D&D Next Spellbook Card Generator
D&D Next Spellbook Card Generator
D&D Next Spellbook Card Generator
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MINOR ILLUSION
CASTING TIME RANGE
1 action 30 feet
COMPONENTS DURATION
S, M 1 minute
You create a sound or an image of an object within
range that lasts for the duration. The illusion also ends
if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a
whisper to a scream. It can be your voice, someone
else's voice, a lion's roar, a beating of drums, or any
other sound you choose. The sound continues
unabated throughout the duration, or you can make
discrete sounds at different times before the spell
ends.
If you create an image of an object - such as a chair,
muddy footprints, or a small chest - it must be no
larger than a 5-foot cube. The image can't create
sound, light, smell, or any other sensory effect.
Physical interaction with the image reveals it to be an
illusion, because things can pass through it.
If a creature uses its action to examine the sound or
image, the creature can determine that it is an illusion
with a successful Intelligence (Investigation) check
against your spell save DC. If a creature discerns the
illusion for what it is, the illusion becomes faint to the
creature.
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COMMAND [1/2]
CASTING TIME RANGE
1 action 60 feet
COMPONENTS DURATION
V 1 round
You speak a one-word command to a creature you can
see within range. The target must succeed on a
Wisdom saving throw or follow the command on its
next turn. The spell has no effect if the target is
undead, if it doesn't understand your language, or if
your command is directly harmful to it.
Some typical commands and their effects follow.
You might issue a command other than one described
here. If you do so, the DM determines how the target
behaves. If the target can't follow your command, the
spell ends.
Approach: The target moves toward you by the
shortest and most direct route, ending its turn if it
moves within 5 feet of you.
Drop: The target drops whatever it is holding and then
ends its turn.
Flee: The target spends its turn moving away from
you by the fastest available means.
Grovel: The target falls prone and then ends its turn.
Halt: The target doesn't move and takes no actions. A
flying creature stays aloft, provided that it is able to do
so. If it must move to stay aloft, it flies the minimum
distance needed to remain in the air.
At Higher Levels: When you cast this spell using a
spell slot of 2nd level or higher, you can affect
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Warlock (Great Old One) 1st level Enchantment Warlock 1st level Transmutation
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Warlock (Archfey) 1st level Evocation Warlock (Undying) 1st level Necromancy
HEX
CASTING TIME RANGE
1 bonus action 90 feet
COMPONENTS DURATION
V, S, M Concentration, up to 1
hour
the petrified eye of a newt
You place a curse on a creature that you can see
within range. Until the spell ends, you deal an
extra 1d6 necrotic damage to the target
whenever you hit it with an attack. Also, choose
one ability when you cast the spell. The target
has disadvantage on ability checks made with
the chosen ability.
If the target drops to 0 hit points before this spell
ends, you can use a bonus action on a
subsequent turn of yours to curse a new
creature. A remove curse cast on the target ends
this spell early.
At Higher Levels: When you cast this spell
using a spell slot of 3rd or 4th level, you can
maintain your concentration on the spell for up
to 8 hours. When you use a spell slot of 5th level
or higher, you can maintain your concentration
on the spell for up to 24 hours.
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Warlock (Archfey) 1st level Enchantment Warlock (Great Old One) 1st level Enchantment
WRATHFUL SMITE
CASTING TIME RANGE
1 bonus action Self
COMPONENTS DURATION
V, S, M Concentration, up to 1
minute
The next time you hit with a melee weapon
attack during this spell's duration, your attack
deals an extra 1d6 psychic damage. Additionally,
if the target is a creature, it must make a Wisdom
saving throw or be frightened of you until the
spell ends. As an action, the creature can make a
Wisdom check against your spell save DC to
steel its resolve and end this spell.
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