Traveller 2300 Ad
Traveller 2300 Ad
Traveller 2300 Ad
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Journey across the light years exploring the uncharted systems of the frontier ; watch your two shadows
under a double star ; war against the unfathomable Kafers amid the exotic environments of alien worlds;
ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human
civilization . Be a part of the new age in Traveller : 2300 — the state-of-the-art in science fiction role-playing.
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Workshop
Since 1973
0 PO Box 1646, Bloomington, IL 61702-1646
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!
In This Game
The future is an exciting place, and this box provides you with what you need to begin role-playing immediately.
Traveller: 2300 contains several separate items which provide information and background about the universe
of the future. Look them over and familiarize yourself with them.
Referee’s Manua I
The Referee’s Manual is directed at the
referee, providing basic game rules that
qovern Traveller: 2300. These rules
cover task resolution, starships, personal combat, and world generation, as well as other important topics.
Form s Book are used during the game. Each form can be photocopied and
then filled in with information drawn from the rules or generated
during play. Be careful to only use photocopies of the forms, keeping the originals for photocopies.
The more than 750 stars on the Near Star Map are
Near Star List cataloged in the Near Star List. Stars are listed in
alphabetical order, and the listing includes spectral and
size data, magnitude, and XYZ coordinates. Data in this Near Star List is the most accurate information available
on stars within 50 light years of Earth.
To allow a referee to
citing, challenging use of many concepts and rules from Traveler: 2300.
Game system examples for
Understanding 2300
a scenario for each, plus tips on creating your own adventures.
character and world generation, two
scenarios, two alien races and and
Traveller: 2300 requires dice as random number generators. Dice are important to the
Dice game because they make the outcome of events reasonable yet individually unpredictable.
This game includes four six-sided dice (D6) and one ten-sided die (D10).
Throw Range
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Coolness Under Fire Encumbrance Native Language Other Languages
First Career
Skills
7 Second Career
0 Endur
I
List Possessions and Monev I
Character Data
Name Nationality Homeworld Gravity Frontier/Core?
Throw Range Coolness Under Fire Encumbrance Native Language Other Languages
Skills
rl
List Possessions and Money
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Character Generation
HOMEWORLD GRAVITY TABLE (STRENGTH) CHARACTER GENERATION
1D 10 Core/frontier Frontier Core Gravity of Homeworld CHECKLIST
0 Core Zero-G Zero-G Zero-G Low-G Normal High-G 1. Select Homeworld.
1 Core Zero-G Zero-G Zero-G 0 +1 +l +4 A. Determine if core or frontier.
2 Core Low-G Normal LOW-G 1 - 0 +1 +2 B. Find homeworld gravity.
3 Frontier Low-G Normal Normal - 2 -1 0 +1 2. Select Body Type.
4 Frontier Low-G Normal High-G - 4 -2 -1 0 3. Generate Attributes.
5 Frontier Normal Normal A. Physical Attributes.
6 Frontier Normal Normal GRAVITY TABLE (DEXTERITY) 1) Size. 4D6-4.
7 Frontier Normal Normal Gravity of Homeworld 2) Strength. Size+physical attributes
8 Frontier High-G Normal Zero-G Low-G Normal High-G table.
9 Frontier High-G Normal Zero-G 0 -1 -2 -4 3) Dexterity. 4D6 - 4+ physical at-
This table is optional. The player may LOW-G 4 1 0 -1 -2 tributes table.
select specific homeworld gravity and Normal +2 +1 0 -1 4) Endurance. 4D6- 4+ physical at-
core/frontier iype instead. High-G + 4 +2 +1 0 tributes table.
B. Psychological Attributes.
BODY TYPE BACKGROUND SKILLS 1) Determination. 4D6 - 4.
1D 10 Zero Low Normal High Background skill points equal education 2) Intelligence. 4D6 4. -
1 Ecto Ecto Ecto Endo divided by 2 (round fractions up). 3) Eloquence. 4D6 - 4.
2 Ecto Ecto Ecto Endo Frontier Skills: Combat Rifleman, 4) Education. 4D6-4+education
2 Ecto Ecto Endo Endo Sidearm, Melee, Ground Vehicle, Hover modifiers.
4 Ecto Normal Endo Normal Vehicle, Sea Vehicle, First Aid, Survival, C. Rerolling. Any one physical and one
5 Ecto Normal Normal Normal Electronic, Mechanical, Riding, Prospect- psychological attribute may be rerolled and
6 Normal Normal Normal Normal ing, Swim, Vacc Suit. the old or the new die roll may be selected.
7 Normal Normal Normal Normal Core Skills: Computer, Ground Vehi- D. Determine strength and dexterity
8 Normal Meso Normal Meso cle, Hover Vehicle, Sea Vehicle, values in alternate gravities.
9 Normal Meso Meso Meso Bureaucracy, Information Gathering. 4. Background Skills.
10 Normal Meso Meso Meso A. Background skill points equal educa-
This table is optional. The player may SPECIAL ATTRIBUTES tion divided by 2.
select a specific body type, but only cor- Characters have special attributes: B. Select background skills.
responding to his gravity background. Mass: Mass (in kilograms) begins with 5. Career Skills.
a base of 50 plus 3 times size. If A. Select Career.
PHYSICAL ATTRIBUTES B. Receive initial training.
mesomorph, add +35; if endomorph, add
Body Type Stren Dext Endur +20; if ectomorph, subtract - 20. C. Throw years to turning point (1 D10).
Mesomorph +4 -2 +2 Coolness Under Fire: Throw 1D6 1) Career skill points equals years.
Ectomorph -2 +3 0 and add + 1 for each turning point in a , 2) Apply career skill point modifiers.
Endomorph +1 -1 +3 military, law enforcement, field agent, or 3) Select skills.
Normal 0 0 0 extralegaI career . 4) Resolve turning point.
Throw Range: Strength times 8 gives 5) If success, go to next turning point.
EDUCATION MODIFIERS 6) If failure, go to character finalization.
throw range (for a 1 kg object) in meters.
If Intelligence or Change Encumbrance: Twice the sum of size 6. Character Finalization.
Determination is.. . Education by... plus strength is the limit of carying capacity A. Eyesight/Hearing/Appearance.
1 to 4 -4 i n kilograms. B. Consciousness and Life Level.
5or 6 -3 Money: Character has Lv1,OOO times C. Age. 18+years in careers; add 1 if
7or 8 -2 the number of years spent in service. character had two careers.
9 or 10 0 Nationality: Taken from any available D. Mass.
11 or 12 +1 on homeworld. E. Nationality and languages.
1 3 0 r 14 +2 F. Coolness Under Fire.
15to20 +4 SECONDARY ATTRIBUTES G. Throw Range (in meters).
Note: Consult this table once for in- 1 D IO EyesighVHearping Appearance H. Encumbrance (in kilograms).
telligence and once for determination. 0 Average Unattractive 1. Money.
1 Average Plain
CAREER SKILL POINTS 2 Average Plain LANGUAGES
A character receives one skill point for 3 Average GoodLooking Native language is determined by na-
each year spent prior to a turning point. 4 Average GoodLooking tionality. Government and civilian careers
If intelligence plus determination is less 5 Average GoodLooking also provide French. Mercantile, space
than 10, subtract two career skill points (but 6 Average GoodLooking militay, exploratory, and ship crew receive
the number available is never less than 1). 7 Excellent Attractive English. Academics receive one additional
Ifintelligence plus determination is more 8 Excellent Attractive language of choice. Linguistics provides
than 30, add two career skill points. 9 Exceptional Exceptional one language per level of skill.
Vehicle Data
Mass/ W ei ght Crew Armor
"
"omments
Ammunition Range
Damage
Magazine
I l l I I I I I I
1 1 1 I( I I I l l
I l l I I I I I 1
1 1 1 1 I I I I I /
/ I / I I I I I 1
I l l I I I I I /
Starship Data
IShip Name 1 Class Movement
Crew Remote
Targeting
Screens Continuing
Damage Control
List characters and skill levels of damage control personnel.
Weapons
List weapons with gunner skill, targeting bonus and damage
1
List remote objects and remote pilot skill.
I GEODESIC TRIANGLE- I
GEODESIC MAP TRIANGLE SIZES
WORLD TRIANGLE WORLD TRIANGLE
SIZE SIDE SIZE SIDE
1 1 16 10
2 1 17 11
‘3 2 18 11
4 3 19 12
5 3 20 13
6 4 21 13
7 4 22 14
8 5 23 14
GEODESIC MAP CONFIGUR 9 6 24 15
10 6 25 16
11 7 26 16
12 8 27 17
13 8 28 18
14 9 29 18
15 9 30 19
Side B I 2 3 4 5 6 7 8 9 10 I1 I2 13 14 15 16 17 18 19
Life Zone: Inner Limit/Optimal/Outer Limii Life Zone: Inner Limit/Optimal/Outer Limit
World Core Type Diameter (km) Density (Earths) Mass (Earths) Gravity
Temperature Atmosphere Type MW Retained Atmos Pressure Oxygen Pressure Water Percentage
Commentary
Colony/Outpost Data
Population Nationality Settlement Character
Commentary