Anycard Guide
Anycard Guide
Anycard Guide
smartphone.
Any one of the 52 cards in the deck with only one touch, this was the challenge.
THE SECRET
Once you start the app, the screen turns black with the only exception for the time in the upper
left corner. Running seconds are in fact playing cards.
They run from 11 to 23 and then start again (single-digit numbers are avoided to draw less
attention).
The number 11 corresponds to the Ace, 12 is the 2 and so on up to 20, 21, 22 and 23 which
correspond respectively to 10, J, Q and K.
The display is secretly divided into 4 sectors, in fact the four suits and you can arrange the order.
If you touch the hearts sector at the 16th second, the Six of Hearts will instantly appear on the
screen.
THE TOUCH
Talking about how to touch the screen, this of course should never be an obvious move. We
should convey a sense of magic.
How?
Well, first of all, avoiding to touch the screen as a button. This is the most important thing.
Do it in a subtle manner, disguising this action with a different one. Few examples: by waving the
card above the screen, snapping your fingers or by waving your hand above the smartphone.
These three examples should make it pretty clear that the touch must be covered with another
gesture in what is called “external reality” (what the audience perceives).
After that, the only limit is your imagination.
In some cases the screen can be clearly touched but always with appropriate handling and
presentation. See trailer, Queen of Hearts, paying attention to the magician's move.
We called this move “Pinch” and it can be used both with a drawn as with a real card.
The magician here takes the “spirit” or the “essence” of the card between his fingers and throws it
on the screen. The screen is openly touched but en passant, in a casual manner.
This is an in-transit action and the information is not recorded by the audience.
It is recommended to do some tests to understand the sensitivity, using at first one finger and
then trying other techniques.
THE TIMING
It'd be good to learn at least two or three different ways to pop the card on screen, some quick as
the snap of fingers and others that allow you to spend more seconds.
What matters is that you should never wait with your hand steady above the phone! Move toward
the phone only when you have to touch it, this way the perception is of an instant effect. Until
then your audience should not perceive that the phone is going to play a role, otherwise the
effect will be devalued.
How to occupy the remaining time? Let's go back to the “Pinch” move, this will clarify the concept.
A card is touched by a spectator, let's say from a face up ribbon spread. While your helper
touches the card, you peek the counter on the display and you'll be aware of how much time
must pass. Now take your time and calmly start handling the card between your fingers. Slowly
pretend to "take the essence" and continue that action until the the exact moment where you
have to touch the screen. Only then move your hand towards the phone and proceed with the
magic gesture.
The whole attention will be focused on the card in your hands. No one imagines what's going to
happen, thus you can fleetingly keep an eye on the counter.
If a card which is a couple of seconds away is touched, you should instead choose a quick action.
TOUCH and TIMING are vital issues in order to get the best from Anycard. Once assimilated this,
the effect can only make the most and its management will become simple and fun to perform.
Never ask to name a card out loud. To select a card they can point at it in a face up ribbon spread,
draw it, cut the face up deck, take one from the deck and put it face up on the table and so on.
There are plenty of possibilities but neither you nor your spectator should say the name of the
card out loud.
Indeed, from the moment when the card has been chosen, it's better to let the silence increases
the tension.
This way your audience cannot rely on the voice command as a solution. You can also implicitly
emphasize it by openly asking to choose a card but without ever naming it (marking this info, they
will not forget it).
For the same reasons it would be better not to bring the chosen card with his face to the camera,
so that also the visual recognition will be discarded.
The idea is to convey a sense of impossibility, thus we have to think about possible solutions that
the audience could evaluate and prevent them.
Another detail not to be overlooked is the brightness of the display. Not too high because the
phone should give the impression of being on standby, without calling attention. An average
brightness should work just fine.
Of course this is just the top of the iceberg. You can, for instance, reverse the actions.
Let your spectator shuffle the deck and then glimpse and force the bottom card. Now you can
snap your fingers and let the phone reveal the card for you. Think out of the box.
You can also merge ANYCARD with routines you already use (as The Ambitious Card, Mirage or
The Biddle Trick for examples).
It may required a little bit of practice to reach fluency but within few hours you'll start to assimilate
how to manage ANYCARD and soon it will become natural. After all, in magic, practice is essential
and when you'll face the amazed reactions of your audience you'll be happy to have it always with
you.
ANYCARD can be also considerated as a parachute. Let the app running out of focus while
performing your miracles and, just in case something goes wrong or someone suddendly
challenges you to find a card, use ANYCARD!
That's all.
Put some energy and you'll have a real reputation maker always in your pocket.
This app is not just a business, we really wanted to offer something beautiful.
In ANYCARD we put the heart, we really hope you can appreciate it.
Have fun and thanks :)