Alternate Humans For 5e
Alternate Humans For 5e
Alternate Humans For 5e
ALTERNATE HUMANS
1
Desertborn Mountaineer. You ignore difficult terrain when moving
As a Desertborn, you come from a martial culture of nomadic through rocky terrain. Whenever you make a Strength
warriors. Most of the desertborns travels for days through the (Athletics) check to climb rocks, you are considered proficient
desert with light equipment to be fast and agile while moving, in the Athletics skill and add double your proficiency bonus to
scouting and fighting. Their skin can range from light brown the check, instead of your normal proficiency bonus.
to black and they are known for being well muscled. Powerful Build. You count as one size larger when
Ability Score Increase. Your Dexterity score increases by determining your carrying capacity and the weight you can
2. push, drag, or lift.
Agile and Strong. You have proficiency in the Acrobatics Strong as a Rock. Your hit point maximum increases by 1,
and Athletics skills. and it increases by 1 every time you gain a level.
Born in the Desert. You have advantage on saving throws Mountainborn Names. (Male) Asmund, Erik, Gundulf,
against extreme heat. In addition, once per long rest you may Grimald, Herbert, Jakob, Sten; (female) Fride, Grete, Helen,
ignore the first level of exhaustion you gain. Kaja, Lena, Sonja, Vilde; (surnames) Buer, Haug, Jorstad,
Dune Warrior. You have proficiency with light armor, Karlstad, Monsen, Ohlsen, Strom
scimitars, whips and shortbows. When you score a critical hit
with any of this weapons, you can roll one of the weapon's Plainsborn
damage dice one additional time and add it to the extra As a Plainsborn, you come from an old culture of talented
damage of the critical hit. craftsmen and inventors. Most of the plainsborns are settled
Desertborn Names. (Male) Askari, Bakad, Caamir, Mahdi, and established in places to improve their agriculture, animal
Rushdi, Saabiq, Taqi; (female) Atifa, Iltani, Kema, Maisah, husbandry and architecture and share their knowledge with
Nameera, Qadira, Zahra; (surnames) Attali, Benzadi, Khadra, others. They are slender with tawny skin, with a hair tone
Madjer, Rahal, Safar, Tarik that goes from fair to black.
Ability Score Increase. Your Intelligence score increases
Forestborn by 2.
As a Forestborn, you come from a wild but wise culture. Versatile Culture. You gain proficiency in three skills and
Forestborns lives in small communities among the trees, one artisan's tools of your choice.
hunting and gathering food that nearby forests provides. Most Old Knowledge. Whenever you make an Intelligence
of them are tanned by living in the outdoor, with brown or (History) check related to ancient kingdoms and historical
black hair. events, you are considered proficient in the History skill and
Ability Score Increase. Your Wisdom score increases by add double your proficiency bonus to the check, instead of
2. your normal proficiency bonus.
Children of the Wild. You have proficiency in the Nature Plainsborn Names. (Male) Ayden, Carel, Jerrit, Kale,
skill and you gain proficiency with the herbalism kit. Landen, Rick, Stenvel; (female) Arlette, Caitlin, Cherine, Ita,
Fleet of Foot. Your base walking speed increases to 35 June, Loriana, Marisa; (surnames) Bayne, Ferner, Hulett,
feet. Kern, Meister, Pernick, Reinsel
Natural Resistances. You have advantage on saving
throws against poisons and diseases.
Watchers of the Forests. While you are in or near (within
2 miles of you) a forest, you have advantage on all Wisdom
(Perception) checks.
Forestborn Names. (Male) Agnar, Eadwin, Guthred, Oslac,
Thordar, Turold, Volund; (female) Aedwen, Anne, Cerys, Efa,
Elise, Idina, Rowena; (surnames) Buggir, Gaster, Hrilk,
Resvonn, Thall, Troth, Varhig
Mountainborn
As a Mountainborn, you come from a culture of artisans and
warriors. Most of the mountainborns lives rugged terrain,
building their towns and cities as close as possible to a
mountain. Thanks to this, mountainborns have good relations
with dwarves, and they are called sometimes as "tall
dwarves". They are smaller than the average human, but very
muscular, with a hair tone that goes from dark brown to
black.
Ability Score Increase. Your Strength score increases by
2.
Friend of Dwarves. You gain proficiency with the artisan's
tools of your choice: smith's tools or mason's tools. You have
proficiency with the light hammer and warhammer.
ALTERNATE HUMANS
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Seaborn
As a Seaborn, you come from a mercantile culture. Seaborns Current Version: 3.0
live in the coast near the seas, they are excellent sailors and Created by /u/AeronDrake
they are known for their skills as shipbuilders and
tradesmans. They are lightly built, with dark hair and Art credits:
naturally light in skin tone. Oak's crossing by jonasdero
Ability Score Increase. Your Charisma score increases by Cronicas Human Ranger by Caiomm
2. Cronicas Assassin by Caiomm
Appraiser. You can determine an item's approximate value
based on its appearance, and whenever you make an
Intelligence check on an item, you can also know if that item Special thanks to Emily for her amazing Fantasy Name
is magical. Generator page which I used as base for the names for every
Masters of the Seas. You gain proficiency with vehicles subrace.
(water). You have a swimming speed of 30 feet.
Natural Trader. You have proficiency in the Deception and
Persuasion skills. Whenever you make a Charisma check to
negotiate with others, you have advantage on that roll.
Seaborn Names. (Male) Audey, Buckley, Derwin, Knoll,
Norwell, Orson, Radford; (female) Addison, Atha, Eleanora,
Janie, Joyce, Lindsay, Zetta; (surnames) Antone, Brent, Drace,
Gresham, Hale, Reid, Wadhley
Winterborn
As a Winterborn, you come from a culture based on honor
and glory. Winterborns are light skinned and fair or red
haired, taller and more muscular than other humans thanks
to generations having endured the harsh, cold climates.
Ability Score Increase. Your Constitution score increases
by 2.
Courageous. You have advantage on saving throws against
being frightened.
Glory over Death. When you are reduced to 0 hit points
but not killed outright, you can drop to 1 hit point instead. You
can't use this feature again until you finish a long rest.
Snowfolk. You have proficiency in the Survival skill. You
have proficiency with battleaxes, great axes, longswords and
greatswords.
Winter Fortitude. You have advantage on saving throws
against extreme cold.
Winterborn Names. (Male) Arnvid, Brusi, Folkmar, Gorell,
Hrogvar, Norryn, Styrolf; (female) Agala, Astrid, Bera,
Regima, Sibbe, Svadis, Yri; (surnames) Askel-, Bodvar-, Kar-,
Mak-, Orn-, Torsten-, Ulfar- (-sson for males, -dottir for
females)
ALTERNATE HUMANS
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