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Starterbook: Sword and Dragon was the first in the "Starterbook" series of products designed to help ease
new players from the Classic BattleTech Introductory Boxed Set ruleset into the expanded Total Warfare
ruleset.
It became somewhat infamous for an editorial oversight in its released edition by which the mission tree
structure was broken, leaving the campaign almost unplayable; errata were published to adress and fix the
issue. (See Errata section below.)
Contents
1 Description
2 From the back cover
3 Contents
4 Errata
Description
The book revisits The Fox's Teeth and Sorenson's Sabres, two company-sized units from House Davion and
House Kurita, respectively, which were the eponymous units for two of the earliest sourcebooks ever
published for BattleTech: The Fox's Teeth: Exploits of McKinnon's Raiders and Sorenson's Sabres
(scenario pack).
Sword and Dragon details each of the units, including unique 'Mech variants and personalities. In
conjunction with Iron Wind Metals, these unique 'Mech variants have received their own miniatures. In
addition, the book features a series of loosely defined scenario "tracks" that can be strung together to form a
campaign which continues the units' stories from where the previous sourcebooks left off, intertwining their
histories and narrating the exploits of the next generation up until the Jihad era. There are also rules for the
unique units that are fielded by the two independent companies and prototype advanced-technology (for the
3040s) equipment.
Sorenson's Sabres
A detached command originally from the legendary Fifth Sword of Light, Sorenson's Sabres
are a deadly unit among the elite of House Kurita's samurai, dedicated to cutting a swath
through new and ancient enemies alike.
”
A new series, the Starterbooks are a perfect way to jump into the further excitement of the
Classic BattleTech universe once players have tried their hands at BattleTech. Starterbook:
Sword and Dragon provides a short synopsis of the conflicts between the ancient enemies of
House Davion and House Kurita, as well as a brief history and personal dossiers on the
members of these two legendary combat commands. Including record sheets for everyone in
the command—which includes eight, never-before-seen 'Mech variants–as well as a unique
track system that allows players to develop their own scenarios, players will be firing
autocannons and tossing PPC lightning at one another in no time!
The Classic BattleTech Introductory Box Set is required to use Starterbook: Sword and
Dragon.
Also designed to be used in conjunction with Iron Wind Metals' Sword and Dragon 'MechPack:
House Davion and Sword and Dragon 'MechPack: House Kurita.
Contents
The Right Path
Unspoken Truths
Introduction
o How to Use This Book
Sorenson's Sabres
o History
The Fourth Succession War
War of the Ronin
Border Guards
The Path of the Damned
The Fox's Den
Serving the Dragon
Bears and Beyond
Rules Annex
o Advanced MechWarrior Abilities
Sorenson's Sabres
The Fox's Teeth
o BattleMech Quirks
Sorenson's Sabres
The Fox's Teeth
o Prototype Weapons and Equipment
o Sword and Dragon Campaign: 3048 – 3049
Tracks
Campaign Special Rules
Warchest Point System
Getting Started
Warchest Points Between Tracks
o The Setup: The Fox's Teeth
o The Setup: Sorenson's Sabres
o Mission: Recon
o Mission: Supply Run
o Mission: Defend
o Mission: Assault
o Mission: Fighting Withdrawal
o Mission: Recon-in-Force
o Mission: Probe
o Mission: Beachhead
o Mission: Pursuit
o Touchpoint: Thestria (Fox's Teeth)
o Touchpoint: Valentina (Fox's Teeth)
o Touchpoint: Cassias (Fox's Teeth)
o Touchpoint: Udibi (Sorenson's Sabres)
o Touchpoint: Capra (Sorenson's Sabres)
o Touchpoint: Brundage (Sorenson's Sabres)
o Touchpoint: Dust-Up
Record Sheets
Errata
Link to official errata document on the BattleTech Forum
The errata for this book contain corrections to the history section, particularly the fate of George Lytton
(and removing the wrong reference to Hiro Chipende); clarify that Paul Denton pilots a CN9-A (not a CN9-
D) and Sharron Burgoz's 'Mech is a TBT-7K (not a TBT-5K); alter the stated construction rules for double
heat sinks, and correct some false entries in various tables and record sheets.
With regards to the Recon mission it is clarified that "Any time this track is indicated, the choosing
player may use the Recon-in-Force track (p. 70) instead."
The first Objective for Recon-in-Force is changed to "1. ID / Scan all of the Defender’s buildings.
Scanning must be done within 4 hexes of a building at the end of the Movement phase and in lieu
of any attack. (Reward: 100)"'
Unter "next tracks" after Beachhead, delete Scout and Holding Action, and add Fighting
Withdrawal.
Under "next tracks" after Pursuit, delete Holding Action.