D&D Next Spellbook Card Generator

Download as pdf or txt
Download as pdf or txt
You are on page 1of 17
At a glance
Powered by AI
The document describes various cantrips and 1st level spells available to warlocks. These include spells that deal damage, provide utility or buffs, and summon creatures/objects.

The spells described cover a wide range of schools, including evocation, necromancy, conjuration, enchantment and abjuration. Spells provide damage, control, buffs/debuffs and summoning effects.

Spells deal damage of many types, including force, fire, lightning, thunder, necrotic, and psychic. Some spells deal multiple types or allow additional types at higher levels.

D&D Next spellbook card generator 23/03/2020 22:41

BLADE WARD BOOMING BLADE


CASTING TIME RANGE CASTING TIME RANGE
1 action Self 1 action 5 feet
COMPONENTS DURATION COMPONENTS DURATION
V, S 1 round V, M 1 round
You extend your hand and trace a sigil of warding a weapon
in the air. Until the end of your next turn, you
have resistance against bludgeoning, piercing, As part of the action used to cast this spell, you
and slashing damage dealt by weapon attacks. must make a melee attack with a weapon against
one creature within the spell's range, otherwise
the spell fails. On a hit, the target suffers the
attack's normal effects, and it becomes sheathed
in booming energy until the start of your next
turn. If the target willingly moves before then, it
immediately takes 1d8 thunder damage, and the
spell ends.
This spell's damage increases when you reach
higher levels. At 5th level, the melee attack deals
an extra 1d8 thunder damage to the target, and
the damage the target takes for moving
increases to 2d8. Both damage rolls increase by
1d8 at 11th level and 17th level.

Warlock Abjuration cantrip Warlock (SCAG) Evocation cantrip

CHILL TOUCH ELDRITCH BLAST


CASTING TIME RANGE CASTING TIME RANGE
1 action 120 feet 1 action 120 feet
COMPONENTS DURATION COMPONENTS DURATION
V, S 1 round V, S Instantaneous
You create a ghostly, skeletal hand in the space A beam of crackling energy streaks toward a
of a creature within range. Make a ranged spell creature within range. Make a ranged spell
attack against the creature to assail it with the attack against the target. On a hit, the target
chill of the grave. On a hit, the target takes 1d8 takes 1d10 force damage.
necrotic damage, and it can't regain hit points The spell creates more than one beam when you
until the start of your next turn. Until then, the reach higher levels - two beams at 5th level,
hand clings to the target. three beams at 11th level, and four beams at
If you hit an undead target, it also has 17th level. you can direct the beams at the same
disadvantage on attack rolls against you until the target or at different ones. Make a separate
end of your next turn. attack roll for each beam.
This spell's damage increases by 1d8 when you
reach 5th level (2d8), 11th level (3d8), and 17th
level (4d8).

Warlock Necromancy cantrip Warlock Evocation cantrip

FRIENDS GREEN-FLAME BLADE


CASTING TIME RANGE CASTING TIME RANGE
1 action Self 1 action 5 feet
COMPONENTS DURATION COMPONENTS DURATION
S, M Concentration, up to 1 V, M 1 round
minute
a weapon
For the duration, you have advantage on all
Charisma checks directed at one creature of As part of the action used to cast this spell, you
your choice that isn't hostile toward you. When must make a melee attack with a weapon against
the spell ends, the creature realizes that you one creature within the spell's range, otherwise
used magic to influence its mood and becomes the spell fails. On a hit, the target suffers the
hostile toward you. A creature prone to violence attack's normal effects, and green fire leaps from
might attack you. Another creature might seek the target to a different creature of your choice
retribution in other ways (at the DM's that you can see within 5 feet of it. The second
discretion), depending on the nature of your creature takes fire damage equal to your
interaction with it. spellcasting ability modifier.
This spell's damage increases when you reach
higher levels. At 5th level, the melee attack deals
an extra 1d8 fire damage to the target, and the
fire damage to the second creature increases to

http://hardcodex.ru/warlock/ Página 1 de 17
D&D Next spellbook card generator 23/03/2020 22:41

1d8 + your spellcasting ability modifier. Both


damage rolls increase by 1d8 at 11th level and
17th level.

Warlock Enchantment cantrip Warlock (SCAG) Evocation cantrip

LIGHTNING LURE MAGE HAND


CASTING TIME RANGE CASTING TIME RANGE
1 action 15 feet 1 action 30 feet
COMPONENTS DURATION COMPONENTS DURATION
V Instantaneous V, S 1 minute
You create a lash of lightning energy that strikes A spectral, floating hand appears at a point you
at one creature of your choice that you can see choose within range. The hand lasts for the
within range. The target must succeed on a duration or until you dismiss it as an action. The
Strength saving throw or be pulled up to 10 feet hand vanishes if it is ever more than 30 feet
in a straight line toward you and then take 1d8 away from you or if you cast this spell again.
lightning damage if it is within 5 feet of you. You can use your action to control the hand. You
The spell's damage increases by 1d8 when you can use the hand to manipulate an object, open
reach 5th level (2d8), 11th level (3d8), and 17th an unlocked door or container, stow or retrieve
level (4d8). an item from an open container, or pour the
contents out of a vial. You can move the hand up
to 30 feet each time you use it.
The hand can't attack, activate magical items, or
carry more than 10 pounds.

Warlock (SCAG) Evocation cantrip Warlock Conjuration cantrip

MINOR ILLUSION
CASTING TIME RANGE
1 action 30 feet
COMPONENTS DURATION
S, M 1 minute
You create a sound or an image of an object within
range that lasts for the duration. The illusion also ends
if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a
whisper to a scream. It can be your voice, someone
else's voice, a lion's roar, a beating of drums, or any
other sound you choose. The sound continues
unabated throughout the duration, or you can make
discrete sounds at different times before the spell
ends.
If you create an image of an object - such as a chair,
muddy footprints, or a small chest - it must be no
larger than a 5-foot cube. The image can't create
sound, light, smell, or any other sensory effect.
Physical interaction with the image reveals it to be an
illusion, because things can pass through it.
If a creature uses its action to examine the sound or
image, the creature can determine that it is an illusion
with a successful Intelligence (Investigation) check
against your spell save DC. If a creature discerns the
illusion for what it is, the illusion becomes faint to the
creature.

Warlock Illusion cantrip

http://hardcodex.ru/warlock/ Página 2 de 17
http://hardcodex.ru/warlock/
D&D Next spellbook card generator

     
           
           
     

0
0
     
           
          
         
         
         

  
  

      






         
         
     




   
          
          
           

0
0
0

           
           
     

     
           
           
     

0
0

     
           
          
         
         
         

  
  

      






         
         
     



   
          
          
           

0
0
0

           
           
     
23/03/2020 22:41

Página 3 de 17
Página 4 de 17
23/03/2020 22:41

   
       
       
0

        
        
         
     


   
         
         


       
      
         
         
         
         
        
   
0

0
   
       
       
   
 
   
   
0

    
    
     
   
 
 
 
 
 
  
 


    
   
     
     
     
     
    
 
0

0
 
   
   
 
D&D Next spellbook card generator

http://hardcodex.ru/warlock/
D&D Next spellbook card generator 23/03/2020 22:41

POISON SPRAY PRESTIDIGITATION


CASTING TIME RANGE CASTING TIME RANGE
1 action 10 feet 1 action 10 feet
COMPONENTS DURATION COMPONENTS DURATION
V, S Instantaneous V, S Up to 1 hour
You extend your hand toward a creature you can This spell is a minor magical trick that novice
see within range and project a puff of noxious spellcasters use for practice. You create one of the
gas from your palm. The creature must succeed following magical effects within range.
on a Constitution saving throw or take 1d12 • You create an instantaneous, harmless sensory
poison damage. effect, such as a shower of sparks, a puff of wind, faint
This spell's damage increases by 1d12 when you musical notes, or an odd odor.
• You instantaneously light or snuff out a candle, a
reach 5th level (2d12), 11th level (3d12), and 17 torch, or a small campfire.
level (4d12). • You instantaneously clean or soil an object no larger
than 1 cubic foot.
• You chill, warm, or flavor up to 1 cubic foot of
nonliving material for 1 hour.
• You make a color, a small mark, or a symbol appear
on an object or a surface for 1 hour.
• You create a nonmagical trinket or an illusory image
that can fit in your hand and that lasts until the end of
your next turn.
If you cast this spell multiple times, you can have up to
three of its non-instantaneous effects active at a time,
and you can dismiss such an effect as an action.

Warlock Conjuration cantrip Warlock Transmutation cantrip

SWORD BURST TRUE STRIKE


CASTING TIME RANGE CASTING TIME RANGE
1 action 5 feet 1 action 30 feet
COMPONENTS DURATION COMPONENTS DURATION
V Instantaneous S Concentration, up to 1
round
You create a momentary circle of spectral blades
that sweep around you. Each creature within You extend your hand and point a finger at a
range, other than you, must succeed on a target in range. Your magic grants you a brief
Dexterity saving throw or take 1d6 force insight into the target's defenses. On your next
damage. turn, you gain advantage on your first attack roll
The spell's damage increases by 1d6 when you against the target, provided that this spell hasn't
reach 5th level (2d6), 11th level (3d6), and 17th ended.
level (4d6).

Warlock (SCAG) Conjuration cantrip Warlock Divination cantrip

ARMOR OF AGATHYS ARMS OF HADAR


CASTING TIME RANGE CASTING TIME RANGE
1 action Self 1 action Self (10-foot radius)
COMPONENTS DURATION COMPONENTS DURATION
V, S, M 1 hour V, S Instantaneous
a cup of water You invoke the power of Hadar, the Dark Hunger.
Tendrils of dark energy erupt from you and
A protective magical force surrounds you, batter all creatures within 10 feet of you. Each
manifesting as a spectral frost that covers you creature in that area must make a Strength
and your gear. You gain 5 temporary hit points saving throw. On a failed save, a target takes 2d6
for the duration. If a creature hits you with a necrotic damage and can't take reactions until its
melee attack while you have these hit points, the next turn. On a successful save, the creature
creature takes 5 cold damage. takes half damage, but suffers no other effect.
At Higher Levels: When you cast this spell At Higher Levels: When you cast this spell
using a spell slot of 2nd level or higher, both the using a spell slot of 2nd level or higher, the
temporary hit points and the cold damage damage increases by 1d6 for each slot level
increase by 5 for each slot level above 1st. above 1st.

http://hardcodex.ru/warlock/ Página 5 de 17
D&D Next spellbook card generator 23/03/2020 22:41

Warlock 1st level Abjuration Warlock 1st level Conjuration

BURNING HANDS CHARM PERSON


CASTING TIME RANGE CASTING TIME RANGE
1 action Self (15-foot cone) 1 action 30 feet
COMPONENTS DURATION COMPONENTS DURATION
V, S Instantaneous V, S 1 hour
As you hold your hands with thumbs touching You attempt to charm a humanoid you can see
and fingers spread, a thin sheet of flames shoots within range. It must make a Wisdom saving
forth from your outstretched fingertips. Each throw, and does so with advantage if you or your
creature in a 15-foot cone must make a companions are fighting it. If it fails the saving
Dexterity saving throw. A creature takes 3d6 fire throw, it is charmed by you until the spell ends or
damage on a failed save, or half as much damage until you or your companions do anything
on a successful one. harmful to it. The charmed creature regards you
The fire ignites any flammable objects in the area as a friendly acquaintance. When the spell ends,
that aren't being worn or carried. the creature knows it was charmed by you.
At Higher Levels: When you cast this spell At Higher Levels: When you cast this spell
using a spell slot of 2nd level or higher, the using a spell slot of 2nd level or higher, you can
damage increases by 1d6 for each slot level target one additional creature for each slot level
above 1st. above 1st. The creatures must be within 30 feet
of each other when you target them.

Warlock (Fiend) 1st level Evocation Warlock 1st level Enchantment

COMMAND [1/2]
CASTING TIME RANGE
1 action 60 feet
COMPONENTS DURATION
V 1 round
You speak a one-word command to a creature you can
see within range. The target must succeed on a
Wisdom saving throw or follow the command on its
next turn. The spell has no effect if the target is
undead, if it doesn't understand your language, or if
your command is directly harmful to it.
Some typical commands and their effects follow.
You might issue a command other than one described
here. If you do so, the DM determines how the target
behaves. If the target can't follow your command, the
spell ends.
Approach: The target moves toward you by the
shortest and most direct route, ending its turn if it
moves within 5 feet of you.
Drop: The target drops whatever it is holding and then
ends its turn.
Flee: The target spends its turn moving away from
you by the fastest available means.
Grovel: The target falls prone and then ends its turn.
Halt: The target doesn't move and takes no actions. A
flying creature stays aloft, provided that it is able to do
so. If it must move to stay aloft, it flies the minimum
distance needed to remain in the air.
At Higher Levels: When you cast this spell using a
spell slot of 2nd level or higher, you can affect

Warlock (Fiend) 1st level Enchantment

http://hardcodex.ru/warlock/ Página 6 de 17
http://hardcodex.ru/warlock/
D&D Next spellbook card generator

     
           
           
     

0
0
     
           
          
         
         
         

  
  

      






         
         
     




   
          
          
           

1
0
0

           
           
     

     
           
           
     

0
0

     
           
          
         
         
         

  
  

      






         
         
     



   
          
          
           

1
0
0

           
           
     
23/03/2020 22:41

Página 7 de 17
Página 8 de 17
23/03/2020 22:41

   
       
       
1

        
        
         
     


   
         
         


       
      
         
         
         
         
        
   
1

1
   
       
       
   
 
   
   
1

    
    
     
   
 
 
 
 
 
  
 


    
   
     
     
     
     
    
 
1

1
 
   
   
 
D&D Next spellbook card generator

http://hardcodex.ru/warlock/
D&D Next spellbook card generator 23/03/2020 22:41

COMMAND [2/2] COMPREHEND LANGUAGES (RITUAL)


CASTING TIME RANGE CASTING TIME RANGE
1 action 60 feet 1 action Self
COMPONENTS DURATION COMPONENTS DURATION
V 1 round V, S, M 1 hour
one additional creature for each slot level above a pinch of soot and salt
1st. The creatures must be within 30 feet of each
other when you target them. For the duration, you understand the literal
meaning of any spoken language that you hear.
You also understand any spoken language that
you hear. You also understand any written
language that you see, but you must be touching
the surface of which the words are written. It
takes about 1 minute to read one page of text.
This spell doesn't decode secret messages in a
text or glyph, such as an arcane sigil, that isn't
part of a written language.

Warlock (Fiend) 1st level Enchantment Warlock 1st level Divination

DISSONANT WHISPERS EXPEDITIOUS RETREAT


CASTING TIME RANGE CASTING TIME RANGE
1 action 60 feet 1 bonus action Self
COMPONENTS DURATION COMPONENTS DURATION
V Instantaneous V, S Concentration, up to 10
minutes
You whisper a discordant melody that only one
creature of your choice within range can hear, This spell allows you to move at an incredible
wracking it with terrible pain. The target must pace. When you cast this spell, and then as a
make a Wisdom saving throw. On a failed save, it bonus action on each of your turns until the spell
takes 3d6 psychic damage and must immediately ends, you can take the Dash action.
use its reaction, if available, to move as far as its
speed allows away from you. The creature
doesn't move into obviously dangerous ground,
such as a fire or a pit. On a successful save, the
target takes half as much damage and doesn't
have to move away. A deafened creature
automatically succeeds on the save.
At Higher Levels: When you cast this spell
using a spell slot of 2nd level or higher, the
damage increases by 1d6 for each slot level
above 1st.

Warlock (Great Old One) 1st level Enchantment Warlock 1st level Transmutation

FAERIE FIRE FALSE LIFE


CASTING TIME RANGE CASTING TIME RANGE
1 action 60 feet 1 action Self
COMPONENTS DURATION COMPONENTS DURATION
V Concentration, up to 1 V, S, M 1 hour
minute
a small amount of alcohol or distilled spirits
Each object in a 20-foot cube within range is
outlined in blue, green, or violet light (your Bolstering yourself with a necromantic facsimile
choice). Any creature in the area when the spell of life, you gain 1d4+4 temporary hit points for
is cast is also outlined in light if it fails a Dexterity the duration.
saving throw. For the duration, objects and At Higher Levels: When you cast this spell
affected creatures shed dim light in a 10-foot using a spell slot of 2nd level or higher, you gain 5
radius. additional temporary hit points for each slot
Any attack roll against an affected creature or level above 1st.
object has advantage if the attacker can see it,
and the affected creature or object can't benefit
from being invisible.

http://hardcodex.ru/warlock/ Página 9 de 17
D&D Next spellbook card generator 23/03/2020 22:41

Warlock (Archfey) 1st level Evocation Warlock (Undying) 1st level Necromancy

GUIDING BOLT HELLISH REBUKE


CASTING TIME RANGE CASTING TIME RANGE
1 action 120 feet 1 reaction 60 feet
COMPONENTS DURATION COMPONENTS DURATION
V, S 1 round V, S Instantaneous
A flash of light streaks toward a creature of your You point your finger, and the creature that
choice within range. Make a ranged spell attack damaged you is momentarily surrounded by
against the target. On a hit, the target takes 4d6 hellish flames. The creature must make a
radiant damage, and the next attack roll made Dexterity saving throw. It takes 2d10 fire
against this target before the end of your next damage on a failed save, or half as much damage
turn has advantage, thanks to the mystical dim on a successful one.
light glittering on the target until then. At Higher Levels: When you cast this spell
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the
using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level
damage increases by 1d6 for each slot level above 1st.
above 1st.

Warlock 1st level Evocation Warlock 1st level Evocation

HEX
CASTING TIME RANGE
1 bonus action 90 feet
COMPONENTS DURATION
V, S, M Concentration, up to 1
hour
the petrified eye of a newt
You place a curse on a creature that you can see
within range. Until the spell ends, you deal an
extra 1d6 necrotic damage to the target
whenever you hit it with an attack. Also, choose
one ability when you cast the spell. The target
has disadvantage on ability checks made with
the chosen ability.
If the target drops to 0 hit points before this spell
ends, you can use a bonus action on a
subsequent turn of yours to curse a new
creature. A remove curse cast on the target ends
this spell early.
At Higher Levels: When you cast this spell
using a spell slot of 3rd or 4th level, you can
maintain your concentration on the spell for up
to 8 hours. When you use a spell slot of 5th level
or higher, you can maintain your concentration
on the spell for up to 24 hours.

Warlock 1st level Enchantment

http://hardcodex.ru/warlock/ Página 10 de 17
http://hardcodex.ru/warlock/
D&D Next spellbook card generator

     
           
           
     

1
1
     
           
          
         
         
         

  
  

      






         
         
     




   
          
          
           

1
1
1

           
           
     

     
           
           
     

1
1

     
           
          
         
         
         

  
  

      






         
         
     



   
          
          
           

1
1
1

           
           
     
23/03/2020 22:41

Página 11 de 17
Página 12 de 17
23/03/2020 22:41

   
       
       
1

        
        
         
     


   
         
         


       
      
         
         
         
         
        
   
1

1
   
       
       
   
 
   
   
1

    
    
     
   
 
 
 
 
 
  
 


    
   
     
     
     
     
    
 
1

1
 
   
   
 
D&D Next spellbook card generator

http://hardcodex.ru/warlock/
D&D Next spellbook card generator 23/03/2020 22:41

ILLUSORY SCRIPT (RITUAL) PROTECTION FROM EVIL AND GOOD


CASTING TIME RANGE CASTING TIME RANGE
1 minute Touch 1 action Touch
COMPONENTS DURATION COMPONENTS DURATION
S, M 10 days V, S, M Concentration, up to 10
minutes
a lead-based ink worth at least 10 gp, which the
spell consumes holy water or powdered silver and iron, which the
spell consumes
You write on parchment, paper, or some other
suitable writing material and imbue it with a Until the spell ends, one willing creature you
potent illusion that lasts for the duration. touch is protected against certain types of
To you and any creatures you designate when creatures - aberrations, celestials, elementals,
you cast the spell, the writing appears normal, fey, fiends, and undead.
written in your hand, and conveys whatever The protection grants several benefits.
meaning you intended when you wrote the text. Creatures of those types have disadvantage on
To all others, the writing appears as if it were attack rolls against the target. The target also
written in an unknown or magical script that is can't be charmed, frightened, or possessed by
unintelligible. Alternatively, you can cause the them. If the target is already charmed,
writing to appear to be an entirely different frightened, or possessed by such a creature, the
message, written in a different hand and target has advantage on any new saving throw
language, though the language must be one you against the relevant effect.
know.
Should the spell be dispelled, the original script
and the illusion both disappear.
A creature with truesight can read the hidden
message.

Warlock 1st level Illusion Warlock 1st level Abjuration

RAY OF SICKNESS SHIELD


CASTING TIME RANGE CASTING TIME RANGE
1 action 60 feet 1 reaction Self
COMPONENTS DURATION COMPONENTS DURATION
V, S Instantaneous V, S 1 round
A ray of sickening greenish energy lashes out An invisible barrier of magical force appears and
toward a creature within range. Make a ranged protects you. Until the start of your next turn,
spell attack against the target. On a hit, the you have a +5 bonus to AC, including against the
target takes 2d8 poison damage and must make triggering attack, and you take no damage from
a Constitution saving throw. On a failed save, it is magic missile.
also poisoned until the end of your next turn.
At Higher Levels: When you cast this spell
using a spell slot of 2nd level or higher, the
damage increases by 1d8 for each slot level
above 1st.

Warlock (Undying) 1st level Necromancy Warlock 1st level Abjuration

SLEEP TASHA'S HIDEOUS LAUGHTER


CASTING TIME RANGE CASTING TIME RANGE
1 action 90 feet 1 action 30 feet
COMPONENTS DURATION COMPONENTS DURATION
V, S, M 1 minute V, S, M Concentration, up to 1
minute
a pinch of find sand, rose petals, or a cricket
tiny tarts and a feather that waved in the air
This spell sends creatures into a magical slumber. Roll
5d8, the total is how many hit points of creatures this A creature of your choice that you can see within
spell can affect. Creatures within 20 feet of a point range perceives everything as hilariously funny
you choose within range are affected in ascending and falls into fits of laugher if this spell affects it.
order of their current hit points (ignoring unconscious The target must succeed on a Wisdom saving
creatures). throw of fall prone, becoming incapacitated and
Starting with the creature that has the lowest current
hit points, each creature affected by this spell falls unable to stand up for the duration. A creature
unconscious until the spell ends, the sleeper takes with an Intelligence score of 4 or less isn't
damage, or someone uses an action to shake or slap affected.
the sleeper awake. Subtract each creature's hit points At the end of each of its turns, and each time it
from the total before moving on to the creature with takes damage, the target can make another
the next lowest hit points. A creature's hit points must Wisdom saving throw. The target has advantage
be equal to or less than the remaining total for that on the saving throw if it's triggered by damage.
creature to be affected. On a success, the spell ends.
Undead and creatures immune to being charmed

http://hardcodex.ru/warlock/ Página 13 de 17
D&D Next spellbook card generator 23/03/2020 22:41

aren't affected by this spell.


At Higher Levels: When you cast this spell using a
spell slot of 2nd level or higher, roll an additional 2d8
for each slot level above 1st.

Warlock (Archfey) 1st level Enchantment Warlock (Great Old One) 1st level Enchantment

UNSEEN SERVANT (RITUAL) WITCH BOLT


CASTING TIME RANGE CASTING TIME RANGE
1 action 60 feet 1 action 30 feet
COMPONENTS DURATION COMPONENTS DURATION
V, S, M 1 hour V, S, M Concentration, up to 1
minute
a piece of string and a bit of wood
a twig from a tree that has been struck by lightning
This spell creates an invisible, mindless, shapeless
force that performs simple tasks at your command A beam of crackling, blue energy lances out
until the spell ends. The servant springs into existence toward a creature within range, forming a
in an unoccupied space on the ground within range. It sustained arc of lightning between you and the
has AC 10, 1 hit point, and a Strength of 2, and it can't target. Make a ranged spell attack against that
attack. If it drops to 0 hit points, the spell ends. creature. On a hit, the target takes 1d12
Once on each of your turns as a bonus action, you can
mentally command the servant to move up to 15 feet lightning damage, and on each of your turns for
and interact with an object. The servant can perform the duration, you can use your action to deal
simple tasks that a human servant could do, such as 1d12 lightning damage to the target
fetching things, cleaning, mending, folding clothes, automatically. The spell ends if you use your
lighting fires, serving food, and pouring wine. Once action to do anything else. The spell also ends if
you give the command, the servant performs the task the target is ever outside the spell's range or if it
to the best of its ability until it completes the task, has total cover from you.
then waits for your next command. At Higher Levels: When you cast this spell
If you command the servant to perform a task that using a spell slot of 2nd level or higher, the initial
would move it more than 60 feet away from you, the
spell ends. damage increases by 1d12 for each slot level
above 1st.

Warlock 1st level Conjuration Warlock 1st level Evocation

WRATHFUL SMITE
CASTING TIME RANGE
1 bonus action Self
COMPONENTS DURATION
V, S, M Concentration, up to 1
minute
The next time you hit with a melee weapon
attack during this spell's duration, your attack
deals an extra 1d6 psychic damage. Additionally,
if the target is a creature, it must make a Wisdom
saving throw or be frightened of you until the
spell ends. As an action, the creature can make a
Wisdom check against your spell save DC to
steel its resolve and end this spell.

Warlock 1st level Evocation

http://hardcodex.ru/warlock/ Página 14 de 17
http://hardcodex.ru/warlock/
D&D Next spellbook card generator

     
           
           
     

1
1
     
           
          
         
         
         

  
  

      






         
         
     




   
          
          
           

1
1
1

           
           
     

     
           
           
     

1
1

     
           
          
         
         
         

  
  

      






         
         
     



   
          
          
           

1
1
1

           
           
     
23/03/2020 22:41

Página 15 de 17
Página 16 de 17
23/03/2020 22:41

   
       
       
1

        
        
         
     


   
         
         


       
      
         
         
         
         
        
   
1

1
   
       
       
   
 
   
   
1

    
    
     
   
 
 
 
 
 
  
 


    
   
     
     
     
     
    
 
1

1
 
   
   
 
D&D Next spellbook card generator

http://hardcodex.ru/warlock/
D&D Next spellbook card generator 23/03/2020 22:41

http://hardcodex.ru/warlock/ Página 17 de 17

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy