0% found this document useful (0 votes)
948 views

40K Rogue Trader Weapon Sheet v2.4

This document provides a summary of various weapons including their range, to hit modifiers, strength, damage, save modifiers, rate of fire, area of effect, and any special rules. It includes tables summarizing basic weapons, heavy weapons, pistols, hand to hand weapons, and grenades and missiles.

Uploaded by

jdwratcliffe8552
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLS, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
948 views

40K Rogue Trader Weapon Sheet v2.4

This document provides a summary of various weapons including their range, to hit modifiers, strength, damage, save modifiers, rate of fire, area of effect, and any special rules. It includes tables summarizing basic weapons, heavy weapons, pistols, hand to hand weapons, and grenades and missiles.

Uploaded by

jdwratcliffe8552
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLS, PDF, TXT or read online on Scribd
You are on page 1/ 6

MASTER WEAPONS TABLES

Range To Hit Save Rate of


Weapon Strength Damage Area Special
Short Long Short Long Modifier Fire
Autogun 12 24 +1 3 1 1
Auto Carbine 9 18 +1 3 1 2
Boltgun 12 24 +1 4 1 1
Lasgun 12 24 +1 3 1 1
Las Carbine 9 18 +1 3 1 2
BASIC WEAPONS

Shuriken Catapult 12 24 +1 4 1 2
Shotgun - Scatter 6 12 +2 3 1 1
- Solid Shot 6 12 -1 4 1 1
Needle Rifle 16 32 +1 3 1 1 Sniper, Silent
Storm Bolter 12 24 +1 4 1 2
Flamer Template 4 1 -1 1 Template Burns
Melta Gun 6 12 8 2D6 -3 1 1.5"
Plasma Gun 12 24 +1 6 1 -1 3 Recharge
Light GL 12 24 -1 * * * 1 *

Range To Hit Save Rate of


Weapon Strength Damage Area Special
Short Long Short Long Modifier Fire
Autocannon AP 20 72 +1 7 D12 -3 1
Autocannon HE 20 72 4 1 1 1.5"
Assault Cannon 12 24 +1 5 D3 -1 5
Battle Cannon AP 20 120 9 2D12 -4
Battle Cannon HE 20 120 5 D3 -1 1.5"
Distort Cannon 20 40 -1 * * * 1 1.5" See Rules
Heavy Bolter 20 40 +1 5 D3 -1 3
HEAVY WEAPONS

Heavy Flamer Template 6 D3 -2 1 Template Burns


Heavy GL 20 60 -1 * * * 1
HPG - Sustained 12 24 +1 6 1 -1 3
- Maximal 20 40 10 D10 -3 1 1.5" Recharge
Heavy Stubber 20 40 +1 4 D3 3
Las Cannon 20 60 9 2D6 -4 1
Missile Launcher 20 72 * * * 1
Multi Laser 20 40 +1 6 1 4
Multi Melta 12 24 8 4D6 -3 1 2.5"
Scatter Laser 20 40 +1 6 1 6
Shuriken Cannon 20 40 +1 5 D3 -1 4
Whirlwind MMS 20 80 4 1 -1 1 4"

Range To Hit Save Rate of


Weapon Strength Damage Area Special
Short Long Short Long Modifier Fire
Auto Pistol 6 12 +1 3 1 1
Bolt Pistol 6 12 +1 4 1 1
Hand Flamer 4 8 +1 4 1 -1 1 Burns
Las Pistol 6 12 -1 3 1 1
PISTOLS

Needle Pistol 6 12 -1 3 1 1 Silent


Plasma Pistol 6 12 +1 6 1 -1 3 Recharge
Sawn off - Scatter 4 8 +2 3 1 1
- Solid 4 8 -1 4 1 1
Stub Gun 6 12 -1 3 1 1
Shuriken Pistol 6 12 +1 4 1 2
Range To Hit Save Rate of
Weapon Strength Damage Area Special
Short Long Short Long Modifier Fire
Chain Fist +5 2D6
Chain Sword +1 1 Parry
Combat Attachment 1
HAND TO HAND WEAPONS

Force Sword 1 Parry


Force Rod 1
Hafted Weapon +1 1 2 Handed
Improvised Weapon 1 -1 To Hit
Lightning Claw +4 D6 Parry
Power Axe +3 D3 2 Handed
Power Glove +4 D4
Power Sword +2 1 Parry
Thunder Hammer +5 D10
Sword 1 Parry
Unarmed -1 1 -1 To Hit

Range To Hit Save Rate of


Weapon Strength Damage Area Special
Short Long Short Long Modifier Fire
Anti Plant x1 x2 -1 1.5" See Rules
Blind x1 x2 -1 1.5" See Rules
Choke x1 x2 -1 * 1 1.5" See Rules
Crack Grenade H-T-H H-T-H 8 D6 -3 -
Crack Missile 8 D12 -4 -
Frag Grenade x1 x2 -1 3 1 1.5"
GRENADES AND MISSILES

Frag Missile 4 1 2.5"


Hallucinogen x1 x2 -1 1.5" See Rules
Haywire x1 x2 -1 1.5" See Rules
Knock Out x1 x2 -1 * 1.5" See Rules
Melta Bomb x1 - -1 - 8 2D6 -3 1.5" No GL
Melta Missile 8 2D6 -3 1.5"
Photon Flash x1 x2 -1 1.5" See Rules
Plasma Grenade x1 x2 -1 5 1 -1 1.5"
Plasma Missile 6 1 -2 2.5"
Psyk Out x1 x2 -1 1.5" See Rules
Rad x1 x2 -1 1.5" See Rules
Scare Gas x1 x2 -1 1.5" See Rules
Smoke x1 x2 -1 1.5" See Rules
Stasis x1 x2 -1 1.5" See Rules
Stumm x1 x2 -1 1.5" See Rules
Tanglefoot x1 x2 -1 1.5" See Rules
Toxin x1 x2 -1 1.5" See Rules
Virus x1 x2 -1 1.5" See Rules
Vortex x1 - -1 - 1.5" See Rules

Range: For all thrown grenades range is Strength x1 or x2 in inches as shown above. Crack grenades are an exception to this; they can only
be used in hand to hand combat.
Melta Bombs can only be thrown upto the models Strength in inches. They can not be fired from Grenade Launchers.
Range To Hit Save Rate of
Weapon Strength Damage Area Special
Short Long Short Long Modifier Fire
Defence Laser Unlimited 10 2D10+20 -5 1 1.5"
Gatling Cannon 40 80 +1 8 D12 -3 6
SUPER HEAVY WEAPONS

Inferno Gun 20 40 +2 +1 8 2D6 -3 1 4"


Macro Cannon 40 120 10 D10+10 -4 1 2.5"
Melta Cannon 20 40 8 4D12 -4 1 4"
Multi Launcher 40 120 +1 6 D6 -2 1 5"
Plasma Cannon - S 20 40 10 D10 -4 1 1.5"
-M 40 100 10 D10+10 -5 1 2.5" Recharge
Pulse Laser 40 120 10 2D20 -5 3
Turbo Laser 40 100 10 2D12 -5 1 1.5"
Warp Cannon 40 80 * * * 1 2.5" see rules
Vulcan Cannon 40 80 +1 6 D6 -2 10
Range To Hit Save
Weapon Strength Damage
Short Long Short Long Modifier
Lasgun 12 24 +1 3 1
Boltgun 12 24 +1 4 1
Light GL 12 24 -1 3 1
Imperial Guard

Range To Hit Save


Weapon Strength Damage
Short Long Short Long Modifier
Las Cannon 20 60 9 2D6 -4
Heavy Bolter 20 40 +1 5 D3 -1

Range To Hit Save


Weapon Strength Damage
Short Long Short Long Modifier
Chain Sword +1 1
Power Sword +2 1
Bolt Pistol 6 12 +1 4 1

Range To Hit Save


Weapon Strength Damage
Short Long Short Long Modifier
Shuriken Catapult 12 24 +1 4 1
Plasma Gun 12 24 +1 6 1 -1
Eldar

Range To Hit Save


Weapon Strength Damage
Short Long Short Long Modifier
Shuriken Pistol 6 12 +1 4 1
Power Sword +2 1
Power Glove +4 D4

Range To Hit Save


Weapon Strength Damage
Short Long Short Long Modifier
Rate of
Area Special
Fire
1
1
1 small

Rate of
Area Special
Fire
1
3

Rate of
Area Special
Fire
Parry
Parry
1

Rate of
Area Special
Fire
2
3 Recharge

Rate of
Area Special
Fire
2
Parry

Rate of
Area Special
Fire
Lasrifle Save Rate of
Strength Damage Special
0 - 12 12 - 24 Mod Fire
+1 0 3 1 0 1

Laspistol Save Rate of


Strength Damage Special
0-6 6 - 12 Mod Fire
+2 -1 3 1 0 1

Boltgun Save Rate of


Strength Damage Special
0 - 12 12 - 24 Mod Fire
+1 0 3 1 0 1 Ignores save 6+

Boltpistol Save Rate of


Strength Damage Special
0-6 6 - 12 Mod Fire
+2 0 3 1 0 1 Ignores save 6+

Shotgun Save Rate of


Strength Damage Special
0-6 6 - 12 Mod Fire
+2 0 3 1 0 1

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy