ICRPG Reference
ICRPG Reference
ICRPG Reference
If unsafe, gain (1 + CON) HP Spell Burn: After spell, increment a d4. When it
• Unfamiliar Task • Already attempted ★ Days: recover all hearts reaches 4, make INT/WIS check. If Success reset,
• Magical resistance • Training / Experience else lose magic d4 turns.
• Distractions, Dark • Working together Death ------------------------
Formless Magic: Make an INT roll.
1) W
hen you hit 0 HP or less you are dying
• Time Pressure • Useful Loot 1-5: Catastrophic Failure. Death.
2) Roll a d6 => That many turns until death
6-12: Happens, dire permanent cost.
3) E ach turn roll d20. If 20, revived with 1 HP
Timekeeping ------------------ 4) If Ally reaches you before death, and makes
13-19: Happens with temporary cost.
The game is ALWAYS taken in turn order. Always. 20+ Limitless wonder.
INT/WIS check: stabilized but still KO’d.
➔ Moment: just a few seconds Backfire: Roll 1 on attempt. Roll d4.
Actions made in combat 1: Spellburn maxes out 2: Suffer Magic dmg
➔ Hours: 1-3 hours 3: Ally take Weapon dmg 4: Effect is Inverted
Between battles, resting, exploring
Holy Backfire: 1: Spell forgotten til sleep.
➔ Days: 1-5 days
2: Increase timers. 3
: Heal enemy 4
:T
arget+1
Between sessions, uneventful journeys
---------------------------------------------------------------------------------------------------
Index Card RPG by Runehammer Games ❤ For more useful tools, visit Technicalgrimoire.com
Monsters on the Fly ----------- Names --------------------- Milestone Paths --------------
HEARTS: Adjust for the current moment. Detailed in WORLDS pg. 8
BONUSES: +1 is minor. +6 is HUGE
Lash Sland Vex
• P ath of Iron: Weapon Master, Armorer.
LOOT: 1 Chest dropped per HEART after the first. Toxen Evoka Scrub
Skip Crony Tatter • P ath of Smoke: Hidden in Shadow.
ACTIONS: Monsters should break the rules.
Actions work best with a pattern or limit. Hunter Ruby Veil • P ath of Amber: Seek to Understand All.
⦿ Trap Them: STR roll to escape. Malvara Shep Doc • P ath of Oak: Life is Everywhere. Protect it.
⦿ Repel Them: Shove back to far distance. Wulf Scout Kit • P ath of Hawk: Uncanny Marksman.
⦿ Area of Effect: Save or suffer. Tirade Slayton Trace
⦿ Destroy Gear: VERY scary. Use rarely. Find more Memorable Names here. 4 Tiers of Rewards. Must have 2 from lower Tier.
⦿ Steal Gear: Less dangerous, gear can be Earned via Milestone Moments or Shopping.
retrieved from the monster after defeated.
⦿ Vanish/Reappear: Powerful reaction ability. Always have a timer going. Chests ----------------------
⦿ Flee: Make them chase it down. Make every turn matter. Spend a turn attempting to open a chest.
⦿ Immune: Make immunities obvious to players.
Fail Forward. If taking H
ours, make 3 attempts per turn
⦿ Negate Attacks: Use rarely, give some kind of If taking D ays, open automatically
secret or pattern for players to learn.
⦿ Regenerate/Enrage: Increase hearts or The Game Master’s Oath ---- Simple Standard ❤ Mighty ❤ ❤
bonuses midway through a fight. DEX/STR/INT DEX/STR/INT DEX/STR/INT
Let the Torrent Flow: Unleash your ideas
⦿ Statuses: Fire, poison, paralysis, terrify etc. Easy Check Roll Attempt Hard Attempt
Remember: Know the rules and the world
Set a time limit or let players negate with a roll. World from Actions: Only make what is needed
⦿ Multiple Actions: Variety is paramount, but Be an Architect: Understand space Shopping --------------------
can result in a tough, memorable fight. Be Poetic: Evoke emotions, drama, wonder Starting Equipment & Basic Weapons 5
⦿ Summon/Multiply: Be sure to set some kind of Be Energetic: Set the tone. Arouse excitement Large Weapons 10
limit or weakness so players can stop it. Lift Them Up: Not about you. Be fan of players Armor 5/pt Advanced (3+) 15/pt
⦿ Destroy Terrain: Affect battlefield, intimidate. Beacon of Camaraderie: Be a masterful host
Travel Supplies (4 People for 1 Day) 10
⦿ Create Terrain: Fire, poison clouds, rock walls. Be a Terror: Forgiving and sadistic
⦿ Explode: Damage/Gear lost upon death.
Starter Loot 50
⦿ Cloak: Force WIS check to spot before attack. Loot Tables ------------------ Shabby Loot ½ x Roll ID
Instant (just roll) or In a chest (1 to 3 hearts) Basic Loot Roll ID
MISC Rules ------------------- Epic Loot 20 x Roll ID
Weapons 27 Spell Lists: 44
Battle Fury: When you miss, increment d6. Tier 1 Rewards 250
Ancient 198 Sci Fi 204
Add to all rolls until hit.
Shabby Cursed Tier 2 Rewards 1,000
200 202
Blunder: Confirm critical failures. Epic Bizarre Tier 3 Rewards 5,000
206 208
Hero Coin: Spend to add Ultimate effort on a Tier 4 Rewards 50,000
roll.
---------------------------------------------------------------------------------------------------
Index Card RPG by Runehammer Games ❤ For more useful tools, visit Technicalgrimoire.com