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Rationale

This chapter introduces the topic of researching the effects of mobile game playing on academic performance of students. It notes that while games can provide benefits like improving problem-solving skills, they are also often blamed for causing addiction and negatively impacting relationships, health, and academics. Previous studies have found both positive and negative effects. This study aims to determine the local impact of mobile game playing on the academic performance of students at a specific high school in Malang, Indonesia to add to the existing research.

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50% found this document useful (2 votes)
2K views3 pages

Rationale

This chapter introduces the topic of researching the effects of mobile game playing on academic performance of students. It notes that while games can provide benefits like improving problem-solving skills, they are also often blamed for causing addiction and negatively impacting relationships, health, and academics. Previous studies have found both positive and negative effects. This study aims to determine the local impact of mobile game playing on the academic performance of students at a specific high school in Malang, Indonesia to add to the existing research.

Uploaded by

elyn
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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CHAPTER I

THE PROBLEM AND ITS BACKGROUND

This chapter will provide the readers a glimpse of the entire contents of this

research work.

Rationale

It’s a little-close fact that the words “the children are our future” was originally

uttered by a gaming company owner. A very radical thinker person, indeed, seeing

the world of online games as the brand and hardcore of the new generations. A

modern tenet perceiving online games as inevitable and a chunk of society’s

cultural pressure where even toddlers who have started to crawl would hardly

suppress it.

Hence, mobile technologies allow for modern forms of play, including the use of

mobile game applications (apps) hosted on interactive screen media such as

smartphones and tablets. A Mobile Game is a game played on a feature phone,

smartphone/tablet, smart watch, PDA, portable media player or graphing

calculator. The earliest known game on a mobile phone was a Tetris variant on the

Hagenuk MT-2000 device. Moreover, it is innate within the system of a person to

play, it is already part of our growth and development, playing is one of the avenues

for the person to discover and explore. Moreover, the physical, emotional and

cognitive development of the person lies on its exposure to the different learning

and playing opportunities, wherein from there we can find our own strengths and
interest. Furthermore, a process of playing among individuals significantly

facilitates mental growth and promotes positive development (Piaget, 1957 as

cited by Herodotou, 2017). According to the Anthropological study done by Gosso

as cited by Eskasasnanda (2017), play is way for human to learn their world and

culture. Through playing, children do not learn only future adult skill but also gender

identification courage, trust among friend and cooperation. Online video games

are now popular among children especially to junior-senior high school students in

many town in Indonesia. On the other side, in Malang East Java, in the afternoon,

after students getting back from school, up to late night a lot of junior-senior high

school students playing online video games in internet cafes (warnet) .This

behavior woke up the necessity to revisit and research the effect of this behavior

among the students. If this will be tolerated surely the objectives of online games

would not really serve its purpose.

In the study conducted by Dumrique and Castillo (2017), they stated that internet

as a source of information plays an important role in developing one's mind and

life experiences by creating productive works in schools, offices, and even at

home. In this generation, it is already part of the 21st century individuals as the

most efficient tool engaging oneself to adapt the growing force and cope of vast

growing technology. It is undeniably questionable that playing online games

provide them something that no one can give. According to some researches it is

beneficial. It enables the mind of the players to be more active, especially those

puzzle-based games. Furthermore, it helps the player to come up with decisions

in tight situations, especially those adventure games that keep the players to be
alert, active and strategic. However, when you hear about the effect of mobile

games you tend to think about the negative effects first. Like the fact they are

causing addiction, in behavior, in their health and most especially on their

academic performance. We are surrounded by people that who prefer to spend

time alone with their mobile phones instead of starting conversation with a random

stranger or having a quality time to their friends and families. And mobile games

consume more and more of our time each day. But think of it, playing mobile games

have a positive effects to the players of it and if there is a positive effects on the

side of the player surely academic performance would not be left behind since they

are already internally optimistic and motivated. The positive and negative impact

were presented internationally and locally. To prove things in the local context, this

study will be conducted to determine the impact in playing mobile games to the

academic performance of Senior High School students of Malungon National High

School.

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