Cut Glove: Instruction Manual
Cut Glove: Instruction Manual
Cut Glove: Instruction Manual
by Rodrigo Constanzo
http://www.rodrigoconstanzo.com
v01
INSTRUCTION MANUAL
1
DESCRIPTION AND OVERVIEW
The Cut Glove is a live sampling and performance instrument
built using Max. It was programmed around the Xbox 360
controller. Additionally, the patch has MIDI learn functionality
built in, so every parameter can be mapped to any MIDI
controller.
2
SYSTEM REQUIREMENTS
Requires Max7 or later and the externals listed below. (The patch will
work in Max6 but the GUI will not look right)
EXTERNALS USED
(all are included in the download)
Alex Harker externals:
http://www.alexanderjharker.co.uk/
Sigmund~ for pitch tracking in “Pitch” module:
http://www.maxobjects.com/?v=objects&id_objet=4713
Individual externals:
karma~ for sampling/playback
framerank~ for mp3ification
morphfilter~ for IR manipulation
3
TABLE OF CONTENTS
Input/Output/Info/Record Section 6
Setup Window 7
Input FX 8
Output FX 10
karma Modules 15
xbox Mapping 21
Troubleshooting 22
4
MODULE & GUI BREAKDOWN
The GUI was built to be very minimal and utilitarian. It is not
intended to be used while performing, as you don’t need to
interface with things on screen while you play.
5
INPUT/OUTPUT/INFO/RECORD SECTION
This section has three main parts. The bottom left is your input section.
The number boxes, and corresponding meters are the first four inputs
of your soundcard. If you only have two inputs, only the first two will
appear active (as in the screenshot).
Clicking on the word ‘input’ opens a window that lets you add
convolution (equipment emulation) to the different inputs as well as an
overall input/output EQ. There is also a chromatic tuner in this section
On the bottom right we have the output section. Here you set the thru
level, and the level of all sampler modules.
On the top left you find the master output level/meter and the
revamped “Setup” section (explained in detail in the next chapter).
The record button lets you record the summed output of Cut Glove to a
file. When you press it you are presented with a file dialog window.
Name your file and hit ‘OK’ and you will see the meter going, indicating
that you are recording audio.
The ‘info’ button gives a general overview of the patch and mappings.
6
SETUP WINDOW
Here you have pop-up window for all the DSP, IO settings.
The OSC section lets you send your IP address and receive/
send ports. The MIDI learn section lets you map parameters
by hovering over them.
7
DSP FX
There are a total of four FX slots. The top two are input fx (pre-
loop) and the bottom two are output fx (post-loop). Any effect
can be loaded into any slot (including multiples of the same
effect) by clicking on the name of the effect to bring up a
dropdown menu showing the optional fx modules.
STUTTER
PITCH
9
LOFI
10
DIRT
SHUFFLER
11
(Shuffler cont..)
CHOPPER
12
REVERB
CLOUD
13
(Cloud cont..)
BRAIN
The ‘brain’ module controls both the input and output effects. It
works by analyzing incoming audio and creating dynamic
presets for each of the effect parameters.
There are multiple modes for the ‘brain’ module. ‘once’ means
the preset will be generated only once, until the patch is
restarted. ‘every’ changes the preset every time the effect is
turned on. The ‘live’ modes control the parameters in realtime by
controlling the individual parameters, the effect on/off state, or
both.
You can individual turn on/off the eight main effects, though
when loading new fx modules, each one’s Brain setting is set to
‘on’ by default. Any new fx modules that are added (ie ‘Cloud’)
will not have discreet controls for turning them on/off.
14
THE KARMA MODULES
15
LOOP
16
SLICER
17
GRAIN
18
PATTERN
19
BRAIN
*Fifteen different analysis parameters are used and weighed against each other
different for each control parameter. Each parameter is also weighted against
what it was set to previously.
20
XBOX MAPPING
Record
press/hold = record Play
press+play = overdub press/hold = play
half press (stop) = append record press+record = overdub
half press (play) = replace record half press = machine gun play
FX on/off
(momentary)
x=1
y=2
a=3
b=4
FX presets
karma playback press/hold = store karma playback
x = position (0. to 1.) press = recall x = volume (0. to 1.)
y = window (0. to 1.) fireball combo (down, down+right, right) y = pitch (-1. to 4.)
press/hold = zoom = random preset (param only) press/hold = zoom
fireball combo (left, down+left, down, down+right,
analog takeover right) = random preset latch control
controls slicer/grain/fx reverse fireball (down, down+left, left)= all fx off (latch + press)
press/hold = zoom rotate = pitch
press/hold = zoom
latch control
(latch + press)
rotate = window
press/hold = zoom
21
TROUBLESHOOTING GUIDE
“I’ve opened the patch but nothing is happening”
Make sure the DSP engine is turned ON and that you have
your soundcard and I/O selected properly in the “SETUP”
window.
Also make sure you have installed the externals in the
appropriate folder (Max6/Cycling ’74/msp-externals/).
22
STUFF
For any questions, comments, bugs, or feature requests
contact me at rodrigo.constanzo@gmail.com
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