Franz Thalmair Curating Medianetart 1
Franz Thalmair Curating Medianetart 1
circulating contexts
curating
COVER
media / net / art
1
Edited by CONT3XT.NET (Sabine HOCHRIESER, Michael KARGL, Franz THALMAIR),
Vienna 2007
Editorial coordination by Franz THALMAIR
Design by Ulrike OSTERMANN (http://www.fr-ost.com)
Contributions by Penny Leong BROWNE, Yueh Hsiu Giffen CHENG, CONT3XT.NET,
Ursula ENDLICHER, John J. FRANCESCUTTI, Jeremy HIGHT, G. H. HOVAGIMYAN,
Ela KAGEL, Joasia KRYSA, LeisureArts, Eva MORAGA, Scott RETTBERG, Duncan
SHINGLETON, Luis SILVA, David UPTON, xDxD xD
Proofreading by Astrid STEINBACHER
Translations by Erika DOUCETTE
-- "Extended Curatorial Practices on the Internet"
-- "TAGallery--Meta/Collections of Meta/Data"
ISBN: 978-3-8370-0880-7
If not indicated otherwise: This work is licensed under the Creative Commons Attribu-
tion 3.0 License. To view a copy of this license, visit http://creativecommons.org/licen-
ses/by/3.0 or send a letter to Creative Commons, 171 Second Street, Suite 300, San
Francisco, California, 94105, USA.
Printed by: Books on Demand GmbH, Norderstedt [Herstellung und Verlag]
introduction
006 Extended Curatorial Practices on the Internet
models
020 LX 2.0--On Contemporary Art Galleries and Internet Art
025 Kurator Software: Version Beta 1.0 (2007)
033 TAGallery--Meta/Collections of Meta/Data
discussions
054 Visualising Workflows and (Filtering) Processes
059 Virtual/Real Representations in Real/Virtual Spaces
065 Facing Participation/The Lack of Collaboration
068 Web 2.0--Curatorial Facilities or Technical Barriers
070 Involvement of (Art) Institutions/The Rise of Significance
theories
076 The Aesthetics of Collaborative Creation on the Internet
084 Curating Ambiguity--Electronic Literature
092 Relational Aesthetics in Curating Internet-Based Art
102 Web 2.0 and "Looping-Passing" Curatorship
112 Real and Virtual: Curatorial Practices and Artistic Aesthetics
resources
128 Texts and Essays
135 Books and Readers
137 New Media Art and Curatorial Resources
4
--
introduction
curating
media / net / art
5
Extended Curatorial Practices
on the Internet
By CONT3XT.NET
(Sabine Hochrieser, Michael Kargl, Franz Thalmair)
6
In contrast to the late 1990s when Internet-based Art was celebrated
as avant-garde spectacles, today Technology-based Art views for
the attention of a broader public interested in art. Higher demands
are made on curators to include these art forms in conventional
exhibitions, which simultaneously poses several problems: "curating
immateriality" (8), a term postulated a few years ago, is faced with
immense technological challenges (9) and at present theoretical
groundwork is being laid for providing ways of addressing
Technology-based Art that extends beyond viewing it as "Techno
Art" and the tacit implication that "the medium is the message" (10).
7
to the discourse of an electronic data space. Last but not least, the
third part of "circulating contexts--CURATING MEDIA/NET/ART"
is a slightly moderated discussion list named [CC] and temporarily
run from 1 June to 31 August 2007. During this period, five common
topics concerning the curation of New Media and Internet Art were
the starting point for discussions lead by the participants. Excerpts
of the contributions to the mailing list are published in the catalogue
as well.
The basis for each of the project parts was the development of several
questions that simultaneously functioned as a point of departure for
the mailing list [CC].
"With the steady incorporation of the Web into the mainstream arts
scene, the launching of exhibitions and the building of archives has
become an increasingly creative and authorial practice. However,
the act of curating used to be a clandestine affair. Those holding the
position would have once worked quietly within the institutional
archives, orchestrating their exhibitions anonymously from 'behind
the curtain', but now in the past ten to fifteen years the process of
curating and the person who practices it have emerged center stage
in public discourse" (12).
8
-- Which useful methods of visualisation of a "curator's notebook"
exist?
-- Is the curator in "danger of losing reputation" by publishing his/her
working methods?
-- Which benefits does the exhibition viewer get by taking a look at
(or even contributing to) the curatorial process?
-- Could an exhibition be completely replaced by the display of the
curating processes?
9
Facing Participation/The Lack of Collaboration
-- What are the premises for being able to motivate the public to
participate in the curatorial process?
-- Does the potential participant need to have a benefit (e.g. co-
authorship) to be encouraged to participate?
-- Are there any emergency plans if nobody is participating?
The hype about the so-called Web 2.0 and its facilities is still
unbroken. In the context of representing and contextualising art
on the Internet, Joseph Beuys' message "Everyone is an artist" can
be transferred to the person of a curator, too: "When we begin to
share our experiences of exhibited artefacts with other people on
the Internet, we are producing for public use. For instance, we may
write about an exhibition on our weblog; post photos about 'The Last
Supper' on Flickr; or add to a Wikipedia article" (5).
10
"needs to be able to connect. It needs to allow for co-ownership of
others in its activities. An insistence in exclusive ownership in an
inter-communal collaboration kills the motivation of co-participants.
It destroys a sense of cooperation and trust" (16).
11
existing tabular, classificatory forms, such as the collection archive,
catalogue, and methods of spatial arrangement in galleries--all
technologies intimately associated with the historical evolution of the
museum. Adopting a museological aesthetics that understands, and is
more effectively calibrated to digital communication technologies will
see the museum emphasised as a machine for creating juxtaposition,
a generator of conditions for dialogical encounters with the
unforeseen (enabling, even privileging, the experience of surprise,
the unexpected and perhaps the random)" (14). The ongoing neglect
of the those similarities leads to the fact that "a broader art audience
may still place more trust in the selection, and therefore validation,
undertaken by a prestigious museum, but in the online environment,
the only signifier of validation may be the brand recognition carried
by the museum's name" (13).
--
Authors' Biographies
CONT3XT.NET is a Vienna-based organisation founded in 2006 as a collaborative
platform for the discussion and presentation of issues related to Media Art. Against the
background of an interdisciplinary theoretical approach to all forms of communications
technologies, its mission is the critical investigation and documentation of relevant
tendencies in contemporary art production. CONT3XT.NET works both online and offline
and regularly offers news and announcements as well as initiatives developed by its
members in collaboration with artists, theorists, curators, writers and other Media Art
affiliated people. The organisation was founded by Sabine Hochrieser, Michael Kargl
(a.k.a. Carlos Katastrofsky) and Franz Thalmair.
Sabine Hochrieser was born in Steyr (Austria) in 1975. She studied "Art History" and
"English Philology" at the University of Salzburg with special focus on "Knowledge
Management within Cultural Activities". Amongst others, she works as an exhibition
organiser, translator and project coordinator in Vienna.
Michael Kargl (a.k.a. Carlos Katastrofsky) was born in Hall (Austria) in 1975. He
studied "Sculpture" at the University Mozarteum Salzburg with special focus on "Virtual
Architecture and Cyberspace". He is a professional Media artist and, amongst others, he
works as an art mediator and lecturer in Vienna.
12
Franz Thalmair was born in Wels (Austria) in 1976. He studied "Romance Philology"
and "Linguistics" at the University of Salzburg with special focus on "Sociolinguistics and
Semiotics". Amongst others, he works as a freelance writer within the cultural field and as
a communications manager for museums in Vienna.
Notes/References/Links
(1) Scholz, Trebor (2006): "Curating New Media Art", http://mailman.thing.net/pipermail/
idc/2006-April/001439.html [on July 26, 2007].
(4) Schleiner, Anne-Marie (2003): "Fluidities and Oppositions among Curators, Filter
Feeders and Future Artists", http://www.intelligentagent.com/archive/Vol3_No1_curation_
schleiner.html [on July 26, 2007].
(5) Mutanen, Ulla Maaria (2006): "On Museums and Web 2.0", http://ullamaaria.typepad.
com/hobbyprincess/2006/06/museums_and_web.html [on July 26, 2007].
(7) Burke, Alex (2005): "Artwork and Audience: Art in the Public Domain", in: Fowle,
Kate / Aslan, Shane (eds.) (2005): "Curating Now 05", California College of the Arts
MA Program in Curatorial Practice, San Francisco, http://sites.cca.edu/curatingarchive/
archive/CuratingNow05.pdf, p. 28 [on July 26, 2007].
(8) Krysa, Joasia (ed.) (2006): "Curating Immateriality: The Work of the Curator in the Age
of Network Systems", DATA Browser vol. 3, Autonomedia, Brooklyn/New York.
(9) During a lecture in the Museum Moderner Kunst (MUMOK) in Vienna on 27 May
2007, Christiane Paul mentioned, for example, problems concerning the maintenance
of technical devices built into installations or of the extreme demands made on video
projectors that have to compete with daylight in exhibition spaces. See a documentation
of this lecture at http://www.donau-uni.ac.at/en/department/bildwissenschaft/
veranstaltungen/telelectures/archiv/index.php [on July 26, 2007].
(10) McLuhan, Marshall (1994): "Understanding Media: The Extensions of Man", The MIT
Press, Cambridge/Massachusetts, pp. 7-21.
(11) Schultz, Pit (2006): "The Producer as Power User", in: Cox, Geoff / Krysa, Joasia
(eds.) (2005): "Engineering Culture: On 'The Author as (Digital) Producer'", DATA Browser
vol. 3, Autonomedia. Brooklyn/New York, pp. 111-127.
13
(13) Paul, Christiane (2006): "Flexible Contexts, Democratic Filtering and Computer-
Aided Curating", in: Krysa, Joasia (ed.) (2006): "Curating Immateriality: The Work of the
Curator in the Age of Network Systems", DATA Browser vol. 3, Autonomedia, Brooklyn/
New York, pp. 81-103.
(14) Dziekan, Vince (2005): "Beyond the Museum Walls: Situating Art in Virtual Space
(Polemic Overlay and Three Movements)", http://journal.fibreculture.org/issue7/issue7_
ver2_Beyond%20the%20Museum%20Walls.pdf [on July 26, 2007].
(16) Scholz, Trebor (2006): "The Participatory Challenge", in: Krysa, Joasia (ed.) (2006):
"Curating Immateriality: The Work of the Curator in the Age of Network Systems", DATA
Browser vol. 3, Autonomedia, Brooklyn/New York, pp. 189-209.
(17) Greene, Rachel (2004): "Internet Art", Thames & Hudson, London, p. 31.
(18) Lillemose, Jacob (2005): "Some Preliminary Notes towards a Conceptual Approach
to Computer-based Art", http://www.digitaalplatform.be/php/cat_items3.php?cur_
id=913&cur_cat=204&main_cat=119 [on July 26, 2007].
(19) Lichty, Patrick (2003): "Reconfiguring the Museum. Electronic Media and Emergent
Curatorial Models", http://www.intelligentagent.com/archive/Vol3_No1_curation_lichty.
html [on July 26, 2007].
14
CONT3XT.NET, "[PUBLIC] CURATING _____ methods resources theories" (2006)
http://publiccurating.blogspot.com
15
CONT3XT.NET, "TAGallery" (2007)
http://del.icio.us/TAGallery
16
CONT3XT.NET, "[CC] mailing list" (2007)
http://lists.subnet.at/mailman/listinfo/cc
17
18
--
models
curating
media / net / art
19
LX 2.0--On Contemporary Art
Galleries and Internet Art
By Luis Silva
The first commissioned artists were Santiago Ortiz (3) (with the
project "NeuroZappingFolks"), Y0UNG-HAE CHANG HEAVY
INDUSTRIES (4) (with the project "Manhã dos Mongolóides--
Morning of the Mongoloids") and Carlos Katastrofsky (5) (with the
project "Last Wishes"). Besides commissioning new works created by
artists who have been developing a relevant work in exploring the
Internet as an artistic medium, LX 2.0 will also, gradually, create a
database of links to different resources, like artists' sites, exhibitions,
platforms, publications, and readings, in order to contextualise
and allow for a theoretical background for these works and their
underlying discourse.
Even though being a traditional concept in the New Media Art field,
a feature clearly stated in the project definition, it constitutes a unique
exercise in the Portuguese artistic landscape.
20
of view--despite being a small-scale project, based in a peripheral
country with little history in New Media Art.
21
cultural role to take. Having that in mind, it was defined, since the
very beginning, that LX 2.0 wouldn't be a commercial project. It
didn't make sense to try to sell online artworks, and it would also
mean the failure of the project from the very beginning. Instead, it
was decided that the project would be financed by the commercial
side of the gallery, which was, to some extent, a conscious critical
statement: it is the sale of traditional artworks, such as Painting,
Sculpture, Photography, Installation, or the like, that finances LX 2.0
and allows it to commission new, unsaleable works of Online Art.
NeuroZappingFolks
Santiago Ortiz
http://www.lisboa20.pt/lx20/proj/neurozapping
22
M0RNING 0F THE M0NG0L0IDS
Y0UNG-HAE CHANG HEAVY INDUSTRIES
http://www.yhchang.com/MANHA_DOS_MONGOLOIDES.html
Their Net Art projects (if you are willing to compromise enough to
call them that) are stripped of everything usually associated with
23
the field: first of all, no interactivity whatsoever, no hidden buttons,
no hypertextual aesthetics, the narrative is as linear and closed as a
traditional novel, no graphics, no colours (black dominates, with a
few exceptions of blue and red), no photos, no gadgets at all. It is a
textual aesthetics that imposes itself through a Web browser window
and in which viewers are immersed in strong stories that everyone
understands and can relate to.
Last Wishes
Carlos Katastrofsky
http://katastrofsky.cont3xt.net/lastwishes.php
24
a-desired-risk / "Digital Duchamp: Tagging as Readymade Art", http://
socialsoftware.weblogsinc.com/2005/11/19/digital-duchamp-tagging-
as-readymade-art / "Go for the Original, not the Copies", http://
vercodigofonte.blogspot.com/2005/11/go-for-original-not-copies.html
--
Author's Biography
Luis Silva studied "Social Sciences" and is now completing his MA on "Communication,
Culture and Information Technologies", and finishing a research project on Internet Art.
He has curated a few New Media exhibitions, namely "Online Portuguese Netart 1997-
2004", "Source Code" and "Sound Visions". In 2006 he created the Lisbon node of "The
Upgrade!", an international network of gatherings concerning art, technology and culture.
He is now curating LX 2.0, Lisboa 20 Arte Contemporânea's online program. Silva has
also been working as an independent writer, having published several reviews and texts
addressing the issues of art and technology for various publications, namely Turbulence's
"Networked_Performance", "Rhizome", "Furtherfield" and "newmediaFIX".
Notes/References/Links
(1) LX 2.0--Lisboa 20 Arte Contemporânea, http://www.lisboa20.pt/lx20 [on September
2, 2007].
Kurator Software:
Version Beta 1.0 (2007)
By Joasia Krysa, Duncan Shingleton
25
Lisboa 20 Arte Contemporânea, "LX 2.0" (2007)
http://www.lisboa20.pt/lx20
26
carlos katastrofsky, "last wishes" (2007)
http://katastrofsky.cont3xt.net/lastwishes.php
27
beyond a singular closed proprietary model to a collaborative open
source model as a platform for future public development.
The conceptual idea behind the project responds to a wider critical
concern of how open systems (i.e. communication networks such as
the Internet, information systems such as the computer connected
to the network, and online software) have changed the practice of
curating, and in particular how these changes impact upon a politics
of curating. Describing curating in terms of open systems implies a
state in which the system continuously interacts with its environment
demonstrating the characteristics of openness (2). In computer
systems, it refers to open software standards allowing open access and
distribution (originating in the late 1970s mainly to describe systems
based on Unix, and in turn Linux). In this sense, open systems stand
for the same working principles as open source.
The concern of the project is how power relations, control, and agency
(the power to act) are expressed in the contemporary forms that
curating takes, and offers, in the context of network technologies and
open systems. To apply and paraphrase Ned Rossiter's "Organized
Networks", the kurator project seeks to explore "conditions of
possibility, the immanent relation between theory and practice"
(often termed as praxis) and the potential of constructing open
transdisciplinary curatorial forms that "enlist the absolute force of
labour and life" (3).
28
automatic "scraping" of the Internet by the Web crawler module. A
Web crawler (also referred to as a "Web spider" or "Web robot") is
a computer program or automated script that browses ("crawls")
the World Wide Web in a methodical, automated manner, without
human intervention (apart from the programmer), in order to find
information (5). In this way the system assures the continuous supply
of source code that is subsequently indexed and stored in an internal
code repository ("store" module).
The source code of the kurator software itself is also included in the
system database. As with collecting, indexing is also programmed
to allow providing information about source code both submitted
manually by the users and automatically by the software. Automatic
indexing is implemented through a custom algorithm that searches
comments within the source code that programmers use to describe
the functionality of a section of code, and then tags keywords within
these comments, matching them against other comments present
in the repository. In this way, regardless of language type, source
codes that share similar processes are indexed, instead of matching
syntax within one project or language. Subsequently, users are able
to browse and search the code stored in the database, adding tags or
comments to projects, folders, files, or lines of code. Users can assign
projects, folders, files, and lines of code to create displays or just mark
them for later use. Finally, the display module allows the creation of
thematic displays of source code assigned by individual users ("user
selection") in different ways such as chronologically, grouped by
author or by project, and so on. In addition to this, the "auto-kurator"
module generates displays by the kurator software itself from its own
database. As a result, the created displays (by users and by the auto-
kurator function) can be saved to the "archive", providing a growing
collection of examples of curated displays, including versions of
the modified kurator code itself. A commenting system and API
for the display function is provided so that anyone can comment
on particular examples of created displays and retrieve data to be
displayed on external websites.
29
of production and distribution. Thus, and importantly, the software
opens up curating to dynamic possibilities and transformations
beyond the usual institutional model (analogous to the model of
production associated with the industrial factory) into the context of
networks (and what the Autonomists refer to as the "social factory").
In this scenario, both the programmer and the curator are required to
act and demonstrate their understanding of the complexity of social
relations in open systems. This exemplifies a general line of thinking
about open source as a model for creative practice both in terms
of production and presentation--as encouraging collaboration and
further development of existing work on the level of contribution,
manipulation, and recombination, and its further release under the
same conditions in the public domain. This is a point also made by
Christiane Paul in her essay of 2006 "Flexible Contexts, Democratic
Filtering, & Computer-Aided Curating" in imagining how the
source code of any project might be made available to the public
for further expansion, outside of the proprietary concerns of the
curator or arts institution--as overtly open source curating. Paul
makes these principles apparent when she explains: "The idea of
open source--making the source code of a project/software available
to the public for further expansion without traditional proprietary
control mechanisms--could also be applied to the curatorial process.
This distributed, open source curation could be considered either in
a more metaphorical way, where exhibition concept and selection
become expandable by the audience; or in a narrower sense, where
curation unfolds with the assistance of open source software that can
be further developed by a community of interest" (7) (8).
30
integrated with software suggests the idea of "distributed software
curating"--a practice that is dynamic, collective, and redistributed in
terms of power relations and curatorial control, and one in which
software that is not simply used to curate but that demonstrates the
activity of curating in itself. Distributed software curating suggests
an engagement with instructions (the program) and the writing of
these instructions (programming) but also the other processes upon
which the program relies to run that includes the wider context or
operating system of art (program environment). Together this is both
a literal and metaphorical description of curating that recognises
the conditions within which it operates and becomes a dynamic
executable.
--
Authors' Biographies
Joasia Krysa is an independent curator and lecturer in "Art & Technology" at the University
of Plymouth, UK, teaching MA/MSc/MRes and BA/BSc Digital Art & Technology. She
is a graduate of Goldsmiths College, UK (Fine Art Administration and Curating, 1998),
University of Wroclaw, Poland (Cultural Studies, 1997), and University of Maria Curie-
Sklodowska in Lublin, Poland (Political Sciences, 1997). Her research interests include
the politics of curating in the context of software, network technologies and distributed
curatorial systems. In 2004, she founded the curatorial project "kurator" (http://www.kurator.
org) to produce public events, commissions, symposia, publications, and experimental
curatorial software. Recent projects include the conference "Curating, Immateriality,
Systems" (Tate Modern, London, 2005; http://www.tate.org.uk/onlineevents/archive/Cur
atingImmaterialitySystems), the anthology "Curating Immateriality" (Autonomedia, 2006;
http://www.data-browser.net/03) and curatorial online software kurator (2005, ongoing;
http://www.kurator.org/software).
She is co-editor of the DATA browser book series (Autonomedia, Brooklyn/New York;
http://www.data-browser.net) and a member of the Council of Management for the
WRO Center for Media Art Foundation (Wroclaw, Poland; http://www.wrocenter.pl). She
has lectured internationally at venues including ARCO International Contemporary Art
Experts Forum (Madrid, Spain 2007), Piet Zwart Institute (Rotterdam, The Netherlands
2006), Tate Modern and Tate Britain (London, UK 2005), and Centro de Artes Digitais
Atmosferas (Lisbon, Portugal 2005) and WRO Media Art Biennale (2003 and 2007). She
was a recent jury member for the ARCO / Beep New Media Art Awards 2007 (Madrid,
Spain; http://www.arco.beep.es) and the Piemonte Share Festival 2007 (Share Prize,
Torino, Italy; http://www.toshare.it/), and is currently involved in number of curatorial
projects including development of the "Curatorial Network" (http://www.curatorial.net)
with Arts Council England (UK).
31
Duncan Shingleton (http://www.shingleton.org) is a Digital artist and recent graduate of
the Institute of Digital Art and Technology, University of Plymouth (UK). He is involved
with various organisations including the "Ludic Society" (http://www.ludic-society.net),
"kurator" (http://www.kurator.org/), and "i-DAT" (http://www.i-dat.org). He has a special
interest in the creative applications of RFID technologies, and his work has been
presented at "Social Hacking 07" (Plymouth, UK) and "DEAF 07" (Rotterdam). His
paper "Ludic Society Tagged City Play: Judgement Day for 1st Life Game Figures. A
locative REAL PLAY in RFID implants and mobile game maps in a real city", co-written
with Margarete Jahrmann and Max Moswitzer, is shortlisted for this year's Digital Games
Research Association International Conference (2007) in Tokyo.
Notes/References/Links
(1) The project development team is: Grzesiek Sedek (Wimbledon School of Arts, UK),
Duncan Shingleton, Joasia Krysa with further contribution from Adrian Ward (Signwave,
UK), Geoff Cox (UoP, UK) and George Grinsted. The project was funded by Arts Council
England, with additional support from the University of Plymouth (UK). "kurator" (beta
version 0.1) was first launched in conjunction with "Curating, Immateriality, Systems"
conference (Tate Modern, London, 4 June 2005) (http://www.tate.org.uk/onlineevents/
archive/CuratingImmaterialitySystems). Subsequently, it was included as part of "C0de
0f practice season" at Tate Modern (4 June - 31 September 2005) (http://www.tate.org.
uk/onlineevents/archive/code_of_practice/ & http://www.tate.org.uk/contact/forums/
onlineevents); presented in conjunction with the launch of "Online Portuguese Net Art
1997 - 2004" (curated by Luis Silva) at Atmosferas Centro de Artes Digitais (Lisbon,
June 2005) (http://www.atmosferas.net/netart/conferencia_en.htm) and at the "Open
Congress" event (part of NODE.London Season of Media Arts) at Tate Britain (London,
October 2005) (http://opencongress.omweb.org/modules/wakka/Krysa), and as part of
"Software Studies" workshop at Piet Zwart Institute (Rotterdam, February 2006) (http://
pzwart.wdka.hro.nl/mdr/Seminars2/softstudworkshop).
(2) In fact, systems are neither open nor closed but demonstrate tendencies towards
one or other state. Summarising from various entries in Wikipedia, itself an example
of and an approach in keeping with open systems, the concept was first developed in
thermodynamics, then systems theory, but now is also applied in the social sciences
to indicate a process that exchanges material, people, capital and information with its
environment. For more on open systems, see and follow links from: http://en.wikipedia.
org/wiki/Open_system_%28systems_theory%29
(3) Rossiter, Ned (2006): "Organised Networks: Media Theory, Creative Labour, New
Institutions", Institute of Network Cultures, NAi Publishers, Rotterdam, p.17.
32
API (Application Programming Interface) is a source code interface that a computer
application, operating system or library provides to support requests for services to be
made of it by a computer program.
(6) Vishmidt, Marina (2006): "Twilight of the Widgets", in: Krysa, Joasia (ed.) (2006):
"Curating Immateriality: The Work of the Curator in the Age of Network Systems", DATA
Browser vol 3, Autonomedia, Brooklyn/New York, pp. 81-103.
(7) Paul, Christiane (2006): "Flexible Contexts, Democratic Filtering, & Computer-Aided
Curating", in: Krysa, Joasia (ed.) (2006): "Curating Immateriality: The Work of the Curator
in the Age of Network Systems", DATA Browser vol 3, Autonomedia, Brooklyn/New York,
pp. 81-103.
[This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. To view
Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.]
TAGallery--meta/collections of
Meta/data
By CONT3XT.NET
(Sabine Hochrieser, Michael Kargl, Franz Thalmair)
34
Duncan Shingleton, "kurator version 1.0", code extracts from upload with auto-kurator
indexing algorithm (2007)
35
reciprocal referencing via links to homepages, blogs, databases and
artworks has grown to become one of the most common artistic
practices on the Internet. Yet, links are not only an element that
provides a structure for the hypertextuality on the Internet and thus
simultaneously serve as a multidimensional system of reference. Links
also function as tools for remixing existing content, as a simplified
way of copying and pasting and--particularly in the context of New
Media and Information-based Art--as a meaning-generating entity
that plays a part in understanding cultural work on the Internet.
Thus, we "define the remix as the process of understanding a body
of knowledge by using technology to rearrange and recontextualise
its elements in order to construct an original narrative. [...] This
remix or digitally constructivist approach--that of constructing our
own narratives through surfing, searching, tagging and sharing--is
becoming the dominant means by which we consume media, learn
and communicate in an Internet-driven information age" (1).
36
"gallery visitors" engage in a dialogue with the artwork "that offers
a way for people to connect directly with works of art, to own them
by labelling or naming them--one of the aspects of sense-making"
(2). A specific characteristic and challenge for curating Web-
based Art is the performative and/or process-oriented character of
many pieces, which increases the difficulty of presenting them in
real exhibition spaces. Altered conditions for art production and
reception on the Internet have not only changed the art itself but
also the curating praxis and subsequently the task of the curator
that now also calls for process-oriented forms of representation. In
contrast to traditional gallery spaces, the TAGallery not only offers
chronological showrooms, semantically thick exhibition titles and
various approaches to contextualising the artwork, but also makes
the act of selecting and compiling the artwork public. The ongoing
curatorial process is accessible via newsfeed, which designates a
separate space in which to reflect these processes.
37
and methods of spatial arrangement in galleries--all technologies
intimately associated with the historical evolution of the museum.
Adopting a museological aesthetic that understands, and is more
effectively calibrated to digital communication technologies, will see
the museum emphasised as a machine for creating juxtaposition, a
generator of conditions for dialogical encounters with the unforeseen
(enabling, even privileging, the experience of surprise, the unexpected
and perhaps the random)" (5).
--
Notes/References/Links
(1) Fisher, Matthew / Twiss-Garrity, Beth A. (2007): "Remixing Exhibits: Constructing
Participatory Narratives With On-Line Tools To Augment Museum Experiences", http://
www.archimuse.com/mw2007/papers/fisher/fisher.html [on August 4, 2007].
(2) Zollers, Alla (2007): "Emerging Motivations for tagging. Expression, Performance, and
Activism," http://www2007.org/workshops/paper_55.pdf [on August 4, 2007].
(4) Wall, Tobias (2006): "Das unmögliche Museum. Zum Verhältnis von Kunst und
Kunstmuseeum der Gegenwart", transcript, Bielefeld, p. 264.
38
(5) Dziekan, Vince (2005): "Beyond the Museum Walls: Situating Art in Virtual Space
(Polemic Overlay and Three Movements)", http://journal.fibreculture.org/issue7/issue7_
ver2_Beyond%20the%20Museum%20Walls.pdf [on July 26, 2007].
TAGallery_003_link.of.thought_thought.of.link...
http://del.icio.us/TAGallery/EXHIBITION_link.of.thought
By Ela Kagel and Ursula Endlicher
39
Ursula Endlicher: GRAFFITI ANALYSIS _ Graffiti Research Lab _
New Media in physical space _ 2004 _ http://ni9e.com/graffiti_analy-
sis.php
"Thx for bringing up the public space aspect with the HTTP gallery
project! A lot of people tend to think that the net is a public space.
This might be true for some parts of it, our common blog for instance.
However, the online world has seen a number of affronts against
the public domain recently. One of my favourite projects that deal
with the increasing walling-off of public space is ShiftSpace.org. This
project attempts to subvert this trend by providing a new public space
on the Web. By pressing the [shift] + [space] keys, a ShiftSpace user
can invoke a new meta layer above any webpage to browse and create
additional interpretations, contextualisations and interventions.
I like this idea of the open source layer which allows you to remix
websites and add your own comments--It's almost a form of Online
Graffiti." [to ShiftSpace Mushon_Zer-Aviv Dan_Phiffer opensource
2006 public_space Exhibition_link.of.thought ... saved by 57 other
people ... on June 21]
40
Ursula Endlicher: HTTP [House of Technologically Termed Praxis]
_ Ruth Catlow + Marc Garrett (Furtherfield) _ Net Art repository _
2004 _ http://www.http.uk.net
41
exhibition 2006 2007 avatar Exhibition_link.of.thought ... saved by 6
other people ... on June 21]
42
"Your choice brings me to reflecting on sites with different approaches
in curatorial practice ... vvork.com is a site dedicated to posting
information on art in threads while it seems that one post brings in
the next and so on, all around one visual or conceptual topic, until it
moves on to the next. Along with the posted image of the piece goes
artist name, and occasionally a brief description of the piece. What
kind of curation method are they following? Or is it the opposite: non-
curation? Just a flow of brainstorming sessions? I like this approach
of floating from of one idea to the next and find it very inspiring." [to
vvork Domanovic Laric Priglinger Schnitzer gallery curating 2006
Exhibition_link.of.thought ... saved by 185 other people ... on June
21]
43
Ela Kagel: GOOGLE WILL EAT ITSELF _ UBERMORGEN.COM +
Alessandro Ludovico + Paolo Cirio _ autocannibalistic DIY-model
_ 2005 _ http://www.gwei.org/index.php
--
Curators' Biographies
Ela Kagel is a Digital Media producer & curator in Berlin. She is a member of "Public
Art Lab" Berlin and co-initiator of the "Mobile Studios" project. Online since 1996, Ela
has focused her work on the intersection of art and technology--with a special interest in
Digital Culture. On this basis she has created concepts for various cultural events: Media
Art exhibitions, networked performances, mobile applications, television formats, ambient
computing or multimedia exhibition design. Besides this, Ela is a curator and researcher
in international Media Arts. In September 2006, she has initiated "The Upgrade! Berlin",
a series of public field trips to Media Art places in Berlin along with a growing online
resource.
44
TAGallery_005_Collections_of_collections.
http://del.icio.us/TAGallery/EXHIBITION_collect
By LeisureArts
With projects by: Valery Nosal, Miriam van Houten, PSB Gallery, Pam,
Grettir Asmundarson, Tuwa, Alberto Barullo, GoldenPalaceEvents.
com, Fred Beshid , Darren Meldrum
45
THE INCREDIBLE SPAM COLLECTION _ Alberto Barullo _ 2005-
2006 _ http://www.theincrediblespammuseum.com
Collection of spam email. [to The_Incredible_Spam_Collection
Alberto_Barullo 2005-2006 Exhibition_collect collection ... saved by
8 other people ... on July 03]
--
Curator's Biography
LeisureArts is an infra-institutional practice engaged with various forms of ephemeral,
convivial, and quotidian cultural production: http://leisurearts.blogspot.com
46
Tagging consists basically in the possibility these social bookmarking
services have of allowing the users not only to bookmark something,
but to informally assign tags (relevant keywords) to it, thus creating
meta-data about the tagged resources in a collective way, rather than
individually, something that can be seen as a second layer of meaning,
but determined by the users rather than the original producer of the
content. This is what is called folksonomy, a user-generated taxonomy
used to retrieve and categorise Web content.
47
Pinto, Ricardo Miranda Zuñiga, Santiago Ortiz, Stewart Smith, Yael
Kanarek, Y0UNG-HAE CHANG HEAVY INDUSTRIES and many
artists more who are not yet tagged...
--
Curator's Biography
Luis Silva studied "Social Sciences" and is now completing his MA on "Communication,
Culture and Information Technologies" and finishing a research project on Internet Art.
He has curated a few New Media exhibitions, namely "Online--Portuguese Netart 1997-
2004", "Source Code" and "Sound Visions". In 2006 he created the Lisbon node of "The
Upgrade!", an international network of gatherings concerning art, technology and culture.
He is now curating "LX 2.0", Lisboa 20 Arte Contemporânea’s online program. Silva has
also been working as an independent writer, having published several reviews and texts
addressing the issues of art and technology for various publications, namely Turbulence’s
"Networked_Performance", "Rhizome", "Furtherfield" and "newmediaFIX".
48
Ursula Endlicher & Ela Kagel, "TAGallery_003_link.of.thought_thought.of.link..." (2007)
http://del.icio.us/TAGallery/STATEMENTS_link.of.thought
49
Ursula Endlicher & Ela Kagel, "TAGallery_003_link.of.thought_thought.of.link..." (2007)
http://del.icio.us/TAGallery/EXHIBITION_link.of.thought
50
Luis Silva, "I tag you tag me: a folksonomy of Internet Art" (visualised with 6pli) (2007)
http://www.6pli.com/I_tag_you_tag_me
Luis Silva, "I tag you tag me: a folksonomy of Internet Art" (original acccount) (2007)
http://del.icio.us/I_tag_you_tag_me
51
52
--
discussions
curating
media / net / art
53
As part of the project "circulating contexts--CURATING MEDIA/
NET/ART" a mailinglist [images, p. 73] was initiated at http://lists.
subnet.at/mailman/listinfo/cc to investigate five challenging questions
of CURATING MEDIA/NET/ART. During the discussions
additional topics arised and turned the conversations into a valuable
pool of information regarding current tendencies and problems in
this field. The following excerpts of the discussions were selected to
show some of the main paths in this exchange of opinions, theories
and experiences. It is readable in two ways: either chronologically or
along suggested interlinking marked by tags (as can be seen in the list
below). Besides the shortening of the postings, they were not altered
in any way except the correction of some typos.
topic = !
politics = *
processes = #
market = $
ghettoisation = X
thematic focus = §
agency = ::
participation = +
54
The curator, "who does not want to get 'inside' or 'outside' the system,
but stays at her place to deepen her knowledge (1), acts not only as
an intermediary in the presentation of art but also of his/her own
filtering-processes, choices and decisions. The transparency of his/her
work is more relevant for the transparency of the presented artworks,
too, and aims to get a broad public involved in a collective discourse.
With the steady incorporation of the Web into the mainstream arts
scene, the launching of exhibitions and the building of archives has
become an increasingly creative and authorial practice."
(1) Schultz, Pit (2006): "The Producer as Power User" in: Krysa, Joasia
(ed.): "Curating Immateriality: The Work of the Curator in the Age
of Network Systems" DATA Browser vol. 3, Autonomedia. Brooklyn/
New York, http://www.data-browser.net/03
(2) Williams, Alena: "Net Art and Process. Some Thoughts on
Curatorial Practice", http://switch.sjsu.edu/nextswitch/switch_engine/
front/front.php?artc=99
*#
[CC] curating as politics
Luis Silva silva.luis at netcabo.pt
Sat Jun 2 13:27:43 CEST 2007
55
practice must bear this notion in itself to be successful, or it will end
up being something between pointless and naive.
*#
[CC] curating as (socio-)politics
Franz Thalmair franz.thalmair at cont3xt.net
Sat Jun 2 22:33:08 CEST 2007
#
[CC] curating as (socio-)politics
Carlos Katastrofsky carlos.katastrofsky at cont3xt.net
Mon Jun 4 19:16:14 CEST 2007
# ::
[CC] curating as (socio-)politics
Joasia Krysa joasia at kurator.org
Mon Jun 4 22:38:07 CEST 2007
56
# + ::
[CC] curating as (socio-)politics
Franz Thalmair franz.thalmair at cont3xt.net
Wed Jun 6 09:52:44 CEST 2007
# ::
[CC] curating as (socio-)politics
Luis Silva silva.luis at netcabo.pt
Wed Jun 6 11:21:12 CEST 2007
[...] I guess that this is something that really bothers me, something
that I try to get as away from as possible. Curating as a meta-artistic
practice... I see it as a political practice (if we can separate art from
politics that easily, but let's say we can for the sake of argument), a
critical one. Curating pour curating (excellent choice of words!) is
what can be seen as poor curating. [...]
# ::
[CC] curating: tools and purposes
Luis Silva silva.luis at netcabo.pt
Wed Jun 6 11:29:59 CEST 2007
57
exploring the online medium in a relevant way). How is it possible to
quantify, and therefore make objective such a criteria? or even other
criteria? it isn't possible because curating is a subjective view, it is an
ideosincratyc production of meaning. I wonder if through curating,
meaning is created from the selected works or if it is the opposite, the
works being chosen to fit the production of meaning...
# ::
[CC] curating: tools and purposes
Franz Thalmair franz.thalmair at cont3xt.net
Fri Jun 8 09:32:02 CEST 2007
* # :: $
[CC] processes of the list
G. H. Hovagimyan ghh at thing.net
Wed Jun 13 15:08:06 CEST 2007
[...] The real question is why does anyone curate anything? What is
the reason and let's be honest I don't believe in altruism. People do
things for specific reasons such as gaining power or getting money or
... you fill in the blank.
[...]I would suggest that a curator especially a net art curator should
become an instigator of a process that is open ended. To my mind this
means setting up a loose structure that allows for maximum creativity
and then inviting individuals to do something. You organize the
material after the event occurs. In this way you are an archivist more
than a curator. This is already somewhat of the default process on
58
the web. What has not occurred is the next step which is the analysis
and presentation of webmaterial in real life. That is the exciting part.
How to actualize net experiments in the real world and furthermore
how to create value, as in monetary so that the art works are taken
seriously and the artists get paid.
Virtual/Real Representations in
Real/Virtual Spaces--represen-
tation of art: art fairs--relati-
onships--filtering--blockbuster
shows--business models--com-
merce swallows art
!
[CC] 2 virtual/real representations in real/virtual spaces
Franz Thalmair franz.thalmair at cont3xt.net
Sun Jun 17 10:04:29 CEST 2007
59
front of a computer screen, transmitted via the Internet" (3) and the
other way around.
$X
[CC] 2 virtual/real representations in real/virtual spaces
Carlos Katastrofsky carlos.katastrofsky at cont3xt.net
Thu Jun 21 08:00:21 CEST 2007
[...] i tend to say that most of the people (including people setting up
exhibitions (curators?)) aren't even aware what's going on in this part
of the art world. do we ghettoize ourselves by not communicating
enough with the outside? [...]
§X
[CC] Re: virtual/real representations in real/virtual spaces
G. H. Hovagimyan ghh at thing.net
Sun Jun 17 15:17:10 CEST 2007
[...] Much of the problem with curating net art is the narrow focus
and restrictions that the curators use when they are shaping their
60
exhibition. In an effort to define net art they include some works
and exclude others based on a criteria. For example; there might be a
show that has a theme of Javascript or flash or open source or internet
based video or ..... What tends to happen is a focus on the tools and
the type of programming languages used. This gives the shows a
sameness of form. It also tends to ghettoize the artworks within the
realm of digital arts and isolates the work from the larger art world
discourse. [...]
$
[CC] representation of art: art fairs
Carlos Katastrofsky carlos.katastrofsky at cont3xt.net
Thu Jun 21 08:34:29 CEST 2007
$X#
[CC] representation of art: art fairs
Joasia Krysa joasia at kurator.org
Thu Jun 21 16:39:14 CEST 2007
[...] Much in the same way, I would see the inclusion of Art Basel Fair
alongside other events that you have mentioned as a demonstration
of the same principle--i.e. drive to extend the market and to extend
and/or re-profile its consumer range...
61
$+
[CC] relationships
G. H. Hovagimyan ghh at thing.net
Fri Jun 22 14:59:47 CEST 2007
[...] In any case, back to the internet, I find that the networked
structure in computers creates social networks. This creates group
dynamics. The trouble with commodity art is that it depends on
unique artworks and brand name signature style artists. This is in
contradiction to the main impetus of the networks which is social
and collaborative. The market on the other hand benefits from an
increased sense of the social/communication realm. People go to art
fairs and the collectors shop there because it's easier than making the
rounds of the art galleries. [...]
§
[CC] filtering
G. H. Hovagimyan ghh at thing.net
Sat Jun 23 13:36:05 CEST 2007
[...] In the case of media art, net art or whatever I think after a certain
number of festivals you begin to see a repetition of types of work.
Most variations have to do with the type of software or cameras or
printers or projectors one uses. The newness of the field and the tools
used is mistaken for a new way of viewing the world.
$ X ::
[CC] 2 virtual/real representations in real/virtual spaces
David Upton david at upton.cc
Thu Jun 21 12:48:26 CEST 2007
[...] I think the answer is largely about money. Most exhibiting and
curating at the moment seems to be about getting big prices for 'hot'
artists, and trying to build up your proteges to 'hot' status. [...] We
'ghetto-ise' ourselves by not producing/curating unique valuable
objects for the 'kunstmarkt'...
[...] John Berger said (in 1977) "The bogus religiosity which surrounds
original works of art and which is ultimately dependent upon their
market value, has become the substitute for what paintings lost when
the camera made them reproducible. Its function is nostalgic. It
is the final empty claim for the continuing values of an oligarchic,
62
undemocratic culture. If the image is no longer unique and exclusive,
the art object, the thing, must be made mysteriously so." It doesn't
look as if the values of our culture have changed very much in 30
years!
[...] I also think we have to display it in ways that help people (ordinary
people, i.e. outside the ghetto) learn to 'value' it in a real sense. Why
should they go along and see these things we make? They are aware
of paintings and sculpture and have some means of coming to terms
with them, and some criteria for liking them. But new media art is
just--well--new.
[...] We all have to eat somehow. Heaven help me, and you can throw
me off the list for saying this if you want, but I think new media art
also needs a few (realistic) 'business models'. [...]
X ::
[CC] 2 virtual/real representations in real/virtual spaces
Franz Thalmair franz.thalmair at cont3xt.net
Tue Jun 26 12:35:01 CEST 2007
§X
[CC] Blockbuster Shows
G. H. Hovagimyan ghh at thing.net
Mon Jun 25 17:23:52 CEST 2007
[...] The blockbuster new media show with the same *names* and
themes has been repeated so many times you begin to wonder if any
curator has a fresh idea. Given that new media is about as unsalable
as video art, I wonder why there is the repeated showing of the same
characters. [...]
63
$
[CC] business models
G. H. Hovagimyan ghh at thing.net
Mon Jun 25 17:42:40 CEST 2007
[...] Most new media art and art expos are financed by a combination
of industry that wants to promote or introduce their gadgets and
platforms to the public and a government that fund the art. This
makes them more like a trade show for glitzy new products. The
artists are expected to promote the products. The artists are also
expected to have other jobs to earn a living. These jobs are usually
teaching digital art in universities or doing advertising production
work or some other trade associated with mass media.
$*
[CC] business models
xDxD xD xdxd.vs.xdxd at gmail.com
Mon Jun 25 19:05:33 CEST 2007
$#*
[CC] commerce swallows art
xDxD xD xdxd.vs.xdxd at gmail.com
Wed Jun 27 19:05:57 CEST 2007
64
or to design approaches that use the aesthetics, the communication
channels, the methodologies of the commercial operators to let the
message get through to the masses (a simplistic alternative is to be
just plain fetish, but it isn't suitable for all).
[...] in a way, the problems arised in this discussion are found not in
the new/net/web media, but in the change of attitude. I am not sure
if art is significant in this era in the way that it was, let's say, before
duchamp. Or, as a matter of fact, before the beginning of MTV, or
before situationism. This is not a time for ego, this is a time for the
creation of significant actions [..]
-- What are the premises for being able to motivate the public to
participate in the curatorial process? As a curator, as a person, as a
networked being?
65
-- Does the potential participant need to have a benefit like e.g. co-
authorship, to be ecouraged to participate?
-- Are there any emergency-plans if nobody is participating?
+
[CC] (3) facing participation / the lack of collaboration
Luis Silva silva.luis at netcabo.pt
Fri Jul 6 13:24:00 CEST 2007
+#
[CC] (3) facing participation / the lack of collaboration
Franz Thalmair franz.thalmair at cont3xt.net
Sat Jul 7 10:30:37 CEST 2007
Personal motivations:
-- Getting in contact with other people just for getting in touch (in
Web 2.0-speak: "making friends")
-- Learning about a subject by "listening" (as lurkers often do, me
personally included...)
-- Amusement [...]
Professional motivations:
-- Tactical "making friends" (as an artist in the digital realm it is
as important to know the "right" people/curators/etc. as it is in
fleshspace...)
66
-- Getting publicity, being included in an exhibition ... (as an artist)
-- Getting publicity, being named as a co-author ... (as a curator,
writer, etc.)
-- Money
[...] I think the most effective way to encourage people for collaboration
is the concept of the project and the way you are communicating it:
you have to have a very concrete and transparent idea of what you
are doing. [...] In a second move the infrastructure for participation
has to be as open as possible for interaction and the development of
personal ideas.
+
[CC] (3) facing participation / the lack of collaboration
Joasia Krysa joasia at kurator.org
Mon Jul 9 12:30:33 CEST 2007
+#X
[CC] I-tag-you-tag-me love & criticism
G. H. Hovagimyan ghh at thing.net
Tue Jul 10 22:53:51 CEST 2007
[...] Part of the problem with networked art is the notion of entropic
information. It's hot for a while and then becomes cold like old news
or outdated links. We can all be excited about this tagging project
now because it's hot information. What will happen one month from
now or two months or six months? [...] Does our new information
environment demand that we constantly present ourselves on the net
in order to maintain an identity? If we stop presenting ourselves do
we become useless entropic information? Must we remind the whole
net community all the time that we exist?
67
other hand we all seem to be disappearing from view like the ghost
detainees of Abu Ghraib, transported to prison but never signed in,
lost in the bureaucratic mechanisms.
X#
[CC] crowdsourcing
Carlos Katastrofsky carlos.katastrofsky at cont3xt.net
Wed Jul 11 10:33:34 CEST 2007
[...] is getting attention from the "big players" in the arts field a digital
divide, too? most of them started to build up their "business" in
pre-internet times. it's still the face to face communication and the
personal relationships that matter. so is the way to communicate,
to work and to make art in the net preventing a connection to the
traditional arts?
X
[CC] face-to-face communication
Jeremy Hight hight at 34n118w.net
Mon Jul 16 04:19:15 CEST 2007
[...] It seems that there is a weird duality where new media at times
is fetishized as this sexy marginalized thing and at times is damned
for that.
The hype about what is called Web 2.0 and its facilities is still
unbroken. In the context of representing and contextualizing art
on the Internet Joseph Beuys' message "Everyone is an artist" can
be transferred to the person of a curator, too: "When we begin to
share our experiences of exhibited artifacts with other people on
the Internet, we are producing for public use. For instance, we may
68
write about an exhibition on our weblog; post photos about The Last
Supper on Flickr; or add to a Wikipedia article." (1) Total democracy
and freedom in usabilty--often preached with the token "2.0"--are
not appropriate for everyone. It "counters the technological fetishism
and media exclusivity that surrounds too much computer based
art and informs many curatorial practices in the field; and it points
beyond a common but nonetheless misguided and shallow linkage
of techno-formalism and techno-avant-gardism (this is the new art
and it looks like nothing before it because it uses new media) " . (2)
To prevent cooperation and interaction-enhancing tools from being
simple technological tools, a social network that interacts with them
"needs to be able to connect. It needs to allow for co-ownership of
others in its activities. An insistence in exclusive ownership in an
inter-comunal collaboration kills the motivation of co-participants.
It destroys a sense of cooperation and trust" .
(1) Mutanen, Ulla Maaria: "On museums and Web 2.0", http://
ullamaaria.typepad.com/hobbyprincess/2006/06/museums_and_web.
html
(2) Lillemose, Jacob: "Some preliminary notes towards a conceptual
approach to Computer-based Art", http://www.digitaalplatform.be/php/
cat_items3.php?cur_id=913&cur_cat=204&main_cat=119
(3) Scholz, Trebor (2006): "The Participatory Challenge", in: Krysa,
Joasia (ed.): "Curating Immateriality: The Work of the Curator in
the Age of network Systems", DATA Browser vol. 3, Autonomedia,
Brooklyn/New York.
#+
[CC] Web 2.0--curatorial facilities or technical barriers
Luis Silva silva.luis at netcabo.pt
Tue Jul 24 23:44:57 CEST 2007
69
[...] rather than having Web 2.0 determining new ways or possibilities
for curating, it is the meaningful action of those tools that create the
meaning. it is the action rather than the tool that allows for the effect
to occur.
+*
[CC] Web 2.0--curatorial facilities or technical barriers
Franz Thalmair franz.thalmair at cont3xt.net
Thu Jul 26 09:09:28 CEST 2007
[...] Apart from that I wanted to point out that 2.0 is not "as easy
and simple" as it is promoted. [...] So, at first, you have to get "into
it" for being able to deal with it. Therefore I don't know if all of the
tools are really useful for curating activities which--at least for me-
-should reach a larger audience than just the "inner netart circle".
Doesn't the use of "new" technologies, even if their application is
meant in a critical, political, whatever reflective way, mind its critical
determination at the same time? [...]
70
and open projects, from where the power user not only builds up
reputation, but also gains crucial skills, can easily equal the value of
an academic degree" (2).
71
/ Krysa, Joasia (eds.): "Engineering Culture: On 'The Author as
(Digital) Producer'", DATA Browser vol. 2, Autonomedia, Brooklyn/
New York, pp. 111-127.
(3) Dziekan, Vince: "Beyond the Museum Walls: Situating Art in
Virtual Space (Polemic Overlay and Three Movements)", http://
journal.fibreculture.org/issue7/issue7_ver2_Beyond%20the%20Museum
%20Walls.pdf
(4) Paul, Christiane (2006): "Flexible Contexts, Democratic Filtering
and Computer-Aided Curating", in: Krysa, Joasia (ed.): "Curating
Immateriality: The Work of the Curator in the Age of Network
Systems", DATA Browser vol. 3, Autonomedia, Brooklyn/New York,
pp. 81-103.
72
CONT3XT.NET, "[CC] mailing list, June 2007, Archives by thread" (2007)
73
74
--
theories
curating
media / net / art
75
The Aesthetics of Collabora-
tive Creation on the Internet
By Yueh Hsiu Giffen Cheng
Following the coming of the Web 2.0 Age, sharing and Collaborative
Creation has become the developing mode of net resources; "in
twenty-first-century culture, collaboration seems the order of the
day" (1).
76
Playing Participation: Important Net Art Factors Attract User
Participation
Interaction between works and users is a key factor in Net Art. The
integral exploration of a work demands the default path of a creator
and also the complete participation of users. Networks, which
require interaction, ask for a certain period of time for the users to
finish browsing and operating the work. Unfortunately, ordinary
people have limited patience towards art. According to America's
Harper's Bazaar magazine, audience members at an exhibition
only stayed in front of each work for from between five seconds to
three minutes (3). So, the most important consideration for creators
to think about is how to attract users to participate in interaction
with Net Art works. I discovered an interesting fact from examining
numerous Net Art works of collaborative creation, namely that many
works consisted of playing factors; it seems that the creators hope to
attract participants through the inducement of games. In traditional
art education, we learned how to admire a painting, how to see a
sculpture or how to listen to a melody; this kind of education made
people a passive audience. By contrast, in the field of interactive Net
Art, the audience has to be the active agent, otherwise the admiration
of art works cannot proceed. The question is: how to turn a passive
audience into positive participants? I think this is the reason why
many Net Art works make use of games. Through the inducement
of games, passive audiences voluntarily become participants in art
creation. In the process of the game, users spontaneously explore all
messages delivered, so Net Art works can be displayed integrally.
77
users can use fake names, the false sex, or they can even invent and
shape a perfect person for themselves to meet. Because there is no
identity validation, there is not the personality burden of real life,
which is another reason why the website is very successful. The game
structure and vivid virtual motions in "Habbo Hotel" drive users to
spontaneously make a contribution to the website, and to accept the
social experience acquired from this hotel; the integrity of this work
has been achieved perfectly.
The Growth of the Art Form: The Shape of Works Change with
Users Participation and Contribution
The net is an easy-to-use medium, and art works that take the net
as their medium allow the audience to enter the work easily. Hence,
the net becomes a public space, and art accomplished on the net also
becomes a type of open Public Art. According to the definition from
Wikipedia, so-called Public Art is art works exhibited in a public
space, allowing the public to participate or touch the works. On the
other hand, for Net Art works, interaction and audience participation
are the main factors. If the works can reflect the users' interaction as
a contribution to the works, can they accomplish the ideal of Public
Art itself? Or should it be called another perfect exhibition of online
Public Art?
78
contribution. Isn't this the highest honour of an art work and the
greatest hope of an artist?
"Starry Night" (7), created by three Net Art giants, including the
founder of Rhizome.org, Mark Tribe, Alex Galloway and Martin
Wattenberg, is another interesting example of Net Collaborative
Creation. This website connects with the link of Rhizome.org: when
users read the words on Rhizome.org, a corresponding light spot of
"Starry Night" will increase its light. With the words of more readers,
the corresponding light spot shines brighter. Then it looks like a
starry sky filled with thousands of stars, and each star represents the
reading frequency of the words on Rhizome.org. Users can click on
the stars of "Starry Night" to enter Rhizome.org, and when more and
more people join in, the topics with the highest frequencies (more
shining stars) becomes visible. Those stars with little light in the dark
sky are representative of pages with a low clicking frequency. The
change in display of "Starry Night" depends on readers of Rhizome.
org, so the users leaving footprints casually are the contributors to
79
the change in this work. This is the most interesting thing about a
work of Collaborative Creation.
The "One Word Movie" (9) by Philippe Zimmermann and Beat Brogle
makes participating users at the same time create their own art work.
The "One Word Movie" borrows the function of a net search engine,
turning phrases typed by users into keywords, searching for relevant
pictures on the net, displaying picture after picture like a film. The
longer the searching time, the more pictures there are, and the richer
the film is. These pictures are like frames in a film as the film's main
components. The "One Word Movie" turns users' words into film and
constructs a film with the pictures. The phrase typed first turns into
the film title, and the user turns into the director. The contribution
80
of the pictures comes from the vast Internet sources, and my or your
photos may become the content of someone's film. So, you and I are
participating in someone's Net Collaborative Creation and becoming
someone's actors.
"When art works are not physical objects any more, the boundary of
authorship becomes more blurred" (5). Especially the theory of "The
Death of the Author" from post-modernism and post-structuralism
compels us to rethink the relationship between authors, works and
participants. When works involve authors as well as participants,
the relationship between authors and works becomes blurred. Who
created the work? Who finished the work? Who are the contributors
behind the screen? Looking from the mode of Net Collaborative
Creation, we can see clearly that the works have been contributed by
net users. In fact, the artists themselves made the least contribution
to the works. Julian H. Scaff argues, "For now, to have the capacity to
view the digital artwork means also to have the capacity to (re)produce
it infinitely, and to change it endlessly. Not only is authenticity in
question, but the idea of authorship is almost obsolete" (11). As Shu
Lea Cheng mentioned in an interview: "In the Net Art projects I have
been doing, the characteristic of 'mass participation/involvement' has
been emphasised a lot. The net is a media through which mass can
81
'enter' the artworks easily, and the artworks are completely a 'public
domain'. Under this concept, I think the so-called 'authors' rights'
is to some degree overthrown" (12). Hence, during the process of
Collaborative Creation, the artists become the editors of projects, and
users participating in the project become artists at the same time.
The "Let's Make Art" (13) [image, p. 85] project by Taiwan's New
Media artist Yu-Chuan Tseng in 2003 made the audience become
contributors to the artwork, and artists of art creation as well. "Let's
Make Art", exhibited in the Taipei Fine Art Museum, invited the
audience to upload their own photo on the Internet. Then, they were
asked to come back to the museum to print out the photos and finally
frame the photos for exhibition in the museum. The uploaded photos
became digital codes after a procedure of computer calculation,
and the audience had to use the computers at the museum to see
the original photos. From virtual net to physical exhibition, "Let's
Make Art" turned the audience's participation into artists' roles in
creation.
Andy Deck, in an interview with Maia Mau, said: " [...] I can get people
82
to collaborate online who don't have exactly the same expectations
about what they are doing together. People who are participating
in my art projects sometimes generate ideas, and they usually
contribute to the so-called 'gift economy'. We can debate the quality
of the contributions and whether what is produced is coherent and
sophisticated, but there's no question that it's a departure from the
passive viewing of television and advertising. It's this calling forth
of a more active subject that joins the art practice and the activism"
(15).
--
Author's Biography
"Throughout the life of art creation, countless ups, downs and unpredictable variables
await; the constant pursuit of breakthroughs for exceeding thyself will therefore never
end. Creating art, writing and educating young people are the three elements that enrich
my life. The creation of art allows me to communicate with my own soul and to inspire
ideas in me about every trifle in my life. Writing to me is a way of simmering down and
sorting out my thoughts. During the process of writing, I am often struck with the fact
that I have so little knowledge. This awareness therefore urges me to never slack off. As
far as I'm concerned, educating young people is like a farmer irrigating the seedlings. It
requires all-time patience and commitment. Although the fruitage might not be perfect, it
is definitely worth committing oneself to educating our younger generations." (Yueh Hsiu
Giffen Cheng)
Yueh Hsiu Giffen Cheng is a Taiwanese New Media artist, researcher and writer based in
Sydney (Australia). She completed a master of "Visual Arts in Digital Art" at the Australian
National University and is now writing a doctoral thesis at the University of Technology,
Sydney (Australia). She has edited a series of books and papers on New Media Art and
contributed to various exhibitions like "Computing Art Works Show" (Australia, November
2000), "You & I" (Australia, March 2001), "To Ponder the Moment" (Taiwan, Februrary
2002) and “The Game of Color Changing” (Taiwan, October 2002). Her online-portfolio is
available on http://giffenspace.blogspot.com.
Notes/References/Links
(1) Inge, M. Thomas (2001): "Theories and Methodologies: Collaboration and Concepts
of Authorship", PMLA, vol. 116, no. 3., pp. 623-630.
83
(2) Xi Zhan, Lin (2006): "2006 Web 100", http://www2.bnext.com.tw/mag/2006_01_
01/2006_01_01_5242.html [on July 26, 2007].
(3) Yeh, Jin Rui (2002): "Net.Art--Exhibition", Art book, Taipei, p. 109.
(5) Foote, Jessica (2003): "Net Art: A New Voice in Art. Challenging Perceptions of the
Virtual and Physical", History & Philosophy of Mass Media Final Paper, http://babel.
massart.edu/~jfoote/netartpaper.html [on July 26, 2007].
(8) Guang Da, Chen (1998), "Art on the Net, is Not Equal to Net Art", The Journalist,
Taipei, p. 81.
(11) Scaff, Julian H.: "Art and Authenticity in the Age of Digital Reproduction", Digital Arts
Institute, p. 2, http://www.digitalartsinstitute.org/scaff/index.html [on July 26, 2007].
(12) Shu Lea, Cheng (2000): "The Artist who Travels between Virtual and Reality World",
http://goya.bluecircus.net/archives/004358.html [on July 26, 2007].
(15) Deck, Andy (2005): "Interview with Andy Deck-Questions and comments from Maia
Mau", http://artcontext.org/act/05/interview/index.html [on July 26, 2007].
Curating Ambiguity--Electronic
Literature
Interview with Scott Rettberg
Conducted by Franz Thalmair
84
Yu-Chuan Tseng, "Let's Make Art" (2003)
http://www.yutseng.com/mart02/index.htm
85
One of the main common characteristics of all Web-based literary
products is that they often can be read (or viewed, listened, played
with, used) in multifaceted ways. Accordingly, the curation of
Electronic Literature is challenged by ambiguity and heterogeneity
on different levels. As broadly termed by the Electronic Literature
Organisation itself, "Electronic Literature" describes a form of
cultural and artistic production on the Internet with important
literary aspects that takes advantage of the contexts provided by
the stand-alone or networked computer. Similar to what is not yet
consistently defined as Digital Art, Netart, net.art, Internet Art, New
Media Art, etc., the production of literary works on the Internet or
by other digital means ranges from terms like Computer Literature,
New Media Poetry to Codework and Hyperfiction, mixing up genres
with subgenres and single descriptions. In this context the methods of
classical Literature Studies are frequently transferred to a networked
and online surrounding without creating innovative categories.
86
element of mediation, each work is accompanied by brief editorial
and author's descriptions. Furthermore, all products are tagged with
descriptive keywords ranging from the well known user-interface
paradigm Hypertext and technological backgrounds like Flash and
HTML/DHTML, up to more historical literature-basics like Memoir,
Combinatorial or Parody/Satire.
Most of the works in the collection give a broad overview over the past
six years of literary production on the Internet. "Star Wars, one letter
at a time" (2005) by Brian Kim Stefans for example is the retelling of
a classical story, slowly but steadily introducing each character in the
cast to the viewer and thus blurring the reader's expectations from a
text. "Frequently Asked Questions about 'Hypertext'" (2004) [image,
p. 93] by Richard Holeton parodies a form of academic discourse
that sometimes takes itself too seriously. It springs from a poem
composed of anagrams of the word "hypertext" and plays with the
high seriousness that surrounded much early hypertext criticism.
The "Oulipoems" (2004) by Millie Niss and Martha Deed is a playful
series of pieces which combine concepts of Combinatorial Literature,
as developed by the "Oulipo" in France in the 1960ies. By transferring
this art historical background to the actual situation in the USA,
the authors create a suspense between Electronic Literature and its
predecessors in Experimental Literature.
87
Scott Rettberg: I can say that our basic criterion for selecting works
was "literary quality", which probably meant different things to
each of the three of us. We also agreed that there would need to be
consensus that a work should be included. We were choosing from
a limited universe of work. While we did encourage some people
to submit, we were working with a pool of submissions. The other
criterion was that we would need to be able to present the work on
both the Web and on CD-ROM. In composing the collection, we
were also thinking about trying to represent multiple modalities of
Electronic Writing, and to achieve a balance among several different
identifiable types of Electronic Writing, to give the reader a sense of
the breadth of the field.
Scott Rettberg: Yes, I do, to the extent that people creating Electronic
Literature can take certain steps, or work in certain ways, such as
using valid XHTML if their work is in that format, and documenting
their process, and making sure that their files are backed up and
distributed to multiple others. On the other hand, some writers and
artists have a sort of performance-oriented aesthetics, and don't
particularly care if their work lasts beyond a certain time frame. I do
however think that more and more writers of Electronic Literature
are conscious of the many preservation issues involved in Digital
Media artefacts, and are taking a more active role in seeing to it that
their works last. Curators may or may not rescue works of Electronic
Literature in the future. I think authors can and should do all that
they can to prevent the obsolescence of their work.
88
Each single composition is presented with an additional author's
description. Did you select the works in a networked process
with them: did the authors participate in the process of filtering
and presenting? Or do all works derive from the ELO's directory
(6), the descriptive guide to over 2300 Electronic Literature com-
positions?
Scott Rettberg: The authors chose to submit works, and with each
work submitted, we asked them to provide a short description. This
was a separate process from that involved in the ELO Directory. The
editors then provided an additional editorial description for each
work, and we assigned each work a set of appropriate keywords. We
hope that this project will in a way serve as a pilot for a new approach
to classifying works within the Electronic Literature Directory as
well. The field has changed substantially since the directory was
launched, and we'd like to see it shift to a somewhat less hierarchical,
more emergent system of classification, using keywords or tags, as
well. You can read more about the kind of changes we envision for the
Directory in Joseph Tabbi's "Toward a Semantic Literary Web: Setting
a Direction for the Electronic Literature Organisation's Directory"
(7).
89
According to Trebor Scholz, on the Internet "curators become
meta-artists. They set up contexts for artists who provide con-
texts" (8). Which different contexts are necessary for Electronic
Literature to be presented in an appropriate way: the original
space, a curator's and/or artist's statement, the source code or
technological background?
90
well. These works are the products of a dialogue not only with other
forms of digital artefacts, but with historical art and literature as well.
I think many of the pieces in the collection, for instance, owe clear
debts to 20th century movements such as Dada, Surrealism, and
post-modernist movements. It makes sense to see them in the same
contexts as other kinds of art and literature.
Scott Rettberg: I'm fond of a great deal of them, and couldn't pick
a favourite. I value different works for different reasons, but haven't
regretted the time I've spent with any of them. The collection as a
whole is an awesome tool for me as an educator, as it includes several
works that I have taught in the past, and has exposed me to many that
I will teach in the future. It's a kind of semester-in-a-box for those of
us who teach Electronic Literature.
--
Curator's Biography
Scott Rettberg is a Hypertext author and theorist, born in Chicago in 1970. He worked as
an assistant professor of "New Media Studies" at the Richard Stockton College of New
Jersey and is now an associate professor of Humanistic Informatics at the University of
Bergen, Norway. He writes, and writes about New Media and Electronic Literature. As
the co-founder and first executive director of the "Electronic Literature Organisation", the
author has published various experimental literary works. His website: http://retts.net
91
Notes/References/Links
(1) The Electronic Literature Organisation, http://eliterature.org [on August 2, 2007].
(4) Cramer, Florian (2001): "sub merge {my $enses; ASCII Art, Rekursion, Lyrik in
Programmiersprachen", http://cramer.plaintext.cc:70/essays/ascii_art_rekursion_
programmiersprachen-lyrik/ascii_art_rekursion_programmiersprachen-lyrik.html [on
August 2, 2007].
(7) Tabbi, Joe (2007): "Toward a Semantic Literary Web: Setting a Direction for the
Electronic Literature Organisation's Directory", http://eliterature.org/pad/slw.html [on
August 2, 2007].
92
Electronic Literature Organisation, "Electronic Literature Collection, Volume One" (2006)
http://collection.eliterature.org/1
93
remediation from an existing physical work, that depends on the
networked structures and technologies of the Internet to produce its
meaning.
To begin talking about curatorial strategies specific to Internet Art it
is necessary to understand the ways in which Internet Art operates at
multiple levels, from its very production and distribution and within
the experiential field through which it is received by the viewer.
Examined within the framework of relational aesthetics, a term which
Nicolas Bourriaud, a French philosopher and curator, coined and
defined in his 2002 book, "Esthétique Relationnelle" as an "Aesthetic
theory consisting in judging artworks on the basis of the inter-human
relations which they represent, produce or prompt", the Internet as
virtual gallery space can be seen as an intersubjective experiential
space in which art works produce meaning through the distribution
networks of code (1).
94
in the dynamic relationship enjoyed by an artistic proposition with
other formations, artistic or otherwise" (2).
95
The next question may be: What is this experiential field of the
participant/viewer? One of the distinguishing qualities of Internet-
based Art stems from the duo processes of collective creation and
the collective gaze. Regardless of whether or not the artwork is a
digital work produced for the Internet, or if the artwork is a digital
copy of a material object, the moment it enters into the virtual space
of the Internet, the artwork becomes a work of collective creation
through the technology (Web tools and transmission networks) that
enables it into its virtual form. This happens in a place which I call the
"experiential field" through which remote viewers can experience the
process of the work from conception to final realisation, regardless of
time and place.
96
This is the turbulent yet fertile territory that a curator of New Media
operates within, discovering wonderful new forms to stage meaning
but at the same time facing unique challenges of presenting cohesive
exhibitions within an open-ended, mobile and virtual space of the
Internet that has very little use for the hegemonic devices of subject
classification (i.e. sociocultural, geographical, historical). The fluidity
of identity within online communities has made sure that social
affinity is developed more from the processes of communication than
from the content of the communication; for example, I was recently
perusing YouTube when I came across a member asking other people
to send video recordings of themselves making sandwiches; on the
surface, one may see this as just another act of absurdist triviality
so pervasive on the Internet, yet it illustrates an important point in
curating Internet Art: it's not so much about the sandwich per se but
the collective act of video-recording and sharing of an experience
that motivated people to participate. If this is indeed characteristic
of Internet behaviour and I believe it is, then it is reasonable to
expect that if curators wish to produce online exhibitions that are
compelling enough to encourage discourse with an Internet-based
audience, they need to consider the actions and processes of social
engagement as integral parts of their curatorial strategy.
I believe that one of the key strategies a curator of Internet Art can
employ in producing dialogue and thus stage a rich experiential field
97
is to locate as many points of entry as possible through which the
transactions of meaning can be made between an artwork and its
viewer. The challenge is not in finding these points but in gathering
them together in a way that fulfils a desired curatorial mandate or
direction for an exhibition. One of the reasons why these points of
entry are difficult to orchestrate into ontological systems is because
they are not fixed but constantly moving, producing semiotic
pathways that can appear and disappear at the whim of a mouse's
click. While a curator can somewhat control the context of the work
in this manner, (by designing the navigation of an exhibition's site to
offer viewers alternate and multiple points of entry into the displayed
works) in the end, it is up to the viewer himself through his own click
actions to choose if, when, and where to enter the work.
98
Today, curators are using social networking sites such as "WordPress"
and "Blogger", photo and video sharing sites such as "YouTube" and
"Flickr", and social tagging sites such as "del.icio.us" and "21Things",
as sites for making and showing Internet-based Art. Through such
technologies as RSS feeds and forums, these sites also become living
labs for experimentation, the testing of curatorial strategies and tools,
and for receiving feedback from viewers/participants.
99
Author's Biography
Penny Leong Browne is an artist and writer who works with hybrid, artificial intelligent
systems and Computational Poetics to investigate the interstices of human and
technology interaction. She is interested in exploring the openings and pauses between
the analog and digital, materiality and immateriality, and the virtual and the real. Her work
takes the form of Experimental Narrative, Avatar Performance, and Interactive Video.
One of her current projects is an interactive sculptural work that applies fractal algorithms
to translate people's drawings into 3-D paper sculptures.
Notes/References/Links
(1) Gair Dunlop: "Bourriaud--Relational Aesthetics--Glossary", http://www.gairspace.org.
uk/htm/bourr.htm [on August 2, 2007], (Originally: Bourriaud, Nicolas (2002): "Relational
Aesthetics", les presses du réel, Dijon).
100
Oliver Luker, Vanessa Oniboni, David Stent, "Dispatx Art Collective" (2004)
http://www.dispatx.com/show
101
Web 2.0 and “looping-passing”
Curatorship
By Eva Moraga
The term Web 2.0 strongly arouses hate and passion in equal shares.
Some people consider it a revolutionary change in social and cultural
production, some others do not even believe in its novelty or existence
as a concept. But since Web 2.0 apologists and enemies are able to talk
about it, there must be some subtle underpinning invisible threads
that put together a common agreed basement to start a debate.
102
that can be edited by multiple users. A dynamic functional skeleton is
made available to users to aggregate or modify content. Wikis were a
tool whose architecture was thought for communities. Communities
created wikis and wikis created communities as a typical effect of tell-
a-friend actions or attracting people with topics of common interest.
Their structure and functioning were potentially and in reality true
community generators. Likewise, blogs were only considered to be
part of this Web 2.0 sphere when, as Tom Coates and Tim O’Reilly
said, they turned from being simple personal websites into "a
conversational mess of overlapping communities" (9), thanks to tools
like "permalinks", RSS and trackbacks (10), that allowed users to point
to particular comments on other blogs, track blog modifications and
updates and know when other blogs refer to their blogs and respond
to them.
103
has her own space where she can describe herself or her anonymous
character, and her interests (enhanced user individuality, visibility
and relevance, although in a friendly and pseudo-innocuous way, are
key points for success); second, the user can post comments (blogs),
upload and share files (text, images, video); third, other users can
communicate with her, making comments, sending emails, chatting
etc; fourth, people can describe, classify and organise interesting
information by adding their own categories, tags; and last but not
least, a looping link structure where users link to other users who
link to other users who link to other users who link to… infinitely,
but always inside these "bubble" endogamic websites.
The first Online Art platforms were all very radical statements
104
against traditional curatorship. Projects as "C@C", "Rhizome.org",
"Turbulence.org", "mad03.net", "runme.org" or "low-fi Net Art
locator" were drawing on programming tools to set up what was
progressively called art platforms (12), and to challenge ways and
models of art production, presentation, curating and distribution.
All of them were created before the buzzword Web 2.0 was launched.
They all presented themselves as naked skeletons to be filled with art
projects by artists, and tried to foster a sense of community between
artists working in the Net Art realm.
105
of art proposals presented up to that moment. I wanted participating
artists to know at all times about the other participants and works
being presented, in order to stimulate the flow of intercommunication
between projects and artists. The website pretended to serve as a
communication platform for artists. One of "MAD03NET" sections,
"MAD03NET ZIN", was even conceived as a platform for platforms;
with the intention to provide visibility to those websites specifically
set up by groups of artists who work on creating new channels for
distribution and viewing of artistic projects websites also conceived
as art works in their own right, rather than just exhibition sites. My
intention was to foster communication and future collaboration
between people working on these platforms. From my point of
view, these goals were equally supported by all those mentioned art
platforms.
106
All those arguments seem more to be mere siren songs than reality,
more beautiful dreams of what can be than what it really is. I can
only recognise a few of these characteristics in these mentioned
art platforms and in some projects I will mention in relation with
Web 2.0 philosophy later. I can hardly see them in most of online
exhibitions.
Web 2.0 applications are available for use. But how are they being
used? What are these curators or artists trying to question this time?
What are their ideological goals? Are they going beyond what these
art platforms were trying to do? Are they using these technologies in
a different way to institutions (19)? Are they promoting curating in
new ways?
107
use the MySpace interface as it's main support" meaning that "the
MySpace profile is the art piece" (22) (as Nano-Corporation, a so-
called art company) (23); or
108
like social bookmarking/tagging, to reflect on social curating and
context (as "TAGallery" (34), a project by CONT3XT.NET (35)).
109
There is still ground for future research and experimental action
on collective infrastructures and social curating. And other future
questions arise: are online curators really interested in social curating?
Can online social curating be the end of curating?
--
Author's Biography
Eva Moraga is a writer, lecturer, curator, artist lawyer and art consultant. Curator of
"MAD03NET: A Platform for Electronic Art Projects" in "MAD03 Festival of Experimental Arts
in Madrid" (Spain, 2003, http://www.mad03.net). Assistant curator at the Mediamuseum-
-ZKM (Karlsruhe) in two exhibitions: "Stephano Scheda. 'Meteo 2004'" (01/07/06 -
13/08/06) and "Ignasi Aballí. '0-24 h'" (01/09/06 - 15/10/06). Last long research: a study
about the ZKM and learning organisations: "Cultural Learning Organisations: A Model".
Last written catalogue text: "New Media, New Museums" for the exhibition "Sequences
76/2006", organised by the Spanish-American Museum of Contemporary Art of Badajoz
(Spain). Last lecture: "Second Glocal Life: Outsiders and Insiders in a Virtual Art World"
at "Glocal & Outsiders Conference. Interplay between Art, Culture and Technology", 13
July 2007 in Prague, organised by "Center for Global Studies" (Academy of Sciences and
Charles University), "International Centre for Art and New Technologies" (CIANT), New
Media Studies (Charles University) and "Prague Biennale 3".
Forthcoming lectures: "New Media and Web 2.0--Challenges for Cultural Organisations"
at CHArt Conference "Digital Archive Ferver" 8-9 November 2007, London; and "The
Computation Center at Madrid University, 1966-1973: An Example of true Interaction
between Art, Science and Technology" at "Re:place 2007--International Conference on
the Histories of Media, Art, Science and Technology" next November in Berlin, co-chaired
by Andreas Broeckmann and Oliver Grau. Other relevant texts: "Net-Art: Metamorphosis
of Art practice?" in Juan José Gómez Molina (ed.), "Machines and Draw Tools" (2002)
Madrid, Cátedra. MA Art History thesis: "City and Memory: Approaching 'City of News',
active Worlds and Technological and Media Art projects from the Art of Memory". MA in
Museum and Gallery Management (London), MA in Art History (Madrid), BA in Visual Arts
(Madrid), BA in Law (Madrid).
Notes/References/Links
(1) There are multiple lists of Web 2.0 applications on the Internet. See, for example,
http://digg.com/tech_news/Complete_List_of_Web_2.0_Applications (although it doesn’t
seem to have been updated since 2006).
(2) Those characteristics are supposed to be new and innovative regarding previous
Web applications.
(4) O’Reilly, Tim: "What Is Web 2.0 Design Patterns and Business Models for the Next
Generation of Software", http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/
what-is-web 20.html?page=1 [on September 2, 2007].
110
Knowledge at 16th International World Wide Web Conference (WWW2007) Banff,
Canada, May 8, 2007, http://km.aifb.uni-karlsruhe.de/ws/ckc2007 [on September 2,
2007].
(6) Willem Velthoven talking about the concept of Scenario Lab 2.0, hosted by Willem
Velthoven in http://www.virtueelplatform.nl/article-4222-en.html [on September 2, 2007].
(7) Anderson, Nate: "Tim Berners-Lee on Web 2.0: 'Nobody Knows What it Means'",
http://arstechnica.com/news.ars/post/20060901-7650.html [on September 2, 2007].
(10) O’Reilly, Tim: "What Is Web 2.0 Design Patterns and Business Models for the Next
Generation of Software", http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/
what-is-web-20.html?page=3 [on September 2, 2007].
(11) Scholz, Trebor (2006): "The Participatory Challenge" in: Krysa, Joasia (ed.) (2006):
"Curating Immateriality: The Work of the Curator in the Age of Network Systems", DATA
Browser vol. 3, Autonomedia, Brooklyn/NewYork.
(12) Olga Goriunova was not the only one who used this term at that time.
(15) Just look at Net Art exhibitions on Whitney Artport website and check their formal
structure and concept. Whitney Artport, http://www.whitney.org/arport/resources/
netartexhibitions.shtml [on September 2, 2007].
(17) Paul, Christiane (2006): "Flexible Contexts, Democratic Filtering and Computer-
Aided Curating" in: Krysa, Joasia (ed.) (2006): "Curating Immateriality: The Work of the
Curator in the Age of Network Systems", DATA Browser vol. 3, Autonomedia, Brooklyn/
New York, pp. 85-105.
111
(23) nano-CORPORATION , http://www.nano-corp.com [on September 2, 2007].
[This work is licensed under the Creative Commons Attribution-NoDerivs 3.0 Unported. To view a copy of
this license, visit http://creativecommons.org/licenses/by-nd/3.0 or send a letter to Creative Commons,
171 Second Street, Suite 300, San Francisco, California, 94105, USA.]
113
Marisa Olson / Abe Linkoln, "Blog Art" (2005)
http://blog-art.blogspot.com
114
Science--Virtual Reality Environments", will discuss artworks that
fluctuate between real and virtual spaces.
These are questions that touch the cords of both the artistic creative
process and the curatorial duty to facilitate an engagement between
the audience and the artwork, its aesthetics and the artistic processes
that have produced it.
115
of technology set the premises for this article when stressing the
necessity to explore the "particular traces of technological change
that, in retrospect, seem prescient, foreshadowing the lineaments of
our contemporary moment" (1).
It is this becoming that the curator is asked to grasp and share with
the viewer in a field, namely in the field of Digital Media, where the
116
transformation is constant and technological tools adopted to create
artworks are diverse and unusual. This is an artistic field where
the buyers fear the awkwardness of these new digital aesthetics,
participatory forms of authorship and complex research strategies
that imbibe contemporary artworks. A task that is daunting and
would seem almost impossible, if it wasn't at the same time exciting,
challenging and revelatory of the changes affecting society and of the
infinite evolutionary possibilities that technological and aesthetic
Digital Media hold for mankind and for the artists who choose these
paths.
117
It is in this particular historical context that the aesthetic observations
of Hans-George Gadamer regarding taste become relevant. "Taste
avoids the unusual and the monstrous. It is concerned with the
surface of things; it does not concern itself with what is original
about an artistic production" (4). And it is the Kantian conflicting
relationship between artistic genius and taste that is re-presented and
analysed by Gadamer when he writes: "Thus the critique of taste--
i.e. aesthetics--is a preparation for teleology" (5). This process of
preparing to understand the final goals of the artists' and artworks'
aesthetics is fundamental to provide the viewer with the keys to
unlock the immateriality of the artistic production. It is key to
engage with and share in the aesthetic representation of teleological
universal values. This is the role of the curator, to negotiate the forms
of communication and create and manage a flow of exchanges that are
complex, multi-layered and based on universal aesthetic teleological
representations, modality of productions and interactions between
the artist and the viewer. These are aesthetics that are the product of
continuous historical comparative analyses and contextualisations.
The curator exists in order to facilitate communication between the
artist, the artwork and the viewer (6).
"The art of genius serves to make the free play of the mental faculties
communicable. This is achieved by the aesthetic ideas it invents.
But the aesthetic pleasure of taste, too, was characterised by the
communicability of a state of mind--pleasure" (7). This becomes the
new role of the curator, that of negotiating between artistic genius
and taste, providing the tools for the communicability of a state of
mind, for sharing in the aesthetic experience which, residing in the
virtual and immaterial, escapes the traditional boundaries of the
audience's taste.
118
"… [the artwork] if goes too far out of itself to him [to the viewer], it
pleases but is without solidity or at least does not please (as it should)
by solidity of content and the simple treatment and presentation of
that content. In that event this emergence from itself falls into the
contingency of appearance and makes the work of art itself into such
a contingency in which what we recognise is no longer the topic itself
and the form which the nature of the topic determines necessarily, but
the poet and the artist with his subjective aims, his workmanship and
his skills in execution. In this way the public becomes entirely free
from the essential content of the topic and is brought by the work only
into conversation with the artist: for now what is of special importance
is that everyone should understand what the artist intended and how
cunningly and skilfully he has handled and executed his design. To
be brought thus into this subjective community of understanding
and judgement with the artist is the most flattering thing" (8).
Dr. Aceti, a Honorary Research Fellow at the "Slade School of Fine Art
and Leverhulme", artist in residence at the "Department of Computer
Science--Virtual Reality Environments" at University College London,
creates artworks that challenge and question traditional aesthetics as
well as traditional forms of curatorship.
119
my personal research for a subjective teleological aesthetic. Although
these processes are not happening in an isolated vacuum and there
are blurred boundaries between the two, the issue of communication
with an audience about the aesthetic framework, the conceptual and
philosophical analyses, the historical and contemporary comparative
media frameworks, the technocultural and sociological implication of
an artwork, its participation in the construction of a collective cultural
identity and the research element in the interdisciplinary processes
of hybridisation between art, science and technology … All of these
factors play a fundamental role in the construction of the artwork
and in the way I attempt to communicate with the audience and I
wish the audience to communicate with me. At times the artworks
act as a perfect conduit, other times the engagement is unexpected
or deluding. This is a process of transcoding. I have a good quote on
the subject from Lev Manovich: "In New Media lingo, to 'transcode'
something is to translate it into another format. The computerisation
of culture gradually accomplishes similar transcoding in relation to
all cultural categories and concepts. That is, cultural categories and
concepts are substituted, on the level of meaning and/or language,
by new ones that derive from the computer's ontology, epistemology,
and pragmatics. New Media thus act as a forerunner of this more
general process of cultural reconceptualisation" (9).
120
print. I guessed I had achieved what I wanted. But I am left with the
doubt whether the artwork was viewed as beautiful for the sake of its
physical beauty or recognised as beautiful because of the "scientific"
approach I had used to condition the viewers' aesthetic experience.
What about the second part of the question, that about the audi-
ence participation? You seem to give quite a lot of space to the
audience through your artworks and personal approach. Some
of your explanations to the viewers reach almost the level of an
additional performative artwork.
121
"Pandora Boxed" criticised the attempt of restricting human freedom
through invisible and immaterial forms of control, online and digital,
that act by directly conditioning behaviours and perceptions of the
brain. The artwork is there to be discovered, worked out, and at
the same time, as we discussed at the beginning, the artwork has to
be part of a Kantian experience of an aesthetic absolute, where the
viewer and the artist share their world's vision through the artwork.
Lanfranco Aceti: Yes, if it's well done. But that's why I am an artist
and not a curator… [Laughter].
122
It is, therefore, the role of the curator that raises new questions
and challenges. "And thus, we must inevitably ask if the regular
interchange between online ventures and art institutions is our
best shot at transforming the nature of traditional collection and
exhibition systems. Is the mere 'outing' the curator enough to have a
sustaining effect on curatorial practice?" (10).
--
Author's Biography
John J. Francescutti was born in Detroit and graduated from the London College of
Communications with an MA in "Enterprise and Management for the Creative Arts" and
has been working as a freelance curator in Digital, Internet and Virtual Arts. He has
collaborated with London-based international artists and curated digital shows, focusing
on the issue of presenting online artworks to offline audiences. He is now researching
for his Ph.D. the materiality and immateriality of digital artworks and new forms of
digital curatorship and arts' management. He is also curating a new online exhibition
that focuses on spoof art, social networks and critical theory issues related to artistic
censorship and self-censorship.
Notes/References/Links
(1) Tofts, Darren (2002): "Introduction: On Mutability", in: Darren Tofts, Annemarie Jonson
and Alessio Cavallaro (eds.) (2002): "Prefiguring Cyberculture: An Intellectual History",
The MIT Press, Cambridge/Massachusetts, p. 2.
(2) Plattner, Stuart (1998): "A Most Ingenious Paradox: The Market for Contemporary
Fine Art" in: American Anthropologist: New Series, vol. 100, no. 2, p. 482.
123
(4) Gadamer, Hans-Georg: (2001) "Truth and Method", Sheed and Ward, London, p. 56.
(6) Eco, Umberto (1998): "Interpretation and Overinterpretation: Umberto Eco with
Richard Rorty, Jonathan Culler, Christine Brooke Rose", Cambridge University Press,
Cambridge, p. 25.
(7) Gadamer, Hans-Georg: (2001) "Truth and Method", Sheed and Ward, London, p. 53.
(8) Hegel, G.W.F. (1998): "Aesthetics: Lectures on Fine Art", vol. 2, Clarendon Press,
Oxford, pp. 619-620.
(9) Manovich, Lev (2001): "The Language of New Media", The MIT Press, Cambridge/
Massachusetts, p. 47.
(10) Williams, Alena: "Net Art and Process. Some Thoughts on Curatorial Practice", http://
switch.sjsu.edu/nextswitch/switch_engine/front/front.php?artc=99 [on August 20, 2007].
124
Lanfranco Aceti, "Pandora Boxed: In Limbo" (2006)
Digital print on glossy paper, still from virtual reality environment and mixed media.
125
126
--
resources
curating
media / net / art
127
This final section of "circulating contexts--CURATING MEDIA/
NET/ART" consists of a selection of references concerning the
topic of this present book. It provides a list of texts and essays
(available online, as in August 2007), books and readers, databases
and initiatives, which all served as information spaces for this
publication. All entries, selected by CONT3XT.NET, can be found
online via the ongoing research project and information platform
[PUBLIC] CURATING (http://publiccurating.blogspot.com). The
resources are listed in alphabetical order, all short descriptions are
copied from the "about"-sections of the corresponding website.
This selection is to be understood as a "screenshot" of the actual
information material. If the information provided is incomplete
please contact us at curating@cont3xt.net and the list will be extended
online.
128
Buigues, Ana: "Ars Publica--Curatorial Report"
http://newmediafix.net/daily/?p=1287
Dietz, Steve: "Collecting New Media Art: Just Like Anything Else,
Only Different"
http://neme.org/main/524/collecting-new-media-art
129
Fisher, Matthew / Twiss-Garrity, Beth A.: "Remixing Exhibits:
Constructing Participatory Narratives with On-Line Tools to
Augment Museum Experiences"
http://www.archimuse.com/mw2007/papers/fisher/fisher.html
Gere, Charlie: "New Media Art and the Gallery in the Digital Age"
http://www.tate.org.uk/research/tateresearch/tatepapers/04autumn/gere.
htm
130
http://www.slashseconds.org/issues/001/003/articles/
mhutchinsondbeech/index.php
Lichty, Patrick: "The Role of the Later Career New Media Artist"
http://post.thing.net/node/1223
131
Manovich, Lev: "Models of Authorship in New Media"
http://switch.sjsu.edu/nextswitch/switch_engine/front/front.php?artc=65
132
http://www.kunstverein-muenchen.de/?dir=03_ueberlegungen_considerat
ions&strShowFile=en_performative_curating.kvm
133
CADRE Laboratory for New Media of the School of Art and Design at San Jose State
University, "SWITCH - [Rivets + Denizens] Collaborative Curatorial Models in Theory
and Practice" (2002) http://switch.sjsu.edu/nextswitch/switch_engine/front/front.
php?cat=27
134
SELECTED Books and Readers
Blais, Joline / Ippolito, Jon (2006): "At the Edge of Art", Thames &
Hudson, London.
Grau, Oliver (ed.) (2007): "Media Art Histories", The MIT Press,
Cambridge/Massachusetts.
Gillic, Liam / Lind, Maria (eds.) (2005): "Curating with Light Luggage"
(Kunstverein München), Revolver, Frankfurt/Main.
135
Joasia Krysa (ed.), "Curating Immateriality: The Work of the Curator in the Age of Net-
work Systems" (2006) http://www.data-browser.net/03
136
Morris, Adeleide / Swiss, Thomas (eds.) (2006): "New Media Poetics.
Contexts, Technotexts, and Theories", The MIT Press, Cambridge/
Massachusetts.
Ars Publica
http://arspublica.noemata.net
Ars Publica: Art + Technology = Public domain--Ars Publica is
a nonprofit community that exhibits, sells, publishes, archives,
distributes and lends out artworks from our Net Art collections. Ars
Publica's primary purpose is to support and fund art on the Internet
in the public domain. Ars Publica collaborates with the Net Art site
Noemata in presenting copylefted art since 1984.
Art--Place--Technology (Archives)
http://www.a-r-c.org.uk/liverpool/ocs/about.php
New Media Art is a global phenomenon: a rapidly changing and
dynamic field of creative practice which crosses conventional
categories and disciplinary boundaries challenging our assumptions
137
about art: How do curators engage with New Media Art? What
makes a good curator of New Media Art? What can we learn from
the pioneers of this field? What does the future hold for curating New
Media Art? What common ground exists with other disciplines?
artnetweb
http://www.artnetweb.com
artnetweb is a network of people and projects investigating New
Media in the practice of art founded in 1996. It consists of different
sections like "Inside/Outside" (Foreground/Background), Projects
(on-going creative laboratory for artists to experiment and explore
mapping their ideas to a new terrain), "Resources" (a hotlist to
the Web), "Readings" (a collection of links to text-based objects
and a finger on the quickening pulse of the digital environment),
"Organisations", etc.
CCS Bard
http://www.bard.edu/ccs
The Center for Curatorial Studies and Art in Contemporary Culture
is an exhibition and research center dedicated to the study of art
and exhibition practices from the 1960s to the present day. Co-
founded in 1990 by Marieluise Hessel and Richard Black, the Center
initiated its graduate program in curatorial studies in 1994. Since its
inception, the program has awarded the M.A. degree to more than
100 students.
138
the Centre Pompidou will also initiate an annual series of Net Art
commissions. These works will be made available on this site at a
future date.
Cream
http://www.laudanum.net/cream
Cream is an irregularly appearing newsletter devoted to criticism and
theory around art in media networks, predominantly the Internet.
Cream could be short for Collaborative Research into Electronic Art
Memes, yet the name Cream is most of all a reaction to the limited
cultural menu offered by a dominant european techno-political New
Media criticism.
Curating.info
http://curating.info
Curating.info is a weblog about curating Contemporary Art,
written by Michelle Kasprzak. Michelle Kasprzak is an artist, writer
and curator. Her practice in these three areas is primarily focused
on artistic activities that incorporate technology, with coincident
interests in performativity and site-specificity.
Curating NetArt
http://curating-netart.blogspot.com
Ursula Endlicher and Ela Kagel have started their blog on the
139
challenges of curating Net Art in May 2006 in the form of an ongoing
dialogue about various topics surrounding Media Arts. Ela Kagel is
Digital Media producer & curator in Berlin. She is a member of Public
Art Lab Berlin and co-initiator of the Mobile Studios project. Ursula
Endlicher is a Conceptual "Multiple-Media" artist working on the
intersection of Internet, performance and multi-media installations.
She is living and working in New York.
Curatorial Network
http://www.curatorial.net
The Curatorial Network is an online portal and programme of
activities dedicated to the development of curatorial practice through
critical debate, collaborations and exchange. It facilitates the sharing of
ideas and skills, provides professional development opportunites and
offers ongoing peer support for curators across the visual and applied
arts, museum and academic sectors. It aims to develop international
networks and advance collaborative curatorial practice.
Digicult
http://www.digicult.it/en
Digicult is an Italy-based collective of different people, artists and
freelancers that have experience in Digital Culture, Electronic Arts
and New Media.
140
DiaCenter: Artists' Web Projects
http://www.diacenter.org/webproj
Beginning in early 1995, Dia initiated a series of artists' projects for
the Web by commissioning projects from artists who are interested
in exploring the aesthetic and conceptual potentials of this medium.
Since its inception, Dia has defined itself as a vehicle for the
realisation of extraordinary artists' projects that might not otherwise
be supported by more conventional institutions. To this end, it has
sought to facilitate direct and unmediated experiences between the
audience and the artwork.
digitalcraft.org
http://www.digitalcraft.org
digitalcraft.org was founded in 2003 as a spin-off of the "digitalcraft"-
section of the Museum for Applied Art in Frankfurt am Main (2000-
2003). Its mission is to research and document fast-moving trends
in everyday Digital Culture and to present them to the public. Its
work includes interdisciplinary exhibition projects, public lectures
and publications, and consultancies for public institutions and
museums. The subjects it explores reflect the rapid development in
communications technologies and methods and their significance
for modern society.
ExhibitFiles
http://www.exhibitfiles.org
The goal of ExhibitFiles, a community site for exhibit designers and
developers, is to provide the people who make museum exhibits
with convenient access to resources that can be used to improve
their work. ExhibitFiles is a creation of the Association of Science-
Technology Centres.
141
[DAM] Digital Art Museum
http://www.dam.org
Digital Art Museum is an online resource for the history and practice
of Digital Fine Art. It exhibits the work of leading artists in this field
since 1956. [DAM] is an online museum with a comprehensive
exhibition of Digital Art supported by a wide range of background
information including biographies, articles, a bibliography and
interviews. [DAM] also includes an essays section with articles by
artists and theorists specially selected to place the works in context
(many of them by special arrangement with Leonardo journal). A
history section lists key events and technologies in date order.
e-artcasting
http://e-artcasting.blogspot.com
e-artcasting is a non-profit research project, an information
resource and a professional network to share experiences, exchange
information and develop resources about Sociable Technologies
in art museums from all over the world. It is their belief that these
new ways of communication are valuable tools for art museums
interacting with their audiences. From this point of view, e-artcasting
explores and documents their use, impact and possibilities.
-empyre- (soft_skinned-space)
http://www.subtle.net/empyre
-empyre- facilitates critical perspectives on contemporary cross-
disciplinary issues, practices and events in Networked Media by
inviting guests--key new media artists, curators, theorists, producers
and others to participate in thematic discussions. -empyre- is an
142
Australian-based global community which preserves its autonomy as
a non-hierarchical collaborative entity by engaging with new content
on a monthly basis.
Eyebeam
http://www.eyebeam.org
Eyebeam is an art and technology centre that provides a fertile context
and state-of-the-art tools for digital research and experimentation.
It is a lively incubator of creativity and thought, where artists and
technologists actively engage with culture, addressing the issues and
concerns of our time. Eyebeam challenges convention, celebrates the
hack, educates the next generation, encourages collaboration, freely
offers its contributions to the community, and invites the public to
share in a spirit of openness: open source, open content and open
distribution.
Furtherfield
http://www.furtherfield.org
Furtherfield is an online platform for the creation, promotion, and
criticism of adventurous Digital/Net Art work for public viewing,
experience and interaction. Furtherfield creates imaginative strategies
that actively communicate ideas and issues in a range of digital &
143
terrestrial media contexts; featuring works online and organising
global, contributory projects, simultaneously on the Internet, the
streets and public venues.
Generator.x
http://www.generatorx.no
The Generator.x project is a conference, exhibition and weblog
examining the role of software and generative strategies in current
Digital Art and Design.The computer has become an essential tool
in all forms of cultural production, and as such it has become the
constant companion of creatives everywhere. Increasingly, the
computer is both the means of production and the architecture of
presentation. In the case of meta-media like HTML and Flash, the
software is the medium.
144
iDC--Institute for Distributed Creativity
http://distributedcreativity.org
The research of the Institute for Distributed Creativity (iDC) focuses
on collaboration in Media Art, technology, and theory with an
emphasis on social contexts. The iDC is an international network
with a participatory and flexible institutional structure that combines
advanced creative production, research, events, and documentation.
While the iDC makes appropriate use of emerging low-cost and free
social software (i.e. peer-to-peer technologies, blogs and mailing
lists) it balances these activities with regular face-to-face meetings.
INCCA/ICN
http://www.incca.org
INCCA is a network of professionals connected to the conservation
of Modern and Contemporary Art and was established to meet the
need for an international platform for knowledge and information
exchange. Conservators, curators, scientists, registrars, archivists, art
historians and researchers are among its members.
145
Inside Installations
http://insideinstallations.org/home/index.php
Inside Installations: Preservation and Presentation of Installation
Art is a three-year research project (2004-2007) into the care and
administration of an art form that is challenging prevailing views of
conservation. Over thirty complex installations have been selected as
case studies and will be re-installed, investigated and documented.
Experience is shared and partners collaborate to develop good
practice on five research topics.
kurator software
http://www.kurator.org/wiki/main/read/Home
kurator is an open source software application designed as an online
curatorial system and a platform for curating source code. The
project is experimental in that it merges the process of programming
with curating to challenge the role of the curator in the process of
selection, contextualisation, presentation ad dissemination of Online
Artworks, by emphasising not the aesthetical or functional properties
but the source code itself. In this way the project recognises recent
practice and discussions around "Software Art" and posits the idea of
"Software Curating". The project speculates upon the production of
software beyond a closed proprietary model to a collaborative open
source model as a tool for future public development.
LBI Media.Art.Research
http://media.lbg.ac.at/en/index.php
The mission of the Ludwig Boltzmann Institute Media.Art.Research
is to archive, publish and perform scholarly work on Media Art
and related media theory including the extensive holdings of the
Ars Electronica Archive. Scientific, artistic, technological and
cultural mediation activities are designed to enhance the process of
encountering our social surroundings in which media play a decisive
role.
146
The low-fi Net Art Locator
http://www.low-fi.org.uk
The low-fi Net Art locator is a project to increase visibility of
art projects which use the Internet as a medium and to promote
development of Net-based Art.
147
Museums and the Web
http://www.archimuse.com/conferences/mw.html
In the years since the appearance of the first museum websites, most
museums have established some presence on the World Wide Web.
Museums have much to learn from each other, and from developers
using the Web for other applications. To facilitate this exchange of
information, Archives & Museum Informatics organises an annual
international conference devoted exclusively to Museums and the
Web.
Museum 2.0
http://museumtwo.blogspot.com
Museum 2.0, a blog run by Nina Simon, started in November of 2006
to explore the ways that the philosophies of Web 2.0 can be applied
in museums to make them more engaging, community-based,
vital elements of society. Web 2.0 opens up opportunity, but it also
demonstrates where museums are lacking. The intention of this blog
is to explore these opportunities and shortcomings with regard to
museums and interactive design.
MuseumLab
http://www.museumlab.org
MuseumLab is a weblog with news, developments and observations
on museum innovation. Museumlab.org is edited by Michiel van
Iersel and Juha van 't Zelfde from Amsterdam, The Netherlands.
148
New Media Initiatives Blog--The Walker Art Center
http://blogs.walkerart.org/newmedia
The Walker Art Center, an internationally recognised, singular 21st-
century model of a multidisciplinary arts organisation, is committed
to providing a progressive working environment for employees,
volunteers, and fellows/interns. Within a list of different blogs one
covers the topic of New Media Initiatives.
NeME--exploring meaning
http://www.neme.org
NeMe is a non profit, non government, non sponsored, Cyprus
registered association founded in November 2004. NeMe works on
various platforms which focus on contemporary theories and their
intersection with the arts.
Neural
http://www.neural.it
Italian magazine devoted to many issues of (New) Media Art since
1993 (print and online): "activism art biotech book bookshop
cd+ cd-rom code copyright dvd hacking hacktivism interactive
literature magazine media mobile music net neural preservation
psychogeography radio robot science software sound theatre tv video
videogame visual abstract acoustic acoustic/digital ambient audio art
bastard pop breakbeat breakcore circuit bending deep drone electro
electronic dance electronica ethnic …"
newmediaFIX
http://newmediafix.net
newmediaFIX is a portal to online resources and projects; it offers
news, opportunity announcements and occasional reviews, and
periodically releases in depth texts as well as interviews on New
Media Culture. The website is divided into three sections which are
features and reviews, news and events, and texts and interviews.
149
NRPA--New Radio and Performing Arts, Inc.
http://new-radio.org
New Radio and Performing Arts, Inc. (NRPA) was founded in 1981 to
foster the development of new and experimental work for Radio and
Sound Arts. From 1987 to 1998, the organisation commissioned and
distributed over 300 original works for public radio and introduced
American Radio Art to European audiences.
nettime--mailing lists
http://www.nettime.org
Mailing lists for networked cultures, politics, and tactics: nettime-l
(English, moderated), nettime-ann (Announcements, moderated),
nettime-ro (Romanian, moderated), nettime-nl (Dutch,
unmoderated), nettime-see (South Eastern Europe, moderated),
nettime-fr (French, moderated), nettime-zh (Chinese, discontinued),
nettime-lat (Spanish/Portuguese, moderated), nettime-bold
(Discontinued).
netzspannung.org
http://netzspannung.org/index_en_flash.html
netzspannung.org is an Internet platform for artistic production,
media projects, and intermedia research. As an interface between
Media Art, media technology and society, it functions as an
information pool for artists, designers, computer scientists and
cultural scientists. netzspannung.org is a knowledge space. This
means that alongside developing an extensive, up-to-date archive,
the focus is on creating different avenues for exploring the Media Art
field. For this purpose netzspannung.org provides services and tools
that help users process information more easily and can be used for
generating, conveying and appropriating knowledge. The full range
of content, services and tools is available to users free of charge.
PingMag
http://www.pingmag.jp
PingMag is an online design magazine based in Tokyo. Defining the
term "design" as broadly as possible, PingMag writes about ideas and
inspiration coming from both world class designers, and from the
little store on the corner: product design, packaging, architecture,
webdesign, typography, illustration, photography, fashion,
programming, graphics, video, art, toys, traditional crafts, graffiti, set
design …
150
PORT: Navigating Digital Culture
http://www.artnetweb.com/port
PORT was an exhibition of networked digital worlds on the Internet.
Scheduled, time-based Internet projects by individuals and groups
were be projected into the physical gallery space and accessible over
the Internet during the duration of the exhibition.
Random Magazine
http://www.random-magazine.net
The webzine, founded in 2001 and hosted by the Italian Art Portal
Exibart.com, is an online resource about New Media Art and
Digital Culture. Random comes back with a brand new website, an
autonomous URL and many community tools. Random Magazine
daily explores the intersections between art, technology and society.
It features news, critical writings, reviews and calls for artists. It is
interested in a wide range of different topics, aiming to offer a 360°
view on digital creativity: Video Art, Electronic Music, Net Art,
webdesign, Videogames, Hacktivism, Software Art, Videoclip and
much more.
Rhizome.org
http://rhizome.org
Rhizome.org is an online platform for the global New Media Art
community. Rhizome's programs support the creation, presentation,
discussion and preservation of contemporary art that uses new
technologies in significant ways. Rhizome.org fosters innovation and
inclusiveness in everything they do. All Rhizome's activities serve
emerging artists and the broader New Media Art field: mailing lists,
a forum for the exchange of opportunities, discussions and critical
debate, online publications, etc.
151
runme.org--say it with software art!
http://www.runme.org
Runme.org is a Software Art repository, launched in January 2003.
It is an open, moderated database to which people are welcome to
submit projects they consider to be interesting examples of Software
Art. The aim of Runme.org is to create an exchange interface for
artists and programmers which will work towards a contextualisation
of this new form of cultural activity. Runme.org welcomes projects
regardless of the date and context of their creation. The repository
is happy to host different kinds of projects--ranging from found,
anonymous Software Art to famous projects by established artists
and programmers.
e.space--SFMOMA
http://www.sfmoma.org/espace/espace_overview.html
E.space was created to explore new art forms that exist only on the
Web. These commissioned online projects explore new forms of
storytelling--taking a fresh look at what constitutes an exhibition--
within the unique space of the personal computer screen.
SPECTRE--mailing list
http://post.openoffice.de/cgi-bin/mailman/listinfo/spectre
Initiated in August 2001, SPECTRE offers a channel for practical
information exchange concerning events, projects and initiatives
organised within the field of Media Culture, and hosts discussions
and critical commentary about the development of art, culture and
politics in and beyond Europe. SPECTRE is a channel for people
involved in old and New Media in art and culture. SPECTRE aims to
facilitate real-life meetings and favours real face-to-face cooperation,
test-bed experiences and environments to provoke querying of issues
of cultural identity/identification and difference.
Stunned.org
http://www.stunned.org
Stunned.org is a Dublin-based site dedicated to (mostly)New Media
Art in all it's evolving forms. Started in 1999 by New Media artist
Conor McGarrigle the site has existed in many different forms, run
by voluntary effort, enthusiasm and the occasional Arts Council grant
it has always managed to keep going. This is it's latest configuration
where the blog in keeping with the "Zeitgeist" has moved to the
homepage and is concentrating on art related matters as much as is
possible.
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springerin--Hefte für Gegenwartskunst
http://www.springerin.at/en
springerin is a quarterly magazine dedicated to the theory and critique
of Contemporary Art and Culture. springerin addresses a public that
perceives cultural phenomena as socially and politically determined.
springerin informs about current events and tendencies in the
cultural field und tries to describe their conditions and meanings. A
special section of every issue ("Netzteil") is examining the potentials
of new technologies and media.
tank.tv
http://tank.tv
Founded by Tank magazine in 2003, tank.tv is a not for profit
online gallery and an inspirational showcase for innovative work
in film and video. Dedicated to exhibiting and promoting emerging
and established international artists, tank.tv acts as a major online
gallery--a platform and archive for contemporary moving images.
tank.tv curates eight shows a year, often in collaboration with art
institutions.
Tate NetArt
http://www.tate.org.uk/netart
A space for commissioning net.art at Tate Gallery (British and
International Modern and Contemporary Art) including a section
with ciritical texts and theoretical approaches to New Media Art.
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Canadian artists in collaboration with the collective's curators, locally
and internationally, we facilitate multimodal performance works and
engage in discussion with them in and the community.
THE THING
http://post.thing.net
THE THING is a non-profit organisation committed to the
development of New Media Culture, information technology, and
social activism. At its core, THE THING is a social network, made
up of individuals from diverse backgrounds with a wide range of
expert knowledge. From this social hub, THE THING has built an
exceptional array of programs and initiatives, in both technological
and cultural networks. During its first five years, itbecame widely
recognised as one of the founding and leading online centres for
New Media Culture. Its activities include hosting artists' projects and
mailing lists as well as publishing cultural criticism.
Turbulence
http://turbulence.org
Turbulence is a project of New Radio and Performing Arts, Inc.
(NRPA). Celebrating its 11-year anniversary in 2007, Turbulence
has commissioned over 120 works ($500,000) and exhibited and
promoted artists' work through its Artists Studios, Guest Curator,
and Spotlight sections.
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The Western Front: Media Arts
http://front.bc.ca/mediaarts
The Western Front was founded in 1973 by eight artists who wanted
to create a space for the exploration and creation of new art forms.
It quickly became a centre for poets, dancers, musicians and visual
artists interested in exploration and interdisciplinary practices.
The Media Arts programme supports artist research residencies,
collaborative projects, artist talks, online projects, and an annuall
network festival. It also maintains the audio/video archives of the
Western Front and provides audio/video studio rental services to
artists and arts organisations.
we-make-money-not-art.com
http://www.we-make-money-not-art.com
A full-time blog run by Régine Debatty (BE/DE), a New Media Art
curator who writes about the intersection between art, design and
technology on we-make-money-not-art.com as well as in design and
art magazines such as Art Review (UK). She also speaks at conferences
and festivals about artists, hackers and interaction designers (mis)use
of technology.
Web3Dart
http://www.web3dart.org
Web3Dart is a non-profit initiative with the goal to feature Web-
based Art, artist and their 3D work. It was initiated by Kathy Rae
Huffman and Karel Dudesek in 1998.
Whitney Artport
http://artport.whitney.org
Artport is the Whitney Museum's portal to Net Art and Digital Arts,
and an online gallery space for commissioned Net Art projects. The
site consists of five major areas: The archive of "gate pages", which
function as portals to Net artists' works. The "commissions" area,
which presents original Net Art projects commissioned by the
Whitney Museum. The "exhibitions" space, which provides access
to and information about current and past Net Art and Digital Arts
exhibitions at the Whitney. The "resources'" archive, which links to
galleries, networks and museums on the Web. The "collection" area,
which archives the works of Net Art and Digital Art in the Whitney
Museum's holdings.
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Web Net Museum
http://webnetmuseum.org
The WEB NET MUSEUM is a dynamic museum with international
vocation, of strictly private nature. Its intention is to replace more
traditional institutions, furthermore to introduce and support artists,
works, experiments and events, in connection with the New Digital
Culture.
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Curatorial Resource for Upstart Media Bliss (CRUMB)
http://crumb.sunderland.ac.uk/%7Eadmin/beta
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Media Art Net (Medien Kunst Netz)
http://www.medienkunstnetz.de/mediaartnet
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CONT3XT.NET
circulating contexts--CURATING MEDIA/NET/ART
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Produced with the kind support of the Cultural Department of the
City of Vienna / Net Cultures.
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