C## Short Questions. Q1:Write A Difference Between Static or Dynamic Polymorphism?
C## Short Questions. Q1:Write A Difference Between Static or Dynamic Polymorphism?
C## Short Questions. Q1:Write A Difference Between Static or Dynamic Polymorphism?
The mechanism of linking a function with an object during compile time is called
early binding. It is also called static binding.. In static polymorphism, the
response to a function is determined at the compile time. C# provides two
techniques to implement static polymorphism
They are −
Function overloading
Operator overloading
Dynamic Polymorphism
C# allows you to create abstract classes that are used to provide partial class
implementation of an interface. Implementation is completed when a derived
class inherits from it. Abstract classes contain abstract methods, which are
implemented by the derived class. The derived classes have more specialized
functionality. Method overloading and method overriding using
instance methods are the examples for dynamic polymorphism.
Ans: You can create string object using one of the following methods −
Following table shows all the logical operators supported by C#. Assume variable
A holds Boolean value true and variable B holds Boolean value false, then −
Ans: Interface:
An interface is defined as a syntactical contract that all the classes inheriting the
interface should follow. The interface defines the 'what' part of the syntactical
contract and the deriving classes define the 'how' part of the syntactical contract.
Interfaces define properties, methods, and events, which are the members of the
interface. Interfaces contain only the declaration of the members. It is the
responsibility of the deriving class to define the members. It often helps in
providing a standard structure .
Identifire:
Identifiers
C# Constructors
A class constructor is a special member function of a class that is executed
whenever we create new objects of that class.
A constructor has exactly the same name as that of class and it does not have any
return type.
C# Destructors
Destructor can be very useful for releasing memory resources before exiting the
program. Destructors cannot be inherited or overloaded.
The System.SystemException class is the base class for all predefined system
exception