Addictive Drums Manual
Addictive Drums Manual
Addictive Drums Manual
V 1.0.0
1
Introduction ........................................................................ 4
What is Addictive Drums? ................................................................. 4
About this manual ............................................................................ 4
Abbreviations and technical terms ...................................................... 4
Key commands................................................................................ 4
General use and handling .................................................................. 5
Adjusting controls ............................................................................ 5
Use [Shift] to increase control resolution ............................................. 5
Mouse wheel support ....................................................................... 5
Instant On....................................................................................... 5
Edit Page shortcuts.......................................................................... 5
Copy & Paste settings ...................................................................... 5
Startup Preset ................................................................................ 5
Startup Midi File .............................................................................. 5
Drag’n’drop midi files ........................................................................ 6
Cymbal chokes ................................................................................ 6
[Alt] Editing ..................................................................................... 6
Reset a control to its default position .................................................. 7
Pans in AD ..................................................................................... 7
Mono pans...................................................................................................... 7
Stereo pans .................................................................................................... 7
“Centered” indication......................................................................................... 7
BEATS PAGE.................................................................................. 23
Overview....................................................................................... 23
The different sections ..................................................................... 23
A. Search ..................................................................................................... 23
B. File Browser .............................................................................................. 23
C. Player....................................................................................................... 24
D. Favourites List ........................................................................................... 24
E. Library Icons .............................................................................................. 24
Syncing AD to your host.................................................................. 24
Drag’n’drop midi files ...................................................................... 24
Beats Folder ................................................................................. 24
Refresh Library.............................................................................. 24
Midi file Categories ........................................................................ 25
Automation ....................................................................... 26
For every Kitpiece .......................................................................... 26
For every Mixer Channel ................................................................. 26
For the Bus and Master Channels .................................................... 26
For the Reverbs............................................................................. 26
Automation abbreviations (used in some hosts) .................................. 26
AD Key Map...................................................................... 26
Credits ............................................................................. 27
Created by..................................................................................... 27
Thanks .......................................................................................... 27
Trademarks ................................................................................... 27
4
Introduction
Thank you for purchasing and using Addictive Drums!
We hope you have a great time using it, we sure had making it.
Please take the time to read this manual, some very nice tricks described here
will make your workflow even smoother!
Get addicted!
/The Addictive Drums Team
Key commands
When a word is between brackets, like this: [Alt], it means you should hold that
key on your keyboard while editing a control with the mouse.
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Adjusting controls
To adjust a parameter in AD, just click on the control (a knob, slider, value
readout) and move the mouse up/down (or sideways in some cases). The
Reverb and Bus Sends are exceptions, just click where you want the slider to
“jump”.
Instant On
To activate a “darkened” (=turned off) section, just adjust any of the controls
within it directly. You don’t need to first enable it with the enable button!
Startup Preset
By saving a preset of your choice as “Startup.ADPreset”, it will be automatically
loaded when you load AD!
Cymbal chokes
The cymbal chokes (when the drummer grabs the cymbal firmly and silences it)
in AD are quite unique.
For every cymbal recorded, we also recorded cymbal chokes of different
strengths. We then designed a special algorithm that actually measures the
strength of the cymbal being played, so that when it is “choked”, AD
automatically selects a choke sample of the correct strength!
Play a cymbal, then play the black key above it to choke it. You can choke it
very quickly or after several seconds, and AD will select a choke sample that
fits. (This also means that the choke keys are silent if you haven’t first played a
cymbal).
[Alt] Editing
If you hold [Alt] while moving a control, the control position will be copied to all
channels/KP:s, example:
Hold [Alt] and adjust the Attack of the Kick to 20 ms.
Result: All Kitpieces get the same Attack value, 20 ms.
Exceptions:
The Channel Settings are divided into three groups when [Alt]-Editing.
Group 1: Channels 1-8
Group 2: Overhead+Room
Group 3: Bus+Master
So [Alt]-adjusting something on Channel 1 (Kick) will be copied to Channels 2-8, but
not to Overhead, Room, Bus or Master.
Some controls are changed “relatively” to their original position when [Alt]-Edited.
Example: The Volume Faders (in the mixer and in each KPSlot) are relative. If you
hold [Alt] and lower one fader 6 dB, all faders will be lowered 6 dB from their original
position.
The following controls are [Alt]-Edit-relative:
- Volume Faders (in the mixer and in each KPSlot)
- Pans and Pan Widths
- Reverb & Bus Sends
- Pitch Main and Overhead/Room offset
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Pans in AD
There are Pan Controls in the Mixer Channels, the sampler on the Edit Page,
and on the Reverbs on the FX Page. They all behave the same:
Mono pans
To edit the pans, you don’t have to “hit” the tiny mono pan handle with the
mouse, just click anywhere inside the pan area and move the mouse. (Same
goes for volume faders btw).
Stereo pans
Stereo pans work like mono pans, but you can also control Pan Width on by
moving the mouse up/down. You can also reverse the pan by moving upwards,
beyond mono. The pan handle turns blue to indicate reversed stereo image.
“Centered” indication
When a pan handle is centred, the graphics indicate this:
The Top and Mixer Sections are static and never change, while the Page
Section changes depending on which Page is selected for editing.
A. Loading Indicator
The top section starts off with the Loading Indicator, which shows you when AD
is loading stuff from disk. Although you can play AD while it keeps loading in the
background, there may initially be silence or audible glitches until the Loading
Indicator finishes and goes “off”.
E. Play Button
This is a double of the Play button on the Beats Page. Starts and stops the
currently selected midi file.
G. Help Button
This button brings up a menu with these selections:
- Manual (opens this document)
- Show Key map (opens a PDF with the AD key map)
- Open the AD User Folder (PC: Opens explorer and points it to “My
Documents/Addictive Drums”. Mac: /Users/*username*/Library/
Application Support/Addictive Drums/)
- XLN Audio Website (opens your internet browser and goes to
www.xlnaudio.com)
- About AD (same as clicking the logo, (C) above)
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A. 8 mono channels, handling the Close mics of Kick, Snare, Hihat, Cowbell
and the 4 Toms.
B. 2 stereo channels, handling the Overhead (OH) and Room mics.
C. Stereo Bus, which can be used for special effects (the previously mentioned
channels can send a submix to the Bus, which can for example be distorted
and sent into the Master channel).
D. Stereo Master Channel.
The method of accessing these separate output channels inside your host
differs from host to host.
Here are some examples:
- In Cubase SX/Nuendo, all outputs appear automatically as channels in the
Cubase Mixer.
- In Cubase 4 multi-out instruments appear by default as stereo instruments in
the mixer, and you have to click a button in the VST Instruments window to
activate the other outputs. Doing this automatically creates new Cubase mixer
channels for you.
- In Logic you must create an aux object, and select the appropriate AD output
as an Input for the Aux Object.
- In Pro Tools you must create an Aux Track and select the appropriate AD
output as an Input for the Aux Track. (Create a mono Aux track to access the
AD mono channels, and a stereo Aux track to access the AD stereo channels).
Please check www.xlnaudio.com for the latest information on how to set this up in
various environments.
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AD Pages
KIT PAGE
Overview
The AD “kit” has 12 ”Kitpieces” (sometimes referred to as KP:s). They are:
Kick, Snare, Hihat, Cowbell, Toms 1-4, Cymbals 1-3, and a Ride.
Kitpiece Slots
On the Kit Page you can see a “Kitpiece Slot” for each Kitpiece. The Kitpiece
Slot shows you an image of the selected Kitpiece. Click the image to audition
the sound. The “pad” is velocity sensitive, the higher up you play the louder the
volume.
Clicking the “L” button in the top right corner of the Kitpiece Slot brings up a
new window, the Kitpiece List window.
Here you get a list overview of all the available Kitpieces for a given Kitpiece
Slot. Just click on any of the images (A) to load that Kitpiece, and then play it
by clicking the image just as in the Kitpiece Slot. You can of course also play it
with your midi keyboard/controller, or by playing a midi file from the AD Beats
Page or your host.
Introduction
The Sampler provides lots of control over the raw sounds. You can adjust the
Overhead and Room levels and panning individually for each KP. There is also
extensive sound shaping possibilities using Pitch and Volume Envelopes. A
HP/LP filter is also provided (handy for removing bottom from cymbals for
example).
KP Selection
Each of the 12 KP:s can be selected and edited by clicking the corresponding
button under the KPSlot:
You can also activate “Select by midi” by clicking on the midi symbol on
the left. (Below the word “Sampler”)
Now you can select the KP you want to edit by playing it from your keyboard!
Basic Settings
For each KP you can set the following:
Mics control
- Overhead Mics Level, Pan and Width
- Room Mics Level, Pan and Width
Pitch Section
- Main Pitch (controls the pitch of the entire KP +/-12 semitones)
- OH/Room Offset (offsets the OH and Room channels +/-12 semitones)
Volume Envelope
- Attack (0 - 250 ms)
- Decay Time (0 - 1000 ms)
- Sustain Level (0 - inf dB)
- Sustain Hold Time (0 - 5000 ms)
- Release Time (0 - 5000 ms)
Edit the settings either directly in the graph or by clicking the values below the graph
and moving the mouse up/down.
Filter
- Range (20 – 20000 Hz)
A handy HP/LP filter for removing the bottom from hihats or cymbals for example.
You can adjust either end of the spectrum by moving the small handles up or down.
You can also click on the selected (brighter) frequency area and move the whole
area up or down.
Copy/Paste
Tip: The copy/paste buttons allow you to quickly copy all settings from
one KP to another! Or from one instance of AD to another!
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A. Snare Buzz
To further enhance the realism we have recorded the
buzzy sound the snare makes whenever the kick or
toms are played. The volume of the Snare Buzz can be
adjusted with the “Buzz” slider above the image.
Room Distance
All Overhead and Room samples have been edited so they are in phase with the
close mics. This is another classic trick which gives a much punchier end
result. However, to provide more flexibility, the Room Channel has a Distance
control that lets you delay the Room recordings up to 50 ms (around 56 ft).
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Now you can easily create a submix and process it using the Bus Channel’s
Insert Effects.
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Compressor
- Threshold (0 - -48 dB)
- Ratio (1:1 to 8:1)
- Attack (0.1 – 100 ms)
- Release (10 – 400 ms)
The AD compressor has a quite advanced AutoGain algorithm that keeps levels in
check.
Distortion
- 4 algorithms (Crunch, Heavy, Zap, BitCrush)
- Dist Amount
- Mix (mixes between the clean and the distorted sound)
- Range (lets you set the frequency range you want to distort, 20 – 20000 Hz)
Select algorithm by clicking on the arrow keys, or click the algorithm name to get a
popup.
EQ (3 band)
- Centre Frequency (20 - 20000 Hz)
- Gain (+/-24 dB per band)
- Q (0.1 - 10.0)
Edit the settings either directly in the graph (mouse wheel controls Q value) or by
clicking the values below the graph and moving the mouse up/down.
Output
- Volume (+/-12 dB)
Adjusts the level of the processed signal.
Tip: Adjust this so that the processed and unprocessed levels are about the same.
Makes it is easier to compare them, and also maintains a nice even gain structure in
the signal chain.
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Filter
- Range (20 – 20000 Hz)
This HP/LP filter lets you filter the whole mix for example, can be automatable.
Copy/Paste
Tip: The copy/paste buttons allow you to quickly copy Insert Effect settings
from one Channel to another! Or from one instance of AD to another!
Send FX section
Each channel in AD has 2 Send FX sliders, located in the bottom right corner
of the Channel Inserts panel. You can edit the Send amounts directly, or click
the “Edit” button, which takes you to the FX page where you can edit the
settings of the 2 Reverb units. You can also turn on/off the Send FX section.
FX PAGE
AD includes two reverbs, found on this page. Each channel in the AD Mixer
Section can send to these effects. The reverb output then goes into the Master
channel and is mixed with everything else.
You can choose if you would like to route the reverb output before (pre) or after
(post) the Master Insert Effects.
Reverb Settings
The two reverb units are identical, each unit has the following controls:
A. Algorithm
Each unit has 4 algorithms with different characteristics and decay times:
- Ambience (0 - 1 s)
- Room (0 - 3 s)
- Hall (0 - 10 s)
- Plate (0 - 10 s)
Select algorithm by clicking on the arrow keys, or click the algorithm name to get a
popup.
B. Decay/PreDelay/Damping
Each unit has controls for
- PreDelay (0 - 100 ms)
- Reverb Time (see algorithms above)
- Damping (for managing the high end reflections)
C. EQ (2 band)
- Centre Frequency (20 - 20000 Hz)
- Gain (+/-24 dB per band)
- Q (0.1 - 10.0)
Edit the settings either directly in the graph (mouse wheel controls Q value) or by
clicking the values below the graph and moving the mouse up/down.
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In the Output section you also have the option to route the output from each
reverb:
Pre Master Inserts (example of usage: you want to compress and filter the
whole mix including reverb)
Post Master Inserts (example of usage: you want to compress the complete kit
mix heavily on the master bus, but keep the reverb uncompressed and natural)
E. FX Sends
Here you get a good overview of the Send amounts from the different Mixer
Channels.
BEATS PAGE
Overview
Here you can access the vast midi file library included in AD, and also your own
files if you like. You can listen to the files in their original tempo or lock the
tempo to the song you’re working on. You can have AD play along in perfect
sync to the song in your host, and change beat on the fly. When you find
something you like you just drag’n’drop the file directly into your arrangement!
A. Search
Here you can type in a text search, like “hard rock” and any file that has those
words in its name will show up in the File browser below.
There are dropdowns for Category and Time Signature, so you can for
example choose to show only PopRock beats in ¾ time.
There are also Filter Buttons:
User/Factory - The beats and fills shipped with AD are called “Factory” files. If
you create your own midi files they will be considered “User” files. Using the tick
boxes you can choose which files you want to see.
Beats/Fills – The files with a grey dot are Beats, the ones with an orange dot
are Fills. Using the tick boxes you can choose which files you want to see.
If you create your own midi files you just have to add “_F_” to the file name and
it will appear as a Fill in the AD browser! (All other files are considered
“Beats”.)
B. File Browser
This is the main display of available midi files. This list updates immediately if
you apply any of the search functions described in the previous section. You
can sort the files by Name, Category, BPM (tempo), or number of Bars just by
clicking on the words in the top of the Beats Browser.
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C. Player
Here you can audition all the midi files directly. Just select a file in the list and
click the Play button. The two small up/down buttons select the previous/next
file in the list. The Play Position handle lets you move to anywhere in the file.
D. Favourites List
While you’re listening through midi files, just drag’n’drop any files you think
might be suitable for the project you’re working on to this list. Use the button
“Remove from list” to remove a file from the list. The Favourites List is saved
along with all AD settings when you save your song in your host.
E. Library Icons
This shows you which additional Midi Libraries you have installed. Additional
Midi Libraries are part of AdPaks (sold separately) that contain new sounds,
presets and beats.
Beats Folder
Click this to open the AD User Midi Files folder. Any midi files place here will
appear in the AD File List after a library refresh.
Refresh Library
Whenever you have added or removed midi files in the library, click “Refresh
Library” to refresh the file list.
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Example:
Let’s say you have 3 files with a similar beat, and you want to group them
inside AD. Adding the tag “_V_” tells AD that these are variations and that they
should be grouped:
MyBeat _V_Verse.mid
MyBeat _V_Chorus.mid
MyBeat _V_Bridge.mid
The part of the file name before _V_ (“MyBeat”) must be the same for all 3
files. The part after _V_ is the name of the variation.
But which file is the “group daddy” and gets the white triangle?
Well you decide that, by putting the tag “_G_” in the name of that file.
Example:
MyBeat _V_Verse.mid
MyBeat _V_Chorus _G_.mid
MyBeat _V_Bridge.mid
Now the file “MyBeat _V_Chorus _G_.mid” will be the only one shown in AD, and
it will have a white triangle that lets you unfold the other 2 files.
(The tags “_V_” and “_G_” are never shown in the file list in AD, they are just
there to tell AD how to display grouped files)
Automation
The following parameters are automatable:
AD Key Map
See Top Section – Help Button
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Credits
Created by
Addictive Drums was created by Lars Erlandsson, Niklas Möller, Magnus
Lidström and Martin Eklund. Rhythm content by Jakob Möller.
GUI graphics by Bitplant, Germany.
Additional DSP Effects by PSPaudioware.com.
Drums and cymbals recorded at Decibel Studios, Stockholm, Sweden.
Mixed at Maratone Studios, Stockholm, Sweden.
AudioUnit version implemented using Symbiosis from NuEdge Development.
Thanks
To our families and friends for all your support. Martin & Tom for believing.
Johan Lenander for all the advice.
The manufacturers of fine drums and cymbals around the world who gave us
permission to record their products. MMS, Backline Sthlm, Slagverket and
Urban Näsvall for providing all the great drums and cymbals. Dagge & Decibel
Studios for the great sounding room and preamps.
The Merkles for teaching bad pixels how to behave properly. Nice work guys :)
Fredrik Lidström at Elysian for the tech support.
To all our beta testers around the world.
And a big yeehaa to everyone who contributed with cool presets!
Trademarks
VST is a trademark of Steinberg Media Technologies GmbH.
AGG LITE (Anti-Grain Geometry - Version 2.1 Lite)
Copyright © 2002-2003 Maxim Shemanarev (McSeem).
RTAS is a registered trademark of Digidesign, a division of Avid Technology,
Inc.
DW is a registered trademark of Drum Workshop, Inc.
Latin Percussion or LP is a registered trademark and a division of Kaman -
Music Corporation, USA.
Paiste is a registered trademark of Paiste AG, and is used pursuant to a
license from Paiste AG.
Pearl is a registered trademark of Pearl Music.
Sabian is a registered trademark of Sabian.
Sonor Drums is a registered trademark of Sonor GmbH & Co.KG
Tama is a registered trademark of Tama Drums and Hoshino USA, Inc.