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Coaching
Youth
Basketball
F IFTH EDITION
Human Kinetics
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Coaching
Youth
Basketball
F IFTH EDITION
Contents
Foreword vii
Welcome From USA Basketball viii
Acknowledgments ix
Drill Finder x
Key to Diagrams xii
Part I Managing 1
1 Responsibilities 6
2 Preparations 15
3 Game Days 38
Part II Teaching 45
4 Offensive Skills 54
5 Offensive Tactics 78
6 Offensive Drills 90
iv
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Foreword
When you watch a college, WNBA, or NBA basketball game, it looks so simple.
Two teams take the court looking to accomplish the same goal—win. The athletes
make the game look simple, but many viewers don’t have a clue about just how much
hard work and practice the players had to put in to make the game seem so basic.
When players are recruited for college basketball, you hear all about what they were
able to accomplish in high school. But where do you think they first learned how to
play? For a very select few, high school was the first time they’d ever played organized
basketball. But the majority began learning the game and the skills at the youth level.
From local YMCA to community recreational leagues, youth basketball remains
one of the most popular sports for young kids. It’s a way to teach kids about the game
as well as the importance of living a healthy, active lifestyle and other critical life les-
sons such as teamwork, respect, and dedication. But aside from those key lessons,
kids learn how to have fun!
Throughout my coaching career I have had the honor and privilege of coaching
young men who share my passion for this great game. But all that is seen on televi-
sion, read in the papers, or discussed by media is the outcome of games. You never
hear about how they are able to use the sport to develop into productive citizens,
respectful people, and future leaders. That is truly a shame, because the game is so
much more—and it all begins at the youth level. In Coaching Youth Basketball, USA
Basketball’s Don Showalter teams with the American Sport Education Program to
show you the proper way to develop skills, communicate with young players, and help
kids get everything possible out of the game. This resource will give you everything
you need from the first practice through the final game, and it will do so by teaching
you how to keep kids engaged and excited to play and learn the game.
I’ve been fortunate to coach almost every level of the game over the years, and it
becomes more and more rewarding every single day. Working with young kids is both
a challenge and a joy. Remember that although you might not coach the next LeBron
James or Derrick Rose, you have the ability to affect a child’s life both on and off the
court. I encourage you to treat every moment as if it could be your very last time inter-
acting with your young players. Always remember that whether you are in a paid posi-
tion or working as a volunteer coach, you’re still a coach, and the young kids look up
to you. Most important, have fun—it’s the only way to ensure that the kids will, too!
Best wishes.
Roy Williams
Head men’s basketball coach, University of North Carolina
vii
Welcome From
USA Basketball
viii
Acknowledgments
Many people had much to do with editing this edition. The USA Basketball
staff are unbelievable and have provided me with tremendous opportunities most
high school coaches only dream about in their career; Jim Tooley, Sean Ford, and BJ
Johnson are great people. Thanks to Annie Byrne for her help in writing the Con-
siderations When Coaching Females sidebars in this edition. Laura Podeschi from
Human Kinetics was outstanding to work with and provided great guidance through-
out the project. My longtime assistant coaches—Chris Kern, Kelby Bender, and Bud
Bender—also deserve recognition because they have been a huge part of my success
and have done much during our summer development so I could work with USA
Basketball. Coaches who have had a great impact on my coaching career are John
Wooden, Coach K (Mike Krzyzewski), Roy Williams, and Tates Locke, to name just a
few. Finally, the support of a family is crucial in a coach’s success, and my wife of 39
years, Vicky Showalter, has been a rock.
Don Showalter
ix
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Drill Finder
Offensive drills Page
Offensive skills Four-line jump stops 91
Dribble–pivot–pass 91
Jab stepping 92
Partner passing 92
Target two-line passing 92
Dribbling lines 93
Two-ball shooting 94
Two-ball cutting 95
Offensive rebounding 96
On the line 96
Full-court layups 96
Full-court jumpers 97
Five ball 98
Perfect layups 99
Offensive tactics Two-steppin’ 100
Drive-through 100
In my dust 101
Passing contest 101
Cleaning the glass 101
Bucketmania 102
Room to move 102
Life in the fast lane 103
Screen door 103
Pickin’ for points 104
Return to sender 104
Seconds to go 105
Cutthroat 105
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Defensive drills Page
Defensive skills Defensive slide, sideline to sideline 127
Defending shots 127
Defending the dribble 128
Defensive rebounding 129
Four-on-four blockout 129
Three-player run and slide 130
Four-player run and trap 131
Champions 132
Defensive tactics One-on-one controlled 134
One-on-one live 134
One-on-one live from closeout 134
One-on-one live from closeout in help position 135
Two-on-two 135
Three-on-three 136
Four-on-four 138
Helping hands 139
Cutting off 139
No passing zone 140
Picking pockets 140
Scramble 140
xi
Key to Diagrams
Offensive player
Defensive player
Player movement
Pass
Dribble
E5585/ASEP/fig 0.1/429594/pulled/R3-alw
xii
Part I
Managing
1
2 Coaching Youth Basketball
Have you purchased the traditional coaching tools such as a whistle, coach-
ing attire, sport shoes, and a clipboard? They’ll help you in the act of coaching, but
to be successful, you’ll need five other tools that cannot be bought. These tools are
available only through self-examination and hard work; they’re easy to remember
with the acronym COACH:
C Comprehension
O Outlook
A Affection
C Character
H Humor
Comprehension
Comprehension of the rules and skills of basketball is required. You must understand
the elements of the sport. To improve your comprehension of basketball, take the
following steps:
• Read about the rules of basketball beginning on page 27 in chapter 2 of this
book.
• Read about the fundamental skills of basketball in chapters 4 and 7.
• Read additional basketball coaching books, including those available from the
American Sport Education Program (ASEP).
• Contact youth basketball organizations.
• Attend basketball coaching clinics.
• Talk with more experienced coaches.
• Observe local college, high school, and youth basketball games.
• Watch basketball games on television.
In addition to having basketball knowledge, you must implement proper train-
ing and safety methods so that your players can participate with little risk of injury.
Even then, injuries may occur. And more often than not, you’ll be the first person
responding to your players’ injuries, so be sure you understand the basic emergency
care procedures described in chapter 2. Also, read in that chapter how to handle more
serious sport injury situations.
Outlook
This coaching tool refers to your perspective and goals—what you seek as a coach. The
most common coaching objectives are to (a) have fun; (b) help players develop their
physical, mental, and social skills; and (c) strive to win. Thus, your outlook involves
Managing 3
your priorities, your planning, and your vision for the future. See the Assessing Your
Priorities sidebar (page 4) to learn more about the priorities you set for yourself as
a coach.
ASEP has a motto that will help you keep your outlook in line with the best inter-
ests of the kids on your team. It summarizes in four words all you need to remember
when establishing your coaching priorities:
Athletes First, Winning Second
This motto recognizes that striving to win is an important, even vital, part of sports.
Instilling a competitive nature in your players is very important because they will
need this competitive mind-set in the job world as well. But the motto emphatically
states that no efforts in striving to win should be made at the expense of the players’
well-being, development, and enjoyment. Take the following actions to better define
your outlook:
• With the members of your coaching staff, determine your priorities for the
season.
• Prepare for situations that may challenge your priorities.
• Set goals for yourself and your players that are consistent with your priorities.
• Plan how you and your players can best attain your goals.
• Review your goals frequently to be sure that you are staying on track.
Affection
Another vital tool you will want to have in your coaching kit is a genuine concern
for the young people you coach. This requires having a passion for kids, a desire to
share with them your enjoyment and knowledge of basketball, and the patience and
understanding that allow all your players to grow from their involvement in sport. You
can demonstrate your affection and patience in many ways, including the following:
• Make an effort to get to know each player on your team.
• Treat each player as an individual.
• Empathize with players trying to learn new and difficult skills.
• Treat players as you would like to be treated under similar circumstances.
• Control your emotions.
• Show your enthusiasm for being involved with your team.
• Keep an upbeat tempo and positive tone in all of your communications.
• Strive to get to know your players off the court, and plan ways for them to get
to know each other and the coaches in a noncompetitive environment (e.g.,
pizza parties, bowling, watching college games together, or movie nights).
Assessing Your Priorities
Even though all coaches focus on competition, we want you to focus on positive
competition—keeping the pursuit of victory in perspective by making decisions that,
first, are in the best interest of the players, and second, will help to win the game.
So, how do you know if your outlook and priorities are in order? Here’s a little test:
1. Which situation would you be most proud of?
a. knowing that each participant enjoyed playing basketball
b. seeing that all players improved their basketball skills
c. winning the league championship
2. Which statement best reflects your thoughts about sport?
a. If it isn’t fun, don’t do it.
b. Everyone should learn something every day.
c. Sport isn’t fun if you don’t win.
3. How would you like your players to remember you?
a. as a coach who was fun to play for
b. as a coach who provided a good base of fundamental skills
c. as a coach who had a winning record
4. Which would you most like to hear a parent of a player on your team say?
a. Mike really had a good time playing basketball this year.
b. Nicole learned some important lessons playing basketball this year.
c. Willie played on the first-place basketball team this year.
5. Which of the following would be the most rewarding moment of your season?
a. having your team want to continue playing, even after practice is over
b. seeing one of your players finally master the skill of dribbling
c. winning the league championship
Look over your answers. If you most often selected a responses, then having fun
is most important to you. A majority of b answers suggests that skill development is
what attracts you to coaching. And if c was your most frequent response, winning
is tops on your list of coaching priorities. If your priorities are in order, your play-
ers’ well-being will take precedence over your team’s win–loss record every time.
4
Managing 5
Character
The fact that you have decided to coach young basketball players probably means that
you think participation in sport is important. But whether that participation develops
character in your players depends as much on you as it does on the sport itself. How
can you help your players build character?
Having good character means modeling appropriate behaviors for sport and life.
That means more than just saying the right things. What you say and what you do
must match. There is no place in coaching for the “Do as I say, not as I do” philoso-
phy. Challenge, support, encourage, and reward every youngster, and your players
will be more likely to accept—even celebrate—their differences. Be in control before,
during, and after all practices and games. And don’t be afraid to admit that you were
wrong. No one is perfect!
Each member of your coaching staff should consider the following steps to becom-
ing a good role model:
• Take stock of your strengths and weaknesses.
• Build on your strengths.
• Set goals for yourself to improve on areas that are not as strong.
• If you slip up, apologize to your team and to yourself. You’ll do better next time.
Humor
Humor is an often-overlooked coaching tool. It means having the ability to laugh at
yourself and with your players during practices and games. Nothing helps balance
the seriousness of a skill session like a chuckle or two. And a sense of humor puts in
perspective the many mistakes your players will make. So don’t get upset over each
miscue or respond negatively to erring players. Allow yourself and your players to
enjoy the ups, and don’t dwell on the downs.
Here are some tips for injecting humor and fun into your practices:
• Make practices fun by including a variety of activities.
• Keep all players involved in games and skill practices.
• Consider laughter by your players to be a sign of enjoyment, not of waning
discipline.
• Do not use sarcasm aimed at any player as a means of humor.
• Be able to laugh at yourself first.
• Smile!
1 Responsibilities
Coaching at all levels involves much more than designing offensive plays
or drawing up defenses. Coaching involves accepting the tremendous responsibility
you face when parents put their children into your care. As a basketball coach, you’ll
be called on to do the following:
1. Provide a safe physical environment. Playing basketball holds inherent risks,
but as a coach you’re responsible for regularly inspecting the courts and equipment
used for practice and competition (see the Facilities and Equipment Checklist in the
appendix on page 247).
2. Communicate in a positive way. As you can already see, you have a lot to
communicate. You’ll communicate not only with your players and their parents but
also with the coaching staff, officials, administrators, and others. Communicate in
a way that is positive and that demonstrates that you have the best interests of the
players at heart.
COACHING TIP Set a goal for yourself to make at least two positive com-
ments to each player during each practice.
6
Responsibilities 7
4. Teach the rules of basketball. You need to introduce the rules of basketball
and incorporate them into individual instruction (see page 27 in chapter 2 for more
information). Many rules can be taught in practice, including offensive rules (such as
double dribble, traveling, the three-second rule, over-and-back violations, and free-
throw violations) as well as defensive rules (such as fouling and the five-second rule
on closely guarding an opponent). You should also plan to go over the rules with
your players any time an opportunity naturally arises in practices.
5. Direct players in competition. Your responsibilities include determining start-
ing lineups and a substitution plan, relating appropriately to officials and to opposing
coaches and players, and making sound tactical decisions during games (see chapter
3 for more information on coaching during games). Remember that the focus is not
on winning at all costs, but on coaching your kids to compete well, do their best,
improve their basketball skills, and strive to win within the rules.
6. Help your players become fit and value fitness for a lifetime. We want you
to help your players be fit so they can play basketball safely and successfully. We also
want your players to learn to become fit on their own, understand the value of fitness,
and enjoy training. Thus, we ask you not to make them do push-ups or run laps for
punishment. Make it fun to get fit for basketball, and make it fun to play basketball
so that they’ll stay fit for a lifetime.
7. Help young people develop character. Character development includes learn-
ing, caring, being honest and respectful, taking responsibility, and demonstrating good
sporting behavior during practices and games. Teaching these intangible qualities to
your players is no less important than teaching them the skill of shooting the basket-
ball. We ask you to teach these values to players by demonstrating and encouraging
behaviors that express these values at all times. For example, in teaching good team
defense, stress to young players the importance of learning their assignments, helping
their teammates, playing within the rules, showing respect for their opponents, and
understanding that they are responsible for winning the individual battle on every
play—even though they may not always be recognized individually for their efforts.
These are your responsibilities as a coach. Remember that every player is an indi-
vidual. You must provide a wholesome environment in which every player has the
opportunity to learn how to play the game without fear while having fun and enjoying
the overall basketball experience.
Safety
One of your players appears to break free downcourt, dribbling the ball toward the
basket for an apparent layup. Out of nowhere races a defender who catches up with
and accidentally undercuts your player. You see that your player is not getting up and
seems to be in pain. What do you do?
No coach wants to see players get hurt. But injury remains a reality of sport partici-
pation; consequently, you must be prepared to provide first aid when injuries occur
and to protect yourself against unjustified lawsuits. Fortunately, coaches can institute
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many preventive measures to reduce the risk. In this section, we describe steps you
can take to prevent injuries, chapter 2 covers first aid and emergency responses for
when injuries occur, and your legal responsibilities as a coach.
You can’t prevent all injuries from happening, but you can take preventive measures
that give your players the best possible chance for injury-free participation. To help
you create the safest possible environment for your players, we’ll explore what you
can do in these areas:
• Preseason physical examination
• Physical conditioning
• Player matchups and inherent risks
• Proper supervision and record keeping
• Environmental conditions
Physical Conditioning
Players need to be in shape (or get in shape) to play the game at the level expected.
They must have adequate cardiorespiratory fitness and muscular fitness.
Cardiorespiratory fitness involves the body’s ability to use oxygen and fuels effi-
ciently to power muscle contractions. As players get in better shape, their bodies are
able to more efficiently deliver oxygen to fuel muscles and carry off carbon dioxides
and other wastes. Basketball requires lots of running and exertion; most players will
be moving nearly continuously and making short bursts throughout a game. Young-
sters who aren’t as fit as their peers often overextend in trying to keep up, which can
result in light-headedness, nausea, fatigue, and potential injury.
Try to remember that the players’ goals are to participate, to learn, and to have
fun. Therefore, you must keep the players active, attentive, and involved with every
phase of practice. If you do, the players will attain higher levels of cardiorespira-
tory fitness as the season progresses simply by taking part in practice. However, you
should watch closely for signs of low cardiorespiratory fitness; don’t let your players
do much until they’re fit. You might privately counsel youngsters who appear overly
winded, suggesting that they train outside of practice (under proper supervision) to
increase their fitness.
Muscular fitness encompasses strength, muscular endurance, power, speed, and
flexibility. This type of fitness is affected by physical maturity, as well as strength
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Responsibilities 9
training and other types of training. Your players will likely exhibit a relatively wide
range of muscular fitness. Those who have greater muscular fitness will be able to
run faster and jump higher. They will also sustain fewer muscular injuries, and any
injuries that do occur will tend to be minor. And in case of injury, recovery is faster
for those with higher levels of muscular fitness.
Two other components of fitness and injury prevention are the warm-up and the
cool-down. Although young bodies are generally very limber, they can become tight
through inactivity. The warm-up should address each muscle group and elevate
the heart rate in preparation for strenuous activity. Players should warm up for
5 to 10 minutes using a combination of light running, jumping, and stretching.
As practice winds down, slow players’ heart rates with an easy jog or walk. Then
have the players stretch for 5 minutes to help prevent tight muscles before the
next practice or game.
COACHING TIP If your players vary largely in size, you should consider
installing a rule that does not allow players to double-team or steal the ball
from a dribbler during practices. This may help prevent bigger players from
overpowering smaller players and stealing the ball at every opportunity.
Although proper matching helps protect you from certain liability concerns, you
must also warn players of the inherent risks involved in playing basketball, because
“failure to warn” is one of the most successful arguments in lawsuits against coaches.
So, thoroughly explain the inherent risks of basketball, and make sure each player
knows, understands, and appreciates those risks. You can learn more about these risks
by talking with your league administrators.
The preseason parent-orientation meeting is a good opportunity to explain the
risks of the sport to both parents and players. It is also a good time to have both the
players and their parents sign a participation agreement form or waiver releasing
you from liability should an injury occur. You should work with your league when
creating these forms or waivers, and the forms should be reviewed by legal counsel
before presentation. These forms or waivers do not relieve you of responsibility for
your players’ well-being, but they are recommended by lawyers and may help you in
the event of a lawsuit.
10 Coaching Youth Basketball
As part of your supervisory duties, you are expected to foresee potentially dangerous
situations and to be positioned to help prevent them. This requires that you know
basketball well, especially the rules that are intended to provide for safety. Prohibit
dangerous horseplay, and hold training sessions only under safe weather conditions
(as discussed in Environmental Conditions). These specific supervisory activities,
applied consistently, will make the play environment safer for your players and will
help protect you from liability if a mishap occurs.
For further protection, keep records of your season plans, practice plans, and
players’ injuries. Season and practice plans come in handy when you need evidence
that players have been taught certain skills, whereas accurate, detailed injury report
forms offer protection against unfounded lawsuits. Ask for these forms from your
sponsoring organization (see page 249 in the appendix for the Injury Report Form),
and hold onto these records for several years so that an “old basketball injury” of a
former player doesn’t come back to haunt you.
Responsibilities 11
Environmental Conditions
Even though basketball is a game that is typically played indoors, the versatility of the
game allows it to be played outside as well. Many players will practice on their own
at outside courts, and many camps and youth practices are held outside because gym
space is often not available. Most health problems caused by environmental factors
are related to excessive heat or cold, although you should also consider other envi-
ronmental factors such as severe weather and air pollution. A little thought about the
potential problems and a little effort to ensure adequate protection for your players
will prevent most serious emergencies related to environmental conditions.
• Identify and monitor players who are prone to heat illness. This would include
players who are overweight, heavily muscled, or out of shape and players who
work excessively hard or have suffered previous heat illness. Closely monitor
these players and give them fluid breaks every 15 to 20 minutes.
• Make sure players replace fluids lost through sweat. Encourage players to drink
17 to 20 ounces of fluid 2 to 3 hours before each practice or game, to drink 7
to 10 ounces every 20 minutes during and after each practice and game, and to
drink 16 to 24 ounces of fluid for every pound lost. Fluids such as water and
sports drinks are preferable during games and practices (suggested intakes are
based on NATA [National Athletic Trainers’ Association] recommendations).
The amount of fluid is generally the same for each age group; however, prepu-
bescent players should drink more water than sports drinks.
• Encourage players to replenish electrolytes, such as sodium (salt) and potassium,
that are lost through sweat. The best way to replace these nutrients—as well as
others such as carbohydrates (energy) and protein (muscle building)—is by
eating a balanced diet. Experts say that additional salt intake may be helpful
during the most intense training periods in the heat.
Cold
When a person is exposed to cold weather, the body temperature starts to drop below
normal. To counteract this, the body shivers to create heat and reduces blood flow to
the extremities to conserve heat in the core of the body. But no matter how effective
the body’s natural heating mechanism is, the body will better withstand cold tem-
peratures if it is prepared to handle them. To reduce the risk of cold-related illnesses,
make sure players wear appropriate protective clothing, and keep the players active
to maintain body heat. Also monitor the windchill factor because it can drastically
affect the severity of players’ responses to the weather. The windchill factor index is
shown in figure 1.1.
Temperature (˚F)
0 5 10 15 20 25 30 35 40
Flesh may freeze within one minute
40 -29 -22 -15 -8 -1 6 13 20 27
35 -27 -21 -14 -7 0 7 14 21 28
Wind speed (mph)
15 -19 -13 -7 0 6 13 19 25 32
10 -16 -10 -4 3 9 15 21 27 34
5 -11 -5 1 7 13 19 25 31 36
Severe Weather
Severe weather refers to a host of potential dangers, including lightning storms, tor-
nadoes, hail storms, and heavy rains. When people are playing basketball outside,
lightning is of special concern because it can come up quickly and can cause great
harm or even kill. For each 5-second count from the flash of lightning to the bang
of thunder, lightning is one mile away. A flash–bang of 10 seconds means lightning
is two miles away; a flash–bang of 15 seconds indicates that lightning is three miles
away. A practice or competition should be stopped for the day if lightning is six miles
away or closer (30 seconds or fewer from flash to bang). In addition to these sugges-
tions, your school, league, or state association may also have rules that you will want
to consider in severe weather.
Safe places to take cover when lightning strikes include fully enclosed metal vehicles
with the windows up, enclosed buildings, and low ground (under cover of bushes, if
possible). It’s not safe to be near metal objects such as flag poles, fences, light poles,
and metal bleachers. Also avoid trees, water, and open fields.
You should cancel practice when under either a tornado watch or warning. If you
are practicing or competing when a tornado is nearby, you should get inside a build-
ing if possible. If you cannot get into a building, lie in a ditch or other low-lying area
or crouch near a strong building, using your arms to protect your head and neck.
The keys to handling severe weather are caution and prudence. Don’t try to get
that last 10 minutes of practice in if lightning is on the horizon. Don’t continue to
play in heavy rain. Many storms can strike both quickly and ferociously. Respect the
weather and play it safe.
Air Pollution
Poor air quality and smog can present real dangers to your players. Both short- and
long-term lung damage are possible from breathing polluted air. Although it’s true
that participating in clean air is not possible in many areas, restricting activity is rec-
ommended when the air quality ratings are lower than moderate or when there is
a smog alert in your area. Your local health department or air quality control board
can inform you of the air quality ratings for your area and when restricting activities
is recommended.
Teaching
In coaching, teaching involves teaching skills to players. When teaching a basketball
skill, you should demonstrate the skill in a simple form so the players can understand
the hows and whys of the skill (see part II for more details). This may vary depending
on the age and development of your players. In addition to teaching basketball skills,
you should teach your players how to demonstrate good sporting behavior on and
off the court and how to develop friendships with teammates, opponents, officials,
and coaches. The goal is for players to learn life skills that will have benefits long after
the basketball season is done.
14 Coaching Youth Basketball
Organization
Organization should be a top priority for every coach. As you continue to coach
young players, you should keep a good record of what you have done, identifying
what worked well and what can be improved on for next season.
Here are some ideas that will help you to be more organized:
• Keep a daily journal of what worked well in practice and what did not work well.
• Organize your notes into a notebook for easy reference during future seasons.
• Keep all your practice plans from one year to the next in a binder. This will be
a great reference when you are planning practices in upcoming seasons.
• Keep all the player information in a file or on your computer. You may have the
same players from one year to the next, so this will be handy for your reference.
• Keep a log of your games. Write a short scouting report on the teams you
played. These scouting reports will be helpful when you play the team in the
next season, especially if the team has the same coach.
• Keep a record of your meetings with parents, players, and other people associ-
ated with your program. This will be of value in future seasons; if necessary,
you can refer back to this record to see what has been discussed previously.
Fun
Regardless of where you are in your season, you must create an environment that
welcomes learning and promotes teamwork while still allowing players to have fun.
Following are seven tips that will help you and your coaching staff get the most out
of your practices:
1. Stick to the practice times agreed on as a staff.
2. Start and end each practice as a team.
3. Keep the practice routine as consistent as possible so that the players can feel
comfortable.
4. Be organized in your approach by moving quickly from one drill to another
and from one period to another.
5. Tell your players what the practice will include before the practice starts.
6. Allow the players to take water breaks whenever possible.
7. Focus on providing positive feedback.
You may also want to consider using games to make practices more fun. In chapters
6 and 9, you will find 47 gamelike drills. During your season, it may be fun to use
the games toward the end of the week to add variety to your practices.
Preparations
2
Season Planning
Your season plan acts as a snapshot of the entire season. Before the first practice with
your players, you must sit down as a coaching staff and develop a season plan. To do
this, simply write down each practice and game date on a calendar, and then go back
and number your practices. These practice numbers will become the foundation of
your season plan. Now you can work through the season plan, moving from practice
to practice, to create a quick overview of what you hope to cover in each practice. You
should note the purpose of the practice, the skills you will cover, and the activities
you will use for that particular practice.
15
Parent Preseason Meeting
A player’s parents need to be assured that their son or daughter is under the
direction of a coach who is both knowledgeable about the sport and concerned
about the youngster’s well-being. You can put their worries to rest by holding a
preseason parent-orientation meeting in which you describe your background and
your approach to coaching.
Preseason Meeting Outline
1. Outline the paperwork that is needed:
• Copy of the player’s birth certificate
• Completed player’s application and payment record
• Report card from the previous year
• Informed consent form (see page 248 of the appendix)
2. Go over the inherent risks of basketball and other safety issues.
3. Inform parents of the date and time that uniforms and equipment will be
handed out.
4. Review the season practice schedule, including the date, location, and time
of each practice.
5. Go over the proper gear and attire that should be worn at each practice
session.
6. Discuss nutrition, hydration, and rest for players.
7. Explain the goals for the team.
8. Cover methods of communication: e-mail list, emergency phone numbers,
interactive website, and so on.
9. Discuss ways that parents can help with the team.
10. Discuss standards of conduct for coaches, players, and parents.
11. Provide time for questions and answers.
If parents contact you with comments or concerns during the season, you should
listen to them closely and try to offer positive responses or solutions. If you need
to communicate with parents, the best plan is to catch them after a practice, give
them a phone call, or send a note through e-mail or the U.S. mail. Messages sent
to parents through young players are too often lost, misinterpreted, or forgotten.
Remember, it is better to communicate with parents too much rather than too little.
16
Preparations 17
Following is more detailed information about season plans for each particular age
group—ages 5 and 6, 7 and 8, 9 and 10, 11 and 12, and 13 and 14.
COACHING TIP While developing your season plan, keep in mind that you
will want to incorporate gamelike activities into your practices. These activi-
ties focus on replicating the game environment. Using gamelike activities
better develops the players both physically and mentally to the demands
of the game.
• Tactical skills. Playing on and off the ball, passing around defensive players,
fast break (two-on-one, three-on-two, and four-on-three drills; filling lanes;
and outletting the ball), communication, halftime analysis, offensive sets and
specific plays, defensive principles including man-to-man and zone defense
Practice Planning
Coaches rarely believe they have enough time to practice everything they want to
cover. To help organize your thoughts and help you stay on track toward your practice
objectives, you should create practice plans. These plans help you better visualize and
prepare so that you can run your practices effectively.
First and foremost, your practice plans should be age appropriate for the age group
you are coaching. The plans should incorporate all of the skills and concepts presented
in the particular age group’s season plan and should include activities that move from
simple to more complex.
The practice plans for ages 5 and 6 should focus mostly on individual skill develop-
ment. Games (such as those where players play 2v2 and 3v3) should be incorporated
to help develop these skills.
The practice plans for the 7- and 8-year age group will be much the same as in
the 5- and 6-year age group. Practice plans will still focus mostly on individual skill
development, though more advanced skills relating to team offense and defense will
be introduced throughout the season.
The practice plans for ages 9 and 10 will be more advanced while still focusing on
individual skill development. The advanced skills introduced at this level will focus
on the basics of team offense and defense, as well as on team skills such as fast break
transition and coordinated screens and cuts on offense.
The practice plans for ages 11 and 12 will begin to shift focus from individual
skill development to further developing team offenses and defenses. Most drills will
involve working on multiple skills at one time. The advanced skills introduced at this
level will focus on additional aspects of team offense and defense, the fast break, and
out-of-bounds plays.
The practice plans for the 13- and 14-year age group will continue to focus on the
development of team offenses and defenses. In addition to working on advanced
skills related to team offense and defense, the fast break, and out-of-bounds plays,
this age group should focus on the skills that the players will need for their positions,
such as post and perimeter play.
For sample practice plans for each age group, refer to part III.
First Response
No matter how good your prevention program and planning are, injuries most likely
will occur. When injury does strike, chances are you will be the one in charge. The
severity and nature of the injury will determine how actively involved you’ll be in
treating it. But regardless of how seriously a player is hurt, it is your responsibility to
know what steps to take. Therefore, you must be prepared to take appropriate action
and provide basic emergency care when an injury occurs.
Being Prepared
Being prepared to provide basic emergency care involves many things, including being
trained in cardiopulmonary resuscitation (CPR) and first aid, having a first aid kit on
hand, and having an emergency plan.
CPR and First Aid Training
We recommend that all coaches receive CPR and first aid training from a nationally
recognized organization such as the National Safety Council, the American Heart Asso-
ciation, the American Red Cross, or the American Sport Education Program (ASEP).
You should be certified based on a practical test and a written test of knowledge.
Training in CPR should include obstructed airway procedures and basic life support
for both children and adults.
Emergency Plan
An emergency plan is the final tool in being prepared to take appropriate action for
severe or serious injuries. The plan calls for three steps:
1. Evaluate the injured player. Use your CPR and first aid training to guide you.
Be sure to keep these certifications up to date. Practice your skills frequently to keep
them fresh and ready to use if and when you need them.
2. Call the appropriate medical personnel. If possible, delegate the responsibil-
ity of seeking medical help to another calm and responsible adult who attends all
practices and games. Write out a list of emergency phone numbers and keep it with
you at practices and games. Include the following phone numbers:
• Rescue unit
• Hospital
• Physician
• Police
• Fire department
Take each player’s emergency information to every practice and game (see the Emer-
gency Information Card in the appendix on page 250). This information includes
the person to contact in case of an emergency, what types of medications the player
is using, what types of drugs the player is allergic to, and so on.
Give an emergency response card (see the Emergency Response Card in the appen-
dix on page 251) to the contact person calling for emergency assistance. Having
Preparations 21
Adapted, by permission, from M. Flegel, 2008, Sport first aid, 4th ed. (Champaign, IL: Human Kinetics), 20.
this information ready should help the contact person remain calm. You must also
complete an injury report form (see page 249 in the appendix) and keep it on file
for any injury that occurs.
3. Provide first aid. If medical personnel are not on hand at the time of the injury,
you should provide first aid care to the extent of your qualifications. Again, although
your CPR and first aid training will guide you, you must remember the following:
• Do not move the injured player if the injury is to the head, neck, or back; if
a large joint (ankle, knee, elbow, or shoulder) is dislocated; or if the pelvis,
a rib, or an arm or leg is fractured.
22 Coaching Youth Basketball
• Calm the injured player and keep others away from her as much as possible.
• Evaluate whether the player’s breathing has stopped or is irregular, and if
necessary, clear the airway with your fingers.
• Administer CPR as directed in the CPR certification course recommended
by your school, league, or state association.
• Remain with the player until medical personnel arrive.
Emergency Steps
You must have a clear, well-rehearsed emergency action plan. You want to be sure
you are prepared in case of an emergency because every second counts. Your
emergency plan should follow this sequence:
1. Check the player’s level of consciousness.
2. Send a contact person to call the appropriate medical personnel and to call
the player’s parents.
3. Send someone to wait for the rescue team and direct them to the injured
player.
4. Assess the injury.
5. Administer first aid.
6. Assist emergency medical personnel in preparing the player for transporta-
tion to a medical facility.
7. Appoint someone to go with the player if the parents are not available. This
person should be responsible, calm, and familiar with the player. Assistant
coaches or parents are best for this job.
8. Complete an injury report form while the incident is fresh in your mind (see
page 249 in the appendix).
Preparations 23
Scrapes and Cuts When one of your players has an open wound, the first thing
you should do is put on a pair of disposable latex-free examination gloves or some
other effective blood barrier. Then follow these four steps:
1. Stop the bleeding by applying direct pressure with a clean dressing to the
wound and elevating the injured area if possible. The player may be able to
apply this pressure while you put on your gloves. Do not remove the dressing
if it becomes soaked with blood. Instead, place an additional dressing on top
of the one already in place. If bleeding continues, keep elevating the injured
area above the heart and maintain pressure.
2. Cleanse the wound thoroughly once the bleeding is controlled. A good rinsing
with a forceful stream of water, and perhaps light scrubbing with soap, will
help prevent infection.
3. Protect the wound with sterile gauze or a bandage strip. If the player continues
to participate, apply protective padding over the injured area.
4. Remove and dispose of gloves carefully to prevent you or anyone else from
coming into contact with blood.
For bloody noses not associated with serious facial injury, have the player sit and lean
slightly forward. Then pinch the player’s nostrils shut. If the bleeding continues after
several minutes, or if the player has a history of nosebleeds, seek medical assistance.
Bumps and Bruises Inevitably, basketball players make contact with each other and
with the ground. If the force applied to a body part at impact is great enough, a bump
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24 Coaching Youth Basketball
or bruise will result. Many players continue playing with such sore spots, but if the
bump or bruise is large and painful, you should take appropriate action. Again, use
the PRICE method for injury care and monitor the injury. If swelling, discoloration,
and pain have lessened, the player may resume participation with protective padding;
if not, the player should be examined by a physician.
Serious Injuries
Head, neck, and back injuries; fractures; and injuries that cause a player to lose con-
sciousness are among a class of injuries that you cannot and should not try to treat
yourself. In these cases, you should follow the emergency plan outlined on pages 20
to 22.
If you suspect that a player has received a blow to the head, no matter how mild
the symptoms, you should view it as a serious injury. If the player has only mild
symptoms, such as a headache, call the parents and have them take the player to a
doctor immediately. You should alert emergency medical services (EMS) immediately
if the player has lost consciousness or has impaired memory, dizziness, ringing in
the ears, blood or fluid draining from the nose or ears, or blurry vision. For more
information, see the Heads Up: Concussion in Youth Sports fact sheet that follows
(this fact sheet is provided by the Centers for Disease Control and Prevention; www.
cdc.gov). If you suspect that a player has a spine injury, joint dislocation, or bone
fracture, do not remove any of the player’s equipment unless you have to do so to
provide lifesaving CPR.
What Is a Concussion?
A concussion is a brain injury. Concussions are caused by a bump or blow to the head.
Even a “ding,” “getting your bell rung,” or what seems to be a mild bump or blow to
the head can be serious.
You can’t see a concussion. Signs and symptoms of concussion can show up right
after the injury or may not appear or be noticed until days or weeks after the injury. If
a player reports any symptoms of concussion, or if you notice the symptoms yourself,
seek medical attention right away.
Adapted from Centers for Disease Control and Prevention, 2007, Heads up: Concussion in youth sports: A fact sheet for parents.
[Online]. Available: www.cdc.gov/concussion/pdf/parents_Eng.pdf [February 3, 2012].
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26 Coaching Youth Basketball
In the following sections, we examine more closely your role in preventing heat
cramps, heat exhaustion, and heatstroke. Additionally, please refer to table 2.1 for
an illustrative example of the signs and symptoms associated with heat exhaustion
and heatstroke.
Heat Cramps Tough practices combined with heat stress and substantial fluid
loss from sweating can provoke muscle cramps commonly known as heat cramps.
Cramping is most common during the early part of the season when the weather
is the hottest and the players may be the least adapted to heat. The cramp, a severe
tightening of the muscle, can drop players and prevent continued play. Dehydration,
electrolyte loss, and fatigue are the contributing factors. The immediate treatment is
to have the player cool off and slowly stretch the contracted muscle. The player may
return to play later that same day or the next day provided the cramp doesn’t cause
a muscle strain.
Heat Exhaustion Heat exhaustion is a shocklike condition caused by dehydration
and electrolyte depletion. Symptoms include headache, nausea, dizziness, chills,
fatigue, and extreme thirst. Profuse sweating is a key sign of heat exhaustion. Other
signs include pale, cool, and clammy skin; rapid, weak pulse; loss of coordination;
and dilated pupils.
A player suffering from heat exhaustion should rest in a cool, shaded area; drink
cool fluids, particularly those containing electrolytes; and apply ice to the neck, back,
or abdomen to help cool the body. If you believe a player has heat exhaustion, seek
medical attention. Under no conditions should the player return to activity that day or
before he regains all the weight lost through sweat. If the player has to see a physician,
the player shouldn’t return to the team until he has a written release from the physician.
Heatstroke Heatstroke is a life-threatening condition in which the body stops
sweating and body temperature rises dangerously high. It occurs when dehydration
causes a malfunction in the body’s temperature control center in the brain. Symptoms
include the feeling of being extremely hot, nausea, confusion, irritability, and fatigue.
Signs include hot, dry, and flushed or red skin (this is a key sign); lack of sweat; rapid
pulse; rapid breathing; constricted pupils; vomiting; diarrhea; and possibly seizures,
unconsciousness, or respiratory or cardiac arrest.
If you suspect that a player is suffering from heatstroke, send for emergency medi-
cal assistance immediately and cool the player as quickly as possible. Remove excess
clothing and equipment from the player, and lower her body temperature by using
cool, wet towels; by pouring cool water over her; or by placing her in a cold bath.
Apply ice packs to the armpits, neck, back, abdomen, and between the legs. If the
player is conscious, give her cool fluids to drink. If the player is unconscious, place
the player on her side to allow fluids and vomit to drain from the mouth. A player
who has suffered heatstroke may not return to the team until she has a written release
from a physician.
Knowledge of Rules
The game is governed by a thick rule book. This introduction to the basic rules of
basketball won’t cover every rule of the game but instead will give you what you need
to work with players who are 5 to 14 years old. Here, we cover specifics about some
of the basics of the game, such as the number of players, ball and court size, and
game length, depending on your team’s age group. We also describe specifics such
as equipment, player positions, scoring, fouls, and how to start and restart games.
Sideline
Baseline
Free-throw Free-throw
Free-throw Free-throw
line line
lane/key lane/key
Baseline
Midcourt
line
Sideline
Several areas of the court shown in figure 2.1 on page 27 are referred to with special
basketball terminology. Here are a few definitions:
• Frontcourt. Refers to the half of the court where your team’s offensive basket
is located.
• Backcourt. Includes the midcourt line and the half of the court where your
opponent’s basket is located.
• Blocks. Square markings 6 feet from the baseline on each side of the lane.
• Perimeter. The area outside the three-second lane area.
• Three-point line. A semicircle that is 19 feet, 9 inches from the basket at all
points. Shots that are made from behind this line count for three points instead
of two.
• Free-throw lane or key. The area that extends from the baseline under the
basket to the free-throw line; it’s also called the three-second lane.
• Top of the key. The semicircle that extends beyond the free-throw line.
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Preparations 29
Player Equipment
Basketball requires very little player equipment. Players should wear basketball shoes
so they have proper traction on the court. They should wear clothing such as athletic
shorts and tank tops or loose-fitting shirts so they have the freedom of movement
needed to run, jump, and shoot. Players may choose to wear safety glasses or goggles
to protect their eyes from injury. Also, players who have conditions affecting the knees
or elbows may want to wear soft pads to protect them. Players may not wear jewelry
during games.
You must examine the condition of each item you distribute to players. Also make
sure that the pieces of equipment they furnish themselves meet acceptable standards.
COACHING TIP You should ensure that each player on your team is out-
fitted properly and correctly. Early in the season, before games begin, take
time out of practice to demonstrate how uniforms and equipment should
be handled and worn.
Player Positions
Young players should be given a chance to play a variety of positions, on both offense
and defense. By playing different positions, they’ll have a better all-around playing
experience and may stay more interested in the sport. Furthermore, they’ll gain a better
understanding of the many technical and tactical skills used in the game. This will also
help them appreciate the efforts of their teammates who play positions they find difficult.
COACHING TIP For younger players, especially those who are 5 to 8 years
old, you may want to avoid labeling your players by positions. These players
should be allowed to experiment with all positions.
Player positions in basketball are typically given a number (1 through 5) for each
player on the court. Following are descriptions of these positions.
• Guards. A basketball team usually has two guards in the game at all times.
The guards play farthest from the basket, on the perimeter. The point guard (the 1
position) is played by the team’s best dribbler and passer. The off-guard (the 2 posi-
tion) is often played by the best long-range shooter and second-best dribbler. Guards
are usually the best ball handlers and outside shooters on the team. They tend to be
shorter and quicker than the other players and have good dribbling and passing skills.
• Forwards. A team usually plays with two forwards in its lineup. Forwards are
typically taller than guards, and they play closer to the basket. The smaller forward (the
3 position) is also referred to as the wing, and this position is often filled by the most
versatile and athletic member of the team. This forward must be able to play in the
lane and on the perimeter on offense, and on defense, he must be able to guard small
and quick or big and strong opponents. The other forward position (the 4 position)
is filled by a bigger player; this forward should be able to shoot the ball accurately
from within 12 feet of the basket and rebound the ball when shots are missed. This
is a good spot to assign to one of your bigger players and better rebounders—one
who can also shoot the ball from anywhere in the lane area.
30 Coaching Youth Basketball
• Center. Most basketball teams designate one player on the court as their center.
The center (the 5 position, which is also called the post position) is frequently the
tallest or biggest player on the team. That extra size is helpful in maneuvering for shots
or rebounds around the basket. A tall center can also make it difficult for opposing
teams to shoot near the basket. A center should have “soft” hands to catch the passes
thrown into the lane area by guards and forwards.
Rules of Play
Basketball rules are designed to make the game run smoothly and safely and to prevent
either team from gaining an unfair advantage. Throw out the rules and a basketball
game can quickly turn chaotic. Following is an overview of some of the basic rules
in basketball.
Starts and Restarts
In regulation play, a jump ball at center court is used to start games and overtime
periods, which are played when teams are tied at the end of regulation time. During
jump balls, the official tosses up the ball between two players, usually each team’s
center or best leaper. Each player attempts to tip the ball to a teammate (who must
be outside of the center circle) to gain possession of the ball. Another jump ball situ-
ation is simultaneous possession of the ball by players from opposing teams. In this
case, teams alternate possession; the team that did not win the first jump ball takes
the ball out of bounds in the next jump ball situation.
Play stops during intermissions and time-outs, but also when the ball goes out
of bounds and when an official calls a violation or a foul (as discussed later in this
chapter). The clock restarts when the ball is touched following an inbounds pass or
a missed free throw.
Scoring
In regulation play, teams are awarded two points for every shot made from inside
the three-point line, and they are given three points for shots made from beyond the
three-point stripe. A successful free throw is worth one point. (Players may not enter
the lane until the free throw has hit the rim. If the free throw doesn’t hit the rim, the
ball is awarded to the opposing team out of bounds.) The team that scores the most
points over the course of the game is the winner.
Fouls
Basketball is a contact sport, with players in close proximity and in constant motion.
The rules of the game discourage rough play or tactics that allow a team to gain an
advantage through brute force. Therefore, fouls are called when officials see illegal
physical contact between two or more players based on these principles:
• The first player to establish position (to become stationary or set) on the court
has priority rights to that position.
• A body part cannot be extended into the path of an opponent.
Preparations 31
Emphasize to your players the importance of keeping their hands off the shooter,
establishing position, using the feet to maintain position (rather than reaching in
with the hands), and not attempting to rebound over an opponent who has estab-
lished position.
Other types of fouls exist, such as a technical foul; this is a foul that does not involve
contact with the opponent while the ball is alive (e.g., use of profanity, delay of game,
unsporting conduct). Intentional and flagrant fouls relate to extreme behaviors and
should not (we hope) come up with your players. If they do, players who are guilty
of unsporting conduct during a game are usually ejected and assessed a technical
foul, and they should be counseled by the coach. In such a case, the opposing team
is awarded two free throws and possession of the ball.
Violations
Violations are mistakes made by the offensive team that will result in the ball being
given to the defensive team. Turnovers—the loss of the ball to the defense—caused
by violations will be one of your continuing frustrations as a basketball coach. Vio-
lations are categorized as either ballhandling or clock violations. Table 2.3 shows
our recommendations for modifying the rules for these violations based on the age
group of your team.
Age group
5 and 6 7 and 8 9 and 10 11 and 13 and
Violation Description years years years 12 years 14 years
Ballhandling violations (continued)
Over-and- The return Don’t Don’t Don’t Don’t Don’t
back of the ball to call. call. call. call. call.
the backcourt
when last
touched by
an offensive
player in the
frontcourt.
Traveling Taking more Give an Give an Give an Call. Call.
than one extra step extra step extra step
step without for start- for start- for start-
dribbling; ing and ing and ing and
also called stopping; stopping; stopping;
carrying the gradually gradually gradually
ball or palm- tighten tighten tighten
ing the ball up this up this up this
when a player allow- allow- allow-
turns the ball ance. ance. ance.
a complete
rotation in the
hand between
dribbles.
Clock violations
Inbounds On any Don’t Don’t Give Call. Call.
inbounds play, call. call. warnings
the player early in the
throwing the season;
ball in has 5 call after
seconds to midsea-
release the son.
ball.
Lane An offensive Don’t Don’t Give Call. Call.
player cannot call. call. warnings
be in the lane early in the
(in the key) for season;
more than 3 call after
seconds at a midsea-
time. son.
(continued)
33
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34 Coaching Youth Basketball
Substitutions
A substitution is when a player who is out of the game takes the place of a player
who is on the playing floor. Players coming into the game must go to the scorer’s
table and give the scorekeeper their number and the number of the player they are
replacing so that this information can be recorded. The substitute must then wait at
the scorer’s table until the referee motions for him to enter the game. Any number of
players (ranging from one to five players) can be substituted at a time; substitutions
are allowed at any time during stopped-clock situations.
Time-Outs
When a time-out is called, play stops so that the coaches can visit with their team
off the playing floor. A time-out may be called by a player or a coach by giving the
proper signal to the official during any dead-ball situation or if your team has pos-
session of the ball. A time-out is designated as a 30-second time-out or a 1-minute
time-out by the coach of the team that called it. Each team is allowed five time-outs
(three 1-minute time-outs and two 30-second time-outs) per game; an extra 1-minute
time-out is allowed for each overtime.
Preparations 35
Officiating
Basketball rules are enforced by officials. In youth basketball, there are typically two
officials overseeing the game. Officials have many responsibilities during a game,
including effectively communicating their calls to other members of the staff (such
as the scorers and timers) and to the players, coaches, and spectators. Figure 2.2, a
through u, shows some common officiating signals.
If you have a concern about how a game is being officiated, you should address the
officials respectfully. Do so immediately if at any time you think that the officiating
jeopardizes the safety of your players.
a b c
d e f
(continued)
FIGURE 2.2 Officiating signals: (a) starting the clock, (b) stopping the clock for a jump
ball, (c) beckoning a sub in on a dead ball, (d) stopping the clock for a foul, (e) scoring one
point (two fingers for scoring two points), and (f) scoring three points.
g h i
j k l
m n o
FIGURE 2.2 (continued) Officiating signals: (g) blocking, (h) charging, (i) bonus situation,
(j) over-and-back or carrying the ball, (k) pushing, (l) illegal use of hands, (m) technical foul,
(n) three-second violation, and (o) designating out-of-bounds spot.
36
p q r
s t u
FIGURE 2.2 (continued) Officiating signals: (p) traveling, (q) holding, (r) kicking, (s) no
score, (t) illegal dribble, and (u) hand check.
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3 Game Days
Games provide the opportunity for your players to show what they’ve
learned in practice. Just as your players’ focus shifts on game days from learning and
practicing to competing, your focus shifts from teaching skills to coaching players
as they perform those skills in games. Of course, the game is a teaching opportunity
as well, but the focus is on performing what has been learned, participating, and
having fun.
In the previous chapter, you learned how to prepare for your season and practices.
In this chapter, you will learn how to coach your players on game day. We provide
important coaching principles that will guide you before, during, and after the game.
Game Strategy
Some coaches burn the midnight oil as they devise a complex plan of attack. Team
tactics at this level, however, don’t need to be complex—especially for the younger
age groups. The focus should be on consistent execution, moving the ball on offense,
and playing good team defense. You should emphasize the importance of teamwork,
of every player fulfilling her role on offense and defense, and of every player knowing
her assignments. This should be done during each practice so the players know their
roles during the game well before the game starts. As you become more familiar with
your team’s tendencies and abilities, you can help them focus on specific tactics that
will help them play better.
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Creating a Game Plan
Just as you need a practice plan for what you will cover at each practice, you also
need a game plan for game day. As a coach for youth basketball, your game plan
will vary depending on the age group you are working with. As you begin planning
and mapping out how your game days will progress, you should keep the following
age-related points in mind.
39
40 Coaching Youth Basketball
COACHING TIP When developing your game plan, keep in mind that your
players need to understand what you expect of them both offensively and
defensively during the game. Be clear about this in the days leading up to
a game. Take time at the beginning or end of each practice to discuss these
expectations.
During the week before a game, you should inform players of the tactics that you
think will work and that you plan to use in the game. Pick out several offensive sets
and plays and the main defense that you want to use in the game. Try to practice these
at every practice, and make certain that every player understands the plays and that
the team can run them without error. Limiting the number of plays allows you to
repeat them during practice and instill in your players the confidence that they can
execute the plays that will be called during the game.
Depending on the age level, experience, and knowledge of your players, you may
want to let them help you determine the first offensive play or set and the defense
that you will call in the game. It is the coach’s role to help youngsters grow through
the sport experience. Allowing player input helps your players learn the game and
involves them at a planning level often reserved solely for the coach. It also gives
them a feeling of ownership. Rather than just carrying out orders for the coach, they’re
executing the plan of attack that they helped create. Youngsters who have a say in
how they approach a task often respond with more enthusiasm and motivation. This
technique also builds trust between the players and coach.
Pregame Warm-Ups
Players need to both physically and mentally prepare for a game once they arrive,
and physical preparation involves warming up. We suggest that players arrive 30 to
45 minutes before the game to warm up. You should arrive at the game site 45 to 60
minutes before the game so you can check the facility (see the Facilities and Equip-
ment Checklist in the appendix on page 247), check in with the site coordinator and
officials, and greet your players as they arrive to warm up. You will want to conduct
the pregame warm-up similar to practice warm-ups. Before game day, you should walk
the players through the steps for how they will enter and where they will line up on
the court for the warm-up. The warm-up should consist of a few brief games or drills
that focus on skill practice, stretching, and exercises or activities that involve a range
of motion, such as passing drills that get the players running while catching the ball.
You should refrain from delivering a long-winded pep talk (2 to 3 minutes is fine,
but do not go over 5 minutes), but you can help players mentally prepare for the
game by reminding them of the skills they’ve been working on in recent practices and
by focusing their attention on their strengths and what they’ve been doing well. Also
take time to remind players that they should work as a team, play hard and smart,
and have fun!
Game Days 41
COACHING TIP You should have a preset plan or routine that is used
before every game. This can help alleviate nerves and build confidence in
your players, especially those in younger age groups. A pregame routine will
also help players forget outside concerns and get into the frame of mind to
focus on the game.
Game Time
Although you won’t need to create a complex game strategy, as mentioned before, you
will need to make tactical decisions in several areas throughout a game. You’ll make
decisions about who starts the game and when to enter substitutes, about making slight
adjustments to your team’s tactics, and about dealing with players’ performance errors.
commensurate to the level of play. In other words, don’t expect perfection from offi-
cials any more than you do from your own players. Especially at younger levels, the
officials won’t make every call, because to do so would stop the game too frequently.
You may find that officials at younger levels only call the most flagrant violations—
those directly affecting the outcome of the game. As long as the calls are being made
consistently on both sides and the violations are being addressed, most of your offi-
ciating concerns will be alleviated.
If you yell at or disagree with the officials constantly, you are giving your team an
excuse for not playing well or losing the game. Don’t give your players an excuse for
losing or playing poorly by blaming the officials.
Postgame Conduct
When the game is over, join your team in congratulating the coaches and players
of the opposing team, then be sure to thank the officials. Remember to check on
any injuries players sustained during the game, and instruct players on how to care
for them at home. Be prepared to speak with the officials about any problems that
44 Coaching Youth Basketball
occurred during the game. Then, hold a brief postgame meeting to ensure that your
players are on an even keel, whether they won or lost.
Your first concern after a game should be your players’ attitudes and mental well-
being. You don’t want them to be too high after a win or too low after a loss. This
is the time you can be most influential in keeping the outcome in perspective and
keeping the players on an even keel.
COACHING TIP To keep your players on an even keel after a game, you
may want to bring up the next opponent. This works extremely well after
a big win; the players are left thinking about the next game as opposed to
only the game they just played.
When celebrating a victory, make sure your team does so in a way that doesn’t show
disrespect for the opponents. It’s okay and appropriate to be happy and celebrate a
win, but don’t allow your players to taunt the opponents or boast about their victory.
If your team was defeated, your players will naturally be disappointed. But, if your
team has made a winning effort, let them know this. After a loss, help the players
keep their chins up and maintain a positive attitude that will carry over into the next
practice and game. Winning and losing are a part of life, not just a part of sport. If
players can handle both equally well, they’ll be successful in whatever they do.
After the game, gather your team in a designated area for a short postgame meeting.
Before this meeting, decide as a coaching staff what you will say and who will say it.
Be sure that the staff speaks with one voice following the game.
If your players have performed well in a game, you should be sure to compliment
and congratulate them. Tell them specifically what they did well, whether they won
or lost. This will reinforce their desire to repeat their good performances. Don’t use
this time after a game to criticize individual players for poor performances in front
of teammates or attempt to go over tactical problems and adjustments. You should
help players improve their skills, but do so at the next practice. Immediately after a
game, players won’t absorb much tactical information.
Finally, make sure your players have transportation home. Be the last one to leave
in order to ensure full supervision of your players.
45
46 Coaching Youth Basketball
COACHING TIP You may want to write out in detail each skill you will
teach. This can clarify what you will say and how you will demonstrate and
teach each skill to your players.
such as “What are you going to do first?” and “Then what?” If players look confused
or uncertain, you should repeat your explanation and demonstration. If possible,
use different words so your players get a chance to try to understand the skill from a
different perspective.
Complex skills are often better understood when they are explained in more
manageable parts. For instance, if you want to teach your players how to perform the
crossover dribble, you might take the following steps:
1. Show them a correct performance of the entire skill, and explain its function
in basketball.
2. Break down the skill and point out its component parts (such as controlling
the dribble at knee level, dribbling with the head up to see the rim, and pro-
tecting the ball with the body and the nondribbling hand) to your players.
3. Have players perform each of the component parts you have already taught
them.
4. After players have demonstrated their ability to perform the separate parts of
the skill in sequence, reexplain the entire skill.
5. Have players practice the skill in gamelike conditions.
Young players have short attention spans, and a long demonstration or explanation
of a skill may cause them to lose focus. Therefore, you should spend no more than a
few minutes altogether on the introduction, demonstration, and explanation phases.
Then involve the players in drills or games that call on them to perform the skill.
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Teaching 49
ready to attempt the skill. Some players, especially those in younger age groups, may
need to be physically guided through the movements during their first few attempts.
Walking unsure players through the skill in this way will help them gain confidence
to perform the skill on their own.
You should look at the entire skill and then break it down into components. For
example, when teaching the skill of shooting the basketball, you can use the acronym
“BEEF” to break down the skill into components that will help your players learn the
proper technique for shooting the ball:
B Balance (position the shooting foot slightly ahead of the other foot
for balance)
E Elbow (the elbow should be in a straight line with the shooting foot
and knee)
E Eyes (the eyes should be focused on the rim and never watch the ball
in flight)
F Follow-through (after the release, the thumb of the shooting hand
should be pointed down)
Your teaching duties, though, don’t end when all your players have demonstrated
that they understand how to perform a skill. In fact, your teaching role is just begin-
ning as you help your players improve their skills. A significant part of your teaching
consists of closely observing the hit-and-miss trial performances of your players. You
will shape players’ skills by detecting errors and correcting them using positive feed-
back. Keep in mind that your positive feedback will have a great influence on your
players’ motivation to practice and improve their performances.
Remember, too, that some players may need individual instruction. So set aside a
time before, during, or after practice to give individual help.
Shaping skills takes practice on your players’ part and patience on yours. Expect
your players to make errors. Telling the player who made the great pass that she did
a good job doesn’t ensure that she’ll have the same success next time. Seeing incon-
sistency in your players’ technique can be frustrating. It’s even more challenging to
stay positive when your players repeatedly perform a skill incorrectly or have a lack of
enthusiasm for learning. It can certainly be frustrating to see players who seemingly
don’t heed your advice and continue to make the same mistakes.
Although it is normal to get frustrated sometimes when teaching skills, part of
successful coaching is controlling this frustration. Instead of getting upset, use these
six guidelines for shaping skills:
1. Think small initially. Reward the first signs of behavior that approximate what
you want. Then reward closer and closer approximations of the desired behavior. In
short, use your reward power to shape the behavior you seek.
2. Break skills into small steps. For instance, in learning to dribble, one of your
players does well in keeping the ball close to his body, but he’s bouncing the ball too
high and doesn’t effectively shield it from defenders. Reinforce the correct technique
of keeping the ball close, and teach him how to dribble at knee level. Once he masters
this, you can focus on getting him to shield the ball from defenders.
3. Develop one component of a skill at a time. Don’t try to shape two com-
ponents of a skill at once. For example, in rebounding, players must first block their
opponents out, then go for the ball. Players should focus first on one aspect (blocking
out by putting their back against their opponent’s chest and creating a wide base),
then on the other (putting their hands up and going for the ball). Players who have
problems mastering a skill often do so because they’re trying to improve two or more
components at once. You should help these players to isolate a single component.
4. Use reinforcement only occasionally, for the best examples. By focusing
only on the best examples, you will help players continue to improve once they’ve
mastered the basics. When the coach uses occasional reinforcement during practice,
this allows players to have more contact time with the ball rather than having to con-
stantly stop and listen to the coach. Basketball skills are best learned through a lot of
repetition, such as drills, and the coach needs to make the best use of team practice
time by allowing the players as much time with the ball as possible.
COACHING TIP For older age groups or players with advanced skills,
coaches can ask players to “self-coach.” With the proper guidance and a
positive team environment, young players can think about how they perform
a skill and how they might be able to perform it better. Self-coaching is best
done at practice, where a player can experiment with learning new skills.
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Teaching 51
While learning to combine the two skills and getting the timing down, the player’s
shooting may be poor. A similar degeneration of ball skills may occur during growth
spurts while the coordination of muscles, tendons, and ligaments catches up to the
growth of bones.
6. Go back to the basics. If, however, a well-learned skill degenerates for long,
you may need to restore it by going back to the basics. For example, you may need
to go back to the “BEEF” method of shooting technique to help restore the player’s
skill.
COACHING TIP Correcting errors is part of what coaching is all about, but
don’t get caught up in correcting errors all the time. Give positive feedback
when a player makes small steps toward progress, but give players some
freedom to figure it out on their own.
One of the most common coaching mistakes is to provide inaccurate feedback and
advice on how to correct errors. Don’t rush into error correction; wrong feedback or
poor advice will hurt the learning process more than no feedback or advice at all. If
you are uncertain about the cause of the problem or how to correct it, you should
continue to observe and analyze until you are more sure. As a rule, you should see
the error repeated several times before attempting to correct it.
52 Coaching Youth Basketball
COACHING TIP Set a goal for yourself to make at least two positive com-
ments to each player during each practice.
2. Give simple and precise feedback to correct errors. Don’t burden a player with
a long or detailed explanation of how to correct an error. Give just enough feedback
so that the player can correct one error at a time. Before giving feedback, recognize
that some players readily accept it immediately after the error; others will respond
better if you slightly delay the correction.
For errors that are complicated to explain and difficult to correct, you should try
the following:
Teaching 53
• Explain and demonstrate what the player should have done. Do not dem-
onstrate what the player did wrong.
• Explain the causes of the error (if the causes aren’t already obvious).
• Explain why you are recommending the correction you have selected (if
it’s not obvious).
3. Make sure the player understands your feedback. If the player doesn’t under-
stand your feedback, she won’t be able to correct the error. Ask the player to repeat
the feedback and to explain and demonstrate how it will be used. If the player can’t
do this, you should be patient and present your feedback again. Then have the player
repeat the feedback after you’re finished.
4. Provide an environment that motivates the player to improve. Your players
won’t always be able to correct their errors immediately, even if they do understand
your feedback. Encourage them to “hang tough” and stick with it when corrections are
difficult or when players seem discouraged. For more difficult corrections, you should
remind players that it will take time, and that the improvement will happen only if
they work at it. Encourage those players with little self-confidence. Saying something
like, “You were dribbling at a much better speed today; with practice, you’ll be able
to keep the ball closer to you and shield it from defenders,” can motivate a player to
continue to refine his dribbling skills.
Other players may be very self-motivated and need little help from you in this
area; with them you can practically ignore step 4 when correcting an error. Although
motivation comes from within, you should try to provide an environment of positive
instruction and encouragement to help your players improve.
A final note on correcting errors: Team sports such as basketball provide unique
challenges in this endeavor. How do you provide individual feedback in a group set-
ting using a positive approach? Instead of yelling across the court to correct an error
(and embarrassing the player), you can pull the player aside to make the correction.
This type of feedback has several advantages:
• The player will be more receptive to the one-on-one feedback.
• The other players are still active and still practicing skills, and they are unable
to hear your discussion.
• Because the rest of the team is still playing, you’ll feel compelled to make your
comments simple and concise—which is more helpful to the player.
This doesn’t mean you can’t use the team setting to give specific, positive feedback.
You can do so to emphasize correct group and individual performances. Use this team
feedback approach only for positive statements, though. Keep any negative feedback
for individual discussions.
4 Offensive Skills
This chapter focuses on the offensive techniques that players need to learn in
order to perform effectively in youth basketball games. Remember to use the IDEA
approach to teaching skills: introduce, demonstrate, and explain the skill, and attend
to players as they practice the skill. This chapter also ties directly into the practice plans
in chapters 10 to 14, describing the technical skills that you’ll teach at the practices
outlined there. If you aren’t familiar with basketball skills, you may find it helpful to
watch a video so you can see the skills performed correctly. Also, the Coaching Youth
Basketball Online Course offered by the American Sport Education Program (ASEP)
can help you further understand these skills (you can take this course by going to
www.ASEP.com).
The information in this book is limited to basketball basics. As your players advance
in their skills, you will need to advance your knowledge as a coach. You can do this by
learning from your experiences, watching and talking with more experienced coaches,
and studying resources on advanced skills.
The offensive technical skills you will teach your players include positioning and
footwork, dribbling, passing and catching, shooting, and rebounding. Mastering these
skills will allow your players to better execute your offensive tactics—or plays—during
the game (see chapter 5). These basic technical skills serve as the foundation for play-
ing basketball well at all levels. Basketball players practice these techniques at every
practice, from youth basketball to the pros.
Offensive Positioning
When on the offensive side of play, the player must always try to maintain a good
offensive position. This position is often called the ready position; when the player
has the ball, the position can be referred to as the triple-threat position.
54
Offensive Skills 55
Ready Position
The ready position—sometimes called basketball
position—is the position from which all offen-
sive moves should be made. From this ready
position, the offensive player can perform any
offensive skill—shooting, running, passing,
dribbling, screening, pivoting, or jumping—in
a very efficient manner because the player is
ready to move quickly in any direction. In the
ready position, the feet are shoulder-width apart
or wider, and the knees are bent and out from
the body (see figure 4.1). The hands and arms
are above the waist to make the player seem as
big as possible.
The coach should emphasize the ready posi-
tion in all drills so that it becomes a habit for
the players when performing all skills.
FIGURE 4.1 Ready position.
Triple-Threat Position
Whenever a player receives the ball, she should
assume the triple-threat position. The triple-
threat position is a version of the ready position
in which the player squares up to the basket. This
position allows the offensive player to see the
entire court. It also puts the player in a position
where she can make one of three choices—to
shoot, pass, or dribble—without letting the
defense know which option she is going to use.
When assuming the triple-threat position,
the player should be square to the basket with
her body facing the basket and the defender so
that she is in a good position to shoot, pass, or
drive to the right or left. The player should hold
the ball to the side toward the hip, with elbows
out; the player’s hands should always remain in
shooting position, with one hand behind the
ball and the other hand on the side, allowing
her to shoot the ball quickly and in rhythm, if FIGURE 4.2 Triple-threat position.
necessary. The shooting foot, which is the foot
on the same side as the shooting hand, should be positioned slightly ahead of the
other foot so that the player is in balance to take a shot if she chooses to do so (see
figure 4.2). To keep a defender off guard, a player in the triple-threat position should
move the ball, keeping the ball close to the chest and never lower than the waist.
56 Coaching Youth Basketball
Offensive Footwork
Good footwork is important for both offense and defense, but offensive players have
an advantage over defenders because they know what moves they are going to make
and when. Offensive players use footwork to fake defenders off balance, to move off
screens, to cut to the basket, to avoid charging into a defender, and to elude a blockout
when going for a rebound. We’ll explore four types of basic footwork—cuts, jump
stops, pivots, and jab steps.
When executing basic footwork correctly, a team’s offense will continue to improve;
therefore, the coach should take special note of footwork and make corrections when
necessary.
Cuts
Offensive players use cuts to change direction quickly (while staying in balance) and
“lose” their opponents in order to get open for passes or shots. Defenders will find it
difficult to keep up if they are unable to respond correctly to the cut.
A player executes a cut by planting one foot on the court at the end of a slightly
shortened stride, then pushing off that foot to shift his momentum in another direc-
tion. For example, if a player wants to cut to the right, he will first plant the left foot
(see figure 4.3a) and then push off of it. Then, he will turn the unplanted foot in the
direction he wants to go and will lead with that leg as he bursts in the new direction
(see figure 4.3b). When cutting, a player should bend the knees to lower his center of
gravity and provide explosiveness from the legs. After cutting, he should always strive
to get his lead hand up as a target for a pass. If a player is off balance when making a
cut, it is usually because of two things: The player is not low enough, and the player’s
head is not over his feet.
Three types of cuts that offensive players use to get open are V-cuts, L-cuts, and
backdoor cuts.
a b
V-Cut
A V-cut is used by an offensive player to get
open at the wing when the defensive player
has a foot and hand in the passing lane
and is trying to deny a pass to the offensive
player. The ideal place for the offensive
player to receive the ball is at the wing posi-
tion, which is even with the free-throw line
halfway between the free-throw lane and the
sideline. The V-cut should be the offensive
player’s first option in getting to this posi-
tion because it is the easiest cut to use and
the quickest method to get open. To execute
a V-cut, the offensive player moves from the
wing position and takes her defender to the
basket. She then plants the foot closest to FIGURE 4.4 V-cut.
the basket and pushes off toward the wing
position to receive the ball (see figure 4.4). The offensive player should come out
on a different line than the one she used when making her cut to
E5585/ASEP/fig the basket (hence
4.4/429487/TammyP/R1
the V-cut).
L-Cut
An L-cut is also used by an offensive player
to get open at the wing when a defender has
a foot and hand in the passing lane, trying
to deny the pass. Again, the ideal place for
the offensive player to receive the ball is at
the wing position. The L-cut is used when
the V-cut will not get the offensive player
open to catch the ball. To execute an L-cut,
the offensive player should first be in the
ready position. He moves to a spot just out-
side the free-throw lane (about even with
the middle of the lane) and then takes the
defensive player slowly to the elbow of the
free-throw line. He plants his inside foot and
crosses over with the outside foot to move
straight out to the wing to receive the ball FIGURE 4.5 L-cut.
(see figure 4.5).
E5585/ASEP/fig 4.5/429488/TammyP/R1
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Backdoor Cut
A backdoor cut is used by an offensive player
when a defender has a foot and hand in the
passing lane to deny a pass from the outside
into the wing position. This cut is used to
reduce the pressure at the wing. Because the
defender is denying the pass to the wing, the
offensive player must execute a backdoor cut
toward the basket to get open. To execute a
backdoor cut, the player should move to the
outside by taking her defensive player a step
above the three-point line. She then plants
the foot closest to the half-court line and
quickly cuts behind her defender and toward
the basket (see figure 4.6).
FIGURE 4.6 Backdoor cut.
Jump Stops
A jump stop is used to stop quickly when on the run, with or without
E5585/ASEP/fig the ball. It is a
4.6/429489/TammyP/R1
necessary maneuver almost any time a pass is received at any position on the floor.
The jump stop is particularly advantageous when a player receives a pass while facing
away from the basket in the low-post area, which is anywhere within eight feet of the
basket, because it will allow the player to use either foot as her pivot foot; this gives
the offensive player an advantage.
To jump stop, a player
on the run (see figure 4.7a)
quickly stops her body
under control by allowing
both feet to hit the floor at
the same time and assuming
the ready position, with the
feet about shoulder-width
apart, the knees flexed, and
her weight shifted slightly
forward to the balls of the
feet (see figure 4.7b). The
player’s arms should be in
a position above the waist,
ready to receive the ball,
and the head should be up
and positioned over the
a b
FIGURE 4.7 Jump stop.
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Offensive Skills 59
waist. If a player tends to lose her balance when making the jump stop, you should
teach her to shift her weight to the back of the feet, with the head back and in line
with the body (loss of balance is commonly a result of the player’s head being posi-
tioned too far forward in front of the feet).
After completing the jump stop, the player can then choose either foot as a pivot
foot, but she may not change that pivot foot while in possession of the ball (see Pivots
for more information).
Pivots
A pivot takes place when one foot is lifted off the floor while the other foot is used to
turn the body. When players receive the ball, they can use either a front or back pivot
to protect the ball from the defense, to pass to a teammate, or to make a move to the
basket. A pivot can be made while on the run with or without the ball, for example,
when performing a crossover dribble or a V-cut. A pivot can also be made when a
player is stationary, such as when a player uses it to gain an advantage.
Front Pivot
A front pivot is when the turn of the pivot moves forward. Players should use a front
pivot in situations where they are facing the basket. When a player is facing the basket,
a front pivot will allow him to keep his eyes on the basket and not turn his back to
his teammates. To execute a front pivot, the player must assume a ready position—
with the feet about shoulder-width apart and the knees bent (see figure 4.8a)—and
maintain this position throughout the pivot. The player then turns his body by lifting
one foot and moving his body forward (see figure 4.8b). The player should keep his
weight on the ball of the pivot foot; that is, the foot that remains on the court.
a b
Back Pivot
A back pivot is when the turn of the pivot moves backward. Players use a back pivot
when a defender is guarding them very closely and they cannot make the front pivot
without committing a violation or foul. Players will often use the back pivot in an
effort to avoid contact with the defensive player. To execute a back pivot, the player
must assume a ready position—with the feet about shoulder-width apart and the knees
bent (see figure 4.9a)—and maintain this position throughout the pivot. The player
takes a drop step, also called a reverse turn, by allowing his back to lead the way and
lifting one foot and then dropping it back (see figure 4.9b). The player should keep
his weight on the ball of the pivot foot (the foot that remains on the court).
Once a pivot foot is chosen, the player cannot lift or slide that foot, because doing
so would become a violation called traveling. However, when attempting a pass or
shot, the player may lift the designated pivot foot—providing the player releases the
ball before the pivot foot again hits the floor.
a b
Jab Steps
A jab step—also called a drive step—is a short, 8- to 10-inch (20 to 25 cm) step made
straight toward the defender with the nonpivot foot. A player will use a jab step to
create space between herself and the defensive player.
To execute a jab step, the player catches the ball from a teammate and immediately
assumes the triple-threat position and squares up to the basket (see figure 4.10a). The
player’s weight should be on the pivot foot, and the player takes a short step directly
at the defensive player with the other foot (see figure 4.10b).
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Offensive Skills 61
a b
Dribbling
Simply stated, dribbling is used to maintain possession of the ball while moving by
bouncing the ball on the floor. At the start of the dribble, the ball must leave the hand
before the player lifts her pivot foot from the floor (as discussed in Pivots on page
59), and the player may not touch the ball simultaneously with both hands while
dribbling or allow it to come to a rest in her hand.
Dribbling is an integral part of the sport of basketball and is vital to individual and
team play; however, it is also the most misused fundamental skill in the game. Exces-
sive dribbling with no purpose can quickly destroy teamwork and the morale of your
team. For example, if a player dribbles too much, teammates will tend not to move
or react, making the defense’s job much easier. When learning the skill of dribbling,
young players must first understand that all dribbling must have a purpose, such as to
advance the ball up the court or to the basket, or to make the passing angle better to
get a pass to an open teammate. Players must also keep their dribble in motion until
a shot or pass is available; picking up—or “killing”—the dribble in a poor position
without an option of a pass or a shot often results in a turnover.
COACHING TIP When dribbling, players should strive to stay in the middle
of the court and stay away from the sidelines and corners. It is much more
difficult for the defense to trap or double-team a dribbler in the middle of
the floor. Players should visualize the sideline as another defender and should
continually work to stay away from it.
When dribbling, your players should first maintain the ready position, keeping the
knees bent and the rear down, and establish a feel for the ball with the pads of the
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62 Coaching Youth Basketball
Dribbling Don’ts
Dribbling can be a very effective weapon to use in many situations, but as we have
learned, it is often an overused offensive skill. Following are a few key “don’ts” to
teach your players:
• Don’t dribble with the head down. When players dribble with their head
down, they are not able to see teammates who are open for a pass.
• Don’t always use the same hand when dribbling. Players should be able to
dribble with either hand.
• Don’t dribble the ball out from the body in traffic because this will make it
much more difficult to protect the ball from defensive players.
• Don’t automatically start dribbling after receiving a pass. After receiving the
pass, players should first square up to the basket in a triple-threat position
and look to see what shooting or passing options are available to them.
• Don’t pick up or stop the dribble until a clear shot or pass option becomes
available.
• Don’t dribble into a crowd—the ball is more likely to be stolen.
• Don’t try to get fancy when good fundamental dribbling will do the job.
• Don’t hesitate. Players should be assertive and confident when dribbling
the ball.
Offensive Skills 63
Coaches should help players learn at a young age how to dribble with both hands.
The ability to dribble with the weak hand as well as the strong hand is one key in
advancing a player’s skill level. When a player can move effectively in either direc-
tion with a dribble, this forces the defender to play in a more squared up position to
the dribbler and allows the offensive player more freedom to go in either direction.
Young players should also work on their ability to change speed and direction while
dribbling, because this makes it more difficult for the defender to anticipate the
offensive player’s next move.
Players can use many types of dribbles; however, we’re going to take a look at two
of the most common dribbles that are used in youth basketball—the power dribble
and the crossover dribble. We also discuss dribbling techniques that players should
use when driving to the basket.
Power Dribble
A power dribble is a hard dribble that
allows the player to make a move in a
close space and free himself from tight
defense. The power dribble is most
often used on a drive to the basket,
but it can also be used to get out of a
congested area, such as when a player
secures a rebound but is surrounded
by defenders with no open teammate
to pass to.
The power dribble calls on many of
the same fundamentals as described
previously for dribbling, but it com-
bines them with an explosive first step
toward the basket or in the direction
the player is moving. The ball is put
down hard on the floor, almost as if
it is being thrown (see figure 4.12), as
the offensive player takes several quick
FIGURE 4.12 Power dribble.
steps with the dribble, typically to the
left or right of the defensive player.
As with all dribbles, players should be taught to keep the head up and “see the
rim” so that they are aware of what is happening on the court. Additionally, the player
should dribble off the finger pads with fingertip control, flexing the wrist and fingers
to impart force to the ball without pumping the arm.
64 Coaching Youth Basketball
Crossover Dribble
The crossover dribble is a type of dribble where the dribbler actually crosses the ball in
front of the defensive player in order to make a change in direction (left or right), typi-
cally from the strong hand to the weak hand. A player should use a crossover dribble
when overplayed by the defender, meaning that the defender is trying to restrict the
direction that the offensive player may go. The crossover dribble is used in the open
court on a fast break or to create space between the dribbler and the defender for a
drive to the basket or for a better shot or pass.
To execute the crossover dribble, the player should first plant the foot on the side
of the body that he is dribbling on (see figure 4.13a). The player then crosses the ball
in front, switching the dribble from one hand to the other on the bounce (see figure
4.13b), while crossing the leg over in front of the defender in the direction that he
wants to go (see figure 4.13c). After changing direction, the player should remember
to get his nondribbling hand up for protection.
a b c
a b
Passing
Effective passing is the key to moving the ball into position to take high-percentage
shots. Players pass the ball to maintain possession and to create scoring opportuni-
ties. Passes should usually be short and crisp, and they should arrive above the waist
and within easy reach of the receiver. Long or slow passes are likely to be stolen, and
players should avoid throwing too hard or using passes that are difficult to control.
Additionally, if possible, passes should be thrown to the receiver’s side that is farthest
from the defender.
We’ll take a closer look at three types of passes: chest pass, bounce pass, and over-
head pass.
COACHING TIP Teach your players that a pass travels much faster than a
dribble, so before dribbling, a player should always first look for an oppor-
tunity to pass to an open teammate.
Chest Pass
The chest pass is made when the ball is thrown with two hands from the passer’s
chest area to the receiver’s chest area. Chest passes are used often because they can
be made quickly and accurately from most positions on the floor.
To execute the chest pass, the player should begin in the ready position and step
toward the target, extending a leg, the back, and the arms, to initiate the pass (see
figure 4.15a on page 66). The pass should be started with the elbows in, and then
the wrists and fingers should be forced through the ball, releasing it off the first and
second fingers of both hands to give the ball backspin and direction. To get good
backspin on the ball, the player should follow through with the fingers pointed at
the target, palms facing out, and with the thumb of both hands pointed down (see
figure 4.15b on page 66).
66 Coaching Youth Basketball
COACHING TIP Although all passers need to see their targets, more
advanced players should practice seeing their targets without looking at
them, by looking or faking away before passing. This will help the passer
better conceal where she intends to pass the ball.
Bounce Pass
It is sometimes easier for a passer to get the ball to a teammate by bouncing the ball
once on the court before it reaches the receiver. For example, if a defender is guarding
a player with both hands overhead, this may prevent a pass from being made through
the air to a teammate. Players should use bounce passes when they are closely guarded
and do not have the space to extend their arms for a chest pass.
Offensive Skills 67
To execute the bounce pass, the player should first assume the triple-threat position,
with the head up and with the ball held in both hands toward one hip to protect the
ball from the defender. The player should step toward the target (see figure 4.16a)
and snap the thumbs down and together on the release (as shown in figure 4.16b)
to impart backspin on the ball, which will slow the pass down a little as it hits the
floor. The player should make the pass at waist level and aim to bounce the ball on
the court about two-thirds of the way between herself and the receiver so that the
receiver is able to catch it at waist level.
Overhead Pass
An overhead pass is used when a player is closely guarded and forced to pass over
a defender—for example, when making an outlet pass to start a fast break or a lob
pass to a player cutting backdoor to the basket. The overhead pass is also an option
for feeding the low post.
To execute the overhead pass, the player should start in the triple-threat position,
holding the ball above the forehead with the elbows in and flexed at about 90 degrees
(see figure 4.17a). The player should be careful not to bring the ball back behind
the head, because from this position, it takes longer to make the pass, and it is easier
for a defender to come in from behind and make a steal. The player then steps in
the direction of the target and extends the legs and back, quickly passing the ball by
extending the arms, flexing the wrists and fingers, and releasing the ball off the first
and second fingers of both hands. The player follows through with the fingers point-
ing at the target and the palms facing down (see figure 4.17b).
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Offensive Skills 69
Catching
Even the best passes are of little value if they aren’t caught, and sloppy receiving tech-
nique is often the cause of turnovers and missed scoring opportunities.
To receive a pass properly, the player should first show a target to the passer by
putting an arm up or out to the side and should call for the ball (see figure 4.18a).
She should then move to meet the pass—ideally stepping toward the ball, not away—
and watch the ball into her hands (see figure 4.18b). The player’s hands should be
relaxed—with palms facing the passer and thumbs together in a W position—and
should “give” with the ball as it is caught.
When possible, players should come to a jump stop after receiving a pass; their
feet should be positioned shoulder-width apart in triple-threat position. From this
position, players should pivot to face the basket, looking for an open teammate, a
shot, or a lane to dribble the ball to the basket.
Shooting
Most players love the chance to put the basketball through the hoop and will be
highly motivated to learn proper shooting technique. However, many players spend
hours shooting the basketball but never become very good shooters because they
practice shots that they never take in game competition. After your players learn the
fundamentals of the shot, you should make sure that they practice shooting under
game conditions.
Players should first learn how to select high-percentage shots only—in other words,
shots that are likely to go in. Obviously, the closer the player is to the basket when
the shot is attempted, the better the chance that the shot will go in. Other factors
that determine a high-percentage shot include the defensive pressure, the position of
the shooter, the team offense, and the time and score of the game. High-percentage
opportunities for a shot also vary depending on the player’s shooting skill and the
position that the player plays on the team.
When shooting, players should also learn to focus on a specific target, usually the
rim or backboard. The middle of the rim should be the target for most shots, but
when players are at a 30- to 60-degree angle from the hoop, they should sight the
corner of the square on the backboard for a bank shot. If the angle is correct, using
the backboard will help the ball go into the basket.
Players can shoot the ball in a variety of ways, including set and jump shots, free
throws, layups, and shooting off a dribble.
Set Shots
Set shots are shots taken without a jump during the shot, such as the type of shot
used for free throws. A jump shot, as the name implies, is a shot taken using a jump
during the shot (see page 72). Although the most common shot at higher levels of
play is the jump shot, young players who lack the leg strength and coordination to
spring from the floor while shooting will more often shoot set shots.
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Offensive Skills 71
COACHING TIP Teach younger players the mechanics of the set shot first,
and they will be able to advance to the jump shot as they increase their
strength and improve their coordination.
When executing the set shot, players should first square up to the basket, with the
foot on the shooting-hand side positioned up to 6 inches (15 cm) in front of the
other foot, creating a comfortable, balanced base of support. The ball should lie on
the finger pads of each hand, with the shooting hand behind and slightly underneath
the ball and with the nonshooting hand balancing the ball from the side (see figure
4.19a). The player then bends the knees to get momentum for the shot—using the
legs, not the arms, for power; at the same time, the player bends the shooting-arm
elbow to approximately a 90-degree angle, keeping the forearm perpendicular to the
floor and in front of the cocked wrist as the ball is brought up to the shooting posi-
tion above the forehead (see figure 4.19b). As the legs extend, the player releases the
ball by extending the elbow, bringing the wrist forward, and moving the fingers of
the shooting hand up and through the ball. The player should follow through after
the release by extending the shooting arm, dropping the wrist, and pointing the index
finger of the shooting hand directly at the basket; the thumb on the shooting hand
ends in the down position after the shot (see figure 4.19c).
a b c
For a set shot, players should understand that the nonshooting arm and hand should
maintain their supportive position on the side of the ball until after the release—the
nonshooting hand should not be used to help push the ball to the basket. To verify
proper positioning of the nonshooting hand, ensure that the thumb of the nonshoot-
ing hand is pointed back to the ear and not at the basket.
Jump Shots
A jump shot is similar to the set shot except that the player aligns the ball higher at
the point of release and shoots after jumping, rather than shooting with the simul-
taneous extension of the legs while on the floor. Also, because the player jumps first
and then shoots, the upper body, arm, wrist, and fingers must generate more force.
When a player is executing a jump shot, the movement above the waist is similar
to that of the set shot. The shooting hand should be positioned behind the ball, with
the elbow in line with the basket, and the nonshooting hand should be positioned to
the side of the ball (see figure 4.20a). For the jump shot, however, the player should
jump straight up off both feet—fully extending the ankles, knees, back, and shoul-
ders—and should take the shot just before reaching the peak of the jump (see figure
4.20b). For a jump shot, the ball must be put into motion as the player is jumping in
order to impart that power onto the ball. If a player releases the ball too late, the shot
will most likely be short. The player should follow through on the jump shot with
the shooting arm extended and the nonshooting hand in position with the thumb
pointing back toward the ear (see figure 4.20c).
a b c
The height of the player’s jump depends on the range of the shot. On shots close
to the basket when the player is closely guarded, she will have to jump higher than
her defenders. On longer-range jump shots, she will usually have more time and
defenders are not quite as close; therefore, the player won’t have to jump as high for
these shots. When using a jump shot, however, more force from the legs should be
used for shooting the ball rather than for jumping high. Balance and control are more
important than gaining maximum height on a jump.
Free Throws
Although the mechanics of a free throw are similar to a set shot (see figure 4.19 on
page 71), free-throw shooting requires a great deal of concentration because the
shooter is by himself at the free-throw line. Success in free-throw shooting largely
depends on the player’s ability to be relaxed and confident in order to concentrate
fully on the shots being taken.
Establishing a consistent rhythm and a set routine will help players achieve this
relaxation and confidence. A routine, for example, can include dribbling a set number
of times; checking mechanics; breathing deeply and exhaling fully; consciously relaxing
the shoulders, arms, hands, and fingers; letting them drop and loosen; and so forth.
Players may also use visualization techniques to mentally practice shooting the free
throw and to focus on positive thoughts, such as I’m a good shooter and “seeing” the
ball going through the basket.
Layups
The highest-percentage shot—and therefore the most desirable—is a layup. A layup
is a one-handed shot taken within three feet of the basket. A layup is typically shot
using the hand farthest from the basket in an effort to protect the ball from defenders.
Teach players to use their left hand when shooting layups from the left side of the
basket and their right hand when shooting from the right side of the basket.
When executing a layup, the player begins by striding from a 45- to 60-degree
angle to the hoop and then planting the foot opposite the shooting hand (see figure
4.21a on page 74). The player explodes off the planted foot straight up into the air
(see figure 4.21b). At the top of the jump, the player releases the ball by bringing the
shooting hand, which is underneath the ball and near the shoulder, straight up toward
a b c
the basket (see figure 4.21c). As in the set shot, the index finger of the shooting hand
should be pointed directly at the basket or the appropriate spot on the backboard.
When shooting a layup, the player should aim to shoot high off the backboard so
that the ball drops in the basket. This way, even if the player is fouled on the shot,
the ball will have a chance to go in.
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Offensive Skills 75
up in front of her shooting knee using the strong-side hand; the nonshooting hand
will be positioned on the side of the ball for the shot (see figure 4.22c). When a
player is dribbling to his weak-hand side (see figure 4.23a), he will pick the ball up
off the last dribble (see figure 4.23b) with the weak-side hand and bring the ball to
the shooting hand for the shot (see figure 4.23c).
a b c
a b c
Offensive Rebounding
An offensive rebound is a rebound secured by the offensive team when one of its
own players misses a shot. Successful offensive rebounding by your players adds
greatly to your team’s chances to score. Possession of the ball comes more often from
missed shots than any other way, and a team that can control the backboard usually
controls the game. More than any other basic basketball skill, the success of offensive
rebounding relies largely on players’ desire and courage. Good rebounders must be
able to anticipate missed shots and determine how hard or how soft, and to what
side of the rim, the ball will rebound. They must also know where their opponents
are at all times.
When preparing to rebound a ball, the offensive player should be in the ready posi-
tion with the hands above the shoulders (see figure 4.24a) so that she can achieve
maximum height on her jump to go after the ball. The hands and arms need to be
fully extended so the player gets the ball at the peak of her jump instead of allowing
the ball to come down to the player. A player should catch the rebound firmly with
both hands (see figure 4.24b), and after controlling a rebound, the player should keep
the ball at chin level with the elbows out (see figure 4.24c). The player must protect
the ball while maintaining the ready position with the ball at the chin and the elbows
out, but at the same time the player must avoid swinging the elbows to draw a foul.
a b c
5 Offensive Tactics
Once your players understand and can properly execute the individual offen-
sive technical skills, they can begin putting them together into offensive tactics. As
you probably already know, the primary offensive objective in basketball is to move
the ball effectively so that you can score. A secondary goal, then, is to maintain ball
possession so that the opposing team cannot score. The following tactics will help
your team accomplish these goals.
Jump Balls
The jump ball occurs when both teams have equal control of the ball, as in the
start of the game or overtime periods. How players are positioned for a jump ball
depends on whether your team has the better chance of controlling the tip—that
is, winning the jump ball. If the player jumping for you has the advantage, your
team should align in an offensive formation and attempt to score off the play. If,
however, it appears that the opposing team will gain possession, a defensive setup
is appropriate. The jumper should tip the ball to an open spot where two teammates
are next to each other without an opponent in between.
78
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Offensive Skills 79
Against Man-to-Man 2
Defense
Against man-to-man defense, the most
important thing for your players to learn is
4
proper spacing so that the defenders cannot
easily double-team the offensive player with
the ball (see Creating Passing Lanes on page 1
80 for more information). For youth play-
ers, an offensive set that works well against 5
man-to-man defense is one where the point
guard (1) leads the attack with the wings
(2 and 3) stationed at the free-throw line
3
extended—approximately 17 feet from the
basket—and the two post players (4 and 5)
positioned on the free-throw line blocks (see FIGURE 5.1 Offensive set against a
figure 5.1). When the ball is passed to a wing, man-to-man defense.
the point guard screens away for the other E5585/ASEP/fig5.1/429545/TammyP/R3-alw
wing, and a post player screens away for the opposite post player. At times, the point
guard may cut to the basket instead of setting the screen; when this happens, to regain
court balance, the opposite wing will fill the front spot. The post players may also
step out to the wing positions to set a ball screen and create a two-man pick-and-roll.
2
3
1
4 1
5
5
3 4 2
a b
E5585/ASEP/fig5.2a/429546/TammyP/R1 E5585/ASEP/fig5.2b/429547/TammyP/R1
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offensive set to use would be a 1-3-1 set with a point guard (1), two wings (2 and 3),
a high-post player (4), and a low-post player (5). When facing a 1-3-1 zone defense
(see figure 5.2b on page 79), you should use a 2-1-2 offensive set with two guards (1
and 2), two forwards (3 and 4), and a post player (5) in the middle. In a 2-1-2, the
offense plays in the gaps of the zone defense.
E5585/ASEP/fig 5.4/429549/TammyP/R3-alw
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Offensive Tactics 81
Additionally, players must be aware that they shouldn’t stay in the post area (high,
mid, or low post) for more than three counts. A violation will occur after three sec-
onds in the lane, and the middle area will get congested if the player continues to go
into the post areas.
E5585/ASEP/fig 5.6/429551/TammyP/R2-alw
82 Coaching Youth Basketball
When setting a screen, the player should use a wide two-footed jump stop (see
page 58 of chapter 4) to avoid an illegal moving screen. The player should stand erect
with the feet planted shoulder-width apart and the arms down in front or crossed
at the chest (see figure 5.7a). The screener should keep the arms and knees in as the
defender fights through. The cutter—the player for whom the screen is set—should
cut close to the screener (see figure 5.7b) and actually brush the screener on the way
by. When playing against a good defensive team, the cutter may be covered because
defensive players will switch when a screen is set. But the screener may often be open
to receive a pass after setting the screen.
a b
Offensive Tactics 83
player in possession of the ball turns to the outside of the court and looks for a guard
to pass to. When the guard receives the ball, he immediately advances the ball down-
court using a dribble or another pass. If the rebounder is trapped or is in a congested
area and unable to make the outlet pass, he can use one or two power dribbles up the
middle and then look to pass. A point guard who sees that the rebounder is unable
to make the outlet pass should come back to the rebounder to receive a short pass
or handoff. The player who receives the pass will then be responsible for moving the
ball to the middle of the court by either passing or dribbling. Other teammates will
fill the lanes on either side as they proceed down the court. When the ball reaches the
middle, the player with the ball will want to get to the free-throw line under control
before passing to either lane for a shot or short drive (see figure 5.8).
Players should stay spread out and run at top speed under control during the fast
break. The last two players down the floor are called trailers and are typically the
bigger forward and the center (the 4 and 5 positions). They cut directly to the blocks
on either side, looking for a pass from one of the outside lanes. Trailers often get
passes on the blocks from the right- or left-lane cutters when the defense moves out
to cover them on the wings.
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84 Coaching Youth Basketball
Give-and-Go
The give-and-go is the most basic play in
basketball and exemplifies what team play
is all about. The name is derived from the
action where one player gives (passes) the
ball to a teammate and goes (cuts) to the
basket, looking to receive a return pass for a
layup (see figure 5.9 for an example of the
movement made for a give-and-go play). By
passing the ball and then moving without
it, the player creates an opportunity to score
on a return pass. If the player does not get
open on the cut, the movement at least gives
the teammate a better opportunity to initi-
ate a one-on-one move, because the cutter’s
defender will be in a less advantageous posi-
tion to give defensive help. FIGURE 5.9 Give-and-go.
When a player is positioned at the point,
she should start the give-and-go at least a step above the free-throw circle. When she
is on the wing, she should start the give-and-go a E5585/ASEP/fig
step above the foul line extended.
5.9/429555/TammyP/R2-alw
The player initiates the give-and-go with a pass and then reads the defender’s posi-
tion before cutting to the basket. If the defender moves with the passer, continuing
to guard closely, the passer should simply make a hard cut to the basket. However,
if the defender drops off, moving toward the ball on the pass, the passer should set
the defender up with a fake before cutting. The passer should fake by taking a step or
two away from the ball, and then, as the defender moves with the passer, the passer
should make a sharp cut in front of the defender toward the basket. The passer can
also fake by taking a step or two toward the ball, then make a sharp cut behind the
defender. This is the backdoor cut, which was discussed previously on page 58 of
chapter 4. The key is for players to read their defenders to know which type of cut
will be most effective (see Cuts on page 56 of chapter 4).
Offensive Tactics 85
Pick-and-Roll
The pick-and-roll is another basic play whose
name, like that of the give-and-go, comes
from the action of the play. A player sets a
pick (screen) for a teammate, who dribbles
by it for an outside shot or a drive. The
screener then rolls toward the basket, look-
ing for a pass from the dribbler for a layup
(see figure 5.10 for the movement made for
a pick-and-roll play).
The player with the ball must wait until
a legal pick is set before she starts the
dribble. She then dribbles her defender into
the screen that her teammate has set. The
screener turns so she can see the dribbler
and may receive a pass. The dribbler should
take at least two dribbles beyond the screen FIGURE 5.10 Pick-and-roll.
to create space for the pass to the screener,
who rolls to the basket.
E5585/ASEP/fig 5.10/429556/TammyP/R2-alw
COACHING TIP After making a roll or cut, players should work to get their
lead hand up for a target. This will help the passer identify where the ball
should be passed. It also helps the passer know that players are looking to
receive the ball as they are cutting to the basket.
Inbounds Plays
Inbounds plays are used to get the ball into the playing area from out of bounds—for
example, after a turnover, after a made basket, or when the other team touches the ball
last before it goes out of bounds. The primary goal of your inbounds plays should be
to get the ball inbounds safely, to score off the inbounds play, or both.
Design most of your inbounds plays to create easy scoring opportunities when your
team puts the ball in play from underneath your basket, but keep the plays simple
and limit them to just a few. The key is to always have a good passer inbound the ball
and for the rest of the team to cut hard to their designated spots.
COACHING TIP When creating inbounds plays for your team, consider
aligning players in the same manner for each play so that your players aren’t
confused about where to position themselves and the defense isn’t tipped
off by a change in formation.
86 Coaching Youth Basketball
Types of Offenses
When planning an offense that best suits the needs of the team, coaches must take
into consideration their players’ skill level, size, quickness, maturity level, and desire
compared to other players.
Basic Offenses
For the team’s main offense, the coach should choose an offense that is very simple
and involves good court spacing. For example, the offense can use a set with a point
guard, two wings, and two posts (1-2-2) or a set with a point guard, two wings, a high
post, and a low post (1-3-1). Another typical set includes two guards, two wings, and
one post player (2-2-1). From all of these sets and the others discussed in this section,
the players can set screens and run give-and-go plays.
Fast Break Offense
If the team is quick and small, the fast break offense would be a good option as the
initial offense, enabling the team to try to score quickly against teams that are slower.
In this offense, the team should try to use the fast break (see page 82) off turnovers
and blocked shots with the goal of getting an easy basket. If you want to be a fast-
breaking offensive team, you must spend time in practice working on the concepts
of filling the lanes and getting the ball up the court as quickly as possible, which
involves using the pass rather than the dribble.
5-Out Offense
Regardless of whether you are a fast-breaking
team or one that is slower and works to set
up the half-court offense, you will need to
decide what works best in the half court for
your team. A smaller, quicker team will want
to spread the court and create opportuni-
ties for drives to the basket. A 5-out offense
allows for good spacing that will be effective
for such drives. The 5-out offense is consid-
ered a spread offense in which the middle of
the court is open. This offense is a 1-2-2 set
with the two baseline players positioned 12
to 15 feet from the basket (see figure 5.11).
E5585/ASEP/fig 5.11/429557/TammyP/R1
Offensive Tactics 87
1-4 Offense
In addition to the 5-out offense, a 1-4 set can
be quite effective for a fast but smaller team.
This offense includes a point guard along
with four players across the free-throw line
and free-throw line extended—two wings
and one post player at each of the free-throw
elbows (see figure 5.12). Again, the spacing
is away from the basket, which allows for
open cuts to the basket and screens by the
post players on the ball.
Double Low-Post Offense
If you have players with some size on your
team, you may want to look for more of a
power game, such as a double low-post set
with three perimeter players. In the double FIGURE 5.12 1-4 offensive setup.
low-post offense, two players are posting
up on each of the low-post blocks (see figure 5.13). This power offense is great for
teams with two big players. By having your players E5585/ASEP/fig
in the low post set screens for one
5.12/429558/TammyP/R1
another, this offense allows your big players to stay near the basket for good low-post
shots and good rebounding position.
1-3-1 Offense
A 1-3-1 set is also a good combination for teams with two good post players. In this
offense, one player is positioned at the high post and one at the low post; two wings
and a point guard are also included (see figure 5.14). A big player who is also a good
passer is great for the high-post position.
Zone Offense
The zone offense is often overlooked; how-
ever, teams should practice and drill their
zone offense similar to their man-to-man
offenses. The best type of offense to play
against a zone is one that is similar to your
team’s man-to-man offense and has many
of the same patterns. However, attacking
the zone is somewhat different in that the
players need to understand gaps in the zone
and how to attack these gaps.
Most teams play a 2-3 zone defense.
Against this type of zone, your players should
be positioned in the gaps of the zone, with a
point guard, two wings, a high-post player,
and a low-post player (see figure 5.15). This
will force the defenders to decide who to FIGURE 5.15 Zone offensive setup.
guard and will create some confusion for
them.
A fast-breaking team has some advantage when playing against
E5585/ASEP/fig a zone defense,
5.15/429561/TammyP/R1
because the quicker the ball can be advanced, the more difficult it is for the zone to
set up and defend the fast break. This is another reason why the fast break should be
used to some extent by all teams.
Whatever type of offense you decide on, you must spend time working on it in
practice so the players can run your sets without thinking too much. When the play-
ers are thinking too much, this slows them down and does not allow them to run
the offense easily. If you have too many sets and play calls, this will not allow the
players to learn how to play the game. Once your basic offense is established, have
the players spend time practicing screening for teammates and reading and reacting
to the defense. This teaches the players how to play the game with some freedom.
www.Ebook777.com
Offensive Tactics 89
Anytime your opponents use a zone press at any level on the court—full, half, or
three-quarter court—your players should use an offensive set that enables them to
get the ball in the middle of the court. This can be done by placing a player in the
middle of the press to start with or by having a player cut to the middle of the press
from the weak side. Once the ball gets to the middle of the court, the offense should
attack the defense by dribbling the ball to the basket; an offensive player should be
on each side of the basket to create good passing situations.
Special Offenses
As a coach, you must also have some special offenses available when needed. These
include last-second shot offenses from full, half, and quarter court; a delay offense
when ahead in the last minutes of the game; and quick-hitter offenses for three-point
shots or two-point shots.
These special offenses need to be practiced each week so the players know what to
run in key situations. Working on these special offenses will give your players confi-
dence; the players will know that they are well prepared for any situation that may
arise during the game.
6 Offensive Drills
The following offensive drills can be used to help players develop the skills
and tactics that will enable them to become better on the offensive end of the court.
Although most of the drills emphasize one or two main goals, players should be
developing several offensive skills at the same time. For example, although shooting
may be emphasized in one drill, the coach should also give attention to passing or
dribbling in the same drill. In this way, players will get the most out of each drill
they perform.
For access to some of these drills online, visit the following website: www.Human
Kinetics.com/CoachingYouthBasketball5E-OffensiveDrills. Such drills are indicated
by this symbol in the outside margin of the text:
Additional offensive drills are provided in chapters 10 to 14; refer to the practice
sessions there for even more options.
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OFFENSIVE SKILLS
Goal To learn how to make proper jump stops without traveling after running.
Description Players divide into four groups and line up along the baseline. When
the coach blows the whistle, the first players in line sprint forward. The coach blows
a second whistle (after approximately five or six steps by the players), and the play-
ers use a jump stop to stop quickly with both feet simultaneously hitting the floor.
The coach blows another whistle, and the next players in line begin. Repeat in this
manner until all players have reached the opposite baseline. This drill can also be
done with the players performing forward and reverse pivots, rebounding technique
without the ball, jump shots without the ball, or imaginary tipping.
Variations
• Place a cone on the floor to indicate where the players should execute the
jump stop.
• Have each player use a ball and perform the jump stop after dribbling.
➤ DRIBBLE–PIVOT–PASS
Goal To learn to execute a jump stop and pivot correctly without traveling.
Description Players divide into four groups and line up along the sideline. The first
players in line each have a ball, and on the coach’s command, they move forward,
dribbling three times, and jump stop. After the jump stop, the players execute a
reverse pivot (a front pivot may also be used), pass the ball to the next player in line,
and return to the end of the line. Repeat until all players have had a turn.
Use this drill to work on passing as well. The pass back to the next player in line
can be a chest pass, bounce pass, two-hand overhead pass, step-out pass (the player
steps out to avoid the imaginary defensive player), or step-through pass (the player
steps out, fakes a pass, and then crosses over with the same leg to make a pass on
the opposite side from which he originally stepped out).
Variations
• Place a cone on the floor to indicate where the player should dribble and
perform the pivot.
• Add a pass fake after the pivot and before the player makes the pass to the
next player in line.
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OFFENSIVE SKILLS
➤ JAB STEPPING
Goal To learn how to perform a jab step to create space between the offensive
and defensive player.
Description Players divide into three groups and line up at the top of the key. The
first players in line each have a ball, and on the coach’s command, they spin the
ball out 3 or 4 feet (91 or 122 cm) in front of them. The players take their first step
with the nonshooting foot, which will be the pivot foot, to grab the ball, and with
the shooting foot, they take a jab step. After the jab step, the players shoot the
ball, rebound it, and pass it to the next player in their lines. Repeat until all players
have had a turn.
Variations
• Have the players perform the jab steps without the ball to learn the proper
footwork before adding the ball.
• Add a defender to the drill so the offensive player must perform the jab step
in a live situation.
➤ PARTNER PASSING
Goal To learn the correct techniques for passing and catching the ball.
Description Players divide into groups of two and position anywhere on the court,
12 to 15 feet (3.6 to 4.5 m) apart and facing each other. Each pair of players has a
ball, and the players pass back and forth to their partner, using proper technique.
The coach specifies the type of passes to be made (chest, bounce, or overhead).
Continue for 5 to 10 minutes, depending on the age group.
Variations
• Start with the players closer together (6 to 8 feet [183 to 244 cm] apart) so the
passes are easier to pass and catch.
• Have the players perform the drill with the weak hand only. To make the drill more
competitive, you can also add one or two stationary dribbles before each pass.
➤ DRIBBLING LINES
Goal To learn the various dribbling techniques that are necessary to advance the
ball against defensive players.
Description Players divide into eight groups and line up across from each other,
four lines on each side, along the sidelines on both sides of the court. The first
players in each line have a ball, and on the coach’s command, they dribble forward
toward the middle of the court, using a type of dribble specified by the coach (see
the upcoming list). When the players meet in the middle, they execute a crossover
dribble (or another dribble specified by the coach) and continue to the opposite
sideline, giving the ball to the next player in line. Repeat until all players have had
a turn.
In addition to the crossover dribble (see page 64), the players should work on
the following dribbles:
• Power dribble (see page 63)
• Speed dribble (the player dribbles as fast as he can without losing control of
the ball)
• Control dribble (the player dribbles deliberately under control)
• Hesitation dribble (the player advances forward with a speed dribble, then
takes one dribble backward before advancing forward again)
• A combination of the various types of dribbles
Variations
• Place cones where the players should perform each specified dribble, such as
the crossover.
• Add a defender so the drill becomes more gamelike.
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E5585/ASEP/fig 6.1/429569/TammyP/R1
OFFENSIVE SKILLS
➤ TWO-BALL SHOOTING
Goal To learn to shoot the ball after moving to a spot and squaring up to face
the basket.
Description Players line up in two groups at the top of the key on both ends of the
court. The second and third players in line each have a ball. The first player in line
runs and touches the baseline and then moves to an appropriate place (the coach
specifies the type of shot to be made) in order to receive a pass from the second
player in line. The player catches the pass, pivots, and shoots the ball using proper
form. The player rebounds his own shot, takes a position at the end of the line, and
passes the ball up the line. The second player in line, who made the pass previously,
now runs to the baseline and moves to an appropriate place in order to receive a
pass from the third player in line. Repeat in this manner for 5 to 10 minutes or until
all players in line have executed a shot. Make sure the players take shots within
their range. Also, remind the players to keep all 10 toes pointed toward the basket.
Variations
• Do not use a ball to start the drill; have each player shoot an imaginary ball
after performing the movement.
• Have the players take one dribble either right or left before the shot.
E5585/ASEP/fig 6.2/429572/TammyP/R3-alw
94
OFFENSIVE SKILLS
➤ TWO-BALL CUTTING
Goal To practice making cuts to get open to receive a pass and then making a
move to score.
Description Players line up in groups of five at the top of the key on both ends of
the court. The second and third players in line each have a ball. The first player in
line executes a cut (V-cut, L-cut, or backdoor cut) to get the ball, which the second
player in line will pass. Once the player receives the pass, he turns and shoots. He
then rebounds his own shot, takes a position at the end of the line, and passes
the ball up the line. The second player in line, who made the pass previously, now
acts as the cutter and executes a cut to get the ball, which the third player in line
will pass. Repeat in this manner for 5 to 10 minutes or until all players in line have
executed a cut.
Variations
• Have each player begin with the V-cut, followed by the L-cut, and then the
backdoor cut. Perform the drill from the left side and then from the right side
of the court.
• Ask each player to perform various moves off the cut—for example, executing
a crossover dribble before the shot after catching the pass off the V-cut.
E5585/ASEP/fig 6.3/429562/TammyP/R1
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OFFENSIVE SKILLS
➤ OFFENSIVE REBOUNDING
Goal To learn how to get into position and grab an offensive rebound.
Description Players line up in a single-file line at the block on one side of the basket.
The coach takes a shot, and the first player in line executes a V-cut or spin move to
get into the proper position to rebound the ball at the basket. (The coach should take
shots from different areas of the court to practice the rebounds for different types
of shots.) Once the player gets the rebound, she passes the ball back to the coach
and takes a position at the end of the line. Repeat until all players have had a turn.
Variations
• Have the players perform the offensive rebounding footwork without a shot.
• Add a defensive player to the drill.
➤ ON THE LINE
➤ FULL-COURT LAYUPS
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OFFENSIVE SKILLS
Variations
• Ask the players to speed dribble from half-court to the basket. In this variation,
the player shooting the layup will rebound his own ball, giving it to the next
player in line without one.
• Have players perform a left-handed speed dribble for a left-handed layup.
➤ FULL-COURT JUMPERS
E5585/ASEP/fig 6.4/429575/TammyP/R1
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OFFENSIVE SKILLS
➤ FIVE BALL
Goal To learn how to catch the ball on the move and come to a stop to shoot.
Description Divide players into four groups, with one group in each corner of
the court. On one end of the court, the first player in each group has a ball. On the
opposite end of the court, one player is positioned with a ball under, or just in front
of, the basket in between the two groups; from this end of the court, three players
make two passes while moving down the court for a layup at the opposite end.
The third player and the passer will then each receive a ball from the corners at the
opposite end for a jump shot. The player making the layup will grab his ball from
the net, turn, and pass in the opposite direction to one of the two corner players
who made passes for jumpers. These three players then travel to the opposite end,
making two passes for a layup along with two jump shots, and the drill continues. For
older age groups, start with a goal of 20 to 25 baskets in one minute; for younger
players, adjust the goal to 10 to 12 baskets.
Variations
• Allow players to dribble the ball several times before passing to a teammate
for the layup.
• Ask players to add a dribble to either the right or the left before each jump shot.
E5585/ASEP/fig 6.5/429576/TammyP/R1
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OFFENSIVE SKILLS
➤ PERFECT LAYUPS
Goal To learn how to pass the ball while moving and to practice making layups.
Description Begin with three lines of players along the baseline. The first player in
the left line should have a ball (alternatively, the line on the right can begin with the
ball). The first three players move down the court while passing the ball. The player
on the left passes to the player in the middle, who passes back to the player on the
left; then, the player on the left once more passes to the player in the middle, who
this time makes a bounce pass to the player on the right for a layup. The player on
the left rebounds the ball and makes a two-hand overhead outlet pass to the middle
player, who has moved to the side of the player making the layup. This player con-
tinues the other way, making a baseball pass back to the next person in the right
line, who continues the drill. For older players, the goal is to make 25 points in one
minute; players get 2 points for a perfect layup (meaning the ball does not touch
the rim) and 1 point for a made layup. For younger players, adjust the goal to 10
to 12 points.
Variations
• Use only one ball to start the drill and add a second ball later.
• Ask the players to use bounce passes instead of chest passes.
E5585/ASEP/fig 6.6/429577/TammyP/R2-alw
99
OFFENSIVE TACTICS
➤ TWO-STEPPIN’
Goal To use pivots, drop steps, and jab steps to get free for shots.
Description Play 3v3 in either the full or half court depending on the age group.
When a player on the wing receives a pass, the player does either of the following:
1. Dribbles to the defender, stops, pivots, and shoots.
2. Uses a jab or drop step, then dribbles around a defender for a layup.
Two points are awarded if the player performs the pivot, jab, or drop step cor-
rectly and gets a shot off; an additional point is given for a made basket. One point
is awarded for any made basket, whether made off a pivot or jab or drop step. Play
to three points for the 5 to 6 age group, four points for the 7 to 8 age group, five
points for the 9 to 10 age group, six points for the 11 to 12 age group, and seven
points for the 13 to 14 age group.
Variations
• To make the game easier, use a chair or other object in place of the defender
so that the offensive player can get accustomed to the moves.
• To make the game more difficult, award the two “performance” points only on
made baskets, or don’t award any points for made baskets that did not come
off a pivot or jab or drop step.
➤ DRIVE-THROUGH
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OFFENSIVE TACTICS
➤ IN MY DUST
Goal To use power dribbles and crossover dribbles to attack the basket.
Description Play 3v3 or 4v4 in either the full or half court depending on the age
group. Emphasize proper fundamentals, but place a special emphasis on effective
dribbling by awarding one point each for made baskets, power dribbles, and cross-
over dribbles. Players should use these types of dribbles only as appropriate within
the game situation. Points should not be awarded for ineffective or inappropriate use.
Variation To make the game more challenging, award points for only one specified
move. For example, to focus on the crossover dribble, award one point to players
for proper use of the crossover dribble, but require that they pass or shoot before
they can be awarded another point.
➤ PASSING CONTEST
101
OFFENSIVE TACTICS
➤ BUCKETMANIA
➤ ROOM TO MOVE
102
OFFENSIVE TACTICS
➤ SCREEN DOOR
103
OFFENSIVE TACTICS
104
OFFENSIVE TACTICS
➤ SECONDS TO GO
➤ CUTTHROAT
Goal To learn how to move, square up, and thank the passer in a gamelike situation.
Description This is a very intense and fast 4v4 drill. Four players set up on offense
against four defenders; a third group of four is waiting on the sidelines. To stay on
offense, players must follow these three rules:
1. Every player must square up on each catch; this means the player must assume
a triple-threat position with the ball on the hip and the shooting foot ahead. If
the defense is playing very tight, be more lenient; even an attempt to square
up is accepted.
2. Every player must move after each pass—cutting to the basket, screening away,
and screening on the ball are all acceptable, but the player cannot just stand.
3. When a player makes a basket, she must thank the passer; if the coach made
the pass that resulted in a basket, the player must thank the coach.
If a rule is broken, that offensive team must leave the court. The defensive team
goes to offense, and the new team comes in on defense. Play for a set period of
time (four minutes is appropriate) or to a certain number of points.
Variations
• Begin with just the square-up part of the drill before adding the other two rules.
• To make the drill more difficult, add other rules, such as limiting each player
to two dribbles, dictating that all players must touch the ball before a shot is
taken, or not allowing the offense to shoot until a ball screen occurs.
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7 Defensive Skills
Playing defense is part instinct, part effort, and part technique. Players can
improve their instincts by learning technique, practicing plays, and getting repetition.
This chapter focuses on the defensive techniques that your players must learn in order
to succeed in youth basketball. Again, remember to use the IDEA approach to teaching
skills—introduce, demonstrate, and explain the skill, and attend to players as they
practice the skill. Also, if you aren’t familiar with basketball skills, you may want to
watch a video about this subject so you can see how to perform the skills correctly.
Individual defensive skills are sometimes less appreciated than individual offensive
skills, but they are just as important. To compete successfully, your players need to
learn the basics of player-to-player defense.
Defensive Stance
The defensive stance—commonly referred to as the
ready or basketball position—is the most basic of all
defensive skills. It is the positioning that defensive
players should strive to maintain at all times. In the
ready position, the feet are shoulder-width apart or
wider, and the knees are bent and out from the body
(see figure 7.1). The hands and arms are above the
waist to make the player seem as big as possible. This
makes it tougher for offensive players to maneuver
around the defender.
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Defensive Skills 107
Defensive Footwork
From the defensive stance, a defender must be able to slide his feet and maintain
an arm’s distance from an opponent who is attempting to drive or cut to the basket.
Players should stand in the ready position, with the knees bent, the rear down, and
the back erect; the arms should be held out above the waist. The player should move
the leg nearest the intended direction about 2 feet (61 cm) to that side (see figure
7.2a) and then slide the other foot until the feet are once again shoulder-width apart
(see figure 7.2b). The player should use short, quick steps, with his weight evenly dis-
tributed on the balls of the feet. Remind the player to keep the toes pointed forward
and to never cross the feet.
a b
COACHING TIP Younger players tend to cross their feet when attempting
to move sideways on a slide. To help prevent this, you can have your players
visualize holding a broomstick between their feet that will not allow the feet
to cross.
FIGURE 7.3 Defender’s body positioning FIGURE 7.4 Defender’s body positioning
when guarding an opponent with the ball. when turning an opponent with the ball.
COACHING TIP Teach your players not to reach toward the dribbler. Reach-
ing will cause defensive players to get off balance and allow the dribbler to
easily get around them. Reaching may also cause the defender to foul the
dribbler.
When the defender is in a situation where he must turn the offensive player, such
as when the offensive player is working to dribble the ball up the court, the defender’s
foot positioning will change. The player must position the foot closest to the rim line
(the imaginary line that runs down the center of the court from rim to rim) at least
an arm’s length away from the offensive player’s inside foot to help force the dribbler
to the baseline (see figure 7.4). This will force the dribbler to go to the outside or to
the baseline. The defensive player’s eyes should stay focused on the waist area of the
dribbler so that the defender does not get faked out of position by watching the ball
or the head and shoulders of the offensive player.
Steals
Stealing refers to intercepting the ball when a pass is made or knocking the ball away
from the dribbler. Most often, a steal occurs when a pass is made from one offensive
player to another and the defender steps in the path of the pass. When attempting to
steal the ball, the defensive player must anticipate where and when the pass will be
thrown and get the hand in the passing lane. Stealing the ball from dribblers is often
difficult because they can protect the ball using their body. Dribblers also commonly
draw a foul on the defender because the defender’s reach on the dribbler will often
Defensive Skills 109
create contact with the offensive player. This also produces a poor defensive stance
because the defender’s balance is poor when reaching for the ball.
Deflections
Deflections are a big part of the defensive game. A deflection can be a batted ball,
kicked ball, or partially blocked shot (see Blocking Shots on page 111)—anytime
the defensive player gets a touch on the ball in any form. To create a deflection, the
defender needs to be in the proper defensive position when guarding the offensive
player with the ball; the defender should have one hand up in the passing lane and
one hand down to stop the dribble. The defender should avoid fouling. Deflections
are crucial to the defense because they can disrupt the offense even if a steal does not
occur. A deflection is often the result of outstanding hustle by a player; in fact, the
coach can define “playing hard” in terms of deflections. Be sure to chart and keep
track of deflections throughout a game so you have an idea of how many deflections
your team is getting. This will enable you to associate those deflections with playing
well or winning the game.
a b
The help-side defender is usually the player in position to take a charge by sliding
into the path of the offensive player advancing to the basket. The defender may need
to sell the charge to the officials by falling backward and landing on his rear (keeping
his hands up as he falls back in order to avoid wrist injuries).
Closing Out
Closing out is an instrumental part of the defensive game. A closeout is simply defined
as making the shooter shoot the ball with some defensive pressure. A closeout is per-
formed when the defender comes forward (or from the help side or off her player)
to guard the shooter. The defender sprints about two-thirds of the distance to the
shooter (see figure 7.6a) and then moves into the shooter by taking short, choppy
steps while keeping her hands high and her rear down for a low center of gravity (see
figure 7.6b). In this position, the defender is also prepared if the shooter decides to
ball fake and then put the ball on the floor to dribble.
Defenders use two types of closeouts—the long closeout and the short closeout. The
difference between these two types relates to how close the defender gets to the player
he’s guarding. The long closeout should be used on a good shooter; in this case, the
defender is trying to get the offensive player to put the ball on the floor rather than
shoot. On the long closeout, the defender advances close enough to the shooter to
force the shooter to either take a difficult shot or put the ball on the floor. The short
closeout is performed when the defender is guarding a player who may be a better
driver than shooter. In this instance, the defender does not get as close to the shooter
because the defender needs to guard against the drive more than the outside shot.
Blocking Shots
Blocking a shot is when a defensive player jumps up and stops a shot in the air taken
by the offensive team. This is a skill that not all players, especially those in younger
age groups, should use because a foul is often called on this action if the defensive
player cannot execute it properly. The defensive player’s size, jumping ability, and
the ability to properly time the jump are the main factors in determining the quality
of this skill. When going for a block (or a deflection), the defender should maintain
the defensive stance until the ball leaves the shooter’s hand (see figure 7.7a). If the
defender jumps too soon, the offensive player can easily draw the foul. When going
for the block, the defender should do so with an open hand and work to keep the
ball in bounds (see figure 7.7b).
a b
The best player to block a shot is the player on the help side, not the player guard-
ing the ball. This help-side defender has a much better chance to block the shot
because he can more easily time her jump to the release of the ball. This player also
has a much better chance of blocking the shot without having a foul called on him.
Defensive Rebounding
When the offensive team shoots the ball, the defensive team will try to gain posses-
sion by rebounding the missed shot. The technique for rebounding defensively is
similar to offensive rebounding in that the player must always first be in the ready
position. When preparing to go for the rebound, the player’s hands should be above
the shoulders so that the player can achieve maximum height on the jump.
However, for defensive rebounds, players must locate their opponents first (see
figure 7.8a), achieve an inside position (see figure 7.8b), and box out their opponent
(see figure 7.8c)—using a front or rear pivot to get into a position between their
opponent and the basket and putting their rear in contact with the opponent. This
is done to ensure that the offensive player is behind the defensive player and so that
the defensive player can see the flight of the ball when the shot is taken. A front pivot
allows the defensive rebounder to turn while watching the offensive player move
toward the rebound. A rear pivot is used to move into the path of the offensive player
without the same visual contact. Encourage defenders to use whichever method gets
them in position in front of the offense, sealing the offensive player away from the
basket. Once contact is established with an opposing player, the defensive rebounder
wants to maintain that contact until releasing to jump for the rebound.
For rebounding free throws on defense, you should place your best rebounders
in the positions closest to the basket because this is where these rebounds generally
go. Defenders should be in a balanced stance with the knees bent; the hands should
a b c
be held above the waist in anticipation of the missed free throw. As the ball hits the
rim, the defenders should step toward the free-throw line to block out the offensive
rebounder next to them. You should also designate a player to block out the shooter.
Communication
Communication on the basketball court is an essential part of the game, especially on
defense, and you need to address this topic with your team. Communication involves
talking to teammates in a positive and helpful manner while the game is being played.
Most players have a difficult time communicating while playing. However, commu-
nication among teammates helps your team play at a higher intensity level and play
harder than they would normally.
Communication on defense is constant. Here are some examples of instances in
which communication is key:
• Defensive players should call out “Shot!” when the shooter shoots the ball so
that all their teammates know to block out and go for the ball.
• Defenders should call out “Ball!” when guarding the ball on the defensive tran-
sition, indicating that the next player should guard the next available offensive
player closest to the basket.
• Defensive players should call out “Help!” when they are the help-side defender,
offering help to the defender guarding the ball if the offensive player gets
around him.
• Defensive players should call out “Screen!” when they are guarding the player
setting the screen. This lets everyone (especially the teammate being screened)
know that a screen is coming.
• Defenders should call out “Switch,” “Slide through,” “Double team,” or “Go
behind” to describe how the screen should be defended.
• Players should call out “Man,” “Zone,” or “Press” after their team has made a
basket and is setting up the defense.
Awareness
Awareness is simply anticipation of what might happen next on the court. Although
somewhat intuitive, awareness can be taught and is a great skill for each player to have.
Defensively, awareness is thinking about what the offensive team might do next and
being prepared for this action. For example, guarding a player on the opposite side of
the court from the ball puts a defender in help-side position; being aware of this and
taking away the player’s path to the ball could lead to a steal or a deflection. In other
instances, awareness may also lead to taking a charge, closing out on the shooter, or
establishing good rebounding position. As a coach, make sure you stress awareness,
citing such examples whenever the opportunity presents itself on the court.
8 Defensive Tactics
Good defensive play inhibits the opponent by limiting the number of uncon-
tested shots. Good defense not only reduces scoring opportunities for the opponent,
but also opens them up for your own team. For your team to have an effective defense,
your players must use correct defensive technical skills as discussed in the previous
chapter. In addition, your players must work together with teammates to use sound
defensive tactical skills based on the game situation.
In this chapter, we focus on several aspects of defensive tactics: coordinating a team
defense, playing on and off the ball, playing the post, helping out, defending against
screens, cutting off passing lanes, and using specific defenses.
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Defensive Skills 115
On the Ball
Playing “on the ball” simply refers to defending the offensive player with the ball.
When playing on the ball, as the offensive player begins to dribble, the defender should
react by sliding the feet and maintaining an arm’s distance from the opponent (see
figure 8.3a on page 116). The defender should try to beat the offensive player to the
spot that the player wants to reach. Moreover, if the defender can get the offensive
116 Coaching Youth Basketball
player to stop and pick up the ball, the defender can then move closer and crowd the
offensive player, blocking the passing lanes and applying extensive pressure with the
arms (see figure 8.3b). When playing on the ball, players should also strive to maintain
focus on the opponent’s midsection; if they watch the ball or their opponent’s head
or feet, they are likely to react to a fake that will put them out of position.
More advanced defenders can focus on four defensive strategies when playing
defense on the ball. In each of these strategies, the defender should establish a half-
body position against the dribbler in order to dictate the dribbler’s next move. Rather
than squaring up against his opponent, the defender splits the offensive player in
half (see figure 8.4).
a b
Turning the dribbler Defenders who establish a half-body position to either side
ahead of the dribbler can force the dribbler to turn or reverse direction. This makes it
much more difficult for the dribbler to find an open teammate for the pass because
the dribbler is concerned with the defender.
Forcing the dribbler to the sideline When a defensive player forces the dribbler
to dribble toward the sideline, the dribbler can pass in only one direction. A defender
can do this by working for position a half body to the inside of the court, with the
inside foot (the one closer to the middle of the court) forward and the outside foot
back. This technique limits the offensive player to one side of the court and makes
the offensive team work much harder to score.
Forcing the dribbler to the middle By taking position a half body to the outside
of the court, a defender can force a dribbler to the middle. This strategy will move
the dribbler toward one of the defender’s teammates off the ball.
Forcing the dribbler to use the weak hand By overplaying the strong hand,
defenders can force the dribbler to use the weak hand. Defenders can overplay the
strong hand by being a half body to the dribbler’s strong-hand side.
Defenders should also position themselves so that they can see the ball (and know
if they need to come and help a teammate on a pass or drive), and they must keep
track of a moving opponent (their player), who may be trying to get open to receive
a pass. The closer an opponent is to the ball, the closer the defender should be to
that opponent. The farther the ball is from an opponent, the farther away a defender
can play that opponent and be able to give help to the teammate guarding the ball.
Defenders must also be able to move quickly as the ball is passed from one offensive
player to another and must be able to adjust their position in relationship to the ball
and the player they are guarding.
Denial Position
A player should use the denial position when his opponent is one pass away from
the ball. The space between two offensive players where a pass can be made is called
the passing lane. A defender wants to have an arm and leg in the passing lane when
guarding a player who is one pass away (see figure 8.6). This denial position allows
the defender to establish the ball-you-man relationship and discourages the offensive
player with the ball from attempting a pass.
Open Position
When offensive players are two or more passes away from the ball, the defensive player
wants to establish an open position that still maintains the ball-you-man relation-
ship. In the open position, the defender points to the ball with one hand and to the
opponent with the other hand (see figure 8.7). Using peripheral vision, the defender
moves to react as the ball penetrates toward the basket (to help out on the drive) or
moves into denial position if the offensive player cuts hard to receive a pass.
FIGURE 8.7 Open position.
119
120 Coaching Youth Basketball
Helping Out
No matter how well your players position themselves on the court and communicate
with each other on defense, an offensive player will at times be open. When this occurs,
your players must know how to respond based on what kind of help is needed, and
each player must be in a position to help when and where needed. For example, if one
of your players spots an opponent wide open under the basket waving for a teammate
to pass the ball, that defender should leave an assigned opponent who is farther from
the basket and sprint to try to prevent the pass. On the other hand, if a dribbler gets
by a defender and is headed for a layup, the defensive player closest to the dribbler
between the dribbler and the basket should immediately move in to cut off the lane
to the hoop. This can cause the offensive player to commit a charging foul, throw the
ball away, or travel. The most important thing for defenders to know is where the ball
is located so they can be in a position to help stop the ball, if needed. Whatever the
case, the defender who has been beaten, or who loses an offensive player and sees
that recovery is impossible, should shout, “Help!” All four teammates should be ready
to respond if you have effectively taught them this very important defensive tactic.
On a related note, each player must also know how to properly cover gaps in the
defense. Everywhere on the floor, whether it be a man-to-man defense or a zone
defense, there are gaps—spaces between two defensive players—that must be covered
by the defense. A good offense will try to dribble the ball in those gaps. The defenders
must react quickly to this and cover the gaps by sliding the feet and trying to take the
charge on the dribbler or causing a turnover.
a
FIGURE 8.8 Defending the post: (a) denying, (b) playing behind, and (c) partially fronting.
121
122 Coaching Youth Basketball
COACHING TIP Players need to communicate and help one another when
defending against screens. The defender on the opponent who is setting the
screen must alert the defender being screened by calling out the direction
of the screen: “Screen right!” or “Screen left!”
Slide Behind
Sliding behind the screen should be used when guarding a poor shooter or a quick
driver, or when the screen is set too far away from the basket for the offensive player
to shoot the ball. When an opponent sets a screen on a player guarding a quick driver
or when the action is outside the opponent’s shooting range, the player being screened
should slide behind the screen by moving under the opponent on the basket side,
rather than on top (see figure 8.10).
FIGURE 8.9 Fighting over the top of FIGURE 8.10 Sliding behind a screen.
a screen.
Switch
When teammates are of equal size and
defensive ability, the easiest defensive move
against a screen is to switch opponents. As
the offensive player dribbles around the
screen, the defender guarding the screener
will switch to guarding the dribbler, and
the defender guarding the dribbler will now
guard the screener (see figure 8.11). This
is the best method for stopping the drib-
bler from going to the basket; however, it
does open up the court for the pass to the
screener. If size and defensive ability differ,
switching should be the last option because
it allows the offense to take advantage of a
mismatch. Players who switch should call
out the screen by yelling, “Switch!” As play- FIGURE 8.11 Switching on a screen.
ers switch, one player must aggressively get
in position to deny a pass to the cutter (the
screener who rolls to the basket) while the E5585/ASEP/fig 8.11/429622/TammyP/R2-alw
other player gets in position on the ball side
of the screener.
Switching Defenses
Although teams typically play either a standard man-to-man or zone defense
(described on page 114) throughout a game, switching your defense is a good way
to cause some problems for the opponent’s offense. For example, if the offense has
a certain rhythm going against your man-to-man defense, you may want to change
what you are doing defensively. This may mean changing to a zone defense or a press
(see Pressing Defenses below) in an attempt to take the offense out of their rhythm
against your man-to-man defense. Or it may mean doing something different against
the screens that the offense sets. For example, you may want to try using a double
team on all screens instead of switching on screens, because this will be something
that the offense may not be ready to play against. Or you might change the way your
defenders are guarding the players in the post or at the wings. Fronting the post play-
ers to prevent the quick pass inside or denying the pass to the wings may disrupt
the offense. All of these adjustments can be made without too much difficulty and
without causing too much confusion for your players.
Pressing Defenses
Regardless of the type of defensive team you are coaching, you must have some type
of pressing defense available in case your team is behind in the late stages of a game
and needs to force the action in an effort to score some quick points. Pressing defenses
124 Coaching Youth Basketball
are usually a gamble; they involve using traps to disrupt the offense and steal the
ball. Many times the press will not lead to steals immediately, but if given a chance
to work, over time the press will have some effect on the offense. Depending on your
personnel, some pressing defenses that you may choose to run include the following:
• 1-2-1-1 or diamond zone press. This is a full-court press with one player on
the ball, one player at each free-throw elbow, one player at midcourt, and one
player back in the opposite lane. The player on the ball and a player at one
elbow will set a trap when the ball is inbounded.
• Man-to-man press. This is a man-to-man defense starting in the full court; each
player guards his offensive player from one end to the other.
• Various types of three-quarter and half-court presses. For example, the 1-2-
1-1 can be condensed to three-quarter court; the player on the ball moves back
to the top of the key, the two players at the elbows move back to the half-court
line, and so on. A 2-2-1 three-quarter zone press—with two players at the free-
throw elbows, two players at half-court, and one player back in the opposite
lane—can also be quite useful. In this zone press, traps occur at the half-court
sidelines and corner baselines. Finally, an example of a half-court zone press
is the 1-3-1, with one player at half-court, three players along the free-throw
line and free-throw line extended, and one player in the lane.
The best strategy is to choose one type of press for your team rather than try to
teach too many presses. If you have a shorter, quicker team, the diamond press or
a full-court man press should be a good fit for your players’ abilities. If you have a
slower team, you may want to use a three-quarter zone press that is less of a gamble,
such as a 2-2-1 or a 1-2-2. The 2-2-1 is one of the more common presses used at the
youth level (see figure 8.12).
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Defensive Tactics 125
Defensive drills are the basis for developing a good defensive team.
Defense is the one skill that will remain constant during a game, regardless of whether
that game is on the road or at home. Defense is not dependent on the ball going
through the basket—rather, defense depends on the effort of each player. The founda-
tion for good defense is the defensive stance and slide, which should be worked on
daily. As you progress with your team, two-on-two, three-on-three, and four-on-four
drills can be used to bring the defense together in team defense situations.
For access to some of these drills online, visit the following website: www.Human
Kinetics.com/CoachingYouthBasketball5E-DefensiveDrills. Such drills are indicated
by this symbol in the outside margin of the text:
Additional defensive drills are provided in chapters 10 to 14; refer to the practice
sessions there for even more options.
126
DEFENSIVE SKILLS
➤ DEFENDING SHOTS
Goal To learn the best method for putting pressure on the shooter.
Description Players divide into two groups and line up at the baseline at one end
of the court. The first player in one line has a ball, and on the coach’s command, this
player dribbles to the basket at the opposite end of the court while the first player in
the other line defends him. (The coach designates what type of shot will be taken.)
When the player with the ball takes a shot, the defender uses proper technique to
block or deflect the shot. The defender rebounds the ball, and both players jog back
up the court along the sidelines. The defender gives the ball to the first player in his
original line, and both players take a place at the end of their original lines. Repeat
until all players have had a turn at defending the shot.
Variations
• Begin the drill at half-court.
• Add crossover dribbles so the defender also works on drop-stepping against
the dribbler before the shot is taken.
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DEFENSIVE SKILLS
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128
DEFENSIVE SKILLS
➤ DEFENSIVE REBOUNDING
➤ FOUR-ON-FOUR BLOCKOUT
Goal To learn how to defend a quicker player who is dribbling the ball.
Description Start with one defensive player guarding one offensive player at the
baseline; a third player is positioned on the ball side of the rim. The offensive player
dribbles to the sideline, and the defender slides to cut the dribbler off. The offensive
player then pivots and passes to the third player, who is a step behind the passer at
this point. After the ball is passed, the new ball handler dribbles hard to the opposite
sideline at a 45-degree angle. The defender turns and sprints to get in front of this
new dribbler at the opposite sideline. At this point, the new dribbler passes back
to the original dribbler, who is on the ball side of the rim and one step behind the
dribbler. Continue the drill with the same defender for four sideline cutoffs; then
rotate positions so each player has an opportunity to be the defender.
Variations
• Begin with just a one-on-one situation in which the dribbler dribbles hard to
the opposite sideline and the defender must run and slide to catch the offen-
sive dribbler.
• Once the dribbler has reached half-court, have the offensive player try to score
a basket.
E5585/ASEP/fig 9.5/429646/TammyP/R1
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DEFENSIVE SKILLS
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DEFENSIVE SKILLS
➤ CHAMPIONS
Goal To learn to close out on the shooter from the help position.
Description One defensive player starts in good help-side position at the elbow
(the gap) with an offensive player on the wing. The coach has the ball at the top of
the key. The coach passes to the wing, and the defensive player closes out. The wing
passes the ball back to the coach, and the defensive player reacts by jumping back
to the gap at the elbow (a). The coach then dribbles to the wing as the offensive
player cuts to the block. The defensive player denies and then fronts the offensive
player when the ball is on the wing. The coach then reverses the ball to a new player
who has stepped in at the top of the key. As the ball is reversed, the defensive player
jumps out and up to deny it to the post (b). The offense should make these passes
from the top of the key to the wing, and so on, a couple of times until the coach slaps
the ball; then the offensive player on the block sprints to the opposite wing as the
player at the top of the key steps back out of the drill. The defensive player stays on
the help side until the coach skips the ball to the opposite wing. At this point, the
defensive player closes out on the player who receives the ball (c). The coach and
the opposite wing pass back and forth a couple times as the defender adjusts until
the coach slaps the ball once more; then the offensive player on the wing cuts to
the middle of the lane and up to the top of the key. The defensive player denies the
offensive player cutting (d). When the coach throws the ball to the offensive player
at the top of the key, the drill becomes a live one-on-one. The defensive player must
close out on the opponent and work to contain and contest the shot.
Variations
• Perform this drill in segments before putting all the defensive techniques
together.
• Make this a live drill throughout.
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DEFENSIVE SKILLS
C
a b
c d
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DEFENSIVE TACTICS
➤ ONE-ON-ONE CONTROLLED
Goal To learn to defend an offensive player on the dribble and in a dead-ball
situation.
Description The coach poses as an offensive player with the ball at the top of the
key, and the defender guards the coach in an appropriate defensive stance. The
defender mirrors the basketball while the coach sweeps it below the kneecaps, above
the head, and so on. The coach then dribbles in various directions (for example, to
the baseline or the middle of the floor) as the defender makes defensive slides at
game speed. When the defender cuts the coach off at the sideline, the defender
should once again trace (follow) the ball in a good defensive position before a new
defender takes his place.
Variations
• Have the coach take one dribble only.
• Replace the coach at the top of the key with another player, who will try to
score against the defender.
➤ ONE-ON-ONE LIVE
Goal To work on stopping an offensive player who is trying to score.
Description An offensive player and a defensive player set up at one wing. When
the defensive player hands the offensive player the ball, the drill is considered live.
The offensive player is allowed three dribbles maximum to make a move and take
a shot as the defender tries to make a defensive stop. The defender finishes the
drill with a box-out and rebound. The offensive player then moves to defense, and
a new offensive player steps in.
Variations
• Limit the offensive player to one dribble at the beginning of the drill.
• Require the defender to keep the ball out of the lane area.
Goal To learn how to close out on the shooter when guarding another player.
Description Along with the coach, an offensive player and a defensive player
begin on the court. The defensive player is in the help position at the elbow. The
offensive player is at the top of the key. The coach has the ball on the wing. (Note
that the offensive player could instead be on the wing, and the coach with the ball
could be at the top of the key.) On the pass from the coach to the offensive player,
the defender must close out against the offensive player while staying low. On the
catch, the two opponents play one-on-one. The defender ends the drill with a box-
out and rebound.
Variations
• Limit the offensive player to no dribbles or one dribble, or limit the offensive
player to dribbling either to the right or to the left.
• Allow the offensive player to use unlimited dribble options and let her go either
direction with the dribble.
➤ TWO-ON-TWO
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DEFENSIVE TACTICS
➤ THREE-ON-THREE
Goal To work with two other defenders in a three-on-three situation to stop the
offense from scoring.
Description The coach starts with the ball under the basket. Three offensive players
set up around the perimeter (two at the wings and one at the top of the key). Three
defensive players begin in the lane. On the coach’s pass out to the offense, one
defender closes out on the ball, and the other two go to their help-side positioning
(a). From here, the defense practices reacting to the following:
1. Weak-side interchange. From the top of the key, the ball is passed to the wing.
The offensive players at the top of the key and the wing opposite the ball will
interchange (switch positions), and the two defensive players must rotate to
their help positions (b).
2. Paint touches. From the top of the key, the ball is passed to the wing. The
offensive players then try to break down the defense by cutting into the lane
(c) or by driving the ball baseline past the defenders. The defense must adjust
to all passes, drives, and cuts accordingly.
3. Baseline rotations. From the top of the key, the ball is passed to the wing.
The offensive player on the wing catches the ball, sweeping it from one side
to the other. The weak-side defender must rotate outside of the lane and cut
the dribble off as the defender at the top of the key drops to the hole (d). On
a skip pass from the dribbler out to the offensive player on the opposite side
of the court, the player who rotated over will stay with the ball. The player in
the hole defends the first pass out, and the defender who was guarding the
ball rotates to the next available offensive player.
4. Baseline rotations with weak-side interchange. From the top of the key, the
ball is passed to the wing. The two offensive players on the weak side (away
from the ball) exchange positions. The defenders must be in position to stay
with their offensive players as they exchange places but must also be in posi-
tion to stop the baseline drive that may occur on the ball side of the floor (e).
Variations
• Teach one part of the drill to the players before adding the other parts.
• Add this rule to the drill: When the coach says “Live,” the offensive players
can make any moves to try to score against the defenders in a three-on-three
situation.
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DEFENSIVE TACTICS
a b
c d
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DEFENSIVE TACTICS
➤ FOUR-ON-FOUR
E5585/ASEP/fig 9.9a/434654/TammyP/R1
b c
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DEFENSIVE TACTICS
➤ HELPING HANDS
➤ CUTTING OFF
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DEFENSIVE TACTICS
➤ NO PASSING ZONE
➤ PICKING POCKETS
➤ SCRAMBLE
Goal To quickly find an offensive player when the team moves from offense to defense.
Description This drill starts with two offensive guards and two offensive wings
spread out along the perimeter against their defenders. The ball is passed around
the perimeter, and the defensive players adjust accordingly in their help-side posi-
tioning. The coach then blows a whistle, and whoever has the ball places it on the
floor. At this point, the defensive players move out to the offensive positions, and
the offensive players move to defense. The new defensive players need to guard
someone on the opposite side of the floor. When the ball is picked up, the offense
makes one more pass; then the drill becomes a live four-on-four drill.
Variations
• Start with a 2v2 and build the drill to a 4v4. You can also limit how many times
the offense can dribble when they move from defense to offense.
• Allow unlimited dribbling as soon as the ball goes from defense to offense.
140
Part III
Practicing
141
142 Coaching Youth Basketball
The practice time you spend with your team is the most important time for you
and your players. Practice should be fun for the players as well as the coaches. When
you step into the practice area, you should know the answers to these questions: (1)
What am I going to teach? (2) How am I going to teach it? and (3) Why am I going to
teach it? Each practice should have little wasted time; the coach should move quickly
from one part to the next. No part of the practice schedule should last any longer than
10 minutes. Practices should go quickly; you will find that the players stay interested
in each practice session if they are kept busy and moving.
Warming Up
Warm-ups are extremely important in reducing injuries and allowing the muscles to
be ready for more strenuous competition. The warm-up should take approximately
10 to 15 minutes at the start of each practice and should include both stretching and
conditioning. The ball can be used in the warm-up to help players develop skills
such as dribbling and passing. Have players start at one baseline and perform various
warm-up drills (both passing and dribbling related) while moving from one baseline
to the other and back again. Stretching can be mixed in on the baselines as players
wait their turns.
Drill Work
In each practice session, you should emphasize a few skills and then drill on these
skills. The drill work needs to be an extension of your offense and defense; try to
develop drills that directly develop parts of your offenses and defenses in addition
to individual skills.
Keep in mind the whole–part–whole theory when teaching a new offense or defense.
The whole–part–whole method of teaching involves showing and demonstrating the
basketball skill and then breaking down the whole into parts for teaching. After teach-
ing the parts of the skill, the coach puts the entire whole back together. The advantage
of the whole–part–whole method is that the players will see what they are working
toward first. This will make the broken-down drills more effective because the players
will already know how the drill fits in with the big picture.
Here are some key points to consider when it comes to preparing and executing drills:
• Make sure every drill has a name.
• Make sure every drill is timed.
• Build a portfolio of drills that specifically relate to your system of play and
fundamental concepts.
• Occasionally ask yourself these questions: (1) Why do we do this drill? (2)
How often do we do this drill? and (3) Are we receiving the desired results?
• Sell the value of drill work to your players. Most players do not like drills, view-
ing them as conditioning.
Practicing 143
• Vary the use of drills to protect against boredom; the biggest challenge for play-
ers during drill work is to consistently concentrate on performance.
• Remember that coaches are teachers, and drill work requires constant teaching.
• Stress enthusiasm. Be a vocal coach, letting players know that you are watch-
ing every drill.
• Remember your responsibilities during drill work: to teach, to motivate, and to
discipline (not punishing, but stressing correctness and concentration).
• Be sure to balance criticism with praise—praising at least twice for every one
criticism.
• Keep in mind that two of the most neglected aspects of drill work are passing
and cutting.
• Try to place every drill at the most advantageous time during the practice period.
• Always introduce new drills early in the practice period—when player concen-
tration levels are still high.
• Make sure that physically difficult drills are followed by more fun drills and
vice versa.
• Include drill stations; stations allow for more variety (while maintaining
emphasis on the same subject matter), protect against monotony, leave fewer
players standing around, and give assistant coaches the opportunity to teach.
• For teaching purposes, use small, carefully organized groups of three to five
players in each drill.
• Remember that each player will not require the same amount of work or atten-
tion on each fundamental in a drill.
• Guard against ending practice with a drill that causes the players to feel as if
they are being punished. Instead, end each practice with a drill that players
enjoy so that players (and coaches) leave practice with a positive feeling.
Short-Sided Games
Short-sided games are games or drills involving players in situations other than
five on five. These are games that break down the offense or defense so play-
ers can work on related skills. By using a short-sided game, the coach places the
players into a gamelike drill that will help them develop their skills while making
the learning fun and second nature (in most cases, short-sided games will be the
“part” method of teaching before a whole offense or defense is again worked on
in a five-on-five setting).
Short-sided games can also be very valuable in developing the skills of younger
players. The players will focus on winning the short-sided game and working with
their teammates without thinking too much about the individual skills being used.
This is a great opportunity for you to stop the game during a dead-ball situation and
explain why a team or player has succeeded by using a skill you’ve recently taught.
144 Coaching Youth Basketball
Cooling Down
Every practice should end with cool-down drills that are competitive in nature. These
drills should leave the players with a positive feeling about practice and make them
want to come back to the next practice. Cool-down drills can include free-throw
shooting drills, shooting contests from various spots, and stretching. This is also a
time for team bonding, where you may ask players to cheer for one another during
a competition. The cool-down may also provide a chance for the coach to visit with
individual players (for example, while stretching).
Most players will listen to you for only a short period of time, so keep your com-
ments short—preferably a minute or less. Teaching in sound bites, or short phrases,
is better than giving long-winded speeches that cause players to lose interest and
stand around too long.
If you keep your tone positive when instructing the players, they will react to you
in a much better way. Also, try to give feedback as soon as possible to a player. This
enables you to provide proper teaching of the skill, and the player can make the
adjustments immediately. Finally, don’t forget to let your players know when they
have done something right.
The following chapters provide practice plans for each age group (5 and 6, 7 and
8, 9 and 10, 11 and 12, and 13 and 14), including one early-season practice, three
midseason practices, and one late-season practice. Note that these practice plans are
examples only. As a coach, you should put together the practice plan that works best
for your team.
10 Practices for
Ages 5 and 6
For players who are 5 or 6 years old, basketball is a new activity. Players who
are this young often know the sport of basketball through parents, siblings, friends,
or media but usually have no idea about any of the skills involved in playing the
game. When coaching this age group, your main goal is to establish that basketball
is a fun game to play.
Coaching this age group takes a lot of patience and repetition. Patience involves
allowing the young players to have fun in a slightly structured atmosphere. You want
your young players to have a desire to come back to practice, and over the course of the
season, you want them to develop a passion for the game and to continue to improve
their skills. Remember that raising your voice or punishing the players by making
them do sprints or push-ups will not help them develop a good attitude for the game.
Practice sessions should be no more than an hour and a half and preferably an
hour or less. You should change drills every 5 to 10 minutes so the players can keep
on task. The biggest challenge with this age group is keeping the players interested
and focused while working on a skill. Children this age love competition in drills—for
example, counting the number of dribbles they can do in a minute with each hand or
the number of times their team can dribble around a cone and back. Be innovative
with the players in order to hold their attention and make practice fun.
A variety of skill levels will exist in this age group, and your practice plans should
take these differences into account. For example, practices should always include both
beginner and advanced skills, and players should be divided into groups according to
their skill levels for certain drills. Players who are not as skilled may decide to pout or
sit out of a drill because they don’t think they are any good or not as good as another
player. The coach will need to use some psychology to coax these players back into
the drill. Always be positive with these young players, because they need to feel good
about their development on the court and with their friends. Do not tolerate any
bullying behavior on your team.
Remember to have fun with these players!
146
Practices for Ages 5 and 6 147
Early-Season Practices
Early-season practice sessions should establish that basketball is a fun game. Limit the
time for each drill to 10 minutes or less. Try to keep players moving during drills and
moving from one drill to another, allowing time for them to get a drink between drills.
COACHING POINTS
• Players need to be lined up and organized for warm-ups. Using the same
format for warm-ups each practice will enhance the discipline of the group.
• The coach can have a different player lead warm-ups each day; this will help
the players develop leadership.
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5-6 years old
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5-6 years old
other player is the defender and must slide her feet and try to stay with the offensive
player as she moves. The offensive player should remain in a 6- to 8-foot space as
she moves back and forth.
COACHING POINT
Tell defenders to keep their eyes on the waist of their offensive player as they move
to stay with her. Also teach defenders to avoid crossing their legs.
Midseason Practices
Midseason practices take on a different look because the players now know some of
the drills and may perform certain skills well for their age. Keep the practice sessions
fresh by introducing some new drills. A good way to keep the players’ interest high is
to add some competition to the drills. You will start to see some separation among
player skill levels, so account for this in your practice sessions by using a combination
of both beginning and advanced drills and dividing players up accordingly.
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5-6 years old
COACHING POINT
You may want players to begin this drill without using basketballs (players take imagi-
nary shots to their partner) so that form is emphasized before the basketball is added.
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this player will move in a quick manner back and forth on her side of the line. The
other player is the defender and must slide her feet and try to stay with the offensive
player as she moves. The offensive player should remain in a 6- to 8-foot space as
she moves back and forth.
COACHING POINT
Tell defenders to keep their eyes on the waist of their offensive player as they move
to stay with her. Also teach defenders to avoid crossing their legs.
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COACHING POINTS
• Try to organize the pairs so the two best shooters are not together.
• Once players have finished shooting from one specified position, ask them to
shoot from another (for example, the left elbow).
Announcements: ______________________________________________________
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offensive player does not have a ball. On command, the offensive player proceeds
down the court using V-cuts in a designated third of the court. The defender slides
with the offensive player, performing drop steps with each V-cut.
COACHING POINT
The defender should try to maintain an arm’s length of space between himself and
the offensive player.
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5-6 years old
COACHING POINT
Use a chair as the defensive player so the screener can set the screen on the chair.
The coach can also act as the defender. Eventually, use another player as the defender
to be screened.
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middle of the circle. On command, the inside player pivots in front of his partner to
prevent him from getting to the ball in the middle of the circle. Both players try to
get the ball. The inside player has the advantage.
COACHING POINTS
• Players should stay low in good basketball position.
• As the inside player makes a pivot, his hands should go up.
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Late-Season Practices
As the season progresses, most of the practice time should still focus on skill devel-
opment for this age group. However, some drills can progress to team drills that
emphasize several skills in one drill. Keep the lines as short as possible so that each
player gets more repetitions.
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162
Practices for
11
Ages 7 and 8
Players in the 7- and 8-year age group have more experience than those
in the 5- and 6-year age group, but practice sessions will be much the same. You will
find that players in this age group have a wide range of ability. Growth spurts take
over and cause some players to be taller but less coordinated. Practice sessions should
emphasize individual skills such as shooting, passing, dribbling, rebounding, and
ballhandling. As the season progresses, the practice sessions can begin to include
more offensive and defensive concepts. Plays such as the give-and-go, screen away
for teammates, ball screens, and three-player games can be incorporated into these
practices. For players at this age group, the man-to-man defense is the only type of
defense that should be played. Defensive slides, drop steps, and proper stance are
all part of the defensive fundamentals that this age group should be taught. As the
season progresses, the players should also be introduced to the concepts of ball-side
and help-side defense and defending the ball and their offensive player.
Don’t expect these offensive and defensive concepts to be picked up quickly by the
players. This will be the first time that many of these players have been exposed to
the terminology and fundamental skills related to these concepts. Stay patient and
repeat the skills on a consistent basis. Also, keep practices moving quickly from one
drill to another with short lines in each drill. Have fun with the players in practice,
but work them hard!
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164 Coaching Youth Basketball
Early-Season Practices
Early-season practice sessions should be a review of skills previously taught and
should include skill development. Introduce new skills early in the season and then
review them on a daily basis.
7-8 years old
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7-8 years old
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7-8 years old
Midseason Practices
Midseason practices will include fewer individual drills and more multiple-player
drills. The coach can implement drills that emphasize several skills in one drill. Play-
ers will become more comfortable with performing skills in a team setting.
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player as she moves. The offensive player should remain in a 6- to 8-foot space as
she moves back and forth.
COACHING POINT
Tell defenders to keep their eyes on the waist of their offensive player as they move
to stay with her. Also teach defenders to avoid crossing their legs.
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post players or a 2-1-2 set with two guards, a high-post player, and two baseline or
post players. In this drill, teach players how they can try to score in the set (including
cuts, screens, and so on).
COACHING POINTS
• Teach players proper spacing and how to refill positions after a pass and cut.
• Emphasize that each player should square up to the basket after every catch.
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and passes to the opposite wing player. All three players end up on the opposite
baseline as the next group of three proceeds downcourt in the same manner.
COACHING POINTS
• Players should rotate lines after they reach the baseline so each player has an
opportunity to begin in the middle line.
• Emphasize that passes should be made ahead of the player who is running
down the court.
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COACHING POINTS
• Ask the offense to focus on proper spacing and filling in each position.
• Restrict the defensive team to intercepting passes only; do not allow them to
steal the ball on the dribble.
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• As the season progresses, the coach may increase the number of consecutive
free throws made from two to three, three to four, and four to five.
Announcements: ______________________________________________________
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7-8 years old
Late-Season Practices
The late-season practice sessions for this group should involve reviewing the skills
and ability levels of the team and then working on any areas that are a concern. These
practice sessions will also contain more team-oriented drills—three-on-three and
four-on-four drills—than in the early-season and midseason practices. Late-season
practice sessions also involve more five-player work in gamelike conditions.
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COACHING POINTS
• The coach can also ask each player to shoot two free throws until the pair
makes four in a row.
• As the season progresses, the coach may increase the number of consecutive
free throws made from two to three, three to four, and four to five.
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post players. In this drill, teach players how they can try to score in the set (including
cuts, screens, and so on).
COACHING POINTS
• Teach players proper spacing and how to refill positions after a pass and cut.
• Emphasize that each player should square up to the basket after every catch.
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Practices for
12
Ages 9 and 10
Developing practice plans for players in the 9- and 10-year age group
will take some time for the coach. Some of these players may have one to four years
of experience, but for others, this may be the first time they have had any organized
practice sessions with a coach. The coach will need to do some planning in order to
implement drills that will cover the wide range of skill levels that can be present in
this age group.
Players in this age group may start to take on specific positions on the court, such
as the point guard, wings, or post. However, a coach should not lock players into
just one position at this age. Skill development in practice sessions should involve
all players working on skills that are used for all positions. General skill develop-
ment drills will help each young person develop as a player for any position. This is
extremely important, because players who are big and tall at this age may end up as
guards on a varsity high school team, while smaller players may later become post
players or forwards.
Practice sessions should include a good mixture of individual skill development
along with team drills that emphasize several skills in one drill. Players in this age
group may also be ready for some scrimmage work at the midseason or late-season
practice sessions. These scrimmages may range from two-on-two games to five-on-
five games. Make these scrimmages controlled; for example, the drill may start with
the offensive team working to score, the defensive team converting to offense, and
then the teams switching back again. With this format, three possessions take place
before players switch out. This gives the coach a chance to bring up any coaching
points after every three possessions.
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184 Coaching Youth Basketball
Early-Season Practices
Early-season practices should be well organized, which will establish the coach’s
organization for all future practice sessions. Skill development is a high priority for
early-season practice sessions. Work on helping your players develop leadership quali-
ties in early-season drills.
COACHING POINT
Adjust the skills used in the warm-up based on the ability level of your players.
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9-10 years old
COACHING POINT
You may want players to begin this drill without using basketballs (players take imagi-
nary shots to their partner) so that form is emphasized before the basketball is added.
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9-10 years old
COACHING POINTS
• Emphasize that shooters must be ready and must have their feet and hands in
good position to shoot when they catch the pass.
• This drill can be changed to require players to make any number of shots
before moving to the next spot or require them to make a certain number in
a row before moving to the next spot.
COACHING POINT
Limit the area for the game to one half of the court or even from free-throw line to
baseline so the designated player has more success.
COACHING POINTS
• This shooting drill can also be used for layups or bank shots.
• The coach may need to limit the number of dribbles to two or three before
each shot.
Announcements: ______________________________________________________
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Midseason Practices
Midseason practices for this age group will involve a combination of skill develop-
ment and team drills, as well as some competitive drills. Players will now be ready
to learn how to compete and win or lose; however, for competitive drills, coaches
should be aware of players who are physically more mature and should match them
up accordingly.
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9-10 years old
COACHING POINTS
• This is a speed dribbling drill, so the players should dribble the ball out in
front of them; always encourage players to keep their head up while dribbling
so they can see the court.
• You may need to adjust the goal of 20 made baskets in one minute, depending
on your team’s skill level.
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9-10 years old
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9-10 years old
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9-10 years old
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9-10 years old
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9-10 years old
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9-10 years old
COACHING POINTS
• Teams must leave and come onto the court quickly.
• Players must perform the action specified by each rule immediately; if not,
the team is out.
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Late-Season Practices
Practice drills during the late season will include team drills that help develop team
skills as well as individual skills. The coach should plan carefully in order to account
for individual differences in the skill levels on the team.
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9-10 years old
COACHING POINTS
• This is a speed dribbling drill, so the players should dribble the ball out in
front of them; always encourage players to keep their head up while dribbling
so they can see the court.
• You may need to adjust the goal of 30 made baskets in one minute, depending
on your team’s skill level.
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in triple-threat position, must move after they pass, and must thank the passer on a
pass that results in a basket. If the offense fails to follow one of the rules, the whistle
blows, and the offensive players must go to the end of the line. The defense moves
to offense, and a new set of three players comes in on defense. Play for a specified
period of time or until one team reaches a specified number of points. Each basket
counts as a point.
COACHING POINTS
• Teams must leave and come onto the court quickly.
• Players must perform the action specified by each rule immediately; if not,
the team is out.
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203
13 Practices for
Ages 11 and 12
Players in this age group will start to see a lot of improvement in skill
development, and they will be anxious to work on team drills along with improving
their individual skills. In each practice, the coach should try to include drills that
work on several skills at the same time. Though the emphasis in these drills may be
on one or two skills, the players are also working on other skills during the drill. The
coach should emphasize the skill that needs the most work.
For players at this age, competitive drills are effective for keeping the players’ interest
as well as enhancing their skill development. Competition may come in the form of
player versus player or time and score. Competition during drills will allow players
to become acclimated to gamelike conditions and work on performing skills under
the same pressure found in game situations.
Particularly with this age group, the coach should remember the six guidelines
for shaping skills, as described on page 50 of part II. The coach will now start to use
more offensive strategies to attack defenses. Out-of-bounds plays and other special
situations should be worked on in practice; the players play more games throughout
the season, so they need to practice these situations.
Coaches should start to help players develop leadership qualities. Some ideas
for developing leadership qualities in players include asking individual players to
demonstrate a new drill, asking individual players to verbalize either strategy or how
to perform a drill to the rest of the team, and asking individual players to organize
drills themselves.
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Practices for Ages 11 and 12 205
Early-Season Practices
Early-season practice sessions should always begin with a review of fundamental
skills. Not only is this a good refresher for the players, but it also helps the coach to
evaluate the skill levels of his players and plan for future practice sessions.
COACHING POINT
Adjust the skills used in the warm-up based on the ability level of your players.
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COACHING POINTS
• The offensive team should try to score with only two passes.
• After the middle player passes to one of the wings, this player should go to
the side of the pass at the free-throw line elbow for a possible return pass.
Announcements: ______________________________________________________
Midseason Practices
At this level, midseason practices will become more competitive and include more
team drills. However, players still need to work on the basic skills of passing, shoot-
ing, rebounding, and dribbling during these practice sessions.
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11-12 years old
shoots a right-handed layup. After each layup is shot, the first player in line without
a ball rebounds the shot taken as the shooter goes to the end of the line. Each time
a player reaches half-court, the next player in line follows. Ask players to count the
number of made layups; the goal is to make 30 by the time a minute has elapsed.
COACHING POINTS
• This is a speed dribbling drill, so the players should dribble the ball out in
front of them; always encourage players to keep their head up while dribbling
so they can see the court.
• You may need to adjust the goal of 30 made baskets in one minute, depending
on your team’s skill level.
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11-12 years old
COACHING POINT
The outlet should be to the side of the rebounder, outside the lane.
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COACHING POINTS
• Defenders should be in help position when the ball is on the opposite side
of the court. They should point one hand at the ball and one hand at the
offensive player they are guarding so that they never lose sight of either.
• Defenders must move as the ball is in the air so they are in correct defensive
position when the ball is caught. The coach may need to yell out “Pass!” so
the defense can adjust to each pass correctly.
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11-12 years old
214
11-12 years old
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11-12 years old
• Defenders must move as the ball is in the air so they are in correct defensive
position when the ball is caught. The coach may need to yell out “Pass!” so
the defense can adjust to each pass correctly.
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dribbles down to the opposite court for a three-on-two situation. The drill continues
in this fashion for a set amount of time.
COACHING POINTS
• Make sure that outlet players are very vocal in calling for the ball.
• The defender who makes the outlet pass should follow wide to the side, filling
the wing on the fast break.
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11-12 years old
first players in line at the baseline. The player opposite the pass at the free-throw
line runs to touch the baseline while the rest of the players move down the court in
a five-on-four situation. The player who touches the baseline is the trailer, catching
up to make the drill a five-on-five.
COACHING POINTS
• The offense should attack the four defenders, trying to get a fast break basket
before the fifth defender comes into play.
• The defense needs to stop the ball first, slowing the offensive team down
until the fifth defender catches up.
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11-12 years old
Late-Season Practices
Late-season practices will be geared more toward team drills, but as always, players
will continue to work on skills. The coach should attempt to keep the practice ses-
sions fresh by adding new drills that keep the players interested and enthused about
coming to practice. Repetition is the key to skill development.
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11-12 years old
COACHING POINTS
• This is a speed dribbling drill, so the players should dribble the ball out in
front of them; always encourage players to keep their head up while dribbling
so they can see the court.
• You may need to adjust the goal of 40 made baskets in one minute, depending
on your team’s skill level.
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11-12 years old
224
Practices for
14
Ages 13 and 14
Players in this age group will obviously have the most experience, but
sometimes coaches make the mistake of forgetting about skill development. Coaches
should always keep in mind that repetition is key for skill development. Drills per-
formed in practices are the essence of skill and team development.
Following are some points to consider when preparing and executing practice ses-
sions for 13- and 14-year-olds:
• Make sure every drill has more than one purpose.
• Combine as many fundamentals as possible into each drill, even though the
emphasis may be on one skill only.
• Express your expectations for each drill at the start; set the tone and don’t
compromise your standards.
• Perform drills at the full-court level, three-quarter-court level, and half-court
level.
• Stress to players the importance of transferring the correct execution of drills
to game situations.
• Create competition—against clock, against opponent, or against self—in each
drill.
• Be demanding—demand correct execution of basic skills.
• Hold each player to your highest performance standards.
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226 Coaching Youth Basketball
Early-Season Practices
Early-season practices should involve reviewing the skills that the coach believes are
important. Early-season practice sessions will give you an idea of the skill level of
your team and what you need to work on in upcoming practice sessions. Take notes
during practice to help prepare for the next practice session.
COACHING POINT
Adjust the skills used in the warm-up based on the ability level of your players.
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13-14 years old
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13-14 years old
COACHING POINTS
• Offensive players should try to get a good shot with no more than one pass.
• Most of the time, a bounce pass should be thrown in a two-on-one situation.
Midseason Practices
Midseason practice sessions are a continuation of early-season practice sessions, but
the drills become more competitive. More team drills are added for working on team
play as well. At this point, the coach may also add more offensive plays for the team,
and the players will need practice time to perfect those plays.
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231
13-14 years old
232
13-14 years old
COACHING POINTS
• This is a good time to play follow the leader. Have one player positioned in
front of the group to lead the other players in the defensive slide drill.
• The coach should make sure that players’ feet do not cross or come together
during the slide; players should instead use a step and push action with the
legs and feet.
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13-14 years old
COACHING POINT
Adjust the skills used in the warm-up based on the ability level of your players.
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13-14 years old
• Drop-step layup: flash, two-foot jump stop, drop step, one-dribble layup.
• Inside pivot and jump shot: flash, two-foot jump stop, fake, drop step and
pivot on inside foot, jump shot.
• Inside pivot to fake jump shot and crossover: flash, two-foot jump stop, fake,
drop step and pivot on inside foot, fake jump shot, crossover with one dribble.
• Reverse pivot and jump shot: flash, two-foot jump stop, reverse pivot, jump
shot.
• Reverse pivot and outside pivot foot rip (moving the ball quickly from one
side of the body to the other) to outside: flash, two-foot jump stop, reverse
pivot on outside foot, rip to outside.
• Reverse pivot and outside pivot foot fake rip to crossover: flash, two-foot
jump stop, reverse pivot on outside foot, fake, rip to crossover.
After each move, players should rebound their own shots and move to the end of
the line.
COACHING POINTS
• Players should always perform a jump stop when stopping.
• Players need to stay low and in balance on all pivots.
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COACHING POINTS
• The three offensive players should work to get a shot after three or fewer
passes against the two defenders.
• The two offensive players should work to get a shot after two or fewer passes
against the one defender.
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basketball. On command, the first player in each line dribbles to the other end and
shoots a right-handed layup. After each layup is shot, the first player in line without
a ball rebounds the shot taken as the shooter goes to the end of the line. Each time
a player reaches half-court, the next player in line follows. Ask players to count the
number of made layups; the goal is to make 50 by the time a minute has elapsed.
COACHING POINTS
• This is a speed dribbling drill, so the players should dribble the ball out in
front of them; always encourage players to keep their head up while dribbling
so they can see the court.
• You may need to adjust the goal of 50 made baskets in one minute, depending
on your team’s skill level.
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13-14 years old
line runs to touch the baseline while the rest of the players move down the court in
a five-on-four situation. The player who touches the baseline is the trailer, catching
up to make the drill a five-on-five.
COACHING POINTS
• The offense should attack the four defenders, trying to get a fast break basket
before the fifth defender comes into play.
• The defense needs to stop the ball first, slowing the offensive team down
until the fifth defender catches up.
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13-14 years old
COACHING POINT
Adjust the number of consecutive free throws made based on the skill level of your
players.
Announcements: ______________________________________________________
Late-Season Practices
Late-season practices for this age group again need to be skill improvement sessions
that include team drills. Team offense and team defense should be a major part of the
practice sessions, which should include three-, four-, or five-player drills. Competi-
tive drills are also good for late-season practice sessions for players in this age group.
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basketball. On command, the first player in each line dribbles to the other end and
shoots a left-handed layup. After each layup is shot, the first player in line without a
ball rebounds the shot taken as the shooter goes to the end of the line. Each time
a player reaches half-court, the next player in line follows. Ask players to count the
number of made layups; the goal is to make 50 by the time a minute has elapsed.
COACHING POINTS
• This is a speed dribbling drill, so the players should dribble the ball out in
front of them; always encourage players to keep their head up while dribbling
so they can see the court.
• You may need to adjust the goal of 50 made baskets in one minute, depending
on your team’s skill level.
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13-14 years old
COACHING POINTS
• Teams should practice these plays against both a zone defense and a man-
to-man defense.
• Teams should practice out-of-bounds plays under both sides of the basket, as
well as on the sidelines.
This appendix contains checklists and forms. You may reproduce and use
the checklists and forms indicated as needed for your basketball program; these
materials may also be found at the following website: www.HumanKinetics.com/
CoachingYouthBasketball5E-Forms. They are indicated by this symbol in the outside
margin of the text:
Please note that all forms and checklists should be reviewed on an annual basis. All
legal forms should be evaluated by your legal counsel and insurance agent to ensure
that they properly reflect your program and relevant state and local laws.
246
Facilities and Equipment Checklist
❑ The stairs and corridors leading to the gym are well lit.
❑ The stairs and corridors are free of obstruction.
❑ The stairs and corridors are in good repair.
❑ Exits are well marked and illuminated.
❑ Exits are free of obstruction.
❑ Uprights and other projections are padded, including the basket standards or
poles.
❑ Walls are free of projections.
❑ Windows are located high on the walls.
❑ Wall plugs and light switches are insulated and protected.
❑ Lights are shielded.
❑ Lighting is sufficient to illuminate the playing area well.
❑ The heating and cooling system for the gym is working properly and is mon-
itored regularly.
❑ Ducts, radiators, pipes, and so on are shielded or designed to withstand high
impact.
❑ Tamper-free thermostats are housed in impact-resistant covers.
❑ If there is an overhanging track, it has secure railings with a minimum height
of 3 feet, 6 inches.
❑ The track has direction signs posted.
❑ The track is free of obstructions.
❑ Rules for the track are posted.
❑ Projections on the track are padded or illuminated.
❑ Gym equipment is inspected before and during each use.
❑ The gym is adequately supervised.
❑ Galleries and viewing areas have been designed to protect small children by
blocking their access to the playing area.
❑ The gym (floor, roof, walls, light fixtures, and so on) is inspected on an
annual basis for safety and structural deficiencies.
❑ Fire alarms are in good working order.
❑ Fire extinguishers are up to date, with note of last inspection.
❑ Directions are posted for evacuating the gym in case of fire.
From American Sport Education Program, 2012, Coaching youth basketball, 5th ed. (Champaign, IL: Human Kinetics).
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From American Sport Education Program, 2012, Coaching youth basketball, 5th ed. (Champaign, IL: Human Kinetics). Adapted,
by permission, from M. Flegel, 2008, Sport first aid, 4th ed. (Champaign, IL: Human Kinetics), 15.
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Injury Report Form
Date: __________________________ Time: _______________________ a.m. p.m.
Location: ________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
Date: _______________________
From American Sport Education Program, 2012, Coaching youth basketball, 5th ed. (Champaign, IL: Human Kinetics).
249
Emergency Information Card
Player’s name: _____________________________ Sport: _____________ Age: _________
Address: _________________________________________________________________
Phone: ( )_____________________________________________________________
Insurance Information
Name of insurance company: _______________________________________________
Policy name and number: __________________________________________________
Medical Information
Physician’s name: ___________________________ Phone: ( )__________________
Is your child allergic to any drugs? Yes No
If so, what? ______________________________________________________________
Does your child have any other allergies (e.g., bee stings, dust)? _________________
Does your child have any of the following? Asthma Diabetes Epilepsy
Is your child currently taking medication? Yes No
If so, what? ______________________________________________________________
Does your child wear contact lenses? Yes No
Is there additional information we should
know about your child’s health or
physical condition? Yes No
If yes, please explain: ______________________________________________________
Parent’s or guardian’s signature: __________________________ Date: _____________
From American Sport Education Program, 2012, Coaching youth basketball, 5th ed. (Champaign, IL: Human Kinetics).
250
Emergency Response Card
Be prepared to give the following information to an EMS dispatcher.
Location: ________________________________________________________________
Address: _________________________________________________________________
City: ____________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
Note: Do not hang up first. Let the EMS dispatcher hang up first.
From American Sport Education Program, 2012, Coaching youth basketball, 5th ed. (Champaign, IL: Human Kinetics).
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