Manual de Mirage 2000
Manual de Mirage 2000
Manual de Mirage 2000
By Chuck
1
LAST UPDATED: 29/07/2016
TABLE OF CONTENT
• PART 1 – INTRODUCTION
• PART 2 – CONTROLS SETUP
• PART 3 – COCKPIT & GAUGES
• PART 4 – START-UP PROCEDURE
• PART 5 – TAKEOFF
• PART 6 – LANDING
• PART 7 – ENGINE MANAGEMENT
• PART 8 – RADAR OPERATION
• PART 9 – OFFENCE: WEAPONS & ARMAMENT
• PART 10 – DEFENCE: RWR AND COUNTERMEASURES
• PART 11 – RADIO TUTORIAL
• PART 12 – AUTOPILOT
• PART 13 – NAVIGATION & ILS LANDING
• PART 14 – FLY-BY-WIRE
• PART 15 – AIR-TO-AIR REFUELING
• PART 16 – OTHER RESOURCES
2
The Dassault Mirage is the very first aircraft I ever heard of. I discovered the
Mirage III by reading one of my father’s old “Tanguy et Laverdure” comic books by
SETUP
Joseph “Jijé” Gillain, Jean-Michel Charlier and Albert Uderzo. Believe it or not,
INTRODUCTION these fictional French Mirage pilots are part of what sparked my interest in military
aviation. The 1960’s were the golden age for Franco-Belgian aviation comics like
Buck Danny, Michel Tanguy, Ernest Laverdure and Dan Cooper. Artists painstakingly
reproduced technical drawings by hand and drew airplane cutaway views to a level
of detail that remains unparalleled even by today’s standards. Some even went on
airbases and talked to the pilots and ground crews directly in order to get as much
information about their planes as possible. And who would blame them? After all,
these were some of the most beautiful fighter jets ever built.
PART11––CONTROLS
3
The Mirage 2000 evolved from a series of Dassault design efforts performed from
1965 to 1975. The first in this series was a collaborative project known as the Anglo-
SETUP
French Variable Geometry (AFVG) swing-wing aircraft, begun in 1965. The
INTRODUCTION collaboration was a fiasco, and the French pulled out in 1967. The British stayed with
the concept and formed another collaboration with the Germans and Italians, which
eventually produced the Panavia Tornado.
Dassault then worked on several new aircraft concepts evolved from their Mirage G
variable-geometry experimental prototype, resulting in a sophisticated design with
the designation Avion de Combat Futur (ACF), or Future Combat Aircraft. The ACF
prototype was almost complete when the French government cancelled it in 1975.
PART11––CONTROLS
The ACF was simply too big and expensive. However, Dassault had been considering
other fighter options in the meantime, partly because of limited export potential.
These alternatives were smaller, simpler, and cheaper than the ACF, and took the
form of a number of "Mini-Mirage", or "Mimi"; concepts developed beginning in
1972 as a "back-bumer" project. These concepts congealed into an aircraft known at
first as the Super Mirage III, then the Delta 1000, Delta 2000, and finally Super Mirage
2000.
A number of different versions of the Mirage 2000 have been developed. The “C”
stands for “Chasseur” (Fighter), the “B” stands for “Biplace” (two-seater), the “D”
stands for “Diversifié” (Multipurpose) and the “N” for “Nucléaire” (nuclear).
PART
4
When the ACF was cancelled, Dassault was able to immediately offer the Mirage 2000 as an alternative, and the French Defense Council
accepted it. It wasn't exactly an even trade, since the ACF was a strike aircraft first and an interceptor second, while the Mirage 2000 was
SETUP
exactly the reverse. However, the Mirage 2000 was much more affordable. There was another reason for Dassault to push the Mirage
INTRODUCTION 2000. In 1975, four European nations selected the General Dynamics F-16 as their new first-line fighter, rejecting an updated Mirage Fl.
Marcel Dassault was disgusted with the choice, and felt his company could build a better aircraft. Using the delta wing configuration
seemed to many like a backward step. The company had used that configuration on the Mirage III and 5, but abandoned it for the Mirage
F1. A delta wing tends to be a good choice in terms of high-speed flight characteristics, simplicity of aircraft construction, relatively low
radar signature, and internal volume. It tends to be a poor choice in terms of maneuverability, low-altitude flight, and length of take-off
PART11––CONTROLS
6
PART 21 – CONTROLS SETUP CONTROLS SETUP
ASSIGNING PROPER AXIS IS IMPORTANT. HERE ARE A COUPLE OF TIPS.
NOTE: IN YOUR CONTROLS, MAKE SURE YOU CHECK YOUR “TRIM” CONTROLS SINCE THE DEFAULT VERSION OF THE GAME HAS YOUR TRIM HAT SET TO
CHANGING YOUR VIEW RATHER THAN TRIM THE AIRCRAFT. SINCE MOST OF YOU ARE PROBABLY EQUIPPED WITH A TRACKIR ALREADY, I SUGGEST YOU MAKE
SURE THE TRIM HAT SWITCH IS SET UP PROPERLY.
7
PART 2 – CONTROLS SETUP CONTROLS SETUP
BIND THE FOLLOWING AXES:
• NOTES:
1. TO TURN ON THE GROUND, MAKE SURE NOSEWHEEL STEERING (DIRAV) IS ENGAGED (GREY
NOSEWHEEL STEERING BUTTON ON YOUR HOTAS, WHERE YOUR PINKY FINGER SHOULD BE)
2. The Airbrake key must be mapped to “AIRBRAKE” (B by default) and will act as a toggle switch.
3. There are no flaps on the Mirage 2000C… so don’t waste your time looking for them
8
WHAT YOU NEED MAPPED HOTAS: “Hands On Throttle-And-Stick”
TRIM NOSE UP
(Grey button on RHS) TRIM RUDDER LEFT
TRIM NOSE DOWN
TRIM RUDDER RIGHT TDC UP (I)
TDC RIGHT (L)
TDC DOWN (K)
TDC LEFT (J)
ZOOM IN SLOW
WEAPON FIRE TARGET LOCK (ENTER)
(SPACE) ZOOM OUT SLOW
TARGET UNLOCK (BACKSPACE)
MAGIC SLAVE/AG
DESIGNATE
ZOOM IN SLOW
Countermeasures Chaff Dispense AUX UHF RADIO SELECT
Sp Special Modes FWD
MAIN U/VHF RADIO SELECT
COMMUNICATION MENU
Special Modes AFT
ZOOM OUT SLOW
10
PART 3 – COCKPIT & GAUGES
Canopy Handle
Canopy Lever
11
PART 3 – COCKPIT & GAUGES
Emergency Compass
(Left Click to Show or Hide)
12
PART 3 – COCKPIT & GAUGES
13
PART 3 – COCKPIT & GAUGES
Parking Brake
UP = ENGAGED
DOWN = DISENGAGED
14
PART 3 – COCKPIT & GAUGES
Right (Droite) Fuel Pump - M = ON
Seat Adjustment
Hold Left Click = UP
Hold Right Click = DOWN
Starter Fuel
Pump Switch
15
INS (UNI) Operation Selector
Battery Switch
M = Marche/ON
A = Arrêt/OFF
Alternator #2 switch
19
PART 3 – COCKPIT & GAUGES Total Fuel Quantity (kg)
Détotalisateur de Carburant
Fuel Flow Indicator
(kg/min)
Air-Refueling Light
Ravitaillement de Vol
20
PART 3 – COCKPIT & GAUGES
HSI (Horizontal Situation Indicator)
PC (Post-Combustion =
Afterburners) Indicator Light
22
PART 3 – COCKPIT & GAUGES
VTH Control Panel: Visualisation Tête Haute
Litt.: HUD (Heads-Up Display) Control Panel
Gun VTH Mode
CCLT: calcul continu de la ligne de
traceurs (continuous computation VTH Mode
of tracer line) ZB: “Z” axis barometric
PRED: Prédéfini = Preset H: Height (Hauteur) Radar Altimeter
SELH: Selected Height Range
Effacement (Erase)
button
Radar Altimeter Minimum
Altitude Selector
VTH Symbology
Declutter switch Radar Altimeter
(ALL: Allègement) Test/Marche(ON)/Arrêt(OFF)
Target Wingspan
(Envergure) Selector (in
meters) Auxiliary Gunsight Deflection Tuner
VTH power switch
VTH luminosity tuner Up = Test
Middle = Marche = ON Auxiliary Gunsight Power switch
Down = Arrêt = OFF Up=ON 23
Down=OFF
PART 3 – COCKPIT & GAUGES
VTB Radar Control Panel: Radar Visualisation Tête Basse
Litt.: HDD (Heads-Down Display) Radar Control Panel
Radar Début/Fin Parameter
Start/Finish input designation
Radar C parameter:
Course to Target
Radar Z parameter:
Target Altitude
Radar N parameter:
Number of Objectives
Radar M parameter:
Radar P parameter: Mach number of target
Polar coordinates
Radar T parameter:
Time observer relayed Objective Information
Radar B parameter:
Bearing coordinates
25
PART 3 – COCKPIT & GAUGES
Localizer and Glideslope
(Green = ON, Yellow = STBY) Angle of Attack Indicator
Airspeed indicator
(x100 knots)
Vertical Velocity
26
Indicator (x1000 ft/min)
Targeting Mode Selection
Recalage Oblique de
la Centrale
Clock
Radar INS
Calibration
IR Counter:
Contremesures Infrarouges (flares)
Brightness (Luminosité)
Adjustment Knob
Chaff/Flares Dispensing Mode switch
PTF: Not functional
Countermeasures Box Back C/C: Not functional
Lights Power switch
In-Flight engine
relight chart
Crosse (Hook)
Emergency Tail Hook
Airbrake indicators (aérofreins)
29
UHF radio 5W / 25 W selector UHF radio Mode selector
31
PART 3 – COCKPIT & GAUGES
Refueling Probe
Allows air-to-air refueling. Probe
(male part) must be inserted into a
drogue (female part) of a tanker.
Elevon
Control surface that acts as both an aileron and an elevator. Elevon
position is controlled by the flight computer, which translates the pilot stick
input into control laws that dictate how elevons will behave in order to
move the aircraft as commanded by the joystick. We will touch32this subject
more in detail in the FLY-BY-WIRE chapter.
PART 3 – COCKPIT & GAUGES FWD=Fort=High
Formation Lights (Feux de format.)
Not Functional
Emergency
Engine control
Not Functional
Radar Number of
Lines (bars) selector
(4/2/1)
Radar Mode
ENT: Entrelacé/Interleaved Radar Scan azimuth selector
HFR: Haute/High Frequency (balayage = sweeping angle in
BFR: Basse/Low Frequency
degrees)
PSIC: Poursuite Sur Informations Continues 34
(STT Single Target Track equivalent)
PART 3 – COCKPIT & GAUGES
Engine Air Relight/Start switch
(Rallumage en vol)
On-Ground Radar
emission switch Volume UHF radio
(used for maintenance)
Electrical Failure
Advisory Calculator Emergency Rearm
(Secours Calculateur)
IFF Mode 1
Ident/Mic switch
IFF Mode 2 switch
Hydraulic System No. 2 feeds Emergency landing gear Dual Hydraulic Pressure Indicators (x10 bar)
actuators, Nosewheel Steering, Emergency brakes
and parking brakes.
37
HOTAS (Hands-On-Throttle-and-Stick)
38
Throttle
39
Martin Baker Mk 10
Controls
Seat Adjustment UP: L_SHIFT+S
Seat Adjustment DOWN: L_SHIFT+L_ALT+S
40
PRE-FLIGHT
5
11
10
8
9 41
PRE-FLIGHT
14
Canopy
LOCKED
13b
SEALED
Canopy
Closed
42
START-UP PROCEDURE
23
25A
Engine Starting
Light (Démarrage)
24
RPM Reading
24
18 43
25B
START-UP PROCEDURE
30
31
31
45
START-UP PROCEDURE
33b
33a
37
35
36
32a
32b 33c
46
TAKEOFF
4
1. Taxi to the runway by using rudder pedals and toe brakes
• Make sure your nosewheel steering (DIRAV) is
engaged when taxiing
2. Once lined up on the runway, disengage nosewheel
steering (DIRAV) by pressing S. 1
3. Hold Brakes, and apply 100% Throttle to check if engine
PART 5 –TAKEOFF
3 NWS/DIRAV switch
spools up correctly and if TT7 is within safe range
4. Apply Full throttle (with Post-Combustion / Afterburner)
5. Rotate at 120 kts
6. Retract landing gear before you reach 260 kts
1
6
NWS/DIRAV ON NWS/DIRAV OFF
LANDING GEAR
RETRACTED (UP)
47
NORMAL LANDING APPROACH
3 48
Green Light = Landing Gear Deployed
VIDEO LANDING TUTORIALS
If you are having difficulties with landing, here are a couple of excellent landing tutorials for various conditions made by Slundal.
49
HOW TO USE THE DRAG CHUTE
1
NOTE
The slot where the parachute container is equipped can have either
the drop chute OR the ÉCLAIR countermeasure pod. In other words,
if you have the ÉCLAIR equipped, you will not be able to deploy your
chute since it will not fit on your aircraft.
Originally called the “Super Atar”, the M53 was first developed between 1967 and 1969 in order to provide an
upgraded version of the Atar engine. The Super Atar was meant to be a cheaper and less complex engine than the
SNECMA TF306, which was derived from the Pratt & Whitney TF30. The low operation and maintenance cost of the
engine was a priority for the french Armée de l’Air. Initially built to be installed on an upgraded version of the Mirage F1
(which was in competition with the F-16 for a NATO contract at the time), a second version of the engine (M53 P-2) was
eventually developed and installed on the Mirage 2000C in July 1983.
Combustors Annular
51
PART 7 – ENGINE MANAGEMENT
SNECMA M53-P2 TURBOFAN ENGINE
53
PART 7 – ENGINE MANAGEMENT
CAUTION PANEL ALT.1 ALT.2
Alternator 1 is disconnected Alternator 2 is disconnected or
or failed failed
CALC SOURIS
Engine Controller Engine Shockwave Cones
(Calculateur) functionality functionality compromised
compromised
BP.D TRANSF
Right Fuel Pump OFF Fuel transfer stopped (loss of
useable fuel or fuel jettison in
progress)
HYD.S EP
Hydraulic System 2 pressure is Reserve pump (EP) is active
below 140 bars or EP switch OFF
REG.O2 5mn.O2
N/A 5 minutes Oxygen remaining
DSV CONDIT
N/A N/A
DOM BECS
Damage to flight control Slats functionality compromised
surfaces or any system
restricting flight envelope
(Domaine de vol)
RPM DECOL
Turbine RPM abnormal Take-Off (Décollage)
configuration incorrect
54
PART 7 – ENGINE MANAGEMENT
CAUTION PANEL PELLE
Engine scoop functionality compromised
NIVEAU
Fuel remaining falls below 500 kg
BINGO
Fuel remaining falls below BINGO level
O2HA
N/A
CONF
FBW Gain switch is in incorrect position
U.S.EL
LAST EMERGENCY enabled for elevons
(Ultime Secours Élevons)
PARK.
Parking Brake Engaged
55
PART 7 – ENGINE MANAGEMENT
Fuel System
56
PART 7 – ENGINE MANAGEMENT
Engine Flameout – AIR ENGINE RESTART PROCEDURE
1
1. An engine flameout may occur if you are flying inverted for more than 15
seconds (engine will be starved of fuel because of gravity) or. You will notice 4
a sudden loss in RPM and fuel flow.
2. Point the aircraft’s nose down to gain airspeed, set throttle to IDLE (fully aft).
3. Click the ENGINE SHUTDOWN button to set throttle to OFF position.
4. Set the FUEL STARTER PUMP switch to MARCHE (ON).
5. Set the ENGINE RELIGHT switch to ON (FWD).
6. Slowly push throttle forward until RPM reaches 50 % N1 or more.
7. When engine is relit, set ENGINE RELIGHT switch to OFF (AFT).
2
7
6a 6c
6b
57
RDI RADAR INTRODUCTION
PART 8 – RADAR OPERATION The radar installed on the Mirage 2000C is the RDI (Radar Doppler à
Impulsions) developed by Thomson-CSF (now known as Thales). The picture
below shows the VTB (Visualisation Tête-Basse = Heads-Down Display)
Radar Screen in PPI display mode. Pulse Repetition
Target altitude
Frequency
Target closing (in ft) ENT: Interleaved
Target Heading (direction speed in kts HFR: High Frequency
flown by target) Radar Power Switch
BFR: Low Frequency
OFF
Aircraft pitch PRÉCHAUFFAGE (WARM-UP)
(3 = 30 deg) SIL (STANDBY)
ÉMISSION (ON)
PART 8 – RADAR OPERATION you can see in the image below, while the RDI radar manages to cover the entire
horizontal arc with the 60 deg azimuth aperture, in the vertical it barely manages to
cover 12 degrees out of the 120 deg arc. It is very possible that your radar will not
detect contacts that are far and higher or lower than you.
59
RADAR POWER MODES
PART 8 – RADAR OPERATION In practice, the radar requires a warm-up time of 3 minutes. There are four radar power modes: OFF,
WARM-UP, STANDBY and EMIT.
60
STANDBY Mode EMISSION Mode
RADAR DISPLAY MODES
PART 8 – RADAR OPERATION The RDI radar has two display modes: PPI (Plan Position Indicator) and B-Scope.
• PPI is typically used on the Su-27 and shows a polar view of the radar.
• B-Scope is typically used on US fighters like the F-15 and shows a 2-D top down representation of a X-Y
axis grid space.
61
RADAR SCAN MODES
RWS VS TWS VS STT
PART 8 – RADAR OPERATION RWS: stands for “Range While Scan”. The antenna follows the
designated search pattern and informs you of all the tracks Three targets
discovered in one sweep. One sweep meaning completing its
search pattern as indicated by the bars selection. The RDI only
provides the following information: range, azimuth and closing RADAR IN RWS (Range While Scan) MODE
velocity in Mach number. No target locked
All targets visible, ranged and scanned
TWS: stands for “Track While Scan”. The radar will provide you
with more information specific to the locked track (heading, speed,
altitude) but the antenna will move exactly as if it were in RWS
mode in order to follow all the other unselected tracks. Because Three radar contacts
the antenna is moving away from the locked track, it is not
possible to guide weapons in this mode. You will see PID (Poursuite
sur Informations Discontinues) on your radar screen.
STT: stands for “Single Target Track”. The radar dismisses all
other tracks and redefines the locked track as weapons
target. The antenna is locked to the position of the selected
target in order to provide continuous tracking information to
guide weapons. Be aware that while you can engage bandits
in this mode, you are also blind to the other bandits in the
area. You will see PIC (Poursuite sur Informations Continues)
on your radar screen.
In conclusion:
• If you scan your radar normally and haven’t locked any contact,
you will be in RWS mode. You will see everyone on your radar,
but your missile will not track anything.
• If you have locked a contact ONCE, you will be in TWS mode.
You will see everyone on your radar, but your missile will not
track anything.
• If you have locked a contact ONCE, and locked it AGAIN, you RADAR IN TWS (Track While Scan) MODE RADAR IN STT (Single Target Track) MODE
will be in STT mode. You will only see one target on your radar, One target locked One target locked 62
but your missile will track the target you have locked. All targets visible, ranged and scanned Only locked target is visible, ranged and scanned
RADAR SPECIAL MODES:
HORIZONTAL / VERTICAL /BORESIGHT
PART 8 – RADAR OPERATION There are three “special radar modes” used for short range combat:
Horizontal, Vertical and Boresight. You can cycle through them using
the SPECIAL MODES FWD/AFT controls on your HOTAS.
3 deg
3 deg
fastest search pattern for the RDI. You have two sub-modes: BA2
(uses MPRF, or Medium Pulse Repetition Frequency) and BAH (uses
HPRF or High Pulse Repetition Frequency). 30 deg 30 deg
BORESIGHT scan: Cages the radar antenna looking at the front of the
aircraft in line with the waterline. Basically, you get a 3 degree search
cone. This is the narrowest search pattern and it just turns the RDI
3 deg
into a gunnery radar.
60 deg
3 deg
3 deg
PART 8 – RADAR OPERATION 1. ON GROUND: Set Radar Power switch to PCH (Warm-Up) for 3 minutes. “P” letter on the VTH screen will
blink during warm-up phase. When “P” letter remains illuminated, this means warm-up is complete. Set
Radar Power switch to SIL (Standby).
11
Target (V =
Not Locked)
4
7
10
8
Target
(H = Locked)
9 6
5
TDC (Target
Designation Caret) 64
MY RADAR CONTROL SETUP
65
IFF: IDENTIFY-FRIEND-OR-FOE
PART 8 – RADAR OPERATION How do you recognize friend from foe? Follow these three easy steps and you’ll be good to go.
1. Set IFF Power Switch to CONT (Middle position between OFF and SECT) as shown on picture.
2. Press the NWS/IFF button (keyboard shortcut: “S”) to interrogate.
3. Assuming your radar is ON and warmed up, you will see a green diamond on friendly contacts.
Enemy contacts will not have this green diamond.
3
Enemy Contact
Friendly Contact
66
RADAR LINGO AND TERMINOLOGY
67
PART 9– OFFENCE
WEAPONS & ARMAMENT
68
THE WEAPONS
The Mirage 2000C can use a good variety of weapons.
MATRA R550 MAGIC II Infrared guided missile 0.25 to 8 nautical miles AIM-9M Sidewinder
(500 m to 15 km)
MATRA SUPER S530D Semi-Active radar homing 10 nautical miles @ Sea Level AIM-7 Sparrow
23 nautical miles @ 40,000 ft
BOMBS
WEAPON TYPE WEAPON TYPE
MK-82 500 lbs unguided low-drag bomb GBU-12 500 lbs laser guided bomb
MK-82SE 500 lbs unguided low-drag retarded GBU-16 1,000 lbs laser guided bomb
(Snake Eye) bomb
BLG-66 Unguided low-drag anti-runway GBU-24 2,000 lbs laser guided bomb
(BELOUGA) cluster bomb
GUNS ROCKETS
WEAPON TYPE WEAPON TYPE
2 x DEFA 554 30 mm revolver cannons (125 rounds MATRA SNEB 18 x 68mm unguided rockets per pod
each) rocket pod 69
SOME TIPS ON WEAPON EMPLOYMENT
The Mirage 2000C is a fly-by-wire aircraft. You should always know what FBW mode you are using. Being in the wrong FBW mode could
make you lose a dogfight or rip your wings off during a bomb run. This tip is all the more relevant when employing weapons.
WEAPONS & ARMAMENT The FBW G limiter switch has two positions:
• A/A (UP) is used for an air combat configuration (2 x MAGIC II missiles + 2 x SUPER S530D missiles). This FBW mode will allow you to pull
PART 9– OFFENCE
the maximal allowable number of Gs during a dogfight. In other words, the manoeuverability of your aircraft is maximal at this FBW
setting.
• CHARGES (DOWN) is used for a heavy payload configuration (which includes any number of bombs and external fuel tanks). This FBW
mode will restrict the number of Gs you can pull in comparison to the A/A mode. In other words, you will not be as manoeuverable. The
reason for this mode is that structural damage can occur if you pull many Gs, which is caused by the heavy payload fixed to the
hardpoints. The CHARGES (stores) mode is here to prevent your aircraft from ending in a smoldering ball of flames. When doing dive
bomb runs, keep in mind that you will not be able to pull up as much as you would expect when flying in the A/A mode.
70
TUTORIAL - SUPER S530D MISSILE 1
selected.
6. Turn on Radar Power by setting switch to EMISSION.
• Consult previous chapter for radar operation parameters
On this
7. Detect target using vertical antenna and radar range controls.
square
Radar will be in RWS (Range While Scan) mode.
8. Put TDC on designated target (I, J, K, L) and lock it by pressing
9
ENTER. Target will have a square on it on the HUD and radar will
enter TWS (Track While Scan) mode. 6
9. Manoeuver the aircraft to put the circle shown on the HUD on
the square.
10. Lock your missile seeker head to the radar lock by pressing ENTER
once circle and square are aligned. Radar will enter STT (Single
Track Scan) mode.
11. Fire missile (Press and hold Weapon Fire key, SPACE by default) Put this Target Range
when missile is within KILL (no escape) range. circle (nm)
Target
(V = Not Locked)
RADAR IN
TWS MODE RADAR IN
Target
Target STT MODE
7a Locked
Locked
TDC (Target
Designation Caret)
Range: 5.6 nm
RADAR IN
8
71
RWS MODE
7b
TUTORIAL - SUPER S530D MISSILE
10
Double-Ring =
Good Firing Range
Within KILL
Time before missile zone
impact (in seconds)
Left Missile
Selected TIR = SHOOT
(Gauche = Left Missile Launch Authorized
Droite = Right)
72
TUTORIAL – MAGIC II MISSILE (NO RADAR)
1. On PPA, press the MAG warm-up button. “P” (Prêt/Ready) will blink during warm-up process (30 s) and remain illuminated when warm-up is complete.
2. On PPA, select which missile to fire (G = Left, I = AUTO, R = Right)
3. On the PCA, turn Master Arm switch to ARME (UP)
WEAPONS & ARMAMENT 4.
5.
Select MAGIC II missile. A “S” caution shows that the missile is selected.
Low buzzing sound will be heard when missile is seeking IR signatures. 1
6. Louder buzzing sound will be heard when missile is tracking IR signature.
PART 9– OFFENCE
MAGIC II
Selected 6
Left Missile
Selected
(Gauche = Left 4
Droite = Right)
73
TUTORIAL – MAGIC II MISSILE (NO RADAR)
74
TUTORIAL – MAGIC II MISSILE (WITH SHORT RANGE RADAR)
1. On PPA, press the MAG warm-up button. “P” (Prêt/Ready) will blink during warm-up process
(30 s) and remain illuminated when warm-up is complete. 3
2. On PPA, select which missile to fire (G = Left, I = AUTO, R = Right) 2
Target must be
within this dashed
Keep Target within
horizontal line
Radar tracking
circle/line
Special Radar Mode
Target HORIZONTAL
8
Locked
Target
(small circle)
Target
Target
WEAPONS & ARMAMENT 4. Select CAS (Canon Air-Sol / Air-to-Ground) and ensure it
is in KL1 mode for Air-to-Air or KL2 for Air-to-Ground by
pressing the CAS button on PCA.
300 meters
5. Align gun pipper on target. Use longest bar for shots
from 300 meters and shortest bar for shots from 600 600 meters range line
PART 9– OFFENCE
6
CANNON
selected
5
76
GUNS TUTORIAL (WITH RADAR) 2
1. On PPA, select gun firing mode (PAR = 8 round burst, TOT = 1
continuous fire)
2. Set Master Arm switch to ARME (UP)
3. Arm Cannon Switch (UP)
WEAPONS & ARMAMENT 4. Select CAS (Canon Air-Sol / Air-to-Ground) and ensure it is in
KL1 mode for Air-to-Air or KL2 for Air-to-Ground by pressing
the CAS button on PCA.
3
5
5. Turn on Radar Power by setting switch to EMISSION.
4
PART 9– OFFENCE
6. Select radar “Special Mode” by pressing “Special Modes
FWD or AFT” switch on your HOTAS. You can choose
between three modes as shown previously (H, V or B).
7. Lock your radar by pressing ENTER once target circle is
within radar tracking circle/line. A square will appear on
locked target.
8. Fire guns (Weapon Fire key, SPACE by default) when you are
within kill range (gun pipper will change when you are 300-
600 meters from target) and your center reticle is on target.
SQUARE = Radar
SQUARE = Radar Lock on target
Lock on target
SQUARE = Radar
Lock on target
Aim using
Range 1.6
this reticle
nautical miles
78
SELECTIVE STORES JETTISON
1
In order to jettison a certain store (an external fuel tank, for instance), proceed as follows:
1. Set Master Arm switch to ARME (UP)
WEAPONS & ARMAMENT 2. Click on Selective Jettison safety cover and set Selective Jettison switch to the left
position
3. Click on the store you want to jettison on the PCA (we will select the external fuel
tank RP). When selected, a yellow “S” caution will appear.
PART 9– OFFENCE
4. Press the Weapon Fire key, which is SPACE by default. Store will be dropped.
5. Set the Selective Jettison switch to the right and put the safety cover back on. 2
6. Set Master Arm switch to OFF (DOWN) 3
Emergency
Jettison Button
6
79
5
BOMB DELIVERY MODE - CCRP VS CCIP
There are 2 ways to deliver a weapon: CCRP or CCIP
modes.
WEAPONS & ARMAMENT CCIP mode is the traditional dive bombing approach:
you dive on target and the reticle will tell you where the
bomb will impact.
PART 9– OFFENCE
10. Fly level towards target (make sure you have at least 2000 ft of
clearance). Horizontal CCRP line will show up when you are 15 seconds Mk-82 Selected
from target.
11. When CCRP line is lined up with the diamond reticle, press and hold Distance to target
WEAPON RELEASE button (SPACE by default). In this example, one (in km)
bomb will be released per trigger press.
12. Observe damage and unlock target (BACKSPACE by default).
Unfortunately, CCRP is not very precise.
5 CCRP
diamond 11
10
2
Bombs
We aimed here
fell here
12
8 81
1
3
PART 9– OFFENCE
WEAPONS & ARMAMENT
11
MK-82 BOMBS - CCRP TUTORIAL
82
MK-82SE “SNAKE EYE” BOMBS
CCIP TUTORIAL
1. On PPA, set fuze selector to either RET (retardé/delayed fuze) or
INST (instantaneous fuze) TARGET
6. Select BF1 (Bombe Freinée – High-drag MK-82SE) on PCA WITH THE CCIP LINE
PART 9– OFFENCE
6 2
TARGET
CCIP
PIPPER
9
1
3
7 83
MK-82SE “SNAKE EYE” BOMBS
CCIP TUTORIAL
We aimed here
Bombs 11
fell here
84
ROCKETS TUTORIAL
1. On PPA, set firing mode to either PAR
(fires single rocket salvo) or TOT (fires all
rockets in pods).
2. Set Master Arm switch to ARME (UP)
4 6 85
BUDDY LASING & JTAC
The Mirage is not only a fighter jet: it can also help support troops on
the ground. A JTAC (Joint Terminal Attack Controller) or an aircraft
equipped with a Targeting Pod (like an A-10C) can use a laser
WEAPONS & ARMAMENT designator to “paint” a target for you to bomb.
FLIGHT PATH
AIR
SUPPORT
TARGETS
JTAC
86
BUDDY LASING TUTORIAL (GBU-12 BOMBS)
MISSION EDITOR
1. In the mission editor, insert a friendly “ATGM M1045 HMMWV TOW” unit.
He will be your JTAC.
3.
Make sure that you have enemy units placed in the map and that you have
given them a name (example: “ENEMY UNITS”)
Select your JTAC unit, click “ADD”, and select TYPE “START ENROUTE TASK”
and ACTION “FAC – ENGAGE GROUP”.
RLAXOXO’s JTAC tutorial for the Mirage
https://www.youtube.com/watch?v=ep7MH3Rmic8
1. GROUP = “ENEMY UNITS” (the group we just created)
PART 9– OFFENCE
2. VISIBLE = CHECKED
3. WEAPON = GUIDED BOMBS
4. DESIGNATION = LASER
5. CALLSIGN = MOONBEAM (or whatever you prefer)
6. FREQUENCY = 245 MHz (this will be the radio frequency you will
use to contact the JTAC)
7. MODULATION = AM
4. Select your JTAC unit, click “ADD” again and select
TYPE = “SET OPTION” and ACTION “ROE”.
1. Set to WEAPON HOLD
5. You can also set the unit to INVISIBLE and
IMMORTAL as shown in RLAXOXO’s tutorial.
4
1
4
387
2
BUDDY LASING TUTORIAL (GBU-12 BOMBS)
CONTACTING THE JTAC
1. Set V/UHF Power switch to MARCHE (ON) and set JTAC frequency to 245 MHz. 1
2. Press “/” to communicate and select JTAC – MOONBEAM (F9) in radio menu.
3 4
9 7
6
8
10
10
13
12
88
11 14
BUDDY LASING TUTORIAL (GBU-12 BOMBS)
CONTACTING THE JTAC
What is a CAS (Close Air Support) 9-liner and why is it
WEAPONS & ARMAMENT important? The goal of a 9-liner is to provide you as much
information as concisely as possible.
PART 9– OFFENCE
9-Liner
Line 1: IP/BP – Initial Point/Battle Position (N/A in our case)
Line 2: Heading from the IP to the Target (N/A in our case)
Line 3: Distance from the IP/BP to target (N/A in our case)
Line 4: Target elevation – 2900 feet over Mean Sea Level
(MSL)
Line 5: Target description: Artillery.
Line 6: Target location: Grid coordinates of target
Line 7: Target Mark Type: Marked by laser on laser code
1688 (this code can be used by the A-10C to lase the target
for you)
Line 8: Location of Friendlies: JTAC located 140 meters North
of Target
Line 9: Egress semi-cardinal direction when departing from
target: South
Remarks
Remarks generally include information about troops in
contact or danger close, SEAD support in effect, hazards,
weather or other threats. In our case, the JTAC wants us to
use GBU-12s 89
BUDDY LASING TUTORIAL (GBU-12 BOMBS)
RELEASING BOMBS
1. On PPA, set fuze selector to either RET (retardé/delayed fuze) or INST (instantaneous fuze)
2. On PPA, set number of bombs to be released (00 = single) 2
3. On PPA, set distance between bomb release if using salvo (ex: 02 = 20 m)
9. Put diamond close to the target and press the “MAGIC SLAVE/AG DESIGNATE” button on your HOTAS. Target
will be marked with a cross and will automatically be aligned to what is being lased by the JTAC.
10. Fly level towards target (make sure you have at least 2000 ft of clearance). Horizontal CCRP line will show up
3
when you are 15 seconds from target.
11. When CCRP line is lined up with the diamond reticle, press and hold WEAPON RELEASE button (SPACE by
default).
12. Observe damage and unlock target (BACKSPACE by default).
7
7
9a
8 90
BUDDY LASING TUTORIAL (GBU-12 BOMBS)
RELEASING BOMBS
CCRP
Distance to target CCRP horizontal line lined up
PART 9– OFFENCE
diamond
(in km) with Diamond = DROP BOMBS
10
GBU-12 Selected
CCRP moving
horizontal line Targets are under
Lased Target your nose 12
radar locked
We successfully hit a target
Cross will appear once lased within a 20 m radius!
target is locked with radar
92
COUNTERMEASURES – INTRODUCTION
Countermeasures are very simple to use. You have three countermeasure types at your disposal: flares, chaff and an ECM (Electronic Countermeasure) jammer. We
Missiles can generally track you using 2 things: radar signature (radar waves are sent on you and you reflect them, which is called a “radar signature”) and heat
signature (like the exhaust of your engines). Countermeasures will only be effective against the kind of weapon it was meant to counter; a heat-seeking missile
will not care if you deploy electronic countermeasures against it since it tracks heat, not radar signatures. This is why it is important to know what is attacking you
PART 10 – DEFENCE
in order to counter it properly. This is what the SERVAL (Système Électronique de Reconnaissance et Visualisation d’Alertes) or RWR (Radar Warning Receiver) is for:
to help you know what is firing at you so you can take the adequate action to counter it.
Flares are used against missiles that track heat (infrared or
IR) signatures. Instead of going for the heat signature CHAFF
generated by your engines, a missile will go for a hotter heat
source like flares.
93
COUNTERMEASURES – FLARES & CHAFF TUTORIAL
The countermeasures programs are not currently implemented yet, so manual deployment of flares and chaff will be used. Keep in mind that you have very few
CHAFF COUNTER
1
PROGRAM SELECTOR
(NOT FUNCTIONAL YET)
94
COUNTERMEASURES – ÉCLAIR POD
The ÉCLAIR countermeasure pod can be equipped on the Mirage, which allows the Mirage to carry 32 flares and 130 chaff instead of the standard 16 flares and
95
SERVAL (RWR), ECM JAMMER
1. The SERVAL (Système Électronique de Reconnaissance et Visualisation d’Alertes) or RWR (Radar Warning Receiver) will show you targets that have you on their
97
HOW TO USE A RADIO
1. Set both radios to MARCHE (ON) 3
PART 11 – RADIO TUTORIAL 2. Select desired radio frequency. You can verify
frequencies on the COM frequency display.
A) For COM1 radio (V/UHF), select preset radio channel
or use the drums to manually choose your radio
frequency.
B) For COM2 radio (UHF), select preset radio channel.
V/UHF COM1
3. Select desired audio power amplifier (AMPLIS). Ampli 2
#1 is used by default. UHF COM2
4. To communicate: COM frequency display
A) For COM1 radio (V/UHF), press the MAIN U/VHF
RADIO SELECT button (LSHIFT + NUMPAD+) UHF and V/UHF radio volume
B) For COM2 radio (UHF), press the AUX UHF RADIO
SELECT button (LALT + NUMPAD-)
2
UHF COM2 1
V/UHF COM1 1 2 98
AIRFIELD FREQUENCIES RADIO FREQUENCIES – AIRFIELDS
You can find airfield ATC frequencies by clicking on their LOCATION FREQUENCY
PART 11 – RADIO TUTORIAL icons in the map (press F10 to show the map). Anapa 121.0
Batumi 131.0
Beslan 141.0
Gelendzhik 126.0
Gudauta 130.0
Kobuleti 133.0
Kutaisi 134.0
Krasnodar Center 122.0
Krasnodar Pashkovsky 128.0
Krymsk 124.0
Maykop 125.0
Mineral’nye Vody 135.0
Mozdok 137.0
Nalchik 136.0
Novorossiysk 123.0
Senaki 132.0
Sochi 127.0
Soganlug 139.0
Sukhumi 129.0
Tblisi 138.0
99
Vaziani 140.0
AUTOPILOT TUTORIAL
There are three PA (Pilote Automatique) auto-pilot modes
on the Mirage 2000C.
• HOLD CURRENT ALTITUDE
• HOLD SELECTED ALTITUDE
PART 12 – AUTOPILOT
• LOCALIZER AND GLIDESLOPE HOLD (not implemented)
HOLD SELECTED ALTITUDE MODE
1) Click on autopilot selected altitude drums to set
your desired holding altitude. The altitude NOTE
entered is in meters (selected altitude is 5,000 ft To disengage autopilot, click on
on picture). the autopilot master ARM button.
2) Click on the autopilot master ARM button (light
will turn to green (ARMED).
3) Click on the HOLD CURRENT ALTITUDE button 3
(light will go to yellow (AFF)).
4) Aircraft will climb/dive to selected altitude and B
level out once selected altitude has been
reached. HOLD CURRENT ALTITUDE button will
then turn to green (ARMED).
2 A
HOLD SELECTED ALTITUDE
102
NAVIGATION TUTORIAL
II - UNI (INS) WAYPOINT ENTRY
PART 13 – NAVIGATION & ILS Note: In this tutorial, we already have three waypoints set the MIP (Module
d’Insertion de Paramètres: Data Cartridge Insertion Module) via the mission
editor. We will add a fourth waypoint located at Senaki-Kolkhi.
1. Note the LAT-LONG coordinates of the waypoint you want to add. By pressing
“F10” and selecting the map, we find:
SENAKI-KOLKHI COODINATES: 42°14’25’’ NORTH 42°02’01’’EAST.
2. The INS system in the Mirage needs the seconds (“) coordinates entered in
percentage format. As an example:
42°14’25’’ NORTH = 42:14.42 NORTH (MIRAGE INS FORMAT)
42 = 25 x 100 / 60 since there are 60 seconds in a minute
42°02’01’’EAST = 042:02.02 EAST (MIRAGE INS FORMAT)
LANDING
1
02 ≈ 1.66 = 1 x 100 / 60 since there are 60 seconds in a minute
DEPARTURE: KUTAISI
NEW WAYPOINT:
SENAKI-KOLKHI
FORMAT) 9
42 = 25 x 100 / 60 since there are 60 seconds in a minute
42°02’01’’EAST = 042:02.02 EAST (MIRAGE INS FORMAT)
02 ≈ 1.66 = 1 x 100 / 60 since there are 60 seconds in a
minute
3. Press “PREP” (Preparation) button to create a waypoint.
10
4. Press “0” and “4” (04) on the INS numpad to add
7 8 11
Waypoint Number 4.
5. Press “+1” on numpad to select the North/South 12
coordinate field (left)
6. Press "N" (2) on numpad to select NORTH coordinates
7. Press 421442 on numpad to enter NORTH coordinates
8. Press INS (Insert) to enter coordinates (or EFF to erase if
you made a mistake and need to start over).
9. Press “+3” on numpad to select the East/West coordinate
field (right)
10. Press “E" (6) on numpad to select EAST coordinates
11. Press 0420202 on numpad to enter EAST coordinates
(don't forget 0 at beginning for EAST/WEST coordinates)
12. Press INS (Insert) to enter coordinates (or EFF to erase if
you made a mistake and need to start over).
THERE YOU GO,
YOU ENTERED A
NEW WAYPOINT!
104
NAVIGATION TUTORIAL
III – HOW TO NAVIGATE TO A WAYPOINT
PART 13 – NAVIGATION & ILS Note: With our fourth waypoint added in the previous
tutorial, we will now navigate to Senaki-Kolkhi using the
WAYPOINT (BUT) 04 we just created.
1. Press “DEST” (Destination) button to select a waypoint.
2. Press “0” and “4” (04) on the INS numpad to select
Waypoint Number 4.
3. Set the HSI (Horizontal Situation Indication) mode to “CV”
(Cap Vrai: True Heading) 1
2
4. Follow the HSI main needle to your waypoint.
LANDING
DISTANCE TO
WAYPONT: 16.9 REFERENCE CURSOR
NAUTICAL MILES
WAYPOINT
INDICATOR ON HUD
4
3
105
NAVIGATION TUTORIAL
HOW TO TRACK A VOR BEACON
PART 13 – NAVIGATION & ILS 1. Press F10 to display the map, find the VOR beacon that you
want to track and note its frequency. In our case, we will track
a VOR beacon near Kutaisi. Its frequency is 113.60 MHz.
2. Set VOR/ILS to MARCHE (ON) using left mouse button and set
VOR frequency to 113.60.
3. Set the HSI (Horizontal Situation Indication) mode to “VAD”
(Vecteur Additionnel: Alternate Waypoint).
4. Follow the HSI thin needle to your waypoint/VOR beacon. 1
2
1
SET VOR TO
MARCHE (ON) SET
FREQUENCY TO
LANDING
2 113.60 MHz
DISTANCE TO
WAYPONT: 8.2
NAUTICAL MILES THIS NEEDLE POINTS
4
TOWARDS THE VOR BEACON
VOR POSITION
3
106
NAVIGATION TUTORIAL
HOW TO TRACK A TACAN BEACON 2
PART 13 – NAVIGATION & ILS 1. Press F10 to display the map, find the VOR beacon that
you want to track and note its frequency. In our case,
we will track Kutaisi Airport’s TACAN beacon. Its
frequency is 44X.
2. Set TACAN knob to T/R (Transmit-Receive) 3
3. Set TACAN frequency to 44X.
SET
4. Set the HSI (Horizontal Situation Indication) mode to FREQUENCY
“TAC” (TACAN). TO 44X 1
5. Follow both HSI needles to the TACAN beacon.
LANDING
DISTANCE TO
WAYPONT: 7.4
NAUTICAL MILES
TACAN POSITION
5
4
107
ILS LANDING (WITH SYNTHETIC RUNWAY)
PART 13 – NAVIGATION & ILS The ILS (Instrument Landing System)
approach in the Mirage is pretty standard. In
this short demo, we will be landing at
McCarran International Airport.
LANDING
APPROACH WP TYPE
LANDING
WAYPOINT
(WAYPOINT # 1)
108
ILS LANDING (WITH SYNTHETIC RUNWAY)
PART 13 – NAVIGATION & ILS 1. Adjust seat height
2. Set VOR/ILS to MARCHE (ON) using left mouse button and set ILS frequency
to 111.75. Keep lined up
3. Ensure UNI/INS Mode is set to “NAV” and “NORMAL”, and that you are on runway
following the right waypoint (track WAYPOINT 1 by pressing “DEST” button
on PCN and pressing “01” on the keypad as shown in the previous INS 14 degrees AOA
tutorials). (Angle of Attack) Synthetic Runway 8
4. Select APPROACH mode on PCA (yellow “S” caution when engaged)
Landing Speed 1
5. Deploy landing gear below 230 kts 7
6. Keep flight path marker where you want to touchdown Bracket
7. Line up flight path marker and acceleration chevrons within the “landing
ACCELERATION
speed” brackets by adjusting throttle and stick.
CHEVRONS
8. Synthetic Runway will appear when runway is less than 10 miles away,
Adjust throttle to 2
LANDING
5 109
Green Light = Landing Gear Deployed 9
PART 13 – NAVIGATION & ILS
LANDING
110
Like the F-16, the Mirage 2000C is equipped with a fly-by-wire system. Fly-by-wire (FBW) is a system that
replaces the conventional manual flight controls of an aircraft with an electronic interface. The movements of
flight controls are converted to electronic signals transmitted by wires (hence the fly-by-wire term), and flight
control computers determine how to move the actuators at each control surface to provide the ordered
PART 14 – FLY-BY-WIRE
response. The fly-by-wire system also allows automatic signals sent by the aircraft's computers to perform
functions without the pilot's input, as in systems that automatically help stabilize the aircraft, or prevent unsafe
operation of the aircraft outside of its performance envelope.
Flying the Mirage feels different from other fighter jets like the F-15. Control surfaces are controlled by a
computer: you merely tell the aircraft what you want it to do.
I highly recommend this article about the F-16’s fly-by-wire system. It is very instructive and quite interesting.
http://www.ausairpower.net/AADR-FBW-CCV.html
FLIGHT COMPUTER
Control Laws will determine how control
surfaces must be moved in order to
reproduce the movement dictated by
pilot input on joystick
111
Pilot input on joystick
PART 14 – FLY-BY-WIRE
112
The FBW G limiter switch has two positions:
• A/A (UP) is used for an air combat configuration (2 x MAGIC II missiles + 2 x SUPER S530D missiles). This FBW mode will allow you to pull the maximal allowable
number of Gs during a dogfight. In other words, the manoeuverability of your aircraft is maximal at this FBW setting.
• CHARGES (DOWN) is used for a heavy payload configuration (which includes any number of bombs and external fuel tanks). This FBW mode will restrict the
number of Gs you can pull in comparison to the A/A mode. In other words, you will not be as manoeuverable. The reason for this mode is that structural
damage can occur if you pull many Gs, which is caused by the heavy payload fixed to the hardpoints. The CHARGES (stores) mode is here to prevent your aircraft
PART 14 – FLY-BY-WIRE
from ending in a smoldering ball of flames. When doing dive bomb runs, keep in mind that you will not be able to pull up as much as you would expect when
flying in the A/A mode.
NOTE:
The Fly-By-Wire Gain switch must remain to NORM at all times. If you set it to GAIN CDVE,
you basically turn it into EMERGENCY mode. In most configurations, the aircraft will
become unstable and you are very unlikely to be able to recover from that. If you are using
the emergency FWB mode, you will only be able to control the aircraft in a very small flight
envelope as shown on the graph to the right. Flying with FBW off outside this restricted
flight envelope means certain death.
Why? Well, one of the main reasons for the difficulty behind refueling is the skill required to do formation flying.
Flying in formation with another aircraft requires much more practice than you would initially think. Another reason
is pure physics: there is this thing called “wake turbulence”. An aircraft flies through a fluid: air. Just like with any fluid,
if you have something that displaces itself through it at a certain speed, the fluid will become disrupted (turbulence).
Wingtip vortices and jetwash are both effects of this simple concept. Wake turbulence is the reason why airliners
need to wait a minimum time between takeoffs: flying through disrupted air will destabilize the aircraft and it is
unsafe, especially during critical phases of flight like takeoff and landing.
Unfortunately, wake turbulence is something a pilot has to deal with during air-to-air refueling. This is why the
aircraft will fly just fine when approaching the tanker, but start wobbling around when flying in close proximity of the
refueling basket/drogue and tanker engines.
114
TYPES OF AIR-TO-AIR REFUELING
The Mirage 2000C is equipped with a Probe-and-Drogue system, so air-to-air refueling will only be
performed from either an Il-78M or a S-3B tanker. However, RAZBAM is planning on implementing the
KC-135FR, which is a modified version of the KC-135 that is equipped with a probe-and-drogue system
to accommodate French fighter aircraft like the Mirage.
Refueling Probe
KC-135
Refueling Boom
Drogue Basket
F-105 Thunderchiefs being refueled by Tornado GR4 being refueling by a S-3B 115
a Boom system during the Vietnam War Probe-and-Drogue system
AIR-TO-AIR REFUELING DEMO
Pre-contact information:
rendez-vous at 16,000 ft
Tanker Spotted!
3a
3b
116
AIR-TO-AIR REFUELING DEMO
10
117
AIR-TO-AIR REFUELING DEMO
Of course, all of this seems much easier said than done. You will
very likely do following mistakes:
The next slide will give you a couple of tips to help you catch
that basket and slurp that delicious jet fuel like a crack addict.
118
AIR-TO-AIR REFUELING DEMO – TIPS AND TRICKS
VERTICAL
Airspeed (kts)
HORIZONTAL RUDDER
STICK
Horizon Line
Acceleration Chevrons
Manudan93’s Mirage 2000C Tutorial (Aircraft Start-Up + Radar Operation + Missile Usage + Landing)
https://www.youtube.com/watch?v=g9x3_PZ-Arw
BVR (Beyond Visual Range) Combat Tactics for the Mirage by il_corleone
http://forums.eagle.ru/showthread.php?t=157097