Tactical Speed Shooting

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C.Q.B.

SERVICES

TACTICAL SPEED SHOOTING PROGRAM


USA April, 2014

RANGE TRAINING PROGRAM


C.Q.B. SERVICES

C
Q
B

TACTICAL SPEED SHOOTING PROGRAM


USA April, 2014
Three types of encounter:

1] PRECAUTIONARY
Pistol in hand [quickest draw]

Drill, pistol hidden behind leg, on signal, engage target.

2] PRE-EMPTIVE ACCESS
What is your assault cue/mental trigger? Can you assess/orientate, can you make
descisions fast enough to match your technical speed?

SPEED OF APPRECIATION

How fast can you process what’s happening, cycle through the OODA Loop and
make decisions?

Redgun/dry drill

Face of with partner, using Fence. Engage in appropriate dialogue. Partner will
feed you a combat indicatot [furtive movement/weapon access signature] for you to
respnd appropriately

A] Move/hand on holstered gun/point/hard verbal command

B] Move draw/ cover him/verbal challenge.

In both instances escalate if aggression continues.

Avoid making this a quick draw contest.

3] INFIGHT ACCESS,

Severe duress, you may be grappling, rocked by a punch, cut, or shot. What does that
do to your drawstroke?
SPEED OF DRAW
ELEMENTS
ASSAULT CUE

REACTION TIME

COAT CLEARANCE

STABILIZE STANCE

ACCESS TO TARGET [Drawstroke]

SIGHTS

TRIGGER

ASSAULT CUE- STREET

EXAMPLES [being shot on armour/flesh/ gunshots/ weapon access signature etc]

REACTIONARY LAG Surprise [depends on pre-assault activity, level of alertness


etc]

Startle position [gunshot at night [ first firework of year] neck down/hands up fists etc.] Note,
do reps from startle position dry/live.

ASSAULT CUE- Range

Usually “beep” Fine for basics. “Go on the b of the bang”

Train using numerous types of assault cue, physical, visual, auditory. Reaction time improved
by recency/frequency of training, especially similar stimuli.

COAT CLEARANCE

Considerations

Type of garment [suit jacket/ops vest/ raid jacket [nylon, lifeless]/shirt, wooly-
pully

Weather [wind direction/rain

Cont...
..... cont

STABILIZE STANCE

Assume the dynamic/aggressive stable platform [nose over toes etc]

Must be in the stance before weapon brought to eyeline, otherwise “chasing the
sights”

Do this as you make coat clearance/weapon access; two simultaneous actions rather
than successive actions.

DRAWSTROKE

A] Initial Grip

B] Draw to target.

A] Initial grip

Down onto pistol from above/rear.

Index high on backstrap

Good initial grip....three fingers around butt, thumb locks down.Trigger finger
straight.

DRILL Reverse-engineer the grip.

Aim at target, ensure ideal grip. Reholster, and make mental/tactile image of
grip

Release, lift hand 6”, regrip exactly. 10 reps

Coat-clearance to grip 10 times.

B] Draw to target

Once positive grip acquired, the draw to target is a low-pressure technique


[gross motor skill]

Cont...
..... cont

DRY DRILLS

1] From hand on holstered gun:

a] Work getting pistol on target as fast as possible. 20 times freestyle,


then working to timer

b] Now try to get pistol out, on target, then back into holster, beating
the timer

c] Face partner [safety; check weapons or use Redguns] Both start on


beep, try to be first. 20 times

D] He starts first and you try to beat him. 10 times each.

2] From Fence repeat above drills, including coat clearance, grip / draw.

SIGHTS & TRIGGER

In the marksmanship books the sequence is sights then trigger. However, in Tactical
Sight Index Shooting we avoid consecutive actions, rather integrate them as simultaneous
actions. So the trigger action commences as the hands extende toward the target, so that as
the arms are about to reach full extension the trigger breaks.

TRIGGER

DRY DRILL Aim in on target, then break back so that elbows almost touch
sides. From this “break back” position, finger off trigger, do reps of extending onto
target and operating the trigger. 30 reps.

Next, do 20 reps from High Ready.

Next, 20 reps from hand on holstered gun

Next, 20 reps from Fence.

Finally, from hand on holstered gun, trying to beat the timer, including trigger
action 10 reps

Cont...
..... cont

SIGHTS

For fast, accurate shots, trigger more critical than sights

WW-2 air gunner training tachistiscope.

Camera flash exercise.

DS NOTES

This is just the mechanics, tweek each area to give speed increase.

Add Neural-based activities as well.

+++++++++++

DRILLS & EXERCISES


SIGHT PICTURE RANGE DRILL

Target, 3x5 at 5m. From high ready fire one shot as fast as you can, no conscious sight-
reference; then a follow-up shot using a conscious sight picture.

Partner monitors and gives feedback on differential accuracy of each shot-string; plus
observations about speed [was it maximum?]

INFIGHT ACCESS UNDER DURESS

A] PUNCH & DRAW DRILLS

SAS concept. We’ve added “getting off the X”.

i] Eye jab [left] as you step off [Ghost footmork] with right if sufficient distance, draw to
high ready.

ii] If more distance needed, add push with right, then left up into guard, as you draw.

iii] Slacky to present weapon access from grappling situations.

FINAL DRILLS:
BALLOON SHOOT

Three different coloured ballons, back to target. DS nominates the hostage colour. On
timer, pivot, hit 2 ballons

Cont...
..... cont

DEFENSE TRAINING INTERNATIONAL QUALIFICATION COURSE

DS loads magazine, at least five live rounds, one drill round (drill round to be in random
position, but not first or last round in mag.). Trainee has second magazine on belt.

On signal, trainee to fire entire magazine, clearing the ensuing malfunction. When
slide locks back he must perform an emergency reload, and fire one more shot. Target is
normal "kill-zone" on a silhouette, at 8m.

Following the firing an assessment of score and time is made, using the read-out of a
timer.

STANDARDS

A) INSTRUCTOR LEVEL

First shot within 2 secs (from duty/tactical holster, or, open carry), an allowance may
be made for covert carriage.

All shots to be within .75 secs cadence.

Malfunction to be cleared within 3 secs.

Magazine change to be performed within 4 secs.

B) TRAINEE LEVEL

First shot within 2½-3 secs.

Time between shots .75

Malfunction cleared in 3 secs

Mag change in 4 secs (7 for revolvers).

C) ACCURACY

All shots to be within kill zone.

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