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2010 May Tournament Rules - Rev Feb 24 2010

The document provides rules and regulations for the Mill Woods Soccer Association's annual May tournament in 2010. It outlines requirements for player registration, age categories, team rosters, game formats, standings and tie-breaking procedures. Key details include: - Players must be currently registered and carry proof of registration. Age categories range from U10 to adult. - Teams can list a maximum of 20 players on their roster and are permitted up to 5 guest players. - Games will follow standard length formats and points will be awarded for wins, losses, and ties. Penalty kicks will determine winners in cancelled or tied medal games. - Tie-breaking procedures are defined for 2-way and 3-

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0% found this document useful (0 votes)
85 views5 pages

2010 May Tournament Rules - Rev Feb 24 2010

The document provides rules and regulations for the Mill Woods Soccer Association's annual May tournament in 2010. It outlines requirements for player registration, age categories, team rosters, game formats, standings and tie-breaking procedures. Key details include: - Players must be currently registered and carry proof of registration. Age categories range from U10 to adult. - Teams can list a maximum of 20 players on their roster and are permitted up to 5 guest players. - Games will follow standard length formats and points will be awarded for wins, losses, and ties. Penalty kicks will determine winners in cancelled or tied medal games. - Tie-breaking procedures are defined for 2-way and 3-

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pistola2
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MILL WOODS SOCCER ASSOCIATION (MWSA)

May Annual Tournament (2010)


1. REGISTRATION

1.1 PLAYER REGISTRATION: All players (including guest players) must be currently registered with a CSA-
recognized soccer association for the 2010 Outdoor Season to participate in this tournament. Proof of player
registrations must be carried with your team at all times. Teams/players may not play down an age group or
play down a tier/division within their registered age group. Teams may request a lower tier/division only if they
intend to play up an age group for the Tournament. PLAYERS MAY PLAY FOR ONLY ONE TEAM IN THIS
TOURNAMENT.

1.2 AGE CATEGORIES:

All Players (Youth/Adult) are required to produce government issued identification for age verification, upon
request by tournament officials. Failure to produce identification may result in forfeiture of any game played by
the team. Players under suspension by their League (i.e., for the playing season), may NOT participate in
this tournament. Their involvement will result in forfeiture of games played by their team in the tournament.

YOUTH PLAYERS:
Players on U10 – U18 teams must be of the appropriate age group as outlined in ASA rules, but may include
players from a lower age group. Youth teams may play up one age group in this Tournament, and may then
include up to 5 players from the higher age grouping.

ADULT PLAYERS:
Women’s teams (Under 35) may consist of adult (18 +) and/or youth players (age 16-18).
Classics teams (Over 35) may carry only over 35 players.

1.3 GUEST PLAYERS:

Each team is permitted to add a maximum of five (5) guest players to their existing roster for the Tournament.
Guest players must comply with the age category requirements. Teams using guest players must have a letter
of permission from the player’s current coach/team as well as proof of current registration. Proof of guest
player registrations and age must be carried with your team at all times.

2. TEAM ROSTERS:
Prior to May 14, 2010 all teams participating in this tournament must provide MWSA a Team Roster and a
copy of Team Registration with the provincial association (ASA Form or equivalent). MWSA will maintain
strict privacy of all personal information on such forms, but personal information may be blocked out if desired
as long as players’ names remain visible. As well, a letter of permission from the coach/team for each guest
player must accompany the roster. Where applicable, teams should also provide a club/association travel
permit. Minor changes to rosters that have been already been submitted may be made up until the first
scheduled game. No player may be added to the roster after start of the team’s first game.
Rosters may be sent by mail, fax, or Email to the MWSA, or dropped-off at the MWSA office.
2.1 The Team Roster must include:
• Team’s name • Age group and gender • Name of the Coach/Assistant Coach
• Players’ full name (first and last) • Player’s date of birth
• Two phone numbers at which the coach or team official may be contacted during tournament
2.2 The maximum number of players that may be listed on a team roster (including the Goalkeeper(s)):
U10 & U12 (8-a-side) 14 Players
U14 and older 20 Players

2.3 All mixed-gender teams will participate in the corresponding male age group/tier/division.
3. GAMES / GAME POINTS

3.1 Length of Games:

Round Robin Games / First Round Games in Two-Sided Pools:


U10, U12: 2 x 25 min halves
U14, U16, U18: 2 x 30 min halves
Adults: 2 x 30 min halves

Medal Games
- Play-off games for medals within two-sided pools or between pools.
- Shall run the regular season game times:
U10 & U12: 2 x 30 min halves U14: 2 x 40 min halves;
U16 –18: 2 x 45 min halves Adult: 2 x 45 min halves

3.2 Game Statistics / Points for Pool Standings shall be awarded as follows:

WIN: 3 POINTS
LOSS: 0 POINTS
TIE: 1 POINT (EACH)

3.3 Forfeited Games:


- Should a team forfeit a scheduled game (i.e., not show up, or arrive later than 15 minutes past game
start time), the opposing team will be awarded a 3 – 0 winning score but only 3 points in the statistics.
- Should both teams forfeit a scheduled game, a N/S will be posted on the statistics and no points
awarded to either team.

3.4 Game Cancellations:


Where games must be cancelled due to weather, field conditions or unforeseen circumstances the
following will apply:
- The Tournament Committee must comply with the City of Edmonton should the City close the fields.
Where the City has not closed the fields, the Tournament Committee shall make a decision in a timely
manner, to close fields if they deem weather, field or other conditions require cancellation of games.
Every effort to complete or reschedule games will be made.
- Where possible, games that are in progress should continue until at least 70% of the official game time
has elapsed as long as conditions safely support play of the game.
- Where a Round Robin game must be cancelled, every effort will be made to reschedule that game. If
rescheduling is not possible. Penalty Kicks procedure shall apply as per ASA rules (see attached).
The result of the Penalty Kicks shall be recorded as a win for the winning team with a 1 – 0 score and
3 points in the statistics for the winning team.
- Where a Medal Game (Play-off game within or between pools) must be cancelled, re-scheduling will
not be possible. A Penalty Kick will take place at a designated field as soon as possible, as per ASA
rules.
- Scheduling constraints require that Referees must consult (through the Field Marshalls) with
Tournament HQ before cancelling any game due to weather or field conditions. The Tournament
Committee will have the last say regarding game cancellation due to conditions.
- Referees have the right to immediately call/cancel games for reasons other than field or weather
conditions including: dangerous level of play, dissent (by players, fans or coaches), or abuse of
officials. Such cancellations must be immediately communicated to Tournament Headquarters. In such
cases, the result of the game in question will be decided by the Tournament Committee based on the
individual circumstances of the game.
4. POOL FORMAT/ TIE – BREAKING PROCEDURES:
4.1 Round Robin Play format will have no Play-Off games scheduled within a pool or between pools. All tied
games in Round Robin play format will stand.
4.2 Play-Off Pool Format will have Play-Off games scheduled within a two sided pool or between two pools.
Ties will stand in the first round of games for two-sided pools and/or the first round of pools that play off
against another pool.
4.3 Medal Games are defined as the final games in a two-sided pool or between pools that play-off against
one another, whose results determine Medal standings (Gold, Silver, and Bronze). If a Medal Game results
in a tie at the end of regulation time, then kicks from the penalty mark will be used to determine the winner
of the match (see procedure attached).
4.4 STANDINGS TIE BREAKING RULES

2-WAY TIE 3-WAY TIE


WINNER OF HEAD TO HEAD MATCH GOAL DIFFERENTIAL
GOAL DIFFERENTIAL LEAST GOALS AGAINST
LEAST GOALS AGAINST MOST GOALS FOR
MOST GOALS FOR SHOOT OUT
SHOOT OUT

If a tie remains after the above tie breaking procedure, a “Pool Play-off PK Round” will be held. It is the team’s
responsibility to know when they are involved in a “Pool Play-off PK Round”, and to obtain the time of the PK
Round from the Tournament Headquarters. If a team does not show for the “Pool Play-off PK Round”, that
team will forfeit, and be placed below the other team in the pool standings. (The procedure for the “Pool Play-
off PK Round” will follow the general procedure of “Kicks from the Penalty Mark”, see attached.)

5. RULES OF PLAY / PROTESTS/ DISCIPLINE

5.1 Rules of Play


This tournament will follow FIFA Laws of the Game and current ASA rules, but reserves the right to amend
them as outlined in its Tournament rules. Entry into this tournament implies acceptance of its rules as outlined
below. You are expected to obey the Laws of the game respect game Officials.

5. 2 “Game Officials” are defined as the Referee, Line Persons, 4th Official and Field Marshals

A) The Game Officials exercise the powers granted to them by the Laws of the Game as soon as they
enter the area of field of play. Their power to enforce the laws extends to the time when they leave the
field of play and its surrounding area.
B) Field Marshals do not have the responsibility to entertain protests regarding Game Officials or their
decisions.

Foul or abusive language will not be tolerated. This will be a book-able offence. Threats and assaults on
officials during this tournament will generate an immediate suspension pending A.S.A. Discipline Committee
action in accordance with A.S.A. Rules and Regulations.

Coaches are ultimately responsible for the behaviour of their team and spectators.

5.3 Protests: Protests regarding the Laws of the Game or decisions by game officials will not be heard. Any
team wishing to present a protest regarding a player’s eligibility must complete the game in its entirety. Teams
have 60 minutes following the game to lodge their protest in writing with the Tournament Committee at
Tournament HQ (Mill Woods Park Complex). A fee of $100.00 will be charged per protest. The Tournament
Committee will deal with all valid protests immediately. Any team playing ineligible players will forfeit all games
the ineligible player participated in. If a protest is upheld, the team filing the protest will be awarded 1 – 0 win,
but with only 3 points in the standings, and will get a refund of $50.
5.4 Discipline: Each game sheet will be inspected for the Referee’s Report and the following minimum
disciplinary actions shall apply AUTOMATICALLY. Players who, at tournament start, are under suspension by
their league are not entitled to play in this tournament.
It is the coach’s responsibility to clearly indicate on a game sheet when a player from his/her team is serving a
game suspension. The signature of the referee, responsible for this particular game, will verify this indication
on the game sheet. Referees will be informed of which players are under suspension:
• █ █ = █ Any player receiving two cautions (yellow cards) in a single game, will receive immediate suspension
for the remainder of that game and for at least the next scheduled game. If the Tournament Committee deems,
based on the Referees Report, additional game suspensions are appropriate, the coach/team contact of the
team will be notified by phone before the next game.
• █ Any player receiving a caution (yellow card) in two consecutive games will not play in the subsequent
game.
• █ Any player receiving a red card will be immediately suspended for the remainder of that game and a
minimum of the next scheduled game. If the Tournament Committee deems, based on the Referees Report,
additional game suspensions are appropriate, the coach/team contact of the team will be notified by phone
before the next game.
• █ █ Any player receiving two red cards will be suspended for the remainder of the Tournament. The
Tournament Committee, as hosts of an A.S.A. sanctioned tournament, has the right to report any and all
cautions and game ejection to the team’s home association and A.S.A.
• █ █ █ Any team receiving three red cards during the Tournament may be suspended for the remainder of the
tournament at the discretion of the Tournament Committee. As host of an ASA-sanctioned tournament, the
Committee reserves the right to report a team’s suspension to the team’s home association and A.S.A.
• Players serving a Red Card game suspension MAY NOT be on the team bench during the game they are
suspended from participating in.

6. GENERAL

6.1 If not clearly indicated on the schedules, the team mentioned first on the schedule is the Home team.

6.2 In the event that both teams wear similar colors, the Home team may (at the referees discretion) be
required to change jerseys. Teams are responsible to carry alternate jerseys or pinnies.

6.3 The Home team is required to provide a suitable game ball.

6.4 A maximum of four (4) people including coaching or assisting personnel (plus bench mom/dad) may be in
the technical area during any game. For youth (U12 – U18) teams, one of these individuals must be of the
same gender as the players on the team.

6.5 Game Sheets: A game sheet is required for each game. MWSA will provide Tournament game sheets on
the MWSA website. Tournament game sheets must be filled by a team official and signed by the coach.
The participating players’ name must be printed and legible. Game sheets must be handed to the referee
before the kick-off time. At the end of the game, the referee will enter the relevant information on the game
sheets and hand these to a Tournament Official or Field Marshal.

6.6 Each team and its supporters must occupy a separate side of the field. The Home Team has the right to
chose which side of the field it will occupy.

6.7 Technical area. Each team must mark a 10-yard long “technical area” along the touch line and away from
the field’s halfway point. During the game, Coaches must remain inside their “technical area” and
spectators must stay outside its boundaries.

7. LOCATIONS

Tournament HQ is at the Mill Woods Park Complex, behind Holy Trinity High School (located near 71 St.
and 25 Ave.) Games will be played at various fields in and around Mill Woods, in south east Edmonton.

8. OTHER CIRCUMSTANCES
These rules are intended to be all-inclusive, but on occasion a situation not covered by these rules may
arise. If this occurs all participants are bound by the Tournament Committee decisions.
KICKS FROM THE PENALTY MARK
Taking kicks from the penalty mark will be the method of determining the winning team where:
- A medal-round match remains in a draw at the end of regulation time;
- Teams remain tied in Pool standings after Standings Tie-Breaking Rules have been applied; or
- Games called off on account of field conditions.

PLAYERS ELIGIBLE TO TAKE KICKS FROM THE PENALTY MARK:

Medal Round Games: All players, whether on the field or on the team bench at the end of the match, are
eligible to participate in taking kicks from the penalty mark. Any player serving a Red Card Suspension for that
game or previously dismissed during the game is not eligible.

Standings Tie in Points: All players on the roster are eligible, excluding players under red card (or two yellow
cards in one game) suspension, to a maximum of allowable number of players.

In both cases, the referee shall ensure that only an equal number of players from each team remain on the
pitch to take the kicks. The team with more players will be asked to select a player or players who will not
participate in order to equalize the number of penalty kick takers.

PROCEDURE

1. The referee chooses the goal at which the kicks will be taken.
2. The referee tosses a coin and the team whose captain wins the toss takes the first kick.
3. The referee keeps a record of the kicks being taken.
4. Subject to the conditions explained below, both teams take five kicks.
5. The kicks are taken alternately by the teams.
6. If, before both teams have taken five kicks, one has scored more goals than the other could score, even
if it were to complete its five kicks, no more kicks are taken.
7. If, after both teams have taken five kicks, both have scored the same number of goals, or have not
scored any goals, kicks continue to be taken until one team has scored a goal more than the other from
the same number of kicks.
8. Each kick will be taken by a different player until all eligible players have taken a kick before any player
can take a second kick.
9. Any eligible player, including the designated alternate goalkeeper if any, may change places with the
goalkeeper at any time when kicks from the penalty mark are being taken.

10. Only the eligible players and match officials are permitted to remain on the field of play when kicks from
the penalty mark are being taken. Coaches/assistants must remain on the bench.
11. All players, except the player taking the kick and the two goalkeepers, must remain within the bench
area, or inside the restart line and between the gates outside the team bench area.
12. The goalkeeper who is the teammate of the kicker must remain on the field of play, beside the perimeter
behind the corner mark at the end of the field where the kicks are being taken.

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