Warm Ups

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TOUCH RUGBY WARM UP DRILLS

Scoop Tag
Objective - Running with the ball
- Effecting a touch
- Roll ball
Learners Spread out in allocated playing area, 3 or 4 players are taggers
Equipment 1 x football per runner
4 x marker cones to define playing area
Space Grid set up 10m x 10m
Instructions - Nominate three or four players to start as taggers without a football
- All other players carry a ball and run randomly in an area evading taggers
- Taggers call out, ‘Touch!’ or ‘Yes!’ when they effect a touch on a runner
- The tagged player must immediately perform a roll ball (place their ball on
the ground between their feet and step over it), and become a tagger
- The tagger scoops the ball up and continues playing as a runner.

Variations Progression Regression


- Once the tagger scoops - Increase playing area
up the ball, they - Allocate more taggers
immediately pass it back
to the runner and
continue chasing (they
don’t change places with
the runner).

Diagram

Coach Says
Objective Introduction to basic Touch Football skills and terminology
Learners Working individually in designated area
Equipment 1 x football per player
4 x marker cones to define playing area
Space Grid set up with 4 cones
Instructions - Each player has a football
- When you call out, ‘Coach says…’ with an action, players demonstrate the
action.
- Examples include:
o throw the ball in the air, clap and catch it
o place the ball on the ground and step over it
o place your ball on the ground and scoop up another player’s ball.
- Players freeze on the spot if you call an action without saying, ‘Coach says…’
first.
Variations - Players walk or slowly jog from end to end in the playing area while
performing actions.
- Play in small groups with one player calling the ‘Coach says…’ actions.
Diagram

Scatter Tag
Objective - Evasion
- Running with the ball
Learners Students organised into attacking and defending team (2 even teams)
Equipment - 1 x football per attacker
- marker cones to define inner circle and outer boundary area
Space Designated playing area set up with cones
Instructions - Organise players into two teams (attackers and defenders).
- Attackers each hold a football and jog clockwise inside a defined circle
- Defenders (without a ball) jog around the outside of the circle in the
opposite direction
- When you call ‘Scatter!’, all players from the attacking team run in any
direction towards a boundary line while the defenders chase them
- One point = attacker reaches a boundary line without being tagged by a
defender.
- Each team has three turns as attackers.
- Points are combined for the three rounds. The team with the highest score
wins.
Variations - Attackers have one or two balls only and randomly pass to each other
before they scatter. Two points are awarded to the team when an attacker
carrying a ball makes it to a boundary line untagged.
Diagram

Circle Dodgeball
Objective - Ball handling
- Evasion
Equipment - 2–4 x footballs per game
- team bibs or sashes in 3 colours
- marker cones to define the circle
Space Circle set up with cones for playing area
Instructions - Form a circle with up to 12 players.
- Allocate each player a colour to form three teams, for example, red, blue,
green, red, blue...
- Call ‘Red!', indicating the red team stand in the centre of the circle and
move to avoid footballs rolled by the green and blue teams on the circle
boundary.
- Once hit on the lower leg/foot with a ball, players must join the circle
boundary and try to hit the remaining players.
- The last player left in the middle is the winner.
Variations - Enlarge or reduce the size of the playing area
- Use different sized and shaped balls to make it easier or harder to hit
players.
Diagram

Chain Tag
Objective - Evasion
- Line defence concepts
Learners Spread out in allocated playing area
Equipment - 1 x football per runner
- team bibs or sashes for all players
- 4 x marker cones to define playing area
Instructions - One player starts as the defender in the centre of the playing area.
- All other players wear a team bib or sash and line up behind the end line.
- When the defender calls ‘Go!’, the runners attempt to cross to the other
side of the playing area.
- When a runner is tagged they remove their team bib or sash and hold it to
form a chain with the defender.
- A runner can only be tagged when the chain is unbroken
- When the chain tags a sixth player, the game ends and any remaining
runners are declared the winners.
Variations - All runners can carry a football in two hands. When tagged they throw it
out of the playing area before joining the chain.
- Increase or decrease the size of the playing area to challenge the runners.
Diagram

Run the Circle


Objective Warming up passing and changing direction
Learners Groups of 6
Equipment - One ball per group
- Cones to make circle
Space Students stand around allocated circle
Instructions - Players form a circle with 1 ball.
- The ball is passed from player to player after a play-the-ball. (Play with 6 or
more.)
- The player who receives the ball plays it to a dummy-half.
- The dummy-half passes to the person next to them in the circle.
- The player who played the ball runs behind the person next to them in the
circle and becomes the next dummy-half.
Variations - Introduce a second ball. The aim is for the second ball to catch up to the
first
Diagram

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