Media Selection From The Teachers' Point of View: January 2006
Media Selection From The Teachers' Point of View: January 2006
Media Selection From The Teachers' Point of View: January 2006
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ABSTRACT
Teachers, trainers and educational designers often face the problem of choosing the most
suitable media for achieving their educational purposes. To solve this problem, they need to
take into account both the variables at play in the educational setting and the characteristics
and potentialities of the media available. This article discusses the criteria for media choice,
with particular attention to the point of view of the individual teacher who makes decisions on
the basis of the educational strategies he/she deems most appropriate and, given that schools
usually have limited resources, must favour techniques for material retrieval and reuse rather
KEYWORDS
Learning, Media
INTRODUCTION
Choosing which media to use in a learning process is a crucial phase of educational design.
Teachers, trainers and designers of learning material all face the problem of identifying the
most suitable media for conveying a message, for facilitating understanding of a concept, and
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for acquiring and consolidating skills of various kinds. The problem may be tackled
intuitively or set within a systematic design methodology: in any case, solving it successfully
is vital, as inappropriate choices may undermine the outcome of the learning process.
Consequently, media selection criteria have been the subject of many research studies
conducted over the past fifty years and more (Reiser and Gagné, 1982; Boud and Prosser,
2002; Romiszowski, 1988; Laurillard, 1993; Kirkwood, 1994). During this period, the focus
has shifted towards emerging technologies. In the fifties and sixties audio-visual media
attracted great interest. In subsequent decades numerous studies sought to determine the
potential and limits of the computer in education. Finally, since the nineties, communication
technologies have become the main focus. At the same time, there has been a similar shift in
the approach adopted to tackle the problem of media choice, especially with the changes in
perspective brought about by the evolution of learning theories. For example, Reiser’s and
Gagné’s (1982) review of media selection methods considers learning models mainly pinned
to a behaviourist approach whereby the aim, when choosing the medium, is to make the
imparted stimulus as effective as possible. By contrast, more recent studies (Bates. 1991;
Collins et al, 1998; Boud and Prosser, 2002) have tended towards a framework in which the
educational functions of different media are not limited to optimal message conveying but
words, media are today seen as tools which designers of educational projects can use for
Most studies of media selection criteria have been carried out from the viewpoint of distance
education because, when geographical distance separates the provider and the beneficiary of
learning, adopting media is almost unavoidable. This paper will instead focus on media
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SELECTING MEDIA: THE VARIABLES AT PLAY
limits imposed by the context in which the training is to take place (training times and
constraints of the production context, that is the resources available to solve the
educational problem.
Important as it may be, media selection is only one of the decisions to be made and it goes
hand in hand with the choice of the most suitable strategies for reaching the learning goals.
Considerations about the cost/benefit ratio often influence these decisions. The same applies
in the school setting, though the situation is slightly different. Educational problems tend to be
considered more important than mere content acquisition or skills development. The school
curriculum sets out the learning goals and the contents to be taught, but teachers have ample
room for manoeuvre to focus on one topic rather than another and to concentrate efforts on
higher level types of objectives, such as problem solving abilities, expressive skills and meta-
cognitive competences. The target population is the class to be taught. It has fairly
maintain motivation and interest. The limits of the setting usually consist of classroom
logistics, scarcity of resources and time table constraints. These may place strong limitations
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on teachers' creativity. Finally, the constraints of the production context are very tight too. For
option: reuse of existing learning resources is often a more realistic possibility. In most cases,
the best option is to buy off-the-shelf products after doing a cost-benefit study.
This points to the need for up-to-date, comprehensive documentation services that provide
reliable and detailed information about commercial and open source materials. These kind of
Technology has run a documentation service about educational software: the BSD (Biblioteca
http://www.itd.ge.cnr.it/bsd). The BSD collects educational software for all subjects and
school levels (it has almost four thousands titles) that can be tried out by the teachers on the
BSD premises. Alternatively, the online database of the BSD (Servizio Documentazione
detailed information about this software and its use. Another example is provided by Mosaico
Company, that makes a database of around six-thousand short films freely available to
schools. Some of these services have gradually evolved into something more than mere
sources of information: they have become virtual meeting points for teachers who want to
share ideas, discuss and reflect on experiences in the use of educational material, exchange
http://mathforum.org/. Such virtual meeting places take advantage of the principles of the so
called communities of practice (Wenger et al, 2002) that have proved to be very promising
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MEDIA AND COMMUNICATION CODES
If, on the one hand, media selection is influenced by the above-mentioned variables, on the
other hand the potentialities of the various media available must be taken into account. Since
the list of existing educational tools is very long and doomed to become obsolete quite
quickly, the model herein proposed does not address single tools, but rather the three basic
communication codes of text, audio and video, plus computers and communication
technology.
Text
When speaking of text, we refer to language written or printed on some kind of physical
Text is often accompanied by images that, although using a completely different symbol
Text is relatively simple to use and is cheap and easy to produce and exploit. It is fairly
flexible in that it can be used in whole or in part, not necessarily in sequence, and it respects
the user's reading pace. However, text reading may induce a rather passive attitude. Teachers
will need to prevent this by making sure that reading is varied with practice and critical
The static and permanent nature of text make it particularly fit for dealing with complex,
abstract contents, like mathematical formulae, that require time and concentration to be
grasped. This code also lends itself to the presentation of intrinsically static concepts (e.g.
description of objects with a complex structure). Images play a specially important role here,
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both by aiding understanding of abstract concepts, through schemes, graphics and diagrams,
and by providing precise descriptions of concrete objects, through photos and illustrations.
(Bloom et al, 1965), cognitive objectives are probably those that are best pursued using this
communication code.
In the school context, the book and blackboard (or its direct descendants) occupy the lion's
share of media used; books in particular play a key role in individual study. The use of print is
so deeply rooted in schooling that it has even influenced the way knowledge is organised and
communicated in education. This is the reason why, according to some (Maragliano, 1994),
the school world strongly resists new technologies, because it senses that taking them onboard
The use of text does not need any special classroom layout: it can be used anywhere as no
Using text-based material does require a target population with adequate reading ability and
The spread of text processing applications has made it simple to produce, modify, print and
reproduce printed material. Nowadays, virtually anyone can produce a document of near
It is worth remembering that texts produced for other than educational purposes can be
profitably used in various subjects. In particular, the use of authentic material is fundamental
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scientific data can be the starting point for collaborative inquiry learning. The development of
the web has given an enormous boost to the availability of this kind of documents. The
Internet is even influencing the way some school subjects are being studied and learnt: in fact,
one of the most important meta-learning techniques that teachers should aim to develop is that
Audio
low-tech and high-tech media, from radio to voice chats over the internet. It is often found in
conjunction with text or video, though there are situations in which it is best used alone, for
example for communicating with listeners that are unable to see or read. This is the case not
only in education for the blind but also in situations where the sense of sight is temporarily
As with text, the use of lengthy audio sequences has a tendency to lead the user towards
passive message reception. It is therefore up to the teacher to set up learning activities where
Audio plays a key role in contexts where sound is the main object of study, e.g. in music
education or in teaching a foreign language. The advantages this communication code offers
include its suitability for informal, captivating and motivating communication, which means it
is often used to communicate ideas and feelings. To put it in Bloom's terms, audio is clearly
more suited than text to the pursuit of goals in the affective domain.
Using audio can also help to enliven a presentation and to make the communication process
more immediate and varied. It can be used to present the views of an expert in his/her own
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voice, lending the message greater authority. Some interesting historical documents, such as
The downside of audio is that it is volatile and not well suited to complex, intricate content,
Audio is easy to use, it imposes no limits on schooling, and reproduction systems are cheap
and widespread. Consequently, the target population that can be reached with this
have specific problems in comprehending the oral message (e.g. if they speak a different
Recording sound and storing it on a computer is fairly straightforward, and equipment costs
are within the school’s reach. Furthermore, retrieving audio documents from the Internet or
from the wide range of existing multimedia encyclopaedias, is pretty easy nowadays. Finally,
for those subjects that intrinsically require the use of audio, such as language learning, a
plethora of educational software exist that integrate both recording and reproduction of a
Video
Video is seldom used by itself, being commonly coupled with audio. It places almost no
prerequisites on the part of the viewer and reproduction tools are very widespread and cheap.
Students enjoy watching a video more than studying on paper, but this should not induce
teachers in the belief that video alone can support the achievement of higher order educational
objectives, such the ones that can be reached with experiential learning. Indeed, video, like
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audio, tends to lead the viewer towards passive message reception. Video is particularly
suited to introducing a topic and stimulating curiosity in a given subject, or even to starting up
a discussion on problematic matters but, if the learning objectives include higher level skills
such as developing know-how or favouring critical thinking, watching a video can only be
The dynamic nature of video makes it especially suitable for describing processes that evolve
over time:
recreating a slice of real life, especially when the setting is difficult to reach (e.g.
reconstructing dynamic models of phenomena that are difficult to see in real life,
possibly at other than natural speed or natural size (e.g. movement of planets or cell
reproduction);
relationships).
audio/visual communication very involving and therefore particularly suited for pursuing
For its potential in motivating and involving the viewer, video can be used with a wide target
population; indeed it is a classic means of mass education. Effective use in the school context,
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however, requires a suitable setting: some schools have a special video room with a large-
screen projector and sound system. Individuals can make personalised use of video on small
screens; in this case, however, quality may be lower and therefore unsuitable for long
sequences.
It is quite rare for an individual teacher to embark on the production of professional quality
audio-visual material. It would call for professional equipment, skills and costs way beyond
the means of the average school. A wide range of video clips are accessible from multimedia
software and the web, while longer material is easy to obtain from specialist resource centres.
Video is also used in learning processes that do not entail passively watching a video
sequence. An example is when teachers film students while working on a task in order to
record essential phases of a learning process. In this case, professional quality is not essential
because the video serves as a basis for reflection on performance or on cognitive strategies.
Documenting the learning process is also very useful for assessment purposes and to get
Alternatively, a video may be the outcome of a project carried out collaboratively by a group
of students. For example, a class may study the local environment with the aim of producing a
video that illustrates that environment. In this case, the quality of the video itself is
completely overshadowed by the potential advantages gained from undergoing the learning
process. However, given that learning paths of this kind are demanding both for the teacher
and the students, it is vital to weigh up the benefits against the resources needed to implement
the project.
A third example is when videoconferencing systems are used to put classes in contact with
distant experts or with other groups of learners. In this case, the use of video is usually
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inspired by social-constructivist learning theories and is integrated with textual
communication.
These two last ways to use video are dealt with in more detail in the following chapters,
because the environments that best support these approaches are computer based.
Computers
In the following, we will speak generally about the computer bearing in mind that this is a
terminological simplification: the word computer usually refers solely to the hardware
component of this instrument, but it is the software that determines the way the tool is used.
Computers are multimedia tools, i.e. they are capable of integrating closely the three
communication codes: text, audio and video. For example, if the computer is employed as a
support for a presentation, specific software can be used to combine text, audio and video
according to the above described criteria. But the role the computer plays in education goes
far beyond that of a simple multimedia support for presentations, thanks to two characteristics
of this tool: interactivity and connectivity. For the sake of presentation, in this section we will
refer to the computer chiefly as an interactive, stand-alone educational tool; while the
potential of connectivity will be explored in the next section, entitled “Computer Networks”.
Interactivity allows the user to play an active role in the learning process.
Early applications, mostly inspired by behavioural learning theories, tended to exploit this
feature through programs (tutorials, drill and practice) that adapted their behaviour to
different users’ inputs by following different pre-programmed learning paths. Later, the
development of constructionists theories of learning (Papert and Harel, 1991) gave rise to the
diffusion of learning environments of a reactive type, where the initiative is in the hands of
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the students who can build their own knowledge through an experiential approach. While the
choice of adaptive software requires the teacher to take on board the teaching strategy
approach is perhaps even more demanding: it entails the assumption that learning is
educator role is that of a coach who facilitates learning by providing suitable environments
objectives that can be achieved: it allows deep understanding and competence development,
Another effective and perhaps more popular educational application of computers is when
students are engaged in creative activities in which the computer plays the role of “cognitive
amplifier”, supporting several intellectual tasks such as data analysis, graph and diagram
production, written composition, etc. In this case, the software tools employed are not
management systems, web-page editors, audio and video production tools. These are usually
collaborative projects, inspired by social constructivist models of learning, where the teacher
guides the students and keeps them on track, leaving them free to give shape to the products
of their learning process. Whatever the end-product, learning takes place while designing and
producing it and, as a consequence, it is the process and not the quality of the result that
who choose this approach should be fully aware of potential gains versus effort involved.
Learning environments have been developed in several fields: physics, chemistry and science
simulation environments are very popular, as are micro-worlds for learning artificial
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languages and formalisms of various kinds (for example mathematical logic or programming
languages, word-processors and multimedia dictionaries help develop linguistic skills and
there are programs for music production and editing, etc. All of these applications have
As to the classroom setting, computer use tends to induce a shift away from lecture-style
layout to a more “workshop” style one, to allow group work to alternate with individual study
and teacher directed activities. Many schools have set up computer labs and regulate students’
access to them. However, this layout has demonstrated limits, especially when regulations and
time constraints constitute a barrier to use. Ideally, every student and teacher ought to have
computer access whenever needed, free of any restrictions. However, when thinking along
these lines, it becomes clear that the problem is not only the distribution of technology in
schools but the whole logistical set up and organisation of the education system, including the
grouping of students into classes, timetabling, etc. Accordingly, many researchers claim that
Producing educational software at a professional level calls for a variety of skills and requires
time and resources (Persico, 1997). It is perhaps for this reason that not many teachers take on
this task and prefer to resort to existing resources, especially open source software, learning
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Computer Networks
information and communicating with the rest of the world, therefore enlarging their social
network to other countries, settings and institutions that would otherwise be far beyond
students’ reach.
The web is a huge, anarchically developed network hosting a wealth of multimedia resources.
Using it in education may mean a number of different things and entail different strategies.
One possible use sees the web as a source of information, either for the teacher or for the
students, and/or as a tool for publishing and spreading information. In this light, there are no
limits, at least in principle, to the nature of content, educational aims and target population:
suitable web-based resources can be produced and selected for practically any subject. Of
course, mature students will be able to develop more subtle navigation skills and therefore
search or browse the web very effectively on their own. Younger pupils, instead, will need
more guidance, or at least some indication of interesting resources to start with. The use of the
web with young pupils, in particular, requires careful planning to avoid frustration and
demotivation, mainly because of the high risk of their getting stuck with unsuitable material.
These problems should not prevent teachers from using the web in the classroom: information
hunting and retrieval are essential meta-cognitive skills for surviving in a knowledge society
and the ability to identify reliable sources and trustworthy data is important for personal
development (Caviglia, 2002). To this regard, it is important that suitable strategies are
adopted to avoid uncritical use of the information found. Examples of interesting ways to
implement rich and productive web-based learning activities that do not incur in this problem
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Considerations about the educational setting are similar to those reported for the use of
computers: schools of the future should allow ubiquitous access to the web. Production
constraints are perhaps less strict: there is now a wealth of tools that allow development of
To conclude, the decision to use the web in education is mainly determined by the objectives
and by the choice of a corresponding learning strategy. The added value provided by the
network, though, should inform the decision: the need for up-to-date data, for authentic or
Educational use of tools that support interpersonal communication, including e-mail and
Computer Mediated Communication (CMC) systems, has a great potential for implementing
individuals that can contribute to the learning process. In applications of this type the nature
of the interaction differs substantially from what we have examined so far: indeed, CMC is
communication among individuals and not between an individual and a computer. The
characteristics of this interaction vary according to learning requirements and the software
more suited to in-depth discussions. The choice of textual or audio-video interaction should
mind that video conferencing systems usually manage smaller numbers of interlocutors than
text based ones. The choice to exploit the potential of the net for interpersonal communication
goes hand in hand with teachers’ beliefs about the nature of learning. The theoretical grounds
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for this kind of approach are provided by the already mentioned social-constructivist theories
of learning. In this view the influence of cultural and social contexts in learning is
(Kanuka & Anderson, 1999, p.9). These projects require an evaluation of the added value
provided by the development of a learning community. Undeniably, some content areas are
ideally suited to this kind of approach: language learning, for example, or any other subject
where confrontation with others with different cultures and ideas may significantly foster
learning. According to Trentin (2004), the learning strategies typical of this approach often
guarantee a return on investment that justifies the heavy commitment required, by both
students and teachers. In order to reduce the time and effort needed to set up and run
time and resources, teachers can resort to specialist websites that propose and run activities of
this kind. Examples can be found in the Webscuola and the European Schoolnet portals
CONCLUSIONS
The variables influencing media selection include the educational purpose, the type of
contents, the features of the target population and the constraints imposed by the contexts of
production and use. Face-to-face lessons can be greatly enhanced by the effective use of
images, text and audio/video reproduction, especially if the adopted approach doesn’t entail
passive fruition by the students. The study of the educational potential of computers and
communication technology falls outside the classic scheme of the three communication codes.
These tools are best exploited to create learning environments where students learn through
an experiential approach, by doing things and interacting with peers, teachers and experts,
rather than passively absorbing information. The decision to use this kind of environment is
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integrating educational technology in education means exposing schools to the “destabilising”
effect of the new media and being prepared to to rethink spaces, timing and ways of
educating. From the point of view of the teacher, this may appear to be a rather time-
consuming approach, both in the design phase, and in the implementation one.
Nevertheless, the return on investment is guaranteed thanks to added value in terms of the
“acquisition of skills, knowledge, methods and attitudes that go beyond the mere learning of
FUTURE TRENDS
This paper starts from the assumption that there is no reason to favour one educational
medium over another on principle: there is no best medium, rather each different situation
calls for evaluation of the cost-benefit ratio related to the various choices available.
Paradoxically, even the decision to eschew all educational mediating tools is now a
many teaching tasks, can reduce learning effort and enable the construction of learning
environments that would otherwise not be possible. However, the competence needed to make
decisions on media choice is quite complex and can only be built up through experience and a
good amount of reflection on the advantages and disadvantages of the different tools available
Research into the adoption of educational technology shows that in spite of the wide
penetration of infrastructures and a reasonable average level of competence in its use, at least
among young teachers, use of technology in schools still encounters several problems (MIUR,
2004; EURYDICE, 2004). The reasons for this may lie with both logistical and cultural
factors. On both aspects much work can still be done. Logistical issues must be tackled by re-
thinking aspects of school organisation in such a way that resource based learning is more
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straightforward and is not hindered by the time and place constraints imposed by school
regulations. Several countries are experimenting with new types of school organisation that
may favour experiential learning in general, not only easy access to technology when and
where needed. Research in the field of ubiquitous computing should also inform these
developments.
Cultural resistance is even harder to tackle. Teacher training is an effective way to make
teachers more confident about the potential of educational technology. In addition, many
efforts are devoted to make information easily available to teachers about educational audio-
visual and software tools, as well as learning initiatives of interest for their students.
However, documentation services such as those mentioned earlier in this paper are only a
starting point for the continuous professional development of teachers, which is a necessary
condition for a wider uptake of educational technology in schools. Indeed, more should be
done to combat resistance and lack of interest and increase trust towards technology
enhanced learning. Theories about innovation spreading and uptake suggest that the key
Admiraal, 2003), whose action and success may encourage others to adopt educational
technology. To foster the process of innovation, we need collaboration among teachers and
sharing of good practice more than formal training. For this reason, the birth and the
especially for the development of higher order abilities such as instructional design and media
selection, where a collaborative and experiential approach appears to be the ideal way to deal
with the complexity of the decision making criteria. Some of these virtual meeting places for
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BIBLIOGRAPHICAL REFERENCES
Bates, A.W. (1991). Interactivity as a Criterion for Media Selection in Distance Education.
Boud, D., & Prosser, M. (2002) Appraising New Technologies for Learning: a Framework for
Domain and Handbook II: Affective Domain, New York: David McKay Company, Inc.
Caviglia F. (2002) Lie Detecting as a Step Towards Critical Literacy. LI-Educational Studies
Collins, A., Neville, P., & Bielaczyc, K. (2000). The Role of Different Media in Designing
pp.144-162..
2004
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Kirkwood, A. (1994). Selection and use of media for open and distance learning. In
Lockwood F. (ed), Materials production in open and distance learning, Paul Chapman
Publishing Ltd.
Learning: Constructing Order out of the Chaos in the Literature. Radical Pedagogy. 1(2)
Midoro, V., & Admiraal W. (2003). Pioneer Teachers. A Key Factor in European School
Papert S., & Harel I. (1991). Constructionism. Ablex Publishing Corporation. Norwood, N.J.
Reiser, R.A., & Gagné, R.M. (1982). Characteristics of Media Selection Models. In Review
Romiszowski, A.J. (1988). The Selection and Use of Instructional Media. London: Kogan
Page.
Rowntree, D. (1994). Preparing Materials for Open, Distance and Flexible Learning. London:
Kogan Page.
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Schlager M. S., & Fusco J. (2003). Teacher Professional Development, Technology, and
Communities of Practice: Are we Putting the Cart Before the Horse? The Information
Trentin, G. (2004). Networked Collaborative Learning in the Study of Modern History and
Wenger, E., Mc Dermott R., & Snyder W. (ed) (2002) Cultivating Communities of Practice.
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Production
context
constraints
Aims and
Communication
contents
codes
Educational Target
problem ANALYSIS population CHOICE OF… Media
Learning Educational
context strategies
Cost/benefit
ratio
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