The document provides background information on the factions of the Alliance and Horde in the world of Azeroth from the Dungeons & Dragons game. It describes the key races that comprise each faction, including humans, dwarves, gnomes, and night elves for the Alliance, and orcs, trolls, tauren, and undead for the Horde. It also provides an overview of the racial traits and class options for each race.
The document provides background information on the factions of the Alliance and Horde in the world of Azeroth from the Dungeons & Dragons game. It describes the key races that comprise each faction, including humans, dwarves, gnomes, and night elves for the Alliance, and orcs, trolls, tauren, and undead for the Horde. It also provides an overview of the racial traits and class options for each race.
The document provides background information on the factions of the Alliance and Horde in the world of Azeroth from the Dungeons & Dragons game. It describes the key races that comprise each faction, including humans, dwarves, gnomes, and night elves for the Alliance, and orcs, trolls, tauren, and undead for the Horde. It also provides an overview of the racial traits and class options for each race.
The document provides background information on the factions of the Alliance and Horde in the world of Azeroth from the Dungeons & Dragons game. It describes the key races that comprise each faction, including humans, dwarves, gnomes, and night elves for the Alliance, and orcs, trolls, tauren, and undead for the Horde. It also provides an overview of the racial traits and class options for each race.
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For Dungeons and Dragons 5th Edition
The Drums of War, Thunder Once Again
Four years after the Battle of Mount Hyjal, tensions between the Alliance and the Horde begin to arise once again. Intent on settling the arid region of Durotar, Thrall's new Horde expanded its ranks, inviting the undead Forsaken to join Orcs, Tauren, and Trolls. Meanwhile, Dwarves, Gnomes and the ancient Night Elves pledged their loyalties to a reinvigorated Alliance, guided by the human kingdom of Stormwind.
The Faction War
The world of Azeroth is being split in two, because of this you must pick a side, all of the party must be playing races of the same faction.
The Races of Azeroth
The races of Azeroth are divided by their allegiance to the Alliance or The Horde, and as time passes more races choose a side, Horde Races will be depicted in Red, and Alliance in Blue. The Human Spirit: When you are healed by a spell
Classic Races or an ability, you recover an additional amount of
HP equal to your proficiency bonus.
The Alliance Human Diplomacy: Proficiency in the Persuasion
Skill The Alliance consists of powerful cultures and groups bound not by desperation or necessity, but Every Man for Themselves: Advantage on saving by their deep commitments to abstract concepts throws against the Stun and Paralyzed condition. like nobility and honour. Humans of Stormwind Allowed Classes The Alliance was once also known as the Alliance Barbarian, Cleric, Fighter, Monk, Paladin, Ranger, of Lordaeron when its leadership was centered Rogue, Sorcerer, Warlock, Wizard in Lordaeron. However, the Alliance was forced to move the bulk of its forces to Kalimdor and to the southern Eastern Kingdoms continents Dwarves of Ironforge of Khaz Modan and Azeroth after the plague of In ages past, the dwarves cared only for riches undeath ravaged the Kingdom taken from the earth's depths. Then records of Lordaeron several years ago. surfaced of a god-like race said to have given the dwarves life... and an enchanted birth right. Driven Humans of Stormwind to learn more, the dwarves devoted themselves to the pursuit of lost artifacts and ancient knowledge. Ten thousand years ago, the night elves founded a Today dwarven archaeologists are scattered vast empire, but their reckless use of primal magic throughout the globe. brought them to ruin. In grief, they withdrew to the forests and remained isolated there until the return of their ancient enemy, the Burning Legion. With no other choice, the night elves emerged at last from their seclusion to fight for their place in the new world.
Dwarves of Ironforge Racial Traits
Ability Score Increase: +2 to Strength and Constitution Speed: Your base walking speed is 25ft Darkvision: you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern Humans of Stormwind Racial Traits colour in Darkness, only shades of Gray. Ability Score Increase: +1 to three ability scores of your choice Cultural Weapons: Dwarves are proficient in Firearms, Warhammers and Mauls Speed: Your base walking speed is 30ft Stone form: Once per long rest as a bonus action Cultural Weapons: Humans are proficient in Short, you can channel your earthen heritage to take on Long and Great swords the appearance of stone, whilst in this form you have resistance to bludgeoning, piercing, slashing and poison damage, whilst in this form you are also Gnomes of Gnomeregan Allowed Classes immune to disease and the petrified condition. This Artificer, Fighter, Rogue, Sorcerer. Warlock and form lasts for 1 minute or until you fall unconscious Wizard. Might of The Mountain: When you critically hit with a weapon or spell attack you deal an additional Night Elves of Teldrassil die of damage. Ten thousand years ago, the night elves founded a vast empire, but their reckless use of primal magic Cold Weather Training: immune to the effects of brought them to ruin. In grief, they withdrew to the cold environments and high altitude. forests and remained isolated there until the return Dwarves of Ironforge Allowed Classes of their ancient enemy, the Burning Legion. With no Artificer, Barbarian, Cleric, Fighter, Paladin, Ranger, other choice, the night elves emerged at last from Rogue, Shaman and Sorcerer. their seclusion to fight for their place in the new world. Gnomes of Gnomeregan Though small in stature, the clever gnomes of Khaz Modan have used their great intellect to secure a place in history. Their subterranean kingdom of Gnomeregan is a marvel of steam-driven technology, and their skill at both engineering and the arcane arts has been a tremendous benefit to the Alliance across numerous campaigns.
Night Elves of Teldrassil Racial Traits
Ability Score Increase: +2 to Dexterity and +1 to Wisdom Speed: Your base walking speed is 35ft Darkvision: you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern Gnomes of Gnomeregan Racial Traits colour in Darkness, only shades of Gray. Ability Score Increase: +2 to Int and +1 to Dexterity or Charisma Shadowmeld: Once per short rest as a bonus action you can turn invisible. You remain invisible as long Speed: Your base walking speed is 30ft you don’t move, take damage, fall unconscious or Escape Artist: Advantage on saves against spells or take any other actions. You cannot shadowmeld abilities that reduce movement, grapple, or restrain whilst resting.
Expansive Mind: Gain proficiency in any Ellusiveness: Whilst Shadowmelded or otherwise
Intelligence Based Skill, you also gain access to one invisible. enemies have disadvantage on perception cantrip and 1st level spell from the sorcerer spell checks to reveal you. list. Touch of Elune: At night you have a have an Nimble Fingers: You gain Proficiency in Sleight of additional 5ft of movement, In the day you can Hand, Tinkers’ Tools and Thieves Tools’ critically hit on a 19 or 20 once per day, (Recharges at Dawn) Night Elves of Teldrassil Allowed Classes Blood Fury: Once per long rest you can enter a Cleric, Druid, Fighter, Monk, Ranger, Rogue, berserker frenzy which lasts for one minute, for this Sorcerer. minute all of your weapon or spell attacks deal additional damage equal to your proficiency bonus
The Horde Command: Proficiency in Animal Handling
The Horde (also called the New Horde or Thrall's Orcs of Orgrimmar Allowed Classes
Horde) is one of the major political factions of the Barbarian, Fighter, Monk, Ranger, Rogue, Shaman, mortal races in Azeroth, its counterpart being Warlock the Alliance. The Horde, a faction led by off- worlders and composed of outsiders has survived The Forsaken Undead these obstacles by bonding together, fighting as family, comrades, or even uneasy allies. In the Once mindless slaves to the terrible Lich King, the Horde, action and strength are valued above gruesome Forsaken have overthrown his rule and diplomacy, and its leaders earn respect by the now pledge loyalty to the wicked banshee blade, wasting no time with politics. The brutality of queen Sylvanas. the Horde's champions is focused, giving a voice to those who fight for survival. Under her reign Forsaken armies have reclaimed the ruined kingdom of Lordaeron. Every day is a Orcs of Orgrimmar struggle against vengeful humans who wish to wipe them out, and a constant battle of wills against The orc race originated on the planet Draenor. A Horde allies who distrust the sinister motives of the peaceful people with shamanic beliefs, they were undead. enslaved by the Burning Legion and forced into war with the humans of Azeroth. Although it took many years, the orcs finally escaped the demons' corruption and won their freedom. To this day they fight for honour in an alien world that hates and reviles them.
The Forsaken Undead Racial Traits
Ability Score Increase: +2 to Constitution and +1 to any other stat of your choice Speed: Your base walking speed is 30ft Will of The Forsaken: You have advantage on Wisdom Saving Throws Orcs of Orgrimmar Racial Traits Cannibalize: Over the course of 1 minute you can Ability Score Increase: +1 to Strength, consume the corpse of a Humanoid or Undead Constitution and Wisdom corpse, if you do so you can spend one Hit Die to heal yourself. Roll the die, add your Constitution Speed: Your base walking speed is 30ft modifier, and regain a number of hit points equal to Cultural Weapons: You are proficient in Battle- the total (minimum of 1) axes and Great axe’s Touch of The Grave: Once per long rest you can Hardiness: When you are reduced to 0 Hit cause any weapon or spell attack you make to Points but not killed outright, you can drop to 1 hit instead deal Necrotic damage, in addition you point instead. You can’t use this feature again until regain a number of hit points equal to the damage you finish a Long Rest. dealt Additionally, you have resistance to necrotic Barbarian, Druid, Fighter, Ranger, Paladin, Monk damage and don’t need to breathe. Shaman, Warrior
Forsaken Undead Allowed Classes
Artificer, Barbarian, Cleric, Fighter, Ranger, Monk Rogue, Sorcerer, Warlock, Wizard. The Darkspear Trolls Once at home in the jungles of Stranglethorn Vale, the fierce trolls of the Darkspear tribe were Tauren of Mulgore besieged on all sides by the warring factions. The Always the Tauren strive to preserve the balance of orcish Horde came to their aid, convincing the nature and heed the will of their goddess, the Earth Darkspear to sail across the Great Sea and settle in Mother. Many of the nomadic wandering tribes of the untamed lands of Kalimdor. Though they cling Tauren have gathered together under a single to their shadowy heritage, the Darkspear remain banner to settle in the fertile plains of Mulgore. vocal advocates of a united Horde, lending the Were it not for the timely intervention of the orcs, strength of their arms and powerful tribal magics to the whole race may have been wiped out by the common cause. marauding centaur. The Tauren honour their blood- debt to this day, fighting alongside the Horde to protect their land.
Darkspear Trolls Racial Traits
T Ability Score Increase: +1 Cha and +1 to any two auren of Mulgore Racial Traits stats, (one point can be used in Charisma) Ability Score Increase: +2 to Con or Strength and Speed: Your base walking speed is 35ft +2 Wisdom Darkvision: you have superior vision in dark and Speed: Your base walking speed is 30ft dim Conditions. You can see in dim light within 60 Endurance: Your hit point maximum increases by feet of you as if it were bright light, and 1, and it increases by 1 every time you gain a level. in Darkness as if it were dim light. You can’t discern colour in Darkness, only shades of Gray. War Stomp: as an action you can stomp causing all creatures within 5ft to make a constitution saving Regeneration: When you spend a hit die in any throw or have their movement reduced to 0 and be way, you can’t roll less than the average for the unable to make reactions til the end of your next purposes of regaining Hit points turn. (DC = 8 + Con Mod. + Prof.) This ability Beast Hunter: Proficiency in the Survival Skill the recharges on a long rest. attacks you make against a creature with the beast Cultivation: Proficiency in the Nature Skill, and type deals additional damage equal to your Herbalism Kit, additionally you may use Wisdom as proficiency bonus, after the first attack that the ability for your Nature skill checks. creature is immune to this effect until you complete a long rest. Brawn: You count as one size larger when determining your carrying capacity and the weight Da voodoo shuffle: As a bonus action you can take you can push, drag, or lift. the dodge action this can be done a number of times equal to your Dex Modifier per long rest (minimum Tauren of Mulgore Allowed Classes of 1) Darkspear Troll Allowed Classes Shadow Resistance: Resistance to Necrotic Damage Barbarian, Cleric Druid, Fighter, Monk, Ranger, Rogue, Shaman, Warrior, Warlock, Sorcerer. Gem cutting: Proficiency with Jeweller’s Tools.
Driven from their home world of Argus, the honourable Draenei fled the Burning Legion for The Worgen were first unleashed upon the Eastern eons before finding a remote planet to settle on. Kingdoms by Archmage Arugal during the Third They shared this world with War. Primarily used as a weapon against the shamanistic orcs and named it Draenor. In time the Scourge, the beasts soon proved to be a burden the Legion corrupted the orcs, who waged war and greater than the humans of Lordaeron could bear. A nearly exterminated the peaceful Draenei. A lucky mysterious curse began to spread among those who few fled to Azeroth, where they now seek allies in fought alongside the wolf-men, causing them to their battle against the Burning Legion. become Worgen themselves. The curse rapidly spread as it reached Gilneas, trapping its inhabitants behind the very walls built to protect them. The survivors of the curse now seek to find a new fate for their people -- their destiny unwritten...
Worgen of Gilneas Racial Traits
Ability Score Increase: +2 Strength +2 Dexterity Speed: Your base walking speed is 30ft Draenei of The Exodar Racial Traits Darkflight: your reflexes and agility allow you to Ability Score Increase: From Strength, move with a burst of speed. When you move on Intelligence, Wisdom or Charisma. Choose one to your turn in combat, you can double your speed gain +2 and another to gain +1 until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of Speed: Your base walking speed is 30ft your turns. Heroic Presence: Once per long rest you may cast Night Stalker: You can see in dim light within 60 the Heroism Spell at a level equal to your level (The feet of you as if it were bright light, and in darkness spellcasting ability is the same ability you chose to as if it were dim light. Additionally You have gain a +2 bonus) proficiency in the Perception and Stealth skills. Gift of The Naaru: As an action, you can cause a Wolf Claws: your claws are natural weapons, creature you can see within 30ft to regain a number which you can use to make unarmed strikes. If you of hit points equal to your level. Once you use this hit with them, you deal slashing damage equal to trait, you can't use it again until you finish a long 1d4 + your Strength modifier, instead of the rest. bludgeoning damage normal for an unarmed strike. Two Forms: A Worgen can revert to their human form, whenever they desire as an action, however if a Worgen in human form takes damage, attacks, casts a harmful spell or is caused enough stress or anger at the dm’s discression they will assume their Worgen form again. Additionally, whilst in human form you lose all of your other racial abilities.