Triumph Qrs Setup v1 PDF

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Selecting an Army

Select troop stands and battle cards adding up to no more than 48 points.

Points per stand Troop Type


2 Bow Levy
Horde
Rabble
3 Artillery
Light Foot
Light Spear
Heavy Foot
Pike
Skirmishers
Warband
Warriors
Bad Horse
Battle Taxi
4 Archers
Elite Foot
Pavisiers
Raiders
Spear
War Wagons
Cataphracts
Chariots
Elephants
Elite Cavalry
Horse Bow
Javelin Cavalry
Knights

If an Optional Contingent is selected, minimums and maximums for all troop entries in that
contingent must be followed. Troops from an Optional Contingent are part of the main
army.

No more than one Ally Troop Option may be selected. An Ally Troop Option contains 1 or 2
allied contingents. Each allied contingent is distinct from the main army and any other allied
contingent.

Quick Reference Sheet Triumph v1.0 July 2018

Mario Matteucci (Order #13080559)


Setting Up a Game IV. Set Up Terrain
The player with the tactical advantage sets up the terrain
I. Dice for Battlefield Topography
1d6 + Army Invasion Rating. Use Home Topography of lower score. Reroll ties. 1. Select Terrain Pieces
Topography Compulsory Optional
II. Dice for Tactical Advantage Arable Village Stream, Steep Hills, Gentle
1d6 + Army Maneuver Rating. Player with higher score has the tactical advantage. Hills (1), Woods, Wooded
Hills, Coast, Rough, Ploughed
The difference in scores is the advantage score. Reroll ties (but use 0 as the advantage Fields
score and the first roll for determining if a flank march is allowed). Forest Woods Stream, Marsh, Wooded Hills
May flank march on a ‘1’ or if the unmodified roll is less than the army’s maneuver rating. Hilly Steep Hills Stream, Woods, Wooded
Hills

III. Dice for Number of Terrain Pieces Steppe Gentle Hills Stream, Rough, Woods (1)
Each player rolls 1d6, add together to get the terrain score. Dry Rough Dunes, Steep Hills, Oasis
Marsh Marsh Woods, Stream, Coast
Advantaged player may modify the terrain score by an amount equal to or less than the
advantage score to obtain the modified terrain score. Delta Coast Marsh, Dunes, Village

Modified terrain score may not be less than 2 or more than 12. At least 1 compulsory.
Use the modified terrain score to lookup the number of terrain pieces: No more than 1 Oasis, Gentle Hill in Arable, or Woods in Steppe, Village.
At most 1 Coast. If Coast selected, Stream may not be selected.
Terrain # of Terrain Pieces Coast
Score Steppe Forest Arable Allowed? No more than half large.
Dry Marsh Hilly 2. Order Terrain Pieces
Delta Order terrain pieces with large before small.
2 1 2 1 -
3 1 3 2 - 3. Draw Terrain Card
4 1 3 2 Yes
4. Place Terrain Pieces
5 2 4 3 -
6 2 4 3 - Place terrain pieces as shown on the terrain card.
7 3 5 4 Yes V. Place Camps and Troops
8 3 5 4 - 1. Player at Disadvantage places camp.
9 4 6 5 - 2. Player with Advantage places camp.
10 4 6 5 Yes 3. Player at Disadvantage places center deployment troops and reserves troops for a
11 5 6 6 - flank march if eligible.
12 5 6 6 - 4. Player with Advantage places all troops and reserves troops for a flank march if
eligible.
5. Player at Disadvantage places remaining troops.
6. Player with Advantage takes first move.
Center deployment must include at least 24 point of troops. Choose troops when
deploying. Select troops in this order:
1. Troops designated as Battle Line in the army list (except Skirmishers)
2. Troops in the main army (except Skirmishers)
3. Skirmishers in the main army
4. Troops in allied contingents

Mario Matteucci (Order #13080559)

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy