Bernadette A. Divinagracia: Bloom's Taxonomy
Bernadette A. Divinagracia: Bloom's Taxonomy
Divinagracia
Bloom's taxonomy is a set of three hierarchical models used to classify educational
learning objectives into levels of complexity and specificity. The three lists cover the
learning objectives in cognitive, affective and sensory domains.
Bloom's Taxonomy
The original taxonomy named the different structures based on the nature of the learning
task (knowledge, comprehension, application, analysis, synthesis, and evaluation). The
revised taxonomy is based on what we want learners to do, which is more congruent with
the nature and purpose of objectives. On the left we see a multiple choice test most often
used to assess for remembering. Below we see two learners creating a new idea
cooperatively.
Here is a chart from Forehand (2010, p. 3)1 showing the subtle differences between the
two versions of the taxonomy.
Table 3 Structure of the Cognitive Process Dimension of the Revised Taxonomy 1.02
1.1 Recognizing
1.2 Recalling
2.1 Interpreting
2.2 Exemplifying
2.3 Classifying
2.4 Summarizing
2.5 Inferring
2.6 Comparing
2.7 Explaining
3.1 Executing
3.2 Implementing
4.0 Analyze - Breaking material into its constituent parts and detecting how the parts
relate to one another and to an overall structure or purpose.
4.1 Differentiating
4.2 Organizing
4.3 Attributing
5.1 Checking
5.2 Critiquing
6.0 Create - Putting elements together to form a novel, coherent whole or make an
original product.
6.1 Generating
6.2 Planning
6.3 Producing
The five top categories (Understand, Apply, Analyze, Evaluate, and Create) might also be
considered "deep learning" while Remember might be considered more congruent with
"surface learning" (See the CORAL Collection Cell Surface and Deep Learning).
If you want your learners to identify the salient information in a patient case, to organize
them, and then to explain how they are possibly related you are asking them to analyze. If
you want your learners to produce a care or treatment plan for a new (to them) patient
then you are asking them to create. If you are asking them definitions either in a multiple
choice item format or in a short answer format you are asking them to remember.
Educators and teachers often make the mistake of assuming that those who can remember
facts can then also complete those more important higher order tasks. We often fall into
this trap because people who can analyze, evaluate, and create (higher order learning
tasks) can also remember the details and facts. NO. That is a logical fallacy and an
empirical delusion. Just because learners can remember (especially if they can only
recognize as in multiple choice questions) does not mean that they can complete higher
order tasks such as analyzing or evaluating.
Since the work was produced by higher education, the words tend to be a
little bigger than we normally use. Domains may be thought of as categories.
Instructional designers, trainers, and educators often refer to these three
categories as KSA (Knowledge [cognitive], Skills [psychomotor],
and Attitudes [affective]). This taxonomy of learning behaviors may be
thought of as “the goals of the learning process.” That is, after a learning
episode, the learner should have acquired a new skill, knowledge, and/or
attitude.
While the committee produced an elaborate compilation for the cognitive and
affective domains, they omitted the psychomotor domain. Their explanation
for this oversight was that they have little experience in teaching manual
skills within the college level. However, there have been at least three
psychomotor models created by other researchers.
Their compilation divides the three domains into subdivisions, starting from
the simplest cognitive process or behavior to the most complex. The divisions
outlined are not absolutes and there are other systems or hierarchies that
have been devised, such as the Structure of Observed Learning
Outcome (SOLO). However, Bloom's taxonomy is easily understood and is
probably the most widely applied one in use today.
C o g n i ti v e D o m a i n
The cognitive domain involves knowledge and the development of intellectual
skills (Bloom, 1956). This includes the recall or recognition of specific facts,
procedural patterns, and concepts that serve in the development of
intellectual abilities and skills. There are six major categories of cognitive an
processes, starting from the simplest to the most complex (see the table
below for an in-depth coverage of each category):
o Knowledge
o Comprehension
o Application
o Analysis
o Synthesis
o Evaluation
The categories can be thought of as degrees of difficulties. That is, the first
ones must normally be mastered before the next one can take place.
B l o o m ' s R e v i s e d Ta x o n o m y
Lorin Anderson, a former student of Bloom, and David Krathwohl revisited the
cognitive domain in the mid-nineties and made some changes, with perhaps
the three most prominent ones being (Anderson, Krathwohl, Airasian,
Cruikshank, Mayer, Pintrich, Raths, Wittrock, 2000):
o changing the names in the six categories from noun to verb forms
The chart shown below compares the original taxonomy with the revised one:
This new taxonomy reflects a more active form of thinking and is perhaps
more accurate. The new version of Bloom's Taxonomy, with examples and
keywords is shown below, while the old version may be found here
Ta b l e o f t h e R e v i s e d C o g n i ti v e D o m a i n
C o g n i ti v e P r o c e s s e s a n d L e v e l s o f K n o w l e d g e
Matrix
Bloom's Revised Taxonomy not only improved the usability of it by using
action words, but added a cognitive and knowledge matrix.
o Factual - The basic elements students must know to be acquainted with a discipline
or solve problems.
o Procedural - How to do something, methods of inquiry, and criteria for using skills,
algorithms, techniques, and methods.
o Concepts - A class of items, words, or ideas that are known by a common name,
includes multiple specific examples, shares common features. There are two types of
concepts: concrete and abstract.
o Processes - A flow of events or activities that describe how things work rather than
how to do things. There are normally two types: business processes that describe
work flows and technical processes that describe how things work in equipment or
nature. They may be thought of as the big picture, of how something works.
o Principles - Guidelines, rules, and parameters that govern. It includes not only what
should be done, but also what should not be done. Principles allow one to make
predictions and draw implications. Given an effect, one can infer the cause of a
phenomena. Principles are the basic building blocks of causal models or theoretical
models (theories).
An example matrix that has been filled in might look something like this:
The Knowledge
Remember Under-stand Apply Analyze Evaluate Create
Dimension
Facts list para-phrase classify outline rank categorize
Concepts recall explains show contrast criticize modify
Processes outline estimate produce diagram defend design
give an
Procedures reproduce relate identify critique plan
example
different-
Principles state converts solve conclude revise
iates
Meta-cognitive proper use interpret discover infer predict actualize