Rationale
Rationale
This chapter will provide the readers a glimpse of the entire contents of this
research work.
Rationale
It’s a little-close fact that the words “the children are our future” was originally
uttered by a gaming company owner. A very radical thinker person, indeed, seeing
the world of online games as the brand and hardcore of the new generations. A
cultural pressure where even toddlers who have started to crawl would hardly
suppress it.
Hence, mobile technologies allow for modern forms of play, including the use of
calculator. The earliest known game on a mobile phone was a Tetris variant on the
play, it is already part of our growth and development, playing is one of the avenues
for the person to discover and explore. Moreover, the physical, emotional and
cognitive development of the person lies on its exposure to the different learning
and playing opportunities, wherein from there we can find our own strengths and
interest. Furthermore, a process of playing among individuals significantly
as cited by Eskasasnanda (2017), play is way for human to learn their world and
culture. Through playing, children do not learn only future adult skill but also gender
identification courage, trust among friend and cooperation. Online video games
are now popular among children especially to junior-senior high school students in
many town in Indonesia. On the other side, in Malang East Java, in the afternoon,
after students getting back from school, up to late night a lot of junior-senior high
school students playing online video games in internet cafes (warnet) .This
behavior woke up the necessity to revisit and research the effect of this behavior
among the students. If this will be tolerated surely the objectives of online games
In the study conducted by Dumrique and Castillo (2017), they stated that internet
home. In this generation, it is already part of the 21st century individuals as the
most efficient tool engaging oneself to adapt the growing force and cope of vast
provide them something that no one can give. According to some researches it is
beneficial. It enables the mind of the players to be more active, especially those
in tight situations, especially those adventure games that keep the players to be
alert, active and strategic. However, when you hear about the effect of mobile
games you tend to think about the negative effects first. Like the fact they are
time alone with their mobile phones instead of starting conversation with a random
stranger or having a quality time to their friends and families. And mobile games
consume more and more of our time each day. But think of it, playing mobile games
have a positive effects to the players of it and if there is a positive effects on the
side of the player surely academic performance would not be left behind since they
are already internally optimistic and motivated. The positive and negative impact
were presented internationally and locally. To prove things in the local context, this
study will be conducted to determine the impact in playing mobile games to the
School.