Level Attack Name Type Cat. Att

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Level Attack Name Type Cat.

— Leech Seed
A seed is planted on the target. It steals some HP from the target every turn.

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— Confusion
The target is hit by a weak telekinetic force. It may also leave the target confused.

— Recover
Restoring its own cells, the user restores its own HP by half of its max HP.

— Heal Bell
The user makes a soothing bell chime to heal the status problems of all the party Po

10 Safeguard
The user creates a protective field that prevents status problems for five turns.

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19 Magical Leaf
The user scatters curious leaves that chase the target. This attack will not miss.

6
28 Ancient Power
The user attacks with a prehistoric power. It may also raise all the user's stats at onc

37 Baton Pass
The user switches places with a party Pokémon in waiting, passing along any stat ch

?
46 Natural Gift
The user draws power to attack by using its held Berry. The Berry determines its typ

55 Heal Block
For five turns, the user prevents the opposing team from using any moves, Abilities,

1
64 Future Sight
Two turns after this move is used, a hunk of psychic energy attacks the target.

73 Healing Wish
The user faints. In return, the Pokémon taking its place will have its HP restored and

1
82 Leaf Storm
The user whips up a storm of leaves around the target. The attack's recoil harshly re

91 Perish Song
Any Pokémon that hears this song faints in three turns, unless it switches out of batt
TM & HM
TM/HM # Attack Name Type Cat.

TM04 Calm Mind


The user quietly focuses its mind and calms its spirit to raise its Sp. Atk

TM06 Toxic
A move that leaves the target badly poisoned. Its poison damage worse

TM10 Hidden Power


A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day
The user intensifies the sun for five turns, powering up Fire-type moves

TM15 Hyper Beam


The target is attacked with a powerful beam. The user must rest on the

TM16 Light Screen


A wondrous wall of light is put up to suppress damage from special atta

TM17 Protect
It enables the user to evade all attacks. Its chance of failing rises if it is

TM18 Rain Dance


The user summons a heavy rain that falls for five turns, powering up W

TM20 Safeguard
The user creates a protective field that prevents status problems for fiv

TM21 Frustration
A full-power attack that grows more powerful the less the user likes its

TM22 Solar Beam


A two-turn attack. The user gathers light, then blasts a bundled beam o

TM27 Return
A full-power attack that grows more powerful the more the user likes its

TM29 Psychic
The target is hit by a strong telekinetic force. It may also reduce the tar

TM30 Shadow Ball


The user hurls a shadowy blob at the target. It may also lower the targe

TM32 Double Team


By moving rapidly, the user makes illusory copies of itself to raise its ev

TM33 Reflect
A wondrous wall of light is put up to suppress damage from physical att

TM37 Sandstorm
A five-turn sandstorm is summoned to hurt all combatants except the R

TM40 Aerial Ace


The user confounds the target with speed, then slashes. The attack land

TM42 Facade
An attack move that doubles its power if the user is poisoned, burned, o

TM44 Rest
The user goes to sleep for two turns. It fully restores the user's HP and

TM48 Round
The user attacks the target with a song. Others can join in the Round a
TM49 Echoed Voice
The user attacks the target with an echoing voice. If this move is used e

TM53 Energy Ball


The user draws power from nature and fires it at the target. It may also

TM56 Fling
The user flings its held item at the target to attack. Its power and effec

TM57 Charge Beam


The user attacks with an electric charge. The user may use any remaini

TM68 Giga Impact


The user charges at the target using every bit of its power. The user mu

TM70 Flash
The user flashes a bright light that cuts the target's accuracy. It can als

TM73 Thunder Wave


A weak electric charge is launched at the target. It causes paralysis if it

TM75 Swords Dance


A frenetic dance to uplift the fighting spirit. It sharply raises the user's A

TM77 Psych Up
The user hypnotizes itself into copying any stat change made by the tar

TM85 Dream Eater


The user eats the dreams of a sleeping target. It absorbs half the dama

TM86 Grass Knot


The user snares the target with grass and trips it. The heavier the targe

TM87 Swagger
The user enrages and confuses the target. However, it also sharply rais

TM88 Sleep Talk


While it is asleep, the user randomly uses one of the moves it knows.

TM89 U-turn
After making its attack, the user rushes back to switch places with a pa

TM90 Substitute
The user makes a copy of itself using some of its HP. The copy serves a

TM92 Trick Room


The user creates a bizarre area in which slower Pokémon get to move fi

TM94 (ΩRαS) Secret Power


The user attacks the target with a secret power. Its added effects vary

TM96 Nature Power


An attack that makes use of nature's power. Its effects vary depending

TM99 Dazzling Gleam


The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide
The user tells the target a secret, and the target loses its ability to conc

HM01 Cut
The target is cut with a scythe or a claw. It can also be used to cut dow
Omega Ruby/Alpha Sapp
Attack Name Type Cat. Att.
90
Earth Power
The user makes the ground under the target erupt with power. It may also lower the target's Sp

75
Giga Drain
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

--
Heal Bell
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

--
Helping Hand
The user assists an ally by boosting the power of its attack.

140
Last Resort
This move can be used only after the user has used all the other moves it knows in the battle.

--
Magic Coat
A barrier reflects back to the target moves like Leech Seed and moves that damage status.

--
Magic Room
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

80
Seed Bomb
The user slams a barrage of hard-shelled seeds down on the target from above.

60
Shock Wave
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

75
Signal Beam
The user attacks with a sinister beam of light. It may also confuse the target.

--
Skill Swap
The user employs its psychic power to exchange Abilities with the target.

50
Snore
An attack that can be used only if the user is asleep. The harsh noise may also make the target

--
Stealth Rock
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents

--
Synthesis
The user restores its own HP. The amount of HP regained varies with the weather.

--
Trick
The user catches the target off guard and swaps its held item with its own.
Uproar 90
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

60
Water Pulse
The user attacks the target with a pulsing blast of water. It may also confuse the target.

--
Wonder Room
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for f

--
Worry Seed
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomn

80
Zen Headbutt
The user focuses its willpower to its head and attacks the target. It may also make the target fli

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