Intelligence and Chess: Fernand Gobet, & Guillermo Campitelli
Intelligence and Chess: Fernand Gobet, & Guillermo Campitelli
Expertise in chess
Mainstream cognitive research into chess expertise (there is not much research
into other board games) was started by De Groot’s (1946) work on the decision-
making processes of chessplayers. De Groot identified the critical role of percep-
tion, which allows rapid access to information stored in long-term memory. Buil-
ding on this research, Simon and Chase (1973) proposed a detailed theory of the
cognitive mechanisms involved in chess playing, and, in particular, specified the
learning mechanisms allowing acquisition of perceptual knowledge. Several as-
pects of this theory and of its revisions have been implemented as computational
models, which closely replicate empirical data about eye movements, memory per-
formance, and search behaviour (De Groot & Gobet, 1996; Gobet, 1993, 1997,
1998; Gobet & Simon, 1996, 2000; Simon & Barenfeld, 1969; Simon & Gilmartin,
1973). Pattern recognition plays an important role in this line of research: through
years of practice and study, masters have learnt several hundred thousands of
perceptual patterns, which, once recognised in a particular position, give rapid access
to information such as potential moves or move sequences, tactics, strategies, and
so on. Simon and his colleagues proposed that pattern recognition explains a number
of important phenomena, such as highly selective search (even chess grandmasters
rarely search through more than one hundred moves before selecting a move),
automatic and “intuitive” discovery of good moves, and extraordinary memory for
game-like chess positions. Simon and Chase (1973) suggested that at least ten
years of practice and study were necessary to acquire the minimum knowledge
required to become a grandmaster.
Individual differences
As already mentioned, the computer models developed in the Simon and Chase
tradition leave ample room for individual differences: these models include various
parameters, such as the capacity of short-term memory, the time to learn new infor-
mation, or the time to store information into short-term memory. While these
parameters have been set using empirical data aggregated across subjects, it is
reasonable to assume that these values may vary between individuals (however, for
a strong dissent with this assumption, see Ericsson, Krampe & Tesch-Römer, 1993).
Indeed, anecdotal evidence would suggest the presence of such individual
differences. For example, while many chess players train very hard to become the
next Bobby Fischer or Garry Kasparov, only a handful of them reach grandmaster
level. And among the minority of those who are successful, there are obvious
differences in the time needed. Some players require more than 20 years (e.g., Pal
Benko; Paul Van den Sterren), while others need only 10 years (e.g., Bobby Fis-
cher, Judith Polgar) or even less (Ruslan Ponomariov, who became grandmaster in
1997, needed only about 7 years).
Intelligence and Chess 107
Alfred Binet, who incidentally carried out the first study on the mental abilities
of chess masters in 1894, was the first psychologist to develop an intelligence test
(Binet, 1903).1 His influence is still visible in some of the tasks used in intelligence
tests, and even in their name: intelligence tests are often called Intelligence Quo-
tient (IQ) tests, a remnant of Binet’s work where the intelligence score was the
quotient of mental age to physical age.
A variety of tests have been designed to measure intelligence, typically adopting
a compromise between unitary intelligence and multiple intelligences, and providing
measures both for various components of intelligence and for general intelligence.
For example, the popular Wechsler test (Wechsler, 1944) has a scale for verbal IQ
and a scale for performance IQ (i.e., non-verbal IQ); in turn, several tasks of per-
formance IQ directly tap visuo-spatial IQ. Finally, a composite score measures
general IQ. Measures of verbal IQ include subtests tapping general knowledge,
knowledge of vocabulary, and memory for numbers. Measures of performance IQ
contain subtests such as arranging a number of pictures so that they tell a coherent
story, matching as many digits as possible with the appropriate symbols, and so on.
Performance IQ also contains measures of visuo-spatial IQ, such as completing
pictures which have one missing part, forming certain designs with nine coloured
blocks, and simple jigsaw puzzles. It is worth mentioning that most of the perfor-
mance IQ tests either have a time limit or offer time bonuses for rapid completion.
were given to the children both before and after the intervention. The design allowed
Frank and D’Hondt to test both whether some aptitudes predict chess skill after one
year, and whether chess training might improve some of these aptitudes.
There was evidence that some abilities do predict chess skill. Five sub-tests
were found to reliably predict chess skill at one year: Ôspatial aptitude’, Ônumeric
ability’ (2 sub-tests), Ôadministrative sense’, and Ôoffice work’. There was also
evidence that chess skill may improve aspects of intelligence. The treatment group
did better than the control group in the post-test on the sub-tests Ônumerical ability’
and Ôverbal ability’.
a lower non-dominant activation on the middle temporal cortex. These results are
in line with what is known about these two areas from the study of different tasks:
the dorsal prefrontal cortex is typically activated in problem solving activities
involving planning, and right mid-temporal lobe activation is typically observed
during memory retrieval of non-verbal information. As predicted by Geschwind
and Galaburda’s theory, the four right-handers presented activation in the right
hemisphere. However, contrary to the prediction, the left-handed subject presented
similar activation in the left hemisphere. An important limit of this study is that
Onofrj et al. used only one position, and that this position (Lasker-Bauer, Amster-
dam, 1889) is likely to have been known to the subjects.
Conclusions
The goal of this article was to review the available data about the possible links
between chess talent and intelligence, and between chess talent and biological
(including innate) mechanisms. The literature on intelligence indicates that chess
players’ IQ is higher than that of the general population, but, surprisingly, does not
offer any evidence that adult chess players have better visuo-spatial skills (some
evidence of higher visuo-spatial skills was found with children). Waters, Gobet
and Leyden (2000) suggest that, while visuo-spatial skills may be important in the
early development of chess skill, other skills, such as motivation, become impor-
tant over time. Note also that the direction of causality is unclear, and each of the
three possible scenarios below is in part supported empirically: (1) chess improves
intelligence; (2) more intelligent individuals play better chess; or, (3) a third varia-
ble (e.g., motivation, ability to think under time pressure) mediates intelligence
and chess skill.
Some predictions of Geschwind and Galaburda’s (1985) theory of talent were
supported by the empirical data. The brain-lesion studies confirmed the prediction
of the relative minor role of the left hemisphere in chess playing, but did not offer
strong evidence for the predominant role of the right hemisphere. The brain-imaging
studies offer some (weak) evidence for the role of the right hemisphere. Finally,
two studies found that the incidence of non-right-handers is higher in the chess
population than in the population at large.
Taken together, these results suggest that there exists biological determinants of
expertise in chess. As mentioned above, there also exists massive evidence for the
role of practice/study as well as for the importance of the environment. The safer
tentative conclusion is that both sources of variability are important. For example,
the famous chess school of Botvinnik, while offering a high standard of coaching
for all its pupils, produced players with widely different skill levels.
The correct question for further research is not to quantify the respective role of
Ônature’ and Ônurture’, as has often been done in the past in research into talent
and intelligence, but to explain how these two components interact dynamically as
a function of time. Given the potential complexity and the dynamic character of
these interactions, we believe that the best way forward is to build mathematical
models or computational systems. Once constructed, such models or systems could
be applied to test the development of talent in other board games as well.
Intelligence and Chess 113
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Endnotes
1
Binet did not use his test with chessplayers, however.