PiPER WARRIOR
PiPER WARRIOR
PiPER WARRIOR
Table of Contents
Introduction............................................................................................................... 2
Key Assignments – Windows ..................................................................................... 3
Key Assignments – Animations .................................................................................. 3
Section 1 ― Specifications...................................................................................... 4
Aircraft Overview ...................................................................................................... 4
Performance ............................................................................................................. 5
Section 2 ― Aircraft Information............................................................................. 6
Centre of Gravity ........................................................................................................ 6
Loading Graph............................................................................................................ 7
Section 3 ― Checklists ............................................................................................ 9
Pre-Start ..................................................................................................................... 9
After-Start ................................................................................................................... 9
Taxi........................................................................................................................... 10
Pre-Takeoff............................................................................................................... 10
Run-up...................................................................................................................... 11
Takeoff ..................................................................................................................... 11
Pre-Landing .............................................................................................................. 12
After Landing ............................................................................................................ 12
Shutdown.................................................................................................................. 12
Section 4 – Warrior II .............................................................................................. 13
Panel Layout............................................................................................................. 13
Instruments and Controls.......................................................................................... 13
Avionics .................................................................................................................... 13
Transponder ............................................................................................................. 13
ADF .......................................................................................................................... 13
Autopilot.................................................................................................................... 13
Electrical System ...................................................................................................... 20
Trim Controls ............................................................................................................ 21
Warning Systems ..................................................................................................... 22
Section 5 – Warrior III ............................................................................................. 23
Panel Layout............................................................................................................. 23
Instruments and Controls.......................................................................................... 13
Avionics .................................................................................................................... 25
GMA-340 Audio Panel .............................................................................................. 26
SL30 NAVCOM ........................................................................................................ 13
GTX-327 Transponder.............................................................................................. 33
Becker 3500 ADF ..................................................................................................... 37
Series Thirty Autopilot .............................................................................................. 38
Electrical System ...................................................................................................... 40
Trim Controls ............................................................................................................ 41
Warning Systems ..................................................................................................... 41
ST-180 H.S.I............................................................................................................. 43
1
Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Introduction
Introduction
Congratulations on your purchase of the Australian Simulation Piper Warrior Package for
Microsoft™ Flight Simulator 9.
This aircraft, designed for Microsoft™ Flight Simulator 9 (2004 a Century of Flight) using the
latest 3D design software and programming techniques, offers the best of the old and new.
The result is an excellent representation of what it’s like to fly a real Piper Warrior.
From the accurate flight model, to the just as accurate panels and gauges programmed for
each version of the Warrior.
Whether you’re a student pilot, an experienced aviator or simply a flight simulator enthusiast,
you’ll appreciate the realism that is obtained in this package.
The software designer as well as all of our beta testers has experience flying Piper Warriors,
with a combined total of over 500 hours flying time in this type of aircraft.
This manual contains everything you’ll need to know about the Australian Simulation Piper
Warrior. There are many similarities between this and a real PA28-161 Pilot Operating
Handbook, but this documentation has been written specifically for the Australian Simulation
Piper Warrior package.
Supplied checklists are based on real Piper Warrior checklists, but almost every aspect has
in one way or another, been made interactive in this release, thus providing the utmost
realism to the Flight Simulator pilot.
This manual uses several abbreviations which may not be obvious to all readers, below is a
list of these abbreviations:
• ACP – Aircraft Control Panel Software packaged with this product.
• PA28 – Piper Warrior aircraft (Warrior II or Warrior III)
• POH – Pilot Operating Handbook
• Aussim – Australian Simulation
Registration Information
We have included this area to allow safe-keeping of your product registration code. We
suggest you write the code down here after printing this manual. If you ever require online
support for this product, you will need to quote this code in order for our staff to assist you.
Registration Information
Serial #: …………………………………………………………
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Introduction
*Note the Warrior III panel has many gauges built into the various panel views. Further
details appear later in this manual.
†Engine covers and storm window animations are linked to the WINGFOLD and TAILHOOK
events respectively. These are unassigned by default, and will need to be set up in order to
utilize these animations.
To set key-stroke assignments in Flight Simulator, (Full screen mode) Press ALT, then click
OPTIONS Æ CONTROLS Æ ASSIGNMENTS
Browse through the commands list and assign the following to the keystrokes of your choice.
• Tail hook up/down
• Wing fold/unfold
Section 1 ― Specifications
Aircraft Overview
Engine
Manufacturer Lycoming
Model 0-320-D3G
No. Cylinders 4
Horsepower 160 hp
Propeller
No. Propellers 1
No. Blades 2
Type Fixed Pitch
Diameter 1.85 m
Weights
Dimensions
Range
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 1 ― Specifications
Performance
Speeds
Engine
Fuel
Airframe / Structure
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 2 ― Information
General Information
Loading
Normal category, Maximum weight 2440 lb, Max baggage 200 lb
+3.8g flaps up, +2g flaps down. No inverted manoeuvres approved
Gliding Range
Centre of Gravity
1100
(2425lb)
Weight – Kilograms (Max Takeoff weight – 1107kg)
1000
(2205lb)
900
(1984lb)
Normal Category
800
(1764lb)
Utility Category
700
(1543lb)
600
(1323lb)
2100 2150 2200 2250 2300 2350 2400
(83in) (85in) (87in) (88in) (90in) (92in) (94in)
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 2 ― Information
Loading Graph
500
400
Load Weight (Pounds)
300
200
100
0 10 20 30 40 50 60
Moment / 1000 (pound inches)
Pilot and Front passenger Fuel (6lb / GAL)
Aft passengers Baggage
Fuel System
Level Indicator
Fuel Selector
Strainer
To Primer
Fuel Pump
Carburettor
Pressure Indicator
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 2 ― Information
Exterior Features
The exterior 3D model has been created in extremely intricate detail. Everything that
moves has been animated, including some things that as far as we know, have never
been animated before!
Pop to engine covers to view the Lycoming 0-320-D3G engine in fantastic detail. Leave
the covers open whilst you start the engine (CTRL + E) to see it spring to life! Whilst ever
the engine is running, it will vibrate and rock just like the real thing!
The main exit, along with the baggage door and storm window can all be opened.
All control surfaces including elevator trim tab are all independently animated, as well as
wheels, suspension and nose wheel steering. Even the pilots head turns in the direction
of the aircraft (This is most noticeable when taxiing).
The model also features advanced “dynamic lighting” which will reflect ambient light from
metallic and glass surfaces, in a realistic fashion. The Warrior III has a slightly shinier
appearance, where metallic surfaces have a slight environmental reflection. The Warrior
II exterior also features this, but being an older aircraft, to a lesser extent
Dynamic Shine
Resting Profile
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 3 ― Checklists
Section 3 ― Checklists
Pre-Start
After-Start
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 3 ― Checklists
Taxi
Taxi Checks
Pre-Takeoff
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 3 ― Checklists
Run-up
Takeoff
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 3 ― Checklists
Pre-Landing
Pre-Landing Checks
After Landing
After-Landing Checks
Flaps RETRACTED
Fuel Pump OFF
Avionics Turn off all unnecessary avionics
Radios Set as required
Shutdown
Shutdown Checks
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 4 ― Warrior II
Section 4 – Warrior II
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1 2 3 4 5 6 7 8 9
13
14
11
12
15 16 17 18 19 20 21 22 23 24 25 26 27
NOTE: Above is based on main IFR panel only. Instruments and gauges not shown include:
• Suction Indicator • Fuel Selector • Circuit Breakers
• Automatic Direction Finder • OAT Indicator • Flaps lever & Trim wheels
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 4 ― Warrior II
2D Panel Navigation
One of the great features of this release is the intuitive interface. All pop-up windows, and view
options are programmed and displayed in a logical fashion, and therefore little explanation is
required in order for the user to be able to use each feature of the aircrafts panel system.
Having said that, we’ll explain all the main features of the panel navigation system, as well as
instrument / control operation where required.
Switching Views
Possibly the most used switching option is the VFR / IFR view toggle. Upon loading, the
aircraft will display the 2D IFR Panel by default. This is perfect for performing the required
checks, and tuning of instruments. But when it comes time to do the real flying (takeoff and
landing) you’ll want a good view of the outside world. Simply click on the dashboard to swap to
& from IFR or VFR view. A large invisible spot has been created to allow quick and easy
access to this trigger. So when the pressure is on, you wont be looking for a small icon or
trying to manage difficult keystroke combinations.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 4 ― Warrior II
Window Icons
Due to the abundance of features included in this panel, many of the available
instruments and gauges are hidden from initial view. On the main IFR panel you’ll notice
a row of icons directly above the autopilot. These provide quick and easy access to the
various pop-up windows that contain these extra gauges.
When in VFR mode, the only initially visible icon has four small squares on the face.
Clicking this icon will open a small window that fits snugly on the side of the radio stack
with icons for all available pop-up windows.
This saves the user from having to revert back to the IFR screen to perform such
operations.
VFR Panel
Show ADF
Show GPS
ATC Window
Show Map
Show Kneeboard
Lighting Window
Elevator Trim
Rudder Trim
Flaps Lever
Circuit Breakers
Close Toggles
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 4 ― Warrior II
Invisible Hotspots
Some of the available windows do not have a corresponding icon associated with them.
We have used icons only where it was either not possible, or not practical to place an
invisible ‘hotspot’ or click spot.
As with the IFR / VFR switching, we have used these invisible spots wherever possible,
to maximise the level of realism when flying the PA28.
See below for a diagram of invisible ‘hotspots’ and what they control.
Yoke
Fuel Selector
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 4 ― Warrior II
Avionics
The avionics installed in the Piper Warrior II panel, consists of a couple of old Bendix/
King KX175 COM/NAV Transceivers, KMA 24 Audio Panel, KT76 Transponder and a
KR86 ADF. Operation of all of these instruments is relatively straight forward, and should
present no problems to users. Below is a brief set of instructions of: how to adjust
frequencies, effects of switches and overall operation.
Audio Panel
COM1 Frequency
COM / NAV 1
NAV1 Frequency
NAV2 Frequency
COM / NAV 2
COM2 Frequency
Transponder Code
Transponder
Interrogation LED
Mode Selector
Adjusting the NAV / COM Frequencies is achieved either by clicking on the area over the
frequency display, or the adjustment knob to the right.
The area immediately above the selector knob, switches the COM transceiver between
OFF | ON | TEST modes. These perform limited functions, and are mainly for animation
purposes. If the NAV transceiver is in the off position, instruments such as VOR1 or 2 will
not operate relative to the NAV radio.
Decrease Selector
Fraction Increase
Advance Selector
Whole Increase
Whole Decrease Whole Increase
Fraction Decrease
Whole Decrease
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 4 ― Warrior II
Transponder
Adjusting the Transponder code is done via the knobs below each number. The left side
of each knob decreases its corresponding number, and the right increases the number.
The mode selector knob, located on the left side of the unit, is adjusted in the same way
as most knobs/switches on the panel. Clicking on the left side of the knob will decrease,
or turn counter-clockwise. Whilst clicking on the right will increase or turn clockwise.
Decrease
Increase
The Automatic Direction Finder (ADF) installed in the Warrior II, is of the dual
tuner/indicator type. Adjustment is done in exactly the same fashion as the other avionics
equipment in that clicking on the left of a knob, decreases the relative selection, and
clicking on the right increases selection.
The direction indicator will point directly towards a tuned NDB (Non Directional Beacon) if in
range, and there are no electrical or avionics problems with the aircraft.
This instrument includes an adjustable heading card. This can be very useful for
navigation and is adjusted via the knob located on the lower-right of the ADF indicator.
ADF Indicator
Tip
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 4 ― Warrior II
Autopilot
The Warrior II includes the ‘Piper Autocontrol IIIB’ autopilot module. This a very basic
autopilot that performs minimum control functions. It is limited to aileron axis only,
therefore pitch control must be maintained by the pilot.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 4 ― Warrior II
Electrical System
Circuit Breakers / Protection
We have attempted to recreate the electrical system in the Warrior II as much as the
parent application allows. Almost every single circuit breaker allows operation of the
corresponding equipment. For example, should the NAV1 Circuit Breaker be switched off,
the NAV 1 radio and hence VOR1 will cease to operate correctly!
To switch OFF/ON circuit breakers, simply click on each switch, clicking again will reset.
2D
Virtual Cockpit
Switches
Directly below the avionics / radio stack, you’ll find the main switch panel. These switches
control (in order) NAV Lights – Master Battery – Master alternator – Fuel Pump – Landing
Light – Strobe Lights – Pitot Heat – Panel/Gauge Lights.
Clicking on any switch will change its state (ON/OFF).
Interior Lighting
Another original feature of this package is the interior
lighting control. Clicking on the light-bulb icon will open
the interior lighting window. The lower part of this window
controls the traditional red panel lighting that we are all
familiar with. *We have added a dimmer function to this light
for simulation purposes, though this has no effect on the 2D or
VC lighting level.
The larger white light is the dome light, similar to that
which would be in your car. Clicking on the adjascnt
switch will activate this light.
*NOTE: The effects of this light are not visible in 2D panel
mode.
*NOTE: Also controllable from VC.
Red Cabin Light Control White Cabin Light Control
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 4 ― Warrior II
Trim Controls
Pitch Trim
Trimming the aircraft is achieved via the pitch trim
controls in either 2D or Virtual cockpit modes. The
2D pitch trim is controlled by clicking the upper or
lower part of the trim wheel or using the mouse
wheel over any part of the trim wheel in the 2D pitch
trim window.
In Virtual Cockpit mode, you can control trim in the
same way, with the additional feature of being able
to “Click and drag” the wheel in either direction.
*NOTE: Current amount of trim is indicated in the
2D pitch trim window.
2D Pitch trim
Virtual Cockpit Pitch
Rudder Trim
Trimming the rudder is achieved via the rudder trim
controls in either 2D or Virtual Cockpit modes. The
2D rudder trim is controlled by clicking on the left or
right side of the adjustment knob. Virtual Cockpit
rudder trim is controlled in the same way, with the
addition of being able to “Click and drag” the knob.
*NOTE: Trim position indicator is located in the 2D
rudder trim window only.
2D Rudder trim
Virtual Cockpit Rudder trim
*NOTE: The Warrior II is not fitted with Aileron trim
Flaps Control
Extending / retracting flaps is performed via either
the 2D flaps pop-up window, or the Virtual Cockpit
flaps lever.
In 2D mode, click the upper end of the flaps handle
to extend flaps (1 click = 1 stage of flap) and clicking
on the lower end of the lever retracts flaps
incrementally.
In Virtual Cockpit mode, to extend or retract flaps,
click on the lever and drag the mouse up or down.
VC Flaps lever
Tip 2D Flaps lever
You can jump between flaps and pitch trim windows in 2D panel mode by clicking on
either the trim wheel, or flaps lever.
For example, when flaps window is open, clicking on the trim wheel will close flaps
window and open pitch trim window and visa versa.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 4 ― Warrior II
Warning Lights
There are three basic warning lights located on the
upper part of the Warrior II panel. These are; VAC –
Vacuum Warning, ALT – Alternator Warning, OIL – Oil
Temperature/Pressure Warning.
On the left of these indicators is a switch labelled “Press
to test”. Clicking this switch will illuminate the three
lights for a period of approximately 3 seconds. This is to
ensure that all lights are in working order prior to
commencement of flight.
Other Warnings
The Australian Simulation Piper Warrior has a built-in
gauge detective. This element checks the various
loaded gauges and alerts the user to potential problems
due to unloaded gauges.
This warning will only appear under certain situations,
where the aircraft has been loaded without the main
panel having been displayed.
Due to limitations in flight simulator, we had to invent a
way to ensure correct operation of all aspects of the
aircraft package without including features that carry
large overheads.
Other Instruments
The remaining instruments in the Warrior II require no extended explanation. Even
though each gauge has been programmed from scratch, they still operate as one would
expect. Some features that are noteworthy however are:
• True Airspeed calibration (Airspeed Indicator)
• Pitch bar adjustment +/- (Attitude Indicator / Artificial Horizon)
• QNH Adjustment (Altimeter)
• Magnetic Correction (Directional Gyro)
• Heading bug adjustment (Directional Gyro)
• Engine Primer (Must be pumped > 3 times for cold start)
• Lighting (Using keyboard short-cut for landing lights will not work as expected, this
is due to the use of the landing light tag for the VC gauge backlighting. Taxi light
has been used in place of the landing light.)
• Virtual Cockpit Sun visors – Click on either sun visor in VC mode to raise / lower.
• Virtual Cockpit Cabin Air – Click on the Cabin Air Lever in VC mode for aft seating
air conditioned air (animation only)
• Virtual Cockpit Exit – Clicking on either exit handle in VC mode will open / close the
main exit.
• Virtual Cockpit Storm Window – Clicking on the storm window latch in VC mode,
will open / close this window. (Don’t forget to yell “CLEAR PROP!”)
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
15 16 17 18 19 20
2 3 4
1
6 7 8 9
5
10 11 12
13 14
21 22 23 24 25 26 27 28
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
2D Panel Navigation
As with the Warrior II, the Warrior III interface has been designed to be intuitive. Navigating
through the various views is a simple process, involving only clicking the relevant button.
We felt that the design philosophy we implemented on the Warrior II panel was not entirely
complimentary to the new look Warrior III panel. So we created animated navigation
buttons which remain uniform throughout the various views in this aircraft.
Switching Views
The Warrior III panel consists of four main views, IFR Pilots view (default) IFR Co pilots
view, VFR Pilots view and VFR Co Pilots view. Among these are various pop-up windows
allowing access to the various controls and instruments that don’t fit well onto the active
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
Window Buttons
For this aircraft, we have created a series of push-buttons for toggling the various pop-up
windows, and views that are available to the pilot. Looking at any of the buttons should
be enough to determine what they do, but the table below explains each one individually.
Avionics
Possibly the most advanced feature of this aircraft package, is the avionics installed in
the Warrior III. Featuring a full suite of Apollo / Garmin Avionics consisting of a GMA340
Audio panel, two SL30 COM / NAV Transceivers, a Garmin 500 GPS, a GTX-327
Transponder and a Becker 3500 ADF Transceiver.
Audio Panel
COM / NAV 1
COM / NAV 2
GPS 500
Transponder
Becker ADF
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
Operation
Each button on this gauge has been programmed to be interactive, regardless of whether
there is any real function performed. When the mouse is clicked on a button, the button
will animate. The button will appear in for the duration of the mouse click. The associated
LED for each button will also illuminate / extinguish for every mouse click.
Button functions
• MKR|MUTE • NAV1
When the button LED is illuminated, Sets audio to NAV1 Ident.
you will not hear marker sounds, • NAV2
however the AOM lights will still work Sets Audio to NAV2 Ident.
as normal. To mute, press once, to un- • DME
mute, press again. Sets audio to Tuned DME Ident.
• SENS • ADF
This button controls the marker Sets Audio to ADF Ident.
sensitivity LED’s. Each press swaps • TEST
between HI / LO. Pressing this button tests all LED’s.
• COM1 / COM1 MIC • COM2 1/2
These buttons have been programmed Sets COM Audio to receive BOTH.
to act as one in terms of their • SPKR
operation. A mouse click will set audio Animation and LED only.
to COM1 • PA
• COM2 / COM2 MIC Animation and LED only.
Sets Audio to COM2 • PILOT
• COM3 / COM3 MIC Animation and LED only.
Animation only, no Flight Simulator • CREW
function. Animation and LED only.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
+/-
Modes overview
The SL30 has two main modes of operation, COM Mode, and NAV Mode. Put simply,
when in COM mode, the Active and standby frequencies displayed are the COM
(Communications) frequencies. Similarly, when in NAV mode, the frequencies displayed
are the NAV (Navigation) frequencies.
The current mode is indicated via the small LED (Light emitting diode) located directly
above the COM, NAV, SYS and OBS buttons.
Following is a brief description of each mode.
• COM MODE
Radio is currently displaying Communication frequency information.
Communications frequency can be adjusted ONLY in this mode.
• NAV MODE
Radio is currently displaying Navigation frequency information.
Navigation frequency can be adjusted ONLY in this mode.
• SYS MODE
This is the System mode. Whilst in this mode, the radio set performs a continuous
loop of self tests, no information is displayed on screen during this time. To exit,
simply select either COM or NAV modes.
• OBS MODE
This mode is only available if it is selected whilst in NAV mode. The radio has
been wired to both the H.S.I (Horizontal Situation Indicator) and VOR2 (Variable
Omni-Range), allowing OBS radial information to be displayed on the extreme
right window of the SL30 radio. If an active VOR is tuned, a graphical CDI bar
(Course Deviation indicator) will be displayed, as well as TO/FROM station
information.
See later in this document for detailed information about OBS mode.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
By default the Apollo SL30 COM/NAV Transceiver(s) will start in COM mode. This is
indicated by a small LED (Light) above the COM button. The current active frequency is
displayed on the far left, while the standby frequency is displayed to the right. The
standby frequency has a small “s” next to the frequency to indicate standby status.
TX Symbol
Section 3 ― Information
The TX Symbol indicates the current active COM radio.
This is controlled via the COM1 / COM2 buttons on the
audio panel. When TX is visible, this indicates the radio
with which you are communicating with ATC / Traffic. *TIP: You can also use
the mouse wheel to adjust
the frequency.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
Storing a frequency
Saving a frequency for later use is a relatively simple task; simply follow the instructions
below to store a frequency to a memory location in either COM or NAV mode.
The example we use is to store several COM frequencies for Meigs field airport located in
Chicago, U.S.A. We will then recall some of these frequencies setting one to active, and
readying another in the standby window.
Following this example, will teach you to use the store and recall feature in either COM or
NAV mode easily.
Load up your simulator and go to Meigs field (KCGX), select any variation of the
Australian Simulation piper Warrior III. In either VC or 2D panel mode (we recommend,
2D panel, with the large Radio Stack window opened) focus on COM/NAV1 and ensure the
radio is in COM mode.
First we will save the local ATIS frequency to the ATS memory location.
Set the standby frequency to 127.35 and then press the ENT button. (This is the button on
the extreme right, and is known as the ENTER button)
After pressing this button, you will see the “STORE AS” message appear in the right
window, followed by “ATS”.
Back to the standby frequency, we can now set: 121.80 which is KCGX Ground. If
“STORE AS” is not already displayed, click the ENT button once. We have already used
the “ATS” location, and we don’t want to overwrite it, so we’ll select the “GND” location for
this frequency.
To select the GND save location, we need to scroll through the list of available memory
locations by clicking on the right or left side of the knob (extreme right) or the left/right
side of the memory name label.
Scroll through until you see “GND” displayed on the right side window, and press
ENTER.
*TIP: You can use the mouse wheel to scroll through save names.
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Australian Simulation Piper Warrior Section 5 ― Warrior III
Recalling a frequency
Now we have successfully saved two frequencies, we will now recall them from memory.
Upon recalling the desired stored frequency, the SL30 will enter the recalled frequency
into the standby window.
*Before continuing, please ensure you have exited the SAVE mode. If you see “STORE
AS” in the right window, simply press ENT to exit save mode.
Assuming we are still in COM mode, press the SEL button, you will see “RECALL”,
followed by “ATS”.
To recall the frequency we saved in the ATS location, press ENT. This will enter the
Meigs Field ATIS frequency into the standby window.
Now we have saved and recalled two frequencies, these frequencies will remain in their
saved locations until they are overwritten, or you exit flight simulator.
Saving NAV frequencies is done in exactly the same way as above. Any frequency can
be stored to any location; the naming convention used is merely a guide as to what you
intend to save/recall. Just because than save name is called ATS, you don’t have to enter
an ATIS frequency. Just remember what you store and where.
You are probably already imagining the benefits of using this feature, prior to
commencing a cross-country flight, you can store all the COM and NAV frequencies that
you’ll need before you leave the ground, leaving you more time to concentrate on flying
the aircraft.
With the two SL30’s installed in the Warrior III, you have a total of 20 memory locations
available.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
OBS MODE
OBS mode is actually a sub-mode of NAV mode. This means that it is only accessible
from NAV mode. Pressing the OBS button in any other mode will have no effect.
Once in NAV mode (enter NAV mode by pressing the NAV button), tune an active VOR, and
set as active frequency.
In the example below, we have tuned O’Hare International airport (Chicago, U.S.A) VOR
as NAV1 active frequency. We have also set our H.S.I. (Horizontal Situation indicator) to
course 326.
Pressing the OBS button on the SL30 will display the following information:
• Course Setting
• TO / FROM Station data
• Graphical CDI (Course Deviation Indictor)
Bear in mind that this example applies specifically to COM/NAV-1. For COM/NAV-2 we
would use the VOR-2 gauge.
As we intercept the 326 radial from the tuned VOR, the CDI bar moves into the centre
just like on the H.S.I.
To exit OBS mode, press the OBS button, or the COM button.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
T/F MODE
T/F mode is also a sub-mode of NAV mode. This means that it is only accessible from
NAV mode. Pressing the T/F button in any other mode will have no effect.
Once in NAV mode (enter NAV mode by pressing the NAV button), tune an active VOR/DME,
and set as active frequency.
Continuing on from the previous example, we have tuned O’Hare International airport
(Chicago, U.S.A) VOR/DME as NAV1 active frequency.
T/F mode has 3 sub-modes, each time the T/F button is pressed the SL30 will display the
following information:
1. Bearing TO VOR station
2. Radial FROM VOR station
3. DME data (Distance Measuring Equipment)
*NOTE: If tuned station is not active, or signal strength is too weak, the display will read
“VOR” followed by “- - -“. The DME data will also show “- - -“where numerals would
normally be displayed.
DME data can be broken down into three areas. 1) Distance TO/FROM station (displayed
in Nautical Miles) 2) Current speed TO/FROM station (displayed in Knots) 3) Estimated time
of arrival at station (displayed in hours:minutes).
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
GTX-327 Transponder
Overview
Not to be topped by the other avionics installed in the Australian Simulation Piper
Warrior III, the Garmin GTX 327 Transponder also features many advanced options.
These include Altitude data, flight time counter, count-up and count-down timers.
Basic Operation
Adjusting Squawk Code
The most basic facet of operation of the transponder is adjusting the squawk code. This
is done in much the same way as adjusting the frequency of the COM/NAV radios in that
clicking the upper part of each number will increase that number, while clicking the lower
half of the number will decrease that number. See below.
Basic Functions
The buttons located on the upper-left area of this instrument control the basic functions of
the transponder. Some need no explanation, such as the ON & OFF buttons, but others
require some brief explanation to ensure the user understands what the instrument does.
• IDENT - Displays IDENT on the upper-left corner of the LCD screen.
• VFR - Sets the squawk code to 1200 (use this setting while flying circuits, or not
under ATC control, and set STBY)
• STBY - Used in conjunction with VFR mode, use this mode when not under
ATC control. (STBY is displayed on the left of screen)
• ALT - Allows transmition of Altitude data when transponder is interrogated by
ATC radar. (ALT is displayed on left of screen)
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
Advanced Operation
Function Modes
The FUNCTION button located to the upper-right corner of the transponder controls
several advanced options. Each time the FUNCTION button is pressed, the transponder
scrolls through the following modes:
• FLIGHT TIME
The GTX327 transponder has a built in flight timer that is activated by
airspeed. This allows the FLIGHT TIME display to only time actual time
in the air. If you land, the flight timer will stop, until you next take-off.
• Pressure Altitude
This is a digital read-out of the current pressure altitude, displayed as
Flight Level. For example, for 10,000 feet, the FL reading is FL100.
• COUNT UP
This is simply a user controlled timer that can be started, stopped and
reset at users discretion. See later in this chapter for details.
• COUNT DOWN
Just with the count up timer, this timer can be set to desired starting
number, started,stopped and reset at users discretion. (See later in this
chapter for details.)
The FLIGHT TIME display cannot be started or stopped manually, however it can be
reset to zero during flight if need be. When the transponder receives a signal that the
aircraft is in the air, the flight timer starts counting up. If the aircraft is detected to be on
the ground, the timer will pause until next lift off.
Should the timer be required to be reset at any time, press the CLR(CLEAR) button.
Time format used by the transponder is: HH:MM:SS (Hours:Minutes:Seconds)
The PRESSURE ALT screen displays current pressure altitude, displayed as Flight
Level. In the example above, the pressure altitude reading is 4,100 feet.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
The COUNT UP timer is a manually controlled timer. When first selected, the time count
will be at 00:00:00. To start timer, press the START/STOP button, and press again to
pause/stop the timer.
To reset display to zero, press the CLR button.
*NOTE: You may start the timer and continue scrolling through function modes at will.
There is no requirement to be in any particular mode for a function to operate correctly.
START/STOP
CLEAR
The COUNT DOWN timer is also a manually controlled timer. When first selected, the
time count will be at 00:00:00. The difference with this timer is that before you can count
down from a specific number, you must first enter that number into the transponder.
To enter the number, first ensure you are in count-down mode, by pressing the
FUNCTION button until “COUNT DOWN” is displayed on the screen.
CURSOR
Once in COUNT DOWN mode, pressing the CRSR (Cursor) button, located on the
upper-right corner of the transponder, will highlight an individual number location for each
press of this button. For example, to select the fourth number from the left, or 10 minute
number, press the CRSR button three times. The highlighted number is indicated by a
cursor located at the base of the currently selected number.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
Once the appropriate number is selected, press the desired number to enter that number
to the selected location using the number pad along the bottom of the transponder.
In the example below, we have entered 30:00 minutes, by selecting the 10 minutes
location, then pressing the 3 button.
The timer can be paused at any time by pressing the START/STOP again.
To reset the timer to zero, press the CLR button.
When the COUNT DOWN timer reaches zero, the transponder will replace the COUNT
DOWN display with “EXPIRED” and commence counting up. Should the user miss the
zero mark, this allows the pilot to calculate how far past their mark they have flown.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
Once adjustment has been made, press the FLIP-FLOP button to set as active
frequency.
Pressing the TEST button will simulate test mode on the ADF, whilst button is pressed,
the LCD screen will replace frequency numbers with a series of 8’s.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
Autopilot
Overview
The Australian Simulation Piper Warrior III is fitted with and “S-TEC” Series Thirty
Autopilot. This fantastic piece of equipment is a combined Autopilot/Turn coordinator.
Wired to the installed “Meggitt Avionics/S-TEC” ST-180 H.S.I and MD-200 CDI (VOR2),
as well as a pitch and aileron servos, this deceivingly simple looking piece of equipment
performs some outstanding functions.
With four main modes, being ST (Stabilizer), HD (Heading Hold), TRK 1 & 2 (Nav1/2 Track)
as well as ALT (Altitude hold, available only in HD or TRK mode), the Series Thirty Autopilot
can control the aircraft as well as the most advanced equipment available today, as well
as provide turn and bank information, all in a small self contained unit.
Controls / Indicators
PUSH / HOLD Mode
Roll Left / Diseng. ALT Hold. Roll Right / Eng. ALT Hold.
LED’s ONLY
Operation
The single button / knob present on the S-30 autopilot provides access to all available
options. Each press of the “PUSH HOLD” button moves the autopilot to the next mode.
All modes loop in the following order: ST Æ HD Æ TRK1 Æ TRK2 ÆST etc.
Switching the autopilot ON, is done by holding the PUSH HOLD button down for at least
3 seconds. After this time, you will see all 8 LED’s illuminate for a period of 7 seconds, in
which time, the autopilot performs a series of self-tests.
After the 7 second test period has expired, the autopilot is ON, and in ST mode.
To switch OFF autopilot, depress the PUSH HOLD button for a period of at least 3
seconds. You will hear the audio alert that signifies the autopilot disengaging, and all
LED’s except the RDY will extinguish.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
Modes
ST Mode (Stabilizer)
ST or Stabilizer mode is the default mode for this autopilot. After the 7 second test period
has expired upon switching A/P on, ST mode will be active.
ST mode levels the wings to maintain current heading.
*NO ALTITUDE HOLD IS AVAILABLE IN ST MODE
During operations in ST mode, the pilot can use the ROLL function to change heading.
Turning the knob in either direction will initiate approximately 90% of a standard (2 MIN)
turn in the direction of the knob. For example, turning the knob to the right will cause the
aircraft to turn right for as long as the knob is held in place. To cease turning maneuver,
simply release knob (release mouse button) and the aircraft will return to the leveled wings
attitude.
When in ST mode, the LED directly above the ST symbol on the face of the gauge will be
illuminated.
HD or Heading mode allows the autopilot to maintain the current heading set on the H.S.I
heading bug. Any changes in heading bug setting will automatically be reflected by the
autopilot.
When in HD mode, the LED directly above the HD symbol will be illuminated.
TRK (1&2) or Track mode llows the autopilot to track the current course as set on either
the H.S.I or VOR-2. TRK-1 will follow course set on H.S.I, and TRK-2 will follow course
set on VOR-2.
The Series thirty will automatically intercept Radials with a high degree of accuracy.
ALT or Altitude hold mode allows the autopilot to hold the desired altitude. ALT mode is
NOT available in ST mode, however it is available in all other modes.
Setting altitude and activating ALT mode, is done by turning the PUSH HOLD knob to the
right when at the desired altitude.
When activated, the blue LED above the ALT label will illuminate, and the aircraft will
begin to trim (if required) automatically.
Should changes in attitude, power, thrust etc cause an increase/decrease in altitude, the
S30 will use the electric trim to aquire the set altitude.
During this time, the TRIM LED’s will illuminate, indicating what the autopilot is doing. If
UP TRIM is required, the S30 will inititate the trim, and illuminate the TRIM UP LED.
*NOTE when scrolling through modes, ALT hold will be turned off when ST mode is
entered.
When performing ROLL function in ST mode, be careful to not input joystick movements
during the turn.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
Electrical System
Circuit Breakers / Protection
We have attempted to recreate the electrical system in the Warrior III as much as the
parent application allows. Almost every single circuit breaker allows operation of the
corresponding equipment.
To switch OFF/ON circuit breakers, simply click on each switch, clicking again will reset.
2D
Virtual Cockpit
Switches
Directly below the avionics / radio stack, you’ll find the main switch panel. These switches
control (in order) Master Battery – Alternator – Fuel Pump – Navigation Lights – Strobe
Lights – Landing Light – Pitot Heat. Below these are the Avionics Master Switch, and the
NAV/GPS switch. The latter will slave the H.S.I to the GPS course/track.
Clicking on any switch will change its state (ON/OFF).
Interior Lighting
Another original feature of this package is the interior
lighting control. Clicking on the light-bulb icon will open
the interior lighting window. The lower part of this window
controls the traditional red panel lighting that we are all
familiar with. *We have added a dimmer function to this light
for simulation purposes, though this has no effect on the 2D or
VC lighting level.
The larger white light is the dome light, similar to that
which would be in your car. Clicking on the adjascnt
switch will activate this light.
*NOTE: The effects of this light are not visible in 2D panel
mode.
*NOTE: Also controllable from VC.
Red Cabin Light Control White Cabin Light Control
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
Trim Controls
Electric Trim
Trimming the aircraft is achieved via the electric trim
controls in either 2D or Virtual cockpit modes. Simply click
on the direction that you wish to trim the aircraft. Click
repeatedly for greater trim movement.
The X axis (L/R) controls rudder trim, and the Y axis (U/D)
controls pitch trim.
The trim position indicator will instantly reflect any changes
in trimtab position.
*NOTE: The mechanical trim controls are also available in
the event of electric trim failure, these are only operable
from Virtual Cockpit mode. Electric Trim Controls
*NOTE: The Warrior III is not fitted with Aileron trim
Flaps Control
Extending / retracting flaps is performed via either
the 2D flaps pop-up window, or the Virtual Cockpit
flaps lever.
In 2D mode, click the upper end of the flaps handle
to extend flaps (1 click = 1 stage of flap) and clicking
on the lower end of the lever retracts flaps
incrementally.
In Virtual Cockpit mode, to extend or retract flaps,
click on the lever and drag the mouse up or down.
VC Flaps lever
2D Flaps lever
Warning Lights / Annunciators
On the upper part of the panel, directly in front of the pilots’ position, you will find the
warning lights, or Annunciators panel. The main parts of this equipment are:
• DAY/NIGHT Switch – Dimmer, day=bright
• PRESS TO TEST – Test operation of all lights while button is pressed.
• ANNUNCIATORS – Lights/Indicators
There are six individual warning lights, which, in the event of a problem, indicate to the
pilot where something has gone wrong. The six systems wired to this panel are:
1. VOLTS – Warn of low voltage situation (Battery/Alternator problem)
2. VAC – Vacuum System, use Alternate VAC in case of problem.
3. ALT – Alternator charging malfunction.
4. START – Starter Engaged, should extinguish when magnetos set to BOTH.
5. OIL – Oil pressure/temperature warning.
6. PITOT – Pitot heat ON
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
Other Warnings
The Australian Simulation Piper Warrior has a built-in
gauge detective. This element checks the various
loaded gauges and alerts the user to potential problems
due to unloaded gauges.
This warning will only appear under certain situations,
where the aircraft has been loaded without the main
panel having been displayed at least once.
Due to limitations in flight simulator, we had to invent a
way to ensure correct operation of all aspects of the
aircraft package without including features that carry
large overheads.
Other Instruments
The remaining instruments in the Warrior III require no extended explanation with the
exception of a few. Even though each gauge has been programmed from scratch, they
still operate as one would expect. Some features that are noteworthy however are:
• True Airspeed calibration (Airspeed Indicator)
• Pitch bar adjustment +/- (Attitude Indicator / Artificial Horizon)
• QNH Adjustment (Altimeter – displayed in inHg. And kilopascals)
• Horizontal Situation indicator (See below)
• Engine Primer (Electric Primer on Warrior III)
• Lighting (Using keyboard short-cut for landing lights will not work as expected, this
is due to the use of the landing light tag for the VC gauge backlighting. Taxi light
has been used in place of the landing light.)
• Lighting Dimmers (See below)
• Virtual Cockpit Sun visors – Click on either sun visor in VC mode to raise / lower.
• Virtual Cockpit Cabin Air – Click on the Cabin Air Lever in VC mode for aft seating
air conditioned air (animation only)
• Virtual Cockpit Exit – Clicking on either exit handle in VC mode will open / close the
main exit.
• Virtual Cockpit Storm Window – Clicking on the storm window latch in VC mode,
will open / close this window. (Don’t forget to yell “CLEAR PROP!”)
Panel Lighting
Much effort has been put into creating a realistic as well as esthetically pleasing panel
lighting system, that is both functional, and indicative of the real Piper Warrior III. Upon
switching on the “INSTRUMENT LIGHTS” switch on the main switch panel, will illuminate
the pedestal type lighting, as well as switch and avionics backlighting. The brightness or
intensity of this lighting is controlled by the 3 dimmer knobs located on the lower half of
the panel in front of the pilot.
The 3 dimmers control (in order) the switch backlighting, pedestal
lighting, and avionics backlighting, and have 3 levels of intensity.
Clicking on the right or left side of each knob will increase and
decrease respectively the intensity of the lighting controlled by
that knob. These operate in both 2D and VC modes and can also
be controlled by the mouse wheel.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
NAV Flag
Heading Bug
Glide Slope Needle TO/FROM flags
Glide Slope Flag
CDI Bar
Compass Card
The rotating compass card displays gyro stabilized magnetic compass information behind
the lubber line.
Course Pointer
Indicates the selected navigation course.
Glideslope pointer
Represents the actual aircraft deviation from the glideslope path.
Glideslope Flag
When glideslope not active, or G/S information unusable this flag is in view.
GPS LED
Illuminates when GPS navigation information is displayed on the CDI bar.
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Copyright © 2004 Australian Simulation – All rights reserved
Australian Simulation Piper Warrior Section 5 ― Warrior III
Heading bug
This is used as a heading reference, or as a heading command sent to the autopilot in
HD mode.
Heading Flag
In view when compass system not operating correctly.
CDI Bar
Course Deviation indicator Bar, displays VOR, LOC or GPS deviation. When referenced
against the Aircraft symbol, the position of the bar is the aircraft deviation in relation to
the desired course.
Lubber Line
Aircraft magnetic heading is read under this line.
Aircraft Symbol
Indicates the relationship of the aircraft relative to the display.
To/From indicator
Indicates the position To or from the VOR station or GPS waypoint.
Operation / Procedures
Heading bug
Rotate the heading bug in the desired direction by way of the heading bug adjustment
knob.
Navigation VOR/GPS
Tune the navigation receiver and select desired course with the course select knob.
Confirm the NAV flag is not in view, and proceed to fly the CDI needle as normal. If flying
GPS course, confirm GPS LED is illuminated.
Navigation LOC/GS
Tune the navigation receiver to the localizer or ILS frequency. When the aircraft is
positioned to receive the LOC and GS signals ensure NAV and GS flag are not in view.
*NOTE: Each increment of the lateral scale below the CDI bar indicates 2 degree
variation.
When Glide Slope is active, GS flag is NOT in view, and GS needle will slide in
conjunction with relative position from ILS glide slope. When GS flag is not in view, GS
needle information can be trusted.
ELT Switch
The ELT Switch (Emergency Locator Transmitter) is included
for simulation purposes only. Use as part of your real PWIII
checklist.
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Copyright © 2004 Australian Simulation – All rights reserved