The Master % Ceremonies: Agenda The Town Notes
The Master % Ceremonies: Agenda The Town Notes
The Master % Ceremonies: Agenda The Town Notes
Hunger:
Principles
C Cover the world in dust and poverty.
C Address yourself to the performers, not the players.
C Shroud your moves in shadow.
C Treat them like freaks, but always offer a promise
of more.
C Name everyone; give them all hungers.
C Ask compelling questions and build on the answers.
C Be a fan of the players’ characters.
C Show them that darkness lingers.
C Remind them everything rests on their shoulders.
C Put them in their place.
o The sun will glow a bloody red forever more The darkness snuffs out the red sun o
o Disease, famine, & war can be found in every home The earth opens up, swallowing good & evil alike o
o A saviour awakens with newfound purpose The beast awakens with dark purpose o
o An enemy becomes an ally when least expected An ally becomes an enemy when least expected o
o A death is undone with the gift of life A loved one becomes an irredeemable monster o
o A monster is given humanity An army arrives to burn the world o
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C Carnival s
Offer Comfort Lash Out With Unsettling Violence Indulge Your Inner Monster
When you offer comfort to someone in need, roll When you lash out with unsettling violence When you indulge your inner monster, hold 1.
+grace. On a hit, choose 2. On a 7-9, their player gets to against someone, roll +bones. On a hit, exchange harm as Mark darkness to spend your hold 1 for 1 to choose 1
ask 1 of you as well. established. On a 10+, choose 1. On 7-9, choose 2. from the list. Your hold disappears at the end of session.
1 Who here frightens you? 1 You attract unwanted attention 1 Become invincible: ignore all harm from a single source
1 How can I get you to ? 1 You take it further than you intended 1 Become omniscient: force another to reveal their
1 What disgusts you about yourself/another/this place? 1 Someone precious to you pays for your rashness hidden truth
1 How can you be redeemed? 1 Mark darkness as the blood stains your hands 1 Become indomitable: turn a miss to a 10+ result
1 What do you desire from ? 1 Become undeniable: summon the darkness to face you
Keep An Eye Out For Trouble Strike a Deal Embrace the Darkness
When you keep an eye out for trouble, roll When you strike a deal by offering up something When you embrace the darkness, mark darkness
+guile. On a hit, take +1 forward on the answers you precious, roll +guile. On a hit, the deal is struck with a and roll +breath. On a 10+, choose two from the list. On
found. On a 10+, ask 2. On 7-9, ask 1. shake of hands. On a 7-9, you have to mark darkness or 7-9, choose one:
1 What dark truth is hidden here? choose 1: 1 Show someone true pain: rip the darkness from their
1 What tragedy is about to happen? 1 You pay more than you reckoned soul (2 harm)
1 What is my best way out of this mess? 1 Someone else pays a price 1 Show someone true fear: they must either run from
1 Who here is stained by the darkness? 1 Blood will need to be spilled you or freeze in place, your choice
1 The darkness takes a cut 1 Show someone true disgust: extend your abilities to
When you strike a deal with another PC, they can do something inhuman
mark darkness to weasel out of it later or mark experience 1 Show someone true grief: take something valuable
Endure the Darkness when they finally follow through. Either way, you know from them
When you endure the darkness in the face of the outcome.
danger, tell the MC what you want to withstand and roll
+breath. On a hit, you do it. On a 10+, you also learn an
unexpected truth about the situation. On 7-9, the MC will
offer you a wicked bargain, a painful choice, or a price
paid to the darkness.
OD
Bones Breath Grace Guile
og-Faced
o o o o
Character creation moves
Circle one from each You get Beast Within and choose one:
Name: Rusty, Tiffani, Pippa, Bart, Rory, Enzo, Wilder, Marquel, Dolores, Harriet
Look: mangy, groomed, grotesque, scruffy, devilish Beast Within
Eyes: predatory, begging, gentle, soulful, playful When you transform into a terrifying werewolf, roll +bones. On a 10+, choose two.
Origin: bitten by a beast, born under a full moon, spirit of the wolf, raised with the On a 7 - 9, choose one:
pack, man’s best friend 1 Gain +1 to Bones until you change back
Indulgence: 1 Do an extra harm when you Lash Out With Unsettling Violence
1 You can easily transform back
Beginning Stats (Add +1 to any of the following): 1 Heal all of your harm
Bones +1, Breath +1, Grace -1, Guile -1 On a miss, you are lost to your true nature. Upon recovering your human form, you
discover that you did something you’ll regret.
o One
Pitch Card
1 How did you end up at the carnival? of the Pack
When a loved one is in danger, add +1 when you Lash Out with Unset-
1 Why are you fighting on the side of humanity?
tling Violence to keep them safe.
1 Why don’t you give in to your monstrous nature?
1 What do you chase even though it will be your death?
1 What does your transformation cost you each time you change? o True Nature
When you tap into your wolf to sense the monstrosity in others, roll +breath.
On a hit, ask two. On a 10+, take +1 forward to acting on the information you
Sideshow Alley discover. On a 7 - 9, they get to ask one as well.
1 Who here do you hunt, crave, and want to taste more than anything in the world? 1 What is your secret weakness?
1 Who is part of your pack and how did they earn your loyalty? 1 What kind of monster are you?
1 Who threatens the safety of the carnival and how do you plan to stop them? 1 How could I tempt you?
1 Who quiets your hunger?
On a miss, their monster captivates yours. Mark darkness.
The Monster Within
Your pack must be kept safe and those that cross that boundary must pay. You regain
control when you feel safe within the embrace of a trusted friend.
xp Darkness
ooooo ooooo
Solace
When you find solace in another, tell them what you find beautiful about them and
ask them what they find beautiful about you. If you believe them, erase a mark of
ooooo
darkness. If you don’t, tell them why they’re wrong about you, and mark darkness. harm
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stats
Bones Breath Grace Guile
o o o o
OGeek
Pitch Card
1 How did you end up at the carnival? o Hidden in the Hills
No matter the place or the time, you know of somewhere safe. Add the
1 Why are you fighting on the side of humanity? following option to the list when you embrace the darkness:
1 Why don’t you give in to your monstrous nature? 1 escape to safey
1 What comfort do you seek in drink and other debauchery?
1 What promise do you always make and never keep?
o Shameless
When you hide from your betters in plain sight, roll +guile. On a hit, you
Sideshow Alley remain unnoticed, quietly observing. Ask the MC one revealing question
1 Who supplies you with your choice of sustenance and how do you pay them? about the scene you observe; pressing any further will reveal your presence.
1 Who have you seen at their worst and how did you comfort them? On a 10+, you may ask a follow up question about the scene or the people in
1 Who did you see at their best and how did you tear them down? it. On a miss, you are discovered at the worst possible moment.
xp Darkness
ooooo ooooo
Solace
When you find solace in another, tell them how they give you light in the darkness
and ask them what gives them hope. If it gives you hope as well, clear a point of
ooooo
darkness. If it doesn’t, mark darkness and lash out: at them, at your friends, or at the harm
world—whatever denies you hope.
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stats
OM
Bones Breath Grace Guile
ermaid
o o o o
Character creation moves
Circle one from each You start with Siren Song and choose 1:
Name: Coral, Ondine, Neriss, Mishell, Lorelei, Araxie, Mazu, Thetis, Dani, Tristan
Look: ethereal, pearlescent, rotting, predatory, starving Siren Song
Eyes: nervous, brooding, aloof, distracted, whelmed When you use your lovely voice as a weapon, roll +grace. On a hit, choose one:
Origin: followed true love, seeking revenge, banished from the sea, forgotten 1 Shriek until their ears bleed: deal 2 harm
purpose, captured by lies 1 Mesmerize even the hardest heart: an PC takes -2 on their next roll
Indulgence: 1 Slip under their skin: dictate an NPC’s physical actions for a short time
On a 7 - 9, also choose one:
1 leave yourself exposed to danger
Beginning Stats (Add +1 to any of the following):
1 drive a NPC mad with need for you
Bones +1, Breath -1, Grace +1, Guile -1
1 endanger someone you care for
On a miss, a terrible thing is called by your song and wants something only you can give.
Pitch Card
1 How did you end up at the carnival?
1 Why are you fighting on the side of humanity?
1 Why don’t you give in to your monstrous nature? o Beauty from Below
When revealing your aquatic features, you may roll +grace instead of guile
1 How do you navigate land with no legs?
to Strike a Deal.
1 What did treasure did you bring with you from the ocean?
xp Darkness
ooooo ooooo
Solace
When you find solace in another, tell them a story of who you were before you came
to land and ask who they were before the carnival. If they tell you a story in return,
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clear a point of darkness. If they don’t, tell them what kind of horrible monster you harm
think they were and mark darkness.
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stats
Bones Breath Grace Guile
o o o o
O Seer
xp Darkness
ooooo ooooo
Solace
When you find solace in another, tell them how they make you feel truly seen and ask
if they believe you know who they truly are. If they believe, clear a point of darkness.
ooooo
If you they don’t, tell them their grim future, true or not, and mark darkness. harm
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stats
OSNAKE
Bones Breath Grace Guile
CHARMER
o o o o
Character creation moves
Circle one from each You start with Forbidden Fruit and choose 1:
Name: Nula, Beatrix, Zelick, Korianna, Kou-Bao, Tamsin, Pavel, Tanith, Draco, Phineas
Look: exotic, modest, mysterious, ravishing, provoking Forbidden Fruit
Eyes: dangerous, alluring, mocking, serpentine, teasing When you dance sensually with your snake for an NPC, tell them what you want
Origin: ancient bloodline of sorcerers, half gorgon, daughter of Lamia, sacrificial from them and roll +grace. On a 10+, they’ll do it for just a glimpse of your flesh. On
offering, child of a basilisk a 7 - 9, they’re going to want more than a glimpse.
Indulgence: On a miss: they’ll take what they want from you, with violence if needed.
xp Darkness
ooooo ooooo
Solace
When you find solace in another, tell them how they’ve earned your trust and ask if
they trust you in return. If they trust you, clear a point of darkness. If they don’t, tell
ooooo
them a painful truth about themselves and mark darkness. harm
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stats
O
Bones Breath Grace Guile
o o o o
ST RONGMAn
o
Sideshow Alley
Man of Action
1 Who do you view as yours and how do you show them?
When you charge into trouble without thinking the situation through, deal
1 Who did you last put in their place and how bad was the damage?
+1 harm whenever you deal harm.
1 Who is a friend you believe would never betray you?
xp Darkness
ooooo ooooo
Solace
When you find solace in another, tell them something you’re afraid of and ask them
what their weakness is. If they share their weakness, clear a point of darkness. If they
ooooo
don’t, frighten them into submission and mark darkness. harm
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