Ludwig Wittgenstein LANGUAGE GAMES
Ludwig Wittgenstein LANGUAGE GAMES
Ludwig Wittgenstein LANGUAGE GAMES
The "early" Wittgenstein worked closely with Russell and shared his conviction that the
use of mathematical logic held great promise for an understanding of the world. In the
tightly-structured declarationss of the Logische-Philosophische Abhandlung (Tractatus
Logico-Philosophicus) (1922), Wittgenstein tried to spell out precisely what a logically
constructed language can (and cannot) be used to say. Its seven basic propositions simply
state that language, thought, and reality share a common structure, fully expressible in
logical terms.
On Wittgenstein's view, the world consists entirely of facts. (Tractatus 1.1) Human beings
are aware of the facts by virtue of our mental representations or thoughts, which are most
fruitfully understood as picturing the way things are. (Tractatus 2.1) These thoughts are,
in turn, expressed in propostitions, whose form indicates the position of these facts within
the nature of reality as a whole and whose content presents the truth-conditions under
which they correspond to that reality. (Tractatus 4) Everything that is true—that is, all the
facts that constitute the world—can in principle be expressed by atomic sentences.
Imagine a comprehensive list of all the true sentences. They would picture all of the facts
there are, and this would be an adequate representation of the world as a whole.
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This is the major theme of the Tractatus as a whole: since propositions merely express
facts about the world, propositions in themselves are entirely devoid of value. The facts
are just the facts. Everything else, everything about which we care, everything that might
render the world meaningful, must reside elsewhere. (Tractatus 6.4) A properly logical
language, Wittgenstein held, deals only with what is true. Aesthetic judgments about what
is beautiful and ethical judgments about what is good cannot even be expressed within
the logical language, since they transcend what can be pictured in thought. They aren't
facts. The achievement of a wholly satisfactory description of the way things are would
leave unanswered (but also unaskable) all of the most significant questions with which
traditional philosophy was concerned. (Tractatus 6.5)
Thus, even the philosophical achievements of the Tractatus itself are nothing more than
useful nonsense; once appreciated, they are themselves to be discarded. The book
concludes with the lone statement:
New Directions
During this fertile period, Wittgenstein published nothing, but worked through his new
notions in classroom lectures. Students who witnessed these presentations tried to convey
both the style and the content in their shared notes, which were later published as The
Blue and Brown Books (1958). G.E. Moore also sat in on Wittgenstein's lectures during
the early thirties and later published a summary of his own copious notes. What appears
in these partial records is the emergence of a new conception of philosophy.
The picture theory of meaning and logical atomism are untenable, Wittgenstein now
maintained, and there is no reason to hope that any better versions of these basic positions
will ever come along. Claims to have achieved a correct, final analysis of language are
invariably mistaken. Since philosophical problems arise from the intellectual
bewilderment induced by the misuse of language, the only way to resolve them is to use
examples from ordinary language to deflate the pretensions of traditional thought. The
only legitimate role for philosophy, then, is as a kind of therapy—a remedy for the
bewitchment of human thought by philosophical language. Careful attention to the actual
usage of ordinary language should help avoid the conceptual confusions that give rise to
traditional difficulties.
Language as Game
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On this conception of the philosophical enterprise, the vagueness of ordinary usage is not
a problem to be eliminated but rather the source of linguistic riches. It is misleading even
to attempt to fix the meaning of particular expressions by linking them referentially to
things in the world. The meaning of a word or phrase or proposition is nothing other than
the set of (informal) rules governing the use of the expression in actual life.
Like the rules of a game, Wittgenstein argued, these rules for the use of ordinary language
are neither right nor wrong, neither true nor false: they are merely useful for the particular
applications in which we apply them. The members of any community—cost
accountants, college students, or rap musicians, for example—develop ways of speaking
that serve their needs as a group, and these constitute the language-game (Moore's notes
refer to the "system" of language) they employ. Human beings at large constitute a
greater community within which similar, though more widely-shared, language-games
get played. Although there is little to be said in general about language as a whole,
therefore, it may often be fruitful to consider in detail the ways in which particular
portions of the language are used.
Even the fundamental truths of arithmetic, Wittgenstein now supposed, are nothing more
than relatively stable ways of playing a particular language-game. This account rejects
both logicist and intuitionist views of mathematics in favor of a normative conception of
its use. 2 + 3 = 5 is nothing other than a way we have collectively decided to speak and
write, a handy, shared language-game. The point once more is merely to clarify the way
we use ordinary language about numbers.
One application of the new analytic technique that Wittgenstein himself worked out
appears in several connected sections of the posthumously-published Philosophical
Investigations (1953). In discussions of the concept of "understanding," traditional
philosophers tended to suppose that the operation of the human mind involves the
continuous operation of an inner or mental process of pure thinking. But Wittgenstein
pointed out that if we did indeed have private inner experiences, it would be possible to
represent them in a corresponding language. On detailed examination, however, he
concluded that the very notion of such a private language is utterly nonsensical.
If any of my experiences were entirely private, then the pain that I feel would surely be
among them. Yet other people commonly are said to know when I am in pain. Indeed,
Wittgenstein pointed out that I would never have learned the meaning of the word
"pain" without the aid of other people, none of whom have access to the supposed
private sensations of pain that I feel. For the word "pain" to have any meaning at
all presupposes some sort of external verification, a set of criteria for its correct
application, and they must be accessible to others as well as to myself. Thus, the
traditional way of speaking about pain needs to be abandoned altogether.
Notice that exactly the same kind of argument will work with respect to every other
attempt to speak about our supposedly inner experiences. There is no systematic way to
coordinate the use of words that express sensations of any kind with the actual sensations
that are supposed to occur within myself and other agents. Wittgenstein proposed that we
imagine that each human being carries a tiny box whose contents is observed only by its
owner: even if we all agree to use the word "beetle" to refer to what is in the box, there is
no way to establish a non-linguistic similarity between the contents of my own box and
that of anyone else's. Just so, the use of language for pains or other sensations can only be
associated successfully with dispositions to behave in certain ways. Pain is whatever
makes someone (including me) writhe and groan.
History of Philosophy
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Ludwig Wittgenstein
(1889-1951)
Primary sources:
w ittgenstein philosop
Ludwig Wittgenstein is one of the foremost philosophers of the 20th century. Like many
others, he discovered that language is surprisingly deep...
The game
Wittgenstein, in his early positivist work, saw sentences as pictures of the world. He later
came to the view that language is, in fact, a series of games that are played out, each with
its own rules.
He saw philosophical problems as coming not from the real world, but from language
itself. Our concepts define our experience which we understand only through words.
Lyotard took it further, noting that it even goes down into detail, and each type of
utterance can be defined in terms of its rules.
The rules do not carry their own legitimisation with them. They are objects of a contract
between the players (which may or may not be explicit).
One way in which Wittgenstein's language games are played in when scientists seek to
gain notoriety and fame through adoption of the theories that they either support or have
derived themselves.
Games thus ebb and flow across scientific communities, where rules state that you should
not only be able to support your own ideas but also show how competing ideas are false.
The effect of this is the rather alarming prospect that science is not so much scientific as
linguistic and social. Science also tries to be the only game in town, declaring false
anything that does not follow its rules.
Three games
Where the focus is on what is true or false. This is a simple scientific game, where facts
are all that count.
Note that denotative meaning is simple and with a single meaning, whilst connotative
meaning is complex, deep and individualised.
Where the focus is on good and bad, just and unjust. This implies the use of values,
which are more social than the denotative facts.
Where the focus is on what is efficient or inefficient. This is more factual, although
values may be included.
So what?
Look into everyday language that people are speaking. See the games within the language
itself that the speakers do not even realize that they are playing.
If you are arguing with a scientist, play the denotative game. Talk about facts, truth and
falsehood (and avoid emotional arguments and considerations of good and bad).
See also