Advanced Painting Techniques PDF
Advanced Painting Techniques PDF
Advanced Painting Techniques PDF
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USED TECHNIQUES
FILTERS
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FILTERS
The purpose of filters is to enrich the base
color of the model by subtly modifying its
shade and enriching its chromatic range.
It is advisable to use some highly diluted
colors applied to different areas of the
model.
You must allow each filter layer to dry before
adding an additional filter.
Use enamel paints diluted up to 95% with
thinner and a big paintbrush.
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PAINT CHIPPING
There are three decisive and and then continue on with the darkest
critical factors for making good paint colors and chips inside the lighter
chipping: their form, their size, and ones, and of a smaller size. This implies
their distribution. The ideal thing in age when done this way, as the darker
order to get a good random form is to ones represent older chips and the
use a high quality paintbrush with a lighter more recent ones in terms of
good tip. I use a #1 brush from Marten rust, dents, or scratches.
and many reference pictures. Another detail to keep in mind is
Regarding their size; small is always that the chipping shows the
better than large, and if they are large, overlapping of the paint layers.
that they are made up by the union of This is not an exact process, and will
many smaller ones. This factor will depend on how the paint has been
always depend on what you want to applied to the real vehicle that you are
represent, as there is no rule to follow. seeking to represent.
Finally, the distribution of the An example would be a vehicle
chipping should not be a figment of that has been painted completely in
your imagination and should always green and then had sand stripes
be done through the observation of added to camouflage it. Any close
photos of your chosen subject. contact on the sand first would allow
Here is something curious about the green base coat to show through a
paint chipping. When they are not on a little, and then, depending on the
model nothing happens, but if they depth of the dent, the rust.
are done, and they are not done well, You need to be particularly
they ruin the model, even though the meticulous in this phase of
rest can be well made. weathering, as much with the
I usually always begin with the paintbrush as with your head.
lighter colors and biggest chips first,
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CHIPS AND SCRATCHES
Paint chips and scratches can be superficial and only
show the base color on a camouflaged vehicle or a
lighter base color if the vehicle is only one color; or
they can be deep, reaching the metal. If they are
deep and reach the metal, you can make the paint
chip rusted, or not.
The golden rule is: less is more. Smaller chips are
better than bigger. There will always be the
opportunity to join several smaller chips to make a
bigger one.
Use acrylics paints and small paintbrushes that are in
perfect condition.
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RUSTY PAINT CHIPS Some rusty chips were added with enamels and
oils to add variety to the dark chips and add
I have used these acrylic paints from Vallejo: brilliance to the model.
303 Yellowish Rust
302 Dark Rust
CHIPS ON WHEELS
They stand out more in the "dry model" only
because the accumulated mud on the running gear
of the "wet model" hides them.
LIGHT RUSTY PAINT CHIPS The horizontal scratches on the sides of the vehicle
I have used these acrylic paints from Vallejo: show the effects of close contact with different
elements in the environment; bushes, rubble,
816 Luftwaffe uniform buildings, etc. They have been represented by
305 Light Rubber scratching the surface with a needle and then
touching up with acrylic paint.
313 Stencil
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RED PRIMER PAINT CHIPS In this picture you can see the paint chips that
I have used these acrylic paints from Vallejo: have been formed when the paint is chipped and
the red primer base color shows through.
814 Cadmium Umber red
C42 Red Cadmium
945 Magenta
944 Old Rose
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WASHES
Although there are already all the painting you have already
specific products for making washes, I done. I don't think that washes have
have used oil paints and enamels on such a specific sequential location.
this model to outline the details and They are usually done at the
make some of the form and shape of beginning of the painting process,
the vehicle stand out. but there are different opinions or
I used a fine tip paintbrush to likes. That is to say you could apply
control where the paint was filters/ washes/and chips, or
discharged for the wash. chips/filters/and washes. The
This usually goes in all the corners, different steps are equally valid as
gaps, screws, around raised detail, well as different orders. In my opinion,
and prominent forms. It is necessary the important thing is the variety, and
to keep another clean paintbrush and following a flexible pattern when
solvent handy to remove the possible applying the techniques that we
small rings that the wash may make. know. For example, if you make paint
Many modelers believe that chipping before and after the filters,
washes, as well as other treatments, you will notice that using the same
have a specific sequential location in acrylic color will obtain varied results
the painting process, and if you and contribute to increasing the tonal
altered the sequence you could ruin richness of the model.
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WASHES
This technique is used to add depth and contrast to
the model, emphasizing its forms and details, and
adding volume to the different surfaces.
Washes can be general or precise.
The best colors are dark brown shades. Don't use
pure black for a general wash as it is too harsh.
Use enamels or oil paints and a big paintbrush.
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PAINT FADING
Paint fading truly starts the when fading the paint. They are: the
weathering process of our model. This treatment of the horizontal and
technique involves the use of oil vertical surfaces, highlights and
paints by dotting the surface with shadows, and the starting point.
different appropriate colors In terms of the starting point for
compared to the base color, then this technique, the thinner is used by
blending these dots with some "sweeping" the surface from up to
thinner to obtain tonal variation in down. I always begin on the upper
the base color. I use a (#0 or #1) fine part of my models so that the thinner
paintbrush to apply the color points doesn't ruin the work already
and a (#5 or #6) round or a (#6 or #8) finished.
flat for blending the colors. In regards to the surfaces, you
The colors are blended using clean need to move the paintbrush in
solvent, with most of the solvent circles or by picking at the horizontal
removed from the brush with a paper areas, and use quick up and down
towel. I used the oils from 502 movements of your wrist in the
Abteilung for this model. In addition vertical areas.
to their original colors, their new list To create the proper
of colors is clearly for use in military illumination, I use lighter colors in the
vehicle modeling. The pigment is very upper areas and darker ones in the
fine and the results obtained are very lower areas.
good. This technique adds artificial
There are several important highlights and shadows that natural
aspects that should be kept in mind lighting cannot create.
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PAINT FADING
This technique starts the extreme weathering of the
model. The idea is to achieve the same effect as the
filters (chromatic richness) with the technique of
the washes, but carried out as a different step.
Use oil paints, a fine paintbrush, and a large
paintbrush.
PAINT FADING - PANZER GRAY I have used these Abteilung oil paints:
P239 Thinner
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RUST
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RUST
Adding rust starts the precise weathering on the
model as this technique focuses on selected points
or areas of the model.
Although iron rusts easily, you must be moderate in
its application.
The technique is applied on some of the paint chips
and in vertical streaks to simulate rain streaks.
Use oil paints, thinner, and two fine pointed
paintbrushes.
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DUST
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DUST
All vehicles operating in the environment end up
covered in dust. Dust adds "life" to scale models
because our brain unconsciously interprets it as a
sign that it has been used.
You must be restrained in the application; if you use
too much and cover the entire model, you won't get
the effect you are looking for.
Use different colored pigments applied dry with
different sized paintbrushes to distribute the
pigment where wanted on the model.
The exhaust pipes have been painted with dark brown acrylic colors. I
applied various colored pigments while the paint was still wet to achieve a
diversity of tones characteristic of the rusting that they suffer. The smoke
is simulated with black pigment.
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MUD
If you want to make some mud work with a relatively big #4 or #5 round
that sticks to the lower hull, wheels, and paint brush with hard bristles that is of
tracks, the ideal thing to use is an acrylic poor quality, and then clean it out only
resin mixed with some pigments, some after the session is over so I can use it
plaster, some small stones, and pieces of again.
synthetic grass. Blend everything The mixture is applied in a logical
together and then apply it where you way, that is to say, in the places where it
want it with an old paintbrush or similar would accumulate under real
applicator. You will be amazed at how conditions; the fenders, bogies, lower
much it looks like natural mud. Of hull, tracks, and rear plate. Make sure to
course this alone is not enough and it have several good pictures to follow.
will need some painting or other Allow it to thoroughly dry.
treatment. You can leave it alone to Deciding on dry or wet mud
represent dry mud, or you can paint it completes this process. The ideal thing
with some clear gloss to make wet mud. to do is to add some more dry pigment
The chart of colors and materials around the areas where we have added
contains the specific items that I have the mud. This increases the chromatic
used. The idea is to keep in mind the richness and breaks up the monotony of
components of the mixture, their the previous mixture.
characteristics, and their manipulation. This is all good for dry mud. But
When talking about their characteristics, what if you want it to look wet? Quite
I am referring to the texture, which simply, you make it look wet by adding
should be consistent, rough, thick, and some clear gloss to vary its color, and by
granulated. I suppose that the pictures doing the following step of adding
that you have seen in magazine articles splashes and wet effects.
should help clarify this point. I usually
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MUD APPLIED TO THE PANZER GRAY
WET MUD
I have used the following pigments from
MIG Productions:
P033 Dark Mud
P034 Russian Earth
P039 Ind. City Dirt
P032 Resin
Plaster
Sand and gravel
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MUD APPLIED TO THE PANZER GRAY
DRY MUD
I have used the following pigments from
MIG Productions:
P026 Copper Rust
P037 Gulf War Sand
P039 Ind. City Dirt
P239 Thinner
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SPLASHES AND WET EFFECTS
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SPLASHES AND WET EFFECTS
These effects are indispensable for setting the
model in wet environments or in spring or winter
dioramas.
In the same way as dust, splashes add "life" to scale
models because our brain unconsciously interprets
it as a sign that it has been used.
Use a fine paintbrush and a toothpick to apply as
described in the article.
SPLASHES
I have used the following:
Abteilung 090 Industrial Earth + Abteilung 110 Black +
P034 Russian Earth + P239 Thinner
Abteilung 080 Wash Brown +P033 Dark Mud + P239
Thinner
Abteilung 035 Buff + P026 Copper Rust +P239 Thinner
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WET EFFECTS
I have used the following:
Gloss varnish
P239 Thinner
MIG Productions Fresh Mud pigments set
Dark oils
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OIL, GREASE AND FUEL
For me, doing this step is a moment end up dirty. I take the mixture and place
that is very pleasant, not only for its it on the area in the form of stains, and
application, but it means that the paint then touch the surface around them with
work is coming to the end. There is no the other clean paintbrush dampened in
norm or standard concerning this type of thinner, extending and diluting them at
effects, or in their application to the the same time. I then add spots of the
model. It goes without saying that the different mixtures and dilute with the
key to doing these well lies in excellent other paintbrush again, to draw the stains
pictures of the vehicle you are trying to into a natural and believable way. Once
represent. With that being said, you can again, you must vary their size and shape,
be sure to find stains in greasing areas, and you must add a few streaks for
around wheel hubs, on hydraulic shocks, additional realism. The last step is to make
and around the fuel caps. sure the shininess of the stains is
I represent these stains with oil different.
paints, asphalt, a good gloss varnish, and Added realism can also be obtained
thinner. The key thing to remember is if you kill the shininess of some stains
that the shininess should be apparent. with some pigments. I do this by carefully
Several mixtures are once again applying the pigments on the perimeter
made in the bowls. They are oil paint with of some stains. This adds a quite desirable
thinner, asphalt oil color with thinner, and interesting effect to take place. Have
varnish, and another varnish with thinner. you ever noticed that the surfaces near oil
I use a #0 or #1 paintbrush to apply them. or fuel stains accumulate earth and dust,
The method is very easy. I use one and that they form a greasy and dull
paintbrush for the thinner and the other layer? With careful attention to detail you
one for the mixture, although they both can achieve very realistic effects.
BARE METAL
The last step to end the paint work will also need to highlight other areas
is to "metalize" the susceptible areas that and edges prone to rubbing and wear
show bear metal from constant rubbing. from the crew. This is all fairly easy to do
with enamel paint, metallic pigments, a
This includes the track guide teeth, the
common 2H pencil, a small paintbrush,
tracks, guide sprockets, road wheels, and and your finger. The most common
any other constantly moving surface. mistake with this effect is to over due it,
In addition to the running gear, you so the key here is to use restraint.
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OIL, GREASE, AND FUEL STAINS
These effects continue to add "life" to our model and
contrasts with effects already made including the
dust and mud.
I have used the following materials:
Pigments
Gloss varnish
Asphalt
Asphalt oil
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These pictures show the different colors used weathering processes, the quantity made in
to paint the chips, as well as their locations in this phase will impact the final result of the
the areas of maximum rubbing. Although model.
many of them will get lost during the later
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Faded paint made with oil paints can be seen in Work should not be neglected on the running gear
the upper part of the photo as well as rust effects. and the lower hull. You should avoid monotony in
The right lower half of the picture shows that the the wheels by applying different effects in
process has already been completed with the different areas.
pigments, oils, grease, and splashes.
The same area in the pictures of the yellow half of texture as the final disposition of the "mud"
the model. You can see the results of the wet or added to the lower hull. Also note the shiny
dark processes, but the most interesting things appearance due to the treatment with varnish.
that get your attention should be as much the
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Lots of contrasts. The most interesting thing is the combination of all these techniques and
about these pictures is that they show the way of applying them that will contribute
contrasting results, techniques, and specific variation and richness to a model at the end of
colors used on one base color versus another. It the whole painting process.
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ADDITIONAL GALLERY