Kahoot
Kahoot
OBJECTIVE
Objective, goal about why is this research being conducted
Through this study we’re going to investigate the
effectiveness of the online game Kahoot as a tool for
increasing vocabulary acquisition for students with learning
disabilities.
This research seeks to some questions
METHODOLOGY
WHY PUPILS WITH LEARNING DISABILITIES?
Students with learning disabilities may have difficulty
understanding new words
without repeated exposure to those words.AND THESE
difficulty of the texts may cause
students with learning disabilities to struggle, maintaining
focus while reading for
extended periods of time, struggle completing assignments,
and struggle studying for tests.
DATA ANALYSIS
The scores of each vocabulary quiz were recorded on a
spreadsheet
After the scores of
the quizzes were entered into the spreadsheet, the mean
baseline data was compared to
the mean intervention data with tables and graphs. Each
student’s baseline data was
compared to their own intervention data. A checklist was
used to measure students satisfaction with playing the online
game Kahoot.
The checklist data was input onto a spreadsheet and
graphed to show each student’s engagement while playing
the online game Kahoot. The
data collected from the Likert survey was placed into a graph
to show the students’
satisfaction with playing the online game Kahoot.
After the analysis of the researcher and the statistician, coz
basically this study is using quantitative method.
RESULTS
. All six of the
participants increased their mean vocabulary scores from the
second baseline phase to the
second intervention phase. Participant 1 showed the greatest
increase in mean vocabulary
scores from baseline phases to intervention phases.
Participant 5 had the smallest increase
in mean vocabulary scores from baseline phases to
intervention phases due to her score
decreasing from the first baseline phase to the first
intervention phase. These findings
corroborate the findings of Abrams and Walsh (2014), in
which students’ language
acquisition increased with the use of online video games.
DISCUSSION