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Guide To Dungeon and Room Building Tables: If A Room If A Corridor

This document provides tables and instructions for randomly generating dungeon rooms and encounters. It includes tables for determining room contents, traps, special features, treasure, and monsters. Rooms are determined by rolling on the Room Contents Table, and corridors allow rolling on additional tables. Wandering monsters may attack if searching in corridors. The tables provide random elements to explore and challenges to face when building out a dungeon environment.

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100% found this document useful (1 vote)
942 views

Guide To Dungeon and Room Building Tables: If A Room If A Corridor

This document provides tables and instructions for randomly generating dungeon rooms and encounters. It includes tables for determining room contents, traps, special features, treasure, and monsters. Rooms are determined by rolling on the Room Contents Table, and corridors allow rolling on additional tables. Wandering monsters may attack if searching in corridors. The tables provide random elements to explore and challenges to face when building out a dungeon environment.

Uploaded by

zexplo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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GUIDE TO DUNGEON AND ROOM BUILDING TABLES

Roll D66 for room.


Then roll 2D6 on If a Room
If a Corridor
Room Contents Table

Roll D6 Roll D6
Treasure 2 Treasure
Table Table

If survive, roll D6 Roll D6 Roll D6 If survive, roll D6


Treasure Table Traps Table 3 Traps Table Treasure Table

Roll D6
Can
Search Empty 4 Special Events
Table

Empty. Roll D6 Empty. Roll D6


Can Can
Search Special 5 Special Search
Feature Table Feature Table

If win, roll D6 Roll D6 Roll D6 If win, roll D6


Treasure Table Vermin Table 6 Vermin Table Treasure Table

If win, roll D6 Roll D6 Roll D6 If win, roll D6


Treasure Table Minions Table 7 Minions Table Treasure Table

Can Roll D6 If win, roll D6


Search Empty 8 Treasure Table
Minions Table

Can Can
Search Empty 9 Empty Search

Roll D6 If win, roll D6 for


Can
Search Empty 10 Weird levelling up + D6
Monsters Table Treasure Table

If win, roll D6 for Roll D6 If win, roll D6 for


Roll D6
levelling up + D6 11 Boss Table + levelling up + D6
Treasure Table Boss Table Treasure Table
6 on D6 = Final

If win, roll D6 for


Can Dragons Lair
Search Empty 12 levelling up + D6
(Boss Table) Treasure Table

SEARCHING (-1 in Corridors) WANDERING MONSTERS


1 Wandering monsters attack! 1-2 Roll on the Vermin Table
2-4 Room/Corridor is empty 3-4 Roll on the Minions Table
5-6 Choose: you find a clue, a secret 5 Roll on the Weird Monsters Table
door, or a hidden treasure 6 Roll on the Boss Table (No Dragon or Final)

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