Gresh PDF
Gresh PDF
inspiratiOn
strEngth kleptomaniac and thrill seeker
14 +1
17 armOr
class
+3 prOficiEncy bOnus initiativE spEEd
+3 PersoNality traits
13
* +3 constitution
currEnt hit pOints ideals
+4 intelligence
+1 +2 Wisdom
spider swarm
+1 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
17
+1 acrobatics (dex) total successes overconfident,impatent
+3 +5 animal handling (Wis)
* +4 arcana (int) hit dice
Failures
+1 Persuasion (cha) Extra Attack. Beginning at 5th level, you can attack twice,
charisma
instead of once, whenever you take the Attack action on
+4 religion (int) your turn.
13 +4 sleight of hand (dex)
* +4 stealth (dex)
Natural Explorer. You are particularly familiar with one
type of natural environment and are adept at traveling and
+1 * +2 survival (Wis)
surviving in such regions. Choose one type of favored
terrain: arctic, coast, desert, forest, grassland,
mountain, or swamp. When you make an Intelligence or
Wisdom check related to your favored terrain, your
skills attacks & spEllcasting proficiency bonus is doubled if you are using a skill that
you're proficient in. While traveling for an hour or more
in your favored terrain, you gain the following benefits:
* Difficult terrain doesn't slow your group's travel. *
15 Passive Wisdom (PercePtioN)
cP Your group can't become lost except by magical means. *
Even when you are engaged in another activity while
traveling (such as foraging, navigating, or tracking), you
remain alert to danger. * If you are traveling alone, you
Languages.Common sP can move stealthily at a normal pace. * When you forage,
you find twice as much food as you normally would. * While
Weapon.Simple, Martial, Longsword, Dagger, tracking other creatures, you also learn their exact
Crossbow heavy, Pike, Dart number, their sizes, and how long ago they passed through
eP
the area. You choose additional favored terrain types at
Armor. Light, Medium 6th and 10th level.
Tools. Dice set, Disguise kit, Thieves tools, gP Defensive Tactics. At 7th level, you gain one of the
Drum, Alchemists supplies following features of your choice. Escape the Horde.
Opportunity attacks against you are made with
disadvantage. Multiattack Defense. When a creature hits you
PP with an attack, you gain a +4 bonus to AC against all
subsequent attacks made by that creature for the rest of
the turn. Steel Will. You have advantage on saving throws
against being frightened.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
24 6'3" 125 lbs.
AGE HEIGHT WEIGHT
Garsh
character name EYES SKIN HAIR
Name
symbol
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger Wis 13 +5
Spellcasting spell save dc spell attack
spellcasting ability bonus
class
0 cantrips 3 6
Spell
Level
slots total slots expended
1 4 7
epar
spell name
ed
pr
4
spells known
2 3
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.