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Internet of Things Mcqs

The document contains multiple choice questions about Internet of Things concepts. It covers topics like calm technology, ambient technology, affordances, graceful degradation, and small pieces loosely joined. Calm technology refers to systems that don't compete for attention but provide information when attention is given. Ambient technology engages both the center and periphery of attention. Graceful degradation is providing a fully featured experience on capable clients but degrading features for less capable clients.

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0% found this document useful (3 votes)
9K views5 pages

Internet of Things Mcqs

The document contains multiple choice questions about Internet of Things concepts. It covers topics like calm technology, ambient technology, affordances, graceful degradation, and small pieces loosely joined. Calm technology refers to systems that don't compete for attention but provide information when attention is given. Ambient technology engages both the center and periphery of attention. Graceful degradation is providing a fully featured experience on capable clients but degrading features for less capable clients.

Uploaded by

Poonam Surve
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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INTERNET OF THINGS MCQS

1. The term ______ is not something to which we actively pay attention and in some cases as
something which we seek to remove.
A. Calm
B. Ambient
C. Ubicomp
D. Embedded

Ans. B

2. Live wire is also called as _____.


A. Plastic string
B. String
C. Dangling string
D. Motor string

Ans. C

3. The technique to provide a fully featured experience if the client is capable of it but then
falling back potentially in a number of levels - to a less feature-rich experience on less
capable clients is called as _____.
A. Affordances
B. First class citizen
C. Small pieces, loosely coupled
D. Graceful Degradation

Ans. D

4. The term Calm technology refers to


A. systems which don’t compete for attention.
B. systems which compete for attention
C. systems which we actively pay attention
D. systems which partially compete for attention.

Ans. A

5. Always design a thing by considering it in its ____ context.


A. Larger
B. Technical
C. Physical
D. Smaller

Ans. A

6. _____ is a simple device an electric motor connected to an eight foot long piece of plastic
string.
A. Live wire
B. Ambient orb
C. Where dial
D. Dangling wire

Ans. A

7. ____ technology engages both the centre & the periphery of our attention & in fact moves
back & forth between the two.
A. Calm
B. Ambient
C. Ubicomp
D. Embedded

Ans. A

8. ___ is a “single-pixel display” that can show the status of a metric of its user’s choosing—
the price of a stock, the weather forecast etc.
A. Where dial
B. Calm orb
C. Orb
D. Ambient orb

Ans. D

9. Moving the means of conveying information away from screens and into the real world
often adds ___
A. a new dimension to the notification.
B. a new dimension to the technology.
C. a new dimension to the device.
D. a new dimension to the communication.

Ans. A

10. ____ provides strong clues to the operations of things.


A. Affordances
B. Backward compatibility
C. Graceful degradation
D. Small pieces, loosely joined

Ans. A

11. A way to differentiate between successive versions of the formats in such a way that older
devices can still mostly read newer formats is called as ___.
A. Forward compatibility
B. Affordances
C. Backward compatibility
D. Graceful degradation

Ans. C
12. Small pieces, loosely joined can be defined as ____.
A. Each device should be tightly integrated with other device.
B. Each device should be designed to do one thing well & rely too much on other device.
C. Each device should do more than one task & rely on other devices.
D. Each device should be designed to do one thing well & not rely too much on other device.

Ans. D

13. ____ is a cryptographic technique used to condense an arbitrarily sized chunk of data into
a fixed sized piece.
A. Encryption
B. One –way hashing
C. Decryption
D. AES

Ans. B

14. Some IOT projects draw their inspiration directly from ____.
A. Ubicomp technology
B. Embedded technology
C. Magic
D. Ambient technology

Ans. C

15. Making the devices/ Components more generalised will help to _____.
A. reuse and restore the components.
B. restore the components.
C. reuse and recycle the components.
D. reuse and repurpose the components.

Ans. D

16. ____ technology is not something to which we actively pay attention & in some cases as
something which we seek to remove
A. Calm
B. Ubicomp
C. Ambient
D. Embedded

Ans . C

17. _____ is one of the first internet of things device.


A. Ambient orb
B. Live wire
C. Bubblino
D. Wheredial

Ans. B
18. Any sufficiently advanced technology is indistinguishable from ___.
A. embedded device
B. ubicomp
C. Ambient technology
D. Magic

Ans. D

19. WAP stands for ___.


A. Wired Automactic Protocol
B. Wireless automatic Protocol
C. Wireless Application Protocol
D. Wired Application Protocol

Ans. C

20. RFID stands for ____


A. Radio Frequency Identification
B. Radio Frequency Internet
C. Roaming Frequency Identification
D. Roaming Frequency Internet

Ans. A

21. Ubicomp is often also referred to as ____ computing.


A. Calm
B. Network
C. Embedded
D. Ambient

Ans. D

22. Each component should be designed to do one thing well & not rely too much on tight
integration with the separate component is termed as _____.
A. Affordances
B. Backward compatibility
C. Graceful degradation
D. Small pieces, loosely joined
Ans. D

23. The term ___ refers to the systems which don’t compete for attention yet are ready to
provide utility or useful information when we decide to give them some attention.
A. Calm
B. Ubicomp
C. Ambient
D. Embedded

Ans. Calm

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