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charicter sheet
Copyright
© © All Rights Reserved
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Ranger/Hunter 7 Urchin creca

class & level BackgrouNd Player Name


Garsh
Ettercap/tarantula Neutral Good 0
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth kleptomaniac and thrill seeker
14 +1
17 armOr
class
+3 prOficiEncy bOnus initiativE spEEd

+3 PersoNality traits

hit Point maximum 49


+6 strength
dExtErity * +4 dexterity
if he can get it its his

13
* +3 constitution
currEnt hit pOints ideals
+4 intelligence
+1 +2 Wisdom
spider swarm
+1 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
17
+1 acrobatics (dex) total successes overconfident,impatent
+3 +5 animal handling (Wis)
* +4 arcana (int) hit dice
Failures

death saves FlaWs


intElligEncE +3 athletics (str)
+1 deception (cha)
18 Name atk BoNus damage/tyPe . See the Players Handbook for details.
+4 history (int)
Fighting Style: Two-Weapon Fighting. When you engage in
+4 +2 insight (Wis) two-weapon fighting, you can add your ability modifier to
the damage of the second attack.
+1 intimidation (cha)
+4 investigation (int) Primeval Awareness. Beginning at 3rd level, you can use your
wisdOm
action and expend one ranger spell slot to focus your
+2 medicine (Wis) awareness on the region around you. For 1 minute per level
15 +4 Nature (int)
of the spell slot you expend, you can sense whether the
following types of creatures are present within 1 mile of
you (or within up to 6 miles if you are in your favored
+5 Perception (Wis)
+2 * +1 Performance (cha)
terrain): aberrations, celestials, dragons, elementals,
fey, fiends, and undead. This feature doesn't reveal the
creatures' location or number.

+1 Persuasion (cha) Extra Attack. Beginning at 5th level, you can attack twice,
charisma
instead of once, whenever you take the Attack action on
+4 religion (int) your turn.
13 +4 sleight of hand (dex)
* +4 stealth (dex)
Natural Explorer. You are particularly familiar with one
type of natural environment and are adept at traveling and

+1 * +2 survival (Wis)
surviving in such regions. Choose one type of favored
terrain: arctic, coast, desert, forest, grassland,
mountain, or swamp. When you make an Intelligence or
Wisdom check related to your favored terrain, your
skills attacks & spEllcasting proficiency bonus is doubled if you are using a skill that
you're proficient in. While traveling for an hour or more
in your favored terrain, you gain the following benefits:
* Difficult terrain doesn't slow your group's travel. *
15 Passive Wisdom (PercePtioN)
cP Your group can't become lost except by magical means. *
Even when you are engaged in another activity while
traveling (such as foraging, navigating, or tracking), you
remain alert to danger. * If you are traveling alone, you
Languages.Common sP can move stealthily at a normal pace. * When you forage,
you find twice as much food as you normally would. * While
Weapon.Simple, Martial, Longsword, Dagger, tracking other creatures, you also learn their exact
Crossbow heavy, Pike, Dart number, their sizes, and how long ago they passed through
eP
the area. You choose additional favored terrain types at
Armor. Light, Medium 6th and 10th level.

Tools. Dice set, Disguise kit, Thieves tools, gP Defensive Tactics. At 7th level, you gain one of the
Drum, Alchemists supplies following features of your choice. Escape the Horde.
Opportunity attacks against you are made with
disadvantage. Multiattack Defense. When a creature hits you
PP with an attack, you gain a +4 bonus to AC against all
subsequent attacks made by that creature for the rest of
the turn. Steel Will. You have advantage on saving throws
against being frightened.

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
24 6'3" 125 lbs.
AGE HEIGHT WEIGHT
Garsh
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

Hunter's Prey. At 3rd level, you gain one of the following


features of your choice. Not for resale. Permission
born in the dephs of a village of welth and granted to print or photocopy this document for personal
prosparity, filled with theives and thugs, he use only. System Reference Document 5.0 38 Colossus Slayer.
took up the practace at a young age, first Your tenacity can wear down the most potent foes. When you
hit a creature with a weapon attack, the creature takes an
stealing from the more skilled theives, basic extra 1d8 damage if it's below its hit point maximum. You
skills like perccussive pickpocketing, or can deal this extra damage only once per turn. Giant
slipping in and out of shadows, as he grew Killer. When a Large or larger creature within 5 feet of
you hits or misses you with an attack, you can use your
however he started to take from the passerby of reaction to attack that creature immediately after its
the catacoms of the city, however the sudden attack, provided that you can see the creature. Horde
change of target made him realize pretty quick Breaker. Once on each of your turns when you make a weapon
that most dont react well to being robebed by a attack, you can make another attack with the same weapon
against a different creature that is within 5 feet of the
giant spider, so he took his skills to more original target and within range of your weapon
secluded spots once more, but as he continued,
the fun wore off, he didnt have much use for what
he was getting, so he decided to try and steal
from the nobles of the town, finding it far more
interesting, until one day, a nobleman`s son
mistook him for a reglar rouge, giving himn a
quest to hunt down another nobleman, he did so
with relitive ease and began adventuring,
enjoying this far more than petty thievery

additional features & traits

character backstory treasure

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger Wis 13 +5
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

Spell
Level
slots total slots expended

1 4 7
epar
spell name
ed
pr

4
spells known

2 3

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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