C - Pointers
C - Pointers
Pointers in C are easy and fun to learn. Some C programming tasks are performed more easily
with pointers, and other tasks, such as dynamic memory allocation, cannot be performed without
using pointers. So it becomes necessary to learn pointers to become a perfect C programmer. Let's
start learning them in simple and easy steps.
As you know, every variable is a memory location and every memory location has its address
defined which can be accessed using ampersand (&) operator, which denotes an address in
memory. Consider the following example, which prints the address of the variables defined −
#include <stdio.h>
int main () {
int var1;
char var2[10];
return 0;
}
When the above code is compiled and executed, it produces the following result −
A pointer is a variable whose value is the address of another variable, i.e., direct address of the
memory location. Like any variable or constant, you must declare a pointer before using it to store
any variable address. The general form of a pointer variable declaration is −
type *var-name;
Here, type is the pointer's base type; it must be a valid C data type and var-name is the name of
the pointer variable. The asterisk * used to declare a pointer is the same asterisk used for
multiplication. However, in this statement the asterisk is being used to designate a variable as a
pointer. Take a look at some of the valid pointer declarations −
The actual data type of the value of all pointers, whether integer, float, character, or otherwise, is
the same, a long hexadecimal number that represents a memory address. The only difference
between pointers of different data types is the data type of the variable or constant that the pointer
points to.
There are a few important operations, which we will do with the help of pointers very frequently. (a)
We define a pointer variable, (b) assign the address of a variable to a pointer and (c) finally access
the value at the address available in the pointer variable. This is done by using unary operator *
that returns the value of the variable located at the address specified by its operand. The following
example makes use of these operations −
#include <stdio.h>
int main () {
return 0;
}
When the above code is compiled and executed, it produces the following result −
Address of var variable: bffd8b3c
Address stored in ip variable: bffd8b3c
Value of *ip variable: 20
NULL Pointers
It is always a good practice to assign a NULL value to a pointer variable in case you do not have an
exact address to be assigned. This is done at the time of variable declaration. A pointer that is
assigned NULL is called a null pointer.
The NULL pointer is a constant with a value of zero defined in several standard libraries. Consider
the following program −
#include <stdio.h>
int main () {
return 0;
}
When the above code is compiled and executed, it produces the following result −
In most of the operating systems, programs are not permitted to access memory at address 0
because that memory is reserved by the operating system. However, the memory address 0 has
special significance; it signals that the pointer is not intended to point to an accessible memory
location. But by convention, if a pointer contains the null (zero) value, it is assumed to point to
nothing.
To check for a null pointer, you can use an 'if' statement as follows −
A pointer in c is an address, which is a numeric value. Therefore, you can perform arithmetic
operations on a pointer just as you can on a numeric value. There are four arithmetic operators that
can be used on pointers: ++, --, +, and -
To understand pointer arithmetic, let us consider that ptr is an integer pointer which points to the
address 1000. Assuming 32-bit integers, let us perform the following arithmetic operation on the
pointer −
ptr++
After the above operation, the ptr will point to the location 1004 because each time ptr is
incremented, it will point to the next integer location which is 4 bytes next to the current location.
This operation will move the pointer to the next memory location without impacting the actual value
at the memory location. If ptr points to a character whose address is 1000, then the above
operation will point to the location 1001 because the next character will be available at 1001.
Incrementing a Pointer
We prefer using a pointer in our program instead of an array because the variable pointer can be
incremented, unlike the array name which cannot be incremented because it is a constant pointer.
The following program increments the variable pointer to access each succeeding element of the
array −
#include <stdio.h>
int main () {
return 0;
}
When the above code is compiled and executed, it produces the following result −
Decrementing a Pointer
The same considerations apply to decrementing a pointer, which decreases its value by the
number of bytes of its data type as shown below −
#include <stdio.h>
int main () {
When the above code is compiled and executed, it produces the following result −
Pointer Comparisons
Pointers may be compared by using relational operators, such as ==, <, and >. If p1 and p2 point to
variables that are related to each other, such as elements of the same array, then p1 and p2 can be
meaningfully compared.
The following program modifies the previous example − one by incrementing the variable pointer so
long as the address to which it points is either less than or equal to the address of the last element
of the array, which is &var[MAX - 1] −
#include <stdio.h>
int main () {
When the above code is compiled and executed, it produces the following result −
Before we understand the concept of arrays of pointers, let us consider the following example,
which uses an array of 3 integers −
#include <stdio.h>
int main () {
return 0;
}
When the above code is compiled and executed, it produces the following result −
Value of var[0] = 10
Value of var[1] = 100
Value of var[2] = 200
There may be a situation when we want to maintain an array, which can store pointers to an int or
char or any other data type available. Following is the declaration of an array of pointers to an
integer −
int *ptr[MAX];
It declares ptr as an array of MAX integer pointers. Thus, each element in ptr, holds a pointer to an
int value. The following example uses three integers, which are stored in an array of pointers, as
follows −
#include <stdio.h>
int main () {
return 0;
}
When the above code is compiled and executed, it produces the following result −
Value of var[0] = 10
Value of var[1] = 100
Value of var[2] = 200
You can also use an array of pointers to character to store a list of strings as follows −
#include <stdio.h>
int main () {
char *names[] = {
"Zara Ali",
"Hina Ali",
"Nuha Ali",
"Sara Ali"
};
int i = 0;
return 0;
}
When the above code is compiled and executed, it produces the following result −
A variable that is a pointer to a pointer must be declared as such. This is done by placing an
additional asterisk in front of its name. For example, the following declaration declares a pointer to
a pointer of type int −
int **var;
When a target value is indirectly pointed to by a pointer to a pointer, accessing that value requires
that the asterisk operator be applied twice, as is shown below in the example −
#include <stdio.h>
int main () {
int var;
int *ptr;
int **pptr;
var = 3000;
When the above code is compiled and executed, it produces the following result −
C programming allows passing a pointer to a function. To do so, simply declare the function
parameter as a pointer type.
Following is a simple example where we pass an unsigned long pointer to a function and change
the value inside the function which reflects back in the calling function −
#include <stdio.h>
#include <time.h>
int main () {
return 0;
}
When the above code is compiled and executed, it produces the following result −
The function, which can accept a pointer, can also accept an array as shown in the following
example −
#include <stdio.h>
/* function declaration */
double getAverage(int *arr, int size);
int main () {
int i, sum = 0;
double avg;
When the above code is compiled together and executed, it produces the following result −
We have seen in the last chapter how C programming allows to return an array from a function.
Similarly, C also allows to return a pointer from a function. To do so, you would have to declare a
function returning a pointer as in the following example −
int * myFunction() {
.
.
.
}
Second point to remember is that, it is not a good idea to return the address of a local variable
outside the function, so you would have to define the local variable as static variable.
Now, consider the following function which will generate 10 random numbers and return them using
an array name which represents a pointer, i.e., address of first array element.
#include <stdio.h>
#include <time.h>
return r;
}
p = getRandom();
return 0;
}
When the above code is compiled together and executed, it produces the following result −
1523198053
1187214107
1108300978
430494959
1421301276
930971084
123250484
106932140
1604461820
149169022
*(p + [0]) : 1523198053
*(p + [1]) : 1187214107
*(p + [2]) : 1108300978
*(p + [3]) : 430494959
*(p + [4]) : 1421301276
*(p + [5]) : 930971084
*(p + [6]) : 123250484
*(p + [7]) : 106932140
*(p + [8]) : 1604461820
*(p + [9]) : 149169022