Re4b en PDF
Re4b en PDF
The book you currently see is free and is available in opensource form. But sometimes I need to do something for money, so
sorry in advance for placing my advertisement right here.
Need documentation?
I could try to write a documentation/reference/manual for some API, language, framework, etc.
Sometimes I’m good at finding concise and clear example for each API/language feature. This book is an example of it. I can
try to do this in long and steady fashion.
On the other side, my English is far from fluent. And I may need a long time for diving deep into product unknown to me.
But I’ll glad to rework existing documentation project.
Example of reference I admire is Wolfram Mathematica one: http://reference.wolfram.com/language/.
Reverse engineering
I can’t accept full-time job offers, I mostly work remotely on small tasks, like these:
Decrypting a database, managing unknown type of files
Due to NDA agreement, I can’t reveal many details about the last case, but the case in ”Encrypted database case #1” article
is heavily based on a real case.
Rewriting some kind of old EXE or DLL file back to C/C++
Dongles
Occasionally I do software copy-protection dongle replacements or dongle emulators. In general, it is somewhat unlawful
to break software protection, so I can do this only if these conditions are met:
• software company who developed the software product does not exist anymore to my best knowledge;
• the software product is older than 10 years;
• you have a dongle to read information from it. In other words, I can only help to those who still uses some very old
software, completely satisfied with it, but afraid of dongle electrical breakage and there are no company who can still
sell the dongle replacement.
These includes ancient MS-DOS and UNIX software. Software for exotic computer architectures (like MIPS, DEC Alpha, Pow-
erPC) accepted as well.
Examples of my work you may find here:
• My book devoted to reverse engineering has a part about copy-protection dongles: 79.
• Finding unknown algorithm using only input/output pairs and Z3 SMT solver article
• About MicroPhar (93c46-baseed dongle) emulation in DosBox.
• Source code of DOS MicroPhar emulator using EMM386 I/O interception API
Contact me
E-Mail: dennis(a)yurichev.com .
i
Reverse Engineering for Beginners
Dennis Yurichev
Reverse Engineering for Beginners
Dennis Yurichev
<dennis(a)yurichev.com>
c ba
©2013-2016, Dennis Yurichev.
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license. To view a
copy of this license, visit https://creativecommons.org/licenses/by-sa/4.0/.
Text version (August 21, 2016).
The latest version (and Russian edition) of this text is accessible at beginners.re. An e-book reader version is also available
there.
The cover was made by Andy Nechaevsky: facebook.
i
Call for translators!
You may want to help me with translation this work into languages other than English and Russian. Just send me any piece
of translated text (no matter how short) and I’ll put it into my LaTeX source code.
Speed isn’t important, because this is open-source project, after all. Your name will be mentioned as project contributor.
Korean, Chinese and Persian languages are reserved by publishers. English and Russian versions I do by myself, but my
English is still that horrible, so I’m very grateful for any notes about grammar, etc. Even my Russian is also flawed, so I’m
grateful for notes about Russian text as well!
So do not hesitate to contact me: dennis(a)yurichev.com .
ii
Abridged contents
I Code patterns 1
IV Java 625
VI OS-specific 694
Afterword 921
Appendix 923
iii
Contents
I Code patterns 1
1 Method 3
2 Some basics 4
2.1 A short introduction to the CPU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.1.1 A couple of words about different ISA1 s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.2 Numeral systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
2.2.1 Octal radix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
2.2.2 Divisibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
2.2.3 Multi-precision arithmetics and radix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
4 Hello, world! 10
4.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
4.1.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
4.1.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
4.1.3 GCC: AT&T syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
4.2 x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
4.2.1 MSVC—x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
4.2.2 GCC—x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
4.3 GCC—one more thing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
4.4 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
4.4.1 Non-optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
4.4.2 Non-optimizing Keil 6/2013 (Thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
4.4.3 Optimizing Xcode 4.6.3 (LLVM) (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
4.4.4 Optimizing Xcode 4.6.3 (LLVM) (Thumb-2 mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
4.4.5 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
4.5 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
4.5.1 A word about the “global pointer” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
4.5.2 Optimizing GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
4.5.3 Non-optimizing GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
4.5.4 Role of the stack frame in this example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
4.5.5 Optimizing GCC: load it into GDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
4.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
4.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
6 Stack 28
6.1 Why does the stack grow backwards? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
6.2 What is the stack used for? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
6.2.1 Save the function’s return address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
6.2.2 Passing function arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
6.2.3 Local variable storage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
6.2.4 x86: alloca() function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
1 Instruction Set Architecture
iv
CONTENTS
6.2.5 (Windows) SEH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
6.2.6 Buffer overflow protection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
6.2.7 Automatic deallocation of data in stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
6.3 A typical stack layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
6.4 Noise in stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
6.4.1 MSVC 2013 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
6.5 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
8 scanf() 68
8.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
8.1.1 About pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
8.1.2 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
8.1.3 MSVC + OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
8.1.4 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
8.1.5 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
8.1.6 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
8.2 Global variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
8.2.1 MSVC: x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
8.2.2 MSVC: x86 + OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
8.2.3 GCC: x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
8.2.4 MSVC: x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
8.2.5 ARM: Optimizing Keil 6/2013 (Thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
8.2.6 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
8.2.7 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
8.3 scanf() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
8.3.1 MSVC: x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
8.3.2 MSVC: x86: IDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
8.3.3 MSVC: x86 + OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
8.3.4 MSVC: x86 + Hiew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
8.3.5 MSVC: x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
8.3.6 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
8.3.7 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
8.3.8 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
8.4 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
v
CONTENTS
10 More about results returning 109
10.1 Attempt to use the result of a function returning void . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
10.2 What if we do not use the function result? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
10.3 Returning a structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
11 Pointers 112
11.1 Global variables example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
11.2 Local variables example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
11.3 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
14 switch()/case/default 155
14.1 Small number of cases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
14.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
14.1.2 ARM: Optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
14.1.3 ARM: Optimizing Keil 6/2013 (Thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
14.1.4 ARM64: Non-optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
14.1.5 ARM64: Optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
14.1.6 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
14.1.7 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
14.2 A lot of cases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
14.2.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
14.2.2 ARM: Optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
14.2.3 ARM: Optimizing Keil 6/2013 (Thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
14.2.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
14.2.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
14.3 When there are several case statements in one block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
14.3.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
14.3.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
14.3.3 ARM64: Optimizing GCC 4.9.1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
14.4 Fall-through . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
14.4.1 MSVC x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
vi
CONTENTS
14.4.2 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
14.5 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
14.5.1 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
15 Loops 187
15.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
15.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
15.1.2 x86: OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
15.1.3 x86: tracer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
15.1.4 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
15.1.5 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
15.1.6 One more thing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
15.2 Memory blocks copying routine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
15.2.1 Straight-forward implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
15.2.2 ARM in ARM mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
15.2.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
15.2.4 Vectorization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
15.3 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
15.4 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
19 Arrays 270
19.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
19.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
vii
CONTENTS
19.1.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
19.1.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
19.2 Buffer overflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
19.2.1 Reading outside array bounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
19.2.2 Writing beyond array bounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
19.3 Buffer overflow protection methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
19.3.1 Optimizing Xcode 4.6.3 (LLVM) (Thumb-2 mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
19.4 One more word about arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
19.5 Array of pointers to strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
19.5.1 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
19.5.2 32-bit ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
19.5.3 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
19.5.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
19.5.5 Array overflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
19.6 Multidimensional arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
19.6.1 Two-dimensional array example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
19.6.2 Access two-dimensional array as one-dimensional . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
19.6.3 Three-dimensional array example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
19.6.4 More examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
19.7 Pack of strings as a two-dimensional array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
19.7.1 32-bit ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
19.7.2 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
19.7.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
19.7.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
19.8 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
19.9 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
viii
CONTENTS
21 Linear congruential generator 340
21.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
21.2 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
21.3 32-bit ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
21.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
21.4.1 MIPS relocations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
21.5 Thread-safe version of the example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
22 Structures 346
22.1 MSVC: SYSTEMTIME example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
22.1.1 OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
22.1.2 Replacing the structure with array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
22.2 Let’s allocate space for a structure using malloc() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
22.3 UNIX: struct tm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
22.3.1 Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
22.3.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
22.3.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
22.3.4 Structure as a set of values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
22.3.5 Structure as an array of 32-bit words . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
22.3.6 Structure as an array of bytes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
22.4 Fields packing in structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
22.4.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
22.4.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
22.4.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
22.4.4 One more word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
22.5 Nested structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
22.5.1 OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
22.6 Bit fields in a structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
22.6.1 CPUID example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
22.6.2 Working with the float type as with a structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
22.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
23 Unions 378
23.1 Pseudo-random number generator example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
23.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
23.1.2 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
23.1.3 ARM (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
23.2 Calculating machine epsilon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
23.2.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
23.2.2 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
23.2.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
23.2.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
23.3 Fast square root calculation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
ix
CONTENTS
25.3.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
25.4 Shifting right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
25.4.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
25.4.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
25.4.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
25.5 Converting 32-bit value into 64-bit one . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
25.5.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
25.5.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
25.5.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
26 SIMD 409
26.1 Vectorization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
26.1.1 Addition example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
26.1.2 Memory copy example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
26.2 SIMD strlen() implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
27 64 bits 423
27.1 x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
27.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
27.3 Float point numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
33 Endianness 456
33.1 Big-endian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
33.2 Little-endian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
33.3 Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
33.4 Bi-endian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
3 Redundant Array of Independent Disks
x
CONTENTS
33.5 Converting data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
34 Memory 458
35 CPU 459
35.1 Branch predictors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
35.2 Data dependencies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
43 Division by 9 491
43.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 491
43.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492
43.2.1 Optimizing Xcode 4.6.3 (LLVM) (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492
43.2.2 Optimizing Xcode 4.6.3 (LLVM) (Thumb-2 mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 493
43.2.3 Non-optimizing Xcode 4.6.3 (LLVM) and Keil 6/2013 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 493
43.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 493
43.4 How it works . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
43.4.1 More theory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
43.5 Getting the divisor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
43.5.1 Variant #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
43.5.2 Variant #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
43.6 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
xi
CONTENTS
45 Inline functions 504
45.1 Strings and memory functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
45.1.1 strcmp() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
45.1.2 strlen() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507
45.1.3 strcpy() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507
45.1.4 memset() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507
45.1.5 memcpy() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509
45.1.6 memcmp() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 511
45.1.7 strcat() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 512
45.1.8 IDA script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 512
52 Obfuscation 543
52.1 Text strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 543
52.2 Executable code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544
52.2.1 Inserting garbage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544
52.2.2 Replacing instructions with bloated equivalents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544
52.2.3 Always executed/never executed code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544
52.2.4 Making a lot of mess . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 545
52.2.5 Using indirect pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 545
52.3 Virtual machine / pseudo-code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 545
52.4 Other things to mention . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 545
52.5 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 546
53 C++ 547
53.1 Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 547
53.1.1 A simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 547
53.1.2 Class inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 553
53.1.3 Encapsulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556
53.1.4 Multiple inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
53.1.5 Virtual methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 560
53.2 ostream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 563
xii
CONTENTS
53.3 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 564
53.4 STL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565
53.4.1 std::string . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565
53.4.2 std::list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 571
53.4.3 std::vector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 580
53.4.4 std::map and std::set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 588
IV Java 625
57 Java 626
57.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 626
57.2 Returning a value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 626
57.3 Simple calculating functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630
57.4 JVM4 memory model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 633
57.5 Simple function calling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 633
57.6 Calling beep() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635
57.7 Linear congruential PRNG5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635
57.8 Conditional jumps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636
57.9 Passing arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 638
57.10Bitfields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 639
57.11Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 640
57.12switch() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 642
57.13Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643
57.13.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643
57.13.2 Summing elements of array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 644
57.13.3 The only argument of the main() function is an array too . . . . . . . . . . . . . . . . . . . . . . . . . . . 645
57.13.4 Pre-initialized array of strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 646
57.13.5 Variadic functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 647
57.13.6 Two-dimensional arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 649
57.13.7 Three-dimensional arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 650
57.13.8 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
57.14Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
57.14.1 First example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
57.14.2 Second example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 652
57.15Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653
57.16Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 656
57.17Simple patching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 658
57.17.1 First example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 658
4 Java virtual machine
5 Pseudorandom number generator
xiii
CONTENTS
57.17.2 Second example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 660
57.18Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 663
60 Strings 671
60.1 Text strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 671
60.1.1 C/C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 671
60.1.2 Borland Delphi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 671
60.1.3 Unicode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 672
60.1.4 Base64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 675
60.2 Error/debug messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 675
60.3 Suspicious magic strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 675
62 Constants 677
62.1 Magic numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 677
62.1.1 Dates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 678
62.1.2 DHCP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 678
62.2 Searching for constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 679
xiv
CONTENTS
VI OS-specific 694
67 Arguments passing methods (calling conventions) 695
67.1 cdecl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695
67.2 stdcall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695
67.2.1 Functions with variable number of arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 696
67.3 fastcall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 696
67.3.1 GCC regparm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
67.3.2 Watcom/OpenWatcom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
67.4 thiscall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
67.5 x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 698
67.5.1 Windows x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 698
67.5.2 Linux x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 700
67.6 Return values of float and double type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 700
67.7 Modifying arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 700
67.8 Taking a pointer to function argument . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701
70 Linux 710
70.1 Position-independent code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 710
70.1.1 Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712
70.2 LD_PRELOAD hack in Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712
71 Windows NT 715
71.1 CRT (win32) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 715
71.2 Win32 PE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 718
71.2.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 718
71.2.2 Base address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
71.2.3 Subsystem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
71.2.4 OS version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
71.2.5 Sections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720
71.2.6 Relocations (relocs) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721
71.2.7 Exports and imports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721
71.2.8 Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
71.2.9 .NET . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
71.2.10TLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
71.2.11Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
71.2.12Further reading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
71.3 Windows SEH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 725
71.3.1 Let’s forget about MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 725
71.3.2 Now let’s get back to MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 730
71.3.3 Windows x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 743
71.3.4 Read more about SEH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747
71.4 Windows NT: Critical section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747
xv
CONTENTS
73.3.1 strace / dtruss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 753
73.4 Network sniffing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 754
73.5 Sysinternals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 754
73.6 Valgrind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 754
73.7 Emulators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 754
79 Dongles 772
79.1 Example #1: MacOS Classic and PowerPC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 772
79.2 Example #2: SCO OpenServer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 779
79.2.1 Decrypting error messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 786
79.3 Example #3: MS-DOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 788
81 SAP 822
81.1 About SAP client network traffic compression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 822
81.2 SAP 6.0 password checking functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 832
84 Demos 852
84.1 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 852
84.1.1 Trixter’s 42 byte version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 852
84.1.2 My attempt to reduce Trixter’s version: 27 bytes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 853
84.1.3 Taking random memory garbage as a source of randomness . . . . . . . . . . . . . . . . . . . . . . . . . . . 853
84.1.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 854
84.2 Mandelbrot set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 855
84.2.1 Theory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 856
84.2.2 Let’s get back to the demo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 861
84.2.3 My “fixed” version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 863
xvi
CONTENTS
89 Oracle RDBMS: .MSB-files 892
89.1 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 897
94 OpenMP 904
94.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 906
94.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
95 Itanium 910
99 Other 919
Afterword 921
100Questions? 921
Appendix 923
A x86 923
A.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 923
A.2 General purpose registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 923
A.2.1 RAX/EAX/AX/AL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 923
A.2.2 RBX/EBX/BX/BL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 924
A.2.3 RCX/ECX/CX/CL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 924
A.2.4 RDX/EDX/DX/DL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 924
A.2.5 RSI/ESI/SI/SIL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 924
A.2.6 RDI/EDI/DI/DIL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 924
A.2.7 R8/R8D/R8W/R8L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 924
A.2.8 R9/R9D/R9W/R9L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 925
A.2.9 R10/R10D/R10W/R10L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 925
A.2.10 R11/R11D/R11W/R11L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 925
A.2.11 R12/R12D/R12W/R12L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 925
A.2.12 R13/R13D/R13W/R13L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 925
A.2.13 R14/R14D/R14W/R14L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 925
xvii
CONTENTS
A.2.14 R15/R15D/R15W/R15L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 926
A.2.15 RSP/ESP/SP/SPL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 926
A.2.16 RBP/EBP/BP/BPL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 926
A.2.17 RIP/EIP/IP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 926
A.2.18 CS/DS/ES/SS/FS/GS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 926
A.2.19 Flags register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 927
A.3 FPU registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 927
A.3.1 Control Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 927
A.3.2 Status Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 928
A.3.3 Tag Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 928
A.4 SIMD registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 929
A.4.1 MMX registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 929
A.4.2 SSE and AVX registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 929
A.5 Debugging registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 929
A.5.1 DR6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 929
A.5.2 DR7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 929
A.6 Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 930
A.6.1 Prefixes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 930
A.6.2 Most frequently used instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 931
A.6.3 Less frequently used instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 935
A.6.4 FPU instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 939
A.6.5 Instructions having printable ASCII opcode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 940
B ARM 942
B.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 942
B.2 Versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 942
B.3 32-bit ARM (AArch32) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 942
B.3.1 General purpose registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 942
B.3.2 Current Program Status Register (CPSR) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 943
B.3.3 VFP (floating point) and NEON registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 943
B.4 64-bit ARM (AArch64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 943
B.4.1 General purpose registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 943
B.5 Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 944
B.5.1 Conditional codes table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 944
C MIPS 945
C.1 Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 945
C.1.1 General purpose registers GPR7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 945
C.1.2 Floating-point registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 945
C.2 Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 945
C.2.1 Jump instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 946
F Cheatsheets 949
F.1 IDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 949
F.2 OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 949
F.3 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 950
F.4 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 950
F.5 GDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 950
Index 959
xviii
CONTENTS
Preface
There are several popular meanings of the term “reverse engineering”: 1) The reverse engineering of software: researching
compiled programs; 2) The scanning of 3D structures and the subsequent digital manipulation required in order to duplicate
them; 3) Recreating DBMS8 structure. This book is about the first meaning.
Oracle RDBMS ( 82 on page 837), Itanium ( 95 on page 910), copy-protection dongles ( 79 on page 772), LD_PRELOAD ( 70.2
on page 712), stack overflow, ELF9 , win32 PE file format ( 71.2 on page 718), x86-64 ( 27.1 on page 423), critical sections
( 71.4 on page 747), syscalls ( 69 on page 708), TLS10 , position-independent code (PIC11 ) ( 70.1 on page 710), profile-guided
optimization ( 97.1 on page 914), C++ STL ( 53.4 on page 565), OpenMP ( 94 on page 904), SEH ( 71.3 on page 725).
• “Now that Dennis Yurichev has made this book free (libre), it is a contribution to the world of free knowledge and free
education.” Richard M. Stallman, GNU founder, software freedom activist.
• “It’s very well done .. and for free .. amazing.”12 Daniel Bilar, Siege Technologies, LLC.
• “... excellent and free”13 Pete Finnigan, Oracle RDBMS security guru.
• “... book is interesting, great job!” Michael Sikorski, author of Practical Malware Analysis: The Hands-On Guide to
Dissecting Malicious Software.
• “... my compliments for the very nice tutorial!” Herbert Bos, full professor at the Vrije Universiteit Amsterdam, co-author
of Modern Operating Systems (4th Edition).
• “... It is amazing and unbelievable.” Luis Rocha, CISSP / ISSAP, Technical Manager, Network & Information Security at
Verizon Business.
8 Database management systems
9 Executable file format widely used in *NIX systems including Linux
10 Thread Local Storage
11 Position Independent Code: 70.1 on page 710
12 twitter.com/daniel_bilar/status/436578617221742593
13 twitter.com/petefinnigan/status/400551705797869568
xix
CONTENTS
• “Thanks for the great work and your book.” Joris van de Vis, SAP Netweaver & Security specialist.
• “... reasonable intro to some of the techniques.”14 Mike Stay, teacher at the Federal Law Enforcement Training Center,
Georgia, US.
• “I love this book! I have several students reading it at the moment, plan to use it in graduate course.”15 Sergey Bratus,
Research Assistant Professor at the Computer Science Department at Dartmouth College
• “Dennis @Yurichev has published an impressive (and free!) book on reverse engineering”16 Tanel Poder, Oracle RDBMS
performance tuning expert .
• “This book is some kind of Wikipedia to beginners...” Archer, Chinese Translator, IT Security Researcher.
Thanks
For patiently answering all my questions: Andrey “herm1t” Baranovich, Slava “Avid” Kazakov.
For sending me notes about mistakes and inaccuracies: Stanislav “Beaver” Bobrytskyy, Alexander Lysenko, Shell Rocket, Zhu
Ruijin, Changmin Heo, Alexander “Solar Designer” Peslyak, Vitor Vidal, Federico Ramondino, Mark Wilson, Stijn Crevits..
For helping me in other ways: Andrew Zubinski, Arnaud Patard (rtp on #debian-arm IRC), noshadow on #gcc IRC, Aliaksandr
Autayeu, Mohsen Mostafa Jokar.
For translating the book into Simplified Chinese: Antiy Labs (antiy.cn), Archer.
For translating the book into Korean: Byungho Min.
For translating the book into Dutch: Cedric Sambre (AKA Midas).
For translating the book into Spanish: Diego Boy, Luis Alberto Espinosa Calvo.
For translating the book into Portuguese: Thales Stevan de A. Gois.
For translating the book into Italian: Federico Ramondino.
For proofreading: Alexander “Lstar” Chernenkiy, Vladimir Botov, Andrei Brazhuk, Mark “Logxen” Cooper, Yuan Jochen Kang,
Mal Malakov, Lewis Porter, Jarle Thorsen, Hong Xie.
Vasil Kolev did a great amount of work in proofreading and correcting many mistakes.
For illustrations and cover art: Andy Nechaevsky.
Thanks also to all the folks on github.com who have contributed notes and corrections.
Many LATEX packages were used: I would like to thank the authors as well.
Donors
Those who supported me during the time when I wrote significant part of the book:
2 * Oleg Vygovsky (50+100 UAH), Daniel Bilar ($50), James Truscott ($4.5), Luis Rocha ($63), Joris van de Vis ($127), Richard S
Shultz ($20), Jang Minchang ($20), Shade Atlas (5 AUD), Yao Xiao ($10), Pawel Szczur (40 CHF), Justin Simms ($20), Shawn the
R0ck ($27), Ki Chan Ahn ($50), Triop AB (100 SEK), Ange Albertini (e10+50), Sergey Lukianov (300 RUR), Ludvig Gislason (200
SEK), Gérard Labadie (e40), Sergey Volchkov (10 AUD), Vankayala Vigneswararao ($50), Philippe Teuwen ($4), Martin Haeberli
($10), Victor Cazacov (e5), Tobias Sturzenegger (10 CHF), Sonny Thai ($15), Bayna AlZaabi ($75), Redfive B.V. (e25), Joona
Oskari Heikkilä (e5), Marshall Bishop ($50), Nicolas Werner (e12), Jeremy Brown ($100), Alexandre Borges ($25), Vladimir
Dikovski (e50), Jiarui Hong (100.00 SEK), Jim Di (500 RUR), Tan Vincent ($30), Sri Harsha Kandrakota (10 AUD), Pillay Harish
(10 SGD), Timur Valiev (230 RUR), Carlos Garcia Prado (e10), Salikov Alexander (500 RUR), Oliver Whitehouse (30 GBP), Katy
Moe ($14), Maxim Dyakonov ($3), Sebastian Aguilera (e20), Hans-Martin Münch (e15), Jarle Thorsen (100 NOK), Vitaly Osipov
($100), Yuri Romanov (1000 RUR), Aliaksandr Autayeu (e10), Tudor Azoitei ($40), Z0vsky (e10), Yu Dai ($10).
Thanks a lot to every donor!
14 reddit
15 twitter.com/sergeybratus/status/505590326560833536
16 twitter.com/TanelPoder/status/524668104065159169
xx
CONTENTS
mini-FAQ
In January 2015, the Acorn publishing company (www.acornpub.co.kr) in South Korea did a huge amount of work in translating
and publishing my book (as it was in August 2014) into Korean.
It’s now available at their website.
The translator is Byungho Min (twitter/tais9). The cover art was done by my artistic friend, Andy Nechaevsky: facebook/andy-
dinka. They also hold the copyright to the Korean translation.
So, if you want to have a real book on your shelf in Korean and want to support my work, it is now available for purchase.
17 Operating System
18 A very good text about this topic: [Agner Fog, The microarchitecture of Intel, AMD and VIA CPUs, (2016)]
19 Central processing unit
20 reddit.com/r/ReverseEngineering/
xxi
Part I
Code patterns
1
Everything is comprehended through comparison
Author unknown
2
Chapter 1
Method
When the author of this book first started learning C and, later, C++, he used to write small pieces of code, compile them, and
then look at the assembly language output. This made it very easy for him to understand what was going on in the code that
he had written. 1 . He did it so many times that the relationship between the C/C++ code and what the compiler produced
was imprinted deeply in his mind. It’s easy to imagine instantly a rough outline of C code’s appearance and function. Perhaps
this technique could be helpful for others.
Sometimes ancient compilers are used here, in order to get the shortest (or simplest) possible code snippet.
Exercises
When the author of this book studied assembly language, he also often compiled small C-functions and then rewrote them
gradually to assembly, trying to make their code as short as possible. This probably is not worth doing in real-world scenarios
today, because it’s hard to compete with modern compilers in terms of efficiency. It is, however, a very good way to gain a
better understanding of assembly. Feel free, therefore, to take any assembly code from this book and try to make it shorter.
However, don’t forget to test what you have written.
Source code can be compiled by different compilers with various optimization levels. A typical compiler has about three such
levels, where level zero means disable optimization. Optimization can also be targeted towards code size or code speed. A
non-optimizing compiler is faster and produces more understandable (albeit verbose) code, whereas an optimizing compiler
is slower and tries to produce code that runs faster (but is not necessarily more compact). In addition to optimization levels
and direction, a compiler can include in the resulting file some debug information, thus producing code for easy debugging.
One of the important features of the ´debug’ code is that it might contain links between each line of the source code and
the respective machine code addresses. Optimizing compilers, on the other hand, tend to produce output where entire
lines of source code can be optimized away and thus not even be present in the resulting machine code. Reverse engineers
can encounter either version, simply because some developers turn on the compiler’s optimization flags and others do not.
Because of this, we’ll try to work on examples of both debug and release versions of the code featured in this book, where
possible.
1 In fact, he still does it when he can’t understand what a particular bit of code does.
3
Chapter 2
Some basics
The CPU is the device that executes the machine code a program consists of.
A short glossary:
Instruction : A primitive CPU command. The simplest examples include: moving data between registers, working with
memory, primitive arithmetic operations. As a rule, each CPU has its own instruction set architecture (ISA).
Machine code : Code that the CPU directly processes. Each instruction is usually encoded by several bytes.
Assembly language : Mnemonic code and some extensions like macros that are intended to make a programmer’s life easier.
CPU register : Each CPU has a fixed set of general purpose registers (GPR). ≈ 8 in x86, ≈ 16 in x86-64, ≈ 16 in ARM. The
easiest way to understand a register is to think of it as an untyped temporary variable. Imagine if you were working
with a high-level PL1 and could only use eight 32-bit (or 64-bit) variables. Yet a lot can be done using just these!
One might wonder why there needs to be a difference between machine code and a PL. The answer lies in the fact that
humans and CPUs are not alike—it is much easier for humans to use a high-level PL like C/C++, Java, Python, etc., but it is
easier for a CPU to use a much lower level of abstraction. Perhaps it would be possible to invent a CPU that can execute
high-level PL code, but it would be many times more complex than the CPUs we know of today. In a similar fashion, it is very
inconvenient for humans to write in assembly language, due to it being so low-level and difficult to write in without making
a huge number of annoying mistakes. The program that converts the high-level PL code into assembly is called a compiler.
2
.
The x86 ISA has always been one with variable-length opcodes, so when the 64-bit era came, the x64 extensions did not
impact the ISA very significantly. In fact, the x86 ISA still contains a lot of instructions that first appeared in 16-bit 8086
CPU, yet are still found in the CPUs of today. ARM is a RISC3 CPU designed with constant-length opcode in mind, which had
some advantages in the past. In the very beginning, all ARM instructions were encoded in 4 bytes4 . This is now referred to as
“ARM mode”. Then they thought it wasn’t as frugal as they first imagined. In fact, most used CPU instructions5 in real world
applications can be encoded using less information. They therefore added another ISA, called Thumb, where each instruction
was encoded in just 2 bytes. This is now referred as “Thumb mode”. However, not all ARM instructions can be encoded in just
2 bytes, so the Thumb instruction set is somewhat limited. It is worth noting that code compiled for ARM mode and Thumb
mode may of course coexist within one single program. The ARM creators thought Thumb could be extended, giving rise to
Thumb-2, which appeared in ARMv7. Thumb-2 still uses 2-byte instructions, but has some new instructions which have the
size of 4 bytes. There is a common misconception that Thumb-2 is a mix of ARM and Thumb. This is incorrect. Rather, Thumb-
2 was extended to fully support all processor features so it could compete with ARM mode—a goal that was clearly achieved,
as the majority of applications for iPod/iPhone/iPad are compiled for the Thumb-2 instruction set (admittedly, largely due to
the fact that Xcode does this by default). Later the 64-bit ARM came out. This ISA has 4-byte opcodes, and lacked the need
of any additional Thumb mode. However, the 64-bit requirements affected the ISA, resulting in us now having three ARM
instruction sets: ARM mode, Thumb mode (including Thumb-2) and ARM64. These ISAs intersect partially, but it can be said
1 Programming language
2 Old-school Russian literature also use term “translator”.
3 Reduced instruction set computing
4 By the way, fixed-length instructions are handy because one can calculate the next (or previous) instruction address without effort. This feature will be
4
2.2. NUMERAL SYSTEMS
that they are different ISAs, rather than variations of the same one. Therefore, we would try to add fragments of code in all
three ARM ISAs in this book. There are, by the way, many other RISC ISAs with fixed length 32-bit opcodes, such as MIPS,
PowerPC and Alpha AXP.
Humans accustomed to decimal numeral system probably because almost all ones has 10 fingers. Nevertheless, number
10 has no significant meaning in science and mathematics. Natural numeral system in digital electronics is binary: 0 is for
absence of current in wire and 1 for presence. 10 in binary is 2 in decimal; 100 in binary is 4 in decimal and so on.
If the numeral system has 10 digits, it has radix (or base) of 10. Binary numeral system has radix of 2.
Important things to remember (or recall): 1) number is a number, while digit is a term of writing system and is usually one
character; 2) number is not changed when converted to another radix: writing notation is.
How to convert a number from one radix to another?
Positional notation is used almost everywhere, this means, a digit (number placed in single character) has some weight
depending on where it is placed. If 2 is placed at the rightmost place, it’s 2. If it is placed at the place one digit before
rightmost, it’s 20.
What does 1234 stand for?
103 ⋅ 1 + 102 ⋅ 2 + 101 ⋅ 3 + 1 ⋅ 4 = 1234 or 1000 ⋅ 1 + 100 ⋅ 2 + 10 ⋅ 3 + 4 = 1234
Same story for binary numbers, but base is 2 instead of 10. What does 0b101011 stand for?
25 ⋅ 1 + 24 ⋅ 0 + 23 ⋅ 1 + 22 ⋅ 0 + 21 ⋅ 1 + 1 ⋅ 1 = 43 or 32 ⋅ 1 + 16 ⋅ 0 + 8 ⋅ 1 + 4 ⋅ 0 + 2 ⋅ 1 + 1 = 43
Positional notation can be opposed to non-positional notation such as Roman numeric system 6 . Perhaps, humankind
switched to positional notation because it’s easier to do basic operations (addition, multiplication, etc) on paper by hand.
Indeed, binary numbers can be added, subtracted and so on in the very same as taught in schools, but only 2 digits are
available.
Binary numbers are bulky when represented in source code and dumps, so that is where hexadecimal numeral system can be
used. Hexadecimal radix uses 0..9 numbers and also 6 Latin characters: A..F. Each hexadecimal digit takes 4 bits or 4 binary
digits, so it’s very easy to convert from binary number to hexadecimal and back, even manually, in one’s mind.
5
2.2. NUMERAL SYSTEMS
Hexadecimal numbers are preprended with ”0x” prefix in C/C++ and other PLs: 0x1234ABCD. Or they are has ”h” suffix:
1234ABCDh - this is common way of representing them in assemblers and debuggers. If the number is started with A..F digit,
0 should be added before: 0ABCDEFh. I’ll try to use ”0x” prefix throughout the book for hexadecimal numbers.
Should one learn to convert numbers in mind? A table of 1-digit hexadecimal numbers can easily be memorized. As of larger
numbers, probably, it’s not worth to torment yourself.
Another numeral system heavily used in past of computer programming is octal: there are 8 digits (0..7) and each is mapped
to 3 bits, so it’s easy to convert numbers back and forth. It has been superseded by hexadecimal system almost everywhere,
but surprisingly, there is *NIX utility used by many people often which takes octal number as argument: chmod .
As many *NIX users know, chmod argument can be a number of 3 digits. The first one is rights for owner of file, second is
rights for group (to which file belongs), third is for everyone else. And each digit can be represented in binary form:
2.2.2 Divisibility
When you see a decimal number like 120, you can quickly deduce that it’s divisible by 10, because the last digit is zero. In
the same way, 123400 is divisible by 100, because two last digits are zeroes.
Likewise, hexadecimal number 0x1230 is divisible by 0x10 (or 16), 0x123000 is divisible by 0x1000 (or 4096), etc.
Binary number 0b1000101000 is divisible by 0b1000 (8), etc.
This property can be used often to realize quickly if a size of some block in memory is padded to some boundary. For example,
sections in PE8 files are almost always started at addresses ending with 3 hexadecimal zeroes: 0x41000, 0x10001000, etc.
The reason behind this is in the fact that almost all PE sections are padded to boundary of 0x1000 (4096) bytes.
Multi-precision arithmetics is when a huge number is stored in several bytes. For example, RSA keys, both public and private,
are spanning up to 4096 bits and maybe even more.
8 Portable Executable
6
2.2. NUMERAL SYSTEMS
In [Donald E. Knuth, The Art of Computer Programming, Volume 2, 3rd ed., (1997), 265] we can find the following idea: when
you store multi-precision number in several bytes, the whole number can be represented as having a radix of 28 = 256, and
each digit goes to corresponding byte. Likewise, if you store multi-precision number in several 32-bit integer values, each
digit goes to each 32-bit slot, and you may think about this number as stored in radix of 232 .
7
Chapter 3
The simplest possible function is arguably one that simply returns a constant value:
Here it is:
3.1 x86
Here’s what both the optimizing GCC and MSVC compilers produce on the x86 platform:
There are just two instructions: the first places the value 123 into the EAX register, which is used by convention for storing
the return value and the second one is RET , which returns execution to the caller.
The caller will take the result from the EAX register.
3.2 ARM
ARM uses the register R0 for returning the results of functions, so 123 is copied into R0 .
The return address is not saved on the local stack in the ARM ISA, but rather in the link register, so the BX LR instruction
causes execution to jump to that address—effectively returning execution to the caller.
It is worth noting that MOV is a misleading name for the instruction in both x86 and ARM ISAs.
The data is not in fact moved, but copied.
8
3.3. MIPS
3.3 MIPS
There are two naming conventions used in the world of MIPS when naming registers: by number (from $0 to $31) or by
pseudoname ($V0, $A0, etc).
The GCC assembly output below lists registers by number:
The $2 (or $V0) register is used to store the function’s return value. LI stands for “Load Immediate” and is the MIPS
equivalent to MOV .
The other instruction is the jump instruction (J or JR) which returns the execution flow to the caller, jumping to the address
in the $31 (or $RA) register.
This is the register analogous to LR2 in ARM.
You might be wondering why positions of the the load instruction (LI) and the jump instruction (J or JR) are swapped. This is
due to a RISC feature called “branch delay slot”.
The reason this happens is a quirk in the architecture of some RISC ISAs and isn’t important for our purposes—we just need to
remember that in MIPS, the instruction following a jump or branch instruction is executed before the jump/branch instruction
itself.
As a consequence, branch instructions always swap places with the instruction which must be executed beforehand.
Register and instruction names in the world of MIPS are traditionally written in lowercase. However, for the sake of consis-
tency, we’ll stick to using uppercase letters, as it is the convention followed by all other ISAs featured this book.
9
Chapter 4
Hello, world!
Let’s use the famous example from the book [Brian W. Kernighan, Dennis M. Ritchie, The C Programming Language, (1988)]:
#include <stdio.h>
int main()
{
printf("hello, world\n");
return 0;
}
4.1 x86
4.1.1 MSVC
MSVC produces assembly listings in Intel-syntax. The difference between Intel-syntax and AT&T-syntax will be discussed
in 4.1.3 on page 12.
The compiler generated the file, 1.obj , which is to be linked into 1.exe . In our case, the file contains two segments:
CONST (for data constants) and _TEXT (for code).
10
4.1. X86
The string hello, world in C/C++ has type const char[] [Bjarne Stroustrup, The C++ Programming Language, 4th
Edition, (2013)p176, 7.3.2], but it does not have its own name. The compiler needs to deal with the string somehow so it
defines the internal name $SG3830 for it.
That is why the example may be rewritten as follows:
#include <stdio.h>
int main()
{
printf($SG3830);
return 0;
}
Let’s go back to the assembly listing. As we can see, the string is terminated by a zero byte, which is standard for C/C++
strings. More about C/C++ strings: 60.1.1 on page 671.
In the code segment, _TEXT , there is only one function so far: main() . The function main() starts with prologue
code and ends with epilogue code (like almost any function) 1 .
After the function prologue we see the call to the printf() function: CALL _printf . Before the call the string address
(or a pointer to it) containing our greeting is placed on the stack with the help of the PUSH instruction.
When the printf() function returns the control to the main() function, the string address (or a pointer to it) is still on
the stack. Since we do not need it anymore, the stack pointer (the ESP register) needs to be corrected.
For the same purpose, some compilers (like the Intel C++ Compiler) may emit POP ECX instead of ADD (e.g., such a pattern
can be observed in the Oracle RDBMS code as it is compiled with the Intel C++ compiler). This instruction has almost the
same effect but the ECX register contents will be overwritten. The Intel C++ compiler probably uses POP ECX since this
instruction’s opcode is shorter than ADD ESP, x (1 byte for POP against 3 for ADD ).
After calling printf() , the original C/C++ code contains the statement return 0 —return 0 as the result of the
main() function.
In the generated code this is implemented by the instruction XOR EAX, EAX .
XOR is in fact just “eXclusive OR”3 but the compilers often use it instead of MOV EAX, 0 —again because it is a slightly
shorter opcode (2 bytes for XOR against 5 for MOV ).
Some compilers emit SUB EAX, EAX , which means SUBtract the value in the EAX from the value in EAX , which, in any
case, results in zero.
The last instruction RET returns the control to the caller. Usually, this is C/C++ CRT4 code, which, in turn, returns control
to the OS.
1 You can read more about it in the section about function prologues and epilogues ( 5 on page 27).
2 CPU flags, however, are modified
3 wikipedia
4 C runtime library
11
4.1. X86
4.1.2 GCC
Now let’s try to compile the same C/C++ code in the GCC 4.4.1 compiler in Linux: gcc 1.c -o 1 . Next, with the assistance
of the IDA disassembler, let’s see how the main() function was created. IDA, like MSVC, uses Intel-syntax5 .
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov eax, offset aHelloWorld ; "hello, world\n"
mov [esp+10h+var_10], eax
call _printf
mov eax, 0
leave
retn
main endp
The result is almost the same. The address of the hello, world string (stored in the data segment) is loaded in the EAX
register first and then it is saved onto the stack. In addition, the function prologue contains AND ESP, 0FFFFFFF0h —
this instruction aligns the ESP register value on a 16-byte boundary. This results in all values in the stack being aligned the
same way (The CPU performs better if the values it is dealing with are located in memory at addresses aligned on a 4-byte
or 16-byte boundary)6 .
SUB ESP, 10h allocates 16 bytes on the stack. Although, as we can see hereafter, only 4 are necessary here.
This is because the size of the allocated stack is also aligned on a 16-byte boundary.
The string address (or a pointer to the string) is then stored directly onto the stack without using the PUSH instruction.
var_10 —is a local variable and is also an argument for printf() . Read about it below.
Unlike MSVC, when GCC is compiling without optimization turned on, it emits MOV EAX, 0 instead of a shorter opcode.
The last instruction, LEAVE —is the equivalent of the MOV ESP, EBP and POP EBP instruction pair —in other words,
this instruction sets the stack pointer ( ESP ) back and restores the EBP register to its initial state. This is necessary since
we modified these register values ( ESP and EBP ) at the beginning of the function (by executing MOV EBP, ESP /
AND ESP, … ).
Let’s see how this can be represented in assembly language AT&T syntax. This syntax is much more popular in the UNIX-
world.
We get this:
5 We could also have GCC produce assembly listings in Intel-syntax by applying the options -S -masm=intel .
6 Wikipedia: Data structure alignment
12
4.1. X86
.type main, @function
main:
.LFB0:
.cfi_startproc
pushl %ebp
.cfi_def_cfa_offset 8
.cfi_offset 5, -8
movl %esp, %ebp
.cfi_def_cfa_register 5
andl $-16, %esp
subl $16, %esp
movl $.LC0, (%esp)
call printf
movl $0, %eax
leave
.cfi_restore 5
.cfi_def_cfa 4, 4
ret
.cfi_endproc
.LFE0:
.size main, .-main
.ident "GCC: (Ubuntu/Linaro 4.7.3-1ubuntu1) 4.7.3"
.section .note.GNU-stack,"",@progbits
The listing contains many macros (beginning with dot). These are not interesting for us at the moment.
For now, for the sake of simplification, we can ignore them (except the .string macro which encodes a null-terminated char-
acter sequence just like a C-string). Then we’ll see this 7 :
Some of the major differences between Intel and AT&T syntax are:
• Source and destination operands are written in opposite order.
In Intel-syntax: <instruction> <destination operand> <source operand>.
In AT&T syntax: <instruction> <source operand> <destination operand>.
Here is an easy way to memorise the difference: when you deal with Intel-syntax, you can imagine that there is an
equality sign (=) between operands and when you deal with AT&T-syntax imagine there is a right arrow (→) 8 .
• AT&T: Before register names, a percent sign must be written (%) and before numbers a dollar sign ($). Parentheses are
used instead of brackets.
• AT&T: A suffix is added to instructions to define the operand size:
– q — quad (64 bits)
– l — long (32 bits)
– w — word (16 bits)
– b — byte (8 bits)
7 ThisGCC option can be used to eliminate “unnecessary” macros: -fno-asynchronous-unwind-tables
8 Bythe way, in some C standard functions (e.g., memcpy(), strcpy()) the arguments are listed in the same way as in Intel-syntax: first the pointer to the
destination memory block, and then the pointer to the source memory block.
13
4.2. X86-64
Let’s go back to the compiled result: it is identical to what we saw in IDA. With one subtle difference: 0FFFFFFF0h
is presented as $-16 . It is the same thing: 16 in the decimal system is 0x10 in hexadecimaal. -0x10 is equal to
0xFFFFFFF0 (for a 32-bit data type).
One more thing: the return value is to be set to 0 by using the usual MOV , not XOR . MOV just loads a value to a register.
Its name is a misnomer (data is not moved but rather copied). In other architectures, this instruction is named “LOAD” or
“STORE” or something similar.
4.2 x86-64
4.2.1 MSVC—x86-64
main PROC
sub rsp, 40
lea rcx, OFFSET FLAT:$SG2989
call printf
xor eax, eax
add rsp, 40
ret 0
main ENDP
In x86-64, all registers were extended to 64-bit and now their names have an R- prefix. In order to use the stack less
often (in other words, to access external memory/cache less often), there exists a popular way to pass function arguments
via registers (fastcall) 67.3 on page 696. I.e., a part of the function arguments is passed in registers, the rest—via the stack.
In Win64, 4 function arguments are passed in the RCX , RDX , R8 , R9 registers. That is what we see here: a pointer to
the string for printf() is now passed not in the stack, but in the RCX register. The pointers are 64-bit now, so they are
passed in the 64-bit registers (which have the R- prefix). However, for backward compatibility, it is still possible to access
the 32-bit parts, using the E- prefix. This is how the RAX / EAX / AX / AL register looks like in x86-64:
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL
The main() function returns an int-typed value, which is, in C/C++, for better backward compatibility and portability, still
32-bit, so that is why the EAX register is cleared at the function end (i.e., the 32-bit part of the register) instead of RAX .
There are also 40 bytes allocated in the local stack. This is called the “shadow space”, about which we are going to talk
later: 9.2.1 on page 102.
4.2.2 GCC—x86-64
14
4.3. GCC—ONE MORE THING
A method to pass function arguments in registers is also used in Linux, *BSD and Mac OS X is [Michael Matz, Jan Hubicka,
Andreas Jaeger, Mark Mitchell, System V Application Binary Interface. AMD64 Architecture Processor Supplement, (2013)] 9 .
The first 6 arguments are passed in the RDI , RSI , RDX , RCX , R8 , R9 registers, and the rest—via the stack.
So the pointer to the string is passed in EDI (the 32-bit part of the register). But why not use the 64-bit part, RDI ?
It is important to keep in mind that all MOV instructions in 64-bit mode that write something into the lower 32-bit register
part also clear the higher 32-bits (as stated in Intel manuals: 98.4 on page 917). I.e., the MOV EAX, 011223344h writes
a value into RAX correctly, since the higher bits will be cleared.
If we open the compiled object file (.o), we can also see all the instructions’ opcodes 10 :
As we can see, the instruction that writes into EDI at 0x4004D4 occupies 5 bytes. The same instruction writing a 64-bit
value into RDI occupies 7 bytes. Apparently, GCC is trying to save some space. Besides, it can be sure that the data segment
containing the string will not be allocated at the addresses higher than 4GiB.
We also see that the EAX register was cleared before the printf() function call. This is done because according to ABI
standard mentioned above, the number of used vector registers is passed in EAX in *NIX systems on x86-64.
The fact that an anonymous C-string has const type ( 4.1.1 on page 10), and that C-strings allocated in constants segment are
guaranteed to be immutable, has an interesting consequence: the compiler may use a specific part of the string.
Let’s try this example:
#include <stdio.h>
int f1()
{
printf ("world\n");
}
int f2()
{
printf ("hello world\n");
}
int main()
{
f1();
f2();
}
Common C/C++-compilers (including MSVC) allocate two strings, but let’s see what GCC 4.8.1 does:
15
4.4. ARM
sub esp, 1Ch
mov [esp+1Ch+s], offset s ; "world\n"
call _puts
add esp, 1Ch
retn
f1 endp
f2 proc near
Indeed: when we print the “hello world” string these two words are positioned in memory adjacently and puts() called
from f2() function is not aware that this string is divided. In fact, it’s not divided; it’s divided only “virtually”, in this listing.
When puts() is called from f1() , it uses the “world” string plus a zero byte. puts() is not aware that there is
something before this string!
This clever trick is often used by at least GCC and can save some memory.
4.4 ARM
The armcc compiler produces assembly listings in Intel-syntax, but it has high-level ARM-processor related macros 12 , but it
is more important for us to see the instructions “as is” so let’s see the compiled result in IDA.
11 It is indeed so: Apple Xcode 4.6.3 uses open-source GCC as front-end compiler and LLVM code generator
12 e.g. ARM mode lacks PUSH / POP instructions
16
4.4. ARM
In the example, we can easily see each instruction has a size of 4 bytes. Indeed, we compiled our code for ARM mode, not
for Thumb.
13
The very first instruction, STMFD SP!, {R4,LR} , works as an x86 PUSH instruction, writing the values of two registers
( R4 and LR) into the stack.
Indeed, in the output listing from the armcc compiler, for the sake of simplification, actually shows the PUSH {r4,lr}
instruction. But that is not quite precise. The PUSH instruction is only available in Thumb mode. So, to make things less
confusing, we’re doing this in IDA.
This instruction first decrements the SP15 so it points to the place in the stack that is free for new entries, then it saves the
values of the R4 and LR registers at the address stored in the modified SP.
This instruction (like the PUSH instruction in Thumb mode) is able to save several register values at once which can be very
useful. By the way, this has no equivalent in x86. It can also be noted that the STMFD instruction is a generalization of
the PUSH instruction (extending its features), since it can work with any register, not just with SP. In other words, STMFD
may be used for storing a set of registers at the specified memory address.
The ADR R0, aHelloWorld instruction adds or subtracts the value in the PC16 register to the offset where the hello, world
string is located. How is the PC register used here, one might ask? This is called “position-independent code”17 .
Such code can be be executed at a non-fixed address in memory. In other words, this is PC-relative addressing. The ADR
instruction takes into account the difference between the address of this instruction and the address where the string is
located. This difference (offset) is always to be the same, no matter at what address our code is loaded by the OS. That’s
why all we need is to add the address of the current instruction (from PC) in order to get the absolute memory address of
our C-string.
18
BL __2printf instruction calls the printf() function. Here’s how this instruction works:
• store the address following the BL instruction ( 0xC ) into the LR;
• then pass the control to printf() by writing its address into the PC register.
When printf() finishes its execution it must have information about where it needs to return the control to. That’s why
each function passes control to the address stored in the LR register.
That is a difference between “pure” RISC-processors like ARM and CISC19 -processors like x86, where the return address is
usually stored on the stack. Read more about this in next section ( 6 on page 28).
By the way, an absolute 32-bit address or offset cannot be encoded in the 32-bit BL instruction because it only has space
for 24 bits. As we may remember, all ARM-mode instructions have a size of 4 bytes (32 bits). Hence, they can only be located
on 4-byte boundary addresses. This implies that the last 2 bits of the instruction address (which are always zero bits) may
be omitted. In summary, we have 26 bits for offset encoding. This is enough to encode current_P C ± ≈ 32M .
20
Next, the MOV R0, #0 instruction just writes 0 into the R0 register. That’s because our C-function returns 0 and the
return value is to be placed in the R0 register.
21
The last instruction LDMFD SP!, R4,PC . It loads values from the stack (or any other memory place) in order to save
them into R4 and PC, and increments the stack pointer SP. It works like POP here.
N.B. The very first instruction STMFD saved the R4 and LR registers pair on the stack, but R4 and PC are restored during
the LDMFD execution.
As we already know, the address of the place where each function must return control to is usually saved in the LR register.
The very first instruction saves its value in the stack because the same register will be used by our main() function when
calling printf() . In the function’s end, this value can be written directly to the PC register, thus passing control to where
our function was called.
Since main() is usually the primary function in C/C++, the control will be returned to the OS loader or to a point in a CRT,
or something like that.
13 STMFD14
15 stackpointer. SP/ESP/RSP in x86/x64. SP in ARM.
16 Program Counter. IP/EIP/RIP in x86/64. PC in ARM.
17 Read more about it in relevant section ( 70.1 on page 710)
18 Branch with Link
19 Complex instruction set computing
20 Meaning MOVe
21 LDMFD22 is an inverse instruction of STMFD
17
4.4. ARM
All that allows omitting the BX LR instruction at the end of the function.
DCB is an assembly language directive defining an array of bytes or ASCII strings, akin to the DB directive in the x86-
assembly language.
We can easily spot the 2-byte (16-bit) opcodes. This is, as was already noted, Thumb. The BL instruction, however, consists
of two 16-bit instructions. This is because it is impossible to load an offset for the printf() function while using the
small space in one 16-bit opcode. Therefore, the first 16-bit instruction loads the higher 10 bits of the offset and the second
instruction loads the lower 11 bits of the offset.
As was noted, all instructions in Thumb mode have a size of 2 bytes (or 16 bits). This implies it is impossible for a Thumb-
instruction to be at an odd address whatsoever. Given the above, the last address bit may be omitted while encoding
instructions.
In summary, the BL Thumb-instruction can encode an address in current_P C ± ≈ 2M .
As for the other instructions in the function: PUSH and POP work here just like the described STMFD / LDMFD only the
SP register is not mentioned explicitly here. ADR works just like in the previous example. MOVS writes 0 into the R0
register in order to return zero.
Xcode 4.6.3 without optimization turned on produces a lot of redundant code so we’ll study optimized output, where the
instruction count is as small as possible, setting the compiler switch -O3 .
The MOV instruction just writes the number 0x1686 into the R0 register. This is the offset pointing to the “Hello world!”
string.
The R7 register (as it is standardized in [iOS ABI Function Call Guide, (2010)]23 ) is a frame pointer. More on that below.
23 Also available as http://go.yurichev.com/17276
18
4.4. ARM
The MOVT R0, #0 (MOVe Top) instruction writes 0 into higher 16 bits of the register. The issue here is that the generic
MOV instruction in ARM mode may write only the lower 16 bits of the register.
Remember, all instruction opcodes in ARM mode are limited in size to 32 bits. Of course, this limitation is not related to
moving data between registers. That’s why an additional instruction MOVT exists for writing into the higher bits (from 16 to
31 inclusive). Its usage here, however, is redundant because the MOV R0, #0x1686 instruction above cleared the higher
part of the register. This is probably a shortcoming of the compiler.
The ADD R0, PC, R0 instruction adds the value in the PC to the value in the R0 , to calculate the absolute address of
the “Hello world!” string. As we already know, it is “position-independent code” so this correction is essential here.
The BL instruction calls the puts() function instead of printf() .
GCC replaced the first printf() call with puts() . Indeed: printf() with a sole argument is almost analogous to
puts() .
Almost, because the two functions are producing the same result only in case the string does not contain printf format
identifiers starting with %. In case it does, the effect of these two functions would be different 24 .
Why did the compiler replace the printf() with puts() ? Probably because puts() is faster 25 .
Because it just passes characters to stdout without comparing every one of them with the % symbol.
Next, we see the familiar MOV R0, #0 instruction intended to set the R0 register to 0.
...
The BL and BLX instructions in Thumb mode, as we recall, are encoded as a pair of 16-bit instructions. In Thumb-2 these
surrogate opcodes are extended in such a way so that new instructions may be encoded here as 32-bit instructions.
That is obvious considering that the opcodes of the Thumb-2 instructions always begin with 0xFx or 0xEx .
But in the IDA listing the opcode bytes are swapped because for ARM processor the instructions are encoded as follows: last
byte comes first and after that comes the first one (for Thumb and Thumb-2 modes) or for instructions in ARM mode the
fourth byte comes first, then the third, then the second and finally the first (due to different endianness).
So that is how bytes are located in IDA listings:
• for ARM and ARM64 modes: 4-3-2-1;
• for Thumb mode: 2-1;
• for 16-bit instructions pair in Thumb-2 mode: 2-1-4-3.
So as we can see, the MOVW , MOVT.W and BLX instructions begin with 0xFx .
One of the Thumb-2 instructions is MOVW R0, #0x13D8 —it stores a 16-bit value into the lower part of the R0 register,
clearing the higher bits.
Also, MOVT.W R0, #0 works just like MOVT from the previous example only it works in Thumb-2.
24 It has also to be noted the puts() does not require a ‘\n’ new line symbol at the end of a string, so we do not see it here.
25 ciselant.de/projects/gcc_printf/gcc_printf.html
19
4.4. ARM
Among the other differences, the BLX instruction is used in this case instead of the BL .
The difference is that, besides saving the RA26 in the LR register and passing control to the puts() function, the processor
is also switching from Thumb/Thumb-2 mode to ARM mode (or back).
This instruction is placed here since the instruction to which control is passed looks like (it is encoded in ARM mode):
__symbolstub1:00003FEC _puts ; CODE XREF: _hello_world+E
__symbolstub1:00003FEC 44 F0 9F E5 LDR PC, =__imp__puts
This is essentially a jump to the place where the address of puts() is written in the imports’ section.
So, the observant reader may ask: why not call puts() right at the point in the code where it is needed?
Because it is not very space-efficient.
Almost any program uses external dynamic libraries (like DLL in Windows, .so in *NIX or .dylib in Mac OS X). The dynamic
libraries contain frequently used library functions, including the standard C-function puts() .
In an executable binary file (Windows PE .exe, ELF or Mach-O) an import section is present. This is a list of symbols (functions
or global variables) imported from external modules along with the names of the modules themselves.
The OS loader loads all modules it needs and, while enumerating import symbols in the primary module, determines the
correct addresses of each symbol.
In our case, __imp__puts is a 32-bit variable used by the OS loader to store the correct address of the function in an external
library. Then the LDR instruction just reads the 32-bit value from this variable and writes it into the PC register, passing
control to it.
So, in order to reduce the time the OS loader needs for completing this procedure, it is good idea to write the address of
each symbol only once, to a dedicated place.
Besides, as we have already figured out, it is impossible to load a 32-bit value into a register while using only one instruction
without a memory access.
Therefore, the optimal solution is to allocate a separate function working in ARM mode with the sole goal of passing control
to the dynamic library and then to jump to this short one-instruction function (the so-called thunk function) from the Thumb-
code.
By the way, in the previous example (compiled for ARM mode) the control is passed by the BL to the same thunk function.
The processor mode, however, is not being switched (hence the absence of an “X” in the instruction mnemonic).
Thunk-functions are hard to understand, apparently, because of a misnomer. The simplest way to understand it as adaptors
or convertors of one type of jack to another. For example, an adaptor allowing the insertion of a British power plug into an
American wall socket, or vice-versa. Thunk functions are also sometimes called wrappers.
Here are a couple more descriptions of these functions:
“A piece of coding which provides an address:”, according to P. Z. Ingerman, who invented thunks in 1961
as a way of binding actual parameters to their formal definitions in Algol-60 procedure calls. If a procedure is
called with an expression in the place of a formal parameter, the compiler generates a thunk which computes
the expression and leaves the address of the result in some standard location.
…
Microsoft and IBM have both defined, in their Intel-based systems, a “16-bit environment” (with bletcher-
ous segment registers and 64K address limits) and a “32-bit environment” (with flat addressing and semi-real
memory management). The two environments can both be running on the same computer and OS (thanks
to what is called, in the Microsoft world, WOW which stands for Windows On Windows). MS and IBM have
both decided that the process of getting from 16- to 32-bit and vice versa is called a “thunk”; for Windows
95, there is even a tool, THUNK.EXE, called a “thunk compiler”.
20
4.4. ARM
4.4.5 ARM64
GCC
There are no Thumb and Thumb-2 modes in ARM64, only ARM, so there are 32-bit instructions only. The Register count is
doubled: B.4.1 on page 943. 64-bit registers have X- prefixes, while its 32-bit parts— W- .
The STP instruction (Store Pair) saves two registers in the stack simultaneously: X29 in X30 .
Of course, this instruction is able to save this pair at an arbitrary place in memory, but the SP register is specified here, so
the pair is saved in the stack.
ARM64 registers are 64-bit ones, each has a size of 8 bytes, so one needs 16 bytes for saving two registers.
The exclamation mark (“!”) after the operand means that 16 is to be subtracted from SP first, and only then are values from
register pair to be written into the stack. This is also called pre-index. About the difference between post-index and pre-index
read here: 29.2 on page 445.
Hence, in terms of the more familiar x86, the first instruction is just an analogue to a pair of PUSH X29 and PUSH X30 .
X29 is used as FP27 in ARM64, and X30 as LR, so that’s why they are saved in the function prologue and restored in the
function epilogue.
The second instruction copies SP in X29 (or FP). This is done to set up the function stack frame.
ADRP and ADD instructions are used to fill the address of the string “Hello!” into the X0 register, because the first
function argument is passed in this register. There are no instructions, whatsoever, in ARM that can store a large number
into a register (because the instruction length is limited to 4 bytes, read more about it here: 29.3.1 on page 446). So several
instructions must be utilised. The first instruction ( ADRP ) writes the address of the 4KiB page, where the string is located,
into X0 , and the second one ( ADD ) just adds the remainder to the address. More about that in: 29.4 on page 447.
0x400000 + 0x648 = 0x400648 , and we see our “Hello!” C-string in the .rodata data segment at this address.
puts() is called afterwards using the BL instruction. This was already discussed: 4.4.3 on page 19.
The function result is returned via X0 and main() returns 0, so that’s how the return result is prepared. But why use the
32-bit part?
Because the int data type in ARM64, just like in x86-64, is still 32-bit, for better compatibility.
So if a function returns a 32-bit int, only the lower 32 bits of X0 register have to be filled.
In order to verify this, let’s change this example slightly and recompile it. Now main() returns a 64-bit value:
27 Frame Pointer
21
4.5. MIPS
Listing 4.16: main() returning a value of uint64_t type
#include <stdio.h>
#include <stdint.h>
uint64_t main()
{
printf ("Hello!\n");
return 0;
}
The result is the same, but that’s how MOV at that line looks like now:
LDP (Load Pair) then restores the X29 and X30 registers.
There is no exclamation mark after the instruction: this implies that the value is first loaded from the stack, and only then is
SP increased by 16. This is called post-index.
A new instruction appeared in ARM64: RET . It works just as BX LR , only a special hint bit is added, informing the CPU
that this is a return from a function, not just another jump instruction, so it can execute it more optimally.
Due to the simplicity of the function, optimizing GCC generates the very same code.
4.5 MIPS
One important MIPS concept is the “global pointer”. As we may already know, each MIPS instruction has a size of 32 bits, so it’s
impossible to embed a 32-bit address into one instruction: a pair has to be used for this (like GCC did in our example for the
text string address loading). It’s possible, however, to load data from the address in the range of register − 32768...register +
32767 using one single instruction (because 16 bits of signed offset could be encoded in a single instruction). So we can
allocate some register for this purpose and also allocate a 64KiB area of most used data. This allocated register is called a
“global pointer” and it points to the middle of the 64KiB area. This area usually contains global variables and addresses of
imported functions like printf() , because the GCC developers decided that getting the address of some function must
be as fast as a single instruction execution instead of two. In an ELF file this 64KiB area is located partly in sections .sbss
(“small BSS28 ”) for uninitialized data and .sdata (“small data”) for initialized data. This implies that the programmer may
choose what data he/she wants to be accessed fast and place it into .sdata/.sbss. Some old-school programmers may recall
the MS-DOS memory model 96 on page 913 or the MS-DOS memory managers like XMS/EMS where all memory was divided
in 64KiB blocks.
This concept is not unique to MIPS. At least PowerPC uses this technique as well.
Lets consider the following example, which illustrates the “global pointer” concept.
22
4.5. MIPS
13 lw $25,%call16(puts)($28)
14 ; load the address of the text string to $4 ($a0):
15 lui $4,%hi($LC0)
16 ; jump to puts(), saving the return address in the link register:
17 jalr $25
18 addiu $4,$4,%lo($LC0) ; branch delay slot
19 ; restore the RA:
20 lw $31,28($sp)
21 ; copy 0 from $zero to $v0:
22 move $2,$0
23 ; return by jumping to the RA:
24 j $31
25 ; function epilogue:
26 addiu $sp,$sp,32 ; branch delay slot
As we see, the $GP register is set in the function prologue to point to the middle of this area. The RA register is also saved
in the local stack. puts() is also used here instead of printf() . The address of the puts() function is loaded into
$25 using LW the instruction (“Load Word”). Then the address of the text string is loaded to $4 using LUI (“Load Upper
Immediate”) and ADDIU (“Add Immediate Unsigned Word”) instruction pair. LUI sets the high 16 bits of the register (hence
“upper” word in instruction name) and ADDIU adds the lower 16 bits of the address.
ADDIU follows JALR (remember branch delay slots?). The register $4 is also called $A0, which is used for passing the first
function argument 29 .
JALR (“Jump and Link Register”) jumps to the address stored in the $25 register (address of puts() ) while saving the
address of the next instruction (LW) in RA. This is very similar to ARM. Oh, and one important thing is that the address saved
in RA is not the address of the next instruction (because it’s in a delay slot and is executed before the jump instruction), but
the address of the instruction after the next one (after the delay slot). Hence, P C + 8 is written to RA during the execution
of JALR , in our case, this is the address of the LW instruction next to ADDIU .
LW (“Load Word”) at line 20 restores RA from the local stack (this instruction is actually part of the function epilogue).
MOVE at line 22 copies the value from the $0 ($ZERO) register to $2 ($V0).
MIPS has a constant register, which always holds zero. Apparently, the MIPS developers came up with the idea that zero is
in fact the busiest constant in the computer programming, so let’s just use the $0 register every time zero is needed.
Another interesting fact is that MIPS lacks an instruction that transfers data between registers. In fact, MOVE DST, SRC
is ADD DST, SRC, $ZERO (DST = SRC + 0), which does the same. Apparently, the MIPS developers wanted to have
a compact opcode table. This does not mean an actual addition happens at each MOVE instruction. Most likely, the CPU
optimizes these pseudoinstructions and the ALU30 is never used.
J at line 24 jumps to the address in RA, which is effectively performing a return from the function. ADDIU after J is in
fact executed before J (remember branch delay slots?) and is part of the function epilogue. Here is also a listing generated
by IDA. Each register here has its own pseudoname:
23
4.5. MIPS
19 .text:00000018 lui $a0, ($LC0 >> 16) # "Hello, world!"
20 ; jump to puts(), saving the return address in the link register:
21 .text:0000001C jalr $t9
22 .text:00000020 la $a0, ($LC0 & 0xFFFF) # "Hello, world!"
23 ; restore the RA:
24 .text:00000024 lw $ra, 0x20+var_4($sp)
25 ; copy 0 from $zero to $v0:
26 .text:00000028 move $v0, $zero
27 ; return by jumping to the RA:
28 .text:0000002C jr $ra
29 ; function epilogue:
30 .text:00000030 addiu $sp, 0x20
The instruction at line 15 saves the GP value into the local stack, and this instruction is missing mysteriously from the GCC
output listing, maybe by a GCC error 31 . The GP value has to be saved indeed, because each function can use its own 64KiB
data window. The register containing the puts() address is called $T9, because registers prefixed with T- are called
“temporaries” and their contents may not be preserved.
We see here that register FP is used as a pointer to the stack frame. We also see 3 NOP32 s. The second and third of which
31 Apparently, functions generating listings are not so critical to GCC users, so some unfixed errors may still exist.
32 No OPeration
24
4.5. MIPS
follow the branch instructions. Perhaps the GCC compiler always adds NOPs (because of branch delay slots) after branch
instructions and then, if optimization is turned on, maybe eliminates them. So in this case they are left here.
Here is also IDA listing:
Interestingly, IDA recognized the LUI / ADDIU instructions pair and coalesced them into one LA (“Load Address”) pseu-
doinstruction at line 15. We may also see that this pseudoinstruction has a size of 8 bytes! This is a pseudoinstruction (or
macro) because it’s not a real MIPS instruction, but rather a handy name for an instruction pair.
Another thing is that IDA doesn’t recognize NOP instructions, so here they are at lines 22, 26 and 41. It is OR $AT, $ZERO .
Essentially, this instruction applies the OR operation to the contents of the $AT register with zero, which is, of course, an idle
instruction. MIPS, like many other ISAs, doesn’t have a separate NOP instruction.
The address of the text string is passed in the register. Why setup a local stack anyway? The reason for this lies in the fact
that the values of registers RA and GP have to be saved somewhere (because printf() is called), and the local stack is
used for this purpose. If this was a leaf function, it would have been possible to get rid of the function prologue and epilogue,
for example: 3.3 on page 9.
25
4.6. CONCLUSION
Listing 4.22: sample GDB session
root@debian-mips:~# gcc hw.c -O3 -o hw
root@debian-mips:~# gdb hw
GNU gdb (GDB) 7.0.1-debian
Copyright (C) 2009 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "mips-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /root/hw...(no debugging symbols found)...done.
(gdb) b main
Breakpoint 1 at 0x400654
(gdb) run
Starting program: /root/hw
4.6 Conclusion
The main difference between x86/ARM and x64/ARM64 code is that the pointer to the string is now 64-bits in length. Indeed,
modern CPUs are now 64-bit due to both the reduced cost of memory and the greater demand for it by modern applications.
We can add much more memory to our computers than 32-bit pointers are able to address. As such, all pointers are now
64-bit.
4.7 Exercises
• http://challenges.re/48
• http://challenges.re/49
26
Chapter 5
A function prologue is a sequence of instructions at the start of a function. It often looks something like the following code
fragment:
push ebp
mov ebp, esp
sub esp, X
What these instruction do: save the value in the EBP register, set the value of the EBP register to the value of the ESP
and then allocate space on the stack for local variables.
The value in the EBP stays the same over the period of the function execution and is to be used for local variables and
arguments access. For the same purpose one can use ESP , but since it changes over time this approach is not too convenient.
The function epilogue frees the allocated space in the stack, returns the value in the EBP register back to its initial state
and returns the control flow to the callee:
mov esp, ebp
pop ebp
ret 0
Function prologues and epilogues are usually detected in disassemblers for function delimitation.
5.1 Recursion
27
Chapter 6
Stack
The stack is one of the most fundamental data structures in computer science 1 . AKA2 LIFO3 .
Technically, it is just a block of memory in process memory along with the ESP or RSP register in x86 or x64, or the SP
register in ARM, as a pointer within that block.
The most frequently used stack access instructions are PUSH and POP (in both x86 and ARM Thumb-mode). PUSH
subtracts from ESP / RSP /SP 4 in 32-bit mode (or 8 in 64-bit mode) and then writes the contents of its sole operand to the
memory address pointed by ESP / RSP /SP.
POP is the reverse operation: retrieve the data from the memory location that SP points to, load it into the instruction
operand (often a register) and then add 4 (or 8) to the stack pointer.
After stack allocation, the stack pointer points at the bottom of the stack. PUSH decreases the stack pointer and POP
increases it. The bottom of the stack is actually at the beginning of the memory allocated for the stack block. It seems
strange, but that’s the way it is.
ARM supports both descending and ascending stacks.
For example the STMFD/LDMFD, STMED4 /LDMED5 instructions are intended to deal with a descending stack (grows down-
wards, starting with a high address and progressing to a lower one). The STMFA6 /LDMFA7 , STMEA8 /LDMEA9 instructions are
intended to deal with an ascending stack (grows upwards, starting from a low address and progressing to a higher one).
Intuitively, we might think that the stack grows upwards, i.e. towards higher addresses, like any other data structure.
The reason that the stack grows backward is probably historical. When the computers were big and occupied a whole room,
it was easy to divide memory into two parts, one for the heap and one for the stack. Of course, it was unknown how big the
heap and the stack would be during program execution, so this solution was the simplest possible.
Start of heap Start of stack
Heap Stack
In [D. M. Ritchie and K. Thompson, The UNIX Time Sharing System, (1974)]10 we can read:
1 wikipedia.org/wiki/Call_stack
2 Also Known As
3 Last In First Out
4 Store Multiple Empty Descending (ARM instruction)
5 Load Multiple Empty Descending (ARM instruction)
6 Store Multiple Full Ascending (ARM instruction)
7 Load Multiple Full Ascending (ARM instruction)
8 Store Multiple Empty Ascending (ARM instruction)
9 Load Multiple Empty Ascending (ARM instruction)
10 Also available as http://go.yurichev.com/17270
28
6.2. WHAT IS THE STACK USED FOR?
The user-core part of an image is divided into three logical segments. The program text segment begins
at location 0 in the virtual address space. During execution, this segment is write-protected and a single
copy of it is shared among all processes executing the same program. At the first 8K byte boundary above
the program text segment in the virtual address space begins a nonshared, writable data segment, the size
of which may be extended by a system call. Starting at the highest address in the virtual address space is a
stack segment, which automatically grows downward as the hardware’s stack pointer fluctuates.
This reminds us how some students write two lecture notes using only one notebook: notes for the first lecture are written
as usual, and notes for the second one are written from the end of notebook, by flipping it. Notes may meet each other
somewhere in between, in case of lack of free space.
x86
When calling another function with a CALL instruction, the address of the point exactly after the CALL instruction is
saved to the stack and then an unconditional jump to the address in the CALL operand is executed.
The CALL instruction is equivalent to a PUSH address_after_call / JMP operand instruction pair.
RET fetches a value from the stack and jumps to it —that is equivalent to a POP tmp / JMP tmp instruction pair.
Overflowing the stack is straightforward. Just run eternal recursion:
void f()
{
f();
};
ss.cpp
c:\tmp6\ss.cpp(4) : warning C4717: 'f' : recursive on all control paths, function will cause ⤦
Ç runtime stack overflow
…Also if we turn on the compiler optimization ( /Ox option) the optimized code will not overflow the stack and will work
correctly 11 instead:
?f@@YAXXZ PROC ; f
; File c:\tmp6\ss.cpp
; Line 2
$LL3@f:
11 irony here
29
6.2. WHAT IS THE STACK USED FOR?
; Line 3
jmp SHORT $LL3@f
?f@@YAXXZ ENDP ; f
GCC 4.4.1 generates similar code in both cases without, however, issuing any warning about the problem.
ARM
ARM programs also use the stack for saving return addresses, but differently. As mentioned in “Hello, world!” ( 4.4 on page 16),
the RA is saved to the LR (link register). If one needs, however, to call another function and use the LR register one more
time, its value has to be saved. Usually it is saved in the function prologue.
Often, we see instructions like PUSH R4-R7,LR along with this instruction in epilogue POP R4-R7,PC —thus register
values to be used in the function are saved in the stack, including LR.
Nevertheless, if a function never calls any other function, in RISC terminology it is called a leaf function12 . As a consequence,
leaf functions do not save the LR register (because they don’t modify it). If such function is small and uses a small number
of registers, it may not use the stack at all. Thus, it is possible to call leaf functions without using the stack, which can be
faster than on older x86 machines because external RAM is not used for the stack 13 . This can be also useful for situations
when memory for the stack is not yet allocated or not available.
Some examples of leaf functions: 9.3.2 on page 105, 9.3.3 on page 105, 20.17 on page 316, 20.33 on page 333, 20.5.4 on
page 334, 16.4 on page 211, 16.2 on page 209, 18.3 on page 228.
printf() will print 1234, and then two random numbers, which were lying next to it in the stack.
That’s why it is not very important how we declare the main() function: as main() , main(int argc, char *argv[])
or main(int argc, char *argv[], char *envp[]) .
it was considered that having a big number of small functions is an anti-pattern [Eric S. Raymond, The Art of UNIX Programming, (2003)Chapter 4, Part II].
30
6.2. WHAT IS THE STACK USED FOR?
push envp
push argv
push argc
call main
...
If you declare main() as main() without arguments, they are, nevertheless, still present in the stack, but are not used.
If you declare main() as main(int argc, char *argv[]) , you will be able to use first two arguments, and the
third will remain “invisible” for your function. Even more, it is possible to declare main(int argc) , and it will work.
It is worth noting that nothing obliges programmers to pass arguments through the stack. It is not a requirement. One could
implement any other method without using the stack at all.
A somewhat popular way among assembly language newbies is to pass arguments via global variables, like:
mov X, 123
mov Y, 456
call do_something
...
X dd ?
Y dd ?
But this method has obvious drawback: do_something() function cannot call itself recursively (or via another function), be-
cause it has to zap its own arguments. The same story with local variables: if to hold them in global variables, the function
couldn’t call itself. And this is also not thread-safe 14 . A method to store such information in stack makes this easier—it can
hold as many function arguments and/or values, as much space it has.
[Donald E. Knuth, The Art of Computer Programming, Volume 1, 3rd ed., (1997), 189] mentions even weirder schemes particu-
larly convenient on IBM System/360.
MS-DOS had a way of passing all function arguments via registers, for example, this is piece of code for ancient 16-bit
MS-DOS prints “Hello, world!”:
mov dx, msg ; address of message
mov ah, 9 ; 9 mean "print string" function
int 21h ; DOS "syscall"
This is quite similar to 67.3 on page 696 method. And also it’s very similar to calling syscalls in Linux ( 69.1 on page 708)
and Windows.
If a MS-DOS function is going to return a boolean value (i.e., single bit, usually indicating error state), CF flag was often
used.
For example:
14 Correctly implemented, each thread would have its own stack with its own arguments/variables.
31
6.2. WHAT IS THE STACK USED FOR?
In case of error, CF flag is raised. Otherwise, handle of newly created file is returned via AX .
This method is still used by assembly language programmers. In Windows Research Kernel source code (which is quite similar
to Windows 2003) we can find something like this (file base/ntos/ke/i386/cpu.asm):
public Get386Stepping
Get386Stepping proc
G3s05:
call Check386D1 ; Check for D1 stepping
jc short G3s10 ; if c, it is NOT D1
mov ax, 301h ; It is D1/later stepping
ret
G3s10:
mov ax, 101h ; assume it is B1 stepping
ret
...
MultiplyTest proc
MultiplyTest endp
A function could allocate space in the stack for its local variables just by decreasing the stack pointer towards the stack
bottom.
Hence, it’s very fast, no matter how many local variables are defined. It is also not a requirement to store local variables in
the stack. You could store local variables wherever you like, but traditionally this is how it’s done.
32
6.2. WHAT IS THE STACK USED FOR?
6.2.4 x86: alloca() function
It is worth noting the alloca() function 15 . This function works like malloc() , but allocates memory directly on the
stack. The allocated memory chunk does not need to be freed via a free() function call,
since the function epilogue ( 5 on page 27) returns ESP back to its initial state and the allocated memory is just dropped.
It is worth noting how alloca() is implemented. In simple terms, this function just shifts ESP downwards toward the
stack bottom by the number of bytes you need and sets ESP as a pointer to the allocated block.
Let’s try:
#ifdef __GNUC__
#include <alloca.h> // GCC
#else
#include <malloc.h> // MSVC
#endif
#include <stdio.h>
void f()
{
char *buf=(char*)alloca (600);
#ifdef __GNUC__
snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // GCC
#else
_snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // MSVC
#endif
puts (buf);
};
_snprintf() function works just like printf() , but instead of dumping the result into stdout (e.g., to terminal or
console), it writes it to the buf buffer. Function puts() copies the contents of buf to stdout. Of course, these two
function calls might be replaced by one printf() call, but we have to illustrate small buffer usage.
MSVC
push 3
push 2
push 1
push OFFSET $SG2672
push 600 ; 00000258H
push esi
call __snprintf
push esi
call _puts
add esp, 28 ; 0000001cH
...
The sole alloca() argument is passed via EAX (instead of pushing it into the stack) 16 .
15 In MSVC, the function implementation can be found in alloca16.asm and chkstk.asm in
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\crt\src\intel
16 It is because alloca() is rather a compiler intrinsic ( 92 on page 902) than a normal function. One of the reasons we need a separate function instead of
just a couple of instructions in the code, is because the MSVC17 alloca() implementation also has code which reads from the memory just allocated, in order
33
6.2. WHAT IS THE STACK USED FOR?
GCC + Intel syntax
SEH19 records are also stored on the stack (if they are present). Read more about it: ( 71.3 on page 725).
to let the OS map physical memory to this VM18 region. After the alloca() call, ESP points to the block of 600 bytes and we can use it as memory
for the buf array.
19 Structured Exception Handling
34
6.3. A TYPICAL STACK LAYOUT
6.2.6 Buffer overflow protection
Perhaps the reason for storing local variables and SEH records in the stack is that they are freed automatically upon function
exit, using just one instruction to correct the stack pointer (it is often ADD ). Function arguments, as we could say, are also
deallocated automatically at the end of function. In contrast, everything stored in the heap must be deallocated explicitly.
A typical stack layout in a 32-bit environment at the start of a function, before the first instruction execution looks like this:
… …
ESP-0xC local variable#2, marked in IDA as var_8
ESP-8 local variable#1, marked in IDA as var_4
ESP-4 saved value of EBP
ESP Return Address
ESP+4 argument#1, marked in IDA as arg_0
ESP+8 argument#2, marked in IDA as arg_4
ESP+0xC argument#3, marked in IDA as arg_8
… …
Often in this book “noise” or “garbage” values in the stack or memory are mentioned. Where do they come from? These are
what was left in there after other functions’ executions. Short example:
#include <stdio.h>
void f1()
{
int a=1, b=2, c=3;
};
void f2()
{
int a, b, c;
printf ("%d, %d, %d\n", a, b, c);
};
int main()
{
f1();
f2();
};
Compiling …
35
6.4. NOISE IN STACK
mov DWORD PTR _a$[ebp], 1
mov DWORD PTR _b$[ebp], 2
mov DWORD PTR _c$[ebp], 3
mov esp, ebp
pop ebp
ret 0
_f1 ENDP
_main PROC
push ebp
mov ebp, esp
call _f1
call _f2
xor eax, eax
pop ebp
ret 0
_main ENDP
st.c
c:\polygon\c\st.c(11) : warning C4700: uninitialized local variable 'c' used
c:\polygon\c\st.c(11) : warning C4700: uninitialized local variable 'b' used
c:\polygon\c\st.c(11) : warning C4700: uninitialized local variable 'a' used
Microsoft (R) Incremental Linker Version 10.00.40219.01
Copyright (C) Microsoft Corporation. All rights reserved.
/out:st.exe
st.obj
Oh, what a weird thing! We did not set any variables in f2() . These are “ghosts” values, which are still in the stack.
36
6.4. NOISE IN STACK
Let’s load the example into OllyDbg:
When f1() assigns the variables a, b and c, their values are stored at the address 0x1FF860 and so on.
37
6.4. NOISE IN STACK
And when f2() executes:
... a, b and c of f2() are located at the same addresses! No one has overwritten the values yet, so at that point they are
still untouched. So, for this weird situation to occur, several functions have to be called one after another and SP has to be
the same at each function entry (i.e., they have the same number of arguments). Then the local variables will be located at
the same positions in the stack. Summarizing, all values in the stack (and memory cells in general) have values left there
from previous function executions. They are not random in the strict sense, but rather have unpredictable values. Is there
another option? It probably would be possible to clear portions of the stack before each function execution, but that’s too
much extra (and unnecessary) work.
The example was compiled by MSVC 2010. But the reader of this book made attempt to compile this example in MSVC 2013,
ran it, and got all 3 numbers reversed:
c:\Polygon\c>st
3, 2, 1
Why? I also compiled this example in MSVC 2013 and saw this:
...
_f2 ENDP
...
_f1 ENDP
38
6.5. EXERCISES
Unlike MSVC 2010, MSVC 2013 allocated a/b/c variables in function f2() in reverse order.And this is completely correct,
because C/C++ standards has no rule, in which order local variables must be allocated in the local stack, if at all. The reason
of difference is because MSVC 2010 has one way to do it, and MSVC 2013 has probably something changed inside of compiler
guts, so it behaves slightly different.
6.5 Exercises
• http://challenges.re/51
• http://challenges.re/52
39
Chapter 7
Now let’s extend the Hello, world! ( 4 on page 10) example, replacing printf() in the main() function body with this:
#include <stdio.h>
int main()
{
printf("a=%d; b=%d; c=%d", 1, 2, 3);
return 0;
};
7.1 x86
MSVC
...
push 3
push 2
push 1
push OFFSET $SG3830
call _printf
add esp, 16 ; 00000010H
Almost the same, but now we can see the printf() arguments are pushed onto the stack in reverse order. The first
argument is pushed last.
By the way, variables of int type in 32-bit environment have 32-bit width, that is 4 bytes.
So, we have 4 arguments here. 4 ∗ 4 = 16 —they occupy exactly 16 bytes in the stack: a 32-bit pointer to a string and 3
numbers of type int.
When the stack pointer ( ESP register) has changed back by the ADD ESP, X instruction after a function call, often, the
number of function arguments could be deduced by simply dividing X by 4.
Of course, this is specific to the cdecl calling convention, and only for 32-bit environment.
See also the calling conventions section ( 67 on page 695).
In certain cases where several functions return right after one another, the compiler could merge multiple “ADD ESP, X”
instructions into one, after the last call:
push a1
push a2
call ...
40
7.1. X86
...
push a1
call ...
...
push a1
push a2
push a3
call ...
add esp, 24
41
7.1. X86
MSVC and OllyDbg
Now let’s try to load this example in OllyDbg. It is one of the most popular user-land win32 debuggers. We can compile our
example in MSVC 2012 with /MD option, which means to link with MSVCR*.DLL , so we can see the imported functions
clearly in the debugger.
Then load the executable in OllyDbg. The very first breakpoint is in ntdll.dll , press F9 (run). The second breakpoint is
in CRT-code. Now we have to find the main() function.
Find this code by scrolling the code to the very top (MSVC allocates the main() function at the very beginning of the code
section):
Click on the PUSH EBP instruction, press F2 (set breakpoint) and press F9 (run). We need to perform these actions in order
to skip CRT-code, because we aren’t really interested in it yet.
42
7.1. X86
Press F8 (step over) 6 times, i.e. skip 6 instructions:
Now the PC points to the CALL printf instruction. OllyDbg, like other debuggers, highlights the value of the registers
which were changed. So each time you press F8, EIP changes and its value is displayed in red. ESP changes as well,
because the arguments values are pushed into the stack.
Where are the values in the stack? Take a look at the right bottom debugger window:
Figure 7.3: OllyDbg: stack after the argument values have been pushed (The red rectangular border was added by me in a
graphics editor)
We can see 3 columns there: address in the stack, value in the stack and some additional OllyDbg comments. OllyDbg
understands printf() -like strings, so it reports the string here and the 3 values attached to it.
It is possible to right-click on the format string, click on “Follow in dump”, and the format string will appear in the debugger
left-bottom window, which always displays some part of the memory. These memory values can be edited. It is possible to
change the format string, in which case the result of our example would be different. It is not very useful in this particular
case, but it could be good as an exercise so you start building a feel of how everything works here.
43
7.1. X86
Press F8 (step over).
We see the following output in the console:
Let’s see how the registers and stack state have changed:
Register EAX now contains 0xD (13). That is correct, since printf() returns the number of characters printed. The
value of EIP has changed: indeed, now it contains the address of the instruction coming after CALL printf . ECX and
EDX values have changed as well. Apparently, the printf() function’s hidden machinery used them for its own needs.
A very important fact is that neither the ESP value, nor the stack state have been changed! We clearly see that the format
string and corresponding 3 values are still there. This is indeed the cdecl calling convention behaviour: callee does not return
ESP back to its previous value. The caller is responsible to do so.
44
7.1. X86
Press F8 again to execute ADD ESP, 10 instruction:
ESP has changed, but the values are still in the stack! Yes, of course; no one needs to set these values to zeroes or
something like that. Everything above the stack pointer (SP) is noise or garbage and has no meaning at all. It would be time
consuming to clear the unused stack entries anyway, and no one really needs to.
GCC
Now let’s compile the same program in Linux using GCC 4.4.1 and take a look at what we have got in IDA:
main proc near
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov eax, offset aADBDCD ; "a=%d; b=%d; c=%d"
mov [esp+10h+var_4], 3
mov [esp+10h+var_8], 2
mov [esp+10h+var_C], 1
mov [esp+10h+var_10], eax
call _printf
mov eax, 0
leave
retn
main endp
Its noticeable that the difference between the MSVC code and the GCC code is only in the way the arguments are stored on
the stack. Here the GCC is working directly with the stack without the use of PUSH / POP .
45
7.1. X86
$ gcc 1.c -g -o 1
$ gdb 1
GNU gdb (GDB) 7.6.1-ubuntu
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/dennis/polygon/1...done.
Run. We don’t have the printf() function source code here, so GDB can’t show it, but may do so.
(gdb) run
Starting program: /home/dennis/polygon/1
Print 10 stack elements. The most left column contains addresses on the stack.
(gdb) x/10w $esp
0xbffff11c: 0x0804844a 0x080484f0 0x00000001 0x00000002
0xbffff12c: 0x00000003 0x08048460 0x00000000 0x00000000
0xbffff13c: 0xb7e29905 0x00000001
The very first element is the RA ( 0x0804844a ). We can verify this by disassembling the memory at this address:
(gdb) x/5i 0x0804844a
0x804844a <main+45>: mov $0x0,%eax
0x804844f <main+50>: leave
0x8048450 <main+51>: ret
0x8048451: xchg %ax,%ax
0x8048453: xchg %ax,%ax
Next 3 elements (1, 2, 3) are the printf() arguments. The rest of the elements could be just “garbage” on the stack, but
could also be values from other functions, their local variables, etc. We can ignore them for now.
Run “finish”. The command instructs GDB to “execute all instructions until the end of the function”. In this case: execute till
the end of printf() .
(gdb) finish
Run till exit from #0 __printf (format=0x80484f0 "a=%d; b=%d; c=%d") at printf.c:29
main () at 1.c:6
6 return 0;
Value returned is $2 = 13
GDB shows what printf() returned in EAX (13). This is the number of characters printed out, just like in the OllyDbg
example.
We also see “return 0;” and the information that this expression is in the 1.c file at the line 6. Indeed, the 1.c file is
located in the current directory, and GDB finds the string there. How does GDB know which C-code line is being currently
46
7.1. X86
executed? This is due to the fact that the compiler, while generating debugging information, also saves a table of relations
between source code line numbers and instruction addresses. GDB is a source-level debugger, after all.
Let’s examine the registers. 13 in EAX :
(gdb) info registers
eax 0xd 13
ecx 0x0 0
edx 0x0 0
ebx 0xb7fc0000 -1208221696
esp 0xbffff120 0xbffff120
ebp 0xbffff138 0xbffff138
esi 0x0 0
edi 0x0 0
eip 0x804844a 0x804844a <main+45>
...
Let’s disassemble the current instructions. The arrow points to the instruction to be executed next.
(gdb) disas
Dump of assembler code for function main:
0x0804841d <+0>: push %ebp
0x0804841e <+1>: mov %esp,%ebp
0x08048420 <+3>: and $0xfffffff0,%esp
0x08048423 <+6>: sub $0x10,%esp
0x08048426 <+9>: movl $0x3,0xc(%esp)
0x0804842e <+17>: movl $0x2,0x8(%esp)
0x08048436 <+25>: movl $0x1,0x4(%esp)
0x0804843e <+33>: movl $0x80484f0,(%esp)
0x08048445 <+40>: call 0x80482f0 <printf@plt>
=> 0x0804844a <+45>: mov $0x0,%eax
0x0804844f <+50>: leave
0x08048450 <+51>: ret
End of assembler dump.
GDB uses AT&T syntax by default. But it is possible to switch to Intel syntax:
(gdb) set disassembly-flavor intel
(gdb) disas
Dump of assembler code for function main:
0x0804841d <+0>: push ebp
0x0804841e <+1>: mov ebp,esp
0x08048420 <+3>: and esp,0xfffffff0
0x08048423 <+6>: sub esp,0x10
0x08048426 <+9>: mov DWORD PTR [esp+0xc],0x3
0x0804842e <+17>: mov DWORD PTR [esp+0x8],0x2
0x08048436 <+25>: mov DWORD PTR [esp+0x4],0x1
0x0804843e <+33>: mov DWORD PTR [esp],0x80484f0
0x08048445 <+40>: call 0x80482f0 <printf@plt>
=> 0x0804844a <+45>: mov eax,0x0
0x0804844f <+50>: leave
0x08048450 <+51>: ret
End of assembler dump.
Execute next instruction. GDB shows ending bracket, meaning, it ends the block.
(gdb) step
7 };
Let’s examine the registers after the MOV EAX, 0 instruction execution. Indeed EAX is zero at that point.
(gdb) info registers
eax 0x0 0
ecx 0x0 0
edx 0x0 0
ebx 0xb7fc0000 -1208221696
esp 0xbffff120 0xbffff120
ebp 0xbffff138 0xbffff138
esi 0x0 0
edi 0x0 0
47
7.1. X86
eip 0x804844f 0x804844f <main+50>
...
To see how other arguments are passed via the stack, let’s change our example again by increasing the number of arguments
to 9 ( printf() format string + 8 int variables):
#include <stdio.h>
int main()
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};
MSVC
As it was mentioned earlier, the first 4 arguments has to be passed through the RCX , RDX , R8 , R9 registers in Win64,
while all the rest—via the stack. That is exactly what we see here. However, the MOV instruction, instead of PUSH , is used
for preparing the stack, so the values are stored to the stack in a straightforward manner.
main PROC
sub rsp, 88
; return 0
xor eax, eax
add rsp, 88
ret 0
main ENDP
_TEXT ENDS
END
The observant reader may ask why are 8 bytes allocated for int values, when 4 is enough? Yes, one has to remember: 8
bytes are allocated for any data type shorter than 64 bits. This is established for the convenience’s sake: it makes it easy to
calculate the address of arbitrary argument. Besides, they are all located at aligned memory addresses. It is the same in the
32-bit environments: 4 bytes are reserved for all data types.
GCC
The picture is similar for x86-64 *NIX OS-es, except that the first 6 arguments are passed through the RDI , RSI , RDX ,
RCX , R8 , R9 registers. All the rest—via the stack. GCC generates the code storing the string pointer into EDI instead
of RDI —we noted that previously: 4.2.2 on page 15.
We also noted earlier that the EAX register has been cleared before a printf() call: 4.2.2 on page 15.
48
7.1. X86
Listing 7.4: Optimizing GCC 4.4.6 x64
.LC0:
.string "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n"
main:
sub rsp, 40
mov r9d, 5
mov r8d, 4
mov ecx, 3
mov edx, 2
mov esi, 1
mov edi, OFFSET FLAT:.LC0
xor eax, eax ; number of vector registers passed
mov DWORD PTR [rsp+16], 8
mov DWORD PTR [rsp+8], 7
mov DWORD PTR [rsp], 6
call printf
; return 0
GCC + GDB
$ gdb 2
GNU gdb (GDB) 7.6.1-ubuntu
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/dennis/polygon/2...done.
Breakpoint 1, __printf (format=0x400628 "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n") at ⤦
Ç printf.c:29
29 printf.c: No such file or directory.
Registers RSI / RDX / RCX / R8 / R9 have the expected values. RIP has the address of the very first instruction of the
printf() function.
(gdb) info registers
rax 0x0 0
rbx 0x0 0
rcx 0x3 3
rdx 0x2 2
rsi 0x1 1
rdi 0x400628 4195880
rbp 0x7fffffffdf60 0x7fffffffdf60
rsp 0x7fffffffdf38 0x7fffffffdf38
49
7.1. X86
r8 0x4 4
r9 0x5 5
r10 0x7fffffffdce0 140737488346336
r11 0x7ffff7a65f60 140737348263776
r12 0x400440 4195392
r13 0x7fffffffe040 140737488347200
r14 0x0 0
r15 0x0 0
rip 0x7ffff7a65f60 0x7ffff7a65f60 <__printf>
...
Let’s dump the stack with the x/g command this time—g stands for giant words, i.e., 64-bit words.
(gdb) x/10g $rsp
0x7fffffffdf38: 0x0000000000400576 0x0000000000000006
0x7fffffffdf48: 0x0000000000000007 0x00007fff00000008
0x7fffffffdf58: 0x0000000000000000 0x0000000000000000
0x7fffffffdf68: 0x00007ffff7a33de5 0x0000000000000000
0x7fffffffdf78: 0x00007fffffffe048 0x0000000100000000
The very first stack element, just like in the previous case, is the RA. 3 values are also passed through the stack: 6, 7, 8. We
also see that 8 is passed with the high 32-bits not cleared: 0x00007fff00000008 . That’s OK, because the values have
int type, which is 32-bit. So, the high register or stack element part may contain “random garbage”.
If you take a look at where the control will return after the printf() execution, GDB will show the entire main()
function:
(gdb) set disassembly-flavor intel
(gdb) disas 0x0000000000400576
Dump of assembler code for function main:
0x000000000040052d <+0>: push rbp
0x000000000040052e <+1>: mov rbp,rsp
0x0000000000400531 <+4>: sub rsp,0x20
0x0000000000400535 <+8>: mov DWORD PTR [rsp+0x10],0x8
0x000000000040053d <+16>: mov DWORD PTR [rsp+0x8],0x7
0x0000000000400545 <+24>: mov DWORD PTR [rsp],0x6
0x000000000040054c <+31>: mov r9d,0x5
0x0000000000400552 <+37>: mov r8d,0x4
0x0000000000400558 <+43>: mov ecx,0x3
0x000000000040055d <+48>: mov edx,0x2
0x0000000000400562 <+53>: mov esi,0x1
0x0000000000400567 <+58>: mov edi,0x400628
0x000000000040056c <+63>: mov eax,0x0
0x0000000000400571 <+68>: call 0x400410 <printf@plt>
0x0000000000400576 <+73>: mov eax,0x0
0x000000000040057b <+78>: leave
0x000000000040057c <+79>: ret
End of assembler dump.
Let’s finish executing printf() , execute the instruction zeroing EAX , and note that the EAX register has a value of
exactly zero. RIP now points to the LEAVE instruction, i.e., the penultimate one in the main() function.
(gdb) finish
Run till exit from #0 __printf (format=0x400628 "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%⤦
Ç d\n") at printf.c:29
a=1; b=2; c=3; d=4; e=5; f=6; g=7; h=8
main () at 2.c:6
6 return 0;
Value returned is $1 = 39
(gdb) next
7 };
(gdb) info registers
rax 0x0 0
rbx 0x0 0
50
7.1. X86
rcx 0x26 38
rdx 0x7ffff7dd59f0 140737351866864
rsi 0x7fffffd9 2147483609
rdi 0x0 0
rbp 0x7fffffffdf60 0x7fffffffdf60
rsp 0x7fffffffdf40 0x7fffffffdf40
r8 0x7ffff7dd26a0 140737351853728
r9 0x7ffff7a60134 140737348239668
r10 0x7fffffffd5b0 140737488344496
r11 0x7ffff7a95900 140737348458752
r12 0x400440 4195392
r13 0x7fffffffe040 140737488347200
r14 0x0 0
r15 0x0 0
rip 0x40057b 0x40057b <main+78>
...
To see how other arguments are passed via the stack, let’s change our example again by increasing the number of arguments
to 9 ( printf() format string + 8 int variables):
#include <stdio.h>
int main()
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};
MSVC
As it was mentioned earlier, the first 4 arguments has to be passed through the RCX , RDX , R8 , R9 registers in Win64,
while all the rest—via the stack. That is exactly what we see here. However, the MOV instruction, instead of PUSH , is used
for preparing the stack, so the values are stored to the stack in a straightforward manner.
main PROC
sub rsp, 88
; return 0
xor eax, eax
add rsp, 88
ret 0
main ENDP
_TEXT ENDS
END
The observant reader may ask why are 8 bytes allocated for int values, when 4 is enough? Yes, one has to remember: 8
bytes are allocated for any data type shorter than 64 bits. This is established for the convenience’s sake: it makes it easy to
51
7.1. X86
calculate the address of arbitrary argument. Besides, they are all located at aligned memory addresses. It is the same in the
32-bit environments: 4 bytes are reserved for all data types.
GCC
The picture is similar for x86-64 *NIX OS-es, except that the first 6 arguments are passed through the RDI , RSI , RDX ,
RCX , R8 , R9 registers. All the rest—via the stack. GCC generates the code storing the string pointer into EDI instead
of RDI —we noted that previously: 4.2.2 on page 15.
We also noted earlier that the EAX register has been cleared before a printf() call: 4.2.2 on page 15.
main:
sub rsp, 40
mov r9d, 5
mov r8d, 4
mov ecx, 3
mov edx, 2
mov esi, 1
mov edi, OFFSET FLAT:.LC0
xor eax, eax ; number of vector registers passed
mov DWORD PTR [rsp+16], 8
mov DWORD PTR [rsp+8], 7
mov DWORD PTR [rsp], 6
call printf
; return 0
GCC + GDB
$ gdb 2
GNU gdb (GDB) 7.6.1-ubuntu
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/dennis/polygon/2...done.
Breakpoint 1, __printf (format=0x400628 "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n") at ⤦
Ç printf.c:29
29 printf.c: No such file or directory.
52
7.1. X86
Registers RSI / RDX / RCX / R8 / R9 have the expected values. RIP has the address of the very first instruction of the
printf() function.
(gdb) info registers
rax 0x0 0
rbx 0x0 0
rcx 0x3 3
rdx 0x2 2
rsi 0x1 1
rdi 0x400628 4195880
rbp 0x7fffffffdf60 0x7fffffffdf60
rsp 0x7fffffffdf38 0x7fffffffdf38
r8 0x4 4
r9 0x5 5
r10 0x7fffffffdce0 140737488346336
r11 0x7ffff7a65f60 140737348263776
r12 0x400440 4195392
r13 0x7fffffffe040 140737488347200
r14 0x0 0
r15 0x0 0
rip 0x7ffff7a65f60 0x7ffff7a65f60 <__printf>
...
Let’s dump the stack with the x/g command this time—g stands for giant words, i.e., 64-bit words.
(gdb) x/10g $rsp
0x7fffffffdf38: 0x0000000000400576 0x0000000000000006
0x7fffffffdf48: 0x0000000000000007 0x00007fff00000008
0x7fffffffdf58: 0x0000000000000000 0x0000000000000000
0x7fffffffdf68: 0x00007ffff7a33de5 0x0000000000000000
0x7fffffffdf78: 0x00007fffffffe048 0x0000000100000000
The very first stack element, just like in the previous case, is the RA. 3 values are also passed through the stack: 6, 7, 8. We
also see that 8 is passed with the high 32-bits not cleared: 0x00007fff00000008 . That’s OK, because the values have
int type, which is 32-bit. So, the high register or stack element part may contain “random garbage”.
If you take a look at where the control will return after the printf() execution, GDB will show the entire main()
function:
(gdb) set disassembly-flavor intel
(gdb) disas 0x0000000000400576
Dump of assembler code for function main:
0x000000000040052d <+0>: push rbp
0x000000000040052e <+1>: mov rbp,rsp
0x0000000000400531 <+4>: sub rsp,0x20
0x0000000000400535 <+8>: mov DWORD PTR [rsp+0x10],0x8
0x000000000040053d <+16>: mov DWORD PTR [rsp+0x8],0x7
0x0000000000400545 <+24>: mov DWORD PTR [rsp],0x6
0x000000000040054c <+31>: mov r9d,0x5
0x0000000000400552 <+37>: mov r8d,0x4
0x0000000000400558 <+43>: mov ecx,0x3
0x000000000040055d <+48>: mov edx,0x2
0x0000000000400562 <+53>: mov esi,0x1
0x0000000000400567 <+58>: mov edi,0x400628
0x000000000040056c <+63>: mov eax,0x0
0x0000000000400571 <+68>: call 0x400410 <printf@plt>
0x0000000000400576 <+73>: mov eax,0x0
0x000000000040057b <+78>: leave
0x000000000040057c <+79>: ret
End of assembler dump.
Let’s finish executing printf() , execute the instruction zeroing EAX , and note that the EAX register has a value of
exactly zero. RIP now points to the LEAVE instruction, i.e., the penultimate one in the main() function.
53
7.2. ARM
(gdb) finish
Run till exit from #0 __printf (format=0x400628 "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%⤦
Ç d\n") at printf.c:29
a=1; b=2; c=3; d=4; e=5; f=6; g=7; h=8
main () at 2.c:6
6 return 0;
Value returned is $1 = 39
(gdb) next
7 };
(gdb) info registers
rax 0x0 0
rbx 0x0 0
rcx 0x26 38
rdx 0x7ffff7dd59f0 140737351866864
rsi 0x7fffffd9 2147483609
rdi 0x0 0
rbp 0x7fffffffdf60 0x7fffffffdf60
rsp 0x7fffffffdf40 0x7fffffffdf40
r8 0x7ffff7dd26a0 140737351853728
r9 0x7ffff7a60134 140737348239668
r10 0x7fffffffd5b0 140737488344496
r11 0x7ffff7a95900 140737348458752
r12 0x400440 4195392
r13 0x7fffffffe040 140737488347200
r14 0x0 0
r15 0x0 0
rip 0x40057b 0x40057b <main+78>
...
7.2 ARM
ARM’s traditional scheme for passing arguments (calling convention) behaves as follows: the first 4 arguments are passed
through the R0 - R3 registers; the remaining arguments via the stack. This resembles the arguments passing scheme in
fastcall ( 67.3 on page 696) or win64 ( 67.5.1 on page 698).
32-bit ARM
So, the first 4 arguments are passed via the R0 - R3 registers in this order: a pointer to the printf() format string in
R0 , then 1 in R1 , 2 in R2 and 3 in R3 . The instruction at 0x18 writes 0 to R0 —this is return 0 C-statement. There is
nothing unusual so far.
Optimizing Keil 6/2013 generates the same code.
54
7.2. ARM
Listing 7.12: Optimizing Keil 6/2013 (Thumb mode)
.text:00000000 main
.text:00000000 10 B5 PUSH {R4,LR}
.text:00000002 03 23 MOVS R3, #3
.text:00000004 02 22 MOVS R2, #2
.text:00000006 01 21 MOVS R1, #1
.text:00000008 02 A0 ADR R0, aADBDCD ; "a=%d; b=%d; c=%d"
.text:0000000A 00 F0 0D F8 BL __2printf
.text:0000000E 00 20 MOVS R0, #0
.text:00000010 10 BD POP {R4,PC}
There is no significant difference from the non-optimized code for ARM mode.
void main()
{
printf("a=%d; b=%d; c=%d", 1, 2, 3);
};
This is the optimized ( -O3 ) version for ARM mode and this time we see B as the last instruction instead of the familiar
BL . Another difference between this optimized version and the previous one (compiled without optimization) is the lack of
function prologue and epilogue (instructions preserving the R0 and LR registers values). The B instruction just jumps to
another address, without any manipulation of the LR register, similar to JMP in x86. Why does it work? Because this code
is, in fact, effectively equivalent to the previous. There are two main reasons: 1) neither the stack nor SP (the stack pointer)
is modified; 2) the call to printf() is the last instruction, so there is nothing going on afterwards. On completion, the
printf() function simply returns the control to the address stored in LR. Since the LR currently stores the address of
the point from where our function was called then the control from printf() will be returned to that point. Therefore
we do not need to save LR because we do not need to modify LR. And we do not need to modify LR because there are no
other function calls except printf() . Furthermore, after this call we do not to do anything else! That is the reason such
optimization is possible.
This optimization is often used in functions where the last statement is a call to another function. A similar example is
presented here: 14.1.1 on page 157.
ARM64
55
7.2. ARM
adrp x0, .LC1
add x0, x0, :lo12:.LC1
mov w1, 1
mov w2, 2
mov w3, 3
bl printf
mov w0, 0
; restore FP and LR
ldp x29, x30, [sp], 16
ret
The first instruction STP (Store Pair) saves FP (X29) and LR (X30) in the stack. The second ADD X29, SP, 0 instruction
forms the stack frame. It is just writing the value of SP into X29.
Next, we see the familiar ADRP / ADD instruction pair, which forms a pointer to the string. lo12 meaning low 12 bits, i.e.,
linker will write low 12 bits of LC1 address into the opcode of ADD instruction. %d in printf() string format is a 32-bit
int, so the 1, 2 and 3 are loaded into 32-bit register parts.
Optimizing GCC (Linaro) 4.9 generates the same code.
Let’s use again the example with 9 arguments from the previous section: 7.1.3 on page 51.
#include <stdio.h>
int main()
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};
.text:00000028 main
.text:00000028
.text:00000028 var_18 = -0x18
.text:00000028 var_14 = -0x14
.text:00000028 var_4 = -4
.text:00000028
.text:00000028 04 E0 2D E5 STR LR, [SP,#var_4]!
.text:0000002C 14 D0 4D E2 SUB SP, SP, #0x14
.text:00000030 08 30 A0 E3 MOV R3, #8
.text:00000034 07 20 A0 E3 MOV R2, #7
.text:00000038 06 10 A0 E3 MOV R1, #6
.text:0000003C 05 00 A0 E3 MOV R0, #5
.text:00000040 04 C0 8D E2 ADD R12, SP, #0x18+var_14
.text:00000044 0F 00 8C E8 STMIA R12, {R0-R3}
.text:00000048 04 00 A0 E3 MOV R0, #4
.text:0000004C 00 00 8D E5 STR R0, [SP,#0x18+var_18]
.text:00000050 03 30 A0 E3 MOV R3, #3
.text:00000054 02 20 A0 E3 MOV R2, #2
.text:00000058 01 10 A0 E3 MOV R1, #1
.text:0000005C 6E 0F 8F E2 ADR R0, aADBDCDDDEDFDGD ; "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g⤦
Ç =%"...
.text:00000060 BC 18 00 EB BL __2printf
.text:00000064 14 D0 8D E2 ADD SP, SP, #0x14
.text:00000068 04 F0 9D E4 LDR PC, [SP+4+var_4],#4
56
7.2. ARM
This implies that SP is to be decreased by 4 first, and then LR will be saved at the address stored in SP. This is similar
to PUSH in x86. Read more about it at: 29.2 on page 445.
The second SUB SP, SP, #0x14 instruction decreases SP (the stack pointer) in order to allocate 0x14 (20) bytes
on the stack. Indeed, we need to pass 5 32-bit values via the stack to the printf() function, and each one occupies
4 bytes, which is exactly 5 ∗ 4 = 20. The other 4 32-bit values are to be passed through registers.
• Passing 5, 6, 7 and 8 via the stack: they are stored in the R0 , R1 , R2 and R3 registers respectively. Then, the
ADD R12, SP, #0x18+var_14 instruction writes the stack address where these 4 variables are to be stored, into
the R12 register. var_14 is an assembly macro, equal to -0x14, created by IDA to conveniently display the code
accessing the stack. The var_? macros generated by IDA reflect local variables in the stack.
So, SP+4 is to be stored into the R12 register. The next STMIA R12, R0-R3 instruction writes registers R0 -
R3 contents to the memory pointed by R12 . STMIA abbreviates Store Multiple Increment After. “Increment After”
implies that R12 is to be increased by 4 after each register value is written.
• Passing 4 via the stack: 4 is stored in R0 and then this value, with the help of the STR R0, [SP,#0x18+var_18]
instruction is saved on the stack. var_18 is -0x18, so the offset is to be 0, thus the value from the R0 register (4) is to
be written to the address written in SP.
• Passing 1, 2 and 3 via registers: The values of the first 3 numbers (a, b, c) (1, 2, 3 respectively) are passed through the
R1 , R2 and R3 registers right before the printf() call, and the other 5 values are passed via the stack:
• printf() call.
• Function epilogue:
The ADD SP, SP, #0x14 instruction restores the SP pointer back to its former value, thus cleaning the stack. Of
course, what was stored on the stack will stay there, but it will all be rewritten during the execution of subsequent
functions.
The LDR PC, [SP+4+var_4],#4 instruction loads the saved LR value from the stack into the PC register, thus
causing the function to exit. There is no exclamation mark—indeed, PC is loaded first from the address stored in SP
(4 + var_4 = 4 + (−4) = 0, so this instruction is analogous to LDR PC, [SP],#4 ), and then SP is increased by 4.
This is referred as post-index2 . Why does IDA display the instruction like that? Because it wants to illustrate the stack
layout and the fact that var_4 is allocated for saving the LR value in the local stack. This instruction is somewhat
similar to POP PC in x863 .
.text:0000001C printf_main2
.text:0000001C
.text:0000001C var_18 = -0x18
.text:0000001C var_14 = -0x14
.text:0000001C var_8 = -8
.text:0000001C
.text:0000001C 00 B5 PUSH {LR}
.text:0000001E 08 23 MOVS R3, #8
.text:00000020 85 B0 SUB SP, SP, #0x14
.text:00000022 04 93 STR R3, [SP,#0x18+var_8]
.text:00000024 07 22 MOVS R2, #7
.text:00000026 06 21 MOVS R1, #6
.text:00000028 05 20 MOVS R0, #5
.text:0000002A 01 AB ADD R3, SP, #0x18+var_14
.text:0000002C 07 C3 STMIA R3!, {R0-R2}
.text:0000002E 04 20 MOVS R0, #4
.text:00000030 00 90 STR R0, [SP,#0x18+var_18]
.text:00000032 03 23 MOVS R3, #3
.text:00000034 02 22 MOVS R2, #2
.text:00000036 01 21 MOVS R1, #1
.text:00000038 A0 A0 ADR R0, aADBDCDDDEDFDGD ; "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; ⤦
Ç g=%"...
.text:0000003A 06 F0 D9 F8 BL __2printf
2 Read more about it: 29.2 on page 445.
3 It is impossible to set IP/EIP/RIP value using POP in x86, but anyway, you got the analogy right.
57
7.2. ARM
.text:0000003E
.text:0000003E loc_3E ; CODE XREF: example13_f+16
.text:0000003E 05 B0 ADD SP, SP, #0x14
.text:00000040 00 BD POP {PC}
The output is almost like in the previous example. However, this is Thumb code and the values are packed into stack
differently: 8 goes first, then 5, 6, 7, and 4 goes third.
__text:0000290C _printf_main2
__text:0000290C
__text:0000290C var_1C = -0x1C
__text:0000290C var_C = -0xC
__text:0000290C
__text:0000290C 80 40 2D E9 STMFD SP!, {R7,LR}
__text:00002910 0D 70 A0 E1 MOV R7, SP
__text:00002914 14 D0 4D E2 SUB SP, SP, #0x14
__text:00002918 70 05 01 E3 MOV R0, #0x1570
__text:0000291C 07 C0 A0 E3 MOV R12, #7
__text:00002920 00 00 40 E3 MOVT R0, #0
__text:00002924 04 20 A0 E3 MOV R2, #4
__text:00002928 00 00 8F E0 ADD R0, PC, R0
__text:0000292C 06 30 A0 E3 MOV R3, #6
__text:00002930 05 10 A0 E3 MOV R1, #5
__text:00002934 00 20 8D E5 STR R2, [SP,#0x1C+var_1C]
__text:00002938 0A 10 8D E9 STMFA SP, {R1,R3,R12}
__text:0000293C 08 90 A0 E3 MOV R9, #8
__text:00002940 01 10 A0 E3 MOV R1, #1
__text:00002944 02 20 A0 E3 MOV R2, #2
__text:00002948 03 30 A0 E3 MOV R3, #3
__text:0000294C 10 90 8D E5 STR R9, [SP,#0x1C+var_C]
__text:00002950 A4 05 00 EB BL _printf
__text:00002954 07 D0 A0 E1 MOV SP, R7
__text:00002958 80 80 BD E8 LDMFD SP!, {R7,PC}
Almost the same as what we have already seen, with the exception of STMFA (Store Multiple Full Ascending) instruction,
which is a synonym of STMIB (Store Multiple Increment Before) instruction. This instruction increases the value in the
SP register and only then writes the next register value into the memory, rather than performing those two actions in the
opposite order.
Another thing that catches the eye is that the instructions are arranged seemingly random. For example, the value in the
R0 register is manipulated in three places, at addresses 0x2918 , 0x2920 and 0x2928 , when it would be possible to
do it in one point.
However, the optimizing compiler may have its own reasons on how to order the instructions so to achieve higher efficiency
during the execution.
Usually, the processor attempts to simultaneously execute instructions located side-by-side. For example, instructions like
MOVT R0, #0 and ADD R0, PC, R0 cannot be executed simultaneously since they both modify the R0 register. On
the other hand, MOVT R0, #0 and MOV R2, #4 instructions can be executed simultaneously since the effects of their
execution are not conflicting with each other. Presumably, the compiler tries to generate code in such a manner (wherever
it is possible).
__text:00002BA0 _printf_main2
__text:00002BA0
__text:00002BA0 var_1C = -0x1C
__text:00002BA0 var_18 = -0x18
__text:00002BA0 var_C = -0xC
__text:00002BA0
__text:00002BA0 80 B5 PUSH {R7,LR}
__text:00002BA2 6F 46 MOV R7, SP
__text:00002BA4 85 B0 SUB SP, SP, #0x14
58
7.2. ARM
__text:00002BA6 41 F2 D8 20 MOVW R0, #0x12D8
__text:00002BAA 4F F0 07 0C MOV.W R12, #7
__text:00002BAE C0 F2 00 00 MOVT.W R0, #0
__text:00002BB2 04 22 MOVS R2, #4
__text:00002BB4 78 44 ADD R0, PC ; char *
__text:00002BB6 06 23 MOVS R3, #6
__text:00002BB8 05 21 MOVS R1, #5
__text:00002BBA 0D F1 04 0E ADD.W LR, SP, #0x1C+var_18
__text:00002BBE 00 92 STR R2, [SP,#0x1C+var_1C]
__text:00002BC0 4F F0 08 09 MOV.W R9, #8
__text:00002BC4 8E E8 0A 10 STMIA.W LR, {R1,R3,R12}
__text:00002BC8 01 21 MOVS R1, #1
__text:00002BCA 02 22 MOVS R2, #2
__text:00002BCC 03 23 MOVS R3, #3
__text:00002BCE CD F8 10 90 STR.W R9, [SP,#0x1C+var_C]
__text:00002BD2 01 F0 0A EA BLX _printf
__text:00002BD6 05 B0 ADD SP, SP, #0x14
__text:00002BD8 80 BD POP {R7,PC}
The output is almost the same as in the previous example, with the exception that Thumb-instructions are used instead.
ARM64
The first 8 arguments are passed in X- or W-registers: [Procedure Call Standard for the ARM 64-bit Architecture (AArch64),
(2013)]4 . A string pointer requires a 64-bit register, so it’s passed in X0 . All other values have a int 32-bit type, so they are
stored in the 32-bit part of the registers (W-). The 9th argument (8) is passed via the stack. Indeed: it’s not possible to pass
large number of arguments through registers, because the number of registers is limited.
Optimizing GCC (Linaro) 4.9 generates the same code.
4 Also available as http://go.yurichev.com/17287
59
7.3. MIPS
7.3 MIPS
7.3.1 3 arguments
The main difference with the “Hello, world!” example is that in this case printf() is called instead of puts() and
3 more arguments are passed through the registers $5…$7 (or $A0…$A2). That is why these registers are prefixed with A-,
which implies they are used for function arguments passing.
; function epilogue:
lw $31,28($sp)
; set return value to 0:
move $2,$0
; return
j $31
addiu $sp,$sp,32 ; branch delay slot
60
7.3. MIPS
; set return value to 0:
.text:00000034 move $v0, $zero
; return
.text:00000038 jr $ra
.text:0000003C addiu $sp, 0x20 ; branch delay slot
IDA has coalesced pair of LUI and ADDIU instructions into one LA pseudoinstruction. That’s why there are no instruction
at address 0x1C: because LA occupies 8 bytes.
; function epilogue:
lw $28,16($fp)
; set return value to 0:
move $2,$0
move $sp,$fp
lw $31,28($sp)
lw $fp,24($sp)
addiu $sp,$sp,32
; return
j $31
nop
61
7.3. MIPS
.text:0000000C move $fp, $sp
.text:00000010 la $gp, __gnu_local_gp
.text:00000018 sw $gp, 0x20+var_10($sp)
; load address of the text string:
.text:0000001C la $v0, aADBDCD # "a=%d; b=%d; c=%d"
; set 1st argument of printf():
.text:00000024 move $a0, $v0
; set 2nd argument of printf():
.text:00000028 li $a1, 1
; set 3rd argument of printf():
.text:0000002C li $a2, 2
; set 4th argument of printf():
.text:00000030 li $a3, 3
; get address of printf():
.text:00000034 lw $v0, (printf & 0xFFFF)($gp)
.text:00000038 or $at, $zero
; call printf():
.text:0000003C move $t9, $v0
.text:00000040 jalr $t9
.text:00000044 or $at, $zero ; NOP
; function epilogue:
.text:00000048 lw $gp, 0x20+var_10($fp)
; set return value to 0:
.text:0000004C move $v0, $zero
.text:00000050 move $sp, $fp
.text:00000054 lw $ra, 0x20+var_4($sp)
.text:00000058 lw $fp, 0x20+var_8($sp)
.text:0000005C addiu $sp, 0x20
; return
.text:00000060 jr $ra
.text:00000064 or $at, $zero ; NOP
7.3.2 8 arguments
Let’s use again the example with 9 arguments from the previous section: 7.1.3 on page 51.
#include <stdio.h>
int main()
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};
Only the first 4 arguments are passed in the $A0 …$A3 registers, the rest are passed via the stack.
This is the O32 calling convention (which is the most common one in the MIPS world). Other calling conventions (like N32)
may use the registers for different purposes.
SW abbreviates “Store Word” (from register to memory). MIPS lacks instructions for storing a value into memory, so an
instruction pair has to be used instead ( LI / SW ).
62
7.3. MIPS
; pass 6th argument in stack:
li $2,5 # 0x5
sw $2,20($sp)
; pass 7th argument in stack:
li $2,6 # 0x6
sw $2,24($sp)
; pass 8th argument in stack:
li $2,7 # 0x7
lw $25,%call16(printf)($28)
sw $2,28($sp)
; pass 1st argument in $a0:
lui $4,%hi($LC0)
; pass 9th argument in stack:
li $2,8 # 0x8
sw $2,32($sp)
addiu $4,$4,%lo($LC0)
; pass 2nd argument in $a1:
li $5,1 # 0x1
; pass 3rd argument in $a2:
li $6,2 # 0x2
; call printf():
jalr $25
; pass 4th argument in $a3 (branch delay slot):
li $7,3 # 0x3
; function epilogue:
lw $31,52($sp)
; set return value to 0:
move $2,$0
; return
j $31
addiu $sp,$sp,56 ; branch delay slot
63
7.3. MIPS
; pass 1st argument in $a1:
.text:00000044 la $a0, ($LC0 & 0xFFFF) # "a=%d; b=%d; c=%d; d=%d; e=%d; f⤦
Ç =%d; g=%"...
; pass 2nd argument in $a1:
.text:00000048 li $a1, 1
; pass 3rd argument in $a2:
.text:0000004C li $a2, 2
; call printf():
.text:00000050 jalr $t9
; pass 4th argument in $a3 (branch delay slot):
.text:00000054 li $a3, 3
; function epilogue:
.text:00000058 lw $ra, 0x38+var_4($sp)
; set return value to 0:
.text:0000005C move $v0, $zero
; return
.text:00000060 jr $ra
.text:00000064 addiu $sp, 0x38 ; branch delay slot
64
7.3. MIPS
move $2,$0
move $sp,$fp
lw $31,52($sp)
lw $fp,48($sp)
addiu $sp,$sp,56
; return
j $31
nop
65
7.4. CONCLUSION
.text:0000008C or $at, $zero ; NOP
7.4 Conclusion
66
7.5. BY THE WAY
LI $6, 3rd argument ; AKA $A2
LI $7, 4th argument ; AKA $A3
; pass 5th, 6th argument, etc, in stack (if needed)
LW temp_reg, address of function
JALR temp_reg
By the way, this difference between the arguments passing in x86, x64, fastcall, ARM and MIPS is a good illustration of the
fact that the CPU is oblivious to how the arguments are passed to functions. It is also possible to create a hypothetical
compiler able to pass arguments via a special structure without using stack at all.
MIPS $A0 …$A3 registers are labelled this way only for convenience (that is in the O32 calling convention). Programmers
may use any other register (well, maybe except $ZERO) to pass data or use any other calling convention.
The CPU is not aware of calling conventions whatsoever.
We may also recall how newcoming assembly language programmers passing arguments into other functions: usually via
registers, without any explicit order, or even via global variables. Of course, it works fine.
67
Chapter 8
scanf()
#include <stdio.h>
int main()
{
int x;
printf ("Enter X:\n");
return 0;
};
It’s not clever to use scanf() for user interactions nowadays. But we can, however, illustrate passing a pointer to a variable
of type int.
Pointers are one of the fundamental concepts in computer science. Often, passing a large array, structure or object as an
argument to another function is too expensive, while passing their address is much cheaper. In addition if the callee function
needs to modify something in the large array or structure received as a parameter and return back the entire structure then
the situation is close to absurd. So the simplest thing to do is to pass the address of the array or structure to the callee
function, and let it change what needs to be changed.
A pointer in C/C++—is simply an address of some memory location.
In x86, the address is represented as a 32-bit number (i.e., it occupies 4 bytes), while in x86-64 it is a 64-bit number (occupying
8 bytes). By the way, that is the reason behind some people’s indignation related to switching to x86-64—all pointers in the
x64-architecture require twice as much space, including cache memory, which is “expensive” memory.
It is possible to work with untyped pointers only, given some effort; e.g. the standard C function memcpy() , that copies a
block from one memory location to another, takes 2 pointers of type void* as arguments, since it is impossible to predict
the type of the data you would like to copy. Data types are not important, only the block size matters.
Pointers are also widely used when a function needs to return more than one value (we are going to get back to this later
( 56 on page 612) ).
scanf() function—is such a case.
Besides the fact that the function needs to indicate how many values were successfully read, it also needs to return all these
values.
In C/C++ the pointer type is only needed for compile-time type checking.
68
8.1. SIMPLE EXAMPLE
Internally, in the compiled code there is no information about pointer types at all.
8.1.2 x86
MSVC
; return 0
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
_TEXT ENDS
x is a local variable.
According to the C/C++ standard it must be visible only in this function and not from any other external scope. Traditionally,
local variables are stored on the stack. There are probably other ways to allocate them, but in x86 that is the way it is.
The goal of the instruction following the function prologue, PUSH ECX , is not to save the ECX state (notice the absence
of corresponding POP ECX at the function’s end).
In fact it allocates 4 bytes on the stack for storing the x variable.
x is to be accessed with the assistance of the _x$ macro (it equals to -4) and the EBP register pointing to the current
frame.
Over the span of the function’s execution, EBP is pointing to the current stack frame making it possible to access local
variables and function arguments via EBP+offset .
It is also possible to use ESP for the same purpose, although that is not very convenient since it changes frequently. The
value of the EBP could be perceived as a frozen state of the value in ESP at the start of the function’s execution.
Here is a typical stack frame layout in 32-bit environment:
69
8.1. SIMPLE EXAMPLE
… …
EBP-8 local variable #2, marked in IDA as var_8
EBP-4 local variable #1, marked in IDA as var_4
EBP saved value of EBP
EBP+4 return address
EBP+8 argument#1, marked in IDA as arg_0
EBP+0xC argument#2, marked in IDA as arg_4
EBP+0x10 argument#3, marked in IDA as arg_8
… …
The first one is a pointer to the string containing %d and the second is the address of the x variable.
First, the x variable’s address is loaded into the EAX register by the lea eax, DWORD PTR _x$[ebp] instruction.
LEA stands for load effective address, and is often used for forming an address ( A.6.2 on page 932).
We could say that in this case LEA simply stores the sum of the EBP register value and the _x$ macro in the EAX
register.
This is the same as lea eax, [ebp-4] .
So, 4 is being subtracted from the EBP register value and the result is loaded in the EAX register. Next the EAX register
value is pushed into the stack and scanf() is being called.
printf() is being called after that with its first argument — a pointer to the string: You entered %d...\n .
The second argument is prepared with: mov ecx, [ebp-4] . The instruction stores the x variable value and not its
address, in the ECX register.
Next the value in the ECX is stored on the stack and the last printf() is being called.
70
8.1. SIMPLE EXAMPLE
8.1.3 MSVC + OllyDbg
Let’s try this example in OllyDbg. Let’s load it and keep pressing F8 (step over) until we reach our executable file instead of
ntdll.dll . Scroll up until main() appears.
Click on the first instruction ( PUSH EBP ), press F2 (set a breakpoint), then F9 (Run). The breakpoint will be triggered when
main() begins.
Let’s trace to the point where the address of the variable x is calculated:
Right-click the EAX in the registers window and then select “Follow in stack”.
This address will appear in the stack window. The red arrow has been added, pointing to the variable in the local stack. At
that moment this location contains some garbage ( 0x6E494714 ). Now with the help of PUSH instruction the address
of this stack element is going to be stored to the same stack on the next position. Let’s trace with F8 until the scanf()
execution completes. During the scanf() execution, we input, for example, 123, in the console window:
71
8.1. SIMPLE EXAMPLE
scanf() completed its execution already:
scanf() returns 1 in EAX , which implies that it has read successfully one value. If we look again at the stack element
corresponding to the local variable it now contains 0x7B (123).
72
8.1. SIMPLE EXAMPLE
Later this value is copied from the stack to the ECX register and passed to printf() :
GCC
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
mov [esp+20h+var_20], offset aEnterX ; "Enter X:"
call _puts
mov eax, offset aD ; "%d"
lea edx, [esp+20h+var_4]
mov [esp+20h+var_1C], edx
mov [esp+20h+var_20], eax
call ___isoc99_scanf
mov edx, [esp+20h+var_4]
mov eax, offset aYouEnteredD___ ; "You entered %d...\n"
mov [esp+20h+var_1C], edx
mov [esp+20h+var_20], eax
call _printf
mov eax, 0
leave
retn
main endp
GCC replaced the printf() call with call to puts() . The reason for this was explained in ( 4.4.3 on page 19).
As in the MSVC example—the arguments are placed on the stack using the MOV instruction.
By the way
By the way, this simple example is a demonstration of the fact that compiler translates list of expressions in C/C++-block
into sequential list of instructions. There are nothing between expressions in C/C++, and so in resulting machine code, there
are nothing between, control flow slips from one expression to the next one.
73
8.1. SIMPLE EXAMPLE
8.1.4 x64
The picture here is similar with the difference that the registers, rather than the stack, are used for arguments passing.
MSVC
_TEXT SEGMENT
x$ = 32
main PROC
$LN3:
sub rsp, 56
lea rcx, OFFSET FLAT:$SG1289 ; 'Enter X:'
call printf
lea rdx, QWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG1291 ; '%d'
call scanf
mov edx, DWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG1292 ; 'You entered %d...'
call printf
; return 0
xor eax, eax
add rsp, 56
ret 0
main ENDP
_TEXT ENDS
GCC
main:
sub rsp, 24
mov edi, OFFSET FLAT:.LC0 ; "Enter X:"
call puts
lea rsi, [rsp+12]
mov edi, OFFSET FLAT:.LC1 ; "%d"
xor eax, eax
call __isoc99_scanf
mov esi, DWORD PTR [rsp+12]
mov edi, OFFSET FLAT:.LC2 ; "You entered %d...\n"
xor eax, eax
call printf
; return 0
xor eax, eax
add rsp, 24
ret
74
8.1. SIMPLE EXAMPLE
8.1.5 ARM
.text:00000042 scanf_main
.text:00000042
.text:00000042 var_8 = -8
.text:00000042
.text:00000042 08 B5 PUSH {R3,LR}
.text:00000044 A9 A0 ADR R0, aEnterX ; "Enter X:\n"
.text:00000046 06 F0 D3 F8 BL __2printf
.text:0000004A 69 46 MOV R1, SP
.text:0000004C AA A0 ADR R0, aD ; "%d"
.text:0000004E 06 F0 CD F8 BL __0scanf
.text:00000052 00 99 LDR R1, [SP,#8+var_8]
.text:00000054 A9 A0 ADR R0, aYouEnteredD___ ; "You entered %d...\n"
.text:00000056 06 F0 CB F8 BL __2printf
.text:0000005A 00 20 MOVS R0, #0
.text:0000005C 08 BD POP {R3,PC}
In order for scanf() to be able to read item it needs a parameter—pointer to an int. int is 32-bit, so we need 4 bytes to
store it somewhere in memory, and it fits exactly in a 32-bit register. A place for the local variable x is allocated in the
stack and IDA has named it var_8. It is not necessary, however, to allocate a such since SP (stack pointer) is already pointing
to that space and it can be used directly.
So, SP’s value is copied to the R1 register and, together with the format-string, passed to scanf() . Later, with the help
of the LDR instruction, this value is moved from the stack to the R1 register in order to be passed to printf() .
ARM64
75
8.1. SIMPLE EXAMPLE
36 ; restore FP and LR, then add 32 to SP:
37 ldp x29, x30, [sp], 32
38 ret
There is 32 bytes are allocated for stack frame, which is bigger than it needed. Perhaps some memory aligning issue? The
most interesting part is finding space for the x variable in the stack frame (line 22). Why 28? Somehow, compiler decided
to place this variable at the end of stack frame instead of beginning. The address is passed to scanf() , which just stores
the user input value in the memory at that address. This is 32-bit value of type int. The value is fetched at line 27 and then
passed to printf() .
8.1.6 MIPS
A place in the local stack is allocated for the x variable, and it is to be referred as $sp + 24.
Its address is passed to scanf() , and the user input values is loaded using the LW (“Load Word”) instruction and then
passed to printf() .
; call printf():
lw $28,16($sp)
; set 2nd argument of printf(),
; load word at address $sp+24:
lw $5,24($sp)
lw $25,%call16(printf)($28)
lui $4,%hi($LC2)
jalr $25
addiu $4,$4,%lo($LC2) ; branch delay slot
; function epilogue:
lw $31,36($sp)
; set return value to 0:
move $2,$0
; return:
j $31
addiu $sp,$sp,40 ; branch delay slot
76
8.2. GLOBAL VARIABLES
.text:00000000
.text:00000000 var_18 = -0x18
.text:00000000 var_10 = -0x10
.text:00000000 var_4 = -4
.text:00000000
; function prologue:
.text:00000000 lui $gp, (__gnu_local_gp >> 16)
.text:00000004 addiu $sp, -0x28
.text:00000008 la $gp, (__gnu_local_gp & 0xFFFF)
.text:0000000C sw $ra, 0x28+var_4($sp)
.text:00000010 sw $gp, 0x28+var_18($sp)
; call puts():
.text:00000014 lw $t9, (puts & 0xFFFF)($gp)
.text:00000018 lui $a0, ($LC0 >> 16) # "Enter X:"
.text:0000001C jalr $t9
.text:00000020 la $a0, ($LC0 & 0xFFFF) # "Enter X:" ; branch delay slot
; call scanf():
.text:00000024 lw $gp, 0x28+var_18($sp)
.text:00000028 lui $a0, ($LC1 >> 16) # "%d"
.text:0000002C lw $t9, (__isoc99_scanf & 0xFFFF)($gp)
; set 2nd argument of scanf(), $a1=$sp+24:
.text:00000030 addiu $a1, $sp, 0x28+var_10
.text:00000034 jalr $t9 ; branch delay slot
.text:00000038 la $a0, ($LC1 & 0xFFFF) # "%d"
; call printf():
.text:0000003C lw $gp, 0x28+var_18($sp)
; set 2nd argument of printf(),
; load word at address $sp+24:
.text:00000040 lw $a1, 0x28+var_10($sp)
.text:00000044 lw $t9, (printf & 0xFFFF)($gp)
.text:00000048 lui $a0, ($LC2 >> 16) # "You entered %d...\n"
.text:0000004C jalr $t9
.text:00000050 la $a0, ($LC2 & 0xFFFF) # "You entered %d...\n" ; branch ⤦
Ç delay slot
; function epilogue:
.text:00000054 lw $ra, 0x28+var_4($sp)
; set return value to 0:
.text:00000058 move $v0, $zero
; return:
.text:0000005C jr $ra
.text:00000060 addiu $sp, 0x28 ; branch delay slot
What if the x variable from the previous example was not local but a global one? Then it would have been accessible from
any point, not only from the function body. Global variables are considered anti-pattern, but for the sake of the experiment,
we could do this.
#include <stdio.h>
int main()
{
printf ("Enter X:\n");
return 0;
};
77
8.2. GLOBAL VARIABLES
_DATA SEGMENT
COMM _x:DWORD
$SG2456 DB 'Enter X:', 0aH, 00H
$SG2457 DB '%d', 00H
$SG2458 DB 'You entered %d...', 0aH, 00H
_DATA ENDS
PUBLIC _main
EXTRN _scanf:PROC
EXTRN _printf:PROC
; Function compile flags: /Odtp
_TEXT SEGMENT
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2456
call _printf
add esp, 4
push OFFSET _x
push OFFSET $SG2457
call _scanf
add esp, 8
mov eax, DWORD PTR _x
push eax
push OFFSET $SG2458
call _printf
add esp, 8
xor eax, eax
pop ebp
ret 0
_main ENDP
_TEXT ENDS
In this case the x variable is defined in the _DATA segment and no memory is allocated in the local stack. It is accessed
directly, not through the stack. Uninitialized global variables take no space in the executable file (indeed, why one needs to
allocate space for variables initially set to zero?), but when someone accesses their address, the OS will allocate a block of
zeroes there1 .
Now let’s explicitly assign a value to the variable:
int x=10; // default value
We got:
_DATA SEGMENT
_x DD 0aH
...
Here we see a value 0xA of DWORD type (DD stands for DWORD = 32 bit) for this variable.
If you open the compiled .exe in IDA, you can see the x variable placed at the beginning of the _DATA segment, and after
it you can see text strings.
If you open the compiled .exe from the previous example in IDA, where the value of x was not set, you would see something
like this:
.data:0040FA80 _x dd ? ; DATA XREF: _main+10
.data:0040FA80 ; _main+22
.data:0040FA84 dword_40FA84 dd ? ; DATA XREF: _memset+1E
.data:0040FA84 ; unknown_libname_1+28
.data:0040FA88 dword_40FA88 dd ? ; DATA XREF: ___sbh_find_block+5
.data:0040FA88 ; ___sbh_free_block+2BC
.data:0040FA8C ; LPVOID lpMem
.data:0040FA8C lpMem dd ? ; DATA XREF: ___sbh_find_block+B
.data:0040FA8C ; ___sbh_free_block+2CA
.data:0040FA90 dword_40FA90 dd ? ; DATA XREF: _V6_HeapAlloc+13
.data:0040FA90 ; __calloc_impl+72
.data:0040FA94 dword_40FA94 dd ? ; DATA XREF: ___sbh_free_block+2FE
78
8.2. GLOBAL VARIABLES
_x is marked with ? with the rest of the variables that do not need to be initialized. This implies that after loading the
.exe to the memory, a space for all these variables is to be allocated and filled with zeroes [ISO/IEC 9899:TC3 (C C99 standard),
(2007)6.7.8p10]. But in the .exe file these uninitialized variables do not occupy anything. This is convenient for large arrays,
for example.
79
8.2. GLOBAL VARIABLES
8.2.2 MSVC: x86 + OllyDbg
The variable is located in the data segment. After the PUSH instruction (pushing the address of x) gets executed, the address
appears in the stack window. Right-click on that row and select “Follow in dump”. The variable will appear in the memory
window on the left. After we have entered 123 in the console, 0x7B appears in the memory window (see the highlighted
screenshot regions).
But why is the first byte 7B ? Thinking logically, 00 00 00 7B should be there. The cause for this is referred as endian-
ness, and x86 uses little-endian. This implies that the lowest byte is written first, and the highest written last. Read more
about it at: 33 on page 456. Back to the example, the 32-bit value is loaded from this memory address into EAX and passed
to printf() .
80
8.2. GLOBAL VARIABLES
In OllyDbg we can review the process memory map (Alt-M) and we can see that this address is inside the .data PE-segment
of our program:
The picture in Linux is near the same, with the difference that the uninitialized variables are located in the _bss segment.
In ELF file this segment has the following attributes:
; Segment type: Uninitialized
; Segment permissions: Read/Write
If you, however, initialise the variable with some value e.g. 10, it is to be placed in the _data segment, which has the
following attributes:
; Segment type: Pure data
; Segment permissions: Read/Write
_TEXT SEGMENT
main PROC
$LN3:
sub rsp, 40
81
8.2. GLOBAL VARIABLES
call printf
lea rdx, OFFSET FLAT:x
lea rcx, OFFSET FLAT:$SG2925 ; '%d'
call scanf
mov edx, DWORD PTR x
lea rcx, OFFSET FLAT:$SG2926 ; 'You entered %d...'
call printf
; return 0
xor eax, eax
add rsp, 40
ret 0
main ENDP
_TEXT ENDS
The code is almost the same as in x86. Please note that the address of the x variable is passed to scanf() using a LEA
instruction, while the variable’s value is passed to the second printf() using a MOV instruction. DWORD PTR —is a
part of the assembly language (no relation to the machine code), indicating that the variable data size is 32-bit and the MOV
instruction has to be encoded accordingly.
So, the x variable is now global and for this reason located in another segment, namely the data segment (.data). One could
ask, why are the text strings located in the code segment (.text) and x is located right here? Because it is a variable and
by definition its value could change. Moreover it could possibly change often. While text strings has constant type, they will
not be changed, so they are located in the .text segment.
82
8.2. GLOBAL VARIABLES
The code segment might sometimes be located in a ROM2 chip (remember, we now deal with embedded microelectronics,
and memory scarcity is common here), and changeable variables —in RAM3 .
It is not very economical to store constant variables in RAM when you have ROM.
Furthermore, constant variables in RAM must be initialized, because after powering on, the RAM, obviously, contains random
information.
Moving forward, we see a pointer to the x ( off_2C ) variable in the code segment, and that all operations with the variable
occur via this pointer.
That is because the x variable could be located somewhere far from this particular code fragment, so its address must be
saved somewhere in close proximity to the code.
The LDR instruction in Thumb mode can only address variables in a range of 1020 bytes from its location,
and in in ARM-mode —variables in range of ±4095 bytes.
And so the address of the x variable must be located somewhere in close proximity, because there is no guarantee that the
linker would be able to accommodate the variable somewhere nearby the code, it may well be even in an external memory
chip!
One more thing: if a variable is declared as const, the Keil compiler allocates it in the .constdata segment.
Perhaps thereafter, the linker could place this segment in ROM too, along with the code segment.
8.2.6 ARM64
2 Read-only memory
3 Random-access memory
83
8.2. GLOBAL VARIABLES
In this case the x variable is declared as global and its address is calculated using the ADRP / ADD instruction pair (lines
21 and 25).
8.2.7 MIPS
So now the x variable is global. Let’s compile to executable file rather than object file and load it into IDA. IDA displays the
x variable in the .sbss ELF section (remember the “Global Pointer”? 4.5.1 on page 22), since the variable is not initialized at
the start.
...
IDA reduces the amount of information, so we’ll also do a listing using objdump and comment it:
84
8.2. GLOBAL VARIABLES
4 4006c4: 27bdffe0 addiu sp,sp,-32
5 4006c8: 279c8940 addiu gp,gp,-30400
6 4006cc: afbf001c sw ra,28(sp)
7 4006d0: afbc0010 sw gp,16(sp)
8 ; call puts():
9 4006d4: 8f998034 lw t9,-32716(gp)
10 4006d8: 3c040040 lui a0,0x40
11 4006dc: 0320f809 jalr t9
12 4006e0: 248408f0 addiu a0,a0,2288 ; branch delay slot
13 ; call scanf():
14 4006e4: 8fbc0010 lw gp,16(sp)
15 4006e8: 3c040040 lui a0,0x40
16 4006ec: 8f998038 lw t9,-32712(gp)
17 ; prepare address of x:
18 4006f0: 8f858044 lw a1,-32700(gp)
19 4006f4: 0320f809 jalr t9
20 4006f8: 248408fc addiu a0,a0,2300 ; branch delay slot
21 ; call printf():
22 4006fc: 8fbc0010 lw gp,16(sp)
23 400700: 3c040040 lui a0,0x40
24 ; get address of x:
25 400704: 8f828044 lw v0,-32700(gp)
26 400708: 8f99803c lw t9,-32708(gp)
27 ; load value from "x" variable and pass it to printf() in $a1:
28 40070c: 8c450000 lw a1,0(v0)
29 400710: 0320f809 jalr t9
30 400714: 24840900 addiu a0,a0,2304 ; branch delay slot
31 ; function epilogue:
32 400718: 8fbf001c lw ra,28(sp)
33 40071c: 00001021 move v0,zero
34 400720: 03e00008 jr ra
35 400724: 27bd0020 addiu sp,sp,32 ; branch delay slot
36 ; pack of NOPs used for aligning next function start on 16-byte boundary:
37 400728: 00200825 move at,at
38 40072c: 00200825 move at,at
Now we see the x variable address is read from a 64KiB data buffer using GP and adding negative offset to it (line 18). More
than that, the addresses of the three external functions which are used in our example ( puts() , scanf() , printf() ),
are also read from the 64KiB global data buffer using GP (lines 9, 16 and 26). GP points to the middle of the buffer, and such
offset suggests that all three function’s addresses, and also the address of the x variable, are all stored somewhere at the
beginning of that buffer. That make sense, because our example is tiny.
Another thing worth mentioning is that the function ends with two NOPs ( MOVE $AT,$AT — an idle instruction), in order
to align next function’s start on 16-byte boundary.
Now IDA shows that the x variable is residing in the .data section:
85
8.2. GLOBAL VARIABLES
.text:004006BC lui $a0, 0x40
.text:004006C0 jalr $t9 ; puts
.text:004006C4 la $a0, aEnterX # "Enter X:"
.text:004006C8 lw $gp, 0x20+var_10($sp)
; prepare high part of x address:
.text:004006CC lui $s0, 0x41
.text:004006D0 la $t9, __isoc99_scanf
.text:004006D4 lui $a0, 0x40
; add low part of x address:
.text:004006D8 addiu $a1, $s0, (x - 0x410000)
; now address of x is in $a1.
.text:004006DC jalr $t9 ; __isoc99_scanf
.text:004006E0 la $a0, aD # "%d"
.text:004006E4 lw $gp, 0x20+var_10($sp)
; get a word from memory:
.text:004006E8 lw $a1, x
; value of x is now in $a1.
.text:004006EC la $t9, printf
.text:004006F0 lui $a0, 0x40
.text:004006F4 jalr $t9 ; printf
.text:004006F8 la $a0, aYouEnteredD___ # "You entered %d...\n"
.text:004006FC lw $ra, 0x20+var_4($sp)
.text:00400700 move $v0, $zero
.text:00400704 lw $s0, 0x20+var_8($sp)
.text:00400708 jr $ra
.text:0040070C addiu $sp, 0x20
...
.data:00410920 .globl x
.data:00410920 x: .word 0xA
Why not .sdata? Perhaps that this depends on some GCC option?
Nevertheless, now x is in .data, which is a general memory area, and we can take a look how to work with variables there.
The variable’s address must be formed using a pair of instructions.
In our case those are LUI (“Load Upper Immediate”) and ADDIU (“Add Immediate Unsigned Word”).
Here is also the objdump listing for close inspection:
86
8.3. SCANF()
4006f4: 0320f809 jalr t9
4006f8: 248408e0 addiu a0,a0,2272
4006fc: 8fbf001c lw ra,28(sp)
400700: 00001021 move v0,zero
400704: 8fb00018 lw s0,24(sp)
400708: 03e00008 jr ra
40070c: 27bd0020 addiu sp,sp,32
We see that the address is formed using LUI and ADDIU , but the high part of address is still in the $S0 register, and it
is possible to encode the offset in a LW (“Load Word”) instruction, so one single LW is enough to load a value from the
variable and pass it to printf() .
Registers holding temporary data are prefixed with T-, but here we also see some prefixed with S-, the contents of which is
need to be preserved before use in other functions (i.e., “saved”).
That is why the value of $S0 was set at address 0x4006cc and was used again at address 0x4006e8, after the scanf()
call. The scanf() function does not change its value.
8.3 scanf()
As was noted before, it is slightly old-fashioned to use scanf() today. But if we have to, we need to at least check if
scanf() finishes correctly without an error.
#include <stdio.h>
int main()
{
int x;
printf ("Enter X:\n");
return 0;
};
By standard, the scanf() 4 function returns the number of fields it has successfully read.
In our case, if everything goes fine and the user enters a number scanf() returns 1, or in case of error (or EOF5 ) — 0.
Let’s add some C code to check the scanf() return value and print error message in case of an error.
This works as expected:
C:\...>ex3.exe
Enter X:
123
You entered 123...
C:\...>ex3.exe
Enter X:
ouch
What you entered? Huh?
87
8.3. SCANF()
The caller function ( main() ) needs the callee function ( scanf() ) result, so the callee returns it in the EAX register.
We check it with the help of the instruction CMP EAX, 1 (CoMPare). In other words, we compare the value in the EAX
register with 1.
A JNE conditional jump follows the CMP instruction. JNE stands for Jump if Not Equal.
So, if the value in the EAX register is not equal to 1, the CPU will pass the execution to the address mentioned in the JNE
operand, in our case $LN2@main . Passing the control to this address results in the CPU executing printf() with the
argument What you entered? Huh? . But if everything is fine, the conditional jump is not be be taken, and another
printf() call is to be executed, with two arguments: 'You entered %d...' and the value of x .
Since in this case the second printf() has not to be executed, there is a JMP preceding it (unconditional jump). It passes
the control to the point after the second printf() and just before the XOR EAX, EAX instruction, which implements
return 0 .
So, it could be said that comparing a value with another is usually implemented by CMP / Jcc instruction pair, where cc is
condition code. CMP compares two values and sets processor flags6 . Jcc checks those flags and decides to either pass the
control to the specified address or not.
This could sound paradoxical, but the CMP instruction is in fact SUB (subtract). All arithmetic instructions set processor
flags, not just CMP . If we compare 1 and 1, 1 − 1 is 0 so the ZF flag would be set (meaning that the last result was 0). In no
other circumstances ZF can be set, except when the operands are equal. JNE checks only the ZF flag and jumps only if
it is not set. JNE is in fact a synonym for JNZ (Jump if Not Zero). Assembler translates both JNE and JNZ instructions
into the same opcode. So, the CMP instruction can be replaced with a SUB instruction and almost everything will be fine,
with the difference that SUB alters the value of the first operand. CMP is SUB without saving the result, but affecting flags.
It is time to run IDA and try to do something in it. By the way, for beginners it is good idea to use /MD option in MSVC,
which means that all these standard functions are not be linked with the executable file, but are to be imported from the
MSVCR*.DLL file instead. Thus it will be easier to see which standard function are used and where.
While analysing code in IDA, it is very helpful to leave notes for oneself (and others). In instance, analysing this example, we
see that JNZ is to be triggered in case of an error. So it is possible to move the cursor to the label, press “n” and rename it
to “error”. Create another label—into “exit”. Here is my result:
.text:00401000 _main proc near
.text:00401000
.text:00401000 var_4 = dword ptr -4
.text:00401000 argc = dword ptr 8
.text:00401000 argv = dword ptr 0Ch
6 x86 flags, see also: wikipedia.
88
8.3. SCANF()
.text:00401000 envp = dword ptr 10h
.text:00401000
.text:00401000 push ebp
.text:00401001 mov ebp, esp
.text:00401003 push ecx
.text:00401004 push offset Format ; "Enter X:\n"
.text:00401009 call ds:printf
.text:0040100F add esp, 4
.text:00401012 lea eax, [ebp+var_4]
.text:00401015 push eax
.text:00401016 push offset aD ; "%d"
.text:0040101B call ds:scanf
.text:00401021 add esp, 8
.text:00401024 cmp eax, 1
.text:00401027 jnz short error
.text:00401029 mov ecx, [ebp+var_4]
.text:0040102C push ecx
.text:0040102D push offset aYou ; "You entered %d...\n"
.text:00401032 call ds:printf
.text:00401038 add esp, 8
.text:0040103B jmp short exit
.text:0040103D
.text:0040103D error: ; CODE XREF: _main+27
.text:0040103D push offset aWhat ; "What you entered? Huh?\n"
.text:00401042 call ds:printf
.text:00401048 add esp, 4
.text:0040104B
.text:0040104B exit: ; CODE XREF: _main+3B
.text:0040104B xor eax, eax
.text:0040104D mov esp, ebp
.text:0040104F pop ebp
.text:00401050 retn
.text:00401050 _main endp
Now it is slightly easier to understand the code. However, it is not a good idea to comment on every instruction.
You could also hide(collapse) parts of a function in IDA. To do that mark the block, then press “–” on the numerical pad and
enter the text to be displayed instead.
Let’s hide two blocks and give them names:
.text:00401000 _text segment para public 'CODE' use32
.text:00401000 assume cs:_text
.text:00401000 ;org 401000h
.text:00401000 ; ask for X
.text:00401012 ; get X
.text:00401024 cmp eax, 1
.text:00401027 jnz short error
.text:00401029 ; print result
.text:0040103B jmp short exit
.text:0040103D
.text:0040103D error: ; CODE XREF: _main+27
.text:0040103D push offset aWhat ; "What you entered? Huh?\n"
.text:00401042 call ds:printf
.text:00401048 add esp, 4
.text:0040104B
.text:0040104B exit: ; CODE XREF: _main+3B
.text:0040104B xor eax, eax
.text:0040104D mov esp, ebp
.text:0040104F pop ebp
.text:00401050 retn
.text:00401050 _main endp
To expand previously collapsed parts of the code, use “+” on the numerical pad.
89
8.3. SCANF()
By pressing “space”, we can see how IDA represents a function as a graph:
There are two arrows after each conditional jump: green and red. The green arrow points to the block which executes if the
jump is triggered, and red if otherwise.
90
8.3. SCANF()
It is possible to fold nodes in this mode and give them names as well (“group nodes”). Let’s do it for 3 blocks:
That is very useful. It could be said that a very important part of the reverse engineers’ job (and any other researcher as well)
is to reduce the amount of information they deal with.
91
8.3. SCANF()
8.3.3 MSVC: x86 + OllyDbg
Let’s try to hack our program in OllyDbg, forcing it to think scanf() always works without error. When an address of a
local variable is passed into scanf() , the variable initially contains some random garbage, in this case 0x6E494714 :
92
8.3. SCANF()
While scanf() executes, in the console we enter something that is definitely not a number, like “asdasd”. scanf()
finishes with 0 in EAX , which indicates that an error has occurred:
We can also check the local variable in the stack and note that it has not changed. Indeed, what would scanf() write
there? It simply did nothing except returning zero.
Let’s try to “hack” our program. Right-click on EAX , Among the options there is “Set to 1”. This is what we need.
We now have 1 in EAX , so the following check is to be executed as intended, and printf() will print the value of the
variable in the stack.
When we run the program (F9) we can see the following in the console window:
93
8.3. SCANF()
8.3.4 MSVC: x86 + Hiew
This can also be used as a simple example of executable file patching. We may try to patch the executable so the program
would always print the input, no matter what we enter.
Assuming that the executable is compiled against external MSVCR*.DLL (i.e., with /MD option) 7 , we see the main()
function at the beginning of the .text section. Let’s open the executable in Hiew and find the beginning of the .text
section (Enter, F8, F6, Enter, Enter).
We can see this:
Hiew finds ASCIIZ8 strings and displays them, as it does with the imported functions’ names.
94
8.3. SCANF()
Move the cursor to address .00401027 (where the JNZ instruction, we have to bypass, is located), press F3, and then
type “9090” (meaning two NOPs):
Then press F9 (update). Now the executable is saved to the disk. It will behave as we wanted.
Two NOPs are probably not the most æsthetic approach. Another way to patch this instruction is to write just 0 to the second
opcode byte (jump offset), so that JNZ will always jump to the next instruction.
We could also do the opposite: replace first byte with EB while not touching the second byte (jump offset). We would get
an unconditional jump that is always triggered. In this case the error message would be printed every time, no matter the
input.
Since we work here with int-typed variables, which are still 32-bit in x86-64, we see how the 32-bit part of the registers
(prefixed with E- ) are used here as well. While working with pointers, however, 64-bit register parts are used, prefixed with
R- .
_TEXT SEGMENT
x$ = 32
main PROC
95
8.3. SCANF()
$LN5:
sub rsp, 56
lea rcx, OFFSET FLAT:$SG2924 ; 'Enter X:'
call printf
lea rdx, QWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG2926 ; '%d'
call scanf
cmp eax, 1
jne SHORT $LN2@main
mov edx, DWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG2927 ; 'You entered %d...'
call printf
jmp SHORT $LN1@main
$LN2@main:
lea rcx, OFFSET FLAT:$SG2929 ; 'What you entered? Huh?'
call printf
$LN1@main:
; return 0
xor eax, eax
add rsp, 56
ret 0
main ENDP
_TEXT ENDS
END
8.3.6 ARM
PUSH {R3,LR}
ADR R0, aEnterX ; "Enter X:\n"
BL __2printf
MOV R1, SP
ADR R0, aD ; "%d"
BL __0scanf
CMP R0, #1
BEQ loc_1E
ADR R0, aWhatYouEntered ; "What you entered? Huh?\n"
BL __2printf
CMP is analogous to the x86 instruction with the same name, it subtracts one of the arguments from the other and updates
the conditional flags if needed.
BEQ jumps to another address if the operands were equal to each other, or, if the result of the last computation was 0, or if
the Z flag is 1. It behaves as JZ in x86.
Everything else is simple: the execution flow forks in two branches, then the branches converge at the point where 0 is
written into the R0 as a function return value, and then the function ends.
9 (PowerPC, ARM) Branch if Equal
96
8.3. SCANF()
ARM64
Code flow in this case forks with the use of CMP / BNE (Branch if Not Equal) instructions pair.
8.3.7 MIPS
97
8.4. EXERCISE
.text:004006A8 li $gp, 0x418960
.text:004006AC sw $ra, 0x28+var_4($sp)
.text:004006B0 sw $gp, 0x28+var_18($sp)
.text:004006B4 la $t9, puts
.text:004006B8 lui $a0, 0x40
.text:004006BC jalr $t9 ; puts
.text:004006C0 la $a0, aEnterX # "Enter X:"
.text:004006C4 lw $gp, 0x28+var_18($sp)
.text:004006C8 lui $a0, 0x40
.text:004006CC la $t9, __isoc99_scanf
.text:004006D0 la $a0, aD # "%d"
.text:004006D4 jalr $t9 ; __isoc99_scanf
.text:004006D8 addiu $a1, $sp, 0x28+var_10 # branch delay slot
.text:004006DC li $v1, 1
.text:004006E0 lw $gp, 0x28+var_18($sp)
.text:004006E4 beq $v0, $v1, loc_40070C
.text:004006E8 or $at, $zero # branch delay slot, NOP
.text:004006EC la $t9, puts
.text:004006F0 lui $a0, 0x40
.text:004006F4 jalr $t9 ; puts
.text:004006F8 la $a0, aWhatYouEntered # "What you entered? Huh?"
.text:004006FC lw $ra, 0x28+var_4($sp)
.text:00400700 move $v0, $zero
.text:00400704 jr $ra
.text:00400708 addiu $sp, 0x28
.text:0040070C loc_40070C:
.text:0040070C la $t9, printf
.text:00400710 lw $a1, 0x28+var_10($sp)
.text:00400714 lui $a0, 0x40
.text:00400718 jalr $t9 ; printf
.text:0040071C la $a0, aYouEnteredD___ # "You entered %d...\n"
.text:00400720 lw $ra, 0x28+var_4($sp)
.text:00400724 move $v0, $zero
.text:00400728 jr $ra
.text:0040072C addiu $sp, 0x28
scanf() returns the result of its work in register $V0. It is checked at address 0x004006E4 by comparing the values in
$V0 with $V1 (1 was stored in $V1 earlier, at 0x004006DC). BEQ stands for “Branch Equal”. If the two values are equal (i.e.,
success), the execution jumps to address 0x0040070C.
8.3.8 Exercise
As we can see, the JNE / JNZ instruction can be easily replaced by the JE / JZ and vice versa (or BNE by BEQ and vice
versa). But then the basic blocks must also be swapped. Try to do this in some of the examples.
8.4 Exercise
• http://challenges.re/53
98
Chapter 9
Now we figured out that the caller function is passing arguments to the callee via the stack. But how does the callee access
them?
int main()
{
printf ("%d\n", f(1, 2, 3));
return 0;
};
9.1 x86
9.1.1 MSVC
_main PROC
push ebp
mov ebp, esp
push 3 ; 3rd argument
push 2 ; 2nd argument
push 1 ; 1st argument
call _f
add esp, 12
push eax
push OFFSET $SG2463 ; '%d', 0aH, 00H
99
9.1. X86
call _printf
add esp, 8
; return 0
xor eax, eax
pop ebp
ret 0
_main ENDP
What we see is that the main() function pushes 3 numbers onto the stack and calls f(int,int,int).
Argument access inside f() is organized with the help of macros like: _a$ = 8 , in the same way as local variables, but
with positive offsets (addressed with plus). So, we are addressing the outer side of the stack frame by adding the _a$ macro
to the value in the EBP register.
Then the value of a is stored into EAX . After IMUL instruction execution, the value in EAX is a product of the value in
EAX and the content of _b .
The value in EAX does not need to be moved: it is already where it must be. On returning to caller, it takes the EAX value
and use it as an argument to printf() .
Let’s illustrate this in OllyDbg. When we trace to the first instruction in f() that uses one of the arguments (first one), we
see that EBP is pointing to the stack frame, which is marked with a red rectangle.
The first element of the stack frame is the saved value of EBP , the second one is RA, the third is the first function argument,
then the second and third ones.
To access the first function argument, one needs to add exactly 8 (2 32-bit words) to EBP .
OllyDbg is aware about this, so it has added comments to the stack elements like
“RETURN from” and “Arg1 = …”, etc.
N.B.: Function arguments are not members of the function’s stack frame, they are rather members of the stack frame of the
caller function.
Hence, OllyDbg marked “Arg” elements as members of another stack frame.
100
9.2. X64
9.1.3 GCC
Let’s compile the same in GCC 4.4.1 and see the results in IDA:
push ebp
mov ebp, esp
mov eax, [ebp+arg_0] ; 1st argument
imul eax, [ebp+arg_4] ; 2nd argument
add eax, [ebp+arg_8] ; 3rd argument
pop ebp
retn
f endp
public main
main proc near
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov [esp+10h+var_8], 3 ; 3rd argument
mov [esp+10h+var_C], 2 ; 2nd argument
mov [esp+10h+var_10], 1 ; 1st argument
call f
mov edx, offset aD ; "%d\n"
mov [esp+10h+var_C], eax
mov [esp+10h+var_10], edx
call _printf
mov eax, 0
leave
retn
main endp
The result is almost the same with some minor differences discussed earlier.
The stack pointer is not set back after the two function calls(f and printf), because the penultimate LEAVE ( A.6.2 on
page 932) instruction takes care of this at the end.
9.2 x64
The story is a bit different in x86-64. Function arguments (first 4 or first 6 of them) are passed in registers i.e. the callee
reads them from registers instead of reading them from the stack.
9.2.1 MSVC
Optimizing MSVC:
main PROC
sub rsp, 40
mov edx, 2
101
9.2. X64
lea r8d, QWORD PTR [rdx+1] ; R8D=3
lea ecx, QWORD PTR [rdx-1] ; ECX=1
call f
lea rcx, OFFSET FLAT:$SG2997 ; '%d'
mov edx, eax
call printf
xor eax, eax
add rsp, 40
ret 0
main ENDP
f PROC
; ECX - 1st argument
; EDX - 2nd argument
; R8D - 3rd argument
imul ecx, edx
lea eax, DWORD PTR [r8+rcx]
ret 0
f ENDP
As we can see, the compact function f() takes all its arguments from the registers.
The LEA instruction here is used for addition, apparently the compiler considered it faster than ADD .
LEA is also used in the main() function to prepare the first and third f() arguments. The compiler must have decided
that this would work faster than the usual way of loading values into a register using MOV instruction.
Let’s take a look at the non-optimizing MSVC output:
; shadow space:
arg_0 = dword ptr 8
arg_8 = dword ptr 10h
arg_10 = dword ptr 18h
; return 0
xor eax, eax
add rsp, 28h
retn
main endp
It looks somewhat puzzling because all 3 arguments from the registers are saved to the stack for some reason. This is called
“shadow space” 1 : every Win64 may (but is not required to) save all 4 register values there. This is done for two reasons: 1)
1 MSDN
102
9.2. X64
it is too lavish to allocate a whole register (or even 4 registers) for an input argument, so it will be accessed via stack; 2) the
debugger is always aware where to find the function arguments at a break 2 .
So, some large functions can save their input arguments in the “shadows space” if they need to use them during execution,
but some small functions (like ours) may not do this.
It is a caller responsibility to allocate “shadow space” in the stack.
9.2.2 GCC
main:
sub rsp, 8
mov edx, 3
mov esi, 2
mov edi, 1
call f
mov edi, OFFSET FLAT:.LC0 ; "%d\n"
mov esi, eax
xor eax, eax ; number of vector registers passed
call printf
xor eax, eax
add rsp, 8
ret
Non-optimizing GCC:
103
9.3. ARM
leave
ret
There are no “shadow space” requirements in System V *NIX ([Michael Matz, Jan Hubicka, Andreas Jaeger, Mark Mitchell,
System V Application Binary Interface. AMD64 Architecture Processor Supplement, (2013)] 3 ), but the callee may need to save its
arguments somewhere in case of registers shortage.
Our example works with 32-bit int, that is why 32-bit register parts are used (prefixed by E- ).
It can be altered slightly in order to use 64-bit values:
#include <stdio.h>
#include <stdint.h>
int main()
{
printf ("%lld\n", f(0x1122334455667788,
0x1111111122222222,
0x3333333344444444));
return 0;
};
The code is the same, but this time the full size registers (prefixed by R- ) are used.
9.3 ARM
104
9.3. ARM
.text:000000B0 10 40 2D E9 STMFD SP!, {R4,LR}
.text:000000B4 03 20 A0 E3 MOV R2, #3
.text:000000B8 02 10 A0 E3 MOV R1, #2
.text:000000BC 01 00 A0 E3 MOV R0, #1
.text:000000C0 F7 FF FF EB BL f
.text:000000C4 00 40 A0 E1 MOV R4, R0
.text:000000C8 04 10 A0 E1 MOV R1, R4
.text:000000CC 5A 0F 8F E2 ADR R0, aD_0 ; "%d\n"
.text:000000D0 E3 18 00 EB BL __2printf
.text:000000D4 00 00 A0 E3 MOV R0, #0
.text:000000D8 10 80 BD E8 LDMFD SP!, {R4,PC}
The main() function simply calls two other functions, with three values passed to the first one —( f() ).
As was noted before, in ARM the first 4 values are usually passed in the first 4 registers ( R0 - R3 ).
The MLA (Multiply Accumulate) instruction multiplies its first two operands ( R3 and R1 ), adds the third operand ( R2 ) to
the product and stores the result into the zeroth register ( R0 ), via which, by standard, functions return values.
Multiplication and addition at once4 (Fused multiply–add) is a very useful operation. By the way, there was no such instruction
in x86 before FMA-instructions appeared in SIMD 5 .
The very first MOV R3, R0 , instruction is, apparently, redundant (a single MLA instruction could be used here instead).
The compiler has not optimized it, since this is non-optimizing compilation.
The BX instruction returns the control to the address stored in the LR register and, if necessary, switches the processor
mode from Thumb to ARM or vice versa. This can be necessary since, as we can see, function f() is not aware from what
kind of code it may be called, ARM or Thumb. Thus, if it gets called from Thumb code, BX is not only returns control to the
calling function, but also switches the processor mode to Thumb. Or not switch, if the function was called from ARM code
[ARM(R) Architecture Reference Manual, ARMv7-A and ARMv7-R edition, (2012)A2.3.2].
.text:00000098 f
.text:00000098 91 20 20 E0 MLA R0, R1, R0, R2
.text:0000009C 1E FF 2F E1 BX LR
And here is the f() function compiled by the Keil compiler in full optimization mode ( -O3 ).
The MOV instruction was optimized out (or reduced) and now MLA uses all input registers and also places the result right
into R0 , exactly where the calling function will read and use it.
The MLA instruction is not available in Thumb mode, so the compiler generates the code doing these two operations
(multiplication and addition) separately.
First the MULS instruction multiplies R0 by R1 , leaving the result in register R0 . The second instruction ( ADDS ) adds
the result and R2 leaving the result in register R0 .
4 Wikipedia: Multiply–accumulate operation
5 wikipedia
105
9.3. ARM
9.3.4 ARM64
Everything here is simple. MADD is just an instruction doing fused multiply/add (similar to the MLA we already saw). All
3 arguments are passed in the 32-bit parts of X-registers. Indeed, the argument types are 32-bit int’s. The result is returned
in W0 .
main:
; save FP and LR to stack frame:
stp x29, x30, [sp, -16]!
mov w2, 3
mov w1, 2
add x29, sp, 0
mov w0, 1
bl f
mov w1, w0
adrp x0, .LC7
add x0, x0, :lo12:.LC7
bl printf
; return 0
mov w0, 0
; restore FP and LR
ldp x29, x30, [sp], 16
ret
.LC7:
.string "%d\n"
Let’s also extend all data types to 64-bit uint64_t and test:
#include <stdio.h>
#include <stdint.h>
int main()
{
printf ("%lld\n", f(0x1122334455667788,
0x1111111122222222,
0x3333333344444444));
return 0;
};
f:
madd x0, x0, x1, x2
ret
main:
mov x1, 13396
adrp x0, .LC8
stp x29, x30, [sp, -16]!
movk x1, 0x27d0, lsl 16
add x0, x0, :lo12:.LC8
movk x1, 0x122, lsl 32
add x29, sp, 0
movk x1, 0x58be, lsl 48
bl printf
mov w0, 0
ldp x29, x30, [sp], 16
ret
106
9.4. MIPS
.LC8:
.string "%lld\n"
The f() function is the same, only the whole 64-bit X-registers are now used. Long 64-bit values are loaded into the
registers by parts, this is also described here: 29.3.1 on page 446.
The code saves its input arguments in the local stack, in case someone (or something) in this function needs using the
W0...W2 registers. This prevents overwriting the original function arguments, which may be needed again in the future.
This is called Register Save Area. ([Procedure Call Standard for the ARM 64-bit Architecture (AArch64), (2013)]6 ). The callee,
however, is not obliged to save them. This is somewhat similar to “Shadow Space”: 9.2.1 on page 102.
Why did the optimizing GCC 4.9 drop this argument saving code? Because it did some additional optimizing work and
concluded that the function arguments will not be needed in the future and also that the registers W0...W2 will not be
used.
We also see a MUL / ADD instruction pair instead of single a MADD .
9.4 MIPS
.text:00000010 main:
.text:00000010
.text:00000010 var_10 = -0x10
.text:00000010 var_4 = -4
.text:00000010
.text:00000010 lui $gp, (__gnu_local_gp >> 16)
.text:00000014 addiu $sp, -0x20
.text:00000018 la $gp, (__gnu_local_gp & 0xFFFF)
.text:0000001C sw $ra, 0x20+var_4($sp)
.text:00000020 sw $gp, 0x20+var_10($sp)
; set c:
.text:00000024 li $a2, 3
; set a:
.text:00000028 li $a0, 1
6 Also available as http://go.yurichev.com/17287
107
9.4. MIPS
.text:0000002C jal f
; set b:
.text:00000030 li $a1, 2 ; branch delay slot
; result in $v0 now
.text:00000034 lw $gp, 0x20+var_10($sp)
.text:00000038 lui $a0, ($LC0 >> 16)
.text:0000003C lw $t9, (printf & 0xFFFF)($gp)
.text:00000040 la $a0, ($LC0 & 0xFFFF)
.text:00000044 jalr $t9
; take result of f() function and pass it as a second argument to printf():
.text:00000048 move $a1, $v0 ; branch delay slot
.text:0000004C lw $ra, 0x20+var_4($sp)
.text:00000050 move $v0, $zero
.text:00000054 jr $ra
.text:00000058 addiu $sp, 0x20 ; branch delay slot
The first four function arguments are passed in four registers prefixed by A-.
There are two special registers in MIPS: HI and LO which are filled with the 64-bit result of the multiplication during the
execution of the MULT instruction.
These registers are accessible only by using the MFLO and MFHI instructions. MFLO here takes the low-part of the
multiplication result and stores it into $V0. So the high 32-bit part of the multiplication result is dropped (the HI register
content is not used). Indeed: we work with 32-bit int data types here.
Finally, ADDU (“Add Unsigned”) adds the value of the third argument to the result.
There are two different addition instructions in MIPS: ADD and ADDU . The difference between them is not related to
signedness, but to exceptions. ADD can raise an exception on overflow, which is sometimes useful7 and supported in Ada
PL, for instance. ADDU does not raise exceptions on overflow.
Since C/C++ does not support this, in our example we see ADDU instead of ADD .
The 32-bit result is left in $V0.
There is a new instruction for us in main() : JAL (“Jump and Link”).
The difference between JAL and JALR is that a relative offset is encoded in the first instruction, while JALR jumps to
the absolute address stored in a register (“Jump and Link Register”).
Both f() and main() functions are located in the same object file, so the relative address of f() is known and fixed.
7 http://go.yurichev.com/17326
108
Chapter 10
In x86, the result of function execution is usually returned 1 in the EAX register. If it is byte type or a character (char), then
the lowest part of register EAX ( AL ) is used. If a function returns a float number, the FPU register ST(0) is used instead.
In ARM, the result is usually returned in the R0 register.
So, what if the main() function return value was declared of type void and not int? The so-called startup-code is calling
main() roughly as follows:
push envp
push argv
push argc
call main
push eax
call exit
In other words:
exit(main(argc,argv,envp));
If you declare main() as void, nothing is to be returned explicitly (using the return statement), then something random,
that was stored in the EAX register at the end of main() becomes the sole argument of the exit() function. Most likely,
there will be a random value, left from your function execution, so the exit code of program is pseudorandom.
We can illustrate this fact. Please note that here the main() function has a void return type:
#include <stdio.h>
void main()
{
printf ("Hello, world!\n");
};
109
10.2. WHAT IF WE DO NOT USE THE FUNCTION RESULT?
push ebp
mov ebp, esp
and esp, -16
sub esp, 16
mov DWORD PTR [esp], OFFSET FLAT:.LC0
call puts
leave
ret
printf() returns the count of characters successfully output, but the result of this function is rarely used in practice.
It is also possible to call a function whose essence is in returning a value, and not use it:
int f()
{
// skip first 3 random values:
rand();
rand();
rand();
// and use 4th:
return rand();
};
The result of the rand() function is left in EAX , in all four cases.
But in the first 3 cases, the value in EAX is just not used.
Let’s go back to the fact that the return value is left in the EAX register.
That is why old C compilers cannot create functions capable of returning something that does not fit in one register (usually
int), but if one needs it, one have to return information via pointers passed as function’s arguments.
So, usually, if a function needs to return several values, it returns only one, and all the rest—via pointers.
Now it has become possible to return, let’s say, an entire structure, but that is still not very popular. If a function has to return
a large structure, the caller must allocate it and pass a pointer to it via the first argument, transparently for the programmer.
That is almost the same as to pass a pointer in the first argument manually, but the compiler hides it.
Small example:
struct s
{
int a;
int b;
int c;
};
110
10.3. RETURNING A STRUCTURE
rt.a=a+1;
rt.b=a+2;
rt.c=a+3;
return rt;
};
The macro name for internal passing of pointer to a structure here is $T3853 .
This example can be rewritten using the C99 language extensions:
struct s
{
int a;
int b;
int c;
};
As we see, the function is just filling the structure’s fields allocated by the caller function, as if a pointer to the structure was
passed. So there are no performance drawbacks.
111
Chapter 11
Pointers
Pointers are often used to return values from functions (recall scanf() case ( 8 on page 68)).
For example, when a function needs to return two values.
#include <stdio.h>
void main()
{
f1(123, 456, &sum, &product);
printf ("sum=%d, product=%d\n", sum, product);
};
_x$ = 8 ; size = 4
_y$ = 12 ; size = 4
_sum$ = 16 ; size = 4
_product$ = 20 ; size = 4
_f1 PROC
mov ecx, DWORD PTR _y$[esp-4]
mov eax, DWORD PTR _x$[esp-4]
lea edx, DWORD PTR [eax+ecx]
imul eax, ecx
mov ecx, DWORD PTR _product$[esp-4]
push esi
mov esi, DWORD PTR _sum$[esp]
mov DWORD PTR [esi], edx
mov DWORD PTR [ecx], eax
pop esi
ret 0
_f1 ENDP
_main PROC
push OFFSET _product
push OFFSET _sum
112
11.1. GLOBAL VARIABLES EXAMPLE
push 456 ; 000001c8H
push 123 ; 0000007bH
call _f1
mov eax, DWORD PTR _product
mov ecx, DWORD PTR _sum
push eax
push ecx
push OFFSET $SG2803
call DWORD PTR __imp__printf
add esp, 28 ; 0000001cH
xor eax, eax
ret 0
_main ENDP
113
11.1. GLOBAL VARIABLES EXAMPLE
Let’s see this in OllyDbg:
First, global variables’ addresses are passed to f1() . We can click “Follow in dump” on the stack element, and we can see
the place in the data segment allocated for the two variables.
114
11.1. GLOBAL VARIABLES EXAMPLE
These variables are zeroed, because non-initialized data (from BSS) is cleared before the execution begins: [ISO/IEC 9899:TC3
(C C99 standard), (2007)6.7.8p10].
They reside in the data segment, we can verify this by pressing Alt-M and reviewing the memory map:
115
11.1. GLOBAL VARIABLES EXAMPLE
Let’s trace (F7) to the start of f1() :
Two values are visible in the stack 456 ( 0x1C8 ) and 123 ( 0x7B ), and also the addresses of the two global variables.
116
11.1. GLOBAL VARIABLES EXAMPLE
Let’s trace until the end of f1() . In the left bottom window we see how the results of the calculation appear in the global
variables:
117
11.2. LOCAL VARIABLES EXAMPLE
Now the global variables’ values are loaded into registers ready for passing to printf() (via the stack):
Figure 11.5: OllyDbg: global variables’ addresses are passed into printf()
Listing 11.2: now the sum and product variables are local
void main()
{
int sum, product; // now variables are local in this function
f1() code will not change. Only the code of main() will do:
Listing 11.3: Optimizing MSVC 2010 (/Ob0)
_product$ = -8 ; size = 4
_sum$ = -4 ; size = 4
_main PROC
; Line 10
sub esp, 8
; Line 13
lea eax, DWORD PTR _product$[esp+8]
push eax
lea ecx, DWORD PTR _sum$[esp+12]
push ecx
push 456 ; 000001c8H
push 123 ; 0000007bH
call _f1
; Line 14
mov edx, DWORD PTR _product$[esp+24]
mov eax, DWORD PTR _sum$[esp+24]
push edx
push eax
push OFFSET $SG2803
call DWORD PTR __imp__printf
; Line 15
xor eax, eax
add esp, 36 ; 00000024H
ret 0
118
11.2. LOCAL VARIABLES EXAMPLE
Let’s look again with OllyDbg. The addresses of the local variables in the stack are 0x2EF854 and 0x2EF858 . We see
how these are pushed into the stack:
Figure 11.6: OllyDbg: local variables’ addresses are pushed into the stack
119
11.2. LOCAL VARIABLES EXAMPLE
f1() starts. So far there is only random garbage in the stack at 0x2EF854 and 0x2EF858 :
120
11.3. CONCLUSION
f1() completes:
We now find 0xDB18 and 0x243 at addresses 0x2EF854 and 0x2EF858 . These values are the f1() results.
11.3 Conclusion
121
Chapter 12
GOTO operator
The GOTO operator is generally considered as anti-pattern, see [Edgar Dijkstra, Go To Statement Considered Harmful (1968)1 ].
Nevertheless, it can be used reasonably, see [Donald E. Knuth, Structured Programming with go to Statements (1974)2 ] 3 .
Here is a very simple example:
#include <stdio.h>
int main()
{
printf ("begin\n");
goto exit;
printf ("skip me!\n");
exit:
printf ("end\n");
};
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2934 ; 'begin'
call _printf
add esp, 4
jmp SHORT $exit$3
push OFFSET $SG2936 ; 'skip me!'
call _printf
add esp, 4
$exit$3:
push OFFSET $SG2937 ; 'end'
call _printf
add esp, 4
xor eax, eax
pop ebp
ret 0
_main ENDP
The goto statement has been simply replaced by a JMP instruction, which has the same effect: unconditional jump to another
place. The second printf() could be executed only with human intervention, by using a debugger or by patching the
code.
1 http://yurichev.com/mirrors/Dijkstra68.pdf
2 http://yurichev.com/mirrors/KnuthStructuredProgrammingGoTo.pdf
3 [Dennis Yurichev, C/C++ programming language notes] also has some examples.
122
This could also be useful as a simple patching exercise. Let’s open the resulting executable in Hiew:
123
12.1. DEAD CODE
Place the cursor to address JMP ( 0x410 ), press F3 (edit), press zero twice, so the opcode becomes EB 00 :
The second byte of the JMP opcode denotes the relative offset for the jump, 0 means the point right after the current
instruction.
So now JMP not skipping the second printf() call.
Press F9 (save) and exit. Now if we run the executable we should see this:
The same result could be achieved by replacing the JMP instruction with 2 NOP instructions.
NOP has an opcode of 0x90 and length of 1 byte, so we need 2 instructions as JMP replacement (which is 2 bytes in
size).
The second printf() call is also called “dead code” in compiler terms.
This means that the code will never be executed. So when you compile this example with optimizations, the compiler
removes “dead code”, leaving no trace of it:
_main PROC
push OFFSET $SG2981 ; 'begin'
call _printf
push OFFSET $SG2984 ; 'end'
$exit$4:
call _printf
add esp, 8
xor eax, eax
124
12.2. EXERCISE
ret 0
_main ENDP
12.2 Exercise
Try to achieve the same result using your favorite compiler and debugger.
125
Chapter 13
Conditional jumps
#include <stdio.h>
int main()
{
f_signed(1, 2);
f_unsigned(1, 2);
return 0;
};
13.1.1 x86
x86 + MSVC
126
13.1. SIMPLE EXAMPLE
add esp, 4
$LN3@f_signed:
mov ecx, DWORD PTR _a$[ebp]
cmp ecx, DWORD PTR _b$[ebp]
jne SHORT $LN2@f_signed
push OFFSET $SG739 ; 'a==b'
call _printf
add esp, 4
$LN2@f_signed:
mov edx, DWORD PTR _a$[ebp]
cmp edx, DWORD PTR _b$[ebp]
jge SHORT $LN4@f_signed
push OFFSET $SG741 ; 'a<b'
call _printf
add esp, 4
$LN4@f_signed:
pop ebp
ret 0
_f_signed ENDP
The first instruction, JLE , stands for Jump if Less or Equal. In other words, if the second operand is larger or equal to the
first one, the control flow will be passed to the specified in the instruction address or label. If this condition does not trigger
because the second operand is smaller than the first one, the control flow would not be altered and the first printf()
would be executed. The second check is JNE : Jump if Not Equal. The control flow will not change if the operands are equal.
The third check is JGE : Jump if Greater or Equal—jump if the first operand is larger than the second or if they are equal. So,
if all three conditional jumps are triggered, none of the printf() calls would be executed whatsoever. This is impossible
without special intervention. Now let’s take a look at the f_unsigned() function. The f_unsigned() function is the
same as f_signed() , with the exception that the JBE and JAE instructions are used instead of JLE and JGE , as
follows:
As already mentioned, the branch instructions are different: JBE —Jump if Below or Equal and JAE —Jump if Above or
Equal. These instructions ( JA / JAE / JB / JBE ) differ from JG / JGE / JL / JLE in the fact that they work with unsigned
numbers.
127
13.1. SIMPLE EXAMPLE
See also the section about signed number representations ( 31 on page 452). That is why if we see JG / JL in use instead
of JA / JB or vice-versa, we can be almost sure that the variables are signed or unsigned, respectively. Here is also the
main() function, where there is nothing much new to us:
128
13.1. SIMPLE EXAMPLE
x86 + MSVC + OllyDbg
We can see how flags are set by running this example in OllyDbg. Let’s begin with f_unsigned() , which works with
unsigned numbers.
CMP is executed thrice here, but for the same arguments, so the flags are the same each time.
Result of the first comparison:
So, the flags are: C=1, P=1, A=1, Z=0, S=1, T=0, D=0, O=0.
They are named with one character for brevity in OllyDbg.
OllyDbg gives a hint that the ( JBE ) jump is to be triggered now. Indeed, if we take a look into Intel manuals ( 98.4 on
page 917), we can read there that JBE is triggering if CF=1 or ZF=1. The condition is true here, so the jump is triggered.
129
13.1. SIMPLE EXAMPLE
The next conditional jump:
OllyDbg gives a hint that JNZ is to be triggered now. Indeed, JNZ triggering if ZF=0 (zero flag).
130
13.1. SIMPLE EXAMPLE
The third conditional jump, JNB :
In Intel manuals ( 98.4 on page 917) we can see that JNB triggers if CF=0 (carry flag). That is not true in our case, so the
third printf() will execute.
131
13.1. SIMPLE EXAMPLE
Now let’s review the f_signed() function, which works with signed values, in OllyDbg. Flags are set in the same way:
C=1, P=1, A=1, Z=0, S=1, T=0, D=0, O=0. The first conditional jump JLE is to be triggered:
In Intel manuals ( 98.4 on page 917) we find that this instruction is triggered if ZF=1 or SF≠OF. SF≠OF in our case, so the
jump triggers.
132
13.1. SIMPLE EXAMPLE
The second JNZ conditional jump triggering: if ZF=0 (zero flag):
133
13.1. SIMPLE EXAMPLE
The third conditional jump JGE will not trigger because it would only do so if SF=OF, and that is not true in our case:
134
13.1. SIMPLE EXAMPLE
x86 + MSVC + Hiew
We can try to patch the executable file in a way that the f_unsigned() function would always print “a==b”, no matter the
input values. Here is how it looks in Hiew:
135
13.1. SIMPLE EXAMPLE
Here is the modified code:
If we miss to change any of these jumps, then several printf() calls may execute, while we want to execute only one.
Non-optimizing GCC
Non-optimizing GCC 4.4.1 produces almost the same code, but with puts() ( 4.4.3 on page 19) instead of printf() .
Optimizing GCC
An observant reader may ask, why execute CMP several times, if the flags has the same values after each execution?
Perhaps optimizing MSVC can not do this, but optimizing GCC 4.8.1 can go deeper:
136
13.1. SIMPLE EXAMPLE
.L7:
mov DWORD PTR [esp+4], OFFSET FLAT:.LC1 ; "a==b"
jmp puts
13.1.2 ARM
32-bit ARM
137
13.1. SIMPLE EXAMPLE
.text:000000C4 00 50 A0 E1 MOV R5, R0
.text:000000C8 1A 0E 8F C2 ADRGT R0, aAB ; "a>b\n"
.text:000000CC A1 18 00 CB BLGT __2printf
.text:000000D0 04 00 55 E1 CMP R5, R4
.text:000000D4 67 0F 8F 02 ADREQ R0, aAB_0 ; "a==b\n"
.text:000000D8 9E 18 00 0B BLEQ __2printf
.text:000000DC 04 00 55 E1 CMP R5, R4
.text:000000E0 70 80 BD A8 LDMGEFD SP!, {R4-R6,PC}
.text:000000E4 70 40 BD E8 LDMFD SP!, {R4-R6,LR}
.text:000000E8 19 0E 8F E2 ADR R0, aAB_1 ; "a<b\n"
.text:000000EC 99 18 00 EA B __2printf
.text:000000EC ; End of function f_signed
Many instructions in ARM mode could be executed only when specific flags are set. E.g. this is often used when comparing
numbers.
For instance, the ADD instruction is in fact named ADDAL internally, where AL stands for Always, i.e., execute always. The
predicates are encoded in 4 high bits of the 32-bit ARM instructions (condition field). The B instruction for unconditional
jumping is in fact conditional and encoded just like any other conditional jump, but has AL in the condition field, and it
implies execute ALways, ignoring flags.
The ADRGT instruction works just like ADR but executes only in case the previous CMP instruction founds one of the
numbers greater than the another, while comparing the two (Greater Than).
The next BLGT instruction behaves exactly as BL and is triggered only if the result of the comparison was the same (Greater
Than). ADRGT writes a pointer to the string a>b\n into R0 and BLGT calls printf() . Therefore, instructions suffixed
with -GT are to execute only in case the value in R0 (which is a) is bigger than the value in R4 (which is b).
Moving forward we see the ADREQ and BLEQ instructions. They behave just like ADR and BL , but are to be executed
only if operands were equal to each other during the last comparison. Another CMP is located before them (because the
printf() execution may have tampered the flags).
Then we see LDMGEFD , this instruction works just like LDMFD 1 , but is triggered only when one of the values is greater or
equal than the other (Greater or Equal). The LDMGEFD SP!, {R4-R6,PC} instruction acts like a function epilogue, but
it will be triggered only if a >= b, and only then the function execution will finish.
But if that condition is not satisfied, i.e., a < b, then the control flow will continue to the next “LDMFD SP!, {R4-R6,LR}”
instruction, which is one more function epilogue. This instruction restores not only the R4-R6 registers state, but also LR
instead of PC, thus, it does not returns from the function. The last two instructions call printf() with the string «a<b\n»
as a sole argument. We already examined an unconditional jump to the printf() function instead of function return in
«printf() with several arguments» section ( 7.2.1 on page 55).
f_unsigned is similar, only the ADRHI , BLHI , and LDMCSFD instructions are used there, these predicates (HI =
Unsigned higher, CS = Carry Set (greater than or equal)) are analogous to those examined before, but for unsigned values.
There is not much new in the main() function for us:
That is how you can get rid of conditional jumps in ARM mode.
Why is this so good? Read here: 35.1 on page 459.
1 LDMFD
138
13.1. SIMPLE EXAMPLE
There is no such feature in x86, except the CMOVcc instruction, it is the same as MOV , but triggered only when specific
flags are set, usually set by CMP .
Only B instructions in Thumb mode may be supplemented by condition codes, so the Thumb code looks more ordinary.
BLE is a normal conditional jump Less than or Equal, BNE —Not Equal, BGE —Greater than or Equal.
f_unsigned is similar, only other instructions are used while dealing with unsigned values: BLS (Unsigned lower or
same) and BCS (Carry Set (Greater than or equal)).
139
13.1. SIMPLE EXAMPLE
Listing 13.10: f_unsigned()
f_unsigned:
stp x29, x30, [sp, -48]!
; W0=a, W1=b
cmp w0, w1
add x29, sp, 0
str x19, [sp,16]
mov w19, w0
bhi .L25 ; Branch if HIgher (a>b)
cmp w19, w1
beq .L26 ; Branch if Equal (a==b)
.L23:
bcc .L27 ; Branch if Carry Clear (if less than) (a<b)
; function epilogue, impossible to be here
ldr x19, [sp,16]
ldp x29, x30, [sp], 48
ret
.L27:
ldr x19, [sp,16]
adrp x0, .LC11 ; "a<b"
ldp x29, x30, [sp], 48
add x0, x0, :lo12:.LC11
b puts
.L25:
adrp x0, .LC9 ; "a>b"
str x1, [x29,40]
add x0, x0, :lo12:.LC9
bl puts
ldr x1, [x29,40]
cmp w19, w1
bne .L23 ; Branch if Not Equal
.L26:
ldr x19, [sp,16]
adrp x0, .LC10 ; "a==b"
ldp x29, x30, [sp], 48
add x0, x0, :lo12:.LC10
b puts
The comments were added by the author of this book. What is striking is that the compiler is not aware that some conditions
are not possible at all, so there is dead code at some places, which can never be executed.
Exercise
Try to optimize these functions manually for size, removing redundant instructions, without adding new ones.
13.1.3 MIPS
One distinctive MIPS feature is the absence of flags. Apparently, it was done to simplify the analysis of data dependencies.
There are instructions similar to SETcc in x86: SLT (“Set on Less Than”: signed version) and SLTU (unsigned version).
These instructions sets destination register value to 1 if the condition is true or to 0 if otherwise.
The destination register is then checked using BEQ (“Branch on Equal”) or BNE (“Branch on Not Equal”) and a jump may
occur. So, this instruction pair has to be used in MIPS for comparison and branch. Let’s first start with the signed version of
our function:
140
13.1. SIMPLE EXAMPLE
.text:00000004 sw $ra, 0x20+var_4($sp)
.text:00000008 sw $fp, 0x20+var_8($sp)
.text:0000000C move $fp, $sp
.text:00000010 la $gp, __gnu_local_gp
.text:00000018 sw $gp, 0x20+var_10($sp)
; store input values into local stack:
.text:0000001C sw $a0, 0x20+arg_0($fp)
.text:00000020 sw $a1, 0x20+arg_4($fp)
; reload them.
.text:00000024 lw $v1, 0x20+arg_0($fp)
.text:00000028 lw $v0, 0x20+arg_4($fp)
; $v0=b
; $v1=a
.text:0000002C or $at, $zero ; NOP
; this is pseudoinstruction. in fact, "slt $v0,$v0,$v1" is there.
; so $v0 will be set to 1 if $v0<$v1 (b<a) or to 0 if otherwise:
.text:00000030 slt $v0, $v1
; jump to loc_5c, if condition is not true.
; this is pseudoinstruction. in fact, "beq $v0,$zero,loc_5c" is there:
.text:00000034 beqz $v0, loc_5C
; print "a>b" and finish
.text:00000038 or $at, $zero ; branch delay slot, NOP
.text:0000003C lui $v0, (unk_230 >> 16) # "a>b"
.text:00000040 addiu $a0, $v0, (unk_230 & 0xFFFF) # "a>b"
.text:00000044 lw $v0, (puts & 0xFFFF)($gp)
.text:00000048 or $at, $zero ; NOP
.text:0000004C move $t9, $v0
.text:00000050 jalr $t9
.text:00000054 or $at, $zero ; branch delay slot, NOP
.text:00000058 lw $gp, 0x20+var_10($fp)
.text:0000005C
.text:0000005C loc_5C: # CODE XREF: f_signed+34
.text:0000005C lw $v1, 0x20+arg_0($fp)
.text:00000060 lw $v0, 0x20+arg_4($fp)
.text:00000064 or $at, $zero ; NOP
; check if a==b, jump to loc_90 if its not true':
.text:00000068 bne $v1, $v0, loc_90
.text:0000006C or $at, $zero ; branch delay slot, NOP
; condition is true, so print "a==b" and finish:
.text:00000070 lui $v0, (aAB >> 16) # "a==b"
.text:00000074 addiu $a0, $v0, (aAB & 0xFFFF) # "a==b"
.text:00000078 lw $v0, (puts & 0xFFFF)($gp)
.text:0000007C or $at, $zero ; NOP
.text:00000080 move $t9, $v0
.text:00000084 jalr $t9
.text:00000088 or $at, $zero ; branch delay slot, NOP
.text:0000008C lw $gp, 0x20+var_10($fp)
.text:00000090
.text:00000090 loc_90: # CODE XREF: f_signed+68
.text:00000090 lw $v1, 0x20+arg_0($fp)
.text:00000094 lw $v0, 0x20+arg_4($fp)
.text:00000098 or $at, $zero ; NOP
; check if $v1<$v0 (a<b), set $v0 to 1 if condition is true:
.text:0000009C slt $v0, $v1, $v0
; if condition is not true (i.e., $v0==0), jump to loc_c8:
.text:000000A0 beqz $v0, loc_C8
.text:000000A4 or $at, $zero ; branch delay slot, NOP
; condition is true, print "a<b" and finish
.text:000000A8 lui $v0, (aAB_0 >> 16) # "a<b"
.text:000000AC addiu $a0, $v0, (aAB_0 & 0xFFFF) # "a<b"
.text:000000B0 lw $v0, (puts & 0xFFFF)($gp)
.text:000000B4 or $at, $zero ; NOP
.text:000000B8 move $t9, $v0
.text:000000BC jalr $t9
.text:000000C0 or $at, $zero ; branch delay slot, NOP
.text:000000C4 lw $gp, 0x20+var_10($fp)
.text:000000C8
; all 3 conditions were false, so just finish:
.text:000000C8 loc_C8: # CODE XREF: f_signed+A0
.text:000000C8 move $sp, $fp
141
13.1. SIMPLE EXAMPLE
.text:000000CC lw $ra, 0x20+var_4($sp)
.text:000000D0 lw $fp, 0x20+var_8($sp)
.text:000000D4 addiu $sp, 0x20
.text:000000D8 jr $ra
.text:000000DC or $at, $zero ; branch delay slot, NOP
.text:000000DC # End of function f_signed
SLT REG0, REG0, REG1 is reduced by IDA to its shorter form SLT REG0, REG1 .
We also see there BEQZ pseudoinstruction (“Branch if Equal to Zero”), which are in fact BEQ REG, $ZERO, LABEL .
The unsigned version is just the same, but SLTU (unsigned version, hence “U” in name) is used instead of SLT :
142
13.2. CALCULATING ABSOLUTE VALUE
.text:00000190 lw $v0, (puts & 0xFFFF)($gp)
.text:00000194 or $at, $zero
.text:00000198 move $t9, $v0
.text:0000019C jalr $t9
.text:000001A0 or $at, $zero
.text:000001A4 lw $gp, 0x20+var_10($fp)
.text:000001A8
.text:000001A8 loc_1A8: # CODE XREF: f_unsigned+A0
.text:000001A8 move $sp, $fp
.text:000001AC lw $ra, 0x20+var_4($sp)
.text:000001B0 lw $fp, 0x20+var_8($sp)
.text:000001B4 addiu $sp, 0x20
.text:000001B8 jr $ra
.text:000001BC or $at, $zero
.text:000001BC # End of function f_unsigned
A simple function:
int my_abs (int i)
{
if (i<0)
return -i;
else
return i;
};
143
13.2. CALCULATING ABSOLUTE VALUE
ENDP
ARM lacks a negate instruction, so the Keil compiler uses the “Reverse Subtract” instruction, which just subtracts with reversed
operands.
It is possible to add condition codes to some instructions in ARM mode, so that is what the Keil compiler does:
Now there are no conditional jumps and this is good: 35.1 on page 459.
13.2.5 MIPS
There is also the NEGU pseudoinstruction, which just does subtraction from zero. The “U” suffix in both SUBU and NEGU
implies that no exception to be raised in case of integer overflow.
144
13.3. TERNARY CONDITIONAL OPERATOR
13.2.6 Branchless version?
You could have also a branchless version of this code. This we will review later: 47 on page 516.
Here is an example:
const char* f (int a)
{
return a==10 ? "it is ten" : "it is not ten";
};
13.3.1 x86
Old and non-optimizing compilers generate assembly code just as if an if/else statement was used:
Listing 13.18: Non-optimizing MSVC 2008
$SG746 DB 'it is ten', 00H
$SG747 DB 'it is not ten', 00H
_a$ = 8 ; size = 4
_f PROC
; compare input value with 10
cmp DWORD PTR _a$[esp-4], 10
mov eax, OFFSET $SG792 ; 'it is ten'
; jump to $LN4@f if equal
je SHORT $LN4@f
mov eax, OFFSET $SG793 ; 'it is not ten'
$LN4@f:
ret 0
_f ENDP
145
13.3. TERNARY CONDITIONAL OPERATOR
Newer compilers are more concise:
a$ = 8
f PROC
; load pointers to the both strings
lea rdx, OFFSET FLAT:$SG1355 ; 'it is ten'
lea rax, OFFSET FLAT:$SG1356 ; 'it is not ten'
; compare input value with 10
cmp ecx, 10
; if equal, copy value from RDX ("it is ten")
; if not, do nothing. pointer to the string "it is not ten" is still in RAX as for now.
cmove rax, rdx
ret 0
f ENDP
Optimizing GCC 4.8 for x86 also uses the CMOVcc instruction, while the non-optimizing GCC 4.8 uses conditional jumps.
13.3.2 ARM
Optimizing Keil for ARM mode also uses the conditional instructions ADRcc :
|L0.16|
DCB "it is ten",0
|L0.28|
DCB "it is not ten",0
Without manual intervention, the two instructions ADREQ and ADRNE cannot be executed in the same run.
Optimizing Keil for Thumb mode needs to use conditional jump instructions, since there are no load instructions that support
conditional flags:
|L0.12|
DCB "it is not ten",0
|L0.28|
DCB "it is ten",0
146
13.3. TERNARY CONDITIONAL OPERATOR
13.3.3 ARM64
Optimizing GCC (Linaro) 4.9 for ARM64 also uses conditional jumps:
That is because ARM64 does not have a simple load instruction with conditional flags, like ADRcc in 32-bit ARM mode or
CMOVcc in x86.
It has, however, “Conditional SELect” instruction ( CSEL )[ARM Architecture Reference Manual, ARMv8, for ARMv8-A architecture
profile, (2013)p390, C5.5], but GCC 4.9 does not seem to be smart enough to use it in such piece of code.
13.3.4 MIPS
$L2:
; leave address of "it is ten" string in $v0 and return:
lui $2,%hi($LC1)
j $31
addiu $2,$2,%lo($LC1)
Interestingly, optimizing GCC 4.8 for x86 was also able to use CMOVcc in this case:
147
13.4. GETTING MINIMAL AND MAXIMAL VALUES
Listing 13.25: Optimizing GCC 4.8
.LC0:
.string "it is ten"
.LC1:
.string "it is not ten"
f:
.LFB0:
; compare input value with 10
cmp DWORD PTR [esp+4], 10
mov edx, OFFSET FLAT:.LC1 ; "it is not ten"
mov eax, OFFSET FLAT:.LC0 ; "it is ten"
; if comparison result is Not Equal, copy EDX value to EAX
; if not, do nothing
cmovne eax, edx
ret
13.3.6 Conclusion
Why optimizing compilers try to get rid of conditional jumps? Read here about it: 35.1 on page 459.
13.4.1 32-bit
148
13.4. GETTING MINIMAL AND MAXIMAL VALUES
ret 0
_my_min ENDP
_a$ = 8
_b$ = 12
_my_max PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
; compare A and B:
cmp eax, DWORD PTR _b$[ebp]
; jump if A is less or equal to B:
jle SHORT $LN2@my_max
; reload A to EAX if otherwise and jump to exit
mov eax, DWORD PTR _a$[ebp]
jmp SHORT $LN3@my_max
jmp SHORT $LN3@my_max ; this is redundant JMP
$LN2@my_max:
; return B
mov eax, DWORD PTR _b$[ebp]
$LN3@my_max:
pop ebp
ret 0
_my_max ENDP
These two functions differ only in the conditional jump instruction: JGE (“Jump if Greater or Equal”) is used in the first one
and JLE (“Jump if Less or Equal”) in the second.
There is one unneeded JMP instruction in each function, which MSVC probably left by mistake.
Branchless
my_min PROC
; R0=A
; R1=B
; compare A and B:
CMP r0,r1
; branch if A is less then B:
BLT |L0.14|
; otherwise (A>=B) return R1 (B):
MOVS r0,r1
|L0.14|
; return
BX lr
ENDP
The functions differ in the branching instruction: BGT and BLT . It’s possible to use conditional suffixes in ARM mode, so
the code is shorter.
MOVcc is to be executed only if the condition is met:
149
13.4. GETTING MINIMAL AND MAXIMAL VALUES
Listing 13.28: Optimizing Keil 6/2013 (ARM mode)
my_max PROC
; R0=A
; R1=B
; compare A and B:
CMP r0,r1
; return B instead of A by placing B in R0
; this instruction will trigger only if A<=B (hence, LE - Less or Equal)
; if instruction is not triggered (in case of A>B), A is still in R0 register
MOVLE r0,r1
BX lr
ENDP
my_min PROC
; R0=A
; R1=B
; compare A and B:
CMP r0,r1
; return B instead of A by placing B in R0
; this instruction will trigger only if A>=B (hence, GE - Greater or Equal)
; if instruction is not triggered (in case of A<B), A value is still in R0 register
MOVGE r0,r1
BX lr
ENDP
Optimizing GCC 4.8.1 and optimizing MSVC 2013 can use CMOVcc instruction, which is analogous to MOVcc in ARM:
my_min:
mov edx, DWORD PTR [esp+4]
mov eax, DWORD PTR [esp+8]
; EDX=A
; EAX=B
; compare A and B:
cmp edx, eax
; if A<=B, load A value into EAX
; the instruction idle if otherwise (if A>B)
cmovle eax, edx
ret
13.4.2 64-bit
#include <stdint.h>
150
13.4. GETTING MINIMAL AND MAXIMAL VALUES
if (a<b)
return a;
else
return b;
};
my_min:
sub sp, sp, #16
str x0, [sp,8]
str x1, [sp]
ldr x1, [sp,8]
ldr x0, [sp]
cmp x1, x0
bge .L5
ldr x0, [sp,8]
b .L6
.L5:
ldr x0, [sp]
.L6:
add sp, sp, 16
ret
Branchless
No need to load function arguments from the stack, as they are already in the registers:
my_min:
; RDI=A
; RSI=B
; compare A and B:
cmp rdi, rsi
; prepare B in RAX for return:
mov rax, rsi
; if A<=B, put A (RDI) in RAX for return.
; this instruction is idle if otherwise (if A>B)
151
13.4. GETTING MINIMAL AND MAXIMAL VALUES
cmovle rax, rdi
ret
my_min:
; X0=A
; X1=B
; compare A and B:
cmp x0, x1
; select X0 (A) to X0 if X0<=X1 or A<=B (Less or Equal)
; select X1 (B) to X0 if A>B
csel x0, x0, x1, le
ret
13.4.3 MIPS
locret_10:
jr $ra
or $at, $zero ; branch delay slot, NOP
; the min() function is same, but input operands in SLT instruction are swapped:
my_min:
slt $v1, $a0, $a1
beqz $v1, locret_28
move $v0, $a1
move $v0, $a0
locret_28:
jr $ra
or $at, $zero ; branch delay slot, NOP
Do not forget about the branch delay slots: the first MOVE is executed before BEQZ , the second MOVE is executed only if
the branch wasn’t taken.
152
13.5. CONCLUSION
13.5 Conclusion
13.5.1 x86
13.5.2 ARM
13.5.3 MIPS
153
13.6. EXERCISE
13.5.4 Branchless
If the body of a condition statement is very short, the conditional move instruction can be used: MOVcc in ARM (in ARM
mode), CSEL in ARM64, CMOVcc in x86.
ARM
It’s possible to use conditional suffixes in ARM mode for some instructions:
Of course, there is no limit for the number of instructions with conditional code suffixes, as long as the CPU flags are not
modified by any of them.
Thumb mode has the IT instruction, allowing to add conditional suffixes to the next four instructions. Read more about
it: 18.7.2 on page 265.
13.6 Exercise
(ARM64) Try rewriting the code in listing.13.23 by removing all conditional jump instructions and using the CSEL instruction.
154
Chapter 14
switch()/case/default
#include <stdio.h>
void f (int a)
{
switch (a)
{
case 0: printf ("zero\n"); break;
case 1: printf ("one\n"); break;
case 2: printf ("two\n"); break;
default: printf ("something unknown\n"); break;
};
};
int main()
{
f (2); // test
};
14.1.1 x86
Non-optimizing MSVC
155
14.1. SMALL NUMBER OF CASES
push OFFSET $SG741 ; 'one', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN7@f
$LN2@f:
push OFFSET $SG743 ; 'two', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN7@f
$LN1@f:
push OFFSET $SG745 ; 'something unknown', 0aH, 00H
call _printf
add esp, 4
$LN7@f:
mov esp, ebp
pop ebp
ret 0
_f ENDP
Our function with a few cases in switch() is in fact analogous to this construction:
void f (int a)
{
if (a==0)
printf ("zero\n");
else if (a==1)
printf ("one\n");
else if (a==2)
printf ("two\n");
else
printf ("something unknown\n");
};
If we work with switch() with a few cases it is impossible to be sure if it was a real switch() in the source code, or just a pack
of if() statements.
This implies that switch() is like syntactic sugar for a large number of nested if()s.
There is nothing especially new to us in the generated code, with the exception of the compiler moving input variable a to
a temporary local variable tv64 1 .
If we compile this in GCC 4.4.1, we’ll get almost the same result, even with maximal optimization turned on ( -O3 option).
Optimizing MSVC
156
14.1. SMALL NUMBER OF CASES
mov DWORD PTR _a$[esp-4], OFFSET $SG785 ; 'zero', 0aH, 00H
jmp _printf
_f ENDP
Second: we see something unusual for us: a string pointer is placed into the a variable, and then printf() is called not
via CALL , but via JMP . There is a simple explanation for that: the caller pushes a value to the stack and calls our function
via CALL . CALL itself pushes the return address (RA) to the stack and does an unconditional jump to our function address.
Our function at any point of execution (since it do not contain any instruction that moves the stack pointer) has the following
stack layout:
• ESP —points to RA
On the other side, when we need to call printf() here we need exactly the same stack layout, except for the first
printf() argument, which needs to point to the string. And that is what our code does.
It replaces the function’s first argument with the address of the string and jumps to printf() , as if we didn’t call our
function f() , but directly printf() . printf() prints a string to stdout and then executes the RET instruction,
which POPs RA from the stack and control flow is returned not to f() but rather to f() ’s callee, bypassing the end of the
f() function.
All this is possible because printf() is called right at the end of the f() function in all cases. In some way, it is similar
to the longjmp() 2 function. And of course, it is all done for the sake of speed.
A similar case with the ARM compiler is described in “printf() with several arguments” section, here ( 7.2.1 on page 55).
2 wikipedia
157
14.1. SMALL NUMBER OF CASES
OllyDbg
Figure 14.1: OllyDbg: EAX now contain the first (and only) function argument
158
14.1. SMALL NUMBER OF CASES
0 is subtracted from 2 in EAX . Of course, EAX still contains 2. But the ZF flag is now 0, indicating that the resulting
value is non-zero:
159
14.1. SMALL NUMBER OF CASES
DEC is executed and EAX now contains 1. But 1 is non-zero, so the ZF flag is still 0:
160
14.1. SMALL NUMBER OF CASES
Next DEC is executed. EAX is finally 0 and the ZF flag gets set, because the result is zero:
161
14.1. SMALL NUMBER OF CASES
A pointer to the string “two” is to be written into the stack now:
Figure 14.5: OllyDbg: pointer to the string is to be written at the place of the first argument
Please note: the current argument of the function is 2 and 2 is now in the stack at the address 0x001EF850 .
162
14.1. SMALL NUMBER OF CASES
MOV writes the pointer to the string at address 0x001EF850 (see the stack window). Then, jump happens. This is the
first instruction of the printf() function in MSVCR100.DLL (This example was compiled with /MD switch):
Now printf() treats the string at 0x00FF3010 as its only argument and prints the string.
163
14.1. SMALL NUMBER OF CASES
This is the last instruction of printf() :
164
14.1. SMALL NUMBER OF CASES
Now let’s press F7 or F8 (step over) and return…not to f() , but rather to main() :
Yes, the jump was direct, from the guts of printf() to main() . Because RA in the stack points not to some place in
f() , but rather to main() . And CALL 0x00FF1000 was the actual instruction which called f() .
.text:0000014C f1:
.text:0000014C 00 00 50 E3 CMP R0, #0
.text:00000150 13 0E 8F 02 ADREQ R0, aZero ; "zero\n"
.text:00000154 05 00 00 0A BEQ loc_170
.text:00000158 01 00 50 E3 CMP R0, #1
.text:0000015C 4B 0F 8F 02 ADREQ R0, aOne ; "one\n"
.text:00000160 02 00 00 0A BEQ loc_170
.text:00000164 02 00 50 E3 CMP R0, #2
.text:00000168 4A 0F 8F 12 ADRNE R0, aSomethingUnkno ; "something unknown\n"
.text:0000016C 4E 0F 8F 02 ADREQ R0, aTwo ; "two\n"
.text:00000170
.text:00000170 loc_170: ; CODE XREF: f1+8
.text:00000170 ; f1+14
.text:00000170 78 18 00 EA B __2printf
Again, by investigating this code we cannot say if it was a switch() in the original source code, or just a pack of if() statements.
Anyway, we see here predicated instructions again (like ADREQ (Equal)) which is triggered only in case R0 = 0, and then
loads the address of the string «zero\n» into R0 . The next instruction BEQ redirects control flow to loc_170 , if R0 = 0.
An astute reader may ask, will BEQ trigger correctly since ADREQ before it has already filled the R0 register with another
value?
Yes, it will since BEQ checks the flags set by the CMP instruction, and ADREQ does not modify any flags at all.
The rest of the instructions are already familiar to us. There is only one call to printf() , at the end, and we have already
examined this trick here ( 7.2.1 on page 55). In the end, there are three paths to printf() .
165
14.1. SMALL NUMBER OF CASES
If it is not true, then ADRNE loads a pointer to the string «something unknown \n» into R0 , since a was already checked to
be equal to 0 or 1, and we can sure that the a variable is not equal to these numbers at this point. And if R0 = 2, a pointer
to the string «two\n» will be loaded by ADREQ into R0 .
.text:000000D4 f1:
.text:000000D4 10 B5 PUSH {R4,LR}
.text:000000D6 00 28 CMP R0, #0
.text:000000D8 05 D0 BEQ zero_case
.text:000000DA 01 28 CMP R0, #1
.text:000000DC 05 D0 BEQ one_case
.text:000000DE 02 28 CMP R0, #2
.text:000000E0 05 D0 BEQ two_case
.text:000000E2 91 A0 ADR R0, aSomethingUnkno ; "something unknown\n"
.text:000000E4 04 E0 B default_case
As was already mentioned, it is not possible to add conditional predicates to most instructions in Thumb mode, so the
Thumb-code here is somewhat similar to the easily understandable x86 CISC-style code.
.LC12:
.string "zero"
.LC13:
.string "one"
.LC14:
.string "two"
.LC15:
.string "something unknown"
f12:
stp x29, x30, [sp, -32]!
add x29, sp, 0
str w0, [x29,28]
ldr w0, [x29,28]
cmp w0, 1
beq .L34
cmp w0, 2
beq .L35
cmp w0, wzr
bne .L38 ; jump to default label
adrp x0, .LC12 ; "zero"
add x0, x0, :lo12:.LC12
bl puts
b .L32
.L34:
adrp x0, .LC13 ; "one"
add x0, x0, :lo12:.LC13
bl puts
b .L32
.L35:
166
14.1. SMALL NUMBER OF CASES
adrp x0, .LC14 ; "two"
add x0, x0, :lo12:.LC14
bl puts
b .L32
.L38:
adrp x0, .LC15 ; "something unknown"
add x0, x0, :lo12:.LC15
bl puts
nop
.L32:
ldp x29, x30, [sp], 32
ret
The type of the input value is int, hence register W0 is used to hold it instead of the whole X0 register.
The string pointers are passed to puts() using an ADRP/ADD instructions pair just like it was demonstrated in the “Hello,
world!” example: 4.4.5 on page 21.
f12:
cmp w0, 1
beq .L31
cmp w0, 2
beq .L32
cbz w0, .L35
; default case
adrp x0, .LC15 ; "something unknown"
add x0, x0, :lo12:.LC15
b puts
.L35:
adrp x0, .LC12 ; "zero"
add x0, x0, :lo12:.LC12
b puts
.L32:
adrp x0, .LC14 ; "two"
add x0, x0, :lo12:.LC14
b puts
.L31:
adrp x0, .LC13 ; "one"
add x0, x0, :lo12:.LC13
b puts
Better optimized piece of code. CBZ (Compare and Branch on Zero) instruction does jump if W0 is zero. There is also a
direct jump to puts() instead of calling it, like it was explained before: 14.1.1 on page 156.
14.1.6 MIPS
167
14.2. A LOT OF CASES
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; load delay slot, NOP
jr $t9 ; branch delay slot, NOP
la $a0, ($LC0 & 0xFFFF) # "zero" ; branch delay slot
# ---------------------------------------------------------------------------
The function always ends with calling puts() , so here we see a jump to puts() ( JR : “Jump Register”) instead of “jump
and link”. We talked about this earlier: 14.1.1 on page 156.
We also often see NOP instructions after LW ones. This is “load delay slot”: another delay slot in MIPS.
An instruction next to LW may execute at the moment while LW loads value from memory.
Modern MIPS CPUs have a feature to wait if the next instruction uses result of LW , so this is somewhat outdated, but GCC
still adds NOPs for older MIPS CPUs. In general, it can be ignored.
14.1.7 Conclusion
A switch() with few cases is indistinguishable from an if/else construction, for example: listing.14.1.1.
If a switch() statement contains a lot of cases, it is not very convenient for the compiler to emit too large code with a
lot JE / JNE instructions.
#include <stdio.h>
void f (int a)
{
switch (a)
{
case 0: printf ("zero\n"); break;
case 1: printf ("one\n"); break;
case 2: printf ("two\n"); break;
case 3: printf ("three\n"); break;
case 4: printf ("four\n"); break;
default: printf ("something unknown\n"); break;
};
};
int main()
168
14.2. A LOT OF CASES
{
f (2); // test
};
14.2.1 x86
Non-optimizing MSVC
169
14.2. A LOT OF CASES
What we see here is a set of printf() calls with various arguments. All they have not only addresses in the memory of the
process, but also internal symbolic labels assigned by the compiler. All these labels are also mentioned in the $LN11@f
internal table.
At the function start, if a is greater than 4, control flow is passed to label $LN1@f , where printf() with argument
'something unknown' is called.
But if the value of a is less or equals to 4, then it gets multiplied by 4 and added with the $LN11@f table address. That is
how an address inside the table is constructed, pointing exactly to the element we need. For example, let’s say a is equal to
2. 2 ∗ 4 = 8 (all table elements are addresses in a 32-bit process and that is why all elements are 4 bytes wide). The address
of the $LN11@f table + 8 is the table element where the $LN4@f label is stored. JMP fetches the $LN4@f address
from the table and jumps to it.
This table is sometimes called jumptable or branch table3 .
Then the corresponding printf() is called with argument 'two' . Literally, the jmp DWORD PTR $LN11@f[ecx*4]
instruction implies jump to the DWORD that is stored at address $LN11@f + ecx * 4 .
npad ( 90 on page 899) is assembly language macro that aligning the next label so that it is to be stored at an address
aligned on a 4 byte (or 16 byte) boundary. This is very suitable for the processor since it is able to fetch 32-bit values from
memory through the memory bus, cache memory, etc, in a more effective way if it is aligned.
3 The whole method was once called computed GOTO in early versions of FORTRAN: wikipedia. Not quite relevant these days, but what a term!
170
14.2. A LOT OF CASES
OllyDbg
Let’s try this example in OllyDbg. The input value of the function (2) is loaded into EAX :
171
14.2. A LOT OF CASES
The input value is checked, is it bigger than 4? If not, the “default” jump is not taken:
172
14.2. A LOT OF CASES
Here we see a jumptable:
Here we’ve clicked “Follow in Dump” → “Address constant”, so now we see the jumptable in the data window. These are 5
32-bit values4 . ECX is now 2, so the second element (counting from zero) of the table is to be used. It’s also possible to
click “Follow in Dump” → “Memory address” and OllyDbg will show the element addressed by the JMP instruction. That’s
0x010B103A .
4 They are underlined by OllyDbg because these are also FIXUPs: 71.2.6 on page 721, we are going to come back to them later
173
14.2. A LOT OF CASES
After the jump we are at 0x010B103A : the code printing “two” will now be executed:
Non-optimizing GCC
push ebp
mov ebp, esp
sub esp, 18h
cmp [ebp+arg_0], 4
ja short loc_8048444
mov eax, [ebp+arg_0]
shl eax, 2
mov eax, ds:off_804855C[eax]
jmp eax
174
14.2. A LOT OF CASES
mov [esp+18h+var_18], offset aThree ; "three"
call _puts
jmp short locret_8048450
It is almost the same, with a little nuance: argument arg_0 is multiplied by 4 by shifting it to left by 2 bits (it is almost the
same as multiplication by 4) ( 17.2.1 on page 218). Then the address of the label is taken from the off_804855C array,
stored in EAX , and then JMP EAX does the actual jump.
00000180
00000180 loc_180 ; CODE XREF: f2+4
00000180 03 00 00 EA B zero_case ; jumptable 00000178 case 0
00000184
00000184 loc_184 ; CODE XREF: f2+4
00000184 04 00 00 EA B one_case ; jumptable 00000178 case 1
00000188
00000188 loc_188 ; CODE XREF: f2+4
00000188 05 00 00 EA B two_case ; jumptable 00000178 case 2
0000018C
0000018C loc_18C ; CODE XREF: f2+4
0000018C 06 00 00 EA B three_case ; jumptable 00000178 case 3
00000190
00000190 loc_190 ; CODE XREF: f2+4
00000190 07 00 00 EA B four_case ; jumptable 00000178 case 4
00000194
00000194 zero_case ; CODE XREF: f2+4
00000194 ; f2:loc_180
00000194 EC 00 8F E2 ADR R0, aZero ; jumptable 00000178 case 0
00000198 06 00 00 EA B loc_1B8
0000019C
0000019C one_case ; CODE XREF: f2+4
0000019C ; f2:loc_184
175
14.2. A LOT OF CASES
0000019C EC 00 8F E2 ADR R0, aOne ; jumptable 00000178 case 1
000001A0 04 00 00 EA B loc_1B8
000001A4
000001A4 two_case ; CODE XREF: f2+4
000001A4 ; f2:loc_188
000001A4 01 0C 8F E2 ADR R0, aTwo ; jumptable 00000178 case 2
000001A8 02 00 00 EA B loc_1B8
000001AC
000001AC three_case ; CODE XREF: f2+4
000001AC ; f2:loc_18C
000001AC 01 0C 8F E2 ADR R0, aThree ; jumptable 00000178 case 3
000001B0 00 00 00 EA B loc_1B8
000001B4
000001B4 four_case ; CODE XREF: f2+4
000001B4 ; f2:loc_190
000001B4 01 0C 8F E2 ADR R0, aFour ; jumptable 00000178 case 4
000001B8
000001B8 loc_1B8 ; CODE XREF: f2+24
000001B8 ; f2+2C
000001B8 66 18 00 EA B __2printf
000001BC
000001BC default_case ; CODE XREF: f2+4
000001BC ; f2+8
000001BC D4 00 8F E2 ADR R0, aSomethingUnkno ; jumptable 00000178 default case
000001C0 FC FF FF EA B loc_1B8
This code makes use of the ARM mode feature in which all instructions have a fixed size of 4 bytes.
Let’s keep in mind that the maximum value for a is 4 and any greater value will cause «something unknown\n» string to be
printed.
The first CMP R0, #5 instruction compares the input value of a with 5.
5
The next ADDCC PC, PC, R0,LSL#2 instruction is being executed only if R0 < 5 (CC=Carry clear / Less than). Conse-
quently, if ADDCC does not trigger (it is a R0 ≥ 5 case), a jump to default_case label will occur.
The value in R0 is multiplied by 4. In fact, LSL#2 at the instruction’s suffix stands for “shift left by 2 bits”. But as we will
see later ( 17.2.1 on page 218) in section “Shifts”, shift left by 2 bits is equivalent to multiplying by 4.
Then we add R0 ∗ 4 to the current value in PC, thus jumping to one of the B (Branch) instructions located below.
At the moment of the execution of ADDCC , the value in PC is 8 bytes ahead ( 0x180 ) than the address at which the ADDCC
instruction is located ( 0x178 ), or, in other words, 2 instructions ahead.
This is how the pipeline in ARM processors works: when ADDCC is executed, the processor at the moment is beginning to
process the instruction after the next one, so that is why PC points there. This has to be memorized.
If a = 0, then is to be added to the value in PC, and the actual value of the PC will be written into PC (which is 8 bytes ahead)
and a jump to the label loc_180 will happen, which is 8 bytes ahead of the point where the ADDCC instruction is.
If a = 1, then P C + 8 + a ∗ 4 = P C + 8 + 1 ∗ 4 = P C + 12 = 0x184 will be written to PC, which is the address of the loc_184
label.
With every 1 added to a, the resulting PC is increased by 4.
4 is the instruction length in ARM mode and also, the length of each B instruction, of which there are 5 in row.
Each of these five B instructions passes control further, to what was programmed in the switch().
Pointer loading of the corresponding string occurs there, etc.
5 ADD—addition
176
14.2. A LOT OF CASES
14.2.3 ARM: Optimizing Keil 6/2013 (Thumb mode)
000000FE 05 DCB 5
000000FF 04 06 08 0A 0C 10 DCB 4, 6, 8, 0xA, 0xC, 0x10 ; jump table for switch statement
00000105 00 ALIGN 2
00000106
00000106 zero_case ; CODE XREF: f2+4
00000106 8D A0 ADR R0, aZero ; jumptable 000000FA case 0
00000108 06 E0 B loc_118
0000010A
0000010A one_case ; CODE XREF: f2+4
0000010A 8E A0 ADR R0, aOne ; jumptable 000000FA case 1
0000010C 04 E0 B loc_118
0000010E
0000010E two_case ; CODE XREF: f2+4
0000010E 8F A0 ADR R0, aTwo ; jumptable 000000FA case 2
00000110 02 E0 B loc_118
00000112
00000112 three_case ; CODE XREF: f2+4
00000112 90 A0 ADR R0, aThree ; jumptable 000000FA case 3
00000114 00 E0 B loc_118
00000116
00000116 four_case ; CODE XREF: f2+4
00000116 91 A0 ADR R0, aFour ; jumptable 000000FA case 4
00000118
00000118 loc_118 ; CODE XREF: f2+12
00000118 ; f2+16
00000118 06 F0 6A F8 BL __2printf
0000011C 10 BD POP {R4,PC}
0000011E
0000011E default_case ; CODE XREF: f2+4
0000011E 82 A0 ADR R0, aSomethingUnkno ; jumptable 000000FA default case
00000120 FA E7 B loc_118
000061D2 00 00 ALIGN 4
000061D2 ; End of function __ARM_common_switch8_thumb
000061D2
000061D4 __32__ARM_common_switch8_thumb ; CODE XREF: ⤦
Ç __ARM_common_switch8_thumb
000061D4 01 C0 5E E5 LDRB R12, [LR,#-1]
000061D8 0C 00 53 E1 CMP R3, R12
000061DC 0C 30 DE 27 LDRCSB R3, [LR,R12]
000061E0 03 30 DE 37 LDRCCB R3, [LR,R3]
000061E4 83 C0 8E E0 ADD R12, LR, R3,LSL#1
000061E8 1C FF 2F E1 BX R12
000061E8 ; End of function __32__ARM_common_switch8_thumb
One cannot be sure that all instructions in Thumb and Thumb-2 modes has the same size. It can even be said that in these
modes the instructions have variable lengths, just like in x86.
So there is a special table added that contains information about how much cases are there (not including default-case), and
an offset for each with a label to which control must be passed in the corresponding case.
177
14.2. A LOT OF CASES
A special function is present here in order to deal with the table and pass control, named __ARM_common_switch8_thumb. It
starts with BX PC , whose function is to switch the processor to ARM-mode. Then you see the function for table processing.
It is too complex to describe it here now, so let’s omit it.
It is interesting to note that the function uses the LR register as a pointer to the table.
Indeed, after calling of this function, LR contains the address after BL __ARM_common_switch8_thumb instruction,
where the table starts.
It is also worth noting that the code is generated as a separate function in order to reuse it, so the compiler not generates
the same code for every switch() statement.
IDA successfully perceived it as a service function and a table, and added comments to the labels like
jumptable 000000FA case 0 .
14.2.4 MIPS
178
14.2. A LOT OF CASES
jr $t9
la $a0, ($LC0 & 0xFFFF) # "zero" ; branch delay slot
The new instruction for us is SLTIU (“Set on Less Than Immediate Unsigned”).
This is the same as SLTU (“Set on Less Than Unsigned”), but “I” stands for “immediate”, i.e., a number has to be specified in
the instruction itself.
BNEZ is “Branch if Not Equal to Zero”.
Code is very close to the other ISAs. SLL (“Shift Word Left Logical”) does multiplication by 4.
MIPS is a 32-bit CPU after all, so all addresses in the jumptable are 32-bit ones.
14.2.5 Conclusion
case1:
; do something
JMP exit
case2:
; do something
JMP exit
case3:
; do something
JMP exit
case4:
; do something
JMP exit
case5:
; do something
JMP exit
default:
...
179
14.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
exit:
....
jump_table dd case1
dd case2
dd case3
dd case4
dd case5
The jump to the address in the jump table may also be implemented using this instruction: JMP jump_table[REG*4] .
Or JMP jump_table[REG*8] in x64.
A jumptable is just array of pointers, like the one described later: 19.5 on page 288.
Here is a very widespread construction: several case statements for a single block:
#include <stdio.h>
void f(int a)
{
switch (a)
{
case 1:
case 2:
case 7:
case 10:
printf ("1, 2, 7, 10\n");
break;
case 3:
case 4:
case 5:
case 6:
printf ("3, 4, 5\n");
break;
case 8:
case 9:
case 20:
case 21:
printf ("8, 9, 21\n");
break;
case 22:
printf ("22\n");
break;
default:
printf ("default\n");
break;
};
};
int main()
{
f(4);
};
It’s too wasteful to generate a block for each possible case, so what is usually done is to generate each block plus some kind
of dispatcher.
14.3.1 MSVC
180
14.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
1 $SG2798 DB '1, 2, 7, 10', 0aH, 00H
2 $SG2800 DB '3, 4, 5', 0aH, 00H
3 $SG2802 DB '8, 9, 21', 0aH, 00H
4 $SG2804 DB '22', 0aH, 00H
5 $SG2806 DB 'default', 0aH, 00H
6
7 _a$ = 8
8 _f PROC
9 mov eax, DWORD PTR _a$[esp-4]
10 dec eax
11 cmp eax, 21
12 ja SHORT $LN1@f
13 movzx eax, BYTE PTR $LN10@f[eax]
14 jmp DWORD PTR $LN11@f[eax*4]
15 $LN5@f:
16 mov DWORD PTR _a$[esp-4], OFFSET $SG2798 ; '1, 2, 7, 10'
17 jmp DWORD PTR __imp__printf
18 $LN4@f:
19 mov DWORD PTR _a$[esp-4], OFFSET $SG2800 ; '3, 4, 5'
20 jmp DWORD PTR __imp__printf
21 $LN3@f:
22 mov DWORD PTR _a$[esp-4], OFFSET $SG2802 ; '8, 9, 21'
23 jmp DWORD PTR __imp__printf
24 $LN2@f:
25 mov DWORD PTR _a$[esp-4], OFFSET $SG2804 ; '22'
26 jmp DWORD PTR __imp__printf
27 $LN1@f:
28 mov DWORD PTR _a$[esp-4], OFFSET $SG2806 ; 'default'
29 jmp DWORD PTR __imp__printf
30 npad 2 ; align $LN11@f table on 16-byte boundary
31 $LN11@f:
32 DD $LN5@f ; print '1, 2, 7, 10'
33 DD $LN4@f ; print '3, 4, 5'
34 DD $LN3@f ; print '8, 9, 21'
35 DD $LN2@f ; print '22'
36 DD $LN1@f ; print 'default'
37 $LN10@f:
38 DB 0 ; a=1
39 DB 0 ; a=2
40 DB 1 ; a=3
41 DB 1 ; a=4
42 DB 1 ; a=5
43 DB 1 ; a=6
44 DB 0 ; a=7
45 DB 2 ; a=8
46 DB 2 ; a=9
47 DB 0 ; a=10
48 DB 4 ; a=11
49 DB 4 ; a=12
50 DB 4 ; a=13
51 DB 4 ; a=14
52 DB 4 ; a=15
53 DB 4 ; a=16
54 DB 4 ; a=17
55 DB 4 ; a=18
56 DB 4 ; a=19
57 DB 2 ; a=20
58 DB 2 ; a=21
59 DB 3 ; a=22
60 _f ENDP
We see two tables here: the first table ( $LN10@f ) is an index table, and the second one ( $LN11@f ) is an array of pointers
to blocks.
First, the input value is used as an index in the index table (line 13).
Here is a short legend for the values in the table: 0 is the first case block (for values 1, 2, 7, 10), 1 is the second one (for
values 3, 4, 5), 2 is the third one (for values 8, 9, 21), 3 is the fourth one (for value 22), 4 is for the default block.
There we get an index for the second table of code pointers and we jump to it (line 14).
181
14.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
What is also worth noting is that there is no case for input value 0.
That’s why we see the DEC instruction at line 10, and the table starts at a = 1, because there is no need to allocate a table
element for a = 0.
This is a very widespread pattern.
So why is this economical? Why isn’t it possible to make it as before ( 14.2.1 on page 174), just with one table consisting of
block pointers? The reason is that the elements in index table are 8-bit, hence it’s all more compact.
14.3.2 GCC
GCC does the job in the way we already discussed ( 14.2.1 on page 174), using just one table of pointers.
There is no code to be triggered if the input value is 0, so GCC tries to make the jump table more compact and so it starts at
1 as an input value.
GCC 4.9.1 for ARM64 uses an even cleverer trick. It’s able to encode all offsets as 8-bit bytes.
Let’s recall that all ARM64 instructions have a size of 4 bytes.
GCC is uses the fact that all offsets in my tiny example are in close proximity to each other. So the jump table consisting of
single bytes.
182
14.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
.byte (.L2 - .Lrtx4) / 4 ; case 13
.byte (.L2 - .Lrtx4) / 4 ; case 14
.byte (.L2 - .Lrtx4) / 4 ; case 15
.byte (.L2 - .Lrtx4) / 4 ; case 16
.byte (.L2 - .Lrtx4) / 4 ; case 17
.byte (.L2 - .Lrtx4) / 4 ; case 18
.byte (.L2 - .Lrtx4) / 4 ; case 19
.byte (.L6 - .Lrtx4) / 4 ; case 20
.byte (.L6 - .Lrtx4) / 4 ; case 21
.byte (.L7 - .Lrtx4) / 4 ; case 22
.text
; everything after ".text" statement is allocated in the code (text) segment:
.L7:
; print "22"
adrp x0, .LC3
add x0, x0, :lo12:.LC3
b puts
.L6:
; print "8, 9, 21"
adrp x0, .LC2
add x0, x0, :lo12:.LC2
b puts
.L5:
; print "3, 4, 5"
adrp x0, .LC1
add x0, x0, :lo12:.LC1
b puts
.L3:
; print "1, 2, 7, 10"
adrp x0, .LC0
add x0, x0, :lo12:.LC0
b puts
.LC0:
.string "1, 2, 7, 10"
.LC1:
.string "3, 4, 5"
.LC2:
.string "8, 9, 21"
.LC3:
.string "22"
.LC4:
.string "default"
Let’s compile this example to object file and open it in IDA. Here is the jump table:
Listing 14.12: jumptable in IDA
.rodata:0000000000000064 AREA .rodata, DATA, READONLY
.rodata:0000000000000064 ; ORG 0x64
.rodata:0000000000000064 $d DCB 9 ; case 1
.rodata:0000000000000065 DCB 9 ; case 2
.rodata:0000000000000066 DCB 6 ; case 3
.rodata:0000000000000067 DCB 6 ; case 4
.rodata:0000000000000068 DCB 6 ; case 5
.rodata:0000000000000069 DCB 6 ; case 6
.rodata:000000000000006A DCB 9 ; case 7
.rodata:000000000000006B DCB 3 ; case 8
.rodata:000000000000006C DCB 3 ; case 9
.rodata:000000000000006D DCB 9 ; case 10
.rodata:000000000000006E DCB 0xF7 ; case 11
.rodata:000000000000006F DCB 0xF7 ; case 12
.rodata:0000000000000070 DCB 0xF7 ; case 13
.rodata:0000000000000071 DCB 0xF7 ; case 14
.rodata:0000000000000072 DCB 0xF7 ; case 15
.rodata:0000000000000073 DCB 0xF7 ; case 16
.rodata:0000000000000074 DCB 0xF7 ; case 17
.rodata:0000000000000075 DCB 0xF7 ; case 18
.rodata:0000000000000076 DCB 0xF7 ; case 19
.rodata:0000000000000077 DCB 3 ; case 20
.rodata:0000000000000078 DCB 3 ; case 21
.rodata:0000000000000079 DCB 0 ; case 22
183
14.4. FALL-THROUGH
.rodata:000000000000007B ; .rodata ends
14.4 Fall-through
Another very popular usage of switch() is the fall-through. Here is a small example:
1 #define R 1
2 #define W 2
3 #define RW 3
4
5 void f(int type)
6 {
7 int read=0, write=0;
8
9 switch (type)
10 {
11 case RW:
12 read=1;
13 case W:
14 write=1;
15 break;
16 case R:
17 read=1;
18 break;
19 default:
20 break;
21 };
22 printf ("read=%d, write=%d\n", read, write);
23 };
If type = 1 (R), read is to be set to 1, if type = 2 (W), write is to be set to 1. In case of type = 3 (RW), both read and write is
to be set to 1.
The code at line 14 is executed in two cases: if type = RW or if type = W . There is no “break” for “case RW”x and that’s OK.
184
14.4. FALL-THROUGH
je SHORT $LN3@f
cmp DWORD PTR tv64[ebp], 3 ; RW
je SHORT $LN4@f
jmp SHORT $LN5@f
$LN4@f: ; case RW:
mov DWORD PTR _read$[ebp], 1
$LN3@f: ; case W:
mov DWORD PTR _write$[ebp], 1
jmp SHORT $LN5@f
$LN2@f: ; case R:
mov DWORD PTR _read$[ebp], 1
$LN5@f: ; default
mov ecx, DWORD PTR _write$[ebp]
push ecx
mov edx, DWORD PTR _read$[ebp]
push edx
push OFFSET $SG1305 ; 'read=%d, write=%d'
call _printf
add esp, 12
mov esp, ebp
pop ebp
ret 0
_f ENDP
The code mostly resembles what is in the source. There are no jumps between labels $LN4@f and $LN3@f : so when
code flow is at $LN4@f , read is first set to 1, then write. This is why it’s called fall-through: code flow falls through one
piece of code (setting read) to another (setting write).
If type = W , we land at $LN3@f , so no code setting read to 1 is executed.
14.4.2 ARM64
185
14.5. EXERCISES
ret
Merely the same thing. There are no jumps between labels .L4 and .L3 .
14.5 Exercises
14.5.1 Exercise #1
It’s possible to rework the C example in 14.2 on page 168 in such way that the compiler can produce even smaller code, but
will work just the same. Try to achieve it.
186
Chapter 15
Loops
15.1.1 x86
There is a special LOOP instruction in x86 instruction set for checking the value in register ECX and if it is not 0, to
decrement ECX and pass control flow to the label in the LOOP operand. Probably this instruction is not very convenient,
and there are no any modern compilers which emit it automatically. So, if you see this instruction somewhere in code, it is
most likely that this is a manually written piece of assembly code.
In C/C++ loops are usually constructed using for() , while() or do/while() statements.
void printing_function(int i)
{
printf ("f(%d)\n", i);
};
int main()
{
int i;
return 0;
};
187
15.1. SIMPLE EXAMPLE
mov DWORD PTR _i$[ebp], 2 ; loop initialization
jmp SHORT $LN3@main
$LN2@main:
mov eax, DWORD PTR _i$[ebp] ; here is what we do after each iteration:
add eax, 1 ; add 1 to (i) value
mov DWORD PTR _i$[ebp], eax
$LN3@main:
cmp DWORD PTR _i$[ebp], 10 ; this condition is checked *before* each iteration
jge SHORT $LN1@main ; if (i) is biggest or equals to 10, lets finish loop'
mov ecx, DWORD PTR _i$[ebp] ; loop body: call printing_function(i)
push ecx
call _printing_function
add esp, 4
jmp SHORT $LN2@main ; jump to loop begin
$LN1@main: ; loop end
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
mov [esp+20h+var_4], 2 ; (i) initializing
jmp short loc_8048476
loc_8048465:
mov eax, [esp+20h+var_4]
mov [esp+20h+var_20], eax
call printing_function
add [esp+20h+var_4], 1 ; (i) increment
loc_8048476:
cmp [esp+20h+var_4], 9
jle short loc_8048465 ; if i<=9, continue loop
mov eax, 0
leave
retn
main endp
188
15.1. SIMPLE EXAMPLE
What happens here is that space for the i variable is not allocated in the local stack anymore, but uses an individual register
for it, ESI . This is possible in such small functions where there aren’t many local variables.
One very important thing is that the f() function must not change the value in ESI . Our compiler is sure here. And if
the compiler decides to use the ESI register in f() too, its value would have to be saved at the function’s prologue and
restored at the function’s epilogue, almost like in our listing: please note PUSH ESI/POP ESI at the function start and
end.
Let’s try GCC 4.4.1 with maximal optimization turned on ( -O3 option):
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov [esp+10h+var_10], 2
call printing_function
mov [esp+10h+var_10], 3
call printing_function
mov [esp+10h+var_10], 4
call printing_function
mov [esp+10h+var_10], 5
call printing_function
mov [esp+10h+var_10], 6
call printing_function
mov [esp+10h+var_10], 7
call printing_function
mov [esp+10h+var_10], 8
call printing_function
mov [esp+10h+var_10], 9
call printing_function
xor eax, eax
leave
retn
main endp
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
push ebx
mov ebx, 2 ; i=2
sub esp, 1Ch
loc_80484D0:
; pass (i) as first argument to printing_function():
1 A very good article about it: [Ulrich Drepper, What Every Programmer Should Know About Memory, (2007)]2 . Another recommendations about loop
unrolling from Intel are here: [[Intel® 64 and IA-32 Architectures Optimization Reference Manual, (2014)]3.4.1.7].
189
15.1. SIMPLE EXAMPLE
mov [esp+20h+var_20], ebx
add ebx, 1 ; i++
call printing_function
cmp ebx, 64h ; i==100?
jnz short loc_80484D0 ; if not, continue
add esp, 1Ch
xor eax, eax ; return 0
pop ebx
mov esp, ebp
pop ebp
retn
main endp
It is quite similar to what MSVC 2010 with optimization ( /Ox ) produce, with the exception that the EBX register is allocated
for the i variable.
GCC is sure this register will not be modified inside of the f() function, and if it will, it will be saved at the function
prologue and restored at epilogue, just like here in the main() function.
190
15.1. SIMPLE EXAMPLE
15.1.2 x86: OllyDbg
Let’s compile our example in MSVC 2010 with /Ox and /Ob0 options and load it into OllyDbg.
It seems that OllyDbg is able to detect simple loops and show them in square brackets, for convenience:
By tracing (F8 — step over) we see ESI incrementing. Here, for instance, ESI = i = 6:
9 is the last loop value. That’s why JL is not triggering after the increment, and the function will finish:
As we might see, it is not very convenient to trace manulally in the debugger. That’s a reason we will try tracer.
We open compiled example in IDA, find the address of the instruction PUSH ESI (passing the sole argument to f() ,)
which is 0x401026 for this case and we run the tracer:
tracer.exe -l:loops_2.exe bpx=loops_2.exe!0x00401026
191
15.1. SIMPLE EXAMPLE
BPX just sets a breakpoint at the address and tracer will then print the state of the registers.
192
15.1. SIMPLE EXAMPLE
We load loops_2.exe.idc into IDA and see:
We see that ESI can be from 2 to 9 at the start of the loop body, but from 3 to 0xA (10) after the increment. We can also
see that main() is finishing with 0 in EAX .
tracer also generates loops_2.exe.txt , that contains information about how many times each instruction was executed
and register values:
15.1.4 ARM
main
STMFD SP!, {R4,LR}
MOV R4, #2
B loc_368
loc_35C ; CODE XREF: main+1C
MOV R0, R4
BL printing_function
ADD R4, R4, #1
193
15.1. SIMPLE EXAMPLE
loc_368 ; CODE XREF: main+8
CMP R4, #0xA
BLT loc_35C
MOV R0, #0
LDMFD SP!, {R4,PC}
Iteration counter i is to be stored in the R4 register. The MOV R4, #2 instruction just initializes i. The MOV R0, R4
and BL printing_function instructions compose the body of the loop, the first instruction preparing the argument
for f() function and the second calling the function. The ADD R4, R4, #1 instruction just adds 1 to the i variable at
each iteration. CMP R4, #0xA compares i with 0xA (10). The next instruction BLT (Branch Less Than) jumps if i is
less than 10. Otherwise, 0 is to be written into R0 (since our function returns 0) and function execution finishes.
_main
PUSH {R4,LR}
MOVS R4, #2
_main
PUSH {R4,R7,LR}
MOVW R4, #0x1124 ; "%d\n"
MOVS R1, #2
MOVT.W R4, #0
ADD R7, SP, #4
ADD R4, PC
MOV R0, R4
BLX _printf
MOV R0, R4
MOVS R1, #3
BLX _printf
MOV R0, R4
MOVS R1, #4
BLX _printf
MOV R0, R4
MOVS R1, #5
BLX _printf
MOV R0, R4
MOVS R1, #6
BLX _printf
MOV R0, R4
MOVS R1, #7
BLX _printf
MOV R0, R4
MOVS R1, #8
BLX _printf
MOV R0, R4
MOVS R1, #9
BLX _printf
MOVS R0, #0
POP {R4,R7,PC}
194
15.1. SIMPLE EXAMPLE
In fact, this was in my f() function:
void printing_function(int i)
{
printf ("%d\n", i);
};
So, LLVM not just unrolled the loop, but also inlined my very simple function f() , and inserted its body 8 times instead of
calling it.
This is possible when the function is so simple (like mine) and when it is not called too much (like here).
195
15.1. SIMPLE EXAMPLE
main:
; save FP and LR in the local stack:
stp x29, x30, [sp, -32]!
; set up stack frame:
add x29, sp, 0
; save contents of X19 register in the local stack:
str x19, [sp,16]
; we will use W19 register as counter.
; set initial value of 2 to it:
mov w19, 2
.L3:
; prepare first argument of printing_function():
mov w0, w19
; increment counter register.
add w19, w19, 1
; W0 here still holds value of counter value before increment.
bl printing_function
; is it end?
cmp w19, 10
; no, jump to the loop body begin:
bne .L3
; return 0
mov w0, 0
; restore contents of X19 register:
ldr x19, [sp,16]
; restore FP and LR values:
ldp x29, x30, [sp], 32
ret
.LC0:
.string "f(%d)\n"
15.1.5 MIPS
; function prologue:
addiu $sp, -0x28
sw $ra, 0x28+saved_RA($sp)
sw $fp, 0x28+saved_FP($sp)
move $fp, $sp
; initialize counter at 2 and store this value in local stack
li $v0, 2
sw $v0, 0x28+i($fp)
; pseudoinstruction. "BEQ $ZERO, $ZERO, loc_9C" there in fact:
b loc_9C
or $at, $zero ; branch delay slot, NOP
# ---------------------------------------------------------------------------
196
15.2. MEMORY BLOCKS COPYING ROUTINE
; check counter, is it 10?
lw $v0, 0x28+i($fp)
or $at, $zero ; NOP
slti $v0, 0xA
; if it is less than 10, jump to loc_80 (loop body begin):
bnez $v0, loc_80
or $at, $zero ; branch delay slot, NOP
; finishing, return 0:
move $v0, $zero
; function epilogue:
move $sp, $fp
lw $ra, 0x28+saved_RA($sp)
lw $fp, 0x28+saved_FP($sp)
addiu $sp, 0x28
jr $ra
or $at, $zero ; branch delay slot, NOP
In the generated code we can see: after initializing i, the body of the loop is not to be executed, as the condition for i is
checked first, and only after that loop body can be executed. And that is correct.
Because, if the loop condition is not met at the beginning, the body of the loop must not be executed. This is possible in the
following case:
for (i=0; i<total_entries_to_process; i++)
loop_body;
Real-world memory copy routines may copy 4 or 8 bytes at each iteration, use SIMD3 , vectorization, etc. But for the sake of
simplicity, this example is the simplest possible.
#include <stdio.h>
void my_memcpy (unsigned char* dst, unsigned char* src, size_t cnt)
{
size_t i;
for (i=0; i<cnt; i++)
dst[i]=src[i];
};
197
15.2. MEMORY BLOCKS COPYING ROUTINE
.L2:
; all bytes copied? exit then:
cmp rax, rdx
je .L5
; load byte at RSI+i:
mov cl, BYTE PTR [rsi+rax]
; store byte at RDI+i:
mov BYTE PTR [rdi+rax], cl
inc rax ; i++
jmp .L2
.L5:
ret
PUSH {r4,lr}
; initialize counter (i) at 0
MOVS r3,#0
; condition checked at the end of function, so jump there:
B |L0.12|
|L0.6|
; load byte at R1+i:
LDRB r4,[r1,r3]
; store byte at R1+i:
STRB r4,[r0,r3]
; i++
ADDS r3,r3,#1
|L0.12|
; i<size?
CMP r3,r2
; jump to the loop begin if its so:'
BCC |L0.6|
POP {r4,pc}
ENDP
198
15.2. MEMORY BLOCKS COPYING ROUTINE
my_memcpy PROC
; R0 = destination address
; R1 = source address
; R2 = size of block
15.2.3 MIPS
Here we have two new instructions: LBU (“Load Byte Unsigned”) and SB (“Store Byte”).
Just like in ARM, all MIPS registers are 32-bit wide, there are no byte-wide parts like in x86.
So when dealing with single bytes, we have to allocate whole 32-bit registers for them.
LBU loads a byte and clears all other bits (“Unsigned”).
199
15.3. CONCLUSION
On the other hand, LB (“Load Byte”) instruction sign-extends the loaded byte to a 32-bit value.
15.2.4 Vectorization
Optimizing GCC can do much more on this example: 26.1.2 on page 415.
15.3 Conclusion
If the body of the loop is short, a whole register can be dedicated to the counter variable:
200
15.4. EXERCISES
; loop body
; do something here
; use counter variable in local stack
JMP label_increment
exit:
Usually the condition is checked before loop body, but the compiler may rearrange it in a way that the condition is checked
after loop body.
This is done when the compiler is sure that the condition is always true on the first iteration, so the body of the loop is to be
executed at least once:
Using the LOOP instruction. This is rare, compilers are not using it. When you see it, it’s a sign that this piece of code is
hand-written:
ARM.
The R4 register is dedicated to counter variable in this example:
15.4 Exercises
• http://challenges.re/54
• http://challenges.re/55
• http://challenges.re/56
• http://challenges.re/57
201
Chapter 16
16.1 strlen()
Let’s talk about loops one more time. Often, the strlen() function 1 is implemented using a while() statement. Here
is how it is done in the MSVC standard libraries:
int my_strlen (const char * str)
{
const char *eos = str;
while( *eos++ ) ;
int main()
{
// test
return my_strlen("hello!");
};
16.1.1 x86
Non-optimizing MSVC
Let’s compile:
_eos$ = -4 ; size = 4
_str$ = 8 ; size = 4
_strlen PROC
push ebp
mov ebp, esp
push ecx
mov eax, DWORD PTR _str$[ebp] ; place pointer to string from "str"
mov DWORD PTR _eos$[ebp], eax ; place it to local variable "eos"
$LN2@strlen_:
mov ecx, DWORD PTR _eos$[ebp] ; ECX=eos
; take 8-bit byte from address in ECX and place it as 32-bit value to EDX with sign extension
202
16.1. STRLEN()
The first one— MOVSX —takes a byte from an address in memory and stores the value in a 32-bit register. MOVSX stands
for MOV with Sign-Extend. MOVSX sets the rest of the bits, from the 8th to the 31th, to 1 if the source byte is negative or to
0 if is positive.
And here is why.
By default, the char type is signed in MSVC and GCC. If we have two values of which one is char and the other is int, (int
is signed too), and if the first value contain -2 (coded as 0xFE ) and we just copy this byte into the int container, it makes
0x000000FE , and this from the point of signed int view is 254, but not -2. In signed int, -2 is coded as 0xFFFFFFFE .
So if we need to transfer 0xFE from a variable of char type to int, we need to identify its sign and extend it. That is what
MOVSX does.
You can also read about it in “Signed number representations” section ( 31 on page 452).
It’s hard to say if the compiler needs to store a char variable in EDX , it could just take a 8-bit register part (for example
DL ). Apparently, the compiler’s register allocator works like that.
Then we see TEST EDX, EDX . You can read more about the TEST instruction in the section about bit fields ( 20 on
page 306). Here this instruction just checks if the value in EDX equals to 0.
Non-optimizing GCC
push ebp
mov ebp, esp
sub esp, 10h
mov eax, [ebp+arg_0]
mov [ebp+eos], eax
loc_80483F0:
mov eax, [ebp+eos]
movzx eax, byte ptr [eax]
test al, al
setnz al
add [ebp+eos], 1
test al, al
jnz short loc_80483F0
mov edx, [ebp+eos]
mov eax, [ebp+arg_0]
mov ecx, edx
sub ecx, eax
mov eax, ecx
sub eax, 1
leave
retn
strlen endp
203
16.1. STRLEN()
The result is almost the same as in MSVC, but here we see MOVZX instead of MOVSX . MOVZX stands for MOV with Zero-
Extend. This instruction copies a 8-bit or 16-bit value into a 32-bit register and sets the rest of the bits to 0. In fact, this
instruction is convenient only because it enable us to replace this instruction pair: xor eax, eax / mov al, [...] .
On the other hand, it is obvious that the compiler could produce this code: mov al, byte ptr [eax] / test al, al —
it is almost the same, however, the highest bits of the EAX register will contain random noise. But let’s think it is compiler’s
drawback—it cannot produce more understandable code. Strictly speaking, the compiler is not obliged to emit understand-
able (to humans) code at all.
The next new instruction for us is SETNZ . Here, if AL doesn’t contain zero, test al, al sets the ZF flag to 0, but
SETNZ , if ZF==0 (NZ stands for not zero) sets AL to 1. Speaking in natural language, if AL is not zero, let’s jump to
loc_80483F0. The compiler emits some redundant code, but let’s not forget that the optimizations are turned off.
Optimizing MSVC
Now let’s compile all this in MSVC 2012, with optimizations turned on ( /Ox ):
Now it is all simpler. Needless to say, the compiler could use registers with such efficiency only in small functions with a few
local variables.
INC / DEC —are increment/decrement instructions, in other words: add or substract 1 to/from a variable.
204
16.1. STRLEN()
Optimizing MSVC + OllyDbg
We can try this (optimized) example in OllyDbg. Here is the first iteration:
We see that OllyDbg found a loop and, for convenience, wrapped its instructions in brackets. By clicking the right button
on EAX , we can choose “Follow in Dump” and the memory window scrolls to the right place. Here we can see the string
“hello!” in memory. There is at least one zero byte after it and then random garbage.
If OllyDbg sees a register with a valid address in it, that points to some string, it is shown as a string.
205
16.1. STRLEN()
Let’s press F8 (step over) a few times, to get to the start of the body of the loop:
We see that EAX contains the address of the second character in the string.
206
16.1. STRLEN()
We have to press F8 enough number of times in order to escape from the loop:
We see that EAX now contains the address of zero byte that’s right after the string. Meanwhile, EDX hasn’t changed, so it
still pointing to the start of the string.
The difference between these two addresses is being calculated now.
207
16.1. STRLEN()
The SUB instruction just got executed:
The difference of pointers is in the EAX register now—7. Indeed, the length of the “hello!” string is 6, but with the zero
byte included—7. But strlen() must return the number of non-zero characters in the string. So the decrement executes
and then the function returns.
Optimizing GCC
push ebp
mov ebp, esp
mov ecx, [ebp+arg_0]
mov eax, ecx
loc_8048418:
movzx edx, byte ptr [eax]
add eax, 1
test dl, dl
jnz short loc_8048418
not ecx
add eax, ecx
pop ebp
retn
strlen endp
Here GCC is almost the same as MSVC, except for the presence of MOVZX . However, here MOVZX could be replaced with
mov dl, byte ptr [eax] .
Probably it is simpler for GCC’s code generator to remember the whole 32-bit EDX register is allocated for a char variable
and it then can be sure that the highest bits has no any noise at any point.
After that we also see a new instruction— NOT . This instruction inverts all bits in the operand. You can say that it is a
synonym to the XOR ECX, 0ffffffffh instruction. NOT and the following ADD calculate the pointer difference and
208
16.1. STRLEN()
subtract 1, just in a different way. At the start ECX , where the pointer to str is stored, gets inverted and 1 is subtracted from
it.
See also: “Signed number representations” ( 31 on page 452).
In other words, at the end of the function just after loop body, these operations are executed:
ecx=str;
eax=eos;
ecx=(-ecx)-1;
eax=eax+ecx
return eax
Why did GCC decide it would be better? Hard to guess. But perhaps the both variants are equivalent in efficiency.
16.1.2 ARM
32-bit ARM
eos = -8
str = -4
Non-optimizing LLVM generates too much code, however, here we can see how the function works with local variables in
the stack. There are only two local variables in our function: eos and str. In this listing, generated by IDA, we have manually
renamed var_8 and var_4 to eos and str.
The first instructions just saves the input values into both str and eos.
The body of the loop starts at label loc_2CB8.
The first three instruction in the loop body ( LDR , ADD , STR ) load the value of eos into R0 . Then the value is incremented
and saved back into eos, which is located in the stack.
209
16.1. STRLEN()
The next instruction, LDRSB R0, [R0] (“Load Register Signed Byte”), loads a byte from memory at the address stored in
R0 and sign-extends it to 32-bit 2 . This is similar to the MOVSX instruction in x86.
The compiler treats this byte as signed since the char type is signed according to the C standard. It was already written about
it ( 16.1.1 on page 203) in this section, in relation to x86.
It has to be noted that it is impossible to use 8- or 16-bit part of a 32-bit register in ARM separately of the whole register, as
it is in x86.
Apparently, it is because x86 has a huge history of backwards compatibility with its ancestors up to the 16-bit 8086 and even
8-bit 8080, but ARM was developed from scratch as a 32-bit RISC-processor.
Consequently, in order to process separate bytes in ARM, one has to use 32-bit registers anyway.
So, LDRSB loads bytes from the string into R0 , one by one. The following CMP and BEQ instructions check if the loaded
byte is 0. If it’s not 0, control passes to the start of the body of the loop. And if it’s 0, the loop ends.
At the end of the function, the difference between eos and str is calculated, 1 is subtracted from it, and resulting value is
returned via R0 .
N.B. Registers were not saved in this function.
That’s because in the ARM calling convention registers R0 - R3 are “scratch registers”, intended for arguments passing,
and we’re not required to restore their value when the function exits, since the calling function will not use them anymore.
Consequently, they may be used for anything we want.
No other registers are used here, so that is why we have nothing to save on the stack.
Thus, control may be returned back to calling function by a simple jump ( BX ), to the address in the LR register.
loc_2DF6
LDRB.W R2, [R1],#1
CMP R2, #0
BNE loc_2DF6
MVNS R0, R0
ADD R0, R1
BX LR
As optimizing LLVM concludes, eos and str do not need space on the stack, and can always be stored in registers.
Before the start of the loop body, str is always in R0 , and eos—in R1 .
The LDRB.W R2, [R1],#1 instruction loads a byte from the memory at the address stored in R1 , to R2 , sign-extending
it to a 32-bit value, but not just that. #1 at the instruction’s end is implies “Post-indexed addressing”, which means that 1
is to be added to R1 after the byte is loaded. Read more about it: 29.2 on page 445.
Then you can see CMP and BNE3 in the body of the loop, these instructions continue looping until 0 is found in the string.
MVNS 4 (inverts all bits, like NOT in x86) and ADD instructions compute eos − str − 1. In fact, these two instructions
compute R0 = str + eos, which is effectively equivalent to what was in the source code, and why it is so, was already
explained here ( 16.1.1 on page 208).
Apparently, LLVM, just like GCC, concludes that this code can be shorter (or faster).
2 TheKeil compiler treats the char type as signed, just like MSVC and GCC.
3 (PowerPC, ARM) Branch if Not Equal
4 MoVe Not
210
16.1. STRLEN()
Listing 16.4: Optimizing Keil 6/2013 (ARM mode)
_strlen
MOV R1, R0
loc_2C8
LDRB R2, [R1],#1
CMP R2, #0
SUBEQ R0, R1, R0
SUBEQ R0, R0, #1
BNE loc_2C8
BX LR
Almost the same as what we saw before, with the exception that the str − eos − 1 expression can be computed not at the
function’s end, but right in the body of the loop. The -EQ suffix, as we may recall, implies that the instruction executes
only if the operands in the CMP that was executed before were equal to each other. Thus, if R0 contains 0, both SUBEQ
instructions executes and result is left in the R0 register.
ARM64
my_strlen:
mov x1, x0
; X1 is now temporary pointer (eos), acting like cursor
.L58:
; load byte from X1 to W2, increment X1 (post-index)
ldrb w2, [x1],1
; Compare and Branch if NonZero: compare W2 with 0, jump to .L58 if it is not
cbnz w2, .L58
; calculate difference between initial pointer in X0 and current address in X1
sub x0, x1, x0
; decrement lowest 32-bit of result
sub w0, w0, #1
ret
The algorithm is the same as in 16.1.1 on page 204: find a zero byte, calculate the difference between the pointers and
decrement the result by 1. Some comments were added by the author of this book.
The only thing worth noting is that our example is somewhat wrong: my_strlen() returns 32-bit int, while it has to
return size_t or another 64-bit type.
The reason is that, theoretically, strlen() can be called for a huge blocks in memory that exceeds 4GB, so it must able
to return a 64-bit value on 64-bit platforms.
Because of my mistake, the last SUB instruction operates on a 32-bit part of register, while the penultimate SUB instruction
works on full the 64-bit register (it calculates the difference between the pointers).
It’s my mistake, it is better to leave it as is, as an example of how the code could look like in such case.
my_strlen:
; function prologue
sub sp, sp, #32
; first argument (str) will be stored in [sp,8]
str x0, [sp,8]
ldr x0, [sp,8]
; copy "str" to "eos" variable
str x0, [sp,24]
nop
.L62:
; eos++
ldr x0, [sp,24] ; load "eos" to X0
add x1, x0, 1 ; increment X0
211
16.1. STRLEN()
str x1, [sp,24] ; save X0 to "eos"
; load byte from memory at address in X0 to W0
ldrb w0, [x0]
; is it zero? (WZR is the 32-bit register always contain zero)
cmp w0, wzr
; jump if not zero (Branch Not Equal)
bne .L62
; zero byte found. now calculate difference.
; load "eos" to X1
ldr x1, [sp,24]
; load "str" to X0
ldr x0, [sp,8]
; calculate difference
sub x0, x1, x0
; decrement result
sub w0, w0, #1
; function epilogue
add sp, sp, 32
ret
It’s more verbose. The variables are often tossed here to and from memory (local stack). The same mistake here: the
decrement operation happens on a 32-bit register part.
16.1.3 MIPS
loc_4:
; load byte at address in "eos" into $a1:
lb $a1, 0($v1)
or $at, $zero ; load delay slot, NOP
; if loaded byte is not zero, jump to loc_4:
bnez $a1, loc_4
; increment "eos" anyway:
addiu $v1, 1 ; branch delay slot
; loop finished. invert "str" variable:
nor $v0, $zero, $a0
; $v0=-str-1
jr $ra
; return value = $v1 + $v0 = eos + ( -str-1 ) = eos - str - 1
addu $v0, $v1, $v0 ; branch delay slot
MIPS lacks a NOT instruction, but has NOR which is OR + NOT operation.
This operation is widely used in digital electronics5 . For example, the Apollo Guidance Computer used in the Apollo program,
was built by only using 5600 NOR gates: [Jens Eickhoff, Onboard Computers, Onboard Software and Satellite Operations: An
Introduction, (2011)]. But NOR element isn’t very popular in computer programming.
So, the NOT operation is implemented here as NOR DST, $ZERO, SRC .
From fundamentals 31 on page 452 we know that bitwise inverting a signed number is the same as changing its sign and
subtracting 1 from the result.
So what NOT does here is to take the value of str and transform it into −str−1. The addition operation that follows prepares
result.
212
Chapter 17
In the pursuit of optimization, one instruction may be replaced by another, or even with a group of instructions. For example,
ADD and SUB can replace each other: line 18 in listing.54.1.
For example, the LEA instruction is often used for simple arithmetic calculations: A.6.2 on page 932.
17.1 Multiplication
Multiplication by 8 is replaced by 3 addition instructions, which do the same. Apparently, MSVC’s optimizer decided that this
code can be faster.
_TEXT SEGMENT
_a$ = 8 ; size = 4
_f PROC
; File c:\polygon\c\2.c
mov eax, DWORD PTR _a$[esp-4]
add eax, eax
add eax, eax
add eax, eax
ret 0
_f ENDP
_TEXT ENDS
END
Multiplication and division instructions by a numbers that’s a power of 2 are often replaced by shift instructions.
unsigned int f(unsigned int a)
{
return a*4;
};
213
17.1. MULTIPLICATION
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
shl eax, 2
pop ebp
ret 0
_f ENDP
Multiplication by 4 is just shifting the number to the left by 2 bits and inserting 2 zero bits at the right (as the last two bits).
It is just like multiplying 3 by 100 —we need to just add two zeroes at the right.
That’s how the shift left instruction works:
7 6 5 4 3 2 1 0
CF 7 6 5 4 3 2 1 0 0
Multiplication by 4 in MIPS:
It’s still possible to get rid of the multiplication operation when you multiply by numbers like 7 or 17 again by using shifting.
The mathematics used here is relatively easy.
32-bit
#include <stdint.h>
int f1(int a)
{
return a*7;
};
int f2(int a)
{
return a*28;
};
int f3(int a)
{
return a*17;
};
214
17.1. MULTIPLICATION
x86
; a*28
_a$ = 8
_f2 PROC
mov ecx, DWORD PTR _a$[esp-4]
; ECX=a
lea eax, DWORD PTR [ecx*8]
; EAX=ECX*8
sub eax, ecx
; EAX=EAX-ECX=ECX*8-ECX=ECX*7=a*7
shl eax, 2
; EAX=EAX<<2=(a*7)*4=a*28
ret 0
_f2 ENDP
; a*17
_a$ = 8
_f3 PROC
mov eax, DWORD PTR _a$[esp-4]
; EAX=a
shl eax, 4
; EAX=EAX<<4=EAX*16=a*16
add eax, DWORD PTR _a$[esp-4]
; EAX=EAX+a=a*16+a=a*17
ret 0
_f3 ENDP
ARM
Keil for ARM mode takes advantage of the second operand’s shift modifiers:
; a*28
||f2|| PROC
RSB r0,r0,r0,LSL #3
; R0=R0<<3-R0=R0*8-R0=a*8-a=a*7
LSL r0,r0,#2
; R0=R0<<2=R0*4=a*7*4=a*28
BX lr
ENDP
; a*17
||f3|| PROC
ADD r0,r0,r0,LSL #4
; R0=R0+R0<<4=R0+R0*16=R0*17=a*17
215
17.1. MULTIPLICATION
BX lr
ENDP
But there are no such modifiers in Thumb mode. It also can’t optimize f2() :
; a*28
||f2|| PROC
MOVS r1,#0x1c ; 28
; R1=28
MULS r0,r1,r0
; R0=R1*R0=28*a
BX lr
ENDP
; a*17
||f3|| PROC
LSLS r1,r0,#4
; R1=R0<<4=R0*16=a*16
ADDS r0,r0,r1
; R0=R0+R1=a+a*16=a*17
BX lr
ENDP
MIPS
_f2:
sll $v0, $a0, 5
; $v0 = $a0<<5 = $a0*32
sll $a0, 2
; $a0 = $a0<<2 = $a0*4
jr $ra
subu $v0, $a0 ; branch delay slot
; $v0 = $a0*32-$a0*4 = $a0*28
_f3:
sll $v0, $a0, 4
; $v0 = $a0<<4 = $a0*16
jr $ra
addu $v0, $a0 ; branch delay slot
; $v0 = $a0*16+$a0 = $a0*17
64-bit
#include <stdint.h>
int64_t f1(int64_t a)
216
17.1. MULTIPLICATION
{
return a*7;
};
int64_t f2(int64_t a)
{
return a*28;
};
int64_t f3(int64_t a)
{
return a*17;
};
x64
; a*28
f2:
lea rax, [0+rdi*4]
; RAX=RDI*4=a*4
sal rdi, 5
; RDI=RDI<<5=RDI*32=a*32
sub rdi, rax
; RDI=RDI-RAX=a*32-a*4=a*28
mov rax, rdi
ret
; a*17
f3:
mov rax, rdi
sal rax, 4
; RAX=RAX<<4=a*16
add rax, rdi
; RAX=a*16+a=a*17
ret
ARM64
GCC 4.9 for ARM64 is also terse, thanks to the shift modifiers:
; a*28
f2:
lsl x1, x0, 5
; X1=X0<<5=a*32
sub x0, x1, x0, lsl 2
; X0=X1-X0<<2=a*32-a<<2=a*32-a*4=a*28
217
17.2. DIVISION
ret
; a*17
f3:
add x0, x0, x0, lsl 4
; X0=X0+X0<<4=a+a*16=a*17
ret
17.2 Division
Example of division by 4:
unsigned int f(unsigned int a)
{
return a/4;
};
The SHR (SHift Right) instruction in this example is shifting a number by 2 bits to the right. The two freed bits at left (e.g.,
two most significant bits) are set to zero. The two least significant bits are dropped. In fact, these two dropped bits are the
division operation remainder.
The SHR instruction works just like SHL , but in the other direction.
7 6 5 4 3 2 1 0
0 7 6 5 4 3 2 1 0 CF
It is easy to understand if you imagine the number 23 in the decimal numeral system. 23 can be easily divided by 10 just by
dropping last digit (3—division remainder). 2 is left after the operation as a quotient.
So the remainder is dropped, but that’s OK, we work on integer values anyway, these are not a real numbers!
Division by 4 in ARM:
Division by 4 in MIPS:
218
17.3. EXERCISE
17.3 Exercise
• http://challenges.re/59
219
Chapter 18
Floating-point unit
The FPU is a device within the main CPU, specially designed to deal with floating point numbers.
It was called “coprocessor” in the past and it stays somewhat aside of the main CPU.
A number in the IEEE 754 format consists of a sign, a significand (also called fraction) and an exponent.
18.2 x86
It is worth looking into stack machines1 or learning the basics of the Forth language2 , before studying the FPU in x86.
It is interesting to know that in the past (before the 80486 CPU) the coprocessor was a separate chip and it was not always
pre-installed on the motherboard. It was possible to buy it separately and install it 3 .
Starting with the 80486 DX CPU, the FPU is integrated in the CPU.
The FWAIT instruction reminds us of that fact—it switches the CPU to a waiting state, so it can wait until the FPU is done
with its work.
Another rudiment is the fact that the FPU instruction opcodes start with the so called “escape”-opcodes ( D8..DF ), i.e.,
opcodes passed to a separate coprocessor.
The FPU has a stack capable to holding 8 80-bit registers, and each register can hold a number in the IEEE 7544 format.
They are ST(0) .. ST(7) . For brevity, IDA and OllyDbg show ST(0) as ST , which is represented in some textbooks and
manuals as “Stack Top”.
In ARM and MIPS the FPU is not a stack, but a set of registers.
The same ideology is used in the SIMD extensions of x86/x64 CPUs.
1 wikipedia.org/wiki/Stack_machine
2 wikipedia.org/wiki/Forth_(programming_language)
3 For example, John Carmack used fixed-point arithmetic (wikipedia.org/wiki/Fixed-point_arithmetic) values in his Doom video game, stored in 32-bit
GPR registers (16 bit for integral part and another 16 bit for fractional part), so Doom could work on 32-bit computers without FPU, i.e., 80386 and 80486
SX.
4 wikipedia.org/wiki/IEEE_floating_point
220
18.4. C/C++
18.4 C/C++
The standard C/C++ languages offer at least two floating number types, float (single-precision5 , 32 bits) 6 and double (double-
precision7 , 64 bits).
In [Donald E. Knuth, The Art of Computer Programming, Volume 2, 3rd ed., (1997)246] we can find the single-precision means
that the floating point value can be placed into a single [32-bit] machine word, double-precision means it can be stored in
two words (64 bits).
GCC also supports the long double type (extended precision8 , 80 bit), which MSVC doesn’t.
The float type requires the same number of bits as the int type in 32-bit environments, but the number representation is
completely different.
int main()
{
printf ("%f\n", f(1.2, 3.4));
};
18.5.1 x86
MSVC
221
18.5. SIMPLE EXAMPLE
pop ebp
ret 0
_f ENDP
FLD takes 8 bytes from stack and loads the number into the ST(0) register, automatically converting it into the internal
80-bit format (extended precision).
FDIV divides the value in ST(0) by the number stored at address __real@40091eb851eb851f —the value 3.14
is encoded there. The assembly syntax doesn’t support floating point numbers, so what we see here is the hexadecimal
representation of 3.14 in 64-bit IEEE 754 format.
After the execution of FDIV ST(0) holds the quotient.
By the way, there is also the FDIVP instruction, which divides ST(1) by ST(0) , popping both these values from stack
and then pushing the result. If you know the Forth language9 , you can quickly understand that this is a stack machine10 .
The subsequent FLD instruction pushes the value of b into the stack.
After that, the quotient is placed in ST(1) , and ST(0) has the value of b.
The next FMUL instruction does multiplication: b from ST(0) is multiplied by by value at __real@4010666666666666
(the numer 4.1 is there) and leaves the result in the ST(0) register.
The last FADDP instruction adds the two values at top of stack, storing the result in ST(1) and then popping the value
of ST(0) , thereby leaving the result at the top of the stack, in ST(0) .
The function must return its result in the ST(0) register, so there are no any other instructions except the function epilogue
after FADDP .
9 wikipedia.org/wiki/Forth_(programming_language)
10 wikipedia.org/wiki/Stack_machine
222
18.5. SIMPLE EXAMPLE
MSVC + OllyDbg
2 pairs of 32-bit words are marked by red in the stack. Each pair is a double-number in IEEE 754 format and is passed from
main() .
We see how the first FLD loads a value (1.2) from the stack and puts it into ST(0) :
Because of unavoidable conversion errors from 64-bit IEEE 754 floating point to 80-bit (used internally in the FPU), here we
see 1.999…, which is close to 1.2.
EIP now points to the next instruction ( FDIV ), which loads a double-number (a constant) from memory. For convenience,
OllyDbg shows its value: 3.14
223
18.5. SIMPLE EXAMPLE
Let’s trace further. FDIV was executed, now ST(0) contains 0.382…(quotient):
224
18.5. SIMPLE EXAMPLE
Third step: the next FLD
was executed, loading 3.4 into ST(0) (here we see the approximate value 3.39999…):
At the same time, quotient is pushed into ST(1) . Right now, EIP points to the next instruction: FMUL . It loads the
constant 4.1 from memory, which OllyDbg shows.
225
18.5. SIMPLE EXAMPLE
Next: FMUL was executed, so now the product is in ST(0) :
226
18.5. SIMPLE EXAMPLE
Next: FADDP was executed, now the result of the addition is in ST(0) , and ST(1) is cleared:
The result is left in ST(0) , because the function returns its value in ST(0) .
We also see something unusual: the 13.93…value is now located in ST(7) . Why?
As we have read some time before in this book, the FPU registers are a stack: 18.2 on page 220. But this is a simplification.
Imagine if it was implemented in hardware as it’s described, then all 7 register’s contents must be moved (or copied) to
adjacent registers during pushing and popping, and that’s a lot of work.
In reality, the FPU has just 8 registers and a pointer (called TOP ) which contains a register number, which is the current
“top of stack”.
When a value is pushed to the stack, TOP is pointed to the next available register, and then a value is written to that register.
The procedure is reversed if a value is popped, however, the register which was freed is not cleared (it could possibly be
cleared, but this is more work which can degrade performance). So that’s what we see here.
It can be said that FADDP saved the sum in the stack, and then popped one element.
But in fact, this instruction saved the sum and then shifted TOP .
More precisely, the registers of the FPU are a circular buffer.
GCC
GCC 4.4.1 (with -O3 option) emits the same code, just slightly different:
227
18.5. SIMPLE EXAMPLE
arg_0 = qword ptr 8
arg_8 = qword ptr 10h
push ebp
fld ds:dbl_8048608 ; 3.14
fmul [ebp+arg_8]
pop ebp
faddp st(1), st
retn
f endp
The difference is that, first of all, 3.14 is pushed to the stack (into ST(0) ), and then the value in arg_0 is divided by the
value in ST(0) .
FDIVR stands for Reverse Divide —to divide with divisor and dividend swapped with each other. There is no likewise
instruction for multiplication since it is a commutative operation, so we just have FMUL without its -R counterpart.
FADDP adds the two values but also pops one value from the stack. After that operation, ST(0) holds the sum.
Until ARM got standardized floating point support, several processor manufacturers added their own instructions extensions.
Then, VFP (Vector Floating Point) was standardized.
One important difference from x86 is that in ARM, there is no stack, you work just with registers.
228
18.5. SIMPLE EXAMPLE
Both constants (3.14 and 4.1) are stored in memory in IEEE 754 format.
VLDR and VMOV , as it can be easily deduced, are analogous to the LDR and MOV instructions, but they work with
D-registers.
It has to be noted that these instructions, just like the D-registers, are intended not only for floating point numbers, but can
be also used for SIMD (NEON) operations and this will also be shown soon.
The arguments are passed to the function in a common way, via the R-registers, however each number that has double
precision has a size of 64 bits, so two R-registers are needed to pass each one.
VMOV D17, R0, R1 at the start, composes two 32-bit values from R0 and R1 into one 64-bit value and saves it to
D17 .
VMOV R0, R1, D16 is the inverse operation: what was in D16 is split in two registers, R0 and R1 , because a double-
precision number that needs 64 bits for storage, is returned in R0 and R1 .
VDIV , VMUL and VADD , are instruction for processing floating point numbers that compute quotient, product and sum,
respectively.
The code for Thumb-2 is same.
f
PUSH {R3-R7,LR}
MOVS R7, R2
MOVS R4, R3
MOVS R5, R0
MOVS R6, R1
LDR R2, =0x66666666 ; 4.1
LDR R3, =0x40106666
MOVS R0, R7
MOVS R1, R4
BL __aeabi_dmul
MOVS R7, R0
MOVS R4, R1
LDR R2, =0x51EB851F ; 3.14
LDR R3, =0x40091EB8
MOVS R0, R5
MOVS R1, R6
BL __aeabi_ddiv
MOVS R2, R7
MOVS R3, R4
BL __aeabi_dadd
POP {R3-R7,PC}
229
18.5. SIMPLE EXAMPLE
18.5.4 ARM64: Optimizing GCC (Linaro) 4.9
fmov x1, d0
; X1 = a/3.14
ldr x2, [sp]
; X2 = b
ldr x0, .LC26
; X0 = 4.1
fmov d0, x2
; D0 = b
fmov d1, x0
; D1 = 4.1
fmul d0, d0, d1
; D0 = D0*D1 = b*4.1
fmov x0, d0
; X0 = D0 = b*4.1
fmov d0, x1
; D0 = a/3.14
fmov d1, x0
; D1 = X0 = b*4.1
fadd d0, d0, d1
; D0 = D0+D1 = a/3.14 + b*4.1
230
18.5. SIMPLE EXAMPLE
add sp, sp, 16
ret
.LC25:
.word 1374389535 ; 3.14
.word 1074339512
.LC26:
.word 1717986918 ; 4.1
.word 1074816614
18.5.6 MIPS
MIPS can support several coprocessors (up to 4), the zeroth of which is a special control coprocessor, and first coprocessor is
the FPU.
As in ARM, the MIPS coprocessor is not a stack machine, it has 32 32-bit registers ($F0-$F31): C.1.2 on page 945.
When one needs to work with 64-bit double values, a pair of 32-bit F-registers is used.
• DIV.D , MUL.D , ADD.D do division, multiplication, and addition respectively (“.D” in the suffix stands for double
precision, “.S” stands for single precision)
231
18.6. PASSING FLOATING POINT NUMBERS VIA ARGUMENTS
There is also a weird compiler anomaly: the LUI instructions that we’ve marked with a question mark. It’s hard for me to
understand why load a part of a 64-bit constant of double type into the $V0 register. These instructions has no effect. If
someone knows more about it, please drop an email to author11 .
#include <math.h>
#include <stdio.h>
int main ()
{
printf ("32.01 ^ 1.54 = %lf\n", pow (32.01,1.54));
return 0;
}
18.6.1 x86
_main PROC
push ebp
mov ebp, esp
sub esp, 8 ; allocate space for the first variable
fld QWORD PTR __real@3ff8a3d70a3d70a4
fstp QWORD PTR [esp]
sub esp, 8 ; allocate space for the second variable
fld QWORD PTR __real@40400147ae147ae1
fstp QWORD PTR [esp]
call _pow
add esp, 8 ; "return back" place of one variable.
fstp QWORD PTR [esp] ; move result from ST(0) to local stack for printf()
push OFFSET $SG2651
call _printf
add esp, 12
xor eax, eax
pop ebp
ret 0
_main ENDP
12
FLD and FSTP move variables between the data segment and the FPU stack. pow() takes both values from the stack
of the FPU and returns its result in the ST(0) register. printf() takes 8 bytes from the local stack and interprets them
as double type variable.
By the way, a pair of MOV instructions could be used here for moving values from the memory into the stack, because the
values in memory are stored in IEEE 754 format, and pow() also takes them in this format, so no conversion is necessary.
That’s how it’s done in the next example, for ARM: 18.6.2 on the following page.
11 dennis(a)yurichev.com
12 a standard C function, raises a number to the given power (exponentiation)
232
18.6. PASSING FLOATING POINT NUMBERS VIA ARGUMENTS
18.6.2 ARM + Non-optimizing Xcode 4.6.3 (LLVM) (Thumb-2 mode)
_main
var_C = -0xC
PUSH {R7,LR}
MOV R7, SP
SUB SP, SP, #4
VLDR D16, =32.01
VMOV R0, R1, D16
VLDR D16, =1.54
VMOV R2, R3, D16
BLX _pow
VMOV D16, R0, R1
MOV R0, 0xFC1 ; "32.01 ^ 1.54 = %lf\n"
ADD R0, PC
VMOV R1, R2, D16
BLX _printf
MOVS R1, 0
STR R0, [SP,#0xC+var_C]
MOV R0, R1
ADD SP, SP, #4
POP {R7,PC}
As it was mentioned before, 64-bit floating pointer numbers are passed in R-registers pairs.
This code is a bit redundant (certainly because optimization is turned off), since it is possible to load values into the R-registers
directly without touching the D-registers.
So, as we see, the _pow function receives its first argument in R0 and R1 , and its second one in R2 and R3 . The
function leaves its result in R0 and R1 . The result of _pow is moved into D16 , then in the R1 and R2 pair, from
where printf() takes the resulting number.
_main
STMFD SP!, {R4-R6,LR}
LDR R2, =0xA3D70A4 ; y
LDR R3, =0x3FF8A3D7
LDR R0, =0xAE147AE1 ; x
LDR R1, =0x40400147
BL pow
MOV R4, R0
MOV R2, R4
MOV R3, R1
ADR R0, a32_011_54Lf ; "32.01 ^ 1.54 = %lf\n"
BL __2printf
MOV R0, #0
LDMFD SP!, {R4-R6,PC}
233
18.6. PASSING FLOATING POINT NUMBERS VIA ARGUMENTS
Listing 18.8: Optimizing GCC (Linaro) 4.9
f:
stp x29, x30, [sp, -16]!
add x29, sp, 0
ldr d1, .LC1 ; load 1.54 into D1
ldr d0, .LC0 ; load 32.01 into D0
bl pow
; result of pow() in D0
adrp x0, .LC2
add x0, x0, :lo12:.LC2
bl printf
mov w0, 0
ldp x29, x30, [sp], 16
ret
.LC0:
; 32.01 in IEEE 754 format
.word -1374389535
.word 1077936455
.LC1:
; 1.54 in IEEE 754 format
.word 171798692
.word 1073259479
.LC2:
.string "32.01 ^ 1.54 = %lf\n"
The constants are loaded into D0 and D1 : pow() takes them from there. The result will be in D0 after the execution
of pow() . It is to be passed to printf() without any modification and moving, because printf() takes arguments
of integral types and pointers from X-registers, and floating point arguments from D-registers.
18.6.5 MIPS
var_10 = -0x10
var_4 = -4
; function prologue:
lui $gp, (dword_9C >> 16)
addiu $sp, -0x20
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x20+var_4($sp)
sw $gp, 0x20+var_10($sp)
lui $v0, (dword_A4 >> 16) ; ?
; load low 32-bit part of 32.01:
lwc1 $f12, dword_9C
; load address of pow() function:
lw $t9, (pow & 0xFFFF)($gp)
; load high 32-bit part of 32.01:
lwc1 $f13, $LC0
lui $v0, ($LC1 >> 16) ; ?
; load low 32-bit part of 1.54:
lwc1 $f14, dword_A4
or $at, $zero ; load delay slot, NOP
; load high 32-bit part of 1.54:
lwc1 $f15, $LC1
; call pow():
jalr $t9
or $at, $zero ; branch delay slot, NOP
lw $gp, 0x20+var_10($sp)
; copy result from $f0 and $f1 to $a3 and $a2:
mfc1 $a3, $f0
lw $t9, (printf & 0xFFFF)($gp)
mfc1 $a2, $f1
; call printf():
lui $a0, ($LC2 >> 16) # "32.01 ^ 1.54 = %lf\n"
234
18.7. COMPARISON EXAMPLE
jalr $t9
la $a0, ($LC2 & 0xFFFF) # "32.01 ^ 1.54 = %lf\n"
; function epilogue:
lw $ra, 0x20+var_4($sp)
; return 0:
move $v0, $zero
jr $ra
addiu $sp, 0x20
; 32.01:
.rodata.cst8:00000098 $LC0: .word 0x40400147 # DATA XREF: main+20
.rodata.cst8:0000009C dword_9C: .word 0xAE147AE1 # DATA XREF: main
.rodata.cst8:0000009C # main+18
; 1.54:
.rodata.cst8:000000A0 $LC1: .word 0x3FF8A3D7 # DATA XREF: main+24
.rodata.cst8:000000A0 # main+30
.rodata.cst8:000000A4 dword_A4: .word 0xA3D70A4 # DATA XREF: main+14
And again, we see here LUI loading a 32-bit part of a double number into $V0. And again, it’s hard to comprehend why.
The new instruction for us here is MFC1 (“Move From Coprocessor 1”). The FPU is coprocessor number 1, hence “1” in the
instruction name. This instruction transfers values from the coprocessor’s registers to the registers of the CPU (GPR). So in
the end the result from pow() is moved to registers $A3 and $A2, and printf() takes a 64-bit double value from this
register pair.
return b;
};
int main()
{
printf ("%f\n", d_max (1.2, 3.4));
printf ("%f\n", d_max (5.6, -4));
};
Despite the simplicity of the function, it will be harder to understand how it works.
18.7.1 x86
Non-optimizing MSVC
235
18.7. COMPARISON EXAMPLE
fnstsw ax
test ah, 5
jp SHORT $LN1@d_max
FCOMP compares the value in ST(0) with what is in _a and sets C3 / C2 / C0 bits in FPU status word register, accord-
ingly. This is a 16-bit register that reflects the current state of the FPU.
After the bits are set, the FCOMP instruction also pops one variable from the stack. This is what distinguishes it from FCOM ,
which is just compares values, leaving the stack in the same state.
Unfortunately, CPUs before Intel P6 13 don’t have any conditional jumps instructions which check the C3 / C2 / C0 bits.
Probably, it is a matter of history (remember: FPU was separate chip in past). Modern CPU starting at Intel P6 have
FCOMI / FCOMIP / FUCOMI / FUCOMIP instructions —which do the same, but modify the ZF / PF / CF CPU flags.
The FNSTSW instruction copies FPU the status word register to AX . C3 / C2 / C0 bits are placed at positions 14/10/8,
they are at the same positions in the AX register and all they are placed in the high part of AX — AH .
C3 C2 C1 C0
C3 C2 C1 C0
14
After the execution of test ah, 5 , only C0 and C2 bits (on 0 and 2 position) are considered, all other bits are just
ignored.
Now let’s talk about the parity flag, another notable historical rudiment.
This flag is set to 1 if the number of ones in the result of the last calculation is even, and to 0 if it is odd.
Let’s look into Wikipedia15 :
13 Intel P6 is Pentium Pro, Pentium II, etc
14 5=101b
15 wikipedia.org/wiki/Parity_flag
236
18.7. COMPARISON EXAMPLE
One common reason to test the parity flag actually has nothing to do with parity. The FPU has four
condition flags (C0 to C3), but they can not be tested directly, and must instead be first copied to the flags
register. When this happens, C0 is placed in the carry flag, C2 in the parity flag and C3 in the zero flag. The
C2 flag is set when e.g. incomparable floating point values (NaN or unsupported format) are compared with
the FUCOM instructions.
As noted in Wikipedia, the parity flag used sometimes in FPU code, let’s see how.
The PF flag is to be set to 1 if both C0 and C2 are set to 0 or both are 1, in which case the subsequent JP (jump if
PF==1) is triggering. If we recall the values of C3 / C2 / C0 for various cases, we can see that the conditional jump JP
is triggering in two cases: if b > a or a = b ( C3 bit is not considered here, since it was cleared by the test ah, 5
instruction).
It is all simple after that. If the conditional jump was triggered, FLD loads the value of _b in ST(0) , and if it was not
triggered, the value of _a is loaded there.
The C2 flag is set in case of error (NaN, etc), but our code doesn’t check it.
If the programmer cares about FPU errors, he/she must add additional checks.
237
18.7. COMPARISON EXAMPLE
First OllyDbg example: a=1.2 and b=3.4
Current arguments of the function: a = 1.2 and b = 3.4 (We can see them in the stack: two pairs of 32-bit values). b (3.4) is
already loaded in ST(0) . Now FCOMP is being executed. OllyDbg shows the second FCOMP argument, which is in stack
right now.
238
18.7. COMPARISON EXAMPLE
FCOMP is executed:
We see the state of the FPU’s condition flags: all zeroes. The popped value is reflected as ST(7) , it was written earlier
about reason for this: 18.5.1 on page 227.
239
18.7. COMPARISON EXAMPLE
FNSTSW is executed:
We see that the AX register contain zeroes: indeed, all condition flags are zero. (OllyDbg disassembles the FNSTSW
instruction as FSTSW —they are synonyms).
240
18.7. COMPARISON EXAMPLE
TEST is executed:
Indeed: the number of bits set in 0 is 0 and 0 is an even number. OllyDbg disassembles JP as JPE16 —they are synonyms.
And it is about to trigger now.
241
18.7. COMPARISON EXAMPLE
JPE triggered, FLD loads the value of b (3.4) in ST(0) :
242
18.7. COMPARISON EXAMPLE
Second OllyDbg example: a=5.6 and b=-4
Current function arguments: a = 5.6 and b = −4. b (-4) is already loaded in ST(0) . FCOMP about to execute now. OllyDbg
shows the second FCOMP argument, which is in stack right now.
243
18.7. COMPARISON EXAMPLE
FCOMP executed:
We see the state of the FPU’s condition flags: all zeroes except C0 .
244
18.7. COMPARISON EXAMPLE
FNSTSW executed:
We see that the AX register contains 0x100 : the C0 flag is at the 16th bit.
245
18.7. COMPARISON EXAMPLE
TEST executed:
the count of bits set in 0x100 is 1 and 1 is an odd number. JPE is being skipped now.
246
18.7. COMPARISON EXAMPLE
JPE wasn’t triggered, so FLD loads the value of a (5.6) in ST(0) :
ret 0
$LN5@d_max:
; copy ST(0) to ST(0) and pop register,
; leave (_b) on top
fstp ST(0)
247
18.7. COMPARISON EXAMPLE
ret 0
_d_max ENDP
FCOM differs from FCOMP in the sense that it just compares the values and doesn’t change the FPU stack. Unlike the
previous example, here the operands are in reverse order, which is why the result of the comparison in C3 / C2 / C0 is
different:
• If a > b in our example, then C3 / C2 / C0 bits are to be set as: 0, 0, 0.
• If b > a, then the bits are: 0, 0, 1.
• If a = b, then the bits are: 1, 0, 0.
The test ah, 65 instruction leaves just two bits — C3 and C0 . Both will be zero if a > b: in that case the JNE jump
will not be triggered. Then FSTP ST(1) follows —this instruction copies the value from ST(0) to the operand and pops
one value from the FPU stack. In other words, the instruction copies ST(0) (where the value of _a is now) into ST(1) .
After that, two copies of _a are at the top of the stack. Then, one value is popped. After that, ST(0) contains _a and the
function is finishes.
The conditional jump JNE is triggering in two cases: if b > a or a = b. ST(0) is copied into ST(0) , it is just like an idle
(NOP) operation, then one value is popped from the stack and the top of the stack ( ST(0) ) is contain what was in ST(1)
before (that is _b). Then the function finishes. The reason this instruction is used here probably is because the FPU has no
other instruction to pop a value from the stack and discard it.
248
18.7. COMPARISON EXAMPLE
First OllyDbg example: a=1.2 and b=3.4
FCOM being executed: OllyDbg shows the contents of ST(0) and ST(1) for convenience.
249
18.7. COMPARISON EXAMPLE
FCOM is done:
250
18.7. COMPARISON EXAMPLE
FNSTSW is done, AX =0x3100:
251
18.7. COMPARISON EXAMPLE
TEST is executed:
252
18.7. COMPARISON EXAMPLE
FSTP ST (or FSTP ST(0) ) was executed —1.2 was popped from the stack, and 3.4 was left on top:
253
18.7. COMPARISON EXAMPLE
Second OllyDbg example: a=5.6 and b=-4
254
18.7. COMPARISON EXAMPLE
FCOM is done:
255
18.7. COMPARISON EXAMPLE
FNSTSW done, AX =0x3000:
256
18.7. COMPARISON EXAMPLE
TEST is done:
257
18.7. COMPARISON EXAMPLE
FSTP ST(1) was executed: a value of 5.6 is now at the top of the FPU stack.
instruction works as follows: it leaves what was at the top of the stack, but clears ST(1) .
GCC 4.4.1
push ebp
mov ebp, esp
sub esp, 10h
258
18.7. COMPARISON EXAMPLE
fld [ebp+a]
fld [ebp+b]
fucompp ; compare a and b and pop two values from stack, i.e., a and b
fnstsw ax ; store FPU status to AX
sahf ; load SF, ZF, AF, PF, and CF flags state from AH
setnbe al ; store 1 to AL, if CF=0 and ZF=0
test al, al ; AL==0 ?
jz short loc_8048453 ; yes
fld [ebp+a]
jmp short locret_8048456
loc_8048453:
fld [ebp+b]
locret_8048456:
leave
retn
d_max endp
FUCOMPP is almost like FCOM , but pops both values from the stack and handles “not-a-numbers” differently.
A bit about not-a-numbers.
The FPU is able to deal with special values which are not-a-numbers or NaNs17 . These are infinity, result of division by 0, etc.
Not-a-numbers can be “quiet” and “signaling”. It is possible to continue to work with “quiet” NaNs, but if one tries to do any
operation with “signaling” NaNs, an exception is to be raised.
FCOM raising an exception if any operand is NaN. FUCOM raising an exception only if any operand is a signaling NaN
(SNaN).
The next instruction is SAHF (Store AH into Flags) —this is a rare instruction in code not related to the FPU. 8 bits from AH
are moved into the lower 8 bits of the CPU flags in the following order:
7 6 4 2 0
SF ZF AF PF CF
Let’s recall that FNSTSW moves the bits that interest us ( C3 / C2 / C0 ) into AH and they are in positions 6, 2, 0 of the
AH register:
6 2 1 0
C3 C2 C1 C0
In other words, the fnstsw ax / sahf instruction pair moves C3 / C2 / C0 into ZF , PF and CF .
• If a > b, the CPU flags are to be set as: ZF=0, PF=0, CF=0 .
• If a < b, then the flags are to be set as: ZF=0, PF=0, CF=1 .
259
18.7. COMPARISON EXAMPLE
Depending on the CPU flags and conditions, SETNBE stores 1 or 0 to AL. It is almost the counterpart of JNBE , with the
exception that SETcc 18 stores 1 or 0 in AL , but Jcc does actually jump or not. SETNBE stores 1 only if CF=0 and
ZF=0 . If it is not true, 0 is to be stored into AL .
Then 1 is to be stored to AL , the subsequent JZ is not to be triggered and the function will return _a. In all other cases,
_b is to be returned.
push ebp
mov ebp, esp
fld [ebp+arg_0] ; _a
fld [ebp+arg_8] ; _b
loc_8048448:
; store _a to ST(0), pop value at top of stack, leave _a at top
fstp st(1)
loc_804844A:
pop ebp
retn
d_max endp
It is almost the same except that JA is used after SAHF . Actually, conditional jump instructions that check “larger”, “lesser”
or “equal” for unsigned number comparison (these are JA , JAE , JB , JBE , JE / JZ , JNA , JNAE , JNB , JNBE ,
JNE / JNZ ) check only flags CF and ZF .
Let’s recall where bits C3 / C2 / C0 are located in the AH register after the execution of FSTSW / FNSTSW :
6 2 1 0
C3 C2 C1 C0
Let’s also recall, how the bits from AH are stored into the CPU flags the execution of SAHF :
7 6 4 2 0
SF ZF AF PF CF
After the comparison, the C3 and C0 bits are moved into ZF and CF , so the conditional jumps are able work after. JA
is triggering if both CF are ZF zero.
Thereby, the conditional jumps instructions listed here can be used after a FNSTSW / SAHF instruction pair.
18 cc is condition code
260
18.7. COMPARISON EXAMPLE
Apparently, the FPU C3 / C2 / C0 status bits were placed there intentionally, to easily map them to base CPU flags without
additional permutations?
Some new FPU instructions were added in the P6 Intel family19 . These are FUCOMI (compare operands and set flags of the
main CPU) and FCMOVcc (works like CMOVcc , but on FPU registers).
Apparently, the maintainers of GCC decided to drop support of pre-P6 Intel CPUs (early Pentiums, 80486, etc).
And also, the FPU is no longer separate unit in P6 Intel family, so now it is possible to modify/check flags of the main CPU
from the FPU.
So what we get is:
It’s possible to get rid of it easily by swapping the first two FLD instructions or by replacing FCMOVBE (below or equal) by
FCMOVA (above). Probably it’s a compiler inaccuracy.
So FUCOMI compares ST(0) (a) and ST(1) (b) and then sets some flags in the main CPU. FCMOVBE checks the flags
and copies ST(1) (b here at the moment) to ST(0) (a here) if ST 0(a) <= ST 1(b). Otherwise (a > b), it leaves a in
ST(0) .
The last FSTP leaves ST(0) on top of the stack, discarding the contents of ST(1) .
Let’s trace this function in GDB:
261
18.7. COMPARISON EXAMPLE
22 Dump of assembler code for function d_max:
23 0x080484a0 <+0>: fldl 0x4(%esp)
24 => 0x080484a4 <+4>: fldl 0xc(%esp)
25 0x080484a8 <+8>: fxch %st(1)
26 0x080484aa <+10>: fucomi %st(1),%st
27 0x080484ac <+12>: fcmovbe %st(1),%st
28 0x080484ae <+14>: fstp %st(1)
29 0x080484b0 <+16>: ret
30 End of assembler dump.
31 (gdb) ni
32 0x080484a8 in d_max ()
33 (gdb) info float
34 R7: Valid 0x3fff9999999999999800 +1.199999999999999956
35 =>R6: Valid 0x4000d999999999999800 +3.399999999999999911
36 R5: Empty 0x00000000000000000000
37 R4: Empty 0x00000000000000000000
38 R3: Empty 0x00000000000000000000
39 R2: Empty 0x00000000000000000000
40 R1: Empty 0x00000000000000000000
41 R0: Empty 0x00000000000000000000
42
43 Status Word: 0x3000
44 TOP: 6
45 Control Word: 0x037f IM DM ZM OM UM PM
46 PC: Extended Precision (64-bits)
47 RC: Round to nearest
48 Tag Word: 0x0fff
49 Instruction Pointer: 0x73:0x080484a4
50 Operand Pointer: 0x7b:0xbffff118
51 Opcode: 0x0000
52 (gdb) ni
53 0x080484aa in d_max ()
54 (gdb) info float
55 R7: Valid 0x4000d999999999999800 +3.399999999999999911
56 =>R6: Valid 0x3fff9999999999999800 +1.199999999999999956
57 R5: Empty 0x00000000000000000000
58 R4: Empty 0x00000000000000000000
59 R3: Empty 0x00000000000000000000
60 R2: Empty 0x00000000000000000000
61 R1: Empty 0x00000000000000000000
62 R0: Empty 0x00000000000000000000
63
64 Status Word: 0x3000
65 TOP: 6
66 Control Word: 0x037f IM DM ZM OM UM PM
67 PC: Extended Precision (64-bits)
68 RC: Round to nearest
69 Tag Word: 0x0fff
70 Instruction Pointer: 0x73:0x080484a8
71 Operand Pointer: 0x7b:0xbffff118
72 Opcode: 0x0000
73 (gdb) disas $eip
74 Dump of assembler code for function d_max:
75 0x080484a0 <+0>: fldl 0x4(%esp)
76 0x080484a4 <+4>: fldl 0xc(%esp)
77 0x080484a8 <+8>: fxch %st(1)
78 => 0x080484aa <+10>: fucomi %st(1),%st
79 0x080484ac <+12>: fcmovbe %st(1),%st
80 0x080484ae <+14>: fstp %st(1)
81 0x080484b0 <+16>: ret
82 End of assembler dump.
83 (gdb) ni
84 0x080484ac in d_max ()
85 (gdb) info registers
86 eax 0x1 1
87 ecx 0xbffff1c4 -1073745468
88 edx 0x8048340 134513472
89 ebx 0xb7fbf000 -1208225792
90 esp 0xbffff10c 0xbffff10c
91 ebp 0xbffff128 0xbffff128
262
18.7. COMPARISON EXAMPLE
92 esi 0x0 0
93 edi 0x0 0
94 eip 0x80484ac 0x80484ac <d_max+12>
95 eflags 0x203 [ CF IF ]
96 cs 0x73 115
97 ss 0x7b 123
98 ds 0x7b 123
99 es 0x7b 123
100 fs 0x0 0
101 gs 0x33 51
102 (gdb) ni
103 0x080484ae in d_max ()
104 (gdb) info float
105 R7: Valid 0x4000d999999999999800 +3.399999999999999911
106 =>R6: Valid 0x4000d999999999999800 +3.399999999999999911
107 R5: Empty 0x00000000000000000000
108 R4: Empty 0x00000000000000000000
109 R3: Empty 0x00000000000000000000
110 R2: Empty 0x00000000000000000000
111 R1: Empty 0x00000000000000000000
112 R0: Empty 0x00000000000000000000
113
114 Status Word: 0x3000
115 TOP: 6
116 Control Word: 0x037f IM DM ZM OM UM PM
117 PC: Extended Precision (64-bits)
118 RC: Round to nearest
119 Tag Word: 0x0fff
120 Instruction Pointer: 0x73:0x080484ac
121 Operand Pointer: 0x7b:0xbffff118
122 Opcode: 0x0000
123 (gdb) disas $eip
124 Dump of assembler code for function d_max:
125 0x080484a0 <+0>: fldl 0x4(%esp)
126 0x080484a4 <+4>: fldl 0xc(%esp)
127 0x080484a8 <+8>: fxch %st(1)
128 0x080484aa <+10>: fucomi %st(1),%st
129 0x080484ac <+12>: fcmovbe %st(1),%st
130 => 0x080484ae <+14>: fstp %st(1)
131 0x080484b0 <+16>: ret
132 End of assembler dump.
133 (gdb) ni
134 0x080484b0 in d_max ()
135 (gdb) info float
136 =>R7: Valid 0x4000d999999999999800 +3.399999999999999911
137 R6: Empty 0x4000d999999999999800
138 R5: Empty 0x00000000000000000000
139 R4: Empty 0x00000000000000000000
140 R3: Empty 0x00000000000000000000
141 R2: Empty 0x00000000000000000000
142 R1: Empty 0x00000000000000000000
143 R0: Empty 0x00000000000000000000
144
145 Status Word: 0x3800
146 TOP: 7
147 Control Word: 0x037f IM DM ZM OM UM PM
148 PC: Extended Precision (64-bits)
149 RC: Round to nearest
150 Tag Word: 0x3fff
151 Instruction Pointer: 0x73:0x080484ae
152 Operand Pointer: 0x7b:0xbffff118
153 Opcode: 0x0000
154 (gdb) quit
155 A debugging session is active.
156
157 Inferior 1 [process 30194] will be killed.
158
159 Quit anyway? (y or n) y
160 dennis@ubuntuvm:~/polygon$
263
18.7. COMPARISON EXAMPLE
Using “ni”, let’s execute the first two FLD instructions.
Let’s examine the FPU registers (line 33).
As it was mentioned before, the FPU registers set is a circular buffer rather than a stack ( 18.5.1 on page 227). And GDB
doesn’t show STx registers, but internal the FPU registers ( Rx ). The arrow (at line 35) points to the current top of the
stack.
You can also see the TOP register contents in Status Word (line 44)—it is 6 now, so the stack top is now pointing to internal
register 6.
The values of a and b are swapped after FXCH is executed (line 54).
FUCOMI is executed (line 83). Let’s see the flags: CF is set (line 95).
FSTP leaves one value at the top of stack (line 136). The value of TOP is now 7, so the FPU stack top is pointing to internal
register 7.
18.7.2 ARM
A very simple case. The input values are placed into the D17 and D16 registers and then compared using the VCMPE
instruction.
Just like in the x86 coprocessor, the ARM coprocessor has its own status and flags register (FPSCR20 ), since there is a need to
store coprocessor-specific flags. And just like in x86, there are no conditional jump instruction in ARM, that can check bits
in the status register of the coprocessor. So there is VMRS , which copies 4 bits (N, Z, C, V) from the coprocessor status word
into bits of the general status register (APSR21 ).
VMOVGT is the analog of the MOVGT , instruction for D-registers, it executes if one operand is greater than the other while
comparing (GT—Greater Than).
If it gets executed,the value of b is to be written into D16 (that is currently stored in in D17 ). Otherwise the value of a
stays in the D16 register.
The penultimate instruction VMOV prepares the value in the D16 register for returning it via the R0 and R1 register
pair.
264
18.7. COMPARISON EXAMPLE
Almost the same as in the previous example, however slightly different. As we already know, many instructions in ARM mode
can be supplemented by condition predicate. But there is no such thing in Thumb mode. There is no space in the 16-bit
instructions for 4 more bits in which conditions can be encoded.
However, Thumb-2 was extended to make it possible to specify predicates to old Thumb instructions. Here, in the IDA-
generated listing, we see the VMOVGT instruction, as in previous example.
In fact, the usual VMOV is encoded there, but IDA adds the -GT suffix to it, since there is a IT GT instruction placed
right before it.
The IT instruction defines a so-called if-then block.
After the instruction it is possible to place up to 4 instructions, each of them has a predicate suffix. In our example, IT GT
implies that the next instruction is to be executed, if the GT (Greater Than) condition is true.
Here is a more complex code fragment, by the way, from Angry Birds (for iOS):
The instruction followed after the second VMOV (or VMOVEQ) is a normal one, not suffixed ( BLX ).
One more that’s slightly harder, which is also from Angry Birds:
Four “T” symbols in the instruction mnemonic mean that the four subsequent instructions are to be executed if the condition
is true.
That’s why IDA adds the -EQ suffix to each one of them.
265
18.7. COMPARISON EXAMPLE
CBZ R0, loc_1E7E32 ; not suffixed
...
ITTE (if-then-then-else)
implies that the 1st and 2nd instructions are to be executed if the LE (Less or Equal) condition is true, and the 3rd—if the
inverse condition ( GT —Greater Than) is true.
Compilers usually don’t generate all possible combinations.
For example, in the mentioned Angry Birds game (classic version for iOS) only these variants of the IT instruction are used:
IT , ITE , ITT , ITTE , ITTT , ITTTT . How to learn this? In IDA It is possible to produce listing files, so it was created
with an option to show 4 bytes for each opcode. Then, knowing the high part of the 16-bit opcode ( IT is 0xBF ), we do
the following using grep :
cat AngryBirdsClassic.lst | grep " BF" | grep "IT" > results.lst
By the way, if you program in ARM assembly language manually for Thumb-2 mode, and you add conditional suffixes, the
assembler will add the IT instructions automatically with the required flags where it is necessary.
loc_2E08
VLDR D16, [SP,#0x20+b]
VSTR D16, [SP,#0x20+val_to_return]
loc_2E10
VLDR D16, [SP,#0x20+val_to_return]
VMOV R0, R1, D16
MOV SP, R7
LDR R7, [SP+0x20+b],#4
BX LR
Almost the same as we already saw, but there is too much redundant code because the a and b variables are stored in the
local stack, as well as the return value.
266
18.7. COMPARISON EXAMPLE
MOVS R5, R3
MOVS R6, R0
MOVS R7, R1
BL __aeabi_cdrcmple
BCS loc_1C0
MOVS R0, R6
MOVS R1, R7
POP {R3-R7,PC}
loc_1C0
MOVS R0, R4
MOVS R1, R5
POP {R3-R7,PC}
Keil doesn’t generate FPU-instructions since it cannot rely on them being supported on the target CPU, and it cannot be done
by straightforward bitwise comparing. So it calls an external library function to do the comparison: __aeabi_cdrcmple .
N.B. The result of the comparison is to be left in the flags by this function, so the following BCS (Carry set—Greater than or
equal) instruction can work without any additional code.
18.7.3 ARM64
d_max:
; D0 - a, D1 - b
fcmpe d0, d1
fcsel d0, d0, d1, gt
; now result in D0
ret
The ARM64 ISA has FPU-instructions which set APSR the CPU flags instead of FPSCR for convenience. TheFPU is not a
separate device here anymore (at least, logically). Here we see FCMPE . It compares the two values passed in D0 and D1
(which are the first and second arguments of the function) and sets APSR flags (N, Z, C, V).
FCSEL (Floating Conditional Select) copies the value of D0 or D1 into D0 depending on the condition ( GT —Greater
Than), and again, it uses flags in APSR register instead of FPSCR.
This is much more convenient, compared to the instruction set in older CPUs.
If the condition is true ( GT ), then the value of D0 is copied into D0 (i.e., nothing happens). If the condition is not true,
the value of D1 is copied into D0 .
d_max:
; save input arguments in "Register Save Area"
sub sp, sp, #16
str d0, [sp,8]
str d1, [sp]
; reload values
ldr x1, [sp,8]
ldr x0, [sp]
fmov d0, x1
fmov d1, x0
; D0 - a, D1 - b
fcmpe d0, d1
ble .L76
; a>b; load D0 (a) into X0
ldr x0, [sp,8]
b .L74
.L76:
; a<=b; load D1 (b) into X0
ldr x0, [sp]
.L74:
267
18.7. COMPARISON EXAMPLE
; result in X0
fmov d0, x0
; result in D0
add sp, sp, 16
ret
Exercise
As an exercise, you can try optimizing this piece of code manually by removing redundant instructions and not introducing
new ones (including FCSEL ).
return b;
};
f_max:
; S0 - a, S1 - b
fcmpe s0, s1
fcsel s0, s0, s1, gt
; now result in S0
ret
It is the same code, but the S-registers are used instead of D- ones. It’s because numbers of type float are passed in 32-bit
S-registers (which are in fact the lower parts of the 64-bit D-registers).
18.7.4 MIPS
The co-processor of the MIPS processor has a condition bit which can be set in the FPU and checked in the CPU. Earlier
MIPS-es have only one condition bit (called FCC0), later ones have 8 (called FCC7-FCC0). This bit (or bits) are located in
the register called FCCR.
268
18.8. STACK, CALCULATORS AND REVERSE POLISH NOTATION
locret_14:
jr $ra
or $at, $zero ; branch delay slot, NOP
C.LT.D compares two values. LT is the condition “Less Than”. D implies values of type double. Depending on the result
of the comparison, the FCC0 condition bit is either set or cleared.
BC1T checks the FCC0 bit and jumps if the bit is set. T mean that the jump is to be taken if the bit is set (“True”). There
is also the instruction “BC1F” which jumps if the bit is cleared (“False”).
Depending on the jump, one of function arguments is placed into $F0.
Now we undestand why some old calculators used reverse Polish notation 22 .
For example, for addition of 12 and 34 one has to enter 12, then 34, then press “plus” sign.
It’s because old calculators were just stack machine implementations, and this was much simpler than to handle complex
parenthesized expressions.
18.9 x64
On how floating point numbers are processed in x86-64, read more here: 28 on page 431.
18.10 Exercises
• http://challenges.re/60
• http://challenges.re/61
22 wikipedia.org/wiki/Reverse_Polish_notation
269
Chapter 19
Arrays
An array is just a set of variables in memory that lie next to each other and that have the same type1 .
#include <stdio.h>
int main()
{
int a[20];
int i;
return 0;
};
19.1.1 x86
MSVC
Let’s compile:
270
19.1. SIMPLE EXAMPLE
mov edx, DWORD PTR _i$[ebp]
mov DWORD PTR _a$[ebp+edx*4], ecx
jmp SHORT $LN5@main
$LN4@main:
mov DWORD PTR _i$[ebp], 0
jmp SHORT $LN3@main
$LN2@main:
mov eax, DWORD PTR _i$[ebp]
add eax, 1
mov DWORD PTR _i$[ebp], eax
$LN3@main:
cmp DWORD PTR _i$[ebp], 20 ; 00000014H
jge SHORT $LN1@main
mov ecx, DWORD PTR _i$[ebp]
mov edx, DWORD PTR _a$[ebp+ecx*4]
push edx
mov eax, DWORD PTR _i$[ebp]
push eax
push OFFSET $SG2463
call _printf
add esp, 12 ; 0000000cH
jmp SHORT $LN2@main
$LN1@main:
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
Nothing very special, just two loops: the first is a filling loop and second is a printing loop. The shl ecx, 1 instruction
is used for value multiplication by 2 in ECX , more about below 17.2.1 on page 218.
80 bytes are allocated on the stack for the array, 20 elements of 4 bytes.
271
19.1. SIMPLE EXAMPLE
Let’s try this example in OllyDbg.
We see how the array gets filled:
each element is 32-bit word of int type and its value is the index multiplied by 2:
Since this array is located in the stack, we can see all its 20 elements there.
GCC
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 70h
mov [esp+70h+i], 0 ; i=0
jmp short loc_804840A
loc_80483F7:
mov eax, [esp+70h+i]
272
19.1. SIMPLE EXAMPLE
mov edx, [esp+70h+i]
add edx, edx ; edx=i*2
mov [esp+eax*4+70h+i_2], edx
add [esp+70h+i], 1 ; i++
loc_804840A:
cmp [esp+70h+i], 13h
jle short loc_80483F7
mov [esp+70h+i], 0
jmp short loc_8048441
loc_804841B:
mov eax, [esp+70h+i]
mov edx, [esp+eax*4+70h+i_2]
mov eax, offset aADD ; "a[%d]=%d\n"
mov [esp+70h+var_68], edx
mov edx, [esp+70h+i]
mov [esp+70h+var_6C], edx
mov [esp+70h+var_70], eax
call _printf
add [esp+70h+i], 1
loc_8048441:
cmp [esp+70h+i], 13h
jle short loc_804841B
mov eax, 0
leave
retn
main endp
By the way, variable a is of type int* (the pointer to int)—you can pass a pointer to an array to another function, but it’s more
correct to say that a pointer to the first element of the array is passed (the addresses of rest of the elements are calculated
in an obvious way).
If you index this pointer as a[idx], idx is just to be added to the pointer and the element placed there (to which calculated
pointer is pointing) is to be returned.
An interesting example: a string of characters like “string” is an array of characters and it has a type of const char[].
An index can also be applied to this pointer.
And that is why it is possible to write things like “string”[i] —this is a correct C/C++ expression!
19.1.2 ARM
EXPORT _main
_main
STMFD SP!, {R4,LR}
SUB SP, SP, #0x50 ; allocate place for 20 int variables
; first loop
MOV R4, #0 ; i
B loc_4A0
loc_494
MOV R0, R4,LSL#1 ; R0=R4*2
STR R0, [SP,R4,LSL#2] ; store R0 to SP+R4<<2 (same as SP+R4*4)
ADD R4, R4, #1 ; i=i+1
loc_4A0
CMP R4, #20 ; i<20?
BLT loc_494 ; yes, run loop body again
; second loop
MOV R4, #0 ; i
B loc_4C4
273
19.1. SIMPLE EXAMPLE
loc_4B0
LDR R2, [SP,R4,LSL#2] ; (second printf argument) R2=*(SP+R4<<4) (same as
*(SP+R4*4))
MOV R1, R4 ; (first printf argument) R1=i
ADR R0, aADD ; "a[%d]=%d\n"
BL __2printf
ADD R4, R4, #1 ; i=i+1
loc_4C4
CMP R4, #20 ; i<20?
BLT loc_4B0 ; yes, run loop body again
MOV R0, #0 ; value to return
ADD SP, SP, #0x50 ; deallocate chunk, allocated for 20 int variables
LDMFD SP!, {R4,PC}
Here is how a pointer to array element is calculated: SP points to the start of the array, R4 is i.
So shifting i left by 2 bits is effectively equivalent to multiplication by 4 (since each array element has a size of 4 bytes) and
then it’s added to the address of the start of the array.
The second loop has an inverse LDR R2, [SP,R4,LSL#2] instruction. It loads the value we need from the array, and
the pointer to it is calculated likewise.
_main
PUSH {R4,R5,LR}
; allocate place for 20 int variables + one more variable
SUB SP, SP, #0x54
; first loop
MOVS R0, #0 ; i
MOV R5, SP ; pointer to first array element
loc_1CE
LSLS R1, R0, #1 ; R1=i<<1 (same as i*2)
LSLS R2, R0, #2 ; R2=i<<2 (same as i*4)
ADDS R0, R0, #1 ; i=i+1
CMP R0, #20 ; i<20?
STR R1, [R5,R2] ; store R1 to *(R5+R2) (same R5+i*4)
BLT loc_1CE ; yes, i<20, run loop body again
; second loop
274
19.1. SIMPLE EXAMPLE
ADD SP, SP, #0x54
POP {R4,R5,PC}
275
19.1. SIMPLE EXAMPLE
add w0, w0, 1
str w0, [x29,108]
.L4:
; are we finished?
ldr w0, [x29,108]
cmp w0, 19
; jump to the loop body begin if not:
ble .L5
; return 0
mov w0, 0
; restore FP and LR:
ldp x29, x30, [sp], 112
ret
19.1.3 MIPS
The function uses a lot of S- registers which must be preserved, so that’s why its values are saved in the function prologue
and restored in the epilogue.
var_70 = -0x70
var_68 = -0x68
var_14 = -0x14
var_10 = -0x10
var_C = -0xC
var_8 = -8
var_4 = -4
; function prologue:
lui $gp, (__gnu_local_gp >> 16)
addiu $sp, -0x80
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x80+var_4($sp)
sw $s3, 0x80+var_8($sp)
sw $s2, 0x80+var_C($sp)
sw $s1, 0x80+var_10($sp)
sw $s0, 0x80+var_14($sp)
sw $gp, 0x80+var_70($sp)
addiu $s1, $sp, 0x80+var_68
move $v1, $s1
move $v0, $zero
; that value will be used as a loop terminator.
; it was precalculated by GCC compiler at compile stage:
li $a0, 0x28 # '('
276
19.2. BUFFER OVERFLOW
move $a0, $s3
jalr $t9
; increment "i":
addiu $s0, 1
lw $gp, 0x80+var_70($sp)
; jump to loop body if end is not reached:
bne $s0, $s2, loc_54
; move memory pointer to the next 32-bit word:
addiu $s1, 4
; function epilogue
lw $ra, 0x80+var_4($sp)
move $v0, $zero
lw $s3, 0x80+var_8($sp)
lw $s2, 0x80+var_C($sp)
lw $s1, 0x80+var_10($sp)
lw $s0, 0x80+var_14($sp)
jr $ra
addiu $sp, 0x80
Something interesting: there are two loops and the first one doesn’t needs i, it needs only i ∗ 2 (increased by 2 at each
iteration) and also the address in memory (increased by 4 at each iteration).
So here we see two variables, one (in $V0) increasing by 2 each time, and another (in $V1) — by 4.
The second loop is where printf() is called and it reports the value of i to the user, so there is a variable which is
increased by 1 each time (in $S0) and also a memory address (in $S1) increased by 4 each time.
That reminds us of loop optimizations we considered earlier: 41 on page 483.
Their goal is to get rid of of multiplications.
So, array indexing is just array[index]. If you study the generated code closely, you’ll probably note the missing index bounds
checking, which could check if it is less than 20. What if the index is 20 or greater? That’s the one C/C++ feature it is often
blamed for.
Here is a code that successfully compiles and works:
#include <stdio.h>
int main()
{
int a[20];
int i;
return 0;
};
277
19.2. BUFFER OVERFLOW
mov ebp, esp
sub esp, 84
mov DWORD PTR _i$[ebp], 0
jmp SHORT $LN3@main
$LN2@main:
mov eax, DWORD PTR _i$[ebp]
add eax, 1
mov DWORD PTR _i$[ebp], eax
$LN3@main:
cmp DWORD PTR _i$[ebp], 20
jge SHORT $LN1@main
mov ecx, DWORD PTR _i$[ebp]
shl ecx, 1
mov edx, DWORD PTR _i$[ebp]
mov DWORD PTR _a$[ebp+edx*4], ecx
jmp SHORT $LN2@main
$LN1@main:
mov eax, DWORD PTR _a$[ebp+80]
push eax
push OFFSET $SG2474 ; 'a[20]=%d'
call DWORD PTR __imp__printf
add esp, 8
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
_TEXT ENDS
END
It is just something that was lying in the stack near to the array, 80 bytes away from its first element.
278
19.2. BUFFER OVERFLOW
Let’s try to find out where did this value come from, using OllyDbg. Let’s load and find the value located right after the last
array element:
Figure 19.3: OllyDbg: reading of the 20th element and execution of printf()
What is this? Judging by the stack layout, this is the saved value of the EBP register.
279
19.2. BUFFER OVERFLOW
Let’s trace further and see how it gets restored:
Indeed, how it could be different? The compiler may generate some additional code to check the index value to be always
in the array’s bounds (like in higher-level programming languages2 ) but this makes the code slower.
OK, we read some values from the stack illegally, but what if we could write something to it?
Here is what we have got:
#include <stdio.h>
int main()
{
int a[20];
int i;
return 0;
};
MSVC
280
19.2. BUFFER OVERFLOW
Listing 19.6: Non-optimizing MSVC 2008
_TEXT SEGMENT
_i$ = -84 ; size = 4
_a$ = -80 ; size = 80
_main PROC
push ebp
mov ebp, esp
sub esp, 84
mov DWORD PTR _i$[ebp], 0
jmp SHORT $LN3@main
$LN2@main:
mov eax, DWORD PTR _i$[ebp]
add eax, 1
mov DWORD PTR _i$[ebp], eax
$LN3@main:
cmp DWORD PTR _i$[ebp], 30 ; 0000001eH
jge SHORT $LN1@main
mov ecx, DWORD PTR _i$[ebp]
mov edx, DWORD PTR _i$[ebp] ; that instruction is obviously redundant
mov DWORD PTR _a$[ebp+ecx*4], edx ; ECX could be used as second operand here instead
jmp SHORT $LN2@main
$LN1@main:
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
The compiled program crashes after running. No wonder. Let’s see where exactly does it is crash.
281
19.2. BUFFER OVERFLOW
Let’s load it into OllyDbg, and trace until all 30 elements are written:
282
19.2. BUFFER OVERFLOW
Trace until the function end:
Figure 19.6: OllyDbg: EIP was restored, but OllyDbg can’t disassemble at 0x15
After the control flow was passed to main() , the value in the EBP register was saved on the stack. Then, 84 bytes were
allocated for the array and the i variable. That’s (20+1)*sizeof(int) . ESP now points to the _i variable in the
local stack and after the execution of the next PUSH something , something is appearing next to _i .
a[19]=something statement writes the last int in the bounds of the array (in bounds so far!)
a[20]=something statement writes something to the place where the value of EBP is saved.
Please take a look at the register state at the moment of the crash. In our case, 20 was written in the 20th element. At the
function end, the function epilogue restores the original EBP value. (20 in decimal is 0x14 in hexadecimal). Then RET
gets executed, which is effectively equivalent to POP EIP instruction.
283
19.2. BUFFER OVERFLOW
The RET instruction takes the return address from the stack (that is the address in CRT), which was called main() ), and
21 iss stored there ( 0x15 in hexadecimal). The CPU traps at address 0x15 , but there is no executable code there, so
exception gets raised.
Welcome! It is called a buffer overflow 3 .
Replace the int array with a string (char array), create a long string deliberately and pass it to the program, to the function,
which doesn’t check the length of the string and copies it in a short buffer, and you’ll able to point the program to an address
to which it must jump. It’s not that simple in reality, but that is how it emerged. Classic article about it: [Aleph One, Smashing
The Stack For Fun And Profit, (1996)]4 .
GCC
push ebp
mov ebp, esp
sub esp, 60h ; 96
mov [ebp+i], 0
jmp short loc_80483D1
loc_80483C3:
mov eax, [ebp+i]
mov edx, [ebp+i]
mov [ebp+eax*4+a], edx
add [ebp+i], 1
loc_80483D1:
cmp [ebp+i], 1Dh
jle short loc_80483C3
mov eax, 0
leave
retn
main endp
3 wikipedia
4 Also available as http://go.yurichev.com/17266
284
19.3. BUFFER OVERFLOW PROTECTION METHODS
The register values are slightly different than in win32 example, since the stack layout is slightly different too.
There are several methods to protect against this scourge, regardless of the C/C++ programmers’ negligence. MSVC has
options like5 :
/RTCs Stack Frame runtime checking
/GZ Enable stack checks (/RTCs)
One of the methods is to write a random value between the local variables in stack at function prologue and to check it in
function epilogue before the function exits. If value is not the same, do not execute the last instruction RET , but stop (or
hang). The process will halt, but that is much better than a remote attack to your host.
This random value is called a “canary” sometimes, it is related to the miners’ canary6 , they were used by miners in the past
days in order to detect poisonous gases quickly. Canaries are very sensitive to mine gases, they become very agitated in
case of danger, or even die.
If we compile our very simple array example ( 19.1 on page 270) in MSVC with RTC1 and RTCs option, you can see a call to
@_RTC_CheckStackVars@8 a function at the end of the function that checks if the “canary” is correct.
Let’s see how GCC handles this. Let’s take an alloca() ( 6.2.4 on page 33) example:
#ifdef __GNUC__
#include <alloca.h> // GCC
#else
#include <malloc.h> // MSVC
#endif
#include <stdio.h>
void f()
{
char *buf=(char*)alloca (600);
#ifdef __GNUC__
snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // GCC
#else
_snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // MSVC
#endif
puts (buf);
};
By default, without any additional options, GCC 4.7.3 inserts a “canary” check into the code:
285
19.3. BUFFER OVERFLOW PROTECTION METHODS
mov DWORD PTR [esp], ebx
call puts
mov eax, DWORD PTR [ebp-12]
xor eax, DWORD PTR gs:20 ; check canary
jne .L5
mov ebx, DWORD PTR [ebp-4]
leave
ret
.L5:
call __stack_chk_fail
The random value is located in gs:20 . It gets written on the stack and then at the end of the function the value in the
stack is compared with the correct “canary” in gs:20 . If the values are not equal, the __stack_chk_fail function is
called and we can see in the console something like that (Ubuntu 13.04 x86):
*** buffer overflow detected ***: ./2_1 terminated
======= Backtrace: =========
/lib/i386-linux-gnu/libc.so.6(__fortify_fail+0x63)[0xb7699bc3]
/lib/i386-linux-gnu/libc.so.6(+0x10593a)[0xb769893a]
/lib/i386-linux-gnu/libc.so.6(+0x105008)[0xb7698008]
/lib/i386-linux-gnu/libc.so.6(_IO_default_xsputn+0x8c)[0xb7606e5c]
/lib/i386-linux-gnu/libc.so.6(_IO_vfprintf+0x165)[0xb75d7a45]
/lib/i386-linux-gnu/libc.so.6(__vsprintf_chk+0xc9)[0xb76980d9]
/lib/i386-linux-gnu/libc.so.6(__sprintf_chk+0x2f)[0xb7697fef]
./2_1[0x8048404]
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf5)[0xb75ac935]
======= Memory map: ========
08048000-08049000 r-xp 00000000 08:01 2097586 /home/dennis/2_1
08049000-0804a000 r--p 00000000 08:01 2097586 /home/dennis/2_1
0804a000-0804b000 rw-p 00001000 08:01 2097586 /home/dennis/2_1
094d1000-094f2000 rw-p 00000000 00:00 0 [heap]
b7560000-b757b000 r-xp 00000000 08:01 1048602 /lib/i386-linux-gnu/libgcc_s.so.1
b757b000-b757c000 r--p 0001a000 08:01 1048602 /lib/i386-linux-gnu/libgcc_s.so.1
b757c000-b757d000 rw-p 0001b000 08:01 1048602 /lib/i386-linux-gnu/libgcc_s.so.1
b7592000-b7593000 rw-p 00000000 00:00 0
b7593000-b7740000 r-xp 00000000 08:01 1050781 /lib/i386-linux-gnu/libc-2.17.so
b7740000-b7742000 r--p 001ad000 08:01 1050781 /lib/i386-linux-gnu/libc-2.17.so
b7742000-b7743000 rw-p 001af000 08:01 1050781 /lib/i386-linux-gnu/libc-2.17.so
b7743000-b7746000 rw-p 00000000 00:00 0
b775a000-b775d000 rw-p 00000000 00:00 0
b775d000-b775e000 r-xp 00000000 00:00 0 [vdso]
b775e000-b777e000 r-xp 00000000 08:01 1050794 /lib/i386-linux-gnu/ld-2.17.so
b777e000-b777f000 r--p 0001f000 08:01 1050794 /lib/i386-linux-gnu/ld-2.17.so
b777f000-b7780000 rw-p 00020000 08:01 1050794 /lib/i386-linux-gnu/ld-2.17.so
bff35000-bff56000 rw-p 00000000 00:00 0 [stack]
Aborted (core dumped)
gs is the so-called segment register. These registers were used widely in MS-DOS and DOS-extenders times. Today, its
function is different. To say it briefly, the gs register in Linux always points to the TLS ( 68 on page 703)—some
information specific to thread is stored there. By the way, in win32 the fs register plays the same role, pointing to TIB7 8 .
More information can be found in the Linux kernel source code (at least in 3.11 version), in arch/x86/include/asm/stackprotector.h
this variable is described in the comments.
Let’s get back to our simple array example ( 19.1 on page 270), again, now we can see how LLVM checks the correctness of
the “canary”:
_main
var_64 = -0x64
var_60 = -0x60
var_5C = -0x5C
7 Thread Information Block
8 wikipedia.org/wiki/Win32_Thread_Information_Block
286
19.3. BUFFER OVERFLOW PROTECTION METHODS
var_58 = -0x58
var_54 = -0x54
var_50 = -0x50
var_4C = -0x4C
var_48 = -0x48
var_44 = -0x44
var_40 = -0x40
var_3C = -0x3C
var_38 = -0x38
var_34 = -0x34
var_30 = -0x30
var_2C = -0x2C
var_28 = -0x28
var_24 = -0x24
var_20 = -0x20
var_1C = -0x1C
var_18 = -0x18
canary = -0x14
var_10 = -0x10
PUSH {R4-R7,LR}
ADD R7, SP, #0xC
STR.W R8, [SP,#0xC+var_10]!
SUB SP, SP, #0x54
MOVW R0, #aObjc_methtype ; "objc_methtype"
MOVS R2, #0
MOVT.W R0, #0
MOVS R5, #0
ADD R0, PC
LDR.W R8, [R0]
LDR.W R0, [R8]
STR R0, [SP,#0x64+canary]
MOVS R0, #2
STR R2, [SP,#0x64+var_64]
STR R0, [SP,#0x64+var_60]
MOVS R0, #4
STR R0, [SP,#0x64+var_5C]
MOVS R0, #6
STR R0, [SP,#0x64+var_58]
MOVS R0, #8
STR R0, [SP,#0x64+var_54]
MOVS R0, #0xA
STR R0, [SP,#0x64+var_50]
MOVS R0, #0xC
STR R0, [SP,#0x64+var_4C]
MOVS R0, #0xE
STR R0, [SP,#0x64+var_48]
MOVS R0, #0x10
STR R0, [SP,#0x64+var_44]
MOVS R0, #0x12
STR R0, [SP,#0x64+var_40]
MOVS R0, #0x14
STR R0, [SP,#0x64+var_3C]
MOVS R0, #0x16
STR R0, [SP,#0x64+var_38]
MOVS R0, #0x18
STR R0, [SP,#0x64+var_34]
MOVS R0, #0x1A
STR R0, [SP,#0x64+var_30]
MOVS R0, #0x1C
STR R0, [SP,#0x64+var_2C]
MOVS R0, #0x1E
STR R0, [SP,#0x64+var_28]
MOVS R0, #0x20
STR R0, [SP,#0x64+var_24]
MOVS R0, #0x22
STR R0, [SP,#0x64+var_20]
MOVS R0, #0x24
STR R0, [SP,#0x64+var_1C]
MOVS R0, #0x26
287
19.4. ONE MORE WORD ABOUT ARRAYS
STR R0, [SP,#0x64+var_18]
MOV R4, 0xFDA ; "a[%d]=%d\n"
MOV R0, SP
ADDS R6, R0, #4
ADD R4, PC
B loc_2F1C
loc_2F14
ADDS R0, R5, #1
LDR.W R2, [R6,R5,LSL#2]
MOV R5, R0
loc_2F1C
MOV R0, R4
MOV R1, R5
BLX _printf
CMP R5, #0x13
BNE loc_2F14
LDR.W R0, [R8]
LDR R1, [SP,#0x64+canary]
CMP R0, R1
ITTTT EQ ; canary still correct?
MOVEQ R0, #0
ADDEQ SP, SP, #0x54
LDREQ.W R8, [SP+0x64+var_64],#4
POPEQ {R4-R7,PC}
BLX ___stack_chk_fail
First of all, as we see, LLVM “unrolled” the loop and all values were written into an array one-by-one, pre-calculated, as LLVM
concluded it can work faster. By the way, instructions in ARM mode may help to do this even faster, and finding this could
be your homework.
At the function end we see the comparison of the “canaries”—the one in the local stack and the correct one, to which R8
points. If they are equal to each other, a 4-instruction block is triggered by ITTTT EQ , which contains writing 0 in R0 , the
function epilogue and exit. If the “canaries” are not equal, the block being skipped, and the jump to ___stack_chk_fail
function will occur, which, perhaps will halt execution.
Now we understand why it is impossible to write something like this in C/C++ code:
void f(int size)
{
int a[size];
...
};
That’s just because the compiler must know the exact array size to allocate space for it in the local stack layout on at the
compiling stage.
If you need an array of arbitrary size, allocate it by using malloc() , then access the allocated memory block as an array
of variables of the type you need.
Or use the C99 standard feature [ISO/IEC 9899:TC3 (C C99 standard), (2007)6.7.5/2], and it works like alloca() ( 6.2.4 on page 33)
internally.
It’s also possible to use garbage collecting libraries for C. And there are also libraries supporting smart pointers for C++.
288
19.5. ARRAY OF POINTERS TO STRINGS
Listing 19.8: Get month name
#include <stdio.h>
// in 0..11 range
const char* get_month1 (int month)
{
return month1[month];
};
19.5.1 x64
month$ = 8
get_month1 PROC
movsxd rax, ecx
lea rcx, OFFSET FLAT:month1
mov rax, QWORD PTR [rcx+rax*8]
ret 0
get_month1 ENDP
289
19.5. ARRAY OF POINTERS TO STRINGS
• The first MOVSXD instruction copies a 32-bit value from ECX (where month argument is passed) to RAX with sign-
extension (because the month argument is of type int). The reason for the sign extension is that this 32-bit value is
to be used in calculations with other 64-bit values. Hence, it has to be promoted to 64-bit9 .
• Then the address of the pointer table is loaded into RCX .
• Finally, the input value (month) is multiplied by 8 and added to the address. Indeed: we are in a 64-bit environment
and all address (or pointers) require exactly 64 bits (or 8 bytes) for storage. Hence, each table element is 8 bytes wide.
And that’s why to pick a specific element, month ∗ 8 bytes has to be skipped from the start. That’s what MOV does.
In addition, this instruction also loads the element at this address. For 1, an element would be a pointer to a string
that contains “February”, etc.
Optimizing GCC 4.9 can do the job even better10 :
32-bit MSVC
The input value does not need to be extended to 64-bit value, so it is used as is. And it’s multiplied by 4, because the table
elements are 32-bit (or 4 bytes) wide.
|L0.100|
DCD ||.data||
DCB "January",0
DCB "February",0
DCB "March",0
DCB "April",0
DCB "May",0
DCB "June",0
DCB "July",0
DCB "August",0
DCB "September",0
DCB "October",0
DCB "November",0
DCB "December",0
9 It is somewhat weird, but negative array index could be passed here as month (negative array indices will have been explained later: 54 on page 598).
And if this happens, the negative input value of int type is sign-extended correctly and the corresponding element before table is picked. It is not going to
work correctly without sign-extension.
10 “0+” was left in the listing because GCC assembler output is not tidy enough to eliminate it. It’s displacement, and it’s zero here.
290
19.5. ARRAY OF POINTERS TO STRINGS
The address of the table is loaded in R1. All the rest is done using just one LDR instruction. Then input value month is
shifted left by 2 (which is the same as multiplying by 4), then added to R1 (where the address of the table is) and then a
table element is loaded from this address. The 32-bit table element is loaded into R0 from the table.
The code is mostly the same, but less dense, because the LSL suffix cannot be specified in the LDR instruction here:
get_month1 PROC
LSLS r0,r0,#2
LDR r1,|L0.64|
LDR r0,[r1,r0]
BX lr
ENDP
19.5.3 ARM64
.LANCHOR0 = . + 0
.type month1, %object
.size month1, 96
month1:
.xword .LC2
.xword .LC3
.xword .LC4
.xword .LC5
.xword .LC6
.xword .LC7
.xword .LC8
.xword .LC9
.xword .LC10
.xword .LC11
.xword .LC12
.xword .LC13
.LC2:
.string "January"
.LC3:
.string "February"
.LC4:
.string "March"
.LC5:
.string "April"
.LC6:
291
19.5. ARRAY OF POINTERS TO STRINGS
.string "May"
.LC7:
.string "June"
.LC8:
.string "July"
.LC9:
.string "August"
.LC10:
.string "September"
.LC11:
.string "October"
.LC12:
.string "November"
.LC13:
.string "December"
The address of the table is loaded in X1 using ADRP / ADD pair. Then corresponding element is picked using just one LDR ,
which takes W0 (the register where input argument month is), shifts it 3 bits to the left (which is the same as multiplying by
8), sign-extends it (this is what “sxtw” suffix implies) and adds to X0. Then the 64-bit value is loaded from the table into X0.
19.5.4 MIPS
.data # .data.rel.local
.globl month1
month1: .word aJanuary # "January"
.word aFebruary # "February"
.word aMarch # "March"
.word aApril # "April"
.word aMay # "May"
.word aJune # "June"
.word aJuly # "July"
.word aAugust # "August"
.word aSeptember # "September"
.word aOctober # "October"
.word aNovember # "November"
.word aDecember # "December"
.data # .rodata.str1.4
aJanuary: .ascii "January"<0>
aFebruary: .ascii "February"<0>
aMarch: .ascii "March"<0>
aApril: .ascii "April"<0>
aMay: .ascii "May"<0>
aJune: .ascii "June"<0>
aJuly: .ascii "July"<0>
aAugust: .ascii "August"<0>
aSeptember: .ascii "September"<0>
aOctober: .ascii "October"<0>
aNovember: .ascii "November"<0>
aDecember: .ascii "December"<0>
292
19.5. ARRAY OF POINTERS TO STRINGS
19.5.5 Array overflow
Our function accepts values in the range of 0..11, but what if 12 is passed? There is no element in table at this place. So
the function will load some value which happens to be there, and return it. Soon after, some other function can try to get
a text string from this address and may crash.
Let’s compile the example in MSVC for win64 and open it in IDA to see what the linker has placed after the table:
Month names are came right after. Our program is tiny, so there isn’t much data to pack in the data segment, so it just the
month names. But it should be noted that there might be really anything that linker has decided to put by chance.
So what if 12 is passed to the function? The 13th element will be returned. Let’s see how the CPU treats the bytes there as
a 64-bit value:
And this is 0x797261756E614A. Soon after, some other function (presumably, one that processes strings) may try to read
bytes at this address, expecting a C-string there. Most likely it is about to crash, because this value does’t look like a valid
address.
Murphy’s Law
293
19.5. ARRAY OF POINTERS TO STRINGS
It’s a bit naïve to expect that every programmer who use your function or library will never pass an argument larger than
11. There exists the philosophy that says “fail early and fail loudly” or “fail-fast”, which teaches to report problems as early
as possible and stop. One such method in C/C++ is assertions. We can modify our program to fail if an incorrect value is
passed:
The assertion macro checks for valid values at every function start and fails if the expression is false.
month$ = 48
get_month1_checked PROC
$LN5:
push rbx
sub rsp, 32
movsxd rbx, ecx
cmp ebx, 12
jl SHORT $LN3@get_month1
lea rdx, OFFSET FLAT:$SG3143
lea rcx, OFFSET FLAT:$SG3144
mov r8d, 29
call _wassert
$LN3@get_month1:
lea rcx, OFFSET FLAT:month1
mov rax, QWORD PTR [rcx+rbx*8]
add rsp, 32
pop rbx
ret 0
get_month1_checked ENDP
In fact, assert() is not a function, but macro. It checks for a condition, then passes also the line number and file name to
another function which reports this information to the user. Here we see that both file name and condition are encoded in
UTF-16. The line number is also passed (it’s 29).
This mechanism is probably the same in all compilers. Here is what GCC does:
get_month1_checked:
cmp edi, 11
jg .L6
movsx rdi, edi
mov rax, QWORD PTR month1[0+rdi*8]
ret
.L6:
push rax
mov ecx, OFFSET FLAT:__PRETTY_FUNCTION__.2423
mov edx, 29
mov esi, OFFSET FLAT:.LC1
mov edi, OFFSET FLAT:.LC2
call __assert_fail
__PRETTY_FUNCTION__.2423:
.string "get_month1_checked"
294
19.6. MULTIDIMENSIONAL ARRAYS
So the macro in GCC also passes the function name for convenience.
Nothing is really free, and this is true for the sanitizing checks as well. They make your program slower, especially if the
assert() macros used in small time-critical functions. So MSVC, for example, leaves the checks in debug builds, but in release
builds they all disappear.
Microsoft Windows NT kernels come in “checked” and “free” builds11 . The first has validation checks (hence, “checked”), the
second one doesn’t (hence, “free” of checks).
Of course, “checked” kernel works slower because of all these checks, so it is usually used only in debug sessions.
Internally, a multidimensional array is essentially the same thing as a linear array. Since the computer memory is linear, it
is an one-dimensional array. For convenience, this multi-dimensional array can be easily represented as one-dimensional.
For example, this is how the elements of the 3x4 array are placed in one-dimensional array of 12 cells:
0 1 2 3
4 5 6 7
8 9 10 11
So, in order to calculate the address of the element we need, we first multiply the first index by 4 (array width) and then add
the second index. That’s called row-major order, and this method of array and matrix representation is used in at least C/C++
and Python. The term row-major order in plain English language means: “first, write the elements of the first row, then the
second row …and finally the elements of the last row”.
Another method for representation is called column-major order (the array indices are used in reverse order) and it is used at
least in FORTRAN, MATLAB and R. column-major order term in plain English language means: “first, write the elements of
the first column, then the second column …and finally the elements of the last column”.
Which method is better? In general, in terms of performance and cache memory, the best scheme for data organization
is the one, in which the elements are accessed sequentially. So if your function accesses data per row, row-major order is
better, and vice versa.
We are going to work with an array of type char, which implies that each element requires only one byte in memory.
11 msdn.microsoft.com/en-us/library/windows/hardware/ff543450(v=vs.85).aspx
295
19.6. MULTIDIMENSIONAL ARRAYS
Row filling example
char a[3][4];
int main()
{
int x, y;
// clear array
for (x=0; x<3; x++)
for (y=0; y<4; y++)
a[x][y]=0;
All three rows are marked with red. We see that second row now has values 0, 1, 2 and 3:
char a[3][4];
int main()
{
int x, y;
// clear array
for (x=0; x<3; x++)
for (y=0; y<4; y++)
a[x][y]=0;
The three rows are also marked in red here. We see that in each row, at third position these values are written: 0, 1 and 2.
296
19.6. MULTIDIMENSIONAL ARRAYS
We can be easily assured that it’s possible to access a two-dimensional array as one-dimensional array in at least two ways:
#include <stdio.h>
char a[3][4];
int main()
{
a[2][3]=123;
printf ("%d\n", get_by_coordinates1(a, 2, 3));
printf ("%d\n", get_by_coordinates2(a, 2, 3));
printf ("%d\n", get_by_coordinates3(a, 2, 3));
};
297
19.6. MULTIDIMENSIONAL ARRAYS
array$ = 8
a$ = 16
b$ = 24
get_by_coordinates2 PROC
movsxd rax, r8d
movsxd r9, edx
add rax, rcx
movzx eax, BYTE PTR [rax+r9*4]
ret 0
get_by_coordinates2 ENDP
array$ = 8
a$ = 16
b$ = 24
get_by_coordinates1 PROC
movsxd rax, r8d
movsxd r9, edx
add rax, rcx
movzx eax, BYTE PTR [rax+r9*4]
ret 0
get_by_coordinates1 ENDP
get_by_coordinates1:
; sign-extend input 32-bit int values "a" and "b" to 64-bit ones
movsx rsi, esi
movsx rdx, edx
lea rax, [rdi+rsi*4]
; RAX=RDI+RSI*4=address of array+a*4
movzx eax, BYTE PTR [rax+rdx]
; AL=load byte at address RAX+RDX=address of array+a*4+b
ret
get_by_coordinates2:
lea eax, [rdx+rsi*4]
; RAX=RDX+RSI*4=b+a*4
cdqe
movzx eax, BYTE PTR [rdi+rax]
; AL=load byte at address RDI+RAX=address of array+b+a*4
ret
get_by_coordinates3:
sal esi, 2
; ESI=a<<2=a*4
; sign-extend input 32-bit int values "a*4" and "b" to 64-bit ones
movsx rdx, edx
movsx rsi, esi
add rdi, rsi
; RDI=RDI+RSI=address of array+a*4
movzx eax, BYTE PTR [rdi+rdx]
; AL=load byte at address RDI+RDX=address of array+a*4+b
ret
It’s thing in multidimensional arrays. Now we are going to work with an array of type int: each element requires 4 bytes in
memory.
Let’s see:
298
19.6. MULTIDIMENSIONAL ARRAYS
#include <stdio.h>
int a[10][20][30];
x86
Nothing special. For index calculation, three input arguments are used in the formula address = 600 ⋅ 4 ⋅ x + 30 ⋅ 4 ⋅ y + 4z,
to represent the array as multidimensional. Do not forget that the int type is 32-bit (4 bytes), so all coefficients must be
multiplied by 4.
x = dword ptr 8
y = dword ptr 0Ch
z = dword ptr 10h
value = dword ptr 14h
push ebp
mov ebp, esp
push ebx
mov ebx, [ebp+x]
mov eax, [ebp+y]
mov ecx, [ebp+z]
lea edx, [eax+eax] ; edx=y*2
mov eax, edx ; eax=y*2
shl eax, 4 ; eax=(y*2)<<4 = y*2*16 = y*32
sub eax, edx ; eax=y*32 - y*2=y*30
imul edx, ebx, 600 ; edx=x*600
add eax, edx ; eax=eax+edx=y*30 + x*600
lea edx, [eax+ecx] ; edx=y*30 + x*600 + z
mov eax, [ebp+value]
mov dword ptr ds:a[edx*4], eax ; *(a+edx*4)=value
299
19.6. MULTIDIMENSIONAL ARRAYS
pop ebx
pop ebp
retn
insert endp
The GCC compiler does it differently. For one of the operations in the calculation (30y), GCC produces code without multi-
plication instructions. This is how it done: (y + y) ≪ 4 − (y + y) = (2y) ≪ 4 − 2y = 2 ⋅ 16 ⋅ y − 2y = 32y − 2y = 30y. Thus, for
the 30y calculation, only one addition operation, one bitwise shift operation and one subtraction operation are used. This
works faster.
value = -0x10
z = -0xC
y = -8
x = -4
Non-optimizing LLVM saves all variables in local stack, which is redundant. The address of the array element is calculated
by the formula we already saw.
300
19.6. MULTIDIMENSIONAL ARRAYS
The tricks for replacing multiplication by shift, addition and subtraction which we already saw are also present here.
Here we also see a new instruction for us: RSB (Reverse Subtract). It works just as SUB , but it swaps its operands with
each other before execution. Why? SUB and RSB are instructions, to the second operand of which shift coefficient may
be applied: ( LSL#4 ). But this coefficient can be applied only to second operand. That’s fine for commutative operations
like addition or multiplication (operands may be swapped there without changing the result). But subtraction is a non-
commutative operation, so RSB exist for these cases.
The LDR.W R9, [R9] instruction works like LEA ( A.6.2 on page 932) in x86, but it does nothing here, it is redundant.
Apparently, the compiler did not optimize it out.
MIPS
My example is tiny, so the GCC compiler decided to put the a array into the 64KiB area addressable by the Global Pointer.
.comm a:0x1770
The computer screen is represented as a 2D array, but the video-buffer is a linear 1D array. We talk about it here: 84.2 on
page 855.
Another example in this book is Minesweeper game: it’s field is also two-dimensional array: 78.
301
19.7. PACK OF STRINGS AS A TWO-DIMENSIONAL ARRAY
19.7 Pack of strings as a two-dimensional array
Let’s revisit the function that returns the name of a month: listing.19.8. As you see, at least one memory load operation is
needed to prepare a pointer to the string that’s the month’s name. Is it possible to get rid of this memory load operation?
In fact yes, if you represent the list of strings as a two-dimensional array:
#include <stdio.h>
#include <assert.h>
// in 0..11 range
const char* get_month2 (int month)
{
return &month2[month][0];
};
get_month2 PROC
; sign-extend input argument and promote to 64-bit value
movsxd rax, ecx
lea rcx, QWORD PTR [rax+rax*4]
; RCX=month+month*4=month*5
lea rax, OFFSET FLAT:month2
; RAX=pointer to table
lea rax, QWORD PTR [rax+rcx*2]
; RAX=pointer to table + RCX*2=pointer to table + month*5*2=pointer to table + month*10
ret 0
get_month2 ENDP
There are no memory accesses at all. All this function does is to calculate a point at which the first character of the name of
the month is: pointer_to_the_table + month ∗ 10. There are also two LEA instructions, which effectively work as several
MUL and MOV instructions.
The width of the array is 10 bytes. Indeed, the longest string here—“September”—is 9 bytes, and plus the terminating zero
is 10 bytes. The rest of the month names are padded by zero bytes, so they all occupy the same space (10 bytes). Thus, our
function works even faster, because all string start at an address which can be calculated easily.
Optimizing GCC 4.9 can do it even shorter:
302
19.7. PACK OF STRINGS AS A TWO-DIMENSIONAL ARRAY
Listing 19.31: Optimizing GCC 4.9 x64
movsx rdi, edi
lea rax, [rdi+rdi*4]
lea rax, month2[rax+rax]
ret
But one thing is weird here: why add multiplication by zero and adding zero to the final result? This looks like a compiler code
generator quirk, which wasn’t caught by the compiler’s tests (the resulting code works correctly, after all). We intentionally
consider such pieces of code so the reader would understand, that sometimes one shouldn’t puzzle over such compiler
artifacts.
Optimizing Keil for Thumb mode uses the multiplication instruction MULS :
303
19.7. PACK OF STRINGS AS A TWO-DIMENSIONAL ARRAY
Listing 19.34: Optimizing Keil 6/2013 (Thumb mode)
; R0 = month
MOVS r1,#0xa
; R1 = 10
MULS r0,r1,r0
; R0 = R1*R0 = 10*month
LDR r1,|L0.68|
; R1 = pointer to the table
ADDS r0,r0,r1
; R0 = R0+R1 = 10*month + pointer to the table
BX lr
Optimizing Keil for ARM mode uses add and shift operations:
19.7.2 ARM64
SXTW is used for sign-extension and promoting input 32-bit value into a 64-bit one and storing it in X0. ADRP / ADD pair
is used for loading the address of the table. The ADD instructions also has a LSL suffix, which helps with multiplications.
19.7.3 MIPS
304
19.8. CONCLUSION
.byte 0
aMarch: .ascii "March"<0>
.byte 0, 0, 0, 0
aApril: .ascii "April"<0>
.byte 0, 0, 0, 0
aMay: .ascii "May"<0>
.byte 0, 0, 0, 0, 0, 0
aJune: .ascii "June"<0>
.byte 0, 0, 0, 0, 0
aJuly: .ascii "July"<0>
.byte 0, 0, 0, 0, 0
aAugust: .ascii "August"<0>
.byte 0, 0, 0
aSeptember: .ascii "September"<0>
aOctober: .ascii "October"<0>
.byte 0, 0
aNovember: .ascii "November"<0>
.byte 0
aDecember: .ascii "December"<0>
.byte 0, 0, 0, 0, 0, 0, 0, 0, 0
19.7.4 Conclusion
This is a bit old-school technique to store text strings. You may find a lot of it in Oracle RDBMS, for example. It’s hard to
say if it’s worth doing on modern computers. Nevertheless, it was a good example of arrays, so it was added to this book.
19.8 Conclusion
An array is a pack of values in memory located adjacently. It’s true for any element type, including structures. Access to a
specific array element is just a calculation of its address.
19.9 Exercises
• http://challenges.re/62
• http://challenges.re/63
• http://challenges.re/64
• http://challenges.re/65
• http://challenges.re/66
305
Chapter 20
20.1.1 x86
If we look in KERNEL32.DLL in Windows XP SP3 x86, we’ll find this fragment of code in CreateFileW :
1 msdn.microsoft.com/en-us/library/aa363858(VS.85).aspx
306
20.1. SPECIFIC BIT CHECKING
Listing 20.3: KERNEL32.DLL (Windows XP SP3 x86)
.text:7C83D429 test byte ptr [ebp+dwDesiredAccess+3], 40h
.text:7C83D42D mov [ebp+var_8], 1
.text:7C83D434 jz short loc_7C83D417
.text:7C83D436 jmp loc_7C810817
Here we see the TEST instruction, however it doesn’t take the whole second argument, but only the most significant byte
( ebp+dwDesiredAccess+3 ) and checks it for flag 0x40 (which implies the GENERIC_WRITE flag here)
TEST is basically the same instruction as AND , but without saving the result (recall the fact CMP is merely the same as
SUB , but without saving the result ( 8.3.1 on page 88)).
The logic of this code fragment is as follows:
if ((dwDesiredAccess&0x40000000) == 0) goto loc_7C83D417
If AND instruction leaves this bit, the ZF flag is to be cleared and the JZ conditional jump is not to be triggered. The
conditional jump is triggered only if the 0x40000000 bit is absent in dwDesiredAccess variable —then the result of
AND is 0, ZF is to be set and the conditional jump is to be triggered.
Let’s try GCC 4.4.1 and Linux:
#include <stdio.h>
#include <fcntl.h>
void main()
{
int handle;
We get:
Listing 20.4: GCC 4.4.1
public main
main proc near
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
mov [esp+20h+var_1C], 42h
mov [esp+20h+var_20], offset aFile ; "file"
call _open
mov [esp+20h+var_4], eax
leave
retn
main endp
If we take a look in the open() function in the libc.so.6 library, it is only a syscall:
So, the bit fields for open() are apparently checked somewhere in the Linux kernel.
Of course, it is easy to download both Glibc and the Linux kernel source code, but we are interested in understanding the
matter without it.
307
20.1. SPECIFIC BIT CHECKING
So, as of Linux 2.6, when the sys_open syscall is called, control eventually passes to do_sys_open , and from there—to
the do_filp_open() function (it’s located in the kernel source tree in fs/namei.c ).
N.B. Aside from passing arguments via the stack, there is also a method of passing some of them via registers. This is
also called fastcall ( 67.3 on page 696). This works faster since CPU does not need to access the stack in memory to read
argument values. GCC has the option regparm2 , through which it’s possible to set the number of arguments that can be
passed via registers.
The Linux 2.6 kernel is compiled with -mregparm=3 option 3 4 .
What this means to us is that the first 3 arguments are to be passed via registers EAX , EDX and ECX , and the rest via the
stack. Of course, if the number of arguments is less than 3, only part of registers set is to be used.
So, let’s download Linux Kernel 2.6.31, compile it in Ubuntu: make vmlinux , open it in IDA, and find the do_filp_open()
function. At the beginning, we see (the comments are mine):
GCC saves the values of the first 3 arguments in the local stack. If that wasn’t done, the compiler would not touch these
registers, and that would be too tight environment for the compiler’s register allocator.
Let’s find this fragment of code:
0x40 —is what the O_CREAT macro equals to. open_flag gets checked for the presence of the 0x40 bit, and if this
bit is 1, the next JNZ instruction is triggered.
20.1.2 ARM
308
20.1. SPECIFIC BIT CHECKING
{
...
filp = path_openat(dfd, pathname, &nd, op, flags | LOOKUP_RCU);
...
}
Here is how the kernel compiled for ARM mode looks in IDA:
TST is analogous to the TEST instruction in x86. We can “spot” visually this code fragment by the fact the lookup_fast()
is to be executed in one case and complete_walk() in the other. This corresponds to the source code of the do_last()
function. The O_CREAT macro equals to 0x40 here too.
309
20.2. SETTING AND CLEARING SPECIFIC BITS
20.2 Setting and clearing specific bits
For example:
#include <stdio.h>
int f(int a)
{
int rt=a;
return rt;
};
int main()
{
f(0x12340678);
};
20.2.1 x86
Non-optimizing MSVC
The OR instruction sets one bit to value while ignoring the rest.
AND resets one bit. It can be said that AND just copies all bits except one. Indeed, in the second AND operand only the
bits that need to be saved are set, just the one do not want to copy is not (which is 0 in the bitmask). It is the easier way to
memorize the logic.
310
20.2. SETTING AND CLEARING SPECIFIC BITS
OllyDbg
The input value is: 0x12340678 (10010001101000000011001111000). We see how it’s loaded:
311
20.2. SETTING AND CLEARING SPECIFIC BITS
OR got executed:
312
20.2. SETTING AND CLEARING SPECIFIC BITS
The value is reloaded again (because the compiler is not in optimizing mode):
313
20.2. SETTING AND CLEARING SPECIFIC BITS
AND got executed:
The 10th bit was cleared (or, in other words, all bits were left except the 10th) and the final value now is
0x12344478 (10010001101000100010001111000).
Optimizing MSVC
If we compile it in MSVC with optimization turned on ( /Ox ), the code is even shorter:
Non-optimizing GCC
push ebp
mov ebp, esp
sub esp, 10h
mov eax, [ebp+arg_0]
mov [ebp+var_4], eax
or [ebp+var_4], 4000h
and [ebp+var_4], 0FFFFFDFFh
mov eax, [ebp+var_4]
leave
retn
f endp
314
20.2. SETTING AND CLEARING SPECIFIC BITS
There is a redundant code present, however, it is shorter than the MSVC version without optimization.
Now let’s try GCC with optimization turned on -O3 :
Optimizing GCC
push ebp
mov ebp, esp
mov eax, [ebp+arg_0]
pop ebp
or ah, 40h
and ah, 0FDh
retn
f endp
That’s shorter. It is worth noting the compiler works with the EAX register part via the AH register—that is the EAX
register part from the 8th to the 15th bits included.
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL
N.B. The 16-bit CPU 8086 accumulator was named AX and consisted of two 8-bit halves— AL (lower byte) and AH (higher
byte). In 80386 almost all registers were extended to 32-bit, the accumulator was named EAX , but for the sake of compat-
ibility, its older parts may be still accessed as AX / AH / AL .
Since all x86 CPUs are successors of the 16-bit 8086 CPU, these older 16-bit opcodes are shorter than the newer 32-
bit ones. That’s why the or ah, 40h instruction occupies only 3 bytes. It would be more logical way to emit here
or eax, 04000h but that is 5 bytes, or even 6 (in case the register in the first operand is not EAX ).
It would be even shorter if to turn on the -O3 optimization flag and also set regparm=3 .
Indeed, the first argument is already loaded in EAX , so it is possible to work with it in-place. It is worth noting that both the
function prologue ( push ebp / mov ebp,esp ) and epilogue ( pop ebp ) can easily be omitted here, but GCC probably
is not good enough to do such code size optimizations. However, such short functions are better to be inlined functions ( 45
on page 504).
315
20.2. SETTING AND CLEARING SPECIFIC BITS
Listing 20.15: Optimizing Keil 6/2013 (ARM mode)
02 0C C0 E3 BIC R0, R0, #0x200
01 09 80 E3 ORR R0, R0, #0x4000
1E FF 2F E1 BX LR
BIC (BItwise bit Clear) is an instruction for clearing specific bits. This is just like the AND instruction, but with inverted
operand. I.e., it’s analogous to a NOT + AND instruction pair.
Seems like Keil decided that the code in Thumb mode, making 0x200 from 0x4000 , is more compact than the code for
writing 0x200 to an arbitrary register.
So that is why, with the help of ASRS (arithmetic shift right), this value is calculated as 0x4000 ≫ 5.
The code that was generated by LLVM, in source code form could be something like this:
REMOVE_BIT (rt, 0x4200);
SET_BIT (rt, 0x4000);
And it does exactly what we need. But why 0x4200 ? Perhaps that an artifact from LLVM’s optimizer 5 .
Probably a compiler’s optimizer error, but the generated code works correctly anyway.
You can read more about compiler anomalies here ( 93 on page 903).
Optimizing Xcode 4.6.3 (LLVM) for Thumb mode generates the same code.
return rt;
};
316
20.2. SETTING AND CLEARING SPECIFIC BITS
f PROC
BIC r0,r0,#0x1000
BIC r0,r0,#0x234
BX lr
ENDP
There are two BIC instructions, i.e., bits 0x1234 are cleared in two passes.
This is because it’s not possible to encode 0x1234 in a BIC instruction, but it’s possible to encode 0x1000 and 0x234 .
Optimizing GCCcompiling for ARM64 can use the AND instruction instead of BIC :
Non-optimizing GCC generates more redundant code, but works just like optimized:
20.2.8 MIPS
ORI is, of course, the OR operation. “I” in the instruction name mean that the value is embedded in the machine code.
But after that we have AND . There was no way to use ANDI because it’s not possible to embed the 0xFFFFFDFF number
in a single instruction, so the compiler has to load 0xFFFFFDFF into register $V0 first and then generates AND which takes
all its values from registers.
317
20.3. SHIFTS
20.3 Shifts
Bit shifts in C/C++ are implemented using ≪ and ≫ operators. The x86 ISA has the SHL (SHift Left) and SHR (SHift Right)
instructions for this. Shift instructions are often used in division and multiplications by powers of two: 2n (e.g., 1, 2, 4, 8,
etc): 17.1.2 on page 213, 17.2.1 on page 218.
Shifting operations are also so important because they are often used for specific bit isolation or for constructing a value of
several scattered bits.
Here is how bits are located in the float type in IEEE 754 form:
31 30 23 22 0
( S—sign)
The sign of number is in the MSB6 . Will it be possible to change the sign of a floating point number without any FPU
instructions?
#include <stdio.h>
int main()
{
printf ("my_abs():\n");
printf ("%f\n", my_abs (123.456));
printf ("%f\n", my_abs (-456.123));
printf ("set_sign():\n");
printf ("%f\n", set_sign (123.456));
printf ("%f\n", set_sign (-456.123));
printf ("negate():\n");
printf ("%f\n", negate (123.456));
printf ("%f\n", negate (-456.123));
};
We need this trickery in C/C++ to copy to/from float value without actual conversion. So there are three functions: my_abs()
resets MSB; set_sign() sets MSB and negate() flips it.
20.4.1 x86
318
20.4. SETTING AND CLEARING SPECIFIC BITS: FPU EXAMPLE
Listing 20.21: Optimizing MSVC 2012
_tmp$ = 8
_i$ = 8
_my_abs PROC
and DWORD PTR _i$[esp-4], 2147483647 ; 7fffffffH
fld DWORD PTR _tmp$[esp-4]
ret 0
_my_abs ENDP
_tmp$ = 8
_i$ = 8
_set_sign PROC
or DWORD PTR _i$[esp-4], -2147483648 ; 80000000H
fld DWORD PTR _tmp$[esp-4]
ret 0
_set_sign ENDP
_tmp$ = 8
_i$ = 8
_negate PROC
xor DWORD PTR _i$[esp-4], -2147483648 ; 80000000H
fld DWORD PTR _tmp$[esp-4]
ret 0
_negate ENDP
An input value of type float is taken from the stack, but treated as an integer value.
AND and OR reset and set the desired bit. XOR flips it.
Finally, the modified value is loaded into ST0 , because floating-point numbers are returned in this register.
Now let’s try optimizing MSVC 2012 for x64:
tmp$ = 8
i$ = 8
set_sign PROC
movss DWORD PTR [rsp+8], xmm0
mov eax, DWORD PTR i$[rsp]
bts eax, 31
mov DWORD PTR tmp$[rsp], eax
movss xmm0, DWORD PTR tmp$[rsp]
ret 0
set_sign ENDP
tmp$ = 8
i$ = 8
negate PROC
movss DWORD PTR [rsp+8], xmm0
mov eax, DWORD PTR i$[rsp]
btc eax, 31
mov DWORD PTR tmp$[rsp], eax
movss xmm0, DWORD PTR tmp$[rsp]
ret 0
negate ENDP
319
20.4. SETTING AND CLEARING SPECIFIC BITS: FPU EXAMPLE
The input value is passed in XMM0 , then it is copied into the local stack and then we see some instructions that are new to
us: BTR , BTS , BTC .
These instructions are used for resetting ( BTR ), setting ( BTS ) and inverting (or complementing: BTC ) specific bits. The
31st bit is MSB, counting from 0.
Finally, the result is copied into XMM0 , because floating point values are returned through XMM0 in Win64 environment.
20.4.2 MIPS
set_sign:
; move from coprocessor 1:
mfc1 $v0, $f12
lui $v1, 0x8000
; $v1=0x80000000
; do OR:
or $v0, $v1, $v0
; move to coprocessor 1:
mtc1 $v0, $f0
; return
jr $ra
or $at, $zero ; branch delay slot
negate:
; move from coprocessor 1:
mfc1 $v0, $f12
lui $v1, 0x8000
; $v1=0x80000000
; do XOR:
xor $v0, $v1, $v0
; move to coprocessor 1:
mtc1 $v0, $f0
; return
jr $ra
or $at, $zero ; branch delay slot
One single LUI instruction is used to load 0x80000000 into a register, because LUI is clearing the low 16 bits and these
are zeroes in the constant, so one LUI without subsequent ORI is enough.
20.4.3 ARM
320
20.4. SETTING AND CLEARING SPECIFIC BITS: FPU EXAMPLE
set_sign PROC
; do OR:
ORR r0,r0,#0x80000000
BX lr
ENDP
negate PROC
; do XOR:
EOR r0,r0,#0x80000000
BX lr
ENDP
So far so good.
ARM has the BIC instruction, which explicitly clears specific bit(s). EOR is the ARM instruction name for XOR (“Exclusive
OR”).
set_sign PROC
MOVS r1,#1
; r1=1
LSLS r1,r1,#31
; r1=1<<31=0x80000000
ORRS r0,r0,r1
; r0=r0 | 0x80000000
BX lr
ENDP
negate PROC
MOVS r1,#1
; r1=1
LSLS r1,r1,#31
; r1=1<<31=0x80000000
EORS r0,r0,r1
; r0=r0 ^ 0x80000000
BX lr
ENDP
Thumb mode in ARM offers 16-bit instructions and not much data can be encoded in them, so here a MOVS / LSLS instruc-
tion pair is used for forming the 0x80000000 constant. It works like this: 1 << 31 = 0x80000000.
The code of my_abs is weird and it effectively works like this expression: (i << 1) >> 1. This statement looks meaningless.
But nevertheless, when input << 1 is executed, the MSB (sign bit) is just dropped. When the subsequent result >> 1 statement
is executed, all bits are now in their own places, but MSB is zero, because all “new” bits appearing from the shift operations
are always zeroes. That is how the LSLS / LSRS instruction pair clears MSB.
321
20.5. COUNTING BITS SET TO 1
; copy from R3 to S0:
FMSR S0, R3
BX LR
set_sign
; copy from S0 to R2:
FMRS R2, S0
; do OR:
ORR R3, R2, #0x80000000
; copy from R3 to S0:
FMSR S0, R3
BX LR
negate
; copy from S0 to R2:
FMRS R2, S0
; do ADD:
ADD R3, R2, #0x80000000
; copy from R3 to S0:
FMSR S0, R3
BX LR
Let’s run Raspberry Pi Linux in QEMU and it emulates an ARM FPU, so S-registers are used here for floating point numbers
instead of R-registers.
The FMRS instruction copies data from GPR to the FPU and back.
my_abs() and set_sign() looks as expected, but negate()? Why is there ADD instead of XOR ?
It’s hard to believe, but the instruction ADD register, 0x80000000 works just like XOR register, 0x80000000 .
First of all, what’s our goal? The goal is to flip the MSB, so let’s forget about the XOR operation. From school-level
mathematics we may remember that adding values like 1000 to other values never affects the last 3 digits. For example:
1234567 + 10000 = 1244567 (last 4 digits are never affected).
But here we operate in binary base and 0x80000000 is 0b100000000000000000000000000000000, i.e., only the highest
bit is set.
Adding 0x80000000 to any value never affects the lowest 31 bits, but affects only the MSB. Adding 1 to 0 is resulting in 1.
Adding 1 to 1 is resulting in 0b10 in binary form, but the 32th bit (counting from zero) gets dropped, because our registers
are 32 bit wide, so the result is 0. That’s why XOR can be replaced by ADD here.
It’s hard to say why GCC decided to do this, but it works correctly.
Here is a simple example of a function that calculates the number of bits set in the input value.
This operation is also called “population count”7 .
#include <stdio.h>
return rt;
};
int main()
7 modern x86 CPUs (supporting SSE4) even have a POPCNT instruction for it
322
20.5. COUNTING BITS SET TO 1
{
f(0x12345678); // test
};
In this loop, the iteration count value i is counting from 0 to 31, so the 1 ≪ i statement is counting from 1 to 0x80000000 .
Describing this operation in natural language, we would say shift 1 by n bits left. In other words, 1 ≪ i statement consequently
produces all possible bit positions in a 32-bit number. The freed bit at right is always cleared.
Here is a table of all possible 1 ≪ i for i = 0 . . . 31:
C/C++ expression Power of two Decimal form Hexadecimal form
1≪0 1 1 1
1≪1 21 2 2
1≪2 22 4 4
1≪3 23 8 8
1≪4 24 16 0x10
1≪5 25 32 0x20
1≪6 26 64 0x40
1≪7 27 128 0x80
1≪8 28 256 0x100
1≪9 29 512 0x200
1 ≪ 10 210 1024 0x400
1 ≪ 11 211 2048 0x800
1 ≪ 12 212 4096 0x1000
1 ≪ 13 213 8192 0x2000
1 ≪ 14 214 16384 0x4000
1 ≪ 15 215 32768 0x8000
1 ≪ 16 216 65536 0x10000
1 ≪ 17 217 131072 0x20000
1 ≪ 18 218 262144 0x40000
1 ≪ 19 219 524288 0x80000
1 ≪ 20 220 1048576 0x100000
1 ≪ 21 221 2097152 0x200000
1 ≪ 22 222 4194304 0x400000
1 ≪ 23 223 8388608 0x800000
1 ≪ 24 224 16777216 0x1000000
1 ≪ 25 225 33554432 0x2000000
1 ≪ 26 226 67108864 0x4000000
1 ≪ 27 227 134217728 0x8000000
1 ≪ 28 228 268435456 0x10000000
1 ≪ 29 229 536870912 0x20000000
1 ≪ 30 230 1073741824 0x40000000
1 ≪ 31 231 2147483648 0x80000000
These constant numbers (bit masks) very often appear in code and a practicing reverse engineer must be able to spot them
quickly.
You probably haven’t to memorize the decimal numbers, but the hexadecimal ones are very easy to remember.
These constants are very often used for mapping flags to specific bits. For example, here is excerpt from ssl_private.h
from Apache 2.4.6 source code:
/**
* Define the SSL options
*/
#define SSL_OPT_NONE (0)
#define SSL_OPT_RELSET (1<<0)
#define SSL_OPT_STDENVVARS (1<<1)
#define SSL_OPT_EXPORTCERTDATA (1<<3)
#define SSL_OPT_FAKEBASICAUTH (1<<4)
#define SSL_OPT_STRICTREQUIRE (1<<5)
#define SSL_OPT_OPTRENEGOTIATE (1<<6)
#define SSL_OPT_LEGACYDNFORMAT (1<<7)
323
20.5. COUNTING BITS SET TO 1
The IS_SET macro is in fact the logical AND operation (AND) and it returns 0 if the specific bit is absent there, or the bit
mask, if the bit is present. The if() operator in C/C++ triggers if the expression in it is not zero, it might be even 123456, that
is why it always works correctly.
20.5.1 x86
MSVC
324
20.5. COUNTING BITS SET TO 1
OllyDbg
Let’s load this example into OllyDbg. Let the input value be 0x12345678 .
325
20.5. COUNTING BITS SET TO 1
SHL was executed:
326
20.5. COUNTING BITS SET TO 1
AND sets ZF to 1, which implies that the input value ( 0x12345678 ) ANDed with 2 results in 0:
Figure 20.7: OllyDbg: i = 1, is there that bit in the input value? No. ( ZF =1)
327
20.5. COUNTING BITS SET TO 1
Let’s trace a bit further and i is now 4. SHL is to be executed now:
328
20.5. COUNTING BITS SET TO 1
EDX =1 ≪ 4 (or 0x10 or 16):
329
20.5. COUNTING BITS SET TO 1
AND is executed:
Figure 20.10: OllyDbg: i = 4, is there that bit in the input value? Yes. ( ZF =0)
ZF is 0 because this bit is present in the input value. Indeed, 0x12345678 & 0x10 = 0x10 .
This bit counts: the jump is not triggering and the bit counter incrementing.
The function returns 13. This is total number of bits set in 0x12345678 .
GCC
push ebp
mov ebp, esp
push ebx
sub esp, 10h
mov [ebp+rt], 0
mov [ebp+i], 0
jmp short loc_80483EF
loc_80483D0:
mov eax, [ebp+i]
mov edx, 1
mov ebx, edx
mov ecx, eax
shl ebx, cl
mov eax, ebx
and eax, [ebp+arg_0]
test eax, eax
jz short loc_80483EB
add [ebp+rt], 1
loc_80483EB:
add [ebp+i], 1
loc_80483EF:
cmp [ebp+i], 1Fh
jle short loc_80483D0
mov eax, [ebp+rt]
add esp, 10h
330
20.5. COUNTING BITS SET TO 1
pop ebx
pop ebp
retn
f endp
20.5.2 x64
int f(uint64_t a)
{
uint64_t i;
int rt=0;
return rt;
};
So far so easy.
331
20.5. COUNTING BITS SET TO 1
Optimizing GCC 4.8.2
Here the ROL instruction is used instead of SHL , which is in fact “rotate left” instead of “shift left”, but in this example it
works just as SHL .
8 ConditionalMOVe if Not Equal
9 ConditionalMOVe if Not Zero
10 More information on it: http://go.yurichev.com/17328
332
20.5. COUNTING BITS SET TO 1
You can read more about the rotate instruction here: A.6.3 on page 938.
R8 here is counting from 64 to 0. It’s just like an inverted i.
Here is a table of some registers during the execution:
RDX R8
0x0000000000000001 64
0x0000000000000002 63
0x0000000000000004 62
0x0000000000000008 61
... ...
0x4000000000000000 2
0x8000000000000000 1
At the end we see the FATRET instruction, which was explained here: 20.5.2 on the previous page.
Optimizing MSVC 2012 does almost the same job as optimizing MSVC 2010, but somehow, it generates two identical loop
bodies and the loop count is now 32 instead of 64.
To be honest, it’s not possible to say why. Some optimization trick? Maybe it’s better for the loop body to be slightly longer?
Anyway, such code is relevant here to show that sometimes the compiler output may be really weird and illogical, but
perfectly working.
333
20.5. COUNTING BITS SET TO 1
ADDNE R0, R0, #1 ; if ZF flag is cleared by TST, then R0++
CMP R3, #32
BNE loc_2E54
BX LR
Almost the same, but here are two LSL.W / TST instructions are used instead of a single TST , because in Thumb mode
it is not possible to define LSL modifier directly in TST .
MOV R1, R0
MOVS R0, #0
MOV.W R9, #1
MOVS R3, #0
loc_2F7A
LSL.W R2, R9, R3
TST R2, R1
ADD.W R3, R3, #1
IT NE
ADDNE R0, #1
CMP R3, #32
BNE loc_2F7A
BX LR
Let’s take the 64-bit example which has been already used: 20.5.2 on page 331.
The result is very similar to what GCC generates for x64: 20.30 on page 332.
The CSEL instruction is “Conditional SELect”. It just chooses one variable of two depending on the flags set by TST and
copies the value into W2 , which holds the “rt” variable.
11 These instructions are also called “data processing instructions”
334
20.5. COUNTING BITS SET TO 1
20.5.6 ARM64 + Non-optimizing GCC 4.9
And again, we’ll work on the 64-bit example which was already used: 20.5.2 on page 331. The code is more verbose, as
usual.
20.5.7 MIPS
Non-optimizing GCC
335
20.5. COUNTING BITS SET TO 1
loc_20:
li $v1, 1
lw $v0, 0x18+i($fp)
or $at, $zero ; load delay slot, NOP
sllv $v0, $v1, $v0
; $v0 = 1<<i
move $v1, $v0
lw $v0, 0x18+a($fp)
or $at, $zero ; load delay slot, NOP
and $v0, $v1, $v0
; $v0 = a&(1<<i)
; is a&(1<<i) equals to zero? jump to loc_58 then:
beqz $v0, loc_58
or $at, $zero
; no jump occurred, that means a&(1<<i)!=0, so increment "rt" then:
lw $v0, 0x18+rt($fp)
or $at, $zero ; load delay slot, NOP
addiu $v0, 1
sw $v0, 0x18+rt($fp)
loc_58:
; increment i:
lw $v0, 0x18+i($fp)
or $at, $zero ; load delay slot, NOP
addiu $v0, 1
sw $v0, 0x18+i($fp)
loc_68:
; load i and compare it with 0x20 (32).
; jump to loc_20 if it is less then 0x20 (32):
lw $v0, 0x18+i($fp)
or $at, $zero ; load delay slot, NOP
slti $v0, 0x20 # ' '
bnez $v0, loc_20
or $at, $zero ; branch delay slot, NOP
; function epilogue. return rt:
lw $v0, 0x18+rt($fp)
move $sp, $fp ; load delay slot
lw $fp, 0x18+var_4($sp)
addiu $sp, 0x18 ; load delay slot
jr $ra
or $at, $zero ; branch delay slot, NOP
That is verbose: all local variables are located in the local stack and reloaded each time they’re needed.
The SLLV instruction is “Shift Word Left Logical Variable”, it differs from SLL only in that the shift amount is encoded in
the SLL instruction (and is fixed, as a consequence), but SLLV takes shift amount from a register.
Optimizing GCC
That is terser. There are two shift instructions instead of one. Why?
It’s possible to replace the first SLLV instruction with an unconditional branch instruction that jumps right to the second
SLLV . But this is another branching instruction in the function, and it’s always favorable to get rid of them: 35.1 on page 459.
336
20.6. CONCLUSION
loc_14:
and $a1, $a0
; $a1 = a&(1<<i)
; increment i:
addiu $v1, 1
; jump to loc\_28 if a&(1<<i)==0 and increment rt:
beqz $a1, loc_28
addiu $a2, $v0, 1
; if BEQZ was not triggered, save updated rt into $v0:
move $v0, $a2
loc_28:
; if i!=32, jump to loc_14 and also prepare next shifted value:
bne $v1, $a3, loc_14
sllv $a1, $t0, $v1
; return
jr $ra
or $at, $zero ; branch delay slot, NOP
20.6 Conclusion
Analogous to the C/C++ shifting operators ≪ and ≫, the shift instructions in x86 are SHR / SHL (for unsigned values) and
SAR / SHL (for signed values).
The shift instructions in ARM are LSR / LSL (for unsigned values) and ASR / LSL (for signed values).
It’s also possible to add shift suffix to some instructions (which are called “data processing instructions”).
Sometimes, AND is used instead of TEST , but the flags that are set are the same.
This is usually done by this C/C++ code snippet (shift value by n bits right, then cut off lowest bit):
337
20.6. CONCLUSION
This is usually implemented in x86 code as:
Or (shift 1 bit n times left, isolate this bit in input value and check if it’s not zero):
338
20.7. EXERCISES
Listing 20.53: x64
AND REG, 0FFFFFFFFFFFFFFBFh
20.7 Exercises
• http://challenges.re/67
• http://challenges.re/68
• http://challenges.re/69
• http://challenges.re/70
339
Chapter 21
The linear congruential generator is probably the simplest possible way to generate random numbers. It’s not in favour in
modern times1 , but it’s so simple (just one multiplication, one addition and one AND operation), we can use it as an example.
#include <stdint.h>
int my_rand ()
{
rand_state=rand_state*RNG_a;
rand_state=rand_state+RNG_c;
return rand_state & 0x7fff;
}
There are two functions: the first one is used to initialize the internal state, and the second one is called to generate
pseudorandom numbers.
We see that two constants are used in the algorithm. They are taken from [William H. Press and Saul A. Teukolsky and William
T. Vetterling and Brian P. Flannery, Numerical Recipes, (2007)]. Let’s define them using a #define C/C++ statement. It’s
a macro. The difference between a C/C++ macro and a constant is that all macros are replaced with their value by C/C++
preprocessor, and they don’t take any memory, unlike variables. In contrast, a constant is a read-only variable. It’s possible
to take a pointer (or address) of a constant variable, but impossible to do so with a macro.
The last AND operation is needed because by C-standard my_rand() has to return a value in the 0..32767 range. If you
want to get 32-bit pseudorandom values, just omit the last AND operation.
21.1 x86
_init$ = 8
_srand PROC
1 Mersenne twister is better
340
21.2. X64
mov eax, DWORD PTR _init$[esp-4]
mov DWORD PTR _rand_state, eax
ret 0
_srand ENDP
_TEXT SEGMENT
_rand PROC
imul eax, DWORD PTR _rand_state, 1664525
add eax, 1013904223 ; 3c6ef35fH
mov DWORD PTR _rand_state, eax
and eax, 32767 ; 00007fffH
ret 0
_rand ENDP
_TEXT ENDS
Here we see it: both constants are embedded into the code. There is no memory allocated for them. The my_srand()
function just copies its input value into the internal rand_state variable.
my_rand() takes it, calculates the next rand_state , cuts it and leaves it in the EAX register.
The non-optimized version is more verbose:
_init$ = 8
_srand PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _init$[ebp]
mov DWORD PTR _rand_state, eax
pop ebp
ret 0
_srand ENDP
_TEXT SEGMENT
_rand PROC
push ebp
mov ebp, esp
imul eax, DWORD PTR _rand_state, 1664525
mov DWORD PTR _rand_state, eax
mov ecx, DWORD PTR _rand_state
add ecx, 1013904223 ; 3c6ef35fH
mov DWORD PTR _rand_state, ecx
mov eax, DWORD PTR _rand_state
and eax, 32767 ; 00007fffH
pop ebp
ret 0
_rand ENDP
_TEXT ENDS
21.2 x64
The x64 version is mostly the same and uses 32-bit registers instead of 64-bit ones (because we are working with int values
here). But my_srand() takes its input argument from the ECX register rather than from stack:
341
21.3. 32-BIT ARM
init$ = 8
my_srand PROC
; ECX = input argument
mov DWORD PTR rand_state, ecx
ret 0
my_srand ENDP
_TEXT SEGMENT
my_rand PROC
imul eax, DWORD PTR rand_state, 1664525 ; 0019660dH
add eax, 1013904223 ; 3c6ef35fH
mov DWORD PTR rand_state, eax
and eax, 32767 ; 00007fffH
ret 0
my_rand ENDP
_TEXT ENDS
my_rand PROC
LDR r0,|L0.52| ; load pointer to rand_state
LDR r2,|L0.56| ; load RNG_a
LDR r1,[r0,#0] ; load rand_state
MUL r1,r2,r1
LDR r2,|L0.60| ; load RNG_c
ADD r1,r1,r2
STR r1,[r0,#0] ; save rand_state
; AND with 0x7FFF:
LSL r0,r1,#17
LSR r0,r0,#17
BX lr
ENDP
|L0.52|
DCD ||.data||
|L0.56|
DCD 0x0019660d
|L0.60|
DCD 0x3c6ef35f
rand_state
DCD 0x00000000
It’s not possible to embed 32-bit constants into ARM instructions, so Keil has to place them externally and load them addi-
tionally. One interesting thing is that it’s not possible to embed the 0x7FFF constant as well. So what Keil does is shifting
rand_state left by 17 bits and then shifting it right by 17 bits. This is analogous to the (rand_state ≪ 17) ≫ 17 state-
ment in C/C++. It seems to be useless operation, but what it does is clearing the high 17 bits, leaving the low 15 bits intact,
and that’s our goal after all.
Optimizing Keil for Thumb mode generates mostly the same code.
342
21.4. MIPS
21.4 MIPS
Wow, here we see only one constant (0x3C6EF35F or 1013904223). Where is the other one (1664525)?
It seems that multiplication by 1664525 is done by just using shifts and additions! Let’s check this assumption:
#define RNG_a 1664525
int f (int a)
{
return a*RNG_a;
}
Indeed!
343
21.4. MIPS
21.4.1 MIPS relocations
We will also focus on how such operations as load from memory and store to memory actually work. The listings here are
produced by IDA, which hides some details.
We’ll run objdump twice: to get a disassembled listing and also relocations list:
...
00000000 <my_srand>:
0: 3c020000 lui v0,0x0
4: 03e00008 jr ra
8: ac440000 sw a0,0(v0)
0000000c <my_rand>:
c: 3c030000 lui v1,0x0
10: 8c620000 lw v0,0(v1)
14: 00200825 move at,at
18: 00022880 sll a1,v0,0x2
1c: 00022100 sll a0,v0,0x4
20: 00a42021 addu a0,a1,a0
24: 00042980 sll a1,a0,0x6
28: 00a42023 subu a0,a1,a0
2c: 00822021 addu a0,a0,v0
30: 00042940 sll a1,a0,0x5
34: 00852021 addu a0,a0,a1
38: 000420c0 sll a0,a0,0x3
3c: 00821021 addu v0,a0,v0
40: 00022080 sll a0,v0,0x2
44: 00441021 addu v0,v0,a0
48: 3c043c6e lui a0,0x3c6e
4c: 3484f35f ori a0,a0,0xf35f
50: 00441021 addu v0,v0,a0
54: ac620000 sw v0,0(v1)
58: 03e00008 jr ra
5c: 30427fff andi v0,v0,0x7fff
...
# objdump -r rand_O3.o
...
...
Let’s consider the two relocations for the my_srand() function. The first one, for address 0 has a type of R_MIPS_HI16
and the second one for address 8 has a type of R_MIPS_LO16 . That implies that address of the beginning of the .bss
segment is to be written into the instructions at address of 0 (high part of address) and 8 (low part of address). The
rand_state variable is at the very start of the .bss segment. So we see zeroes in the operands of instructions LUI and
SW , because nothing is there yet—the compiler don’t know what to write there. The linker will fix this, and the high part
of the address will be written into the operand of LUI and the low part of the address—to the operand of SW . SW will
sum up the low part of the address and what is in register $V0 (the high part is there).
It’s the same story with the my_rand() function: R_MIPS_HI16 relocation instructs the linker to write the high part of the .bss
segment address into instruction LUI . So the high part of the rand_state variable address is residing in register $V1. The
LW instruction at address 0x10 sums up the high and low parts and loads the value of the rand_state variable into $V1.
344
21.5. THREAD-SAFE VERSION OF THE EXAMPLE
The SW instruction at address 0x54 do the summing again and then stores the new value to the rand_state global variable.
IDA processes relocations while loading, thus hiding these details, but we ought to remember them.
The thread-safe version of the example is to be demonstrated later: 68.1 on page 703.
345
Chapter 22
Structures
A C/C++ structure, with some assumptions, is just a set of variables, always stored in memory together, not necessary of the
same type 1 .
void main()
{
SYSTEMTIME t;
GetSystemTime (&t);
return;
};
346
22.1. MSVC: SYSTEMTIME EXAMPLE
lea eax, DWORD PTR _t$[ebp]
push eax
call DWORD PTR __imp__GetSystemTime@4
movzx ecx, WORD PTR _t$[ebp+12] ; wSecond
push ecx
movzx edx, WORD PTR _t$[ebp+10] ; wMinute
push edx
movzx eax, WORD PTR _t$[ebp+8] ; wHour
push eax
movzx ecx, WORD PTR _t$[ebp+6] ; wDay
push ecx
movzx edx, WORD PTR _t$[ebp+2] ; wMonth
push edx
movzx eax, WORD PTR _t$[ebp] ; wYear
push eax
push OFFSET $SG78811 ; '%04d-%02d-%02d %02d:%02d:%02d', 0aH, 00H
call _printf
add esp, 28
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
16 bytes are allocated for this structure in the local stack —that is exactly sizeof(WORD)*8 (there are 8 WORD variables
in the structure).
Pay attention to the fact that the structure begins with the wYear field. It can be said that a pointer to the SYSTEMTIME
structure is passed to the GetSystemTime() 3 , but it is also can be said that a pointer to the wYear field is passed, and
that is the same! GetSystemTime() writes the current year to the WORD pointer pointing to, then shifts 2 bytes ahead,
writes current month, etc, etc.
347
22.1. MSVC: SYSTEMTIME EXAMPLE
22.1.1 OllyDbg
Let’s compile this example in MSVC 2010 with /GS- /MD keys and run it in OllyDbg. Let’s open windows for data and
stack at the address which is passed as the first argument of the GetSystemTime() function, and let’s wait until it’s
executed. We see this:
The system time of the function execution on my computer is 9 december 2014, 22:29:52:
Each two bytes represent one field of the structure. Since the endianness is little endian, we see the low byte first and then
the high one. Hence, these are the values currently stored in memory:
Hexadecimal number decimal number field name
0x07DE 2014 wYear
0x000C 12 wMonth
0x0002 2 wDayOfWeek
0x0009 9 wDay
0x0016 22 wHour
0x001D 29 wMinute
0x0034 52 wSecond
0x03D4 980 wMilliseconds
The same values are seen in the stack window, but they are grouped as 32-bit values.
And then printf() just takes the values it needs and outputs them to the console.
Some values aren’t output by printf() ( wDayOfWeek and wMilliseconds ), but they are in memory right now,
available for use.
348
22.1. MSVC: SYSTEMTIME EXAMPLE
22.1.2 Replacing the structure with array
The fact that the structure fields are just variables located side-by-side, can be easily demonstrated by doing the following.
Keeping in mind the SYSTEMTIME structure description, it’s possible to rewrite this simple example like this:
#include <windows.h>
#include <stdio.h>
void main()
{
WORD array[8];
GetSystemTime (array);
return;
};
349
22.2. LET’S ALLOCATE SPACE FOR A STRUCTURE USING MALLOC()
22.2 Let’s allocate space for a structure using malloc()
Sometimes it is simpler to place structures not the in local stack, but in the heap:
#include <windows.h>
#include <stdio.h>
void main()
{
SYSTEMTIME *t;
GetSystemTime (t);
free (t);
return;
};
Let’s compile it now with optimization ( /Ox ) so it would be easy see what we need.
So, sizeof(SYSTEMTIME) = 16 and that is exact number of bytes to be allocated by malloc() . It returns a pointer
to a freshly allocated memory block in the EAX register, which is then moved into the ESI register. GetSystemTime()
win32 function takes care of saving value in ESI , and that is why it is not saved here and continues to be used after the
GetSystemTime() call.
New instruction — MOVZX (Move with Zero eXtend). It may be used in most cases as MOVSX , but it sets the remaining bits
to 0. That’s because printf() requires a 32-bit int, but we got a WORD in the structure —that is 16-bit unsigned type.
That’s why by copying the value from a WORD into int, bits from 16 to 31 must be cleared, because a random noise may be
there, which is left from the previous operations on the register(s).
350
22.3. UNIX: STRUCT TM
In this example, it’s possible to represent the structure as an array of 8 WORDs:
#include <windows.h>
#include <stdio.h>
void main()
{
WORD *t;
GetSystemTime (t);
free (t);
return;
};
We get:
_main PROC
push esi
push 16
call _malloc
add esp, 4
mov esi, eax
push esi
call DWORD PTR __imp__GetSystemTime@4
movzx eax, WORD PTR [esi+12]
movzx ecx, WORD PTR [esi+10]
movzx edx, WORD PTR [esi+8]
push eax
movzx eax, WORD PTR [esi+6]
push ecx
movzx ecx, WORD PTR [esi+2]
push edx
movzx edx, WORD PTR [esi]
push eax
push ecx
push edx
push OFFSET $SG78594
call _printf
push esi
call _free
add esp, 32
xor eax, eax
pop esi
ret 0
_main ENDP
Again, we got the code cannot be distinguished from the previous one. And again it should be noted, you haven’t to do this
in practice, unless you really know what you are doing.
22.3.1 Linux
351
22.3. UNIX: STRUCT TM
#include <stdio.h>
#include <time.h>
void main()
{
struct tm t;
time_t unix_time;
unix_time=time(NULL);
352
22.3. UNIX: STRUCT TM
main endp
Somehow, IDA did not write the local variables’ names in the local stack. But since we already are experienced reverse
engineers :-) we may do it without this information in this simple example.
Please also pay attention to the lea edx, [eax+76Ch] —this instruction just adds 0x76C (1900) to value in EAX ,
but doesn’t modify any flags. See also the relevant section about LEA ( A.6.2 on page 932).
GDB
We can easily find our structure in the stack. First, let’s see how it’s defined in time.h:
Pay attention that 32-bit int is used here instead of WORD in SYSTEMTIME. So, each field occupies 32-bit.
Here are the fields of our structure in the stack:
0xbffff0dc: 0x080484c3 0x080485c0 0x000007de 0x00000000
0xbffff0ec: 0x08048301 0x538c93ed 0x00000025 sec 0x0000000a min
0xbffff0fc: 0x00000012 hour 0x00000002 mday 0x00000005 mon 0x00000072 year
4 The date result is slightly corrected for demonstration purposes. Of course, it’s not possible to run GDB that quickly, in the same second.
353
22.3. UNIX: STRUCT TM
0xbffff10c: 0x00000001 wday 0x00000098 yday 0x00000001 isdst0x00002a30
0xbffff11c: 0x0804b090 0x08048530 0x00000000 0x00000000
Or as a table:
Hexadecimal number decimal number field name
0x00000025 37 tm_sec
0x0000000a 10 tm_min
0x00000012 18 tm_hour
0x00000002 2 tm_mday
0x00000005 5 tm_mon
0x00000072 114 tm_year
0x00000001 1 tm_wday
0x00000098 152 tm_yday
0x00000001 1 tm_isdst
Just like SYSTEMTIME ( 22.1 on page 346), there are also other fields available that are not used, like tm_wday, tm_yday,
tm_isdst.
22.3.2 ARM
Same example:
PUSH {LR}
MOVS R0, #0 ; timer
SUB SP, SP, #0x34
BL time
STR R0, [SP,#0x38+timer]
MOV R1, SP ; tp
ADD R0, SP, #0x38+timer ; timer
BL localtime_r
LDR R1, =0x76C
LDR R0, [SP,#0x38+var_24]
ADDS R1, R0, R1
ADR R0, aYearD ; "Year: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_28]
ADR R0, aMonthD ; "Month: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_2C]
ADR R0, aDayD ; "Day: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_30]
ADR R0, aHourD ; "Hour: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_34]
ADR R0, aMinutesD ; "Minutes: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_38]
ADR R0, aSecondsD ; "Seconds: %d\n"
BL __2printf
ADD SP, SP, #0x34
POP {PC}
354
22.3. UNIX: STRUCT TM
Optimizing Xcode 4.6.3 (LLVM) (Thumb-2 mode)
IDA “knows” the tm structure (because IDA “knows” the types of the arguments of library functions like localtime_r() ),
so it shows here structure elements accesses and their names.
PUSH {R7,LR}
MOV R7, SP
SUB SP, SP, #0x30
MOVS R0, #0 ; time_t *
BLX _time
ADD R1, SP, #0x38+var_34 ; struct tm *
STR R0, [SP,#0x38+var_38]
MOV R0, SP ; time_t *
BLX _localtime_r
LDR R1, [SP,#0x38+var_34.tm_year]
MOV R0, 0xF44 ; "Year: %d\n"
ADD R0, PC ; char *
ADDW R1, R1, #0x76C
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_mon]
MOV R0, 0xF3A ; "Month: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_mday]
MOV R0, 0xF35 ; "Day: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_hour]
MOV R0, 0xF2E ; "Hour: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_min]
MOV R0, 0xF28 ; "Minutes: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34]
MOV R0, 0xF25 ; "Seconds: %d\n"
ADD R0, PC ; char *
BLX _printf
ADD SP, SP, #0x30
POP {R7,PC}
...
22.3.3 MIPS
355
22.3. UNIX: STRUCT TM
2
3 ; IDA is not aware of structure field names, we named them manually:
4
5 var_40 = -0x40
6 var_38 = -0x38
7 seconds = -0x34
8 minutes = -0x30
9 hour = -0x2C
10 day = -0x28
11 month = -0x24
12 year = -0x20
13 var_4 = -4
14
15 lui $gp, (__gnu_local_gp >> 16)
16 addiu $sp, -0x50
17 la $gp, (__gnu_local_gp & 0xFFFF)
18 sw $ra, 0x50+var_4($sp)
19 sw $gp, 0x50+var_40($sp)
20 lw $t9, (time & 0xFFFF)($gp)
21 or $at, $zero ; load delay slot, NOP
22 jalr $t9
23 move $a0, $zero ; branch delay slot, NOP
24 lw $gp, 0x50+var_40($sp)
25 addiu $a0, $sp, 0x50+var_38
26 lw $t9, (localtime_r & 0xFFFF)($gp)
27 addiu $a1, $sp, 0x50+seconds
28 jalr $t9
29 sw $v0, 0x50+var_38($sp) ; branch delay slot
30 lw $gp, 0x50+var_40($sp)
31 lw $a1, 0x50+year($sp)
32 lw $t9, (printf & 0xFFFF)($gp)
33 la $a0, $LC0 # "Year: %d\n"
34 jalr $t9
35 addiu $a1, 1900 ; branch delay slot
36 lw $gp, 0x50+var_40($sp)
37 lw $a1, 0x50+month($sp)
38 lw $t9, (printf & 0xFFFF)($gp)
39 lui $a0, ($LC1 >> 16) # "Month: %d\n"
40 jalr $t9
41 la $a0, ($LC1 & 0xFFFF) # "Month: %d\n" ; branch delay slot
42 lw $gp, 0x50+var_40($sp)
43 lw $a1, 0x50+day($sp)
44 lw $t9, (printf & 0xFFFF)($gp)
45 lui $a0, ($LC2 >> 16) # "Day: %d\n"
46 jalr $t9
47 la $a0, ($LC2 & 0xFFFF) # "Day: %d\n" ; branch delay slot
48 lw $gp, 0x50+var_40($sp)
49 lw $a1, 0x50+hour($sp)
50 lw $t9, (printf & 0xFFFF)($gp)
51 lui $a0, ($LC3 >> 16) # "Hour: %d\n"
52 jalr $t9
53 la $a0, ($LC3 & 0xFFFF) # "Hour: %d\n" ; branch delay slot
54 lw $gp, 0x50+var_40($sp)
55 lw $a1, 0x50+minutes($sp)
56 lw $t9, (printf & 0xFFFF)($gp)
57 lui $a0, ($LC4 >> 16) # "Minutes: %d\n"
58 jalr $t9
59 la $a0, ($LC4 & 0xFFFF) # "Minutes: %d\n" ; branch delay slot
60 lw $gp, 0x50+var_40($sp)
61 lw $a1, 0x50+seconds($sp)
62 lw $t9, (printf & 0xFFFF)($gp)
63 lui $a0, ($LC5 >> 16) # "Seconds: %d\n"
64 jalr $t9
65 la $a0, ($LC5 & 0xFFFF) # "Seconds: %d\n" ; branch delay slot
66 lw $ra, 0x50+var_4($sp)
67 or $at, $zero ; load delay slot, NOP
68 jr $ra
69 addiu $sp, 0x50
70
71 $LC0: .ascii "Year: %d\n"<0>
356
22.3. UNIX: STRUCT TM
72 $LC1: .ascii "Month: %d\n"<0>
73 $LC2: .ascii "Day: %d\n"<0>
74 $LC3: .ascii "Hour: %d\n"<0>
75 $LC4: .ascii "Minutes: %d\n"<0>
76 $LC5: .ascii "Seconds: %d\n"<0>
This is an example where the branch delay slots can confuse us. For example, there is the instruction “addiu $a1, 1900” at
line 35 which adds 1900 to the year number. It’s executed before the corresponding JALR at line 34, do not forget about it.
In order to illustrate that the structure is just variables laying side-by-side in one place, let’s rework our example while
looking at the tm structure definition again: listing.22.8.
#include <stdio.h>
#include <time.h>
void main()
{
int tm_sec, tm_min, tm_hour, tm_mday, tm_mon, tm_year, tm_wday, tm_yday, tm_isdst;
time_t unix_time;
unix_time=time(NULL);
N.B. The pointer to the tm_sec field is passed into localtime_r , i.e., to the first element of the “structure”.
The compiler warns us:
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 30h
call __main
mov [esp+30h+var_30], 0 ; arg 0
call time
357
22.3. UNIX: STRUCT TM
mov [esp+30h+unix_time], eax
lea eax, [esp+30h+tm_sec]
mov [esp+30h+var_2C], eax
lea eax, [esp+30h+unix_time]
mov [esp+30h+var_30], eax
call localtime_r
mov eax, [esp+30h+tm_year]
add eax, 1900
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aYearD ; "Year: %d\n"
call printf
mov eax, [esp+30h+tm_mon]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aMonthD ; "Month: %d\n"
call printf
mov eax, [esp+30h+tm_mday]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aDayD ; "Day: %d\n"
call printf
mov eax, [esp+30h+tm_hour]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aHourD ; "Hour: %d\n"
call printf
mov eax, [esp+30h+tm_min]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aMinutesD ; "Minutes: %d\n"
call printf
mov eax, [esp+30h+tm_sec]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aSecondsD ; "Seconds: %d\n"
call printf
leave
retn
main endp
This code is identical to what we saw previously and it is not possible to say, was it a structure in original source code or just
a pack of variables.
And this works. However, it is not recommended to do this in practice. Usually, non-optimizing compilers allocates variables
in the local stack in the same order as they were declared in the function. Nevertheless, there is no guarantee.
By the way, some other compiler may warn about the tm_year , tm_mon , tm_mday , tm_hour , tm_min variables,
but not tm_sec are used without being initialized. Indeed, the compiler is not aware that these are to be filled by
localtime_r() function.
We chose this example, since all structure fields are of type int. This would not work if structure fields are 16-bit ( WORD ),
like in the case of the SYSTEMTIME structure— GetSystemTime() will fill them incorrectly ( because the local variables
are aligned on a 32-bit boundary). Read more about it in next section: “Fields packing in structure” ( 22.4 on page 361).
So, a structure is just a pack of variables laying on one place, side-by-side. We could say that the structure is the instruction
to the compiler, directing it to hold variables in one place. By the way, in some very early C versions (before 1972), there
were no structures at all [Dennis M. Ritchie, The development of the C language, (1993)]5 .
There is no debugger example here: it is just the same as you already saw.
#include <stdio.h>
#include <time.h>
void main()
{
struct tm t;
time_t unix_time;
int i;
358
22.3. UNIX: STRUCT TM
unix_time=time(NULL);
We just cast a pointer to structure to an array of int’s. And that works! We run the example at 23:51:45 26-July-2014.
0x0000002D (45)
0x00000033 (51)
0x00000017 (23)
0x0000001A (26)
0x00000006 (6)
0x00000072 (114)
0x00000006 (6)
0x000000CE (206)
0x00000001 (1)
The variables here are in the same order as they are enumerated in the definition of the structure: 22.8 on page 353.
Here is how it gets compiled:
Indeed: the space in the local stack is first treated as a structure, and then it’s treated as an array.
It’s even possible to modify the fields of the structure through this pointer.
And again, it’s dubiously hackish way to do things, not recommended for use in production code.
359
22.3. UNIX: STRUCT TM
Exercise
As an exercise, try to modify (increase by 1) the current month number, treating the structure as an array.
We can go even further. Let’s cast the pointer to an array of bytes and dump it:
#include <stdio.h>
#include <time.h>
void main()
{
struct tm t;
time_t unix_time;
int i, j;
unix_time=time(NULL);
We also run this example also at 23:51:45 26-July-2014 6 . The values are just the same as in the previous dump ( 22.3.5 on
the preceding page), and of course, the lowest byte goes first, because this is a little-endian architecture ( 33 on page 456).
6 The time and date are the same for demonstration purposes. Byte values are fixed up.
360
22.4. FIELDS PACKING IN STRUCTURE
loc_804840A:
movzx eax, byte ptr [esi+ebx] ; load byte
add ebx, 1 ; j=j+1
mov dword ptr [esp+4], offset a0x02x ; "0x%02X "
mov dword ptr [esp], 1
mov [esp+8], eax ; pass loaded byte to printf()
call ___printf_chk
cmp ebx, 4
jnz short loc_804840A
; print carriage return character (CR)
mov dword ptr [esp], 0Ah ; c
add esi, 4
call _putchar
cmp esi, edi ; meet struct end?
jnz short loc_8048408 ; j=0
lea esp, [ebp-0Ch]
pop ebx
pop esi
pop edi
pop ebp
retn
main endp
struct s
{
char a;
int b;
char c;
int d;
};
void f(struct s s)
{
printf ("a=%d; b=%d; c=%d; d=%d\n", s.a, s.b, s.c, s.d);
};
int main()
{
struct s tmp;
tmp.a=1;
tmp.b=2;
tmp.c=3;
tmp.d=4;
f(tmp);
};
As we see, we have two char fields (each is exactly one byte) and two more —int (each — 4 bytes).
22.4.1 x86
361
22.4. FIELDS PACKING IN STRUCTURE
3 push ebp
4 mov ebp, esp
5 sub esp, 16
6 mov BYTE PTR _tmp$[ebp], 1 ; set field a
7 mov DWORD PTR _tmp$[ebp+4], 2 ; set field b
8 mov BYTE PTR _tmp$[ebp+8], 3 ; set field c
9 mov DWORD PTR _tmp$[ebp+12], 4 ; set field d
10 sub esp, 16 ; allocate place for temporary structure
11 mov eax, esp
12 mov ecx, DWORD PTR _tmp$[ebp] ; copy our structure to the temporary one
13 mov DWORD PTR [eax], ecx
14 mov edx, DWORD PTR _tmp$[ebp+4]
15 mov DWORD PTR [eax+4], edx
16 mov ecx, DWORD PTR _tmp$[ebp+8]
17 mov DWORD PTR [eax+8], ecx
18 mov edx, DWORD PTR _tmp$[ebp+12]
19 mov DWORD PTR [eax+12], edx
20 call _f
21 add esp, 16
22 xor eax, eax
23 mov esp, ebp
24 pop ebp
25 ret 0
26 _main ENDP
27
28 _s$ = 8 ; size = 16
29 ?f@@YAXUs@@@Z PROC ; f
30 push ebp
31 mov ebp, esp
32 mov eax, DWORD PTR _s$[ebp+12]
33 push eax
34 movsx ecx, BYTE PTR _s$[ebp+8]
35 push ecx
36 mov edx, DWORD PTR _s$[ebp+4]
37 push edx
38 movsx eax, BYTE PTR _s$[ebp]
39 push eax
40 push OFFSET $SG3842
41 call _printf
42 add esp, 20
43 pop ebp
44 ret 0
45 ?f@@YAXUs@@@Z ENDP ; f
46 _TEXT ENDS
We pass the structure as a whole, but in fact, as we can see, the structure is being copied to a temporary one (a place in stack
is allocated in line 10 for it, and then all 4 fields, one by one, are copied in lines 12 … 19), and then its pointer (address) is to
be passed. The structure is copied because it’s not known whether the f() function going to modify the structure or not.
If it gets changed, then the structure in main() has to remain as it was. We could use C/C++ pointers, and the resulting
code will be almost the same, but without the copying.
As we can see, each field’s address is aligned on a 4-byte boundary. That’s why each char occupies 4 bytes here (like int).
Why? Because it is easier for the CPU to access memory at aligned addresses and to cache data from it.
However, it is not very economical.
Let’s try to compile it with option ( /Zp1 ) (/Zp[n] pack structures on n-byte boundary).
362
22.4. FIELDS PACKING IN STRUCTURE
11 mov ecx, DWORD PTR _tmp$[ebp] ; copy 10 bytes
12 mov DWORD PTR [eax], ecx
13 mov edx, DWORD PTR _tmp$[ebp+4]
14 mov DWORD PTR [eax+4], edx
15 mov cx, WORD PTR _tmp$[ebp+8]
16 mov WORD PTR [eax+8], cx
17 call _f
18 add esp, 12
19 xor eax, eax
20 mov esp, ebp
21 pop ebp
22 ret 0
23 _main ENDP
24
25 _TEXT SEGMENT
26 _s$ = 8 ; size = 10
27 ?f@@YAXUs@@@Z PROC ; f
28 push ebp
29 mov ebp, esp
30 mov eax, DWORD PTR _s$[ebp+6]
31 push eax
32 movsx ecx, BYTE PTR _s$[ebp+5]
33 push ecx
34 mov edx, DWORD PTR _s$[ebp+1]
35 push edx
36 movsx eax, BYTE PTR _s$[ebp]
37 push eax
38 push OFFSET $SG3842
39 call _printf
40 add esp, 20
41 pop ebp
42 ret 0
43 ?f@@YAXUs@@@Z ENDP ; f
Now the structure takes only 10 bytes and each char value takes 1 byte. What does it give to us? Size economy. And as
drawback —the CPU accessing these fields slower than it could.
The structure is also copied in main() . Not field-by-field, but directly 10 bytes, using three pairs of MOV . Why not 4?
The compiler decided that it’s better to copy 10 bytes using 3 MOV pairs than to copy two 32-bit words and two bytes using
4 MOV pairs. By the way, such copy implementation using MOV instead of calling the memcpy() function is widely used,
because it’s faster than a call to memcpy() —for short blocks, of course: 45.1.5 on page 509.
As it can be easily guessed, if the structure is used in many source and object files, all these must be compiled with the same
convention about structures packing.
Aside from MSVC /Zp option which sets how to align each structure field, there is also the #pragma pack compiler
option, which can be defined right in the source code. It is available in both MSVC8 and GCC9 .
Let’s get back to the SYSTEMTIME structure that consists of 16-bit fields. How does our compiler know to pack them on
1-byte alignment boundary?
WinNT.h file has this:
And this:
363
22.4. FIELDS PACKING IN STRUCTURE
#if ! (defined(lint) || defined(RC_INVOKED))
#if ( _MSC_VER >= 800 && !defined(_M_I86)) || defined(_PUSHPOP_SUPPORTED)
#pragma warning(disable:4103)
#if !(defined( MIDL_PASS )) || defined( __midl )
#pragma pack(push,1)
#else
#pragma pack(1)
#endif
#else
#pragma pack(1)
#endif
#endif /* ! (defined(lint) || defined(RC_INVOKED)) */
This tell the compiler how to pack the structures defined after #pragma pack .
364
22.4. FIELDS PACKING IN STRUCTURE
OllyDbg + fields are packed by default
Let’s try our example (where the fields are aligned by default (4 bytes)) in OllyDbg:
We see our 4 fields in the data window. But where do the random bytes (0x30, 0x37, 0x01) come from, that are next to the
first (a) and third (c) fields? By looking at our listing 22.16 on page 361, we can see that the first and third fields are char,
therefore only one byte is written, 1 and 3 respectively (lines 6 and 8). The remaining 3 bytes of the 32-bit words are not
being modified in memory! Hence, random garbage is left there. This garbage doesn’t influence the printf() output in
any way, because the values for it are prepared using the MOVSX instruction, which takes bytes, not words: listing.22.16
(lines 34 and 38).
By the way, the MOVSX (sign-extending) instruction is used here, because char is signed by default in MSVC and GCC. If the
type unsigned char or uint8_t was used here, MOVZX instruction would have been used instead.
365
22.4. FIELDS PACKING IN STRUCTURE
OllyDbg + fields aligning on 1 byte boundary
Things are much clearer here: 4 fields occupy 10 bytes and the values are stored side-by-side
22.4.2 ARM
.text:00000280 f
.text:00000280
.text:00000280 var_18 = -0x18
.text:00000280 a = -0x14
.text:00000280 b = -0x10
.text:00000280 c = -0xC
.text:00000280 d = -8
.text:00000280
.text:00000280 0F B5 PUSH {R0-R3,LR}
.text:00000282 81 B0 SUB SP, SP, #4
.text:00000284 04 98 LDR R0, [SP,#16] ; d
.text:00000286 02 9A LDR R2, [SP,#8] ; b
.text:00000288 00 90 STR R0, [SP]
.text:0000028A 68 46 MOV R0, SP
.text:0000028C 03 7B LDRB R3, [R0,#12] ; c
.text:0000028E 01 79 LDRB R1, [R0,#4] ; a
.text:00000290 59 A0 ADR R0, aADBDCDDD ; "a=%d; b=%d; c=%d; d=%d\n"
.text:00000292 05 F0 AD FF BL __2printf
.text:00000296 D2 E6 B exit
As we may recall, here a structure is passed instead of pointer to one, and since the first 4 function arguments in ARM are
passed via registers, the structure’s fields are passed via R0-R3 .
LDRB loads one byte from memory and extends it to 32-bit, taking its sign into account. This is similar to MOVSX in x86.
Here it is used to load fields a and c from the structure.
One more thing we spot easily is that instead of function epilogue, there is jump to another function’s epilogue! Indeed, that
was quite different function, not related in any way to ours, however, it has exactly the same epilogue (probably because, it
hold 5 local variables too (5 ∗ 4 = 0x14)). Also it is located nearby (take a look at the addresses). Indeed, it doesn’t matter
366
22.4. FIELDS PACKING IN STRUCTURE
which epilogue gets executed, if it works just as we need. Apparently, Keil decides to reuse a part of another function to
economize. The epilogue takes 4 bytes while jump —only 2.
PUSH {R7,LR}
MOV R7, SP
SUB SP, SP, #4
MOV R9, R1 ; b
MOV R1, R0 ; a
MOVW R0, #0xF10 ; "a=%d; b=%d; c=%d; d=%d\n"
SXTB R1, R1 ; prepare a
MOVT.W R0, #0
STR R3, [SP,#0xC+var_C] ; place d to stack for printf()
ADD R0, PC ; format-string
SXTB R3, R2 ; prepare c
MOV R2, R9 ; b
BLX _printf
ADD SP, SP, #4
POP {R7,PC}
SXTB (Signed Extend Byte) is analogous to MOVSX in x86. All the rest —just the same.
22.4.3 MIPS
367
22.5. NESTED STRUCTURES
37 lw $ra, 0x28+var_4($sp)
38 or $at, $zero ; load delay slot, NOP
39 jr $ra
40 addiu $sp, 0x28 ; branch delay slot
41
42 $LC0: .ascii "a=%d; b=%d; c=%d; d=%d\n"<0>
Structure fields come in registers $A0..$A3 and then get reshuffled into $A1..$A4 for printf() . But there are two SRA
(“Shift Word Right Arithmetic”) instructions, which prepare char fields. Why? MIPS is a big-endian architecture by default 33
on page 456, and the Debian Linux we work in is big-endian as well. So when byte variables are stored in 32-bit structure
slots, they occupy the high 31..24 bits. And when a char variable needs to be extended into a 32-bit value, it must be shifted
right by 24 bits. char is a signed type, so an arithmetical shift is used here instead of logical.
Passing a structure as a function argument (instead of a passing pointer to structure) is the same as passing all structure
fields one by one. If the structure fields are packed by default, the f() function can be rewritten as:
void f(char a, int b, char c, int d)
{
printf ("a=%d; b=%d; c=%d; d=%d\n", a, b, c, d);
};
Now what about situations when one structure is defined inside of another?
#include <stdio.h>
struct inner_struct
{
int a;
int b;
};
struct outer_struct
{
char a;
int b;
struct inner_struct c;
char d;
int e;
};
int main()
{
struct outer_struct s;
s.a=1;
s.b=2;
s.c.a=100;
s.c.b=101;
s.d=3;
s.e=4;
f(s);
};
368
22.5. NESTED STRUCTURES
… in this case, both inner_struct fields are to be placed between the a,b and d,e fields of the outer_struct .
Let’s compile (MSVC 2010):
_TEXT SEGMENT
_s$ = 8
_f PROC
mov eax, DWORD PTR _s$[esp+16]
movsx ecx, BYTE PTR _s$[esp+12]
mov edx, DWORD PTR _s$[esp+8]
push eax
mov eax, DWORD PTR _s$[esp+8]
push ecx
mov ecx, DWORD PTR _s$[esp+8]
push edx
movsx edx, BYTE PTR _s$[esp+8]
push eax
push ecx
push edx
push OFFSET $SG2802 ; 'a=%d; b=%d; c.a=%d; c.b=%d; d=%d; e=%d'
call _printf
add esp, 28
ret 0
_f ENDP
_s$ = -24
_main PROC
sub esp, 24
push ebx
push esi
push edi
mov ecx, 2
sub esp, 24
mov eax, esp
mov BYTE PTR _s$[esp+60], 1
mov ebx, DWORD PTR _s$[esp+60]
mov DWORD PTR [eax], ebx
mov DWORD PTR [eax+4], ecx
lea edx, DWORD PTR [ecx+98]
lea esi, DWORD PTR [ecx+99]
lea edi, DWORD PTR [ecx+2]
mov DWORD PTR [eax+8], edx
mov BYTE PTR _s$[esp+76], 3
mov ecx, DWORD PTR _s$[esp+76]
mov DWORD PTR [eax+12], esi
mov DWORD PTR [eax+16], ecx
mov DWORD PTR [eax+20], edi
call _f
add esp, 24
pop edi
pop esi
xor eax, eax
pop ebx
add esp, 24
ret 0
_main ENDP
One curious thing here is that by looking onto this assembly code, we do not even see that another structure was used inside
of it! Thus, we would say, nested structures are unfolded into linear or one-dimensional structure.
Of course, if we replace the struct inner_struct c; declaration with struct inner_struct *c; (thus making
a pointer here) the situation will be quite different.
369
22.6. BIT FIELDS IN A STRUCTURE
22.5.1 OllyDbg
Let’s load the example into OllyDbg and take a look at outer_struct in memory:
The C/C++ language allows to define the exact number of bits for each structure field. It is very useful if one needs to save
memory space. For example, one bit is enough for a bool variable. But of course, it is not rational if speed is important.
10
Let’s consider the CPUID instruction example. This instruction returns information about the current CPU and its features.
If the EAX is set to 1 before the instruction’s execution, CPUID returning this information packed into the EAX register:
3:0 (4 bits) Stepping
7:4 (4 bits) Model
11:8 (4 bits) Family
13:12 (2 bits) Processor Type
19:16 (4 bits) Extended Model
27:20 (8 bits) Extended Family
MSVC 2010 has CPUID macro, but GCC 4.4.1 does not. So let’s make this function by ourselves for GCC with the help of its
built-in assembler11 .
#include <stdio.h>
#ifdef __GNUC__
static inline void cpuid(int code, int *a, int *b, int *c, int *d) {
10 wikipedia
11 More about internal GCC assembler
370
22.6. BIT FIELDS IN A STRUCTURE
asm volatile("cpuid":"=a"(*a),"=b"(*b),"=c"(*c),"=d"(*d):"a"(code));
}
#endif
#ifdef _MSC_VER
#include <intrin.h>
#endif
struct CPUID_1_EAX
{
unsigned int stepping:4;
unsigned int model:4;
unsigned int family_id:4;
unsigned int processor_type:2;
unsigned int reserved1:2;
unsigned int extended_model_id:4;
unsigned int extended_family_id:8;
unsigned int reserved2:4;
};
int main()
{
struct CPUID_1_EAX *tmp;
int b[4];
#ifdef _MSC_VER
__cpuid(b,1);
#endif
#ifdef __GNUC__
cpuid (1, &b[0], &b[1], &b[2], &b[3]);
#endif
return 0;
};
After CPUID fills EAX / EBX / ECX / EDX , these registers are to be written in the b[] array. Then, we have a pointer to
the CPUID_1_EAX structure and we point it to the value in EAX from the b[] array.
In other words, we treat a 32-bit int value as a structure. Then we read specific bits from the structure.
MSVC
371
22.6. BIT FIELDS IN A STRUCTURE
mov DWORD PTR [esi+12], edx
shr esi, 20
and esi, 255
push esi
push OFFSET $SG15440 ; 'extended_family_id=%d', 0aH, 00H
call _printf
add esp, 48
pop esi
add esp, 16
ret 0
_main ENDP
The SHR instruction shifting the value in EAX by the number of bits that must be skipped, e.g., we ignore some bits at the
right side.
The AND instruction clears the unneeded bits on the left, or, in other words, leaves only those bits in the EAX register we
need.
372
22.6. BIT FIELDS IN A STRUCTURE
MSVC + OllyDbg
Let’s load our example into OllyDbg and see, what values are set in EAX/EBX/ECX/EDX after the execution of CPUID:
GCC
373
22.6. BIT FIELDS IN A STRUCTURE
mov esi, 1
push ebx
mov eax, esi
sub esp, 18h
cpuid
mov esi, eax
and eax, 0Fh
mov [esp+8], eax
mov dword ptr [esp+4], offset aSteppingD ; "stepping=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 4
and eax, 0Fh
mov [esp+8], eax
mov dword ptr [esp+4], offset aModelD ; "model=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 8
and eax, 0Fh
mov [esp+8], eax
mov dword ptr [esp+4], offset aFamily_idD ; "family_id=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 0Ch
and eax, 3
mov [esp+8], eax
mov dword ptr [esp+4], offset aProcessor_type ; "processor_type=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 10h
shr esi, 14h
and eax, 0Fh
and esi, 0FFh
mov [esp+8], eax
mov dword ptr [esp+4], offset aExtended_model ; "extended_model_id=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov [esp+8], esi
mov dword ptr [esp+4], offset unk_80486D0
mov dword ptr [esp], 1
call ___printf_chk
add esp, 18h
xor eax, eax
pop ebx
pop esi
mov esp, ebp
pop ebp
retn
main endp
Almost the same. The only thing worth noting is that GCC somehow combines the calculation of extended_model_id
and extended_family_id into one block, instead of calculating them separately before each printf() call.
As we already noted in the section about FPU ( 18 on page 220), both float and double types consist of a sign, a significand
(or fraction) and an exponent. But will we be able to work with these fields directly? Let’s try this with float.
31 30 23 22 0
( S—sign)
374
22.6. BIT FIELDS IN A STRUCTURE
#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <memory.h>
struct float_as_struct
{
unsigned int fraction : 23; // fractional part
unsigned int exponent : 8; // exponent + 0x3FF
unsigned int sign : 1; // sign bit
};
return f;
};
int main()
{
printf ("%f\n", f(1.234));
};
The float_as_struct structure occupies the same amount of memory as float, i.e., 4 bytes or 32 bits.
Now we are setting the negative sign in the input value and also, by adding 2 to the exponent, we thereby multiply the
whole number by 22 , i.e., by 4.
Let’s compile in MSVC 2008 without optimization turned on:
push 4
lea eax, DWORD PTR _f$[ebp]
push eax
lea ecx, DWORD PTR _t$[ebp]
push ecx
call _memcpy
add esp, 12
375
22.6. BIT FIELDS IN A STRUCTURE
and eax, 255 ; 000000ffH
shl eax, 23 ; 00000017H - shift result to place of bits 30:23
mov ecx, DWORD PTR _t$[ebp]
and ecx, -2139095041 ; 807fffffH - drop exponent
push 4
lea edx, DWORD PTR _t$[ebp]
push edx
lea eax, DWORD PTR _f$[ebp]
push eax
call _memcpy
add esp, 12
A bit redundant. If it was compiled with /Ox flag there would be no memcpy() call, the f variable is used directly. But
it is easier to understand by looking at the unoptimized version.
What would GCC 4.4.1 with -O3 do?
push ebp
mov ebp, esp
sub esp, 4
mov eax, [ebp+arg_0]
or eax, 80000000h ; set minus sign
mov edx, eax
and eax, 807FFFFFh ; leave only significand and exponent in EAX
shr edx, 23 ; prepare exponent
add edx, 2 ; add 2
movzx edx, dl ; clear all bits except 7:0 in EAX
shl edx, 23 ; shift new calculated exponent to its place
or eax, edx ; add new exponent and original value without exponent
mov [ebp+var_4], eax
fld [ebp+var_4]
leave
retn
_Z1ff endp
public main
main proc near
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
fld ds:dword_8048614 ; -4.936
fstp qword ptr [esp+8]
mov dword ptr [esp+4], offset asc_8048610 ; "%f\n"
mov dword ptr [esp], 1
call ___printf_chk
xor eax, eax
leave
retn
376
22.7. EXERCISES
main endp
The f() function is almost understandable. However, what is interesting is that GCC was able to calculate the result
of f(1.234) during compilation despite all this hodge-podge with the structure fields and prepared this argument to
printf() as precalculated at compile time!
22.7 Exercises
• http://challenges.re/71
• http://challenges.re/72
377
Chapter 23
Unions
C/C++ union is mostly used for interpreting a variable (or memory block) of one data type as a variable of another data type.
If we need float random numbers between 0 and 1, the simplest thing is to use a PRNG like the Mersenne twister. It produces
random unsigned 32-bit values (in other words, it produces random 32 bits). Then we can transform this value to float and
then divide it by RAND_MAX ( 0xFFFFFFFF in our case)—we getting a value in the 0..1 interval.
But as we know, division is slow. Also, we would like to issue as few FPU operations as possible. Can we get rid of the
division?
Let’s recall what a floating point number consists of: sign bit, significand bits and exponent bits. We just need to store
random bits in all significand bits to get a random float number!
The exponent cannot be zero (the floating number is denormalized in this case), so we are storing 01111111 to exponent—
this means that the exponent is 1. Then we filling the significand with random bits, set the sign bit to 0 (which means a
positive number) and voilà. The generated numbers is to be between 1 and 2, so we must also subtract 1.
A very simple linear congruential random numbers generator is used in my example1 , it produces 32-bit numbers. The PRNG
is initialized with the current time in UNIX timestamp format.
Here we represent the float type as an union—it is the C/C++ construction that enables us to interpret a piece of memory as
different types. In our case, we are able to create a variable of type union and then access to it as it is float or as it is uint32_t.
It can be said, it is just a hack. A dirty one.
The integer PRNG code is the same as we already considered: 21 on page 340. So this code in compiled form is omitted.
#include <stdio.h>
#include <stdint.h>
#include <time.h>
void my_srand(uint32_t i)
{
RNG_state=i;
};
uint32_t my_rand()
{
RNG_state=RNG_state*RNG_a+RNG_c;
return RNG_state;
};
378
23.1. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE
union uint32_t_float
{
uint32_t i;
float f;
};
float float_rand()
{
union uint32_t_float tmp;
tmp.i=my_rand() & 0x007fffff | 0x3F800000;
return tmp.f-1;
};
// test
int main()
{
my_srand(time(NULL)); // PRNG initialization
return 0;
};
23.1.1 x86
__real@3ff0000000000000 DQ 03ff0000000000000r ; 1
tv130 = -4
_tmp$ = -4
?float_rand@@YAMXZ PROC
push ecx
call ?my_rand@@YAIXZ
; EAX=pseudorandom value
and eax, 8388607 ; 007fffffH
or eax, 1065353216 ; 3f800000H
; EAX=pseudorandom value & 0x007fffff | 0x3f800000
; store it into local stack:
mov DWORD PTR _tmp$[esp+4], eax
; reload it as float point number:
fld DWORD PTR _tmp$[esp+4]
; subtract 1.0:
fsub QWORD PTR __real@3ff0000000000000
; store value we got into local stack and reload it:
fstp DWORD PTR tv130[esp+4] ; \ these instructions are redundant
fld DWORD PTR tv130[esp+4] ; /
pop ecx
ret 0
?float_rand@@YAMXZ ENDP
_main PROC
push esi
xor eax, eax
call _time
push eax
call ?my_srand@@YAXI@Z
add esp, 4
mov esi, 100
$LL3@main:
call ?float_rand@@YAMXZ
sub esp, 8
fstp QWORD PTR [esp]
379
23.1. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE
push OFFSET $SG4238
call _printf
add esp, 12
dec esi
jne SHORT $LL3@main
xor eax, eax
pop esi
ret 0
_main ENDP
Function names are so strange here because this example was compiled as C++ and this is name mangling in C++, we will
talk about it later: 53.1.1 on page 548. If we compile this in MSVC 2012, it uses the SIMD instructions for the FPU, read more
about it here: 28.5 on page 443.
23.1.2 MIPS
var_10 = -0x10
var_4 = -4
main:
var_18 = -0x18
var_10 = -0x10
var_C = -0xC
var_8 = -8
var_4 = -4
380
23.1. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE
sw $gp, 0x28+var_18($sp)
lw $t9, (time & 0xFFFF)($gp)
or $at, $zero ; load delay slot, NOP
jalr $t9
move $a0, $zero ; branch delay slot
lui $s2, ($LC1 >> 16) # "%f\n"
move $a0, $v0
la $s2, ($LC1 & 0xFFFF) # "%f\n"
move $s0, $zero
jal my_srand
li $s1, 0x64 # 'd' ; branch delay slot
loc_104:
jal float_rand
addiu $s0, 1
lw $gp, 0x28+var_18($sp)
; convert value we got from float_rand() to double type (printf() need it):
cvt.d.s $f2, $f0
lw $t9, (printf & 0xFFFF)($gp)
mfc1 $a3, $f2
mfc1 $a2, $f3
jalr $t9
move $a0, $s2
bne $s0, $s1, loc_104
move $v0, $zero
lw $ra, 0x28+var_4($sp)
lw $s2, 0x28+var_8($sp)
lw $s1, 0x28+var_C($sp)
lw $s0, 0x28+var_10($sp)
jr $ra
addiu $sp, 0x28 ; branch delay slot
There is also an useless LUI instruction added for some weird reason. We considered this artifact earlier: 18.5.6 on page 232.
main
STMFD SP!, {R4,LR}
MOV R0, #0
BL time
BL my_srand
MOV R4, #0x64 ; 'd'
loc_78
381
23.2. CALCULATING MACHINE EPSILON
BL float_rand
; S0=pseudorandom value
LDR R0, =aF ; "%f"
; convert float type value into double type value (printf() will need it):
FCVTDS D7, S0
; bitwise copy from D7 into R2/R3 pair of registers (for printf()):
FMRRD R2, R3, D7
BL printf
SUBS R4, R4, #1
BNE loc_78
MOV R0, R4
LDMFD SP!, {R4,PC}
aF DCB "%f",0xA,0
We’ll also make a dump in objdump and we’ll see that the FPU instructions have different names than in IDA. Apparently,
IDA and binutils developers used different manuals? Perhaps it would be good to know both instruction name variants.
00000000 <main>:
0: e92d4010 push {r4, lr}
4: e3a00000 mov r0, #0
8: ebfffffe bl 0 <time>
c: ebfffffe bl 0 <main>
10: e3a04064 mov r4, #100 ; 0x64
14: ebfffffe bl 38 <main+0x38>
18: e59f0018 ldr r0, [pc, #24] ; 38 <main+0x38>
1c: eeb77ac0 vcvt.f64.f32 d7, s0
20: ec532b17 vmov r2, r3, d7
24: ebfffffe bl 0 <printf>
28: e2544001 subs r4, r4, #1
2c: 1afffff8 bne 14 <main+0x14>
30: e1a00004 mov r0, r4
34: e8bd8010 pop {r4, pc}
38: 00000000 andeq r0, r0, r0
The instructions at 0x5c in float_rand() and at 0x38 in main() are (pseudo-)random noise.
The machine epsilon is the smallest possible value the FPU can work with. The more bits allocated for floating point number,
the smaller the machine epsilon. It is 2−23 = 1.19e − 07 for float and 2−52 = 2.22e − 16 for double. See also: Wikipedia article.
It’s interesting, how easy it’s to calculate the machine epsilon:
#include <stdio.h>
#include <stdint.h>
union uint_float
{
uint32_t i;
float f;
};
382
23.2. CALCULATING MACHINE EPSILON
{
union uint_float v;
v.f=start;
v.i++;
return v.f-start;
}
void main()
{
printf ("%g\n", calculate_machine_epsilon(1.0));
};
What we do here is just treat the fraction part of the IEEE 754 number as integer and add 1 to it. The resulting floating
number is equal to starting_value + machine_epsilon, so we just need to subtract the starting value (using floating point
arithmetic) to measure, what difference one bit reflects in the single precision (float). The union serves here as a way to access
IEEE 754 number as a regular integer. Adding 1 to it in fact adds 1 to the fraction part of the number, however, needless to
say, overflow is possible, which will add another 1 to the exponent part.
23.2.1 x86
The second FST instruction is redundant: there is no need to store the input value in the same place (the compiler decided
to allocate the v variable at the same point in the local stack as the input argument). Then it is incremented with INC , as
it is a normal integer variable. Then it is loaded into the FPU as a 32-bit IEEE 754 number, FSUBR does the rest of job and
the resulting value is stored in ST0 . The last FSTP / FLD instruction pair is redundant, but the compiler didn’t optimize
it out.
23.2.2 ARM64
typedef union
{
uint64_t i;
double d;
} uint_double;
void main()
{
printf ("%g\n", calculate_machine_epsilon(1.0));
383
23.3. FAST SQUARE ROOT CALCULATION
};
ARM64 has no instruction that can add a number to a FPU D-register, so the input value (that came in D0 ) is first copied
into GPR, incremented, copied to FPU register D1 , and then subtraction occurs.
Listing 23.6: Optimizing GCC 4.9 ARM64
calculate_machine_epsilon:
fmov x0, d0 ; load input value of double type into X0
add x0, x0, 1 ; X0++
fmov d1, x0 ; move it to FPU register
fsub d0, d1, d0 ; subtract
ret
See also this example compiled for x64 with SIMD instructions: 28.4 on page 442.
23.2.3 MIPS
The new instruction here is MTC1 (“Move To Coprocessor 1”), it just transfers data from GPR to the FPU’s registers.
Listing 23.7: Optimizing GCC 4.4.5 (IDA)
calculate_machine_epsilon:
mfc1 $v0, $f12
or $at, $zero ; NOP
addiu $v1, $v0, 1
mtc1 $v1, $f2
jr $ra
sub.s $f0, $f2, $f12 ; branch delay slot
23.2.4 Conclusion
It’s hard to say whether someone may need this trickery in real-world code, but as was mentioned many times in this book,
this example serves well for explaining the IEEE 754 format and unions in C/C++.
Another well-known algorithm where float is interpreted as integer is fast calculation of square root.
Listing 23.8: The source code is taken from Wikipedia: http://go.yurichev.com/17364
/* Assumes that float is in the IEEE 754 single precision floating point format
* and that int is 32 bits. */
float sqrt_approx(float z)
{
int val_int = *(int*)&z; /* Same bits, but as an int */
/*
* To justify the following code, prove that
*
* ((((val_int / 2^m) - b) / 2) + b) * 2^m = ((val_int - 2^m) / 2) + ((b + 1) / 2) * 2^m)
*
* where
*
* b = exponent bias
* m = number of mantissa bits
*
* .
*/
384
23.3. FAST SQUARE ROOT CALCULATION
As an exercise, you can try to compile this function and to understand, how it works.
There is also well-known algorithm of fast calculation of √1 . Algorithm became popular, supposedly, because it was used
x
in Quake III Arena.
Algorithm description is present in Wikipedia: http://go.yurichev.com/17360.
385
Chapter 24
Pointers to functions
A pointer to a function, as any other pointer, is just the address of the function’s start in its code segment.
They are often used for calling callback functions1 .
Well-known examples are:
• qsort() 2 , atexit() 3 from the standard C library;
• *NIX OS signals4 ;
• thread starting: CreateThread() (win32), pthread_create() (POSIX);
386
24.1. MSVC
18 }
19
20 int main(int argc, char* argv[])
21 {
22 int numbers[10]={1892,45,200,-98,4087,5,-12345,1087,88,-100000};
23 int i;
24
25 /* Sort the array */
26 qsort(numbers,10,sizeof(int),comp) ;
27 for (i=0;i<9;i++)
28 printf("Number = %d\n",numbers[ i ]) ;
29 return 0;
30 }
24.1 MSVC
Let’s compile it in MSVC 2010 (some parts were omitted for the sake of brevity) with /Ox option:
...
387
24.1. MSVC
Nothing surprising so far. As a fourth argument, the address of label _comp is passed, which is just a place where comp()
is located, or, in other words, the address of the very first instruction of that function.
How does qsort() call it?
Let’s take a look at this function, located in MSVCR80.DLL (a MSVC DLL module with C standard library functions):
....
comp —is the fourth function argument. Here the control gets passed to the address in the comp argument. Before it, two
arguments are prepared for comp() . Its result is checked after its execution.
That’s why it is dangerous to use pointers to functions. First of all, if you call qsort() with an incorrect function pointer,
qsort() may pass control flow to an incorrect point, the process may crash and this bug will be hard to find.
The second reason is that the callback function types must comply strictly, calling the wrong function with wrong arguments
of wrong types may lead to serious problems, however, the crashing of the process is not a problem here —the problem is how
to determine the reason for the crash —because the compiler may be silent about the potential problems while compiling.
388
24.1. MSVC
24.1.1 MSVC + OllyDbg
Let’s load our example into OllyDbg and set a breakpoint on comp() . We can see how the values are compared at the first
comp() call:
OllyDbg shows the compared values in the window under the code window, for convenience. We can also see that the SP
points to RA, where the qsort() function is (located in MSVCR100.DLL ).
389
24.1. MSVC
By tracing (F8) until the RETN instruction and pressing F8 one more time, we return to the qsort() function:
Figure 24.2: OllyDbg: the code in qsort() right after comp() call
390
24.1. MSVC
Here is also a screenshot of the moment of the second call of comp() —now values that have to be compared are different:
Let’s also see which pairs are compared. These 10 numbers are being sorted: 1892, 45, 200, -98, 4087, 5, -12345, 1087, 88,
-100000.
We got the address of the first CMP instruction in comp() , it is 0x0040100C and we’ve set a breakpoint on it:
tracer.exe -l:17_1.exe bpx=17_1.exe!0x0040100C
391
24.1. MSVC
EAX=0xffffff9e ECX=0x00000005
EAX=0xffffcfc7 ECX=0xfffe7960
EAX=0x00000005 ECX=0xffffcfc7
EAX=0xffffff9e ECX=0x00000005
EAX=0xffffcfc7 ECX=0xfffe7960
EAX=0xffffff9e ECX=0xffffcfc7
EAX=0xffffcfc7 ECX=0xfffe7960
EAX=0x000000c8 ECX=0x00000ff7
EAX=0x0000002d ECX=0x00000ff7
EAX=0x0000043f ECX=0x00000ff7
EAX=0x00000058 ECX=0x00000ff7
EAX=0x00000764 ECX=0x00000ff7
EAX=0x000000c8 ECX=0x00000764
EAX=0x0000002d ECX=0x00000764
EAX=0x0000043f ECX=0x00000764
EAX=0x00000058 ECX=0x00000764
EAX=0x000000c8 ECX=0x00000058
EAX=0x0000002d ECX=0x000000c8
EAX=0x0000043f ECX=0x000000c8
EAX=0x000000c8 ECX=0x00000058
EAX=0x0000002d ECX=0x000000c8
EAX=0x0000002d ECX=0x00000058
That’s 34 pairs. Therefore, the quick sort algorithm needs 34 comparison operations to sort these 10 numbers.
392
24.2. GCC
24.1.3 MSVC + tracer (code coverage)
We can also use the tracer’s feature to collect all possible register values and show them in IDA.
Let’s trace all instructions in comp() :
tracer.exe -l:17_1.exe bpf=17_1.exe!0x00401000,trace:cc
Figure 24.4: tracer and IDA. N.B.: some values are cut at right
IDA gave the function a name (PtFuncCompare)—because IDA sees that the pointer to this function is passed to qsort() .
We see that the a and b pointers are pointing to various places in the array, but the step between them is 4, as 32-bit values
are stored in the array.
We see that the instructions at 0x401010 and 0x401012 were never executed (so they left as white): indeed, comp()
has never returned 0, because there no equal elements in the array.
24.2 GCC
393
24.2. GCC
call _qsort
comp() function:
public comp
comp proc near
push ebp
mov ebp, esp
mov eax, [ebp+arg_4]
mov ecx, [ebp+arg_0]
mov edx, [eax]
xor eax, eax
cmp [ecx], edx
jnz short loc_8048458
pop ebp
retn
loc_8048458:
setnl al
movzx eax, al
lea eax, [eax+eax-1]
pop ebp
retn
comp endp
The implementation of qsort() is located in libc.so.6 and it is in fact just a wrapper 6 for qsort_r() .
In turn, it is calling quicksort() , where our defined function is called via a passed pointer:
Obviously, we have the C-source code of our example ( 24 on page 386), so we can set a breakpoint (b) on line number
(11—the line where the first comparison occurs). We also need to compile the example with debugging information included
( -g ), so the table with addresses and corresponding line numbers is present.
We can also print values using variable names ( p ): the debugging information also has tells us which register and/or local
stack element contains which variable.
We can also see the stack ( bt ) and find out that there is some intermediate function msort_with_tmp() used in Glibc.
394
24.2. GCC
Reading symbols from /home/dennis/polygon/a.out...done.
(gdb) b 17_1.c:11
Breakpoint 1 at 0x804845f: file 17_1.c, line 11.
(gdb) run
Starting program: /home/dennis/polygon/./a.out
But often there is no source code at all, so we can disassemble the comp() function ( disas ), find the very first CMP
instruction and set a breakpoint (b) at that address.
At each breakpoint, we are going to dump all register contents ( info registers ). The stack information is also available
( bt ),
395
24.2. GCC
0x08048456 <+9>: mov DWORD PTR [ebp-0x8],eax
0x08048459 <+12>: mov eax,DWORD PTR [ebp+0xc]
0x0804845c <+15>: mov DWORD PTR [ebp-0x4],eax
0x0804845f <+18>: mov eax,DWORD PTR [ebp-0x8]
0x08048462 <+21>: mov edx,DWORD PTR [eax]
0x08048464 <+23>: mov eax,DWORD PTR [ebp-0x4]
0x08048467 <+26>: mov eax,DWORD PTR [eax]
0x08048469 <+28>: cmp edx,eax
0x0804846b <+30>: jne 0x8048474 <comp+39>
0x0804846d <+32>: mov eax,0x0
0x08048472 <+37>: jmp 0x804848e <comp+65>
0x08048474 <+39>: mov eax,DWORD PTR [ebp-0x8]
0x08048477 <+42>: mov edx,DWORD PTR [eax]
0x08048479 <+44>: mov eax,DWORD PTR [ebp-0x4]
0x0804847c <+47>: mov eax,DWORD PTR [eax]
0x0804847e <+49>: cmp edx,eax
0x08048480 <+51>: jge 0x8048489 <comp+60>
0x08048482 <+53>: mov eax,0xffffffff
0x08048487 <+58>: jmp 0x804848e <comp+65>
0x08048489 <+60>: mov eax,0x1
0x0804848e <+65>: leave
0x0804848f <+66>: ret
End of assembler dump.
(gdb) b *0x08048469
Breakpoint 1 at 0x8048469
(gdb) run
Starting program: /home/dennis/polygon/./a.out
396
24.2. GCC
Breakpoint 1, 0x08048469 in comp ()
(gdb) info registers
eax 0xffffff9e -98
ecx 0xbffff100 -1073745664
edx 0xc8 200
ebx 0xb7fc0000 -1208221696
esp 0xbfffeeb8 0xbfffeeb8
ebp 0xbfffeec8 0xbfffeec8
esi 0xbffff104 -1073745660
edi 0xbffff010 -1073745904
eip 0x8048469 0x8048469 <comp+28>
eflags 0x286 [ PF SF IF ]
cs 0x73 115
ss 0x7b 123
ds 0x7b 123
es 0x7b 123
fs 0x0 0
gs 0x33 51
(gdb) bt
#0 0x08048469 in comp ()
#1 0xb7e42872 in msort_with_tmp (p=p@entry=0xbffff07c, b=b@entry=0xbffff0f8, n=n@entry=2)
at msort.c:65
#2 0xb7e4273e in msort_with_tmp (n=2, b=0xbffff0f8, p=0xbffff07c) at msort.c:45
#3 msort_with_tmp (p=p@entry=0xbffff07c, b=b@entry=0xbffff0f8, n=n@entry=5) at msort.c:53
#4 0xb7e4273e in msort_with_tmp (n=5, b=0xbffff0f8, p=0xbffff07c) at msort.c:45
#5 msort_with_tmp (p=p@entry=0xbffff07c, b=b@entry=0xbffff0f8, n=n@entry=10) at msort.c:53
#6 0xb7e42cef in msort_with_tmp (n=10, b=0xbffff0f8, p=0xbffff07c) at msort.c:45
#7 __GI_qsort_r (b=b@entry=0xbffff0f8, n=n@entry=10, s=s@entry=4, cmp=cmp@entry=0x804844d <⤦
Ç comp>,
arg=arg@entry=0x0) at msort.c:297
#8 0xb7e42dcf in __GI_qsort (b=0xbffff0f8, n=10, s=4, cmp=0x804844d <comp>) at msort.c:307
#9 0x0804850d in main ()
397
Chapter 25
In a 32-bit environment, GPR’s are 32-bit, so 64-bit values are stored and passed as 32-bit value pairs 1 .
#include <stdint.h>
uint64_t f ()
{
return 0x1234567890ABCDEF;
};
25.1.1 x86
In a 32-bit environment, 64-bit values are returned from functions in the EDX : EAX register pair.
25.1.2 ARM
A 64-bit value is returned in the R0 - R1 register pair ( R1 is for the high part and R0 for the low part):
|L0.12|
DCD 0x90abcdef
|L0.16|
DCD 0x12345678
1 By the way, 32-bit values are passed as pairs in 16-bit environment in the same way: 55.4 on page 603
398
25.2. ARGUMENTS PASSING, ADDITION, SUBTRACTION
25.1.3 MIPS
A 64-bit value is returned in the V0 - V1 ($2-$3) register pair ( V0 ($2) is for the high part and V1 ($3) for the low part):
#include <stdint.h>
void f_add_test ()
{
#ifdef __GNUC__
printf ("%lld\n", f_add(12345678901234, 23456789012345));
#else
printf ("%I64d\n", f_add(12345678901234, 23456789012345));
#endif
};
25.2.1 x86
_f_add_test PROC
push 5461 ; 00001555H
push 1972608889 ; 75939f79H
push 2874 ; 00000b3aH
push 1942892530 ; 73ce2ff_subH
call _f_add
push edx
push eax
399
25.2. ARGUMENTS PASSING, ADDITION, SUBTRACTION
push OFFSET $SG1436 ; '%I64d', 0aH, 00H
call _printf
add esp, 28
ret 0
_f_add_test ENDP
_f_sub PROC
mov eax, DWORD PTR _a$[esp-4]
sub eax, DWORD PTR _b$[esp-4]
mov edx, DWORD PTR _a$[esp]
sbb edx, DWORD PTR _b$[esp]
ret 0
_f_sub ENDP
We can see in the f_add_test() function that each 64-bit value is passed using two 32-bit values, high part first, then
low part.
Addition and subtraction occur in pairs as well.
In addition, the low 32-bit part are added first. If carry was occurred while adding, the CF flag is set.
The following ADC instruction adds the high parts of the values, and also adds 1 if CF = 1.
Subtraction also occurs in pairs. The first SUB may also turn on the CF flag, which is to be checked in the subsequent SBB
instruction: if the carry flag is on, then 1 is also to be subtracted from the result.
It is easy to see how the f_add() function result is then passed to printf() .
_f_add_test:
sub esp, 28
mov DWORD PTR [esp+8], 1972608889 ; 75939f79H
mov DWORD PTR [esp+12], 5461 ; 00001555H
mov DWORD PTR [esp], 1942892530 ; 73ce2ff_subH
mov DWORD PTR [esp+4], 2874 ; 00000b3aH
call _f_add
mov DWORD PTR [esp+4], eax
mov DWORD PTR [esp+8], edx
mov DWORD PTR [esp], OFFSET FLAT:LC0 ; "%lld\12\0"
call _printf
add esp, 28
ret
_f_sub:
mov eax, DWORD PTR [esp+4]
mov edx, DWORD PTR [esp+8]
sub eax, DWORD PTR [esp+12]
sbb edx, DWORD PTR [esp+16]
ret
25.2.2 ARM
400
25.2. ARGUMENTS PASSING, ADDITION, SUBTRACTION
f_sub PROC
SUBS r0,r0,r2
SBC r1,r1,r3
BX lr
ENDP
f_add_test PROC
PUSH {r4,lr}
LDR r2,|L0.68| ; 0x75939f79
LDR r3,|L0.72| ; 0x00001555
LDR r0,|L0.76| ; 0x73ce2ff2
LDR r1,|L0.80| ; 0x00000b3a
BL f_add
POP {r4,lr}
MOV r2,r0
MOV r3,r1
ADR r0,|L0.84| ; "%I64d\n"
B __2printf
ENDP
|L0.68|
DCD 0x75939f79
|L0.72|
DCD 0x00001555
|L0.76|
DCD 0x73ce2ff2
|L0.80|
DCD 0x00000b3a
|L0.84|
DCB "%I64d\n",0
The first 64-bit value is passed in R0 and R1 register pair, the second in R2 and R3 register pair. ARM has the ADC
instruction as well (which counts carry flag) and SBC (“subtract with carry”). Important thing: when the low parts are
added/subtracted, ADDS and SUBS instructions with -S suffix are used. The -S suffix stands for “set flags”, and flags (esp.
carry flag) is what consequent ADC / SBC instructions definitely need. Otherwise, instructions without the -S suffix would
do the job ( ADD and SUB ).
25.2.3 MIPS
f_sub:
; $a0 - high part of a
; $a1 - low part of a
; $a2 - high part of b
; $a3 - low part of b
subu $v1, $a1, $a3 ; subtract low parts
subu $v0, $a0, $a2 ; subtract high parts
; will carry generated while subtracting low parts?
; if yes, set $a0 to 1
401
25.3. MULTIPLICATION, DIVISION
sltu $a1, $v1
jr $ra
; subtract 1 from high part of result if carry should be generated:
subu $v0, $a1 ; branch delay slot
; $v0 - high part of result
; $v1 - low part of result
f_add_test:
var_10 = -0x10
var_4 = -4
MIPS has no flags register, so there is no such information present after the execution of arithmetic operations. So there are
no instructions like x86’s ADC and SBB . To know if the carry flag would be set, a comparison (using SLTU instruction)
also occurs, which sets the destination register to 1 or 0. This 1 or 0 is then added or subtracted to/from the final result.
#include <stdint.h>
25.3.1 x86
402
25.3. MULTIPLICATION, DIVISION
_f_mul PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _b$[ebp+4]
push eax
mov ecx, DWORD PTR _b$[ebp]
push ecx
mov edx, DWORD PTR _a$[ebp+4]
push edx
mov eax, DWORD PTR _a$[ebp]
push eax
call __allmul ; long long multiplication
pop ebp
ret 0
_f_mul ENDP
_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f_div PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _b$[ebp+4]
push eax
mov ecx, DWORD PTR _b$[ebp]
push ecx
mov edx, DWORD PTR _a$[ebp+4]
push edx
mov eax, DWORD PTR _a$[ebp]
push eax
call __aulldiv ; unsigned long long division
pop ebp
ret 0
_f_div ENDP
_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f_rem PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _b$[ebp+4]
push eax
mov ecx, DWORD PTR _b$[ebp]
push ecx
mov edx, DWORD PTR _a$[ebp+4]
push edx
mov eax, DWORD PTR _a$[ebp]
push eax
call __aullrem ; unsigned long long remainder
pop ebp
ret 0
_f_rem ENDP
Multiplication and division are more complex operations, so usually the compiler embeds calls to a library functions doing
that.
These functions are described here: E on page 948.
403
25.3. MULTIPLICATION, DIVISION
ret
_f_div:
sub esp, 28
mov eax, DWORD PTR [esp+40]
mov edx, DWORD PTR [esp+44]
mov DWORD PTR [esp+8], eax
mov eax, DWORD PTR [esp+32]
mov DWORD PTR [esp+12], edx
mov edx, DWORD PTR [esp+36]
mov DWORD PTR [esp], eax
mov DWORD PTR [esp+4], edx
call ___udivdi3 ; unsigned division
add esp, 28
ret
_f_rem:
sub esp, 28
mov eax, DWORD PTR [esp+40]
mov edx, DWORD PTR [esp+44]
mov DWORD PTR [esp+8], eax
mov eax, DWORD PTR [esp+32]
mov DWORD PTR [esp+12], edx
mov edx, DWORD PTR [esp+36]
mov DWORD PTR [esp], eax
mov DWORD PTR [esp+4], edx
call ___umoddi3 ; unsigned modulo
add esp, 28
ret
GCC does the expected, but the multiplication code is inlined right in the function, thinking it could be more efficient. GCC
has different library function names: D on page 947.
25.3.2 ARM
||f_div|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
POP {r4,pc}
ENDP
||f_rem|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
MOVS r0,r2
MOVS r1,r3
POP {r4,pc}
ENDP
Keil for ARM mode, on the other hand, is able to produce 64-bit multiplication code:
404
25.3. MULTIPLICATION, DIVISION
POP {r4,pc}
ENDP
||f_div|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
POP {r4,pc}
ENDP
||f_rem|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
MOV r0,r2
MOV r1,r3
POP {r4,pc}
ENDP
25.3.3 MIPS
Optimizing GCC for MIPS can generate 64-bit multiplication code, but has to call a library routine for 64-bit division:
f_div:
var_10 = -0x10
var_4 = -4
f_rem:
var_10 = -0x10
var_4 = -4
405
25.4. SHIFTING RIGHT
or $at, $zero
jalr $t9
or $at, $zero
lw $ra, 0x20+var_4($sp)
or $at, $zero
jr $ra
addiu $sp, 0x20
There are a lot of NOPs, probably delay slots filled after the multiplication instruction (it’s slower than other instructions,
after all).
#include <stdint.h>
uint64_t f (uint64_t a)
{
return a>>7;
};
25.4.1 x86
Shifting also occurs in two passes: first the lower part is shifted, then the higher part. But the lower part is shifted with the
help of the SHRD instruction, it shifts the value of EDX by 7 bits, but pulls new bits from EAX , i.e., from the higher part.
The higher part is shifted using the more popular SHR instruction: indeed, the freed bits in the higher part must be filled
with zeroes.
25.4.2 ARM
ARM doesn’t have such instruction as SHRD in x86, so the Keil compiler ought to do this using simple shifts and OR
operations:
406
25.5. CONVERTING 32-BIT VALUE INTO 64-BIT ONE
Listing 25.17: Optimizing Keil 6/2013 (Thumb mode)
||f|| PROC
LSLS r2,r1,#25
LSRS r0,r0,#7
ORRS r0,r0,r2
LSRS r1,r1,#7
BX lr
ENDP
25.4.3 MIPS
GCC for MIPS follows the same algorithm as Keil does for Thumb mode:
#include <stdint.h>
int64_t f (int32_t a)
{
return a;
};
25.5.1 x86
Here we also run into necessity to extend a 32-bit signed value into a 64-bit signed one. Unsigned values are converted
straightforwardly: all bits in the higher part must be set to 0. But this is not appropriate for signed data types: the sign has
to be copied into the higher part of the resulting number.
The CDQ instruction does that here, it takes its input value in EAX , extends it to 64-bit and leaves it in the EDX : EAX
register pair. In other words, CDQ gets the number sign from EAX (by getting the most significant bit in EAX ), and
depending of it, sets all 32 bits in EDX to 0 or 1. Its operation is somewhat similar to the MOVSX instruction.
25.5.2 ARM
407
25.5. CONVERTING 32-BIT VALUE INTO 64-BIT ONE
Keil for ARM is different: it just arithmetically shifts right the input value by 31 bits. As we know, the sign bit is MSB, and
the arithmetical shift copies the sign bit into the “emerged” bits. So after “ASR r1,r0,#31”, R1 containing 0xFFFFFFFF if the
input value was negative and 0 otherwise. R1 contains the high part of the resulting 64-bit value. In other words, this code
just copies the MSB (sign bit) from the input value in R0 to all bits of the high 32-bit part of the resulting 64-bit value.
25.5.3 MIPS
GCC for MIPS does the same as Keil did for ARM mode:
408
Chapter 26
SIMD
26.1 Vectorization
Vectorization2 is when, for example, you have a loop taking couple of arrays for input and producing one array. The loop
body takes values from the input arrays, does something and puts the result into the output array. Vectorization is to process
several elements simultaneously.
1 http://go.yurichev.com/17329
2 Wikipedia: vectorization
409
26.1. VECTORIZATION
Vectorization is not very fresh technology: the author of this textbook saw it at least on the Cray Y-MP supercomputer line
from 1988 when he played with its “lite” version Cray Y-MP EL 3 .
For example:
for (i = 0; i < 1024; i++)
{
C[i] = A[i]*B[i];
}
This fragment of code takes elements from A and B, multiplies them and saves the result into C.
If each array element we have is 32-bit int, then it is possible to load 4 elements from A into a 128-bit XMM-register, from
B to another XMM-registers, and by executing PMULLD ( Multiply Packed Signed Dword Integers and Store Low Result) and
PMULHW ( Multiply Packed Signed Integers and Store High Result), it is possible to get 4 64-bit products at once.
Thus, loop body execution count is 1024/4 instead of 1024, that is 4 times less and, of course, faster.
Some compilers can do vectorization automatically in simple cases, e.g., Intel C++4 .
Here is tiny function:
int f (int sz, int *ar1, int *ar2, int *ar3)
{
for (int i=0; i<sz; i++)
ar3[i]=ar1[i]+ar2[i];
return 0;
};
Intel C++
push edi
push esi
push ebx
push esi
mov edx, [esp+10h+sz]
test edx, edx
jle loc_15B
mov eax, [esp+10h+ar3]
cmp edx, 6
jle loc_143
cmp eax, [esp+10h+ar2]
jbe short loc_36
mov esi, [esp+10h+ar2]
sub esi, eax
lea ecx, ds:0[edx*4]
neg esi
3 Remotely. It is installed in the museum of supercomputers: http://go.yurichev.com/17081
4 More about Intel C++ automatic vectorization: Excerpt: Effective Automatic Vectorization
410
26.1. VECTORIZATION
cmp ecx, esi
jbe short loc_55
411
26.1. VECTORIZATION
mov ebx, [esp+10h+ar1]
mov esi, [esp+10h+ar2]
412
26.1. VECTORIZATION
The SSE2-related instructions are:
• MOVDQU (Move Unaligned Double Quadword)— just loads 16 bytes from memory into a XMM-register.
• PADDD (Add Packed Integers)— adds 4 pairs of 32-bit numbers and leaves the result in the first operand. By the way,
no exception is raised in case of overflow and no flags are to be set, just the low 32 bits of the result are to be stored.
If one of PADDD ’s operands is the address of a value in memory, then the address must be aligned on a 16-byte
boundary. If it is not aligned, an exception will be triggered 5 .
• MOVDQA (Move Aligned Double Quadword) is the same as MOVDQU , but requires the address of the value in memory
to be aligned on a 16-bit boundary. If it is not aligned, exception will be raised. MOVDQA works faster than MOVDQU ,
but requires aforesaid.
So, these SSE2-instructions are to be executed only in case there are more than 4 pairs to work on and the pointer ar3 is
aligned on a 16-byte boundary.
Also, if ar2 is aligned on a 16-byte boundary as well, this fragment of code is to be executed:
movdqu xmm0, xmmword ptr [ebx+edi*4] ; ar1+i*4
paddd xmm0, xmmword ptr [esi+edi*4] ; ar2+i*4
movdqa xmmword ptr [eax+edi*4], xmm0 ; ar3+i*4
Otherwise, the value from ar2 is to be loaded into XMM0 using MOVDQU , which does not require aligned pointer, but
may work slower:
movdqu xmm1, xmmword ptr [ebx+edi*4] ; ar1+i*4
movdqu xmm0, xmmword ptr [esi+edi*4] ; ar2+i*4 is not 16-byte aligned, so load it to XMM0
paddd xmm1, xmm0
movdqa xmmword ptr [eax+edi*4], xmm1 ; ar3+i*4
GCC
GCC may also vectorize in simple cases6 , if the -O3 option is used and SSE2 support is turned on: -msse2 .
What we get (GCC 4.4.1):
; f(int, int *, int *, int *)
public _Z1fiPiS_S_
_Z1fiPiS_S_ proc near
push ebp
mov ebp, esp
push edi
push esi
push ebx
sub esp, 0Ch
mov ecx, [ebp+arg_0]
mov esi, [ebp+arg_4]
mov edi, [ebp+arg_8]
mov ebx, [ebp+arg_C]
test ecx, ecx
jle short loc_80484D8
cmp ecx, 6
lea eax, [ebx+10h]
ja short loc_80484E8
413
26.1. VECTORIZATION
loc_80484C1: ; CODE XREF: f(int,int *,int *,int *)+4B
; f(int,int *,int *,int *)+61 ...
xor eax, eax
nop
lea esi, [esi+0]
align 8
414
26.1. VECTORIZATION
add esi, edx
add edi, edx
add ebx, edx
lea esi, [esi+0]
void my_memcpy (unsigned char* dst, unsigned char* src, size_t cnt)
{
size_t i;
for (i=0; i<cnt; i++)
dst[i]=src[i];
};
415
26.1. VECTORIZATION
cmp rcx, rdx
cmova rcx, rdx
xor eax, eax
test rcx, rcx
je .L4
movzx eax, BYTE PTR [rsi]
cmp rcx, 1
mov BYTE PTR [rdi], al
je .L15
movzx eax, BYTE PTR [rsi+1]
cmp rcx, 2
mov BYTE PTR [rdi+1], al
je .L16
movzx eax, BYTE PTR [rsi+2]
cmp rcx, 3
mov BYTE PTR [rdi+2], al
je .L17
movzx eax, BYTE PTR [rsi+3]
cmp rcx, 4
mov BYTE PTR [rdi+3], al
je .L18
movzx eax, BYTE PTR [rsi+4]
cmp rcx, 5
mov BYTE PTR [rdi+4], al
je .L19
movzx eax, BYTE PTR [rsi+5]
cmp rcx, 6
mov BYTE PTR [rdi+5], al
je .L20
movzx eax, BYTE PTR [rsi+6]
cmp rcx, 7
mov BYTE PTR [rdi+6], al
je .L21
movzx eax, BYTE PTR [rsi+7]
cmp rcx, 8
mov BYTE PTR [rdi+7], al
je .L22
movzx eax, BYTE PTR [rsi+8]
cmp rcx, 9
mov BYTE PTR [rdi+8], al
je .L23
movzx eax, BYTE PTR [rsi+9]
cmp rcx, 10
mov BYTE PTR [rdi+9], al
je .L24
movzx eax, BYTE PTR [rsi+10]
cmp rcx, 11
mov BYTE PTR [rdi+10], al
je .L25
movzx eax, BYTE PTR [rsi+11]
cmp rcx, 12
mov BYTE PTR [rdi+11], al
je .L26
movzx eax, BYTE PTR [rsi+12]
cmp rcx, 13
mov BYTE PTR [rdi+12], al
je .L27
movzx eax, BYTE PTR [rsi+13]
cmp rcx, 15
mov BYTE PTR [rdi+13], al
jne .L28
movzx eax, BYTE PTR [rsi+14]
mov BYTE PTR [rdi+14], al
mov eax, 15
.L4:
mov r10, rdx
lea r9, [rdx-1]
sub r10, rcx
lea r8, [r10-16]
sub r9, rcx
416
26.1. VECTORIZATION
shr r8, 4
add r8, 1
mov r11, r8
sal r11, 4
cmp r9, 14
jbe .L6
lea rbp, [rsi+rcx]
xor r9d, r9d
add rcx, rdi
xor ebx, ebx
.L7:
movdqa xmm0, XMMWORD PTR [rbp+0+r9]
add rbx, 1
movups XMMWORD PTR [rcx+r9], xmm0
add r9, 16
cmp rbx, r8
jb .L7
add rax, r11
cmp r10, r11
je .L1
.L6:
movzx ecx, BYTE PTR [rsi+rax]
mov BYTE PTR [rdi+rax], cl
lea rcx, [rax+1]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+1+rax]
mov BYTE PTR [rdi+1+rax], cl
lea rcx, [rax+2]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+2+rax]
mov BYTE PTR [rdi+2+rax], cl
lea rcx, [rax+3]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+3+rax]
mov BYTE PTR [rdi+3+rax], cl
lea rcx, [rax+4]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+4+rax]
mov BYTE PTR [rdi+4+rax], cl
lea rcx, [rax+5]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+5+rax]
mov BYTE PTR [rdi+5+rax], cl
lea rcx, [rax+6]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+6+rax]
mov BYTE PTR [rdi+6+rax], cl
lea rcx, [rax+7]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+7+rax]
mov BYTE PTR [rdi+7+rax], cl
lea rcx, [rax+8]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+8+rax]
mov BYTE PTR [rdi+8+rax], cl
lea rcx, [rax+9]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+9+rax]
mov BYTE PTR [rdi+9+rax], cl
lea rcx, [rax+10]
cmp rdx, rcx
417
26.1. VECTORIZATION
jbe .L1
movzx ecx, BYTE PTR [rsi+10+rax]
mov BYTE PTR [rdi+10+rax], cl
lea rcx, [rax+11]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+11+rax]
mov BYTE PTR [rdi+11+rax], cl
lea rcx, [rax+12]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+12+rax]
mov BYTE PTR [rdi+12+rax], cl
lea rcx, [rax+13]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+13+rax]
mov BYTE PTR [rdi+13+rax], cl
lea rcx, [rax+14]
cmp rdx, rcx
jbe .L1
movzx edx, BYTE PTR [rsi+14+rax]
mov BYTE PTR [rdi+14+rax], dl
.L1:
pop rbx
pop rbp
.L41:
rep ret
.L13:
xor eax, eax
.L3:
movzx ecx, BYTE PTR [rsi+rax]
mov BYTE PTR [rdi+rax], cl
add rax, 1
cmp rax, rdx
jne .L3
rep ret
.L28:
mov eax, 14
jmp .L4
.L15:
mov eax, 1
jmp .L4
.L16:
mov eax, 2
jmp .L4
.L17:
mov eax, 3
jmp .L4
.L18:
mov eax, 4
jmp .L4
.L19:
mov eax, 5
jmp .L4
.L20:
mov eax, 6
jmp .L4
.L21:
mov eax, 7
jmp .L4
.L22:
mov eax, 8
jmp .L4
.L23:
mov eax, 9
jmp .L4
.L24:
mov eax, 10
jmp .L4
418
26.2. SIMD STRLEN() IMPLEMENTATION
.L25:
mov eax, 11
jmp .L4
.L26:
mov eax, 12
jmp .L4
.L27:
mov eax, 13
jmp .L4
It has to be noted that the SIMD instructions can be inserted in C/C++ code via special macros7 . For MSVC, some of them are
located in the intrin.h file.
It is possible to implement the strlen() function8 using SIMD instructions that works 2-2.5 times faster than the common
implementation. This function loads 16 characters into a XMM-register and check each against zero 9 .
size_t strlen_sse2(const char *str)
{
register size_t len = 0;
const char *s=str;
bool str_is_aligned=(((unsigned int)str)&0xFFFFFFF0) == (unsigned int)str;
if (str_is_aligned==false)
return strlen (str);
for (;;)
{
xmm1 = _mm_load_si128((__m128i *)s);
xmm1 = _mm_cmpeq_epi8(xmm1, xmm0);
if ((mask = _mm_movemask_epi8(xmm1)) != 0)
{
unsigned long pos;
_BitScanForward(&pos, mask);
len += (size_t)pos;
break;
}
s += sizeof(__m128i);
len += sizeof(__m128i);
};
return len;
}
push ebp
mov ebp, esp
and esp, -16 ; fffffff0H
mov eax, DWORD PTR _str$[ebp]
sub esp, 12 ; 0000000cH
7 MSDN: MMX, SSE, and SSE2 Intrinsics
8 strlen()
—standard C library function for calculating string length
9 The example is based on source code from: http://go.yurichev.com/17330.
419
26.2. SIMD STRLEN() IMPLEMENTATION
push esi
mov esi, eax
and esi, -16 ; fffffff0H
xor edx, edx
mov ecx, eax
cmp esi, eax
je SHORT $LN4@strlen_sse
lea edx, DWORD PTR [eax+1]
npad 3 ; align next label
$LL11@strlen_sse:
mov cl, BYTE PTR [eax]
inc eax
test cl, cl
jne SHORT $LL11@strlen_sse
sub eax, edx
pop esi
mov esp, ebp
pop ebp
ret 0
$LN4@strlen_sse:
movdqa xmm1, XMMWORD PTR [eax]
pxor xmm0, xmm0
pcmpeqb xmm1, xmm0
pmovmskb eax, xmm1
test eax, eax
jne SHORT $LN9@strlen_sse
$LL3@strlen_sse:
movdqa xmm1, XMMWORD PTR [ecx+16]
add ecx, 16 ; 00000010H
pcmpeqb xmm1, xmm0
add edx, 16 ; 00000010H
pmovmskb eax, xmm1
test eax, eax
je SHORT $LL3@strlen_sse
$LN9@strlen_sse:
bsf eax, eax
mov ecx, eax
mov DWORD PTR _pos$75552[esp+16], eax
lea eax, DWORD PTR [ecx+edx]
pop esi
mov esp, ebp
pop ebp
ret 0
?strlen_sse2@@YAIPBD@Z ENDP ; strlen_sse2
How it works? First of all, we need to understand goal of the function. It calculates C-string length, but we can use different
terms: it’s task is searching for zero byte, and then calculating its position relatively to string start.
First, we check if the str pointer is aligned on a 16-byte boundary. If not, we call the generic strlen() implementation.
Then, we load the next 16 bytes into the XMM1 register using MOVDQA .
An observant reader might ask, why can’t MOVDQU be used here since it can load data from the memory regardless pointer
alignment?
Yes, it might be done in this way: if the pointer is aligned, load data using MOVDQA , if not —use the slower MOVDQU .
But here we are may hit another caveat:
In the Windows NT line of OS (but not limited to it), memory is allocated by pages of 4 KiB (4096 bytes). Each win32-process
has 4 GiB available, but in fact, only some parts of the address space are connected to real physical memory. If the process
is accessing an absent memory block, an exception is to be raised. That’s how VM works10 .
So, a function loading 16 bytes at once may step over the border of an allocated memory block. Let’s say that the OS has
allocated 8192 (0x2000) bytes at address 0x008c0000. Thus, the block is the bytes starting from address 0x008c0000 to
0x008c1fff inclusive.
After the block, that is, starting from address 0x008c2000 there is nothing at all, e.g. the OS not allocated any memory there.
Any attempt to access memory starting from that address will raise an exception.
10 wikipedia
420
26.2. SIMD STRLEN() IMPLEMENTATION
And let’s consider the example in which the program is holding a string that contains 5 characters almost at the end of a
block, and that is not a crime.
0x008c1ff8 ’h’
0x008c1ff9 ’e’
0x008c1ffa ’l’
0x008c1ffb ’l’
0x008c1ffc ’o’
0x008c1ffd ’\x00’
0x008c1ffe random noise
0x008c1fff random noise
So, in normal conditions the program calls strlen() , passing it a pointer to the string 'hello' placed in memory at
address 0x008c1ff8. strlen() reads one byte at a time until 0x008c1ffd, where there’s a zero byte, and then it stops.
Now if we implement our own strlen() reading 16 byte at once, starting at any address, aligned or not, MOVDQU may
attempt to load 16 bytes at once at address 0x008c1ff8 up to 0x008c2008, and then an exception will be raised. That
situation is to be avoided, of course.
So then we’ll work only with the addresses aligned on a 16 byte boundary, which in combination with the knowledge that
the OS’ page size is usually aligned on a 16-byte boundary gives us some warranty that our function will not read from
unallocated memory.
Let’s get back to our function.
_mm_setzero_si128()— is a macro generating pxor xmm0, xmm0 —it just clears the XMM0 register.
_mm_load_si128()— is a macro for MOVDQA , it just loads 16 bytes from the address into the XMM1 register.
_mm_cmpeq_epi8()— is a macro for PCMPEQB , an instruction that compares two XMM-registers bytewise.
And if some byte was equals to the one in the other register, there will be 0xff at this point in the result or 0 if otherwise.
For example.
XMM1: 11223344556677880000000000000000
XMM0: 11ab3444007877881111111111111111
After the execution of pcmpeqb xmm1, xmm0 , the XMM1 register contains:
XMM1: ff0000ff0000ffff0000000000000000
In our case, this instruction compares each 16-byte block with a block of 16 zero-bytes, which was set in the XMM0 register
by pxor xmm0, xmm0 .
This instruction sets first EAX bit to 1 if the most significant bit of the first byte in XMM1 is 1. In other words, if the first
byte of the XMM1 register is 0xff , then the first bit of EAX is to be 1, too.
If the second byte in the XMM1 register is 0xff , then the second bit in EAX is to be set to 1. In other words, the instruction
is answering the question “which bytes in XMM1 are 0xff ?” and returns 16 bits in the EAX register. The other bits in
the EAX register are to be cleared.
By the way, do not forget about this quirk of our algorithm. There might be 16 bytes in the input like:
15 14 13 12 11 10 9 3 2 1 0
It is the 'hello' string, terminating zero, and some random noise in memory. If we load these 16 bytes into XMM1 and
compare them with the zeroed XMM0 , we are getting something like 11 :
XMM1: 0000ff00000000000000ff0000000000
11 An order from MSB to LSB12 is used here.
421
26.2. SIMD STRLEN() IMPLEMENTATION
This means that the instruction found two zero bytes, and it is not surprising.
PMOVMSKB in our case will set EAX to (in binary representation): 0010000000100000b.
Obviously, our function must take only the first zero bit and ignore the rest.
The next instruction is BSF (Bit Scan Forward). This instruction finds the first bit set to 1 and stores its position into the
first operand.
EAX=0010000000100000b
After the execution of bsf eax, eax , EAX contains 5, meaning 1 was found at the 5th bit position (starting from zero).
422
Chapter 27
64 bits
27.1 x86-64
The new R8-R15 registers also have their lower parts: R8D-R15D (lower 32-bit parts), R8W-R15W (lower 16-bit
parts), R8L-R15L (lower 8-bit parts).
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R8
R8D
R8W
R8L
The number of SIMD registers was doubled from 8 to 16: XMM0 - XMM15 .
• In Win64, the function calling convention is slightly different, somewhat resembling fastcall ( 67.3 on page 696) . The
first 4 arguments are stored in the RCX , RDX , R8 , R9 registers, the rest —in the stack. The caller function must
also allocate 32 bytes so the callee may save there 4 first arguments and use these registers for its own needs. Short
functions may use arguments just from registers, but larger ones may save their values on the stack.
System V AMD64 ABI (Linux, *BSD, Mac OS X)[Michael Matz, Jan Hubicka, Andreas Jaeger, Mark Mitchell, System V
Application Binary Interface. AMD64 Architecture Processor Supplement, (2013)] 1 also somewhat resembles fastcall, it
uses 6 registers RDI , RSI , RDX , RCX , R8 , R9 for the first 6 arguments. All the rest are passed via the stack.
See also the section on calling conventions ( 67 on page 695).
• The C/C++ int type is still 32-bit for compatibility.
• All pointers are 64-bit now.
This provokes irritation sometimes: now one needs twice as much memory for storing pointers, including cache memory,
despite the fact that x64 CPUs can address only 48 bits of external RAM.
1 Also available as http://x86-64.org/documentation/abi.pdf
423
27.1. X86-64
Since now the number of registers is doubled, the compilers have more space for maneuvering called register allocation. For
us this implies that the emitted code containing less number of local variables.
For example, the function that calculates the first S-box of the DES encryption algorithm processes 32/64/128/256 values
at once (depending on DES_type type (uint32, uint64, SSE2 or AVX)) using the bitslice DES method (read more about this
technique here ( 26 on page 409)):
/*
* Generated S-box files.
*
* This software may be modified, redistributed, and used for any purpose,
* so long as its origin is acknowledged.
*
* Produced by Matthew Kwan - March 1998
*/
#ifdef _WIN64
#define DES_type unsigned __int64
#else
#define DES_type unsigned int
#endif
void
s1 (
DES_type a1,
DES_type a2,
DES_type a3,
DES_type a4,
DES_type a5,
DES_type a6,
DES_type *out1,
DES_type *out2,
DES_type *out3,
DES_type *out4
) {
DES_type x1, x2, x3, x4, x5, x6, x7, x8;
DES_type x9, x10, x11, x12, x13, x14, x15, x16;
DES_type x17, x18, x19, x20, x21, x22, x23, x24;
DES_type x25, x26, x27, x28, x29, x30, x31, x32;
DES_type x33, x34, x35, x36, x37, x38, x39, x40;
DES_type x41, x42, x43, x44, x45, x46, x47, x48;
DES_type x49, x50, x51, x52, x53, x54, x55, x56;
x1 = a3 & ~a5;
x2 = x1 ^ a4;
x3 = a3 & ~a4;
x4 = x3 | a5;
x5 = a6 & x4;
x6 = x2 ^ x5;
x7 = a4 & ~a5;
x8 = a3 ^ a4;
x9 = a6 & ~x8;
x10 = x7 ^ x9;
x11 = a2 | x10;
x12 = x6 ^ x11;
x13 = a5 ^ x5;
x14 = x13 & x8;
x15 = a5 & ~a4;
x16 = x3 ^ x14;
x17 = a6 | x16;
x18 = x15 ^ x17;
x19 = a2 | x18;
x20 = x14 ^ x19;
x21 = a1 & x20;
x22 = x12 ^ ~x21;
*out2 ^= x22;
x23 = x1 | x5;
x24 = x23 ^ x8;
x25 = x18 & ~x2;
x26 = a2 & ~x25;
424
27.1. X86-64
x27 = x24 ^ x26;
x28 = x6 | x7;
x29 = x28 ^ x25;
x30 = x9 ^ x24;
x31 = x18 & ~x30;
x32 = a2 & x31;
x33 = x29 ^ x32;
x34 = a1 & x33;
x35 = x27 ^ x34;
*out4 ^= x35;
x36 = a3 & x28;
x37 = x18 & ~x36;
x38 = a2 | x3;
x39 = x37 ^ x38;
x40 = a3 | x31;
x41 = x24 & ~x37;
x42 = x41 | x3;
x43 = x42 & ~a2;
x44 = x40 ^ x43;
x45 = a1 & ~x44;
x46 = x39 ^ ~x45;
*out1 ^= x46;
x47 = x33 & ~x9;
x48 = x47 ^ x39;
x49 = x4 ^ x36;
x50 = x49 & ~x5;
x51 = x42 | x18;
x52 = x51 ^ a5;
x53 = a2 & ~x52;
x54 = x50 ^ x53;
x55 = a1 | x54;
x56 = x48 ^ ~x55;
*out3 ^= x56;
}
There are a lot of local variables. Of course, not all those going into the local stack. Let’s compile it with MSVC 2008 with
/Ox option:
425
27.1. X86-64
push esi
mov esi, DWORD PTR _a3$[esp+28]
push edi
mov edi, ebx
not edi
mov ebp, edi
and edi, DWORD PTR _a5$[esp+32]
mov ecx, edx
not ecx
and ebp, esi
mov eax, ecx
and eax, esi
and ecx, ebx
mov DWORD PTR _x1$[esp+36], eax
xor eax, ebx
mov esi, ebp
or esi, edx
mov DWORD PTR _x4$[esp+36], esi
and esi, DWORD PTR _a6$[esp+32]
mov DWORD PTR _x7$[esp+32], ecx
mov edx, esi
xor edx, eax
mov DWORD PTR _x6$[esp+36], edx
mov edx, DWORD PTR _a3$[esp+32]
xor edx, ebx
mov ebx, esi
xor ebx, DWORD PTR _a5$[esp+32]
mov DWORD PTR _x8$[esp+36], edx
and ebx, edx
mov ecx, edx
mov edx, ebx
xor edx, ebp
or edx, DWORD PTR _a6$[esp+32]
not ecx
and ecx, DWORD PTR _a6$[esp+32]
xor edx, edi
mov edi, edx
or edi, DWORD PTR _a2$[esp+32]
mov DWORD PTR _x3$[esp+36], ebp
mov ebp, DWORD PTR _a2$[esp+32]
xor edi, ebx
and edi, DWORD PTR _a1$[esp+32]
mov ebx, ecx
xor ebx, DWORD PTR _x7$[esp+32]
not edi
or ebx, ebp
xor edi, ebx
mov ebx, edi
mov edi, DWORD PTR _out2$[esp+32]
xor ebx, DWORD PTR [edi]
not eax
xor ebx, DWORD PTR _x6$[esp+36]
and eax, edx
mov DWORD PTR [edi], ebx
mov ebx, DWORD PTR _x7$[esp+32]
or ebx, DWORD PTR _x6$[esp+36]
mov edi, esi
or edi, DWORD PTR _x1$[esp+36]
mov DWORD PTR _x28$[esp+32], ebx
xor edi, DWORD PTR _x8$[esp+36]
mov DWORD PTR _x24$[esp+32], edi
xor edi, ecx
not edi
and edi, edx
mov ebx, edi
and ebx, ebp
xor ebx, DWORD PTR _x28$[esp+32]
xor ebx, eax
not eax
mov DWORD PTR _x33$[esp+32], ebx
426
27.1. X86-64
and ebx, DWORD PTR _a1$[esp+32]
and eax, ebp
xor eax, ebx
mov ebx, DWORD PTR _out4$[esp+32]
xor eax, DWORD PTR [ebx]
xor eax, DWORD PTR _x24$[esp+32]
mov DWORD PTR [ebx], eax
mov eax, DWORD PTR _x28$[esp+32]
and eax, DWORD PTR _a3$[esp+32]
mov ebx, DWORD PTR _x3$[esp+36]
or edi, DWORD PTR _a3$[esp+32]
mov DWORD PTR _x36$[esp+32], eax
not eax
and eax, edx
or ebx, ebp
xor ebx, eax
not eax
and eax, DWORD PTR _x24$[esp+32]
not ebp
or eax, DWORD PTR _x3$[esp+36]
not esi
and ebp, eax
or eax, edx
xor eax, DWORD PTR _a5$[esp+32]
mov edx, DWORD PTR _x36$[esp+32]
xor edx, DWORD PTR _x4$[esp+36]
xor ebp, edi
mov edi, DWORD PTR _out1$[esp+32]
not eax
and eax, DWORD PTR _a2$[esp+32]
not ebp
and ebp, DWORD PTR _a1$[esp+32]
and edx, esi
xor eax, edx
or eax, DWORD PTR _a1$[esp+32]
not ebp
xor ebp, DWORD PTR [edi]
not ecx
and ecx, DWORD PTR _x33$[esp+32]
xor ebp, ebx
not eax
mov DWORD PTR [edi], ebp
xor eax, ecx
mov ecx, DWORD PTR _out3$[esp+32]
xor eax, DWORD PTR [ecx]
pop edi
pop esi
xor eax, ebx
pop ebp
mov DWORD PTR [ecx], eax
pop ebx
add esp, 20 ; 00000014H
ret 0
_s1 ENDP
427
27.1. X86-64
out4$ = 128
s1 PROC
$LN3:
mov QWORD PTR [rsp+24], rbx
mov QWORD PTR [rsp+32], rbp
mov QWORD PTR [rsp+16], rdx
mov QWORD PTR [rsp+8], rcx
push rsi
push rdi
push r12
push r13
push r14
push r15
mov r15, QWORD PTR a5$[rsp]
mov rcx, QWORD PTR a6$[rsp]
mov rbp, r8
mov r10, r9
mov rax, r15
mov rdx, rbp
not rax
xor rdx, r9
not r10
mov r11, rax
and rax, r9
mov rsi, r10
mov QWORD PTR x36$1$[rsp], rax
and r11, r8
and rsi, r8
and r10, r15
mov r13, rdx
mov rbx, r11
xor rbx, r9
mov r9, QWORD PTR a2$[rsp]
mov r12, rsi
or r12, r15
not r13
and r13, rcx
mov r14, r12
and r14, rcx
mov rax, r14
mov r8, r14
xor r8, rbx
xor rax, r15
not rbx
and rax, rdx
mov rdi, rax
xor rdi, rsi
or rdi, rcx
xor rdi, r10
and rbx, rdi
mov rcx, rdi
or rcx, r9
xor rcx, rax
mov rax, r13
xor rax, QWORD PTR x36$1$[rsp]
and rcx, QWORD PTR a1$[rsp]
or rax, r9
not rcx
xor rcx, rax
mov rax, QWORD PTR out2$[rsp]
xor rcx, QWORD PTR [rax]
xor rcx, r8
mov QWORD PTR [rax], rcx
mov rax, QWORD PTR x36$1$[rsp]
mov rcx, r14
or rax, r8
or rcx, r11
mov r11, r9
xor rcx, rdx
mov QWORD PTR x36$1$[rsp], rax
428
27.1. X86-64
mov r8, rsi
mov rdx, rcx
xor rdx, r13
not rdx
and rdx, rdi
mov r10, rdx
and r10, r9
xor r10, rax
xor r10, rbx
not rbx
and rbx, r9
mov rax, r10
and rax, QWORD PTR a1$[rsp]
xor rbx, rax
mov rax, QWORD PTR out4$[rsp]
xor rbx, QWORD PTR [rax]
xor rbx, rcx
mov QWORD PTR [rax], rbx
mov rbx, QWORD PTR x36$1$[rsp]
and rbx, rbp
mov r9, rbx
not r9
and r9, rdi
or r8, r11
mov rax, QWORD PTR out1$[rsp]
xor r8, r9
not r9
and r9, rcx
or rdx, rbp
mov rbp, QWORD PTR [rsp+80]
or r9, rsi
xor rbx, r12
mov rcx, r11
not rcx
not r14
not r13
and rcx, r9
or r9, rdi
and rbx, r14
xor r9, r15
xor rcx, rdx
mov rdx, QWORD PTR a1$[rsp]
not r9
not rcx
and r13, r10
and r9, r11
and rcx, rdx
xor r9, rbx
mov rbx, QWORD PTR [rsp+72]
not rcx
xor rcx, QWORD PTR [rax]
or r9, rdx
not r9
xor rcx, r8
mov QWORD PTR [rax], rcx
mov rax, QWORD PTR out3$[rsp]
xor r9, r13
xor r9, QWORD PTR [rax]
xor r9, r8
mov QWORD PTR [rax], r9
pop r15
pop r14
pop r13
pop r12
pop rdi
pop rsi
ret 0
s1 ENDP
429
27.2. ARM
Nothing was allocated in the local stack by the compiler, x36 is synonym for a5 .
By the way, there are CPUs with much more GPR’s, e.g. Itanium (128 registers).
27.2 ARM
How floating point numbers are processed in x86-64 is explained here: 28 on the next page.
430
Chapter 28
Of course, the FPU has remained in x86-compatible processors when the SIMD extensions were added.
The SIMD extensions (SSE2) offer an easier way to work with floating-point numbers.
The number format remains the same (IEEE 754).
So, modern compilers (including those generating for x86-64) usually use SIMD instructions instead of FPU ones.
It can be said that it’s good news, because it’s easier to work with them.
We are going to reuse the examples from the FPU section here: 18 on page 220.
#include <stdio.h>
int main()
{
printf ("%f\n", f(1.2, 3.4));
};
28.1.1 x64
a$ = 8
b$ = 16
f PROC
divsd xmm0, QWORD PTR __real@40091eb851eb851f
mulsd xmm1, QWORD PTR __real@4010666666666666
addsd xmm0, xmm1
ret 0
f ENDP
The input floating point values are passed in the XMM0 - XMM3 registers, all the rest—via the stack 1 .
a is passed in XMM0 , b—via XMM1 . The XMM-registers are 128-bit (as we know from the section about SIMD: 26 on
page 409), but the double values are 64 bit, so only lower register half is used.
1 MSDN: Parameter Passing
431
28.1. SIMPLE EXAMPLE
DIVSD is an SSE-instruction that stands for “Divide Scalar Double-Precision Floating-Point Values”, it just divides one value
of type double by another, stored in the lower halves of operands.
The constants are encoded by compiler in IEEE 754 format.
MULSD and ADDSD work just as the same, but do multiplication and addition.
The result of the function’s execution in type double is left in the in XMM0 register.
a$ = 8
b$ = 16
f PROC
movsdx QWORD PTR [rsp+16], xmm1
movsdx QWORD PTR [rsp+8], xmm0
movsdx xmm0, QWORD PTR a$[rsp]
divsd xmm0, QWORD PTR __real@40091eb851eb851f
movsdx xmm1, QWORD PTR b$[rsp]
mulsd xmm1, QWORD PTR __real@4010666666666666
addsd xmm0, xmm1
ret 0
f ENDP
Slightly redundant. The input arguments are saved in the “shadow space” ( 9.2.1 on page 102), but only their lower register
halves, i.e., only 64-bit values of type double. GCC produces the same code.
28.1.2 x86
Let’s also compile this example for x86. Despite the fact it’s generating for x86, MSVC 2012 uses SSE2 instructions:
432
28.1. SIMPLE EXAMPLE
ret 0
_f ENDP
It’s almost the same code, however, there are some differences related to calling conventions: 1) the arguments are passed
not in XMM registers, but in the stack, like in the FPU examples ( 18 on page 220); 2) the result of the function is returned
in ST(0) — in order to do so, it’s copied (through local variable tv ) from one of the XMM registers to ST(0) .
433
28.1. SIMPLE EXAMPLE
Let’s try the optimized example in OllyDbg:
434
28.1. SIMPLE EXAMPLE
435
28.1. SIMPLE EXAMPLE
436
28.1. SIMPLE EXAMPLE
437
28.1. SIMPLE EXAMPLE
We see that OllyDbg shows the XMM registers as pairs of double numbers, but only the lower part is used. Apparently,
OllyDbg shows them in that format because the SSE2 instructions (suffixed with -SD ) are executed right now. But of
course, it’s possible to switch the register format and to see their contents as 4 float-numbers or just as 16 bytes.
438
28.2. PASSING FLOATING POINT NUMBER VIA ARGUMENTS
28.2 Passing floating point number via arguments
#include <math.h>
#include <stdio.h>
int main ()
{
printf ("32.01 ^ 1.54 = %lf\n", pow (32.01,1.54));
return 0;
}
They are passed in the lower halves of the XMM0 - XMM3 registers.
main PROC
sub rsp, 40 ; 00000028H
movsdx xmm1, QWORD PTR __real@3ff8a3d70a3d70a4
movsdx xmm0, QWORD PTR __real@40400147ae147ae1
call pow
lea rcx, OFFSET FLAT:$SG1354
movaps xmm1, xmm0
movd rdx, xmm1
call printf
xor eax, eax
add rsp, 40 ; 00000028H
ret 0
main ENDP
There is no MOVSDX instruction in Intel and AMD manuals ( 98.4 on page 917), there it is called just MOVSD . So there are
two instructions sharing the same name in x86 (about the other see: A.6.2 on page 933). Apparently, Microsoft developers
wanted to get rid of the mess, so they renamed it to MOVSDX . It just loads a value into the lower half of a XMM register.
pow() takes arguments from XMM0 and XMM1 , and returns result in XMM0 . It is then moved to RDX for printf() .
Why? Maybe because printf() —is a variable arguments function?
GCC generates clearer output. The value for printf() is passed in XMM0 . By the way, here is a case when 1 is written
into EAX for printf() —this implies that one argument will be passed in vector registers, just as the standard requires
439
28.3. COMPARISON EXAMPLE
[Michael Matz, Jan Hubicka, Andreas Jaeger, Mark Mitchell, System V Application Binary Interface. AMD64 Architecture Processor
Supplement, (2013)] 2 .
#include <stdio.h>
return b;
};
int main()
{
printf ("%f\n", d_max (1.2, 3.4));
printf ("%f\n", d_max (5.6, -4));
};
28.3.1 x64
Non-optimizing MSVC generates more redundant code, but it is still not hard to understand:
However, GCC 4.4.6 did more optimizations and used the MAXSD (“Return Maximum Scalar Double-Precision Floating-Point
Value”) instruction, which just choose the maximum value!
2 Also available as http://x86-64.org/documentation/abi.pdf
440
28.3. COMPARISON EXAMPLE
Listing 28.9: Optimizing GCC 4.4.6 x64
d_max:
maxsd xmm0, xmm1
ret
441
28.4. CALCULATING MACHINE EPSILON: X64 AND SIMD
28.3.2 x86
Let’s compile this example in MSVC 2012 with optimization turned on:
Almost the same, but the values of a and b are taken from the stack and the function result is left in ST(0) .
If we load this example in OllyDbg, we can see how the COMISD instruction compares values and sets/clears the CF and
PF flags:
Let’s revisit the “calculating machine epsilon” example for double listing.23.2.2.
Now we compile it for x64:
442
28.5. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE REVISITED
Listing 28.11: Optimizing MSVC 2012 x64
v$ = 8
calculate_machine_epsilon PROC
movsdx QWORD PTR v$[rsp], xmm0
movaps xmm1, xmm0
inc QWORD PTR v$[rsp]
movsdx xmm0, QWORD PTR v$[rsp]
subsd xmm0, xmm1
ret 0
calculate_machine_epsilon ENDP
There is no way to add 1 to a value in 128-bit XMM register, so it must be placed into memory.
There is, however, the ADDSD instruction (Add Scalar Double-Precision Floating-Point Values) which can add a value to the
lowest 64-bit half of a XMM register while ignoring the higher one, but MSVC 2012 probably is not that good yet 3 .
Nevertheless, the value is then reloaded to a XMM register and subtraction occurs. SUBSD is “Subtract Scalar Double-
Precision Floating-Point Values”, i.e., it operates on the lower 64-bit part of 128-bit XMM register. The result is returned in
the XMM0 register.
tv128 = -4
_tmp$ = -4
?float_rand@@YAMXZ PROC
push ecx
call ?my_rand@@YAIXZ
; EAX=pseudorandom value
and eax, 8388607 ; 007fffffH
or eax, 1065353216 ; 3f800000H
; EAX=pseudorandom value & 0x007fffff | 0x3f800000
; store it into local stack:
mov DWORD PTR _tmp$[esp+4], eax
; reload it as float point number:
movss xmm0, DWORD PTR _tmp$[esp+4]
; subtract 1.0:
subss xmm0, DWORD PTR __real@3f800000
; move value to ST0 by placing it in temporary variable...
movss DWORD PTR tv128[esp+4], xmm0
; ... and reloading it into ST0:
fld DWORD PTR tv128[esp+4]
pop ecx
ret 0
?float_rand@@YAMXZ ENDP
All instructions have the -SS suffix, which stands for “Scalar Single”. “Scalar” implies that only one value is stored in the
register. “Single” stands for float data type.
28.6 Summary
Only the lower half of XMM registers is used in all examples here, to store number in IEEE 754 format.
Essentially, all instructions prefixed by -SD (“Scalar Double-Precision”)—are instructions working with floating point num-
bers in IEEE 754 format, stored in the lower 64-bit half of a XMM register.
3 As an exercise, you may try to rework this code to eliminate the usage of the local stack.
443
28.6. SUMMARY
And it is easier than in the FPU, probably because the SIMD extensions were evolved in a less chaotic way than the FPU ones
in the past. The stack register model is not used.
If you would try to replace double with float in these examples, the same instructions will be used, but prefixed with -SS
(“Scalar Single-Precision”), for example, MOVSS , COMISS , ADDSS , etc.
“Scalar” implies that the SIMD register containing only one value instead of several. Instructions working with several
values in a register simultaneously have “Packed” in their name.
Needless to say, the SSE2 instructions work with 64-bit IEEE 754 numbers (double), while the internal representation of the
floating-point numbers in FPU is 80-bit numbers. Hence, the FPU may produce less round-off errors and as a consequence,
FPU may give more precise calculation results.
444
Chapter 29
ARM-specific details
The Keil compiler, IDA and objdump precede all numbers with the “#” number sign, for example: listing.15.1.4. But when
GCC 4.9 generates assembly language output, it doesn’t, for example: listing.41.3.
The ARM listings in this book are somewhat mixed.
It’s hard to say, which method is right. Supposedly, one has to obey the rules accepted in environment he/she works in.
This means add 24 to the value in X29 and load the value from this address. Please note that 24 is inside the brackets.
The meaning is different if the number is outside the brackets:
ldr w4, [x1],28
This means load the value at the address in X1, then add 28 to X1.
ARM allows you to add or subtract a constant to/from the address used for loading. And it’s possible to do that both before
and after loading.
There is no such addressing mode in x86, but it is present in some other processors, even on PDP-11. There is a legend that
the pre-increment, post-increment, pre-decrement and post-decrement modes in PDP-11, were “guilty” for the appearance
of such C language (which developed on PDP-11) constructs as *ptr++, *++ptr, *ptr--, *--ptr. By the way, this is one of the
hard to memorize C features. This is how it is:
C term ARM term C statement how it works
Post-increment post-indexed addressing *ptr++ use *ptr value,
then increment ptr pointer
Post-decrement post-indexed addressing *ptr-- use *ptr value,
then decrement ptr pointer
Pre-increment pre-indexed addressing *++ptr increment ptr pointer,
then use *ptr value
Pre-decrement pre-indexed addressing *--ptr decrement ptr pointer,
then use *ptr value
Pre-indexing is marked with an exclamation mark in the ARM assembly language. For example, see line 2 in listing.4.15.
Dennis Ritchie (one of the creators of the C language) mentioned that it probably was invented by Ken Thompson (an-
other C creator) because this processor feature was present in PDP-7 http://yurichev.com/mirrors/C/c_dmr_
445
29.3. LOADING A CONSTANT INTO A REGISTER
postincrement.txt, [Dennis M. Ritchie, The development of the C language, (1993)]1 . Thus, C language compilers may
use it, if it is present on the target processor.
That’s very convenient for array processing.
Aa we already know, all instructions have a length of 4 bytes in ARM mode and 2 bytes in Thumb mode. Then how can we
load a 32-bit value into a register, if it’s not possible to encode it in one instruction?
Let’s try:
unsigned int f()
{
return 0x12345678;
};
So, the 0x12345678 value is just stored aside in memory and loaded if needed. But it’s possible to get rid of the additional
memory access.
Listing 29.2: GCC 4.6.3 -O3 -march=armv7-a (ARM mode)
movw r0, #22136 ; 0x5678
movt r0, #4660 ; 0x1234
bx lr
We see that the value is loaded into the register by parts, the lower part first (using MOVW), then the higher (using MOVT).
This implies that 2 instructions are necessary in ARM mode for loading a 32-bit value into a register. It’s not a real problem,
because in fact there are not many constants in real code (except of 0 and 1). Does it mean that the two-instruction version
is slower than one-instruction version? Doubtfully. Most likely, modern ARM processors are able to detect such sequences
and execute them fast.
On the other hand, IDA is able to detect such patterns in the code and disassembles this function as:
MOV R0, 0x12345678
BX LR
29.3.2 ARM64
uint64_t f()
{
return 0x12345678ABCDEF01;
};
MOVK stands for “MOV Keep”, i.e., it writes a 16-bit value into the register, not touching the rest of the bits. The LSL suffix
shifts left the value by 16, 32 and 48 bits at each step. The shifting is done before loading. This implies that 4 instructions
are necessary to load a 64-bit value into a register.
1 Also available as http://go.yurichev.com/17264
446
29.4. RELOCS IN ARM64
Storing floating-point number into register
It’s possible to store a floating-point number into a D-register using only one instruction.
For example:
double a()
{
return 1.5;
};
The number 1.5 was indeed encoded in a 32-bit instruction. But how? In ARM64, there are 8 bits in the FMOV instruction for
encoding some floating-point numbers. The algorithm is called VFPExpandImm() in [ARM Architecture Reference Manual,
ARMv8, for ARMv8-A architecture profile, (2013)]2 . This is also called minifloat 3 . We can try different values: the compiler is
able to encode 30.0 and 31.0, but it couldn’t encode 32.0, as 8 bytes have to be allocated for this number in the IEEE 754
format:
double a()
{
return 32;
};
As we know, there are 4-byte instructions in ARM64, so it is impossible to write a large number into a register using a single
instruction. Nevertheless, an executable image can be loaded at any random address in memory, so that’s why relocs exists.
Read more about them (in relation to Win32 PE): 71.2.6 on page 721.
The address is formed using the ADRP and ADD instruction pair in ARM64. The first loads a 4KiB-page address and the
second one adds the remainder. Let’s compile the example from “Hello, world!” (listing.7) in GCC (Linaro) 4.9 under win32:
...>aarch64-linux-gnu-objdump.exe -d hw.o
...
0000000000000000 <main>:
0: a9bf7bfd stp x29, x30, [sp,#-16]!
4: 910003fd mov x29, sp
8: 90000000 adrp x0, 0 <main>
c: 91000000 add x0, x0, #0x0
10: 94000000 bl 0 <printf>
14: 52800000 mov w0, #0x0 // #0
18: a8c17bfd ldp x29, x30, [sp],#16
1c: d65f03c0 ret
447
29.4. RELOCS IN ARM64
...>aarch64-linux-gnu-objdump.exe -r hw.o
...
• The last, 26-bit one, is applied to the instruction at address 0x10 where the jump to the printf() function is. All
ARM64 (and in ARM in ARM mode) instruction addresses have zeroes in the two lowest bits (because all instructions
have a size of 4 bytes), so one need to encode only the highest 26 bits of 28-bit address space (±128MB).
There are no such relocs in the executable file: because it’s known where the “Hello!” string is located, in which page, and
the address of puts() is also known. So there are values set already in the ADRP , ADD and BL instructions (the linker
has written them while linking):
...
More about ARM64-related relocs: [ELF for the ARM 64-bit Architecture (AArch64), (2013)]4 .
448
Chapter 30
MIPS-specific details
All instructions in MIPS, just like ARM, have a of 32-bit, so it’s not possible to embed a 32-bit constant into one instruction.
So this translates to at least two instructions: the first loads the high part of the 32-bit number and the second one applies
an OR operation, which effectively sets the low 16-bit part of the target register:
IDA is fully aware of such frequently encountered code patterns, so, for convenience it shows the last ORI instruction as the
LI pseudoinstruction, which allegedly loads a full 32-bit number into the $V0 register.
The GCC assembly output has the LI pseudoinstruction, but in fact, LUI (“Load Upper Imeddiate”) is there, which stores a
16-bit value into the high part of the register.
449
Part II
Important fundamentals
450
451
Chapter 31
There are several methods for representing signed numbers1 , but “two’s complement” is the most popular one in computers.
Here is a table for some byte values:
binary hexadecimal unsigned signed (2’s complement)
01111111 0x7f 127 127
01111110 0x7e 126 126
...
00000110 0x6 6 6
00000101 0x5 5 5
00000100 0x4 4 4
00000011 0x3 3 3
00000010 0x2 2 2
00000001 0x1 1 1
00000000 0x0 0 0
11111111 0xff 255 -1
11111110 0xfe 254 -2
11111101 0xfd 253 -3
11111100 0xfc 252 -4
11111011 0xfb 251 -5
11111010 0xfa 250 -6
...
10000010 0x82 130 -126
10000001 0x81 129 -127
10000000 0x80 128 -128
The difference between signed and unsigned numbers is that if we represent 0xFFFFFFFE and 0x00000002 as unsigned,
then the first number (4294967294) is bigger than the second one (2). If we represent them both as signed, the first one
becomes −2, and it is smaller than the second (2). That is the reason why conditional jumps ( 13 on page 126) are present
both for signed (e.g. JG , JL ) and unsigned ( JA , JB ) operations.
For the sake of simplicity, this is what one needs to know:
• Numbers can be signed or unsigned.
• C/C++ signed types:
– int64_t (-9,223,372,036,854,775,808..9,223,372,036,854,775,807) (- 9.2.. 9.2 quintillions) or
0x8000000000000000..0x7FFFFFFFFFFFFFFF ),
– ssize_t .
Unsigned:
– uint64_t (0..18,446,744,073,709,551,615 ( 18 quintillions) or 0..0xFFFFFFFFFFFFFFFF ),
1 wikipedia
452
31.1. USING IMUL OVER MUL
– unsigned int (0..4,294,967,295 ( 4.3Gb) or 0..0xFFFFFFFF ),
– size_t .
• Signed types have the sign in the most significant bit: 1 mean “minus”, 0 mean “plus”.
• Promoting to a larger data types is simple: 25.5 on page 407.
• Negation is simple: just invert all bits and add 1.
We can remember that a number of inverse sign is located on the opposite side at the same proximity from zero. The
addition of one is needed because zero is present in the middle.
• The addition and subtraction operations work well for both signed and unsigned values. But for multiplication and
division operations, x86 has different instructions: IDIV / IMUL for signed and DIV / MUL for unsigned.
• Here are some more instructions that work with signed numbers: CBW/CWD/CWDE/CDQ/CDQE ( A.6.3 on page 935),
MOVSX ( 16.1.1 on page 203), SAR ( A.6.3 on page 938).
Example like listing.56.2 where two unsigned values are multiplied compiles into listing.56.2 where IMUL is used instead
of MUL .
This is important property of both MUL and IMUL instructions. First of all, they both produce 64-bit value if two 32-bit
values are multiplied, or 128-bit value if two 64-bit values are multiplied (biggest possible product in 32-bit environment is
0xffffffff*0xffffffff=0xfffffffe00000001 ). But C/C++ standards have no way to access higher half of result,
and a product always has the same size as multiplicands. And both MUL and IMUL instructions works in the same way
if higher half is ignored, i.e., lower half is the same. This is important property of “two’s complement” way of representing
signed numbers.
So C/C++ compiler can use any of these instructions.
But IMUL is more versatile than MUL because it can take any register(s) as source, while MUL requires one of multiplicands
stored in AX / EAX / RAX register. Even more than that: MUL stores result in EDX:EAX pair in 32-bit environment, or
RDX:RAX in 64-bit one, so it always calculates the whole result. On contrary, it’s possible to set a single destination register
while using IMUL instead of pair, and then CPU will calculate only lower half, which works faster [see Torborn Granlund,
Instruction latencies and throughput for AMD and Intel x86 processors2 ).
Given than, C/C++ compilers may generate IMUL instruction more often then MUL .
Nevertheless, using compiler intrinsic, it’s still possible to do unsigned multiplication and get full result. This is sometimes
called extended multiplication. MSVC has intrinsic for this called __emul3 and another one: _umul1284 . GCC offer __int128
data type, and if 64-bit multiplicands are first promoted to 128-bit ones, then a product is stored into another __int128, then
result is shifted by 64-bit right, you’ll get higher half of result5 .
Windows has MulDiv() function 6 , fused multiply/divide function, it multiplies two 32-bit integers into intermediate 64-bit
value and then divides it by a third 32-bit integer. It is easier than to use two compiler intrinsic, so Microsoft developers
made a special function for it. And it seems, this is busy function, judging by its usage.
2 http://yurichev.com/mirrors/x86-timing.pdf]
3 https://msdn.microsoft.com/en-us/library/d2s81xt0(v=vs.80).aspx
4 https://msdn.microsoft.com/library/3dayytw9%28v=vs.100%29.aspx
5 Example: http://stackoverflow.com/a/13187798
6 https://msdn.microsoft.com/en-us/library/windows/desktop/aa383718(v=vs.85).aspx
453
Chapter 32
XOR is widely used when one needs just to flip specific bit(s). Indeed, the XOR operation applied with 1 effectively inverts
a bit:
input A input B output
0 0 0
0 1 1
1 0 1
1 1 0
And vice-versa, the XOR operation applied with 0 does nothing, i.e., it’s an idle operation. This is a very important property
of the XOR operation and it’s highly recommended to memorize it.
XOR operation present in common everyday speech. When someone asks “please buy apples or bananas”, this usually means
“buy the first object or the second, but not both” — this is exactly exclusive OR, because logical OR would mean “both objects
are also fine”.
Some people suggest “and/or” should be used in everyday speech to make emphasis that logical OR is used instead of
exclusive OR: https://en.wikipedia.org/wiki/And/or.
32.2 Encryption
XOR is heavily used in both amateur (86) and real encryption (at least in Feistel network).
XOR is very useful here because: cipher_text = plain_text ⊕ key and then: (plain_text ⊕ key) ⊕ key = plain_text.
32.3 RAID4
RAID4 offers a very simple method to to protect hard disks. For example, there are several disks (D1 , D2 , D3 , etc) and one
parity disk (P ). Each bit/byte written to parity disk is calculated and written on-fly:
P = D1 ⊕ D2 ⊕ D3 (32.1)
If any of disks is failed, for example, D2 , it’s restored using the very same way:
D2 = D1 ⊕ P ⊕ D3 (32.2)
If parity disk failed, it is restored using 32.1 way. If two of any disks are failed, then it wouldn’t be possible to restore both.
RAID5 is more complex, but this XOR property is still exploited there.
That’s why RAID controllers has hardware “XOR accelerators” helping to XOR large chunks of written data on-fly. When
computers get faster and faster, it now can be done at software level, using SIMD.
454
32.4. XOR SWAP ALGORITHM
32.4 XOR swap algorithm
Hard to believe, but this code swaps values in EAX and EBX without aid of any other additional register or memory cell:
xor eax, ebx
xor ebx, eax
xor eax, ebx
Let’s find out, how it works. First, we will rewrite it to step aside from x86 assembly language:
X = X XOR Y
Y = Y XOR X
X = X XOR Y
What X and Y has at each step? Just keep in mind the simple rule: (X ⊕ Y ) ⊕ Y = X for any values of X and Y.
Let’s see, X after 1st step has X ⊕ Y ; Y after 2nd step has Y ⊕ (X ⊕ Y ) = X; X after 3rd step has (X ⊕ Y ) ⊕ X = Y .
Hard to say if anyone should use this trick, but it servers as a good demonstration example of XOR properties.
Wikipedia article (https://en.wikipedia.org/wiki/XOR_swap_algorithm) has also yet another explanation: ad-
dition and subtraction operations can be used instead:
X = X + Y
Y = X - Y
X = X - Y
Let’s see: X after 1st step has X + Y ; Y after 2nd step has X + Y − Y = X; X after 3rd step has X + Y − X = Y .
This trick exploits modulo arithmetic, because overflow will make it impossible.
Doubly linked list is a list in which each element has link to the previous element and to the next one. Hence, it’s very easy
to traverse list backwards or forward. std::list in C++ implements doubly linked list which also is examined in this
book: 53.4.2.
So each element has two pointers. Is it possible, perhaps in environment of small RAM footprint, to preserve all functionality
with one pointer instead of two? Yes, if it prev ⊕ next will be stored in this memory cell, often called “link”.
Maybe, we could say that address to the previous element is “encrypted” using address of next element and otherwise: next
element address is “encrypted” using previous element address.
When we traverse this list forward, we always know address of the previous element, so we can “decrypt” this field and get
address of the next element. Likewise, it’s possible to traverse this list backwards, “decrypting” this field using next element’s
address.
But it’s not possible to find address of previous or next element of some specific element without knowing address of the
first one.
Couple of things to complete this solution: first element will have addresss of next element without any XOR-ing, last
element will have address of previous element without any XOR-ing.
Now let’s sum it up. This is example of doubly linked list of 5 elements. Ax is address of element.
address link contents
A0 A1
A1 A0 ⊕ A2
A2 A1 ⊕ A3
A3 A2 ⊕ A4
A4 A3
And again, hard to say if anyone should use this tricky hacks, but this is also a good demonstration of XOR properties. As
with XOR swap algorithm, Wikipedia article about it also offers way to use addition or subtraction instead of XOR: https:
//en.wikipedia.org/wiki/XOR_linked_list.
455
Chapter 33
Endianness
33.1 Big-endian
33.2 Little-endian
33.3 Example
int main()
{
int v, i;
v=123;
456
33.4. BI-ENDIAN
*(((char*)&v)+3));
};
That is it. 0x7B is 123 in decimal. In little-endian architectures, 7B is the first byte (you can check on x86 or x86-64), but
here it is the last one, because the highest byte goes first.
That’s why there are separate Linux distributions for MIPS (“mips” (big-endian) and “mipsel” (little-endian)). It is impossible
for a binary compiled for one endianness to work on an OS with different endianness.
There is another example of MIPS big-endiannes in this book: 22.4.3 on page 367.
33.4 Bi-endian
CPUs that may switch between endianness are ARM, PowerPC, SPARC, MIPS, IA642 , etc.
457
Chapter 34
Memory
458
Chapter 35
CPU
Some modern compilers try to get rid of conditional jump instructions. Examples in this book are: 13.1.2 on page 137, 13.3
on page 145, 20.5.2 on page 331.
This is because the branch predictor is not always perfect, so the compilers try to do without conditional jumps, if possible.
Conditional instructions in ARM (like ADRcc) are one way, another one is the CMOVcc x86 instruction.
Modern CPUs are able to execute instructions simultaneously (OOE1 ), but in order to do so, the results of one instruction in a
group must not influence the execution of others. Hence, the compiler endeavors to use instructions with minimal influence
on the CPU state.
That’s why the LEA instruction is so popular, because it does not modify CPU flags, while other arithmetic instructions
does.
1 Out-of-order execution
459
Chapter 36
Hash functions
A very simple example is CRC32, an algorithm that provides “stronger” checksum for integrity checking purposes. It is im-
possible to restore the original text from the hash value, it has much less information: But CRC32 is not cryptographically
secure: it is known how to alter a text in a way that the resulting CRC32 hash value will be the one we need. Cryptographic
hash functions are protected from this.
MD5, SHA1, etc are such functions and they are widely used to hash user passwords in order to store them in a database.
Indeed: an internet forum database may not contain user passwords (a stolen database can compromise all users’ passwords)
but only hashes (so a cracker can’t reveal the passwords). Besides, an internet forum engine does not need to be aware of
your password, it needs only to check if its hash is the same as the one in the database, and give you access if they match.
One of the simplest password cracking methods is just to try hashing all possible passwords in order to see which matches
the resulting value that we need. Other methods are much more complex.
A one-way function is a function which is able to transform one value into another, while it is impossible (or very hard) to
reverse it. Some people have difficulties while understanding how this is possible at all. Here is a simple demonstration.
We have a vector of 10 numbers in range 0..9, each is present only once, for example:
4 6 0 1 3 5 7 8 9 2
While looking at the result, and even if we know the algorithm, we can’t know unambiguously the initial state, because the
first two numbers could be 0 and/or 1, and then they could participate in the swapping procedure.
This is an utterly simplified example for demonstration. Real one-way functions are much more complex.
460
Part III
461
Chapter 37
Temperature converting
Another very popular example in programming books for beginners is a small program that converts Fahrenheit temperature
to Celsius or back.
5 ⋅ (F − 32)
C=
9
We can also add simple error handling: 1) we must check if the user has entered a correct number; 2) we must check if the
Celsius temperature is not below −273 (which is below absolute zero, as we may remember from school physics lessons).
The exit() function terminates the program instantly, without returning to the caller function.
#include <stdio.h>
#include <stdlib.h>
int main()
{
int celsius, fahr;
printf ("Enter temperature in Fahrenheit:\n");
if (scanf ("%d", &fahr)!=1)
{
printf ("Error while parsing your input\n");
exit(0);
};
celsius = 5 * (fahr-32) / 9;
if (celsius<-273)
{
printf ("Error: incorrect temperature!\n");
exit(0);
};
printf ("Celsius: %d\n", celsius);
};
_fahr$ = -4 ; size = 4
462
37.1. INTEGER VALUES
_main PROC
push ecx
push esi
mov esi, DWORD PTR __imp__printf
push OFFSET $SG4228 ; 'Enter temperature in Fahrenheit:'
call esi ; call printf()
lea eax, DWORD PTR _fahr$[esp+12]
push eax
push OFFSET $SG4230 ; '%d'
call DWORD PTR __imp__scanf
add esp, 12 ; 0000000cH
cmp eax, 1
je SHORT $LN2@main
push OFFSET $SG4231 ; 'Error while parsing your input'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN9@main:
$LN2@main:
mov eax, DWORD PTR _fahr$[esp+8]
add eax, -32 ; ffffffe0H
lea ecx, DWORD PTR [eax+eax*4]
mov eax, 954437177 ; 38e38e39H
imul ecx
sar edx, 1
mov eax, edx
shr eax, 31 ; 0000001fH
add eax, edx
cmp eax, -273 ; fffffeefH
jge SHORT $LN1@main
push OFFSET $SG4233 ; 'Error: incorrect temperature!'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN10@main:
$LN1@main:
push eax
push OFFSET $SG4234 ; 'Celsius: %d'
call esi ; call printf()
add esp, 8
; return 0 - by C99 standard
xor eax, eax
pop esi
pop ecx
ret 0
$LN8@main:
_main ENDP
463
37.2. FLOATING-POINT VALUES
for the main() function. Though, MSVC doesn’t officially support C99, but maybe it support it partially?
The code is almost the same, but we can find INT 3 instructions after each exit() call.
xor ecx, ecx
call QWORD PTR __imp_exit
int 3
It is known that exit() is one of the functions which can never return 1 , so if it does, something really odd has happened
and it’s time to load the debugger.
#include <stdio.h>
#include <stdlib.h>
int main()
{
double celsius, fahr;
printf ("Enter temperature in Fahrenheit:\n");
if (scanf ("%lf", &fahr)!=1)
{
printf ("Error while parsing your input\n");
exit(0);
};
celsius = 5 * (fahr-32) / 9;
if (celsius<-273)
{
printf ("Error: incorrect temperature!\n");
exit(0);
};
printf ("Celsius: %lf\n", celsius);
};
_fahr$ = -8 ; size = 8
_main PROC
sub esp, 8
push esi
mov esi, DWORD PTR __imp__printf
push OFFSET $SG4038 ; 'Enter temperature in Fahrenheit:'
call esi ; call printf()
lea eax, DWORD PTR _fahr$[esp+16]
push eax
464
37.2. FLOATING-POINT VALUES
push OFFSET $SG4040 ; '%lf'
call DWORD PTR __imp__scanf
add esp, 12 ; 0000000cH
cmp eax, 1
je SHORT $LN2@main
push OFFSET $SG4041 ; 'Error while parsing your input'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN2@main:
fld QWORD PTR _fahr$[esp+12]
fsub QWORD PTR __real@4040000000000000 ; 32
fmul QWORD PTR __real@4014000000000000 ; 5
fdiv QWORD PTR __real@4022000000000000 ; 9
fld QWORD PTR __real@c071100000000000 ; -273
fcomp ST(1)
fnstsw ax
test ah, 65 ; 00000041H
jne SHORT $LN1@main
push OFFSET $SG4043 ; 'Error: incorrect temperature!'
fstp ST(0)
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN1@main:
sub esp, 8
fstp QWORD PTR [esp]
push OFFSET $SG4044 ; 'Celsius: %lf'
call esi
add esp, 12 ; 0000000cH
; return 0 - by C99 standard
xor eax, eax
pop esi
add esp, 8
ret 0
$LN10@main:
_main ENDP
_fahr$ = -8 ; size = 8
_main PROC
sub esp, 8
push esi
mov esi, DWORD PTR __imp__printf
push OFFSET $SG4228 ; 'Enter temperature in Fahrenheit:'
call esi ; call printf()
lea eax, DWORD PTR _fahr$[esp+16]
push eax
push OFFSET $SG4230 ; '%lf'
call DWORD PTR __imp__scanf
add esp, 12 ; 0000000cH
cmp eax, 1
je SHORT $LN2@main
push OFFSET $SG4231 ; 'Error while parsing your input'
call esi ; call printf()
add esp, 4
465
37.2. FLOATING-POINT VALUES
push 0
call DWORD PTR __imp__exit
$LN9@main:
$LN2@main:
movsd xmm1, QWORD PTR _fahr$[esp+12]
subsd xmm1, QWORD PTR __real@4040000000000000 ; 32
movsd xmm0, QWORD PTR __real@c071100000000000 ; -273
mulsd xmm1, QWORD PTR __real@4014000000000000 ; 5
divsd xmm1, QWORD PTR __real@4022000000000000 ; 9
comisd xmm0, xmm1
jbe SHORT $LN1@main
push OFFSET $SG4233 ; 'Error: incorrect temperature!'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN10@main:
$LN1@main:
sub esp, 8
movsd QWORD PTR [esp], xmm1
push OFFSET $SG4234 ; 'Celsius: %lf'
call esi ; call printf()
add esp, 12 ; 0000000cH
; return 0 - by C99 standard
xor eax, eax
pop esi
add esp, 8
ret 0
$LN8@main:
_main ENDP
Of course, SIMD instructions are available in x86 mode, including those working with floating point numbers. It’s somewhat
easier to use them for calculations, so the new Microsoft compiler uses them.
We can also see that the −273 value is loaded into XMM0 register too early. And that’s OK, because the compiler may emit
instructions not in the order they are in the source code.
466
Chapter 38
Fibonacci numbers
Another widespread example used in programming textbooks is a recursive function that generates the Fibonacci numbers1 .
The sequence is very simple: each consecutive number is the sum of the previous two. The first two numbers are 1’s or 0, 1
and 1.
The sequence starts like this:
0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597, 2584, 4181...
38.1 Example #1
The implementation is simple. This program generates the sequence until 21.
#include <stdio.h>
int main()
{
printf ("0\n1\n1\n");
fib (1, 1, 20);
};
467
38.1. EXAMPLE #1
push edx
mov eax, DWORD PTR _a$[ebp]
add eax, DWORD PTR _b$[ebp]
push eax
mov ecx, DWORD PTR _b$[ebp]
push ecx
call _fib
add esp, 12
$LN2@fib:
pop ebp
ret 0
_fib ENDP
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2647 ; "0\n1\n1\n"
call DWORD PTR __imp__printf
add esp, 4
push 20
push 1
push 1
call _fib
add esp, 12
xor eax, eax
pop ebp
ret 0
_main ENDP
468
38.1. EXAMPLE #1
Let’s load the example in OllyDbg and trace to the last call of f() :
469
38.2. EXAMPLE #2
Let’s investigate the stack more closely. Comments were added by the author of this book 2 :
0035F940 00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F944 00000008 1st argument: a
0035F948 0000000D 2nd argument: b
0035F94C 00000014 3rd argument: limit
0035F950 /0035F964 saved EBP register
0035F954 |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F958 |00000005 1st argument: a
0035F95C |00000008 2nd argument: b
0035F960 |00000014 3rd argument: limit
0035F964 ]0035F978 saved EBP register
0035F968 |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F96C |00000003 1st argument: a
0035F970 |00000005 2nd argument: b
0035F974 |00000014 3rd argument: limit
0035F978 ]0035F98C saved EBP register
0035F97C |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F980 |00000002 1st argument: a
0035F984 |00000003 2nd argument: b
0035F988 |00000014 3rd argument: limit
0035F98C ]0035F9A0 saved EBP register
0035F990 |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F994 |00000001 1st argument: a
0035F998 |00000002 2nd argument: b
0035F99C |00000014 3rd argument: limit
0035F9A0 ]0035F9B4 saved EBP register
0035F9A4 |00FD105C RETURN to fib.00FD105C from fib.00FD1000
0035F9A8 |00000001 1st argument: a \
0035F9AC |00000001 2nd argument: b | prepared in main() for f1()
0035F9B0 |00000014 3rd argument: limit /
0035F9B4 ]0035F9F8 saved EBP register
0035F9B8 |00FD11D0 RETURN to fib.00FD11D0 from fib.00FD1040
0035F9BC |00000001 main() 1st argument: argc \
0035F9C0 |006812C8 main() 2nd argument: argv | prepared in CRT for main()
0035F9C4 |00682940 main() 3rd argument: envp /
There are also the RA-s and the saved EBP values. OllyDbg is able to determine the EBP-based frames, so it draws these
brackets. The values inside each bracket make the stack frame, in other words, the stack area which each function incarnation
uses as scratch space.
We can also say that each function incarnation must not access stack elements beyond the boundaries of its frame (excluding
function arguments), although it’s technically possible.
It’s usually true, unless the function has bugs.
Each saved EBP value is the address of the previous stack frame: this is the reason why some debuggers can easily divide
the stack in frames and dump each function’s arguments.
As we see here, each function incarnation prepares the arguments for the next function call.
At the end we see the 3 arguments for main() . argc is 1 (yes, indeed, we have ran the program without command-line
arguments).
This easily to lead to a stack overflow: just remove (or comment out) the limit check and it will crash with exception
0xC00000FD (stack overflow.)
38.2 Example #2
My function has some redundancy, so let’s add a new local variable next and replace all “a+b” with it:
#include <stdio.h>
2 By the way, it’s possible to select several entries in OllyDbg and copy them to the clipboard (Ctrl-C). That’s what was done for this example.
3 i.e., it calls itself
470
38.2. EXAMPLE #2
void fib (int a, int b, int limit)
{
int next=a+b;
printf ("%d\n", next);
if (next > limit)
return;
fib (b, next, limit);
};
int main()
{
printf ("0\n1\n1\n");
fib (1, 1, 20);
};
This is the output of non-optimizing MSVC, so the next variable is actually allocated in the local stack:
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2753 ; "0\n1\n1\n"
call DWORD PTR __imp__printf
add esp, 4
push 20
push 1
push 1
call _fib
add esp, 12
xor eax, eax
pop ebp
ret 0
_main ENDP
471
38.2. EXAMPLE #2
Let’s load it in OllyDbg once again:
472
38.3. SUMMARY
Let’s investigate the stack more closely. The author has again added his comments:
0029FC14 00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC18 00000008 1st argument: a
0029FC1C 0000000D 2nd argument: b
0029FC20 00000014 3rd argument: limit
0029FC24 0000000D "next" variable
0029FC28 /0029FC40 saved EBP register
0029FC2C |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC30 |00000005 1st argument: a
0029FC34 |00000008 2nd argument: b
0029FC38 |00000014 3rd argument: limit
0029FC3C |00000008 "next" variable
0029FC40 ]0029FC58 saved EBP register
0029FC44 |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC48 |00000003 1st argument: a
0029FC4C |00000005 2nd argument: b
0029FC50 |00000014 3rd argument: limit
0029FC54 |00000005 "next" variable
0029FC58 ]0029FC70 saved EBP register
0029FC5C |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC60 |00000002 1st argument: a
0029FC64 |00000003 2nd argument: b
0029FC68 |00000014 3rd argument: limit
0029FC6C |00000003 "next" variable
0029FC70 ]0029FC88 saved EBP register
0029FC74 |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC78 |00000001 1st argument: a \
0029FC7C |00000002 2nd argument: b | prepared in f1() for next f1() call
0029FC80 |00000014 3rd argument: limit /
0029FC84 |00000002 "next" variable
0029FC88 ]0029FC9C saved EBP register
0029FC8C |00E0106C RETURN to fib2.00E0106C from fib2.00E01000
0029FC90 |00000001 1st argument: a \
0029FC94 |00000001 2nd argument: b | prepared in main() for f1()
0029FC98 |00000014 3rd argument: limit /
0029FC9C ]0029FCE0 saved EBP register
0029FCA0 |00E011E0 RETURN to fib2.00E011E0 from fib2.00E01050
0029FCA4 |00000001 main() 1st argument: argc \
0029FCA8 |000812C8 main() 2nd argument: argv | prepared in CRT for main()
0029FCAC |00082940 main() 3rd argument: envp /
Here we see it: the next value is calculated in each function incarnation, then passed as argument b to the next incarnation.
38.3 Summary
Recursive functions are æsthetically nice, but technically may degrade performance because of their heavy stack usage.
Everyone who writes performance critical code probably should should avoid recursion.
For example, the author of this book once wrote a function to seek a particular node in a binary tree. As a recursive function
it looked quite stylish but since additional time was spent at each function call for the prologue/epilogue, it was working a
couple of times slower than an iterative (recursion-free) implementation.
By the way, that is the reason that some functional PL4 compilers (where recursion is used heavily) use tail call.
473
Chapter 39
#include <stdio.h>
#include <stddef.h>
#include <string.h>
474
0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693,
0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d,
};
We are interesting in the crc() function only. By the way, pay attention to the two loop initializers in the for()
statement: hash=len, i=0 . The C/C++ standard allows this, of course. The emitted code will contain two operations in
the loop initialization part instead of one.
Let’s compile it in MSVC with optimization ( /Ox ). For the sake of brevity, only the crc() function is listed here, with my
comments.
_key$ = 8 ; size = 4
_len$ = 12 ; size = 4
_hash$ = 16 ; size = 4
_crc PROC
mov edx, DWORD PTR _len$[esp-4]
xor ecx, ecx ; i will be stored in ECX
mov eax, edx
test edx, edx
jbe SHORT $LN1@crc
push ebx
push esi
mov esi, DWORD PTR _key$[esp+4] ; ESI = key
push edi
$LL3@crc:
; work with bytes using only 32-bit registers. byte from address key+i we store into EDI
475
mov ebx, eax ; EBX = (hash = len)
and ebx, 255 ; EBX = hash & 0xff
; XOR EDI, EBX (EDI=EDI^EBX) - this operation uses all 32 bits of each register
; but other bits (8-31) are cleared all time, so its OK'
; these are cleared because, as for EDI, it was done by MOVZX instruction above
; high bits of EBX was cleared by AND EBX, 255 instruction above (255 = 0xff)
push ebp
xor edx, edx
mov ebp, esp
push esi
mov esi, [ebp+key]
push ebx
mov ebx, [ebp+hash]
test ebx, ebx
mov eax, ebx
jz short loc_80484D3
nop ; padding
lea esi, [esi+0] ; padding; works as NOP (ESI does not changing here)
loc_80484B8:
mov ecx, eax ; save previous state of hash to ECX
xor al, [esi+edx] ; AL=*(key+i)
add edx, 1 ; i++
shr ecx, 8 ; ECX=hash>>8
movzx eax, al ; EAX=*(key+i)
mov eax, dword ptr ds:crctab[eax*4] ; EAX=crctab[EAX]
xor eax, ecx ; hash=EAX^ECX
cmp ebx, edx
ja short loc_80484B8
loc_80484D3:
pop ebx
pop esi
pop ebp
retn
crc endp
\
GCC has aligned the loop start on a 8-byte boundary by adding NOP and lea esi, [esi+0] (that is an idle operation
too). Read more about it in npad section ( 90 on page 899).
476
Chapter 40
As we know, a TCP/IP address (IPv4) consists of four numbers in the 0 . . . 255 range, i.e., four bytes. Four bytes can be fit in
a 32-bit variable easily, so an IPv4 host address, network mask or network address can all be 32-bit integers.
From the user’s point of view, the network mask is defined as four numbers and is formatted like 255.255.255.0 or so, but
network engineers (sysadmins) use a more compact notation (CIDR1 ), like /8, /16 or similar. This notation just defines the
number of bits the mask has, starting at the MSB.
Mask Hosts Usable Netmask Hex mask
/30 4 2 255.255.255.252 fffffffc
/29 8 6 255.255.255.248 fffffff8
/28 16 14 255.255.255.240 fffffff0
/27 32 30 255.255.255.224 ffffffe0
/26 64 62 255.255.255.192 ffffffc0
/24 256 254 255.255.255.0 ffffff00 class C network
/23 512 510 255.255.254.0 fffffe00
/22 1024 1022 255.255.252.0 fffffc00
/21 2048 2046 255.255.248.0 fffff800
/20 4096 4094 255.255.240.0 fffff000
/19 8192 8190 255.255.224.0 ffffe000
/18 16384 16382 255.255.192.0 ffffc000
/17 32768 32766 255.255.128.0 ffff8000
/16 65536 65534 255.255.0.0 ffff0000 class B network
/8 16777216 16777214 255.0.0.0 ff000000 class A network
Here is a small example, which calculates the network address by applying the network mask to the host address.
#include <stdio.h>
#include <stdint.h>
uint32_t form_IP (uint8_t ip1, uint8_t ip2, uint8_t ip3, uint8_t ip4)
{
return (ip1<<24) | (ip2<<16) | (ip3<<8) | ip4;
};
// bit=31..0
uint32_t set_bit (uint32_t input, int bit)
{
return input=input|(1<<bit);
1 Classless Inter-Domain Routing
477
40.1. CALC_NETWORK_ADDRESS()
};
return netmask;
};
void calc_network_address (uint8_t ip1, uint8_t ip2, uint8_t ip3, uint8_t ip4, uint8_t ⤦
Ç netmask_bits)
{
uint32_t netmask=form_netmask(netmask_bits);
uint32_t ip=form_IP(ip1, ip2, ip3, ip4);
uint32_t netw_adr;
printf ("netmask=");
print_as_IP (netmask);
netw_adr=ip&netmask;
int main()
{
calc_network_address (10, 1, 2, 4, 24); // 10.1.2.4, /24
calc_network_address (10, 1, 2, 4, 8); // 10.1.2.4, /8
calc_network_address (10, 1, 2, 4, 25); // 10.1.2.4, /25
calc_network_address (10, 1, 2, 64, 26); // 10.1.2.4, /26
};
40.1 calc_network_address()
calc_network_address() function is simplest one: it just ANDs the host address with the network mask, resulting in
the network address.
478
40.2. FORM_IP()
24 call _print_as_IP
25 add esp, 36
26 pop edi
27 ret 0
28 _calc_network_address ENDP
At line 22 we see the most important AND —here the network address is calculated.
40.2 form_IP()
The form_IP() function just puts all 4 bytes into a 32-bit value.
Here is how it is usually done:
• Allocate a variable for the return value. Set it to 0.
• Take the fourth (lowest) byte, apply OR operation to this byte and return the value. The return value contain the 4th
byte now.
• Take the third byte, shift it left by 8 bits. You’ll get a value like 0x0000bb00 where bb is your third byte. Apply
the OR operation to the resulting value and it. The return value has contained 0x000000aa so far, so ORing the
values will produce a value like 0x0000bbaa .
• Take the second byte, shift it left by 16 bits. You’ll get a value like 0x00cc0000 , where cc is your second byte.
Apply the OR operation to the resulting value and return it. The return value has contained 0x0000bbaa so far, so
ORing the values will produce a value like 0x00ccbbaa .
• Take the first byte, shift it left by 24 bits. You’ll get a value like 0xdd000000 , where dd is your first byte. Apply
the OR operation to the resulting value and return it. The return value contain 0x00ccbbaa so far, so ORing the
values will produce a value like 0xddccbbaa .
And this is how it’s done by non-optimizing MSVC 2012:
479
40.3. PRINT_AS_IP()
Well, the order is different, but, of course, the order of the operations doesn’t matters.
Optimizing MSVC 2012 does essentially the same, but in a different way:
We could say that each byte is written to the lowest 8 bits of the return value, and then the return value is shifted left by one
byte at each step. Repeat 4 times for each input byte.
That’s it! Unfortunately, there are probably no other ways to do it. There are no popular CPUs or ISAs which has instruction
for composing a value from bits or bytes. It’s all usually done by bit shifting and ORing.
40.3 print_as_IP()
480
40.4. FORM_NETMASK() AND SET_BIT()
; EDX=0000ddcc
and edx, 255
; EDX=000000cc
push edx
mov eax, DWORD PTR _a$[ebp]
; EAX=ddccbbaa
shr eax, 24
; EAX=000000dd
and eax, 255 ; probably redundant instruction
; EAX=000000dd
push eax
push OFFSET $SG2973 ; '%d.%d.%d.%d'
call DWORD PTR __imp__printf
add esp, 20
pop ebp
ret 0
_print_as_IP ENDP
Optimizing MSVC 2012 does almost the same, but without unnecessary reloading of the input value:
form_netmask() makes a network mask value from CIDR notation. Of course, it would be much effective to use here
some kind of a precalculated table, but we consider it in this way intentionally, to demonstrate bit shifts. We will also write
a separate function set_bit() . It’s a not very good idea to create a function for such primitive operation, but it would be
easy to understand how it all works.
481
40.5. SUMMARY
shl eax, cl
or eax, DWORD PTR _input$[esp-4]
ret 0
_set_bit ENDP
_netmask_bits$ = 8 ; size = 1
_form_netmask PROC
push ebx
push esi
movzx esi, BYTE PTR _netmask_bits$[esp+4]
xor ecx, ecx
xor bl, bl
test esi, esi
jle SHORT $LN9@form_netma
xor edx, edx
$LL3@form_netma:
mov eax, 31
sub eax, edx
push eax
push ecx
call _set_bit
inc bl
movzx edx, bl
add esp, 8
mov ecx, eax
cmp edx, esi
jl SHORT $LL3@form_netma
$LN9@form_netma:
pop esi
mov eax, ecx
pop ebx
ret 0
_form_netmask ENDP
set_bit() is primitive: it just shift left 1 to number of bits we need and then ORs it with the “input” value. form_netmask()
has a loop: it will set as many bits (starting from the MSB) as passed in the netmask_bits argument
40.5 Summary
482
Chapter 41
In most cases loops have only one iterator, but there could be several in the resulting code.
Here is a very simple example:
#include <stdio.h>
There are two multiplications at each iteration and they are costly operations. Can we optimize it somehow? Yes, if we
notice that both array indices are jumping on values that we can easily calculate without multiplication.
Now there are 3 iterators: the cnt variable and two indices, which are increased by 12 and 28 at each iteration. We can
rewrite this code in C/C++:
#include <stdio.h>
483
41.2. TWO ITERATORS
// copy from one array to another in some weird scheme
for (i=0; i<cnt; i++)
{
a1[idx1]=a2[idx2];
idx1+=3;
idx2+=7;
};
};
So, at the cost of updating 3 iterators at each iteration instead of one, we can remove two multiplication operations.
There is no counter variable any more: GCC concluded that it is not needed. The last element of the a2 array is calculated
before the loop begins (which is easy: cnt ∗ 7) and that’s how the loop is to be stopped: just iterate until the second index
has not reached this precalculated value.
You can read more about multiplication using shifts/additions/subtractions here: 17.1.3 on page 214.
This code can be rewritten into C/C++ like that:
#include <stdio.h>
484
41.3. INTEL C++ 2011 CASE
GCC (Linaro) 4.9 for ARM64 does the same, but it precalculates the last index of a1 instead of a2, which, of course has the
same effect:
loc_8:
; load 32-bit word at $a1
lw $a3, 0($a1)
; increment counter (i):
addiu $v0, 1
; check for finish (compare "i" in $v0 and "cnt" in $a2):
sltu $v1, $v0, $a2
; store 32-bit word at $a0:
sw $a3, 0($a0)
; add 0x1C (28) to \$a1 at each iteration:
addiu $a1, 0x1C
; jump to loop body if i<cnt:
bnez $v1, loc_8
; add 0xC (12) to \$a0 at each iteration:
addiu $a0, 0xC ; branch delay slot
locret_24:
jr $ra
or $at, $zero ; branch delay slot, NOP
Compiler optimizations can also be weird, but nevertheless, still correct. Here is what the Intel C++ compiler 2011 does:
485
41.3. INTEL C++ 2011 CASE
test r8, r8 ;8.14
jbe exit ; Prob 50% ;8.14
; LOE rdx rcx rbx rbp rsi rdi r8 r12 r13 r14 r15 xmm6 xmm7 xmm8⤦
Ç xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.2:: ; Preds .B1.1
cmp r8, 6 ;8.2
jbe just_copy ; Prob 50% ;8.2
; LOE rdx rcx rbx rbp rsi rdi r8 r12 r13 r14 r15 xmm6 xmm7 xmm8⤦
Ç xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.3:: ; Preds .B1.2
cmp rcx, rdx ;9.11
jbe .B1.5 ; Prob 50% ;9.11
; LOE rdx rcx rbx rbp rsi rdi r8 r12 r13 r14 r15 xmm6 xmm7 xmm8⤦
Ç xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.4:: ; Preds .B1.3
mov r10, r8 ;9.11
mov r9, rcx ;9.11
shl r10, 5 ;9.11
lea rax, QWORD PTR [r8*4] ;9.11
sub r9, rdx ;9.11
sub r10, rax ;9.11
cmp r9, r10 ;9.11
jge just_copy2 ; Prob 50% ;9.11
; LOE rdx rcx rbx rbp rsi rdi r8 r12 r13 r14 r15 xmm6 xmm7 xmm8⤦
Ç xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.5:: ; Preds .B1.3 .B1.4
cmp rdx, rcx ;9.11
jbe just_copy ; Prob 50% ;9.11
; LOE rdx rcx rbx rbp rsi rdi r8 r12 r13 r14 r15 xmm6 xmm7 xmm8⤦
Ç xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.6:: ; Preds .B1.5
mov r9, rdx ;9.11
lea rax, QWORD PTR [r8*8] ;9.11
sub r9, rcx ;9.11
lea r10, QWORD PTR [rax+r8*4] ;9.11
cmp r9, r10 ;9.11
jl just_copy ; Prob 50% ;9.11
; LOE rdx rcx rbx rbp rsi rdi r8 r12 r13 r14 r15 xmm6 xmm7 xmm8⤦
Ç xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
just_copy2:: ; Preds .B1.4 .B1.6
; R8 = cnt
; RDX = a2
; RCX = a1
xor r10d, r10d ;8.2
xor r9d, r9d ;
xor eax, eax ;
; LOE rax rdx rcx rbx rbp rsi rdi r8 r9 r10 r12 r13 r14 r15 ⤦
Ç xmm6 xmm7 xmm8 xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.8:: ; Preds .B1.8 just_copy2
mov r11d, DWORD PTR [rax+rdx] ;3.6
inc r10 ;8.2
mov DWORD PTR [r9+rcx], r11d ;3.6
add r9, 12 ;8.2
add rax, 28 ;8.2
cmp r10, r8 ;8.2
jb .B1.8 ; Prob 82% ;8.2
jmp exit ; Prob 100% ;8.2
; LOE rax rdx rcx rbx rbp rsi rdi r8 r9 r10 r12 r13 r14 r15 ⤦
Ç xmm6 xmm7 xmm8 xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
just_copy:: ; Preds .B1.2 .B1.5 .B1.6
; R8 = cnt
; RDX = a2
; RCX = a1
xor r10d, r10d ;8.2
xor r9d, r9d ;
xor eax, eax ;
; LOE rax rdx rcx rbx rbp rsi rdi r8 r9 r10 r12 r13 r14 r15 ⤦
Ç xmm6 xmm7 xmm8 xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.11:: ; Preds .B1.11 just_copy
mov r11d, DWORD PTR [rax+rdx] ;3.6
486
41.3. INTEL C++ 2011 CASE
inc r10 ;8.2
mov DWORD PTR [r9+rcx], r11d ;3.6
add r9, 12 ;8.2
add rax, 28 ;8.2
cmp r10, r8 ;8.2
jb .B1.11 ; Prob 82% ;8.2
; LOE rax rdx rcx rbx rbp rsi rdi r8 r9 r10 r12 r13 r14 r15 ⤦
Ç xmm6 xmm7 xmm8 xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
exit:: ; Preds .B1.11 .B1.8 .B1.1
ret ;10.1
First, there are some decisions taken, then one of the routines is executed. Looks like it is a check if arrays intersect. This is
very well known way of optimizing memory block copy routines. But copy routines are the same! This is probably an error
of the Intel C++ optimizer, which still produces workable code, though.
We intentionally considering such example code in this book so the reader would understand that compiler output is weird
at times, but still correct, because when the compiler was tested, is passed the tests.
487
Chapter 42
Duff’s device
Duff’s device 1 is an unrolled loop with the possibility to jump inside it. The unrolled loop is implemented using a
fallthrough switch() statement.
We would use here a slightly simplified version of Tom Duff’s original code.
Let’s say, we need to write a function that clears a region in memory. One can come with a simple loop, clearing byte by byte.
It’s obviously slow, since all modern computers have much wider memory bus. So the better way is to clear the memory
region using 4 or 8 byte blocks. Since we are going to work with a 64-bit example here, we are going to clear the memory
in 8 byte blocks. So far so good. But what about the tail? Memory clearing routine can also be called for regions of size
that’s not a multiple of 8.
So here is the algorithm:
• calculate the number of 8-byte blocks, clear them using 8-byte (64-bit) memory accesses;
• calculate the size of the tail, clear it using 1-byte memory accesses.
The second step can be implemented using a simple loop. But let’s implement it as an unrolled loop:
#include <stdint.h>
#include <stdio.h>
if (count&(~7))
// work out 8-byte blocks
for (i=0; i<count>>3; i++)
{
*(uint64_t*)dst=0;
dst=dst+8;
};
Let’s first understand how the calculation is done. The memory region size comes as a 64-bit value. And this value can be
divided in two parts:
1 wikipedia
488
7 6 5 4 3 2 1 0
… B B B B B S S S
( “B” is number of 8-byte blocks and “S” is length of the tail in bytes ).
When we divide the input memory region size by 8, the value is just shifted right by 3 bits. But to calculate the remainder,
we just need to isolate the lowest 3 bits! So the number of 8-byte blocks is calculated as count >> 3 and remainder as
count&7.
We also need to find out if we are going to execute the 8-byte procedure at all, so we need to check if the value of count is
greater than 7. We do this by clearing the 3 lowest bits and comparing the resulting number with zero, because all we need
here is to answer the question, is the high part of count non-zero.
Of course, this works because 8 is 23 and division by numbers that are 2n is easy. It’s not possible for other numbers.
It’s actually hard to say if these hacks are worth using, because they lead to hard-to-read code. However, these tricks are
very popular and a practicing programmer, even if he/she is not using them, nevertheless has to understand them.
So the first part is simple: get the number of 8-byte blocks and write 64-bit zero values to memory.
The second part is an unrolled loop implemented as fallthrough switch() statement. First, let’s express in plain English what
we have to do here. We have to “write as many zero bytes in memory, as count&7 value tells us”. If it’s 0, jump to the
end, there is no work to do. If it’s 1, jump to the place inside switch() statement where only one storage operation is to be
executed. If it’s 2, jump to another place, where two storage operation are to be executed,etc. 7 as input value leads to the
execution of all 7 operations. There is no 8, because a memory region of 8 bytes is to be processed by the first part of our
function.
So we wrote an unrolled loop. It was definitely faster on older computers than normal loops (and conversely, modern CPUs
works better for short loops than for unrolled ones). Maybe this is still meaningful on modern low-cost embedded MCU2 s.
Let’s see what the optimizing MSVC 2012 does:
dst$ = 8
count$ = 16
bzero PROC
test rdx, -8
je SHORT $LN11@bzero
; work out 8-byte blocks
xor r10d, r10d
mov r9, rdx
shr r9, 3
mov r8d, r10d
test r9, r9
je SHORT $LN11@bzero
npad 5
$LL19@bzero:
inc r8d
mov QWORD PTR [rcx], r10
add rcx, 8
movsxd rax, r8d
cmp rax, r9
jb SHORT $LL19@bzero
$LN11@bzero:
; work out the tail
and edx, 7
dec rdx
cmp rdx, 6
ja SHORT $LN9@bzero
lea r8, OFFSET FLAT:__ImageBase
mov eax, DWORD PTR $LN22@bzero[r8+rdx*4]
add rax, r8
jmp rax
$LN8@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN7@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN6@bzero:
mov BYTE PTR [rcx], 0
inc rcx
2 Microcontroller unit
489
$LN5@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN4@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN3@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN2@bzero:
mov BYTE PTR [rcx], 0
$LN9@bzero:
fatret 0
npad 1
$LN22@bzero:
DD $LN2@bzero
DD $LN3@bzero
DD $LN4@bzero
DD $LN5@bzero
DD $LN6@bzero
DD $LN7@bzero
DD $LN8@bzero
bzero ENDP
The first part of the function is predictable. The second part is just an unrolled loop and a jump passing control flow to the
correct instruction inside it. There is no other code between the MOV / INC instruction pairs, so the execution is to fall
until the very end, executing as many pairs as needed.
By the way, we can observe that the MOV / INC pair consumes a fixed number of bytes (3+3). So the pair consumes 6
bytes. Knowing that, we can get rid of the switch() jumptable, we can just multiple the input value by 6 and jump to
current_RIP + input_value ∗ 6. This can also be faster because we are not in need to fetch a value from the jumptable.
It’s possible that 6 probably is not a very good constant for fast multiplication and maybe it’s not worth it, but you get the
idea3 . That is what old-school demomakers did in the past with unrolled loops.
3 As
an exercise, you can try to rework the code to get rid of the jumptable. The instruction pair can be rewritten in a way that it will consume 4 bytes or
maybe 8. 1 byte is also possible (using STOSB instruction).
490
Chapter 43
Division by 9
43.1 x86
IDIV divides the 64-bit number stored in the EDX:EAX register pair by the value in the ECX . As a result, EAX will
contain the quotient, and EDX —the remainder. The result is returned from the f() function in the EAX register, so the
value is not moved after the division operation, it is in right place already. Since IDIV uses the value in the EDX:EAX
register pair, the CDQ instruction (before IDIV ) extends the value in EAX to a 64-bit value taking its sign into account,
just as MOVSX does. If we turn optimization on ( /Ox ), we get:
491
43.2. ARM
This is division by multiplication. Multiplication operations work much faster. And it is possible to use this trick 1 to produce
code which is effectively equivalent and faster.
This is also called “strength reduction” in compiler optimizations.
GCC 4.4.1 generates almost the same code even without additional optimization flags, just like MSVC with optimization
turned on:
push ebp
mov ebp, esp
mov ecx, [ebp+arg_0]
mov edx, 954437177 ; 38E38E39h
mov eax, ecx
imul edx
sar edx, 1
mov eax, ecx
sar eax, 1Fh
mov ecx, edx
sub ecx, eax
mov eax, ecx
pop ebp
retn
f endp
43.2 ARM
The ARM processor, just like in any other “pure” RISC processor lacks an instruction for division. It also lacks a single
instruction for multiplication by a 32-bit constant (recall that a 32-bit constant cannot fit into a 32-bit opcode). By taking
advantage of this clever trick (or hack), it is possible to do division using only three instructions: addition, subtraction and
bit shifts ( 20 on page 306).
Here is an example that divides a 32-bit number by 10, from [Advanced RISC Machines Ltd, The ARM Cookbook, (1994)3.3
Division by a Constant]. The output consists of the quotient and the remainder.
; takes argument in a1
; returns quotient in a1, remainder in a2
; cycles could be saved if only divide or remainder is required
SUB a2, a1, #10 ; keep (x-10) for later
SUB a1, a1, a1, lsr #2
ADD a1, a1, a1, lsr #4
ADD a1, a1, a1, lsr #8
ADD a1, a1, a1, lsr #16
MOV a1, a1, lsr #3
ADD a3, a1, a1, asl #2
SUBS a2, a2, a3, asl #1 ; calc (x-10) - (x/10)*10
ADDPL a1, a1, #1 ; fix-up quotient
ADDMI a2, a2, #10 ; fix-up remainder
MOV pc, lr
1 Read more about division by multiplication in [Henry S. Warren, Hacker’s Delight, (2002)10-3]
492
43.3. MIPS
This code is almost the same as the one generated by the optimizing MSVC and GCC. Apparently, LLVM uses the same
algorithm for generating constants.
The observant reader may ask, how does MOV writes a 32-bit value in a register, when this is not possible in ARM mode.
it is impossible indeed, but, as we see, there are 8 bytes per instruction instead of the standard 4, in fact, there are two
instructions. The first instruction loads 0x8E39 into the low 16 bits of register and the second instruction is MOVT , it
loads 0x383E into the high 16 bits of the register. IDA is fully aware of such sequences, and for the the sake of compactness
reduces them to one single “pseudo-instruction”.
The SMMUL (Signed Most Significant Word Multiply) instruction two multiplies numbers, treating them as signed numbers
and leaving the high 32-bit part of result in the R0 register, dropping the low 32-bit part of the result.
The “MOV R1, R0,ASR#1” instruction is an arithmetic shift right by one bit.
There is no separate shifting instruction in ARM mode. Instead, an instructions like ( MOV , ADD , SUB , RSB )2 can have a
suffix added, that says if the second operand must be shifted, and if yes, by what value and how. ASR stands for Arithmetic
Shift Right, LSR —Logical Shift Right.
There are separate instructions for shifting in Thumb mode, and one of them is used here— ASRS (arithmetic shift right).
Non-optimizing LLVM does not generate the code we saw before in this section, but instead inserts a call to the library
function ___divsi3.
What about Keil: it inserts a call to the library function __aeabi_idivmod in all cases.
43.3 MIPS
For some reason, optimizing GCC 4.4.5 generate just a division instruction:
loc_10:
mflo $v0
jr $ra
or $at, $zero ; branch delay slot, NOP
Here we see here a new instruction: BREAK. It just raises an exception. In this case, an exception is raised if the divisor
is zero (it’s not possible to divide by zero in conventional math). But GCC probably did not do very well the optimization
job and did not see that $V0 is never zero. So the check is left here. So if $V0 is zero somehow, BREAK is to be executed,
signaling to the OS about the exception. Otherwise, MFLO executes, which takes the result of the division from the LO
register and copies it in $V0.
By the way, as we may know, the MUL instruction leaves the high 32 bits of the result in register HI and the low 32 bits in
register LO. DIV leaves the result in the LO register, and remainder in the HI register.
2 These instructions are also called “data processing instructions”
493
43.4. HOW IT WORKS
If we alter the statement to “a % 9”, the MFHI instruction is to be used here instead of MFLO.
That’s how division can be replaced by multiplication and division with 2n numbers:
n
input input ⋅ divisor
2
input ⋅ M
result = = n
=
divisor 2 2n
2n
M=
divisor
input ⋅ M
result =
2n
In the unsigned version of the function, the magic coefficient is 0xAAAAAAAB and the multiplication result is divided by
233 .
In the signed version of the function, the magic coefficient is 0x55555556 and the multiplication result is divided by 232 .
There are no division instruction though: the result is just taken from EDX .
The sign is also taken from the multiplication result: the high 32 bits of the result are shifted by 31 (leaving the sign in the
least significant bit of EAX ). 1 is added to the final result if the sign is negative, for result correction.
_f3_32_signed PROC
mov eax, 1431655766 ; 55555556H
imul DWORD PTR _a$[esp-4] ; signed multiply
; take high part of product
; it is just the same as if to shift product by 32 bits right or to divide it by 2^32
mov eax, edx ; EAX=EDX=(input*0x55555556)/2^32
494
43.5. GETTING THE DIVISOR
shr eax, 31 ; 0000001fH
add eax, edx ; add 1 if sign is negative
ret 0
_f3_32_signed ENDP
x 1
=x
c c
1
c
is called multiplicative inverse and can be precomputed by compiler.
But this is for real numbers What about integers? It’s possible to find multiplicative inverse for integer in the environment
of modulo arithmetics 3 . CPU registers fits nicely: each is limited by 32 or 64 bits, so almost any arithmetic operation on
registers are in fact opeartions on modulo 232 or 264 .
Read more about it in [Henry S. Warren, Hacker’s Delight, (2002)10-3].
43.5.1 Variant #1
Let’s denote the 32-bit magic coefficient as M , the shifting coefficient as C and the divisor as D.
The divisor we need to get is:
232+C
D=
M
For example:
This is:
232+3
D=
2021161081
The numbers are larger than 32-bit, so we can use Wolfram Mathematica for convenience:
3 Wikipedia
495
43.6. EXERCISE
So the divisor from the code we used as example is 17.
For x64 division, things are the same, but 264 has to be used instead of 232 :
uint64_t f1234(uint64_t a)
{
return a/1234;
};
43.5.2 Variant #2
232
D=
M
232
D=
1431655766
The divisor is 3.
43.6 Exercise
• http://challenges.re/27
496
Chapter 44
Here is the simplest possible way to read a number represented in ASCII1 encoding. It’s not error-prone: a character other
than a digit leads to incorrect result.
#include <stdio.h>
while (*s)
{
rt=rt*10 + (*s-'0');
s++;
};
return rt;
};
int main()
{
printf ("%d\n", my_atoi ("1234"));
printf ("%d\n", my_atoi ("1234567890"));
};
So what the algorithm does is just reading digits from left to right. The zero ASCII character is subtracted from each digit.
The digits from “0” to “9” are consecutive in the ASCII table, so we do not even need to know the exact value of the “0”
character. All we need to know is that “0” minus “0” is 0, “9” minus “0”’is 9 and so on. Subtracting “0” from each character
results in a number from 0 to 9 inclusive. Any other character leads to an incorrect result, of course! Each digit has to be
added to the final result (in variable “rt”), but the final result is also multiplied by 10 at each digit. In other words, the result
is shifted left by one position in decimal form on each iteration. The last digit is added, but there is no no shift.
497
44.1. SIMPLE EXAMPLE
; first character is zero-byte, i.e., string terminator?
; exit then.
test r8b, r8b
je SHORT $LN9@my_atoi
$LL2@my_atoi:
lea edx, DWORD PTR [rax+rax*4]
; EDX=RAX+RAX*4=rt+rt*4=rt*5
movsx eax, r8b
; EAX=input character
; load next character to R8D
movzx r8d, BYTE PTR [rcx+1]
; shift pointer in RCX to the next character:
lea rcx, QWORD PTR [rcx+1]
lea eax, DWORD PTR [rax+rdx*2]
; EAX=RAX+RDX*2=input character + rt*5*2=input character + rt*10
; correct digit by subtracting 48 (0x30 or '0')
add eax, -48 ; ffffffffffffffd0H
; was last character zero?
test r8b, r8b
; jump to loop begin, if not
jne SHORT $LL2@my_atoi
$LN9@my_atoi:
ret 0
my_atoi ENDP
A character can be loaded in two places: the first character and all subsequent characters. This is done for loop regrouping.
There is no instruction for multiplication by 10, two LEA instruction do this instead. MSVC sometimes uses the ADD
instruction with a negative constant instead of SUB. This is the case. It’s very hard to say why this is better then SUB. But
MSVC does this often.
Optimizing GCC 4.9.1 is more concise, but there is one redundant RET instruction at the end. One would be enough.
498
44.1. SIMPLE EXAMPLE
MOV r1,r0
; R0 will contain "rt" variable
MOV r0,#0
B |L0.28|
|L0.12|
ADD r0,r0,r0,LSL #2
; R0=R0+R0<<2=rt*5
ADD r0,r2,r0,LSL #1
; R0=input character + rt*5<<1 = input character + rt*10
; correct whole thing by subtracting '0' from rt:
SUB r0,r0,#0x30
; shift pointer to the next character:
ADD r1,r1,#1
|L0.28|
; load input character to R2
LDRB r2,[r1,#0]
; is it null byte? if no, jump to loop body.
CMP r2,#0
BNE |L0.12|
; exit if null byte.
; "rt" variable is still in R0 register, ready to be used in caller function
BX lr
ENDP
Interestingly, from school mathematics we may remember that the order of addition and subtraction operations doesn’t
matter. That’s our case: first, the rt ∗ 10 −′ 0′ expression is computed, then the input character value is added to it. Indeed,
the result is the same, but the compiler did some regrouping.
499
44.2. A SLIGHTLY ADVANCED EXAMPLE
my_atoi:
; load input character into W1
ldrb w1, [x0]
mov x2, x0
; X2=address of input string
; is loaded character zero?
; jump to exit if its so'
; W1 will contain 0 in this case.
; it will be reloaded into W0 at L4.
cbz w1, .L4
; W0 will contain "rt" variable
; initialize it at zero:
mov w0, 0
.L3:
; subtract 48 or '0' from input variable and put result into W3:
sub w3, w1, #48
; load next character at address X2+1 into W1 with pre-increment:
ldrb w1, [x2,1]!
add w0, w0, w0, lsl 2
; W0=W0+W0<<2=W0+W0*4=rt*5
add w0, w3, w0, lsl 1
; W0=input digit + W0<<1 = input digit + rt*5*2 = input digit + rt*10
; if the character we just loaded is not null byte, jump to the loop begin
cbnz w1, .L3
; variable to be returned (rt) is in W0, ready to be used in caller function
ret
.L4:
mov w0, w1
ret
My new code snippet is more advanced, now it checks for the “minus” sign at the first character and reports an error if a
non-digit was found in the input string:
#include <stdio.h>
if (*s=='-')
{
negative=1;
s++;
};
while (*s)
{
if (*s<'0' || *s>'9')
{
printf ("Error! Unexpected char: '%c'\n", *s);
exit(0);
};
rt=rt*10 + (*s-'0');
s++;
};
if (negative)
return -rt;
return rt;
};
int main()
{
printf ("%d\n", my_atoi ("1234"));
500
44.2. A SLIGHTLY ADVANCED EXAMPLE
printf ("%d\n", my_atoi ("1234567890"));
printf ("%d\n", my_atoi ("-1234"));
printf ("%d\n", my_atoi ("-1234567890"));
printf ("%d\n", my_atoi ("-a1234567890")); // error
};
my_atoi:
sub rsp, 8
movsx edx, BYTE PTR [rdi]
; check for minus sign
cmp dl, 45 ; '-'
je .L22
xor esi, esi
test dl, dl
je .L20
.L10:
; ESI=0 here if there was no minus sign and 1 if it was
lea eax, [rdx-48]
; any character other than digit will result unsigned number greater than 9 after subtraction
; so if it is not digit, jump to L4, where error will be reported:
cmp al, 9
ja .L4
xor eax, eax
jmp .L6
.L7:
lea ecx, [rdx-48]
cmp cl, 9
ja .L4
.L6:
lea eax, [rax+rax*4]
add rdi, 1
lea eax, [rdx-48+rax*2]
movsx edx, BYTE PTR [rdi]
test dl, dl
jne .L7
; if there was no minus sign, skip NEG instruction
; if it was, execute it.
test esi, esi
je .L18
neg eax
.L18:
add rsp, 8
ret
.L22:
movsx edx, BYTE PTR [rdi+1]
lea rax, [rdi+1]
test dl, dl
je .L20
mov rdi, rax
mov esi, 1
jmp .L10
.L20:
xor eax, eax
jmp .L18
.L4:
; report error. character is in EDX
mov edi, 1
mov esi, OFFSET FLAT:.LC0 ; "Error! Unexpected char: '%c'\n"
xor eax, eax
call __printf_chk
xor edi, edi
501
44.2. A SLIGHTLY ADVANCED EXAMPLE
call exit
If the “minus” sign was encountered at the string start, the NEG instruction is to be executed at the end. It just negates the
number.
There is one more thing that needs mentioning. How would a common programmer check if the character is not a digit?
Just how we have it in the source code:
if (*s<'0' || *s>'9')
...
There are two comparison operations. What is interesting is that we can replace both operations by single one: just subtract
“0” from character value, treat result as unsigned value (this is important) and check if it’s greater than 9.
For example, let’s say that the user input contains the dot character (“.”) which has ASCII code 46. 46 − 48 = −2 if we treat the
result as a signed number. Indeed, the dot character is located two places earlier than the “0” character in the ASCII table.
But it is 0xFFFFFFFE (4294967294) if we treat the result as an unsigned value, and that’s definitely bigger than 9!
The compilers do this often, so it’s important to recognize these tricks.
Another example of it in this book: 50.1.2 on page 534.
Optimizing MSVC 2013 x64 does the same tricks.
There is no NEG instruction in 32-bit ARM, so the “Reverse Subtraction” operation (line 31) is used here. It is triggered if the
result of the CMP instruction (at line 29) was “Not Equal” (hence -NE suffix). So what RSBNE does is to subtract the resulting
502
44.3. EXERCISE
value from 0. It works just like the regular subtraction operation, but swaps operands. Subtracting any number from 0
results in negation: 0 − x = −x.
Thumb mode code is mostly the same.
GCC 4.9 for ARM64 can use the NEG instruction, which is available in ARM64.
44.3 Exercise
Oh, by the way, security researchers deals often with unpredictable behaviour of program while handling of incorrect data.
For example, while fuzzing. As an exercise, you may try to enter non-digit characters and see what happens. Try to explain,
what happened and why.
503
Chapter 45
Inline functions
Inlined code is when the compiler, instead of placing a call instruction to a small or tiny function, just places its body right
in-place.
… is compiled in very predictable way, however, if we turn on GCC optimizations ( -O3 ), we’ll see:
504
45.1. STRINGS AND MEMORY FUNCTIONS
45.1 Strings and memory functions
Another very common automatic optimization tactic is the inlining of string functions like strcpy(), strcmp(), strlen(), memset(),
memcmp(), memcpy(), etc.
Sometimes it’s faster than to call a separate function.
These are very frequent patterns and it is highly advisable for reverse engineers to learn to detect automatically.
45.1.1 strcmp()
assert(0);
};
505
45.1. STRINGS AND MEMORY FUNCTIONS
$SG3456 DB 'false', 00H
_s$ = 8 ; size = 4
?is_bool@@YA_NPAD@Z PROC ; is_bool
push esi
mov esi, DWORD PTR _s$[esp]
mov ecx, OFFSET $SG3454 ; 'true'
mov eax, esi
npad 4 ; align next label
$LL6@is_bool:
mov dl, BYTE PTR [eax]
cmp dl, BYTE PTR [ecx]
jne SHORT $LN7@is_bool
test dl, dl
je SHORT $LN8@is_bool
mov dl, BYTE PTR [eax+1]
cmp dl, BYTE PTR [ecx+1]
jne SHORT $LN7@is_bool
add eax, 2
add ecx, 2
test dl, dl
jne SHORT $LL6@is_bool
$LN8@is_bool:
xor eax, eax
jmp SHORT $LN9@is_bool
$LN7@is_bool:
sbb eax, eax
sbb eax, -1
$LN9@is_bool:
test eax, eax
jne SHORT $LN2@is_bool
mov al, 1
pop esi
ret 0
$LN2@is_bool:
xor al, al
pop esi
ret 0
$LN1@is_bool:
push 11
506
45.1. STRINGS AND MEMORY FUNCTIONS
push OFFSET $SG3458
push OFFSET $SG3459
call DWORD PTR __imp___wassert
add esp, 12
pop esi
ret 0
?is_bool@@YA_NPAD@Z ENDP ; is_bool
45.1.2 strlen()
45.1.3 strcpy()
45.1.4 memset()
Example#1
507
45.1. STRINGS AND MEMORY FUNCTIONS
Listing 45.10: 32 bytes
#include <stdio.h>
Many compilers don’t generate a call to memset() for short blocks, but rather insert a pack of MOV s:
Listing 45.11: Optimizing GCC 4.9.1 x64
f:
mov QWORD PTR [rdi], 0
mov QWORD PTR [rdi+8], 0
mov QWORD PTR [rdi+16], 0
mov QWORD PTR [rdi+24], 0
ret
Example#2
When the block size is not a multiple of 4 or 8, the compilers can behave differently.
For instance, MSVC 2012 continues to insert MOV s:
Listing 45.13: Optimizing MSVC 2012 x64
out$ = 8
f PROC
xor eax, eax
mov QWORD PTR [rcx], rax
mov QWORD PTR [rcx+8], rax
mov QWORD PTR [rcx+16], rax
mov QWORD PTR [rcx+24], rax
mov QWORD PTR [rcx+32], rax
mov QWORD PTR [rcx+40], rax
mov QWORD PTR [rcx+48], rax
mov QWORD PTR [rcx+56], rax
mov WORD PTR [rcx+64], ax
mov BYTE PTR [rcx+66], al
ret 0
f ENDP
…while GCC uses REP STOSQ , concluding that this would be shorter than a pack of MOV s:
Listing 45.14: Optimizing GCC 4.9.1 x64
f:
mov QWORD PTR [rdi], 0
mov QWORD PTR [rdi+59], 0
mov rcx, rdi
lea rdi, [rdi+8]
xor eax, eax
and rdi, -8
sub rcx, rdi
add ecx, 67
shr ecx, 3
rep stosq
ret
508
45.1. STRINGS AND MEMORY FUNCTIONS
45.1.5 memcpy()
Short blocks
The routine to copy short blocks is often implemented as a sequence of MOV instructions.
That’s usually done as follows: 4-byte blocks are copied first, then a 16-bit word (if needed), then the last byte (if needed).
Structures are also copied using MOV : 22.4.1 on page 363.
Long blocks
For copying 128 bytes, MSVC uses a single MOVSD instruction (because 128 divides evenly by 4):
509
45.1. STRINGS AND MEMORY FUNCTIONS
Listing 45.19: Optimizing MSVC 2010
_inbuf$ = 8 ; size = 4
_outbuf$ = 12 ; size = 4
_memcpy_128 PROC
push esi
mov esi, DWORD PTR _inbuf$[esp]
push edi
mov edi, DWORD PTR _outbuf$[esp+4]
add edi, 10
mov ecx, 32
rep movsd
pop edi
pop esi
ret 0
_memcpy_128 ENDP
When copying 123 bytes, 30 32-byte words are copied first using MOVSD (that’s 120 bytes), then 2 bytes are copied using
MOVSW , then one more byte using MOVSB .
GCC uses one big universal functions, that works for any block size:
510
45.1. STRINGS AND MEMORY FUNCTIONS
pop esi
pop edi
ret
.L24:
movzx eax, BYTE PTR [esi]
lea edi, [edx+11]
add esi, 1
test edi, 2
mov BYTE PTR [edx+10], al
mov eax, 122
je .L7
.L25:
movzx edx, WORD PTR [esi]
add edi, 2
add esi, 2
sub eax, 2
mov WORD PTR [edi-2], dx
jmp .L7
.LFE3:
Universal memory copy functions usually work as follows: calculate how many 32-bit words can be copied, then copy them
using MOVSD , then copy the remaining bytes.
More complex copy functions use SIMD instructions and also take the memory alignment in consideration. As an example
of SIMD strlen() function: 26.2 on page 419.
45.1.6 memcmp()
For any block size, MSVC 2010 inserts the same universal function:
511
45.1. STRINGS AND MEMORY FUNCTIONS
jne SHORT $LN7@memcmp_123
cmp esi, 3
jbe SHORT $LN6@memcmp_123
movzx eax, BYTE PTR [edx+3]
movzx ecx, BYTE PTR [ecx+3]
sub eax, ecx
$LN7@memcmp_123:
sar eax, 31
pop edi
or eax, 1
pop esi
ret 0
$LN6@memcmp_123:
pop edi
xor eax, eax
pop esi
ret 0
_memcmp_1235 ENDP
45.1.7 strcat()
This is inlined strcat() as it has been generated by MSVC 6.0. There are 3 parts visible: 1) getting source string length (first
scasb ); 2) getting destination string length (second scasb ); 3) copying source string into the end of destination string
( movsd / movsb pair).
There is also a small IDA script for searching and folding such very frequently seen pieces of inline code:
GitHub.
512
Chapter 46
C99 restrict
Here is a reason why FORTRAN programs, in some cases, work faster than C/C++ ones.
void f1 (int* x, int* y, int* sum, int* product, int* sum_product, int* update_me, size_t s)
{
for (int i=0; i<s; i++)
{
sum[i]=x[i]+y[i];
product[i]=x[i]*y[i];
update_me[i]=i*123; // some dummy value
sum_product[i]=sum[i]+product[i];
};
};
That’s very simple example with one specific thing in it: the pointer to the update_me array could be a pointer to the
sum array, product array, or even the sum_product array—nothing forbids that, right?
The compiler is fully aware of this, so it generates code with four stages in the loop body:
• calculate next sum[i]
• calculate next sum_product[i] — on this stage, we need to load from memory the already calculated sum[i]
and product[i]
Is it possible to optimize the last stage? Since we have already calculated sum[i] and product[i] it is not necessary
to load them again from memory. Yes, but compiler is not sure that nothing was overwritten in the 3rd stage! This is
called “pointer aliasing”, a situation when the compiler cannot be sure that a memory to which a pointer is pointing was not
changed.
restrict in the C99 standard [ISO/IEC 9899:TC3 (C C99 standard), (2007)6.7.3/1] is a promise, given by programmer to the com-
piler that the function arguments marked by this keyword always points to different memory locations and never intersects.
To be more precise and describe this formally, restrict shows that only this pointer is to be used to access an object, and no
other pointer will be used for it. It can be even said the object will be accessed only via one single pointer, if it is marked
as restrict.
Let’s add this keyword to each pointer argument:
void f2 (int* restrict x, int* restrict y, int* restrict sum, int* restrict product, int* ⤦
Ç restrict sum_product,
int* restrict update_me, size_t s)
{
for (int i=0; i<s; i++)
{
sum[i]=x[i]+y[i];
product[i]=x[i]*y[i];
update_me[i]=i*123; // some dummy value
sum_product[i]=sum[i]+product[i];
};
513
};
514
mov DWORD PTR [r9+rax*4], r11d ; store to product[]
add r11d, ebx
mov DWORD PTR 0[rbp+rax*4], r11d ; store to sum_product[]
lea r11, 1[rdi]
cmp r11, r13
jne .L11
.L7:
pop rbx rsi rdi rbp r12 r13
ret
The difference between the compiled f1() and f2() functions is as follows: in f1() , sum[i] and product[i]
are reloaded in the middle of the loop, and in f2() there is no such thing, the already calculated values are used, since
we “promised” the compiler that no one and nothing will change the values in sum[i] and product[i] during the
execution of the loop’s body, so it is “sure” that there is no need to load the value from memory again. Obviously, the second
example works faster.
But what if the pointers in the function’s arguments intersect somehow? This is on the programmer’s conscience, and the
results will be incorrect.
Let’s go back to FORTRAN. Compilers of this programming language treats all pointers as such, so when it was not possible
to set restrict in C, FORTRAN can generate faster code in these cases.
How practical is it? In the cases when the function works with several big blocks in memory. There are a lot of such in
linear algebra, for instance. A lot of linear algebra is done on supercomputers/HPC1 , so probably that is why, traditionally,
FORTRAN is still used there [Eugene Loh, The Ideal HPC Programming Language, (2010)]. But when the number of iterations
is not very big, certainly, the speed boost may not to be significant.
1 High-Performance Computing
515
Chapter 47
Let’s revisit an example we considered earlier 13.2 on page 143 and ask ourselves, is it possible to make a branchless version
of the function in x86 code?
int my_abs (int i)
{
if (i<0)
return -i;
else
return i;
};
516
47.2. OPTIMIZING GCC 4.9 ARM64
47.2 Optimizing GCC 4.9 ARM64
GCC 4.9 for ARM64 generates mostly the same, just decides to use the full 64-bit registers. There are less instructions,
because the input value can be shifted using a suffixed instruction (“asr”) instead of using a separate instruction.
517
Chapter 48
Variadic functions
Functions like printf() and scanf() can have a variable number of arguments. How are these arguments accessed?
Let’s imagine that we need to calculate arithmetic mean, and for some weird reason we need to specify all the values as
function arguments.
But it’s impossible to get the number of arguments in a variadic function in C/C++, so let’s denote the value of −1 as a
terminator.
There is the standard stdarg.h header file which define macros for dealing with such arguments. The printf() and
scanf() functions use them as well.
#include <stdio.h>
#include <stdarg.h>
while(1)
{
i=va_arg(args, int);
if (i==-1) // terminator
break;
sum=sum+i;
count++;
}
va_end(args);
return sum/count;
};
int main()
{
printf ("%d\n", arith_mean (1, 2, 7, 10, 15, -1 /* terminator */));
};
The first argument has to be treated just like a normal argument. All other arguments are loaded using the va_arg macro
and then summed.
So what is inside?
518
48.1. COMPUTING ARITHMETIC MEAN
cdecl calling conventions
cdq
idiv esi
pop esi
ret 0
_arith_mean ENDP
The arguments, as we may see, are passed to main() one-by-one. The first argument is pushed into the local stack as
first. The terminating value (−1) is pushed last.
The arith_mean() function takes the value of the first argument and stores it in the sum variable. Then, it sets the
EDX register to the address of the second argument, takes the value from it, adds it to sum, and does this in an infinite
loop, until −1 is found.
When it’s found, the sum is divided by the number of all values (excluding −1) and the quotient is returned.
So, in other words, the function treats the stack fragment as an array of integer values of infinite length. Now we can
understand why the cdecl calling convention forces us to push the first argument into the stack as last. Because otherwise,
it would not be possible to find the first argument, or, for printf-like functions, it would not be possible to find the address
of the format-string.
The observant reader may ask, what about calling conventions where the first few arguments are passed in registers? Let’s
see:
v$ = 8
arith_mean PROC
519
48.1. COMPUTING ARITHMETIC MEAN
mov DWORD PTR [rsp+8], ecx ; 1st argument
mov QWORD PTR [rsp+16], rdx ; 2nd argument
mov QWORD PTR [rsp+24], r8 ; 3rd argument
mov eax, ecx ; sum = 1st argument
lea rcx, QWORD PTR v$[rsp+8] ; pointer to the 2nd argument
mov QWORD PTR [rsp+32], r9 ; 4th argument
mov edx, DWORD PTR [rcx] ; load 2nd argument
mov r8d, 1 ; count=1
cmp edx, -1 ; 2nd argument is -1?
je SHORT $LN8@arith_mean ; exit if so
$LL3@arith_mean:
add eax, edx ; sum = sum + loaded argument
mov edx, DWORD PTR [rcx+8] ; load next argument
lea rcx, QWORD PTR [rcx+8] ; shift pointer to point to the argument after next
inc r8d ; count++
cmp edx, -1 ; is loaded argument -1?
jne SHORT $LL3@arith_mean ; go to loop begin if its not'
$LN8@arith_mean:
; calculate quotient
cdq
idiv r8d
ret 0
arith_mean ENDP
main PROC
sub rsp, 56
mov edx, 2
mov DWORD PTR [rsp+40], -1
mov DWORD PTR [rsp+32], 15
lea r9d, QWORD PTR [rdx+8]
lea r8d, QWORD PTR [rdx+5]
lea ecx, QWORD PTR [rdx-1]
call arith_mean
lea rcx, OFFSET FLAT:$SG3013
mov edx, eax
call printf
xor eax, eax
add rsp, 56
ret 0
main ENDP
We see that the first 4 arguments are passed in the registers and two more—in the stack. The arith_mean() function first
places these 4 arguments into the Shadow Space and then treats the Shadow Space and stack behind it as a single continuous
array!
What about GCC? Things are slightly clumsier here, because now the function is divided in two parts: the first part saves the
registers into the “red zone”, processes that space, and the second part of the function processes the stack:
520
48.1. COMPUTING ARITHMETIC MEAN
add esi, 8
add rcx, rax
mov ecx, DWORD PTR [rcx]
cmp ecx, -1
je .L4
.L8:
add edi, ecx
add r8d, 1
.L5:
; decide, which part we will work out now.
; is current argument number less or equal 6?
cmp esi, 47
jbe .L7 ; no, process saved arguments then
; work out arguments from stack
mov rcx, rdx
add rdx, 8
mov ecx, DWORD PTR [rcx]
cmp ecx, -1
jne .L8
.L4:
mov eax, edi
cdq
idiv r8d
ret
.LC1:
.string "%d\n"
main:
sub rsp, 8
mov edx, 7
mov esi, 2
mov edi, 1
mov r9d, -1
mov r8d, 15
mov ecx, 10
xor eax, eax
call arith_mean
mov esi, OFFSET FLAT:.LC1
mov edx, eax
mov edi, 1
xor eax, eax
add rsp, 8
jmp __printf_chk
By the way, a similar usage of the Shadow Space is also considered here : 67.8 on page 701.
while(1)
{
if ((*i)==-1) // terminator
break;
sum=sum+(*i);
count++;
i++;
}
return sum/count;
521
48.2. VPRINTF() FUNCTION CASE
};
int main()
{
printf ("%d\n", arith_mean (1, 2, 7, 10, 15, -1 /* terminator */));
// test: https://www.wolframalpha.com/input/?i=mean(1,2,7,10,15)
};
In other words, if an argument set is array of words (32-bit or 64-bit), we just enumerate array elements starting at first one.
Many programmers define their own logging functions which take a printf-like format string + a variable number of argu-
ments.
Another popular example is the die() function, which prints some message and exits. We need some way to pack input
arguments of unknown number and pass them to the printf() function. But how? That’s why there are functions with
“v” in name. One of them is vprintf(): it takes a format-string and a pointer to a variable of type va_list :
#include <stdlib.h>
#include <stdarg.h>
By closer examination, we can see that va_list is a pointer to an array. Let’s compile:
We see that all our function does is just taking a pointer to the arguments and passing it to vprintf(), and that function is
treating it like an infinite array of arguments!
522
48.2. VPRINTF() FUNCTION CASE
call vprintf
xor ecx, ecx
call exit
int 3
die ENDP
523
Chapter 49
Strings trimming
A very common string processing task is to remove some characters at the start and/or at the end.
In this example, we are going to work with a function which removes all newline characters (CR1 /LF2 ) from the end of the
input string:
#include <stdio.h>
#include <string.h>
int main()
{
// test
The input argument is always returned on exit, this is convenient when you need to chain string processing functions, like it
was done here in the main() function.
1 Carriage return (13 or ’\r’ in C/C++)
2 Line feed (10 or ’\n’ in C/C++)
524
49.1. X64: OPTIMIZING MSVC 2013
The second part of for() ( str_len>0 && (c=s[str_len-1]) ) is the so called “short-circuit” in C/C++ and is very con-
venient [Dennis Yurichev, C/C++ programming language notes1.3.8]. The C/C++ compilers guarantee an evaluation sequence
from left to right. So if the first clause is false after evaluation, the second one is never to be evaluated.
; RCX is the first function argument and it always holds pointer to the string
mov rdx, rcx
; this is strlen() function inlined right here:
; set RAX to 0xFFFFFFFFFFFFFFFF (-1)
or rax, -1
$LL14@str_trim:
inc rax
cmp BYTE PTR [rcx+rax], 0
jne SHORT $LL14@str_trim
; is the input string length zero? exit then:
test rax, rax
je SHORT $LN15@str_trim
; RAX holds string length
dec rcx
; RCX = s-1
mov r8d, 1
add rcx, rax
; RCX = s-1+strlen(s), i.e., this is the address of the last character in the string
sub r8, rdx
; R8 = 1-s
$LL6@str_trim:
; load the last character of the string:
; jump, if its code is 13 or 10:
movzx eax, BYTE PTR [rcx]
cmp al, 13
je SHORT $LN2@str_trim
cmp al, 10
jne SHORT $LN15@str_trim
$LN2@str_trim:
; the last character has a 13 or 10 code
; write zero at this place:
mov BYTE PTR [rcx], 0
; decrement address of the last character,
; so it will point to the character before the one which has just been erased:
dec rcx
lea rax, QWORD PTR [r8+rcx]
; RAX = 1 - s + address of the current last character
; thus we can determine if we reached the first character and we need to stop, if it is so
test rax, rax
jne SHORT $LL6@str_trim
$LN15@str_trim:
mov rax, rdx
ret 0
str_trim ENDP
First, MSVC inlined the strlen() function code, because it concluded this is to be faster than the usual strlen() work
+ the cost of calling it and returning from it. This is called inlining: 45 on page 504.
The first instruction of the inlined strlen() is OR RAX, 0xFFFFFFFFFFFFFFFF . MSVC often uses OR instead of
MOV RAX, 0xFFFFFFFFFFFFFFFF , because resulting opcode is shorter. And of course, it is equivalent: all bits are set,
and a number with all bits set is −1 in two’s complement arithmetic: 31 on page 452.
Why would the −1 number be used in strlen() , one might ask. Due to optimizations, of course. Here is the code that
MSVC generated:
525
49.2. X64: NON-OPTIMIZING GCC 4.9.1
Listing 49.2: Inlined strlen() by MSVC 2013 x64
; RCX = pointer to the input string
; RAX = current string length
or rax, -1
label:
inc rax
cmp BYTE PTR [rcx+rax], 0
jne SHORT label
; RAX = string length
Try to write shorter if you want to initialize the counter at 0! OK, let’ try:
str_trim:
push rbp
mov rbp, rsp
sub rsp, 32
mov QWORD PTR [rbp-24], rdi
; for() first part begins here
mov rax, QWORD PTR [rbp-24]
mov rdi, rax
call strlen
mov QWORD PTR [rbp-8], rax ; str_len
; for() first part ends here
jmp .L2
; for() body begins here
.L5:
cmp BYTE PTR [rbp-9], 13 ; c=='\r'?
je .L3
cmp BYTE PTR [rbp-9], 10 ; c=='\n'?
jne .L4
.L3:
mov rax, QWORD PTR [rbp-8] ; str_len
lea rdx, [rax-1] ; EDX=str_len-1
mov rax, QWORD PTR [rbp-24] ; s
add rax, rdx ; RAX=s+str_len-1
mov BYTE PTR [rax], 0 ; s[str_len-1]=0
; for() body ends here
; for() third part begins here
sub QWORD PTR [rbp-8], 1 ; str_len--
; for() third part ends here
.L2:
; for() second part begins here
cmp QWORD PTR [rbp-8], 0 ; str_len==0?
je .L4 ; exit then
; check second clause, and load "c"
526
49.3. X64: OPTIMIZING GCC 4.9.1
mov rax, QWORD PTR [rbp-8] ; RAX=str_len
lea rdx, [rax-1] ; RDX=str_len-1
mov rax, QWORD PTR [rbp-24] ; RAX=s
add rax, rdx ; RAX=s+str_len-1
movzx eax, BYTE PTR [rax] ; AL=s[str_len-1]
mov BYTE PTR [rbp-9], al ; store loaded char into "c"
cmp BYTE PTR [rbp-9], 0 ; is it zero?
jne .L5 ; yes? exit then
; for() second part ends here
.L4:
; return "s"
mov rax, QWORD PTR [rbp-24]
leave
ret
Comments are added by the author of the book. After the execution of strlen() , the control is passed to the L2 label,
and there two clauses are checked, one after another. The second will never be checked, if the first one (str_len==0) is false
(this is “short-circuit”).
Now let’s see this function in short form:
• First for() part (call to strlen() )
• goto L2
• L5: for() body. goto exit, if needed
• for() third part (decrement of str_len)
• L2: for() second part: check first clause, then second. goto loop body begin or exit.
• L4: // exit
• return s
str_trim:
push rbx
mov rbx, rdi
; RBX will always be "s"
call strlen
; check for str_len==0 and exit if its so'
test rax, rax
je .L9
lea rdx, [rax-1]
; RDX will always contain str_len-1 value, not str_len
; so RDX is more like buffer index variable
lea rsi, [rbx+rdx] ; RSI=s+str_len-1
movzx ecx, BYTE PTR [rsi] ; load character
test cl, cl
je .L9 ; exit if its zero'
cmp cl, 10
je .L4
cmp cl, 13 ; exit if its not' '\n' and not '\r'
jne .L9
.L4:
; this is weird instruction. we need RSI=s-1 here.
; its possible to get it by' MOV RSI, EBX / DEC RSI
; but this is two instructions instead of one
sub rsi, rax
; RSI = s+str_len-1-str_len = s-1
; main loop begin
.L12:
test rdx, rdx
; store zero at address s-1+str_len-1+1 = s-1+str_len = s+str_len-1
mov BYTE PTR [rsi+1+rdx], 0
; check for str_len-1==0. exit if so.
je .L9
sub rdx, 1 ; equivalent to str_len--
527
49.4. ARM64: NON-OPTIMIZING GCC (LINARO) 4.9
; load next character at address s+str_len-1
movzx ecx, BYTE PTR [rbx+rdx]
test cl, cl ; is it zero? exit then
je .L9
cmp cl, 10 ; is it '\n'?
je .L12
cmp cl, 13 ; is it '\r'?
je .L12
.L9:
; return "s"
mov rax, rbx
pop rbx
ret
Now this is more complex. The code before the loop’s body start is executed only once, but it has the CR/LF characters
check too! What is this code duplication for?
The common way to implement the main loop is probably this:
• (loop start) check for CR/LF characters, make decisions
• store zero character
But GCC has decided to reverse these two steps. Of course, store zero character cannot be first step, so another check is
needed:
• workout first character. match it to CR/LF, exit if character is not CR/LF
• (loop begin) store zero character
• check for CR/LF characters, make decisions
Now the main loop is very short, which is good for modern CPUs.
The code doesn’t use the str_len variable, but str_len-1. So this is more like an index in a buffer. Apparently, GCC notices
that the str_len-1 statement is used twice. So it’s better to allocate a variable which always holds a value that’s smaller
than the current string length by one, and decrement it (this is the same effect as decrementing the str_len variable).
528
49.5. ARM64: OPTIMIZING GCC (LINARO) 4.9
strb wzr, [x0] ; write byte at s+str_len-1
; decrement str_len:
ldr x0, [x29,40]
; X0=str_len
sub x0, x0, #1
; X0=str_len-1
str x0, [x29,40]
; save X0 (or str_len-1) to local stack
.L2:
ldr x0, [x29,40]
; str_len==0?
cmp x0, xzr
; goto exit then
beq .L4
ldr x0, [x29,40]
; X0=str_len
sub x0, x0, #1
; X0=str_len-1
ldr x1, [x29,24]
; X1=s
add x0, x1, x0
; X0=s+str_len-1
; load byte at address s+str_len-1 to W0
ldrb w0, [x0]
strb w0, [x29,39] ; store loaded byte to "c"
ldrb w0, [x29,39] ; reload it
; is it zero byte?
cmp w0, wzr
; goto exit, if its zero or to L5 if its not''
bne .L5
.L4:
; return s
ldr x0, [x29,24]
ldp x29, x30, [sp], 48
ret
This is a more advanced optimization. The first character is loaded at the beginning, and compared against 10 (the LF
character). Characters are also loaded in the main loop, for the characters after first one. This is somewhat similar to
the 49.3 on page 527 example.
529
49.6. ARM: OPTIMIZING KEIL 6/2013 (ARM MODE)
; X2=X3+X2=s+str_len-1+(-1)=s+str_len-2
strb wzr, [x2,1] ; store zero byte at address s+str_len-2+1=s+str_len-1
cbz x1, .L9 ; str_len-1==0? goto exit, if so
sub x1, x1, #1 ; str_len--
ldrb w2, [x19,x1] ; load next character at address X19+X1=s+str_len-1
cmp w2, 10 ; is it '\n'?
cbz w2, .L9 ; jump to exit, if its zero'
beq .L12 ; jump to begin loop, if its' '\n'
.L15:
cmp w2, 13 ; is it '\r'?
beq .L12 ; yes, jump to the loop body begin
.L9:
; return "s"
mov x0, x19
ldr x19, [sp,16]
ldp x29, x30, [sp], 32
ret
And again, the compiler took advantage of ARM mode’s conditional instructions, so the code is much more compact.
There are less conditional instructions in Thumb mode, so the code is simpler. But there are is really weird thing with
the 0x20 and 0x19 offsets. Why did the Keil compiler do so? Honestly, it’s hard to say. Probably, this is a quirk of Keil’s
optimization process. Nevertheless, the code works correctly.
530
49.8. MIPS
MOVS r3,#0
; R3 will always hold 0
B |L0.24|
|L0.12|
CMP r1,#0xd ; is loaded byte '\r'?
BEQ |L0.20|
CMP r1,#0xa ; is loaded byte '\n'?
BNE |L0.38| ; jump to exit, if no
|L0.20|
SUBS r0,r0,#1 ; R0-- or str_len--
STRB r3,[r2,#0x1f] ; store 0 at address R2+0x1F=s+str_len-0x20+0x1F=s+str_len-1
|L0.24|
CMP r0,#0 ; str_len==0?
BEQ |L0.38| ; yes? jump to exit
ADDS r2,r4,r0 ; R2=R4+R0=s+str_len
SUBS r2,r2,#0x20 ; R2=R2-0x20=s+str_len-0x20
LDRB r1,[r2,#0x1f] ; load byte at
address R2+0x1F=s+str_len-0x20+0x1F=s+str_len-1 to R1
CMP r1,#0 ; is loaded byte 0?
BNE |L0.12| ; jump to loop begin, if its not 0'
|L0.38|
; return "s"
MOVS r0,r4
POP {r4,pc}
ENDP
49.8 MIPS
531
49.8. MIPS
; skip loop body:
b loc_6C
li $a3, 0xA ; branch delay slot
loc_5C:
; load next byte from memory to $a0:
lb $a0, 0($v1)
move $a1, $v1
; $a1=s+str_len-2
; jump to exit if loaded byte is zero:
beqz $a0, exit
; decrement str_len:
addiu $v1, -1 ; branch delay slot
loc_6C:
; at this moment, $a0=loaded byte, $a2=0xD (CR symbol) and $a3=0xA (LF symbol)
; loaded byte is CR? jump to loc_7C then:
beq $a0, $a2, loc_7C
addiu $v0, -1 ; branch delay slot
; loaded byte is LF? jump to exit if its not LF':
bne $a0, $a3, exit
or $at, $zero ; branch delay slot, NOP
loc_7C:
; loaded byte is CR at this moment
; jump to loc_5c (loop body begin) if str_len (in $v0) is not zero:
bnez $v0, loc_5C
; simultaneously, store zero at that place in memory:
sb $zero, 0($a1) ; branch delay slot
; "exit" label was named by me manually:
exit:
lw $ra, 0x20+saved_RA($sp)
move $v0, $s0
lw $s0, 0x20+saved_S0($sp)
jr $ra
addiu $sp, 0x20 ; branch delay slot
Registers prefixed with S- are also called “saved temporaries”, so $S0 value is saved in the local stack and restored upon
finish.
532
Chapter 50
toupper() function
Another very popular function transforms a symbol from lower case to upper case, if needed:
char toupper (char c)
{
if(c>='a' && c<='z')
return c-'a'+'A';
else
return c;
}
The 'a'+'A' expression is left in the source code for better readability, it will be optimized by compiler, of course 1 .
The ASCII code of “a” is 97 (or 0x61), and 65 (or 0x41) for “A”. The difference (or distance) between them in the ASCII table
is 32 (or 0x20).
For better understanding, the reader may take a look at the 7-bit standard ASCII table:
50.1 x64
Non-optimizing MSVC is straightforward: the code checks if the input symbol is in [97..122] range (or in [‘a’. .‘z’] range) and
subtracts 32 if it’s true. There are also some minor compiler artefact:
533
50.1. X64
8 cmp eax, 122
9 jg SHORT $LN2@toupper
10 movsx eax, BYTE PTR c$[rsp]
11 sub eax, 32
12 jmp SHORT $LN3@toupper
13 jmp SHORT $LN1@toupper ; compiler artefact
14 $LN2@toupper:
15 movzx eax, BYTE PTR c$[rsp] ; unnecessary casting
16 $LN1@toupper:
17 $LN3@toupper: ; compiler artefact
18 ret 0
19 toupper ENDP
It’s important to notice that the input byte is loaded into a 64-bit local stack slot at line 3. All the remaining bits ([8..63])
are untouched, i.e., contain some random noise (you’ll see it in debugger). All instructions operate only on byte-level, so
it’s fine. The last MOVZX instruction at line 15 takes the byte from the local stack slot and zero-extends it to a int 32-bit
data type.
Non-optimizing GCC does mostly the same:
Optimizing MSVC does a better job, it generates only one comparison operation:
It was explained earlier how to replace the two comparison operations with a single one : 44.2.1 on page 502.
We will now rewrite this in C/C++:
int tmp=c-97;
if (tmp>25)
return c;
else
return c-32;
534
50.2. ARM
The tmp variable should be signed. This makes two subtraction operations in case of a transformation plus one comparison.
In contrast the original algorithm uses two comparison operations plus one subtracting.
Optimizing GCC is even better, it gets rid of the jumps (which is good: 35.1 on page 459) by using the CMOVcc instruction:
At line 3 the code prepares the subtracted value in advance, as if the conversion will always happen. At line 5 the subtracted
value in EAX is replaced by the untouched input value if a conversion is not needed. And then this value (of course incorrect)
is dropped. Advance subtracting is a price the compiler pays for the absence of conditional jumps.
50.2 ARM
Optimizing Keil for ARM mode also generates only one comparison:
The SUBLS and ANDLS instructions are executed only if the value in R1 is less than 0x19 (or equal). They also do the actual
conversion.
Optimizing Keil for Thumb mode generates only one comparison operation as well:
The last two LSLS and LSRS instructions work like AND reg, 0xFF : they are equivalent to the C/C++-expression (i <<
24) >> 24. Seems like that Keil for Thumb mode deduced that two 2-byte instructions are shorter than the code that loads
the 0xFF constant into a register plus an AND instruction.
535
50.3. SUMMARY
bhi .L2
ldrb w0, [sp,15]
sub w0, w0, #32
uxtb w0, w0
b .L3
.L2:
ldrb w0, [sp,15]
.L3:
add sp, sp, 16
ret
50.3 Summary
All these compiler optimizations are very popular nowadays and a practicing reverse engineer usually sees such code patterns
often.
536
Chapter 51
Practicing reverse engineers often have to deal with incorrectly disassembled code.
Unlike ARM and MIPS (where any instruction has a length of 2 or 4 bytes), x86 instructions have variable size, so any
disassembler that starts in the middle of a x86 instruction may produce incorrect results.
As an example:
add [ebp-31F7Bh], cl
dec dword ptr [ecx-3277Bh]
dec dword ptr [ebp-2CF7Bh]
inc dword ptr [ebx-7A76F33Ch]
fdiv st(4), st
db 0FFh
dec dword ptr [ecx-21F7Bh]
dec dword ptr [ecx-22373h]
dec dword ptr [ecx-2276Bh]
dec dword ptr [ecx-22B63h]
dec dword ptr [ecx-22F4Bh]
dec dword ptr [ecx-23343h]
jmp dword ptr [esi-74h]
xchg eax, ebp
clc
std
db 0FFh
db 0FFh
mov word ptr [ebp-214h], cs ; <- disassembler finally found right track here
mov word ptr [ebp-238h], ds
mov word ptr [ebp-23Ch], es
mov word ptr [ebp-240h], fs
mov word ptr [ebp-244h], gs
pushf
pop dword ptr [ebp-210h]
mov eax, [ebp+4]
mov [ebp-218h], eax
lea eax, [ebp+4]
mov [ebp-20Ch], eax
mov dword ptr [ebp-2D0h], 10001h
mov eax, [eax-4]
mov [ebp-21Ch], eax
mov eax, [ebp+0Ch]
mov [ebp-320h], eax
mov eax, [ebp+10h]
mov [ebp-31Ch], eax
mov eax, [ebp+4]
mov [ebp-314h], eax
call ds:IsDebuggerPresent
mov edi, eax
lea eax, [ebp-328h]
537
51.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
push eax
call sub_407663
pop ecx
test eax, eax
jnz short loc_402D7B
There are incorrectly disassembled instructions at the beginning, but eventually the disassembler gets on the right track.
538
51.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
das
db 64h
pop ecx
das
hlt
pop edx
out 0B0h, al
lodsb
push ebx
cdq
out dx, al
sub al, 0Ah
sti
outsd
add dword ptr [edx], 96FCBE4Bh
and eax, 0E537EE4Fh
inc esp
stosd
cdq
push ecx
in al, 0CBh
mov ds:0D114C45Ch, al
mov esi, 659D1985h
db 2Fh ; /
pop rsp
db 64h
retf 0E993h
db 9Ah
db 16h
539
51.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
540
51.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
LDR R2, [SP,#0x218]
CMP R4, #0x86
SXTB R7, R4
LDR R4, [R1,#0x4C]
STR R4, [R4,R2]
STR R0, [R6,#0x20]
BGT 0xFFFFFF72
LDRH R7, [R2,#0x34]
LDRSH R0, [R2,R4]
LDRB R2, [R7,R2]
DCB 0x17
DCB 0xED
.byte 0x17
.byte 0xED
.byte 0x4B # K
.byte 0x54 # T
It is also important to keep in mind that cleverly constructed unpacking and decryption code (including self-modifying) may
541
51.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
looks like noise as well, but still execute correctly.
542
Chapter 52
Obfuscation
The obfuscation is an attempt to hide the code (or its meaning) from reverse engineers.
As we saw in ( 60 on page 671) , text strings may be really helpful. Programmers who are aware of this try to hide them,
making it impossible to find the string in IDA or any hex editor.
Here is the simplest method.
This is how the string can be constructed:
mov byte ptr [ebx], 'h'
mov byte ptr [ebx+1], 'e'
mov byte ptr [ebx+2], 'l'
mov byte ptr [ebx+3], 'l'
mov byte ptr [ebx+4], 'o'
mov byte ptr [ebx+5], ' '
mov byte ptr [ebx+6], 'w'
mov byte ptr [ebx+7], 'o'
mov byte ptr [ebx+8], 'r'
mov byte ptr [ebx+9], 'l'
mov byte ptr [ebx+10], 'd'
The string is also can be compared with another one like this:
mov ebx, offset username
cmp byte ptr [ebx], 'j'
jnz fail
cmp byte ptr [ebx+1], 'o'
jnz fail
cmp byte ptr [ebx+2], 'h'
jnz fail
cmp byte ptr [ebx+3], 'n'
jnz fail
jz it_is_john
The code looks weird, but as a simple anti-reversing measure, it may be helpful.
Text strings may also be present in encrypted form, then every string usage is to be preceded by a string decrypting routine.
For example: 79.2 on page 779.
543
52.2. EXECUTABLE CODE
52.2 Executable code
Executable code obfuscation implies inserting random garbage code between real one, which executes but does nothing
useful.
A simple example:
Here the garbage code uses registers which are not used in the real code ( ESI and EDX ). However, the intermediate
results produced by the real code may be used by the garbage instructions for some extra mess—why not?
• MOV op1, op2 can be replaced by the PUSH op2 / POP op1 pair.
• JMP label can be replaced by the PUSH label / RET pair. IDA will not show the references to the label.
• CALL label can be replaced by the following instructions triplet: PUSH label_after_CALL_instruction / PUSH
• PUSH op can also be replaced with the following instructions pair: SUB ESP, 4 (or 8) / MOV [ESP], op .
544
52.3. VIRTUAL MACHINE / PSEUDO-CODE
52.2.4 Making a lot of mess
instruction 1
instruction 2
instruction 3
ins2_label: instruction 2
jmp ins3_label
ins3_label: instruction 3
jmp exit:
ins1_label: instruction 1
jmp ins2_label
exit:
func proc
...
mov eax, offset dummy_data1 ; PE or ELF reloc here
add eax, 100h
push eax
call dump_string
...
mov eax, offset dummy_data2 ; PE or ELF reloc here
add eax, 200h
push eax
call dump_string
...
func endp
IDA will show references only to dummy_data1 and dummy_data2 , but not to the text strings.
Global variables and even functions may be accessed like that.
A programmer can construct his/her own PL or ISA and interpreter for it.
(Like the pre-5.0 Visual Basic, .NET or Java machines). The reverse engineer will have to spend some time to understand the
meaning and details of all of the ISA’s instructions. Probably, he/she will also have to write a disassembler/decompiler of
some sort.
My own (yet weak) attempt to patch the Tiny C compiler to produce obfuscated code: http://go.yurichev.com/17220.
Using the MOV instruction for really complicated things: [Stephen Dolan, mov is Turing-complete, (2013)] 1 .
1 Also available as http://www.cl.cam.ac.uk/~sd601/papers/mov.pdf
545
52.5. EXERCISE
52.5 Exercise
• http://challenges.re/29
546
Chapter 53
C++
53.1 Classes
Internally, the representation of C++ classes is almost the same as the structures.
Let’s try an example with two variables, two constructors and one method:
#include <stdio.h>
class c
{
private:
int v1;
int v2;
public:
c() // default ctor
{
v1=667;
v2=999;
};
void dump()
{
printf ("%d; %d\n", v1, v2);
};
};
int main()
{
class c c1;
class c c2(5,6);
c1.dump();
c2.dump();
return 0;
};
MSVC—x86
Here is how the main() function looks like, translated into assembly language:
547
53.1. CLASSES
Listing 53.1: MSVC
_c2$ = -16 ; size = 8
_c1$ = -8 ; size = 8
_main PROC
push ebp
mov ebp, esp
sub esp, 16
lea ecx, DWORD PTR _c1$[ebp]
call ??0c@@QAE@XZ ; c::c
push 6
push 5
lea ecx, DWORD PTR _c2$[ebp]
call ??0c@@QAE@HH@Z ; c::c
lea ecx, DWORD PTR _c1$[ebp]
call ?dump@c@@QAEXXZ ; c::dump
lea ecx, DWORD PTR _c2$[ebp]
call ?dump@c@@QAEXXZ ; c::dump
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
Here’s what’s going on. For each object (instance of class c) 8 bytes are allocated, exactly the size needed to store the 2
variables.
For c1 a default argumentless constructor ??0c@@QAE@XZ is called. For c2 another constructor ??0c@@QAE@HH@Z is
called and two numbers are passed as arguments.
A pointer to the object (this in C++ terminology) is passed in the ECX register. This is called thiscall ( 53.1.1)—the method
for passing a pointer to the object.
MSVC does it using the ECX register. Needless to say, it is not a standardized method, other compilers can do it differently,
e.g., via the first function argument (like GCC).
Why do these functions have such odd names? That’s name mangling.
A C++ class may contain several methods sharing the same name but having different arguments—that is polymorphism. And
of course, different classes may have their own methods with the same name.
Name mangling enable us to encode the class name + method name + all method argument types in one ASCII string, which
is then used as an internal function name. That’s all because neither the linker, nor the DLL OS loader (mangled names may
be among the DLL exports as well) knows anything about C++ or OOP1 .
The dump() function is called two times.
Now let’s see the constructors’ code:
_this$ = -4 ; size = 4
_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
1 Object-Oriented Programming
548
53.1. CLASSES
??0c@@QAE@HH@Z PROC ; c::c, COMDAT
; _this$ = ecx
push ebp
mov ebp, esp
push ecx
mov DWORD PTR _this$[ebp], ecx
mov eax, DWORD PTR _this$[ebp]
mov ecx, DWORD PTR _a$[ebp]
mov DWORD PTR [eax], ecx
mov edx, DWORD PTR _this$[ebp]
mov eax, DWORD PTR _b$[ebp]
mov DWORD PTR [edx+4], eax
mov eax, DWORD PTR _this$[ebp]
mov esp, ebp
pop ebp
ret 8
??0c@@QAE@HH@Z ENDP ; c::c
The constructors are just functions, they use a pointer to the structure in ECX , copying the pointer into their own local
variable, however, it is not necessary.
From the C++ standard (C++11 12.1) we know that constructors are not required to return any values. In fact, internally, the
constructors return a pointer to the newly created object, i.e., this.
Now the dump() method:
Simple enough: dump() takes a pointer to the structure that contains the two int’s from ECX , takes both values from it
and passes them to printf() .
_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
??0c@@QAE@HH@Z PROC ; c::c, COMDAT
; _this$ = ecx
mov edx, DWORD PTR _b$[esp-4]
mov eax, ecx
549
53.1. CLASSES
mov ecx, DWORD PTR _a$[esp-4]
mov DWORD PTR [eax], ecx
mov DWORD PTR [eax+4], edx
ret 8
??0c@@QAE@HH@Z ENDP ; c::c
That’s all. The other thing we need to note is that the stack pointer was not corrected with add esp, X after the con-
structor was called. At the same time, the constructor has ret 8 instead of RET at the end.
This is all because the thiscall ( 53.1.1 on page 548) calling convention is used here, which together with the stdcall ( 67.2 on
page 695) method offers the callee to correct the stack instead of the caller. The ret x instruction adds X to the value
in ESP , then passes the control to the caller function.
See also the section about calling conventions ( 67 on page 695).
It also has to be noted that the compiler decides when to call the constructor and destructor—but we already know that from
the C++ language basics.
MSVC—x86-64
As we already know, the first 4 function arguments in x86-64 are passed in RCX , RDX , R8 and R9 registers, all the
rest—via the stack. Nevertheless, the this pointer to the object is passed in RCX , the first argument of the method in
RDX ,etc. We can see this in the c(int a, int b) method internals:
; c(int a, int b)
; default ctor
The int data type is still 32-bit in x64 2 , so that is why 32-bit register parts are used here.
2 Apparently, for easier porting of 32-bit C/C++ code to x64
550
53.1. CLASSES
We also see JMP printf instead of RET in the dump() method, that hack we already saw earlier: 14.1.1 on page 156.
GCC—x86
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
lea eax, [esp+20h+var_8]
mov [esp+20h+var_20], eax
call _ZN1cC1Ev
mov [esp+20h+var_18], 6
mov [esp+20h+var_1C], 5
lea eax, [esp+20h+var_10]
mov [esp+20h+var_20], eax
call _ZN1cC1Eii
lea eax, [esp+20h+var_8]
mov [esp+20h+var_20], eax
call _ZN1c4dumpEv
lea eax, [esp+20h+var_10]
mov [esp+20h+var_20], eax
call _ZN1c4dumpEv
mov eax, 0
leave
retn
main endp
Here we see another name mangling style, specific to GNU 3 It can also be noted that the pointer to the object is passed as
the first function argument—invisible to programmer, of course.
First constructor:
public _ZN1cC1Ev ; weak
_ZN1cC1Ev proc near ; CODE XREF: main+10
push ebp
mov ebp, esp
mov eax, [ebp+arg_0]
mov dword ptr [eax], 667
mov eax, [ebp+arg_0]
mov dword ptr [eax+4], 999
pop ebp
retn
_ZN1cC1Ev endp
It just writes two numbers using the pointer passed in the first (and only) argument.
Second constructor:
public _ZN1cC1Eii
_ZN1cC1Eii proc near
551
53.1. CLASSES
arg_4 = dword ptr 0Ch
arg_8 = dword ptr 10h
push ebp
mov ebp, esp
mov eax, [ebp+arg_0]
mov edx, [ebp+arg_4]
mov [eax], edx
mov eax, [ebp+arg_0]
mov edx, [ebp+arg_8]
mov [eax+4], edx
pop ebp
retn
_ZN1cC1Eii endp
push ebp
mov ebp, esp
sub esp, 18h
mov eax, [ebp+arg_0]
mov edx, [eax+4]
mov eax, [ebp+arg_0]
mov eax, [eax]
mov [esp+18h+var_10], edx
mov [esp+18h+var_14], eax
mov [esp+18h+var_18], offset aDD ; "%d; %d\n"
call _printf
leave
retn
_ZN1c4dumpEv endp
This function in its internal representation has only one argument, used as pointer to the object (this).
This function could be rewritten in C like this:
void ZN1c4dumpEv (int *obj)
{
printf ("%d; %d\n", *obj, *(obj+1));
};
Thus, if we base our judgment on these simple examples, the difference between MSVC and GCC is the style of the encoding
of function names (name mangling) and the method for passing a pointer to the object (via the ECX register or via the first
argument).
GCC—x86-64
The first 6 arguments, as we already know, are passed in the RDI , RSI , RDX , RCX , R8 and R9 ([Michael Matz,
Jan Hubicka, Andreas Jaeger, Mark Mitchell, System V Application Binary Interface. AMD64 Architecture Processor Supplement,
552
53.1. CLASSES
(2013)] 4 ) registers, and the pointer to this via the first one ( RDI ) and that is what we see here. The int data type is also
32-bit here. The JMP instead of RET hack is also used here.
_ZN1cC2Ev:
mov DWORD PTR [rdi], 667
mov DWORD PTR [rdi+4], 999
ret
; c(int a, int b)
_ZN1cC2Eii:
mov DWORD PTR [rdi], esi
mov DWORD PTR [rdi+4], edx
ret
; dump()
_ZN1c4dumpEv:
mov edx, DWORD PTR [rdi+4]
mov esi, DWORD PTR [rdi]
xor eax, eax
mov edi, OFFSET FLAT:.LC0 ; "%d; %d\n"
jmp printf
Inherited classes are similar to the simple structures we already discussed, but extended in inheritable classes.
Let’s take this simple example:
#include <stdio.h>
class object
{
public:
int color;
object() { };
object (int color) { this->color=color; };
void print_color() { printf ("color=%d\n", color); };
};
553
53.1. CLASSES
int radius;
public:
sphere(int color, int radius)
{
this->color=color;
this->radius=radius;
};
void dump()
{
printf ("this is sphere. color=%d, radius=%d\n", color, radius);
};
};
int main()
{
box b(1, 10, 20, 30);
sphere s(2, 40);
b.print_color();
s.print_color();
b.dump();
s.dump();
return 0;
};
Let’s investigate the generated code of the dump() functions/methods and also object::print_color() , and see
the memory layout for the structures-objects (for 32-bit code).
So, here are the dump() methods for several classes, generated by MSVC 2008 with /Ox and /Ob0 options 5
5 The /Ob0 option stands for disabling inline expansion since function inlining can make our experiment harder
554
53.1. CLASSES
Listing 53.10: Optimizing MSVC 2008 /Ob0
?dump@sphere@@QAEXXZ PROC ; sphere::dump, COMDAT
; _this$ = ecx
mov eax, DWORD PTR [ecx+4]
mov ecx, DWORD PTR [ecx]
push eax
push ecx
555
53.1. CLASSES
The inherited classes must always add their fields after the base classes’ fields, to make it possible for the base class methods
to work with their own fields.
When the object::print_color() method is called, a pointers to both the box and sphere objects are passed as this ,
and it can work with these objects easily since the color field in these objects is always at the pinned address (at offset +0x0).
It can be said that the object::print_color() method is agnostic in relation to the input object type as long as the
fields are pinned at the same addresses, and this condition is always true.
And if you create inherited class of the box class, the compiler will add the new fields after the depth field, leaving the box
class fields at the pinned addresses.
Thus, the box::dump() method will work fine for accessing the color/width/height/depths fields, which are always pinned
at known addresses.
The code generated by GCC is almost the same, with the sole exception of passing the this pointer (as it was explained
above, it is passed as the first argument instead of using the ECX register.
53.1.3 Encapsulation
Encapsulation is hiding the data in the private sections of the class, e.g. to allow access to them only from this class methods.
However, are there any marks in code the about the fact that some field is private and some other—not?
No, there are no such marks.
Let’s try this simple example:
#include <stdio.h>
class box
{
private:
int color, width, height, depth;
public:
box(int color, int width, int height, int depth)
{
this->color=color;
this->width=width;
this->height=height;
this->depth=depth;
};
void dump()
{
printf ("this is box. color=%d, width=%d, height=%d, depth=%d\n", color, width, ⤦
Ç height, depth);
};
};
Let’s compile it again in MSVC 2008 with /Ox and /Ob0 options and see the box::dump() method code:
?dump@box@@QAEXXZ PROC ; box::dump, COMDAT
; _this$ = ecx
mov eax, DWORD PTR [ecx+12]
mov edx, DWORD PTR [ecx+8]
push eax
mov eax, DWORD PTR [ecx+4]
mov ecx, DWORD PTR [ecx]
push edx
push eax
push ecx
; 'this is box. color=%d, width=%d, height=%d, depth=%d', 0aH, 00H
push OFFSET ??_C@_0DG@NCNGAADL@this?5is?5box?4?5color?$DN?$CFd?0?5width?$DN?$CFd?0@
call _printf
add esp, 20
ret 0
?dump@box@@QAEXXZ ENDP ; box::dump
556
53.1. CLASSES
offset description
+0x0 int color
+0x4 int width
+0x8 int height
+0xC int depth
All fields are private and not allowed to be accessed from any other function, but knowing this layout, can we create code
that modifies these fields?
To do this we’ll add the hack_oop_encapsulation() function, which is not going to compile if it looked like this:
void hack_oop_encapsulation(class box * o)
{
o->width=1; // that code cant be compiled':
// "error C2248: 'box::width' : cannot access private member declared in class ⤦
Ç 'box'"
};
Nevertheless, if we cast the box type to a pointer to an int array, and we modify the array of int-s that we have, we can succeed.
void hack_oop_encapsulation(class box * o)
{
unsigned int *ptr_to_object=reinterpret_cast<unsigned int*>(o);
ptr_to_object[1]=123;
};
This function’s code is very simple—it can be said that the function takes a pointer to an array of int-s for input and writes
123 to the second int:
?hack_oop_encapsulation@@YAXPAVbox@@@Z PROC ; hack_oop_encapsulation
mov eax, DWORD PTR _o$[esp-4]
mov DWORD PTR [eax+4], 123
ret 0
?hack_oop_encapsulation@@YAXPAVbox@@@Z ENDP ; hack_oop_encapsulation
b.dump();
hack_oop_encapsulation(&b);
b.dump();
return 0;
};
Let’s run:
this is box. color=1, width=10, height=20, depth=30
this is box. color=1, width=123, height=20, depth=30
We see that the encapsulation is just protection of class fields only in the compilation stage. The C++ compiler is not
allowing the generation of code that modifies protected fields straightforwardly, nevertheless, it is possible with the help of
dirty hacks.
Multiple inheritance is creating a class which inherits fields and methods from two or more classes.
Let’s write a simple example again:
#include <stdio.h>
class box
{
557
53.1. CLASSES
public:
int width, height, depth;
box() { };
box(int width, int height, int depth)
{
this->width=width;
this->height=height;
this->depth=depth;
};
void dump()
{
printf ("this is box. width=%d, height=%d, depth=%d\n", width, height, depth);
};
int get_volume()
{
return width * height * depth;
};
};
class solid_object
{
public:
int density;
solid_object() { };
solid_object(int density)
{
this->density=density;
};
int get_density()
{
return density;
};
void dump()
{
printf ("this is solid_object. density=%d\n", density);
};
};
int main()
{
box b(10, 20, 30);
solid_object so(100);
solid_box sb(10, 20, 30, 3);
b.dump();
so.dump();
sb.dump();
printf ("%d\n", sb.get_weight());
return 0;
};
558
53.1. CLASSES
Let’s compile it in MSVC 2008 with the /Ox and /Ob0 options and see the code of box::dump() , solid_object::dump()
and solid_box::dump() :
559
53.1. CLASSES
offset description
+0x0 width
+0x4 height
+0x8 depth
+0xC density
get_weight() just calls two methods, but for get_volume() it just passes pointer to this , and for get_density()
it passes a pointer to this incremented by 12 (or 0xC ) bytes, and there, in the solid_box class memory layout, the
fields of the solid_object class start.
Thus, the solid_object::get_density() method will believe like it is dealing with the usual solid_object
class, and the box::get_volume() method will work with its three fields, believing this is just the usual object of class
box .
Thus, we can say, an object of a class, that inherits from several other classes, is representing in memory as a united class,
that contains all inherited fields. And each inherited method is called with a pointer to the corresponding structure’s part.
class object
{
public:
560
53.1. CLASSES
int color;
object() { };
object (int color) { this->color=color; };
virtual void dump()
{
printf ("color=%d\n", color);
};
};
int main()
{
box b(1, 10, 20, 30);
sphere s(2, 40);
object *o1=&b;
object *o2=&s;
o1->dump();
o2->dump();
return 0;
};
Class object has a virtual method dump() that is being replaced in the inheriting box and sphere classes.
If we are in an environment where it is not known the type of an object, as in the main() function in example, where the
virtual method dump() is called, the information about its type must be stored somewhere, to be able to call the relevant
virtual method.
Let’s compile it in MSVC 2008 with the /Ox and /Ob0 options and see the code of main() :
_s$ = -32 ; size = 12
_b$ = -20 ; size = 20
_main PROC
sub esp, 32
561
53.1. CLASSES
push 30
push 20
push 10
push 1
lea ecx, DWORD PTR _b$[esp+48]
call ??0box@@QAE@HHHH@Z ; box::box
push 40
push 2
lea ecx, DWORD PTR _s$[esp+40]
call ??0sphere@@QAE@HH@Z ; sphere::sphere
mov eax, DWORD PTR _b$[esp+32]
mov edx, DWORD PTR [eax]
lea ecx, DWORD PTR _b$[esp+32]
call edx
mov eax, DWORD PTR _s$[esp+32]
mov edx, DWORD PTR [eax]
lea ecx, DWORD PTR _s$[esp+32]
call edx
xor eax, eax
add esp, 32
ret 0
_main ENDP
A pointer to the dump() function is taken somewhere from the object. Where could we store the address of the new
method? Only somewhere in the constructors: there is no other place since nothing else is called in the main() function.
6
_color$ = 8 ; size = 4
_width$ = 12 ; size = 4
_height$ = 16 ; size = 4
_depth$ = 20 ; size = 4
??0box@@QAE@HHHH@Z PROC ; box::box, COMDAT
; _this$ = ecx
push esi
mov esi, ecx
call ??0object@@QAE@XZ ; object::object
mov eax, DWORD PTR _color$[esp]
6 You can read more about pointers to functions in the relevant section:( 24 on page 386)
562
53.2. OSTREAM
mov ecx, DWORD PTR _width$[esp]
mov edx, DWORD PTR _height$[esp]
mov DWORD PTR [esi+4], eax
mov eax, DWORD PTR _depth$[esp]
mov DWORD PTR [esi+16], eax
mov DWORD PTR [esi], OFFSET ??_7box@@6B@
mov DWORD PTR [esi+8], ecx
mov DWORD PTR [esi+12], edx
mov eax, esi
pop esi
ret 16
??0box@@QAE@HHHH@Z ENDP ; box::box
Here we see a slightly different memory layout: the first field is a pointer to some table box::`vftable' (the name was
set by the MSVC compiler).
In this table we see a link to a table named box::`RTTI Complete Object Locator' and also a link to the box::dump()
method. These are called virtual methods table and RTTI7 . The table of virtual methods contains the addresses of methods
and the RTTI table contains information about types. By the way, the RTTI tables are used while calling dynamic_cast and
typeid in C++. You can also see here the class name as a plain text string. Thus, a method of the base object class may call
the virtual method object::dump(), which in turn will call a method of an inherited class, since that information is present
right in the object’s structure.
Some additional CPU time is needed for doing look-ups in these tables and finding the right virtual method address, thus
virtual methods are widely considered as slightly slower than common methods.
In GCC-generated code the RTTI tables are constructed slightly differently.
53.2 ostream
Let’s start again with a “hello world” example, but now we are going to use ostream:
#include <iostream>
int main()
{
std::cout << "Hello, world!\n";
}
Almost any C++ textbook tells us that the << operation can be replaced (overloaded) for other types. That is what is done
in ostream. We see that operator<< is called for ostream:
_main PROC
push OFFSET $SG37112
push OFFSET ?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A ; std::cout
call ??$?6U?$char_traits@D@std@@@std@@YAAAV?$basic_ostream@DU?⤦
Ç $char_traits@D@std@@@0@AAV10@PBD@Z ; std::operator<<<std::char_traits<char> >
add esp, 8
xor eax, eax
ret 0
_main ENDP
int main()
{
std::cout << "Hello, " << "world!\n";
}
563
53.3. REFERENCES
And again, from many C++ textbooks we know that the result of each operator<< in ostream is forwarded to the next
one. Indeed:
_main PROC
push OFFSET $SG37113 ; 'Hello, '
push OFFSET ?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A ; std::cout
call ??$?6U?$char_traits@D@std@@@std@@YAAAV?$basic_ostream@DU?⤦
Ç $char_traits@D@std@@@0@AAV10@PBD@Z ; std::operator<<<std::char_traits<char> >
add esp, 8
If we would rename operator<< method name to f() , that code will looks like:
f(f(std::cout, "Hello, "), "world!");
53.3 References
In C++, references are pointers ( 56 on page 612) as well, but they are called safe, because it is harder to make a mistake
while dealing with them (C++11 8.3.2). For example, reference must always be pointing to an object of the corresponding
type and cannot be NULL [Marshall Cline, C++ FAQ8.6]. Even more than that, references cannot be changed, it is impossible
to point them to another object (reseat) [Marshall Cline, C++ FAQ8.5].
If we are going to try to change the example with pointers ( 56 on page 612) to use references instead …
void f2 (int x, int y, int & sum, int & product)
{
sum=x+y;
product=x*y;
};
…then we can see that the compiled code is just the same as in the pointers example ( 56 on page 612):
564
53.4. STL
( The reason why C++ functions has such strange names is explained here: 53.1.1 on page 548.)
Hence, C++ references are as much efficient as usual pointers.
53.4 STL
N.B.: all examples here were checked only in 32-bit environment. x64 wasn’t checked.
53.4.1 std::string
Internals
Many string libraries [Dennis Yurichev, C/C++ programming language notes2.2] implement a structure that contains a pointer
to a string buffer, a variable that always contains the current string length (which is very convenient for many functions:
[Dennis Yurichev, C/C++ programming language notes2.2.1]) and a variable containing the current buffer size. The string in
the buffer is usually terminated with zero, in order to be able to pass a pointer to the buffer into the functions that take usual
C ASCIIZ strings.
It is not specified in the C++ standard how std::string has to be implemented, however, it is usually implemented as explained
above.
The C++ string is not a class (as QString in Qt, for instance) but a template (basic_string), this is done in order to support
various character types: at least char and wchar_t.
So, std::string is a class with char as its base type. And std::wstring is a class with wchar_t as its base type.
MSVC
The MSVC implementation may store the buffer in place instead of using a pointer to a buffer (if the string is shorter than 16
symbols).
This implies that a short string is to occupy at least 16 + 4 + 4 = 24 bytes in 32-bit environment or at least 16 + 8 + 8 = 32
bytes in 64-bit one, and if the string is longer than 16 characters, we also have to add the length of the string itself.
struct std_string
{
union
{
char buf[16];
char* ptr;
} u;
size_t size; // AKA 'Mysize' in MSVC
size_t capacity; // AKA 'Myres' in MSVC
};
void dump_std_string(std::string s)
{
struct std_string *p=(struct std_string*)&s;
printf ("[%s] size:%d capacity:%d\n", p->size>16 ? p->u.ptr : p->u.buf, p->size, p->⤦
Ç capacity);
};
int main()
{
std::string s1="short string";
std::string s2="string longer that 16 bytes";
dump_std_string(s1);
dump_std_string(s2);
565
53.4. STL
printf ("%s\n", &s1);
printf ("%s\n", s2);
};
GCC
struct std_string
{
size_t length;
size_t capacity;
size_t refcount;
};
void dump_std_string(std::string s)
{
char *p1=*(char**)&s; // GCC type checking workaround
struct std_string *p2=(struct std_string*)(p1-sizeof(struct std_string));
printf ("[%s] size:%d capacity:%d\n", p1, p2->length, p2->capacity);
};
int main()
{
std::string s1="short string";
std::string s2="string longer that 16 bytes";
dump_std_string(s1);
dump_std_string(s2);
566
53.4. STL
printf ("%s\n", *(char**)&s2);
};
A trickery has to be used to imitate the mistake we already have seen above because GCC has stronger type checking,
nevertheless, printf() works here without c_str() as well.
#include <string>
#include <stdio.h>
int main()
{
std::string s1="Hello, ";
std::string s2="world!\n";
std::string s3=s1+s2;
push 7
push OFFSET $SG39512
lea ecx, DWORD PTR _s1$[esp+80]
mov DWORD PTR _s1$[esp+100], 15
mov DWORD PTR _s1$[esp+96], 0
mov BYTE PTR _s1$[esp+80], 0
call ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBDI@Z ;⤦
Ç std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
push 7
push OFFSET $SG39514
lea ecx, DWORD PTR _s2$[esp+80]
mov DWORD PTR _s2$[esp+100], 15
mov DWORD PTR _s2$[esp+96], 0
mov BYTE PTR _s2$[esp+80], 0
call ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBDI@Z ;⤦
Ç std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
push eax
push OFFSET $SG39581
call _printf
567
53.4. STL
add esp, 20
The compiler does not construct strings statically: it would not be possible anyway if the buffer needs to be located in the
heap. Instead, the ASCIIZ strings are stored in the data segment, and later, at runtime, with the help of the “assign” method,
the s1 and s2 strings are constructed. And with the help of operator+ , the s3 string is constructed.
Please note that there is no call to the c_str() method, because its code is tiny enough so the compiler inlined it right there: if
the string is shorter than 16 characters, a pointer to buffer is left in EAX , otherwise the address of the string buffer located
in the heap is fetched.
Next, we see calls to the 3 destructors, they are called if the string is longer than 16 characters: then the buffers in the heap
have to be freed. Otherwise, since all three std::string objects are stored in the stack, they are freed automatically, when the
function ends.
As a consequence, processing short strings is faster, because of less heap accesses.
GCC code is even simpler (because the GCC way, as we saw above, is to not store shorter strings right in the structure):
call _ZNSsC1EPKcRKSaIcE
568
53.4. STL
mov DWORD PTR [esp+4], OFFSET FLAT:.LC1
mov DWORD PTR [esp], esi
call _ZNSsC1EPKcRKSaIcE
call _ZNSsC1ERKSs
call _ZNSs6appendERKSs
; inlined c_str():
mov eax, DWORD PTR [esp+28]
mov DWORD PTR [esp], eax
call puts
It can be seen that it’s not a pointer to the object that is passed to destructors, but rather an address 12 bytes (or 3 words)
before, i.e., a pointer to the real start of the structure.
Experienced C++ programmers knows that global variables of STL8 types can be defined without problems.
Yes, indeed:
#include <stdio.h>
#include <string>
int main()
{
printf ("%s\n", s.c_str());
};
569
53.4. STL
Listing 53.25: MSVC 2012: here is how a global variable is constructed and also its destructor is registered
??__Es@@YAXXZ PROC
push 8
push OFFSET $SG39512 ; 'a string'
mov ecx, OFFSET ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A ; s
call ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBDI@Z ;⤦
Ç std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
push OFFSET ??__Fs@@YAXXZ ; `dynamic atexit destructor for 's''
call _atexit
pop ecx
ret 0
??__Es@@YAXXZ ENDP
_main PROC
cmp DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A+20, 16
mov eax, OFFSET ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A ; s
cmovae eax, DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A
push eax
push OFFSET $SG39519 ; '%s'
call _printf
add esp, 8
xor eax, eax
ret 0
_main ENDP
Listing 53.27: MSVC 2012: this destructor function is called before exit
??__Fs@@YAXXZ PROC
push ecx
cmp DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A+20, 16
jb SHORT $LN23@dynamic
push esi
mov esi, DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A
lea ecx, DWORD PTR $T2[esp+8]
call ??0?$_Wrap_alloc@V?$allocator@D@std@@@std@@QAE@XZ
push OFFSET ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A ; s
lea ecx, DWORD PTR $T2[esp+12]
call ??$destroy@PAD@?$_Wrap_alloc@V?$allocator@D@std@@@std@@QAEXPAPAD@Z
lea ecx, DWORD PTR $T1[esp+8]
call ??0?$_Wrap_alloc@V?$allocator@D@std@@@std@@QAE@XZ
push esi
call ??3@YAXPAX@Z ; operator delete
add esp, 4
pop esi
$LN23@dynamic:
mov DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A+20, 15
mov DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A+16, 0
mov BYTE PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A, 0
pop ecx
ret 0
??__Fs@@YAXXZ ENDP
In fact, a special function with all constructors of global variables is called from CRT, before main(). More than that: with
the help of atexit() another function is registered, which contain calls to all destructors of such global variables.
GCC works likewise:
570
53.4. STL
mov DWORD PTR [esp], eax
call puts
xor eax, eax
leave
ret
.LC0:
.string "a string"
_GLOBAL__sub_I_s:
sub esp, 44
lea eax, [esp+31]
mov DWORD PTR [esp+8], eax
mov DWORD PTR [esp+4], OFFSET FLAT:.LC0
mov DWORD PTR [esp], OFFSET FLAT:s
call _ZNSsC1EPKcRKSaIcE
mov DWORD PTR [esp+8], OFFSET FLAT:__dso_handle
mov DWORD PTR [esp+4], OFFSET FLAT:s
mov DWORD PTR [esp], OFFSET FLAT:_ZNSsD1Ev
call __cxa_atexit
add esp, 44
ret
.LFE645:
.size _GLOBAL__sub_I_s, .-_GLOBAL__sub_I_s
.section .init_array,"aw"
.align 4
.long _GLOBAL__sub_I_s
.globl s
.bss
.align 4
.type s, @object
.size s, 4
s:
.zero 4
.hidden __dso_handle
But it does not create a separate function for this, each destructor is passed to atexit(), one by one.
53.4.2 std::list
This is the well-known doubly-linked list: each element has two pointers, to the previous and next elements.
This implies that the memory footprint is enlarged by 2 words for each element (8 bytes in 32-bit environment or 16 bytes
in 64-bit).
C++ STL just adds the “next” and “previous” pointers to the existing structure of the type that you want to unite in a list.
Let’s work out an example with a simple 2-variable structure that we want to store in a list.
Although the C++ standard does not say how to implement it, both MSVC’s and GCC’s implementations are straightforward
and similar, so here is only one source code for both:
#include <stdio.h>
#include <list>
#include <iostream>
struct a
{
int x;
int y;
};
struct List_node
{
struct List_node* _Next;
struct List_node* _Prev;
int x;
int y;
};
571
53.4. STL
printf ("ptr=0x%p _Next=0x%p _Prev=0x%p x=%d y=%d\n",
n, n->_Next, n->_Prev, n->x, n->y);
};
for (;;)
{
dump_List_node (current);
current=current->_Next;
if (current==n) // end
break;
};
};
int main()
{
std::list<struct a> l;
struct a t1;
t1.x=1;
t1.y=2;
l.push_front (t1);
t1.x=3;
t1.y=4;
l.push_front (t1);
t1.x=5;
t1.y=6;
l.push_back (t1);
572
53.4. STL
it2--;
printf ("2nd element: %d %d\n", (*it2).x, (*it2).y);
it2--;
printf ("1st element: %d %d\n", (*it2).x, (*it2).y);
GCC
Here we see an empty list. Despite the fact it is empty, it has one element with garbage (AKA dummy node) in x and y. Both
the “next” and “prev” pointers are pointing to the self node:
Next
Prev
X=garbage
Y=garbage
At this moment, the .begin and .end iterators are equal to each other.
If we push 3 elements, the list internally will be:
* 3-elements list:
ptr=0x000349a0 _Next=0x00034988 _Prev=0x0028fe90 x=3 y=4
ptr=0x00034988 _Next=0x00034b40 _Prev=0x000349a0 x=1 y=2
ptr=0x00034b40 _Next=0x0028fe90 _Prev=0x00034988 x=5 y=6
ptr=0x0028fe90 _Next=0x000349a0 _Prev=0x00034b40 x=5 y=6
The last element is still at 0x0028fe90, it not to be moved until the list’s disposal. It still contain random garbage in x and
y (5 and 6). By coincidence, these values are the same as in the last element, but it doesn’t mean that they are meaningful.
Here is how these 3 elements are stored in memory:
573
53.4. STL
Variable std::list
list.begin() list.end()
The fact that the last element has a pointer to the first and the first element has a pointer to the last one remind us circular
list.
This is very helpful here: having a pointer to the first list element, i.e., that is in the l variable, it is easy to get a pointer to
the last one quickly, without the need to traverse the whole list. Inserting an element at the list end is also quick, thanks
to this feature.
operator-- and operator++ just set the current iterator’s value to the current_node->prev or current_node->next
values.
The reverse iterators (.rbegin, .rend) work just as the same, but in reverse.
operator* just returns a pointer to the point in the node structure, where the user’s structure starts, i.e., a pointer to the
first element of the structure (x).
The list insertion and deletion are trivial: just allocate a new node (or deallocate) and update all pointers to be valid.
That’s why an iterator may become invalid after element deletion: it may still point to the node that was already deallocated.
This is also called a dangling pointer. And of course, the information from the freed node (to which iterator still points)
cannot be used anymore.
The GCC implementation (as of 4.8.1) doesn’t store the current size of the list: this implies a slow .size() method: it has to
traverse the whole list to count the elements, because it doesn’t have any other way to get the information. This mean that
this operation is O(n), i.e., it gets slower steadily as the list grows.
574
53.4. STL
call puts
mov [esp], ebx
call _Z13dump_List_valPj ; dump_List_val(uint *)
lea esi, [esp+18h]
mov [esp+4], esi
mov [esp], ebx
mov dword ptr [esp+18h], 1 ; X for new element
mov dword ptr [esp+1Ch], 2 ; Y for new element
call _ZNSt4listI1aSaIS0_EE10push_frontERKS0_ ; std::list<a,std::allocator<a>>::push_front(a⤦
Ç const&)
mov [esp+4], esi
mov [esp], ebx
mov dword ptr [esp+18h], 3 ; X for new element
mov dword ptr [esp+1Ch], 4 ; Y for new element
call _ZNSt4listI1aSaIS0_EE10push_frontERKS0_ ; std::list<a,std::allocator<a>>::push_front(a⤦
Ç const&)
mov dword ptr [esp], 10h
mov dword ptr [esp+18h], 5 ; X for new element
mov dword ptr [esp+1Ch], 6 ; Y for new element
call _Znwj ; operator new(uint)
cmp eax, 0FFFFFFF8h
jz short loc_80002A6
mov ecx, [esp+1Ch]
mov edx, [esp+18h]
mov [eax+0Ch], ecx
mov [eax+8], edx
575
53.4. STL
call __printf_chk
mov eax, [esi] ; operator++: get ->next pointer
mov edx, [eax+0Ch]
mov [esp+0Ch], edx
mov eax, [eax+8]
mov dword ptr [esp+4], offset aElementAt_endD ; "element at .end(): %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov dword ptr [esp], offset aLetSCountFro_0 ; "* let's count from the end:"
call puts
mov eax, [esp+1Ch]
mov dword ptr [esp+4], offset aElementAt_endD ; "element at .end(): %d %d\n"
mov dword ptr [esp], 1
mov [esp+0Ch], eax
mov eax, [esp+18h]
mov [esp+8], eax
call __printf_chk
mov esi, [esp+14h]
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a3rdElementDD ; "3rd element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov esi, [esi+4] ; operator--: get ->prev pointer
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a2ndElementDD ; "2nd element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov eax, [esi+4] ; operator--: get ->prev pointer
mov edx, [eax+0Ch]
mov [esp+0Ch], edx
mov eax, [eax+8]
mov dword ptr [esp+4], offset a1stElementDD ; "1st element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov dword ptr [esp], offset aRemovingLastEl ; "removing last element..."
call puts
mov esi, [esp+14h]
mov [esp], esi
call _ZNSt8__detail15_List_node_base9_M_unhookEv ; std::__detail::_List_node_base::⤦
Ç _M_unhook(void)
mov [esp], esi ; void *
call _ZdlPv ; operator delete(void *)
mov [esp], ebx
call _Z13dump_List_valPj ; dump_List_val(uint *)
mov [esp], ebx
call _ZNSt10_List_baseI1aSaIS0_EE8_M_clearEv ; std::_List_base<a,std::allocator<a>>::⤦
Ç _M_clear(void)
lea esp, [ebp-8]
xor eax, eax
pop ebx
pop esi
pop ebp
retn
main endp
576
53.4. STL
ptr=0x00034b40 _Next=0x0028fe90 _Prev=0x00034988 x=5 y=6
ptr=0x0028fe90 _Next=0x000349a0 _Prev=0x00034b40 x=5 y=6
node at .begin:
ptr=0x000349a0 _Next=0x00034988 _Prev=0x0028fe90 x=3 y=4
node at .end:
ptr=0x0028fe90 _Next=0x000349a0 _Prev=0x00034b40 x=5 y=6
* let's count from the begin:
1st element: 3 4
2nd element: 1 2
3rd element: 5 6
element at .end(): 5 6
* let's count from the end:
element at .end(): 5 6
3rd element: 5 6
2nd element: 1 2
1st element: 3 4
removing last element...
ptr=0x000349a0 _Next=0x00034988 _Prev=0x0028fe90 x=3 y=4
ptr=0x00034988 _Next=0x0028fe90 _Prev=0x000349a0 x=1 y=2
ptr=0x0028fe90 _Next=0x000349a0 _Prev=0x00034988 x=5 y=6
MSVC
MSVC’s implementation (2012) is just the same, but it also stores the current size of the list. This implies that the .size()
method is very fast (O(1)): it just reads one value from memory. On the other hand, the size variable must be updated at
each insertion/deletion.
MSVC’s implementation is also slightly different in the way it arranges the nodes:
Variable std::list
list.end() list.begin()
GCC has its dummy element at the end of the list, while MSVC’s is at the beginning.
577
53.4. STL
mov ebx, eax
push OFFSET $SG40685 ; '* empty list:'
mov DWORD PTR _l$[esp+32], ebx
call edi ; printf
lea eax, DWORD PTR _l$[esp+32]
push eax
call ?dump_List_val@@YAXPAI@Z ; dump_List_val
mov esi, DWORD PTR [ebx]
add esp, 8
lea eax, DWORD PTR _t1$[esp+28]
push eax
push DWORD PTR [esi+4]
lea ecx, DWORD PTR _l$[esp+36]
push esi
mov DWORD PTR _t1$[esp+40], 1 ; data for a new node
mov DWORD PTR _t1$[esp+44], 2 ; data for a new node
; allocate new node
call ??$_Buynode@ABUa@@@?$_List_buy@Ua@@V?$allocator@Ua@@@std@@@std@@QAEPAU?⤦
Ç $_List_node@Ua@@PAX@1@PAU21@0ABUa@@@Z ; std::_List_buy<a,std::allocator<a> >::_Buynode<a ⤦
Ç const &>
mov DWORD PTR [esi+4], eax
mov ecx, DWORD PTR [eax+4]
mov DWORD PTR _t1$[esp+28], 3 ; data for a new node
mov DWORD PTR [ecx], eax
mov esi, DWORD PTR [ebx]
lea eax, DWORD PTR _t1$[esp+28]
push eax
push DWORD PTR [esi+4]
lea ecx, DWORD PTR _l$[esp+36]
push esi
mov DWORD PTR _t1$[esp+44], 4 ; data for a new node
; allocate new node
call ??$_Buynode@ABUa@@@?$_List_buy@Ua@@V?$allocator@Ua@@@std@@@std@@QAEPAU?⤦
Ç $_List_node@Ua@@PAX@1@PAU21@0ABUa@@@Z ; std::_List_buy<a,std::allocator<a> >::_Buynode<a ⤦
Ç const &>
mov DWORD PTR [esi+4], eax
mov ecx, DWORD PTR [eax+4]
mov DWORD PTR _t1$[esp+28], 5 ; data for a new node
mov DWORD PTR [ecx], eax
lea eax, DWORD PTR _t1$[esp+28]
push eax
push DWORD PTR [ebx+4]
lea ecx, DWORD PTR _l$[esp+36]
push ebx
mov DWORD PTR _t1$[esp+44], 6 ; data for a new node
; allocate new node
call ??$_Buynode@ABUa@@@?$_List_buy@Ua@@V?$allocator@Ua@@@std@@@std@@QAEPAU?⤦
Ç $_List_node@Ua@@PAX@1@PAU21@0ABUa@@@Z ; std::_List_buy<a,std::allocator<a> >::_Buynode<a ⤦
Ç const &>
mov DWORD PTR [ebx+4], eax
mov ecx, DWORD PTR [eax+4]
push OFFSET $SG40689 ; '* 3-elements list:'
mov DWORD PTR _l$[esp+36], 3
mov DWORD PTR [ecx], eax
call edi ; printf
lea eax, DWORD PTR _l$[esp+32]
push eax
call ?dump_List_val@@YAXPAI@Z ; dump_List_val
push OFFSET $SG40831 ; 'node at .begin:'
call edi ; printf
push DWORD PTR [ebx] ; get next field of node l variable points to
call ?dump_List_node@@YAXPAUList_node@@@Z ; dump_List_node
push OFFSET $SG40835 ; 'node at .end:'
call edi ; printf
push ebx ; pointer to the node $l$ variable points to!
call ?dump_List_node@@YAXPAUList_node@@@Z ; dump_List_node
push OFFSET $SG40839 ; '* let''s count from the begin:'
call edi ; printf
mov esi, DWORD PTR [ebx] ; operator++: get ->next pointer
push DWORD PTR [esi+12]
578
53.4. STL
push DWORD PTR [esi+8]
push OFFSET $SG40846 ; '1st element: %d %d'
call edi ; printf
mov esi, DWORD PTR [esi] ; operator++: get ->next pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40848 ; '2nd element: %d %d'
call edi ; printf
mov esi, DWORD PTR [esi] ; operator++: get ->next pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40850 ; '3rd element: %d %d'
call edi ; printf
mov eax, DWORD PTR [esi] ; operator++: get ->next pointer
add esp, 64
push DWORD PTR [eax+12]
push DWORD PTR [eax+8]
push OFFSET $SG40852 ; 'element at .end(): %d %d'
call edi ; printf
push OFFSET $SG40853 ; '* let''s count from the end:'
call edi ; printf
push DWORD PTR [ebx+12] ; use x and y fields from the node l variable points to
push DWORD PTR [ebx+8]
push OFFSET $SG40860 ; 'element at .end(): %d %d'
call edi ; printf
mov esi, DWORD PTR [ebx+4] ; operator--: get ->prev pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40862 ; '3rd element: %d %d'
call edi ; printf
mov esi, DWORD PTR [esi+4] ; operator--: get ->prev pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40864 ; '2nd element: %d %d'
call edi ; printf
mov eax, DWORD PTR [esi+4] ; operator--: get ->prev pointer
push DWORD PTR [eax+12]
push DWORD PTR [eax+8]
push OFFSET $SG40866 ; '1st element: %d %d'
call edi ; printf
add esp, 64
push OFFSET $SG40867 ; 'removing last element...'
call edi ; printf
mov edx, DWORD PTR [ebx+4]
add esp, 4
; prev=next?
; it is the only element, "garbage one"?
; if yes, do not delete it!
cmp edx, ebx
je SHORT $LN349@main
mov ecx, DWORD PTR [edx+4]
mov eax, DWORD PTR [edx]
mov DWORD PTR [ecx], eax
mov ecx, DWORD PTR [edx]
mov eax, DWORD PTR [edx+4]
push edx
mov DWORD PTR [ecx+4], eax
call ??3@YAXPAX@Z ; operator delete
add esp, 4
mov DWORD PTR _l$[esp+32], 2
$LN349@main:
lea eax, DWORD PTR _l$[esp+28]
push eax
call ?dump_List_val@@YAXPAI@Z ; dump_List_val
mov eax, DWORD PTR [ebx]
add esp, 4
mov DWORD PTR [ebx], ebx
mov DWORD PTR [ebx+4], ebx
cmp eax, ebx
579
53.4. STL
je SHORT $LN412@main
$LL414@main:
mov esi, DWORD PTR [eax]
push eax
call ??3@YAXPAX@Z ; operator delete
add esp, 4
mov eax, esi
cmp esi, ebx
jne SHORT $LL414@main
$LN412@main:
push ebx
call ??3@YAXPAX@Z ; operator delete
add esp, 4
xor eax, eax
pop edi
pop esi
pop ebx
add esp, 16
ret 0
_main ENDP
Unlike GCC, MSVC’s code allocates the dummy element at the start of the function with the help of the “Buynode” function,
it is also used to allocate the rest of the nodes ( GCC’s code allocates the first element in the local stack).
C++11 std::forward_list
The same thing as std::list, but singly-linked one, i.e., having only the “next” field at each node. It has a smaller memory
footprint, but also don’t offer the ability to traverse list backwards.
53.4.3 std::vector
We would call std::vector a safe wrapper of the PODT9 C array. Internally it is somewhat similar to std::string
( 53.4.1 on page 565): it has a pointer to the allocated buffer, a pointer to the end of the array, and a pointer to the end of
the allocated buffer.
9 (C++) Plain Old Data Type
580
53.4. STL
The array’s elements lie in memory adjacently to each other, just like in a normal array ( 19 on page 270). In C++11 there is
a new method called .data() , that returns a pointer to the buffer, like .c_str() in std::string .
The buffer allocated in the heap can be larger than the array itself.
Both MSVC’s and GCC’s implementations are similar, just the names of the structure’s fields are slightly different10 , so here is
one source code that works for both compilers. Here is again the C-like code for dumping the structure of std::vector :
#include <stdio.h>
#include <vector>
#include <algorithm>
#include <functional>
struct vector_of_ints
{
// MSVC names:
int *Myfirst;
int *Mylast;
int *Myend;
// GCC structure is the same, but names are: _M_start, _M_finish, _M_end_of_storage
};
int main()
{
std::vector<int> c;
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(1);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(2);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(3);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(4);
dump ((struct vector_of_ints*)(void*)&c);
c.reserve (6);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(5);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(6);
dump ((struct vector_of_ints*)(void*)&c);
printf ("%d\n", c.at(5)); // with bounds checking
printf ("%d\n", c[8]); // operator[], without bounds checking
};
581
53.4. STL
element 1: 2
element 2: 3
_Myfirst=0051C290, _Mylast=0051C2A0, _Myend=0051C2A0
size=4, capacity=4
element 0: 1
element 1: 2
element 2: 3
element 3: 4
_Myfirst=0051B180, _Mylast=0051B190, _Myend=0051B198
size=4, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
_Myfirst=0051B180, _Mylast=0051B194, _Myend=0051B198
size=5, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
_Myfirst=0051B180, _Mylast=0051B198, _Myend=0051B198
size=6, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
element 5: 6
6
6619158
As it can be seen, there is no allocated buffer when main() starts. After the first push_back() call, a buffer is allocated.
And then, after each push_back() call, both array size and buffer size (capacity) are increased. But the buffer address
changes as well, because push_back() reallocates the buffer in the heap each time. It is costly operation, that’s why it is
very important to predict the size of the array in the future and reserve enough space for it with the .reserve() method.
The last number is garbage: there are no array elements at this point, so a random number is printed. This illustrates the fact
that operator[] of std::vector does not check of the index is in the array’s bounds. The slower .at() method,
however, does this checking and throws an std::out_of_range exception in case of error.
Let’s see the code:
_this$ = -4 ; size = 4
__Pos$ = 8 ; size = 4
?at@?$vector@HV?$allocator@H@std@@@std@@QAEAAHI@Z PROC ; std::vector<int,std::allocator<int> ⤦
Ç >::at, COMDAT
; _this$ = ecx
push ebp
mov ebp, esp
push ecx
mov DWORD PTR _this$[ebp], ecx
mov eax, DWORD PTR _this$[ebp]
mov ecx, DWORD PTR _this$[ebp]
mov edx, DWORD PTR [eax+4]
sub edx, DWORD PTR [ecx]
sar edx, 2
cmp edx, DWORD PTR __Pos$[ebp]
ja SHORT $LN1@at
push OFFSET ??_C@_0BM@NMJKDPPO@invalid?5vector?$DMT?$DO?5subscript?$AA@
call DWORD PTR __imp_?_Xout_of_range@std@@YAXPBD@Z
$LN1@at:
mov eax, DWORD PTR _this$[ebp]
mov ecx, DWORD PTR [eax]
582
53.4. STL
mov edx, DWORD PTR __Pos$[ebp]
lea eax, DWORD PTR [ecx+edx*4]
$LN3@at:
mov esp, ebp
pop ebp
ret 4
?at@?$vector@HV?$allocator@H@std@@@std@@QAEAAHI@Z ENDP ; std::vector<int,std::allocator<int> ⤦
Ç >::at
583
53.4. STL
Ç int> >::reserve
lea eax, DWORD PTR _c$[ebp]
push eax
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T2[ebp], 5
lea ecx, DWORD PTR $T2[ebp]
push ecx
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std::⤦
Ç allocator<int> >::push_back
lea edx, DWORD PTR _c$[ebp]
push edx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T1[ebp], 6
lea eax, DWORD PTR $T1[ebp]
push eax
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std::⤦
Ç allocator<int> >::push_back
lea ecx, DWORD PTR _c$[ebp]
push ecx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
push 5
lea ecx, DWORD PTR _c$[ebp]
call ?at@?$vector@HV?$allocator@H@std@@@std@@QAEAAHI@Z ; std::vector<int,std::allocator<int⤦
Ç > >::at
mov edx, DWORD PTR [eax]
push edx
push OFFSET $SG52650 ; '%d'
call DWORD PTR __imp__printf
add esp, 8
mov eax, 8
shl eax, 2
mov ecx, DWORD PTR _c$[ebp]
mov edx, DWORD PTR [ecx+eax]
push edx
push OFFSET $SG52651 ; '%d'
call DWORD PTR __imp__printf
add esp, 8
lea ecx, DWORD PTR _c$[ebp]
call ?_Tidy@?$vector@HV?$allocator@H@std@@@std@@IAEXXZ ; std::vector<int,std::allocator<int⤦
Ç > >::_Tidy
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
We see how the .at() method checks the bounds and throws an exception in case of error. The number that the last
printf() call prints is just taken from the memory, without any checks.
One may ask, why not use the variables like “size” and “capacity”, like it was done in std::string . Supposedly, this was
done for faster bounds checking.
The code GCC generates is in general almost the same, but the .at() method is inlined:
Listing 53.34: GCC 4.8.1 -fno-inline-small-functions -O1
main proc near
push ebp
mov ebp, esp
push edi
push esi
push ebx
and esp, 0FFFFFFF0h
sub esp, 20h
mov dword ptr [esp+14h], 0
584
53.4. STL
mov dword ptr [esp+18h], 0
mov dword ptr [esp+1Ch], 0
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 1
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ; std::vector<int,std::allocator<int>>::push_back(⤦
Ç int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 2
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ; std::vector<int,std::allocator<int>>::push_back(⤦
Ç int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 3
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ; std::vector<int,std::allocator<int>>::push_back(⤦
Ç int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 4
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ; std::vector<int,std::allocator<int>>::push_back(⤦
Ç int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov ebx, [esp+14h]
mov eax, [esp+1Ch]
sub eax, ebx
cmp eax, 17h
ja short loc_80001CF
mov edi, [esp+18h]
sub edi, ebx
sar edi, 2
mov dword ptr [esp], 18h
call _Znwj ; operator new(uint)
mov esi, eax
test edi, edi
jz short loc_80001AD
lea eax, ds:0[edi*4]
mov [esp+8], eax ; n
mov [esp+4], ebx ; src
mov [esp], esi ; dest
call memmove
585
53.4. STL
586
53.4. STL
.reserve() is inlined as well. It calls new() if the buffer is too small for the new size, calls memmove() to copy the
contents of the buffer, and calls delete() to free the old buffer.
Let’s also see what the compiled program outputs if compiled with GCC:
_Myfirst=0x(nil), _Mylast=0x(nil), _Myend=0x(nil)
size=0, capacity=0
_Myfirst=0x8257008, _Mylast=0x825700c, _Myend=0x825700c
size=1, capacity=1
element 0: 1
_Myfirst=0x8257018, _Mylast=0x8257020, _Myend=0x8257020
size=2, capacity=2
element 0: 1
element 1: 2
_Myfirst=0x8257028, _Mylast=0x8257034, _Myend=0x8257038
size=3, capacity=4
element 0: 1
element 1: 2
element 2: 3
_Myfirst=0x8257028, _Mylast=0x8257038, _Myend=0x8257038
size=4, capacity=4
element 0: 1
element 1: 2
element 2: 3
element 3: 4
_Myfirst=0x8257040, _Mylast=0x8257050, _Myend=0x8257058
size=4, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
_Myfirst=0x8257040, _Mylast=0x8257054, _Myend=0x8257058
size=5, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
_Myfirst=0x8257040, _Mylast=0x8257058, _Myend=0x8257058
size=6, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
element 5: 6
6
0
We can spot that the buffer size grows in a different way that in MSVC.
Simple experimentation shows that in MSVC’s implementation the buffer grows by ~50% each time it needs to be enlarged,
while GCC’s code enlarges it by 100% each time, i.e., doubles it.
587
53.4. STL
53.4.4 std::map and std::set
The binary tree is another fundamental data structure. As its name states, this is a tree where each node has at most 2 links
to other nodes. Each node has key and/or value.
Binary trees are usually the structure used in the implementation of “dictionaries” of key-values (AKA “associative arrays”).
There are at least three important properties that a binary trees has:
• All keys are always stored in sorted form.
• Keys of any types can be stored easily. Binary tree algorithms are unaware of the key’s type, only a key comparison
function is required.
• Finding a specific key is relatively fast in comparison with lists and arrays.
Here is a very simple example: let’s store these numbers in a binary tree: 0, 1, 2, 3, 5, 6, 9, 10, 11, 12, 20, 99, 100, 101, 107,
1001, 1010.
10
1 100
0 5 20 107
3 6 12 99 101 1001
2 9 11 1010
All keys that are smaller than the node key’s value are stored on the left side. All keys that are bigger than the node key’s
value are stored on the right side.
Hence, the lookup algorithm is straightforward: if the value that you are looking for is smaller than the current node’s key
value: move left, if it is bigger: move right, stop if the value required is equal to the node key’s value. That is why the
searching algorithm may search for numbers, text strings, etc, as long as a key comparison function is provided.
All keys have unique values.
Having that, one needs ≈ log2 n steps in order to find a key in a balanced binary tree with n keys. This implies that ≈ 10 steps
are needed ≈ 1000 keys, or ≈ 13 steps for ≈ 10000 keys. Not bad, but the tree has always to be balanced for this: i.e., the
keys has to be distributed evenly on all levels. The insertion and removal operations do some maintenance to keep the tree
in a balanced state.
There are several popular balancing algorithms available, including the AVL tree and the red-black tree. The latter extends
each node with a “color” value to simplify the balancing process, hence, each node may be “red” or “black”.
Both GCC’s and MSVC’s std::map and std::set template implementations use red-black trees.
std::set contains only keys. std::map is the “extended” version of std::set: it also has a value at each node.
MSVC
#include <map>
#include <set>
#include <string>
#include <iostream>
588
53.4. STL
char Color; // 0 - Red, 1 - Black
char Isnil;
//std::pair Myval;
unsigned int first; // called Myval in std::set
const char *second; // not present in std::set
};
struct tree_struct
{
struct tree_node *Myhead;
size_t Mysize;
};
if (traverse)
{
if (n->Isnil==1)
dump_tree_node (n->Parent, is_set, true);
else
{
if (n->Left->Isnil==0)
dump_tree_node (n->Left, is_set, true);
if (n->Right->Isnil==0)
dump_tree_node (n->Right, is_set, true);
};
};
};
int main()
{
589
53.4. STL
// map
m[10]="ten";
m[20]="twenty";
m[3]="three";
m[101]="one hundred one";
m[100]="one hundred";
m[12]="twelve";
m[107]="one hundred seven";
m[0]="zero";
m[1]="one";
m[6]="six";
m[99]="ninety-nine";
m[5]="five";
m[11]="eleven";
m[1001]="one thousand one";
m[1010]="one thousand ten";
m[2]="two";
m[9]="nine";
printf ("dumping m as map:\n");
dump_map_and_set ((struct tree_struct *)(void*)&m, false);
// set
std::set<int> s;
s.insert(123);
s.insert(456);
s.insert(11);
s.insert(12);
s.insert(100);
s.insert(1001);
printf ("dumping s as set:\n");
dump_map_and_set ((struct tree_struct *)(void*)&s, true);
std::set<int>::iterator it2=s.begin();
printf ("s.begin():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, false);
it2=s.end();
printf ("s.end():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, false);
};
590
53.4. STL
first=9 second=[nine]
ptr=0x005BB440 Left=0x005BB3E0 Parent=0x005BB3C0 Right=0x005BB480 Color=1 Isnil=0
first=100 second=[one hundred]
ptr=0x005BB3E0 Left=0x005BB460 Parent=0x005BB440 Right=0x005BB500 Color=0 Isnil=0
first=20 second=[twenty]
ptr=0x005BB460 Left=0x005BB540 Parent=0x005BB3E0 Right=0x005BB3A0 Color=1 Isnil=0
first=12 second=[twelve]
ptr=0x005BB540 Left=0x005BB3A0 Parent=0x005BB460 Right=0x005BB3A0 Color=0 Isnil=0
first=11 second=[eleven]
ptr=0x005BB500 Left=0x005BB3A0 Parent=0x005BB3E0 Right=0x005BB3A0 Color=1 Isnil=0
first=99 second=[ninety-nine]
ptr=0x005BB480 Left=0x005BB420 Parent=0x005BB440 Right=0x005BB560 Color=0 Isnil=0
first=107 second=[one hundred seven]
ptr=0x005BB420 Left=0x005BB3A0 Parent=0x005BB480 Right=0x005BB3A0 Color=1 Isnil=0
first=101 second=[one hundred one]
ptr=0x005BB560 Left=0x005BB3A0 Parent=0x005BB480 Right=0x005BB580 Color=1 Isnil=0
first=1001 second=[one thousand one]
ptr=0x005BB580 Left=0x005BB3A0 Parent=0x005BB560 Right=0x005BB3A0 Color=0 Isnil=0
first=1010 second=[one thousand ten]
As a tree:
root----10 [ten]
L-------1 [one]
L-------0 [zero]
R-------5 [five]
L-------3 [three]
L-------2 [two]
R-------6 [six]
R-------9 [nine]
R-------100 [one hundred]
L-------20 [twenty]
L-------12 [twelve]
L-------11 [eleven]
R-------99 [ninety-nine]
R-------107 [one hundred seven]
L-------101 [one hundred one]
R-------1001 [one thousand one]
R-------1010 [one thousand ten]
m.begin():
ptr=0x005BB4A0 Left=0x005BB3A0 Parent=0x005BB4C0 Right=0x005BB3A0 Color=1 Isnil=0
first=0 second=[zero]
m.end():
ptr=0x005BB3A0 Left=0x005BB4A0 Parent=0x005BB3C0 Right=0x005BB580 Color=1 Isnil=1
dumping s as set:
ptr=0x0020FDFC, Myhead=0x005BB5E0, Mysize=6
ptr=0x005BB5E0 Left=0x005BB640 Parent=0x005BB600 Right=0x005BB6A0 Color=1 Isnil=1
ptr=0x005BB600 Left=0x005BB660 Parent=0x005BB5E0 Right=0x005BB620 Color=1 Isnil=0
first=123
ptr=0x005BB660 Left=0x005BB640 Parent=0x005BB600 Right=0x005BB680 Color=1 Isnil=0
first=12
ptr=0x005BB640 Left=0x005BB5E0 Parent=0x005BB660 Right=0x005BB5E0 Color=0 Isnil=0
first=11
ptr=0x005BB680 Left=0x005BB5E0 Parent=0x005BB660 Right=0x005BB5E0 Color=0 Isnil=0
first=100
ptr=0x005BB620 Left=0x005BB5E0 Parent=0x005BB600 Right=0x005BB6A0 Color=1 Isnil=0
first=456
ptr=0x005BB6A0 Left=0x005BB5E0 Parent=0x005BB620 Right=0x005BB5E0 Color=0 Isnil=0
first=1001
As a tree:
root----123
L-------12
L-------11
R-------100
R-------456
R-------1001
s.begin():
ptr=0x005BB640 Left=0x005BB5E0 Parent=0x005BB660 Right=0x005BB5E0 Color=0 Isnil=0
first=11
s.end():
ptr=0x005BB5E0 Left=0x005BB640 Parent=0x005BB600 Right=0x005BB6A0 Color=1 Isnil=1
591
53.4. STL
The structure is not packed, so both char values occupy 4 bytes each.
As for std::map , first and second can be viewed as a single value of type std::pair . std::set has only
one value at this address in the structure instead.
The current size of the tree is always present, as in the case of the implementation of std::list in MSVC ( 53.4.2 on
page 577).
As in the case of std::list , the iterators are just pointers to nodes. The .begin() iterator points to the minimal key.
That pointer is not stored anywhere (as in lists), the minimal key of the tree is looked up every time. operator-- and
operator++ move the current node pointer to the predecessor or successor respectively, i.e., the nodes which have the
previous or next key. The algorithms for all these operations are explained in [Cormen, Thomas H. and Leiserson, Charles E.
and Rivest, Ronald L. and Stein, Clifford, Introduction to Algorithms, Third Edition, (2009)].
The .end() iterator points to the dummy node, it has 1 in Isnil , which implies that the node has no key and/or value.
It can be viewed as a “landing zone” in HDD11 . The “parent” field of the dummy node points to the root node, which serves
as a vertex of the tree and contains information.
GCC
#include <stdio.h>
#include <map>
#include <set>
#include <string>
#include <iostream>
struct map_pair
{
int key;
const char *value;
};
struct tree_node
{
int M_color; // 0 - Red, 1 - Black
struct tree_node *M_parent;
struct tree_node *M_left;
struct tree_node *M_right;
};
struct tree_struct
{
int M_key_compare;
struct tree_node M_header;
size_t M_node_count;
};
void dump_tree_node (struct tree_node *n, bool is_set, bool traverse, bool dump_keys_and_values⤦
Ç )
{
printf ("ptr=0x%p M_left=0x%p M_parent=0x%p M_right=0x%p M_color=%d\n",
n, n->M_left, n->M_parent, n->M_right, n->M_color);
if (dump_keys_and_values)
{
if (is_set)
printf ("key=%d\n", *(int*)point_after_struct);
else
{
struct map_pair *p=(struct map_pair *)point_after_struct;
printf ("key=%d value=[%s]\n", p->key, p->value);
};
};
592
53.4. STL
if (traverse==false)
return;
if (n->M_left)
dump_tree_node (n->M_left, is_set, traverse, dump_keys_and_values);
if (n->M_right)
dump_tree_node (n->M_right, is_set, traverse, dump_keys_and_values);
};
if (is_set)
printf ("%d\n", *(int*)point_after_struct);
else
{
struct map_pair *p=(struct map_pair *)point_after_struct;
printf ("%d [%s]\n", p->key, p->value);
}
if (n->M_left)
{
printf ("%.*sL-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_left, is_set);
};
if (n->M_right)
{
printf ("%.*sR-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_right, is_set);
};
};
int main()
{
// map
m[10]="ten";
m[20]="twenty";
m[3]="three";
m[101]="one hundred one";
m[100]="one hundred";
m[12]="twelve";
m[107]="one hundred seven";
m[0]="zero";
m[1]="one";
m[6]="six";
m[99]="ninety-nine";
m[5]="five";
m[11]="eleven";
m[1001]="one thousand one";
m[1010]="one thousand ten";
m[2]="two";
m[9]="nine";
593
53.4. STL
dump_map_and_set ((struct tree_struct *)(void*)&m, false);
// set
std::set<int> s;
s.insert(123);
s.insert(456);
s.insert(11);
s.insert(12);
s.insert(100);
s.insert(1001);
printf ("dumping s as set:\n");
dump_map_and_set ((struct tree_struct *)(void*)&s, true);
std::set<int>::iterator it2=s.begin();
printf ("s.begin():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, false, true);
it2=s.end();
printf ("s.end():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, false, false);
};
594
53.4. STL
R-------5 [five]
L-------3 [three]
L-------2 [two]
R-------6 [six]
R-------9 [nine]
R-------100 [one hundred]
L-------20 [twenty]
L-------12 [twelve]
L-------11 [eleven]
R-------99 [ninety-nine]
R-------107 [one hundred seven]
L-------101 [one hundred one]
R-------1001 [one thousand one]
R-------1010 [one thousand ten]
m.begin():
ptr=0x007A4BE0 M_left=0x00000000 M_parent=0x007A4C00 M_right=0x00000000 M_color=1
key=0 value=[zero]
m.end():
ptr=0x0028FE40 M_left=0x007A4BE0 M_parent=0x007A4988 M_right=0x007A4CC0 M_color=0
dumping s as set:
ptr=0x0028FE20, M_key_compare=0x8, M_header=0x0028FE24, M_node_count=6
ptr=0x007A1E80 M_left=0x01D5D890 M_parent=0x0028FE24 M_right=0x01D5D850 M_color=1
key=123
ptr=0x01D5D890 M_left=0x01D5D870 M_parent=0x007A1E80 M_right=0x01D5D8B0 M_color=1
key=12
ptr=0x01D5D870 M_left=0x00000000 M_parent=0x01D5D890 M_right=0x00000000 M_color=0
key=11
ptr=0x01D5D8B0 M_left=0x00000000 M_parent=0x01D5D890 M_right=0x00000000 M_color=0
key=100
ptr=0x01D5D850 M_left=0x00000000 M_parent=0x007A1E80 M_right=0x01D5D8D0 M_color=1
key=456
ptr=0x01D5D8D0 M_left=0x00000000 M_parent=0x01D5D850 M_right=0x00000000 M_color=0
key=1001
As a tree:
root----123
L-------12
L-------11
R-------100
R-------456
R-------1001
s.begin():
ptr=0x01D5D870 M_left=0x00000000 M_parent=0x01D5D890 M_right=0x00000000 M_color=0
key=11
s.end():
ptr=0x0028FE24 M_left=0x01D5D870 M_parent=0x007A1E80 M_right=0x01D5D8D0 M_color=0
GCC’s implementation is very similar 12 . The only difference is the absence of the Isnil field, so the structure occupies
slightly less space in memory than its implementation in MSVC. The dummy node is also used as a place to point the
.end() iterator also has no key and/or value.
Here is also a demo showing us how a tree is rebalanced after some insertions.
struct map_pair
{
int key;
const char *value;
12 http://go.yurichev.com/17084
595
53.4. STL
};
struct tree_node
{
int M_color; // 0 - Red, 1 - Black
struct tree_node *M_parent;
struct tree_node *M_left;
struct tree_node *M_right;
};
struct tree_struct
{
int M_key_compare;
struct tree_node M_header;
size_t M_node_count;
};
if (n->M_left)
{
printf ("%.*sL-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_left);
};
if (n->M_right)
{
printf ("%.*sR-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_right);
};
};
int main()
{
std::set<int> s;
s.insert(123);
s.insert(456);
printf ("123, 456 are inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
s.insert(11);
s.insert(12);
printf ("\n");
printf ("11, 12 are inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
s.insert(100);
s.insert(1001);
printf ("\n");
printf ("100, 1001 are inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
s.insert(667);
s.insert(1);
s.insert(4);
s.insert(7);
printf ("\n");
printf ("667, 1, 4, 7 are inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
printf ("\n");
};
596
53.4. STL
Listing 53.38: GCC 4.8.1
123, 456 are inserted
root----123
R-------456
597
Chapter 54
It’s possible to address the space before an array by supplying a negative index, e.g., array[−1].
It’s very hard to say why one should use it, there is probably only one known practical application of this technique. C/C++
array elements indices start at 0, but some PLs have a first index at 1 (at least FORTRAN). Programmers may still have this
habit, so using this little trick, it’s possible to address the first element in C/C++ using index 1:
#include <stdio.h>
int main()
{
int random_value=0x11223344;
unsigned char array[10];
int i;
unsigned char *fakearray=&array[-1];
598
23 $LN2@main:
24 mov ecx, DWORD PTR _i$[ebp]
25 add ecx, 1
26 mov DWORD PTR _i$[ebp], ecx
27 $LN3@main:
28 cmp DWORD PTR _i$[ebp], 10
29 jge SHORT $LN1@main
30 mov edx, DWORD PTR _i$[ebp]
31 mov al, BYTE PTR _i$[ebp]
32 mov BYTE PTR _array$[ebp+edx], al
33 jmp SHORT $LN2@main
34 $LN1@main:
35 mov ecx, DWORD PTR _fakearray$[ebp]
36 ; ecx=address of fakearray[0], ecx+1 is fakearray[1] or array[0]
37 movzx edx, BYTE PTR [ecx+1]
38 push edx
39 push OFFSET $SG2751 ; 'first element %d'
40 call _printf
41 add esp, 8
42 mov eax, DWORD PTR _fakearray$[ebp]
43 ; eax=address of fakearray[0], eax+2 is fakearray[2] or array[1]
44 movzx ecx, BYTE PTR [eax+2]
45 push ecx
46 push OFFSET $SG2752 ; 'second element %d'
47 call _printf
48 add esp, 8
49 mov edx, DWORD PTR _fakearray$[ebp]
50 ; edx=address of fakearray[0], edx+10 is fakearray[10] or array[9]
51 movzx eax, BYTE PTR [edx+10]
52 push eax
53 push OFFSET $SG2753 ; 'last element %d'
54 call _printf
55 add esp, 8
56 ; subtract 4, 3, 2 and 1 from pointer to array[0] in order to find values
before array[]
57 lea ecx, DWORD PTR _array$[ebp]
58 movzx edx, BYTE PTR [ecx-4]
59 push edx
60 lea eax, DWORD PTR _array$[ebp]
61 movzx ecx, BYTE PTR [eax-3]
62 push ecx
63 lea edx, DWORD PTR _array$[ebp]
64 movzx eax, BYTE PTR [edx-2]
65 push eax
66 lea ecx, DWORD PTR _array$[ebp]
67 movzx edx, BYTE PTR [ecx-1]
68 push edx
69 push OFFSET $SG2754 ; 'array[-1]=%02X, array[-2]=%02X, array[-3]=%02X, array[-4]=%02⤦
Ç X'
70 call _printf
71 add esp, 20
72 xor eax, eax
73 mov esp, ebp
74 pop ebp
75 ret 0
76 _main ENDP
So we have array[] of ten elements, filled with 0 . . . 9 bytes. Then we have the fakearray[] pointer, which points
one byte before array[] . fakearray[1] points exactly to array[0] . But we are still curious, what is there before
array[] ? We have added random_value before array[] and set it to 0x11223344 . The non-optimizing compiler
allocated the variables in the order they were declared, so yes, the 32-bit random_value is right before the array.
We ran it, and:
first element 0
second element 1
last element 9
array[-1]=11, array[-2]=22, array[-3]=33, array[-4]=44
599
Here is the stack fragment we will copypaste from OllyDbg’s stack window (with comments added by the author):
The pointer to the fakearray[] ( 0x001DFBD3 ) is indeed the address of array[] in the stack ( 0x001DFBD4 ), but
minus 1 byte.
It’s still very hackish and dubious trick. Doubtfully anyone should use it in production code, but as a demonstration, it fits
perfectly here.
600
Chapter 55
Windows 16-bit
16-bit Windows programs are rare nowadays, but can be used in the cases of retrocomputing or dongle hacking ( 79 on
page 772).
16-bit Windows versions were up to 3.11. 96/98/ME also support 16-bit code, as well as the 32-bit versions of the Windows
NT line. The 64-bit versions of Windows NT line do not support 16-bit executable code at all.
The code resembles MS-DOS’s one.
Executable files are of type NE-type (so-called “new executable”).
All examples considered here were compiled by the OpenWatcom 1.9 compiler, using these switches:
wcl.exe -i=C:/WATCOM/h/win/ -s -os -bt=windows -bcl=windows example.c
55.1 Example#1
#include <windows.h>
55.2 Example #2
#include <windows.h>
601
55.3. EXAMPLE #3
MessageBox (NULL, "hello, world", "caption", MB_YESNOCANCEL);
return 0;
};
Couple important things here: the PASCAL calling convention dictates passing the first argument first ( MB_YESNOCANCEL ),
and the last argument—last (NULL). This convention also tells the callee to restore the stack pointer: hence the RETN in-
struction has 0Ah as argument, which implies that the pointer has to be increased by 10 bytes when the function exits. It
is like stdcall ( 67.2 on page 695), but the arguments are passed in “natural” order.
The pointers are passed in pairs: first the data segment is passed, then the pointer inside the segment. There is only one
segment in this example, so DS always points to the data segment of the executable.
55.3 Example #3
#include <windows.h>
if (result==IDCANCEL)
MessageBox (NULL, "you pressed cancel", "caption", MB_OK);
else if (result==IDYES)
MessageBox (NULL, "you pressed yes", "caption", MB_OK);
else if (result==IDNO)
MessageBox (NULL, "you pressed no", "caption", MB_OK);
return 0;
};
602
55.4. EXAMPLE #4
push ax
mov ax, 3 ; MB_YESNOCANCEL
push ax
call MESSAGEBOX
cmp ax, 2 ; IDCANCEL
jnz short loc_2F
xor ax, ax
push ax
push ds
mov ax, offset aYouPressedCanc ; "you pressed cancel"
jmp short loc_49
loc_2F:
cmp ax, 6 ; IDYES
jnz short loc_3D
xor ax, ax
push ax
push ds
mov ax, offset aYouPressedYes ; "you pressed yes"
jmp short loc_49
loc_3D:
cmp ax, 7 ; IDNO
jnz short loc_57
xor ax, ax
push ax
push ds
mov ax, offset aYouPressedNo ; "you pressed no"
loc_49:
push ax
push ds
mov ax, offset aCaption ; "caption"
push ax
xor ax, ax
push ax
call MESSAGEBOX
loc_57:
xor ax, ax
pop bp
retn 0Ah
WinMain endp
55.4 Example #4
#include <windows.h>
603
55.4. EXAMPLE #4
func2 (600000, 700000, 800000);
func3 (600000, 700000, 800000, 123);
return 0;
};
c = word ptr 4
b = word ptr 6
a = word ptr 8
push bp
mov bp, sp
mov ax, [bp+a]
imul [bp+b]
add ax, [bp+c]
pop bp
retn 6
func1 endp
push bp
mov bp, sp
mov ax, [bp+arg_8]
mov dx, [bp+arg_A]
mov bx, [bp+arg_4]
mov cx, [bp+arg_6]
call sub_B2 ; long 32-bit multiplication
add ax, [bp+arg_0]
adc dx, [bp+arg_2]
pop bp
retn 12
func2 endp
push bp
mov bp, sp
mov ax, [bp+arg_A]
mov dx, [bp+arg_C]
mov bx, [bp+arg_6]
mov cx, [bp+arg_8]
call sub_B2 ; long 32-bit multiplication
mov cx, [bp+arg_2]
add cx, ax
mov bx, [bp+arg_4]
adc bx, dx ; BX=high part, CX=low part
mov ax, [bp+arg_0]
cwd ; AX=low part d, DX=high part d
sub cx, ax
mov ax, cx
sbb bx, dx
mov dx, bx
pop bp
604
55.5. EXAMPLE #5
retn 14
func3 endp
32-bit values (the long data type implies 32 bits, while int is 16-bit) in 16-bit code (both MS-DOS and Win16) are passed
in pairs. It is just like when 64-bit values are used in a 32-bit environment ( 25 on page 398).
sub_B2 here is a library function written by the compiler’s developers that does “long multiplication”, i.e., multiplies
two 32-bit values. Other compiler functions that do the same are listed here: E on page 948, D on page 947.
The ADD / ADC instruction pair is used for addition of compound values: ADD may set/clear the CF flag, and ADC uses
it after.
The SUB / SBB instruction pair is used for subtraction: SUB may set/clear the CF flag, SBB uses it after.
32-bit values are returned from functions in the DX:AX register pair.
The int-typed 123 constant is first converted according to its sign into a 32-bit value using the CWD instruction.
55.5 Example #5
#include <windows.h>
605
55.5. EXAMPLE #5
int PASCAL string_compare (char *s1, char *s2)
{
while (1)
{
if (*s1!=*s2)
return 0;
if (*s1==0 || *s2==0)
return 1; // end of string
s1++;
s2++;
};
};
};
push bp
mov bp, sp
push si
mov si, [bp+arg_0]
mov bx, [bp+arg_2]
606
55.5. EXAMPLE #5
push bp
mov bp, sp
push si
mov si, [bp+arg_0]
mov bx, [bp+arg_4]
607
55.5. EXAMPLE #5
retn 8
string_compare_far endp
push bp
mov bp, sp
mov bx, [bp+arg_0]
Here we see a difference between the so-called “near” pointers and the “far” pointers: another weird artefact of segmented
memory in 16-bit 8086.
You can read more about it here: 96 on page 913.
608
55.6. EXAMPLE #6
“near” pointers are those which point within the current data segment. Hence, the string_compare() function takes
only two 16-bit pointers, and accesses the data from the segment that DS points to (The mov al, [bx] instruction
actually works like mov al, ds:[bx] — DS is implicit here).
“far” pointers are those which may point to data in another memory segment. Hence string_compare_far() takes the
16-bit pair as a pointer, loads the high part of it in the ES segment register and accesses the data through it ( mov al, es:[bx] ).
“far” pointers are also used in my MessageBox() win16 example: 55.2 on page 601. Indeed, the Windows kernel is not
aware which data segment to use when accessing text strings, so it need the complete information.
The reason for this distinction is that a compact program may use just one 64kb data segment, so it doesn’t need to pass the
high part of the address, which is always the same. A bigger program may use several 64kb data segments, so it needs to
specify the segment of the data each time.
It’s the same story for code segments. A compact program may have all executable code within one 64kb-segment, then
all functions in it will be called using the CALL NEAR instruction, and the code flow will be returned using RETN . But
if there are several code segments, then the address of the function is to be specified by a pair, it is to be called using the
CALL FAR instruction, and the code flow is to be returned using RETF .
This is what is set in the compiler by specifying “memory model”.
The compilers targeting MS-DOS and Win16 have specific libraries for each memory model: they differ by pointer types for
code and data.
55.6 Example #6
#include <windows.h>
#include <time.h>
#include <stdio.h>
char strbuf[256];
struct tm *t;
time_t unix_time;
unix_time=time(NULL);
t=localtime (&unix_time);
push bp
mov bp, sp
push ax
push ax
xor ax, ax
call time_
mov [bp+var_4], ax ; low part of UNIX time
mov [bp+var_2], dx ; high part of UNIX time
609
55.6. EXAMPLE #6
lea ax, [bp+var_4] ; take a pointer of high part
call localtime_
mov bx, ax ; t
push word ptr [bx] ; second
push word ptr [bx+2] ; minute
push word ptr [bx+4] ; hour
push word ptr [bx+6] ; day
push word ptr [bx+8] ; month
mov ax, [bx+0Ah] ; year
add ax, 1900
push ax
mov ax, offset a04d02d02d02d02 ; "%04d-%02d-%02d %02d:%02d:%02d"
push ax
mov ax, offset strbuf
push ax
call sprintf_
add sp, 10h
xor ax, ax ; NULL
push ax
push ds
mov ax, offset strbuf
push ax
push ds
mov ax, offset aCaption ; "caption"
push ax
xor ax, ax ; MB_OK
push ax
call MESSAGEBOX
xor ax, ax
mov sp, bp
pop bp
retn 0Ah
WinMain endp
UNIX time is a 32-bit value, so it is returned in the DX:AX register pair and stored in two local 16-bit variables. Then a
pointer to the pair is passed to the localtime() function. The localtime() function has a struct tm allocated
somewhere in the guts of the C library, so only a pointer to it is returned. By the way, this also implies that the function
cannot be called again until its results are used.
For the time() and localtime() functions, a Watcom calling convention is used here: the first four arguments are
passed in the AX , DX , BX and CX , registers, and the rest arguments are via the stack. The functions using this
convention are also marked by underscore at the end of their name.
sprintf() does not use the PASCAL calling convention, nor the Watcom one, so the arguments are passed in the
normal cdecl way ( 67.1 on page 695).
This is the same example, but now these variables are global:
#include <windows.h>
#include <time.h>
#include <stdio.h>
char strbuf[256];
struct tm *t;
time_t unix_time;
unix_time=time(NULL);
t=localtime (&unix_time);
610
55.6. EXAMPLE #6
unix_time_low dw 0
unix_time_high dw 0
t dw 0
t is not to be used, but the compiler emitted the code which stores the value. Because it is not sure, maybe that value
will eventually be used in some other module.
611
Chapter 56
For those, who still have hard time understanding C/C++ pointers, here are more examples. Some of them are weird and
serves only demonstration purpose: use them in production code only if you really know what you’re doing.
Pointer is just an address in memory. But why we write ”char* string” instead of something like ”address string”? Pointer
variable is supplied with a type of the value to which pointer points. So then compiler will able to check bugs in compilation
time.
To be pedantic, data typing in programming languages is all about preventing bugs and self-documentation. It’s possible
to use maybe two of data types like int (or int64_t) and byte — these are the only types which are available to assembly
language programmers. But it’s just very hard task to write big and practical assembly programs without nasty bugs. Any
small typo can lead to hard-to-find bug.
Data type information is absent in a compiled code (and this is one of the main problems for decompilers), and I can demon-
strate this:
This is what sane C/C++ programmer can write:
#include <stdio.h>
#include <stdint.h>
int main()
{
char *s="Hello, world!";
print_string (s);
};
This is what I can write (”Do not try this at home” (”MythBusters”)):
#include <stdio.h>
#include <stdint.h>
612
56.1. WORKING WITH ADDRESSES INSTEAD OF POINTERS
puts ((char*)address);
};
int main()
{
char *s="Hello, world!";
print_string ((uint64_t)s);
};
I use uint64_t because I run this example on Linux x64. int would work for 32-bit OS-es. First, a pointer to character (the very
first in the greeting string) is casted to uint64_t, then it’s passed. print_string() function casts back incoming uint64_t
value into pointer to a character.
What is interesting is that GCC 4.8.4 produces identical assembly output for both versions:
gcc 1.c -S -masm=intel -O3 -fno-inline
.LC0:
.string "(address: 0x%llx)\n"
print_string:
push rbx
mov rdx, rdi
mov rbx, rdi
mov esi, OFFSET FLAT:.LC0
mov edi, 1
xor eax, eax
call __printf_chk
mov rdi, rbx
pop rbx
jmp puts
.LC1:
.string "Hello, world!"
main:
sub rsp, 8
mov edi, OFFSET FLAT:.LC1
call print_string
add rsp, 8
ret
int main()
{
613
56.1. WORKING WITH ADDRESSES INSTEAD OF POINTERS
char *s="Hello, world!";
print_string (s);
};
int main()
{
char *s="Hello, world!";
print_string ((uint64_t)s);
};
load_byte_at_address:
movzx eax, BYTE PTR [rdi]
ret
print_string:
.LFB15:
push rbx
mov rbx, rdi
jmp .L4
.L7:
movsx edi, al
add rbx, 1
call putchar
.L4:
mov rdi, rbx
call load_byte_at_address
test al, al
jne .L7
pop rbx
ret
.LC0:
.string "Hello, world!"
main:
sub rsp, 8
mov edi, OFFSET FLAT:.LC0
call print_string
add rsp, 8
ret
614
56.2. PASSING VALUES AS POINTERS; TAGGED UNIONS
No difference: C/C++ pointers are essentially addresses, but supplied with type information, in order to prevent possible
mistakes at the time of compilation. Types are not checked during runtime — it would be huge (and unneeded) overhead.
int main()
{
printf ("%d\n", multiply1(123, 456));
printf ("%d\n", (uint64_t)multiply2((uint64_t*)123, (uint64_t*)456));
};
It works smoothly and GCC 4.8.4 compiles both multiply1() and multiply2() functions identically!
multiply1:
mov rax, rdi
imul rax, rsi
ret
multiply2:
mov rax, rdi
imul rax, rsi
ret
As long as you do not dereference pointer (in other words, you don’t read any data from the address stored in pointer),
everything will work fine. Pointer is a variable which can store anything, like usual variable.
Signed multiplication instruction ( IMUL ) is used here instead of unsigned one ( MUL ), read more about it here: 31.1.
By the way, it’s well-known hack to abuse pointers a little called tagged pointers. In short, if all your pointers points to blocks
of memory with size of, let’s say, 16 bytes (or it is always aligned on 16-byte boundary), 4 lowest bits of pointer is always zero
bits and this space can be used somehow. It’s very popular in LISP compilers and interpreters. Read more about it: [Dennis
Yurichev, C/C++ programming language notes1.3].
The resource section of PE executable file in Windows OS is a section containing pictures, icons, strings, etc. Early Windows
versions allowed to address resources only by IDs, but then Microsoft added a way to address them using strings.
So then it would be possible to pass ID or string to FindResource() function. Which is declared like this:
HRSRC WINAPI FindResource(
_In_opt_ HMODULE hModule,
_In_ LPCTSTR lpName,
_In_ LPCTSTR lpType
);
lpName and lpType has char* or wchar* types, and when someone still wants to pass ID, he/she should use MAKEINTRESOURCE
macro, like this:
result = FindResource(..., MAKEINTRESOURCE(1234), ...);
615
56.3. POINTERS ABUSE IN WINDOWS KERNEL
It’s interesting fact that MAKEINTRESOURCE is merely casting integer to pointer. In MSVC 2013, in the file Microsoft
SDKs\Windows\v7.1A\Include\Ks.h we can find this:
...
...
Sounds insane. Let’s peek into ancient leaked Windows NT4 source code. In private/windows/base/client/module.c we can find
FindResource() source code:
HRSRC
FindResourceA(
HMODULE hModule,
LPCSTR lpName,
LPCSTR lpType
)
...
{
NTSTATUS Status;
ULONG IdPath[ 3 ];
PVOID p;
IdPath[ 0 ] = 0;
IdPath[ 1 ] = 0;
try {
if ((IdPath[ 0 ] = BaseDllMapResourceIdA( lpType )) == -1) {
Status = STATUS_INVALID_PARAMETER;
}
else
if ((IdPath[ 1 ] = BaseDllMapResourceIdA( lpName )) == -1) {
Status = STATUS_INVALID_PARAMETER;
...
try {
if ((ULONG)lpId & LDR_RESOURCE_ID_NAME_MASK) {
if (*lpId == '#') {
Status = RtlCharToInteger( lpId+1, 10, &Id );
if (!NT_SUCCESS( Status ) || Id & LDR_RESOURCE_ID_NAME_MASK) {
if (NT_SUCCESS( Status )) {
Status = STATUS_INVALID_PARAMETER;
}
BaseSetLastNTError( Status );
Id = (ULONG)-1;
}
}
else {
RtlInitAnsiString( &AnsiString, lpId );
Status = RtlAnsiStringToUnicodeString( &UnicodeString,
&AnsiString,
TRUE
);
616
56.3. POINTERS ABUSE IN WINDOWS KERNEL
if (!NT_SUCCESS( Status )){
BaseSetLastNTError( Status );
Id = (ULONG)-1;
}
else {
s = UnicodeString.Buffer;
while (*s != UNICODE_NULL) {
*s = RtlUpcaseUnicodeChar( *s );
s++;
}
Id = (ULONG)UnicodeString.Buffer;
}
}
}
else {
Id = (ULONG)lpId;
}
}
except (EXCEPTION_EXECUTE_HANDLER) {
BaseSetLastNTError( GetExceptionCode() );
Id = (ULONG)-1;
}
return Id;
}
...
So lpId is ANDed with 0xFFFF0000 and if some bits beyond lowest 16 bits are still present, first half of function is executed
(lpId is treated as a string). Otherwise - second half (lpId is treated as 16-bit value).
Still, this code can be found in Windows 7 kernel32.dll file:
....
617
56.3. POINTERS ABUSE IN WINDOWS KERNEL
.text:0000000078D2452C ; BaseDllMapResourceIdA+1EB74
.text:0000000078D2452C mov rax, rcx
.text:0000000078D2452F add rsp, 50h
.text:0000000078D24533 pop rbx
.text:0000000078D24534 retn
.text:0000000078D24534 ; ⤦
Ç ---------------------------------------------------------------------------
.text:0000000078D24535 align 20h
.text:0000000078D24535 BaseDllMapResourceIdA endp
....
....
If value in input pointer is greater than 0x10000, jump to string processing is occurred. Otherwise, input value of lpId is
returned as is. 0xFFFF0000 mask is not used here any more, because this is 64-bit code after all, but still, 0xFFFFFFFFFFFF0000
could work here.
Attentive reader may ask, what if address of input string is lower than 0x10000? This code relied on the fact that there are
no pointers below 0x10000 in Windows code, well, at least in Win32 realm.
Raymond Chen writes about this:
How does MAKEINTRESOURCE work? It just stashes the integer in the bottom 16 bits of a pointer, leaving
the upper bits zero. This relies on the convention that the first 64KB of address space is never mapped to
valid memory, a convention that is enforced starting in Windows 7.
In short words, this is dirty hack and probably you should use it only if you have to. Probably, FindResource() function in past
had SHORT type for its arguments, and then Microsoft has added a way to pass strings there, but older code should also
work? I’m not sure, but that’s possible.
Now here is my short distilled example:
#include <stdio.h>
#include <stdint.h>
void f(char* a)
{
if (((uint64_t)a)>0x10000)
printf ("Pointer to string has been passed: %s\n", a);
else
printf ("16-bit value has been passed: %d\n", (uint64_t)a);
};
int main()
{
f("Hello!"); // pass string
f((char*)1234); // pass 16-bit value
};
It works!
618
56.3. POINTERS ABUSE IN WINDOWS KERNEL
56.3.1 Pointers abuse in Linux kernel
As it has been noted in comments on Hacker News, Linux kernel also has something like that.
For example, this function can return both error code and pointer:
struct kernfs_node *kernfs_create_link(struct kernfs_node *parent,
const char *name,
struct kernfs_node *target)
{
struct kernfs_node *kn;
int error;
if (kernfs_ns_enabled(parent))
kn->ns = target->ns;
kn->symlink.target_kn = target;
kernfs_get(target); /* ref owned by symlink */
error = kernfs_add_one(kn);
if (!error)
return kn;
kernfs_put(kn);
return ERR_PTR(error);
}
( https://github.com/torvalds/linux/blob/fceef393a538134f03b778c5d2519e670269342f/fs/kernfs/
symlink.c#L25 )
ERR_PTR is a macro to cast integer to pointer:
static inline void * __must_check ERR_PTR(long error)
{
return (void *) error;
}
( https://github.com/torvalds/linux/blob/61d0b5a4b2777dcf5daef245e212b3c1fa8091ca/tools/virtio/
linux/err.h )
This header file also has a macro helper to distinguish error code from pointer:
#define IS_ERR_VALUE(x) unlikely((x) >= (unsigned long)-MAX_ERRNO)
This mean, errors are the ”pointers” which are very close to -1 and, hopefully, there are no valid addresses there in kernel
memory area (addresses like 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFE, 0xFFFFFFFFFFFFFFFD, etc).
Much more popular solution is to return NULL in case of error and to pass error code via additional argument. Linux kernel
authors don’t do that, but everyone who use these functions must always keep in mind that returning pointer must always
be checked with IS_ERR_VALUE before dereferencing.
For example:
fman->cam_offset = fman_muram_alloc(fman->muram, fman->cam_size);
if (IS_ERR_VALUE(fman->cam_offset)) {
dev_err(fman->dev, "%s: MURAM alloc for DMA CAM failed\n",
__func__);
return -ENOMEM;
}
( https://github.com/torvalds/linux/blob/aa00edc1287a693eadc7bc67a3d73555d969b35d/drivers/
net/ethernet/freescale/fman/fman.c#L826 )
619
56.4. NULL POINTERS
56.4 Null pointers
Some oldschoolers may remember a weird error message of MS-DOS era: “Null pointer assignment”. What does it mean?
It’s not possible to write a memory at zero address in *NIX and Windows OSes, but it was possible to do so in MS-DOS due
to absence of memory protection whatsoever.
So I’ve pulled my ancient Turbo C++ 3.0 (later it was renamed to Borland C++) from early 1990s and tried to compile this:
#include <stdio.h>
int main()
{
int *ptr=NULL;
*ptr=1234;
printf ("Now let's read at NULL\n");
printf ("%d\n", *ptr);
};
Let’s dig deeper into the source code of CRT (C runtime) of Borland C++ 3.1, file c0.asm:
; _checknull() check for null pointer zapping copyright message
...
IF LDATA EQ false
IFNDEF__TINY__
push si
push di
mov es, cs:DGROUP@@
xor ax, ax
mov si, ax
mov cx, lgth_CopyRight
ComputeChecksum label near
add al, es:[si]
adc ah, 0
inc si
loop ComputeChecksum
sub ax, CheckSum
jz @@SumOK
mov cx, lgth_NullCheck
mov dx, offset DGROUP: NullCheck
call ErrorDisplay
@@SumOK: pop di
pop si
ENDIF
ENDIF
_DATA SEGMENT
620
56.4. NULL POINTERS
; Magic symbol used by the debug info to locate the data segment
public DATASEG@
DATASEG@ label byte
CopyRight db 4 dup(0)
db 'Borland C++ - Copyright 1991 Borland Intl.',0
lgth_CopyRight equ $ - CopyRight
IF LDATA EQ false
IFNDEF __TINY__
CheckSum equ 00D5Ch
NullCheck db 'Null pointer assignment', 13, 10
lgth_NullCheck equ $ - NullCheck
ENDIF
ENDIF
...
The MS-DOS memory model was really weird and probably not worth looking into it unless you’re fan of retrocomputing or
retrogaming. One thing we should know that memory segment (included data segment) in MS-DOS is a memory segment in
which code or data is stored, but unlike ”serious” OSes, it’s started at address 0.
And in Borland C++ CRT, the data segment is started with 4 zero bytes and the copyright string “Borland C++ - Copyright 1991
Borland Intl.”. The integrity of the 4 zero bytes and text string is checked upon exit, and if it’s corrupted, the error message
is displayed.
But why? Writing at null pointer is common mistake in C/C++, and if you do so in *NIX or Windows, your application will
crash. MS-DOS has no memory protection, so CRT has to check this post-factum and warn about it upon exit. If you see this
message, this mean, your program at some point has written at address 0.
Our program did so. And this is why 1234 number was correctly read: because it was written at the place of the first 4 zero
bytes. Checksum was incorrect upon exit (because the number has left there), so error message has been displayed.
Am I right? I’ve rewritten the program to check my assumptions:
#include <stdio.h>
int main()
{
int *ptr=NULL;
*ptr=1234;
printf ("Now let's read at NULL\n");
printf ("%d\n", *ptr);
*ptr=0; // oops, cover our tracks!
};
But why would sane programmer write a code which writes something at address 0? It can be done accidentally: for example,
a pointer must be initialized to newly allocated memory block and then passed to some function which returns data through
pointer.
int *ptr=NULL;
strcpy (ptr, buf); // strcpy() terminates silently because MS-DOS has no memory protection
Even worse:
1 Memory management unit
621
56.4. NULL POINTERS
int *ptr=malloc(1000);
... we forgot to check if memory was really allocated: this is MS-DOS after all and computers ⤦
Ç had small amount of RAM,
... and RAM shortage was very common.
... malloc() may return NULL, so ptr now is also NULL.
strcpy (ptr, buf); // strcpy() terminates silently because MS-DOS has no memory protection
( libio.h file )
void* is a data type reflecting the fact it’s the pointer, but to a value of unknown data type (void).
NULL is usually used to show absence of an object. For example, you have a single-linked list, and each node has a value (or
pointer to a value) and next pointer. To show that there are no next node, 0 is stored to next field. Other solutions are just
worse. You may probably have some crazy environment where you need to allocate memory blocks at zero address. How
would you indicate absence of the next node? Some kind of magic number? Maybe -1? Or maybe additional bit?
In Wikipedia we may find this:
In fact, quite contrary to the zero page’s original preferential use, some modern operating systems such
as FreeBSD, Linux and Microsoft Windows[2] actually make the zero page inaccessible to trap uses of NULL
pointers.
( https://en.wikipedia.org/wiki/Zero_page )
It’s possible to call function by its address. For example, I compile this by MSVC 2010 and run it in Windows 7:
#include <windows.h>
#include <stdio.h>
int main()
{
printf ("0x%x\n", &MessageBoxA);
};
The result is 0x7578feae and doesn’t changing after several times I run it, because user32.dll (where MessageBoxA function
resides) is always loads at the same address. And also because ASLR2 is not enabled (result would be different each time in
that case).
Let’s call MessageBoxA() by address:
#include <windows.h>
#include <stdio.h>
typedef int (*msgboxtype)(HWND hWnd, LPCTSTR lpText, LPCTSTR lpCaption, UINT uType);
int main()
{
msgboxtype msgboxaddr=0x7578feae;
622
56.5. ARRAY AS FUNCTION ARGUMENT
Who will need to call a function at address 0? This is portable way to jump at zero address. Many low-cost cheap microcon-
trollers also have no memory protection or MMU and after reset, they start to execute code at address 0, where some kind
of initialization code is stored. So jumping to address 0 is a way to reset itself. One could use inline assembly, but if it’s not
possible, this is portable method.
It even compiles correctly by my GCC 4.8.4 on Linux x64:
reset:
sub rsp, 8
xor eax, eax
call rax
add rsp, 8
ret
The fact that stack pointer is shifted is not a problem: initialization code in microcontrollers usually completely ignores
registers and RAM state and boots from scratch.
And of course, this code will crash on *NIX or Windows because of memory protection and even in absence of protection,
there are no code at address 0.
GCC even has non-standard extension, allowing to jump to a specific address rather than call a function there: http://
gcc.gnu.org/onlinedocs/gcc/Labels-as-Values.html.
Someone may ask, what is the difference between declaring function argument type as array instead of pointer?
As it seems, there are no difference at all:
void write_something1(int a[16])
{
a[5]=0;
};
int f()
{
int a[16];
write_something1(a);
write_something2(a);
};
623
56.5. ARRAY AS FUNCTION ARGUMENT
write_something2:
mov DWORD PTR [rdi+20], 0
ret
But you may still declare array instead of pointer for self-documenting purposes, if the size of array is always fixed. And
maybe, some static analysis tool will be able to warn you about possible buffer overflow. Or is it possible with some tools
today?
Some people, including Linus Torvalds, critizices this C/C++ feature: https://lkml.org/lkml/2015/9/3/428.
C99 standard also have static keyword [ISO/IEC 9899:TC3 (C C99 standard), (2007)6.7.5.3]:
If the keyword static also appears within the [ and ] of the array type derivation, then for each call to
the function, the value of the corresponding actual argument shall provide access to the first element of an
array with at least as many elements as specified by the size expression.
624
Part IV
Java
625
Chapter 57
Java
57.1 Introduction
There are some well-known decompilers for Java (or JVM bytecode in general) 1 .
The reason is the decompilation of JVM-bytecode is somewhat easier than for lower level x86 code:
• There is much more information about the data types.
• The JVM memory model is much more rigorous and outlined.
• The Java compiler don’t do any optimizations (the JVM JIT2 does them at runtime), so the bytecode in the class files is
usually pretty readable.
When can the knowledge of JVM be useful?
• Quick-and-dirty patching tasks of class files without the need to recompile the decompiler’s results.
• Analysing obfuscated code.
• Building your own obfuscator.
• Building a compiler codegenerator (back-end) targeting JVM (like Scala, Clojure, etc 3 ).
Let’s start with some simple pieces of code. JDK 1.7 is used everywhere, unless mentioned otherwise.
This is the command used to decompile class files everywhere : javap -c -verbose
This is the book I used while preparing all examples : [Tim Lindholm, Frank Yellin, Gilad Bracha, Alex Buckley, The Java(R)
Virtual Machine Specification / Java SE 7 Edition] 4 .
Probably the simplest Java function is the one which returns some value. Oh, and we must keep in mind that there are no
“free” functions in Java in common sense, they are “methods”. Each method is related to some class, so it’s not possible to
define a method outside of a class. But we’ll call them “functions” anyway, for simplicity.
public class ret
{
public static int main(String[] args)
{
return 0;
}
}
jvms/se7/html/
626
57.2. RETURNING A VALUE
…and decompile it using the standard Java utility:
javap -c -verbose ret.class
And we get:
Listing 57.1: JDK 1.7 (excerpt)
public static int main(java.lang.String[]);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=1, args_size=1
0: iconst_0
1: ireturn
The Java developers decided that 0 is one of the busiest constants in programming, so there is a separate short one-byte
iconst_0 instruction which pushes 0 5 . There are also iconst_1 (which pushes 1), iconst_2 , etc, up to iconst_5 .
There is also iconst_m1 which pushes -1.
The stack is used in JVM for passing data to called functions and also for returning values. So iconst_0 pushes 0 into the
stack. ireturn returns an integer value (i in name mean integer) from the TOS6 .
Let’s rewrite our example slightly, now we return 1234:
public class ret
{
public static int main(String[] args)
{
return 1234;
}
}
…we get:
Listing 57.2: JDK 1.7 (excerpt)
public static int main(java.lang.String[]);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=1, args_size=1
0: sipush 1234
3: ireturn
sipush (short integer) pushes 1234 into the stack. short in name implies a 16-bit value is to be pushed. The number 1234
indeed fits well in a 16-bit value.
What about larger values?
public class ret
{
public static int main(String[] args)
{
return 12345678;
}
}
5 Just like in MIPS, where a separate register for zero constant exists : 4.5.2 on page 23.
6 Top Of Stack
627
57.2. RETURNING A VALUE
It’s not possible to encode a 32-bit number in a JVM instruction opcode, the developers didn’t leave such possibility. So the
32-bit number 12345678 is stored in so called “constant pool” which is, let’s say, the library of most used constants (including
strings, objects, etc).
This way of passing constants is not unique to JVM. MIPS, ARM and other RISC CPUs also can’t encode a 32-bit number in a
32-bit opcode, so the RISC CPU code (including MIPS and ARM) has to construct the value in several steps, or to keep it in
the data segment: 29.3 on page 446, 30.1 on page 449.
MIPS code also traditionally has a constant pool, named “literal pool”, the segments are called “.lit4” (for 32-bit single
precision floating point number constants) and “.lit8” (for 64-bit double precision floating point number constants).
Let’s try some other data types!
Boolean:
public class ret
{
public static boolean main(String[] args)
{
return true;
}
}
This JVM bytecode is no different from one returning integer 1. 32-bit data slots in the stack are also used here for boolean
values, like in C/C++. But one could not use returned boolean value as integer or vice versa—type information is stored in
the class file and checked at runtime.
It’s the same story with a 16-bit short:
public class ret
{
public static short main(String[] args)
{
return 1234;
}
}
…and char!
public class ret
{
public static char main(String[] args)
{
return 'A';
}
}
bipush means “push byte”. Needless to say that a char in Java is 16-bit UTF-16 character, and it’s equivalent to short, but
the ASCII code of the “A” character is 65, and it’s possible to use the instruction for pushing a byte in the stack.
628
57.2. RETURNING A VALUE
Let’s also try a byte:
public class retc
{
public static byte main(String[] args)
{
return 123;
}
}
One may ask, why bother with a 16-bit short data type which internally works as a 32-bit integer? Why use a char data type
if it is the same as a short data type?
The answer is simple: for data type control and source code readability. A char may essentially be the same as a short, but
we quickly grasp that it’s a placeholder for an UTF-16 character, and not for some other integer value. When using short, we
show everyone that the variable’s range is limited by 16 bits. It’s a very good idea to use the boolean type where needed to,
instead of the C-style int.
There is also a 64-bit integer data type in Java:
public class ret3
{
public static long main(String[] args)
{
return 1234567890123456789L;
}
}
The 64-bit number is also stored in a constant pool, ldc2_w loads it and lreturn (long return) returns it.
The ldc2_w instruction is also used to load double precision floating point numbers (which also occupy 64 bits) from a
constant pool:
public class ret
{
public static double main(String[] args)
{
return 123.456d;
}
}
629
57.3. SIMPLE CALCULATING FUNCTIONS
The ldc instruction used here is the same one as for loading 32-bit integer numbers from a constant pool. freturn
stands for “return float”.
Now what about function that return nothing?
public class ret
{
public static void main(String[] args)
{
return;
}
}
This means that the return instruction is used to return control without returning an actual value. Knowing all this, it’s
very easy to deduce the function’s (or method’s) returning type from the last instruction.
630
57.3. SIMPLE CALCULATING FUNCTIONS
Here’s the output when the iconst_2 instruction is used:
public static int half(int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=2, locals=1, args_size=1
0: iload_0
1: iconst_2
2: idiv
3: ireturn
iload_0 takes the zeroth function argument and pushes it to the stack. iconst_2 pushes 2 in the stack. After the
execution of these two instructions, this is how stack looks like:
+---+
TOS ->| 2 |
+---+
| a |
+---+
idiv just takes the two values at the TOS, divides one by the other and leaves the result at TOS:
+--------+
TOS ->| result |
+--------+
It’s the same, but the ldc2_w instruction is used to load the constant 2.0 from the constant pool. Also, the other three
instructions have the d prefix, meaning they work with double data type values.
Let’s now use a function with two arguments:
public class calc
{
public static int sum(int a, int b)
{
return a+b;
}
}
631
57.3. SIMPLE CALCULATING FUNCTIONS
iload_0 loads the first function argument (a), iload_2 —second (b). Here is the stack after the execution of both
instructions:
+---+
TOS ->| b |
+---+
| a |
+---+
iadd adds the two values and leaves the result at TOS:
+--------+
TOS ->| result |
+--------+
…we got:
public static long lsum(long, long);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=4, locals=4, args_size=2
0: lload_0
1: lload_2
2: ladd
3: lreturn
The second lload instruction takes the second argument from the 2nd slot. That’s because a 64-bit long value occupies
exactly two 32-bit slots.
Slightly more complex example:
public class calc
{
public static int mult_add(int a, int b, int c)
{
return a*b+c;
}
}
632
57.4. JVM MEMORY MODEL
+---------+
TOS ->| product |
+---------+
x86 and other low-level environments use the stack for argument passing and as a local variables storage. JVM is slightly
different.
It has:
• Local variable array (LVA7 ). Used as storage for incoming function arguments and local variables. Instructions like
iload_0 load values from it. istore stores values in it. In the beginning the function arguments are stored:
starting at 0 or at 1 (if the zeroth argument is occupied by this pointer). Then the local variables are allocated.
Each slot has size of 32-bit. Hence, values of long and double data types occupy two slots.
• Operand stack (or just “stack”). It’s used for computations and passing arguments while calling other functions. Unlike
low-level environments like x86, it’s not possible to access the stack without using instructions which explicitly pushes
or pops values to/from it.
• Heap. It is used as storage for objects and arrays.
These 3 areas are isolated from each other.
Math.random() returns a pseudorandom number in range of [0.0 …1.0), but let’s say that for some reason we need to
devise a function that returns a number in range of [0.0 …0.5):
public class HalfRandom
{
public static double f()
{
return Math.random()/2;
}
}
633
57.5. SIMPLE FUNCTION CALLING
invokestatic calls the Math.random() function and leaves the result at the TOS. Then the result is divided by 2.0
and returned. But how is the function name encoded? It’s encoded in the constant pool using a Methodref expression.
It defines the class and method names. The first field of Methodref points to a Class expression which, in turn, points
to the usual text string (“java/lang/Math”). The second Methodref expression points to a NameAndType expression
which also has two links to the strings. The first string is “random”, which is the name of the method. The second string is
“()D”, which encodes the function’s type. It means that it returns a double value (hence the D in the string). This is the way
1) JVM can check data for type correctness; 2) Java decompilers can restore data types from a compiled class file.
Now let’s try the “Hello, world!” example:
public class HelloWorld
{
public static void main(String[] args)
{
System.out.println("Hello, World");
}
}
ldc at offset 3 takes a pointer to the “Hello, World” string in the constant pool and pushes in the stack. It’s called a
reference in the Java world, but it’s rather a pointer, or an address 8 .
The familiar invokevirtual instruction takes the information about the println function (or method) from the con-
stant pool and calls it. As we may know, there are several println methods, one for each data type. Our case is the
version of println intended for the String data type.
8 About difference in pointers and reference’s in C++ see: 53.3 on page 564.
634
57.6. CALLING BEEP()
But what about the first getstatic instruction? This instruction takes a reference (or address of) a field of the object
System.out and pushes it in the stack. This value is acts like the this pointer for the println method. Thus, internally,
the println method takes two arguments for input: 1) this, i.e., a pointer to an object; 2) the address of the “Hello, World”
string.
Indeed, println() is called as a method within an initialized System.out object.
For convenience, the javap utility writes all this information in the comments.
Let’s try a simple pseudorandom numbers generator, which we already considered once in the book ( 21 on page 340):
public class LCG
{
public static int rand_state;
There are couple of class fields which are initialized at start. But how? In javap output we can find the class constructor:
static {};
flags: ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: ldc #5 // int 1664525
2: putstatic #3 // Field RNG_a:I
5: ldc #6 // int 1013904223
635
57.8. CONDITIONAL JUMPS
7: putstatic #4 // Field RNG_c:I
10: return
That’s the way variables are initialized. RNG_a occupies the 3rd slot in the class and RNG_c —4th, and putstatic
puts the constants there.
The my_srand() function just stores the input value in rand_state :
public void my_srand(int);
flags: ACC_PUBLIC
Code:
stack=1, locals=2, args_size=2
0: iload_1
1: putstatic #2 // Field rand_state:I
4: return
iload_1 takes the input value and pushes it into stack. But why not iload_0 ? It’s because this function may use fields
of the class, and so this is also passed to the function as a zeroth argument. The field rand_state occupies the 2nd slot
in the class, so putstatic copies the value from the TOS into the 2nd slot.
Now my_rand() :
public int my_rand();
flags: ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
0: getstatic #2 // Field rand_state:I
3: getstatic #3 // Field RNG_a:I
6: imul
7: putstatic #2 // Field rand_state:I
10: getstatic #2 // Field rand_state:I
13: getstatic #4 // Field RNG_c:I
16: iadd
17: putstatic #2 // Field rand_state:I
20: getstatic #2 // Field rand_state:I
23: sipush 32767
26: iand
27: ireturn
It just loads all the values from the object’s fields, does the operations and updates rand_state ’s value using the
putstatic instruction. At offset 20, rand_state is reloaded again (because it was dropped from the stack be-
fore, by putstatic ). This looks like non-efficient code, but be sure, the JVM is usually good enough to optimize such
things really well.
636
57.8. CONDITIONAL JUMPS
4: iload_0
5: ineg
6: ireturn
7: iload_0
8: ireturn
ifge jumps to offset 7 if the value at TOS is greater or equal to 0. Don’t forget, any ifXX instruction pops the value (to
be compared) from the stack.
ineg just negates value at TOS.
Another example:
public static int min (int a, int b)
{
if (a>b)
return b;
return a;
}
We get:
public static int min(int, int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=2, locals=2, args_size=2
0: iload_0
1: iload_1
2: if_icmple 7
5: iload_1
6: ireturn
7: iload_0
8: ireturn
if_icmple pops two values and compares them. If the second one is lesser than (or equal to) the first, a jump to offset 7
is performed.
When we define max() function …
public static int max (int a, int b)
{
if (a>b)
return a;
return b;
}
…the resulting code is the same, but the last two iload instructions (at offsets 5 and 7) are swapped:
public static int max(int, int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=2, locals=2, args_size=2
0: iload_0
1: iload_1
2: if_icmple 7
5: iload_0
6: ireturn
7: iload_1
8: ireturn
637
57.9. PASSING ARGUMENTS
System.out.print("==100");
if (i>100)
System.out.print(">100");
if (i==0)
System.out.print("==0");
}
}
if_icmpge pops two values and compares them. If the second one is larger than the first, a jump to offset 14 is performed.
if_icmpne and if_icmple work just the same, but impement different conditions.
There is also a ifne instruction at offset 43. Its name is misnomer, it would’ve be better to name it ifnz (jump if the
value at TOS is not zero). And that is what it does: it jumps to offset 54 if the input value is not zero. If zero,the execution
flow proceeds to offset 46, where the “==0” string is printed.
N.B.: JVM has no unsigned data types, so the comparison instructions operate only on signed integer values.
638
57.10. BITFIELDS
Arguments are passed to the other function in the stack, and the return value is left on TOS.
57.10 Bitfields
639
57.11. LOOPS
1: iconst_1
2: iload_1
3: ishl
4: ior
5: ireturn
iconst_m1 loads −1 in the stack, it’s the same as the 0xFFFFFFFF number. XORing with 0xFFFFFFFF has the same
effect of inverting all bits ( 32 on page 454).
Let’s extend all data types to 64-bit long:
public static long lset (long a, int b)
{
return a | 1<<b;
}
The code is the same, but instructions with l prefix are used, which operate on 64-bit values. Also, the second argument of
the function still is of type int, and when the 32-bit value in it needs to be promoted to 64-bit value the i2l instruction is
used, which essentially extend the value of an integer type to a long one.
57.11 Loops
640
57.11. LOOPS
iconst_1 loads 1 into TOS, istore_1 stores it in the LVA at slot 1. Why not the zeroth slot? Because the main()
function has one argument (array of String ) and a pointer to it (or reference) is now in the zeroth slot.
So, the i local variable will always be in 1st slot.
Instructions at offsets 3 and 5 compare i with 10. If i is larger, execution flow passes to offset 21, where the function ends.
If it’s not, println is called. i is then reloaded at offset 11, for println . By the way, we call the println method
for an integer, and we see this in the comments: “(I)V” (I mean integer and V mean the return type is void).
When println finishes, i is incremented at offset 15. The first operand of the instruction is the number of a slot (1), the
second is the number (1) to add to the variable.
goto is just GOTO, it jumps to the beginning of the loop’s body offset 2.
Let’s proceed with a more complex example:
public class Fibonacci
{
public static void main(String[] args)
{
int limit = 20, f = 0, g = 1;
641
57.12. SWITCH()
6: istore_3
7: iconst_1
8: istore 4
10: iload 4
12: iload_1
13: if_icmpgt 37
16: iload_2
17: iload_3
18: iadd
19: istore_2
20: iload_2
21: iload_3
22: isub
23: istore_3
24: getstatic #2 // Field java/lang/System.out:Ljava/io/⤦
Ç PrintStream;
27: iload_2
28: invokevirtual #3 // Method java/io/PrintStream.println:(I)V
31: iinc 4, 1
34: goto 10
37: return
57.12 switch()
As simple, as possible:
public static void f(int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=2, locals=1, args_size=1
0: iload_0
1: tableswitch { // 0 to 4
0: 36
642
57.13. ARRAYS
1: 47
2: 58
3: 69
4: 80
default: 91
}
36: getstatic #2 // Field java/lang/System.out:Ljava/io/⤦
Ç PrintStream;
39: ldc #3 // String zero
41: invokevirtual #4 // Method java/io/PrintStream.println:(Ljava/lang⤦
Ç /String;)V
44: goto 99
47: getstatic #2 // Field java/lang/System.out:Ljava/io/⤦
Ç PrintStream;
50: ldc #5 // String one\n
52: invokevirtual #4 // Method java/io/PrintStream.println:(Ljava/lang⤦
Ç /String;)V
55: goto 99
58: getstatic #2 // Field java/lang/System.out:Ljava/io/⤦
Ç PrintStream;
61: ldc #6 // String two\n
63: invokevirtual #4 // Method java/io/PrintStream.println:(Ljava/lang⤦
Ç /String;)V
66: goto 99
69: getstatic #2 // Field java/lang/System.out:Ljava/io/⤦
Ç PrintStream;
72: ldc #7 // String three\n
74: invokevirtual #4 // Method java/io/PrintStream.println:(Ljava/lang⤦
Ç /String;)V
77: goto 99
80: getstatic #2 // Field java/lang/System.out:Ljava/io/⤦
Ç PrintStream;
83: ldc #8 // String four\n
85: invokevirtual #4 // Method java/io/PrintStream.println:(Ljava/lang⤦
Ç /String;)V
88: goto 99
91: getstatic #2 // Field java/lang/System.out:Ljava/io/⤦
Ç PrintStream;
94: ldc #9 // String something unknown\n
96: invokevirtual #4 // Method java/io/PrintStream.println:(Ljava/lang⤦
Ç /String;)V
99: return
57.13 Arrays
643
57.13. ARRAYS
7: iload_2
8: bipush 10
10: if_icmpge 23
13: aload_1
14: iload_2
15: iload_2
16: iastore
17: iinc 2, 1
20: goto 7
23: aload_1
24: invokestatic #4 // Method dump:([I)V
27: return
The newarray instruction creates an array object of 10 int elements. The array’s size is set with bipush and left at TOS.
The array’s type is set in newarray instruction’s operand. After newarray ’s execution, a reference (or pointer) to the
newly created array in the heap is left at the TOS. astore_1 stores the reference to the 1st slot in LVA. The second part
of the main() function is the loop which stores i into the corresponding array element. aload_1 gets a reference of
the array and places it in the stack. iastore then stores the integer value from the stack in the array, reference of which
is currently in TOS. The third part of the main() function calls the dump() function. An argument for it is prepared by
aload_1 (offset 23).
The incoming reference to the array is in the zeroth slot. The a.length expression in the source code is converted
to an arraylength instruction: it takes a reference to the array and leaves the array size at TOS. iaload at offset 13
is used to load array elements, it requires to array reference be present in the stack (prepared by aload_0 at 11), and also
an index (prepared by iload_1 at offset 12).
Needless to say, instructions prefixed with a may be mistakenly comprehended as array instructions. It’s not correct. These
instructions works with references to objects. And arrays and strings are objects too.
Another example:
public class ArraySum
{
644
57.13. ARRAYS
public static int f (int[] a)
{
int sum=0;
for (int i=0; i<a.length; i++)
sum=sum+a[i];
return sum;
}
}
LVA slot 0 contains a reference to the input array. LVA slot 1 contains the local variable sum.
We’ll be using the only argument of the main() function, which is an array of strings:
public class UseArgument
{
public static void main(String[] args)
{
System.out.print("Hi, ");
System.out.print(args[1]);
System.out.println(". How are you?");
}
}
The zeroth argument is the program’s name (like in C/C++, etc), so the 1st argument supplied by the user is 1st.
public static void main(java.lang.String[]);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=3, locals=1, args_size=1
0: getstatic #2 // Field java/lang/System.out:Ljava/io/⤦
Ç PrintStream;
3: ldc #3 // String Hi,
5: invokevirtual #4 // Method java/io/PrintStream.print:(Ljava/lang/⤦
Ç String;)V
8: getstatic #2 // Field java/lang/System.out:Ljava/io/⤦
Ç PrintStream;
11: aload_0
12: iconst_1
13: aaload
14: invokevirtual #4 // Method java/io/PrintStream.print:(Ljava/lang/⤦
Ç String;)V
17: getstatic #2 // Field java/lang/System.out:Ljava/io/⤦
Ç PrintStream;
645
57.13. ARRAYS
20: ldc #5 // String . How are you?
22: invokevirtual #6 // Method java/io/PrintStream.println:(Ljava/lang⤦
Ç /String;)V
25: return
aload_0 at 11 loads a reference of the zeroth LVA slot (1st and only main() argument). iconst_1 and aaload at
12 and 13 take a reference to the first (counting at 0) element of array. The reference to the string object is at TOS at offset
14, and it is taken from there by println method.
class Month
{
public static String[] months =
{
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"
};
aaload operates on an array of references. Java String are objects, so the a-instructions are used to operate on them.
areturn returns a reference to a String object.
646
57.13. ARRAYS
16: iconst_2
17: ldc #6 // String March
19: aastore
20: dup
21: iconst_3
22: ldc #7 // String April
24: aastore
25: dup
26: iconst_4
27: ldc #8 // String May
29: aastore
30: dup
31: iconst_5
32: ldc #9 // String June
34: aastore
35: dup
36: bipush 6
38: ldc #10 // String July
40: aastore
41: dup
42: bipush 7
44: ldc #11 // String August
46: aastore
47: dup
48: bipush 8
50: ldc #12 // String September
52: aastore
53: dup
54: bipush 9
56: ldc #13 // String October
58: aastore
59: dup
60: bipush 10
62: ldc #14 // String November
64: aastore
65: dup
66: bipush 11
68: ldc #15 // String December
70: aastore
71: putstatic #2 // Field months:[Ljava/lang/String;
74: return
anewarray creates a new array of references (hence a prefix). The object’s type is defined in the anewarray ’s operand, it
is the “java/lang/String” string. The bipush 12 before anewarray sets the array’s size. We see here a new instruction
for us: dup . It’s very well-known instruction in stack computers (including the Forth programming language) which just
duplicates the value at TOS. It is used here to duplicate a reference to an array, because the aastore instruction pops the
reference to array from the stack, but subsequent aastore will need it again. The Java compiler concluded that it’s better
to generate a dup instead of generating a getstatic instruction before each array store operation (i.e., 11 times).
aastore puts a reference (to string) into the array at an index which is taken from TOS.
Finally, putstatic puts reference to the newly created array into the second field of our object, i.e., months field.
647
57.13. ARRAYS
}
f() just takes an array of integers using aload_0 at offset 3. Then it gets the array’s size, etc.
public static void main(java.lang.String[]);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=4, locals=1, args_size=1
0: iconst_5
1: newarray int
3: dup
4: iconst_0
5: iconst_1
6: iastore
7: dup
8: iconst_1
9: iconst_2
10: iastore
11: dup
12: iconst_2
13: iconst_3
14: iastore
15: dup
16: iconst_3
17: iconst_4
18: iastore
19: dup
20: iconst_4
21: iconst_5
22: iastore
23: invokestatic #4 // Method f:([I)V
26: return
The array is constructed in main() using the newarray instruction, then it’s filled, and f() is called.
Oh, by the way, array object is not destroyed at the end of main() . There are no destructors in Java at all, because the
JVM has a garbage collector which does this automatically, when it feels it needs to.
What about the format() method? It takes two arguments at input: a string and an array of objects:
public PrintStream format(String format, Object... args)
( http://docs.oracle.com/javase/tutorial/java/data/numberformat.html )
Let’s see:
public static void main(String[] args)
{
int i=123;
648
57.13. ARRAYS
double d=123.456;
System.out.format("int: %d double: %f.%n", i, d);
}
So values of the int and double types are first promoted to Integer and Double objects using the valueOf methods.
The format() method needs objects of type Object at input, and since the Integer and Double classes are
derived from the root Object class, they suitable for elements in the input array. On the other hand, an array is always
homogeneous, i.e., it can’t contain elements of different types, which makes it impossible to push int and double values in
it.
An array of Object objects is created at offset 13, an Integer object is added to the array at offset 22, and a Double
object is added to the array at offset 29.
The penultimate pop instruction discards the element at TOS, so when return is executed, the stack becomes empty (or
balanced).
Two-dimensional arrays in Java are just one-dimensional arrays of references to another one-dimensional arrays.
Let’s create a two-dimensional array:
public static void main(String[] args)
{
int[][] a = new int[5][10];
a[1][2]=3;
}
649
57.13. ARRAYS
8: aload_1
9: iconst_1
10: aaload
11: iconst_2
12: iconst_3
13: iastore
14: return
It’s created using the multianewarray instruction: the object’s type and dimensionality are passed as operands. The
array’s size (10*5) is left in stack (using the instructions iconst_5 and bipush ).
A reference to row #1 is loaded at offset 10 ( iconst_1 and aaload ). The column is chosen using iconst_2 at offset
11. The value to be written is set at offset 12. iastore at 13 writes the array’s element.
How it is an element accessed?
public static int get12 (int[][] in)
{
return in[1][2];
}
A Reference to the array’s row is loaded at offset 2, the column is set at offset 3, then iaload loads the array’s element.
Three-dimensional arrays are just one-dimensional arrays of references to one-dimensional arrays of references.
public static void main(String[] args)
{
int[][][] a = new int[5][10][15];
a[1][2][3]=4;
get_elem(a);
}
650
57.14. STRINGS
22: pop
23: return
57.13.8 Summary
Is it possible to do a buffer overflow in Java? No, because the array’s length is always present in an array object, array
bounds are controlled, and an exception is to be raised in case of out-of-bounds access.
There are no multi-dimensional arrays in Java in the C/C++ sense, so Java is not very suited for fast scientific computations.
57.14 Strings
Strings are objects and are constructed in the same way as other objects (and arrays).
public static void main(String[] args)
{
System.out.println("What is your name?");
String input = System.console().readLine();
System.out.println("Hello, "+input);
}
651
57.14. STRINGS
27: invokevirtual #10 // Method java/lang/StringBuilder.append:(Ljava/⤦
Ç lang/String;)Ljava/lang/StringBuilder;
30: aload_1
31: invokevirtual #10 // Method java/lang/StringBuilder.append:(Ljava/⤦
Ç lang/String;)Ljava/lang/StringBuilder;
34: invokevirtual #11 // Method java/lang/StringBuilder.toString:()⤦
Ç Ljava/lang/String;
37: invokevirtual #4 // Method java/io/PrintStream.println:(Ljava/lang⤦
Ç /String;)V
40: return
The readLine() method is called at offset 11, a reference to string (which is supplied by the user) is then stored at TOS.
At offset 14 the reference to string is stored in slot 1 of LVA. The string the user entered is reloaded at offset 30 and
concatenated with the “Hello, ” string using the StringBuilder class. The constructed string is then printed using
println at offset 37.
Another example:
public class strings
{
public static char test (String a)
{
return a.charAt(3);
};
Another example:
public static void main(String[] args)
{
String s="Hello!";
652
57.15. EXCEPTIONS
int n=123;
System.out.println("s=" + s + " n=" + n);
}
And again, the strings are constructed using the StringBuilder class and its append method, then the constructed
string is passed to println :
public static void main(java.lang.String[]);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=3, locals=3, args_size=1
0: ldc #2 // String Hello!
2: astore_1
3: bipush 123
5: istore_2
6: getstatic #3 // Field java/lang/System.out:Ljava/io/⤦
Ç PrintStream;
9: new #4 // class java/lang/StringBuilder
12: dup
13: invokespecial #5 // Method java/lang/StringBuilder."<init>":()V
16: ldc #6 // String s=
18: invokevirtual #7 // Method java/lang/StringBuilder.append:(Ljava/⤦
Ç lang/String;)Ljava/lang/StringBuilder;
21: aload_1
22: invokevirtual #7 // Method java/lang/StringBuilder.append:(Ljava/⤦
Ç lang/String;)Ljava/lang/StringBuilder;
25: ldc #8 // String n=
27: invokevirtual #7 // Method java/lang/StringBuilder.append:(Ljava/⤦
Ç lang/String;)Ljava/lang/StringBuilder;
30: iload_2
31: invokevirtual #9 // Method java/lang/StringBuilder.append:(I)Ljava⤦
Ç /lang/StringBuilder;
34: invokevirtual #10 // Method java/lang/StringBuilder.toString:()⤦
Ç Ljava/lang/String;
37: invokevirtual #11 // Method java/io/PrintStream.println:(Ljava/lang⤦
Ç /String;)V
40: return
57.15 Exceptions
653
57.15. EXCEPTIONS
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"
};
Essentially, IncorrectMonthException.class has just an object constructor and one getter method.
getIndex() is just a getter. A reference to IncorrectMonthException is passed in the zeroth LVA slot (this),
aload_0 takes it, getfield loads an integer value from the object, ireturn returns it.
public int getIndex();
flags: ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
0: aload_0
1: getfield #2 // Field index:I
4: ireturn
654
57.15. EXCEPTIONS
0: iload_0
1: iflt 10
4: iload_0
5: bipush 11
7: if_icmple 19
10: new #2 // class IncorrectMonthException
13: dup
14: iload_0
15: invokespecial #3 // Method IncorrectMonthException."<init>":(I)V
18: athrow
19: getstatic #4 // Field months:[Ljava/lang/String;
22: iload_0
23: aaload
24: areturn
Here is the Exception table , which defines that from offsets 0 to 11 (inclusive) an exception IncorrectMonthException
may happen, and if it does, the control flow is to be passed to offset 14. Indeed, the main program ends at offset 11. At
offset 14 the handler starts. It’s not possible to get here, there are no conditional/unconditional jumps to this area. But JVM
will transfer the execution flow here in case of an exception. The very first astore_1 (at 14) takes the incoming reference
655
57.16. CLASSES
to the exception object and stores it in LVA slot 1. Later, the getIndex() method (of this exception object) will be called
at offset 31. The reference to the current exception object is passed right before that (offset 30). The rest of the code is
does just string manipulation: first the integer value returned by getIndex() is converted to string by the toString()
method, then it’s concatenated with the “incorrect month index: ” text string (like we saw before), then println() and
printStackTrace() are called. After printStackTrace() finishes, the exception is handled and we can continue
with the normal execution. At offset 47 there is a return which finishes the main() function, but there could be any
other code which would execute as if no exceptions were raised.
Here is an example on how IDA shows exception ranges:
Listing 57.14: from some random .class file found on the author’s computer
.catch java/io/FileNotFoundException from met001_335 to met001_360\
using met001_360
.catch java/io/FileNotFoundException from met001_185 to met001_214\
using met001_214
.catch java/io/FileNotFoundException from met001_181 to met001_192\
using met001_195
.catch java/io/FileNotFoundException from met001_155 to met001_176\
using met001_176
.catch java/io/FileNotFoundException from met001_83 to met001_129 using \
met001_129
.catch java/io/FileNotFoundException from met001_42 to met001_66 using \
met001_69
.catch java/io/FileNotFoundException from met001_begin to met001_37\
using met001_37
57.16 Classes
Simple class:
public test()
{
a=0;
b=0;
}
public static void set_a (int input)
{
a=input;
}
public static int get_a ()
{
return a;
}
public static void set_b (int input)
{
b=input;
}
public static int get_b ()
{
return b;
}
}
656
57.16. CLASSES
stack=1, locals=1, args_size=1
0: aload_0
1: invokespecial #1 // Method java/lang/Object."<init>":()V
4: iconst_0
5: putstatic #2 // Field a:I
8: iconst_0
9: putstatic #3 // Field b:I
12: return
Setter of a :
public static void set_a(int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=1, args_size=1
0: iload_0
1: putstatic #2 // Field a:I
4: return
Getter of a :
public static int get_a();
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: getstatic #2 // Field a:I
3: ireturn
Setter of b :
public static void set_b(int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=1, args_size=1
0: iload_0
1: putstatic #3 // Field b:I
4: return
Getter of b :
public static int get_b();
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: getstatic #3 // Field b:I
3: ireturn
There is no difference in the code which works with public and private fields. But this type information is present in the
.class file, and it’s not possible to access private fields from everywhere.
Let’s create an object and call its method:
657
57.17. SIMPLE PATCHING
3: dup
4: invokespecial #3 // Method test."<init>":()V
7: astore_1
8: aload_1
9: pop
10: sipush 1234
13: invokestatic #4 // Method test.set_a:(I)V
16: getstatic #5 // Field java/lang/System.out:Ljava/io/⤦
Ç PrintStream;
19: aload_1
20: pop
21: getstatic #6 // Field test.a:I
24: invokevirtual #7 // Method java/io/PrintStream.println:(I)V
27: return
The new instruction creates an object, but doesn’t call the constructor (it is called at offset 4). The set_a() method is
called at offset 16. The a field is accessed using the getstatic instruction at offset 21.
How would we remove the printing of “This program is not registered” string?
Let’s load the .class file into IDA:
658
57.17. SIMPLE PATCHING
Let’s patch the first byte of the function to 177 (which is the return instruction’s opcode):
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2615)
at java.lang.Class.getMethod0(Class.java:2856)
at java.lang.Class.getMethod(Class.java:1668)
at sun.launcher.LauncherHelper.getMainMethod(LauncherHelper.java:494)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:486)
659
57.17. SIMPLE PATCHING
Perhaps JVM has some other checks related to the stack maps.
OK, let’s patch it differently by removing the call to nag() :
660
57.17. SIMPLE PATCHING
We see here the ifeq instruction which does the job. Its name stands for if equal, and this is misnomer, a better name
would be ifz (if zero), i.e, if value at TOS is zero, then do the jump. In our example, it jumps if the password is not correct
(the equals method returns False , which is 0). The very first idea is to patch this instruction. There are two bytes
in ifeq opcode, which encode the jump offset. To make this instruction a NOP, we must set the 3rd byte to the value
of 3 (because by adding 3 to the current address we will always jump to the next instruction, since the ifeq instruction’s
length is 3 bytes):
661
57.17. SIMPLE PATCHING
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2615)
at java.lang.Class.getMethod0(Class.java:2856)
at java.lang.Class.getMethod(Class.java:1668)
at sun.launcher.LauncherHelper.getMainMethod(LauncherHelper.java:494)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:486)
662
57.18. SUMMARY
1 needs always to be in the TOS when the ifeq instruction is executed, so ifeq would never jump.
This works.
57.18 Summary
663
Part V
664
Minimalism it is not a prominent feature of modern software.
But not because the programmers are writing a lot, but because a lot of libraries are commonly linked statically to executable
files. If all external libraries were shifted into an external DLL files, the world would be different. (Another reason for C++
are the STL and other template libraries.)
Thus, it is very important to determine the origin of a function, if it is from standard library or well-known library (like Boost9 ,
libpng10 ), or if it is related to what we are trying to find in the code.
It is just absurd to rewrite all code in C/C++ to find what we’re looking for.
One of the primary tasks of a reverse engineer is to find quickly the code he/she needs.
The IDA disassembler allow us to search among text strings, byte sequences and constants. It is even possible to export the
code to .lst or .asm text files and then use grep , awk , etc.
When you try to understand what some code is doing, this easily could be some open-source library like libpng. So when
you see some constants or text strings which look familiar, it is always worth to google them. And if you find the opensource
project where they are used, then it’s enough just to compare the functions. It may solve some part of the problem.
For example, if a program uses XML files, the first step may be determining which XML library is used for processing, since
the standard (or well-known) libraries are usually used instead of self-made one.
For example, the author of these lines once tried to understand how the compression/decompression of network packets
works in SAP 6.0. It is a huge software, but a detailed .PDB with debugging information is present, and that is convenient. He
finally came to the idea that one of the functions, that was called CsDecomprLZC, was doing the decompression of network
packets. Immediately he tried to google its name and he quickly found the function was used in MaxDB (it is an open-source
SAP project) 11 .
http://www.google.com/search?q=CsDecomprLZC
Astoundingly, MaxDB and SAP 6.0 software shared likewise code for the compression/decompression of network packets.
9 http://go.yurichev.com/17036
10 http://go.yurichev.com/17037
11 More about it in relevant section ( 81.1 on page 822)
665
Chapter 58
58.2 GCC
Aside from *NIX targets, GCC is also present in the win32 environment, in the form of Cygwin and MinGW.
58.2.2 Cygwin
58.2.3 MinGW
666
58.3. INTEL FORTRAN
58.3 Intel FORTRAN
58.5 Borland
The names always start with the @ symbol, then we have the class name came, method name, and encoded the types of
the arguments of the method.
These names can be in the .exe imports, .dll exports, debug data,etc.
Borland Visual Component Libraries (VCL) are stored in .bpl files instead of .dll ones, for example, vcl50.dll, rtl60.dll.
Another DLL that might be imported: BORLNDMM.DLL.
58.5.1 Delphi
Almost all Delphi executables has the “Boolean” text string at the beginning of the code segment, along with other type
names.
This is a very typical beginning of the CODE segment of a Delphi program, this block came right after the win32 PE file
header:
00000400 04 10 40 00 03 07 42 6f 6f 6c 65 61 6e 01 00 00 |..@...Boolean...|
00000410 00 00 01 00 00 00 00 10 40 00 05 46 61 6c 73 65 |........@..False|
00000420 04 54 72 75 65 8d 40 00 2c 10 40 00 09 08 57 69 |.True.@.,.@...Wi|
00000430 64 65 43 68 61 72 03 00 00 00 00 ff ff 00 00 90 |deChar..........|
00000440 44 10 40 00 02 04 43 68 61 72 01 00 00 00 00 ff |D.@...Char......|
00000450 00 00 00 90 58 10 40 00 01 08 53 6d 61 6c 6c 69 |....X.@...Smalli|
00000460 6e 74 02 00 80 ff ff ff 7f 00 00 90 70 10 40 00 |nt..........p.@.|
00000470 01 07 49 6e 74 65 67 65 72 04 00 00 00 80 ff ff |..Integer.......|
00000480 ff 7f 8b c0 88 10 40 00 01 04 42 79 74 65 01 00 |......@...Byte..|
00000490 00 00 00 ff 00 00 00 90 9c 10 40 00 01 04 57 6f |..........@...Wo|
000004a0 72 64 03 00 00 00 00 ff ff 00 00 90 b0 10 40 00 |rd............@.|
000004b0 01 08 43 61 72 64 69 6e 61 6c 05 00 00 00 00 ff |..Cardinal......|
000004c0 ff ff ff 90 c8 10 40 00 10 05 49 6e 74 36 34 00 |......@...Int64.|
667
58.6. OTHER KNOWN DLLS
000004d0 00 00 00 00 00 00 80 ff ff ff ff ff ff ff 7f 90 |................|
000004e0 e4 10 40 00 04 08 45 78 74 65 6e 64 65 64 02 90 |..@...Extended..|
000004f0 f4 10 40 00 04 06 44 6f 75 62 6c 65 01 8d 40 00 |..@...Double..@.|
00000500 04 11 40 00 04 08 43 75 72 72 65 6e 63 79 04 90 |..@...Currency..|
00000510 14 11 40 00 0a 06 73 74 72 69 6e 67 20 11 40 00 |..@...string .@.|
00000520 0b 0a 57 69 64 65 53 74 72 69 6e 67 30 11 40 00 |..WideString0.@.|
00000530 0c 07 56 61 72 69 61 6e 74 8d 40 00 40 11 40 00 |..Variant.@.@.@.|
00000540 0c 0a 4f 6c 65 56 61 72 69 61 6e 74 98 11 40 00 |..OleVariant..@.|
00000550 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
00000560 00 00 00 00 00 00 00 00 00 00 00 00 98 11 40 00 |..............@.|
00000570 04 00 00 00 00 00 00 00 18 4d 40 00 24 4d 40 00 |.........M@.$M@.|
00000580 28 4d 40 00 2c 4d 40 00 20 4d 40 00 68 4a 40 00 |(M@.,M@. M@.hJ@.|
00000590 84 4a 40 00 c0 4a 40 00 07 54 4f 62 6a 65 63 74 |.J@..J@..TObject|
000005a0 a4 11 40 00 07 07 54 4f 62 6a 65 63 74 98 11 40 |..@...TObject..@|
000005b0 00 00 00 00 00 00 00 06 53 79 73 74 65 6d 00 00 |........System..|
000005c0 c4 11 40 00 0f 0a 49 49 6e 74 65 72 66 61 63 65 |..@...IInterface|
000005d0 00 00 00 00 01 00 00 00 00 00 00 00 00 c0 00 00 |................|
000005e0 00 00 00 00 46 06 53 79 73 74 65 6d 03 00 ff ff |....F.System....|
000005f0 f4 11 40 00 0f 09 49 44 69 73 70 61 74 63 68 c0 |..@...IDispatch.|
00000600 11 40 00 01 00 04 02 00 00 00 00 00 c0 00 00 00 |.@..............|
00000610 00 00 00 46 06 53 79 73 74 65 6d 04 00 ff ff 90 |...F.System.....|
00000620 cc 83 44 24 04 f8 e9 51 6c 00 00 83 44 24 04 f8 |..D$...Ql...D$..|
00000630 e9 6f 6c 00 00 83 44 24 04 f8 e9 79 6c 00 00 cc |.ol...D$...yl...|
00000640 cc 21 12 40 00 2b 12 40 00 35 12 40 00 01 00 00 |.!.@.+.@.5.@....|
00000650 00 00 00 00 00 00 00 00 00 c0 00 00 00 00 00 00 |................|
00000660 46 41 12 40 00 08 00 00 00 00 00 00 00 8d 40 00 |FA.@..........@.|
00000670 bc 12 40 00 4d 12 40 00 00 00 00 00 00 00 00 00 |..@.M.@.........|
00000680 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
00000690 bc 12 40 00 0c 00 00 00 4c 11 40 00 18 4d 40 00 |..@.....L.@..M@.|
000006a0 50 7e 40 00 5c 7e 40 00 2c 4d 40 00 20 4d 40 00 |P~@.\~@.,M@. M@.|
000006b0 6c 7e 40 00 84 4a 40 00 c0 4a 40 00 11 54 49 6e |l~@..J@..J@..TIn|
000006c0 74 65 72 66 61 63 65 64 4f 62 6a 65 63 74 8b c0 |terfacedObject..|
000006d0 d4 12 40 00 07 11 54 49 6e 74 65 72 66 61 63 65 |..@...TInterface|
000006e0 64 4f 62 6a 65 63 74 bc 12 40 00 a0 11 40 00 00 |dObject..@...@..|
000006f0 00 06 53 79 73 74 65 6d 00 00 8b c0 00 13 40 00 |..System......@.|
00000700 11 0b 54 42 6f 75 6e 64 41 72 72 61 79 04 00 00 |..TBoundArray...|
00000710 00 00 00 00 00 03 00 00 00 6c 10 40 00 06 53 79 |.........l.@..Sy|
00000720 73 74 65 6d 28 13 40 00 04 09 54 44 61 74 65 54 |stem(.@...TDateT|
00000730 69 6d 65 01 ff 25 48 e0 c4 00 8b c0 ff 25 44 e0 |ime..%H......%D.|
The first 4 bytes of the data segment ( DATA ) can be 00 00 00 00 , 32 13 8B C0 or FF FF FF FF . This informa-
tion can be useful when dealing with packed/encrypted Delphi executables.
668
Chapter 59
Sometimes it’s enough to observe some function’s inputs and outputs in order to understand what it does. That way you can
save time.
Files and registry access: for the very basic analysis, Process Monitor1 utility from SysInternals can help.
For the basic analysis of network accesses, Wireshark2 can be useful.
But then you will have to to look inside anyway.
The first thing to look for is which functions from the OS’s API3 s and standard libraries are used.
If the program is divided into a main executable file and a group of DLL files, sometimes the names of the functions in these
DLLs can help.
If we are interested in exactly what can lead to a call to MessageBox() with specific text, we can try to find this text in the
data segment, find the references to it and find the points from which the control may be passed to the MessageBox()
call we’re interested in.
If we are talking about a video game and we’re interested in which events are more or less random in it, we may try to find the
rand() function or its replacements (like the Mersenne twister algorithm) and find the places from which those functions
are called, and more importantly, how are the results used. One example: 77.
But if it is not a game, and rand() is still used, it is also interesting to know why. There are cases of unexpected rand()
usage in data compression algorithms (for encryption imitation): blog.yurichev.com.
These functions may be among the imported. It is worth to note that not every function might be used in the code that was
written by the programmer. A lot of functions might be called from library functions and CRT code.
Some functions may have the -A suffix for the ASCII version and -W for the Unicode version.
• Registry access (advapi32.dll): RegEnumKeyEx, RegEnumValue, RegGetValue, RegOpenKeyEx, RegQueryValueEx.
• Access to text .ini-files (kernel32.dll): GetPrivateProfileString.
• Dialog boxes (user32.dll): MessageBox, MessageBoxEx, CreateDialog, SetDlgItemText, GetDlgItemText.
• Resources access ( 71.2.8 on page 724): (user32.dll): LoadMenu.
• TCP/IP networking (ws2_32.dll): WSARecv, WSASend.
• File access (kernel32.dll): CreateFile, ReadFile, ReadFileEx, WriteFile, WriteFileEx.
• High-level access to the Internet (wininet.dll): WinHttpOpen.
• Checking the digital signature of an executable file (wintrust.dll): WinVerifyTrust.
• The standard MSVC library (if it’s linked dynamically) (msvcr*.dll): assert, itoa, ltoa, open, printf, read, strcmp, atol, atoi,
fopen, fread, fwrite, memcmp, rand, strlen, strstr, strchr.
1 http://go.yurichev.com/17301
2 http://go.yurichev.com/17303
3 Application programming interface
669
59.2. EXTENDING TRIAL PERIOD
59.2 Extending trial period
Registry access functions are frequent targets for those who try to crack trial period of some software, which may save
installation date/time into registry.
Another popular target are GetLocalTime() and GetSystemTime() functions: a trial software, at each startup, must check
current date/time somehow anyway.
A popular way to find out what causing popping nag dialog box is intercepting MessageBox(), CreateDialog() and CreateWin-
dow() functions.
There are INT3 breakpoints in the tracer, that are triggered only once, however, they can be set for all functions in a specific
DLL.
--one-time-INT3-bp:somedll.dll!.*
Or, let’s set INT3 breakpoints on all functions with the xml prefix in their name:
--one-time-INT3-bp:somedll.dll!xml.*
On the other side of the coin, such breakpoints are triggered only once. Tracer will show the call of a function, if it happens,
but only once. Another drawback—it is impossible to see the function’s arguments.
Nevertheless, this feature is very useful when you know that the program uses a DLL, but you do not know which functions
are actually used. And there are a lot of functions.
For example, let’s see, what does the uptime utility from cygwin use:
tracer -l:uptime.exe --one-time-INT3-bp:cygwin1.dll!.*
Thus we may see all that cygwin1.dll library functions that were called at least once, and where from:
One-time INT3 breakpoint: cygwin1.dll!__main (called from uptime.exe!OEP+0x6d (0x40106d))
One-time INT3 breakpoint: cygwin1.dll!_geteuid32 (called from uptime.exe!OEP+0xba3 (0x401ba3))
One-time INT3 breakpoint: cygwin1.dll!_getuid32 (called from uptime.exe!OEP+0xbaa (0x401baa))
One-time INT3 breakpoint: cygwin1.dll!_getegid32 (called from uptime.exe!OEP+0xcb7 (0x401cb7))
One-time INT3 breakpoint: cygwin1.dll!_getgid32 (called from uptime.exe!OEP+0xcbe (0x401cbe))
One-time INT3 breakpoint: cygwin1.dll!sysconf (called from uptime.exe!OEP+0x735 (0x401735))
One-time INT3 breakpoint: cygwin1.dll!setlocale (called from uptime.exe!OEP+0x7b2 (0x4017b2))
One-time INT3 breakpoint: cygwin1.dll!_open64 (called from uptime.exe!OEP+0x994 (0x401994))
One-time INT3 breakpoint: cygwin1.dll!_lseek64 (called from uptime.exe!OEP+0x7ea (0x4017ea))
One-time INT3 breakpoint: cygwin1.dll!read (called from uptime.exe!OEP+0x809 (0x401809))
One-time INT3 breakpoint: cygwin1.dll!sscanf (called from uptime.exe!OEP+0x839 (0x401839))
One-time INT3 breakpoint: cygwin1.dll!uname (called from uptime.exe!OEP+0x139 (0x401139))
One-time INT3 breakpoint: cygwin1.dll!time (called from uptime.exe!OEP+0x22e (0x40122e))
One-time INT3 breakpoint: cygwin1.dll!localtime (called from uptime.exe!OEP+0x236 (0x401236))
One-time INT3 breakpoint: cygwin1.dll!sprintf (called from uptime.exe!OEP+0x25a (0x40125a))
One-time INT3 breakpoint: cygwin1.dll!setutent (called from uptime.exe!OEP+0x3b1 (0x4013b1))
One-time INT3 breakpoint: cygwin1.dll!getutent (called from uptime.exe!OEP+0x3c5 (0x4013c5))
One-time INT3 breakpoint: cygwin1.dll!endutent (called from uptime.exe!OEP+0x3e6 (0x4013e6))
One-time INT3 breakpoint: cygwin1.dll!puts (called from uptime.exe!OEP+0x4c3 (0x4014c3))
670
Chapter 60
Strings
60.1.1 C/C++
A minor difference was that the unit of I/O was the word, not the byte, because the PDP-7 was a word-
addressed machine. In practice this meant merely that all programs dealing with character streams ignored
null characters, because null was used to pad a file to an even number of characters.
The string in Pascal and Borland Delphi is preceded by an 8-bit or 32-bit string length.
For example:
...
671
60.1. TEXT STRINGS
CODE:00518AFC dd 10h
CODE:00518B00 aPreparingRun__ db 'Preparing run...',0
60.1.3 Unicode
Often, what is called Unicode is a methods for encoding strings where each character occupies 2 bytes or 16 bits. This is a
common terminological mistake. Unicode is a standard for assigning a number to each character in the many writing systems
of the world, but does not describe the encoding method.
The most popular encoding methods are: UTF-8 (is widespread in Internet and *NIX systems) and UTF-16LE (is used in
Windows).
UTF-8
UTF-8 is one of the most successful methods for encoding characters. All Latin symbols are encoded just like in ASCII, and
the symbols beyond the ASCII table are encoded using several bytes. 0 is encoded as before, so all standard C string functions
work with UTF-8 strings just like any other string.
Let’s see how the symbols in various languages are encoded in UTF-8 and how it looks like in FAR, using the 437 codepage
1
:
As you can see, the English language string looks the same as it is in ASCII. The Hungarian language uses some Latin symbols
plus symbols with diacritic marks. These symbols are encoded using several bytes, these are underscored with red. It’s the
same story with the Icelandic and Polish languages. There is also the “Euro” currency symbol at the start, which is encoded
with 3 bytes. The rest of the writing systems here have no connection with Latin. At least in Russian, Arabic, Hebrew and
1 The example and translations was taken from here: http://go.yurichev.com/17304
672
60.1. TEXT STRINGS
Hindi we can see some recurring bytes, and that is not surprise: all symbols from a writing system are usually located in the
same Unicode table, so their code begins with the same numbers.
At the beginning, before the “How much?” string we see 3 bytes, which are in fact the BOM2 . The BOM defines the encoding
system to be used.
UTF-16LE
Many win32 functions in Windows have the suffixes -A and -W . The first type of functions works with normal strings, the
other with UTF-16LE strings (wide). In the second case, each symbol is usually stored in a 16-bit value of type short.
The Latin symbols in UTF-16 strings look in Hiew or FAR like they are interleaved with zero byte:
int wmain()
{
wprintf (L"Hello, world!\n");
};
Strings with characters that occupy exactly 2 bytes are called “Unicode” in IDA:
.data:0040E000 aHelloWorld:
.data:0040E000 unicode 0, <Hello, world!>
.data:0040E000 dw 0Ah, 0
673
60.1. TEXT STRINGS
What we can easily spot is that the symbols are interleaved by the diamond character (which has the ASCII code of 4). Indeed,
the Cyrillic symbols are located in the fourth Unicode plane 3 . Hence, all Cyrillic symbols in UTF-16LE are located in the
0x400-0x4FF range.
Let’s go back to the example with the string written in multiple languages. Here is how it looks like in UTF-16LE.
Here we can also see the BOM in the beginning. All Latin characters are interleaved with a zero byte. Some characters with
diacritic marks (Hungarian and Icelandic languages) are also underscored in red.
3 wikipedia
674
60.2. ERROR/DEBUG MESSAGES
60.1.4 Base64
The base64 encoding is highly popular for the cases when you need to transfer binary data as a text string. In essence, this
algorithm encodes 3 binary bytes into 4 printable characters: all 26 Latin letters (both lower and upper case), digits, plus
sign (“+”) and slash sign (“/”), 64 characters in total.
One distinctive feature of base64 strings is that they often (but not always) ends with 1 or 2 padding equality symbol(s) (“=”),
for example:
AVjbbVSVfcUMu1xvjaMgjNtueRwBbxnyJw8dpGnLW8ZW8aKG3v4Y0icuQT+qEJAp9lAOuWs=
WVjbbVSVfcUMu1xvjaMgjNtueRwBbxnyJw8dpGnLW8ZW8aKG3v4Y0icuQT+qEJAp9lAOuQ==
The equality sign (“=”) is never encounter in the middle of base64-encoded strings.
Debugging messages are very helpful if present. In some sense, the debugging messages are reporting what’s going on in
the program right now. Often these are printf() -like functions, which write to log-files, or sometimes do not writing
anything but the calls are still present since the build is not a debug one but release one. If local or global variables are
dumped in debug messages, it might be helpful as well since it is possible to get at least the variable names. For example,
one of such function in Oracle RDBMS is ksdwrt() .
Meaningful text strings are often helpful. The IDA disassembler may show from which function and from which point this
specific string is used. Funny cases sometimes happen4 .
The error messages may help us as well. In Oracle RDBMS, errors are reported using a group of functions.
You can read more about them here: blog.yurichev.com.
It is possible to find quickly which functions report errors and in which conditions. By the way, this is often the reason for
copy-protection systems to inarticulate cryptic error messages or just error numbers. No one is happy when the software
cracker quickly understand why the copy-protection is triggered just by the error message.
One example of encrypted error messages is here: 79.2 on page 779.
Some magic strings which are usually used in backdoors looks pretty suspicious. For example, there was a backdoor in the
TP-Link WR740 home router5 . The backdoor was activated using the following URL:
http://192.168.0.1/userRpmNatDebugRpm26525557/start_art.html.
Indeed, the “userRpmNatDebugRpm26525557” string is present in the firmware. This string was not googleable until the
wide disclosure of information about the backdoor. You would not find this in any RFC6 . You would not find any computer
science algorithm which uses such strange byte sequences. And it doesn’t look like an error or debugging message. So it’s
a good idea to inspect the usage of such weird strings.
Sometimes, such strings are encoded using base64. So it’s a good idea to decode them all and to scan them visu-
ally, even a glance should be enough.
More precise, this method of hiding backdoors is called “security through obscurity”.
4 blog.yurichev.com
5 http://sekurak.pl/tp-link-httptftp-backdoor/
6 Request for Comments
675
Chapter 61
Calls to assert()
Sometimes the presence of the assert() macro is useful too: commonly this macro leaves source file name, line number
and condition in the code.
The most useful information is contained in the assert’s condition, we can deduce variable names or structure field names
from it. Another useful piece of information are the file names—we can try to deduce what type of code is there. Also it is
possible to recognize well-known open-source libraries by the file names.
...
...
It is advisable to “google” both the conditions and file names, which can lead us to an open-source library. For example, if we
“google” “sp->lzw_nbits <= BITS_MAX”, this predictably gives us some open-source code that’s related to the LZW compression.
676
Chapter 62
Constants
Humans, including programmers, often use round numbers like 10, 100, 1000, in real life as well as in the code.
The practicing reverse engineer usually know them well in hexadecimal representation: 10=0xA, 100=0x64, 1000=0x3E8,
10000=0x2710.
The constants 0xAAAAAAAA (10101010101010101010101010101010) and
0x55555555 (01010101010101010101010101010101) are also popular—those are composed of alternating bits. That
may help to distinguish some signal from a signal where all bits are turned on (1111 …) or off (0000 …). For example, the
0x55AA constant is used at least in the boot sector, MBR1 , and in the ROM of IBM-compatible extension cards.
Some algorithms, especially cryptographical ones use distinct constants, which are easy to find in code using IDA.
For example, the MD52 algorithm initializes its own internal variables like this:
var int h0 := 0x67452301
var int h1 := 0xEFCDAB89
var int h2 := 0x98BADCFE
var int h3 := 0x10325476
If you find these four constants used in the code in a row, it is highly probable that this function is related to MD5.
Another example are the CRC16/CRC32 algorithms, whose calculation algorithms often use precomputed tables like this one:
A lot of file formats define a standard file header where a magic number(s)3 is used, single one or even several.
For example, all Win32 and MS-DOS executables start with the two characters “MZ”4 .
At the beginning of a MIDI file the “MThd” signature must be present. If we have a program which uses MIDI files for
something, it’s very likely that it must check the file for validity by checking at least the first 4 bytes.
This could be done like this:
(buf points to the beginning of the loaded file in memory)
cmp [buf], 0x6468544D ; "MThd"
jnz _error_not_a_MIDI_file
677
62.1. MAGIC NUMBERS
…or by calling a function for comparing memory blocks like memcmp() or any other equivalent code up to a CMPSB ( A.6.3
on page 935) instruction.
When you find such point you already can say where the loading of the MIDI file starts, also, we could see the location of the
buffer with the contents of the MIDI file, what is used from the buffer, and how.
62.1.1 Dates
Often, one may encounter number like 0x19861115 , which is clearly looks like a date (year 1986, 11th month (November),
15th day). This may be someone’s birthday (a programmer, his/her relative, child), or some other important date. The date
may also be written in a reverse order, like 0x15111986 .
Well-known example is 0x19540119 (magic number used in UFS2 superblock structure), which is a birthday of Marshall
Kirk McKusick, prominent FreeBSD contributor.
Also, numbers like those are very popular in amateur-grade cryptography, for example, excerpt from the secret function
internals from HASP3 dongle 5 :
void xor_pwd(void)
{
int i;
pwd^=0x09071966;
for(i=0;i<8;i++)
{
al_buf[i]= pwd & 7; pwd = pwd >> 3;
}
};
for(j=0;j<8;j++)
{
seed *= 0x1989;
seed += 5;
ch[i] |= (tab[(seed>>9)&0x3f]) << (7-j);
}
}
}
62.1.2 DHCP
This applies to network protocols as well. For example, the DHCP protocol’s network packets contains the so-called magic
cookie: 0x63538263 . Any code that generates DHCP packets somewhere must embed this constant into the packet. If we
find it in the code we may find where this happens and, not only that. Any program which can receive DHCP packet must
verify the magic cookie, comparing it with the constant.
For example, let’s take the dhcpcore.dll file from Windows 7 x64 and search for the constant. And we can find it, twice: it
seems that the constant is used in two functions with descriptive names like DhcpExtractOptionsForValidation()
and DhcpExtractFullOptions() :
And here are the places where these constants are accessed:
5 https://web.archive.org/web/20160311231616/http://www.woodmann.com/fravia/bayu3.htm
678
62.2. SEARCHING FOR CONSTANTS
Listing 62.3: dhcpcore.dll (Windows 7 x64)
.text:000007FF6480875F mov eax, [rsi]
.text:000007FF64808761 cmp eax, cs:dword_7FF6483CBE8
.text:000007FF64808767 jnz loc_7FF64817179
And:
It is easy in IDA: Alt-B or Alt-I. And for searching for a constant in a big pile of files, or for searching in non-executable files,
there is a small utility called binary grep6 .
6 GitHub
679
Chapter 63
If the program is utilizing FPU instructions and there are very few of them in the code, one can try to check each one manually
with a debugger.
For example, we may be interested how Microsoft Excel calculates the formulae entered by user. For example, the division
operation.
If we load excel.exe (from Office 2010) version 14.0.4756.1000 into IDA, make a full listing and to find every FDIV instruction
(except the ones which use constants as a second operand—obviously, they do not suit us):
cat EXCEL.lst | grep fdiv | grep -v dbl_ > EXCEL.fdiv
ST(0) holds the first argument (1) and second one is in [EBX] .
680
PID=36540|TID=24056|(0) 0x2f40e91b (Excel.exe!BASE+0x11e91b)
EAX=0x00680006 EBX=0x00680018 ECX=0x00000001 EDX=0x00000001
ESI=0x00680000 EDI=0x00395404 EBP=0x0290FD9C ESP=0x0290FD58
EIP=0x2F40E91B
FLAGS=PF IF
FPU ControlWord=IC RC=NEAR PC=64bits PM UM OM ZM DM IM
FPU StatusWord=C1 P
FPU ST(0): 0.333333
Set ST0 register to 666.000000
Excel shows 666 in the cell, finally convincing us that we have found the right point.
If we try the same Excel version, but in x64, we will find only 12 FDIV instructions there, and the one we looking for is the
third one.
tracer.exe -l:excel.exe bpx=excel.exe!BASE+0x1B7FCC,set(st0,666)
It seems that a lot of division operations of float and double types, were replaced by the compiler with SSE instructions like
DIVSD ( DIVSD is present 268 times in total).
681
Chapter 64
Instructions like XOR op, op (for example, XOR EAX, EAX ) are usually used for setting the register value to zero, but
if the operands are different, the “exclusive or” operation is executed. This operation is rare in common programming, but
widespread in cryptography, including amateur one. It’s especially suspicious if the second operand is a big number. This
may point to encrypting/decrypting, checksum computing,etc.
One exception to this observation worth noting is the “canary” ( 19.3 on page 285). Its generation and checking are of-
ten done using the XOR instruction.
This AWK script can be used for processing IDA listing (.lst) files:
gawk -e '$2=="xor" { tmp=substr($3, 0, length($3)-1); if (tmp!=$4) if($4!="esp") if ($4!="ebp")⤦
Ç { print $1, $2, tmp, ",", $4 } }' filename.lst
It is also worth noting that this kind of script can also match incorrectly disassembled code ( 51 on page 537).
Modern compilers do not emit the LOOP and RCL instructions. On the other hand, these instructions are well-known to
coders who like to code directly in assembly language. If you spot these, it can be said that there is a high probability that
this fragment of code was hand-written. Such instructions are marked as (M) in the instructions list in this appendix: A.6 on
page 930.
Also the function prologue/epilogue are not commonly present in hand-written assembly.
Commonly there is no fixed system for passing arguments to functions in the hand-written code.
Example from the Windows 2003 kernel (ntoskrnl.exe file):
MultiplyTest proc near ; CODE XREF: Get386Stepping
xor cx, cx
loc_620555: ; CODE XREF: MultiplyTest+E
push cx
call Multiply
pop cx
jb short locret_620563
loop loc_620555
clc
locret_620563: ; CODE XREF: MultiplyTest+C
retn
MultiplyTest endp
682
64.2. HAND-WRITTEN ASSEMBLY CODE
stc
jnz short locret_62057F
cmp eax, 0FE7A000h
stc
jnz short locret_62057F
clc
locret_62057F: ; CODE XREF: Multiply+10
; Multiply+18
retn
Multiply endp
Indeed, if we look in the WRK1 v1.2 source code, this code can be found easily in file WRK-v1.2\base\ntos\ke\i386\cpu.asm.
683
Chapter 65
Often, our main goal is to understand how the program uses a value that was either read from file or received via network.
The manual tracing of a value is often a very labour-intensive task. One of the simplest techniques for this (although not
100% reliable) is to use your own magic number.
This resembles X-ray computed tomography is some sense: a radiocontrast agent is injected into the patient’s blood, which
is then used to improve the visibility of the patient’s internal structure in to the X-rays. It is well known how the blood of
healthy humans percolates in the kidneys and if the agent is in the blood, it can be easily seen on tomography, how blood is
percolating, and are there any stones or tumors.
We can take a 32-bit number like 0x0badf00d , or someone’s birth date like 0x11101979 and write this 4-byte number
to some point in a file used by the program we investigate.
Then, while tracing this program with tracer in code coverage mode, with the help of grep or just by searching in the text file
(of tracing results), we can easily see where the value was used and how.
Example of grepable tracer results in cc mode:
0x150bf66 (_kziaia+0x14), e= 1 [MOV EBX, [EBP+8]] [EBP+8]=0xf59c934
0x150bf69 (_kziaia+0x17), e= 1 [MOV EDX, [69AEB08h]] [69AEB08h]=0
0x150bf6f (_kziaia+0x1d), e= 1 [FS: MOV EAX, [2Ch]]
0x150bf75 (_kziaia+0x23), e= 1 [MOV ECX, [EAX+EDX*4]] [EAX+EDX*4]=0xf1ac360
0x150bf78 (_kziaia+0x26), e= 1 [MOV [EBP-4], ECX] ECX=0xf1ac360
This can be used for network packets as well. It is important for the magic number to be unique and not to be present in the
program’s code.
Aside of the tracer, DosBox (MS-DOS emulator) in heavydebug mode is able to write information about all registers’ states
for each executed instruction of the program to a plain text file1 , so this technique may be useful for DOS programs as well.
684
Chapter 66
Other things
A reverse engineer should try to be in programmer’s shoes as often as possible. To take his/her viewpoint and ask himself,
how would one solve some task the specific case.
66.2 C++
RTTI ( 53.1.5 on page 563)-data may be also useful for C++ class identification.
All examples here were prepared on the Windows with active code page 437 1 in console. Binary files internally may look
visually different if another code page is set.
1 https://en.wikipedia.org/wiki/Code_page_437
685
66.3. SOME BINARY FILE PATTERNS
66.3.1 Arrays
Sometimes, we can clearly spot an array of 16/32/64-bit values visually, in hex editor.
Here is an example of array of 16-bit values. We see that the first byte in pair is 7 or 8, and the second looks random:
2 Analog-to-digital converter
686
66.3. SOME BINARY FILE PATTERNS
And here is an example of very typical MIPS code. As we may remember, every MIPS (and also ARM in ARM mode or ARM64)
instruction has size of 32 bits (or 4 bytes), so such code is array of 32-bit values. By looking at this screenshot, we may see
some kind of pattern. Vertical red lines are added for clarity:
687
66.3. SOME BINARY FILE PATTERNS
66.3.2 Sparse files
This is sparse file with data scattered anibg almost empty file. Each space character here is in fact zero byte (which is looks
like space). This is a file to program FPGA (Altera Stratix GX device). Of course, files like these can be compressed easily,
but formats like this one are very popular in scientific and engineering software where efficient access is important while
compactness is not.
688
66.3. SOME BINARY FILE PATTERNS
66.3.3 Compressed file
This file is just some compressed archive. It has relatively high entropy and visually looks just chaotic. This is how compressed
and/or encrypted files looks like.
689
66.3. SOME BINARY FILE PATTERNS
66.3.4 CDFS
OS installations are usually distributed as ISO files which are copies of CD/DVD discs. Filesystem used is named CDFS, here
is you see file names mixed with some additional data. This can be file sizes, pointers to another directories, file attributes,
etc. This is how typical filesystems may look internally.
690
66.3. SOME BINARY FILE PATTERNS
66.3.5 32-bit x86 executable code
This is how 32-bit x86 executable code looks like. It has not very high entropy, because some bytes occurred more often
than others.
691
66.4. MEMORY “SNAPSHOTS” COMPARING
66.3.6 BMP graphics files
BMP files are not compressed, so each byte (or group of bytes) describes each pixel. I’ve found this picture somewhere inside
my installed Windows 8.1:
You see that this picture has some pixels which probably cannot be compressed very good (around center), but there are
long one-color lines at top and bottom. Indeed, lines like these also looks as lines during viewing the file:
The technique of the straightforward comparison of two memory snapshots in order to see changes was often used to hack
8-bit computer games and for hacking “high score” files.
For example, if you had a loaded game on an 8-bit computer (there isn’t much memory on these, but the game usually
consumes even less memory) and you know that you have now, let’s say, 100 bullets, you can do a “snapshot” of all memory
692
66.4. MEMORY “SNAPSHOTS” COMPARING
and back it up to some place. Then shoot once, the bullet count goes to 99, do a second “snapshot” and then compare both:
the must be must be a byte somewhere which was 100 in the beginning, and now it is 99. Considering the fact that these
8-bit games were often written in assembly language and such variables were global, it can be said for sure which address
in memory was holding the bullet count. If you searched for all references to the address in the disassembled game code, it
was not very hard to find a piece of code decrementing the bullet count, then to write a NOP instruction there, or a couple
of NOP-s, and then have a game with 100 bullets forever. Games on these 8-bit computers were commonly loaded at the
constant address, also, there were not much different versions of each game (commonly just one version was popular for a
long span of time), so enthusiastic gamers knew which bytes must be overwritten (using the BASIC’s instruction POKE) at
which address in order to hack it. This led to “cheat” lists that contained POKE instructions, published in magazines related
to 8-bit games. See also: wikipedia.
Likewise, it is easy to modify “high score” files, this does not work with just 8-bit games. Notice your score count and back
up the file somewhere. When the “high score” count gets different, just compare the two files, it can even be done with the
DOS utility FC4 (“high score” files are often in binary form). There will be a point where a couple of bytes are different and
it is easy to see which ones are holding the score number. However, game developers are fully aware of such tricks and may
defend the program against it.
Somewhat similar example in this book is: 87 on page 875.
It is also possible to compare the Windows registry before and after a program installation. It is a very popular method of
finding which registry elements are used by the program. Probably, this is the reason why the “windows registry cleaner”
shareware is so popular.
66.4.2 Blink-comparator
Comparison of files or memory snapshots remind us blink-comparator 5 : a device used by astronomers in past, intended to
find moving celestial objects. Blink-comparator allows to switch quickly between two photographies shot in different time,
so astronomer would spot the difference visually. By the way, Pluto was discovered by blink-comparator in 1930.
693
Part VI
OS-specific
694
Chapter 67
67.1 cdecl
This is the most popular method for passing arguments to functions in the C/C++ languages.
The glscaller also must return the value of the stack pointer ( ESP ) to its initial state after the callee function exits.
67.2 stdcall
It’s almost the same as cdecl, with the exception that the callee must set ESP to the initial state by executing the RET x
instruction instead of RET , where x = arguments number * sizeof(int)1 . The caller is not adjusting the stack
pointer, there are no add esp, x instruction.
function:
... do something ...
ret 12
The method is ubiquitous in win32 standard libraries, but not in win64 (see below about win64).
For example, we can take the function from 9.1 on page 99 and change it slightly by adding the __stdcall modifier:
int __stdcall f2 (int a, int b, int c)
{
return a*b+c;
};
It is to be compiled in almost the same way as 9.2 on page 99, but you will see RET 12 instead of RET . SP is not update
in the caller.
As a consequence, the number of function arguments can be easily deduced from the RETN n instruction: just divide n by
4.
695
67.3. FASTCALL
Listing 67.3: MSVC 2010
_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
_c$ = 16 ; size = 4
_f2@12 PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
imul eax, DWORD PTR _b$[ebp]
add eax, DWORD PTR _c$[ebp]
pop ebp
ret 12 ; 0000000cH
_f2@12 ENDP
; ...
push 3
push 2
push 1
call _f2@12
push eax
push OFFSET $SG81369
call _printf
add esp, 8
printf() -like functions are, probably, the only case of functions with a variable number of arguments in C/C++, but it is
easy to illustrate an important difference between cdecl and stdcall with their help. Let’s start with the idea that the compiler
knows the argument count of each printf() function call. However, the called printf() , which is already compiled
and located in MSVCRT.DLL (if we talk about Windows), does not have any information about how much arguments were
passed, however it can determine it from the format string. Thus, if printf() would be a stdcall function and restored
stack pointer to its initial state by counting the number of arguments in the format string, this could be a dangerous situation,
when one programmer’s typo can provoke a sudden program crash. Thus it is not suitable for such functions to use stdcall,
cdecl is better.
67.3 fastcall
That’s the general naming for the method of passing some arguments via registers and the rest via the stack. It worked faster
than cdecl/stdcall on older CPUs (because of smaller stack pressure). It may not help to gain any significant performance on
modern (much more complex) CPUs, however.
It is not standardized, so the various compilers can do it differently. It’s a well known caveat: if you have two DLLs and the
one uses another one, and they are built by different compilers with different fastcall calling conventions, you can expect
problems.
Both MSVC and GCC pass the first and second arguments via ECX and EDX and the rest of the arguments via the stack.
The stack pointer must be restored to its initial state by the callee (like in stdcall).
function:
.. do something ..
ret 4
For example, we may take the function from 9.1 on page 99 and change it slightly by adding a __fastcall modifier:
int __fastcall f3 (int a, int b, int c)
{
696
67.4. THISCALL
return a*b+c;
};
; ...
mov edx, 2
push 3
lea ecx, DWORD PTR [edx-1]
call @f3@12
push eax
push OFFSET $SG81390
call _printf
add esp, 8
We see that the callee returns SP by using the RETN instruction with an operand. Which implies that the number of
arguments can be deduced easily here as well.
It is the evolution of fastcall2 in some sense. With the -mregparm option it is possible to set how many arguments are to
be passed via registers (3 is the maximum). Thus, the EAX , EDX and ECX registers are to be used.
Of course, if the number the of arguments is less than 3, not all 3 registers are to be used.
The caller restores the stack pointer to its initial state.
For example, see ( 20.1.1 on page 308).
67.3.2 Watcom/OpenWatcom
Here it is called “register calling convention”. The first 4 arguments are passed via the EAX , EDX , EBX and ECX registers.
All the rest—via the stack. These functions has an underscore appended to the function name in order to distinguish them
from those having a different calling convention.
67.4 thiscall
697
67.5. X86-64
67.5 x86-64
The method of for passing arguments in Win64 somewhat resembles fastcall . The first 4 arguments are passed via
RCX , RDX , R8 and R9 , the rest—via the stack. The caller also must prepare space for 32 bytes or 4 64-bit values, so
then the callee can save there the first 4 arguments. Short functions may use the arguments’ values just from the registers,
but larger ones may save their values for further use.
The caller also must return the stack pointer into its initial state.
This calling convention is also used in Windows x86-64 system DLLs (instead of stdcall in win32).
Example:
#include <stdio.h>
int main()
{
f1(1,2,3,4,5,6,7);
};
main PROC
sub rsp, 72 ; 00000048H
a$ = 80
b$ = 88
c$ = 96
d$ = 104
e$ = 112
f$ = 120
g$ = 128
f1 PROC
$LN3:
mov DWORD PTR [rsp+32], r9d
mov DWORD PTR [rsp+24], r8d
mov DWORD PTR [rsp+16], edx
mov DWORD PTR [rsp+8], ecx
sub rsp, 72 ; 00000048H
698
67.5. X86-64
mov DWORD PTR [rsp+32], eax
mov r9d, DWORD PTR c$[rsp]
mov r8d, DWORD PTR b$[rsp]
mov edx, DWORD PTR a$[rsp]
lea rcx, OFFSET FLAT:$SG2937
call printf
Here we clearly see how 7 arguments are passed: 4 via registers and the remaining 3 via the stack. The code of the f1()
function’s prologue saves the arguments in the “scratch space”—a space in the stack intended exactly for this purpose. This
is done because the compiler can not be sure that there will be enough registers to use without these 4, which will otherwise
be occupied by the arguments until the function’s execution end. The “scratch space” allocation in the stack is the caller’s
duty.
a$ = 80
b$ = 88
c$ = 96
d$ = 104
e$ = 112
f$ = 120
g$ = 128
f1 PROC
$LN3:
sub rsp, 72 ; 00000048H
main PROC
sub rsp, 72 ; 00000048H
mov edx, 2
mov DWORD PTR [rsp+48], 7
mov DWORD PTR [rsp+40], 6
lea r9d, QWORD PTR [rdx+2]
lea r8d, QWORD PTR [rdx+1]
lea ecx, QWORD PTR [rdx-1]
mov DWORD PTR [rsp+32], 5
call f1
If we compile the example with optimizations, it is to be almost the same, but the “scratch space” will not be used, because
it won’t be needed.
Also take a look on how MSVC 2012 optimizes the loading of primitive values into registers by using LEA ( A.6.2 on page 932).
699
67.6. RETURN VALUES OF FLOAT AND DOUBLE TYPE
MOV would be 1 byte longer here (5 instead of 4).
Another example of such thing is: 76.1 on page 761.
The this pointer is passed in RCX , the first argument of the method is in RDX , etc. For an example see: 53.1.1 on page 550.
The way arguments are passed in Linux for x86-64 is almost the same as in Windows, but 6 registers are used instead of 4
( RDI , RSI , RDX , RCX , R8 , R9 ) and there is no “scratch space”, although the callee may save the register values in
the stack, if it needs/wants to.
N.B.: here the values are written into the 32-bit parts of the registers (e.g., EAX) but not in the whole 64-bit register (RAX).
This is because each write to the low 32-bit part of a register automatically clears the high 32 bits. Supposedly, it was
decided in AMD to do so to simplify porting code to x86-64.
In all conventions except in Win64, the values of type float or double are returned via the FPU register ST(0) .
In Win64, the values of float and double types are returned in the low 32 or 64 bits of the XMM0 register.
Sometimes, C/C++ programmers (not limited to these PLs, though), may ask, what can happen if they modify the arguments?
The answer is simple: the arguments are stored in the stack, that is where the modification takes place. The calling functions
is not using them after the callee’s exit (author of these lines have never seen any such case in his practice).
700
67.8. TAKING A POINTER TO FUNCTION ARGUMENT
#include <stdio.h>
So yes, one can modify the arguments easily. Of course, if it is not references in C++ ( 53.3 on page 564), and if you not modify
data to which a pointer points to, then the effect will not propagate outside the current function.
Theoretically, after the callee’s return, the caller could get the modified argument and use it somehow. Maybe if it is written
directly in assembly language. But the C/C++ languages standards don’t offer any way to access them.
… even more than that, it’s possible to take a pointer to the function’s argument and pass it to another function:
#include <stdio.h>
void f (int a)
{
modify_a (&a);
printf ("%d\n", a);
};
It’s hard to understand how it works until we can see the code:
_a$ = 8
_f PROC
lea eax, DWORD PTR _a$[esp-4] ; just get the address of value in local stack
push eax ; and pass it to modify_a()
call _modify_a
mov ecx, DWORD PTR _a$[esp] ; reload it from the local stack
push ecx ; and pass it to printf()
push OFFSET $SG2796 ; '%d'
call _printf
add esp, 12
ret 0
_f ENDP
701
67.8. TAKING A POINTER TO FUNCTION ARGUMENT
The address of the place in the stack where a was passed is just passed to another function. It modifies the value addressed
by the pointer and then printf() prints the modified value.
The observant reader might ask, what about calling conventions where the function’s arguments are passed in registers?
That’s a situation where the Shadow Space is used. The input value is copied from the register to the Shadow Space in the
local stack, and then this address is passed to the other function:
a$ = 48
f PROC
mov DWORD PTR [rsp+8], ecx ; save input value in Shadow Space
sub rsp, 40
lea rcx, QWORD PTR a$[rsp] ; get address of value and pass it to modify_a()
call modify_a
mov edx, DWORD PTR a$[rsp] ; reload value from Shadow Space and pass it to printf⤦
Ç ()
lea rcx, OFFSET FLAT:$SG2994 ; '%d'
call printf
add rsp, 40
ret 0
f ENDP
GCC for ARM64 does the same, but this space is called Register Save Area here:
By the way, a similar usage of the Shadow Space is also considered here : 48.1.1 on page 519.
702
Chapter 68
TLS is a data area, specific to each thread. Every thread can store what it needs there. One well-known example is the C
standard global variable errno.
Multiple threads may simultaneously call functions which return an error code in errno, so a global variable will not work
correctly here for multi-threaded programs, so errno must be stored in the TLS.
In the C++11 standard, a new thread_local modifier was added, showing that each thread has its own version of the variable,
it can be initialized, and it is located in the TLS 1 :
int main()
{
std::cout << tmp << std::endl;
};
The pseudorandom number generator we considered earlier 21 on page 340 has a flaw: it’s not thread-safe, because it has
an internal state variable which can be read and/or modified in different threads simultaneously.
68.1.1 Win32
One solution is to add __declspec( thread ) modifier to the global variable, then it will be allocated in the TLS (line
9):
1 #include <stdint.h>
2 #include <windows.h>
3 #include <winnt.h>
4
5 // from the Numerical Recipes book:
6 #define RNG_a 1664525
7 #define RNG_c 1013904223
8
9 __declspec( thread ) uint32_t rand_state;
10
1 C11 also has thread support, optional though
703
68.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
11 void my_srand (uint32_t init)
12 {
13 rand_state=init;
14 }
15
16 int my_rand ()
17 {
18 rand_state=rand_state*RNG_a;
19 rand_state=rand_state+RNG_c;
20 return rand_state & 0x7fff;
21 }
22
23 int main()
24 {
25 my_srand(0x12345678);
26 printf ("%d\n", my_rand());
27 };
Hiew shows us that there is a new PE section in the executable file: .tls .
_DATA SEGMENT
$SG84851 DB '%d', 0aH, 00H
_DATA ENDS
_TEXT SEGMENT
_init$ = 8 ; size = 4
_my_srand PROC
; FS:0=address of TIB
mov eax, DWORD PTR fs:__tls_array ; displayed in IDA as FS:2Ch
; EAX=address of TLS of process
mov ecx, DWORD PTR __tls_index
mov ecx, DWORD PTR [eax+ecx*4]
; ECX=current TLS segment
mov eax, DWORD PTR _init$[esp-4]
mov DWORD PTR _rand_state[ecx], eax
ret 0
_my_srand ENDP
_my_rand PROC
; FS:0=address of TIB
mov eax, DWORD PTR fs:__tls_array ; displayed in IDA as FS:2Ch
; EAX=address of TLS of process
mov ecx, DWORD PTR __tls_index
mov ecx, DWORD PTR [eax+ecx*4]
; ECX=current TLS segment
imul eax, DWORD PTR _rand_state[ecx], 1664525
add eax, 1013904223 ; 3c6ef35fH
mov DWORD PTR _rand_state[ecx], eax
and eax, 32767 ; 00007fffH
ret 0
_my_rand ENDP
_TEXT ENDS
rand_state is now in the TLS segment, and each thread has its own version of this variable.
Here is how it’s accessed: load the address of the TIB from FS:2Ch, then add an additional index (if needed), then calculate
the address of the TLS segment.
Then it’s possible to access the rand_state variable through the ECX register, which points to an unique area in each
thread.
The FS: selector is familiar to every reverse engineer, it is specially used to always point to TIB, so it would be fast to load
the thread-specific data.
704
68.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
The GS: selector is used in Win64 and the address of the TLS is 0x58:
Listing 68.3: Optimizing MSVC 2013 x64
_TLS SEGMENT
rand_state DD 01H DUP (?)
_TLS ENDS
_DATA SEGMENT
$SG85451 DB '%d', 0aH, 00H
_DATA ENDS
_TEXT SEGMENT
init$ = 8
my_srand PROC
mov edx, DWORD PTR _tls_index
mov rax, QWORD PTR gs:88 ; 58h
mov r8d, OFFSET FLAT:rand_state
mov rax, QWORD PTR [rax+rdx*8]
mov DWORD PTR [r8+rax], ecx
ret 0
my_srand ENDP
my_rand PROC
mov rax, QWORD PTR gs:88 ; 58h
mov ecx, DWORD PTR _tls_index
mov edx, OFFSET FLAT:rand_state
mov rcx, QWORD PTR [rax+rcx*8]
imul eax, DWORD PTR [rcx+rdx], 1664525 ; 0019660dH
add eax, 1013904223 ; 3c6ef35fH
mov DWORD PTR [rcx+rdx], eax
and eax, 32767 ; 00007fffH
ret 0
my_rand ENDP
_TEXT ENDS
Let’s say, we want to set some fixed value to rand_state , so in case the programmer forgets to, the rand_state
variable would be initialized to some constant anyway (line 9):
1 #include <stdint.h>
2 #include <windows.h>
3 #include <winnt.h>
4
5 // from the Numerical Recipes book:
6 #define RNG_a 1664525
7 #define RNG_c 1013904223
8
9 __declspec( thread ) uint32_t rand_state=1234;
10
11 void my_srand (uint32_t init)
12 {
13 rand_state=init;
14 }
15
16 int my_rand ()
17 {
18 rand_state=rand_state*RNG_a;
19 rand_state=rand_state+RNG_c;
20 return rand_state & 0x7fff;
21 }
22
23 int main()
24 {
25 printf ("%d\n", my_rand());
26 };
705
68.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
The code is no differ from what we already saw, but in IDA we see:
.tls:00404000 ; Segment type: Pure data
.tls:00404000 ; Segment permissions: Read/Write
.tls:00404000 _tls segment para public 'DATA' use32
.tls:00404000 assume cs:_tls
.tls:00404000 ;org 404000h
.tls:00404000 TlsStart db 0 ; DATA XREF: .rdata:TlsDirectory
.tls:00404001 db 0
.tls:00404002 db 0
.tls:00404003 db 0
.tls:00404004 dd 1234
.tls:00404008 TlsEnd db 0 ; DATA XREF: .rdata:TlsEnd_ptr
...
1234 is there and every time a new thread starts, a new TLS is allocated for it, and all this data, including 1234, will be
copied there.
This is a typical scenario:
• Thread A is started. A TLS is created for it, 1234 is copied to rand_state .
• The my_rand() function is called several times in thread A. rand_state is different from 1234.
• Thread B is started. A TLS is created for it, 1234 is copied to rand_state , while thread A has a different value in
the same variable.
TLS callbacks
But what if the variables in the TLS have to be filled with some data that must be prepared in some unusual way?
Let’s say, we’ve got the following task: the programmer can forget to call the my_srand() function to initialize the PRNG,
but the generator has to be initialized at start with something truly random, instead of 1234. This is a case in which TLS
callbacks can be used.
The following code is not very portable due to the hack, but nevertheless, you get the idea.
What we do here is define a function ( tls_callback() ) which is to be called before the process and/or thread start.
The function initializes the PRNG with the value returned by GetTickCount() function.
#include <stdint.h>
#include <windows.h>
#include <winnt.h>
#pragma data_seg(".CRT$XLB")
PIMAGE_TLS_CALLBACK p_thread_callback = tls_callback;
#pragma data_seg()
int my_rand ()
{
rand_state=rand_state*RNG_a;
rand_state=rand_state+RNG_c;
return rand_state & 0x7fff;
706
68.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
}
int main()
{
// rand_state is already initialized at the moment (using GetTickCount())
printf ("%d\n", my_rand());
};
...
...
TLS callback functions are sometimes used in unpacking routines to obscure their processing.
Some people may be confused and be in the dark that some code executed right before the OEP2 .
68.1.2 Linux
This is not the standard C/C++ modifier, but a rather GCC-specific one 3 .
The GS: selector is also used to access the TLS, but in a somewhat different way:
Listing 68.5: Optimizing GCC 4.8.1 x86
.text:08048460 my_srand proc near
.text:08048460
.text:08048460 arg_0 = dword ptr 4
.text:08048460
.text:08048460 mov eax, [esp+arg_0]
.text:08048464 mov gs:0FFFFFFFCh, eax
.text:0804846A retn
.text:0804846A my_srand endp
More about it: [Ulrich Drepper, ELF Handling For Thread-Local Storage, (2013)]4 .
2 Original Entry Point
3 http://go.yurichev.com/17062
4 Also available as http://go.yurichev.com/17272
707
Chapter 69
As we know, all running processes inside an OS are divided into two categories: those having full access to the hardware
(“kernel space”) and those that do not (“user space”).
The OS kernel and usually the drivers are in the first category.
All applications are usually in the second category.
For example, Linux kernel is in kernel space, but Glibc in user space.
This separation is crucial for the safety of the OS: it is very important not to give to any process the possibility to screw up
something in other processes or even in the OS kernel. On the other hand, a failing driver or error inside the OS’s kernel
usually leads to a kernel panic or BSOD1 .
The protection in the x86 processors allows to separate everything into 4 levels of protection (rings), but both in Linux and
in Windows only two are used: ring0 (“kernel space”) and ring3 (“user space”).
System calls (syscall-s) are a point where these two areas are connected. It can be said that this is the main API provided
to applications.
As in Windows NT, the syscalls table resides in the SSDT2 .
The usage of syscalls is very popular among shellcode and computer viruses authors, because it is hard to determine the
addresses of needed functions in the system libraries, but it is easier to use syscalls. However, much more code has to be
written due to the lower level of abstraction of the API. It is also worth noting that the syscall numbers may be different in
various OS versions.
69.1 Linux
In Linux, a syscall is usually called via int 0x80 . The call’s number is passed in the EAX register, and any other param-
eters —in the other registers.
_start:
mov edx,len ; buffer len
mov ecx,msg ; buffer
mov ebx,1 ; file descriptor. 1 is for stdout
mov eax,4 ; syscall number. 4 is for sys_write
int 0x80
section .data
708
69.2. WINDOWS
Compilation:
nasm -f elf32 1.s
ld 1.o
69.2 Windows
Here they are called via int 0x2e or using the special x86 instruction SYSENTER .
The full list of syscalls in Windows: http://go.yurichev.com/17320.
Further reading:
“Windows Syscall Shellcode” by Piotr Bania:
http://go.yurichev.com/17321.
709
Chapter 70
Linux
While analyzing Linux shared (.so) libraries, one may frequently spot this code pattern:
...
...
...
All pointers to strings are corrected by some constants and the value in EBX , which is calculated at the beginning of each
function.
This is the so-called PIC, it is intended to be executable if placed at any random point of memory, that is why it cannot
contain any absolute memory addresses.
PIC was crucial in early computer systems and is crucial now in embedded systems without virtual memory support (where
all processes are placed in a single continuous memory block).
It is also still used in *NIX systems for shared libraries, since they are shared across many processes while loaded in memory
only once. But all these processes can map the same shared library at different addresses, so that is why a shared library has
to work correctly without using any absolute addresses.
710
70.1. POSITION-INDEPENDENT CODE
Let’s do a simple experiment:
#include <stdio.h>
int global_variable=123;
Let’s compile it in GCC 4.7.3 and see the resulting .so file in IDA:
gcc -fPIC -shared -O3 -o 1.so 1.c
.text:00000570 public f1
.text:00000570 f1 proc near
.text:00000570
.text:00000570 var_1C = dword ptr -1Ch
.text:00000570 var_18 = dword ptr -18h
.text:00000570 var_14 = dword ptr -14h
.text:00000570 var_8 = dword ptr -8
.text:00000570 var_4 = dword ptr -4
.text:00000570 arg_0 = dword ptr 4
.text:00000570
.text:00000570 sub esp, 1Ch
.text:00000573 mov [esp+1Ch+var_8], ebx
.text:00000577 call __x86_get_pc_thunk_bx
.text:0000057C add ebx, 1A84h
.text:00000582 mov [esp+1Ch+var_4], esi
.text:00000586 mov eax, ds:(global_variable_ptr - 2000h)[ebx]
.text:0000058C mov esi, [eax]
.text:0000058E lea eax, (aReturningD - 2000h)[ebx] ; "returning %d\n"
.text:00000594 add esi, [esp+1Ch+arg_0]
.text:00000598 mov [esp+1Ch+var_18], eax
.text:0000059C mov [esp+1Ch+var_1C], 1
.text:000005A3 mov [esp+1Ch+var_14], esi
.text:000005A7 call ___printf_chk
.text:000005AC mov eax, esi
.text:000005AE mov ebx, [esp+1Ch+var_8]
.text:000005B2 mov esi, [esp+1Ch+var_4]
.text:000005B6 add esp, 1Ch
.text:000005B9 retn
.text:000005B9 f1 endp
That’s it: the pointers to «returning %d\n» and global_variable are to be corrected at each function execution.
The __x86_get_pc_thunk_bx() function returns in EBX the address of the point after a call to itself ( 0x57C here).
That’s a simple way to get the value of the program counter ( EIP ) at some point. The 0x1A84 constant is related to the
difference between this function’s start and the so-called Global Offset Table Procedure Linkage Table (GOT PLT), the section
right after the Global Offset Table (GOT), where the pointer to global_variable is. IDA shows these offsets in their processed
form to make them easier to understand, but in fact the code is:
.text:00000577 call __x86_get_pc_thunk_bx
.text:0000057C add ebx, 1A84h
.text:00000582 mov [esp+1Ch+var_4], esi
.text:00000586 mov eax, [ebx-0Ch]
.text:0000058C mov esi, [eax]
.text:0000058E lea eax, [ebx-1A30h]
711
70.2. LD_PRELOAD HACK IN LINUX
Here EBX points to the GOT PLT section and to calculate a pointer to global_variable (which is stored in the GOT ), 0xC
must be subtracted.
To calculate pointer to the «returning %d\n» string, 0x1A30 must be subtracted.
By the way, that is the reason why the AMD64 instruction set supports RIP1 -relative addressing — to simplify PIC-code.
Let’s compile the same C code using the same GCC version, but for x64.
IDA would simplify the resulting code but would suppress the RIP-relative addressing details, so we are going to use objdump
instead of IDA to see the everything:
0000000000000720 <f1>:
720: 48 8b 05 b9 08 20 00 mov rax,QWORD PTR [rip+0x2008b9] # 200fe0 <_DYNAMIC+0⤦
Ç x1d0>
727: 53 push rbx
728: 89 fb mov ebx,edi
72a: 48 8d 35 20 00 00 00 lea rsi,[rip+0x20] # 751 <_fini+0x9>
731: bf 01 00 00 00 mov edi,0x1
736: 03 18 add ebx,DWORD PTR [rax]
738: 31 c0 xor eax,eax
73a: 89 da mov edx,ebx
73c: e8 df fe ff ff call 620 <__printf_chk@plt>
741: 89 d8 mov eax,ebx
743: 5b pop rbx
744: c3 ret
0x2008b9 is the difference between the address of the instruction at 0x720 and global_variable, and 0x20 is the
difference between the address of the instruction at 0x72A and the «returning %d\n» string.
As you might see, the need to recalculate addresses frequently makes execution slower (it is better in x64, though).
So it is probably better to link statically if you care about performance (see: [Agner Fog, Optimizing software in C++ (2015)]).
70.1.1 Windows
The PIC mechanism is not used in Windows DLLs. If the Windows loader needs to load DLL on another base address, it
“patches” the DLL in memory (at the FIXUP places) in order to correct all addresses.
This implies that several Windows processes cannot share an once loaded DLL at different addresses in different process’
memory blocks — since each instance that’s loaded in memory is fixed to work only at these addresses..
This allows us to load our own dynamic libraries before others, even before system ones, like libc.so.6.
This, in turn, allows us to “substitute” our written functions before the original ones in the system libraries. For example, it
is easy to intercept all calls to time(), read(), write(), etc.
Let’s see if we can fool the uptime utility. As we know, it tells how long the computer has been working. With the help of
strace( 73.3 on page 753), it is possible to see that the utility takes this information the /proc/uptime file:
$ strace uptime
...
open("/proc/uptime", O_RDONLY) = 3
lseek(3, 0, SEEK_SET) = 0
read(3, "416166.86 414629.38\n", 2047) = 20
...
It is not a real file on disk, it is a virtual one and its contents are generated on fly in the Linux kernel. There are just two
numbers:
$ cat /proc/uptime
416690.91 415152.03
712
70.2. LD_PRELOAD HACK IN LINUX
What we can learn from Wikipedia 2 :
The first number is the total number of seconds the system has been up. The second number is how
much of that time the machine has spent idle, in seconds.
Let’s try to write our own dynamic library with the open(), read(), close() functions working as we need.
At first, our open() will compare the name of the file to be opened with what we need and if it is so, it will write down the
descriptor of the file opened. Second, read(), if called for this file descriptor, will substitute the output, and in the rest of
the cases will call the original read() from libc.so.6. And also close(), will note if the file we are currently following is to be
closed.
We are going to use the dlopen() and dlsym() functions to determine the original function addresses in libc.so.6.
We need them because we must pass control to the “real” functions.
On the other hand, if we intercepted strcmp() and monitored each string comparisons in the program, then we would have
to implement a strcmp(), and not use the original function 3 .
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <stdbool.h>
#include <unistd.h>
#include <dlfcn.h>
#include <string.h>
inited = true;
}
2 wikipedia
3 For example, here is how simple strcmp() interception works in this article 4 written by Yong Huang
713
70.2. LD_PRELOAD HACK IN LINUX
static int opened_fd=0;
if (fd==opened_fd)
opened_fd=0; // the file is not opened anymore
return (*close_ptr)(fd);
};
Let’s run uptime while loading our library before the others:
LD_PRELOAD=`pwd`/fool_uptime.so uptime
And we see:
01:23:02 up 24855 days, 3:14, 3 users, load average: 0.00, 0.01, 0.05
If the LD_PRELOAD environment variable always points to the filename and path of our library, it is to be loaded for all
starting programs.
More examples:
• Very simple interception of the strcmp() (Yong Huang) http://go.yurichev.com/17143
• Kevin Pulo—Fun with LD_PRELOAD. A lot of examples and ideas. yurichev.com
• File functions interception for compression/decompression files on fly (zlibc). http://go.yurichev.com/17146
714
Chapter 71
Windows NT
Does the program execution start right at the main() function? No, it does not. If we would open any executable file in
IDA or HIEW, we can see OEP pointing to some another code block. This code is doing some maintenance and preparations
before passing control flow to our code. It is called startup-code or CRT code (C RunTime).
The main() function takes an array of the arguments passed on the command line, and also one with environment vari-
ables. But in fact a generic string is passed to the program, the CRT code finds the spaces in it and cuts it in parts. The CRT
code also prepares the environment variables array envp . As for GUI1 win32 applications, WinMain is used instead of
main() , having its own arguments:
int CALLBACK WinMain(
_In_ HINSTANCE hInstance,
_In_ HINSTANCE hPrevInstance,
_In_ LPSTR lpCmdLine,
_In_ int nCmdShow
);
715
71.1. CRT (WIN32)
22 xor ecx, ecx
23 cmp [eax+4000E8h], ecx
24 setnz cl
25 mov [ebp+var_1C], ecx
26 jmp short loc_40109A
27
28
29 loc_401096: ; CODE XREF: ___tmainCRTStartup+18
30 ; ___tmainCRTStartup+29 ...
31 and [ebp+var_1C], 0
32
33 loc_40109A: ; CODE XREF: ___tmainCRTStartup+50
34 push 1
35 call __heap_init
36 pop ecx
37 test eax, eax
38 jnz short loc_4010AE
39 push 1Ch
40 call _fast_error_exit
41 pop ecx
42
43 loc_4010AE: ; CODE XREF: ___tmainCRTStartup+60
44 call __mtinit
45 test eax, eax
46 jnz short loc_4010BF
47 push 10h
48 call _fast_error_exit
49 pop ecx
50
51 loc_4010BF: ; CODE XREF: ___tmainCRTStartup+71
52 call sub_401F2B
53 and [ebp+ms_exc.disabled], 0
54 call __ioinit
55 test eax, eax
56 jge short loc_4010D9
57 push 1Bh
58 call __amsg_exit
59 pop ecx
60
61 loc_4010D9: ; CODE XREF: ___tmainCRTStartup+8B
62 call ds:GetCommandLineA
63 mov dword_40B7F8, eax
64 call ___crtGetEnvironmentStringsA
65 mov dword_40AC60, eax
66 call __setargv
67 test eax, eax
68 jge short loc_4010FF
69 push 8
70 call __amsg_exit
71 pop ecx
72
73 loc_4010FF: ; CODE XREF: ___tmainCRTStartup+B1
74 call __setenvp
75 test eax, eax
76 jge short loc_401110
77 push 9
78 call __amsg_exit
79 pop ecx
80
81 loc_401110: ; CODE XREF: ___tmainCRTStartup+C2
82 push 1
83 call __cinit
84 pop ecx
85 test eax, eax
86 jz short loc_401123
87 push eax
88 call __amsg_exit
89 pop ecx
90
91 loc_401123: ; CODE XREF: ___tmainCRTStartup+D6
716
71.1. CRT (WIN32)
92 mov eax, envp
93 mov dword_40AC80, eax
94 push eax ; envp
95 push argv ; argv
96 push argc ; argc
97 call _main
98 add esp, 0Ch
99 mov [ebp+var_20], eax
100 cmp [ebp+var_1C], 0
101 jnz short $LN28
102 push eax ; uExitCode
103 call $LN32
104
105 $LN28: ; CODE XREF: ___tmainCRTStartup+105
106 call __cexit
107 jmp short loc_401186
108
109
110 $LN27: ; DATA XREF: .rdata:stru_4092D0
111 mov eax, [ebp+ms_exc.exc_ptr] ; Exception filter 0 for function 401044
112 mov ecx, [eax]
113 mov ecx, [ecx]
114 mov [ebp+var_24], ecx
115 push eax
116 push ecx
117 call __XcptFilter
118 pop ecx
119 pop ecx
120
121 $LN24:
122 retn
123
124
125 $LN14: ; DATA XREF: .rdata:stru_4092D0
126 mov esp, [ebp+ms_exc.old_esp] ; Exception handler 0 for function 401044
127 mov eax, [ebp+var_24]
128 mov [ebp+var_20], eax
129 cmp [ebp+var_1C], 0
130 jnz short $LN29
131 push eax ; int
132 call __exit
133
134
135 $LN29: ; CODE XREF: ___tmainCRTStartup+135
136 call __c_exit
137
138 loc_401186: ; CODE XREF: ___tmainCRTStartup+112
139 mov [ebp+ms_exc.disabled], 0FFFFFFFEh
140 mov eax, [ebp+var_20]
141 call __SEH_epilog4
142 retn
Here we can see calls to GetCommandLineA() (line 62), then to setargv() (line 66) and setenvp() (line 74),
which apparently fill the global variables argc , argv , envp .
There are also calls to functions with self-describing names like heap_init() (line 35), ioinit() (line 54).
The heap is indeed initialized in the CRT. If you try to use malloc() in a program without CRT, it will exit abnormally with
the following error:
runtime error R6030
- CRT not initialized
Global object initializations in C++ is also occur in the CRT before the execution of main() : 53.4.1 on page 569.
The value that main() returns is passed to cexit() , or in $LN32 , which in turn calls doexit() .
717
71.2. WIN32 PE
Is it possible to get rid of the CRT? Yes, if you know what you are doing.
The MSVC’s linker has the /ENTRY option for setting an entry point.
#include <windows.h>
int main()
{
MessageBox (NULL, "hello, world", "caption", MB_OK);
};
We are getting a runnable .exe with size 2560 bytes, that has a PE header in it, instructions calling MessageBox , two
strings in the data segment, the MessageBox function imported from user32.dll and nothing else.
This works, but you cannot write WinMain with its 4 arguments instead of main() . To be precise, you can, but the
arguments are not prepared at the moment of execution.
By the way, it is possible to make the .exe even shorter by aligning the PE sections at less than the default 4096 bytes.
cl no_crt.c user32.lib /link /entry:main /align:16
Linker says:
LINK : warning LNK4108: /ALIGN specified without /DRIVER; image may not run
We get an .exe that’s 720 bytes. It can be exectued in Windows 7 x86, but not in x64 (an error message will be shown
when you try to execute it). With even more efforts, it is possible to make the executable even shorter, but as you can see,
compatibility problems arise quickly.
71.2 Win32 PE
PE is an executable file format used in Windows. The difference between .exe, .dll and .sys is that .exe and .sys usually do
not have exports, only imports.
A DLL2 , just like any other PE-file, has an entry point (OEP) (the function DllMain() is located there) but this function usually
does nothing. .sys is usually a device driver. As of drivers, Windows requires the checksum to be present in the PE file and
for it to be correct 3 .
Starting at Windows Vista, a driver’s files must also be signed with a digital signature. It will fail to load otherwise.
Every PE file begins with tiny DOS program that prints a message like “This program cannot be run in DOS mode.”—if you run
this program in DOS or Windows 3.1 (OS-es which are not aware of the PE format), this message will be printed.
71.2.1 Terminology
718
71.2. WIN32 PE
• RVA5 —the VA-address minus the base address.
Many addresses in PE-file tables use RVA-addresses.
• IAT6 —an array of addresses of imported symbols 7 . Sometimes, the IMAGE_DIRECTORY_ENTRY_IAT data directory
points at the IAT. It is worth noting that IDA (as of 6.1) may allocate a pseudo-section named .idata for IAT, even
if the IAT is a part of another section!
• INT8 —an array of names of symbols to be imported9 .
The problem is that several module authors can prepare DLL files for others to use and it is not possible to reach an agreement
which addresses is to be assigned to whose modules.
So that is why if two necessary DLLs for a process have the same base address, one of them will be loaded at this base
address, and the other—at some other free space in process memory, and each virtual addresses in the second DLL will be
corrected.
10
Often, MSVC the linker generates the .exe files with a base address of 0x400000 , and with the code section starting at
0x401000 . This mean that the RVA of the start of the code section is 0x1000 .
11
DLLs are often generated by MSVC’s linker with a base address of 0x10000000 .
There is also another reason to load modules at various base addresses, in this case random ones. It is ASLR12 .
A shellcode trying to get executed on a compromised system must call system functions, hence, know their addresses.
In older OS (in Windows NT line: before Windows Vista), system DLL (like kernel32.dll, user32.dll) were always loaded at
known addresses, and if we also recall that their versions rarely changed, the addresses of functions were fixed and shellcode
could call them directly.
In order to avoid this, the ASLR method loads your program and all modules it needs at random base addresses, different
every time.
ASLR support is denoted in a PE file by setting the flag
IMAGE_DLL_CHARACTERISTICS_DYNAMIC_BASE (see: [Mark Russinovich, Microsoft Windows Internals]).
71.2.3 Subsystem
71.2.4 OS version
A PE file also specifies the minimal Windows version it needs in order to be loadable.
The table of version numbers stored in the PE file and corresponding Windows codenames is here14 .
For example, MSVC 2005 compiles .exe files for running on Windows NT4 (version 4.00), but MSVC 2008 does not (the
generated files have a version of 5.00, at least Windows 2000 is needed to run them).
5 Relative Virtual Address
6 Import Address Table
7 Matt Pietrek, An In-Depth Look into the Win32 Portable Executable File Format, (2002)]
8 Import Name Table
9 Matt Pietrek, An In-Depth Look into the Win32 Portable Executable File Format, (2002)]
10 The origin of this address choice is described here: MSDN
11 This can be changed by the /BASE linker option
12 wikipedia
13 Meaning, the module use Native API instead of Win32
14 wikipedia
719
71.2. WIN32 PE
MSVC 2012 generates .exe files of version 6.00 by default, targeting at least Windows Vista. However, by changing the
compiler’s options15 , it is possible to force it to compile for Windows XP.
71.2.5 Sections
• .pdata -section containing all information about exceptions in Windows NT for MIPS, IA64 and x64: 71.3.3 on
page 743
• .reloc —relocs section
17
15 MSDN
16 MSDN
17 MSDN
720
71.2. WIN32 PE
A word about terminology: PointerToRawData it called “Offset” in Hiew and VirtualAddress is called “RVA” there.
The base address of the module is 0x400000 , the RVA of the global variable is 0x10000 .
If the module is loaded at base address 0x500000 , the real address of the global variable must be 0x510000 .
As we can see, the address of variable is encoded in the instruction MOV , after the byte 0xA1 .
That is why the address of the 4 bytes after 0xA1 , is written in the relocs table.
If the module is loaded at a different base address, the OS loader enumerates all addresses in the table,
finds each 32-bit word the address points to, subtracts the original base address from it (we get the RVA here), and adds the
new base address to it.
If a module is loaded at its original base address, nothing happens.
All global variables can be treated like that.
Relocs may have various types, however, in Windows for x86 processors, the type is usually
IMAGE_REL_BASED_HIGHLOW.
By the way, relocs are darkened in Hiew, for example: fig.8.12.
OllyDbg underlines the places in memory to which relocs are to be applied, for example: fig.14.11.
As we all know, any executable program must use the OS’s services and other DLL-libraries somehow.
It can be said that functions from one module (usually DLL) must be connected somehow to the points of their calls in other
modules (.exe-file or another DLL).
For this, each DLL has an “exports” table, which consists of functions plus their addresses in a module.
And every .exe file or DLL has “imports”, a table of functions it needs for execution including list of DLL filenames.
After loading the main .exe-file, the OS loader processes imports table: it loads the additional DLL-files, finds function names
among the DLL exports and writes their addresses down in the IAT of the main .exe-module.
As we can see, during loading the loader must compare a lot of function names, but string comparison is not a very fast
procedure, so there is a support for “ordinals” or “hints”, which are function numbers stored in the table, instead of their
names.
That is how they can be located faster when loading a DLL. Ordinals are always present in the “export” table.
For example, a program using the MFC19 library usually loads mfc*.dll by ordinals, and in such programs there are no MFC
function names in INT.
When loading such programs in IDA, it will ask for a path to the mfc*.dll files in order to determine the function names.
If you don’t tell IDA the path to these DLLs, there will be mfc80_123 instead of function names.
18 Even in .exe files for MS-DOS
19 Microsoft Foundation Classes
721
71.2. WIN32 PE
Imports section
Often a separate section is allocated for the imports table and everything related to it (with name like .idata ), however,
this is not a strict rule.
Imports are also a confusing subject because of the terminological mess. Let’s try to collect all information in one place.
Figure 71.1: A scheme that unites all PE-file structures related to imports
The main structure is the array IMAGE_IMPORT_DESCRIPTOR. Each element for each DLL being imported.
Each element holds the RVA address of the text string (DLL name) (Name).
OriginalFirstThink is the RVA address of the INT table. This is an array of RVA addresses, each of which points to a text string
with a function name. Each string is prefixed by a 16-bit integer (“hint”)—“ordinal” of function.
While loading, if it is possible to find a function by ordinal, then the strings comparison will not occur. The array is terminated
by zero.
There is also a pointer to the IAT table named FirstThunk, it is just the RVA address of the place where the loader writes the
addresses of the resolved functions.
The points where the loader writes addresses are marked by IDA like this: __imp_CreateFileA, etc.
722
71.2. WIN32 PE
There are at least two ways to use the addresses written by the loader.
• The code will have instructions like call __imp_CreateFileA, and since the field with the address of the imported function
is a global variable in some sense, the address of the call instruction (plus 1 or 2) is to be added to the relocs table, for
the case when the module is loaded at a different base address.
But, obviously, this may enlarge relocs table significantly.
Because there are might be a lot of calls to imported functions in the module.
Furthermore, large relocs table slows down the process of loading modules.
• For each imported function, there is only one jump allocated, using the JMP instruction plus a reloc to it. Such points
are also called “thunks”.
All calls to the imported functions are just CALL instructions to the corresponding “thunk”. In this case, additional
relocs are not necessary because these CALL-s have relative addresses and do not need to be corrected.
These two methods can be combined.
Possible, the linker creates individual “thunk”s if there are too many calls to the function, but not done by default.
By the way, the array of function addresses to which FirstThunk is pointing is not necessary to be located in the IAT sec-
tion. For example, author of these lines once wrote the PE_add_import20 utility for adding imports to an existing .exe-file.
Some time earlier, in the previous versions of the utility, at the place of the function you want to substitute with a call to
another DLL, my utility wrote the following code:
MOV EAX, [yourdll.dll!function]
JMP EAX
FirstThunk points to the first instruction. In other words, when loading yourdll.dll, the loader writes the address of the
function function right in the code.
It also worth noting that a code section is usually write-protected, so my utility adds the
IMAGE_SCN_MEM_WRITE flag for code section. Otherwise, the program to crash while loading with error code 5 (access de-
nied).
One might ask: what if I supply a program with a set of DLL files which is not supposed to change (including addresses
of all DLL functions), is it possible to speed up the loading process?
Yes, it is possible to write the addresses of the functions to be imported into the FirstThunk arrays in advance. The Timestamp
field is present in the
IMAGE_IMPORT_DESCRIPTOR structure.
If a value is present there, then the loader compares this value with the date-time of the DLL file.
If the values are equal, then the loader does not do anything, and the loading of the process can be faster. This is called
“old-style binding” 21 .
The BIND.EXE utility in Windows SDK is for for this. For speeding up the loading of your program, Matt Pietrek in Matt
Pietrek, An In-Depth Look into the Win32 Portable Executable File Format, (2002)]22 , suggests to do the binding shortly after
your program installation on the computer of the end user.
In the standard DLLs from the Windows installation, IAT often is located right in the beginning of the PE file. Supposedly, it
is done for optimization.
While loading, the .exe file is not loaded into memory as a whole (recall huge install programs which are started suspiciously
fast), it is “mapped”, and loaded into memory in parts as they are accessed.
Probably, Microsoft developers decided it will be faster.
20 yurichev.com
21 MSDN. There is also the “new-style binding”.
22 Also available as http://go.yurichev.com/17318
723
71.2. WIN32 PE
71.2.8 Resources
Resources in a PE file are just a set of icons, pictures, text strings, dialog descriptions.
Perhaps they were separated from the main code, so all these things could be multilingual, and it would be simpler to pick
text or picture for the language that is currently set in the OS.
As a side effect, they can be edited easily and saved back to the executable file, even if one does not have special knowledge,
by using the ResHack editor, for example ( 71.2.11).
71.2.9 .NET
.NET programs are not compiled into machine code but into a special bytecode. Strictly speaking, there is bytecode instead
of the usual x86 code in the .exe file, however, the entry point (OEP) points to this tiny fragment of x86 code:
jmp mscoree.dll!_CorExeMain
71.2.10 TLS
This section holds initialized data for the TLS( 68 on page 703) (if needed). When a new thread start, its TLS data is initialized
using the data from this section.
Aside from that, the PE file specification also provides initialization of the TLS section, the so-called TLS callbacks.
If they are present, they are to be called before the control is passed to the main entry point (OEP).
This is used widely in the PE file packers/encryptors.
71.2.11 Tools
724
71.3. WINDOWS SEH
71.3 Windows SEH
In Windows, the SEH is intended for exceptions handling, nevertheless, it is language-agnostic, not related to C++ or OOP in
any way.
Here we are going to take a look at SEH in its isolated (from C++ and MSVC extensions) form.
Each running process has a chain of SEH handlers, TIB has the address of the last handler.
When an exception occurs (division by zero, incorrect address access, user exception triggered by calling the RaiseException()
function), the OS finds the last handler in the TIB and calls it, passing all information about the CPU state (register values,
etc) at the moment of the exception.
The exception handler considering the exception, was it made for it? If so, it handles the exception.
If not, it signals to the OS that it cannot handle it and the OS calls the next handler in the chain, until a handler which is
able to handle the exception is be found.
At the very end of the chain there a standard handler that shows the well-known dialog box, informing the user about a
process crash, some technical information about the CPU state at the time of the crash, and offering to collect all information
and send it to developers in Microsoft.
725
71.3. WINDOWS SEH
726
71.3. WINDOWS SEH
DWORD new_value=1234;
if (ExceptionRecord->ExceptionCode==0xE1223344)
{
printf ("That's for us\n");
// yes, we "handled" the exception
return ExceptionContinueExecution;
}
else if (ExceptionRecord->ExceptionCode==EXCEPTION_ACCESS_VIOLATION)
{
printf ("ContextRecord->Eax=0x%08X\n", ContextRecord->Eax);
// will it be possible to 'fix' it?
printf ("Trying to fix wrong pointer address\n");
ContextRecord->Eax=(DWORD)&new_value;
// yes, we "handled" the exception
return ExceptionContinueExecution;
}
else
{
printf ("We do not handle this\n");
// someone else's problem
return ExceptionContinueSearch;
};
}
30 wikipedia
31 Also available as http://go.yurichev.com/17293
727
71.3. WINDOWS SEH
int main()
{
DWORD handler = (DWORD)except_handler; // take a pointer to our handler
return 0;
}
So each “handler” field points to a handler and an each “prev” field points to the previous record in the stack. The last record
has 0xFFFFFFFF (-1) in the “prev” field.
TIB Stack
+4: … Prev=0xFFFFFFFF
Prev
Prev
728
71.3. WINDOWS SEH
32
After our handler is installed, we call RaiseException() . This is an user exception. The handler checks the code. If
the code is 0xE1223344 , it returning ExceptionContinueExecution , which means that handler corrected the CPU
state (it is usually a correction of the EIP/ESP registers) and the OS can resume the execution of the. If you alter slightly the
code so the handler returns ExceptionContinueSearch ,
then the OS will call the other handlers, and it’s unlikely that one who can handle it will be found, since no one will have
any information about it (rather about its code). You will see the standard Windows dialog about a process crash.
What is the difference between a system exceptions and a user one? Here are the system ones:
as defined in WinBase.h as defined in ntstatus.h numerical value
EXCEPTION_ACCESS_VIOLATION STATUS_ACCESS_VIOLATION 0xC0000005
EXCEPTION_DATATYPE_MISALIGNMENT STATUS_DATATYPE_MISALIGNMENT 0x80000002
EXCEPTION_BREAKPOINT STATUS_BREAKPOINT 0x80000003
EXCEPTION_SINGLE_STEP STATUS_SINGLE_STEP 0x80000004
EXCEPTION_ARRAY_BOUNDS_EXCEEDED STATUS_ARRAY_BOUNDS_EXCEEDED 0xC000008C
EXCEPTION_FLT_DENORMAL_OPERAND STATUS_FLOAT_DENORMAL_OPERAND 0xC000008D
EXCEPTION_FLT_DIVIDE_BY_ZERO STATUS_FLOAT_DIVIDE_BY_ZERO 0xC000008E
EXCEPTION_FLT_INEXACT_RESULT STATUS_FLOAT_INEXACT_RESULT 0xC000008F
EXCEPTION_FLT_INVALID_OPERATION STATUS_FLOAT_INVALID_OPERATION 0xC0000090
EXCEPTION_FLT_OVERFLOW STATUS_FLOAT_OVERFLOW 0xC0000091
EXCEPTION_FLT_STACK_CHECK STATUS_FLOAT_STACK_CHECK 0xC0000092
EXCEPTION_FLT_UNDERFLOW STATUS_FLOAT_UNDERFLOW 0xC0000093
EXCEPTION_INT_DIVIDE_BY_ZERO STATUS_INTEGER_DIVIDE_BY_ZERO 0xC0000094
EXCEPTION_INT_OVERFLOW STATUS_INTEGER_OVERFLOW 0xC0000095
EXCEPTION_PRIV_INSTRUCTION STATUS_PRIVILEGED_INSTRUCTION 0xC0000096
EXCEPTION_IN_PAGE_ERROR STATUS_IN_PAGE_ERROR 0xC0000006
EXCEPTION_ILLEGAL_INSTRUCTION STATUS_ILLEGAL_INSTRUCTION 0xC000001D
EXCEPTION_NONCONTINUABLE_EXCEPTION STATUS_NONCONTINUABLE_EXCEPTION 0xC0000025
EXCEPTION_STACK_OVERFLOW STATUS_STACK_OVERFLOW 0xC00000FD
EXCEPTION_INVALID_DISPOSITION STATUS_INVALID_DISPOSITION 0xC0000026
EXCEPTION_GUARD_PAGE STATUS_GUARD_PAGE_VIOLATION 0x80000001
EXCEPTION_INVALID_HANDLE STATUS_INVALID_HANDLE 0xC0000008
EXCEPTION_POSSIBLE_DEADLOCK STATUS_POSSIBLE_DEADLOCK 0xC0000194
CONTROL_C_EXIT STATUS_CONTROL_C_EXIT 0xC000013A
That is how the code is defined:
31 29 28 27 16 15 0
S is a basic status code: 11—error; 10—warning; 01—informational; 00—success. U—whether the code is user code.
That is why we chose 0xE1223344—E16 (11102 ) 0xE (1110b) mean this it is 1) user exception; 2) error.
But to be honest, this example works fine without these high bits.
Then we try to read a value from memory at address 0.
Of course, there is nothing at this address in win32, so an exception is raised.
The very first handler is to be called—yours, and it will know about it first, by checking the code if it’s equal to the EXCEPTION_ACCESS
constant.
The code that’s reading from memory at address 0 is looks like this:
Will it be possible to fix this error “on the fly” and to continue with program execution?
32 MSDN
729
71.3. WINDOWS SEH
Yes, our exception handler can fix the EAX value and let the OS execute this instruction once again. So that is what we do.
printf() prints 1234, because after the execution of our handler EAX is not 0, but contains the address of the global
variable new_value . The execution will resume.
That is what is going on: the memory manager in the CPU signals about an error, the the CPU suspends the thread, finds the
exception handler in the Windows kernel, which, in turn, starts to call all handlers in the SEH chain, one by one.
We use MSVC 2010 here, but of course, there is no any guarantee that EAX will be used for this pointer.
This address replacement trick is showy, and we considering it here as an illustration of SEH’s internals. Nevertheless, it’s
hard to recall any case where it is used for “on-the-fly” error fixing.
Why SEH-related records are stored right in the stack instead of some other place?
Supposedly because the OS is not needing to care about freeing this information, these records are simply disposed when
the function finishes its execution. This is somewhat like alloca(): ( 6.2.4 on page 33).
Supposedly, Microsoft programmers needed exceptions in C, but not in C++, so they added a non-standard C extension to
MSVC33 . It is not related to C++ PL exceptions.
__try
{
...
}
__except(filter code)
{
handler code
}
The filter code is an expression, telling whether this handler code corresponds to the exception raised.
If your code is too big and cannot fit into one expression, a separate filter function can be defined.
There are a lot of such constructs in the Windows kernel. Here are a couple of examples from there (WRK):
KeReleaseMutant( (PKMUTANT)SignalObject,
MUTANT_INCREMENT,
FALSE,
TRUE );
} except((GetExceptionCode () == STATUS_ABANDONED ||
GetExceptionCode () == STATUS_MUTANT_NOT_OWNED)?
EXCEPTION_EXECUTE_HANDLER :
EXCEPTION_CONTINUE_SEARCH) {
Status = GetExceptionCode();
goto WaitExit;
}
33 MSDN
730
71.3. WINDOWS SEH
Listing 71.4: WRK-v1.2/base/ntos/cache/cachesub.c
try {
/*++
Routine Description:
This routine serves as a exception filter and has the special job of
extracting the "real" I/O error when Mm raises STATUS_IN_PAGE_ERROR
beneath us.
Arguments:
Return Value:
EXCEPTION_EXECUTE_HANDLER
--*/
{
*ExceptionCode = ExceptionPointer->ExceptionRecord->ExceptionCode;
ASSERT( !NT_SUCCESS(*ExceptionCode) );
return EXCEPTION_EXECUTE_HANDLER;
}
Internally, SEH is an extension of the OS-supported exceptions. But the handler function is _except_handler3 (for
SEH3) or _except_handler4 (for SEH4).
The code of this handler is MSVC-related, it is located in its libraries, or in msvcr*.dll. It is very important to know that SEH
is a MSVC thing.
Other win32-compilers may offer something completely different.
731
71.3. WINDOWS SEH
SEH3
SEH3 has _except_handler3 as a handler function, and extends the _EXCEPTION_REGISTRATION table, adding
a pointer to the scope table and previous try level variable. SEH4 extends the scope table by 4 values for buffer overflow
protection.
The scope table is a table that consists of pointers to the filter and handler code blocks, for each nested level of try/except.
TIB Stack
+4: … Prev=0xFFFFFFFF
Handle _except_handler3
0
EBP
1
…
information about
filter function
third try/except block
handler/finally function
…more entries…
Again, it is very important to understand that the OS takes care only of the prev/handle fields, and nothing more. It is the job
of the _except_handler3 function to read the other fields and scope table, and decide which handler to execute and
when.
If the filter pointer is NULL, the handler pointer is the pointer to the finally code block.
During execution, the previous try level value in the stack changes, so _except_handler3 can get information about
the current level of nestedness, in order to know which scope table entry to use.
34 http://go.yurichev.com/17058
35 GitHub
36 http://go.yurichev.com/17060
732
71.3. WINDOWS SEH
#include <stdio.h>
#include <windows.h>
#include <excpt.h>
int main()
{
int* p = NULL;
__try
{
printf("hello #1!\n");
*p = 13; // causes an access violation exception;
printf("hello #2!\n");
}
__except(GetExceptionCode()==EXCEPTION_ACCESS_VIOLATION ?
EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH)
{
printf("access violation, can't recover\n");
}
}
; scope table:
CONST SEGMENT
$T74622 DD 0ffffffffH ; previous try level
DD FLAT:$L74617 ; filter
DD FLAT:$L74618 ; handler
CONST ENDS
_TEXT SEGMENT
$T74621 = -32 ; size = 4
_p$ = -28 ; size = 4
__$SEHRec$ = -24 ; size = 24
_main PROC NEAR
push ebp
mov ebp, esp
push -1 ; previous try level
push OFFSET FLAT:$T74622 ; scope table
push OFFSET FLAT:__except_handler3 ; handler
mov eax, DWORD PTR fs:__except_list
push eax ; prev
mov DWORD PTR fs:__except_list, esp
add esp, -16
; 3 registers to be saved:
push ebx
push esi
push edi
mov DWORD PTR __$SEHRec$[ebp], esp
mov DWORD PTR _p$[ebp], 0
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; previous try level
push OFFSET FLAT:$SG74605 ; 'hello #1!'
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]
mov DWORD PTR [eax], 13
push OFFSET FLAT:$SG74606 ; 'hello #2!'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; previous try level
jmp SHORT $L74616
; filter code:
$L74617:
$L74627:
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
733
71.3. WINDOWS SEH
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T74621[ebp], eax
mov eax, DWORD PTR $T74621[ebp]
sub eax, -1073741819; c0000005H
neg eax
sbb eax, eax
inc eax
$L74619:
$L74626:
ret 0
; handler code:
$L74618:
mov esp, DWORD PTR __$SEHRec$[ebp]
push OFFSET FLAT:$SG74608 ; 'access violation, can''t recover'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; setting previous try level back to -1
$L74616:
xor eax, eax
mov ecx, DWORD PTR __$SEHRec$[ebp+8]
mov DWORD PTR fs:__except_list, ecx
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret 0
_main ENDP
_TEXT ENDS
END
Here we see how the SEH frame is constructed in the stack. The scope table is located in the CONST segment—indeed,
these fields are not to be changed. An interesting thing is how the previous try level variable has changed. The initial value
is 0xFFFFFFFF (−1). The moment when the body of the try statement is opened is marked with an instruction that
writes 0 to the variable. The moment when the body of the try statement is closed, −1 is written back to it. We also see
the addresses of filter and handler code.
Thus we can easily see the structure of the try/except constructs in the function.
Since the SEH setup code in the function prologue may be shared between many functions, sometimes the compiler in-
serts a call to the SEH_prolog() function in the prologue, which does just that.
734
71.3. WINDOWS SEH
EHCookieOffset=0xffffffcc EHCookieXOROffset=0x0
scopetable entry[0]. previous try level=-2, filter=0x771f74d0 (ntdll.dll!⤦
Ç ___safe_se_handler_table+0x20) handler=0x771f90eb (ntdll.dll!_TppTerminateProcess@4+0x43)
* SEH frame at 0x18ffe4 prev=0xffffffff handler=0x77247428 (ntdll.dll!_FinalExceptionHandler@16⤦
Ç )
The first two are located in our example. Two? But we made only one? Yes, another one was set up in the CRT func-
tion _mainCRTStartup() , and as it seems that it handles at least FPU exceptions. Its source code can found in the
MSVC installation: crt/src/winxfltr.c .
The third is the SEH4 one in ntdll.dll, and the fourth handler is not MSVC-related and is located in ntdll.dll, and has a
self-describing function name.
#include <stdio.h>
#include <windows.h>
#include <excpt.h>
735
71.3. WINDOWS SEH
Now there are two try blocks. So the scope table now has two entries, one for each block. Previous try level changes as
execution flow enters or exits the try block.
_code$ = 8 ; size = 4
_ep$ = 12 ; size = 4
_filter_user_exceptions PROC NEAR
push ebp
mov ebp, esp
mov eax, DWORD PTR _code$[ebp]
push eax
push OFFSET FLAT:$SG74606 ; 'in filter. code=0x%08X'
call _printf
add esp, 8
cmp DWORD PTR _code$[ebp], 1122867; 00112233H
jne SHORT $L74607
push OFFSET FLAT:$SG74608 ; 'yes, that is our exception'
call _printf
add esp, 4
mov eax, 1
jmp SHORT $L74605
$L74607:
push OFFSET FLAT:$SG74610 ; 'not our exception'
call _printf
add esp, 4
xor eax, eax
$L74605:
pop ebp
ret 0
_filter_user_exceptions ENDP
; scope table:
CONST SEGMENT
$T74644 DD 0ffffffffH ; previous try level for outer block
DD FLAT:$L74634 ; outer block filter
DD FLAT:$L74635 ; outer block handler
DD 00H ; previous try level for inner block
DD FLAT:$L74638 ; inner block filter
DD FLAT:$L74639 ; inner block handler
CONST ENDS
736
71.3. WINDOWS SEH
Ç 0
mov DWORD PTR __$SEHRec$[ebp+20], 1 ; inner try block entered. set previous try level to⤦
Ç 1
push OFFSET FLAT:$SG74617 ; 'hello!'
call _printf
add esp, 4
push 0
push 0
push 0
push 1122867 ; 00112233H
call DWORD PTR __imp__RaiseException@16
push OFFSET FLAT:$SG74619 ; '0x112233 raised. now let''s crash'
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]
mov DWORD PTR [eax], 13
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; inner try block exited. set previous try level ⤦
Ç back to 0
jmp SHORT $L74615
$L74615:
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; outer try block exited, set previous try level ⤦
Ç back to -1
jmp SHORT $L74633
737
71.3. WINDOWS SEH
push OFFSET FLAT:$SG74623 ; 'user exception caught'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; both try blocks exited. set previous try level ⤦
Ç back to -1
$L74633:
xor eax, eax
mov ecx, DWORD PTR __$SEHRec$[ebp+8]
mov DWORD PTR fs:__except_list, ecx
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret 0
_main ENDP
If we set a breakpoint on the printf() function, which is called from the handler, we can also see how yet another SEH
handler is added.
Perhaps it’s another machinery inside the SEH handling process. Here we also see our scope table consisting of 2 entries.
tracer.exe -l:3.exe bpx=3.exe!printf --dump-seh
SEH4
During a buffer overflow ( 19.2 on page 277) attack, the address of the scope table can be rewritten, so starting from MSVC
2005, SEH3 was upgraded to SEH4 in order to have buffer overflow protection. The pointer to the scope table is now xored
with a security cookie. The scope table was extended to have a header consisting of two pointers to security cookies.
Each element has an offset inside the stack of another value: the address of the stack frame ( EBP ) xored with the security_cookie
, placed in the stack.
This value will be read during exception handling and checked for correctness. The security cookie in the stack is random
each time, so hopefully a remote attacker can’t predict it.
738
71.3. WINDOWS SEH
TIB Stack
+4: … Prev=0xFFFFFFFF
scope
0xFFFFFFFF (-1) table⊕security_cookie
0
EBP⊕security_cookie
information about sec-
filter function
ond try/except block …
handler/finally function
information about
filter function
third try/except block
handler/finally function
…more entries…
; scope table:
xdata$x SEGMENT
__sehtable$_main DD 0fffffffeH ; GS Cookie Offset
DD 00H ; GS Cookie XOR Offset
DD 0ffffffccH ; EH Cookie Offset
DD 00H ; EH Cookie XOR Offset
DD 0fffffffeH ; previous try level
DD FLAT:$LN12@main ; filter
DD FLAT:$LN8@main ; handler
xdata$x ENDS
739
71.3. WINDOWS SEH
__$SEHRec$ = -24 ; size = 24
_main PROC
push ebp
mov ebp, esp
push -2
push OFFSET __sehtable$_main
push OFFSET __except_handler4
mov eax, DWORD PTR fs:0
push eax
add esp, -20
push ebx
push esi
push edi
mov eax, DWORD PTR ___security_cookie
xor DWORD PTR __$SEHRec$[ebp+16], eax ; xored pointer to scope table
xor eax, ebp
push eax ; ebp ^ security_cookie
lea eax, DWORD PTR __$SEHRec$[ebp+8] ; pointer to VC_EXCEPTION_REGISTRATION_RECORD
mov DWORD PTR fs:0, eax
mov DWORD PTR __$SEHRec$[ebp], esp
mov DWORD PTR _p$[ebp], 0
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; previous try level
push OFFSET $SG85485 ; 'hello #1!'
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]
mov DWORD PTR [eax], 13
push OFFSET $SG85486 ; 'hello #2!'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -2 ; previous try level
jmp SHORT $LN6@main
; filter:
$LN7@main:
$LN12@main:
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T2[ebp], eax
cmp DWORD PTR $T2[ebp], -1073741819 ; c0000005H
jne SHORT $LN4@main
mov DWORD PTR tv68[ebp], 1
jmp SHORT $LN5@main
$LN4@main:
mov DWORD PTR tv68[ebp], 0
$LN5@main:
mov eax, DWORD PTR tv68[ebp]
$LN9@main:
$LN11@main:
ret 0
; handler:
$LN8@main:
mov esp, DWORD PTR __$SEHRec$[ebp]
push OFFSET $SG85488 ; 'access violation, can''t recover'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -2 ; previous try level
$LN6@main:
xor eax, eax
mov ecx, DWORD PTR __$SEHRec$[ebp+8]
mov DWORD PTR fs:0, ecx
pop ecx
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret 0
740
71.3. WINDOWS SEH
_main ENDP
xdata$x SEGMENT
__sehtable$_main DD 0fffffffeH ; GS Cookie Offset
DD 00H ; GS Cookie XOR Offset
DD 0ffffffc8H ; EH Cookie Offset
DD 00H ; EH Cookie Offset
DD 0fffffffeH ; previous try level for outer block
DD FLAT:$LN19@main ; outer block filter
DD FLAT:$LN9@main ; outer block handler
DD 00H ; previous try level for inner block
DD FLAT:$LN18@main ; inner block filter
DD FLAT:$LN13@main ; inner block handler
xdata$x ENDS
741
71.3. WINDOWS SEH
jmp SHORT $LN2@main
742
71.3. WINDOWS SEH
_main ENDP
_code$ = 8 ; size = 4
_ep$ = 12 ; size = 4
_filter_user_exceptions PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _code$[ebp]
push eax
push OFFSET $SG85486 ; 'in filter. code=0x%08X'
call _printf
add esp, 8
cmp DWORD PTR _code$[ebp], 1122867 ; 00112233H
jne SHORT $LN2@filter_use
push OFFSET $SG85488 ; 'yes, that is our exception'
call _printf
add esp, 4
mov eax, 1
jmp SHORT $LN3@filter_use
jmp SHORT $LN3@filter_use
$LN2@filter_use:
push OFFSET $SG85490 ; 'not our exception'
call _printf
add esp, 4
xor eax, eax
$LN3@filter_use:
pop ebp
ret 0
_filter_user_exceptions ENDP
Here is the meaning of the cookies: Cookie Offset is the difference between the address of the saved EBP value in the
stack and the EBP ⊕ security_cookie value in the stack. Cookie XOR Offset is an additional difference between the
EBP ⊕ security_cookie value and what is stored in the stack.
If this equation is not true, the process is to halt due to stack corruption:
security_cookie ⊕ (CookieXOROf f set + address_of _saved_EBP ) == stack[address_of _saved_EBP + CookieOf f set]
It is still possible to fall back to SEH3 in the compilers after (and including) MSVC 2005 by setting the /GS- option,
however, the CRT code use SEH4 anyway.
As you might think, it is not very fast to set up the SEH frame at each function prologue. Another performance problem is
changing the previous try level value many times during the function’s execution.
So things are changed completely in x64: now all pointers to try blocks, filter and handler functions are stored in another
PE segment .pdata , and from there the OS’s exception handler takes all the information.
Here are the two examples from the previous section compiled for x64:
pdata SEGMENT
$pdata$main DD imagerel $LN9
DD imagerel $LN9+61
DD imagerel $unwind$main
pdata ENDS
pdata SEGMENT
$pdata$main$filt$0 DD imagerel main$filt$0
DD imagerel main$filt$0+32
743
71.3. WINDOWS SEH
DD imagerel $unwind$main$filt$0
pdata ENDS
xdata SEGMENT
$unwind$main DD 020609H
DD 030023206H
DD imagerel __C_specific_handler
DD 01H
DD imagerel $LN9+8
DD imagerel $LN9+40
DD imagerel main$filt$0
DD imagerel $LN9+40
$unwind$main$filt$0 DD 020601H
DD 050023206H
xdata ENDS
_TEXT SEGMENT
main PROC
$LN9:
push rbx
sub rsp, 32
xor ebx, ebx
lea rcx, OFFSET FLAT:$SG86276 ; 'hello #1!'
call printf
mov DWORD PTR [rbx], 13
lea rcx, OFFSET FLAT:$SG86277 ; 'hello #2!'
call printf
jmp SHORT $LN8@main
$LN6@main:
lea rcx, OFFSET FLAT:$SG86279 ; 'access violation, can''t recover'
call printf
npad 1 ; align next label
$LN8@main:
xor eax, eax
add rsp, 32
pop rbx
ret 0
main ENDP
_TEXT ENDS
text$x SEGMENT
main$filt$0 PROC
push rbp
sub rsp, 32
mov rbp, rdx
$LN5@main$filt$:
mov rax, QWORD PTR [rcx]
xor ecx, ecx
cmp DWORD PTR [rax], -1073741819; c0000005H
sete cl
mov eax, ecx
$LN7@main$filt$:
add rsp, 32
pop rbp
ret 0
int 3
main$filt$0 ENDP
text$x ENDS
pdata SEGMENT
$pdata$filter_user_exceptions DD imagerel $LN6
744
71.3. WINDOWS SEH
DD imagerel $LN6+73
DD imagerel $unwind$filter_user_exceptions
$pdata$main DD imagerel $LN14
DD imagerel $LN14+95
DD imagerel $unwind$main
pdata ENDS
pdata SEGMENT
$pdata$main$filt$0 DD imagerel main$filt$0
DD imagerel main$filt$0+32
DD imagerel $unwind$main$filt$0
$pdata$main$filt$1 DD imagerel main$filt$1
DD imagerel main$filt$1+30
DD imagerel $unwind$main$filt$1
pdata ENDS
xdata SEGMENT
$unwind$filter_user_exceptions DD 020601H
DD 030023206H
$unwind$main DD 020609H
DD 030023206H
DD imagerel __C_specific_handler
DD 02H
DD imagerel $LN14+8
DD imagerel $LN14+59
DD imagerel main$filt$0
DD imagerel $LN14+59
DD imagerel $LN14+8
DD imagerel $LN14+74
DD imagerel main$filt$1
DD imagerel $LN14+74
$unwind$main$filt$0 DD 020601H
DD 050023206H
$unwind$main$filt$1 DD 020601H
DD 050023206H
xdata ENDS
_TEXT SEGMENT
main PROC
$LN14:
push rbx
sub rsp, 32
xor ebx, ebx
lea rcx, OFFSET FLAT:$SG86288 ; 'hello!'
call printf
xor r9d, r9d
xor r8d, r8d
xor edx, edx
mov ecx, 1122867 ; 00112233H
call QWORD PTR __imp_RaiseException
lea rcx, OFFSET FLAT:$SG86290 ; '0x112233 raised. now let''s crash'
call printf
mov DWORD PTR [rbx], 13
jmp SHORT $LN13@main
$LN11@main:
lea rcx, OFFSET FLAT:$SG86292 ; 'access violation, can''t recover'
call printf
npad 1 ; align next label
$LN13@main:
jmp SHORT $LN9@main
$LN7@main:
lea rcx, OFFSET FLAT:$SG86294 ; 'user exception caught'
call printf
npad 1 ; align next label
$LN9@main:
xor eax, eax
add rsp, 32
pop rbx
ret 0
main ENDP
745
71.3. WINDOWS SEH
text$x SEGMENT
main$filt$0 PROC
push rbp
sub rsp, 32
mov rbp, rdx
$LN10@main$filt$:
mov rax, QWORD PTR [rcx]
xor ecx, ecx
cmp DWORD PTR [rax], -1073741819; c0000005H
sete cl
mov eax, ecx
$LN12@main$filt$:
add rsp, 32
pop rbp
ret 0
int 3
main$filt$0 ENDP
main$filt$1 PROC
push rbp
sub rsp, 32
mov rbp, rdx
$LN6@main$filt$:
mov rax, QWORD PTR [rcx]
mov rdx, rcx
mov ecx, DWORD PTR [rax]
call filter_user_exceptions
npad 1 ; align next label
$LN8@main$filt$:
add rsp, 32
pop rbp
ret 0
int 3
main$filt$1 ENDP
text$x ENDS
_TEXT SEGMENT
code$ = 48
ep$ = 56
filter_user_exceptions PROC
$LN6:
push rbx
sub rsp, 32
mov ebx, ecx
mov edx, ecx
lea rcx, OFFSET FLAT:$SG86277 ; 'in filter. code=0x%08X'
call printf
cmp ebx, 1122867; 00112233H
jne SHORT $LN2@filter_use
lea rcx, OFFSET FLAT:$SG86279 ; 'yes, that is our exception'
call printf
mov eax, 1
add rsp, 32
pop rbx
ret 0
$LN2@filter_use:
lea rcx, OFFSET FLAT:$SG86281 ; 'not our exception'
call printf
xor eax, eax
add rsp, 32
pop rbx
ret 0
filter_user_exceptions ENDP
_TEXT ENDS
Read [Igor Skochinsky, Compiler Internals: Exceptions and RTTI, (2012)] 37 for more detailed information about this.
Aside from exception information, .pdata is a section that contains the addresses of almost all function starts and ends,
37 Also available as http://go.yurichev.com/17294
746
71.4. WINDOWS NT: CRITICAL SECTION
hence it may be useful for a tools targeted at automated analysis.
[Matt Pietrek, A Crash Course on the Depths of Win32™ Structured Exception Handling, (1997)]38 , [Igor Skochinsky, Compiler
Internals: Exceptions and RTTI, (2012)] 39 .
Critical sections in any OS are very important in multithreaded environment, mostly for giving a guarantee that only one
thread can access some data in a single moment of time, while blocking other threads and interrupts.
That is how a CRITICAL_SECTION structure is declared in Windows NT line OS:
//
// The following three fields control entering and exiting the critical
// section for the resource
//
LONG LockCount;
LONG RecursionCount;
HANDLE OwningThread; // from the thread's ClientId->UniqueThread
HANDLE LockSemaphore;
ULONG_PTR SpinCount; // force size on 64-bit systems when packed
} RTL_CRITICAL_SECTION, *PRTL_CRITICAL_SECTION;
loc_7DE922DD:
mov eax, large fs:18h
mov ecx, [eax+24h]
mov [edi+0Ch], ecx
mov dword ptr [edi+8], 1
pop edi
xor eax, eax
pop esi
mov esp, ebp
pop ebp
38 Also available as http://go.yurichev.com/17293
39 Also available as http://go.yurichev.com/17294
747
71.4. WINDOWS NT: CRITICAL SECTION
retn 4
... skipped
The most important instruction in this code fragment is BTR (prefixed with LOCK ): the zeroth bit is stored in the CF flag
and cleared in memory. This is an atomic operation, blocking all other CPUs’ access to this piece of memory (see the LOCK
prefix before the BTR instruction). If the bit at LockCount is 1, fine, reset it and return from the function: we are in a
critical section. If not—the critical section is already occupied by other thread, so wait.
The wait is done there using WaitForSingleObject().
loc_7DE922B0:
pop edi
pop ebx
loc_7DE922B2:
xor eax, eax
pop esi
pop ebp
retn 4
... skipped
XADD is “exchange and add”. In this case, it adds 1 to LockCount and stores the result in the EBX register, and at the
same time 1 goes to LockCount . This operation is atomic since it is prefixed by LOCK as well, meaning that all other
CPUs or CPU cores in system are blocked from accessing this point in memory.
The LOCK prefix is very important: without it two threads, each of which works on separate CPU or CPU core can try to
enter a critical section and to modify the value in memory, which will result in non-deterministic behaviour.
748
Part VII
Tools
749
Now that Dennis Yurichev has made this book free
(libre), it is a contribution to the world of free
knowledge and free education. However, for our
freedom’s sake, we need free (libre) reverse
engineering tools to replace the proprietary tools
described in this book.
Richard M. Stallman
750
Chapter 72
Binary analysis
72.1 Disassemblers
• IDA. An older freeware version is available for download 5 . Hot-keys cheatsheet: F.1 on page 949
• Binary Ninja6
• (Free, open-source) zynamics BinNavi7
• (Free, open-source) objdump: simple command-line utility for dumping and diassembling.
• (Free, open-ssource) readelf 8 : dump information about ELF file.
72.2 Decompilers
There is only one known, publicly available, high-quality decompiler to C code: Hex-Rays: hex-rays.com/products/decompiler/
You may want to use it when you compare original version of some executable and patched one, in order to find what has
been patched and why.
• (Free) zynamics BinDiff 9
1 http://www.fourmilab.ch/random/
2 hiew.ru
3 https://technet.microsoft.com/en-us/sysinternals/strings
4 http://binwalk.org/
5 hex-rays.com/products/ida/support/download_freeware.shtml
6 http://binary.ninja/
7 https://www.zynamics.com/binnavi.html
8 https://sourceware.org/binutils/docs/binutils/readelf.html
9 https://www.zynamics.com/software.html
751
72.3. PATCH COMPARISON/DIFFING
• (Free, open-source) Diaphora10
10 https://github.com/joxeankoret/diaphora
752
Chapter 73
Live analysis
73.1 Debuggers
• (Free) OllyDbg. Very popular user-mode win32 debugger1 . Hot-keys cheatsheet: F.2 on page 949
• (Free, open-source) GDB. Not quite popular debugger among reverse engineers, becase it’s intended mostly for pro-
grammers. Some commands: F.5 on page 950. There is a visual interface for GDB, “GDB dashboard”2 .
• (Free, open-source) LLDB3 .
• WinDbg4 : kernel debugger for Windows.
• (Free, open-source) Radare AKA rada.re AKA r25 . A GUI also exists: ragui6 .
7
• (Free, open-source) tracer. The author often uses tracer instead of a debugger.
The author of these lines stopped using a debugger eventually, since all he needs from it is to spot function arguments
while executing, or registers state at some point. Loading a debugger each time is too much, so a small utility called
tracer was born. It works from command line, allows intercepting function execution, setting breakpoints at arbitrary
places, reading and changing registers state, etc.
N.B.: the tracer isn’t evolving, because it was developed as a demonstration tool for this book, not as everyday tool.
ltrace8 .
It shows which system calls (syscalls( 69 on page 708)) are called by a process right now.
For example:
1 ollydbg.de
2 https://github.com/cyrus-and/gdb-dashboard
3 http://lldb.llvm.org/
4 https://developer.microsoft.com/en-us/windows/hardware/windows-driver-kit
5 http://rada.re/r/
6 http://radare.org/ragui/
7 yurichev.com
8 http://www.ltrace.org/
753
73.4. NETWORK SNIFFING
# strace df -h
...
73.5 Sysinternals
(Free) Sysinternals (developed by Mark Russinovich) 12 . At least these tools are imporant and worth studying: Process Explorer,
Handle, VMMap, TCPView, Process Monitor.
73.6 Valgrind
(Free, open-source) a power tool for detecting memory leaks: http://valgrind.org/. Due to its powerful JIT mechanism,
Valgrind is used as a framework for other tools.
73.7 Emulators
9 https://www.wireshark.org/
10 https://wiki.wireshark.org/CaptureSetup/USB
11 http://www.tcpdump.org/
12 https://technet.microsoft.com/en-us/sysinternals/bb842062
13 http://qemu.org
14 https://www.dosbox.com/
15 http://simh.trailing-edge.com/
754
Chapter 74
Other tools
Microsoft Visual Studio Express 1 : Stripped-down free version of Visual Studio, convenient for simple experiments.
Some useful options: F.3 on page 950.
1 visualstudio.com/en-US/products/visual-studio-express-vs
755
Chapter 75
If you know a great tool not listed here, please drop me a note: dennis(a)yurichev.com .
756
Part VIII
757
758
Chapter 76
Let’s see if it’s possible to hack Task Manager slightly so it would detect more CPU cores.
Let us first think, how does the Task Manager know the number of cores? There is the GetSystemInfo() win32 function
present in win32 userspace which can tell us this. But it’s not imported in taskmgr.exe . There is, however, another one
in NTAPI, NtQuerySystemInformation() , which is used in taskmgr.exe in several places. To get the number of
cores, one has to call this function with the SystemBasicInformation constant as a first argument (which is zero 1 ).
The second argument has to point to the buffer which is getting all the information.
So we need to find all calls to the NtQuerySystemInformation(0, ?, ?, ?) function. Let’s open taskmgr.exe
in IDA. What is always good about Microsoft executables is that IDA can download the corresponding PDB file for this
executable and show all function names. It is visible that Task Manager is written in C++ and some of the function names
and classes are really speaking for themselves. There are classes CAdapter, CNetPage, CPerfPage, CProcInfo, CProcPage,
CSvcPage, CTaskPage, CUserPage. Apparently, each class corresponds to each tab in Task Manager.
Let’s visit each call and add comment with the value which is passed as the first function argument. We will write “not zero”
at some places, because the value there was clearly not zero, but something really different (more about this in the second
part of this chapter). And we are looking for zero passed as argument, after all.
759
.text:10000B4BB xor ecx, ecx
.text:10000B4BD lea ebp, [r9+40h]
.text:10000B4C1 mov r8d, ebp
.text:10000B4C4 call cs:__imp_NtQuerySystemInformation ; 0
.text:10000B4CA xor ebx, ebx
.text:10000B4CC cmp eax, ebx
.text:10000B4CE jge short loc_10000B4D7
.text:10000B4D0
.text:10000B4D0 loc_10000B4D0: ; CODE XREF: InitPerfInfo(void)+97
.text:10000B4D0 ; InitPerfInfo(void)+AF
.text:10000B4D0 xor al, al
.text:10000B4D2 jmp loc_10000B5EA
.text:10000B4D7 ; ---------------------------------------------------------------------------
.text:10000B4D7
.text:10000B4D7 loc_10000B4D7: ; CODE XREF: InitPerfInfo(void)+36
.text:10000B4D7 mov eax, [rsp+0C78h+var_C50]
.text:10000B4DB mov esi, ebx
.text:10000B4DD mov r12d, 3E80h
.text:10000B4E3 mov cs:?g_PageSize@@3KA, eax ; ulong g_PageSize
.text:10000B4E9 shr eax, 0Ah
.text:10000B4EC lea r13, __ImageBase
.text:10000B4F3 imul eax, [rsp+0C78h+var_C4C]
.text:10000B4F8 cmp [rsp+0C78h+var_C20], bpl
.text:10000B4FD mov cs:?g_MEMMax@@3_JA, rax ; __int64 g_MEMMax
.text:10000B504 movzx eax, [rsp+0C78h+var_C20] ; number of CPUs
.text:10000B509 cmova eax, ebp
.text:10000B50C cmp al, bl
.text:10000B50E mov cs:?g_cProcessors@@3EA, al ; uchar g_cProcessors
g_cProcessors is a global variable, and this name was assigned by IDA according to the PDB loaded from Microsoft’s
symbol server.
The byte is taken from var_C20 . And var_C58 is passed to NtQuerySystemInformation() as a pointer to the
receiving buffer. The difference between 0xC20 and 0xC58 is 0x38 (56). Let’s take a look at format of the return structure,
which we can find in MSDN:
typedef struct _SYSTEM_BASIC_INFORMATION {
BYTE Reserved1[24];
PVOID Reserved2[4];
CCHAR NumberOfProcessors;
} SYSTEM_BASIC_INFORMATION;
This is a x64 system, so each PVOID takes 8 byte. All reserved fields in the structure take 24+4∗8 = 56 bytes. Oh yes, this im-
plies that var_C20 is the local stack is exactly the NumberOfProcessors field of the SYSTEM_BASIC_INFORMATION
structure.
Let’s check our guess. Copy taskmgr.exe from C:\Windows\System32 to some other folder (so the Windows Resource
Protection will not try to restore the patched taskmgr.exe ).
Let’s open it in Hiew and find the place:
Let’s replace the MOVZX instruction with ours. Let’s pretend we’ve got 64 CPU cores. Add one additional NOP (because our
instruction is shorter than the original one):
760
76.1. USING LEA TO LOAD VALUES
And it works! Of course, the data in the graphs is not correct. At times, Task Manager even shows an overall CPU load of
more than 100%.
The biggest number Task Manager does not crash with is 64. Apparently, Task Manager in Windows Vista was not tested on
computers with a large number of cores. So there are probably some static data structures inside it limited to 64 cores.
Sometimes, LEA is used in taskmgr.exe instead of MOV to set the first argument of NtQuerySystemInformation() :
761
76.1. USING LEA TO LOAD VALUES
...
...
Perhaps MSVC did so because machine code of LEA is shorter than MOV REG, 5 (would be 5 instead of 4).
LEA with offset in −128..127 range (offset will occupy 1 byte in opcode) with 32-bit registers is even shorter (for lack of
REX pregix)—3 bytes.
Another example of such thing is: 67.5.1 on page 699.
762
Chapter 77
This is a very popular game with several implementations in existence. We can take one of them, called BallTriX, from 1997,
available freely at http://go.yurichev.com/17311 1 . Here is how it looks:
1 Or at http://go.yurichev.com/17365 or http://go.yurichev.com/17366.
763
So let’s see, is it be possible to find the random generator and do some trick with it. IDA quickly recognize the standard
_rand function in balltrix.exe at 0x00403DA0 . IDA also shows that it is called only from one place:
.text:00402C9C sub_402C9C proc near ; CODE XREF: sub_402ACA+52
.text:00402C9C ; sub_402ACA+64 ...
.text:00402C9C
.text:00402C9C arg_0 = dword ptr 8
.text:00402C9C
.text:00402C9C push ebp
.text:00402C9D mov ebp, esp
.text:00402C9F push ebx
.text:00402CA0 push esi
.text:00402CA1 push edi
.text:00402CA2 mov eax, dword_40D430
.text:00402CA7 imul eax, dword_40D440
.text:00402CAE add eax, dword_40D5C8
.text:00402CB4 mov ecx, 32000
.text:00402CB9 cdq
.text:00402CBA idiv ecx
.text:00402CBC mov dword_40D440, edx
.text:00402CC2 call _rand
.text:00402CC7 cdq
.text:00402CC8 idiv [ebp+arg_0]
.text:00402CCB mov dword_40D430, edx
.text:00402CD1 mov eax, dword_40D430
.text:00402CD6 jmp $+5
.text:00402CDB pop edi
.text:00402CDC pop esi
.text:00402CDD pop ebx
.text:00402CDE leave
.text:00402CDF retn
.text:00402CDF sub_402C9C endp
We’ll call it “random”. Let’s not to dive into this function’s code yet.
This function is referred from 3 places.
Here are the first two:
.text:00402B16 mov eax, dword_40C03C ; 10 here
.text:00402B1B push eax
.text:00402B1C call random
.text:00402B21 add esp, 4
.text:00402B24 inc eax
.text:00402B25 mov [ebp+var_C], eax
.text:00402B28 mov eax, dword_40C040 ; 10 here
.text:00402B2D push eax
.text:00402B2E call random
.text:00402B33 add esp, 4
So the function has only one argument. 10 is passed in first two cases and 5 in third. We can also notice that the board
has a size of 10*10 and there are 5 possible colors. This is it! The standard rand() function returns a number in the
0..0x7FFF range and this is often inconvenient, so many programmers implement their own random functions which
returns a random number in a specified range. In our case, the range is 0..n − 1 and n is passed as the sole argument of the
function. We can quickly check this in any debugger.
So let’s fix the third function call to always return zero. First, we will replace three instructions ( PUSH/CALL/ADD ) by
NOPs. Then we’ll add XOR EAX, EAX instruction, to clear the EAX register.
.00402BB8: 83C410 add esp,010
.00402BBB: A158C04000 mov eax,[00040C058]
.00402BC0: 31C0 xor eax,eax
764
.00402BC2: 90 nop
.00402BC3: 90 nop
.00402BC4: 90 nop
.00402BC5: 90 nop
.00402BC6: 90 nop
.00402BC7: 90 nop
.00402BC8: 90 nop
.00402BC9: 40 inc eax
.00402BCA: 8B4DF8 mov ecx,[ebp][-8]
.00402BCD: 8D0C49 lea ecx,[ecx][ecx]*2
.00402BD0: 8B15F4D54000 mov edx,[00040D5F4]
So what we did is we replaced a call to the random() function by a code which always returns zero.
765
Let’s run it now:
Oh yes, it works2 .
But why are the arguments to the random() functions global variables? That’s just because it’s possible to change the
board size in the game’s settings, so these values are not hardcoded. The 10 and 5 values are just defaults.
2 Author of this book once did this as a joke for his coworkers with the hope that they would stop playing. They didn’t.
766
Chapter 78
For those who are not very good at playing Minesweeper, we could try to reveal the hidden mines in the debugger.
As we know, Minesweeper places mines randomly, so there has to be some kind of random number generator or a call to the
standard rand() C-function. What is really cool about reversing Microsoft products is that there are PDB file with symbols
(function names, etc). When we load winmine.exe into IDA, it downloads the PDB file exactly for this executable and
shows all names.
So here it is, the only call to rand() is this function:
.text:01003940 ; __stdcall Rnd(x)
.text:01003940 _Rnd@4 proc near ; CODE XREF: StartGame()+53
.text:01003940 ; StartGame()+61
.text:01003940
.text:01003940 arg_0 = dword ptr 4
.text:01003940
.text:01003940 call ds:__imp__rand
.text:01003946 cdq
.text:01003947 idiv [esp+arg_0]
.text:0100394B mov eax, edx
.text:0100394D retn 4
.text:0100394D _Rnd@4 endp
IDA named it so, and it was the name given to it by Minesweeper’s developers.
The function is very simple:
int Rnd(int limit)
{
return rand() % limit;
};
(There was no “limit” name in the PDB file; we manually named this argument like this.)
So it returns a random value from 0 to a specified limit.
Rnd() is called only from one place, a function called StartGame() , and as it seems, this is exactly the code which
place the mines:
.text:010036C7 push _xBoxMac
.text:010036CD call _Rnd@4 ; Rnd(x)
.text:010036D2 push _yBoxMac
.text:010036D8 mov esi, eax
.text:010036DA inc esi
.text:010036DB call _Rnd@4 ; Rnd(x)
.text:010036E0 inc eax
.text:010036E1 mov ecx, eax
.text:010036E3 shl ecx, 5 ; ECX=ECX*32
.text:010036E6 test _rgBlk[ecx+esi], 80h
.text:010036EE jnz short loc_10036C7
.text:010036F0 shl eax, 5 ; EAX=EAX*32
.text:010036F3 lea eax, _rgBlk[eax+esi]
.text:010036FA or byte ptr [eax], 80h
.text:010036FD dec _cBombStart
767
.text:01003703 jnz short loc_10036C7
Minesweeper allows you to set the board size, so the X (xBoxMac) and Y (yBoxMac) of the board are global variables. They
are passed to Rnd() and random coordinates are generated. A mine is placed by the OR instruction at 0x010036FA .
And if it was placed before (it’s possible if the pair of Rnd() generates a coordinates pair which was already was generated),
then TEST and JNZ at 0x010036E6 jumps to the generation routine again.
cBombStart is the global variable containing total number of mines. So this is loop.
The width of the array is 32 (we can conclude this by looking at the SHL instruction, which multiplies one of the coordinates
by 32).
The size of the rgBlk global array can be easily determined by the difference between the rgBlk label in the data
segment and the next known one. It is 0x360 (864):
.data:01005340 _rgBlk db 360h dup(?) ; DATA XREF: MainWndProc(x,x,x,x)+574
.data:01005340 ; DisplayBlk(x,x)+23
.data:010056A0 _Preferences dd ? ; DATA XREF: FixMenus()+2
...
864/32 = 27.
So the array size is 27 ∗ 32? It is close to what we know: when we try to set board size to 100 ∗ 100 in Minesweeper settings,
it fallbacks to a board of size 24 ∗ 30. So this is the maximal board size here. And the array has a fixed size for any board size.
So let’s see all this in OllyDbg. We will ran Minesweeper, attaching OllyDbg to it and now we can see the memory dump at
the address of the rgBlk array ( 0x01005340 ) 1 .
So we got this memory dump of the array:
Address Hex dump
01005340 10 10 10 10|10 10 10 10|10 10 10 0F|0F 0F 0F 0F|
01005350 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005360 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005370 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005380 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005390 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010053A0 10 0F 0F 0F|0F 0F 0F 0F|8F 0F 10 0F|0F 0F 0F 0F|
010053B0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010053C0 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
010053D0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010053E0 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
010053F0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005400 10 0F 0F 8F|0F 0F 8F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005410 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005420 10 8F 0F 0F|8F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005430 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005440 10 8F 0F 0F|0F 0F 8F 0F|0F 8F 10 0F|0F 0F 0F 0F|
01005450 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005460 10 0F 0F 0F|0F 8F 0F 0F|0F 8F 10 0F|0F 0F 0F 0F|
01005470 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005480 10 10 10 10|10 10 10 10|10 10 10 0F|0F 0F 0F 0F|
01005490 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010054A0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010054B0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010054C0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
OllyDbg, like any other hexadecimal editor, shows 16 bytes per line. So each 32-byte array row occupies exactly 2 lines here.
This is beginner level (9*9 board).
There is some square structure can be seen visually (0x10 bytes).
We will click “Run” in OllyDbg to unfreeze the Minesweeper process, then we’ll clicked randomly at the Minesweeper window
and trapped into mine, but now all mines are visible:
1 All addresses here are for Minesweeper for Windows XP SP3 English. They may differ for other service packs.
768
Figure 78.1: Mines
By comparing the mine places and the dump, we can conclude that 0x10 stands for border, 0x0F—empty block, 0x8F—mine.
Now we’ll add comments and also enclose all 0x8F bytes into square brackets:
border:
01005340 10 10 10 10 10 10 10 10 10 10 10 0F 0F 0F 0F 0F
01005350 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #1:
01005360 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
01005370 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #2:
01005380 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
01005390 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #3:
010053A0 10 0F 0F 0F 0F 0F 0F 0F[8F]0F 10 0F 0F 0F 0F 0F
010053B0 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #4:
010053C0 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
010053D0 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #5:
010053E0 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
010053F0 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #6:
01005400 10 0F 0F[8F]0F 0F[8F]0F 0F 0F 10 0F 0F 0F 0F 0F
01005410 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #7:
01005420 10[8F]0F 0F[8F]0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
01005430 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #8:
01005440 10[8F]0F 0F 0F 0F[8F]0F 0F[8F]10 0F 0F 0F 0F 0F
01005450 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #9:
01005460 10 0F 0F 0F 0F[8F]0F 0F 0F[8F]10 0F 0F 0F 0F 0F
01005470 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
border:
01005480 10 10 10 10 10 10 10 10 10 10 10 0F 0F 0F 0F 0F
01005490 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
Now we’ll remove all border bytes (0x10) and what’s beyond those:
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F 0F 0F 0F 0F 0F[8F]0F
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F[8F]0F 0F[8F]0F 0F 0F
[8F]0F 0F[8F]0F 0F 0F 0F 0F
[8F]0F 0F 0F 0F[8F]0F 0F[8F]
0F 0F 0F 0F[8F]0F 0F 0F[8F]
Yes, these are mines, now it can be clearly seen and compared with the screenshot.
769
What is interesting is that we can modify the array right in OllyDbg. We can remove all mines by changing all 0x8F bytes by
0x0F, and here is what we’ll get in Minesweeper:
Well, the debugger is not very convenient for eavesdropping (which was our goal anyway), so we’ll write a small utility to
dump the contents of the board:
// Windows XP MineSweeper cheater
// written by dennis(a)yurichev.com for http://beginners.re/ book
#include <windows.h>
#include <assert.h>
#include <stdio.h>
if (argc!=3)
{
printf ("Usage: %s <PID> <address>\n", argv[0]);
return 0;
};
assert (argv[1]!=NULL);
assert (argv[2]!=NULL);
770
78.1. EXERCISES
if (h==NULL)
{
DWORD e=GetLastError();
printf ("OpenProcess error: %08X\n", e);
return 0;
};
};
printf ("\n");
};
CloseHandle (h);
};
78.1 Exercises
• Why do the border bytes (0x10) exist in the array? What they are for if they are not visible in Minesweeper’s interface?
How could it work without them?
• As it turns out, there are more values possible (for open blocks, for flagged by user, etc). Try to find the meaning of
each one.
• Modify my utility so it can remove all mines or set them in a fixed pattern that you want in the Minesweeper process
currently running.
• Modify my utility so it can work without the array address specified and without a PDB file. Yes, it’s possible to find
board information in the data segment of Minesweeper’s running process automatically.
2 Program/process ID
3 PID it can be seen in Task Manager (enable it in “View → Select Columns”)
4 The compiled executable is here: beginners.re
771
Chapter 79
Dongles
Author of these lines, occasionally did software copy-protection dongle replacements, or “dongle emulators” and here are
couple examples of how it’s happening.
About one of the cases about Rocket and Z3 that is not present here, you can read here: http://yurichev.com/tmp/
SAT_SMT_DRAFT.pdf.
Here is an example of a program for MacOS Classic 1 , for PowerPC. The company who developed the software product has
disappeared a long time ago, so the (legal) customer was afraid of physical dongle damage.
While running without a dongle connected, a message box with the text ”Invalid Security Device” appeared. Luckily, this
text string could easily be found in the executable binary file.
Let’s pretend we are not very familiar both with Mac OS Classic and PowerPC, but will try anyway.
IDA opened the executable file smoothly, reported its type as ”PEF (Mac OS or Be OS executable)” ( indeed, it is a standard
Mac OS Classic file format).
By searching for the text string with the error message, we’ve got into this code fragment:
...
seg000:000C87FC 38 60 00 01 li %r3, 1
seg000:000C8800 48 03 93 41 bl check1
seg000:000C8804 60 00 00 00 nop
seg000:000C8808 54 60 06 3F clrlwi. %r0, %r3, 24
seg000:000C880C 40 82 00 40 bne OK
seg000:000C8810 80 62 9F D8 lwz %r3, TC_aInvalidSecurityDevice
...
Yes, this is PowerPC code. The CPU is a very typical 32-bit RISC of 1990s era. Each instruction occupies 4 bytes (just as in
MIPS and ARM) and the names somewhat resemble MIPS instruction names.
check1() is a function name we’ll give to it later. BL is Branch Link instruction, e.g., intended for calling subroutines.
The crucial point is the BNE instruction which jumps if the dongle protection check passes or not if an error occurs: then the
address of the text string gets loaded into the r3 register for the subsequent passing into a message box routine.
From the [Steve Zucker, SunSoft and Kari Karhi, IBM, SYSTEM V APPLICATION BINARY INTERFACE: PowerPC Processor Supple-
ment, (1995)]2 we will found out that the r3 register is used for return values (and r4, in case of 64-bit values).
Another yet unknown instruction is CLRLWI . From [PowerPC(tm) Microprocessor Family: The Programming Environments for
32-Bit Microprocessors, (2000)]3 we’ll learn that this instruction does both clearing and loading. In our case, it clears the 24
high bits from the value in r3 and puts them in r0, so it is analogical to MOVZX in x86 ( 16.1.1 on page 204), but it also sets
the flags, so BNE can check them afterwards.
Let’s take a look into the check1() function:
1 pre-UNIX MacOS
2 Also available as http://yurichev.com/mirrors/PowerPC/elfspec_ppc.pdf
3 Also available as http://yurichev.com/mirrors/PowerPC/6xx_pem.pdf
772
79.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
As you can see in IDA, that function is called from many places in the program, but only the r3 register’s value is checked
after each call. All this function does is to call the other function, so it is a thunk function: there are function prologue and
epilogue, but the r3 register is not touched, so checkl() returns what check2() returns.
BLR4 looks like the return from the function, but since IDA does the function layout, we probably do not need to care about
this. Since it is a typical RISC, it seems that subroutines are called using a link register, just like in ARM.
The check2() function is more complex:
seg000:00118684 check2: # CODE XREF: check1+Cp
seg000:00118684
seg000:00118684 .set var_18, -0x18
seg000:00118684 .set var_C, -0xC
seg000:00118684 .set var_8, -8
seg000:00118684 .set var_4, -4
seg000:00118684 .set arg_8, 8
seg000:00118684
seg000:00118684 93 E1 FF FC stw %r31, var_4(%sp)
seg000:00118688 7C 08 02 A6 mflr %r0
seg000:0011868C 83 E2 95 A8 lwz %r31, off_1485E8 # dword_24B704
seg000:00118690 .using dword_24B704, %r31
seg000:00118690 93 C1 FF F8 stw %r30, var_8(%sp)
seg000:00118694 93 A1 FF F4 stw %r29, var_C(%sp)
seg000:00118698 7C 7D 1B 78 mr %r29, %r3
seg000:0011869C 90 01 00 08 stw %r0, arg_8(%sp)
seg000:001186A0 54 60 06 3E clrlwi %r0, %r3, 24
seg000:001186A4 28 00 00 01 cmplwi %r0, 1
seg000:001186A8 94 21 FF B0 stwu %sp, -0x50(%sp)
seg000:001186AC 40 82 00 0C bne loc_1186B8
seg000:001186B0 38 60 00 01 li %r3, 1
seg000:001186B4 48 00 00 6C b exit
seg000:001186B8
seg000:001186B8 loc_1186B8: # CODE XREF: check2+28j
seg000:001186B8 48 00 03 D5 bl sub_118A8C
seg000:001186BC 60 00 00 00 nop
seg000:001186C0 3B C0 00 00 li %r30, 0
seg000:001186C4
seg000:001186C4 skip: # CODE XREF: check2+94j
seg000:001186C4 57 C0 06 3F clrlwi. %r0, %r30, 24
seg000:001186C8 41 82 00 18 beq loc_1186E0
seg000:001186CC 38 61 00 38 addi %r3, %sp, 0x50+var_18
seg000:001186D0 80 9F 00 00 lwz %r4, dword_24B704
seg000:001186D4 48 00 C0 55 bl .RBEFINDNEXT
seg000:001186D8 60 00 00 00 nop
seg000:001186DC 48 00 00 1C b loc_1186F8
seg000:001186E0
seg000:001186E0 loc_1186E0: # CODE XREF: check2+44j
seg000:001186E0 80 BF 00 00 lwz %r5, dword_24B704
seg000:001186E4 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001186E8 38 60 08 C2 li %r3, 0x1234
seg000:001186EC 48 00 BF 99 bl .RBEFINDFIRST
seg000:001186F0 60 00 00 00 nop
4 (PowerPC) Branch to Link Register
773
79.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:001186F4 3B C0 00 01 li %r30, 1
seg000:001186F8
seg000:001186F8 loc_1186F8: # CODE XREF: check2+58j
seg000:001186F8 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001186FC 41 82 00 0C beq must_jump
seg000:00118700 38 60 00 00 li %r3, 0 # error
seg000:00118704 48 00 00 1C b exit
seg000:00118708
seg000:00118708 must_jump: # CODE XREF: check2+78j
seg000:00118708 7F A3 EB 78 mr %r3, %r29
seg000:0011870C 48 00 00 31 bl check3
seg000:00118710 60 00 00 00 nop
seg000:00118714 54 60 06 3F clrlwi. %r0, %r3, 24
seg000:00118718 41 82 FF AC beq skip
seg000:0011871C 38 60 00 01 li %r3, 1
seg000:00118720
seg000:00118720 exit: # CODE XREF: check2+30j
seg000:00118720 # check2+80j
seg000:00118720 80 01 00 58 lwz %r0, 0x50+arg_8(%sp)
seg000:00118724 38 21 00 50 addi %sp, %sp, 0x50
seg000:00118728 83 E1 FF FC lwz %r31, var_4(%sp)
seg000:0011872C 7C 08 03 A6 mtlr %r0
seg000:00118730 83 C1 FF F8 lwz %r30, var_8(%sp)
seg000:00118734 83 A1 FF F4 lwz %r29, var_C(%sp)
seg000:00118738 4E 80 00 20 blr
seg000:00118738 # End of function check2
We are lucky again: some function names are left in the executable (debug symbols section? Hard to say while we are not
very familiar with the file format, maybe it is some kind of PE exports? ( 71.2.7 on page 721)), like .RBEFINDNEXT() and
.RBEFINDFIRST() . Eventually these functions call other functions with names like .GetNextDeviceViaUSB() ,
.USBSendPKT() , so these are clearly dealing with an USB device.
There is even a function named .GetNextEve3Device() —sounds familiar, there was a Sentinel Eve3 dongle for ADB
port (present on Macs) in 1990s.
Let’s first take a look on how the r3 register is set before return, while ignoring everything else. We know that a “good” r3
value has to be non-zero, zero r3 leads the execution flow to the message box with an error message.
There are two li %r3, 1 instructions present in the function and one li %r3, 0 (Load Immediate, i.e., loading a value
into a register). The first instruction is at 0x001186B0 —and frankly speaking, it’s hard to say what it means.
What we see next is, however, easier to understand: .RBEFINDFIRST() is called: if it fails, 0 is written into r3 and we
jump to exit, otherwise another function is called ( check3() )—if it fails too, .RBEFINDNEXT() is called, probably in
order to look for another USB device.
N.B.: clrlwi. %r0, %r3, 16 it is analogical to what we already saw, but it clears 16 bits, i.e., .RBEFINDFIRST()
probably returns a 16-bit value.
B (stands for branch) unconditional jump.
BEQ is the inverse instruction of BNE.
Let’s see check3() :
seg000:0011873C check3: # CODE XREF: check2+88p
seg000:0011873C
seg000:0011873C .set var_18, -0x18
seg000:0011873C .set var_C, -0xC
seg000:0011873C .set var_8, -8
seg000:0011873C .set var_4, -4
seg000:0011873C .set arg_8, 8
seg000:0011873C
seg000:0011873C 93 E1 FF FC stw %r31, var_4(%sp)
seg000:00118740 7C 08 02 A6 mflr %r0
seg000:00118744 38 A0 00 00 li %r5, 0
seg000:00118748 93 C1 FF F8 stw %r30, var_8(%sp)
seg000:0011874C 83 C2 95 A8 lwz %r30, off_1485E8 # dword_24B704
seg000:00118750 .using dword_24B704, %r30
seg000:00118750 93 A1 FF F4 stw %r29, var_C(%sp)
774
79.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:00118754 3B A3 00 00 addi %r29, %r3, 0
seg000:00118758 38 60 00 00 li %r3, 0
seg000:0011875C 90 01 00 08 stw %r0, arg_8(%sp)
seg000:00118760 94 21 FF B0 stwu %sp, -0x50(%sp)
seg000:00118764 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118768 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:0011876C 48 00 C0 5D bl .RBEREAD
seg000:00118770 60 00 00 00 nop
seg000:00118774 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118778 41 82 00 0C beq loc_118784
seg000:0011877C 38 60 00 00 li %r3, 0
seg000:00118780 48 00 02 F0 b exit
seg000:00118784
seg000:00118784 loc_118784: # CODE XREF: check3+3Cj
seg000:00118784 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118788 28 00 04 B2 cmplwi %r0, 0x1100
seg000:0011878C 41 82 00 0C beq loc_118798
seg000:00118790 38 60 00 00 li %r3, 0
seg000:00118794 48 00 02 DC b exit
seg000:00118798
seg000:00118798 loc_118798: # CODE XREF: check3+50j
seg000:00118798 80 DE 00 00 lwz %r6, dword_24B704
seg000:0011879C 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001187A0 38 60 00 01 li %r3, 1
seg000:001187A4 38 A0 00 00 li %r5, 0
seg000:001187A8 48 00 C0 21 bl .RBEREAD
seg000:001187AC 60 00 00 00 nop
seg000:001187B0 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001187B4 41 82 00 0C beq loc_1187C0
seg000:001187B8 38 60 00 00 li %r3, 0
seg000:001187BC 48 00 02 B4 b exit
seg000:001187C0
seg000:001187C0 loc_1187C0: # CODE XREF: check3+78j
seg000:001187C0 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:001187C4 28 00 06 4B cmplwi %r0, 0x09AB
seg000:001187C8 41 82 00 0C beq loc_1187D4
seg000:001187CC 38 60 00 00 li %r3, 0
seg000:001187D0 48 00 02 A0 b exit
seg000:001187D4
seg000:001187D4 loc_1187D4: # CODE XREF: check3+8Cj
seg000:001187D4 4B F9 F3 D9 bl sub_B7BAC
seg000:001187D8 60 00 00 00 nop
seg000:001187DC 54 60 06 3E clrlwi %r0, %r3, 24
seg000:001187E0 2C 00 00 05 cmpwi %r0, 5
seg000:001187E4 41 82 01 00 beq loc_1188E4
seg000:001187E8 40 80 00 10 bge loc_1187F8
seg000:001187EC 2C 00 00 04 cmpwi %r0, 4
seg000:001187F0 40 80 00 58 bge loc_118848
seg000:001187F4 48 00 01 8C b loc_118980
seg000:001187F8
seg000:001187F8 loc_1187F8: # CODE XREF: check3+ACj
seg000:001187F8 2C 00 00 0B cmpwi %r0, 0xB
seg000:001187FC 41 82 00 08 beq loc_118804
seg000:00118800 48 00 01 80 b loc_118980
seg000:00118804
seg000:00118804 loc_118804: # CODE XREF: check3+C0j
seg000:00118804 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118808 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:0011880C 38 60 00 08 li %r3, 8
seg000:00118810 38 A0 00 00 li %r5, 0
seg000:00118814 48 00 BF B5 bl .RBEREAD
seg000:00118818 60 00 00 00 nop
seg000:0011881C 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118820 41 82 00 0C beq loc_11882C
seg000:00118824 38 60 00 00 li %r3, 0
seg000:00118828 48 00 02 48 b exit
seg000:0011882C
seg000:0011882C loc_11882C: # CODE XREF: check3+E4j
seg000:0011882C A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118830 28 00 11 30 cmplwi %r0, 0xFEA0
775
79.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:00118834 41 82 00 0C beq loc_118840
seg000:00118838 38 60 00 00 li %r3, 0
seg000:0011883C 48 00 02 34 b exit
seg000:00118840
seg000:00118840 loc_118840: # CODE XREF: check3+F8j
seg000:00118840 38 60 00 01 li %r3, 1
seg000:00118844 48 00 02 2C b exit
seg000:00118848
seg000:00118848 loc_118848: # CODE XREF: check3+B4j
seg000:00118848 80 DE 00 00 lwz %r6, dword_24B704
seg000:0011884C 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:00118850 38 60 00 0A li %r3, 0xA
seg000:00118854 38 A0 00 00 li %r5, 0
seg000:00118858 48 00 BF 71 bl .RBEREAD
seg000:0011885C 60 00 00 00 nop
seg000:00118860 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118864 41 82 00 0C beq loc_118870
seg000:00118868 38 60 00 00 li %r3, 0
seg000:0011886C 48 00 02 04 b exit
seg000:00118870
seg000:00118870 loc_118870: # CODE XREF: check3+128j
seg000:00118870 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118874 28 00 03 F3 cmplwi %r0, 0xA6E1
seg000:00118878 41 82 00 0C beq loc_118884
seg000:0011887C 38 60 00 00 li %r3, 0
seg000:00118880 48 00 01 F0 b exit
seg000:00118884
seg000:00118884 loc_118884: # CODE XREF: check3+13Cj
seg000:00118884 57 BF 06 3E clrlwi %r31, %r29, 24
seg000:00118888 28 1F 00 02 cmplwi %r31, 2
seg000:0011888C 40 82 00 0C bne loc_118898
seg000:00118890 38 60 00 01 li %r3, 1
seg000:00118894 48 00 01 DC b exit
seg000:00118898
seg000:00118898 loc_118898: # CODE XREF: check3+150j
seg000:00118898 80 DE 00 00 lwz %r6, dword_24B704
seg000:0011889C 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001188A0 38 60 00 0B li %r3, 0xB
seg000:001188A4 38 A0 00 00 li %r5, 0
seg000:001188A8 48 00 BF 21 bl .RBEREAD
seg000:001188AC 60 00 00 00 nop
seg000:001188B0 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001188B4 41 82 00 0C beq loc_1188C0
seg000:001188B8 38 60 00 00 li %r3, 0
seg000:001188BC 48 00 01 B4 b exit
seg000:001188C0
seg000:001188C0 loc_1188C0: # CODE XREF: check3+178j
seg000:001188C0 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:001188C4 28 00 23 1C cmplwi %r0, 0x1C20
seg000:001188C8 41 82 00 0C beq loc_1188D4
seg000:001188CC 38 60 00 00 li %r3, 0
seg000:001188D0 48 00 01 A0 b exit
seg000:001188D4
seg000:001188D4 loc_1188D4: # CODE XREF: check3+18Cj
seg000:001188D4 28 1F 00 03 cmplwi %r31, 3
seg000:001188D8 40 82 01 94 bne error
seg000:001188DC 38 60 00 01 li %r3, 1
seg000:001188E0 48 00 01 90 b exit
seg000:001188E4
seg000:001188E4 loc_1188E4: # CODE XREF: check3+A8j
seg000:001188E4 80 DE 00 00 lwz %r6, dword_24B704
seg000:001188E8 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001188EC 38 60 00 0C li %r3, 0xC
seg000:001188F0 38 A0 00 00 li %r5, 0
seg000:001188F4 48 00 BE D5 bl .RBEREAD
seg000:001188F8 60 00 00 00 nop
seg000:001188FC 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118900 41 82 00 0C beq loc_11890C
seg000:00118904 38 60 00 00 li %r3, 0
seg000:00118908 48 00 01 68 b exit
776
79.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:0011890C
seg000:0011890C loc_11890C: # CODE XREF: check3+1C4j
seg000:0011890C A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118910 28 00 1F 40 cmplwi %r0, 0x40FF
seg000:00118914 41 82 00 0C beq loc_118920
seg000:00118918 38 60 00 00 li %r3, 0
seg000:0011891C 48 00 01 54 b exit
seg000:00118920
seg000:00118920 loc_118920: # CODE XREF: check3+1D8j
seg000:00118920 57 BF 06 3E clrlwi %r31, %r29, 24
seg000:00118924 28 1F 00 02 cmplwi %r31, 2
seg000:00118928 40 82 00 0C bne loc_118934
seg000:0011892C 38 60 00 01 li %r3, 1
seg000:00118930 48 00 01 40 b exit
seg000:00118934
seg000:00118934 loc_118934: # CODE XREF: check3+1ECj
seg000:00118934 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118938 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:0011893C 38 60 00 0D li %r3, 0xD
seg000:00118940 38 A0 00 00 li %r5, 0
seg000:00118944 48 00 BE 85 bl .RBEREAD
seg000:00118948 60 00 00 00 nop
seg000:0011894C 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118950 41 82 00 0C beq loc_11895C
seg000:00118954 38 60 00 00 li %r3, 0
seg000:00118958 48 00 01 18 b exit
seg000:0011895C
seg000:0011895C loc_11895C: # CODE XREF: check3+214j
seg000:0011895C A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118960 28 00 07 CF cmplwi %r0, 0xFC7
seg000:00118964 41 82 00 0C beq loc_118970
seg000:00118968 38 60 00 00 li %r3, 0
seg000:0011896C 48 00 01 04 b exit
seg000:00118970
seg000:00118970 loc_118970: # CODE XREF: check3+228j
seg000:00118970 28 1F 00 03 cmplwi %r31, 3
seg000:00118974 40 82 00 F8 bne error
seg000:00118978 38 60 00 01 li %r3, 1
seg000:0011897C 48 00 00 F4 b exit
seg000:00118980
seg000:00118980 loc_118980: # CODE XREF: check3+B8j
seg000:00118980 # check3+C4j
seg000:00118980 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118984 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:00118988 3B E0 00 00 li %r31, 0
seg000:0011898C 38 60 00 04 li %r3, 4
seg000:00118990 38 A0 00 00 li %r5, 0
seg000:00118994 48 00 BE 35 bl .RBEREAD
seg000:00118998 60 00 00 00 nop
seg000:0011899C 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001189A0 41 82 00 0C beq loc_1189AC
seg000:001189A4 38 60 00 00 li %r3, 0
seg000:001189A8 48 00 00 C8 b exit
seg000:001189AC
seg000:001189AC loc_1189AC: # CODE XREF: check3+264j
seg000:001189AC A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:001189B0 28 00 1D 6A cmplwi %r0, 0xAED0
seg000:001189B4 40 82 00 0C bne loc_1189C0
seg000:001189B8 3B E0 00 01 li %r31, 1
seg000:001189BC 48 00 00 14 b loc_1189D0
seg000:001189C0
seg000:001189C0 loc_1189C0: # CODE XREF: check3+278j
seg000:001189C0 28 00 18 28 cmplwi %r0, 0x2818
seg000:001189C4 41 82 00 0C beq loc_1189D0
seg000:001189C8 38 60 00 00 li %r3, 0
seg000:001189CC 48 00 00 A4 b exit
seg000:001189D0
seg000:001189D0 loc_1189D0: # CODE XREF: check3+280j
seg000:001189D0 # check3+288j
seg000:001189D0 57 A0 06 3E clrlwi %r0, %r29, 24
777
79.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:001189D4 28 00 00 02 cmplwi %r0, 2
seg000:001189D8 40 82 00 20 bne loc_1189F8
seg000:001189DC 57 E0 06 3F clrlwi. %r0, %r31, 24
seg000:001189E0 41 82 00 10 beq good2
seg000:001189E4 48 00 4C 69 bl sub_11D64C
seg000:001189E8 60 00 00 00 nop
seg000:001189EC 48 00 00 84 b exit
seg000:001189F0
seg000:001189F0 good2: # CODE XREF: check3+2A4j
seg000:001189F0 38 60 00 01 li %r3, 1
seg000:001189F4 48 00 00 7C b exit
seg000:001189F8
seg000:001189F8 loc_1189F8: # CODE XREF: check3+29Cj
seg000:001189F8 80 DE 00 00 lwz %r6, dword_24B704
seg000:001189FC 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:00118A00 38 60 00 05 li %r3, 5
seg000:00118A04 38 A0 00 00 li %r5, 0
seg000:00118A08 48 00 BD C1 bl .RBEREAD
seg000:00118A0C 60 00 00 00 nop
seg000:00118A10 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118A14 41 82 00 0C beq loc_118A20
seg000:00118A18 38 60 00 00 li %r3, 0
seg000:00118A1C 48 00 00 54 b exit
seg000:00118A20
seg000:00118A20 loc_118A20: # CODE XREF: check3+2D8j
seg000:00118A20 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118A24 28 00 11 D3 cmplwi %r0, 0xD300
seg000:00118A28 40 82 00 0C bne loc_118A34
seg000:00118A2C 3B E0 00 01 li %r31, 1
seg000:00118A30 48 00 00 14 b good1
seg000:00118A34
seg000:00118A34 loc_118A34: # CODE XREF: check3+2ECj
seg000:00118A34 28 00 1A EB cmplwi %r0, 0xEBA1
seg000:00118A38 41 82 00 0C beq good1
seg000:00118A3C 38 60 00 00 li %r3, 0
seg000:00118A40 48 00 00 30 b exit
seg000:00118A44
seg000:00118A44 good1: # CODE XREF: check3+2F4j
seg000:00118A44 # check3+2FCj
seg000:00118A44 57 A0 06 3E clrlwi %r0, %r29, 24
seg000:00118A48 28 00 00 03 cmplwi %r0, 3
seg000:00118A4C 40 82 00 20 bne error
seg000:00118A50 57 E0 06 3F clrlwi. %r0, %r31, 24
seg000:00118A54 41 82 00 10 beq good
seg000:00118A58 48 00 4B F5 bl sub_11D64C
seg000:00118A5C 60 00 00 00 nop
seg000:00118A60 48 00 00 10 b exit
seg000:00118A64
seg000:00118A64 good: # CODE XREF: check3+318j
seg000:00118A64 38 60 00 01 li %r3, 1
seg000:00118A68 48 00 00 08 b exit
seg000:00118A6C
seg000:00118A6C error: # CODE XREF: check3+19Cj
seg000:00118A6C # check3+238j ...
seg000:00118A6C 38 60 00 00 li %r3, 0
seg000:00118A70
seg000:00118A70 exit: # CODE XREF: check3+44j
seg000:00118A70 # check3+58j ...
seg000:00118A70 80 01 00 58 lwz %r0, 0x50+arg_8(%sp)
seg000:00118A74 38 21 00 50 addi %sp, %sp, 0x50
seg000:00118A78 83 E1 FF FC lwz %r31, var_4(%sp)
seg000:00118A7C 7C 08 03 A6 mtlr %r0
seg000:00118A80 83 C1 FF F8 lwz %r30, var_8(%sp)
seg000:00118A84 83 A1 FF F4 lwz %r29, var_C(%sp)
seg000:00118A88 4E 80 00 20 blr
seg000:00118A88 # End of function check3
There are a lot of calls to .RBEREAD() . The function probably returns some values from the dongle, so they are compared
here with some hard-coded variables using CMPLWI .
778
79.2. EXAMPLE #2: SCO OPENSERVER
We also see that the r3 register is also filled before each call to .RBEREAD() with one of these values: 0, 1, 8, 0xA, 0xB,
0xC, 0xD, 4, 5. Probably a memory address or something like that?
Yes, indeed, by googling these function names it is easy to find the Sentinel Eve3 dongle manual!
Perhaps we don’t even need to learn any other PowerPC instructions: all this function does is just call .RBEREAD() ,
compare its results with the constants and returns 1 if the comparisons are fine or 0 otherwise.
OK, all we’ve got is that check1() has always to return 1 or any other non-zero value. But since we are not very
confident in our knowledge of PowerPC instructions, we are going to be careful: we will patch the jumps in check2() at
0x001186FC and 0x00118718 .
At 0x001186FC we’ll write bytes 0x48 and 0 thus converting the BEQ instruction in an B (unconditional jump): We can
spot its opcode in the code without even referring to [PowerPC(tm) Microprocessor Family: The Programming Environments for
32-Bit Microprocessors, (2000)]5 .
At 0x00118718 we’ll write 0x60 and 3 zero bytes, thus converting it to a NOP instruction: Its opcode we could spot in the
code too.
And now it all works without a dongle connected.
In summary, such small modifications can be done with IDA and minimal assembly language knowledge.
An ancient software for SCO OpenServer from 1997 developed by a company that disappeared a long time ago.
There is a special dongle driver to be installed in the system, that contains the following text strings: “Copyright 1989,
Rainbow Technologies, Inc., Irvine, CA” and “Sentinel Integrated Driver Ver. 3.0 ”.
After the installation of the driver in SCO OpenServer, these device files appear in the /dev filesystem:
/dev/rbsl8
/dev/rbsl9
/dev/rbsl10
The program reports an error without dongle connected, but the error string cannot be found in the executables.
Thanks to IDA, it is easy to load the COFF executable used in SCO OpenServer.
Let’s also try to find “rbsl” string and indeed, found it in this code fragment:
.text:00022AB8 public SSQC
.text:00022AB8 SSQC proc near ; CODE XREF: SSQ+7p
.text:00022AB8
.text:00022AB8 var_44 = byte ptr -44h
.text:00022AB8 var_29 = byte ptr -29h
.text:00022AB8 arg_0 = dword ptr 8
.text:00022AB8
.text:00022AB8 push ebp
.text:00022AB9 mov ebp, esp
.text:00022ABB sub esp, 44h
.text:00022ABE push edi
.text:00022ABF mov edi, offset unk_4035D0
.text:00022AC4 push esi
.text:00022AC5 mov esi, [ebp+arg_0]
.text:00022AC8 push ebx
.text:00022AC9 push esi
.text:00022ACA call strlen
.text:00022ACF add esp, 4
.text:00022AD2 cmp eax, 2
.text:00022AD7 jnz loc_22BA4
.text:00022ADD inc esi
.text:00022ADE mov al, [esi-1]
.text:00022AE1 movsx eax, al
.text:00022AE4 cmp eax, '3'
.text:00022AE9 jz loc_22B84
.text:00022AEF cmp eax, '4'
5 Also available as http://yurichev.com/mirrors/PowerPC/6xx_pem.pdf
779
79.2. EXAMPLE #2: SCO OPENSERVER
.text:00022AF4 jz loc_22B94
.text:00022AFA cmp eax, '5'
.text:00022AFF jnz short loc_22B6B
.text:00022B01 movsx ebx, byte ptr [esi]
.text:00022B04 sub ebx, '0'
.text:00022B07 mov eax, 7
.text:00022B0C add eax, ebx
.text:00022B0E push eax
.text:00022B0F lea eax, [ebp+var_44]
.text:00022B12 push offset aDevSlD ; "/dev/sl%d"
.text:00022B17 push eax
.text:00022B18 call nl_sprintf
.text:00022B1D push 0 ; int
.text:00022B1F push offset aDevRbsl8 ; char *
.text:00022B24 call _access
.text:00022B29 add esp, 14h
.text:00022B2C cmp eax, 0FFFFFFFFh
.text:00022B31 jz short loc_22B48
.text:00022B33 lea eax, [ebx+7]
.text:00022B36 push eax
.text:00022B37 lea eax, [ebp+var_44]
.text:00022B3A push offset aDevRbslD ; "/dev/rbsl%d"
.text:00022B3F push eax
.text:00022B40 call nl_sprintf
.text:00022B45 add esp, 0Ch
.text:00022B48
.text:00022B48 loc_22B48: ; CODE XREF: SSQC+79j
.text:00022B48 mov edx, [edi]
.text:00022B4A test edx, edx
.text:00022B4C jle short loc_22B57
.text:00022B4E push edx ; int
.text:00022B4F call _close
.text:00022B54 add esp, 4
.text:00022B57
.text:00022B57 loc_22B57: ; CODE XREF: SSQC+94j
.text:00022B57 push 2 ; int
.text:00022B59 lea eax, [ebp+var_44]
.text:00022B5C push eax ; char *
.text:00022B5D call _open
.text:00022B62 add esp, 8
.text:00022B65 test eax, eax
.text:00022B67 mov [edi], eax
.text:00022B69 jge short loc_22B78
.text:00022B6B
.text:00022B6B loc_22B6B: ; CODE XREF: SSQC+47j
.text:00022B6B mov eax, 0FFFFFFFFh
.text:00022B70 pop ebx
.text:00022B71 pop esi
.text:00022B72 pop edi
.text:00022B73 mov esp, ebp
.text:00022B75 pop ebp
.text:00022B76 retn
.text:00022B78
.text:00022B78 loc_22B78: ; CODE XREF: SSQC+B1j
.text:00022B78 pop ebx
.text:00022B79 pop esi
.text:00022B7A pop edi
.text:00022B7B xor eax, eax
.text:00022B7D mov esp, ebp
.text:00022B7F pop ebp
.text:00022B80 retn
.text:00022B84
.text:00022B84 loc_22B84: ; CODE XREF: SSQC+31j
.text:00022B84 mov al, [esi]
.text:00022B86 pop ebx
.text:00022B87 pop esi
.text:00022B88 pop edi
.text:00022B89 mov ds:byte_407224, al
.text:00022B8E mov esp, ebp
.text:00022B90 xor eax, eax
780
79.2. EXAMPLE #2: SCO OPENSERVER
.text:00022B92 pop ebp
.text:00022B93 retn
.text:00022B94
.text:00022B94 loc_22B94: ; CODE XREF: SSQC+3Cj
.text:00022B94 mov al, [esi]
.text:00022B96 pop ebx
.text:00022B97 pop esi
.text:00022B98 pop edi
.text:00022B99 mov ds:byte_407225, al
.text:00022B9E mov esp, ebp
.text:00022BA0 xor eax, eax
.text:00022BA2 pop ebp
.text:00022BA3 retn
.text:00022BA4
.text:00022BA4 loc_22BA4: ; CODE XREF: SSQC+1Fj
.text:00022BA4 movsx eax, ds:byte_407225
.text:00022BAB push esi
.text:00022BAC push eax
.text:00022BAD movsx eax, ds:byte_407224
.text:00022BB4 push eax
.text:00022BB5 lea eax, [ebp+var_44]
.text:00022BB8 push offset a46CCS ; "46%c%c%s"
.text:00022BBD push eax
.text:00022BBE call nl_sprintf
.text:00022BC3 lea eax, [ebp+var_44]
.text:00022BC6 push eax
.text:00022BC7 call strlen
.text:00022BCC add esp, 18h
.text:00022BCF cmp eax, 1Bh
.text:00022BD4 jle short loc_22BDA
.text:00022BD6 mov [ebp+var_29], 0
.text:00022BDA
.text:00022BDA loc_22BDA: ; CODE XREF: SSQC+11Cj
.text:00022BDA lea eax, [ebp+var_44]
.text:00022BDD push eax
.text:00022BDE call strlen
.text:00022BE3 push eax ; unsigned int
.text:00022BE4 lea eax, [ebp+var_44]
.text:00022BE7 push eax ; void *
.text:00022BE8 mov eax, [edi]
.text:00022BEA push eax ; int
.text:00022BEB call _write
.text:00022BF0 add esp, 10h
.text:00022BF3 pop ebx
.text:00022BF4 pop esi
.text:00022BF5 pop edi
.text:00022BF6 mov esp, ebp
.text:00022BF8 pop ebp
.text:00022BF9 retn
.text:00022BFA db 0Eh dup(90h)
.text:00022BFA SSQC endp
Yes, indeed, the program needs to communicate with the driver somehow.
The only place where the SSQC() function is called is the thunk function:
.text:0000DBE8 public SSQ
.text:0000DBE8 SSQ proc near ; CODE XREF: sys_info+A9p
.text:0000DBE8 ; sys_info+CBp ...
.text:0000DBE8
.text:0000DBE8 arg_0 = dword ptr 8
.text:0000DBE8
.text:0000DBE8 push ebp
.text:0000DBE9 mov ebp, esp
.text:0000DBEB mov edx, [ebp+arg_0]
.text:0000DBEE push edx
.text:0000DBEF call SSQC
.text:0000DBF4 add esp, 4
.text:0000DBF7 mov esp, ebp
.text:0000DBF9 pop ebp
781
79.2. EXAMPLE #2: SCO OPENSERVER
.text:0000DBFA retn
.text:0000DBFB SSQ endp
...
...
782
79.2. EXAMPLE #2: SCO OPENSERVER
.text:0000D6CF jle short loc_D652
.text:0000D6D1
.text:0000D6D1 loc_D6D1: ; CODE XREF: sys_info+98j
.text:0000D6D1 ; sys_info+B6j
.text:0000D6D1 mov edx, [ebp+var_8]
.text:0000D6D4 inc edx
.text:0000D6D5 mov [ebp+var_8], edx
.text:0000D6D8 cmp edx, 3
.text:0000D6DB jle loc_D641
.text:0000D6E1
.text:0000D6E1 loc_D6E1: ; CODE XREF: sys_info+16j
.text:0000D6E1 ; sys_info+51j ...
.text:0000D6E1 pop ebx
.text:0000D6E2 pop edi
.text:0000D6E3 mov esp, ebp
.text:0000D6E5 pop ebp
.text:0000D6E6 retn
.text:0000D6E8 OK: ; CODE XREF: sys_info+F0j
.text:0000D6E8 ; sys_info+FBj
.text:0000D6E8 mov al, _C_and_B[ebx]
.text:0000D6EE pop ebx
.text:0000D6EF pop edi
.text:0000D6F0 mov ds:ctl_model, al
.text:0000D6F5 mov esp, ebp
.text:0000D6F7 pop ebp
.text:0000D6F8 retn
.text:0000D6F8 sys_info endp
“ 3C ” and “ 3E ” sound familiar: there was a Sentinel Pro dongle by Rainbow with no memory, providing only one crypto-
hashing secret function.
You can read a short description of what hash function is here: 36 on page 460.
But let’s get back to the program. So the program can only check the presence or absence of a connected dongle. No other
information can be written to such dongle, as it has no memory. The two-character codes are commands (we can see how
the commands are handled in the SSQC() function) and all other strings are hashed inside the dongle, being transformed
into a 16-bit number. The algorithm was secret, so it was not possible to write a driver replacement or to remake the dongle
hardware that would emulate it perfectly. However, it is always possible to intercept all accesses to it and to find what
constants the hash function results are compared to. But we need to say that it is possible to build a robust software copy
protection scheme based on secret cryptographic hash-function: let it encrypt/decrypt the data files your software uses.
But let’s get back to the code.
Codes 51/52/53 are used for LPT printer port selection. 3x/4x are used for “family” selection (that’s how Sentinel Pro
dongles are differentiated from each other: more than one dongle can be connected to a LPT port).
The only non-2-character string passed to the hashing function is ”0123456789”. Then, the result is compared against the
set of valid results.
If it is correct, 0xC or 0xB is to be written into the global variable ctl_model .
Another text string that gets passed is ”PRESS ANY KEY TO CONTINUE: ”, but the result is not checked. Hard to say why,
probably by mistake 6 .
Let’s see where the value from the global variable ctl_mode is used.
One such place is:
.text:0000D708 prep_sys proc near ; CODE XREF: init_sys+46Ap
.text:0000D708
.text:0000D708 var_14 = dword ptr -14h
.text:0000D708 var_10 = byte ptr -10h
.text:0000D708 var_8 = dword ptr -8
.text:0000D708 var_2 = word ptr -2
.text:0000D708
.text:0000D708 push ebp
.text:0000D709 mov eax, ds:net_env
.text:0000D70E mov ebp, esp
.text:0000D710 sub esp, 1Ch
.text:0000D713 test eax, eax
6 What a strange feeling: to find bugs in such ancient software.
783
79.2. EXAMPLE #2: SCO OPENSERVER
.text:0000D715 jnz short loc_D734
.text:0000D717 mov al, ds:ctl_model
.text:0000D71C test al, al
.text:0000D71E jnz short loc_D77E
.text:0000D720 mov [ebp+var_8], offset aIeCvulnvvOkgT_ ; "Ie-cvulnvV\\\bOKG]T_"
.text:0000D727 mov edx, 7
.text:0000D72C jmp loc_D7E7
...
784
79.2. EXAMPLE #2: SCO OPENSERVER
.text:0000A483 push 0
.text:0000A485 lea eax, [ebp+var_54]
.text:0000A488 push eax
.text:0000A489 call memset
.text:0000A48E call pcv_refresh
.text:0000A493 add esp, 0Ch
.text:0000A496 pop esi
.text:0000A497 pop edi
.text:0000A498 mov esp, ebp
.text:0000A49A pop ebp
.text:0000A49B retn
.text:0000A49C
.text:0000A49C loc_A49C: ; CODE XREF: err_warn+37j
.text:0000A49C push 0
.text:0000A49E lea eax, [ebp+var_54]
.text:0000A4A1 mov edx, [ebp+arg_0]
.text:0000A4A4 push edx
.text:0000A4A5 push eax
.text:0000A4A6 call pcv_lputs
.text:0000A4AB add esp, 0Ch
.text:0000A4AE jmp short loc_A481
.text:0000A4AE err_warn endp
That’s why we were unable to find the error messages in the executable files, because they are encrypted (which is is popular
practice).
Another call to the SSQ() hashing function passes the “offln” string to it and compares the result with 0xFE81 and
0x12A9 . If they don’t match, it works with some timer() function (maybe waiting for a poorly connected dongle to be
reconnected and check again?) and then decrypts another error message to dump.
.text:0000DA55 loc_DA55: ; CODE XREF: sync_sys+24Cj
.text:0000DA55 push offset aOffln ; "offln"
.text:0000DA5A call SSQ
.text:0000DA5F add esp, 4
.text:0000DA62 mov dl, [ebx]
.text:0000DA64 mov esi, eax
.text:0000DA66 cmp dl, 0Bh
.text:0000DA69 jnz short loc_DA83
.text:0000DA6B cmp esi, 0FE81h
.text:0000DA71 jz OK
.text:0000DA77 cmp esi, 0FFFFF8EFh
.text:0000DA7D jz OK
.text:0000DA83
.text:0000DA83 loc_DA83: ; CODE XREF: sync_sys+201j
.text:0000DA83 mov cl, [ebx]
.text:0000DA85 cmp cl, 0Ch
.text:0000DA88 jnz short loc_DA9F
.text:0000DA8A cmp esi, 12A9h
.text:0000DA90 jz OK
.text:0000DA96 cmp esi, 0FFFFFFF5h
.text:0000DA99 jz OK
.text:0000DA9F
.text:0000DA9F loc_DA9F: ; CODE XREF: sync_sys+220j
.text:0000DA9F mov eax, [ebp+var_18]
.text:0000DAA2 test eax, eax
.text:0000DAA4 jz short loc_DAB0
.text:0000DAA6 push 24h
.text:0000DAA8 call timer
.text:0000DAAD add esp, 4
.text:0000DAB0
.text:0000DAB0 loc_DAB0: ; CODE XREF: sync_sys+23Cj
.text:0000DAB0 inc edi
.text:0000DAB1 cmp edi, 3
.text:0000DAB4 jle short loc_DA55
.text:0000DAB6 mov eax, ds:net_env
.text:0000DABB test eax, eax
.text:0000DABD jz short error
...
785
79.2. EXAMPLE #2: SCO OPENSERVER
.text:0000DAF7 error: ; CODE XREF: sync_sys+255j
.text:0000DAF7 ; sync_sys+274j ...
.text:0000DAF7 mov [ebp+var_8], offset encrypted_error_message2
.text:0000DAFE mov [ebp+var_C], 17h ; decrypting key
.text:0000DB05 jmp decrypt_end_print_message
...
...
Bypassing the dongle is pretty straightforward: just patch all jumps after the relevant CMP instructions.
Another option is to write our own SCO OpenServer driver, containing a table of questions and answers, all of those which
present in the program.
By the way, we can also try to decrypt all error messages. The algorithm that is located in the err_warn() function is
very simple, indeed:
As we can see, not just string is supplied to the decryption function, but also the key:
.text:0000DAF7 error: ; CODE XREF: sync_sys+255j
.text:0000DAF7 ; sync_sys+274j ...
.text:0000DAF7 mov [ebp+var_8], offset encrypted_error_message2
.text:0000DAFE mov [ebp+var_C], 17h ; decrypting key
786
79.2. EXAMPLE #2: SCO OPENSERVER
.text:0000DB05 jmp decrypt_end_print_message
...
The algorithm is a simple xoring: each byte is xored with a key, but the key is increased by 3 after the processing of each
byte.
We can write a simple Python script to check our hypothesis:
msg=[0x74, 0x72, 0x78, 0x43, 0x48, 0x6, 0x5A, 0x49, 0x4C, 0x47, 0x47,
0x51, 0x4F, 0x47, 0x61, 0x20, 0x22, 0x3C, 0x24, 0x33, 0x36, 0x76,
0x3A, 0x33, 0x31, 0x0C, 0x0, 0x0B, 0x1F, 0x7, 0x1E, 0x1A]
key=0x17
tmp=key
for i in msg:
sys.stdout.write ("%c" % (i^tmp))
tmp=tmp+3
sys.stdout.flush()
And it prints: “check security device connection”. So yes, this is the decrypted message.
There are also other encrypted messages with their corresponding keys. But needless to say, it is possible to decrypt them
without their keys. First, we can see that the key is in fact a byte. It is because the core decryption instruction ( XOR ) works
on byte level. The key is located in the ESI register, but only one byte part of ESI is used. Hence, a key may be greater
than 255, but its value is always to be rounded.
As a consequence, we can just try brute-force, trying all possible keys in the 0..255 range. We are also going to skip the
messages that contain unprintable characters.
msgs=[
[0x74, 0x72, 0x78, 0x43, 0x48, 0x6, 0x5A, 0x49, 0x4C, 0x47, 0x47,
0x51, 0x4F, 0x47, 0x61, 0x20, 0x22, 0x3C, 0x24, 0x33, 0x36, 0x76,
0x3A, 0x33, 0x31, 0x0C, 0x0, 0x0B, 0x1F, 0x7, 0x1E, 0x1A],
[0x49, 0x65, 0x2D, 0x63, 0x76, 0x75, 0x6C, 0x6E, 0x76, 0x56, 0x5C,
8, 0x4F, 0x4B, 0x47, 0x5D, 0x54, 0x5F, 0x1D, 0x26, 0x2C, 0x33,
0x27, 0x28, 0x6F, 0x72, 0x75, 0x78, 0x7B, 0x7E, 0x41, 0x44],
[0x45, 0x61, 0x31, 0x67, 0x72, 0x79, 0x68, 0x52, 0x4A, 0x52, 0x50,
0x0C, 0x4B, 0x57, 0x43, 0x51, 0x58, 0x5B, 0x61, 0x37, 0x33, 0x2B,
0x39, 0x39, 0x3C, 0x38, 0x79, 0x3A, 0x30, 0x17, 0x0B, 0x0C],
[0x40, 0x64, 0x79, 0x75, 0x7F, 0x6F, 0x0, 0x4C, 0x40, 0x9, 0x4D, 0x5A,
0x46, 0x5D, 0x57, 0x49, 0x57, 0x3B, 0x21, 0x23, 0x6A, 0x38, 0x23,
0x36, 0x24, 0x2A, 0x7C, 0x3A, 0x1A, 0x6, 0x0D, 0x0E, 0x0A, 0x14,
0x10],
787
79.3. EXAMPLE #3: MS-DOS
def is_string_printable(s):
return all(list(map(lambda x: curses.ascii.isprint(x), s)))
cnt=1
for msg in msgs:
print ("message #%d" % cnt)
for key in range(0,256):
result=[]
tmp=key
for i in msg:
result.append (i^tmp)
tmp=tmp+3
if is_string_printable (result):
print ("key=", key, "value=", "".join(list(map(chr, result))))
cnt=cnt+1
And we get:
Listing 79.4: Results
message #1
key= 20 value= `eb^h%|``hudw|_af{n~f%ljmSbnwlpk
key= 21 value= ajc]i"}cawtgv{^bgto}g"millcmvkqh
key= 22 value= bkd\j#rbbvsfuz!cduh|d#bhomdlujni
key= 23 value= check security device connection
key= 24 value= lifbl!pd|tqhsx#ejwjbb!`nQofbshlo
message #2
key= 7 value= No security device found
key= 8 value= An#rbbvsVuz!cduhld#ghtme?!#!'!#!
message #3
key= 7 value= Bk<waoqNUpu$`yreoa\wpmpusj,bkIjh
key= 8 value= Mj?vfnrOjqv%gxqd``_vwlstlk/clHii
key= 9 value= Lm>ugasLkvw&fgpgag^uvcrwml.`mwhj
key= 10 value= Ol!td`tMhwx'efwfbf!tubuvnm!anvok
key= 11 value= No security device station found
key= 12 value= In#rjbvsnuz!{duhdd#r{`whho#gPtme
message #4
key= 14 value= Number of authorized users exceeded
key= 15 value= Ovlmdq!hg#`juknuhydk!vrbsp!Zy`dbefe
message #5
key= 17 value= check security device station
key= 18 value= `ijbh!td`tmhwx'efwfbf!tubuVnm!'!
There is some garbage, but we can quickly find the English-language messages!
By the way, since the algorithm is a simple xoring encryption, the very same function can be used to encrypt messages. If
needed, we can encrypt our own messages, and patch the program by inserting them.
Another very old software for MS-DOS from 1995 also developed by a company that disappeared a long time ago.
In the pre-DOS extenders era, all the software for MS-DOS mostly relied on 16-bit 8086 or 80286 CPUs, so en masse the
code was 16-bit. The 16-bit code is mostly same as you already saw in this book, but all registers are 16-bit and there are
less instructions available.
The MS-DOS environment has no system drivers, and any program can deal with the bare hardware via ports, so here you can
see the OUT / IN instructions, which are present in mostly in drivers in our times (it is impossible to access ports directly
in user mode on all modern OSes).
Given that, the MS-DOS program which works with a dongle has to access the LPT printer port directly. So we can just
search for such instructions. And yes, here they are:
788
79.3. EXAMPLE #3: MS-DOS
789
79.3. EXAMPLE #3: MS-DOS
seg030:009A 68 C7 00 push 0C7h
seg030:009D 0E push cs
seg030:009E E8 93 FF call near ptr out_port
seg030:00A1 59 pop cx
seg030:00A2 68 D3 00 push 0D3h
seg030:00A5 0E push cs
seg030:00A6 E8 8B FF call near ptr out_port
seg030:00A9 59 pop cx
seg030:00AA BF FF FF mov di, 0FFFFh
seg030:00AD EB 40 jmp short loc_35A4F
seg030:00AF
seg030:00AF loc_35A0F: ; CODE XREF: sent_pro+BDj
seg030:00AF BE 04 00 mov si, 4
seg030:00B2
seg030:00B2 loc_35A12: ; CODE XREF: sent_pro+ACj
seg030:00B2 D1 E7 shl di, 1
seg030:00B4 8B 16 80 E7 mov dx, _in_port_2 ; 0x379
seg030:00B8 EC in al, dx
seg030:00B9 A8 80 test al, 80h
seg030:00BB 75 03 jnz short loc_35A20
seg030:00BD 83 CF 01 or di, 1
seg030:00C0
seg030:00C0 loc_35A20: ; CODE XREF: sent_pro+7Aj
seg030:00C0 F7 46 FE 08+ test [bp+var_2], 8
seg030:00C5 74 05 jz short loc_35A2C
seg030:00C7 68 D7 00 push 0D7h ; '+'
seg030:00CA EB 0B jmp short loc_35A37
seg030:00CC
seg030:00CC loc_35A2C: ; CODE XREF: sent_pro+84j
seg030:00CC 68 C3 00 push 0C3h
seg030:00CF 0E push cs
seg030:00D0 E8 61 FF call near ptr out_port
seg030:00D3 59 pop cx
seg030:00D4 68 C7 00 push 0C7h
seg030:00D7
seg030:00D7 loc_35A37: ; CODE XREF: sent_pro+89j
seg030:00D7 0E push cs
seg030:00D8 E8 59 FF call near ptr out_port
seg030:00DB 59 pop cx
seg030:00DC 68 D3 00 push 0D3h
seg030:00DF 0E push cs
seg030:00E0 E8 51 FF call near ptr out_port
seg030:00E3 59 pop cx
seg030:00E4 8B 46 FE mov ax, [bp+var_2]
seg030:00E7 D1 E0 shl ax, 1
seg030:00E9 89 46 FE mov [bp+var_2], ax
seg030:00EC 4E dec si
seg030:00ED 75 C3 jnz short loc_35A12
seg030:00EF
seg030:00EF loc_35A4F: ; CODE XREF: sent_pro+6Cj
seg030:00EF C4 5E 06 les bx, [bp+arg_0]
seg030:00F2 FF 46 06 inc word ptr [bp+arg_0]
seg030:00F5 26 8A 07 mov al, es:[bx]
seg030:00F8 98 cbw
seg030:00F9 89 46 FE mov [bp+var_2], ax
seg030:00FC 0B C0 or ax, ax
seg030:00FE 75 AF jnz short loc_35A0F
seg030:0100 68 FF 00 push 0FFh
seg030:0103 0E push cs
seg030:0104 E8 2D FF call near ptr out_port
seg030:0107 59 pop cx
seg030:0108 8B 16 82 E7 mov dx, _in_port_1 ; 0x37A
seg030:010C EC in al, dx
seg030:010D 8A C8 mov cl, al
seg030:010F 80 E1 5F and cl, 5Fh
seg030:0112 8A C1 mov al, cl
seg030:0114 EE out dx, al
seg030:0115 EC in al, dx
seg030:0116 8A C8 mov cl, al
seg030:0118 F6 C1 20 test cl, 20h
790
79.3. EXAMPLE #3: MS-DOS
seg030:011B 74 08 jz short loc_35A85
seg030:011D 8A 5E FD mov bl, [bp+var_3]
seg030:0120 80 E3 DF and bl, 0DFh
seg030:0123 EB 03 jmp short loc_35A88
seg030:0125
seg030:0125 loc_35A85: ; CODE XREF: sent_pro+DAj
seg030:0125 8A 5E FD mov bl, [bp+var_3]
seg030:0128
seg030:0128 loc_35A88: ; CODE XREF: sent_pro+E2j
seg030:0128 F6 C1 80 test cl, 80h
seg030:012B 74 03 jz short loc_35A90
seg030:012D 80 E3 7F and bl, 7Fh
seg030:0130
seg030:0130 loc_35A90: ; CODE XREF: sent_pro+EAj
seg030:0130 8B 16 82 E7 mov dx, _in_port_1 ; 0x37A
seg030:0134 8A C3 mov al, bl
seg030:0136 EE out dx, al
seg030:0137 8B C7 mov ax, di
seg030:0139 5F pop di
seg030:013A 5E pop si
seg030:013B C9 leave
seg030:013C CB retf
seg030:013C sent_pro endp
This is again a Sentinel Pro “hashing” dongle as in the previous example. It is noticeably because text strings are passed
here, too, and 16 bit values are returned and compared with others.
So that is how Sentinel Pro is accessed via ports. The output port address is usually 0x378, i.e., the printer port, where
the data to the old printers in pre-USB era was passed to. The port is uni-directional, because when it was developed, no
one imagined that someone will need to transfer information from the printer 7 . The only way to get information from the
printer is a status register on port 0x379, which contains such bits as “paper out”, “ack”, “busy”—thus the printer may signal
to the host computer if it is ready or not and if paper is present in it. So the dongle returns information from one of these
bits, one bit at each iteration.
_in_port_2 contains the address of the status word (0x379) and _in_port_1 contains the control register address
(0x37A).
It seems that the dongle returns information via the “busy” flag at seg030:00B9 : each bit is stored in the DI register,
which is returned at the end of the function.
What do all these bytes sent to output port mean? Hard to say. Probably commands to the dongle. But generally speaking,
it is not necessary to know: it is easy to solve our task without that knowledge.
Here is the dongle checking routine:
00000000 struct_0 struc ; (sizeof=0x1B)
00000000 field_0 db 25 dup(?) ; string(C)
00000019 _A dw ?
0000001B struct_0 ends
791
79.3. EXAMPLE #3: MS-DOS
seg030:0145
seg030:0145 C8 06 00 00 enter 6, 0
seg030:0149 56 push si
seg030:014A 66 6A 00 push large 0 ; newtime
seg030:014D 6A 00 push 0 ; cmd
seg030:014F 9A C1 18 00+ call _biostime
seg030:0154 52 push dx
seg030:0155 50 push ax
seg030:0156 66 58 pop eax
seg030:0158 83 C4 06 add sp, 6
seg030:015B 66 89 46 FA mov [bp+var_6], eax
seg030:015F 66 3B 06 D8+ cmp eax, _expiration
seg030:0164 7E 44 jle short loc_35B0A
seg030:0166 6A 14 push 14h
seg030:0168 90 nop
seg030:0169 0E push cs
seg030:016A E8 52 00 call near ptr get_rand
seg030:016D 59 pop cx
seg030:016E 8B F0 mov si, ax
seg030:0170 6B C0 1B imul ax, 1Bh
seg030:0173 05 BC 3C add ax, offset _Q
seg030:0176 1E push ds
seg030:0177 50 push ax
seg030:0178 0E push cs
seg030:0179 E8 C5 FE call near ptr sent_pro
seg030:017C 83 C4 04 add sp, 4
seg030:017F 89 46 FE mov [bp+var_2], ax
seg030:0182 8B C6 mov ax, si
seg030:0184 6B C0 12 imul ax, 18
seg030:0187 66 0F BF C0 movsx eax, ax
seg030:018B 66 8B 56 FA mov edx, [bp+var_6]
seg030:018F 66 03 D0 add edx, eax
seg030:0192 66 89 16 D8+ mov _expiration, edx
seg030:0197 8B DE mov bx, si
seg030:0199 6B DB 1B imul bx, 27
seg030:019C 8B 87 D5 3C mov ax, _Q._A[bx]
seg030:01A0 3B 46 FE cmp ax, [bp+var_2]
seg030:01A3 74 05 jz short loc_35B0A
seg030:01A5 B8 01 00 mov ax, 1
seg030:01A8 EB 02 jmp short loc_35B0C
seg030:01AA
seg030:01AA loc_35B0A: ; CODE XREF: check_dongle+1Fj
seg030:01AA ; check_dongle+5Ej
seg030:01AA 33 C0 xor ax, ax
seg030:01AC
seg030:01AC loc_35B0C: ; CODE XREF: check_dongle+63j
seg030:01AC 5E pop si
seg030:01AD C9 leave
seg030:01AE CB retf
seg030:01AE check_dongle endp
Since the routine can be called very frequently, e.g., before the execution of each important software feature, and accessing
the dongle is generally slow (because of the slow printer port and also slow MCU in the dongle), they probably added a way
to skip some dongle checks, by checking the current time in the biostime() function.
792
79.3. EXAMPLE #3: MS-DOS
seg030:01DF 5D pop bp
seg030:01E0 CB retf
seg030:01E0 get_rand endp
So the text string is selected randomly, passed into the dongle, and then the result of the hashing is compared with the
correct value.
The text strings seem to be constructed randomly as well, during software development.
And this is how the main dongle checking function is called:
seg033:087B 9A 45 01 96+ call check_dongle
seg033:0880 0B C0 or ax, ax
seg033:0882 74 62 jz short OK
seg033:0884 83 3E 60 42+ cmp word_620E0, 0
seg033:0889 75 5B jnz short OK
seg033:088B FF 06 60 42 inc word_620E0
seg033:088F 1E push ds
seg033:0890 68 22 44 push offset aTrupcRequiresA ; "This Software Requires a Software ⤦
Ç Lock\n"
seg033:0893 1E push ds
seg033:0894 68 60 E9 push offset byte_6C7E0 ; dest
seg033:0897 9A 79 65 00+ call _strcpy
seg033:089C 83 C4 08 add sp, 8
seg033:089F 1E push ds
seg033:08A0 68 42 44 push offset aPleaseContactA ; "Please Contact ..."
seg033:08A3 1E push ds
seg033:08A4 68 60 E9 push offset byte_6C7E0 ; dest
seg033:08A7 9A CD 64 00+ call _strcat
Bypassing the dongle is easy, just force the check_dongle() function to always return 0.
For example, by inserting this code at its beginning:
mov ax,0
retf
The observant reader might recall that the strcpy() C function usually requires two pointers in its arguments, but we
see that 4 values are passed:
seg033:088F 1E push ds
seg033:0890 68 22 44 push offset aTrupcRequiresA ; "This Software ⤦
Ç Requires a Software Lock\n"
seg033:0893 1E push ds
seg033:0894 68 60 E9 push offset byte_6C7E0 ; dest
seg033:0897 9A 79 65 00+ call _strcpy
seg033:089C 83 C4 08 add sp, 8
This is related to MS-DOS’ memory model. You can read more about it here: 96 on page 913.
So as you may see, strcpy() and any other function that take pointer(s) in arguments work with 16-bit pairs.
Let’s get back to our example. DS is currently set to the data segment located in the executable, that is where the text
string is stored.
In the sent_pro() function, each byte of the string is loaded at seg030:00EF : the LES instruction loads the ES:BX
pair simultaneously from the passed argument. The MOV at seg030:00F5 loads the byte from the memory at which
the ES:BX pair points.
793
Chapter 80
794
.text:00541050 arg_4 = dword ptr 8
.text:00541050 arg_8 = byte ptr 0Ch
.text:00541050
.text:00541050 mov eax, [esp+arg_4]
.text:00541054 mov ecx, [esp+arg_0]
.text:00541058 mov al, cube64[eax+ecx*8]
.text:0054105F mov cl, [esp+arg_8]
.text:00541063 shr al, cl
.text:00541065 and al, 1
.text:00541067 retn
.text:00541067 get_bit endp
.text:00541067
.text:00541068 align 10h
.text:00541070
.text:00541070 ; =============== S U B R O U T I N E =======================================
.text:00541070
.text:00541070
.text:00541070 rotate1 proc near ; CODE XREF: rotate_all_with_password+8E
.text:00541070
.text:00541070 internal_array_64= byte ptr -40h
.text:00541070 arg_0 = dword ptr 4
.text:00541070
.text:00541070 sub esp, 40h
.text:00541073 push ebx
.text:00541074 push ebp
.text:00541075 mov ebp, [esp+48h+arg_0]
.text:00541079 push esi
.text:0054107A push edi
.text:0054107B xor edi, edi ; EDI is loop1 counter
.text:0054107D lea ebx, [esp+50h+internal_array_64]
.text:00541081
.text:00541081 first_loop1_begin: ; CODE XREF: rotate1+2E
.text:00541081 xor esi, esi ; ESI is loop2 counter
.text:00541083
.text:00541083 first_loop2_begin: ; CODE XREF: rotate1+25
.text:00541083 push ebp ; arg_0
.text:00541084 push esi
.text:00541085 push edi
.text:00541086 call get_bit
.text:0054108B add esp, 0Ch
.text:0054108E mov [ebx+esi], al ; store to internal array
.text:00541091 inc esi
.text:00541092 cmp esi, 8
.text:00541095 jl short first_loop2_begin
.text:00541097 inc edi
.text:00541098 add ebx, 8
.text:0054109B cmp edi, 8
.text:0054109E jl short first_loop1_begin
.text:005410A0 lea ebx, [esp+50h+internal_array_64]
.text:005410A4 mov edi, 7 ; EDI is loop1 counter, initial state is⤦
Ç 7
.text:005410A9
.text:005410A9 second_loop1_begin: ; CODE XREF: rotate1+57
.text:005410A9 xor esi, esi ; ESI is loop2 counter
.text:005410AB
.text:005410AB second_loop2_begin: ; CODE XREF: rotate1+4E
.text:005410AB mov al, [ebx+esi] ; value from internal array
.text:005410AE push eax
.text:005410AF push ebp ; arg_0
.text:005410B0 push edi
.text:005410B1 push esi
.text:005410B2 call set_bit
.text:005410B7 add esp, 10h
.text:005410BA inc esi ; increment loop2 counter
.text:005410BB cmp esi, 8
.text:005410BE jl short second_loop2_begin
.text:005410C0 dec edi ; decrement loop2 counter
.text:005410C1 add ebx, 8
.text:005410C4 cmp edi, 0FFFFFFFFh
.text:005410C7 jg short second_loop1_begin
795
.text:005410C9 pop edi
.text:005410CA pop esi
.text:005410CB pop ebp
.text:005410CC pop ebx
.text:005410CD add esp, 40h
.text:005410D0 retn
.text:005410D0 rotate1 endp
.text:005410D0
.text:005410D1 align 10h
.text:005410E0
.text:005410E0 ; =============== S U B R O U T I N E =======================================
.text:005410E0
.text:005410E0
.text:005410E0 rotate2 proc near ; CODE XREF: rotate_all_with_password+7A
.text:005410E0
.text:005410E0 internal_array_64= byte ptr -40h
.text:005410E0 arg_0 = dword ptr 4
.text:005410E0
.text:005410E0 sub esp, 40h
.text:005410E3 push ebx
.text:005410E4 push ebp
.text:005410E5 mov ebp, [esp+48h+arg_0]
.text:005410E9 push esi
.text:005410EA push edi
.text:005410EB xor edi, edi ; loop1 counter
.text:005410ED lea ebx, [esp+50h+internal_array_64]
.text:005410F1
.text:005410F1 loc_5410F1: ; CODE XREF: rotate2+2E
.text:005410F1 xor esi, esi ; loop2 counter
.text:005410F3
.text:005410F3 loc_5410F3: ; CODE XREF: rotate2+25
.text:005410F3 push esi ; loop2
.text:005410F4 push edi ; loop1
.text:005410F5 push ebp ; arg_0
.text:005410F6 call get_bit
.text:005410FB add esp, 0Ch
.text:005410FE mov [ebx+esi], al ; store to internal array
.text:00541101 inc esi ; increment loop1 counter
.text:00541102 cmp esi, 8
.text:00541105 jl short loc_5410F3
.text:00541107 inc edi ; increment loop2 counter
.text:00541108 add ebx, 8
.text:0054110B cmp edi, 8
.text:0054110E jl short loc_5410F1
.text:00541110 lea ebx, [esp+50h+internal_array_64]
.text:00541114 mov edi, 7 ; loop1 counter is initial state 7
.text:00541119
.text:00541119 loc_541119: ; CODE XREF: rotate2+57
.text:00541119 xor esi, esi ; loop2 counter
.text:0054111B
.text:0054111B loc_54111B: ; CODE XREF: rotate2+4E
.text:0054111B mov al, [ebx+esi] ; get byte from internal array
.text:0054111E push eax
.text:0054111F push edi ; loop1 counter
.text:00541120 push esi ; loop2 counter
.text:00541121 push ebp ; arg_0
.text:00541122 call set_bit
.text:00541127 add esp, 10h
.text:0054112A inc esi ; increment loop2 counter
.text:0054112B cmp esi, 8
.text:0054112E jl short loc_54111B
.text:00541130 dec edi ; decrement loop2 counter
.text:00541131 add ebx, 8
.text:00541134 cmp edi, 0FFFFFFFFh
.text:00541137 jg short loc_541119
.text:00541139 pop edi
.text:0054113A pop esi
.text:0054113B pop ebp
.text:0054113C pop ebx
.text:0054113D add esp, 40h
796
.text:00541140 retn
.text:00541140 rotate2 endp
.text:00541140
.text:00541141 align 10h
.text:00541150
.text:00541150 ; =============== S U B R O U T I N E =======================================
.text:00541150
.text:00541150
.text:00541150 rotate3 proc near ; CODE XREF: rotate_all_with_password+66
.text:00541150
.text:00541150 var_40 = byte ptr -40h
.text:00541150 arg_0 = dword ptr 4
.text:00541150
.text:00541150 sub esp, 40h
.text:00541153 push ebx
.text:00541154 push ebp
.text:00541155 mov ebp, [esp+48h+arg_0]
.text:00541159 push esi
.text:0054115A push edi
.text:0054115B xor edi, edi
.text:0054115D lea ebx, [esp+50h+var_40]
.text:00541161
.text:00541161 loc_541161: ; CODE XREF: rotate3+2E
.text:00541161 xor esi, esi
.text:00541163
.text:00541163 loc_541163: ; CODE XREF: rotate3+25
.text:00541163 push esi
.text:00541164 push ebp
.text:00541165 push edi
.text:00541166 call get_bit
.text:0054116B add esp, 0Ch
.text:0054116E mov [ebx+esi], al
.text:00541171 inc esi
.text:00541172 cmp esi, 8
.text:00541175 jl short loc_541163
.text:00541177 inc edi
.text:00541178 add ebx, 8
.text:0054117B cmp edi, 8
.text:0054117E jl short loc_541161
.text:00541180 xor ebx, ebx
.text:00541182 lea edi, [esp+50h+var_40]
.text:00541186
.text:00541186 loc_541186: ; CODE XREF: rotate3+54
.text:00541186 mov esi, 7
.text:0054118B
.text:0054118B loc_54118B: ; CODE XREF: rotate3+4E
.text:0054118B mov al, [edi]
.text:0054118D push eax
.text:0054118E push ebx
.text:0054118F push ebp
.text:00541190 push esi
.text:00541191 call set_bit
.text:00541196 add esp, 10h
.text:00541199 inc edi
.text:0054119A dec esi
.text:0054119B cmp esi, 0FFFFFFFFh
.text:0054119E jg short loc_54118B
.text:005411A0 inc ebx
.text:005411A1 cmp ebx, 8
.text:005411A4 jl short loc_541186
.text:005411A6 pop edi
.text:005411A7 pop esi
.text:005411A8 pop ebp
.text:005411A9 pop ebx
.text:005411AA add esp, 40h
.text:005411AD retn
.text:005411AD rotate3 endp
.text:005411AD
.text:005411AE align 10h
.text:005411B0
797
.text:005411B0 ; =============== S U B R O U T I N E =======================================
.text:005411B0
.text:005411B0
.text:005411B0 rotate_all_with_password proc near ; CODE XREF: crypt+1F
.text:005411B0 ; decrypt+36
.text:005411B0
.text:005411B0 arg_0 = dword ptr 4
.text:005411B0 arg_4 = dword ptr 8
.text:005411B0
.text:005411B0 mov eax, [esp+arg_0]
.text:005411B4 push ebp
.text:005411B5 mov ebp, eax
.text:005411B7 cmp byte ptr [eax], 0
.text:005411BA jz exit
.text:005411C0 push ebx
.text:005411C1 mov ebx, [esp+8+arg_4]
.text:005411C5 push esi
.text:005411C6 push edi
.text:005411C7
.text:005411C7 loop_begin: ; CODE XREF: rotate_all_with_password+9F
.text:005411C7 movsx eax, byte ptr [ebp+0]
.text:005411CB push eax ; C
.text:005411CC call _tolower
.text:005411D1 add esp, 4
.text:005411D4 cmp al, 'a'
.text:005411D6 jl short next_character_in_password
.text:005411D8 cmp al, 'z'
.text:005411DA jg short next_character_in_password
.text:005411DC movsx ecx, al
.text:005411DF sub ecx, 'a'
.text:005411E2 cmp ecx, 24
.text:005411E5 jle short skip_subtracting
.text:005411E7 sub ecx, 24
.text:005411EA
.text:005411EA skip_subtracting: ; CODE XREF: rotate_all_with_password+35
.text:005411EA mov eax, 55555556h
.text:005411EF imul ecx
.text:005411F1 mov eax, edx
.text:005411F3 shr eax, 1Fh
.text:005411F6 add edx, eax
.text:005411F8 mov eax, ecx
.text:005411FA mov esi, edx
.text:005411FC mov ecx, 3
.text:00541201 cdq
.text:00541202 idiv ecx
.text:00541204 sub edx, 0
.text:00541207 jz short call_rotate1
.text:00541209 dec edx
.text:0054120A jz short call_rotate2
.text:0054120C dec edx
.text:0054120D jnz short next_character_in_password
.text:0054120F test ebx, ebx
.text:00541211 jle short next_character_in_password
.text:00541213 mov edi, ebx
.text:00541215
.text:00541215 call_rotate3: ; CODE XREF: rotate_all_with_password+6F
.text:00541215 push esi
.text:00541216 call rotate3
.text:0054121B add esp, 4
.text:0054121E dec edi
.text:0054121F jnz short call_rotate3
.text:00541221 jmp short next_character_in_password
.text:00541223
.text:00541223 call_rotate2: ; CODE XREF: rotate_all_with_password+5A
.text:00541223 test ebx, ebx
.text:00541225 jle short next_character_in_password
.text:00541227 mov edi, ebx
.text:00541229
.text:00541229 loc_541229: ; CODE XREF: rotate_all_with_password+83
.text:00541229 push esi
798
.text:0054122A call rotate2
.text:0054122F add esp, 4
.text:00541232 dec edi
.text:00541233 jnz short loc_541229
.text:00541235 jmp short next_character_in_password
.text:00541237
.text:00541237 call_rotate1: ; CODE XREF: rotate_all_with_password+57
.text:00541237 test ebx, ebx
.text:00541239 jle short next_character_in_password
.text:0054123B mov edi, ebx
.text:0054123D
.text:0054123D loc_54123D: ; CODE XREF: rotate_all_with_password+97
.text:0054123D push esi
.text:0054123E call rotate1
.text:00541243 add esp, 4
.text:00541246 dec edi
.text:00541247 jnz short loc_54123D
.text:00541249
.text:00541249 next_character_in_password: ; CODE XREF: rotate_all_with_password+26
.text:00541249 ; rotate_all_with_password+2A ...
.text:00541249 mov al, [ebp+1]
.text:0054124C inc ebp
.text:0054124D test al, al
.text:0054124F jnz loop_begin
.text:00541255 pop edi
.text:00541256 pop esi
.text:00541257 pop ebx
.text:00541258
.text:00541258 exit: ; CODE XREF: rotate_all_with_password+A
.text:00541258 pop ebp
.text:00541259 retn
.text:00541259 rotate_all_with_password endp
.text:00541259
.text:0054125A align 10h
.text:00541260
.text:00541260 ; =============== S U B R O U T I N E =======================================
.text:00541260
.text:00541260
.text:00541260 crypt proc near ; CODE XREF: crypt_file+8A
.text:00541260
.text:00541260 arg_0 = dword ptr 4
.text:00541260 arg_4 = dword ptr 8
.text:00541260 arg_8 = dword ptr 0Ch
.text:00541260
.text:00541260 push ebx
.text:00541261 mov ebx, [esp+4+arg_0]
.text:00541265 push ebp
.text:00541266 push esi
.text:00541267 push edi
.text:00541268 xor ebp, ebp
.text:0054126A
.text:0054126A loc_54126A: ; CODE XREF: crypt+41
.text:0054126A mov eax, [esp+10h+arg_8]
.text:0054126E mov ecx, 10h
.text:00541273 mov esi, ebx
.text:00541275 mov edi, offset cube64
.text:0054127A push 1
.text:0054127C push eax
.text:0054127D rep movsd
.text:0054127F call rotate_all_with_password
.text:00541284 mov eax, [esp+18h+arg_4]
.text:00541288 mov edi, ebx
.text:0054128A add ebp, 40h
.text:0054128D add esp, 8
.text:00541290 mov ecx, 10h
.text:00541295 mov esi, offset cube64
.text:0054129A add ebx, 40h
.text:0054129D cmp ebp, eax
.text:0054129F rep movsd
.text:005412A1 jl short loc_54126A
799
.text:005412A3 pop edi
.text:005412A4 pop esi
.text:005412A5 pop ebp
.text:005412A6 pop ebx
.text:005412A7 retn
.text:005412A7 crypt endp
.text:005412A7
.text:005412A8 align 10h
.text:005412B0
.text:005412B0 ; =============== S U B R O U T I N E =======================================
.text:005412B0
.text:005412B0
.text:005412B0 ; int __cdecl decrypt(int, int, void *Src)
.text:005412B0 decrypt proc near ; CODE XREF: decrypt_file+99
.text:005412B0
.text:005412B0 arg_0 = dword ptr 4
.text:005412B0 arg_4 = dword ptr 8
.text:005412B0 Src = dword ptr 0Ch
.text:005412B0
.text:005412B0 mov eax, [esp+Src]
.text:005412B4 push ebx
.text:005412B5 push ebp
.text:005412B6 push esi
.text:005412B7 push edi
.text:005412B8 push eax ; Src
.text:005412B9 call __strdup
.text:005412BE push eax ; Str
.text:005412BF mov [esp+18h+Src], eax
.text:005412C3 call __strrev
.text:005412C8 mov ebx, [esp+18h+arg_0]
.text:005412CC add esp, 8
.text:005412CF xor ebp, ebp
.text:005412D1
.text:005412D1 loc_5412D1: ; CODE XREF: decrypt+58
.text:005412D1 mov ecx, 10h
.text:005412D6 mov esi, ebx
.text:005412D8 mov edi, offset cube64
.text:005412DD push 3
.text:005412DF rep movsd
.text:005412E1 mov ecx, [esp+14h+Src]
.text:005412E5 push ecx
.text:005412E6 call rotate_all_with_password
.text:005412EB mov eax, [esp+18h+arg_4]
.text:005412EF mov edi, ebx
.text:005412F1 add ebp, 40h
.text:005412F4 add esp, 8
.text:005412F7 mov ecx, 10h
.text:005412FC mov esi, offset cube64
.text:00541301 add ebx, 40h
.text:00541304 cmp ebp, eax
.text:00541306 rep movsd
.text:00541308 jl short loc_5412D1
.text:0054130A mov edx, [esp+10h+Src]
.text:0054130E push edx ; Memory
.text:0054130F call _free
.text:00541314 add esp, 4
.text:00541317 pop edi
.text:00541318 pop esi
.text:00541319 pop ebp
.text:0054131A pop ebx
.text:0054131B retn
.text:0054131B decrypt endp
.text:0054131B
.text:0054131C align 10h
.text:00541320
.text:00541320 ; =============== S U B R O U T I N E =======================================
.text:00541320
.text:00541320
.text:00541320 ; int __cdecl crypt_file(int Str, char *Filename, int password)
.text:00541320 crypt_file proc near ; CODE XREF: _main+42
800
.text:00541320
.text:00541320 Str = dword ptr 4
.text:00541320 Filename = dword ptr 8
.text:00541320 password = dword ptr 0Ch
.text:00541320
.text:00541320 mov eax, [esp+Str]
.text:00541324 push ebp
.text:00541325 push offset Mode ; "rb"
.text:0054132A push eax ; Filename
.text:0054132B call _fopen ; open file
.text:00541330 mov ebp, eax
.text:00541332 add esp, 8
.text:00541335 test ebp, ebp
.text:00541337 jnz short loc_541348
.text:00541339 push offset Format ; "Cannot open input file!\n"
.text:0054133E call _printf
.text:00541343 add esp, 4
.text:00541346 pop ebp
.text:00541347 retn
.text:00541348
.text:00541348 loc_541348: ; CODE XREF: crypt_file+17
.text:00541348 push ebx
.text:00541349 push esi
.text:0054134A push edi
.text:0054134B push 2 ; Origin
.text:0054134D push 0 ; Offset
.text:0054134F push ebp ; File
.text:00541350 call _fseek
.text:00541355 push ebp ; File
.text:00541356 call _ftell ; get file size
.text:0054135B push 0 ; Origin
.text:0054135D push 0 ; Offset
.text:0054135F push ebp ; File
.text:00541360 mov [esp+2Ch+Str], eax
.text:00541364 call _fseek ; rewind to start
.text:00541369 mov esi, [esp+2Ch+Str]
.text:0054136D and esi, 0FFFFFFC0h ; reset all lowest 6 bits
.text:00541370 add esi, 40h ; align size to 64-byte border
.text:00541373 push esi ; Size
.text:00541374 call _malloc
.text:00541379 mov ecx, esi
.text:0054137B mov ebx, eax ; allocated buffer pointer -> to EBX
.text:0054137D mov edx, ecx
.text:0054137F xor eax, eax
.text:00541381 mov edi, ebx
.text:00541383 push ebp ; File
.text:00541384 shr ecx, 2
.text:00541387 rep stosd
.text:00541389 mov ecx, edx
.text:0054138B push 1 ; Count
.text:0054138D and ecx, 3
.text:00541390 rep stosb ; memset (buffer, 0, aligned_size)
.text:00541392 mov eax, [esp+38h+Str]
.text:00541396 push eax ; ElementSize
.text:00541397 push ebx ; DstBuf
.text:00541398 call _fread ; read file
.text:0054139D push ebp ; File
.text:0054139E call _fclose
.text:005413A3 mov ecx, [esp+44h+password]
.text:005413A7 push ecx ; password
.text:005413A8 push esi ; aligned size
.text:005413A9 push ebx ; buffer
.text:005413AA call crypt ; do crypt
.text:005413AF mov edx, [esp+50h+Filename]
.text:005413B3 add esp, 40h
.text:005413B6 push offset aWb ; "wb"
.text:005413BB push edx ; Filename
.text:005413BC call _fopen
.text:005413C1 mov edi, eax
.text:005413C3 push edi ; File
801
.text:005413C4 push 1 ; Count
.text:005413C6 push 3 ; Size
.text:005413C8 push offset aQr9 ; "QR9"
.text:005413CD call _fwrite ; write file signature
.text:005413D2 push edi ; File
.text:005413D3 push 1 ; Count
.text:005413D5 lea eax, [esp+30h+Str]
.text:005413D9 push 4 ; Size
.text:005413DB push eax ; Str
.text:005413DC call _fwrite ; write original file size
.text:005413E1 push edi ; File
.text:005413E2 push 1 ; Count
.text:005413E4 push esi ; Size
.text:005413E5 push ebx ; Str
.text:005413E6 call _fwrite ; write encrypted file
.text:005413EB push edi ; File
.text:005413EC call _fclose
.text:005413F1 push ebx ; Memory
.text:005413F2 call _free
.text:005413F7 add esp, 40h
.text:005413FA pop edi
.text:005413FB pop esi
.text:005413FC pop ebx
.text:005413FD pop ebp
.text:005413FE retn
.text:005413FE crypt_file endp
.text:005413FE
.text:005413FF align 10h
.text:00541400
.text:00541400 ; =============== S U B R O U T I N E =======================================
.text:00541400
.text:00541400
.text:00541400 ; int __cdecl decrypt_file(char *Filename, int, void *Src)
.text:00541400 decrypt_file proc near ; CODE XREF: _main+6E
.text:00541400
.text:00541400 Filename = dword ptr 4
.text:00541400 arg_4 = dword ptr 8
.text:00541400 Src = dword ptr 0Ch
.text:00541400
.text:00541400 mov eax, [esp+Filename]
.text:00541404 push ebx
.text:00541405 push ebp
.text:00541406 push esi
.text:00541407 push edi
.text:00541408 push offset aRb ; "rb"
.text:0054140D push eax ; Filename
.text:0054140E call _fopen
.text:00541413 mov esi, eax
.text:00541415 add esp, 8
.text:00541418 test esi, esi
.text:0054141A jnz short loc_54142E
.text:0054141C push offset aCannotOpenIn_0 ; "Cannot open input file!\n"
.text:00541421 call _printf
.text:00541426 add esp, 4
.text:00541429 pop edi
.text:0054142A pop esi
.text:0054142B pop ebp
.text:0054142C pop ebx
.text:0054142D retn
.text:0054142E
.text:0054142E loc_54142E: ; CODE XREF: decrypt_file+1A
.text:0054142E push 2 ; Origin
.text:00541430 push 0 ; Offset
.text:00541432 push esi ; File
.text:00541433 call _fseek
.text:00541438 push esi ; File
.text:00541439 call _ftell
.text:0054143E push 0 ; Origin
.text:00541440 push 0 ; Offset
.text:00541442 push esi ; File
802
.text:00541443 mov ebp, eax
.text:00541445 call _fseek
.text:0054144A push ebp ; Size
.text:0054144B call _malloc
.text:00541450 push esi ; File
.text:00541451 mov ebx, eax
.text:00541453 push 1 ; Count
.text:00541455 push ebp ; ElementSize
.text:00541456 push ebx ; DstBuf
.text:00541457 call _fread
.text:0054145C push esi ; File
.text:0054145D call _fclose
.text:00541462 add esp, 34h
.text:00541465 mov ecx, 3
.text:0054146A mov edi, offset aQr9_0 ; "QR9"
.text:0054146F mov esi, ebx
.text:00541471 xor edx, edx
.text:00541473 repe cmpsb
.text:00541475 jz short loc_541489
.text:00541477 push offset aFileIsNotCrypt ; "File is not encrypted!\n"
.text:0054147C call _printf
.text:00541481 add esp, 4
.text:00541484 pop edi
.text:00541485 pop esi
.text:00541486 pop ebp
.text:00541487 pop ebx
.text:00541488 retn
.text:00541489
.text:00541489 loc_541489: ; CODE XREF: decrypt_file+75
.text:00541489 mov eax, [esp+10h+Src]
.text:0054148D mov edi, [ebx+3]
.text:00541490 add ebp, 0FFFFFFF9h
.text:00541493 lea esi, [ebx+7]
.text:00541496 push eax ; Src
.text:00541497 push ebp ; int
.text:00541498 push esi ; int
.text:00541499 call decrypt
.text:0054149E mov ecx, [esp+1Ch+arg_4]
.text:005414A2 push offset aWb_0 ; "wb"
.text:005414A7 push ecx ; Filename
.text:005414A8 call _fopen
.text:005414AD mov ebp, eax
.text:005414AF push ebp ; File
.text:005414B0 push 1 ; Count
.text:005414B2 push edi ; Size
.text:005414B3 push esi ; Str
.text:005414B4 call _fwrite
.text:005414B9 push ebp ; File
.text:005414BA call _fclose
.text:005414BF push ebx ; Memory
.text:005414C0 call _free
.text:005414C5 add esp, 2Ch
.text:005414C8 pop edi
.text:005414C9 pop esi
.text:005414CA pop ebp
.text:005414CB pop ebx
.text:005414CC retn
.text:005414CC decrypt_file endp
All function and label names were given by me during the analysis.
Let’s start from the top. Here is a function that takes two file names and password.
.text:00541320 ; int __cdecl crypt_file(int Str, char *Filename, int password)
.text:00541320 crypt_file proc near
.text:00541320
.text:00541320 Str = dword ptr 4
.text:00541320 Filename = dword ptr 8
.text:00541320 password = dword ptr 0Ch
.text:00541320
803
Open the file and report if an error occurs:
.text:00541320 mov eax, [esp+Str]
.text:00541324 push ebp
.text:00541325 push offset Mode ; "rb"
.text:0054132A push eax ; Filename
.text:0054132B call _fopen ; open file
.text:00541330 mov ebp, eax
.text:00541332 add esp, 8
.text:00541335 test ebp, ebp
.text:00541337 jnz short loc_541348
.text:00541339 push offset Format ; "Cannot open input file!\n"
.text:0054133E call _printf
.text:00541343 add esp, 4
.text:00541346 pop ebp
.text:00541347 retn
.text:00541348
.text:00541348 loc_541348:
This fragment of code calculates the file size aligned on a 64-byte boundary. This is because this cryptographic algorithm
works with only 64-byte blocks. The operation is pretty straightforward: divide the file size by 64, forget about the remainder
and add 1, then multiply by 64. The following code removes the remainder as if the value was already divided by 64 and
adds 64. It is almost the same.
.text:00541369 mov esi, [esp+2Ch+Str]
; reset all lowest 6 bits
.text:0054136D and esi, 0FFFFFFC0h
; align size to 64-byte border
.text:00541370 add esi, 40h
804
.text:0054138D and ecx, 3
.text:00541390 rep stosb ; memset (buffer, 0, aligned_size)
Call crypt() . This function takes a buffer, buffer size (aligned) and a password string.
.text:005413A3 mov ecx, [esp+44h+password]
.text:005413A7 push ecx ; password
.text:005413A8 push esi ; aligned size
.text:005413A9 push ebx ; buffer
.text:005413AA call crypt ; do crypt
Create the output file. By the way, the developer forgot to check if it is was created correctly! The file opening result is being
checked, though.
.text:005413AF mov edx, [esp+50h+Filename]
.text:005413B3 add esp, 40h
.text:005413B6 push offset aWb ; "wb"
.text:005413BB push edx ; Filename
.text:005413BC call _fopen
.text:005413C1 mov edi, eax
The newly created file handle is in the EDI register now. Write signature “QR9”.
.text:005413C3 push edi ; File
.text:005413C4 push 1 ; Count
.text:005413C6 push 3 ; Size
.text:005413C8 push offset aQr9 ; "QR9"
.text:005413CD call _fwrite ; write file signature
805
Here is the reconstructed C code:
void crypt_file(char *fin, char* fout, char *pw)
{
FILE *f;
int flen, flen_aligned;
BYTE *buf;
f=fopen(fin, "rb");
if (f==NULL)
{
printf ("Cannot open input file!\n");
return;
};
flen_aligned=(flen&0xFFFFFFC0)+0x40;
buf=(BYTE*)malloc (flen_aligned);
memset (buf, 0, flen_aligned);
fclose (f);
f=fopen(fout, "wb");
fclose (f);
free (buf);
};
806
.text:0054142E
.text:0054142E loc_54142E:
.text:0054142E push 2 ; Origin
.text:00541430 push 0 ; Offset
.text:00541432 push esi ; File
.text:00541433 call _fseek
.text:00541438 push esi ; File
.text:00541439 call _ftell
.text:0054143E push 0 ; Origin
.text:00541440 push 0 ; Offset
.text:00541442 push esi ; File
.text:00541443 mov ebp, eax
.text:00541445 call _fseek
.text:0054144A push ebp ; Size
.text:0054144B call _malloc
.text:00541450 push esi ; File
.text:00541451 mov ebx, eax
.text:00541453 push 1 ; Count
.text:00541455 push ebp ; ElementSize
.text:00541456 push ebx ; DstBuf
.text:00541457 call _fread
.text:0054145C push esi ; File
.text:0054145D call _fclose
Call decrypt() .
.text:00541489 mov eax, [esp+10h+Src]
.text:0054148D mov edi, [ebx+3]
.text:00541490 add ebp, 0FFFFFFF9h
.text:00541493 lea esi, [ebx+7]
.text:00541496 push eax ; Src
.text:00541497 push ebp ; int
.text:00541498 push esi ; int
.text:00541499 call decrypt
.text:0054149E mov ecx, [esp+1Ch+arg_4]
.text:005414A2 push offset aWb_0 ; "wb"
.text:005414A7 push ecx ; Filename
.text:005414A8 call _fopen
.text:005414AD mov ebp, eax
.text:005414AF push ebp ; File
.text:005414B0 push 1 ; Count
.text:005414B2 push edi ; Size
.text:005414B3 push esi ; Str
.text:005414B4 call _fwrite
.text:005414B9 push ebp ; File
.text:005414BA call _fclose
.text:005414BF push ebx ; Memory
807
.text:005414C0 call _free
.text:005414C5 add esp, 2Ch
.text:005414C8 pop edi
.text:005414C9 pop esi
.text:005414CA pop ebp
.text:005414CB pop ebx
.text:005414CC retn
.text:005414CC decrypt_file endp
f=fopen(fin, "rb");
if (f==NULL)
{
printf ("Cannot open input file!\n");
return;
};
buf=(BYTE*)malloc (flen);
fclose (f);
f=fopen(fout, "wb");
fclose (f);
free (buf);
};
808
.text:0054126A
.text:0054126A loc_54126A:
This fragment of code copies a part of the input buffer to an internal array we later name “cube64”. The size is in the ECX
register. MOVSD stands for move 32-bit dword, so, 16 32-bit dwords are exactly 64 bytes.
.text:0054126A mov eax, [esp+10h+arg_8]
.text:0054126E mov ecx, 10h
.text:00541273 mov esi, ebx ; EBX is pointer within input buffer
.text:00541275 mov edi, offset cube64
.text:0054127A push 1
.text:0054127C push eax
.text:0054127D rep movsd
Call rotate_all_with_password() :
.text:0054127F call rotate_all_with_password
If EBP is not bigger that the size input argument, then continue to the next block.
.text:005412A1 jl short loc_54126A
.text:005412A3 pop edi
.text:005412A4 pop esi
.text:005412A5 pop ebp
.text:005412A6 pop ebx
.text:005412A7 retn
.text:005412A7 crypt endp
do
{
memcpy (cube, buf+i, 8*8);
rotate_all (pw, 1);
memcpy (buf+i, cube, 8*8);
i+=64;
}
while (i<sz);
};
OK, now let’s go deeper in function rotate_all_with_password() . It takes two arguments: password string and a
number. In crypt() , the number 1 is used, and in the decrypt() function (where rotate_all_with_password()
function is called too), the number is 3.
.text:005411B0 rotate_all_with_password proc near
.text:005411B0
.text:005411B0 arg_0 = dword ptr 4
.text:005411B0 arg_4 = dword ptr 8
.text:005411B0
.text:005411B0 mov eax, [esp+arg_0]
.text:005411B4 push ebp
.text:005411B5 mov ebp, eax
809
Check the current character in the password. If it is zero, exit:
.text:005411B7 cmp byte ptr [eax], 0
.text:005411BA jz exit
.text:005411C0 push ebx
.text:005411C1 mov ebx, [esp+8+arg_4]
.text:005411C5 push esi
.text:005411C6 push edi
.text:005411C7
.text:005411C7 loop_begin:
Hmm, if the password contains non-Latin character, it is skipped! Indeed, when we run the encryption utility and try non-Latin
characters in the password, they seem to be ignored.
.text:005411D4 cmp al, 'a'
.text:005411D6 jl short next_character_in_password
.text:005411D8 cmp al, 'z'
.text:005411DA jg short next_character_in_password
.text:005411DC movsx ecx, al
After subtracting, we’ll get 0 for “a” here, 1 for “b”, etc. And 25 for “z”.
.text:005411E2 cmp ecx, 24
.text:005411E5 jle short skip_subtracting
.text:005411E7 sub ecx, 24
It seems, “y” and “z” are exceptional characters too. After that fragment of code, “y” becomes 0 and “z” —1. This implies that
the 26 Latin alphabet symbols become values in the range of 0..23, (24 in total).
.text:005411EA
.text:005411EA skip_subtracting: ; CODE XREF: rotate_all_with_password+35
This is actually division via multiplication. You can read more about it in the “Division by 9” section ( 43 on page 491).
The code actually divides the password character’s value by 3.
.text:005411EA mov eax, 55555556h
.text:005411EF imul ecx
.text:005411F1 mov eax, edx
.text:005411F3 shr eax, 1Fh
.text:005411F6 add edx, eax
.text:005411F8 mov eax, ecx
.text:005411FA mov esi, edx
.text:005411FC mov ecx, 3
.text:00541201 cdq
.text:00541202 idiv ecx
810
If the remainder is 2, call rotate3() . EDI is the second argument of the rotate_all_with_password() function.
As we already noted, 1 is for the encryption operations and 3 is for the decryption. So, here is a loop. When encrypting,
rotate1/2/3 are to be called the same number of times as given in the first argument.
.text:00541215 call_rotate3:
.text:00541215 push esi
.text:00541216 call rotate3
.text:0054121B add esp, 4
.text:0054121E dec edi
.text:0054121F jnz short call_rotate3
.text:00541221 jmp short next_character_in_password
.text:00541223
.text:00541223 call_rotate2:
.text:00541223 test ebx, ebx
.text:00541225 jle short next_character_in_password
.text:00541227 mov edi, ebx
.text:00541229
.text:00541229 loc_541229:
.text:00541229 push esi
.text:0054122A call rotate2
.text:0054122F add esp, 4
.text:00541232 dec edi
.text:00541233 jnz short loc_541229
.text:00541235 jmp short next_character_in_password
.text:00541237
.text:00541237 call_rotate1:
.text:00541237 test ebx, ebx
.text:00541239 jle short next_character_in_password
.text:0054123B mov edi, ebx
.text:0054123D
.text:0054123D loc_54123D:
.text:0054123D push esi
.text:0054123E call rotate1
.text:00541243 add esp, 4
.text:00541246 dec edi
.text:00541247 jnz short loc_54123D
.text:00541249
while (*p)
{
char c=*p;
int q;
c=tolower (c);
811
if (c>='a' && c<='z')
{
q=c-'a';
if (q>24)
q-=24;
int quotient=q/3;
int remainder=q % 3;
switch (remainder)
{
case 0: for (int i=0; i<v; i++) rotate1 (quotient); break;
case 1: for (int i=0; i<v; i++) rotate2 (quotient); break;
case 2: for (int i=0; i<v; i++) rotate3 (quotient); break;
};
};
p++;
};
};
Now let’s go deeper and investigate the rotate1/2/3 functions. Each function calls another two functions. We eventually will
name them set_bit() and get_bit() .
…in other words: calculate an index in the cube64 array: arg_4 + arg_0 * 8. Then shift a byte from the array by arg_8 bits
right. Isolate the lowest bit and return it.
Let’s see another function, set_bit() :
.text:00541000 set_bit proc near
.text:00541000
.text:00541000 arg_0 = dword ptr 4
.text:00541000 arg_4 = dword ptr 8
.text:00541000 arg_8 = dword ptr 0Ch
.text:00541000 arg_C = byte ptr 10h
.text:00541000
.text:00541000 mov al, [esp+arg_C]
.text:00541004 mov ecx, [esp+arg_8]
.text:00541008 push esi
.text:00541009 mov esi, [esp+4+arg_0]
.text:0054100D test al, al
.text:0054100F mov eax, [esp+4+arg_4]
.text:00541013 mov dl, 1
.text:00541015 jz short loc_54102B
The value in the DL is 1 here. It gets shifted left by arg_8. For example, if arg_8 is 4, the value in the DL register is to be
0x10 or 1000b in binary form.
.text:00541017 shl dl, cl
.text:00541019 mov cl, cube64[eax+esi*8]
812
.text:00541020 or cl, dl
Store it back:
.text:00541022 mov cube64[eax+esi*8], cl
.text:00541029 pop esi
.text:0054102A retn
.text:0054102B
.text:0054102B loc_54102B:
.text:0054102B shl dl, cl
…invert DL. For example, if DL’s state after the shift was 0x10 or 1000b in binary form, there is 0xEF to be after the NOT
instruction (or 11101111b in binary form).
.text:00541034 not dl
This instruction clears the bit, in other words, it saves all bits in CL which are also set in DL except those in DL which are
cleared. This implies that if DL is 11101111b in binary form, all bits are to be saved except the 5th (counting from lowest
bit).
.text:00541036 and cl, dl
Store it back:
.text:00541038 mov cube64[eax+esi*8], cl
.text:0054103F pop esi
.text:00541040 retn
.text:00541040 set_bit endp
It is almost the same as get_bit() , except, if arg_C is zero, the function clears the specific bit in the array, or sets it
otherwise.
We also know that the array’s size is 64. The first two arguments both in the set_bit() and get_bit() functions
could be seen as 2D coordinates. Then the array is to be an 8*8 matrix.
Here is a C representation of what we know up to now:
#define IS_SET(flag, bit) ((flag) & (bit))
#define SET_BIT(var, bit) ((var) |= (bit))
#define REMOVE_BIT(var, bit) ((var) &= ~(bit))
813
.text:00541070 internal_array_64= byte ptr -40h
.text:00541070 arg_0 = dword ptr 4
.text:00541070
.text:00541070 sub esp, 40h
.text:00541073 push ebx
.text:00541074 push ebp
.text:00541075 mov ebp, [esp+48h+arg_0]
.text:00541079 push esi
.text:0054107A push edi
.text:0054107B xor edi, edi ; EDI is loop1 counter
…we see that both loops’ counters are in the range of 0..7. Also they are used as the first and second argument for the
get_bit() function. The third argument to get_bit() is the only argument of rotate1() . The return value from
get_bit() is placed in the internal array.
Prepare a pointer to the internal array again:
.text:005410A0 lea ebx, [esp+50h+internal_array_64]
.text:005410A4 mov edi, 7 ; EDI is loop 1 counter, initial state is 7
.text:005410A9
.text:005410A9 second_loop1_begin:
.text:005410A9 xor esi, esi ; ESI is loop 2 counter
.text:005410AB
.text:005410AB second_loop2_begin:
.text:005410AB mov al, [ebx+esi] ; EN(value from internal array)
.text:005410AE push eax
.text:005410AF push ebp ; arg_0
.text:005410B0 push edi ; loop 1 counter
.text:005410B1 push esi ; loop 2 counter
.text:005410B2 call set_bit
.text:005410B7 add esp, 10h
.text:005410BA inc esi ; increment loop 2 counter
.text:005410BB cmp esi, 8
.text:005410BE jl short second_loop2_begin
.text:005410C0 dec edi ; decrement loop 2 counter
.text:005410C1 add ebx, 8 ; increment pointer in internal array
.text:005410C4 cmp edi, 0FFFFFFFFh
.text:005410C7 jg short second_loop1_begin
.text:005410C9 pop edi
.text:005410CA pop esi
.text:005410CB pop ebp
814
.text:005410CC pop ebx
.text:005410CD add esp, 40h
.text:005410D0 retn
.text:005410D0 rotate1 endp
…this code is placing the contents of the internal array to the cube global array via the set_bit() function, but in a
different order! Now the counter of the first loop is in the range of 7 to 0, decrementing at each iteration!
The C code representation looks like:
void rotate1 (int v)
{
bool tmp[8][8]; // internal array
int i, j;
815
.text:00541127 add esp, 10h
.text:0054112A inc esi ; increment loop 2 counter
.text:0054112B cmp esi, 8
.text:0054112E jl short loc_54111B
.text:00541130 dec edi ; decrement loop 2 counter
.text:00541131 add ebx, 8
.text:00541134 cmp edi, 0FFFFFFFFh
.text:00541137 jg short loc_541119
.text:00541139 pop edi
.text:0054113A pop esi
.text:0054113B pop ebp
.text:0054113C pop ebx
.text:0054113D add esp, 40h
.text:00541140 retn
.text:00541140 rotate2 endp
It is almost the same, except the order of the arguments of the get_bit() and set_bit() is different. Let’s rewrite it
in C-like code:
void rotate2 (int v)
{
bool tmp[8][8]; // internal array
int i, j;
Well, now things are simpler. If we consider cube64 as a 3D cube of size 8*8*8, where each element is a bit, get_bit()
and set_bit() take just the coordinates of a bit as input.
The rotate1/2/3 functions are in fact rotating all bits in a specific plane. These three functions are one for each cube side
and the v argument sets the plane in the range of 0..7.
Maybe the algorithm’s author was thinking of a 8*8*8 Rubik’s cube 3 ?!
Yes, indeed.
Let’s look closer into the decrypt() function, here is its rewritten version:
void decrypt (BYTE *buf, int sz, char *pw)
{
char *p=strdup (pw);
strrev (p);
int i=0;
do
3 wikipedia
816
{
memcpy (cube, buf+i, 8*8);
rotate_all (p, 3);
memcpy (buf+i, cube, 8*8);
i+=64;
}
while (i<sz);
free (p);
};
4
It is almost the same as for crypt() , but the password string is reversed by the strrev() standard C function and
rotate_all() is called with argument 3.
This implies that in case of decryption, each corresponding rotate1/2/3 call is to be performed thrice.
This is almost as in Rubik’c cube! If you want to get back, do the same in reverse order and direction! If you need to undo
the effect of rotating one place in clockwise direction, rotate it once in counter-clockwise direction, or thrice in clockwise
direction.
rotate1() is apparently for rotating the “front” plane. rotate2() is apparently for rotating the “top” plane. rotate3()
is apparently for rotating the “left” plane.
Let’s get back to the core of the rotate_all() function:
q=c-'a';
if (q>24)
q-=24;
switch (remainder)
{
case 0: for (int i=0; i<v; i++) rotate1 (quotient); break; // front
case 1: for (int i=0; i<v; i++) rotate2 (quotient); break; // top
case 2: for (int i=0; i<v; i++) rotate3 (quotient); break; // left
};
Now it is much simpler to understand: each password character defines a side (one of three) and a plane (one of 8). 3*8 = 24,
that is why two the last two characters of the Latin alphabet are remapped to fit an alphabet of exactly 24 elements.
The algorithm is clearly weak: in case of short passwords you can see that in the encrypted file there are the original bytes
of the original file in a binary file editor.
Here is the whole source code reconstructed:
#include <windows.h>
#include <stdio.h>
#include <assert.h>
817
return true;
return false;
};
while (*p)
{
char c=*p;
int q;
c=tolower (c);
int quotient=q/3;
int remainder=q % 3;
switch (remainder)
{
case 0: for (int i=0; i<v; i++) rotate_f (quotient); break;
case 1: for (int i=0; i<v; i++) rotate_t (quotient); break;
818
case 2: for (int i=0; i<v; i++) rotate_l (quotient); break;
};
};
p++;
};
};
do
{
memcpy (cube, buf+i, 8*8);
rotate_all (pw, 1);
memcpy (buf+i, cube, 8*8);
i+=64;
}
while (i<sz);
};
do
{
memcpy (cube, buf+i, 8*8);
rotate_all (p, 3);
memcpy (buf+i, cube, 8*8);
i+=64;
}
while (i<sz);
free (p);
};
f=fopen(fin, "rb");
if (f==NULL)
{
printf ("Cannot open input file!\n");
return;
};
flen_aligned=(flen&0xFFFFFFC0)+0x40;
buf=(BYTE*)malloc (flen_aligned);
memset (buf, 0, flen_aligned);
fclose (f);
f=fopen(fout, "wb");
819
fwrite ("QR9", 3, 1, f);
fwrite (&flen, 4, 1, f);
fwrite (buf, flen_aligned, 1, f);
fclose (f);
free (buf);
};
f=fopen(fin, "rb");
if (f==NULL)
{
printf ("Cannot open input file!\n");
return;
};
buf=(BYTE*)malloc (flen);
fclose (f);
f=fopen(fout, "wb");
fclose (f);
free (buf);
};
820
else
printf ("Wrong param %s\n", argv[3]);
return 0;
};
821
Chapter 81
SAP
(Tracing the connection between the TDW_NOCOMPRESS SAPGUI1 environment variable and the pesky annoying pop-up
window and the actual data compression routine.)
It is known that the network traffic between SAPGUI and SAP is not encrypted by default, but compressed (see here2 and
here3 ).
It is also known that by setting the environment variable TDW_NOCOMPRESS to 1, it is possible to turn the network packet
compression off.
But you will see a annoying pop-up window that cannot be closed:
822
81.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
We see the following fragment of code (all file offsets are valid for SAPGUI 720 win32, SAPguilib.dll file version 7200,1,0,9009):
.text:6440D51B lea eax, [ebp+2108h+var_211C]
.text:6440D51E push eax ; int
.text:6440D51F push offset aTdw_nocompress ; "TDW_NOCOMPRESS"
.text:6440D524 mov byte ptr [edi+15h], 0
.text:6440D528 call chk_env
.text:6440D52D pop ecx
.text:6440D52E pop ecx
.text:6440D52F push offset byte_64443AF8
.text:6440D534 lea ecx, [ebp+2108h+var_211C]
5
The string returned by chk_env() via its second argument is then handled by the MFC string functions and then atoi()
is called. After that, the numerical value is stored in edi+15h .
Also take a look at the chk_env() function (we gave this name to it manually):
.text:64413F20 ; int __cdecl chk_env(char *VarName, int)
.text:64413F20 chk_env proc near
.text:64413F20
.text:64413F20 DstSize = dword ptr -0Ch
.text:64413F20 var_8 = dword ptr -8
.text:64413F20 DstBuf = dword ptr -4
.text:64413F20 VarName = dword ptr 8
.text:64413F20 arg_4 = dword ptr 0Ch
.text:64413F20
.text:64413F20 push ebp
.text:64413F21 mov ebp, esp
.text:64413F23 sub esp, 0Ch
.text:64413F26 mov [ebp+DstSize], 0
.text:64413F2D mov [ebp+DstBuf], 0
.text:64413F34 push offset unk_6444C88C
.text:64413F39 mov ecx, [ebp+arg_4]
823
81.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64413F68 cmp [ebp+DstSize], 0
.text:64413F6C jnz short loc_64413F72
.text:64413F6E xor eax, eax
.text:64413F70 jmp short loc_64413FBC
.text:64413F72
.text:64413F72 loc_64413F72:
.text:64413F72 mov ecx, [ebp+DstSize]
.text:64413F75 push ecx
.text:64413F76 mov ecx, [ebp+arg_4]
6
Yes. The getenv_s() function is a Microsoft security-enhanced version of getenv() 7 .
There are also some MFC string manipulations.
Lots of other environment variables are checked as well. Here is a list of all variables that are being checked and what
SAPGUI would write to its trace log when logging is turned on:
6 MSDN
7 Standard C library returning environment variable
824
81.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
DPTRACE “GUI-OPTION: Trace set to %d”
TDW_HEXDUMP “GUI-OPTION: Hexdump enabled”
TDW_WORKDIR “GUI-OPTION: working directory ‘%s’́’
TDW_SPLASHSRCEENOFF “GUI-OPTION: Splash Screen Off” / “GUI-OPTION: Splash Screen On”
TDW_REPLYTIMEOUT “GUI-OPTION: reply timeout %d milliseconds”
TDW_PLAYBACKTIMEOUT “GUI-OPTION: PlaybackTimeout set to %d milliseconds”
TDW_NOCOMPRESS “GUI-OPTION: no compression read”
TDW_EXPERT “GUI-OPTION: expert mode”
TDW_PLAYBACKPROGRESS “GUI-OPTION: PlaybackProgress”
TDW_PLAYBACKNETTRAFFIC “GUI-OPTION: PlaybackNetTraffic”
TDW_PLAYLOG “GUI-OPTION: /PlayLog is YES, file %s”
TDW_PLAYTIME “GUI-OPTION: /PlayTime set to %d milliseconds”
TDW_LOGFILE “GUI-OPTION: TDW_LOGFILE ‘%s’́’
TDW_WAN “GUI-OPTION: WAN - low speed connection enabled”
TDW_FULLMENU “GUI-OPTION: FullMenu enabled”
SAP_CP / SAP_CODEPAGE “GUI-OPTION: SAP_CODEPAGE ‘%d’́’
UPDOWNLOAD_CP “GUI-OPTION: UPDOWNLOAD_CP ‘%d’́’
SNC_PARTNERNAME “GUI-OPTION: SNC name ‘%s’́’
SNC_QOP “GUI-OPTION: SNC_QOP ‘%s’́’
SNC_LIB “GUI-OPTION: SNC is set to: %s”
SAPGUI_INPLACE “GUI-OPTION: environment variable SAPGUI_INPLACE is on”
The settings for each variable are written in the array via a pointer in the EDI register. EDI is set before the function call:
.text:6440EE00 lea edi, [ebp+2884h+var_2884] ; options here like +0x15...
.text:6440EE03 lea ecx, [esi+24h]
.text:6440EE06 call load_command_line
.text:6440EE0B mov edi, eax
.text:6440EE0D xor ebx, ebx
.text:6440EE0F cmp edi, ebx
.text:6440EE11 jz short loc_6440EE42
.text:6440EE13 push edi
.text:6440EE14 push offset aSapguiStoppedA ; "Sapgui stopped after ⤦
Ç commandline interp"...
.text:6440EE19 push dword_644F93E8
.text:6440EE1F call FEWTraceError
Now, can we find the “data record mode switched on” string? Yes, and the only reference is in
CDwsGui::PrepareInfoWindow() . How do we get know the class/method names? There are a lot of special debug-
ging calls that write to the log files, like:
.text:64405160 push dword ptr [esi+2854h]
.text:64405166 push offset aCdwsguiPrepare ; "\nCDwsGui::PrepareInfoWindow: ⤦
Ç sapgui env"...
.text:6440516B push dword ptr [esi+2848h]
.text:64405171 call dbg
.text:64405176 add esp, 0Ch
…or:
.text:6440237A push eax
.text:6440237B push offset aCclientStart_6 ; "CClient::Start: set shortcut ⤦
Ç user to '\%"...
.text:64402380 push dword ptr [edi+4]
.text:64402383 call dbg
.text:64402388 add esp, 0Ch
It is very useful.
So let’s see the contents of this pesky annoying pop-up window’s function:
.text:64404F4F CDwsGui__PrepareInfoWindow proc near
.text:64404F4F
.text:64404F4F pvParam = byte ptr -3Ch
.text:64404F4F var_38 = dword ptr -38h
.text:64404F4F var_34 = dword ptr -34h
.text:64404F4F rc = tagRECT ptr -2Ch
.text:64404F4F cy = dword ptr -1Ch
825
81.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64404F4F h = dword ptr -18h
.text:64404F4F var_14 = dword ptr -14h
.text:64404F4F var_10 = dword ptr -10h
.text:64404F4F var_4 = dword ptr -4
.text:64404F4F
.text:64404F4F push 30h
.text:64404F51 mov eax, offset loc_64438E00
.text:64404F56 call __EH_prolog3
.text:64404F5B mov esi, ecx ; ECX is pointer to object
.text:64404F5D xor ebx, ebx
.text:64404F5F lea ecx, [ebp+var_14]
.text:64404F62 mov [ebp+var_10], ebx
826
81.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64404FDB cmp dword ptr [esi+2978h], 0
.text:64404FE2 jz short loc_64404FF1
.text:64404FE4 push offset aHexdumpInTrace ; "hexdump in trace activated\n"
.text:64404FE9 mov ecx, edi
827
81.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64405072 push edi ; hWnd
.text:64405073 mov [ebp+cy], 0A0h
.text:6440507A call ds:GetDC
.text:64405080 mov [ebp+var_10], eax
.text:64405083 mov ebx, 12Ch
.text:64405088 cmp eax, edi
.text:6440508A jz loc_64405113
.text:64405090 push 11h ; i
.text:64405092 call ds:GetStockObject
.text:64405098 mov edi, ds:SelectObject
.text:6440509E push eax ; h
.text:6440509F push [ebp+var_10] ; hdc
.text:644050A2 call edi ; SelectObject
.text:644050A4 and [ebp+rc.left], 0
.text:644050A8 and [ebp+rc.top], 0
.text:644050AC mov [ebp+h], eax
.text:644050AF push 401h ; format
.text:644050B4 lea eax, [ebp+rc]
.text:644050B7 push eax ; lprc
.text:644050B8 lea ecx, [esi+2854h]
.text:644050BE mov [ebp+rc.right], ebx
.text:644050C1 mov [ebp+rc.bottom], 0B4h
828
81.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64405142 loc_64405142:
.text:64405142 push offset byte_64443AF8
At the start of the function ECX contains a pointer to the object (since it is a thiscall ( 53.1.1 on page 548)-type of function).
In our case, the object obviously has class type of CDwsGui. Depending on the option turned on in the object, a specific
message part is to be concatenated with the resulting message.
If the value at address this+0x3D is not zero, the compression is off:
.text:64405007 loc_64405007:
.text:64405007 cmp byte ptr [esi+3Dh], 0
.text:6440500B jz short bypass
.text:6440500D push offset aDataCompressio ; "data compression switched off\⤦
Ç n"
.text:64405012 mov ecx, edi
It is interesting that finally the var_10 variable state defines whether the message is to be shown at all:
.text:6440503C cmp [ebp+var_10], ebx
.text:6440503F jnz exit ; bypass drawing
; add strings "For maximum data security delete" / "the setting(s) as soon as possible !":
829
81.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:6440506B sub eax, edx
.text:6440506D sar eax, 1
.text:6440506F mov [ebp+var_34], eax
.text:64405072
.text:64405072 loc_64405072:
start drawing:
… replace it with just JMP , and we get SAPGUI working without the pesky annoying pop-up window appearing!
Now let’s dig deeper and find a connection between the 0x15 offset in the load_command_line() (we gave it this name)
function and the this+0x3D variable in CDwsGui::PrepareInfoWindow. Are we sure the value is the same?
We are starting to search for all occurrences of the 0x15 value in code. For a small programs like SAPGUI, it sometimes
works. Here is the first occurrence we’ve got:
.text:64404C19 sub_64404C19 proc near
.text:64404C19
.text:64404C19 arg_0 = dword ptr 4
.text:64404C19
.text:64404C19 push ebx
.text:64404C1A push ebp
.text:64404C1B push esi
.text:64404C1C push edi
.text:64404C1D mov edi, [esp+10h+arg_0]
.text:64404C21 mov eax, [edi]
.text:64404C23 mov esi, ecx ; ESI/ECX are pointers to some unknown object.
.text:64404C25 mov [esi], eax
.text:64404C27 mov eax, [edi+4]
.text:64404C2A mov [esi+4], eax
.text:64404C2D mov eax, [edi+8]
.text:64404C30 mov [esi+8], eax
.text:64404C33 lea eax, [edi+0Ch]
.text:64404C36 push eax
.text:64404C37 lea ecx, [esi+0Ch]
The function was called from the function named CDwsGui::CopyOptions! And thanks again for debugging information.
But the real answer is in CDwsGui::Init():
.text:6440B0BF loc_6440B0BF:
.text:6440B0BF mov eax, [ebp+arg_0]
.text:6440B0C2 push [ebp+arg_4]
.text:6440B0C5 mov [esi+2844h], eax
.text:6440B0CB lea eax, [esi+28h] ; ESI is pointer to CDwsGui object
.text:6440B0CE push eax
.text:6440B0CF call CDwsGui__CopyOptions
Finally, we understand: the array filled in the load_command_line() function is actually placed in the CDwsGui class,
but at address this+0x28 . 0x15 + 0x28 is exactly 0x3D. OK, we found the point where the value is copied to.
830
81.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
Let’s also find the rest of the places where the 0x3D offset is used. Here is one of them in the CDwsGui::SapguiRun function
(again, thanks to the debugging calls):
.text:64409D58 cmp [esi+3Dh], bl ; ESI is pointer to CDwsGui object
.text:64409D5B lea ecx, [esi+2B8h]
.text:64409D61 setz al
.text:64409D64 push eax ; arg_10 of CConnectionContext::⤦
Ç CreateNetwork
.text:64409D65 push dword ptr [esi+64h]
Let’s check our findings. Replace the setz al here with the xor eax, eax / nop instructions, clear the TDW_NOCOMPRESS
environment variable and run SAPGUI. Wow! There pesky annoying window is no more (just as expected, because the vari-
able is not set) but in Wireshark we can see that the network packets are not compressed anymore! Obviously, this is the
point where the compression flag is to be set in the CConnectionContext object.
So, the compression flag is passed in the 5th argument of CConnectionContext::CreateNetwork. Inside the function, another
one is called:
...
.text:64403476 push [ebp+compression]
.text:64403479 push [ebp+arg_C]
.text:6440347C push [ebp+arg_8]
.text:6440347F push [ebp+arg_4]
.text:64403482 push [ebp+arg_0]
.text:64403485 call CNetwork__CNetwork
The compression flag is passed here in the 5th argument to the CNetwork::CNetwork constructor.
And here is how the CNetwork constructor sets the flag in the CNetwork object according to its 5th argument and another
variable which probably could also affect network packets compression.
.text:64411DF1 cmp [ebp+compression], esi
.text:64411DF7 jz short set_EAX_to_0
.text:64411DF9 mov al, [ebx+78h] ; another value may affect compression?
.text:64411DFC cmp al, '3'
.text:64411DFE jz short set_EAX_to_1
.text:64411E00 cmp al, '4'
.text:64411E02 jnz short set_EAX_to_0
.text:64411E04
.text:64411E04 set_EAX_to_1:
.text:64411E04 xor eax, eax
.text:64411E06 inc eax ; EAX -> 1
.text:64411E07 jmp short loc_64411E0B
.text:64411E09
.text:64411E09 set_EAX_to_0:
.text:64411E09
.text:64411E09 xor eax, eax ; EAX -> 0
.text:64411E0B
.text:64411E0B loc_64411E0B:
.text:64411E0B mov [ebx+3A4h], eax ; EBX is pointer to CNetwork object
At this point we know the compression flag is stored in the CNetwork class at address this+0x3A4.
Now let’s dig through SAPguilib.dll for the 0x3A4 value. And here is the second occurrence in CDwsGui::OnClientMessageWrite
(endless thanks for the debugging information):
831
81.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS
.text:64406F76 loc_64406F76:
.text:64406F76 mov ecx, [ebp+7728h+var_7794]
.text:64406F79 cmp dword ptr [ecx+3A4h], 1
.text:64406F80 jnz compression_flag_is_zero
.text:64406F86 mov byte ptr [ebx+7], 1
.text:64406F8A mov eax, [esi+18h]
.text:64406F8D mov ecx, eax
.text:64406F8F test eax, eax
.text:64406F91 ja short loc_64406FFF
.text:64406F93 mov ecx, [esi+14h]
.text:64406F96 mov eax, [esi+20h]
.text:64406F99
.text:64406F99 loc_64406F99:
.text:64406F99 push dword ptr [edi+2868h] ; int
.text:64406F9F lea edx, [ebp+7728h+var_77A4]
.text:64406FA2 push edx ; int
.text:64406FA3 push 30000 ; int
.text:64406FA8 lea edx, [ebp+7728h+Dst]
.text:64406FAB push edx ; Dst
.text:64406FAC push ecx ; int
.text:64406FAD push eax ; Src
.text:64406FAE push dword ptr [edi+28C0h] ; int
.text:64406FB4 call sub_644055C5 ; actual compression routine
.text:64406FB9 add esp, 1Ch
.text:64406FBC cmp eax, 0FFFFFFF6h
.text:64406FBF jz short loc_64407004
.text:64406FC1 cmp eax, 1
.text:64406FC4 jz loc_6440708C
.text:64406FCA cmp eax, 2
.text:64406FCD jz short loc_64407004
.text:64406FCF push eax
.text:64406FD0 push offset aCompressionErr ; "compression error [rc = \%d]- ⤦
Ç program wi"...
.text:64406FD5 push offset aGui_err_compre ; "GUI_ERR_COMPRESS"
.text:64406FDA push dword ptr [edi+28D0h]
.text:64406FE0 call SapPcTxtRead
Let’s take a look in sub_644055C5. In it we can only see the call to memcpy() and another function named (by IDA) sub_64417440.
And, let’s take a look inside sub_64417440. What we see is:
.text:6441747C push offset aErrorCsrcompre ; "\nERROR: CsRCompress: invalid ⤦
Ç handle"
.text:64417481 call eax ; dword_644F94C8
.text:64417483 add esp, 4
Voilà! We’ve found the function that actually compresses the data. As it was shown in past 8 , this function is used in SAP
and also the open-source MaxDB project. So it is available in source form.
Doing the last check here:
.text:64406F79 cmp dword ptr [ecx+3A4h], 1
.text:64406F80 jnz compression_flag_is_zero
Replace JNZ here for an unconditional JMP . Remove the environment variable TDW_NOCOMPRESS. Voilà! In Wireshark
we see that the client messages are not compressed. The server responses, however, are compressed.
So we found exact connection between the environment variable and the point where data compression routine can be
called or bypassed.
One time when the author of this book have returned again to his SAP 6.0 IDES installed in a VMware box, he figured out
that he forgot the password for the SAP* account, then he have remembered it, but then we got this error message «Password
logon no longer possible - too many failed attempts», since he’ve made all these attempts in trying to recall it.
8 http://go.yurichev.com/17312
832
81.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS
The first extremely good news was that the full disp+work.pdb PDB file is supplied with SAP, and it contain almost everything:
function names, structures, types, local variable and argument names, etc. What a lavish gift!
There is TYPEINFODUMP9 utility for converting PDB files into something readable and grepable.
Here is an example of a function information + its arguments + its local variables:
FUNCTION ThVmcSysEvent
Address: 10143190 Size: 675 bytes Index: 60483 TypeIndex: 60484
Type: int NEAR_C ThVmcSysEvent (unsigned int, unsigned char, unsigned short*)
Flags: 0
PARAMETER events
Address: Reg335+288 Size: 4 bytes Index: 60488 TypeIndex: 60489
Type: unsigned int
Flags: d0
PARAMETER opcode
Address: Reg335+296 Size: 1 bytes Index: 60490 TypeIndex: 60491
Type: unsigned char
Flags: d0
PARAMETER serverName
Address: Reg335+304 Size: 8 bytes Index: 60492 TypeIndex: 60493
Type: unsigned short*
Flags: d0
STATIC_LOCAL_VAR func
Address: 12274af0 Size: 8 bytes Index: 60495 TypeIndex: 60496
Type: wchar_t*
Flags: 80
LOCAL_VAR admhead
Address: Reg335+304 Size: 8 bytes Index: 60498 TypeIndex: 60499
Type: unsigned char*
Flags: 90
LOCAL_VAR record
Address: Reg335+64 Size: 204 bytes Index: 60501 TypeIndex: 60502
Type: AD_RECORD
Flags: 90
LOCAL_VAR adlen
Address: Reg335+296 Size: 4 bytes Index: 60508 TypeIndex: 60509
Type: int
Flags: 90
Wow!
Another good news: debugging calls (there are plenty of them) are very useful.
Here you can also notice the ct_level global variable10 , that reflects the current trace level.
There are a lot of debugging inserts in the disp+work.exe file:
cmp cs:ct_level, 1
jl short loc_1400375DA
call DpLock
lea rcx, aDpxxtool4_c ; "dpxxtool4.c"
9 http://go.yurichev.com/17038
10 More about trace level: http://go.yurichev.com/17039
833
81.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS
mov edx, 4Eh ; line
call CTrcSaveLocation
mov r8, cs:func_48
mov rcx, cs:hdl ; hdl
lea rdx, aSDpreadmemvalu ; "%s: DpReadMemValue (%d)"
mov r9d, ebx
call DpTrcErr
call DpUnlock
If the current trace level is bigger or equal to threshold defined in the code here, a debugging message is to be written to
the log files like dev_w0, dev_disp, and other dev* files.
Let’s try grepping in the file that we have got with the help of the TYPEINFODUMP utility:
cat "disp+work.pdb.d" | grep FUNCTION | grep -i password
We have got:
FUNCTION rcui::AgiPassword::DiagISelection
FUNCTION ssf_password_encrypt
FUNCTION ssf_password_decrypt
FUNCTION password_logon_disabled
FUNCTION dySignSkipUserPassword
FUNCTION migrate_password_history
FUNCTION password_is_initial
FUNCTION rcui::AgiPassword::IsVisible
FUNCTION password_distance_ok
FUNCTION get_password_downwards_compatibility
FUNCTION dySignUnSkipUserPassword
FUNCTION rcui::AgiPassword::GetTypeName
FUNCTION `rcui::AgiPassword::AgiPassword'::`1'::dtor$2
FUNCTION `rcui::AgiPassword::AgiPassword'::`1'::dtor$0
FUNCTION `rcui::AgiPassword::AgiPassword'::`1'::dtor$1
FUNCTION usm_set_password
FUNCTION rcui::AgiPassword::TraceTo
FUNCTION days_since_last_password_change
FUNCTION rsecgrp_generate_random_password
FUNCTION rcui::AgiPassword::`scalar deleting destructor'
FUNCTION password_attempt_limit_exceeded
FUNCTION handle_incorrect_password
FUNCTION `rcui::AgiPassword::`scalar deleting destructor''::`1'::dtor$1
FUNCTION calculate_new_password_hash
FUNCTION shift_password_to_history
FUNCTION rcui::AgiPassword::GetType
FUNCTION found_password_in_history
FUNCTION `rcui::AgiPassword::`scalar deleting destructor''::`1'::dtor$0
FUNCTION rcui::AgiObj::IsaPassword
FUNCTION password_idle_check
FUNCTION SlicHwPasswordForDay
FUNCTION rcui::AgiPassword::IsaPassword
FUNCTION rcui::AgiPassword::AgiPassword
FUNCTION delete_user_password
FUNCTION usm_set_user_password
FUNCTION Password_API
FUNCTION get_password_change_for_SSO
FUNCTION password_in_USR40
FUNCTION rsec_agrp_abap_generate_random_password
Let’s also try to search for debug messages which contain the words «password» and «locked». One of them is the string «user
was locked by subsequently failed password logon attempts» , referenced in
function password_attempt_limit_exceeded().
Other strings that this function can write to a log file are: «password logon attempt will be rejected immediately (preventing
dictionary attacks)», «failed-logon lock: expired (but not removed due to ’read-only’ operation)», «failed-logon lock: expired =>
removed».
After playing for a little with this function, we noticed that the problem is exactly in it. It is called from the chckpass()
function —one of the password checking functions.
First, we would like to make sure that we are at the correct point:
834
81.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS
Run tracer:
tracer64.exe -a:disp+work.exe bpf=disp+work.exe!chckpass,args:3,unicode
The call path is: syssigni() -> DyISigni() -> dychkusr() -> usrexist() -> chckpass().
The number 0x35 is an error returned in chckpass() at that point:
.text:00000001402ED567 loc_1402ED567: ; CODE XREF: chckpass+B4
.text:00000001402ED567 mov rcx, rbx ; usr02
.text:00000001402ED56A call password_idle_check
.text:00000001402ED56F cmp eax, 33h
.text:00000001402ED572 jz loc_1402EDB4E
.text:00000001402ED578 cmp eax, 36h
.text:00000001402ED57B jz loc_1402EDB3D
.text:00000001402ED581 xor edx, edx ; usr02_readonly
.text:00000001402ED583 mov rcx, rbx ; usr02
.text:00000001402ED586 call password_attempt_limit_exceeded
.text:00000001402ED58B test al, al
.text:00000001402ED58D jz short loc_1402ED5A0
.text:00000001402ED58F mov eax, 35h
.text:00000001402ED594 add rsp, 60h
.text:00000001402ED598 pop r14
.text:00000001402ED59A pop r12
.text:00000001402ED59C pop rdi
.text:00000001402ED59D pop rsi
.text:00000001402ED59E pop rbx
.text:00000001402ED59F retn
What also can be said while analyzing the password_attempt_limit_exceeded() function is that at the very beginning of it, this
call can be seen:
lea rcx, aLoginFailed_us ; "login/failed_user_auto_unlock"
call sapgparam
test rax, rax
jz short loc_1402E19DE
movzx eax, word ptr [rax]
cmp ax, 'N'
jz short loc_1402E19D4
835
81.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS
cmp ax, 'n'
jz short loc_1402E19D4
cmp ax, '0'
jnz short loc_1402E19DE
Obviously, function sapgparam() is used to query the value of some configuration parameter. This function can be called from
1768 different places. It seems that with the help of this information, we can easily find the places in code, the control flow
of which can be affected by specific configuration parameters.
It is really sweet. The function names are very clear, much clearer than in the Oracle RDBMS. It seems that the disp+work
process is written in C++. It was apparently rewritten some time ago?
836
Chapter 82
Oracle RDBMS
Oracle RDBMS 11.2 is a huge program, its main module oracle.exe contain approx. 124,000 functions. For comparison,
the Windows 7 x86 kernel (ntoskrnl.exe) contains approx. 11,000 functions and the Linux 3.9.8 kernel (with default drivers
compiled)—31,000 functions.
Let’s start with an easy question. Where does Oracle RDBMS get all this information, when we execute this simple statement
in SQL*Plus:
SQL> select * from V$VERSION;
And we get:
BANNER
--------------------------------------------------------------------------------
Let’s start. Where in the Oracle RDBMS can we find the string V$VERSION ?
In the win32-version, oracle.exe file contains the string, it’s easy to see. But we can also use the object (.o) files from
the Linux version of Oracle RDBMS since, unlike the win32 version oracle.exe , the function names (and global variables
as well) are preserved there.
So, the kqf.o file contains the V$VERSION string. The object file is in the main Oracle-library libserver11.a .
A reference to this text string can find in the kqfviw table stored in the same file, kqf.o :
837
82.1. V$VERSION TABLE IN THE ORACLE RDBMS
.rodata:0800C4E0 dd 3
.rodata:0800C4E4 dd 0
.rodata:0800C4E8 dd 4Eh
.rodata:0800C4EC dd 3
.rodata:0800C4F0 dd 0
.rodata:0800C4F4 dd 0FFFFC003h
.rodata:0800C4F8 dd 4
.rodata:0800C4FC dd 0
.rodata:0800C500 dd 5
.rodata:0800C504 dd offset _2__STRING_10105_0 ; "GV$BH"
.rodata:0800C508 dd 4
.rodata:0800C50C dd offset _2__STRING_10103_0 ; "NULL"
.rodata:0800C510 dd 3
.rodata:0800C514 dd 0
.rodata:0800C518 dd 269h
.rodata:0800C51C dd 15h
.rodata:0800C520 dd 0
.rodata:0800C524 dd 0FFFFC1EDh
.rodata:0800C528 dd 8
.rodata:0800C52C dd 0
.rodata:0800C530 dd 4
.rodata:0800C534 dd offset _2__STRING_10106_0 ; "V$BH"
.rodata:0800C538 dd 4
.rodata:0800C53C dd offset _2__STRING_10103_0 ; "NULL"
.rodata:0800C540 dd 3
.rodata:0800C544 dd 0
.rodata:0800C548 dd 0F5h
.rodata:0800C54C dd 14h
.rodata:0800C550 dd 0
.rodata:0800C554 dd 0FFFFC1EEh
.rodata:0800C558 dd 5
.rodata:0800C55C dd 0
By the way, often, while analysing Oracle RDBMS’s internals, you may ask yourself, why are the names of the functions and
global variable so weird. Probably, because Oracle RDBMS is a very old product and was developed in C in the 1980s. And
that was a time when the C standard guaranteed that the function names/variables can support only up to 6 characters
inclusive: «6 significant initial characters in an external identifier»1
Probably, the table kqfviw contains most (maybe even all) views prefixed with V$, these are fixed views, present all the
time. Superficially, by noticing the cyclic recurrence of data, we can easily see that each kqfviw table element has 12
32-bit fields. It is very simple to create a 12-elements structure in IDA and apply it to all table elements. As of Oracle RDBMS
version 11.2, there are 1023 table elements, i.e., in it are described 1023 of all possible fixed views. We are going to return
to this number later.
As we can see, there is not much information in these numbers in the fields. The first number is always equals to the name
of the view (without the terminating zero. This is correct for each element. But this information is not very useful.
We also know that the information about all fixed views can be retrieved from a fixed view named V$FIXED_VIEW_DEFINITION
(by the way, the information for this view is also taken from the kqfviw and kqfvip tables.) By the way, there are 1023
elements in those too. Coincidence? No.
SQL> select * from V$FIXED_VIEW_DEFINITION where view_name='V$VERSION';
VIEW_NAME
------------------------------
VIEW_DEFINITION
--------------------------------------------------------------------------------
V$VERSION
select BANNER from GV$VERSION where inst_id = USERENV('Instance')
So, V$VERSION is some kind of a thunk view for another view, named GV$VERSION , which is, in turn:
SQL> select * from V$FIXED_VIEW_DEFINITION where view_name='GV$VERSION';
VIEW_NAME
------------------------------
1 Draft ANSI C Standard (ANSI X3J11/88-090) (May 13, 1988) (yurichev.com)
838
82.1. V$VERSION TABLE IN THE ORACLE RDBMS
VIEW_DEFINITION
--------------------------------------------------------------------------------
GV$VERSION
select inst_id, banner from x$version
The tables prefixed with X$ in the Oracle RDBMS are service tables too, undocumented, cannot be changed by the user and
are refreshed dynamically.
If we search for the text select BANNER from GV$VERSION where inst_id = USERENV('Instance') in the
kqf.o file, we find it in the kqfvip table:
...
The table appear to have 4 fields in each element. By the way, there are 1023 elements in it, again, the number we already
know. The second field points to another table that contains the table fields for this fixed view. As for V$VERSION , this
table contains only two elements, the first is 6 and the second is the BANNER string (the number 6 is this string’s length)
and after, a terminating element that contains 0 and a null C string:
By joining data from both kqfviw and kqfvip tables, we can get the SQL statements which are executed when the user
wants to query information from a specific fixed view.
So we can write an oracle tables2 program, to gather all this information from Oracle RDBMS for Linux’s object files. For
V$VERSION , we find this:
and:
839
82.1. V$VERSION TABLE IN THE ORACLE RDBMS
kqfvip_element.statement: [select inst_id, banner from x$version]
kqfvip_element.params:
[INST_ID] [BANNER]
The GV$VERSION fixed view is different from V$VERSION only in that it contains one more field with the identifier
instance. Anyway, we are going to stick with the X$VERSION table. Just like any other X$-table, it is undocumented,
however, we can query it:
SQL> select * from x$version;
0DBAF574 0 1
Oracle Database 11g Enterprise Edition Release 11.2.0.1.0 - Production
...
This table has some additional fields, like ADDR and INDX .
While scrolling kqf.o in IDA we can spot another table that contains a pointer to the X$VERSION string, this is kqftab :
There are a lot of references to the X$-table names, apparently, to all Oracle RDBMS 11.2 X$-tables. But again, we don’t
have enough information. It’s not clear what does the kqvt string stands for. The kq prefix may mean kernel or query.
v apparently stands for version and t —type? Hard to say.
840
82.1. V$VERSION TABLE IN THE ORACLE RDBMS
.rodata:0808C3F0 kqftap_param <0, offset _2__STRING_0_0, 0, 0, 0, 0, 0, 0, 0>
It contains information about all fields in the X$VERSION table. The only reference to this table is in the kqftap table:
It is interesting that this element here is 0x1f6th (502nd), just like the pointer to the X$VERSION string in the kqftab
table. Probably, the kqftap and kqftab tables complement each other, just like kqfvip and kqfviw . We also
see a pointer to the kqvrow() function. Finally, we got something useful!
So we will add these tables to our oracle tables3 utility too. For X$VERSION we get:
With the help of tracer, it is easy to check that this function is called 6 times in row (from the qerfxFetch() function)
while querying the X$VERSION table.
Let’s run tracer in cc mode (it comments each executed instruction):
tracer -a:oracle.exe bpf=oracle.exe!_kqvrow,trace:cc
push ebp
mov ebp, esp
sub esp, 7Ch
mov eax, [ebp+arg_14] ; [EBP+1Ch]=1
mov ecx, TlsIndex ; [69AEB08h]=0
mov edx, large fs:2Ch
mov edx, [edx+ecx*4] ; [EDX+ECX*4]=0xc98c938
cmp eax, 2 ; EAX=1
mov eax, [ebp+arg_8] ; [EBP+10h]=0xcdfe554
jz loc_2CE1288
mov ecx, [eax] ; [EAX]=0..5
mov [ebp+var_4], edi ; EDI=0xc98c938
841
82.1. V$VERSION TABLE IN THE ORACLE RDBMS
mov [ebp+var_14], edx ; EDX=0xc98c938
mov [ebp+var_8], ebx ; EBX=0
mov ebx, eax ; EAX=0xcdfe554
mov [ebp+var_C], esi ; ESI=0xcdfe248
842
82.1. V$VERSION TABLE IN THE ORACLE RDBMS
Ç Release 11.2.0.1.0 - Production", "TNS for 32-bit Windows: Version 11.2.0.1.0 - ⤦
Ç Production"
843
82.2. X$KSMLRU TABLE IN ORACLE RDBMS
Ç 11.2.0.1.0 - Production"
mov [ebx+4], esi ; ESI=0xce2ffb0, "TNS for 32-bit Windows: Version 11.2.0.1.0 ⤦
Ç - Production"
mov ecx, 50h
mov [ebp+var_18], ecx ; ECX=0x50
push ecx ; ECX=0x50
push esi ; ESI=0xce2ffb0, "TNS for 32-bit Windows: Version 11.2.0.1.0 ⤦
Ç - Production"
call _lxvers ; tracing nested maximum level (1) reached, skipping this ⤦
Ç CALL
add esp, 10h
mov edx, [ebp+var_18] ; [EBP-18h]=0x50
mov dword ptr [ebx], 5
test edx, edx ; EDX=0x50
jnz loc_2CE1192
mov edx, [ebp+var_14]
mov esi, [ebp+var_C]
mov eax, ebx
mov ebx, [ebp+var_8]
mov ecx, 5
jmp loc_2CE10F6
Now it is easy to see that the row number is passed from outside. The function returns the string, constructing it as follows:
There is a mention of a special table in the Diagnosing and Resolving Error ORA-04031 on the Shared Pool or Other Memory
Pools [Video] [ID 146599.1] note:
844
82.2. X$KSMLRU TABLE IN ORACLE RDBMS
There is a fixed table called X$KSMLRU that tracks allocations in the shared pool that cause other objects
in the shared pool to be aged out. This fixed table can be used to identify what is causing the large allocation.
If many objects are being periodically flushed from the shared pool then this will cause response time
problems and will likely cause library cache latch contention problems when the objects are reloaded into
the shared pool.
One unusual thing about the X$KSMLRU fixed table is that the contents of the fixed table are erased
whenever someone selects from the fixed table. This is done since the fixed table stores only the largest
allocations that have occurred. The values are reset after being selected so that subsequent large allocations
can be noted even if they were not quite as large as others that occurred previously. Because of this resetting,
the output of selecting from this table should be carefully kept since it cannot be retrieved back after the
query is issued.
However, as it can be easily checked, the contents of this table are cleared each time it’s queried. Are we able to find why?
Let’s get back to tables we already know: kqftab and kqftap which were generated with oracle tables4 ’s help, that
contain all information about the X$-tables. We can see here that the ksmlrs() function is called to prepare this table’s
elements:
Listing 82.10: Result of oracle tables
kqftab_element.name: [X$KSMLRU] ?: [ksmlr] 0x4 0x64 0x11 0xc 0xffffc0bb 0x5
kqftap_param.name=[ADDR] ?: 0x917 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INDX] ?: 0xb02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INST_ID] ?: 0xb02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[KSMLRIDX] ?: 0xb02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[KSMLRDUR] ?: 0xb02 0x0 0x0 0x0 0x4 0x4 0x0
kqftap_param.name=[KSMLRSHRPOOL] ?: 0xb02 0x0 0x0 0x0 0x4 0x8 0x0
kqftap_param.name=[KSMLRCOM] ?: 0x501 0x0 0x0 0x0 0x14 0xc 0x0
kqftap_param.name=[KSMLRSIZ] ?: 0x2 0x0 0x0 0x0 0x4 0x20 0x0
kqftap_param.name=[KSMLRNUM] ?: 0x2 0x0 0x0 0x0 0x4 0x24 0x0
kqftap_param.name=[KSMLRHON] ?: 0x501 0x0 0x0 0x0 0x20 0x28 0x0
kqftap_param.name=[KSMLROHV] ?: 0xb02 0x0 0x0 0x0 0x4 0x48 0x0
kqftap_param.name=[KSMLRSES] ?: 0x17 0x0 0x0 0x0 0x4 0x4c 0x0
kqftap_param.name=[KSMLRADU] ?: 0x2 0x0 0x0 0x0 0x4 0x50 0x0
kqftap_param.name=[KSMLRNID] ?: 0x2 0x0 0x0 0x0 0x4 0x54 0x0
kqftap_param.name=[KSMLRNSD] ?: 0x2 0x0 0x0 0x0 0x4 0x58 0x0
kqftap_param.name=[KSMLRNCD] ?: 0x2 0x0 0x0 0x0 0x4 0x5c 0x0
kqftap_param.name=[KSMLRNED] ?: 0x2 0x0 0x0 0x0 0x4 0x60 0x0
kqftap_element.fn1=ksmlrs
kqftap_element.fn2=NULL
Indeed, with tracer’s help it is easy to see that this function is called each time we query the X$KSMLRU table.
Here we see a references to the ksmsplu_sp() and ksmsplu_jp() functions, each of them calls the ksmsplu()
in the end. At the end of the ksmsplu() function we see a call to memset() :
845
82.3. V$TIMER TABLE IN ORACLE RDBMS
.text:00434C81 push eax ; Dst
.text:00434C82 call __intel_fast_memset
.text:00434C87 add esp, 0Ch
.text:00434C8A mov esp, ebp
.text:00434C8C pop ebp
.text:00434C8D retn
.text:00434C8D _ksmsplu endp
Constructions like memset (block, 0, size) are often used just to zero memory block. What if we take a risk, block
the memset() call and see what happens?
Let’s run tracer with the following options: set breakpoint at 0x434C7A (the point where the arguments to memset()
are to be passed), so that tracer will set program counter EIP to the point where the arguments passed to memset()
are to be cleared (at 0x434C8A ) It can be said that we just simulate an unconditional jump from address 0x434C7A to
0x434C8A .
tracer -a:oracle.exe bpx=oracle.exe!0x00434C7A,set(eip,0x00434C8A)
(Important: all these addresses are valid only for the win32 version of Oracle RDBMS 11.2)
Indeed, now we can query the X$KSMLRU table as many times as we want and it is not being cleared anymore!
Do not try this at home (”MythBusters”) Do not try this on your production servers.
It is probably not a very useful or desired system behaviour, but as an experiment for locating a piece of code that we need,
it perfectly suits our needs!
V$TIMER displays the elapsed time in hundredths of a second. Time is measured since the beginning of
the epoch, which is operating system specific, and wraps around to 0 again whenever the value overflows
four bytes (roughly 497 days).
VIEW_NAME
------------------------------
VIEW_DEFINITION
--------------------------------------------------------------------------------
V$TIMER
select HSECS from GV$TIMER where inst_id = USERENV('Instance')
VIEW_NAME
------------------------------
VIEW_DEFINITION
--------------------------------------------------------------------------------
GV$TIMER
select inst_id,ksutmtim from x$ksutm
Now we are stuck in a small problem, there are no references to value generating function(s) in the tables kqftab / kqftap :
5 http://go.yurichev.com/17088
846
82.3. V$TIMER TABLE IN ORACLE RDBMS
Listing 82.12: Result of oracle tables
kqftab_element.name: [X$KSUTM] ?: [ksutm] 0x1 0x4 0x4 0x0 0xffffc09b 0x3
kqftap_param.name=[ADDR] ?: 0x10917 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INDX] ?: 0x20b02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INST_ID] ?: 0xb02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[KSUTMTIM] ?: 0x1302 0x0 0x0 0x0 0x4 0x0 0x1e
kqftap_element.fn1=NULL
kqftap_element.fn2=NULL
push ebp
mov ebp, esp
push [ebp+arg_C]
push offset ksugtm
push offset _2__STRING_1263_0 ; "KSUTMTIM"
push [ebp+arg_8]
push [ebp+arg_0]
call kqfd_cfui_drain
add esp, 14h
mov esp, ebp
pop ebp
retn
kqfd_DRN_ksutm_c endp
There is a function ksugtm() referenced here. Let’s see what’s in it (Linux x86):
push ebp
mov ebp, esp
sub esp, 1Ch
lea eax, [ebp+var_1C]
push eax
call slgcs
pop ecx
mov edx, [ebp+arg_4]
mov [edx], eax
mov eax, 4
mov esp, ebp
pop ebp
retn
ksugtm endp
847
82.3. V$TIMER TABLE IN ORACLE RDBMS
Let’s try again:
SQL> select * from V$TIMER;
HSECS
----------
27294929
HSECS
----------
27295006
HSECS
----------
27295167
Indeed—the value is the same we see in SQL*Plus and it is returned via the second argument.
Let’s see what is in slgcs() (Linux x86):
slgcs proc near
push ebp
mov ebp, esp
push esi
mov [ebp+var_4], ebx
mov eax, [ebp+arg_0]
call $+5
pop ebx
nop ; PIC mode
mov ebx, offset _GLOBAL_OFFSET_TABLE_
mov dword ptr [eax], 0
call sltrgatime64 ; PIC mode
push 0
push 0Ah
push edx
push eax
call __udivdi3 ; PIC mode
mov ebx, [ebp+var_4]
add esp, 10h
848
82.3. V$TIMER TABLE IN ORACLE RDBMS
mov esp, ebp
pop ebp
retn
slgcs endp
(it is just a call to sltrgatime64() and division of its result by 10 ( 43 on page 491))
And win32-version:
_slgcs proc near ; CODE XREF: _dbgefgHtElResetCount+15
; _dbgerRunActions+1528
db 66h
nop
push ebp
mov ebp, esp
mov eax, [ebp+8]
mov dword ptr [eax], 0
call ds:__imp__GetTickCount@0 ; GetTickCount()
mov edx, eax
mov eax, 0CCCCCCCDh
mul edx
shr edx, 3
mov eax, edx
mov esp, ebp
pop ebp
retn
_slgcs endp
6
It is just the result of GetTickCount() divided by 10 ( 43 on page 491).
Voilà! That’s why the win32 version and the Linux x86 version show different results, because they are generated by different
OS functions.
Drain apparently implies connecting a specific table column to a specific function.
We will add support of the table kqfd_tab_registry_0 to oracle tables7 , now we can see how the table column’s
variables are connected to a specific functions:
[X$KSUTM] [kqfd_OPN_ksutm_c] [kqfd_tabl_fetch] [NULL] [NULL] [kqfd_DRN_ksutm_c]
[X$KSUSGIF] [kqfd_OPN_ksusg_c] [kqfd_tabl_fetch] [NULL] [NULL] [kqfd_DRN_ksusg_c]
OPN, apparently stands for, open, and DRN, apparently, for drain.
7 yurichev.com
849
Chapter 83
This .COM-file is intended for testing antivirus software, it is possible to run in in MS-DOS and it prints this string: “EICAR-
STANDARD-ANTIVIRUS-TEST-FILE!” 1 .
Its important property is that it’s consists entirely of printable ASCII-symbols, which, in turn, makes it possible to create it in
any text editor:
X5O!P%@AP[4\PZX54(P^)7CC)7}$EICAR-STANDARD-ANTIVIRUS-TEST-FILE!$H+H*
We will add comments about the registers and stack after each instruction.
1 wikipedia
850
83.1. EICAR TEST FILE
Essentially, all these instructions are here only to execute this code:
B4 09 MOV AH, 9
BA 1C 01 MOV DX, 11Ch
CD 21 INT 21h
CD 20 INT 20h
INT 21h with 9th function (passed in AH ) just prints a string, the address of which is passed in DS:DX . By the way,
the string has to be terminated with the ’$’ sign. Apparently, it’s inherited from CP/M and this function was left in DOS for
compatibility. INT 20h exits to DOS.
But as we can see, these instruction’s opcodes are not strictly printable. So the main part of EICAR file is:
• preparing the register (AH and DX) values that we need;
• preparing INT 21 and INT 20 opcodes in memory;
• executing INT 21 and INT 20.
By the way, this technique is widely used in shellcode construction, when one need to pass x86 code in string form.
Here is also a list of all x86 instructions which have printable opcodes: A.6.5 on page 940.
851
Chapter 84
Demos
Demos (or demomaking) were an excellent exercise in mathematics, computer graphics programming and very tight x86
hand coding.
The listing was taken from his website2 , but the comments are mine.
00000000: B001 mov al,1 ; set 40x25 video mode
00000002: CD10 int 010
00000004: 30FF xor bh,bh ; set video page for int 10h call
00000006: B9D007 mov cx,007D0 ; 2000 characters to output
00000009: 31C0 xor ax,ax
0000000B: 9C pushf ; push flags
1 Also available as http://go.yurichev.com/17286
2 http://go.yurichev.com/17305
852
84.1. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
; get random value from timer chip
0000000C: FA cli ; disable interrupts
0000000D: E643 out 043,al ; write 0 to port 43h
; read 16-bit value from port 40h
0000000F: E440 in al,040
00000011: 88C4 mov ah,al
00000013: E440 in al,040
00000015: 9D popf ; enable interrupts by restoring IF flag
00000016: 86C4 xchg ah,al
; here we have 16-bit pseudorandom value
00000018: D1E8 shr ax,1
0000001A: D1E8 shr ax,1
; CF currently have second bit from the value
0000001C: B05C mov al,05C ;'\'
; if CF=1, skip the next instruction
0000001E: 7202 jc 000000022
; if CF=0, reload AL register with another character
00000020: B02F mov al,02F ;'/'
; output character
00000022: B40E mov ah,00E
00000024: CD10 int 010
00000026: E2E1 loop 000000009 ; loop 2000 times
00000028: CD20 int 020 ; exit to DOS
The pseudo-random value here is in fact the time that has passed from the system’s boot, taken from the 8253 time chip,
the value increases by one 18.2 times per second.
By writing zero to port 43h , we send the command “select counter 0”, ”counter latch”, ”binary counter” (not a BCD3 value).
The interrupts are enabled back with the POPF instruction, which restores the IF flag as well.
It is not possible to use the IN instruction with registers other than AL , hence the shuffling.
We can say that since we use the timer not to get a precise time value, but a pseudo-random one, we do not need to spend
time (and code) to disable the interrupts. Another thing we can say is that we need only one bit from the low 8-bit part, so
let’s read only it.
We can reduced the code slightly and we’ve got 27 bytes:
00000000: B9D007 mov cx,007D0 ; limit output to 2000 characters
00000003: 31C0 xor ax,ax ; command to timer chip
00000005: E643 out 043,al
00000007: E440 in al,040 ; read 8-bit of timer
00000009: D1E8 shr ax,1 ; get second bit to CF flag
0000000B: D1E8 shr ax,1
0000000D: B05C mov al,05C ; prepare '\'
0000000F: 7202 jc 000000013
00000011: B02F mov al,02F ; prepare '/'
; output character to screen
00000013: B40E mov ah,00E
00000015: CD10 int 010
00000017: E2EA loop 000000003
; exit to DOS
00000019: CD20 int 020
Since it is MS-DOS, there is no memory protection at all, we can read from whatever address we want. Even more than that:
a simple LODSB instruction reads a byte from the DS:SI address, but it’s not a problem if the registers’ values are not
set up, let it read 1) random bytes; 2) from a random place in memory!
It is suggested in Trixter’s webpage4 to use LODSB without any setup.
3 Binary-coded decimal
4 http://go.yurichev.com/17305
853
84.1. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
It is also suggested that the SCASB instruction can be used instead, because it sets a flag according to the byte it reads.
Another idea to minimize the code is to use the INT 29h DOS syscall, which just prints the character stored in the AL
register.
That is what Peter Ferrie and Andrey “herm1t” Baranovich did (11 and 10 bytes) 5 :
SCASB also uses the value in the AL register, it subtract a random memory byte’s value from the 5Ch value in AL .
JP is a rare instruction, here it used for checking the parity flag (PF), which is generated by the formulae in the listing.
As a consequence, the output character is determined not by some bit in a random memory byte, but by a sum of bits, this
(hopefully) makes the result more distributed.
It is possible to make this even shorter by using the undocumented x86 instruction SALC (AKA SETALC ) (“Set AL CF”). It
was introduced in the NEC V20 CPU and sets AL to 0xFF if CF is 1 or to 0 if otherwise.
So it is possible to get rid of conditional jumps at all. The ASCII code of backslash (“\”) is 0x5C and 0x2F for slash (“/”).
So we need to convert one (pseudo-random) bit in the CF flag to a value of 0x5C or 0x2F .
This is done easily: by AND -ing all bits in AL (where all 8 bits are set or cleared) with 0x2D we have just 0 or 0x2D .
By adding 0x2F to this value, we get 0x5C or 0x2F . Then we just output it to the screen.
84.1.4 Conclusion
It is also worth mentioning that the result may be different in DOSBox, Windows NT and even MS-DOS, due to different
conditions: the timer chip can be emulated differently and the initial register contents may be different as well.
5 http://go.yurichev.com/17087
854
84.2. MANDELBROT SET
84.2 Mandelbrot set
Mandelbrot set is a fractal, which exhibits self-similarity. When you increase scale, you see that this characteristic pattern
repeating infinitely.
Here is a demo6 written by “Sir_Lagsalot” in 2009, that draws the Mandelbrot set, which is just a x86 program with executable
file size of only 64 bytes. There are only 30 16-bit x86 instructions.
Here it is what it draws:
6 Download it here,
855
84.2. MANDELBROT SET
84.2.1 Theory
A complex number is a number that consists of two parts—real (Re) and imaginary (Im).
The complex plane is a two-dimensional plane where any complex number can be placed: the real part is one coordinate
and the imaginary part is the other.
Some basic rules we need to know:
• Addition: (a + bi) + (c + di) = (a + c) + (b + d)i
In other words:
Re(sum) = Re(a) + Re(b)
Im(sum) = Im(a) + Im(b)
• Multiplication: (a + bi)(c + di) = (ac − bd) + (bc + ad)i
In other words:
Re(product) = Re(a) ⋅ Re(c) − Re(b) ⋅ Re(d)
Im(product) = Im(b) ⋅ Im(c) + Im(a) ⋅ Im(d)
• Square: (a + bi)2 = (a + bi)(a + bi) = (a2 − b2 ) + (2ab)i
In other words:
Re(square) = Re(a)2 − Im(a)2
Im(square) = 2 ⋅ Re(a) ⋅ Im(a)
The Mandelbrot set is a set of points for which the zn+1 = zn 2 + c recursive sequence (where z and c are complex numbers
and c is the starting value) does not approach infinity.
while True:
856
84.2. MANDELBROT SET
if (P>bounds):
break
P=P^2+P_start
if iterations > max_iterations:
break
iterations++
return iterations
# black-white
for each point on screen P:
if check_if_is_in_set (P) < max_iterations:
draw point
# colored
for each point on screen P:
iterations = if check_if_is_in_set (P)
map iterations to color
draw color point
The integer version is where the operations on complex numbers are replaced with integer operations according to the rules
which were explained above.
while True:
if (X^2 + Y^2 > bounds):
break
new_X=X^2 - Y^2 + X_start
new_Y=2*X*Y + Y_start
if iterations > max_iterations:
break
iterations++
return iterations
# black-white
for X = min_X to max_X:
for Y = min_Y to max_Y:
if check_if_is_in_set (X,Y) < max_iterations:
draw point at X, Y
# colored
for X = min_X to max_X:
for Y = min_Y to max_Y:
iterations = if check_if_is_in_set (X,Y)
map iterations to color
draw color point at X,Y
Here is also a C# source which is present in the Wikipedia article7 , but we’ll modify it so it will print the iteration numbers
instead of some symbol 8 :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Mnoj
{
class Program
{
static void Main(string[] args)
7 wikipedia
8 Here is also the executable file: beginners.re
857
84.2. MANDELBROT SET
{
double realCoord, imagCoord;
double realTemp, imagTemp, realTemp2, arg;
int iterations;
for (imagCoord = 1.2; imagCoord >= -1.2; imagCoord -= 0.05)
{
for (realCoord = -0.6; realCoord <= 1.77; realCoord += 0.03)
{
iterations = 0;
realTemp = realCoord;
imagTemp = imagCoord;
arg = (realCoord * realCoord) + (imagCoord * imagCoord);
while ((arg < 2*2) && (iterations < 40))
{
realTemp2 = (realTemp * realTemp) - (imagTemp * imagTemp) - realCoord;
imagTemp = (2 * realTemp * imagTemp) - imagCoord;
realTemp = realTemp2;
arg = (realTemp * realTemp) + (imagTemp * imagTemp);
iterations += 1;
}
Console.Write("{0,2:D} ", iterations);
}
Console.Write("\n");
}
Console.ReadKey();
}
}
}
858
84.2. MANDELBROT SET
There is a cool demo available at http://go.yurichev.com/17309, which shows visually how the point moves on the
plane at each iteration for some specific point. Here are two screenshots.
First, we’ve clicked inside the yellow area and saw that the trajectory (green line) eventually swirls at some point inside:
This implies that the point we’ve clicked belongs to the Mandelbrot set.
859
84.2. MANDELBROT SET
Then we’ve clicked outside the yellow area and saw a much more chaotic point movement, which quickly went off bounds:
860
84.2. MANDELBROT SET
84.2.2 Let’s get back to the demo
The demo, although very tiny (just 64 bytes or 30 instructions), implements the common algorithm described here, but using
some coding tricks.
The source code is easily downloadable, so here is it, but let’s also add comments:
861
84.2. MANDELBROT SET
63 ; correct scale:
64 sar bx,6 ; BX=BX/64
65 add bx,dx ; BX=BX+start_X
66 ; now temp_X = temp_X^2 - temp_Y^2 + start_X
67 sar si,6 ; SI=SI/64
68 add si,ax ; SI=SI+start_Y
69 ; now temp_Y = (temp_X*temp_Y)*2 + start_Y
70
71 loop MandelLoop
72
73 MandelBreak:
74 ; CX=iterations
75 xchg ax,cx
76 ; AX=iterations. store AL to VGA buffer at ES:[DI]
77 stosb
78 ; stosb also increments DI, so DI now points to the next point in VGA buffer
79 ; jump always, so this is eternal loop here
80 jmp FillLoop
Algorithm:
• Switch to 320*200 VGA video mode, 256 colors. 320 ∗ 200 = 64000 (0xFA00). Each pixel is encoded by one byte, so
the buffer size is 0xFA00 bytes. It is addressed using the ES:DI registers pair.
ES must be 0xA000 here, because this is the segment address of the VGA video buffer, but storing 0xA000 to ES requires
at least 4 bytes ( PUSH 0A000h / POP ES ). You can read more about the 16-bit MS-DOS memory model here: 96
on page 913.
Assuming that BX is zero here, and the Program Segment Prefix is at the zeroth address, the 2-byte LES AX,[BX]
instruction stores 0x20CD to AX and 0x9FFF to ES. So the program starts to draw 16 pixels (or bytes) before the actual
video buffer. But this is MS-DOS, there is no memory protection, so a write happens into the very end of conventional
memory, and usually, there is nothing important. That’s why you see a red strip 16 pixels wide at the right side. The
whole picture is shifted left by 16 pixels. This is the price of saving 2 bytes.
• A infinite loop processes each pixel. Probably, the most common way to enumerate all pixels on the screen is with
two loops: one for the X coordinate, another for the Y coordinate. But then you’ll need to multiply the coordinates to
address a byte in the VGA video buffer. The author of this demo decided to do it otherwise: enumerate all bytes in the
video buffer by using one single loop instead of two, and get the coordinates of the current point using division. The
resulting coordinates are: X in the range of −256..63 and Y in the range of −100..99. You can see on the screenshot
that the picture is somewhat shifted to the right part of screen. That’s because the biggest heart-shaped black hole
usually appears on coordinates 0,0 and these are shifted here to right. Could the author just subtract 160 from the
value to get X in the range of −160..159? Yes, but the instruction SUB DX, 160 takes 4 bytes, while DEC DH —2
bytes (which subtracts 0x100 (256) from DX). So the whole picture is shifted for the cost of another 2 bytes of saved
space.
– Check, if the current point is inside the Mandelbrot set. The algorithm is the one that has been described here.
– The loop is organized using the LOOP instruction, which uses the CX register as counter. The author could set
the number of iterations to some specific number, but he didn’t: 320 is already present in CX (was set at line 35),
and this is good maximal iteration number anyway. We save here some space by not the reloading CX register
with another value.
– IMUL is used here instead of MUL , because we work with signed values: remember that the 0,0 coordinates
has to be somewhere near the center of the screen. It’s the same with SAR (arithmetic shift for signed values):
it’s used instead of SHR .
– Another idea is to simplify the bounds check. We need to check a coordinate pair, i.e., two variables. What the
author does is to checks thrice for overflow: two squaring operations and one addition. Indeed, we use 16-bit
registers, which hold signed values in the range of -32768..32767, so if any of the coordinates is greater than
32767 during the signed multiplication, this point is definitely out of bounds: we jump to the MandelBreak
label.
– There is also a division by 64 (SAR instruction). 64 sets scale. Try to increase the value and you can get a closer
look, or to decrease if for a more distant look.
• We are at the MandelBreak label, there are two ways of getting here: the loop ended with CX=0 ( the point is inside
the Mandelbrot set); or because an overflow has happened (CX still holds some value). Now we write the low 8-bit part
of CX (CL) to the video buffer. The default palette is rough, nevertheless, 0 is black: hence we see black holes in the
862
84.2. MANDELBROT SET
places where the points are in the Mandelbrot set. The palette can be initialized at th program’s start, but remember,
this is only a 64 bytes program!
• The program runs in an infinite loop, because an additional check where to stop, or any user interface will result in
additional instructions.
Some other optimization tricks:
• The 1-byte CWD is used here for clearing DX instead of the 2-byte XOR DX, DX or even the 3-byte MOV DX, 0 .
• The 1-byte XCHG AX, CX is used instead of the 2-byte MOV AX,CX . The current value of AX is not needed here
anyway.
• DI (position in video buffer) is not initialized, and it is 0xFFFE at the start 9 . That’s OK, because the program works
for all DI in the range of 0..0xFFFF eternally, and the user can’t notice that it is started off the screen (the last pixel of
a 320*200 video buffer is at address 0xF9FF). So some work is actually done off the limits of the screen. Otherwise,
you’ll need an additional instructions to set DI to 0 and check for the video buffer’s end.
863
84.2. MANDELBROT SET
47
48 sar bx,6
49 add bx,dx
50 sar si,6
51 add si,ax
52
53 loop MandelLoop
54
55 MandelBreak:
56 xchg ax,cx
57 stosb
58 cmp di, 0FA00h
59 jb FillLoop
60
61 ; wait for keypress
62 xor ax,ax
63 int 16h
64 ; set text video mode
65 mov ax, 3
66 int 10h
67 ; exit
68 int 20h
The author of these lines made an attempt to fix all these oddities: now the palette is smooth grayscale, the video buffer
is at the correct place (lines 19..20), the picture is drawn on center of the screen (line 30), the program eventually ends and
waits for the user’s keypress (lines 58..68). But now it’s much bigger: 105 bytes (or 54 instructions) 10 .
10 You can experiment by yourself: get DosBox and NASM and compile it as: nasm fiole.asm -fbin -o file.com
864
Chapter 85
Other examples
An example about Z3 and manual decompilation was here. It is (temporarily) moved there: http://yurichev.com/
tmp/SAT_SMT_DRAFT.pdf.
865
Part IX
866
Chapter 86
Primitive XOR-encryption
867
86.1. NORTON GUIDE: SIMPLEST POSSIBLE 1-BYTE XOR ENCRYPTION
86.1 Norton Guide: simplest possible 1-byte XOR encryption
Norton Guide1 was popular in the epoch of MS-DOS, it was a resident program that worked as a hypertext reference manual.
Norton Guide’s databases are files with the extension .ng, the contents of which look encrypted:
Why did we think that it’s encrypted but not compressed? We see that the 0x1A byte (looking like “→”) occurs often, it would
not be possible in a compressed file. We also see long parts that consist only of latin letters, and they look like strings in
an unknown language.
1 wikipedia
868
86.1. NORTON GUIDE: SIMPLEST POSSIBLE 1-BYTE XOR ENCRYPTION
Since the 0x1A byte occurs so often, we can try to decrypt the file, assuming that it’s encrypted by the simplest XOR-encryption.
If we apply XOR with the 0x1A constant to each byte in Hiew, we can see familiar English text strings:
XOR encryption with one single constant byte is the simplest possible encryption method, which is, nevertheless, encountered
sometimes.
Now we understand why the 0x1A byte was occurring so often: because there are so many zero bytes and they were replaced
by 0x1A in encrypted form.
But the constant might be different. In this case, we could try every constant in the 0..255 range and look for something
familiar in the decrypted file. 256 is not so much.
More about Norton Guide’s file format: http://go.yurichev.com/17317.
86.1.1 Entropy
A very important property of such primitive encryption systems is that the information entropy of the encrypted/decrypted
block is the same. Here is my analysis in Wolfram Mathematica 10.
869
86.1. NORTON GUIDE: SIMPLEST POSSIBLE 1-BYTE XOR ENCRYPTION
In[5]:= Entropy[2, decrypted] // N
Out[5]= 5.62724
What we do here is load the file, get its entropy, decrypt it, save it and get the entropy again (the same!). Mathematica also
offers some well-known English language texts for analysis. So we also get the entropy of Shakespeare’s sonnets, and it is
close to the entropy of the file we just analyzed. The file we analyzed consists of English language sentences, which are
close to the language of Shakespeare. And the XOR-ed bitwise English language text has the same entropy.
However, this is not true when the file is XOR-ed with a pattern larger than one byte.
The file we analyzed can be downloaded here: http://go.yurichev.com/17350.
Wolfram Mathematica calculates entropy with base of e (base of the natural logarithm), and the UNIX ent utility2 uses base
2. So we set base 2 explicitly in Entropy command, so Mathematica will give us the same results as the ent utility.
2 http://www.fourmilab.ch/random/
870
86.2. SIMPLEST POSSIBLE 4-BYTE XOR ENCRYPTION
86.2 Simplest possible 4-byte XOR encryption
If a longer pattern was used for XOR-encryption, for example a 4 byte pattern, it’s easy to spot as well. For example, here
is the beginning of the kernel32.dll file (32-bit version from Windows Server 2008):
871
86.2. SIMPLEST POSSIBLE 4-BYTE XOR ENCRYPTION
Here it is “encrypted” with a 4-byte key:
It’s very easy to spot the recurring 4 symbols. Indeed, the header of a PE-file has a lot of long zero areas, which are the
reason for the key to become visible.
872
86.2. SIMPLEST POSSIBLE 4-BYTE XOR ENCRYPTION
Here is the beginning of a PE-header in hexadecimal form:
873
86.2. SIMPLEST POSSIBLE 4-BYTE XOR ENCRYPTION
Here it is “encrypted”:
It’s easy to spot that the key is the following 4 bytes: 8C 61 D2 63 . With this information, it’s easy to decrypt the whole
file.
So it is important to remember these properties of PE-files: 1) PE-header has many zero-filled areas; 2) all PE-sections are
padded with zeroes at a page boundary (4096 bytes), so long zero areas are usually present after each section.
Some other file formats may contain long zero areas. It’s typical for files used by scientific and engineering software.
For those who want to inspect these files on their own, they are downloadable here: http://go.yurichev.com/17352.
86.2.1 Exercise
• http://challenges.re/50
874
Chapter 87
The “Millenium Return to Earth” is an ancient DOS game (1991), that allows you to mine resources, build ships, equip them
on other planets, and so on1 .
Like many other games, it allows you to save all game state into a file.
Let’s see if we can find something in it.
875
So there is a mine in the game. Mines at some planets work faster, or slower on others. The set of resources is also different.
Here we can see what resources are mined at the time:
876
...> FC /b 2200save.i.v1 2200SAVE.I.V2
The output is incomplete here, there are more differences, but we will cut result to show the most interesting.
In the first state, we have 14 “units” of hydrogen and 102 “units” of oxygen. We have 22 and 155 “units” respectively in the
second state. If these values are saved into the save file, we would see this in the difference. And indeed we do. There is
0x0E (14) at position 0xBDA and this value is 0x16 (22) in the new version of the file. This is probably hydrogen. There is
0x66 (102) at position 0xBDC in the old version and 0x9B (155) in the new version of the file. This seems to be the oxygen.
Both files are available on the website for those who wants to inspect them (or experiment) more: beginners.re.
877
Here is the new version of file opened in Hiew, we marked the values related to the resources mined in the game:
Let’s check each, and these are. These are clearly 16-bit values: not a strange thing for 16-bit DOS software where the int
type has 16-bit width.
878
Let’s check our assumptions. We will write the 1234 (0x4D2) value at the first position (this must be hydrogen):
Then we will load the changed file in the game and took a look at mine statistics:
879
Now let’s try to finish the game as soon as possible, set the maximal values everywhere:
880
Let’s skip some “days” in the game and oops! We have a lower amount of some resources:
That’s just overflow. The game’s developer probably didn’t think about such high amounts of resources, so there are probably
no overflow checks, but the mine is “working” in the game, resources are added, hence the overflows. Apparently, it was a
bad idea to be that greedy.
There are probably a lot of more values saved in this file.
So this is very simple method of cheating in games. High score files often can be easily patched like that.
More about files and memory snapshots comparing: 66.4 on page 692.
881
Chapter 88
When an Oracle RDBMS process experiences some kind of crash, it writes a lot of information into log files, including stack
trace, like this:
----- Call Stack Trace -----
calling call entry argument values in hex
location type point (? means dubious value)
-------------------- -------- -------------------- ----------------------------
_kqvrow() 00000000
_opifch2()+2729 CALLptr 00000000 23D4B914 E47F264 1F19AE2
EB1C8A8 1
_kpoal8()+2832 CALLrel _opifch2() 89 5 EB1CC74
_opiodr()+1248 CALLreg 00000000 5E 1C EB1F0A0
_ttcpip()+1051 CALLreg 00000000 5E 1C EB1F0A0 0
_opitsk()+1404 CALL??? 00000000 C96C040 5E EB1F0A0 0 EB1ED30
EB1F1CC 53E52E 0 EB1F1F8
_opiino()+980 CALLrel _opitsk() 0 0
_opiodr()+1248 CALLreg 00000000 3C 4 EB1FBF4
_opidrv()+1201 CALLrel _opiodr() 3C 4 EB1FBF4 0
_sou2o()+55 CALLrel _opidrv() 3C 4 EB1FBF4
_opimai_real()+124 CALLrel _sou2o() EB1FC04 3C 4 EB1FBF4
_opimai()+125 CALLrel _opimai_real() 2 EB1FC2C
_OracleThreadStart@ CALLrel _opimai() 2 EB1FF6C 7C88A7F4 EB1FC34 0
4()+830 EB1FD04
77E6481C CALLreg 00000000 E41FF9C 0 0 E41FF9C 0 EB1FFC4
00000000 CALL??? 00000000
But of course, Oracle RDBMS’s executables must have some kind of debug information or map files with symbol information
included or something like that.
Windows NT Oracle RDBMS has symbol information in files with .SYM extension, but the format is proprietary. (Plain text
files are good, but needs additional parsing, hence offer slower access.)
Let’s see if we can understand its format. We will pick the shortest orawtc8.sym file that comes with the orawtc8.dll
file in Oracle 8.1.7 1 .
1 We can chose an ancient Oracle RDBMS version intentionally due to the smaller size of its modules
882
Here is the file opened in Hiew:
By comparing the file with other .SYM files, we can quickly see that OSYM is always header (and footer), so this is maybe
the file’s signature.
We also see that basically, the file format is: OSYM + some binary data + zero delimited text strings + OSYM. The strings are,
obviously, function and global variable names.
883
We will mark the OSYM signatures and strings here:
Well, let’s see. In Hiew, we will mark the whole strings block (except the trailing OSYM signatures) and put it into a separate
file. Then we run UNIX strings and wc utilities to count the text strings:
strings strings_block | wc -l
66
Of course, 0x42 here is not a byte, but most likely a 32-bit value packed as little-endian, hence we see 0x42 and then at
least 3 zero bytes.
Why do we believe it’s 32-bit? Because, Oracle RDBMS’s symbol files may be pretty big. The oracle.sym file for the main
oracle.exe (version 10.2.0.4) executable contains 0x3A38E (238478) symbols. A 16-bit value isn’t enough here.
We can check other .SYM files like this and it proves our guess: the value after the 32-bit OSYM signature always reflects the
number of text strings in the file.
It’s a general feature of almost all binary files: a header with a signature plus some other information about the file.
884
Now let’s investigate closer what this binary block is. Using Hiew again, we put the block starting at address 8 (i.e., after the
32-bit count value) ending at the strings block, into a separate binary file.
885
Let’s see the binary block in Hiew:
886
We will add red lines to divide the block:
Hiew, like almost any other hexadecimal editor, shows 16 bytes per line. So the pattern is clearly visible: there are 4 32-bit
values per line.
The pattern is visually visible because some values here (till address 0x104 ) are always in 0x1000xxxx form, started
with 0x10 and zero bytes. Other values (starting at 0x108 ) are in 0x0000xxxx form, so always started with two zero
bytes.
Let’s dump the block as an array of 32-bit values:
887
0000420 00000012 0000001b 00000025 0000002e
0000440 00000038 00000040 00000048 00000051
0000460 0000005a 00000064 0000006e 0000007a
0000500 00000088 00000096 000000a4 000000ae
0000520 000000b6 000000c0 000000d2 000000e2
0000540 000000f0 00000107 00000110 00000116
0000560 00000121 0000012a 00000132 0000013a
0000600 00000146 00000153 00000170 00000186
0000620 000001a9 000001c1 000001de 000001ed
0000640 000001fb 00000207 0000021b 0000022a
0000660 0000023d 0000024e 00000269 00000277
0000700 00000287 00000297 000002b6 000002ca
0000720 000002dc 000002f0 00000304 00000321
0000740 0000033e 0000035d 0000037a 00000395
0000760 000003ae 000003b6 000003be 000003c6
0001000 000003ce 000003dc 000003e9 000003f8
0001020
There are 132 values, that’s 66*2. Probably, there are two 32-bit values for each symbol, but maybe there are two arrays?
Let’s see.
Values starting with 0x1000 may be addresses. This is a .SYM file for a DLL after all, and the default base address of
win32 DLLs is 0x10000000 , and the code usually starts at 0x10001000 .
When we open the orawtc8.dll file in IDA, the base address is different, but nevertheless, the first function is:
.text:60351000 sub_60351000 proc near
.text:60351000
.text:60351000 arg_0 = dword ptr 8
.text:60351000 arg_4 = dword ptr 0Ch
.text:60351000 arg_8 = dword ptr 10h
.text:60351000
.text:60351000 push ebp
.text:60351001 mov ebp, esp
.text:60351003 mov eax, dword_60353014
.text:60351008 cmp eax, 0FFFFFFFFh
.text:6035100B jnz short loc_6035104F
.text:6035100D mov ecx, hModule
.text:60351013 xor eax, eax
.text:60351015 cmp ecx, 0FFFFFFFFh
.text:60351018 mov dword_60353014, eax
.text:6035101D jnz short loc_60351031
.text:6035101F call sub_603510F0
.text:60351024 mov ecx, eax
.text:60351026 mov eax, dword_60353014
.text:6035102B mov hModule, ecx
.text:60351031
.text:60351031 loc_60351031: ; CODE XREF: sub_60351000+1D
.text:60351031 test ecx, ecx
.text:60351033 jbe short loc_6035104F
.text:60351035 push offset ProcName ; "ax_reg"
.text:6035103A push ecx ; hModule
.text:6035103B call ds:GetProcAddress
...
Wow, “ax_reg” string sounds familiar. It’s indeed the first string in the strings block! So the name of this function seems to
be “ax_reg”.
The second function is:
.text:60351080 sub_60351080 proc near
.text:60351080
.text:60351080 arg_0 = dword ptr 8
.text:60351080 arg_4 = dword ptr 0Ch
.text:60351080
.text:60351080 push ebp
.text:60351081 mov ebp, esp
.text:60351083 mov eax, dword_60353018
.text:60351088 cmp eax, 0FFFFFFFFh
.text:6035108B jnz short loc_603510CF
.text:6035108D mov ecx, hModule
888
.text:60351093 xor eax, eax
.text:60351095 cmp ecx, 0FFFFFFFFh
.text:60351098 mov dword_60353018, eax
.text:6035109D jnz short loc_603510B1
.text:6035109F call sub_603510F0
.text:603510A4 mov ecx, eax
.text:603510A6 mov eax, dword_60353018
.text:603510AB mov hModule, ecx
.text:603510B1
.text:603510B1 loc_603510B1: ; CODE XREF: sub_60351080+1D
.text:603510B1 test ecx, ecx
.text:603510B3 jbe short loc_603510CF
.text:603510B5 push offset aAx_unreg ; "ax_unreg"
.text:603510BA push ecx ; hModule
.text:603510BB call ds:GetProcAddress
...
The “ax_unreg” string is also the second string in the strings block! The starting address of the second function is
0x60351080 , and the second value in the binary block is 10001080 . So this is the address, but for a DLL with the
default base address.
We can quickly check and be sure that the first 66 values in the array (i.e., the first half of the array) are just function
addresses in the DLL, including some labels, etc. Well, what’s the other part of array then? The other 66 values that start
with 0x0000 ? These seem to be in range [0...0x3F8] . And they do not look like bitfields: the series of numbers is
increasing. The last hexadecimal digit seems to be random, so, it’s unlikely the address of something (it would be divisible
by 4 or maybe 8 or 0x10 otherwise).
Let’s ask ourselves: what else Oracle RDBMS’s developers would save here, in this file? Quick wild guess: it could be the
address of the text string (function name). It can be quickly checked, and yes, each number is just the position of the first
character in the strings block.
This is it! All done.
We will write an utility to convert these .SYM files into IDA script, so we can load the .idc script and it sets the function names:
#include <stdio.h>
#include <stdint.h>
#include <io.h>
#include <assert.h>
#include <malloc.h>
#include <fcntl.h>
#include <string.h>
// additional offset
assert (sscanf (argv[2], "%X", &offset)==1);
// read signature
assert (read (h, &sig, 4)==4);
// read count
assert (read (h, &cnt, 4)==4);
889
//_lseek (h, 4, 1);
array_size_in_bytes=cnt*sizeof(uint32_t);
printf ("}\n");
close (h);
free (d1); free (d2); free (d3);
};
static main() {
MakeName(0x60351000, "_ax_reg");
MakeName(0x60351080, "_ax_unreg");
MakeName(0x603510F0, "_loaddll");
MakeName(0x60351150, "_wtcsrin0");
MakeName(0x60351160, "_wtcsrin");
MakeName(0x603511C0, "_wtcsrfre");
MakeName(0x603511D0, "_wtclkm");
MakeName(0x60351370, "_wtcstu");
...
}
The example files were used in this example are here: beginners.re.
890
Oh, let’s also try Oracle RDBMS for win64. There has to be 64-bit addresses instead, right?
The 8-byte pattern is visible even easier here:
So yes, all tables now have 64-bit elements, even string offsets! The signature is now OSYMAM64 , to distinguish the target
platform, apparently.
This is it! Here is also library which has functions to access Oracle RDBMS.SYM-files: GitHub.
891
Chapter 89
This is a binary file that contains error messages with their corresponding numbers. Let’s try to understand its format and
find a way to unpack it.
There are Oracle RDBMS error message files in text form, so we can compare the text and packed binary files 1 .
This is the beginning of the ORAUS.MSG text file with some irrelevant comments stripped:
The first number is the error code. The second is perhaps maybe some additional flags.
1 Open-source text files don’t exist in Oracle RDBMS for every .MSB file, so that’s why we will work on their file format
892
Now let’s open the ORAUS.MSB binary file and find these text strings. And there are:
We see the text strings (including those from the beginning of the ORAUS.MSG file) interleaved with some binary values. By
quick investigation, we can see that main part of the binary file is divided by blocks of size 0x200 (512) bytes.
893
Let’s see the contents of the first block:
Here we see the texts of the first messages errors. What we also see is that there are no zero bytes between the error
messages. This implies that these are not null-terminated C strings. As a consequence, the length of each error message
must be encoded somehow. Let’s also try to find the error numbers. The ORAUS.MSG files starts with these: 0, 1, 17 (0x11),
18 (0x12), 19 (0x13), 20 (0x14), 21 (0x15), 22 (0x16), 23 (0x17), 24 (0x18)... We will find these numbers in the beginning of
the block and mark them with red lines. The period between error codes is 6 bytes. This implies that there are probably 6
bytes of information allocated for each error message.
The first 16-bit value (0xA here or 10) mean the number of messages in each block: this can be checked by investigating
other blocks. Indeed: the error messages have arbitrary size. Some are longer, some are shorter. But block size is always
fixed, hence, you never know how many text messages can be packed in each block.
As we already noted, since these are not null-terminating C strings, their size must be encoded somewhere. The size of
the first string “normal, successful completion” is 29 (0x1D) bytes. The size of the second string “unique constraint (%s.%s)
violated” is 34 (0x22) bytes. We can’t find these values (0x1D or/and 0x22) in the block.
There is also another thing. Oracle RDBMS has to determine the position of the string it needs to load in the block, right?
The first string “normal, successful completion” starts at position 0x1444 (if we count starting at the beginning of the file) or
at 0x44 (from the block’s start). The second string “unique constraint (%s.%s) violated” starts at position 0x1461 (from the
file’s start) or at 0x61 (from the at the block’s start). These numbers (0x44 and 0x61) are familiar somehow! We can clearly
see them at the start of the block.
So, each 6-byte block is:
• 16-bit error number;
• 16-bit zero (maybe additional flags);
• 16-bit starting position of the text string within the current block.
894
We can quickly check the other values and be sure our guess is correct. And there is also the last “dummy” 6-byte block
with an error number of zero and starting position beyond the last error message’s last character. Probably that’s how text
message length is determined? We just enumerate 6-byte blocks to find the error number we need, then we get the text
string’s position, then we get the position of the text string by looking at the next 6-byte block! This way we determine the
string’s boundaries! This method allows to save some space by not saving the text string’s size in the file! It’s not possible
to say it saves a lot of space, but it’s a clever trick.
895
Let’s back to the header of .MSB-file:
Now we can quickly find the number of blocks in the file (marked by red). We can checked other .MSB-files and we see that
it’s true for all of them. There are a lot of other values, but we will not investigate them, since our job (an unpacking utility)
was done. If we have to write a .MSB file packer, we would probably need to understand the meaning of the other values.
896
89.1. SUMMARY
There is also a table that came after the header which probably contains 16-bit values:
Their size can be determined visually (red lines are drawn here). While dumping these values, we have found that each 16-bit
number is the last error code for each block.
So that’s how Oracle RDBMS quickly finds the error message:
• load a table we will call last_errnos (that contains the last error number for each block);
• find a block that contains the error code we need, assuming all error codes increase across each block and across the
file as well;
• load the specific block;
• enumerate the 6-byte structures until the specific error number is found;
• get the position of the first character from the current 6-byte block;
• get the position of the last character from the next 6-byte block;
• load all characters of the message in this range.
This is C program that we wrote which unpacks .MSB-files: beginners.re.
There are also the two files which were used in the example (Oracle RDBMS 11.1.0.6): beginners.re, beginners.re.
89.1 Summary
The method is probably too old-school for modern computers. Supposedly, this file format was developed in the mid-80’s by
someone who also coded for big iron with memory/disk space economy in mind. Nevertheless, it was an interesting and yet
easy task to understand a proprietary file format without looking into Oracle RDBMS’s code.
897
Part X
Other things
898
Chapter 90
npad
By the way, it is a curious example of the different NOP variations. All these instructions have no effects whatsoever, but
have a different size.
Having a single idle instruction instead of couple of NOP-s, is accepted to be better for CPU performance.
;; LISTING.INC
;;
;; This file contains assembler macros and is included by the files created
;; with the -FA compiler switch to be assembled by MASM (Microsoft Macro
;; Assembler).
;;
;; Copyright (c) 1993-2003, Microsoft Corporation. All rights reserved.
899
DB 0EBH, 07H, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H
else
if size eq 10
; jmp .+A; .npad 7; .npad 1
DB 0EBH, 08H, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 90H
else
if size eq 11
; jmp .+B; .npad 7; .npad 2
DB 0EBH, 09H, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8BH, 0FFH
else
if size eq 12
; jmp .+C; .npad 7; .npad 3
DB 0EBH, 0AH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8DH, 49H, 00H
else
if size eq 13
; jmp .+D; .npad 7; .npad 4
DB 0EBH, 0BH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8DH, 64H, 24H, 00H
else
if size eq 14
; jmp .+E; .npad 7; .npad 5
DB 0EBH, 0CH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 05H, 00H, 00H, 00H, 00H
else
if size eq 15
; jmp .+F; .npad 7; .npad 6
DB 0EBH, 0DH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8DH, 9BH, 00H, 00H, 00H, 00H
else
%out error: unsupported npad size
.err
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endm
900
Chapter 91
The C strings are the thing that is the easiest to patch (unless they are encrypted) in any hex editor. This technique is available
even for those who are not aware of machine code and executable file formats. The new string has not to be bigger than the
old one, because there’s a risk of overwriting another value or code there. Using this method, a lot of software was localized
in the MS-DOS era, at least in the ex-USSR countries in 80’s and 90’s. It was the reason why some weird abbreviations were
present in the localized software: there was no room for longer strings.
As for Delphi strings, the string’s size must also be corrected, if needed.
• Conditional jumps, which have an opcode like 74 xx ( JZ ), can be filled with two NOPs. It is also possible to
disable a conditional jump by writing 0 at the second byte (jump offset).
• Another frequent job is to make a conditional jump to always trigger: this can be done by writing 0xEB instead of
the opcode, which stands for JMP .
• A function’s execution can be disabled by writing RETN (0xC3) at its beginning. This is true for all functions excluding
stdcall ( 67.2 on page 695). While patching stdcall functions, one has to determine the number of arguments
(for example, by finding RETN in this function), and use RETN with a 16-bit argument (0xC2).
• Sometimes, a disabled functions has to return 0 or 1. This can be done by MOV EAX, 0 or MOV EAX, 1 , but it’s
slightly verbose. A better way is XOR EAX, EAX (2 bytes 0x31 0xC0 ) or XOR EAX, EAX / INC EAX (3 bytes
0x31 0xC0 0x40 ).
A software may be protected against modifications. This protection is often done by reading the executable code and
calculating a checksum. Therefore, the code must be read before protection is triggered. This can be determined by setting
a breakpoint on reading memory.
tracer has the BPM option for this.
PE executable file relocs ( 71.2.6 on page 721) must not to be touched while patching, because the Windows loader may
overwrite your new code. (They are grayed in Hiew, for example: fig.8.12). As a last resort, it is possible to write jumps that
circumvent the relocs, or you will need to edit the relocs table.
901
Chapter 92
Compiler intrinsic
A function specific to a compiler which is not an usual library function. The compiler generates a specific machine code
instead of a call to it. It is often a pseudofunction for specific CPU instruction.
For example, there are no cyclic shift operations in C/C++ languages, but they are present in most CPUs. For program-
mer’s convenience, at least MSVC has pseudofunctions _rotl() and _rotr()1 which are translated by the compiler directly to the
ROL/ROR x86 instructions.
1 MSDN
902
Chapter 93
Compiler’s anomalies
Intel C++ 10.1, which was used for Oracle RDBMS 11.2 Linux86 compilation, may emit two JZ in row, and there are no
references to the second JZ . The second JZ is thus meaningless.
It is probably a code generator bug that was not found by tests, because resulting code works correctly anyway.
Other compiler anomalies here in this book: 20.2.4 on page 316, 41.3 on page 485, 49.7 on page 530, 19.7 on page 303, 13.4.1
on page 149, 20.5.2 on page 333.
Such cases are demonstrated here in this book, to show that such compilers errors are possible and sometimes one should
not to rack one’s brain while thinking why did the compiler generate such strange code.
903
Chapter 94
OpenMP
int found=0;
int32_t checked=0;
int32_t* __min;
int32_t* __max;
time_t start;
#ifdef __GNUC__
#define min(X,Y) ((X) < (Y) ? (X) : (Y))
#define max(X,Y) ((X) > (Y) ? (X) : (Y))
#endif
// update statistics
int t=omp_get_thread_num();
if (__min[t]==-1)
__min[t]=nonce;
if (__max[t]==-1)
__max[t]=nonce;
__min[t]=min(__min[t], nonce);
__max[t]=max(__max[t], nonce);
904
if (found)
return;
sha512_init_ctx (&ctx);
sha512_process_bytes (buf, strlen(buf), &ctx);
sha512_finish_ctx (&ctx, &res);
if (res[0]==0 && res[1]==0 && res[2]==0)
{
printf ("found (thread %d): [%s]. seconds spent=%d\n", t, buf, time(NULL)-start⤦
Ç );
found=1;
};
#pragma omp atomic
checked++;
int main()
{
int32_t i;
int threads=omp_get_max_threads();
printf ("threads=%d\n", threads);
__min=(int32_t*)malloc(threads*sizeof(int32_t));
__max=(int32_t*)malloc(threads*sizeof(int32_t));
for (i=0; i<threads; i++)
__min[i]=__max[i]=-1;
start=time(NULL);
free(__min); free(__max);
};
The check_nonce() function just adds a number to the string, hashes it with the SHA512 algorithm and checks for 3
zero bytes in the result.
A very important part of the code is:
#pragma omp parallel for
for (i=0; i<INT32_MAX; i++)
check_nonce (i);
Yes, that simple, without #pragma we just call check_nonce() for each number from 0 to INT32_MAX ( 0x7fffffff
or 2147483647). With #pragma , the compiler adds some special code which slices the loop interval into smaller ones, to
run them on all CPU cores available 2 .
The example can be compiled 3 in MSVC 2012:
cl openmp_example.c sha512.obj /openmp /O1 /Zi /Faopenmp_example.asm
Or in GCC:
gcc -fopenmp 2.c sha512.c -S -masm=intel
2 N.B.: This is intentionally simplest possible example, but in practice, the usage of OpenMP can be harder and more complex
3 sha512.(c|h) and u64.h files can be taken from the OpenSSL library: http://go.yurichev.com/17324
905
94.1. MSVC
94.1 MSVC
All functions prefixed by vcomp are OpenMP-related and are stored in the vcomp*.dll file. So here a group of threads is
started.
Let’s take a look on _main$omp$1 :
This function is to be started n times in parallel, where n is the number of CPU cores. vcomp_for_static_simple_init()
calculates the interval for the for() construct for the current thread, depending on the current thread’s number. The loop’s
start and end values are stored in the $T1 and $T2 local variables. You may also notice 7ffffffeh (or 2147483646)
as an argument to the vcomp_for_static_simple_init() function—this is the number of iterations for the whole
loop, to be divided evenly.
Then we see a new loop with a call to the check_nonce() function, which does all the work.
Let’s also add some code in the beginning of the check_nonce() function to gather statistics about the arguments with
which the function was called.
This is what we see when we run it:
threads=4
...
checked=2800000
906
94.1. MSVC
checked=3000000
checked=3200000
checked=3300000
found (thread 3): [hello, world!_1611446522]. seconds spent=3
__min[0]=0x00000000 __max[0]=0x1fffffff
__min[1]=0x20000000 __max[1]=0x3fffffff
__min[2]=0x40000000 __max[2]=0x5fffffff
__min[3]=0x60000000 __max[3]=0x7ffffffe
The running time is ≈ 2..3 seconds on 4-core Intel Xeon E3-1220 3.10 GHz. In the task manager we see 5 threads: 1 main
thread + 4 more. No further optimizations are done to keep this example as small and clear as possible. But probably it can
be done much faster. My CPU has 4 cores, that is why OpenMP started exactly 4 threads.
By looking at the statistics table we can clearly see how the loop was sliced in 4 even parts. Oh well, almost even, if we
don’t consider the last bit.
There are also pragmas for atomic operations.
Let’s see how this code is compiled:
#pragma omp atomic
checked++;
As it turns out, the vcomp_atomic_add_i4() function in the vcomp*.dll is just a tiny function with the LOCK XADD
instruction4 in it.
vcomp_enter_critsect() eventually calling win32 API function EnterCriticalSection() 5 .
4 Read more about LOCK prefix: A.6.1 on page 930
5 You can read more about critical sections here: 71.4 on page 747
907
94.2. GCC
94.2 GCC
GCC 4.8.1 produces a program which shows exactly the same statistics table, so, GCC’s implementation divides the loop in
parts in the same fashion.
Unlike MSVC’s implementation, what GCC code does is to start 3 threads, and run the fourth in the current thread. So there
are 4 threads instead of the 5 in MSVC.
Here is the main._omp_fn.0 function:
Here we see the division clearly: by calling omp_get_num_threads() and omp_get_thread_num() we get the
number of threads running, and also the current thread’s number, and then determine the loop’s interval. Then we run
check_nonce() .
908
94.2. GCC
GCC also inserted the LOCK ADD instruction right in the code, unlike MSVC, which generated a call to a separate DLL
function:
The functions prefixed with GOMP are from GNU OpenMP library. Unlike vcomp*.dll, its source code is freely available:
GitHub.
909
Chapter 95
Itanium
Although almost failed, Intel Itanium (IA64) is a very interesting arcutecture. While OOE CPUs decides how to rearrange
their instructions and execute them in parallel, EPIC1 was an attempt to shift these decisions to the compiler: to let it group
the instructions at the compile stage.
This resulted in notoriously complex compilers.
Here is one sample of IA64 code: simple cryptographic algorithm from the Linux kernel:
Listing 95.1: Linux kernel 3.2.0.4
#define TEA_ROUNDS 32
#define TEA_DELTA 0x9e3779b9
y = le32_to_cpu(in[0]);
z = le32_to_cpu(in[1]);
k0 = ctx->KEY[0];
k1 = ctx->KEY[1];
k2 = ctx->KEY[2];
k3 = ctx->KEY[3];
n = TEA_ROUNDS;
out[0] = cpu_to_le32(y);
out[1] = cpu_to_le32(z);
}
910
00A6|F0 20 88 20 28 00 ld4 r15 = [r34], 4 // load z
00AC|44 06 01 84 adds r32 = 100, r32;; // ptr to ctx->KEY⤦
Ç [3]
00B0|08 98 00 20 10 10 ld4 r19 = [r16] // r19=k2
00B6|00 01 00 00 42 40 mov r16 = r0 // r0 always contain⤦
Ç zero
00BC|00 08 CA 00 mov.i r2 = ar.lc // save lc register
00C0|05 70 00 44 10 10 9E FF FF FF 7F 20 ld4 r14 = [r34] // load y
00CC|92 F3 CE 6B movl r17 = 0xFFFFFFFF9E3779B9;; // TEA_DELTA
00D0|08 00 00 00 01 00 nop.m 0
00D6|50 01 20 20 20 00 ld4 r21 = [r8] // r21=k0
00DC|F0 09 2A 00 mov.i ar.lc = 31 // TEA_ROUNDS is 32
00E0|0A A0 00 06 10 10 ld4 r20 = [r3];; // r20=k1
00E6|20 01 80 20 20 00 ld4 r18 = [r32] // r18=k3
00EC|00 00 04 00 nop.i 0
00F0|
00F0| loc_F0:
00F0|09 80 40 22 00 20 add r16 = r16, r17 // r16=sum, r17=⤦
Ç TEA_DELTA
00F6|D0 71 54 26 40 80 shladd r29 = r14, 4, r21 // r14=y, r21=k0
00FC|A3 70 68 52 extr.u r28 = r14, 5, 27;;
0100|03 F0 40 1C 00 20 add r30 = r16, r14
0106|B0 E1 50 00 40 40 add r27 = r28, r20;; // r20=k1
010C|D3 F1 3C 80 xor r26 = r29, r30;;
0110|0B C8 6C 34 0F 20 xor r25 = r27, r26;;
0116|F0 78 64 00 40 00 add r15 = r15, r25 // r15=z
011C|00 00 04 00 nop.i 0;;
0120|00 00 00 00 01 00 nop.m 0
0126|80 51 3C 34 29 60 extr.u r24 = r15, 5, 27
012C|F1 98 4C 80 shladd r11 = r15, 4, r19 // r19=k2
0130|0B B8 3C 20 00 20 add r23 = r15, r16;;
0136|A0 C0 48 00 40 00 add r10 = r24, r18 // r18=k3
013C|00 00 04 00 nop.i 0;;
0140|0B 48 28 16 0F 20 xor r9 = r10, r11;;
0146|60 B9 24 1E 40 00 xor r22 = r23, r9
014C|00 00 04 00 nop.i 0;;
0150|11 00 00 00 01 00 nop.m 0
0156|E0 70 58 00 40 A0 add r14 = r14, r22
015C|A0 FF FF 48 br.cloop.sptk.few loc_F0;;
0160|09 20 3C 42 90 15 st4 [r33] = r15, 4 // store z
0166|00 00 00 02 00 00 nop.m 0
016C|20 08 AA 00 mov.i ar.lc = r2;; // restore lc ⤦
Ç register
0170|11 00 38 42 90 11 st4 [r33] = r14 // store y
0176|00 00 00 02 00 80 nop.i 0
017C|08 00 84 00 br.ret.sptk.many b0;;
First of all, all IA64 instructions are grouped into 3-instruction bundles. Each bundle has a size of 16 bytes (128 bits) and
consists of template code (5 bits) + 3 instructions (41 bits for each). IDA shows the bundles as 6+6+4 bytes —you can easily
spot the pattern.
All 3 instructions from each bundle usually executes simultaneously, unless one of instructions has a “stop bit”.
Supposedly, Intel and HP engineers gathered statistics on most frequent instruction patterns and decided to bring bundle
types (AKA “templates”): a bundle code defines the instruction types in the bundle. There are 12 of them. For example,
the zeroth bundle type is MII , which implies the first instruction is Memory (load or store), the second and third ones are
I (integer instructions). Another example is the bundle of type 0x1d: MFB : the first instruction is Memory (load or store),
the second one is Float (FPU instruction), and the third is Branch (branch instruction).
If the compiler cannot pick a suitable instruction for the relevant bundle slot, it may insert a NOP: you can see here the
nop.i instructions (NOP at the place where the integer instruction might be) or nop.m (a memory instruction might be
at this slot). NOPs are inserted automatically when one uses assembly language manually.
And that is not all. Bundles are also grouped. Each bundle may have a “stop bit”, so all the consecutive bundles with a
terminating bundle which has the “stop bit” can be executed simultaneously. In practice, Itanium 2 can execute 2 bundles
at once, resulting in the execution of 6 instructions at once.
So all instructions inside a bundle and a bundle group cannot interfere with each other (i.e., must not have data hazards). If
they do, the results are to be undefined.
911
Each stop bit is marked in assembly language as two semicolons ( ;; ) after the instruction. So, the instructions at [90-ac]
may be executed simultaneously: they do not interfere. The next group is [b0-cc].
We also see a stop bit at 10c. The next instruction at 110 has a stop bit too. This implies that these instructions must be
executed isolated from all others (as in CISC). Indeed: the next instruction at 110 uses the result from the previous one (the
value in register r26), so they cannot be executed at the same time. Apparently, the compiler was not able to find a better
way to parallelize the instructions, in other words, to load CPU as much as possible, hence too much stop bits and NOPs.
Manual assembly programming is a tedious job as well: the programmer has to group the instructions manually.
The programmer is still able to add stop bits to each instructions, but this will degrade the performance that Itanium was
made for.
An interesting examples of manual IA64 assembly code can be found in the Linux kernel’s sources:
http://go.yurichev.com/17322.
Another introductory paper on Itanium assembly: [Mike Burrell, Writing Efficient Itanium 2 Assembly Code (2010)]2 , [papasutra
of haquebright, WRITING SHELLCODE FOR IA-64 (2001)]3 .
Another very interesting Itanium feature is the speculative execution and the NaT (“not a thing”) bit, somewhat resembling
NaN numbers:
MSDN.
912
Chapter 96
When dealing with 16-bit programs for MS-DOS or Win16 ( 79.3 on page 788 or 55.5 on page 605), we can see that the
pointers consist of two 16-bit values. What do they mean? Oh yes, that is another weird MS-DOS and 8086 artefact.
8086/8088 was a 16-bit CPU, but was able to address 20-bit address in RAM (thus being able to access 1MB of external
memory). The external memory address space was divided between RAM (640KB max), ROM, windows for video memory,
EMS cards, etc.
Let’s also recall that 8086/8088 was in fact an inheritor of the 8-bit 8080 CPU. The 8080 has a 16-bit memory space, i.e.,
it was able to address only 64KB. And probably because of old software porting reason1 , 8086 can support many 64KB
windows simultaneously, placed within the 1MB address space. This is some kind of a toy-level virtualization. All 8086
registers are 16-bit, so to address more, special segment registers (CS, DS, ES, SS) were introduced. Each 20-bit pointer is
calculated using the values from a segment register and an address register pair (e.g. DS:BX) as follows:
real_address = (segment_register ≪ 4) + address_register
For example, the graphics (EGA2 , VGA3 ) video RAM window on old IBM PC-compatibles has a size of 64KB. To access it, a
value of 0xA000 has to be stored in one of the segment registers, e.g. into DS. Then DS:0 will address the first byte of video
RAM and DS:0xFFFF — the last byte of RAM. The real address on the 20-bit address bus, however, will range from 0xA0000
to 0xAFFFF.
The program may contain hard-coded addresses like 0x1234, but the OS may need to load the program at arbitrary addresses,
so it recalculates the segment register values in a way that the program does not have to care where it’s placed in the RAM.
So, any pointer in the old MS-DOS environment in fact consisted of the segment address and the address inside segment,
i.e., two 16-bit values. 20-bit was enough for that, though, but we needed to recalculate the addresses very often: passing
more information on the stack seemed a better space/convenience balance.
By the way, because of all this it was not possible to allocate a memory block larger than 64KB.
The segment registers were reused at 80286 as selectors, serving a different function.
When the 80386 CPU and computers with bigger RAM were introduced, MS-DOS was still popular, so the DOS extenders
emerged: these were in fact a step toward a “serious” OS, switching the CPU in protected mode and providing much better
memory APIs for the programs which still needed to run under MS-DOS. Widely popular examples include DOS/4GW (the
DOOM video game was compiled for it), Phar Lap, PMODE.
By the way, the same way of addressing memory was used in the 16-bit line of Windows 3.x, before Win32.
913
Chapter 97
This optimization method can move some basic blocks to another section of the executable binary file.
Obviously, there are parts of a function which are executed more frequently (e.g., loop bodies) and less often (e.g., error
reporting code, exception handlers).
The compiler adds instrumentation code into the executable, then the developer runs it with a lot of tests to collect statistics.
Then the compiler, with the help of the statistics gathered, prepares final the executable file with all infrequently executed
code moved into another section.
As a result, all frequently executed function code is compacted, and that is very important for execution speed and cache
usage.
An example from Oracle RDBMS code, which was compiled with Intel C++:
; address 0x6030D86A
db 66h
nop
push ebp
mov ebp, esp
mov edx, [ebp+0Ch]
test edx, edx
jz short loc_6030D884
mov eax, [edx+30h]
test eax, 400h
jnz __VInfreq__skgfsync ; write to log
continue:
mov eax, [ebp+8]
mov edx, [ebp+10h]
mov dword ptr [eax], 0
lea eax, [edx+0Fh]
and eax, 0FFFFFFFCh
mov ecx, [eax]
cmp ecx, 45726963h
jnz error ; exit with error
mov esp, ebp
pop ebp
retn
_skgfsync endp
...
; address 0x60B953F0
__VInfreq__skgfsync:
mov eax, [edx]
914
97.1. PROFILE-GUIDED OPTIMIZATION
test eax, eax
jz continue
mov ecx, [ebp+10h]
push ecx
mov ecx, [ebp+8]
push edx
push ecx
push offset ... ; "skgfsync(se=0x%x, ctx=0x%x, iov=0x%x)\n"
push dword ptr [edx+4]
call dword ptr [eax] ; write to log
add esp, 14h
jmp continue
error:
mov edx, [ebp+8]
mov dword ptr [edx], 69AAh ; 27050 "function called with invalid FIB/IOV ⤦
Ç structure"
mov eax, [eax]
mov [edx+4], eax
mov dword ptr [edx+8], 0FA4h ; 4004
mov esp, ebp
pop ebp
retn
; END OF FUNCTION CHUNK FOR _skgfsync
The distance of addresses between these two code fragments is almost 9 MB.
All infrequently executed code was placed at the end of the code section of the DLL file, among all function parts. This part
of the function was marked by the Intel C++ compiler with the VInfreq prefix. Here we see that a part of the function
that writes to a log file (presumably in case of error or warning or something like that) which was probably not executed
very often when Oracle’s developers gathered statistics (if it was executed at all). The writing to log basic block eventually
returns the control flow to the “hot” part of the function.
Another “infrequent” part is the basic block returning error code 27050.
In Linux ELF files, all infrequently executed code is moved by Intel C++ into the separate text.unlikely section, leaving
all “hot” code in the text.hot section.
From a reverse engineer’s perspective, this information may help to split the function into its core and error handling parts.
915
Part XI
916
Chapter 98
98.2 Windows
98.3 C/C++
• Intel manuals6
1 Also available as http://go.yurichev.com/17274
2 Also available as http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2013/n3690.pdf.
3 Also available as http://agner.org/optimize/optimizing_cpp.pdf.
4 Also available as http://go.yurichev.com/17291
5 Also available as http://yurichev.com/C-book.html
6 Also available as http://www.intel.com/content/www/us/en/processors/architectures-software-developer-manuals.
html
917
98.5. ARM
• AMD manuals7
• Agner Fog, The microarchitecture of Intel, AMD and VIA CPUs, (2016)8
• Agner Fog, Calling conventions (2015)9
• [Intel® 64 and IA-32 Architectures Optimization Reference Manual, (2014)]
• [Software Optimization Guide for AMD Family 16h Processors, (2013)]
Somewhat outdated, but still interesting to read:
Michael Abrash, Graphics Programming Black Book, 199710 (he is known for his work on low-level optimization for such
projects as Windows NT 3.1 and id Quake).
98.5 ARM
• ARM manuals11
• ARM(R) Architecture Reference Manual, ARMv7-A and ARMv7-R edition, (2012)
• [ARM Architecture Reference Manual, ARMv8, for ARMv8-A architecture profile, (2013)]12
• Advanced RISC Machines Ltd, The ARM Cookbook, (1994)13
98.6 Java
[Tim Lindholm, Frank Yellin, Gilad Bracha, Alex Buckley, The Java(R) Virtual Machine Specification / Java SE 7 Edition] 14 .
98.7 UNIX
98.8 Cryptography
98.9 Cryptography
index.html
12 Also available as http://yurichev.com/mirrors/ARMv8-A_Architecture_Reference_Manual_(Issue_A.a).pdf
13 Also available as http://go.yurichev.com/17273
14 Also available as https://docs.oracle.com/javase/specs/jvms/se7/jvms7.pdf; http://docs.oracle.com/javase/specs/
jvms/se7/html/
15 Also available as https://www.crypto101.io/
16 Also available as https://crypto.stanford.edu/~dabo/cryptobook/
918
Chapter 99
Other
1 Reverse Engineering
2 freenode.net
919
Afterword
920
Chapter 100
Questions?
Do not hesitate to mail any questions to the author: <dennis(a)yurichev.com> . Do you have any suggestion on new
content for to the book? Please do not hesitate to send any corrections (including grammar (you see how horrible my English
is?)), etc.
The author is working on the book a lot, so the page and listing numbers, etc. are changing very rapidly. Please do not refer
to page and listing numbers in your emails to me. There is a much simpler method: make a screenshot of the page, in a
graphics editor underline the place where you see the error, and send it to me. He’ll fix it much faster. And if you familiar
with git and LATEX you can fix the error right in the source code:
GitHub.
Do not worry to bother me while writing me about any petty mistakes you found, even if you are not very confident. I’m
writing for beginners, after all, so beginners’ opinions and comments are crucial for my job.
921
Appendix
922
Appendix A
x86
A.1 Terminology
word 16-bit. DW assembly directive —”—. Words are passed in the 16-bit part of the registers: AX/BX/CX/DX/SI/DI/R*W .
double word (“dword”) 32-bit. DD assembly directive —”—. Double words are passed in registers (x86) or in the 32-bit
part of registers (x64). In 16-bit code, double words are passed in 16-bit register pairs.
quad word (“qword”) 64-bit. DQ assembly directive —”—. In 32-bit environment, quad words are passed in 32-bit register
pairs.
tbyte (10 bytes) 80-bit or 10 bytes (used for IEEE 754 FPU registers).
paragraph (16 bytes)— term was popular in MS-DOS environment.
Data types of the same width (BYTE, WORD, DWORD) are also the same in Windows API.
It is possible to access many registers by byte or 16-bit word parts. It is all inheritance from older Intel CPUs (up to the 8-bit
8080) still supported for backward compatibility. Older 8-bit CPUs (8080) had 16-bit registers divided by two. Programs
written for 8080 could access the low byte part of 16-bit registers, high byte part or the whole 16-bit register. Probably, this
feature was left in 8086 as a helper for easier porting. This feature is usually not present in RISC CPUs.
Registers prefixed with R- appeared in x86-64, and those prefixed with E—-in 80386. Thus, R-registers are 64-bit, and
E-registers—32-bit.
8 more GPR’s were added in x86-86: R8-R15.
N.B.: In the Intel manuals the byte parts of these registers are prefixed by L, e.g.: R8L, but IDA names these registers by
adding the B suffix, e.g.: R8B.
A.2.1 RAX/EAX/AX/AL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL
AKA accumulator. The result of a function if usually returned via this register.
923
A.2. GENERAL PURPOSE REGISTERS
A.2.2 RBX/EBX/BX/BL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RBXx64
EBX
BX
BH BL
A.2.3 RCX/ECX/CX/CL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RCXx64
ECX
CX
CH CL
AKA counter: in this role it is used in REP prefixed instructions and also in shift instructions (SHL/SHR/RxL/RxR).
A.2.4 RDX/EDX/DX/DL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RDXx64
EDX
DX
DH DL
A.2.5 RSI/ESI/SI/SIL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RSIx64
ESI
SI
SILx64
AKA “source index”. Used as source in the instructions REP MOVSx, REP CMPSx.
A.2.6 RDI/EDI/DI/DIL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RDIx64
EDI
DI
DILx64
AKA “destination index”. Used as a pointer to the destination in the instructions REP MOVSx, REP STOSx.
A.2.7 R8/R8D/R8W/R8L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R8
R8D
R8W
R8L
924
A.2. GENERAL PURPOSE REGISTERS
A.2.8 R9/R9D/R9W/R9L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R9
R9D
R9W
R9L
A.2.9 R10/R10D/R10W/R10L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R10
R10D
R10W
R10L
A.2.10 R11/R11D/R11W/R11L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R11
R11D
R11W
R11L
A.2.11 R12/R12D/R12W/R12L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R12
R12D
R12W
R12L
A.2.12 R13/R13D/R13W/R13L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R13
R13D
R13W
R13L
A.2.13 R14/R14D/R14W/R14L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R14
R14D
R14W
R14L
925
A.2. GENERAL PURPOSE REGISTERS
A.2.14 R15/R15D/R15W/R15L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R15
R15D
R15W
R15L
A.2.15 RSP/ESP/SP/SPL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RSP
ESP
SP
SPL
AKA stack pointer. Usually points to the current stack except in those cases when it is not yet initialized.
A.2.16 RBP/EBP/BP/BPL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RBP
EBP
BP
BPL
AKA frame pointer. Usually used for local variables and accessing the arguments of the function. More about it: ( 8.1.2 on
page 69).
A.2.17 RIP/EIP/IP
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RIPx64
EIP
IP
AKA “instruction pointer” 1 . Usually always points to the instruction to be executed right now. Cannot be modified, however,
it is possible to do this (which is equivalent):
MOV EAX, ...
JMP EAX
Or:
PUSH value
RET
A.2.18 CS/DS/ES/SS/FS/GS
16-bit registers containing code selector (CS), data selector (DS), stack selector (SS).
FS in win32 points to TLS, GS took this role in Linux. It is done for faster access to the TLS and other structures like
the TIB.
In the past, these registers were used as segment registers ( 96 on page 913).
1 Sometimes also called “program counter”
926
A.3. FPU REGISTERS
A.2.19 Flags register
AKA EFLAGS.
Bit (mask) Abbreviation (meaning) Description
0 (1) CF (Carry)
The CLC/STC/CMC instructions are used
for setting/resetting/toggling this flag
2 (4) PF (Parity) ( 18.7.1 on page 236).
4 (0x10) AF (Adjust) Exist solely for work with BCD-encoded numbers
6 (0x40) ZF (Zero) Setting to 0
if the last operation’s result was 0.
7 (0x80) SF (Sign)
8 (0x100) TF (Trap) Used for debugging.
If turned on, an exception is to be
generated after each instruction’s execution.
9 (0x200) IF (Interrupt enable) Are interrupts enabled.
The CLI/STI instructions are used
for setting/resetting the flag
10 (0x400) DF (Direction) A directions is set for the
REP MOVSx, REP CMPSx, REP LODSx, REP SCASx instructions.
The CLD/STD instructions are used
for setting/resetting the flag
11 (0x800) OF (Overflow)
12, 13 (0x3000) IOPL (I/O privilege level)80286
14 (0x4000) NT (Nested task)80286
16 (0x10000) RF (Resume)80386 Used for debugging.
The CPU ignores the hardware breakpoint in DRx
if the flag is set.
17 (0x20000) VM (Virtual 8086 mode)80386
18 (0x40000) AC (Alignment check)80486
19 (0x80000) VIF (Virtual interrupt)Pentium
20 (0x100000) VIP (Virtual interrupt pending)Pentium
21 (0x200000) ID (Identification)Pentium
All the rest flags are reserved.
8 80-bit registers working as a stack: ST(0)-ST(7). N.B.: IDA calls ST(0) as just ST. Numbers are stored in the IEEE 754 format.
long double value format:
79 78 64 63 62 0
927
A.3. FPU REGISTERS
Bit Abbreviation (meaning) Description
0 IM (Invalid operation Mask)
1 DM (Denormalized operand Mask)
2 ZM (Zero divide Mask)
3 OM (Overflow Mask)
4 UM (Underflow Mask)
5 PM (Precision Mask)
7 IEM (Interrupt Enable Mask) Exceptions enabling, 1 by default (disabled)
8, 9 PC (Precision Control)
00 — 24 bits (REAL4)
10 — 53 bits (REAL8)
11 — 64 bits (REAL10)
10, 11 RC (Rounding Control)
00 — (by default) round to nearest
01 — round toward −∞
10 — round toward +∞
11 — round toward 0
12 IC (Infinity Control) 0 — (by default) treat +∞ and −∞ as unsigned
1 — respect both +∞ and −∞
The PM, UM, OM, ZM, DM, IM flags define if to generate exception in the case of a corresponding error.
Read-only register.
Bit Abbreviation (meaning) Description
15 B (Busy) Is FPU do something (1) or results are ready (0)
14 C3
13, 12, 11 TOP points to the currently zeroth register
10 C2
9 C1
8 C0
7 IR (Interrupt Request)
6 SF (Stack Fault)
5 P (Precision)
4 U (Underflow)
3 O (Overflow)
2 Z (Zero)
1 D (Denormalized)
0 I (Invalid operation)
The SF, P, U, O, Z, D, I bits signal about exceptions.
About the C3, C2, C1, C0 you can read more here: ( 18.7.1 on page 236).
N.B.: When ST(x) is used, the FPU adds x to TOP (by modulo 8) and that is how it gets the internal register’s number.
The register has current information about the usage of numbers registers.
Bit Abbreviation (meaning)
15, 14 Tag(7)
13, 12 Tag(6)
11, 10 Tag(5)
9, 8 Tag(4)
7, 6 Tag(3)
5, 4 Tag(2)
3, 2 Tag(1)
1, 0 Tag(0)
Each tag contains information about a physical FPU register (R(x)), not logical (ST(x)).
For each tag:
928
A.4. SIMD REGISTERS
• 00 — The register contains a non-zero value
• 01 — The register contains 0
• 10 — The register contains a special value (NAN2 , ∞, or denormal)
• 11 — The register is empty
SSE: 8 128-bit registers: XMM0..XMM7. In the x86-64 8 more registers were added: XMM8..XMM15.
AVX is the extension of all these registers to 256 bits.
A.5.1 DR6
Bit (mask) Description
0 (1) B0 — breakpoint #1 was triggered
1 (2) B1 — breakpoint #2 was triggered
2 (4) B2 — breakpoint #3 was triggered
3 (8) B3 — breakpoint #4 was triggered
13 (0x2000) BD — modification attempt of one of the DRx registers.
may be raised if GD is enabled
14 (0x4000) BS — single step breakpoint (TF flag was set in EFLAGS).
Highest priority. Other bits may also be set.
15 (0x8000) BT (task switch flag)
N.B. A single step breakpoint is a breakpoint which occurs after each instruction. It can be enabled by setting TF in EFLAGS
( A.2.19 on page 927).
A.5.2 DR7
929
A.6. INSTRUCTIONS
Bit (mask) Description
0 (1) L0 — enable breakpoint #1 for the current task
1 (2) G0 — enable breakpoint #1 for all tasks
2 (4) L1 — enable breakpoint #2 for the current task
3 (8) G1 — enable breakpoint #2 for all tasks
4 (0x10) L2 — enable breakpoint #3 for the current task
5 (0x20) G2 — enable breakpoint #3 for all tasks
6 (0x40) L3 — enable breakpoint #4 for the current task
7 (0x80) G3 — enable breakpoint #4 for all tasks
8 (0x100) LE — not supported since P6
9 (0x200) GE — not supported since P6
13 (0x2000) GD — exception is to be raised if any MOV instruction
tries to modify one of the DRx registers
16,17 (0x30000) breakpoint #1: R/W — type
18,19 (0xC0000) breakpoint #1: LEN — length
20,21 (0x300000) breakpoint #2: R/W — type
22,23 (0xC00000) breakpoint #2: LEN — length
24,25 (0x3000000) breakpoint #3: R/W — type
26,27 (0xC000000) breakpoint #3: LEN — length
28,29 (0x30000000) breakpoint #4: R/W — type
30,31 (0xC0000000) breakpoint #4: LEN — length
The breakpoint type is to be set as follows (R/W):
• 00 — instruction execution
• 01 — data writes
• 10 — I/O reads or writes (not available in user-mode)
• 11 — on data reads or writes
N.B.: breakpoint type for data reads is absent, indeed.
A.6 Instructions
Instructions marked as (M) are not usually generated by the compiler: if you see one of them, it was probably a hand-written
piece of assembly code, or is a compiler intrinsic ( 92 on page 902).
Only the most frequently used instructions are listed here. You can read ?? on page ?? for a full documentation.
Instruction’s opcodes has to be memorized? No, only those which are used for code patching ( 91.2 on page 901). All the
rest of the opcodes don’t need to be memorized.
A.6.1 Prefixes
LOCK forces CPU to make exclusive access to the RAM in multiprocessor environment. For the sake of simplification, it can
be said that when an instruction with this prefix is executed, all other CPUs in a multiprocessor system are stopped.
Most often it is used for critical sections, semaphores, mutexes. Commonly used with ADD, AND, BTR, BTS, CMPXCHG,
OR, XADD, XOR. You can read more about critical sections here ( 71.4 on page 747).
REP is used with the MOVSx and STOSx instructions: execute the instruction in a loop, the counter is located in the
CX/ECX/RCX register. For a detailed description, read more about the MOVSx ( A.6.2 on page 933) and STOSx ( A.6.2
on page 934) instructions.
The instructions prefixed by REP are sensitive to the DF flag, which is used to set the direction.
930
A.6. INSTRUCTIONS
REPE/REPNE (AKA REPZ/REPNZ) used with CMPSx and SCASx instructions: execute the last instruction in a loop, the count
is set in the CX / ECX / RCX register. It terminates prematurely if ZF is 0 (REPE) or if ZF is 1 (REPNE).
For a detailed description, you can read more about the CMPSx ( A.6.3 on page 935) and SCASx ( A.6.2 on page 934)
instructions.
Instructions prefixed by REPE/REPNE are sensitive to the DF flag, which is used to set the direction.
CMP compare values and set flags, the same as SUB but without writing the result
IMUL signed multiply IMUL often used instead of MUL , read more about it: 31.1.
931
A.6. INSTRUCTIONS
JNG jump if not greater (signed): ZF=1 or SF≠OF
JNLE jump if not lesser (signed): ZF=0 and SF=OF
JNL jump if not lesser (signed): SF=OF
JNO jump if not overflow: OF=0
JNS jump if SF flag is cleared
JNZ AKA JNE: jump if not equal or not zero: ZF=0
JO jump if overflow: OF=1
JPO jump if PF flag is cleared (Jump Parity Odd)
JP AKA JPE: jump if PF flag is set
JS jump if SF flag is set
JZ AKA JE: jump if equal or zero: ZF=1
LAHF copy some flag bits to AH:
7 6 4 2 0
SF ZF AF PF CF
LEAVE equivalent of the MOV ESP, EBP and POP EBP instruction pair—in other words, this instruction sets the stack
pointer ( ESP ) back and restores the EBP register to its initial state.
LEA (Load Effective Address) form an address
This instruction was intended not for summing values and multiplication but for forming an address, e.g., for calculating
the address of an array element by adding the array address, element index, with multiplication of element size3 .
So, the difference between MOV and LEA is that MOV forms a memory address and loads a value from memory or
stores it there, but LEA just forms an address.
But nevertheless, it is can be used for any other calculations.
LEA is convenient because the computations performed by it does not alter CPU flags. This may be very important
for OOE processors (to create less data dependencies).
Aside from this, starting at least at Pentium, LEA instruction is executed in 1 cycle.
int f(int a, int b)
{
return a*8+b;
};
932
A.6. INSTRUCTIONS
These two instructions performs faster than one IMUL.
MOVSB/MOVSW/MOVSD/MOVSQ copy byte/ 16-bit word/ 32-bit word/ 64-bit word from the address which is in SI/ESI/RSI
into the address which is in DI/EDI/RDI.
Together with the REP prefix, it is to be repeated in a loop, the count is to be stored in the CX/ECX/RCX register: it
works like memcpy() in C. If the block size is known to the compiler in the compile stage, memcpy() is often inlined
into a short code fragment using REP MOVSx, sometimes even as several instructions.
The memcpy(EDI, ESI, 15) equivalent is:
; copy 15 bytes from ESI to EDI
CLD ; set direction to "forward"
MOV ECX, 3
REP MOVSD ; copy 12 bytes
MOVSW ; copy 2 more bytes
MOVSB ; copy remaining byte
( Supposedly, it works faster than copying 15 bytes using just one REP MOVSB).
MOVSX load with sign extension see also: ( 16.1.1 on page 203)
MOVZX load and clear all other bits see also: ( 16.1.1 on page 204)
MOV load value. this instruction name is misnomer, resulting in some confusion (data is not moved but copied), in other
architectures the same instructions is usually named “LOAD” and/or “STORE” or something like that.
One important thing: if you set the low 16-bit part of a 32-bit register in 32-bit mode, the high 16 bits remains as
they were. But if you modify the low 32-bit part of the register in 64-bit mode, the high 32 bits of the register will be
cleared.
Supposedly, it was done to simplify porting code to x86-64.
MUL unsigned multiply. IMUL often used instead of MUL , read more about it: 31.1.
NOP NOP. Its opcode is 0x90, it is in fact the XCHG EAX,EAX idle instruction. This implies that x86 does not have a
dedicated NOP instruction (as in many RISC). This book has at least one listing where GDB shows NOP as 16-bit XCHG
instruction: 7.1.1 on page 46.
More examples of such operations: ( 90 on page 899).
NOP may be generated by the compiler for aligning labels on a 16-byte boundary. Another very popular usage of NOP
is to replace manually (patch) some instruction like a conditional jump to NOP in order to disable its execution.
NOT op1: op1 = ¬op1. logical inversion Feature — the instruction doesn’t change flags.
OR logical “or”
POP get a value from the stack: value=SS:[ESP]; ESP=ESP+4 (or 8)
PUSH push a value into the stack: ESP=ESP-4 (or 8); SS:[ESP]=value
SF ZF AF PF CF
SBB (subtraction with borrow) subtract values, decrement the result if the CF flag is set. SBB is often used for subtraction
of large values, for example, to subtract two 64-bit values in 32-bit environment using two SUB and SBB instructions.
For example:
; work with 64-bit values: subtract val2 from val1.
; .lo mean lowest 32 bits, .hi means highest.
SUB val1.lo, val2.lo
SBB val1.hi, val2.hi ; use CF set or cleared at the previous instruction
933
A.6. INSTRUCTIONS
One more example: 25 on page 398.
SCASB/SCASW/SCASD/SCASQ (M) compare byte/ 16-bit word/ 32-bit word/ 64-bit word that’s stored in AX/EAX/RAX with a
variable whose address is in DI/EDI/RDI. Set flags as CMP does.
This instruction is often used with the REPNE prefix: continue to scan the buffer until a special value stored in
AX/EAX/RAX is found. Hence “NE” in REPNE: continue to scan while the compared values are not equal and stop
when equal.
It is often used like the strlen() C standard function, to determine an ASCIIZ string’s length:
Example:
lea edi, string
mov ecx, 0FFFFFFFFh ; scan 232 − 1 bytes, i.e., almost "infinitely"
xor eax, eax ; 0 is the terminator
repne scasb
add edi, 0FFFFFFFFh ; correct it
not ecx
dec ecx
If we use a different AX/EAX/RAX value, the function acts like the memchr() standard C function, i.e., it finds a specific
byte.
SHL shift value left
SHR shift value right:
7 6 5 4 3 2 1 0
CF 7 6 5 4 3 2 1 0 0
7 6 5 4 3 2 1 0
0 7 6 5 4 3 2 1 0 CF
These instructions are frequently used for multiplication and division by 2n . Another very frequent application is
processing bit fields: 20 on page 306.
SHRD op1, op2, op3: shift value in op2 right by op3 bits, taking bits from op1.
Example: 25 on page 398.
STOSB/STOSW/STOSD/STOSQ store byte/ 16-bit word/ 32-bit word/ 64-bit word from AX/EAX/RAX into the address which
is in DI/EDI/RDI.
Together with the REP prefix, it is to be repeated in a loop, the counter is in the CX/ECX/RCX register: it works like
memset() in C. If the block size is known to the compiler on compile stage, memset() is often inlined into a short code
fragment using REP MOVSx, sometimes even as several instructions.
memset(EDI, 0xAA, 15) equivalent is:
; store 15 0xAA bytes to EDI
CLD ; set direction to "forward"
MOV EAX, 0AAAAAAAAh
MOV ECX, 3
REP STOSD ; write 12 bytes
STOSW ; write 2 more bytes
STOSB ; write remaining byte
( Supposedly, it works faster than storing 15 bytes using just one REP STOSB).
934
A.6. INSTRUCTIONS
SUB subtract values. A frequently occurring pattern is SUB reg,reg , which implies zeroing of reg.
TEST same as AND but without saving the result, see also: 20 on page 306
XOR op1, op2: XOR4 values. op1 = op1 ⊕ op2. A frequently occurring pattern is XOR reg,reg , which implies zeroing of
reg. See also: 32 on page 454.
The process of stretching numbers by extending the sign bit is called sign extension. The 8086
provides instructions (Fig. 3.29) to facilitate the task of sign extension. These instructions were initially
named SEX (sign extend) but were later renamed to the more conservative CBW (convert byte to word)
and CWD (convert word to double word).
935
A.6. INSTRUCTIONS
;
; Routine Description:
;
; This function compares two blocks of memory and returns the number
; of bytes that compared equal.
;
; Arguments:
;
; Source1 (esp+4) - Supplies a pointer to the first block of memory to
; compare.
;
; Source2 (esp+8) - Supplies a pointer to the second block of memory to
; compare.
;
; Length (esp+12) - Supplies the Length, in bytes, of the memory to be
; compared.
;
; Return Value:
;
; The number of bytes that compared equal is returned as the function
; value. If all bytes compared equal, then the length of the original
; block of memory is returned.
;
;--
CODE_ALIGNMENT
cPublicProc _RtlCompareMemory,3
cPublicFpo 3,0
;
; Compare dwords, if any.
;
;
; Compare residual bytes, if any.
;
;
; All bytes in the block match.
;
;
; When we come to rcm40, esi (and edi) points to the dword after the
936
A.6. INSTRUCTIONS
; one which caused the mismatch. Back up 1 dword and find the byte.
; Since we know the dword didn't match, we can assume one byte won't.
;
;
; When we come to rcm50, esi points to the byte after the one that
; did not match, which is TWO after the last byte that did match.
;
stdENDP _RtlCompareMemory
N.B.: this function uses a 32-bit word comparison (CMPSD) if the block size is a multiple of 4, or per-byte comparison
(CMPSB) otherwise.
CPUID get information about the CPU’s features. see also: ( 22.6.1 on page 370).
DIV unsigned division
IDIV signed division
INT (M): INT x is analogous to PUSHF; CALL dword ptr [x*4] in 16-bit environment. It was widely used in
MS-DOS, functioning as a syscall vector. The registers AX/BX/CX/DX/SI/DI were filled with the arguments and then
the flow jumped to the address in the Interrupt Vector Table (located at the beginning of the address space). It was
popular because INT has a short opcode (2 bytes) and the program which needs some MS-DOS services is not bother
to determine the address of the service’s entry point. The interrupt handler returns the control flow to caller using the
IRET instruction.
The most busy MS-DOS interrupt number was 0x21, serving a huge part of its API. See also: [Ralf Brown Ralf Brown’s
Interrupt List], for the most comprehensive interrupt lists and other MS-DOS information.
In the post-MS-DOS era, this instruction was still used as syscall both in Linux and Windows ( 69 on page 708), but
was later replaced by the SYSENTER or SYSCALL instructions.
INT 3 (M): this instruction is somewhat close to INT , it has its own 1-byte opcode ( 0xCC ), and is actively used while
debugging. Often, the debuggers just write the 0xCC byte at the address of the breakpoint to be set, and when an
exception is raised, the original byte is restored and the original instruction at this address is re-executed.
As of Windows NT, an EXCEPTION_BREAKPOINT exception is to be raised when the CPU executes this instruction.
This debugging event may be intercepted and handled by a host debugger, if one is loaded. If it is not loaded, Windows
offers to run one of the registered system debuggers. If MSVS6 is installed, its debugger may be loaded and connected
to the process. In order to protect from reverse engineering, a lot of anti-debugging methods check integrity of the
loaded code.
MSVC has compiler intrinsic for the instruction: __debugbreak() 7 .
There is also a win32 function in kernel32.dll named DebugBreak() 8 , which also executes INT 3 .
IN (M) input data from port. The instruction usually can be seen in OS drivers or in old MS-DOS code, for example ( 79.3
on page 788).
IRET : was used in the MS-DOS environment for returning from an interrupt handler after it was called by the INT instruction.
Equivalent to POP tmp; POPF; JMP tmp .
LOOP (M) decrement CX/ECX/RCX, jump if it is still not zero.
OUT (M) output data to port. The instruction usually can be seen in OS drivers or in old MS-DOS code, for example ( 79.3
on page 788).
6 Microsoft Visual Studio
7 MSDN
8 MSDN
937
A.6. INSTRUCTIONS
POPA (M) restores values of (R|E)DI, (R|E)SI, (R|E)BP, (R|E)BX, (R|E)DX, (R|E)CX, (R|E)AX registers from the stack.
POPCNT population count. Counts the number of 1 bits in the value. AKA “hamming weight”. AKA “NSA instruction” due to
some rumors:
This branch of cryptography is fast-paced and very politically charged. Most designs are secret; a
majority of military encryptions systems in use today are based on LFSRs. In fact, most Cray computers
(Cray 1, Cray X-MP, Cray Y-MP) have a rather curious instruction generally known as “population count.”
It counts the 1 bits in a register and can be used both to efficiently calculate the Hamming distance
between two binary words and to implement a vectorized version of a LFSR. I’ve heard this called the
canonical NSA instruction, demanded by almost all computer contracts.
7 6 5 4 3 2 1 0 CF
CF 7 6 5 4 3 2 1 0
CF 7 6 5 4 3 2 1 0
7 6 5 4 3 2 1 0 CF
CF 7 6 5 4 3 2 1 0
7 6 5 4 3 2 1 0
7 6 5 4 3 2 1 0 CF
Despite the fact that almost all CPUs have these instructions, there are no corresponding operations in C/C++, so the
compilers of these PLs usually do not generate these instructions.
For the programmer’s convenience, at least MSVC has the pseudofunctions (compiler intrinsics) _rotl() and _rotr()9 , which
are translated by the compiler directly to these instructions.
SAL Arithmetic shift left, synonymous to SHL
SAR Arithmetic shift right
7 6 5 4 3 2 1 0
7 6 5 4 3 2 1 0 CF
9 MSDN
938
A.6. INSTRUCTIONS
Hence, the sign bit always stays at the place of the MSB.
SETcc op: load 1 to operand (byte only) if the condition is true or zero otherwise. The condition codes are the same as in
the Jcc instructions ( A.6.2 on page 931).
STC (M) set CF flag
STD (M) set DF flag. This instruction is not generated by compilers and generally rare. For example, it can be found in the
ntoskrnl.exe Windows kernel file, in the hand-written memory copy routines.
STI (M) set IF flag
SYSCALL (AMD) call syscall ( 69 on page 708)
SYSENTER (Intel) call syscall ( 69 on page 708)
UD2 (M) undefined instruction, raises exception. Used for testing.
XCHG (M) exchange the values in the operands
This instruction is rare: compilers don’t generate it, because starting at Pentium, XCHG with address in memory in
operand executes as if it has LOCK prefix ([Michael Abrash, Graphics Programming Black Book, 1997chapter 19]). Perhaps,
Intel engineers did so for compatibility with synchronizing primitives. Hence, XCHG starting at Pentium can be slow.
On the other hand, XCHG was very popular in assembly language programmers. So if you see XCHG in code, it can be
a sign that this piece of code is written manually.
-R in the mnemonic usually implies that the operands are reversed, -P implies that one element is popped from the stack
after the instruction’s execution, -PP implies that two elements are popped.
-P instructions are often useful when we do not need the value in the FPU stack to be present anymore after the operation.
FABS replace value in ST(0) by absolute value in ST(0)
FADD op: ST(0)=op+ST(0)
FADD ST(0), ST(i): ST(0)=ST(0)+ST(i)
FADDP ST(1)=ST(0)+ST(1); pop one element from the stack, i.e., the values in the stack are replaced by their sum
FCHS ST(0)=-ST(0)
FCOM compare ST(0) with ST(1)
FCOM op: compare ST(0) with op
FCOMP compare ST(0) with ST(1); pop one element from the stack
FCOMPP compare ST(0) with ST(1); pop two elements from the stack
FDIVR op: ST(0)=op/ST(0)
FDIVR ST(i), ST(j): ST(i)=ST(j)/ST(i)
FDIVRP op: ST(0)=op/ST(0); pop one element from the stack
FDIVRP ST(i), ST(j): ST(i)=ST(j)/ST(i); pop one element from the stack
FDIV op: ST(0)=ST(0)/op
FDIV ST(i), ST(j): ST(i)=ST(i)/ST(j)
FDIVP ST(1)=ST(0)/ST(1); pop one element from the stack, i.e., the dividend and divisor values in the stack are replaced by
quotient
FILD op: convert integer and push it to the stack.
FIST op: convert ST(0) to integer op
FISTP op: convert ST(0) to integer op; pop one element from the stack
FLD1 push 1 to stack
FLDCW op: load FPU control word ( A.3 on page 927) from 16-bit op.
FLDZ push zero to stack
FLD op: push op to the stack.
939
A.6. INSTRUCTIONS
FMUL op: ST(0)=ST(0)*op
FMUL ST(i), ST(j): ST(i)=ST(i)*ST(j)
FMULP op: ST(0)=ST(0)*op; pop one element from the stack
FMULP ST(i), ST(j): ST(i)=ST(i)*ST(j); pop one element from the stack
FSINCOS : tmp=ST(0); ST(1)=sin(tmp); ST(0)=cos(tmp)
√
FSQRT : ST (0) = ST (0)
FSTCW op: store FPU control word ( A.3 on page 927) into 16-bit op after checking for pending exceptions.
FNSTCW op: store FPU control word ( A.3 on page 927) into 16-bit op.
FSTSW op: store FPU status word ( A.3.2 on page 928) into 16-bit op after checking for pending exceptions.
FNSTSW op: store FPU status word ( A.3.2 on page 928) into 16-bit op.
FST op: copy ST(0) to op
FSTP op: copy ST(0) to op; pop one element from the stack
FSUBR op: ST(0)=op-ST(0)
FSUBR ST(0), ST(i): ST(0)=ST(i)-ST(0)
FSUBRP ST(1)=ST(0)-ST(1); pop one element from the stack, i.e., the value in the stack is replaced by the difference
FSUB op: ST(0)=ST(0)-op
FSUB ST(0), ST(i): ST(0)=ST(0)-ST(i)
FSUBP ST(1)=ST(1)-ST(0); pop one element from the stack, i.e., the value in the stack is replaced by the difference
FUCOM ST(i): compare ST(0) and ST(i)
FUCOM compare ST(0) and ST(1)
FUCOMP compare ST(0) and ST(1); pop one element from stack.
FUCOMPP compare ST(0) and ST(1); pop two elements from stack.
The instructions perform just like FCOM, but an exception is raised only if one of the operands is SNaN, while QNaN
numbers are processed smoothly.
FXCH ST(i) exchange values in ST(0) and ST(i)
FXCH exchange values in ST(0) and ST(1)
940
A.6. INSTRUCTIONS
D 44 INC
E 45 INC
F 46 INC
G 47 INC
H 48 DEC
I 49 DEC
J 4a DEC
K 4b DEC
L 4c DEC
M 4d DEC
N 4e DEC
O 4f DEC
P 50 PUSH
Q 51 PUSH
R 52 PUSH
S 53 PUSH
T 54 PUSH
U 55 PUSH
V 56 PUSH
W 57 PUSH
X 58 POP
Y 59 POP
Z 5a POP
[ 5b POP
\ 5c POP
] 5d POP
^ 5e POP
_ 5f POP
` 60 PUSHA
a 61 POPA
f 66 (in 32-bit mode) switch to
16-bit operand size
g 67 in 32-bit mode) switch to
16-bit address size
h 68 PUSH
i 69 IMUL
j 6a PUSH
k 6b IMUL
p 70 JO
q 71 JNO
r 72 JB
s 73 JAE
t 74 JE
u 75 JNE
v 76 JBE
w 77 JA
x 78 JS
y 79 JNS
z 7a JP
In summary: AAA, AAS, CMP, DEC, IMUL, INC, JA, JAE, JB, JBE, JE, JNE, JNO, JNS, JO, JP, JS, POP, POPA, PUSH, PUSHA, XOR.
941
Appendix B
ARM
B.1 Terminology
ARM was initially developed as 32-bit CPU, so that’s why a word here, unlike x86, is 32-bit.
byte 8-bit. The DB assembly directive is used for defining variables and arrays of bytes.
halfword 16-bit. DCW assembly directive —”—.
word 32-bit. DCD assembly directive —”—.
doubleword 64-bit.
quadword 128-bit.
B.2 Versions
942
B.4. 64-BIT ARM (AARCH64)
B.3.2 Current Program Status Register (CPSR)
Bit Description
0..4 M—processor mode
5 T—Thumb state
6 F—FIQ disable
7 I—IRQ disable
8 A—imprecise data abort disable
9 E—data endianness
10..15, 25, 26 IT—if-then state
16..19 GE—greater-than-or-equal-to
20..23 DNM—do not modify
24 J—Java state
27 Q—sticky overflow
28 V—overflow
29 C—carry/borrow/extend
30 Z—zero bit
31 N—negative/less than
943
B.5. INSTRUCTIONS
• X30—“Procedure Link Register” AKA LR (link register).
• X31—register always contains zero AKA XZR or “Zero Register”. It’s 32-bit part is called WZR.
• SP, not a general purpose register anymore.
See also: [Procedure Call Standard for the ARM 64-bit Architecture (AArch64), (2013)]1 .
The 32-bit part of each X-register is also accessible via W-registers (W0, W1, etc).
High 32-bit part low 32-bit part
X0
W0
B.5 Instructions
There is a -S suffix for some instructions in ARM, indicating that the instruction sets the flags according to the result. In-
structions which lacks this suffix are not modify flags. For example ADD unlike ADDS will add two numbers, but the flags
will not be touched. Such instructions are convenient to use between CMP where the flags are set and, e.g. conditional
jumps, where the flags are used. They are also better in terms of data dependency analysis (because less number of registers
are modified during execution).
944
Appendix C
MIPS
C.1 Registers
Name Description
$F0..$F1 Function result returned here.
$F2..$F3 Not used.
$F4..$F11 Used for temporary data.
$F12..$F15 First two function arguments.
$F16..$F19 Used for temporary data.
$F20..$F31 Used for temporary data∗ .
∗
—Callee must preserve the value.
∗∗
—Callee must preserve the value ( except in PIC code).
∗∗∗
—accessible using the MFHI and MFLO instructions.
C.2 Instructions
945
C.2. INSTRUCTIONS
One important thing to remember is that when the first and second register are the same, IDA may show the instruction
in its shorter form:
instruction destination/source1, source2
That somewhat reminds us of the Intel syntax for x86 assembly language.
• I-type: those which have 2 registers and a 16-bit immediate value.
• J-type: jump/branch instructions, have 26 bits for encoding the offset.
What is the difference between B- instructions (BEQ, B, etc) and J- ones (JAL, JALR, etc)?
The B-instructions have an I-type, hence, the B-instructions’ offset is encoded as a 16-bit immediate. JR and JALR are
R-type and jump to an absolute address specified in a register. J and JAL are J-type, hence the offset is encoded as a 26-bit
immediate.
In short, B-instructions can encode a condition (B is in fact pseudoinstruction for BEQ $ZERO, $ZERO, LABEL ), while
J-instructions can’t.
946
Appendix D
name meaning
__divdi3 signed division
__moddi3 getting remainder (modulo) of signed division
__udivdi3 unsigned division
__umoddi3 getting remainder (modulo) of unsigned division
947
Appendix E
ll in function name stands for “long long”, e.g., a 64-bit data type.
name meaning
__alldiv signed division
__allmul multiplication
__allrem remainder of signed division
__allshl shift left
__allshr signed shift right
__aulldiv unsigned division
__aullrem remainder of unsigned division
__aullshr unsigned shift right
Multiplication and shift left procedures are the same for both signed and unsigned numbers, hence there is only one function
for each operation here.
The source code of these function can be found in the installed MSVS, in VC/crt/src/intel/*.asm .
948
Appendix F
Cheatsheets
F.1 IDA
Hot-keys cheatsheet:
key meaning
Space switch listing and graph view
C convert to code
D convert to data
A convert to string
* convert to array
U undefine
O make offset of operand
H make decimal number
R make char
B make binary number
Q make hexadecimal number
N rename identificator
? calculator
G jump to address
: add comment
Ctrl-X show references to the current function, label, variable (incl. in local stack)
X show references to the function, label, variable,etc.
Alt-I search for constant
Ctrl-I search for the next occurrence of constant
Alt-B search for byte sequence
Ctrl-B search for the next occurrence of byte sequence
Alt-T search for text (including instructions, etc)
Ctrl-T search for the next occurrence of text
Alt-P edit current function
Enter jump to function, variable, etc
Esc get back
Num - fold function or selected area
Num + unhide function or area
Function/area folding may be useful for hiding function parts when you realize what they do. this is used in my script1 for
hiding some often used patterns of inline code.
F.2 OllyDbg
Hot-keys cheatsheet:
1 GitHub
949
F.3. MSVC
hot-key meaning
F7 trace into
F8 step over
F9 run
Ctrl-F2 restart
F.3 MSVC
F.4 GCC
F.5 GDB
950
F.5. GDB
option meaning
break filename.c:number set a breakpoint on line number in source code
break function set a breakpoint on function
break *address set a breakpoint on address
b —”—
p variable print value of variable
run run
r —”—
cont continue execution
c —”—
bt print stack
set disassembly-flavor intel set Intel syntax
disas disassemble current function
disas function disassemble function
disas function,+50 disassemble portion
disas $eip,+0x10 —”—
disas/r disassemble with opcodes
info registers print all registers
info float print FPU-registers
info locals dump local variables (if known)
x/w ... dump memory as 32-bit word
x/w $rdi dump memory as 32-bit word at address stored in RDI
x/10w ... dump 10 memory words
x/s ... dump memory as string
x/i ... dump memory as code
x/10c ... dump 10 characters
x/b ... dump bytes
x/h ... dump 16-bit halfwords
x/g ... dump giant (64-bit) words
finish execute till the end of function
next next instruction (don’t dive into functions)
step next instruction (dive into functions)
set step-mode on do not use line number information while stepping
frame n switch stack frame
info break list of breakpoints
del n delete breakpoint
set args ... set command-line arguments
951
Acronyms used
952
F.5. GDB
OS Operating System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxi
PL Programming language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
RA Return Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
PE Portable Executable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
LR Link Register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
953
F.5. GDB
TLS Thread Local Storage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xix
ELF Executable file format widely used in *NIX systems including Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xix
NOP No OPeration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
954
F.5. GDB
RAM Random-access memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
VM Virtual Memory
FP Frame Pointer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
955
F.5. GDB
JPE Jump Parity Even (x86 instruction) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
CD Compact Disc
956
Glossary
real number numbers which may contain a dot. this is float and double in C/C++. 218
decrement Decrease by 1. 17, 187, 204, 445, 693, 816, 932, 934, 938
increment Increase by 1. 17, 187, 191, 204, 209, 327, 330, 445, 812, 932
integral data type usual numbers, but not a real ones. may be used for passing variables of boolean data type and enumer-
ations. 234
product Multiplication result. 100, 226, 229, 410, 436, 453, 494
arithmetic mean a sum of all values divided by their count . 518
stack pointer A register pointing to a place in the stack. 11, 12, 17, 28, 32, 40, 55, 57, 75, 101, 550, 602, 695–698, 927, 933,
943, 954
tail call It is when the compiler (or interpreter) transforms the recursion (with which it is possible: tail recursion) into an
iteration for efficiency: wikipedia. 473
quotient Division result. 218, 222, 224, 225, 229, 435, 491, 519
basic block a group of instructions that do not have jump/branch instructions, and also don’t have jumps inside the block
from the outside. In IDA it looks just like as a list of instructions without empty lines . 655, 915, 916
callee A function being called by another. 27, 30, 44, 68, 88, 99, 101, 104, 157, 423, 458, 550, 602, 695–698, 700, 701, 946
caller A function calling another. 8, 9, 11, 44, 88, 99, 100, 103, 110, 157, 423, 462, 550, 695, 697, 698, 701
compiler intrinsic A function specific to a compiler which is not an usual library function. The compiler generates a specific
machine code instead of a call to it. Often, it’s a pseudofunction for a specific CPU instruction. Read more: ( 92 on
page 902). 938
CP/M Control Program for Microcomputers: a very basic disk OS used before MS-DOS. 852
dongle Dongle is a small piece of hardware connected to LPT printer port (in past) or to USB. Its function was similar to a
security token, it has some memory and, sometimes, a secret (crypto-)hashing algorithm. 773
heap usually, a big chunk of memory provided by the OS so that applications can divide it by themselves as they wish.
malloc()/free() work with the heap. 28, 350, 566, 568, 581, 582, 718, 719
jump offset a part of the JMP or Jcc instruction’s opcode, to be added to the address of the next instruction, and this is how
the new PC is calculated. May be negative as well. 95, 135, 932
kernel mode A restrictions-free CPU mode in which the OS kernel and drivers execute. cf. user mode. 959
leaf function A function which does not call any other function. 25, 30
957
Glossary
link register (RISC) A register where the return address is usually stored. This makes it possible to call leaf functions without
using the stack, i.e., faster. 30, 774, 943, 945
loop unwinding It is when a compiler, instead of generating loop code for n iterations, generates just n copies of the loop
body, in order to get rid of the instructions for loop maintenance. 189
name mangling used at least in C++, where the compiler needs to encode the name of class, method and argument types in
one string, which will become the internal name of the function. You can read more about it here: 53.1.1 on page 548.
548, 666, 667
NaN not a number: a special cases for floating point numbers, usually signaling about errors . 237, 259, 913
NEON AKA “Advanced SIMD”—SIMD from ARM. 944
NOP “no operation”, idle instruction. 693
NTAPI API available only in the Windows NT line. Largely not documented by Microsoft. 760
PDB (Win32) Debugging information file, usually just function names, but sometimes also function arguments and local
variables names. 665, 721, 760, 761, 768, 772, 834
POKE BASIC language instruction for writing a byte at a specific address. 693
register allocator The part of the compiler that assigns CPU registers to local variables. 203, 308, 424
reverse engineering act of understanding how the thing works, sometimes in order to clone it. v, 938
security cookie A random value, different at each execution. You can read more about it here: 19.3 on page 285. 739
stack frame A part of the stack that contains information specific to the current function: local variables, function arguments,
RA, etc. 69, 100, 470, 739
stdout standard output. 19, 33, 157
thunk function Tiny function with a single role: call another function. 20, 394, 774, 782
tracer My own simple debugging tool. You can read more about it here: 73.1 on page 753. 191–193, 670, 680, 684, 735,
744, 836, 842, 846, 847, 849, 902
user mode A restricted CPU mode in which it all application software code is executed. cf. kernel mode. 789, 958
Windows NT Windows NT, 2000, XP, Vista, 7, 8. 295, 420, 601, 673, 709, 720, 748, 855, 938
word data type fitting in GPR. In the computers older than PCs, the memory size was often measured in words rather than
bytes. 571
xoring often used in the English language, which implying applying the XOR operation. 739, 785, 788
958
Index
959
INDEX
VLDR, 229 Pre-increment, 445
VMOV, 229, 264 return, 11, 88, 110
VMOVGT, 264 switch, 155, 156, 165
VMRS, 264 while, 202
VMUL, 229 C standard library
XOR, 144, 322 alloca(), 33, 288, 458, 731
Leaf function, 30 assert(), 293, 676
Mode switching, 105, 177 atexit(), 570
mode switching, 19 atoi(), 497, 824
Optional operators calloc(), 805
ASR, 334, 493 close(), 714
LSL, 274, 300, 334, 446 exit(), 462
LSR, 334, 493 free(), 458
ROR, 334 fseek(), 805
RRX, 334 ftell(), 805
Pipeline, 176 getenv(), 825
Registers localtime(), 610
APSR, 264 localtime_r(), 357
FPSCR, 264 longjmp(), 157
Link Register, 17, 30, 55, 178, 943 malloc(), 350, 458
R0, 109, 943 memchr(), 935
scratch registers, 210, 943 memcmp(), 511, 678, 936
X0, 944 memcpy(), 13, 68, 509, 934
Z, 96, 944 memset(), 507, 846, 935
S-registers, 228, 944 open(), 714
soft float, 229 pow(), 232
Thumb mode, 4, 139, 177 puts(), 19
Thumb-2 mode, 4, 177, 265, 266 qsort(), 386
ARM64 rand(), 340, 669, 765, 768, 793
lo12, 56 read(), 714
ASLR, 720 realloc(), 458
AT&T syntax, 13, 34 scanf(), 68
AWK, 682 strcat(), 512
strcmp(), 505, 714
Base address, 719 strcpy(), 13, 507, 794
Base64, 675 strlen(), 202, 419, 507, 525, 935
base64, 675 time(), 610
bash, 110 tolower(), 811
BASIC toupper(), 533
POKE, 693 va_arg, 518
binary grep, 679, 752 va_list, 522
Binary Ninja, 752 vprintf, 522
Binary tree, 588 C++, 837
BIND.EXE, 724 C++11, 581, 703
BinNavi, 752 exceptions, 731
binutils, 382 ostream, 563
Bitcoin, 905 References, 564
Borland C++Builder, 667 RTTI, 563
Borland Delphi, 667, 671, 902 STL, 665
BSoD, 709 std::forward_list, 580
BSS, 721 std::list, 571
Buffer Overflow, 277, 284, 739 std::map, 588
std::set, 588
C language elements
std::string, 565
C99, 111
std::vector, 580
bool, 306
C11, 703
restrict, 513
Callbacks, 386
variable length arrays, 288
Canary, 285
const, 10, 83
cdecl, 40, 695
for, 187, 475
COFF, 780
if, 126, 156
column-major order, 295
Pointers, 68, 75, 112, 386, 423, 612
Compiler intrinsic, 33, 453, 903
Post-decrement, 445
Compiler’s anomalies, 149, 232, 303, 316, 333, 485, 530, 904
Post-increment, 445
CRC32, 460, 474
Pre-decrement, 445
960
INDEX
CRT, 716, 736 LD_PRELOAD, 713
Cygwin, 666, 670, 725, 755 Linker, 83, 548
Linux, 308, 711, 838
DES, 409, 424 libc.so.6, 307, 394
dlopen(), 714 LISP, 615
dlsym(), 714 LLDB, 754
DOSBox, 855 LLVM, 16
DosBox, 684 long double, 221
double, 221, 700 Loop unwinding, 189
Doubly linked list, 455, 571
dtruss, 754 Mac OS Classic, 773
Duff’s device, 488 Mac OS X, 755
Dynamically loaded libraries, 20 MD5, 460, 677
MFC, 722, 825
EICAR, 851 MIDI, 677
ELF, 81 MinGW, 666
Entropy, 870 minifloat, 447
Error messages, 675 MIPS, 5, 541, 687, 721, 773
Branch delay slot, 9
fastcall, 14, 31, 67, 308, 696 Global Pointer, 22, 301
float, 221, 700 Instructions
Forth, 647 ADD, 108
FORTRAN, 295, 513, 598, 667 ADD.D, 231
FreeBSD, 678 ADDIU, 23, 86, 87
Function epilogue, 27, 55, 57, 138, 366, 682 ADDU, 108
Function prologue, 12, 27, 30, 56, 285, 682 AND, 317
Fused multiply–add, 105, 106 BC1F, 269
Fuzzing, 503 BC1T, 269
BEQ, 98, 140
Garbage collector, 649
BLTZ, 144
GCC, 666, 948, 951
BNE, 140
GDB, 25, 45, 49, 52, 284, 394, 395, 754, 951
BNEZ, 179
Glibc, 394, 709
BREAK, 493
Global variables, 77
C.LT.D, 269
grep usage, 193, 266, 665, 680, 684, 835
DIV.D, 231
Hash functions, 460 J, 9, 23
HASP, 678 JAL, 108
Hiew, 94, 135, 671, 721, 722, 725, 752, 902 JALR, 23, 108
JR, 168
IDA, 88, 382, 512, 658, 673, 752, 890, 950 LB, 199
var_?, 57, 75 LBU, 199
IEEE 754, 220, 318, 378, 431, 924 LI, 449
Inline code, 195, 315, 504, 554, 584 LUI, 23, 86, 87, 232, 320, 449
Integer overflow, 108 LW, 23, 76, 87, 168
Intel LWC1, 231
8080, 210 MFC1, 235
8086, 210, 315, 789 MFHI, 108, 493, 946
Memory model, 608, 914 MFLO, 108, 493, 946
8253, 854 MTC1, 384
80286, 789, 914 MUL.D, 231
80386, 315, 914 MULT, 108
80486, 220 NOR, 212
FPU, 220 OR, 25
Intel C++, 11, 410, 904, 915, 933 ORI, 317, 449
Intel syntax, 13, 16 SB, 199
iPod/iPhone/iPad, 16 SLL, 179, 214, 336
Itanium, 911 SLLV, 336
SLT, 140
Java, 626 SLTIU, 179
jumptable, 169, 177 SLTU, 140, 142, 179
SRL, 218
Keil, 16 SUBU, 144
kernel panic, 709 SW, 62
kernel space, 709 Load delay slot, 168
961
INDEX
O32, 62, 66, 67, 946 Scratch space, 699
Pseudoinstructions Security cookie, 285, 739
B, 197 Security through obscurity, 675
BEQZ, 142 SHA1, 460
L.D, 231 SHA512, 905
LA, 25 Shadow space, 102, 104, 432
LI, 9 Shellcode, 543, 709, 720, 852, 941
MOVE, 23, 85 Signed numbers, 127, 452
NEGU, 144 SIMD, 431, 511
NOP, 25, 85 SSE, 431
NOT, 212 SSE2, 431
Registers Stack, 28, 99, 157
FCCR, 268 Stack frame, 69
HI, 493 Stack overflow, 29
LO, 493 stdcall, 695, 902
MS-DOS, 31, 286, 605, 677, 684, 693, 719, 789, 851, 853, strace, 713, 754
876, 902, 914, 924, 934, 938 Syntactic Sugar, 156
DOS extenders, 914 syscall, 307, 709, 754
MSVC, 949, 951 Sysinternals, 755
962
INDEX
SetUnhandledExceptionFilter(), 728 FDIVR, 228, 940
Windows 2000, 720 FDIVRP, 940
Windows 3.x, 601, 914 FILD, 940
Windows NT4, 720 FIST, 940
Windows Vista, 719, 760 FISTP, 940
Windows XP, 720, 725, 768 FLD, 232, 236, 940
Wine, 733 FLD1, 940
Wolfram Mathematica, 495, 496, 870 FLDCW, 940
FLDZ, 940
x86 FMUL, 222, 940
AVX, 409 FMULP, 940
Flags FNSTCW, 941
CF, 31, 932, 934, 936, 939, 940 FNSTSW, 236, 259, 941
DF, 936, 940 FSINCOS, 941
IF, 936, 940 FSQRT, 941
FPU, 928 FST, 941
Instructions FSTCW, 941
AAA, 942 FSTP, 232, 941
AAS, 942 FSTSW, 941
ADC, 400, 605, 932 FSUB, 941
ADD, 11, 40, 100, 498, 605, 932 FSUBP, 941
ADDSD, 432 FSUBR, 941
ADDSS, 444 FSUBRP, 941
ADRcc, 146 FUCOM, 259, 941
AND, 12, 307, 310, 323, 337, 372, 932, 936 FUCOMI, 261
BSF, 422, 936 FUCOMP, 941
BSR, 936 FUCOMPP, 259, 941
BSWAP, 457, 936 FWAIT, 220
BT, 936 FXCH, 941
BTC, 319, 936 IDIV, 453, 491, 938
BTR, 319, 749, 936 IMUL, 100, 303, 453, 932, 942
BTS, 319, 936 IN, 538, 789, 854, 938
CALL, 11, 29, 538, 724, 932 INC, 204, 902, 932, 942
CBW, 453, 936 INT, 31, 852, 938
CDQ, 407, 453, 936 INT3, 670
CDQE, 453, 936 IRET, 938
CLD, 936 JA, 127, 260, 452, 932, 942
CLI, 936 JAE, 127, 932, 942
CMC, 936 JB, 127, 452, 932, 942
CMOVcc, 138, 146, 147, 150, 154, 459, 936 JBE, 127, 932, 942
CMP, 88, 932, 942 JC, 932
CMPSB, 678, 936 Jcc, 98, 149
CMPSD, 936 JCXZ, 932
CMPSQ, 936 JE, 157, 932, 942
CMPSW, 936 JECXZ, 932
COMISD, 440 JG, 127, 452, 932
COMISS, 444 JGE, 127, 932
CPUID, 370, 938 JL, 127, 452, 932
CWD, 453, 605, 864, 936 JLE, 127, 932
CWDE, 453, 936 JMP, 29, 55, 724, 902, 932
DEC, 204, 932, 942 JNA, 932
DIV, 453, 938 JNAE, 932
DIVSD, 431, 681 JNB, 932
FABS, 940 JNBE, 260, 932
FADD, 940 JNC, 932
FADDP, 222, 228, 940 JNE, 88, 127, 932, 942
FATRET, 332, 333 JNG, 932
FCHS, 940 JNGE, 932
FCMOVcc, 261 JNL, 932
FCOM, 248, 259, 940 JNLE, 932
FCOMP, 236, 940 JNO, 932, 942
FCOMPP, 940 JNS, 932, 942
FDIV, 222, 680, 940 JNZ, 932
FDIVP, 222, 940 JO, 932, 942
963
INDEX
JP, 237, 855, 932, 942 STC, 940
JPO, 932 STD, 940
JRCXZ, 932 STI, 940
JS, 932, 942 STOSB, 490, 935
JZ, 96, 157, 904, 932 STOSD, 935
LAHF, 933 STOSQ, 508, 935
LEA, 70, 102, 353, 463, 476, 498, 699, 763, 933 STOSW, 935
LEAVE, 12, 933 SUB, 11, 12, 88, 157, 498, 932, 935
LES, 794, 863 SYSCALL, 938, 940
LOCK, 748 SYSENTER, 710, 938, 940
LODSB, 854 TEST, 203, 307, 309, 337, 936
LOOP, 187, 201, 682, 863, 938 UD2, 940
MAXSD, 440 XADD, 749
MOV, 8, 11, 14, 508, 509, 538, 722, 902, 934 XCHG, 934, 940
MOVDQA, 413 XOR, 11, 88, 208, 516, 682, 785, 902, 936, 942
MOVDQU, 413 MMX, 409
MOVSB, 934 Prefixes
MOVSD, 439, 509, 810, 934 LOCK, 749, 931
MOVSDX, 439 REP, 931, 934, 935
MOVSQ, 934 REPE/REPNE, 931
MOVSS, 444 REPNE, 935
MOVSW, 934 Registers
MOVSX, 203, 210, 365–367, 453, 934 AH, 933, 934
MOVSXD, 289 CS, 914
MOVZX, 204, 350, 773, 934 DR6, 930
MUL, 453, 934 DR7, 930
MULSD, 432 DS, 914
NEG, 502, 934 EAX, 88, 109
NOP, 476, 900, 902, 934 EBP, 69, 100
NOT, 208, 210, 814, 934 ECX, 548
OR, 310, 525, 934 ES, 863, 914
OUT, 538, 789, 938 ESP, 40, 69
PADDD, 413 Flags, 88, 129, 928
PCMPEQB, 421 FS, 704
PLMULHW, 410 GS, 286, 705, 707
PLMULLD, 410 JMP, 175
PMOVMSKB, 421 RIP, 713
POP, 11, 28, 29, 934, 942 SS, 914
POPA, 938, 942 ZF, 88, 307
POPCNT, 938 SSE, 409
POPF, 854, 939 SSE2, 409
PUSH, 11, 12, 28, 29, 69, 538, 934, 942 x86-64, 14, 48, 51, 68, 74, 95, 101, 423, 431, 539, 698, 713,
PUSHA, 939, 942 924, 930
PUSHF, 939 Xcode, 16
PXOR, 421
RCL, 682, 939
RCR, 939
RET, 8, 11, 29, 285, 550, 602, 902, 934
ROL, 332, 903, 939
ROR, 903, 939
SAHF, 259, 934
SAL, 939
SALC, 855
SAR, 337, 453, 516, 863, 939
SBB, 400, 934
SCASB, 854, 855, 935
SCASD, 935
SCASQ, 935
SCASW, 935
SETALC, 855
SETcc, 140, 204, 260, 939
SHL, 214, 271, 337, 935
SHR, 218, 337, 372, 935
SHRD, 406, 935
964