Industry Giant II Manual
Industry Giant II Manual
© 2002 by JoWooD Productions Software AG, Technologiepark 4a, A-8786 Rottenmann, Austria.
Developed by JoWooD Ebensee. All rights reserved.
ROINDUSTRY0034man Manual
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Foreword
Nearly five years to the day have passed between Industry Giant II and
its predecessor. A long time indeed in the fast-paced world of compu-
ter gaming. Nevertheless, we hope that it has been worth the long wait
for all enthusiasts of this game.
Much has taken place, a great deal has changed during this time. Ten
times as many people worked to create Industry Giant II. The number
of lines of programming has tripled, not to mention the quantities of
graphics. The contents of the game itself have grown to around thrice
their original size as well. But we are certain that one thing has remai-
ned the same – the flair of the original game.
As in the previous version, the way you experience the game is entirely
up to you. You can opt for a bare-knuckles business simulation or treat
yourself to a very relaxing frolic with a model train set. For most, the
truth will lie – as it so often does – somewhere in between.
We have done our utmost to offer you the most multi-faceted and richly
changing game experience possible. We were aided in this by count-
less suggested improvements we have received from players them-
selves. For this we are especially grateful, and we would like to encou-
rage you to let us know what you liked about this version. And natu-
rally we would appreciate hearing any criticisms you may have as well.
Hans Schilcher
Producer & Game Design
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Epilepsy warning
Some people may experience epileptic seizures or loss of
consciousness when exposed to certain light patterns or flashing lights.
Some types of graphics and computer game effects may induce an
epileptic seizure or loss of consciousness in these individuals. Certain
conditions may induce previously undetected epileptic symptoms even
in persons who have no history of prior seizures or epilepsy.
If you, or anyone in your family, has an epileptic condition, consult your
doctor before playing this game.
If you experience any of the following symptoms while playing the
game – dizziness, loss of awareness, eye or muscle twitching,
fainting, disorientation, any involuntary movement or convulsions –
turn off your equipment IMMEDIATELY and consult your doctor
before resuming play.
Copyright
Copyright © 2002 by JoWooD Productions Software AG
All rights reserved.
Industry Giant II
JoWooD Productions Software AG
Bahnhofstrasse 22
4802 Ebensee
Austria
JoWooD homepage
www.jowood.com
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Contents
Foreword ................................................................3
Epilepsy warning & Copyrights ........................................4
Installation ........................................................................6
Starting the game ............................................................6
Technical Notes ................................................................7
The Game
1. Maps ................................................................8
2. Storage ............................................................8
2.1 Storage slots ......................................................8
2.2. Direct control of access to storage facilities
from factories, terminals and shops ..................8
2.3. Storage facilities for overseas ports ..................9
3. Product Facilities ............................................9
3.1. Upgrading farms ................................................9
3.2. Gold- and silver mine ........................................9
3.3. Factory icons ......................................................9
4. Terminals ........................................................10
4.1. Heliports............................................................10
4.2. Overseas ports ................................................10
5. Shops ..............................................................11
5.1. Change settings for all shops ............................11
5.2. Competition amongst shops..............................11
6. Transport Routes ..........................................12
6.1. High-speed tracks ............................................12
7. Vehicles ..........................................................12
7.1. High-speed tains ..............................................12
7.2. Helicopters ........................................................13
7.3. Monthly depatures ............................................13
7.4. "Wait until done" ..............................................13
7.5. Cloning broken-down vehicles ..........................14
7.6. Loading display for ships, aeroplanes and
helicopters ........................................................14
7.7. Vehicles Icons ..................................................15
8. Company Seat ................................................15
9. Luxury Buildings ............................................15
10. Missions..........................................................16
11. Game Start ....................................................17
Further Information
Credits ..................................................................18
Notes ....................................................................19
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Installation
Install the game as follows:
If you have activated the autoplay function, the installation program will start
after a few seconds.
You can also start the game from your Start menu.
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Technical notes
We recommend that you close all other programs (including those running
in the background) before starting the game.
Many screensavers can cause temporary problems with the screen layout.
If this happens, you are advised to deactivate your screensaver before
starting the game.
Hotline
Game hotline Tel. +49 6102 81 68 068 (Mon. - Fri. from 3 pm to 6 pm)
Technical hotline Tel. +49 6102 81 68 168 (Mon. - Fri. from 3 pm to 6 pm)
Let us know what you think of the game. Send an e-mail to:
jowood@jowood.com
Latest information
Visit our websites for the latest information on all our games:
http://www.jowood.com
http://www.industrygiant2.com
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1. Maps
New endless maps
The Industry Giant II missions have been turned into endless maps.
Moreover, you can use all maps made available on our homepage for
'endless' games.
2. Storage
2.1. Storage slots
The storage menu allows you to assign 0 to x slots to each product, i.e. you
can manage up to 16 different products in any storage facility. One slot is
equivalent to one field for storing 16 boxes each.
In other words, you can fill up to four slots with goods in a small
storage facility, up to nine slots in a medium storage facility and
up to 16 slots in a large storage facility.
This allows a better control of the goods on hand and helps you
to not blindly produce goods you have no chance of distributing.
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If you want to obtain goods from an overseas port, you must purchase
these from a special overseas port storage facility, which is located at a
fixed position on the map, just like the port itself.
If you want to sell your own goods to an overseas port, though, you will
have to build a separate storage facility to pass on your goods to that port.
This storage facility must be located in the port's catchment area.
3. Production Facilities
3.1. Upgrading farms
Now you can choose the desired size, same as for the storage facility.
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Besides ore mines for open-cast mining, you can now also build
special mines to dig for gold and silver, in case you want to
invest in the jewellery industry.
A circle with a fist inside: The workers of the facility are on strike.
4. Terminals
4.1. Heliports
Heliports are built and function just like any other terminal.
Exotic raw materials like cocoa beans, sugar, tea leaves and coffee can
only be bought at an overseas port. Overseas ports are useful to do busi-
ness with the rest of the world, which is located beyond the edges of the
map.
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Imported goods like the ones mentioned above must be bought from the
storage facility located at the overseas port. This storage facility belongs to
the port; you won't have to build it first.
If you build a factory in the port's catchment area, the products you
buy from the overseas port are 'beamed' straight from the import storage
facility to your factory.
Click on the port to display a list of the goods it imports and exports, the
prices of goods etc.
The volume of goods that a port can import is limited by the capacity of its
storage facilities. A port might be able to import 10 units per month and
have a storage capacity of only 16 units. In this case, the port will stop
importing goods as soon as its storage facility is full.
If, on the other hand, you want to sell your own products overseas, you
must build your own storage facility first, which will then pass on the goods
to the overseas port.
5. Shops
5.1. Change settings for all shops
Press SHIFT and click your left mouse button on any shop to change the
prices for all shops of that category (e.g. grocery shops, shops for sports
equipment etc.).
All changes to shop settings are accepted not just for the one shop you
clicked on but for each shop of that category on the map.
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In case one town has two shops of the same category, but which
belong to different players, the consumption of the inhabitants is no
longer automatically distributed evenly among the two shops.
In other words, now you can procure additional market shares from your AI
or multiplayer competitor by selling your products for a lower price. In addi-
tion to that, consumers orientate themselves by the amount of time that
your shop has been trading. They tend to prefer longer-established shops
if they aren't too expensive.
6. Transport Routes
High-speed tracks
You can also simply build new high-speed tracks on your old tracks. That's
cheaper than having to build completely new tracks.
7. Vehicles
7.1. High-speed trains
You can replace your old locomotives by modern high-speed trains, which
race along specially-built high-speed tracks several times faster than the
old ones. You can buy and service them just like any other vehicle.
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7.2. Helicopters
Helicopters can start and land much faster than aeroplanes, so it often
pays to use helicopters instead. Particularly if you don't have all that much
free space on your map to build an airport.
You can choose from three brand-new helicopter models for transporting
your goods.
You can now determine how often a month you want to send off a certain
vehicle for a short trip.
Change the schedule from 0 (default) to 1 to let the vehicle depart from the
start terminal once a month, or to 2 to let the lorry/train depart depart twice
a month etc.
If you leave the switch in its default position, the vehicle will depart as often
as possible.
Although this will cost you some time, it prevents goods being thrown away
just because there is currently no free space to store them.
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Click on this button to simply replace the vehicle fit for the scrap heap with
a brand-new vehicle of the same type. The costs for the replacement will,
of course, be deducted from your account.
The new vehicle takes over all settings of its broken-down predecessor and
immediately sets off for its route, which will save you a lot of time and a
bothersome search on your map.
There are product symbols with numbers displayed above your ships,
aeroplanes and helicopters. The left number describes the actual and the
right one the target load in boxes.
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In case of problems, the following warning signals will appear above your
locomotives, lorries, etc.:
8. Company Seat
As soon as you have achieved a certain company value, your company
seat will automatically be upgraded.
As you can now play from 1980 to 2020, you can make more
money and increase your company value even more. Your
company headquarters can be upgraded up to nine times.
9. Luxury Buildings
For a certain number of luxury points, you will now be awarded
various prestigious buildings, up to a proper fairy-tale palace. So
now you can flaunt your riches before the world and his wife.
You will obtain all luxury goods automatically. And they don't
stop with the palace – there's a lot more in store for you.
Surprise...
10. Missions
In the current missions, you will have to meet ten winning conditions
altogether. Pretty backbreaking work!
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remember to stop investing in good time. If you don't watch out, you might
be short for cash at the end.
10.6. Increase
Another feature that can be used to measure your success is the
percentage by which you increase your company value or your sales per
year. With these missions, you define your difficulty level yourself. In most
cases, it's not too difficult to achieve the initial increases. You will even
exceed the required values easily. But... the higher your increase in one
year, the harder you're making it for yourself for the next year. So you'd
better not overshoot the mark too far.
10.7. Residence
This is the first time you'll have to try and obtain luxury points in missions.
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The rules are exactly the same as in the endless game. You should erect
your building as soon as you've obtained the required luxury points. Other-
wise you might find that your luxury points are deducted from your account
again.
Note that you'll have to wait for about 5 minutes for the computer to re-
calculate the growth of the towns. Don't worry if the progress bar doesn't
move for a while, this doesn't mean that the program crashed.
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Videos
Thomas Egelkraut
Johann Reitinger
Jürgen Wagner
Video post-production
Christian Glatz
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Notes
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© 2002 by JoWooD Productions Software AG, Technologiepark 4a, A-8786 Rottenmann, Austria.
Developed by JoWooD Ebensee. All rights reserved.
ROINDUSTRY0034man Manual