Chap 1 3 Final Na Final Group 2
Chap 1 3 Final Na Final Group 2
Chap 1 3 Final Na Final Group 2
Block 6, Lot 2B-31 Bristol St. cor Brgy North Fairview. Quezon City
Technical-Vocational
Livelihood-Animation
The Industry of animation is becoming bigger and wider as the time goes
by. It means it is evolving, and the extreme popularity of 3D Animation is one
of its signs. The evolution of 3D animation left the traditional 2D animation and
Stop motion in the dust. This proposed study will cover the evaluation of
animation students in AMA Fairview Campus on which animation method they
prefer.
The target users and beneficiaries of the proposed research are the Grade
12 Tech-Voc Animation students of AMA Computer College. As well as other
students who aspire to become an animator.
_____________________
Abdon, Zyraine Anne T.
Assistant Instructor 1
Chapter 1
INTRODUCTION
This chapter discussed the introduction and background of the study. It also
includes the statement of the problem, hypothesis, the scope and delimitation, the
conceptual framework, the paradigm of the study, and the definition of terms in
order for the readers to fully understand this study.
Introduction
The first animated film is created as far back in 1877 when French scientist
Charles- Emile Ranaud invented the praxinoscope, a device that would project
strips of pictures and images and project them onto a screen. Even without the
technological developments of the 21st century, there were already various
animation techniques invented. Including puppet animation, silhouette animation,
cut out animation, clay animation, and hand-drawn frame animation. In the early
1900's many beloved characters including Felix the Cat, and Micky Mouse came
to existence. Since then animation has been all the more famous.
The industry of animation had become one of the biggest industries nowadays.
Followed by the popularity of animation is the need of discovering something new,
something that will leave the audience in awe. With the help of technology, the 3D
animation was born. Using computer software to animate, it eliminated a lot of
tedious process in animation and enabled animators to create realistic scenes
resulting in its immediate popularity.
Stop motion, 2D, and 3D animation. These are the 3 animation methods that
we will discuss on, here we will differentiate and define the usage of these 3
methods, also to introduce them. There are different types of techniques used for
creating 2D and 3D animated objects and this is another major difference between
2D and 3D Animation. Rotoscope, onion skimming, twining and morphing are the
main techniques used in 2D Animation. On the other hand, 3D Animation involves
the use of techniques like appearance sketching, arena building, appearance
modeling, abating, camera setup, texturing, alteration and bond and rendering.
3D animation is the most common animation nowadays due to its visual output
of realism and excitement. Many animators are now shifting their skills to it so it is
not very difficult to find a talented workforce anymore. 3D models made for a
particular project can be reused for future projects thus making the production cost
low. Despite all these, 3D models may not work as they should; bugs, computer
viruses, all contribute to making 3D animation much more difficult to create. A lot
of effort, time & resources go into making a 3D animation project but if not planned
right the profit may not be as spectacular.
Each animation method has its own various ups and downs. Therefore, leading
the proponents to engage in this study in order to determine which animation
method the respondents prefer.
This study aims to discover the importance of using the traditional animation
method and the preferred animation method of the animation students.
2) What are the major factors that mostly affect aspiring animators in choosing an
animation method.
2.1) Popularity;
2.2) Complexity;
2.3) Time; and
2.4) Cost?
Hypothesis
Animation Students. This research will help them pick which method will be
easy for them and will likely use. Same as choosing which career in animation they
should pursue.
Animation Instructors. This study will help them know what their students
need in learning animation. What method they can teach for students to cope up
easily and enjoy studying animation.
Animators. This study will help them know which method of animation can be
interesting and more fascinating to viewers. And what animation they should
produce more.
Future Researchers. To make their research more complex and help them
have more knowledge about the said topic. Our background can help them make
their own revision of the study. Through this, the knowledge will continue to grow
and expand as well as can help more researchers for generations.
For the process, research questionnaires and direct observations are used
in the study. The gathered data is analyzed by the researchers and result in the
information needed for their research.
Administration of
Demographic Profile Survey
The proponents
Questionnaire recommend 2D
animation for
Observation
beginners. 3D for
Gathering of advanced and Stop
data Motion to those who
want to animate real-
Analyzation of world objects.
Preferred animation Data
methods
Draw
Conclusions
Figure 1.0
Definition of Terms
The following terms are given the corresponding definition for the benefit of the
readers. The terms were carefully defined operationally and conceptually in order
for the readers to better understand this study.
Animation students. are the students who study how to create multiple images,
known as frames, which give an illusion of movement called animation when
displayed in rapid sequence. They are also one who needs more than drawing
ability and technical skills to have a successful animation career.
Senior High. covers the last two years of the k to 12 program and includes Grades
11 and 12. In SHS, students will go through a core curriculum and subjects under
a track of their choice. It is a secondary school that students attend in the three or
four highest grades before college.
Tedious. its meanings may have shifted over the centuries, but they have always
had something to do with irksome, boring, or overlong things. The word comes
from the Latin “taedēre”, meaning “to disgust or weary.”
This chapter includes the review of related literature and study in foreign and
local from different sources and materials, and the conclusion drawn from this
review. The contents of this chapter contain the relevance of the corresponding
literature and study of the proposed study.
Introduction
The proponents have gathered library and online materials for the review of
related literature and study pertaining to 2D animation, 3D animation and Stop
Motion animation. Animation has existed for a long time. In its long history,
animation has evolved. Diverse methods in producing animation sprout. In this
diversity, debates and different preferences arose.
Foreign Literature
According to Samantha Youssef in her book “Movement and Form” July 2015
3D animation cannot be produced in a short span of time, let alone with a small
a budget. Putting it at a disadvantage in tv shows where the demands are quite
fast and the budget is small. On the other hand, films have both time and money,
so they can utilize 3D efficiently than tv shows.
Even Dreamworks was amazed at how many opportunities that 3D has opened
for them. Using 3D animation, it opened up a whole new world to them in visual
storytelling.
According to Richard Taylor in his book “The Encyclopedia of Animation
Techniques” 2014
Richard Taylor explained that the birth of new technologies does not kill the
traditional process. Traditional process possesses qualities that 3D does not have
and its production cost is comparatively low than 3D.
Local Literature
According to the book “Make Toons That Sell” by Bill Ernacio 2013
It explains that this is a fortunate time for the animators because of the
current technology that we have to create animated films.
It explains that we should value the 2D animation and not leave it aside,
progress can be made without vanishing it.
It explains that with the growth of computer animation is the growth of its
demands and the current computers are not being able to keep up with it.
“If all you know is 2D, you are missing out on the
efficiencies that can be won by incorporating 3D
into your pipeline. If all you know is 3D, you miss
out on great traditional animation style and the
speed that can come from 2D animation.”
It explains that knowing only one kind of animation is ignorance. It is important
to know both sides of animation.
Review of Related Study
Foreign Study
Some studios replaced their traditional materials and replaced it with Cintiqs to
work digitally while having their medium as hand-drawn or traditional animation
technique.
Local Study
From a thesis titled “Bakod” April 2013 by John Eric Torres Senon
3D animation has been in fame nowadays that it can capture more people.
From a thesis titled “The Influx of Japanese Animation in the Philippine and
Philippine – Japan Cultural Relations.” by Ma. Bernadette C. Bravo October 2014
Japanese technology is much improved and way better than the other countries
that they can create a show with a lot of viewers and can earn lots of money with
it.
From a thesis titled “Mga Istorya Nga Katingalahan ni Lola Inday: Reviving
Cebuano Folktales through Animation” Stephanie Danielle Gonzales Tudtud
March 2014
Animation improved fast that animators can create full length movies using high
technology with high quality.
Synthesis of the Related Literature and Study
The related literature and study helped the proponents to understand the
difference of each animation method in-depth. It helped the proponents to know
each method’s advantages, disadvantages, and quirks. The proponents used the
said literatures and studies to infer which is the best path to take in animation.
The industry of animation has evolved many times through the years. 3D
animation has opened up new worlds in the industry of animation. It has been
exciting for animators to be making films in this amazing time. 3D animation being
born, new techniques and a plethora of options have been given to them. Things
that animators could never do in 2D and Stop Motion rekindled the spirit of
animators once more. Indeed, it is a whole new world.
Stop Motion the least popular amongst the animation methods because of its
painstaking process. Stop Motion is still used in the industry. Recent Stop Motion
animation film Kubo and the Two Strings (2016) has acquired a lot of attention
from animators and audiences alike, because of its incredible portrayal of
animation. In spite of the disadvantages of using Stop Motion, why do animators
bother for the trouble to animate in such a primitive way? Barry JC Purves said in
his book “Basics Animation 04: Stop-motion” that animators find huge satisfaction
in the fiddliness of the craft.
Today’s technology has provided us with appropriate equipment and tools that
can be used to create animation in easier ways. It creates new possibilities and
way of making an animation more expressive, detailed and more realistic.
3D computer animation, because of its popularity more and more people have
started to recognize the advantages of using it, even those people who prefer to
use hard work in the traditional method have started to see its advantages, recent
animation production has proven that using 3D computer can make more attraction
to the animation.
Animation takes a lot of time, patience and people especially when you are
working entirely in 2D animation or traditional animation. Which is another reason
for changing one medium to the other, but despite all of these there are animators
preferring traditional animation over 3D animation since it takes a lot of effort to
create a very fantastic film. By that, 2D animation deserves more credit and
recognition for what it brought our imagination today. But there are people
preferring traditional animation in order to preserve it in our world of advanced
technology.
Overall, others prefer combining the two techniques into one that it will give
a more natural presentation, a presentation that would show both techniques
complementing each other. In a world of advancement, traditional technique has
taken its place digitally that enables animators to work better by using Cintiqs. With
digital hand-drawn animation technique, it can now be combined with 3D animation
into one display. Because of this, it eliminates that sense of bias when it comes to
forms and gives that sense of creativity.
Chapter 3
This chapter deals with different methods of research used product evaluation.
The different techniques and tools were explained fundamentally. It provides a
detailed outline of how the investigation will take place. Different methods of tools
were used in order to distinguish the explanations further in how they become
useful in developing the proposed system.
Research Design
The design chosen by the proponents for the study is descriptive, which is a
study designed to depict the participants in an accurate way using observations of
the survey.
Sampling Technique
Research Locale
The study was conducted on the premises of AMA Computer College Fairview
Campus.
Research Instrument
The statistical tools used for the study in the interpretation of data and the
testing of null hypothesis were the percentage and weighted mean formula, rank,
Rating Scale and Likert Scale.
Where:
% = refers to percentage
Weighted Mean. Weighted mean was used to calculate and to determine which
of the animation methods received the highest response, and this is calculated
by using the formula:
Σ(𝑋1+𝑋2+⋯+𝑋𝑛)
Weighted Mean (WM) = 𝑁
Where:
Σ = refers to summation
Table 1.0
61%-80% 4 Agree
21%-40% 2 Disagree
Likert Scale
Table 2.0
3.50-4.49 4 Agree
1.50-2.49 2 Disagree
Male 20 67 1
Female 10 33 2
14-15 0 0 3
16-17 11 37 2
18 and above 19 63 1
WM VI
4.27 Agree
1.) Do you watch animated movies?
2.) How many hours do you spend to watch animated movies a day?
WM VI Rank
WM VI Rank
2D 4.07 Agree 2
3D 4.57 Strongly 1
Agree
WM VI Rank
2D 3.83 Agree 2
3D 3.87 Agree 1
WM VI Rank
2D 4.1 Agree 1
3D 2.97 Moderate 2
Agree
WM VI Rank
2D 4.13 Agree 2
3D 4.27 Agree 1
7.) What animation method do you think will appeal to the general audience?
WM VI Rank
2D 3.97 Agree 2
3D 4.7 Strongly 1
Agree
8.) What is the preferred animation method of the Senior High TVL Animation
students of AMA CCF in terms of:
8.1 Popularity
WM VI Rank
2D 4.17 Agree 2
3D 4.53 Strongly 1
Agree
WM VI Rank
2D 4.07 Agree 2
3D 4.3 Agree 1
WM VI Rank
2D 3.87 Agree 2
3D 4.2 Agree 1
8.4 Cost
WM VI Rank
2D 3.97 Agree 2
3D 4.13 Agree 1
While 2D and 3D are constantly fighting for first place, stop motion
sustained in the last place in all aspects. Final results dictate that 3D gained
the highest response. Therefore, the proponents conclude that 3D animation is
the preferred animation method of the Senior High School – TVL Animation
students of AMA Computer College Fairview.