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Berserking 7 1d12+5: Barbarian Uthgardt Tribe Puck Human Varient CN

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0% found this document useful (0 votes)
53 views

Berserking 7 1d12+5: Barbarian Uthgardt Tribe Puck Human Varient CN

Uploaded by

Ozrickdarcy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Barbarian Uthgardt Tribe Puck

CLASS & LEVEL BACKGROUND PLAYER NAME


Varg
Human Varient CN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 3 30
19 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

4 PERSONALITY TRAITS

Hit Point Maximum 47


● 6
Strength
DEXTERITY
3
Dexterity

16 ● 5
Constitution
CURRENT HIT POINTS IDEALS
0
Intelligence
3 2
Wisdom
1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
3
Acrobatics (Dex) Total SUCCESSES
3
3
Animal Handling (Wis) d12 FAILURES

0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
6
Athletics (Str)

11 1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int) Barbarian Tribe Member Feature:
Berserking 7 1d12+5 • You can forage for twice as much food
0 3
Insight (Wis)
and water while in the wilderness and

5
Intimidation (Cha)
have knowledge of barbarian lands
WISDOM 0
Investigation (Int)
3
Medicine (Wis) Barbarian Features:
15 0
Nature (Int) -Unwilling to part with the axe, keeping it within • 3/day you gain advantage on Str
reach at all times. checks and saves, deal +2 damage on
2

5
Perception (Wis) -You also have disadvantage on attack strength based melee attacks, and
rolls with weapons other than this one, unless no
1
Performance (Cha) resistance vs bludgeoning, piercing,
foe is
1
Persuasion (Cha) within 60 feet of you that you can see or hear. and slashing damage
CHARISMA
-Damage- DC 15 Wisdom saving throw or go • Unarmored Defense
0
Religion (Int) berserk. Attack nearest creature. • Great Weapon Master: You can make
12 3
Sleight of Hand (Dex) -Always multiattack
-Multiple enemies,attack random.
a bonus action attack after critting or
3
Stealth (Dex) -Berserk until you start your turn with no creatures killing a creature and you can take -5 to
1 within 60 feet of you that you can see or hear. a melee attack for +10 damage

5
Survival (Wis)
• You can gain advantage on Str based
SKILLS ATTACKS & SPELLCASTING melee attacks by granting advantage to
attacks against you for the round
• You gain advantage on Dex saves vs
15 PASSIVE WISDOM (PERCEPTION)
A bag containing forty-seven things you can see
CP
humanoid teeth, one • Savage Attacker: You can reroll melee
of which is rotten weapon damage 1/turn
SP Traveler's Clothes
Light Armor, Medium Armor, Hunting trap
• Barbarian Archetype: Berserker
Shields Barbarian Tatoos
• Can choose to frenzy when you enter
Simple Weapons, Martial
EP 20 Pouch
Explorer’s Pack-backpack, a a rage, gaining an attack as a bonus
Weapons bedroll, a mess kit, a action but causing exhaustion after
Drum
GP 50 tinderbox, 10 torches, 10 days raging
of rations, and a waterskin. 50
Common PP feet of hempen rope
Orc Helm of Dread
Giant 2 Healing potions

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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