A Guide To Firearms (5E)
A Guide To Firearms (5E)
A Guide To Firearms (5E)
Ideal D6:
1. Protection: I use my science and my weapons to defend the weak and powerless. (Good)
2. Progress: The purpose of learning my skills is to keep the peace and better society. (Lawful)
3. Freedom: Gunpowder makes us all equal, when everyone is equal: everyone is free. (Chaotic)
4. Power: Firearms gives me power over others. I like power. (Evil)
5. Nature: The world is survival of the fittest, morality is an artificial construct. (Neutral)
6. Sport: The height of life is sport! Besting your rival is what’s best in life. (Any)
Bond D6:
1. I have to use my skill to protect the downtrodden.
2. My friends and family mean everything to me. I will die and kill to protect them.
3. I learned to shoot to take revenge on the evil adventurers that attacked my village.
4. I’ll never forget the one that got away. That creature vexes me, and I will find it!
5. I was a bandit, robbing caravans at gun point. I’m a wanted criminal now.
6. One day I will return to my homeland and bring law & order as the new sheriff.
Flaw D6:
1. I got lost in the wilderness, and nearly died. I have nightmares about being eaten by beasts.
2. I had too much ale one night, my weapon went off, killing an innocent. I hide my shame at all costs.
3. I have no respect for anyone who won’t fight for what they believe in.
4. I’m a mercenary at heart. My loyalty only extends as far as my pocket.
5. I’m the best gunfighter in the world, and I can’t refuse any challengers.
6. I have a terrible temper, and will punish anyone who crosses me.
Feats
Firearm Proficiency: You have practiced extensively with gunpowder weapons of all types,
gaining the following benefits:
Increase your Dexterity score by 1, to a maximum of 20.
You gain proficiency with all firearms and gunpowder related weapons.
Firearm Expert: Thanks to your extensive training with firearms you gain the following
benefits:
You ignore the loading quality of firearms with which you are proficient.
Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged
attack rolls.
When you use the Attack action and attack with a one-handed weapon, you can use a
bonus action to attack with a loaded single-handed firearm you are holding.
Tips
Gunpowder is a complex chemical formula, but the material is not hard to come by if one
knows where to look..
Gunpowder under pressure is explosive. Gunpowder not under pressure burns.
Gunpowder burns at one ounce per turn shedding bright light in a 30-foot radius, and dim
light for an additional 30 feet.
Gunpowder is damage: If a player is covered in bombs and gunpowder horns and are hit
by fire damage the gunpowder may ignite.
One ounce of gunpowder is required to propel a bullet.
Ten ounces of gunpowder are required to propel a cannon ball.
Determine how prevalent firearms are. If they are common feel free to allow firearms as
martial weapons, if they are uncommon require the Firearm Proficiency feat to use them.
If players are interested in firearms, but don’t want to take a feat or background then
allow them to give up one weapon or armor proficiency in exchange for another. For
example a fighter or paladin may give up heavy armor proficiency for musket
proficiency, or a rogue might give up hand crossbow proficiency for pocket pistol
proficiency.