Connection To All New Warlock Patron PDF
Connection To All New Warlock Patron PDF
Connection To All New Warlock Patron PDF
Shared Skills
Starting at 1st level, you can gain strength from your
relationship with your friends. Choose up to three creatures
that are friendly towards you. For each creature chosen, you
gain proficiency in either a weapon type, armor type, tool kit,
or skill that creature is proficient in. Each chosen creature
can also gain one of your proficiencies as well. Creatures
under the effect of this feature can’t gain proficiency with
abilities that they are not able to use in their form, such as
natural attacks or innate spell-like abilities.
After a long rest, you can either change which proficiencies
you gain from these creatures or which creatures you choose
for this feature.
Protective Link
Starting at 6th level, your link to your friends allows you
to help protect them from immediate harm. Whenever a
friendly creature within 60 feet of you would take damage
from an attack targeted at them, you can use your reaction
to cast warding bond on the creature. You do not need to be
within the spell’s range for this feature and it does not use
a spell slot.
Once you use this feature, you can’t use it again until you
finish a long rest.
Reliable Courage
At 10th level, your bonds to others grows stronger. You
are immune to the frightened condition, and when another
creature attempts to frighten you, you can use your reaction
to deal psychic damage to the creature instead. This damage
is equal to your warlock level + your Charisma modifier.
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Additionally, choose up to three creatures you can see. Those scores and proficiency bonus to determine the spell attack
creatures each gain advantage on saving throws against being bonus and saving throw DC.
charmed or frightened until the beginning of your next turn. • A sense of an ally within sight, such as a keen hearing &
smell trait or darkvision.
Key of Hearts • An Armor Class bonus equal to your Charisma Modifier.
Starting at 14th level, you gain the power to fully unlock
connections between close friends using a Key of Hearts. After a long rest, you can conjure another Key of Hearts.
Using your action, you can use your Key of Hearts on any You can only have one Key of Hearts on you at any time.
creature within 60 feet (including yourself). For the next
minute, that creature gains the following:
Credits:
• The ability to cast one ally’s spell using their own spell slot. Design: Scott Borland
The ally must be within sight. The spell uses your ability
Art: Aya Golender, Nathanaël Roux
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