Macros For Wow 66

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As mentioned in the spell casting section, you can use /cast to cast your pet's

abilities by name. In fact, Blizzard had to change the name of the Mage
elemental's Frost Nova to Freeze because there was no way to use it in a macro.
:P But as everyone with a pet is aware, that's nowhere near the end of the line for
pet control. Luckily the Burning Crusade patches brought us a host of new pet
commands:
/petattack
Sends your pet to attack your target. You can also specify a name or unit ID and
your pet will attack that instead.
/petfollow
Causes your pet to follow you, cancelling its attack if necessary.
/petstay
Causes your pet to hold at its current location until given another command.
/petmoveto
Causes your pet to stay at a specified location.
/petpassive, /petdefensive, /petaggressive
Sets the reaction mode of your pet just like the buttons on your pet bar.
/petautocaston, /petautocastoff, /petautocasttoggle
These commands manipulate the auto-cast of a given pet spell. The first will
always turn auto-cast on, and the second will turn it off. Example:
/petautocaston Torment
/petautocastoff Suffering

#showtooltip Bane of Agony


will show exactly what the spell icon would show.

Setting Raid Target with Icon


Set which Raid Target Icon will be shown over a mob or raid member. In patch
1.11, Blizzard added the ability for a raid/party leader or assistant leader to
assign up to 8 different target icons to mobs or players. These icons are visible
only to other players within the raid or party.
SetRaidTarget(“unit“, iconId);
unit
String – The UnitId representing the desired target for the icon.
target – Assign raid icon to mob you targeted (active).
mouseover – Assign raid icon to mob where you mouse cursor is. Use this for
faster marking.
iconId
Number – Icon id from 0 to 8:
0 = no icon
1 = Yellow 4-point Star
2 = Orange Circle
3 = Purple Diamond
4 = Green Triangle
5 = White Crescent Moon
6 = Blue Square
7 = Red “X” Cross
8 = White Skull
To set a skull over your current target:
/script SetRaidTarget(“target”,8);
Remember:
This macro only usable for party/raid leader.
#showtooltip cannot be used here. You have to use an icon.
Starting from Patch 2.4 allow players to post raid icon on chat channel.
{icon_shape} for example {star} will show star on chat channel.
Example:
/script SetRaidTarget(”target”, 8);
/p Kill the %t ({skull}) first
/script SetRaidTarget(”target”, 7);
/p Kill the %t ({X}) second
/script SetRaidTarget(”target”, 5);
/p Sleep/crowd control the (%t) {moon}
/script SetRaidTarget(”target”, 1);
2070103 posts
Feb 26, 20111
With macros, these commands can be used from action buttons, and many of
them can be used at once. Each unique command goes on its own line and is
written exactly as it would be typed it in the chat box. For instance, a macro that
makes the player yell "Everybody, dance now!" and burst into dance would be
written thus.

/y Everybody, dance now!


/dance

Making a macro
First, open up the macro window. You can do this either by opening the main
menu and selecting Macros, or by typing /macro (/m) in the chat box. At the top
of the window, you'll see two tabs: General Macros and Yourname Specific
Macros. General macros are stored on an account-by-account basis and are
shared by all your characters. Character specific macros are, well, I think you can
figure this one out yourself. :P Immediately under the tabs is a grid of 18 boxes
where the macros are displayed. Under those, there is a single box which
displays your currently-selected macro with a Change Name/Icon button next to
it. Below that is the edit box where you actually type the macro. Finally, at the
bottom you have a number of self-explanatory buttons.
To create a macro, click the New button at the bottom of the window. This brings
up another small window off to the side where you choose the icon and type a
name for the macro. If you choose the question mark icon (), WoW will
automatically pick an icon for your macro based on what spells or items are listed
in the macro. Once you have chosen an icon and a name, click the Okay button.

A few notes: You can control what icon is shown in place of the question mark
with the #show commands. Although you can name two macros the same, it is
better to avoid this since some functions of addons or even certain macro
commands reference macros by name. You can also add custom icons to the list
(see the Part III).

Now you will notice that the macro icon you chose has been added to the 18
boxes mentioned earlier (as much of the name as will fit is also displayed on the
icon). The newly created macro will also be selected so now it's time to start
writing your macro. Click in the edit box of the macro window to start typing.

Note: Macros have a 255 character limit. Rumor has it that this is because they
store macros on the servers (since patch 3.0.2).

When you are done typing your macro, simply drag its icon from the grid and
place it on an action button. The macro will be automatically saved when you first
try to use it or when you close the macros window. Click the button, and there
you have it!

Casting Spells
During the normal course of play, you aren't likely to type many slash commands
that are generally useful for macros. Sure, the occasional emote macro can
make for some interesting role playing, but c'mon...There's got to be more to it
than that...
There is. Enter /cast, the most common command you will see in macros. The
/cast command allows you to cast any spell from your (or your pet's) spell book
by name. The simplest case is a command like:
/cast Shadow Word: Pain

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