2001 Boise State Offense
2001 Boise State Offense
2001 Boise State Offense
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, PLAYBOOK 2001
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FALL 2001 BOISE STATE UNIVERSITY 8/4/01
OFFENSIVE INSTALLATION
practices 2 2 2 1, fm bldng 2
SUNDAY MONDAY TUESDAY WEDNESDAY THURSDAY
12-Aug 13-Aug 14-Aug 15-Aug 16-Aug
SUB GROUP Bronco Cowboy Qk Bronco
Fins Jax
Falcon
Jets
PIA
Play Pass Cobb Zone Boot rt 3d Ctr nkd Ute P.P. Dbl Post Slide Pass
Play Pass Flood Zone Boot rt 2x2 Poker, Dig, 787 Slide Pass zix Loop
Play Pass Press Stretch Pass Throwback,989 Naked Ute
Naked Slide
SCREEN Slide Sally/Sara F-Line Rip Sally P.P. Sally Base Sally, Sara
Qk Screen
PASS Streak Y/Z 11 (& Go) SmashcY read) 48 Flare Dagger
Curl Y Go Big 11 Out (& Go) 88 648 Ring
5 Layer 3 Stick, Look 1 Press, Thwbk X-Over 383 Spot(mof)
9 Curl, 9 Choice 1 Run Grid, Y-Delay 33, 38 404 Flat, 787 fit
9 Texas 99 Layer 3 Bronco 848 Swing
X-Over . Bronco Stop Flood Flat
989 Under
PASS PRO Play Pass Zone Boot Ctr nkd Max Base
Slide Stretch Pass Rip/Liz Slide Pass
Slam Smoke
MISC. P.P. F-Seam, Sucker Pass dbl It 24 ct. X rev It Hwk rt 48 Swp Rev Cut Package
FALL 2001 BOISE STATE UNIVERSITY 8/4/01
OFFENSIVE INSTALLATION
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practices 2 1, scrim 2 If H20 world 2
FRIDAY SATURDAY SUNDAY MONDAY TUESDAY
17·Aug 18-Aug 19-Aug
- 20-Aug
- 21·Aug
SUB GROUP 30 Giants
R
FORM..4...TIONS V
SET Stack
&
MOTIONSI
SHIFT
X-In S
I
C
FORMATIONS
SET
MOTIONSI
SHIFT
SITUATION/
, STRATEGY
RUN S
0
I
FLY C
A
I PIA R
0
L
I I
SCREEN N
A
I PASS
P
L
I A
N
I
I PASS PRO
I MISC.
BOISE STATE BRONCOS
INSTALLATION 2001
3 (Fi) Deuce rt Hoof 26 Stretch 3 3 (Fi) Deuce rt Chk Speed 2 ill Ace rt X
48 Sweep
~ rh (F) ObI rt Flv 27 Stretch 4 4 (B) Near rt 16 Arc Option
PLAY ACTION
2 (F) Trio rt Zone Boot rt Cobb 2 (Fi) Deuce rt Zone Boot rt H Grid 2 .(Fi) Deuce rt S.P. rt Db! 7
3 (Fi) No. Deuce Zone Boot rt Grid 3 (rh)(B) Near It Zip Zone Boot rt Prong 3 (Fi) Deuce rt S.P. rt Press
4 4 (rh)(C) Lt. Zip Zone Boot rt Prong Z 4
Zone Boot
1 (El Far It Slot 23 Zone F-Line rt 1 (E) Gun Split rt Sucker Pass rt
Stretch Pass
2 (Pi) No. Deuce QkScreenrt 2
PASS GAME
LwI_ _2_4_/_25_c_o_un_te_r·_... 1 _ _ _ _1
ILw___25_/_24_B_ull I 24/25 Bully I I SWEEP
1 (Fi) Deuce rt Chk Counter [ ] (B) Cock rt X 25 Bull 1 (C) Far rt 24 Bully 1 fB) Cock rt X
48 Sweep (muff)
2 (F) Dbilt Chk Ctr alert Seal 2 (B) Near It Zing 24 Bull 2 (C) Rt Chk Bully
3 (Fi) Sb: Deuce rt X 25 Ctr 3 (Fi) Trey It Slot 24 Bull 3 2 (F) DblltZ
48 Sweep
4 4 4
5 3
PLAY ACTION
Counter Naked
1 (F) Trio rt Fake Hoof Rip Sally 1 .(F) Dbl It Fake Seal 25 Ctr Z Reverse
"3
~ASSGAME
Smash (Y-Read) Out (& Go)/Press Throwback, Grid, Over Layer 3 Y-Delay
1 (F) Trio rt 1 (F) Shift Trio rt 1 (F) Train rt 1 (F) Dblrt 1 (Fi) Deuce rt X
Rip Smash Rip Out Rip Throwback Rip Layer 3 RipY~
'
l "- _REVIE_W.___ I " - I_ _ _ _ _ _ _ II~ _ - i I I 48/49 Sweep
I
1 1 1 1 (F) Trio rt On X
48 Sweeu (Muff)
2 2 2
3 3 3 2 (QB} BrnE Hwk It T
48 Sweep
4 4 4
5 3
PLAY ACTION
I Play Pass
I Play Pass (Slot)
I I
1 (B) Rt Play Pass rt 787 1 (B) Lt Slot Play Pass rt Dbl Post 1
2 (B) Rt Play Pass rt 989 2 (B) Lt Slot Play Pass rt Poker 2
I P.P. Sally/Sara
I I Reverse Max
PASS GAME
1 (B) Weak rt 1 (B} Weakrt 1 (B} Far rt ·1 (QB) Bump Hawk It 1 Trio rt On Exit
Max It 88 Max It 48 Flare Max It X-Over Smoke It Look 1 Rip Bronco
2 (B) Weakrt 2 2 2 2 Trio rt On Exit
Maxlt33 Rip Bronco Stop
3 (B) Weak rt 3 3 3 3
Maxlt38
4 (B} Far rt 4 4 4 4
Max lt77
5 5 5 5 5
. 6 6 6 6 6
BOISE STATE BRONCOS 8/4/01
: '13/21 Cut·
Base Screen
I I I Slide Pass
Naked
1 (C) Owtge rt Base rt Sara 1.
Base
2. (B) Far rt BaSe rt 989 Sara 2
PASS GAME
Dagger 648 Ring/ Flood Flat ;. 408 Flat 787 Flat! 383 Spot ·848 Swing! 989'Under
1 (B) Splitrt 1 (8) Splitrt 1 (C) Gun Split rt 1 (B) Splitrt 1 (B) Far rt
Base It Dagger Base rt 648 Ring Base rt 408 Flat Base rt 787 Flat Base rt 848 Swing
2 (C) Splitrt 2 (C) Gun Split rt 2 2 (C) Splitrt 2 (B) Split rt
Base rt Dagger Base rt 648 Ring Base rt 787 Flat Base rt989 Under
3 (F) Wk Dbilt 3 (C) Splitrt 3 3 (B) Split rt 3
Slam rt Dagger Base rt Flood Flat Base rt 383 Spot
4 4 4 4 4
5 5 5 5 5
6 6 6 6 6
BOISE STATE BRONCOS 8/4/01
Day: Fri, Aug 17 INSTALLATION 2001 Practice if 10,11
RUNGAME SWEEP
Ri_·p_D_ra_W_(_~_)_.....1
.,.1_ _ I 20/21 Draw (pm) 11Iw_ _ _ _ _ _..iI II 30 Package
]
1 {B) Far It Slot Rip Draw 1 (C) Rt VV Draw Pkg 1 1 {3~} Split rt On X
48 Sween
2 (C) Near rt Rip Draw 2 2
3 3 3 2 {~O}Split rt On X
22 Cut Go
4 4 4
5 3 {3~}Near rt On X
23 Zone Fit
PLAY ACTION
I Wide Screen
I I Wojo
I Dive Pass
Hot
1 (F) Gun ObI rt Wide Screen rt '.1 (QB) Bump Hawk rtSlide rt Wojo
PASS GAME
1 (B) Nearrt 1 (F) Trio rt Fk Hoof 1 (C) Far rt Zip 1 (C ) Clange rt Zip 1
Hot rt Cloice Hot rt H Follow HotrtSting HotrtFloss
2 (F) Trio rt 2 2 (F) Dbllt X-In 2 (B) Split rt Zip 2
Hot rt Otoice- Slam rt Sting HotrtFloss
3 (F) Dbllt 3 3 3 3
Hot It 81 Cloice Swing
4 4 4 4 4
5 5 5 5 5
·6 6 6 6 6
BOISE STATE BRONCOS 8/4/01
Day: Sat, Aug 18 INSTALLATION 2001 Practice # 12, 13
RUN GAME SWEEP (Scrim)
I
1
REVIEW
I 1
1
I I
1
II
1
I
2 2 2
3 3 3 2
4 4 4
5 3
,PLAY ACTION
1
REVIEW
I 1
I 1
I
2 2 2
~ 3 3
4 4 4
I REVIEW
I I I
1 1
.~
lASS GAME
I REVIEW
1 1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
=: 5 5 5 5
6· 6 6 6 6
BOISE STATE BRONCOS 8/4/01
Day: Sun, Aug 19 INSTALLATION 2001 Practice # 14,15
RUN GAME SWEEP
4 4 4
I Dual Screen
I 1'-_--1 Iso Pass
Dash
1 (Fi) So. Deuce Dual Screen rt (rh) 1
PASS GAME
'6 6 6 6 6
BOISE STATE BRONCOS 8/4/01
5 3
PLAY ACTION
1
I 1
I 1
I
2 2 2
3 3 3
4 4 4
I I Detour
I Goalline Pass
Keep Pass
1 1 (Fi) Deuce rt X In 27 Naked Detour
Roll
2
'ASS GAME
" Smoke Red Smash Slide Pass Cross Goalline Pass Keep Pass Roll RubiLoop
1 (F) Trio rt 1 ax) Strong rt Zip 1 (G) Rt 1 {G} Near It Zing 1 (F) Wk Dbllt X-Stack
Smoke rt Red Smash Slide Pass rt Cross Goalline Pass It 25 Keep Pass rt Roll rtRub
" (F) Trio rt 2 2 2 2 (Fi) Wk Deuce It Zm
3 3 3 2
4 4 4
5 3
PLAY ACTION
1 Counter Boot
3 3 3
4 4 4
I Fast Screen
I I Sweep Pass
I Counter Boot
2 2
PASS GAME
REVIEW
1
1 1 1 1 1
2 2 2 2 2
3 3 3 3 3
4 4 4 4 4
5 5 5 5 5
·6 6 6 6 6
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OFFENSIVE TERMINOLOGY
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2 by 2 Set - 2 eligible receivers (including TE & RB) aligned on each side of the center.
3 x 1 Sets - 3 eligible receivers aligned to one side of center and 1 eligible receiver aligned to the
other side (includes TE & RB).
Aiming Point - Reference point on the L.O.S. ordefensive player toward which an offensive player
will run/move from his alignment. This aiming point determines the player's path.
Ace - Playside center and guard double team vs a shade noseguard to a backside LB.
Anale Release -Inside slant release at a 45° angle at a depth of 3-5 yards before getting into the
seam.
Base - 7 man Big on Big protection used in 2 back formations where the off. line is responsible
for the 4 def. lineman and the MLB. QB front caB will direct the center and RB's. RB's are
responsible for OLB's.
Box - The area from the bottom of the numbers to the sideline. "Save the box." Also refers to the
area inside offensive tackle to offensive tackle.
Bull - Back up on LB. Used on counter plays where the H/F are pulling to block the LB. Tag word
for c o u n t e r . ' -
Bull Pull - Pulling technique used by lead blocker on Bull plays. Run course into L.O.S. with
enough depth to see your LB. Turn up for LB when in position.
Cadence - A combination of words and numbers used by the OB in a non-rhythmic count in order
to get the ball snapped.
Check Release - Technique used by TE, H or RB to check his protection rule in the passing game
and if his responsibility does not Dog or Blitz, release in the pass pattern.
Chip - Double team between center and guard on a noseguard to backside DE.
Cloud - The corner back rotates up (off the LOS) to force the run or play the flat coverage in zone.
Cover 2 structure or 3 deep roll.
Contain - Responsibility given to a defender to keep the play from going wide.
Convov - Backside receiver technique blocking a secondary defender.
Deuce - Double team between guard and tackle on a DT to a backside LB. Also formation with
2 TE on LOS and 2 WR off LOS.
Digable - Defender in position for WR to block from an outside position and working to the inside
number of the defender.
Down - Tells an off. lineman that he must block the defender in his gap alone because the
adjacent off. lineman is doing the same.
Even - Call by QB at l.O.S. to alert that Center is covered by a Mike LB and both Guards are
covered.
Five Call - Call by O.L. where all 5 are covered and they will block the 5 down linemen .. Signal
will be 5 fingers held up.
Flash & Go - Technique used by an off. lineman in which he shows pass, influencing a def.
lineman up the field, then relea,ses to his LB. .
Fold - Back block by an off. lineman on a DT with the adjacent lineman pulling around to a LB.
Foot - Pass protection call by 2 adjacent off. lineman to a def. lineman with a stack linebacker.
Both off. linemen step together foot to foot to handle any blitz by the linebacker.
Gut - Playside off. tackle down bloc~ to a 3 or 4i technique with playside OG gap pull to a playside
LB.
Help - Backside combination block between a center and backside tackle. Center blocks down
on a 3 or 4i technique and chips to a backside LB while the OT cuts off the 3 or 4i technique.
Hot - Designated receiver who must look for the quick pass from 08 when #4 or outside defender
blitzes on the side of the double read.
Left/Riant - Call used for full OL to designate the direction on a full turn protection.
Line Him Up - Attacking defender's inside eye to make defender turn his hips. In other words, get
him out of his back pedal.
Lock - Backside slide protection call by the center, guard and tackle to indicate that there are only
3 potential rushers.
Man - Used to take off a zone scheme and, instead, base block the two defenders.
Moon - Backside tackle and tight end (or fullback) combo vs a 5 technique to a folding OlB.
Nickel - Refers to one extra defensive back replacing lB or lineman in coverage (5 DB's).
"0" Call - Call made by frontside tackle to inform others that he is blocking out on DE. PlJllers will
understand that they will lead into the hole for appropriate LB's. .
Out - Call used by tackle and tight end (or guard and tackle) to single block two defenders on the
line. This term is used on the backside of slide protection to declare that the third defender is out
of the box.
Pin Call - Call by off. linemen or tight end to tell the RB he is blocking down inside. RB will block
1st defender outside person making the call. Signal will be slapping the hip.
Power Cut - Push vertical and break coming back to OB slightly. (OB Friendly)
Press - Defensive back aligned close to wide receiver preparing to play tight man to man
coverage (Bump & Run).
Push - Full speed. Everything looks like a takeoff! Take his cushion.
Q - Designated receiver who must look for the quick pass on the side of the single read on an
inside linebacker blitz. '
Rake - H in protection.
Rock - TE in protection.
Rub - Offensive player bumping a defender upfield while completing his route. Also a pass
pattern ru!1 by two WR's.
Seoarate - Depending on route called, you should be in a position to separate from the defensive
back. Go get the ball.
Sift - Technique used on the backside by a T.E. or tackle to block on outside aligned def. end,
then working to the next level folding OLB or strong safety.
Sight Adjust - Designated receiver on the split end side who must look for the quick pass when
a corner, or 4th defender blitz from that side.
Slide - 6 man protection called to the strength of formation. Playside off. lineman have "Big" on
"Big" responsibility. We will slide weak from the 1st call side uncovered off. lineman (center or
guard).
Smoke - Aggressive 3 step drop turn protection called to the strength of the formation.
Sort - Backside slid.e protection call used by the center, guard, and tackle to indication that there
are 4 potential rushers.
Speed Cut - Push vertical and break hard gaining ground slightly. Run through the break ..
Stem - Receivers path or stem, as in come back down the stem. Also stem route (5).
Strong Side - Side on l.O.S. towards the Y for runs. The side with 2 or more WR's in the passing
game.
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Tag - Playside tackle and guard double combo on a DT to a playside LB.
Talking - You/Me calls used by the OL and TE/H to determine who has the inside and outside
rushers in pass protection.
Trev - T.E. and tackle playside double team vs a DE to a backside LB. Also formation.
Turn (Rip/Liz) - Sprint out pass protection in which each off. lineman and TE is responsible for a
BS gap away from the sprint out direction call.
Vice - Used to identify TE tightly covered and man in attack position outside.
You/Me - Pass protection call by two adjacent off. lineman declaring responsibility for a LB.
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Hole Numbering and Position Identifica~on
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1. Numbering System
A. Our linemen are referred to as Right Guard and Tackle, Left Guard
and Tackle, and Center.
B. Our running backs are referred to as Fullback, known as "3" iIi the
running game and "F" in the passing game and Tailback,
designated "2" in the running game and "T" in the
passmg game.
D. The split end is "X," the flanker is "Z," and the tight end is "Y."
, (Ball)
5 YARDS
LT LG C RG BT
::c F Y T
Q
A. The center forms the huddle with his heels at five yards facing
away from the football. Everyone must hustle into the
huddle as soon as possible to avoid problems with the
play clock. Do your resting in the huddle, not on your
way to it.
B. The linemen will form a wall at five yards standing up and facing
the QB. The receivers, backs, and tight ends will form the
front row, with the X and Z receivers forming a tunnel on
the ends. Stay in the huddle until someone replaces you!
A. The center will put his hands above his head and give the
command "Huddle." The offensive personnel will then
take their positions in the huddle.
B. When the QB enters the huddle, all eyes are focused on him.
E. If you don't hear the call, call "CHECK"; QB will repeat call.
F. The huddle call sequence is as follows:
Far Shift
Right Trio
Slot Right
22 Zone Smoke Left
On one 11
On one
"Ready" - Break "Ready" - Break
All players will hustle to the LOS and assume their positions in a minimum amount
of time.
REMEMBER: We only have 25 seconds to snap the ball after the ball is ready for play.
"LINE UP IN IT": If we have a motion or a shift called, and 8 seconds or less is left
on the 25 second clock, the QB will yell "Line Up In It". All players will quickly align to
the position they would have assumed after their motion or shift.
If shifting, designated players will come to the LOS in a formation other than the one
called in the huddle.
All players assume their positions immediately (Y stay in 2-point when shifting.)
If a "gun" formation is used, the line shall play out of a two-point (also by
designated play or game plan situation.)
Motion is initiated by the QB's heel, the nod of his head, or in relationship to the snap
count.
Cadence
The cadence is a combination of words and numbers used in a non-rhyt..hmic count.
The cadence must be used as a weapon by the offensive team: The QB can NEVER allow
the defense to time our cadence.
C. Freeze:
A "Freeze" count will be used when we are deliberately trying to draw the defense
offsides. The QB will proceed through his cadence and use as many "huts" as he
feels is necessary to get the defense offsides. The only 2 players that should be
"keyed-up" are the QB and Center. All other players should be in good looking
stance.s, but relaxed. If a D-lineinan jumps offside, the Center should snap the ball
and the QB should quickly take a knee. If no defensive player jumps offside after
5 or 6 "huts", the QB will pause and then say "set, hut" and we will then run the
play called in the huddle.
D. 1 Bob: Is a silent count that will be used when we are having trouble hearing the
QB's cadence. It will primarily be used in Shot Gun, but can be used from under
the Center as well. The QB will lift his foot (in the gun) or pat Center's butt (direct
snap). The Center will look through his leg to see QB lift his foot and then will look
up at the D-line, pause one second, then snap the balL
E. 2 Bob: Is the same concept as 1 Bob, but now Center will look through his legs
and bob his head twice (instead of once) and then snap the balL
F. No snap
QB may call formation and "no snap." This alerts team that we will attempt
to draw the defense offside. If we are unsuccessful the QB will be instructed
to either use a time out or take the delay penalty. We will not snap the ball
under any circumstance.
. Automatic/Check Off - Two Plav Offense
We will have several ways to get into another play at the LOS. These will be tied into
our snap count, as well as not allowing the defense to catch on to what we are doing.
A. Live Colors
1. Green - used as live audible only. Snap count is on one (Possible "Easy"
call for quick count plays.)
2. Blue - used on all checks and alerts. Snap count automatically is 2.
B. Live Audibles
-12/13 - directional number for any pass play
-16/17 - Speed Option
-20/21 or 30/31 - Trap
-22/23 - Zone unless prefaced by: ''Wham, Rim, Slice, Iso, Blast, or Paint"
-24/25 - Power unless preface by: "Bull, Counter"
-26/27 - Stretch
*NOTE - The QB will always turn head to the play side first... this will
help to allow callside OL to make calls, combat crowd noise, etc.
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Red Ball
Red Ball as a NoH udelle Offense
NOTE: This is not a "hurry up" situation .
.1. QB calls out "Red Ball. Red Ball," and gives a Formation call ""Trio Right"
or "Trio Left"
a. Offense alerted to no huddle situation. Align at LOS.
b. Base formation is Trio to the field, but can vary by game
plan.
c. Snap count is always on "Set, Hut" (No dummy calls.)
d. Receivers must start inside the tick mark, then expand to
final split depending on play (by rule.)
e. Center read defense for front call.
2. QB will look to the sideline for play call, or make the call himself based
on the game plan.
a. Call out entire play call to each side of formation. (I.e. "Slide
12 Streak, Slide 12 Streak)
b. Front call
c. Begin snap count with "Set," followed by a short pause,
"Hut," ball is snapped
One of the most important parts of a football game is the two minute period just prior to the
completion of each half. Many games are won and/ or lost during this vital time period. It is
not only imperative for the QB to know when time is legally out, and whether the clock starts
with the snap or the referee's signal, but each player on the field should also know. It is
essential that we do not waste a time out prior to this period, and use whatever time outs
available very wisely.
This time period may give us the opportunity to go into half-time with either a score or
psychological advantage. Field position, remaining time, down and distance, and the score
are all factors that must be taken into account before assessing the two minute offense.
The following paints are important and should be noted during the two minute period. This is
the same procedure as RED BALL, except that we are now trying to save time:
2. The clock is not started after a score until the KO is legally touched. The
clock does not start on a change of possession until the ball is snapped.
3. A time out in excess of three is a foul unless for an injured player, who must
be removed from the ,game. Time continues at the referee's signal. Excessive
time outs bear a 5-yard penalty. and the clock starts with the referee's signal. .
You can call a time outinimediately after a time out without a snap.
4. Officials \vill notifY the Captain and Coach of the number of time outs
remaining.
6. When all ball carriers are tackled from the hash mark to the sideline, they
will run the ball to the hash mark and/or give it to the nearest official.
Controlling the clock is vital at this time. If you are ahead, you want the clock to keep
running, and if you are behind, you want the clock to be stopped on every play, and in every
way possible. It is the responsibility of the signal caller to control the clock and to keep the
rest of the team advised. It is important that the team know what is expected and how we
intend to execute our plan.
Champions are people who can do their best in emergencies which unnerve the ordinary
player. The "Clutch" offense requires poise, hustle, proper execution, confidence,
communication, and the ability of a team or individual to make the critical run or pass go all
the way. The perfect utilization of this offense has an important bearing on the final outcome
of any contest.
"Clutch as a Catch-Up Offense"
In the "Clutch" offense, other than in the huddle, all plays should be called from audibles on the LOS. The QB should
always check sideline for play Signal.
While in this offense, time becomes our opponent. therefore, we will eliminate motion and shifting to conserve valuable
time.
It should be noted that when the QB calls an audible. the backs must shift in to the appropriate alignment. Linemen
will be down in a three point stance for run and a two point stance for pass.
a. Used to stop the clock when we are out of. or don't want to call
timeout
b. QB calls "Spike" to both sides of the ball.
c. OLlTE assume tight splits and protect inside gaps. NO penetration.
d. All TE/WR align quickly Qll. the LOS and do not release downfield.
e. QB take 1 step back & immediately spike the ball forward to stop
the clock. Eyes must remain down.
f. Ball must not touch a lineman on the way down.
When the clock stops. the QB will signal and yell "Huddle" and we will call our plays in the huddle. When the plays
are called in the huddle. we will have the ability to use the entire system including regular snap count. When the
clock is not stopped. we will call the plays on the LOS using our no-huddle cadence the same as in RED BALL. The
ball will be snapped on the "HUT' command. For e.'Cample, "Sprint 12 Cobb. Sprint 12 Cobb. Set. Hut."
Victory Offense
When we are in a situation where we are leading or want to kill the clock with less than
2 minutes remaining in the game or half (depending on field position and number of
time outs remaining by our opponent) we will call "Victory." This call will serve as both
the formation and the play call. Victory formation has no strength call; thus remains
constant (see diagram.)
Victory:
-Lineman, y, and H, cut splits to foot-to-foot and execute wedge blocking.
Pre-align in 3-point stance.
-T and F align one yaId .deep behind guards and serve as personal protectors
forQB
-z align directly behind QB at 10 yards. Serve as the safety man.
-QB will secure snap then drop 1-3 yards and touch one knee down; thus
downing the ball. QB then gets up quickly and hands the ball directly
to the referee.
NOTE: Remember that the defense may advance a fumble!
QB reminders in Victory:
-Use all of the 25 second clock
-Take delay of game penalty after each snap if clock remains running.
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Substitution Group Terminology
BRONCOS - regular personnel - 2 WRs. 1 TE. 2 REs
Q¢ck Bronco - same as above. but another TB for the FB is
substituted.
Signal: Both fists together extended in front of body.
CHIEFS - Z and FB out. 2 TEs in (H & Z) - 1 WR (X). 3 TEs (Y. H. Z) and a TB.
Signal: Palm over mouth.
*NOTE: The word "BIG" may be inserted in front of Falcons. Jets. or Fins to
insert a Fullback for the Tailback.
Motion Terminologv
Z Motion:
-ZIP - Z inside toward the ball. Short motion. Leave on 2nd color.
-ZOOM - Z over the ball. Long motion. Leave on 1st color.
-ZING - Z over the ball to wing position. Leave on 1st number.
-Full - Z will start in backfield then motion to his alignment. Leave on 1st
number.
H Motion:
-HOOF - H across the formation to same alignment on opposite side. Leave
on 1st color or 1st number depending on how far you have to go.
-BANG - Short motion after the 2nd color-number (wham play)
-SEAL - Motion to the Backside Tackle and cut off the 1st man outside the T.
YMotion:
-FLY - Y across the formation to same alignment on opposite side. Leave on
1st number.
T Motion:
-TEAR - TB motion right (let play "be gUide as to when you leave.)
-TAIL - TB motion left (let play be guide as to when you leave.)
F Motion:
-FIRE - FB motion right (letplay be gUide as to when you leave.)
-FLAME - FB motion left (let play be guide as to when you leave.)
**NOTE: It is the motion man's responsibility to get where he needs to be when the
ball is snapped. The QB will try to help. Motion should be at a crisp pace (3/4
speed.)
It is OK to tum shoulders toward the LOS and shuffle after crossing the center.
**NOTE: The term "FAKE" can be added to any motion. This tells the motion man to
cross the center to the offSide "A" gap, then reverse himself to original alignment.
X ....:0502-_---o.0..-. ° °Z
===-
T
Shift Procadures
1. SHIFf - Y. trades sides of fonnalion
(I.e., SWft Split Right)
9 ~QQ~Q<O<O C?
= ".... ... <0 -i'
;'7
Q
0-------=
2. STEM - (H) adjust inside-out or outside-in on the same side of formation.
(I.e., Double to Doc, Stem Doc Right) 'Stem' is never used by itself.
= QQ~=404O
40____ -:>-0 40 40
40
3. MOVE - Combination shift (Y) and stem (H.) Also, WRs may also stem.
(I.e., Move Double Right)
C:;>OQ~OQQ
.9
Q-<:_____Q
....
'...........
..........
<0
_----_ ... ,.
".~ =
4. HOP - H trades sides of formation.
(I.e., Hop Trey Right)
Q QO~Q<OQ
<0
Q-.,.... /~<O
... ,.
. '--4Q----~
Q -i' Q
" "'
,.............. , .... ".~ ~
"'" ------ ~~"."
.... ,_ C> ... ;-'
-------
6. SCATTER - Pre-determined game plan shift where multiple shifts are made.
(1. e., Scatter Double Right)
40 OQQ~Q4OQ
40
~...... ........ ...............-yc
........... c::>
''-.,. -. . , .. '
' ......'q 0-;(
7. OUT - Formation in which TB pre-allgns-af an outside wide receiver position based
on game plan (I.e., Trey Right Out).
*BUMP - Same as OUT, only TB will start in backfield and shift to WR position.
*BOUNCE - Z will start aligned in backfield and will shift to his position.
NOTES:
All shifts will be executed on the front call and carried out within a silent 3 count.
-Motion can be added to the end of any shift.
-The in line TE should not put his hand on the ground.
'. -The TE is responsible for making sure the receiver is onloff the LOS when
necessary.
-WR adjust ani o~ LOS l?y vision of TE on your side.
Wide Receiver Alignments
A. Slot- , Refers to both the X and Z aligning opposite of the Rt/Lt call. The Z aligns
as the inside receiver off the LOS and splits the difference between the
tackle and X. The X receiver aligns on the LOS. For some route
combinations, the X and Z will "flop" with the Z aligning on the LOS and
the X off the ball. This can be done at any time to put us in the most
advantageous position by specific play.
B. Tandem Same as Slot, except X and Z switch alignments - X inside and Z outside.
C. Stack X and Z both go opposite the Rt/Lt call with Z aligning directly behind X.
D. North- Both X and Z align to the right with the Z as the inside receiver and X as
the outside receiver with both off the ball (will be used with "Deuce.")
NOTE: 'Zip to North' would start Z outside of X and short motion inside.
E. South - Both X and Z align to the left with the Z as the inside receiver and X as
the outside receiver vvith both off the ball (will be used with "Deuce.")
F. Deuce - Term used with two tight formations. If simply "Right/Left Deuce," Z will
align to the call side with X, opposite. Both will be off the ball.
G. East - X and Z align to the right side in a Slot alignment. Will be used with
unbalanced formatioris. (X on LOS, Z off LOS)
H. West - X and Z align to the left side in a Slot alignment. Will be used with
unbalanced formations. (X on LOS, Z off LOS)
1. Tite - Refers to the X receiver aligning on the LOS with a split of 1 yard from the
tackle just like a TE, opposite of the call side.
B. Split 1. FE - Align so that the inside foot of the Strongside Tackle splits you
down the middle; 3-point stance, toes 5 yards from the nose of
the ball.
2. TE - Align so the inside foot of the Weakside Tackle splits you down the
middle, 3-point stance, toes 5 yards from the nose of the
ball.
C. Change 1. FE - Same as split, except FE goes to weakside
2. TE - Same as split. except Tb goes to strongside
NOTE: The alignments above are general split alignments. At times the
play will call for the backs to align in an adjusted position to better aid the
structure of the play.
H. Doc ". 1. FB - In "Doc" alignment, 1 yard off, 1 yard wide of weak tackle
2. TB - In "Q" alignment "
NOTE: Term "flip" can be added to any formation to allow REs to flip/trade alignments
". and aSSignments (I.e. Trey Rt Flip, TB in Trey, FE in Q.)
YAlignments
A. YO - Align 1 yard behind the LOS and 1 yard wide at the tackle to the call side
. This can be used in conjunction with any formation when Y normally is on
·LOS. Fly motion is an automatic YO.
B. OPEN - On or off ball depending on route play. Split the difference between the
tackle and Z to the call side
E. FLEX - Align on the ball, approximately five yards from the tackle (split will depend
on the play called.
NOTE: It is the Tight End's responsibility to check with the outside receiver to make
sure they are onloff the LOS whenever Y is in a YO position or whenever
TE is shifting.
HAlignments
A. TREY - align 1 yard away and 1 yard deep from the TE, toward the. call
B. DOC "- align 1 yard away and 1 yard deep from the weakside tackle
C. TRIO - align off the LOS, splitting the difference between the Z and the TE
D. DOUBLE - align off the LOS, splitting the difference between X and the weakside
tackle
E. DEUCE - align on the LOS opposite of the call with a "normal" split from the tackle
: ... i
F. TRUMP - align on the LOS with approx. 3-5 yard split from the tackle to the call
side. The Y will be off the ball between the tackle and the H.
H. TRIPLE - align off the LOS, splitting the difference between the TE and the Z to the
call side (trio)
1. OPEN - align off the LOS, splitting the ditIerence between the tackle and Z to the
call side.
00 000
o
T=Out
o
F= Doc
0 '0
F::;: Trey
T
o 0
=Split, Weak T= Weak/Strong
0
T = Change. Strong
F = Far. Weak. F = I F = Near. Split, Strong
Change
o
T= I. Q
F=Q
YAlignments
..y-- ...
00 00 ............. . o
o· o "Flex"
o·
"Toy"
"Yo"
''Trips''
''Trump''
HAlignments ''Tnunp"
"Deuce"
(Olioo::
......
0 o O 0 . ··ii···:
If' ........
~
o
"Double"
00
"Squeeze" "Doc"
o 00
"Trey" "Trio"
"Trips"
Boise State Football- Formations
I ,
O<::lOOOC C 0 coooc C
C Y 0 x X I
Q 0 Z
Z ">y
of of
o. T
°T
0<::10000 0 0 00 Q 0 00.
0 Y 0 x x 0 y 0
Z of Z
0 0
°T T F
o OO<::lCO
X o
x y z
z o C
F T
HEAR LEfT CHANGE RIGHT YO
OOOQC 0 o O4OOCOO
z X O ______~Q~_ _~>~y
x Z
of
o
OOCo.OOO
~Y 0 H
Fo
oT FO o
T
LEFT [GIANTS GROUP] fAR BIGHT DNG [GIANTS GROUP]
000000 o o 000000
y 0. o X X ~<r- ____ ______o
~Q~____~Y
Z Z
OF
o
T
HEAR HIGHT ZOOM
I· WEAK LEfT SLOT
j .
~OOOOO 0 0 00'0000
! 0 oy 0 X X 0 Y 0
0
2 H :> H
Z
I °T 0
T
I TREY LEFT WEAK TREY RIGHT SLOT ZIP
I 0
000000
Y 0 0
0
X
0
C
QOOQOO
Q Y 0
H
X H -< I
2
Z
I °T 0
T
DOC lEFT DOC RIGHT FAKE HOOF
l
OOCQOO Q 0 OCOQC C
I C
2
Y 0 0
H
X 2 Q
H
Q
Y
e :> X
0
I °T T
DOUBLE LEFT WEJlK TREY LEFT YO flY
• .
C occoc 0 C QCCOOO
12 0 0 0 X X C yo 0
H Z
H Y
0 0
1 T T
WEAK TRIPS LEFT TREY RIGHT
I 000000 0 0 QCOQOO
0 0 y 0 X X c:::2 S2 ~ C
H 2
12 H
C C
T T
I TRIO lEFT WEAK DOC RIGHT HOOF
I oH
C cocoo C 0
X
cocco
oH
C
<: co
C C X C
2 Y Y Z
I C
T C
T
I. TRUMP LEFT TRUMP RIGHT ZIP
I
o OO4OOC o o o
o 0 Y 40 X X Y
Z H z
40 o
T T
mlPLE LEFT [JETS/FINS] DOUBLE RIGHT flEX (FINS]
oc::>ooooo
0004000 c::>
Y X
H 0 Yo o
40 00 I ~Z X
H Z
T
DOC LEFT SLOT NORTH DEUCE FAKE ZING
00004000 OC::>OOOOO
o·------~y~----O~--~~· c::> c::>H 0 y
Z X
Q
X Z
>
.OT o
T
DEUCE LEFT ZING SOUTH DEUCE ZING
, .
I
00004000 o 0 0 c::> c::> Q
Y H Y >
I~
0 c::> C>
c::>
H z
! C::>F
F c::>
°T T
NEAR LEFT [JAX ONlYl FAR LEFT SLOT HOOF [JAl{ ONLY]
o c::> OOOOOC::>
X X -( 0 yo
of
H
C::>F
o 0
T T
I TREY LEFT FAKE HOOF [ZEBRA ONLY] NEAR TREY RIGHT HOOF [ZEBRA ONLY]
----------------------~----~--------------------------~
OQOOOO 000000 o
oY 0 o Y o X
H of
Z
o o
T T
I. WEST TREY EAST
I .
e::> 00000 0 0 00'0000
0 X 0 z 0 Q
X 0 0 Y
Y Z _....... 0T
FjH T 0 . . -. ----
..... - ---
'
T F
BUMP NEAR HAWK HIGHT
TOY RIGHT [FALCUN/BRONCO]
0 e::> e::> 0 0 0 0
Ie::> oooooe::> 0
X
X 0
Y 0
0 Yo 0
Z 0 T
H Z
T
I FQ
I TO T
ZIP SQUEEZE {can be Auto-lip]
SQUEEZE HIGHT
I. OOOOQe::>
e::>Q. oe::>QOOO 0
X 0 Y 0 0
¥- Q
,-•......·············..··············~Z
04
H I X
I .,. 0 H
TO TO Z
r ..·-· ("'
~ '--'."-
Defensive Identification
D c B A A B c o
DEFENSIVE ALIGNMENT AND GAP DESIGNATION
A "loose" technique refers to the defensive player being aligned with his inside foot on
the offensive lineman's outside foot, while'a "gap" player is squarely aligned within a
gap.
Gaps are deSignated by letters ... the Center-Guard gaps are "A" gaps, G-T gaps are
"B" gaps, T-TE gaps are "C" gaps, and the gap outside the tight ends are "D" gaps.
In a "four down" defensive scheme, the inside two defensive down players will be
referred to as "tackles" (T) while the outside two down players will be referred to as
"ends" (E.)
In a "three down" defensive scheme, the defender aligned over the center will be termed
the "nose guard" (N) and the remaining two down players will be "ends."
Defensive Recognition
We will refer to the Linebackers in the following way:
-Mike (M) ~ The Middle linebacker in a 4-3 scheme or the Weak Inside backer in a
4-4 and an Odd scheme.
-Sam (S) - The strongside outside backer in a 4-3 and an Odd scheme or the
strongside inside backer in a 4-4 scheme.
-Will (W) - The weakside outside backer.
-Backer (B) - The strongside inside backer in an Odd scheme.
w M S SS W
M S ,SS
E T T E E T T E
OO®OOO 009000
Example: 4-3 Scheme Example: 4-4 Scheme
M B
w ENE S
OO®OOO
Example: Odd Scheme
OB Front Calls
The first word in the cadence will be the QB' s identification of the front. There are sL"'{
possible descriptions:
-Ray /Lau - Right/Left strength indication of the fo.ur-man side. If two four-man sides
exist, the front call will be made to the offense's weak. side. '
-Odd - indicates the center being covered and both guards being uncovered.
-Even - indicates the center being covered by a middle backer and both guards covered.
-Bear /Double - indicates a Bear or Double Eagle defense (Bear is an 8 man front,
Double is a 7 man front, center and both guards covered.)
W M S M S SS W M S SS
E T T E E T T E E T T E
COOOQQ 000000
OOQOOO
0 C
"Even" "Ray' Q
"lou"
w M B M S M S
E N E S WET T E W ET TSSE
COOOOO 00'0000
000000
o o
"Odd" "Double" "Bear"
Identification of Secondary Coverages
Cover 0 Blitz coverage, Man to Man with no help and middle' open (6 or more rushers.)
Cover 1 Man coverage with a free safety. Usually 5 man rush, but could be a 4 man
rush with a free LB.
Cover 2 Two deep zone coverage (Can add "Man" indicating two deep, man under.)
Comer Force.
Cover 3 Three deep zone coverage rolled strong, can be Sky or Cloud force (also
Three Man)
Cover 4 Quarters coverage, safeties and corners responsible for one-quarter of the
field. Safety force on both sides.
Cover 5 Three deep zone coverage rolled weak. can be sky or cloud force (same
concept as Cover 3.
Cover 7 1\vo deep coverage with three DBs playing over two receivers to the strong
side. Backside corner has the deep half weak (same concept as Cover 2.) ,
Cover 8 Man coverage with FS doubling to the strongside, usually out of a nickel look.
Cover 9 Man coverage with FS doubling to the weakside. usually out of a nickel look.
NOTE: Nickel coverages will be double digit calls. Strongside first, then weakside. (Two
deep zone on both sides = 22.)
CoverO-Man
~
6 ~\
o
\\E 5 r ,5
)~o i~~
!
w
I \ S
\ I 7~~I C'
~.s
\
\
.
\
'0 \ o! ~
6 cO
Q
'i 0
\0/
,
\0 i
Q
Y 5\ s l:" + ;1.
M w
F\ \
1~ o~ 0 ~ <::) 1 6
6
<::)
DOrop
Cover 1- Man Free
) Free
FS
w \ l /)S
~\
OO\O~)l>Od .
\ /
o
~
o
? ?
FS FS
«.
,
\E ~"T <foT/wE
'Q o\p
r Q
S\S '\ I
C 6
IS
~~I T
cp ~
W;\ \
0
\:1
0 6 0
\c T0
s~
is F~ ~S
Roo
C \
I6 t e~ti 4 w\ '\
c
9
~ r \ s\
!
r
~ 6
r
b c:b
Q Q Q Q
6
'0
0
11 Robber
Cover 2
Flat Flat
f
o oo~ooo
o o
o
o
~ j1
C F8 55 FS
. 5 M
55 C M
W C 5 W C
E T T E ET T E
QOQCCC Q C CCQQQ Q
Q c::> Q «0 c::>
c::>
c::> 0
/1 /2 ~~ 1/2~ \ f
~S
c '-s M \,'~
...
C
F8 58
"
\ ..
E T T E C
"
"
M 5
C
c::> 0 C C
c::>
c::> c::> .•...
6
0
1. ! £
Q CCOQQC::>
0 c::> Q
c::>
2 Hobber 22 0
Deep 1/3t Caver 3
De~ 1/3
c. FS
Fla~
W s~
o oo@ooo
o o
o
o
~
c FS
1- t
C t ts t
C C
. M W
S SS..::T S5 S M W
E T T E ET T E
CQQQQC C Q CCCQC Q
C C C 0 C
C 0
CQOCOQ Q C coococ
Q C C C 0 C
0 Q
3 Cloud 35SkV
t Cover 4
Deep 1/4\ FS t : De~ 1/4
C SS
Fla~
./' /
W M S
o ~ooo
oo.~
o o
o
o
FS SS tC t FS
t t
c C ss C
.
W M ~ S M W
S
E T T E ET T E
Q COQQOO 0 OCOOO 0
Q 0 C 0 0 Q
, ..
Q 0
SS FS tc ~
\. )
c
S ~ ~lat
b ss
·c
E T T E .r N/
CCOQQQ
M S
0
C Q
= 0 =c=ooo
0 0 C
=
=
44
Deep 1/3 ~ Cover 5 - (cloud] ,
~ Deep 1/3~, De~ 1/3
FS SS
s
o OO~OOO
o o
o
o
tC ~DeePl/3 Deep L3
.
SS FS C
s M W '\
ET T E
0 OQQQO Q
Q Q Q
5SkV
E
S
T
M
T E
W
1 M 5 N
QOOCOO 0 0 000000
Q Q 0 Q 0 0
0 Q
35 Cloud
Deep +/2 Gaver 6
De~ 1/4
FS
l;.lat
s/
o OO~OOO
o o
o
o
t t
~S FS t C
t
88
F8 t
C
. C
c S M .-::r Flat
t S M W
W
E T T E ET T E
OOOQOO 0 0 00000 0
0 0 Q 0 0
Q 0
Q <:)
42
Caver 7 Deep 1/2
"-S M W 58 t "---'w M S
S.f l
E T T E E T T E
OOOOCQ 10 0 OQQCOQ
10 Q Q Q C
10
0 Q
.-----*1/2
?1/2
F5
C
"-WE
M S S5 t
T T E
0000101010
0 Q 0
Q
Caver 8
F5 F8 and 88 double Y
Back O~ide i
Back Inside or 2nd Weak 1st Baqk Strong
~ \~S DOUbl~n Y
o p~obb,'/
\\. . .0.
,1 0 \
\6
\.
"'0 0
FS ",
~S
\
!J ~ Q
88
Cover 8 is identifiable by a double team
by the Free Safety to the strong side. It
can be on any receiver, tight end. or back
to the strong side. It is still Cover 8
whether the doubler is a corner. a safety,
or a linebacker.
Cover 9
FS and C double X fS
C ..... S~anony
\ ....B~~k Inside or 2nd Weak 1st Back strong
\ ....B·~Ck Outside M S !
\///// ~\ I \ j
o . · ·. Ob.(t)ObO
...... I 0 \ 0
\'6 6
Free_____.
Fr~
)fS S8 S8
. !
I::: /./.Ji'S S
~:. \. . . .f. E!! T ¥ T
. .·. . . /10
E . .8 r :......
......
ET\
¥ \.
T \. .~ NI i!
cb Q c.?
cr
Q Q c6
1 6 CQ,:tOtOtOO
o 6
\
o
i
l 6
W M S W M S W M S
*Stunts are identified tram strong (marked'S') to weak. Weak stunts (ex. TE, are not
marked with any other identification other than which players are stunting.
W M S W M S W M S
W M S W M S W M S
W M' S 5S W M S W M S
E T T E
; fi9~)~O lo~o)o~ ?ge~Of
I Angle Double In Double Out
~~®)~o
M 5 55 W
lo~®)~o
M
S EW:i J
? o\<:D .0 f
T
S
E
ES1:i~~
l
Double ESPY ESPY-Angle Double TSPY
Identification of Stunts, Dogs, and Blitzes - Cont
A dog is a lUsh by any linebacker. We will identify dogs by C,alling the position from
which he is 'dogging and identifying the gap to which he is blitzing. When identifying
dogs and blitzes, the strongside gaps will remain A, B, C, and D, while the weakside
gaps will be X, y, and Z.
W
\o~o ~~
M~
<J:~~~~~ w~
\o~.o~ l
Sam@A WiIl@Z Mike@B
,.. .....
*Wewill identify some combination dogs with words. If all three backers come, this is
termed "ALL." If one backer comes off of each edge, this is termed "JET." If two inside
backers dog on the inside, this will be called a "FIRE" followed by the letters of the
gaps to which they dog.
~j4~~ ~. '1)
~~e):~
M
w
M
~o~. ~ot
SS
s
W M S SS W M S W M if:
~o~d:oV E
000000
T T E E
0000
T T
b
Storm Freak Storm@B
W
M S~ F~
W M S W
T
M
T
S
E
E
~o~~
E T T E
000000 0 eoob
Storm@C Freak@X Freak@Y
SS
W M S yB
E T T E
0 0 0 0 90
Cobra
Defensive front Identification
Our fronts will be detennined by recognition of 5 basic and bal'flllced fronts. If the
front is not balanced it will be recognized by calling the strongside first followed by
the weakside.· The 5 basic looks to recognize are 30, 40, 60, 80, 50/70.
M B w M s
WEN E S E T T E
oo~ooo oo~ooo
M w M s S5
W E T T E S E TiE
oo~ooo oo@ooo
··60" "80"
W M W M
E T T E S E T T E SS S
0 0 ~ 0 0 0 0 0 @ 0 0 0
"50" "10"
M B w M B
S8
WEN E S E T T E
oo~ooo oo~ooo
"83" .
"34"
M M
E T T E SSS E T T E S
oo~ooo oo~ooo
"71"
We will detennine linebacker walk off with "soft" for stronside and "off' on the
weakside. We will use the terni:'tight" for a reduced 80 front.
'W M S M B
ET T E WEN E S
OO~OOO 00.000
M 8 W M
W
E T T E E T T E S
oo@ooo oo~ooo
. ".40 on"
TABLE OF CONTENTS:
SundaY. Aug 12
Pg.l 22123 ZONE (FIT)
22!23 RTh-f
Pg.2 .+8/49 SWEEP
Mondav. Aug 13
Pg.3 26127 STRETCH
PgA 26/27 TED
Pg.5 16117 OPTION/ARC
o
Pg.2 48/49 s\VEEP
Tuesdav. Aug 14
Pg.6 24125 COl.J~lER (STR)
Pg.7 24/25 COL"")jiER (WK)
Pg.8 24125 BL"LL(Y)
Pg.2 .+8/49 S\vtEP
s
Wednesday. Aug 15
~~
Pg.2 48/49 SWEEP
Thursdav. Aug 16
Pg. 9 22123 eLl
Pg.i 'W49 SW El::.P (GIVe:)
Fridav. Aug 17
Pg.lO RIP/LIZ DR..-\ W
Pg.l1 BASE 20 DRAW
Saturday. Aug 18
REvlEW
SCRIM~LA.GE
SundaY. Aug 19
Pg.12 28/29 TOSS
A
Pg.13 32'33 BELL Y(pITCH)
Mondav. Aug 20
Pg.14 26/27 REACH
Pg.8&12 TOSS/BELL
Pg.5 16117 OPTION(ARC)
Tuesdav, Aug 21
O- 15 -~
Po. ""'n~ 7\CK
--' _"1.. .a..
HA\))"LE~
22-23 Zone Pg.l
Cw: O~C:. ;JOss. ··T.-\.G"· ',vIG
IOlou"
PST Unc: base combo . "TI~l"' ;)r '"TOM" ',ViTE
w
X '. j:: ....L.L-.E
,ss
PSG
COy: base. pass. "R.-\. Y. :"OC. -Jr
Unc: base combo· "T.-\G" wIT
E\'E~r' ,'lie
o '"TOM"
Oob'8000 "LOU" CUTOr::- o
~
COy: base. (loss. "CAGE" '.II/BSG ur "TR!O".':! 3SG Jmi
QB
.
Ooen i.lt 5:0017:00. hilndor'f:o TB.
'
"Hay"
I o!
uEven Jl
50
W :vL [vl
~~a-Ja-Cl~
\
'vV ~=S-*~~
0
"scoOP"\
\
0 ......-\'~"
\J
"Q' ;::: ..
~."\~L.
0 o.o~" ~,,~ ~u~ 0
.. 0
0 ~ ~
I C"-i
/ 34 c. . / fin ,
Zone Frontside-TE's. & H's
frontside Responsibility: Frontside is essentially a
~~~~ss
double ream with the tackle. Stay on rhe tirst level as long as
possible. Do not come off untill the second level defender
penetrates fIrst level. Be alert for "QUT" call vs right or blitzing
~~~~"ZONE"
9 technique.
o "TOM" "CUTOFF" 0
Frontside Technique: Tom (Used with OT vs
~ :a~ :!~e~~c~~~: !a::~pD~i~ ~~:~~ ~'~o~(~'~X 6"), bring ......_ _ _ _ _ _ _ O
______4_0_BO_W_-R_a_V_'_lO_U-..,
second step with inside foot vertical to inside leg of defender.
Aim for v of the neck (inside arm pit vs off defender). Think
double team and maintain leverage. If LB walks up to LOS on W lYi S
OT-man rules apply.
Jt~J1)ciA
TE must lIlllke "OUT" caUto tackle to let the OT know he is
on his own. TE must drop step to inside ann pit position :md
blackman. W ./ E SS
Frontside Technique: Man [used vs 5 &9 tech] o o
technqiue [blitz Dr BEAR] "CUTOFF" "OUT'
BEAR
Base Drive technique. Same as Tom with inside ann pit aiming
point. oJ
Wi WI ¥
~og7J.~15
NL
0 0
I
fJ ~Ja-
md9 0 "MAN" vs 5 and 9
0
~
oJ 60 UNDER BOSS OJ 60 BOSS
Zone Backside-TE's. & H's
Backside Res~onsibilitv: Backside is the most
~-\lvi T ~
important. Zone IS a cutback play. :Viust hold the backside, so
the running back may cut back through the backside A or B gap.
If unable to secure inside position. Lhrow outside flipper under
W
~ TESS
defenders arm pit and push by the backside A or B gap. Play is o~o)o
checked to 1 technqiue side. Knowing Ray/Lou call helps to
determine if sift is needed. If Even-stay on frrst level
o "TOM" ,,- 0 "ClJTOFF" 0
~"'. ~~E
plate. Hinge back outside, Point butt at ball carrier and rum butt
as ball carrier moves up, into, and beyond the point of attack
J:l
00'000010
BacKside Technique: Sin {used with H o "TOM" 0 ~
Trev Position.]= TE -Sift H-SWODP "SWOOP"
Initial CutoffTechnqiue. Get outside hand on breast plate and
allow H to get inside position. Sift up to second level if o 40 BOW
Ray/Lou Front call (Cut off second level defender as in cutoff'
of fIrst level defender). "SIFT"
I
DroP step with inside foor. cross over with outside foot. dip . lv[//~
outside shoulder to ground and shoot outside elbow through inside
arm pit of five techrrique.Sink hips. Get hat on defenders inside
l
arm pit. Regain hands to breast plate. Hinge back outside. Point
butt at ball carrier and rum butt as ball carrier moves up. into. Jnd
o Vi 6~iJ6 E o
:'eyond the point of artack.
"CUTOFF"
(must have inside ~
foot back in stance) oJ DOUBLE
w-,-
JJi)J~
"Y{OON" ":VL:\N vs:: :md 9 0
o
"MAN" vs 5 and 9
o
'IS backside 5 rechn~ue
r\ /
V'V 60 UNDER BOSS 60 BOSS
To one receiver
48-49 S\tveep
<
Pg.2
DE Reachable: reach-·..;m, pass, 'l.-\G·' wiG "lou"
PST or "lITE" wlTE
DE not reachable: veer rele:.lse [0 LB level W
-+
",\Y,1
-+
r ~T
5 5S
1\
BSG
Reach and cut. get to LBs if possible
.c.
I
Cut DE o
EST
ST.-u'K 4{)
Stalk ~l (C) or Crack. ~2 IOLB or '\'\"Si. if:-ii:z
bv. OLB or WS reaire::: to come:- i-o-----------------
,
"~OUI.
" ~
:
I
~~ ~ ~\ 011 ~ S \ SS 1\:
~\, a \ \~ ~
Best available release- run through FS
1
p----.-~_______-!o \, __~b O_8---,~,~-?-----o b
T
~ "Uod" i
~I
"8a,/'
VV LvI
S5
i
E ---z lIT ')-.E i S I
rI
0 """0 0 8-9 0 9.. . . . .0 0
0
··c.-\G'C"
.·1 0
i
34 50 I
~ . ..
ToT;b:~Rece:vers
48-49 Sweep P~.:2 com.
DE Reachable: reach-cU[, pass. "TAG" wiG
PST or 'lITE"' w/TI
DE nO[ reachable: veerrele:.lse to LB level
Reach and cur, get to LBs if possible
PSG
Reach and cut. get to LBs if possible
c
Reach and cut, get to LBs if possible
BSG
Cur DE
aST
lxl set, block with H:: :0 -\.: if #2 :s in Jarci: ST.-V.K 40
X .sky position, block :vID\-( i,i-+)
"tuu)'
.~~\y~\ ~5 \ 5S
Y RU~CObb [Q Set up boot e \, \ ;;I
t--_ _ _- _ _ _ _ _ _ _
Go in motion on second number, speed u n c i e r ' ...\\
/'/
~O ~\-:b
,-
°8 ~-~-?----_o
j
/-- ~ T Et SS
~ ~~
o o o! o goo __ ----- --0
":'TAG' _---
--- --~
··C.\GE"
30
26-27 Stretch Pg.3
Ctw: :-ench. poss. '"TAG" ',vlG
PST Gnc: re::.ch ::ombo - '"TlTE" w/TE. pass. ''TED''
~~~E
"Bear"
.-\nglc! ;;ourse [0 POA. Aiming poine is ::: yard.s
TB oursidt! TE. Rt!ad :?nd down lineman from "0" ilusc.
over.
0 0
"TITE" ''TRIO'' SIFT
GDen at -1-:00/8:00. h:,lndoff to TB.. droDbuck:.
~ ~
QB 50
a.fter Boomer tuck
~
"1Iay' W J M
T ~E
E .....;::-,
l' ~Bav"
:r- s·
-;- \
o o
0
··S~O~ . ~A~ c;~~C;{ 0 0
84
34 ~
26-27 Ted Pg.4
,
Cw: reach, poss. ··TA.G" 'v/C I Strerch fuics.) ~ uloulf
~~KL~SS
PSi Unc: k:J.d puB [or ne:J.r L3
li690'8
F /; (T
BACKSIDE" wiFSG
J·'ven J
' 1
I
Cov: curarf. pass. "SCOOP":V/G Dr "~[OON" w/E '0 00 0
I!
BSl Unc: 35 combo - "SCOOP" '.viG 0 1"E~ 'lIT
WJY1 uUdd" II
0~ od"~t
ps- Vs 8 -TITE . vs 9 re~c~. vs "7 '''-rED'' Ii
V/H BS- SIFT- cm on second level I
.- -
VariedspiiL PS - :'vIDyr/;:l oased0n from: 0 0"" A.G"'
..
0 Ii
"'CAGE" \
Z ~orth;SoU[h DeUCe biod: r:orce.
I
~? 30 I!
1B
Angle course to POA. A.iming poine :s 2 yarcis
oucside TE. Read 2nd down lineman trom "0" nose.
over.
0
~
~~
)~
.C>
Sj;E 0
"Bear'
0
\
I
"TITE" QTRIO"
Open at 4:00/8:00, handoff to TB, dropback
OB after Boomer tuck
~
50
I
iI
"Bay" ·'Even
W{
Jl
011 -1 II
T-
Er ;--1 ~7
I
S W~ t M
~ '{:~ I
0
0 00
8 0 0
.;
a
f'E.\C;-! 0
~b 000 0 0
\
I
I o~ 34 ~o Sil
,;
I
TED -TE's & H'~
Frontside ResponsibililV: Base Drive technique.
Aiming point is o'utside ann pit Vs 7 and 8 technique-must gap
step outside. Vs 5 technique step with inside foot. In each case,
assume the DE will rock outside. Vs 5a nd 9 technique-·':'Ian·'
call. ffDE rocks inside- expect inside tackle to loop outside, get
to outside ann pit of defender looping outside. DE will usually
have gap side foot back in stance.
o
Frontside Technique: Base Drive [TED]
pap step with outside foot. Second step right at DE. Aiming
point outside arm pit. Avoid hopping to position. Vs 5 and 9
40 BOW
echnique, make "Man" call. Reach Drive= Gap step, second
~tep to crotch, hands to breast plate. Wide base. Can "Man" if
IrED is not beneficial. Possible to "'ffivf" a stacked LB. Vs Even .. t ~I ~
Ired to inside LB, vs ray/Iou Ted to outside LB or S
,§ ~O1}o~~\5
Backside Technique: Sift and Cut
Drop step inside. throw the shoulder through and cross over
o o "TIM"
Can Tim in trio
/0 "SIFT"
"Bear"
~M ~.L SCS0 E
o "TED"
0- "SIFT" 0
-0 BEAR
o
o o
.1~_________
~ ____~60~U~ND~E~R~BO~SS~_________~
_____6~O_B_OS_S____
16-17 Speed Pg.5
Tight End side - "Tire" or "Tag" ULou J1
W
PST
i~~~E ~
Open encf side - veer reiease to PSLB
c BST
Unc: rl!:lCh combo - "EVEN or BACKSIDE" '.viPSG ~80S0ft
aSG
COy: cutoff, pOSS. "SCOOP" wiT
Unc: bs combo - "CAGE' w/C or cutorf l Wr 01\ Sr"
solo wf'EVEN" call ~~ \~ [T lE I
COy: cutoff, pass. "SCOOP" wiG 0000000
BST or "MOON" w/TE
o "TITE" ~SCOOP" SIFT 0 1
Unc: os combo - "SCOOP" wiG
Norrnai spiiL ::vmM. BS--.:onvov. 40
it
Y/R
PS - "REACH" 'IS 9, '''T1TE'','s i or 8. ':s 5 .i;; 9 "REAC;{" ·Jr" ,'i ;:,."
if wide I), IF OPE:>i· :nost J:lI1g::rous l.h:r"enc.:r i1<!lC! :r:1 (0 Inside 3S -
I
"SIFT' vs 7,3.9 or ":vtOON"';s 5 &9·CUI on s.:::cnd l~'1e!. :~ 7~='Y
~_ ,W('Iri'P
o I
Normal ::;piit. BS--.:onvoy. PS-;,vmM.
01
z N/S Deuce - biock FS or 3rd level de fenc:er.
Ol------~ 30
H Wideout in trio, blocle FS
"\- [vI I' S "Bear'
To opt:n ;iide: open step to ;iideiine. ke;:ping
W 61, b~\;
)~"TRlO" swoOP
relationship 4. yds deeper and ~ yds wider than QB T
1B To. TE side: stretch roocwork to ,oitch rel:.:.tionshio. 0
0 0
To open side: 4uick (hree st.:p backout drop. ::.ttad: Uo\\/nhill.
()plion E..'vIOL
QB To TE ,dll.:: I step ba.;kout•.ma::k iol'Cl: m:w: Check: ;, :'-iumbers ~ 10
(Sl!e FS) 2. Path oi TtT'E 3, I tech: 7 vs. 9 tech. 0
uilav'
I
o o o 0 t~i~
~ "MOON"
0 0
I
"BACKSIDE"
.~C.':"Gc·· I
~ 84
" ,
....... 34 I
t
SPEED TE & H
Veer release to 1st PS lLB "Lou"
PST TE Side - possible "TIM" call
w .s.s
PSG
Covered - drive reach
Uncovered - "DEUCE" call with center to
o
o
~ o
second level: possible "ZONE" call
Covered - drive reach, possible "DEUCE"
c call with PSG o'----~ 40 BOW
Uncovered - zone to LB level
Covered - drive reach, cut off
BSG Uncovered - zone piggy back to 2nd level
'\ ~ Wl;: .M.C S!'E
bo~~b
possible "SCOOP" call with BST
SST
Covered - drive reach, cut off
Uncovered - "MOON" call with o '~~'DElJ~ "scoop" o
IE Soiit side "CHIP" to 2nd level. T;·f\,JO
"Rav"
o o o
60 UNDER BOSS
SPEED -TE's & H';;
fronts ide Re~ponsibilitv: SAME AS STRECTCH.
TTht[ with OT. ?vIus! anticipate fast scrape by [LB. Get offfrrst
level early enough to get to outside arm pit of scrapmg LB.
~ W: ~M ~ ) . ' SS"lOU"
LAL ~ ~lE
o'ooe )00
o "TIM" ~ "SIFT' -cut bac ks"Ide
O
-+·--0
ss JLJ'r~~\1 ~(E
/ oo~®boo
"Even"
o "Tnvr"vs BEAR
"SIFT" 0
"Rav"
o o
o o "MAN"vs tight 9
On, Inside
PSG Cov: Drive 'IS 213 tech. "Tag" with PST O~O
Unc: block down CUTOFF "'1" .\ G"
CHIP
HINGE ~ l.-..
SSG coy: block down :iolo
On, inside
PSG Cov: Drive '.IS 213 tech. "Tag" with PST
Unc: block down
BSG coy: block down solo
80
c BSG unc: block man on or "FACE" if FSG is ;liso
unc.
BSG
"0": lead pull for PSLB ~ ,lv[ ~S .
~lr-g9T2b
"DEUCE": Kickout pull for playside End
x
Varied split. PS-MDM vs 7 man ['ronL=:= l
8 man: BS-convoy
\'S, ~ 40
vV I 011 "UOD"
!JH
BS- CLI[Q[l hinge":'/{ust sirt up [Q LB i:1 e'o'er. 2.!".d. ':Juoi-:,
~aWQy
1~ -f~DS
I \ ( I
CCTOFr=
Varied split. BS-convoy; PS- in sloe. oiad::
~CE"
z forcel :VID M vs 7 man froml# 1 'IS S t:1::m HINGE
30
Assignment.
FB/H
wI i UDouole"
18
Counter steps opposite the call. Attack
downhill to playside A gap. Stay on puiling
W~~-E
Ie
T ~~ E
"00 0
tackle's backside hio. 1
SIFT
Ct;TOFF
Open opposite at 5:30/6:30. hand over ~he
QB top, :.tcc~lerate into boot. 50
"Ray'
-F. ~ rv[
E~ >T E S
0
. - CCTOFr=
"DE~'C~\
HINGe:
I ~
34 84
24-25 'Bull Pg.3
l teeh: "0" '~:lJl - base ~iock, TE sIde - poss. "TOM"
PST :3 teen: "~al:(~ajj . doubk down wiG, poss. ~1 >- S
"DOW:!" vV -V'r ss
E T 'AT E
On, Inside
o "0 / r<" ~
';a(OOO
PSG Coy: Drive vs 213 [echo "Tag with PST
Dnc: Block down
'-.-..p...v--'
CliTOFF
o
HINGE
aSG rov: 213 tech. - "HELP" '.v/BST to most BSL3
I tech.. block down solo ("SOLO" 'IS Be:u-)
BSG unc: block man on or "FACE" ii FSG is :lisa unc.
80
SST Une: 2/3 tech· "HELP" wiC :0 most BSL3 or -:::~ '.'5. je:u-
("SOLO" from CI I ,echo . biod, most BSLB 50io
o
[f no TE backside. B-.z:lo hin!le
"Udd"
as- C'.ltoifhinge. "~v!OON" ';s ji9, PS - "CHIP" ';;
1/8 DELeE. '"9" c:::ll 'IS 9, "0" ':s . '·our dl vs Be:u-
o o
Varied spliL BS-canvoy: PS- in sIaL block
z forcel yID::Vl vs 7 man ~ront/#l vs S ;nan
~
Open opposite :.it 5:30/6:30, hand over the E2S T
OR rap. J.cceierate inca bOOL 50 ouf-0 do
"Bay"
1;\ /. . \011 s
"Bar'
E/ IJ . E
T\
o ~'..D 0 0
~
rching out.
J er ecnmque: ac SI e· US 1 eco
, Frontside LB us 3 tech
ust read 1 or 3 tech to determine which LB to block :md path
o o
o LB-be alert to movement either way-must take tight path to
LB. With 3 tech get depth to run around. Block SLB (e\'en) or
vs 1 tech (M in even"
frontside ILB. Vs 1 tech be alert to running around 5 tech on
lam inside Block ylLB (even) or backside ILB. From Doc or 40 OVER
rey align with depth and drop step. Vs 6 man frour ifLB is
picked up run through to FS
6~voop
0 0 0
.. "CHIP" 5!NHrNGE"
I
~ 60 UNDER BOSS ~ 60 BOSS
22-23 Cut Pg.9
c Ray/Lou or Even.
o
SST
Cov. Cutoff
Unc. "Fooe or "'Tom"
o
Varied split. PS-block :VIDM vs -: man
x froflt, #1 vs S man from. BS - ;::onvoy :ect.
w _I iYl ~R
~ .~)
Call to you = out
'fIR C:1il away =Backside cutor; -;L. ;E
..
Vaned split. PS-block :VIDM '.IS -; man
o 0°8°00
z tram, iF 1 'IS 3 man from. BS - con \.ioy :c~:-t.
Lead block on PSLB. With direcrional call
to the play block OLB. With Even c:lll
La 84
fB
block OLB. Nl S
w
18
J course to·POA. Aiming poim is inside leg
o
~ ;r 00
+~
o
of PST. Re:!d 1st down lineman from "0"
nose. over. Press LOS.
..
. . .0
0°8
___---- o
Open at 5:0017:00, handoff LO TE.
QB accelerine out of exchange, boot :lway. 480ft
w_ "Even"
W yl "Ray" iYI
1-JT ~s \ - s
°
J;
00\80 0 0
E
0
0 ~315
o 4
-'a
tJ. v
34
oj
0-/ 84soit
Rip/Liz Draw P6' 10
,
PSG COy: - set for 1 cOUn[ a.nd work to PSLB
"Ray'
PST
s
69]rdJ-
PSG Unc: block EMOL
~\
Co v: influence, re~ch J tech.
PSG 0 0
Unc: set for 1 count block PSLB /~ 0\
COy: int1uence, reach head up to pbyside nose.
\\ aD
c block back on backside nose
Unc: work with PS G to :\'like Linebacker
--
"'ven l
•
~~~~~
I
0
COy: hinge a.nd cut off EMOL 0
SST
~ 40
Unc: foid for PSLB
X Block man on
I "ndo"
f Hinge ;.md cur off first ;nan outside
- .
0
s
~Ow-/
>4
O~O ··od
i\lL-<
1
-. I
.. 0
iV
vv
-:- --R.-
~Ljw
c
~
Attack RiplLiz course and set on inside leg E
T8 of Tackle, aiming point is inside of first
backside D-Lineman
S
~p dV
~ GB
Open at 5 0' clock. Ge( ball deep
back. Sell Rip/Liz drop
(0 running
~ 70
j
··tOU "Lou"
I w~
Il
c rvr . vv c
~6TE-
M ___
t-+- ~ II T
I S
o
E 0
~'d i
sQ<)
E
QI 0
?~
0 0
~~ ~
I"
d 34 d 84
Base 20 Dravv Pg.11
On-outside. pass. "OFf" wiG
PST
ss
On-over-QB's call, pass. "ROCKlL CG"
PSG
On-over-QB's call, pass. "ROCK/LeG" 80
c
On-over-QB's call, pass. "ROCK.:L CG" ss
BSG
E
On-outside, pass, "O(JT' wiG o
BST
o
Block: =*1
x
Base prmectian rules: LOU/RA Y :l\vn.y
y checIc :;;-4 - run post chraugh FS: ;Joss.
~_ _"_SI_G_H_T_·'_v_s,_4_s_tro_n_2:_w_IR_.-\_v_J..·!_1._O_C_J._W_':l_V_ ... 0 0 0 ~ 9 <f 0
O~
Block #1
z
O~
30
Cl1eck Base pro rules. Set :lnd sell pass. Lead ~--------------......,
FB through to LB "Double"
1'1
w~~
Check Base pro rules. Set :lnd sell pass. Lead
IB through to LB 0
o
Fi ve quick drop, se!l pass with eyes - hit o
lIB fifth step ;J.nd l·e;J.d le\·er:J.ge ot" i"ush - ge~ 50
venicu.I.
o
E k. +-1 f-AS
~o\q 8p 0 0
~~E E ~
o · .<;1 0 0 0 0
o~ 0 ~~
I
--L
o
I~______~-~
_~I_.____---34____L----------O-~-i------8-4------
28-29 Toss P~. 12
Same J.S 26127 Stretch , "~
i'ST\~E
PST
W L Mlt 5S
PSG
Same ;].S 26/,27 Stretch tbO)~~O
ITITE" SIFT o
Same :.is 26127. Stretch 80
0
~d1 8;:JJ-
"scoOP" "TAG" REACH
uRa~'
0
0
E~j
"scoop" 8
ii d- lS3i'
"TAG" REACH
0
~ 34 ~ 84
32-33 Belly Pg.13
\V_ L'vL
EJ-~jES \V
o cyC) ~'dd ~. ro"
o o
"SCOOP" tT.-\.G" 3 ......Sc
g-' . 34
26-27 Reach Pg.14
~e:.lch
PST C)V: E:V[OL. pass, Through or TJg
Lvl
w~
\' E T
~SIT E
ss
PSG
Co v: re::.ch. pass. "EVE~ or "BACKSIDE" '.ViC
Unc: re::.ch combo - "T.-\G" o \LJ OQOoO o
COy: reach. pass, "c.-\Gc" w/BSG ur "TRIO"VlBSG <.Inti ~;
c BST
Une: reach combo - "EVE.'! or 3ACKSlDE",v/PSG
o 80
,v/G
Gj
40
Varied split PS<vID;'vU#l baSed on :':,-om
x
55
lIH
B5-, sift. or ~ossii:Jle "\IOON" '.vt[h SST
..:U( :lcfe miers 011 3S.
Io o
z
30
Guard uncovered :i.RC reiease for force
fB/R player. Guard covered hunt PSLB,
"Rav' ~ W ~ LvI
10 o
lk:.
E T L~ E S
0' ::0°8°66 o
~~
34 o 84
22-23 Zack Pg. 15
PS: Base drive. 'Is Even or Douok ,"T1:'-1'· with PST. 'IS \V
B M
7 or :3 and haru 9 "0 CT" ~ '\T, '\ E S
lIB BS: cutoff, or 'IS 5 &9 ".\IOON" with BST, ':OlT' 'IS 60
T
o
~O ...?l: z-r ?"-
uguoo o
Varied split. PS-bloc:( :VlDM vs 7 man "CAGE" "TAG" BASE'
z front,:*l vs S man front. BS - convoy (ech.
oJ 30
Arc release to outside 8umber of force
FB defender (like stretch). "Double"
1'1._.,_- S
w~tJ~
J course to POA. Aiming point is inside leg
1B of PST. Read 1st down lineman from "0"
o
nose. over. Press LOS.
o -'TRIO "THvl"
o
Open 5:0017:00, handoffto TB,
:.J.( SWOOP
OB accelerate oue of exchange. boor :lw:J.y.
oJ 50
utou"
Y'/
~
;V{ 1- 1\ E-.-
SS
o o
34 ~ 80
O, jf
-~
~;;--:
i\ --. ;
'-". -1 8J\LL
-,' "~
-'!
L1.DLJ:... vr LV1""l l£...n 1,:);
Sunday. Aug 12
Pg.l PASSING GA1\fE STRUCTURE i ". ~: :";:'':.!J::~~'~.
Monday, Aug 13
Pg.5 SMOKE
Pg.6 BOOT PRO.
Pg.7 STRECTHPASS
Tuesday. Aug 14
Pg.8 RlP/LIZ
Pg.9 COUNTER NAKED
Wednesday, Aug 15
Pg.I0 N~X
Thursday, Aug. 16
Pg.ll SLIDE P-t-'\SS
s
Pg.12 S1RETCHNAKED
Pg.13 BASE
Friday, Aug 17
Pg.14 DIVE P.ASS
Pg.15 HOT
SaturdaY, Aug 18
REVIEW
SCRIlv1NlAGE
SundaY, Aug 19
Pg.16 ISO PASS
Pg.17 DASH
Monday, Aug 20
Pg.18 ROLL
Pg.19 GOALINc PASS
Tuesdav, Aug 21
Pg.6 BOOT PRO.
Huddle Call Structure
Passing Game Structure Pg. 1
The protections:
-Smoke - 3 step quick game, aggressive turn protection
-Base - 5/7 step big on big protection. No hots, sights vs weak
CowboyI Freak
-Hot - 5/7 step base protection rules with one back. Hots/Q's by
route stnlcture.
-Otto - 5/7 step 7 man protection. Possible si,e;ht based on front call.
-Rip/Liz - full turn pro. No hots/no sights.
-Dash - same rules as sprint with QB breakmg contain'and both
backs protecting strong.
-Slide Pro - 5/7 step 6 man protection. Hot/Qs by route. Sight vs.
4 weak. Back double-read to call side ..
-Slam - 3/5 step 5 man slide pro. Built-in Hot/Q and sight by
route.
-Play Pass - play action slide protection. Strong fake - 7 man pro
with possible sight, weak fake - 8 man pro with no sights.
No Qs.
-Ma"{ - 8 man slide protection. Same rules as Plav Pass
-Dive Pass - play action slide protection strong fake - 1 back
protection with same nIles as slide.
-Slide Pass - Same as play pass with FE free releasing
-Roll Pass - Aggressive gap hinge protection. Line is responsible
for gaps. .
-Iso Pass - play action rna"'\( pro based on turn rules. No hots/no
sights.
-Goal Line Pass- play action goal line pass with Iso Pass rules.
-Stretch Pass - Stretch blocking rules, 8 man protection. Can not
block 4 weak.
-Boot pro - 6 man pro off of play action by backfield. "Boot" will be
preceded in the huddle call by the run play to be faked (e.g.,
Zone Boot Left)
-Naked - 6 man pro off of play action by backtleld. Can be Bull
Naked or Stretch Naked.
Examples:
-Base Right 383 Spot (Base right is the protection. 383 is the
route combination from x, y, to Z, and Spot is the route the
REs are to run.
-Slide Right Streak (Slide Right is the protection and Streak is
the tag word for [he route.)
~'PL~L\ Y PASS~~ ~ased on Sli.de Rules. 7 man pro. Possible sight weuk depending on I
ronnarron. ~o "FIv"E" call. Pg.2. I
Block #2 DL (on-outside) except vs. Bear.
PST yIake :l ·'PL."f" call vs. Bear and block B gap.
(Use iumo set.')
Block #1 DL f:v£ay choose to "PlY' J. LB in
PSG .-\ gap (Be right~) (rse jump seL) o
0'
BS A gap to LB. poss. "LOCK. SORT. or
c OUl" 80
~ 30 I
Power course. Check 2nd LB from inside out, ....---------------~
FB to route ..-\krt for "PI~" calls. t "Bear'
Blast Fake. Check 1sr LB from inside out. "W...::
~ ~
7 k.:: ~8\rE
.' ..' ..
J
1B 0 C 0 0.0
middle checkdown. If "PlV' call. duul
read inside/our. ~f.."/' "PIN" 01 I
W:.tbh fake blast deep. dropback. Set up "LOCK"
QB behind onside guard. 70 I
A URay"
\. . . w.s \y
~~~r{~g o
o o
I
I
I
"ro(-~'"
-.:-.. ~.'
!
;
34 84
I
"S LID E" Pro. Si""{-man drop-back protection Pg.J
s~················s~ ~
Block #'2 D.L (on-outside), pass. "PIN"
PST fromG 'lou"
W E \ +- )~~
Block #1 DL. May choose to "PIN" u LB in
4?)O/~
PSG
c
A gap (Be right!)
80
o
z
Route called.
"OUT" I 0
30
o
•
~lQ SQ
~E8\~6
I Check, release - dual read strong from MLB
1B over. Vs. Bear, read weak to strong.
o
I o 0
517 drop by route. Q vs 4 strong. Sight vs 4th
weak defender blitz. Point ;It sight blitzer to "FIVEr 51
alert receiver. o
W Qi)'I "Rav"
. ,Q
I o E~~oB~lg o o : ....
o o 0
"LOCK" /
I '. 34
o
"SLAM" Pro. Five-out drop-back protection. Hots/Sights are built-in.
SST
C gap extended, pass. "LOCK, SORT,
or OUT"
o ~JglJ o 0
"OUY'
40
X Route by call.
VI Qj\!I \V
I Q
34 84
~ "SMOKE" Aggressive turn protection. "RIGHT/LEFT" calls. No "five" calls.
No hots, No sights. Pg ..5
B gap, pass. "FOOT" wiG (when
iVi S
PST "RA YILOU" is to you.)
w
I E T T
•
A gap, poss. "FOOT" wiT (when
o "0"0' .
o
"RAYILOU' is to you.)
o
Bs A gap, pass. "LOCK" - no "SORT"
80
Ie
B gap, pass. "LOCK" - no "SORT" W !vI s
E T T
o ~ ~
Set & cut C gap rusher - no "SORT' o ""LOCK"
Route
40
I
~------------------------------
Any 3xl set: Inside check down, unless ~ ~I S
I
( Y mouse (run arrow) E ····. T t E
O ~~&o
_____2_x_2:_R_o_u_te____________________ ~O
Route "LOCK"
- (5 "FO • o
Iz
84sutt
Route by formation rule
51
W lvI
10 ~E~ o o
I
o ~ -LOCK"
o
30
BOOT PRO. Pg.6
I
t tech or G line: on-outside - "0" call
PST ?J3 tech: B gap - "DECCE" call
w r~....~\ 55
E! ".~~
PSG
l tech or une: block #1 DL - "0" call o 61 000
~o
213 [ech: A gap - "DEl'-CE' call
-
BSG co v: block down solo, pass.
80
c "DO\VN"
BSG unc: BS A gao. ~oss. "ACE"
"tven"
Boot pull :lI1d block yIDNl @ PS C gap -
ISG listen to PS call. See any LB run-through V5( rvt... S ... SS
E "\ Z ····k --~
~
I
;-_jL:'t:.,.
B gao hinge
o ~OOOOO I
~~
I
BS1 -- - ,I
.,i
Route by call. o 40 .!
.I
x BS - over.
~~
.'
Z Base route is nood concept. Receivers must
\
FB/H know where they ::u-e in the f01TI1arion and if
they are fromside or backside.
J o 30 I
iyI S JaDouble J
'
I
;
w~ So~ -6
Fake play opposite the call and protect C -~
T8 gap. Zone or counter path depending on call. o
~w~ "OOWl"
Play fake/drop by play call (Zone or counter.) "-~' -
QB Zone=2 step turn 50
Counter=3 steD tum . 0
"Bav" I'Bav"
'vV yI W NI
E ~ .E~
~ E\ +- f IS ~
I
~
.~.
0 66 0 000
0 0 "0"
~0
"0" -,........
-
34 0 84
I
Stretch Pass R/L Pg. 7
PSG
Same as Stretch. If uncov., scan LBs from
playside to backside.
OJI6"-(6"-63- o 0
i;(CKSI~
Same as Stretch. If uncov., scan LBs from
"scoOP" ..
0/ 'lITE'"
c piayside to backside. 80
BST
Same as Stretch. If uncov. And LB does not
rush, pick out for edge blitzer or help TE.
o
Take 1 as base route - or by call.
x
FS: Post
YIH BS: Cutoff
Versus Bear: SS or 2:ameolan
If off Zing motion, check 4th to Over.
Z Route by call.
FS: Post
H BS: Cutoff
M S.
18
Versus Bear: SS or 2:umeolan
VI 1\1 SS "Rav" C
I 39Jogto~ o 0
I '. 'scoOP" ~;~
Full turn protection. "RIGHTILEFT" calls. Possible "POST' call by tight end. Two
"RIP/LIZ" man combo routes strong. Backside route by rule. No Hots, No sights.
Pg.8
..•...
'
PSG "POST" 0 0
Bs A gap 80
c
B o-ap w
SSG ~ ss
&. . . . .
p .....
C gap
o t.······· 0 o
BST "POST'
Route
01"--.. . . . . . . . 40
x BS-Over FS-Route called
"8a,'
FS "PIN" vs C gap threat. no C gap threat- R
w lV\ ~./
. S
y "POST' . Y Delay =2.5 count and release to T \
E T
under. BS check #4
.'
to over. unless route called
o \ .6.....
.0 0
Route called "POST"
z
83 Soft
Route by call
H "Bear"
M
SS
If "PIN" by TE, block 1st defender outside WETTSE
sa the TE. If "POST' by TE, check C gap to
o
outside the TE.
"PIN"
o o
Step on 6:00, cross over and sprint to break
QB conrain. Pull up by route or pressure. ... . . . . '11
vV NI
I'Rar' M w
T E S SET
o o o
o 0 0
34 84
"COUNTER NAKED" Pg.9
Mn
\ ,
Block counter
PST '·10u 1l
w .. . SS
1- ,..ff "'IT" E
C§~'2g~~E?
Block counter
PSG
C
Begin down block, then wheel out to
protect QB ~ 80
BSG
Pull and cut every time wl"DEUCF' and
every time possible w/"O"
WM~. SS
uloul'
~:gT
.'
Pull and cut when possible
aST
Must outside release 9 route LQ 80
X
PS- Cutoff arrow (Y)/pi vo[ (H) based on w ... ~ SS ··Even l
'
VIR
~~
l<22:,~~.
alignment. BS-Drag
..
8 route
Z
Lo 40
FB/H
TB
Route by call.
0,·· .."
\-.
"DOWN"
~N"
Open opposite at 5:30/6:30, hand over the
OB top. boot. Lo 10
~dd"
~~s
uRav" W M
00 ' 0 CB~~'S
0' 00
"0"
~ "CHIP"
"DOW~" "0"
Zo· 84 Lo 30
Based on Slide Rules. 8 man pro. Possible sight weak depending on
"l\IIAX" Pro. formation. Pg. 10
aST
C gap extended. "LOCK"
0 ~<t\&~'~9l 0
0\
Route by call.
0 4U
X
W B N1 "Odd"
Check #4 and run route.
. Y/B E T E S
~~?8\<a
.- 0
0
Route by call.
Z
30
Power course. Check 2nd LB from inside out,
FB to route. Alert for "Pli~" calls.
1\11 s "Bear"
Blast Fake. Check 1st LB from inside out, W E T T SS E
TB middle checkdown. If "PIN" call, dual O·
read inside/out.
5 or 7 step drop dependant on route.
'\~~<t\~ 0
QB 10
W M
uRav" w NI "Rav"
~
E I II E S E T I E S
~~OO
.1; C\ [;\ ~&R~~
0
0 0
0 34 0 84
rules. I
"SLIDE PASS" 2 back play action. FE has a free release. Same as slidePg.11 I
PST
Block #'2 DL (on-outside), pass. "PIN"
fromG
5: r1]" 1" ..............."5 ~ 1; "Lo u"
"'tJ'W \ ! ~~
PSG
Block # 1 DL. May choose
A gap (Be right!)
to "PIN" a LB in
o ~8~~; ...... o
"SORT"
BS A Gap to LB, pass. "LOCK, SORT, o
c or OUT" 80
o
SST
C gap extended, pass. ;'LOCK. SORT,
or OlIT"
o
Route called. Possible sight in 3xl set.
x
w ...•.
:s ......
PS- Route called possible Q off ILB. BS-
~
Y/H________________________
must check #4 to tlag ~o
Route called.
o
2 "OUT' 0
o 30
FB Free release run route called.
-··Uouble"
Check, release - dual read strong from yILB
T8 over. Vs. Bear, read weak to strong.
o o
OB
5/7 drop by route. Q vs 4 strong. Sight vs 4th
weak defender blitz. Point at sight blitzer to
o
o 51
alert recei ver.
VV rYIQ
E T\ Ii: .SQ
I 0
o o ~~08 bt~/·· o
I· .
"LOCK"
o
34 o 84
"26/27 STRECTH NAKED" Pg.12
BST
Full bucket and run, earhole technique o o
40
NOlTIlal split. 9 route, must outside release ..
x Backside N/S Deuce, Over route.
vV "Rar' w
~T T~
o o o o
34 84
"Big on Big" protection. Called TO Y. No Hots, sights vs weak Cowboy or Freak.
"BASE" StrongsI'de ". t If t1exe d vs ~.·f strong.
SIgh""Y Pg. 13
BST
On - Outside, pass. "OUT" wiG
o ~Vg'~···7 0
'\O~::. . . . . . ~
~· ..........····O 40
Route. Possible sight vs Cowboy, Freak
x
B iyl
~,.~~ 8t9/lf
Route called. Must check #4 blitz if
y Lou/Ray away.
o
Route. ..... ,,'
o
z · · · · · · .9·: :~: ·.·.......~ 30
~·· . . . . . .·o
Check base rules, roure. "FIVE" call - check
FB ILB to TE side. Always dual read.
~.1, S! A A
o
5 or 7 quick drop based on route b "FIVE"
OB
o 10
"RaV" V:! M
¥f ~
I' .
o »~, ta/~-oV
\.,0······. . ·
o o ~\gt9·gJ
\0·············
o
34 o 84
o
"' D IVE PASS" One back play action. Same rules as Slide protection. Pg. 14
PST
Block #2 DL (on-outside), poss. "PIN"
from G· 5 ~""""""""S i:r ~ "lou 1
'
W \ j )~Sq
PSG
Block #1 DL. May choose to "PIN" a LB in
A gap (Be right!)
o ~)~¢e/ 0
o
"SORT' ~
BS .-\ Gap to LB, pass. "LOCK SORT,
80
c or OUT"
40
Route called. Possible sight in 3xl ser.
X
w.................
:Q... Q LYI
i . Q
"Odd"
PS- Route called possible Q off ILB. BS-
Y/B
Z
must check #4 to flag
Route called.
0
· · · · ·. E
i~O~~/
~
O'
E S
0 30
o
"Ra~'
o o o
o 0
34
"Big on Big" protection. Called TO Y. Hots, sights vs weak Cowboy or Freak.
"HOT" Strongside "sight" if Y flexed vs 4 strong.
Pg.15
aSG \, i ./ . SS
J;.\J"i:t E ~:I""
o o\ono(")(}·············
On - Outside, pass. "OUT" wiG \.. 0/ ~ 0
BST ~. ....
\ 0': -1
~··..··-···:\O················· 40
Route. Possible sight vs Cowboy, Freak
x
Route called. Must check #4 bUtz if
y Lou/Ray away.
o
Route.
z
FS free release to route
fB BS base protection rules
"Bear"
Y will run thruugh
""" oJ.:lonoJ.:r h..<aI ""
FS free release to route pln"plo".
1B .BS base protection rules
o
Single Back - block base pro. Rules to backside
o
5 or 7 quick drop based on route
QB
"Rav" "Rav"
W ¥
o ~\~, ~~.§..d-l o
o o
·'·0···········
o 34 84
Based on Slide Rules ("LUCKY.")
"ISO PASS RIGHT" Pg. 16
COy: base
PST Unc: "PIN" to NILB or PSLB M S
'vV t 5S
Block #1 DL, pass. "PIN" from T to iv1LB or
o ~O .~¢/
PSG psLB
"SORT" ., Ii " o
BS A gap to LB, pass. "LOCK, SORT, or
c OlJT'
80
BST
C gap extended, pass. "LOCK, SORT, or
OUT." Cut most dangerous edge rusher.
o o
Max split. 1 route. Get great depth.
x
UUdd"
Jump 'em - Rock (Post) inside-on-outside. vs
y 5 and 9 block 9 tech Vs Bear, block rusher (E)
o o
Max split. 1 route. Get great depth.
z "OUT"
30
213 technique: lead through the C gap
FB 1 technique: lead through the B gap (1st ILB)
"Bear"
~ ~
b~~\76-
Fake Blast. If edge pressure, abort fake
18 and expand to block edge pressure.
o o
QB
Flash Boomer fake in 5 quick
"LOCK"
~~. 70
~. \1 ~ \1
~. ~.5t ~"
~5t
o
"LOCK" o
o ..
-LOCK" ;;p o
! 34 84
Full turn protection. "RIGHT/LEFT" calls. Possible ··POST' call by tight end. Two
~'DASH" man combo routes strong. Backside route by rule. No Hots. No sights.
Pg.17
Route called
o
z
83 Soit
I FB Secure first defender off edge
I
Nl "Bear"
ss
Secure C gap to second defender off edge WET T
T8 no one shows work for with looking inside
for force plaYer.
o o
Step on 6:00, cross over and sprint to break
contain. Pull up by route or pressure.
············11
w ivI w M
E T T S E T E S
o 00 o o
o
I, 34 84
Aggressive reach protection. Line is responsible for plays ide gaps. Quarterback
"R 0 LL" will roll to side called and throw on the run. No sights or hots.
Pg.18
-. .,
PST C gap M 5 'too"
W 55
E T L5r~
PSG
B gap
'?J?J~-lO 0
0 0
0
I
40
Route I
X BS-Over FS-Route called
B lVI Odd
Y Reach C gap. No threat hinge and look WEN Y
to D gap.
0
~92P~-:O-{; .0
'0
Route called
Z
0 30
Route by call I
H ··Double"
M
S
TO
Take 2nd defender off edge. If no
immediate threat, help PST secure edge W E T:rJc 5: 0
while looking for secondary force player 0 OJ~ 0 0
Open at 5:00. attack the edge and be ready to
QO throw on 3 or 5 steps. 51
0
0j0J0]7-
E T:S-: E...S
0
0
-.
0 0
0
34 84
0
I
"GOAL LINE PASS" I Pg.19
Cov: base ,
"Goalline"
~~~i~C
PST Unc: "pm'; to NILB or PSLB
. C
BS A gap to LB, poss. "LOCK, SORT, or ~/
OUT" 62GL
"DOWN"
FS: Inside release, flag 110
H BS: Slow "'POST" -I- coune \-IDMEOL LOS;.
arrow
1---------------..;;..;,--
FS: Inside release, flag
y BS: Slow "POST" ;VIDM EOL LOS, :lrro\V
....
i,:.
~/
,,-,..~~~
r- .-. --.
/1( ':
'1 ... -.
(~,\ TD
1 1~
/\ 1L I
....
/ ......".
'- \ !
-__
j
i .....,1 \ ~
PASSING GAME
QUTCKGAME PLAY ACTION
SMO KE ··-··-·······---···-··----···----..---..·1 - 4 PLAY PASS .--..-.--..- ...- -........- . - - 20 - 22
1. 11, Big 11 20. Cobb, Pig, Dagger Dig, 787
2. 21. Look, Look 1/2 21. Dbl Post, Poker, F-Seam, Prong
3. 99, 19 Mouse, 1 Run 22. Press, 989, TI1rowback, Flood (Y)
4. Sluggo, Red Smash, Red Comer, Stick SLIDE PASS ..-.--..-...--,-.- - - - 23
23. Slide Pass, Loop
MOVEMENT·
RIPjLIZ ···..-....-··..··-....·..·--..···-..-·--··--~·--·13 -16
14. Out (& Go), Smash, Throwback
15. Float!, Press, Over, Cobb, Griu
16. Bronco (Stop), Y Delay
17. Layer 3, Smash 3, H Grid, H \VheeL Dig 9, Flood 9
DASH ··-·-·-··-·..·-·..·......-....·..-..-..·---·-·-..-·-..·17
18. Cobb (Switch), Go Switch, Stutter
RO LL ····............·_....·-..........·............·.._ · - - -....-·18
19. Rub, Loop, Arrow
SMOKE-Hitches BRONCO FOOTBALL
tl A
r
Save the Save the Cannot ~er ,
box box ~ our of your tube ,
A
r o0y.
6
6 5vds
I-"
l
Hitch
m
3
I '1
Hitch Hitch
Hitch
m I
Hitch
Flop it I 3
Y Spot
61
Hitch
m
m
r 6 :
;' I
l I' \
6 5 yds
1
Hitch ..
l' o 0 Spot
61
o
m Hitch Hitch Hitch
m
~
m
m
t
ri
ls
Deep
5 8
,:
i 1
Deep
Hitch
~.
Flop it
Deep
Hitch
I plop jt
I Flop it I
.
HimtCh
Hitch
m m
,,( 5 vds
2x
2-,
I step
0000 ~ ~'~X
Slant
m
'6-
Flat Slant
c5
Sian!
In
Flat
"
3 ~~" Slant
m In
lncp .
t~'~~~' t
2x 2x
:?x
Slant
m
Slant
m Slant Look ~P" 3 Slam
In I Flop i! I m
""P~
I step
t"~
toc)""o' ~
:?x :?x 2x
].xr
Slant
Look ~~W Slant
~
Sian!
3 Slam ~
~
m m Flop It 3 In
In
Fade
. ,,(
l "oop 0 °
1 Fade
Flat Flat
m Flat Fade m 3 m
m
i :5 vds
Run· push to
:5 yds, break &
Slightly gain
!!round
Hitch
P9
J o~~'" ~g~, ~:
Hitch
m
m
3
SMOKE-Specials BRONCO FOOTBALL
Sluggo
(Hitch &Go
Sl~o r
'H' h & G0 Pivot
(ICC
vs Bump)
Hitch
vs Bump)
J,;. ...•.
Fadel Pull up
I Expect
m
--
OOPQ'
3
YO OK Pump
OK Flag
0
Reduce split
1"
'iM~~:''''''
00 0
9°~
r l-~
H~ ~9
Pull-up
3 ~ Split4yd
outside hash
Align
outside
#'5
Trio nSmoke nRed Smash [Falcno] Trio rt Smoke n3 Stick [Falcno]
Progression: CO~ltv[ENTS: IfCS is press Progression: X vs Single COMMENTS: Flat defender
1. H. Y.Z on Z, think H. Work weak vs H/Y . read vs. 2 Shell.
2. X, throwaway Single saftey . Work strong vs 2 Work X vs.loaded coverage
5hell.
'es
2:<
Fadel Pull up
m ShonComer
I c."<pec[
Pull-up
I
Trio rt Smoke nRed Curner [Falcno]
Progression: COMMENTS: Don't target
. \. Z pull-up vs. Bump (single
2. H sukey). Alert to TE vs. 2 Shell.
3 n,rn\v ;I\vav
SLIDE ROUTES BRONCO FOOTBALL
MOF Opt:n
:,..........~
. I
Y is bender
\
008~0~
.
Read Read
Streak Read QI H:J.S 11 Read Streak Read
m Streak 5 Step [ Streak m 5 Step Streak Streak
SA m
Slide pro. :vId Ck Down m Slide pro. ;vld Ck Down
0p
\, M'r "
Read Streaks - make d~t:ision '
between 10-12 yards - if '\ ..
R.ead Streaks - make ~CISIOI\
.
in doubt, go vertical. between 10-12 yards - i . ~
in doubt. go vertical. \
00000 ~
\
00000 0
Read
Streak
o Q/Under
Read
Streak
o Cr:J.S11
Read
Read Read ~ Q/Under
m Streak
SA
5 Step
Progression: S.:e FS: COMMENTS: See press/mismatch Progression: See FS: COlvH'vIENTS: IfH is on the move,
Streak/Under/Back on streaks. Indicate SA by poiming. StreaklUOlkriBack he is tile Q. If static, Y is the Q.
Think H/UnderiRB vs any torm of Think H/Under/RB YS any torm of
clolld cover:u!e. cloud covernge.
i ...........
Y is bender
/\
in doubt, go vertical.
~"""""'-"-------l
Read
r--- 000000
o Hash SA/Read
Stre:!k
008°0
Streak Read Zip O/Under Reud
5S1ep m 5 Step Streak
m Streak Under
m
SA Slid.: pro. swing Slide pro. Swing
Double nZip Slide rt Streak Z· (Falcao] Triple rt Slide Ht Streak Hate {Triple]
Progression: Sec FS: COi'vIi'vIENTS: IfZ is 0n the Progn:ssion: Cover 2: Start with COMl\IENTS: MOF open - start
move.!. he is the I). If it is static. Y Y/s~t: Sari!!I<.!s. 011/-'1: Z/Yff or Wilh Y and read sarelY leverage
Streak/Under/Back
is the Q. TIl ink l-fiCild~rJRB vs XiYiT. down to outlet (T or H)
'lnv torm nrclolld coven!.!\!.
s
SliDE BOUTES BRONCO FOOTBALL
Sct Angles high:
.. ,
RED ZONE
may stop versus Set-Angles high:
Comer over the top; may stop versus
hitches push inside Comer over the top:
versus man. hitches push inside
r
Smash Smash Smash
SNFlag 00 80 SA/Flag
Io Smash
m m m
5 Step / m
lea rt Slide rt Double Smash (Falcao] ACg rt Slide rt Double Smash H-Read [FalcD ]
Progression: XlH, Tor z/Y, T COMMENTS: Best look: side. Full Progression: XlH, T or ZlY. T COMMENTS: Best look side. Full
field - takes two to sighrJtwo to Q. tield - takes two to sighrJtwo to Q.
Tailback: is outlet when reading Tailback: is outlet when reading
either side. either side .
• ...
12 Speed 12 Speed
Cut 12 Cut 12
10 / 10
Q Streak
I Q,S<"'"
,JOOOO
. (\
• Flat. HOT
3 3 L..._......__ I;:;I_......_.
n n
SA fiSlep Drop SA 5 SICP DrOll .' 4
Near rt Slide rt Cilrl YGo £Bronca] DeUC3 HI Hoof Sli e rt Curl YGil {fins]
Progression: ZlF, T or Backside COMMENTS: Progression: Z/H, T or Backside COMMENTS:
Triangle/Backside. . TriangldBackside.
.
12yr
~ ~:(
I
Sit
• In 5SIep
5
m
SA
m CkSpot
12-13
....
! 1
~OO~ J
Q/Pivot
~
HOT HOT
00000
0
°
X CkFlat
Z Z
ma.x H-5 yd split
T r X r
9 Flat 5 step drop. F
Flat Curl ma.x Curl
5step drop. Flat
9
Double rt Slam HI 9-Curl [Falcnn] Deuce HI Strong Slam HI 9 Curl [Fins]
Progression: TIX. ZlFIY COMMENTS: Strong side Progression: HIX, ZJFIY COMMENTS: Best Look
triangle. Best look
I ...
Must I
Must
Outside
8-10 Outside
Release
I
I
I • 1.
~r
1
Release
~ °°8°°
Hot
X
max
9
"li-5 yd split
Flat
5 step drop
Q~lOice
T
Flat
max
9
Z x1
ma.x
9
Flat
• OOOOr
Go
SA
°I .
5 step drop.
Q/O ice
T·
Hotl Flat
~
~.-...•....
...
Must
Outside
Release
~.
~
Q
00800 15°°8°°
ma.x
9 5 Quicltdrop •
Angle
z
max
5 ° 0.4,
Spot
•
5 step drop. W_-----Jf"-"
HOT
1)000;0
o
Bang 8
y
Ck4, 0 In
T
Flat
5n step droJ
Double It Slam Ht Dagger (Falcon]
Progression: COMMENTS: Cover 311 (clean Progression: COMMENTS:
1. X, H. Y look) think Bang 8. If2 shell.
2. Z,H. Y think Dagger. 2 man think Yrr.
..
8
Max - All from BRONCO BRONCO FOOTBALL
j
5
j
5 5
000 000
BangS Ck Spot 3 Ck Spot o
Bang 8
n Bang8 n
n n
Ck Spot Ck chi< Down Ck SpOt Ck chk Down
5
3·5
4
3 n s
, n
"" n
Ck Flat Ck Replace
n
Ck Spot Ck chk Down
Weak n Max It 33 [Bronco] Weak rt Max It 48 Flare [Bronc:)]
Progression: COMMENTS: Full tidd read. Progression: COMMENTS: Weakside read
I. X, T, F Find softest look/shortest throw. 1. X. T, F Alert to Bang 8.
2 Z. Y. F 2. Z. Y, F
• I
5 5 5 5 5
7
n .
00/
1+
Ck Spot
i
Over
n
00/ CkSpot
Dt:t:p8
n n
t
10
10
10
3
3~00800 008°~\{r
d~'
3
6
7
n
5nstep6
CkSpot CkSpot Ck Flat Ck Flat
Split nBase n383 Spot [Bronco] Split nBase n181 Flat [Bronco]
Progression: Outside/DownlMiddle COMMENTS: Think weak or Progression: Outside/down/middle COMMENTS: Think weak or
or Middle/Down Outside soft COy vs I safety. or middlt:/downloutside soft COy vs I safety.
Think strong vs 2 shell Think strong vs 2 !ihell
1
.:Ix .j.x
.'
6
•7
Take I
. r 8
n'----6
0°8 °+ 00
~
SA 8
5+ n
Ck Flat 5n Step
CkSwing CkSwing
Split nBase nFlood Fiat [Cuwbov] Split nBase n848 SWing [Bronco]
Progression: Z. Y, F, Backside COMMENTS: Flood read
Progression: Outside/down/middle COMMENTS: Think weak or
or middle/down/outside soft COy vs I safety.
Think strom! vs 2 shell
9
6 oogoqlid
n
Ck Under
5+
9
n
11
Ck Flat
6 65+
Ck Flat
n
Split n Base rt 989 Under (Bronco] Split Base n484 Flat (BroncD]
Progression: Outside/Down/Middle COMMENTS: Progression: InsideiOutside COMMENTS: Think we:lk or
or middle/down/outside Shot Pl::J.y. Give WR's a !:hance soitcov vs I satety.
to ~ak¢ a play. Think strong vs :2 shell
L-----------------~~----------------~-----------------J------------------~LO
.\,'
BASE · All from BRONC9/C8WBOY roup BRONCO FOOTBALL
16
-I-6.'t
5 6
m
o
n 5 r----0t:~8
n
Ck Replace
lSlep 0Ck Swing
Split rt Base rt 585 Under {Bronco] Split rt Base n 648 Ring mroncol
Progression: COMMENTS: Progression: X ifsingle. ZJYfF. COMMENTS: Vs. Cover 4-
l. X,T Work weak vs single safety. vs 1 Safety=XJReplace work strongside read. Vs. all
2. Z, Y,F Work strong ys:2 Shell. vs 2 Safeties= ZlY/F othe~ - ,york 6 to replace route.
16-18
/2-13
10-12
X Curl
Bang 8 -- Dig Bang 8
11
Hot BRONCO FOOTBALL
~OOOO.
o
Qr
Ch ce
HOT
d 3
r
~o8°oc!" •
r~
~a..
3 Hat P9
~F
P9
Hot
Flat
Ck Spot Ck Spot
r
Hitch
m
3
\00000
D 05step· ----_ .•
Q/Loop
••r-----~
HOT
CkSwing
Double n Hot Ht 81 Choic3 SWing [Falcno] far rt Hot Ht Sting ICuwboy)
Progression: COMMENTS: Fuil Held read. Progression: COMMENTS: Flood read.
I. Y, Z Work away from Mike Lber. I. Y, Z. T Work backside vs loaded
2. H.T 2. X,F covemge.
5 yds Sc:1l 4
~~
5yd split
Flat! Hot
---. In
3
~~o_~;~ep
U
Follow
1 Run
ma.'(split
Canuoll
Ck Spot
~------------~--~~--------------~----------------~------------------j2
Hot BRONCO FOOTBALL
,
~
... ,
r
.1
~OOOO~l 1
3
o
~-
QI Pump
•
Q/Run 5
r
CkSpot
13
Alr/LIL" d X I BRONCO FOOTBALL
...
-...._.._...._
........ _-_._...
Work hash Convert
to ;i vs. Cloud
10-12 Poss. hook up
If Z is pressed. 10 Iy-
gJV(!
call
"YOU"
~ Vs Vs
1-
and run Press. man 6 zone
Post Read
00
Sp '0
Post Read OO~OS: Po
Smash
Flag
Line Out
Sprint Pro Align Work
r
Sprint Pro 5 -;. 2yds outside outside
hash #5 VS
. Trio n Rip Smash [FalcDn] zone
18
\
Cross FS face
16 Pass. hook lip
[0
eyes
12
Vs V5
Cobb
00
o o Read
00
Flag
1~"
r Short SiGo 3/Go
8 .. Smash
Trio rt Rip Out &Go [FalcDo] far It Slot Hip Smash {BroncD]
Progression: COMMENTS: Shot play. Progression: COMMENTS:
l. Z Possible: throw behind ifCB I. Y Work Y vs 3 on 2 to slot.
2. H doesn't bitt:. Beware ofF/So 2. Z, X Work 2 WRs vs Man look.
6 6
Flag
00
Over
Flag 008 000
~ 7"
'6 U,d" Over
m m
~
No. Deuce Hip Throwbac~ [Fins] Trio rt Rip Throwbac~ (FalcDo]
Progression: HlZlX COMMENTS: Progression: HlZlX COMMENTS:
Work Under rOUlt! os :vIan or Work Under route os /vbn or
Pressure beater. Pressure bearer.
RIP/liZ .. 3 xl BRONCO FOOTBALL
Speed Cut
Over
000000 000000
V V
Post Read
r
1+
Flag Take 1
n Snng8ifPost I 5+
Press
Align
[>9
m
2yds
outside
Trio n Rip Flood (falcon] Trio nBip Press (Falcon] hash
16-18 16-18
I Under L13's I 6 ~
I, Under LS's I
6 ~ ,
Over
000000 b Deep 8
Progression: Z/XJH COMMENTS; Read FiS. Progression: Xl'lJH COMMENTS; Read FiS.
Think crosser if you get Think crosser if you get
pressure. . pressure.
00
Post Read
r 5 Cobb
Shoot OO~0~P1C? 0
Cutback Stutter Take I
Align n n
Bang 8 if Post
2yds
outside Work
Sprint Pro hash 1# to
L-------------------------------~----------~----------------------------------------~~----------------------------------------~---------------------------------------------_15
RIP/liZ - 3 X1 BRONCO FOOTBALL
Work
Box # to
sideline
000000 000000
0 . . . .-.._. _. . -_. ___~mt Pro Deep 8
Sprint Pro
0·--·-----···-· - - -
Post Curl
n
Hard Post n
Align
1+ 2yds
o O hash
outside
Trio rt On Exit Rip BroncD [Falcon] Trio rt On Exit Hip Bronco Stop (Falcon]
Progression: X. Z COMMENTS: Read outside Progression: X, Z COMMENTS: Read outside in.
CB. Be aware of middle
defender if throwing Deep 8.
Neutralize
~I--_--.!(~Iet~ennder. th.:n go Reduce
000000-
0·····_··-.. . . . _. . . . . . ._.--..-.. -D
S~il1t Pro ..
•' ~crackcornt:r
~ Expect ball
after good take.
16
RIP/LIZ .. 2X2 BRONCO FOOTBALL
12
I Speed Cut I Speed Cut
12
~
10 !O
r",g
Ii
Sic
In
00 0
97 , o
3
Smash
00
3
possible
~
n n
swirl
Work # Sprint Pro
to sideline
Double rt Rip laver 3 [falcon] Double n Rip Smash 3 [falcDn]
Progression: ZIHlX COMMENTS:
Progression: ZJHlX COMMENTS:
Single safety think Z. Single safety think Z.
2 Shell think Layer concept 2 Shell think Smash.
00 00
o o
Take
ro
Crack Comer
16 vds
12
oo~ooo 000000
~
Go Take I
K
Dig
9 Flood 9
n 11
~----------~----~----------------~----------------~----------------~~7
DASH BRONCO FOOTBALL
Work ;I's Work 4yds ,Vork ';'5
Work:4yds
to sideline outside to sideline
outside
hash
hash 16-18 yds
18. 13
15
16-18 yds I i5
00 o 00 00 D~Pro
o
~
Deep
Drng Cobb Deep Cobb
Stem m Drag Stem m
Work #'5
to sideline Don't cross I Work: #'5
to sideline
16-18 yds theilash
13 ~ 15
16-18
point
at :5vds
000 OOashPro
o upt1eld
~
Deep Deep
Drag Drag Stem
Cobb
Cobb m
m X. make Z';
Dash drop
defende:r bubble:
over
Near n Dash rt ZGnbb [Broncn] Far It Slot Dash rt Cobb SWitch (Bronco]
Progression: ZJX COMMENTS: Progression: Z, X COMMENTS: Think Z if t1at
coverage buzzes X. Anticipate
Cobb. Work outside-in.
Work#'s
to sideline
16-13 15
Don't cross
the hash 10-12 yds Telegraph
Cobb
Brenk
Deep
00
Drag
Stutter Cobb 111
De:ep m
Out
Far It Slot Dash rt Stutter [Broncn] Far It Slot Dash nGo SWitch [Bronca]
Progression: XJZJY COMMENTS: Progression: Z. X. Y COMMENTS: Complement to
Work outside-in. Cobb Switch if C13' s arc sitting
on Cobbs.
~----------------~-----------------L----------------~----------------~8
ROll BRONCO FOOTBALL
.-
ooogo:;r'
R)Q
[--0
Obi It Weak X- Stack Roll rt Rub (Falcnn] Deuce It Wk Zoom Roll nRub (Fins]
Progression: COMMENTS: 3rd medium Progression: COMMENTS: 3rd medium
LX play. Attack to run. Be ready 1. Z play. Attack to run. Be rt:ady
2. Z 2. X to throw on 3rd step.
to throw on 3rd step.
3. Run 3. Run
G~t
(
RedUre
Pick
...
Illpr:\-'~
.._
OO;r.
o:o~.
0' ~plit
,-",'------0
Align Loop
0~<?_08?~
\ (5'
2"
Roll ~
Split on hash
ber.veen.
RDII bem'et:n on hash
OT&X OT&X
Dbllt Tandem Zip Holl rt Zloop [Falcnn] Trev It Slot Hoof Holl rt Zloop [falc:m]
Progression: COMMENTS:3rd medium play. Progression: COMMENTS: 3rd medium
1. H Attack to run. Be ready to l. H play. Attack to run. Be ready
2. Z throw on 3rd step. Alert X 2. Z to throw on 3rd step.
3. RunJ X 3. RunJ X
+5Plav +5 Plav
oo~ OOOOOO~
O--··-·-O-·-·----··--G-/{
,lo t
Roll S~ap
Speed Spt:ed \ 0 t
ROII~ i
Snap
it it
Str Deuca rt Fake Zing Roll n ZArrow {Fins] Weak So. DeUC3 Exit Roll nXArrow {Fins]
Progression: COMMENTS:Give theball to WR Progression: COMtvIENTS:GiVl! lht:b:lll to WR
l. Z on 3rd step. l. Z 0n 3rd step.
2. Run 2. Run
~3.~Th~r~o\~va~w~av~.____~__~~________- -______~3~.~Tl~lrn~w~~~v;~lV--------~,----------------~19
PlavPass BRONCO FOOTBALL
13
12-14 12-14
•
Deep 8
n
SA
Cobb
[n
r
SA
DeepS
N
Progression: Z, F, Y COMMENTS: :2 man game otf Progression: COMMENTS:
the tIat defender.
IS
Cobb SA
•
Bang 8
In
Dig
Ck Drag
..-tt--_....;!~6 yds
Demand the
bail wi eyes
2x
7
n 7
Dig SA 11
r
Ck Down
far It Slot Plav Pass nDi IBronco] Near rt Plav Pass n781 [Bronco]
Progression: X. Y, zrr COMMENTS: Read weak t1at_ Progression: OutsiddDowniMiddh.: COMMENTS: MiddleiFuli
Alert to Z. or middk!down/outside Fidd
~----------------~~---------------L----------------~----------------~~O
PlavPass BRONCO FOOTBALL
6
Hard
Deep 8
m Hard
Corner
m
Post Post
7+ 7+
CkDown CkDown
HI Slot Plav Pass rt Double Post (Bronco] Ht Slot Plav Pass n Poker [Bronco]
Progression: COlvlNfENTS: Progression: COMMENTS:
LX Tryto put the ball on X.
LX Bt:: alert to Post vs Blitz
2. Z 2. Z
3. T 3. T
Und~r FI at defender
Fla~
000 0
Sf' 8 0··_·_·_·_. ·
Cut Back
00
•
Take 1 .
SA
r
1+ d1 Ck Down
HI Slot Play Pass rt f-Seam -(Broncn) Hear n Zip Plav Pass it Prong [Bronco]
Progression: COMMENTS: Progression: X, Z, Y, TIF COMMENTS: Set:: FS after
1. FB
Shot Play. Work Smash if you fake. rfFS drops work lJ'{rr.
2. Flag
3. Smash Hitch lose FB to protection.
21
PlavPass BRONCO FOOTBALL
14
12
9
Bang 3 n 9
SA Deep SA
Press n
5+ ~x
I ronvert vs
Near rt Plav Pass .Press [Broncnr Cloud Hear n Plav Pass rt 989 [Bronco]
Progression: COMMENTS: Alen: IO X vs Progression: OutsideJCk Down COMMENTS: Middle/Full Field.
Z, Y,F loaded coverage. Give WRs a chance to make a
play. ,.l.,.len: TE vs Cov 2.
Be
patiem
16-18
12-14
Under - 6 YdS~ :
Comer
~ooo~~·o Take I
SA d . Over
r
Flag
Hear rt Plav Pass lhrowbac~ [BronCD] Far It Slot Plav ss nflood [Bronco]
Progression: X, Y, ZJT COMMENTS: Read weak tlat Progression: COivUvIENTS:
Step 0
Step on Toes.
10-12 Toes.
Set angle
Sc:t angle high.
high. 10-12
I
Over
~----------------~----------------~------------------------------------~~
Slide Pass BRONCO FOOTBALL
10-12
lO-l'
23
Dive Pass BRONCO FOOTBALL
12-14
o
Reduce Split!;
T:Jkc 1
Fl:!g - _ _ _~tuucrTakc
Double It ZDiVe Pass Right flood [Falcon] Double It ZDive Pass Right Grid [Falconl
ProgressIon: X. Z, T COMMENTS: Flood concept. Progression:
Read High to low. Don't forget l. Z COMMENTS: R.ead backside
REs as a Checkdowns. 2. X CB to start your progression.
3. Y
...
I
o
P9 Dig
m 5+ 9 m
Reduce: Splits
Hawk It TDive Pass Right Press [QI< Bronen] Hawk It TDive Pass Hight Dig [Qk Broncn]
Progression: COMMENTS: Progression: COMMENTS:
1. Z Alert think wirh X. l. Dig Alert to Z on 9 route
2. T 2. Swing
12-14
Deuc rt l{ Dive Pass Right Goner (fins] Hawk It TDive Pass Right Prong [Qk Bronco)
Progression: COMi"IE:.ITS: Shot Plo.y. Progr~ssion: COMMENTS: [[pressure. tind
1. H Don't forger Z as throw away. l. X your crosser.
2. Z 2. Z
.3. X
~~----------~--~~------------~------------~--------------~:4
BOOT ROUTES BRONCO FOOTBALL
Run to open area
10-12
.....-..-..
-. ....-...... ~
.-
10
.•........
Deep 8
Drag
00000 0
2 Step Turn. Rash Fake
Pin-arrow
P9
Deep 3
000000
Rock o
l
IOydSrop
Slocke gap
16
000006
Shoot
o
Cutback Stuaer Take 1 Flag Take 1
n . ·r
No. DeUC3 Zone Boot Ht Grid (Fins] Trio nZone Boot Ht flood [falcon]
Progression: Z, X, H, Y. COMMENTS: Read backside Progression: Take, Flag, Flat BS COMMENTS: Flood Read.
comer. Alert to Take 1.
It lip Zone Boot HI Prong [Bronco] It Zip Zone Boot Ht Prong Z[Cowboy]
Progression: COMMENTS: Flood Read. Progression: COMMENTS: Flood Read.
l. X X is A.lert thinking. 1. X X is A.krt thinking.
~z ~y
J. Y -; Z
~~----------~--~~----------------~-~.~--------------~----------------~Z5
BOOT ROUTES BRONCO FOOTBALL
;is to sideline #3 to sideline
Hnsh to;is 16 Hnsh to #s
18 18
n r 15 15 16 15
3 count G
reicnsc r ....
5 Cobb
Over ;X:IOW
0 I
00°800 post.Arrow?
2 step turn. /lash lake ;) Cebb
n
Fake Zone n
Block C gap
No. Deuce Zone Boot Ht Cobb [Fins] Trio nZone Boot Ht Cobb (Falcon]
Progression: X, z, Y, H CO~{MENTS: Progression: Z. H, Y, X. COMMENTS:
HorizonraVBackside. Outside/'In HorizontalJBackside. Outsideiln
Deuce rt Zone Boot Ht Bock HGrid [fins] Deue nZone Boot Ht HWheel [Fins]
Progression: COMMENTS: Full tield read. Progression: COMMENTS: X is AIt:rt
1. H Grid thinking. Think H tirst. l.X thinking. Don't forget crack
2. Z 2.H comer as throwaway.
3. Z
10-12
Deep 8
T<1k~
m Flag In
fake Ctr
Block C gap SlockC gap
Token Fake Ctr
SlockC !!:1D
Near rt Slot Ctr Boot n [Bronco] -. Lt Slot elf Boot n flood [Bronco]
Progression: Flat. Fl:lg, as COMMENTS: Progression: flat. Flag, I3S
Read low to high
~--------------~~--~--------------~----------------~----------------~26
NAKED BRONCO FOOTBALL
8
m
OJ-;,::;: P9 8
odo
.\SICD Turn.
Cutoff-Arrow
P9
m
10-12
Drng o 00 00 (jOCk
0··-·····-···--·----
P9
8 8 Crack Corner
m UleD Turn.
Fake Play.
Dbllt Hoof 21 Naked HSlide (Falcon) Deuce Ht X;.;n 21 Haked Detour [fins]
Progression: COM1vlENTS: Get some depth! Progression: D.:tour/Post COMMENTS: Shot Play.
l.H Read low to high.
2. Y
3. RUN
10-12
10-12
P9
8
Slid.: 4 SteD Turn.
m
Fake Play.
Ace It X49 Naked TSlide (Jets] Hear It 21 Naked FSlide [Bronco]
Progression: COMMENTS: Get Depth. Progression: COMMENTS: Get ut:pth.
l.T Read low to high l. F RC::lu low !O high.
2. Y 2. Y
~)_._RU~N~______________________________~'~.~R~IIN~,------------~------------------~7
STRETCH PASS RIGHT BRONCO FOOTBALL
Aiming poine 2~-26 on sideline
, ---~
16
::'x 2x
Ck Bench Ck Bt:nch
0000000
Set-up inside leg 01 Y. Set-up inside leg 01 Y. 0
Dcep 3 7 7
n n
Fake Stretch Fake Stretch
Block #4.
1+
Block #4, 0 1+
SpOl spot
Deuce n Stretch Pass Riuht XOVer [FIns] Deuca rt Stretch Pass Hight Dbl7 lFins]
Progression: Z, xrr. COMMENTS: Shot Pla.y. Progression: VX, T. COMMENTS: Work sottest CB
Eye to Safety. or KYP.
r
Save
Save the
IO-L! the
Box
Must cross Box
C8's Fact:
Ck Bc:nch '. Ck Bench
300
Set-up inside leg 01 Y.
o 'Press 9
Set-up inside leg DiY.
9
BangS
n n
Fake Stretch Fake Stretch
Block #4, 5+ Block #4, 0 5+
SpOl spot
Deuce n Stretch Pass Bight Press [Fins] DeUC3 n Stretch Pass Right Double Go [Fins
Progression: Z, T COMMENTS: A.kn to FiS Progression: Z/X, T. COMMENTS: Shot play.
leaving the :V1.0.F. Give WRs a chance.
28
Iso Pass BRONCO FOOTBALL
000000 '1 ~8
~ 50lRam 9/J-- [ 5 Qk.Aash ..
r
Sf
Ck~.~ 000013,-' o
5Qk. 9/0
J-';:e 22 [so
m
Convc::n: \"$
Bump
Near Right Iso Pass rt Uaxl
Progression: Z, H [ate COMMENTS: Best Look
L-------------~------------~--------------~------------~:9
GUAlllHE PASS BRONCO FOOTBALL
I Aim for far hash I
Aim at
Flag
6-8 hoot
Stay Flat
~
00
:; - 5 yds
. 00 0 ~81oCk ror4 counts
Flat-HOT
o . e Pro. InsideJOut Slide Pro. Inside/Out
Aim at
Flag
_---~.,... 3 - 5 yds
30
SCREENS - variations BRONCO FOOTBALL
QUICK SC9EEN Bll DUAL SCHEEN, H/l
I Block CB I [)lock C8
-r-
T
N
2 Step
Block MOM
000000
T' .. n'''~
o
Dual
Route
Swing
o ~
Near Slot - Bronco RBquickstretchtake Double Right - Falcon
Progression: X, Throwaway COMMENTS: Flash stretch Progression: Read playside DE. TB
fake. Must throwaway behind to backside. Continue to get depth.
LOS. Back out on Dual Screen Left.
...q Crnck
#1
~
#2
Stalk
000000:=; 000000
o T ~
T
0 Stalk
Stalk
3 Q?I
k
lstep and go.
Catch ball behind
~ jU Q_ Stalk
In
-
..
TABLE OF CONTENTS:
: ••;;?\
Sundav. Aug 12 : ~~:~-j:
Pg.l SLIDE SALL Y/SARAH
Mondav, Aug 13
Pg.2 QUICK SCREEN
F-IJ:Nt
o
Tuesdav. Aug 14
Pg.3 RIP SALLY (H)
Wednesday, Aug 15
PgA PLAY PASS SALLY/SARAH
Thursdav, Aug 16
Pg.5 BASE SCREEN
Fridav. Aug 17
Pg.6 WIDE SCREEN
Saturdav, Aug 18
REVIEW
SCRI1vfNL<\GE
s
Sundav, Aug 19
Pg.7 DUAL SCREEN
Tuesdav, Aug 21
Pg.8 FAST SCREEN
A.
"Slide RIL Sally/Sarah" Pg.l
Slide Pro
BST
• Y/H
PS- Slide Protection - to - free release Run
through SS, block middle third.BS- check #4.
0
r
~ Q.
E
..
......
.........
'
4. 40 "
"Odd"
~
o o
84
"Quick Screen RIL': Pg.2
T
s
E Si
~
BST Block ansi de gap to downfield ._. . . . . . . . . . . . . . . . . {O
...........................
liRaV"
vV M w M
E T T E S / E S
o o
~ . . . . . . . . . . . . . . . . .u ••••••• •••
_. . . . . . . .9. . . . . . 10
34
"Rip Sally" (H) Pg.3
PSG
Sprint Pro - 2 count, release flat for force o
defender o
Sprint Pro - 2 count, release flat for PS ILB
c
Splint Pro - 2 count, release flat and peel for
BSG trash, then downfield
o
Sprint Pro o
Slow crack 1st LB inside box
M "Odd"
"PIN" or "POST" call
,v
__________________________ ~o
30
Bang inside run through blitz if H screen. If
H RB screen, release (check) through #4 to flat
"Double"
If screen to TB, 1st LB outside, in to screen
T8 route. Get vertical ASAP. If screen to H,
release throm!h #4 to flat route. o
9 step sprint. Know where the edge of
I QO protection is. Screen to T or H.
52
"Rav"
o o
o
34
"Play Pass RIL Sally/Sarah" Pg.4
BST
Slide Pro :
o
Slow crack first LB inside box
40
X
PS- Play Pass Protection - to - free release
VIR Run through SS, block middle third.BS-
check #4. 0
Block deep zone o
Z
30
Play Pass rules, to flat route. Possible "PIN"
FB call.
"Bear"
Play Pass rules, flow screen route. Key OG
TB release. Get vertical ASAP.
o
Fake play pass (9 step drop,) throw flow
QB screen to TE. Throwaway behind LOS or
chase screen. 10
URay' "Ray'
o o
84
Base 989 "Sally/Sarah'? Pg.5
Base Pro - deep set and cut or run by
PST
PSG
Base Pro - 2 count, release flat for force
defender
o
80
!lEven"
I~~ .---,...trJs
o
6
40
VOdd"
·····-:::·····················M............................... S
~$
.'.' 0
o
30
!~1
w
o
I.
34
o
~ o
o
84
Wide Screen RIL. Pg.6
c
Pass Flash. Run track, check BSLB
~---o 80
BS: Convoy
z PS: Block :MDM
~----o 30
Block:MDM
H
~ss
PST defender .
k 2\
Onside - Crack 1st ILB
Offside - If #2, run wide screen route. lock wide
H
~DOUble"
screen MDM based on #1 defender. avoid Storm.
w
~ ~
Check steps, dual screen route (Hot.)
SB Get quick width.
q'--------I
No Q. Hot - TB. Five quick. Read playside
DE. TB, to backside. Continue to get depth.
Back out on Dual Screen Left. 52
"Rai'
o o
34 ~48
SCREENS -variations BRONCO FOOTBALL
QUICK SCREEN H/l DUAL SCREEN B/l
I Block CB
I
BlockCB
--
oo@ooo
T
0
Block MOM
T' .. nl"~ Dual
Route
. ~OO Blind
Crack
. . ..
oo @ooo'
<:J
'\it)
.... ..
Right - Bronco·· Right - Bronco
Progression: Fake play pass (9 step Progression: Fake play pass (9 step
drop) throw flow screen to TE. drop) throw flow screen to TB.
Throwaway behind LOS or chase Throwaway behind LOS or chase
screen screen
#2 T
#1
OO®OO~6 OOO®VOO
.6T 6
~
Stalk
S~k
Stllk
3 Q?I
k
lstep and go.
Catch ball behind
o "
Stalk
FE- Stay behind L.O.S.
LOS
. , 0
Double - Falcons Far Slot - Bronco
Progression: Read playside DE. TB Progress ion: FBI run COMMENTS: RUllthe ball if
COMMENTS: Don't let DE
to b:lckside. Continue to get depth. the end chases the FB.
bat the ball. Find:l l:lne
Ba.:k out on Dual Screen Left.
SCREENS - variations BRONCO FOOTBALL
Stretch Screen It Stretch Screeplt
I BlackeB I
T
~I oo@ooo
3 S.,--.-..... ,... ~
Sire Icti······.~.
0
0 ~
,. . ;v6o@ooo
3 S teii··········Str.etJ:IJ. •...••. ~~•.~ ..•
E~ <t~g"-~
C
aSG BSLB to FS
~------------------------~o
Slide Pro
o o
BST I
I
I
I
40
X Backside Convoy
PSG
Block Playside Zone Rules and cut when pass. o
Block Playside Zone Rules and cut when pass. 80
c
Block Playside Zone Rules and cut when pass.
BSG SS
BST
Block Playside Zone Rules and cut when pass. o
40
Onside outside: Block comer, possible cut.
Offside: Convoy
~~003.-6 (}-/1
I
Offside: Convoy_
I
Dual screen rules away from the screen.
TO (NO check steps.) o w
I
. QB 2 step drop. Throw to upfield shoulder - keep
I him on the run.
71
-------------------P--------~--------~
"Rall"
W M SS IIRav" ..,4
o E J?~ot-<f (}-/
34 84