Madan Mohan Reddy Kandula: Objective Education
Madan Mohan Reddy Kandula: Objective Education
Madan Mohan Reddy Kandula: Objective Education
Objective
• To Defy Reality
Education
• Professional Certificate in Digital Game January 2005 – July 2006
Development specializing in Software
Development, Guildhall at SMU, Plano, Texas,
USA, GPA 3.9 August 2002 – January 2005
• Masters of Science in Mechanical Engineering,
SUNY, Buffalo, USA, GPA 3.4 August 1998 – August 2002
• Bachelor of Engineering in Mechanical
Engineering, Osmania University, Hyderabad,
India, GPA 3.5 : Distinction : 74%
Metal Quest – convert Quake 2 into RPG July 2005 – December 2005
engine
• Programmed Progressive Mesh algorithm to support
continuous mesh level of detail
• Vertex Buffer Objects for high poly mesh support
• Programmed friendly AI NPC
• Built follow player AI
April 2005 - June 2005
Mythos – Unreal 2K4 project
• Programmed HUD and Interface elements
• Major contributor in design and coding for player
rune powers
• Programmed X-ray vision player power up
January 2005 – present
Game Technology
Trolloc Engine
• Abstract framework to support openGL and DirectX
• Scene Graph, Collision Detection and response
• Runge-Kutta, forward, backward euler integrators
• Math library - Quaternion, matrix, vector operations
• Hermit and Catmull-rom spline interpolation
• Mass-Spring-Damper system for mesh and surfaces
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Madan Mohan Reddy Kandula
3700 Preston Road, #1236, Plano, Texas 75093
mkandula@smu.edu students.guildhall.smu.edu/~mkandula (716) 400 – 1250
Trolloc Engine
• GPU bone animation using quaternion math
• 3D Studio Max exporter for this engine
• Normal Mapping with OGL ASM and DX shader2.0
• Progressive Mesh LOD for meshes
• Chunk LOD algorithm for terrain rendering
• Stack based scripting language
Software Skills
• C/C++,Java, Visual studio, Visual Basic, Win32
API, SQL server, MS office, MATLAB, ANSYS,
openGL, DirectX, MPI, openMP, Multithreaded
Programming, FEM/FEA, Multigrid algorithm
• Heuristic Optimization - Genetic Algorithm,
Artificial Neural Networks, Simulated Annealing
June 2003 – June 2004
Work Experience October 2002 – December 2002
• Gym Facility Front Desk Monitor, SUNY, buffalo
• Food Service, FSA, SUNY, buffalo
Keywords : Direct3D, graphics, video, console, PS2, Xbox, computer, PC, soft body, shared, MOD, virtual reality, multi core
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