Home Designer Suite 2021 Reference Manual
Home Designer Suite 2021 Reference Manual
Home Designer Suite 2021 Reference Manual
Reference Manual
A description of the software interface,
including drawing tools and settings.
No part of this documentation or the accompanying software may be reproduced or transmitted in any form or
by any means, electronic or mechanical, including photocopying, recording, or by any information storage and
retrieval system, without permission in writing from Chief Architect, Inc.
Chief Architect® and Home Designer® are registered trademarks of Chief Architect, Inc.
This software uses Open CASCADE Technology. 3D input device development tools and related
See www.opencascade.com for details. Open technology are provided under license from
CASCADE is used under the GLPL version 2.1 3Dconnexion. © 3Dconnexion 1992 - 2018. All
license. rights reserved.
This software uses the FreeImage open source image
library. FreeImage is used under the FIPL license, This software uses Intel’s Embree library, which is
version 1.0. See licensed under the Apache License version 2.0. See
http://freeimage.sourceforge.net for details. https://github.com/embree/ for details.
This application incorporates Teigha® software This software uses the OpenCOLLADA SDK.
pursuant to a license agreement with Open Design Copyright © 2008-2012 NetAllied Systems GmbH,
Alliance. Ravensburg, Germany.
Teigha® Copyright © 2003-2018 by Open Design
This software uses the OpenCV open source
Alliance. All rights reserved.
computer vision library. OpenCV is used under the
This software uses the Ruby open source library. See 3-clause BSD License. See
http://www.ruby-lang.org/ for details. https://www.opencv.org/ for details.
All other trademarks and copyrights are the property of Chief Architect, Inc. or their respective owners.
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Copying and Pasting Objects ............................................................................................ 70
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Room Label Specification Dialog .................................................................................... 137
Decks.................................................................................................................................. 138
Floor and Ceiling Heights ................................................................................................ 138
Stepped Floor and Ceiling Platforms ............................................................................. 139
Special Ceilings ................................................................................................................. 139
Room Moldings................................................................................................................. 141
Room Specification Dialog............................................................................................... 141
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Chapter 19: Foundations
Foundation Defaults ......................................................................................................... 221
Building a Foundation...................................................................................................... 222
Displaying Foundations.................................................................................................... 222
Editing Foundations ......................................................................................................... 223
Deleting Foundations........................................................................................................ 224
Foundations and Rooms................................................................................................... 224
Foundations and the Terrain........................................................................................... 225
Library Fireplaces ............................................................................................................ 226
Chimneys ........................................................................................................................... 226
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Organizing the Library.................................................................................................... 279
Exporting Library Catalogs ............................................................................................ 281
Placing Library Objects................................................................................................... 281
Select Library Object Dialog........................................................................................... 283
Replace From Library ..................................................................................................... 283
Displaying Library Objects ............................................................................................. 283
Editing Library Objects................................................................................................... 284
Symbol Object Specification Dialogs .............................................................................. 285
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Chapter 31: Importing and Exporting
Chief Architect Account Login........................................................................................ 341
Export Chief Architect 3D Viewer File .......................................................................... 342
Import Room Planner File............................................................................................... 343
DXF vs DWG File Formats ............................................................................................. 343
Exporting 2D DXF/DWG Files........................................................................................ 343
Additional 2D Export Information ................................................................................. 344
3D Data Import Requirements........................................................................................ 345
Importing 3D Symbols ..................................................................................................... 345
Symbol Specification Dialog ............................................................................................ 346
3D Symbols and Materials............................................................................................... 347
Export 360 Panorama ...................................................................................................... 348
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Error Messages ................................................................................................................. 392
Program Paths Dialog ...................................................................................................... 393
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Chapter 1:
Program Overview
Startup Options
When Home Designer Suite opens, the
Startup Options dialog displays, allowing
you to choose how you want to begin working in the
program or access useful resources.
The Startup Options dialog can be opened at any
time by selecting File> Startup Options .
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1 Select a File command to open a .plan file. • Click Training Videos to access a searchable
collection of videos focused on specific topics.
•Click New Plan to open a new, blank file.
See “Creating a New Plan” on page 33. • Click Download Catalogs to visit our 3D
Library of downloadable bonus and manufacturer
• Choose Open Plan to work on an existing library catalogs. See “Library Content” on page
plan file. See “Opening and Importing Files” on 276.
page 37.
4 When an internet connection is available, the
Announcements section displays updated
2 Recent Files lists the full pathnames of the messages and news from Chief Architect.
most recently opened files. Click on a name to
open the file.
5 Click My Account to launch your default
internet browser to the Log In page on our web
Move your mouse pointer over a name to site.
see the file’s full pathname.
6 Your software version’s Build number and the
first five characters of your Product Key
3 A selection of useful online Getting Started display here for reference.
options and Resources are available here. Click
on an option to launch your default internet browser To prevent the Startup Options dialog from
to HomeDesignerSoftware.com. displaying when you launch Home Designer Suite,
• Click Getting Started to visit the Getting Started uncheck Show Options on Startup in the
page on our web site with links to a variety of Preferences dialog. See “General Panel” on page
resources to help you begin using the program. 52.
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The Home Designer Suite Environment
Title
Bar
Menus
Parent
Tools
Library
Tool Browser
Palette
Library
Selected Preview
Object Panes
Temporary
Dimension
Easy Access to Tools rather than work with the many individual lines or
surfaces used to represent them.
You can access Home Designer Suite’s features in
various ways using the mouse and keyboard. You can quickly select and edit the location, size,
shape, style and other properties of objects as well as
• Convenient toolbar buttons allow fast access to
change the materials applied to their surfaces.
frequently-used tools and let you customize the
interface. Use Home Designer Suite’s editing capabilities to
• Menus provide access to most tools and settings. make the objects you place in a plan match the
objects they represent in real life. For example, you
• Keyboard shortcuts are available for most tools. can set up your windows and doors to match those
• Contextual menus display with a right-click of available from your supplier.
the mouse.
• The Status Bar at the bottom of the screen pro- Interface Toggles
vides tool descriptions and other information A number of useful drawing and editing behaviors,
about the current task. as well as the display of important elements in the
interface, can be easily enabled and disabled using
Object-Based Design the menus. For example:
Home Designer Suite’s parametric, object-based • Object Snaps, Angle Snaps, and Grid Snaps can
design technology means you place and edit objects, be toggled on or off as needed. See “Snap
Behaviors” on page 67.
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Using Input Devices
Touch Screens
Standard one-finger touch screen gestures are
supported in both the Windows and Mac versions of
the software. In the Windows version, touching with
a second finger to cancel an action is also supported,
as are two-finger pan and two-finger pinch to zoom. The triangular Rotate handle lets you rotate the
object. See “Rotating Objects” on page 96.
Gamepads
In the Windows version of Home Designer Suite,
gamepads can be used to navigate in camera views,
overviews, as well as elevation views. See
“Gamepads” on page 309. You can cancel any edit handle operation before it is
completed by pressing the Esc key on your keyboard
Crosshairs or by pressing any two mouse buttons at the same
time.
Crosshairs help you position the pointer
relative to objects in a view while drawing and The edit handles that display depend on the type of
editing. They can be set to display in Plan and object selected, the current view, and how far you are
Elevation views Select View> Crosshairs to toggle zoomed out. Edit handles do not resize as you zoom
crosshairs on or off. in or out. If you are zoomed out far enough, some
edit handles may be hidden so that they do not stack
You can customize the Crosshairs’ appearance in the over one another. As you zoom in, these handles
Preferences dialog. See “Edit Panel” on page 54. become visible again.
Resize handles display along the edges of the object Fix Wall Connections
are used to change the size. See “Resizing Objects”
Irregular Wall Angles
on page 94.
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View windows can be navigated by panning and Two or more side windows can be docked together to
zooming. You can also enable scroll bars on their form a shared side window, and can be tiled and/or
right side and bottom. Select View> Scrollbars to tabbed within that shared window. To create a shared
toggle their display. See “View Tools” on page 63. side window, begin by docking a side window to a
side of the main program window, then:
Although only one view window can be active at any
• To create tabbed side windows, drag a second
given time, there is no limit to the number of view
side window over the first. When the docked
windows that can be open. View windows can be
window becomes highlighted, release the mouse
tiled or tabbed, and you can navigate between them
button.
in a number of different ways. See “Window and
View Tools” on page 61. • To create tiled side windows, drag a second side
window over the first. When the docked window
You can also tear a view window out of the main becomes highlighted, slowly drag the mouse
program window. This creates a second, separate towards one of its sides. When a highlighted
program window complete with toolbars and menus. space is created along that side, release the mouse
Individual view windows can be torn out and button.
transferred between program windows.
You can choose to disable Side Window Drag
Side Windows Docking in the Preferences dialog, and you can also
enable Top/Bottom Docking. See “Appearance
Side windows provide access to a variety of tools and Panel” on page 50.
content that helps you add detail your drawings.
Side windows can also be set to their initial states in
Side windows are so-named because they are the Preferences dialog. See “Reset Options Panel”
typically docked to either the left or right side of the on page 55.
program window - although, they can also be docked
22
Menus
either of two styles of toolbar interface: the Child The edit toolbar buttons are the same as the options
Tool Palette or Drop Down tools. You can select the in the contextual menu when you right-click on an
interface that you prefer in the Preferences dialog. object. See “Contextual Menus” on page 23.
See “Appearance Panel” on page 50.
Hotkeys
The Edit Toolbar
Many commands can be invoked from the keyboard.
When you select an object, the edit toolbar appears. Press Alt on your keyboard and press the underlined
By default, it is located at the bottom of the program letter in a menu name to access that menu, as well as
window, just above the Status Bar. The buttons on items in the menus and submenus.
the edit toolbar can be used to edit the selected
Other keys or key combinations will invoke a variety
object(s). Which buttons display depends on the type
of program commands. If a Home Designer Suite
of object selected, the current view, and how you
menu item has a keyboard shortcut, or hotkey,
selected the object.
associated with it, that hotkey will display to the
right of its name in the menu.
Menus
Home Designer Suite uses a standard Windows In the Home Designer Suite documentation, menu
menu format. The menus are located below the title paths are written in this format: Build> Window>
bar in the program window and can be used to access Box Window .
nearly all tools in the program. Click on a menu
name to expand it, then click on a menu item to
either activate that tool or access the item’s submenu.
Contextual Menus
Items with a submenu have an arrow to the right of Contextual menus are context-sensitive menus that
the name. display tools relevant to a selected object or view. To
open a contextual menu, right-click on an object, in
Menu items with an icon to their left have a toolbar
an empty space in a view window, or in a text field in
button associated with them.
a dialog box.
The menus can be accessed using the keyboard.
The options in an object’s contextual menu are usu-
Press the Alt key once to enable this functionality -
ally the same as those on an object’s Edit toolbar. See
one letter in each menu will become underlined.
“The Edit Toolbar” on page 23.
Press the key associated with one of these underlined
letters to expand its menu - one letter in each menu
item’s name will be underlined. Press the key
associated with one of these letters to activate that
tool or access the item’s submenu. Press the Esc key
to undo your last selection, or click with the mouse to
exit out of this functionality.
Many tools in Home Designer Suite also have
hotkeys associated with them. If a menu item has a
hotkey, it will display to the right of the item’s name.
See “Hotkeys” on page 58. Contextual menus can be enabled or disabled in the
Preferences dialog. When contextual menus are
disabled, right-clicks perform generic object
selection, much like when the Select Objects
tool is active. See “Appearance Panel” on page 50.
Edit menu items with button icons
to the left and hotkeys to the right
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Dialogs
Default and preference settings, object press Tab to select the highlighted item in the list
specifications, display settings, and many other and proceed to the next setting.
functions are accessed through dialog boxes.
• Settings with spin control arrows can be
Many dialogs have multiple panels, which are listed adjusted by typing in the text field or using the
in a tree list on the left side of the dialog. Click on a Up and Down arrow keys. When the mouse
panel name in the list to make it active. In Windows, pointer is directly over the setting, the mouse
panels can also be navigated using the keyboard. scroll wheel can also be used.
Press:
• Ctrl + Tab or Ctrl + F6 to navigate forward; • Slider bars can be adjusted by typing in the
text field or using the Left and Right arrow keys.
• Ctrl + Shift + Tab or Ctrl + Shift + F6 to navigate When the mouse pointer is directly over the slider
backward. bar, the mouse scroll wheel can also be used.
When a panel name is active, you can also navigate • Line items in tables can be group selected using
the tree list using the Up and Down arrow keys. the Ctrl or Shift keys, or by pressing Ctrl+A.
By default, dialogs always open to the first panel in • Press Enter on your keyboard to close most dia-
the list; if you prefer, you can choose to Open logs and apply your changes.
Dialogs to the Last Panel Visited. See “General • In the Mac version, Command + . closes dialogs.
Panel” on page 52,
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Dialogs
You can reset the default sizes and positions of all Dialog Panel Splitters
dialogs in the Preferences dialog. See “Reset
Options Panel” on page 55. Many dialog panels are divided into up to three
sections: a list of panels on the left, an object preview
on the right, and a central area where settings are
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Message Boxes
As you work in Home Designer Suite, the program • Creating an object in a space too small to contain
will occasionally prompt you to examine your it.
settings, alert you if you command it to do something
As with dialog boxes, you can access the options in a
that could potentially cause a problem, or notify you
message box using the mouse or navigate them using
if it encounters a problem that needs your attention.
the keyboard.
A few messages have a Send Report button. Click
this button to send details regarding the issue that
prompted the message to Chief Architect via the
internet.
Some message boxes include a “Remember my
choice” or a “Do not show this again” checkbox.
Situations where such message boxes may display Check this box to prevent messages of this specific
include: type from displaying in the future. When this box is
• Closing a file without saving; checked, some options in the message box may
• Modifying an object that is set to rebuild auto- become inactive.
matically; To allow all message boxes to display again, click
• A file referenced outside the program, such as an the Reset Message Boxes button in the Preferences
image or texture, is missing; dialog. See “Reset Options Panel” on page 55.
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Drawing a Plan
• Turn certain display elements on or off. Once an object is placed in a plan, its initial
• Choose background and editing feedback colors. properties can be overridden, but setting up your
defaults before you begin drawing can save you
• Set rendering specifications to maximize effi- considerable time as you build a model in the
ciency and quality. program.
Preference settings are global, affecting all plan files. Default settings, unlike Preferences, are file specific.
Drawing a Plan
When you draw a plan in Home Designer Suite, you 6. Place perimeter doors and windows. See
are placing 3D objects that represent building “Doors” on page 169 and “Windows” on page
components. Home Designer Suite comes with 183.
predefined default settings so you can start drawing 7. Build additional floors. See “Adding Floors” on
plans immediately. You should review these default page 228.
settings to be sure they match your drawing and
building methods. See “Preferences and Default 8. Specify the default ceiling height for each floor
Settings” on page 47. as soon as it is created. See “Floor Defaults Dia-
log” on page 227.
Set the Defaults 9. Adjust the perimeter shape of additional floors
as needed. See “Editing Walls” on page 119.
1. Specify the defaults for walls.
10. Align edited or moved walls with those above or
2. Set material defaults for roof, walls, and rooms. below where appropriate. See “Aligning Walls”
3. Set style defaults for doors, windows, cabinets on page 121.
and other objects.
Entering Dimensions
Draw the Floors
When using Imperial units, enter distances as inches
1. While the size of the drawing area in Home or feet and inches, in fractional or decimal form. Mil-
Designer Suite is limited only by the resources limeters are the default unit for all metric distances.
on your computer, it is best to begin your draw- See “Dimensions” on page 147.
ing near the origin, 0,0,0. See “3D Drafting” on • To enter feet, include the ( ' ) marker or the
page 19. program assumes inches.
2. Draw the exterior walls on Floor 1. See “Creat- • In most cases, the program allows precision to 1/
ing Walls” on page 114. 16th of an inch. Fractions with denominators 2, 4,
3. Adjust the perimeter shape and size as required. 8 and 16 are allowed.
See “Using the Edit Handles” on page 119. • The program usually converts decimals to
4. Place any first floor bearing walls. fractions.
5. Define types for special rooms such as garages
and decks in the plan. See “Room Types” on Build the Foundation
page 132. 1. Derive the foundation plan from the first floor.
See “Building a Foundation” on page 222.
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2. Adjust the foundation perimeter shape as 2. Add walls where needed to create features such
needed. as chimney chases, plumbing walls, or Open
3. Place interior foundation walls as needed for the Below areas.
first floor bearing walls. 3. Finish the relevant interior structure including
4. Place any other foundation walls required. interior doors, doorways, cabinets, fixtures, and
fireplaces.
5. Align with Above as needed. See “Aligning
Walls” on page 121. 4. Build the terrain and landscaping. See “Terrain”
on page 349.
Add Structure and Details
1. Build non-structural interior walls. Begin on
floor one and work up in multiple story struc-
tures.
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Getting Help
Getting Help
There are many forms of help available in Home Designer Suite. Select Help> Launch Help to
Home Designer Suite including: Tool Tips, open the program’s Help and explore the table of
the Status Bar, and the online Help menu. contents, browse the Index, or Search for keywords.
All these forms of help assume you have a basic The Help can also be used to provide instant
working knowledge of your operating system, information about toolbar buttons, menu items, and
including how to use a mouse, open, close and save objects in your plan.
files, copy, paste, and right-click to access contextual • When you move the cursor over a toolbar button
menus. Help also assumes you are familiar with or menu item, a brief summary of that tool dis-
basic computer terminology. plays in the Status Bar. Press the F1 key to open
More information is available in the product online Help to a page with more information
documentation in electronic format and on Home about the tool.
Designer’s official web site, HomeDesignerSoft- • When an object is selected, edit handles display.
ware.com. Place the cursor over an edit handle and press F1
See “Resources and Support” on page 391. to open online Help to a page with information
about that handle.
Tool Tips • Press the Help button in any dialog box to open
online Help to a page describing the options in
When you move the pointer over a toolbar button or that dialog.
menu item, a Tool Tip displays, offering a brief
description of the tool. More information displays in
the Status Bar at the bottom of the window. Chief Architect strives to make our documentation
as helpful as possible for all of our customers.
Contextual Help Please send any suggestions to:
documentation@chiefarchitect.com.
Online Help is a searchable menu that
provides information about all of the tools in
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Home Designer Suite 2021 Reference Manual
license. There are several ways to begin this process Once you have purchased a license, you can activate
in the Trial: it while the Trial software is running.
• Click the Purchase Full Version Now button in
any Trial Restriction message box. To activate the full version
• Select Help> Purchase Home Designer 1. Select Help> Activate Full Version.
Suite . 2. In the Product Activation dialog, type or paste
the Product Key associated with your software
• Select File> Startup Options and then click license.
the Purchase Full Version Now button. 3. Click the Activate Full Version button.
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Chapter 2:
File Management
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Home Designer Suite 2021 Reference Manual
Opening Chief Architect Plans in objects in the plan that those tools can create. If an
Home Designer Programs object cannot be created in the Home Designer
program, however, it will not be editable.
Plans created in Chief Architect Versions 10 through
X12 and Home Designer Pro Versions 7 through Please note, too, that if a plan has more floors than
2021 can be opened in the latest Home Designer the Home Designer program supports, the entire plan
programs for viewing and annotating, but not for can be viewed and annotated only.
general editing or drawing of architectural objects. In addition, Chief Architect and Home Designer Pro
Plans created in build 11.4 or later of Chief Architect have the ability to lock layers. Objects cannot be
X1 or Home Designer Pro 8, or in later program drawn on locked layers; objects on locked layers
versions, can be set to allow limited editability in cannot be selected; and locked layers cannot be
other Home Designer programs. When this unlocked in the other Home Designer programs. See
permission is enabled, a Home Designer user can use “Layers” on page 74.
all of their program’s drawing tools and can edit
32
Creating a New Plan
• Select either U.S. Units or Metric Units of mea- Measurement Units cannot be changed.
surement. Once a new plan has been created, its
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Home Designer Suite 2021 Reference Manual
• Select a style template from the list. If you are Select Template dialog will prompt you to specify a
uncertain as to the right style for your plan, template for the new file you are creating.
choose Default, as you cannot change the plan
style template once a plan has been created.
When you click OK, a new floor plan view window
opens, ready for you to begin drawing.
New, blank plans are called Untitled.plan. Unless
these files are named and saved, they will be lost
when closed.
When Home Designer Suite opens a new, blank plan
file, the new file is actually a copy of a template
using either metric or U.S. units of measurement and
predefined default settings. See “Creating a New • Select Load Installed Template (Recom-
Plan” on page 33. mended), then select a template file from the
drop-down list.
Select Template Dialog
• Select Load Custom Template, then click the
When a new, blank plan file is opened in Home Browse button and browse to a plan file saved on
Designer Suite, the new file is actually a copy of a your computer.
template using either metric or U.S. units of • You can also type or paste the full path name of a
measurement and predefined default settings. file in the text field.
Creating a new plan without referencing a template If you encounter this dialog, make sure that the
file is not recommended. If you try to create a new program Data folder is at a location that can be
plan using a template file that is not available, the accessed by the program. See “Home Designer Suite
Data” on page 32.
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Saving, Exporting, and Backing Up Files
Both Save and Save As can be used to save Initially, all Open and Save As operations go
your plan files; however, they accomplish this in two to your Documents directory. After that, the location
different ways. last visited is remembered and subsequent Open
• File> Save saves the current state of your or Save As commands default to the directory
plan file without changing its name and should last used for that operation. This path is saved when
normally be used for saving your work. the program exits. The next time Home Designer
Suite is launched, these defaults are used.
• File> Save As opens the Save File dialog,
allowing you to save the plan file using a different
name or location on your computer.
3 In the File Name field, type a name for the file. • Prepending the file name;
If you select an existing file from the space • Appending the file name;
above, its name will display here automatically.
• Saving revisions in separate folders.
4 When saving a file, the program will choose the To avoid confusion and potential mistakes, it is
appropriate file type from the Save as type
drop-down list. When exporting, you may need to recommended that you always give files unique
choose a specific file type. names - including revision files. If you choose to
organize your revisions by saving them in separate
folders, you should also give each file a unique name
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that makes it impossible to confuse it with another Entire Plan tool. See “Backup Entire Plan” on
file saved in a different folder. page 40.
Thumbnail Images
A thumbnail is a miniature image that helps identify 2. Create the 2D or 3D view that you want to use as
a file in the Open Plan File dialog in Windows. Any a thumbnail for the current file.
view of a plan can be saved as the thumbnail. 3. With the desired view active, select File> Save
The program automatically creates a thumbnail Thumbnail Image .
image when you first save a new plan. You can
choose to generate small or large thumbnails. Thumbnail images are saved in the plan file that they
are associated with.
To create a custom thumbnail image
Auto Archive
The first time a plan is saved, Home Designer Suite created, a file must have been previously saved and
creates an Archive folder in the Home Designer Suite given a name and save location on your computer.
Data folder. The Archive folder contains Auto Save Further, Archive files are only updated when you
and Archive files. save your work.
The program does not create Auto Save and Archive Auto Save and Archive files should not be viewed as
files for untitled plans. In order for these to be a substitute for regularly saving your work by
36
Undo Files
selecting File> Save or pressing Ctrl + S on the changes are made to a file but not saved by selecting
keyboard, nor should they be considered an File> Save .
alternative to your own file backup routine.
These Auto Save files are appended
_auto_save.plan and are saved in the Archive folder.
Archive Files
When you close a file normally, its Auto Save file is
Every time a drawing is saved, Archive files that retained until the next time the file is opened - at
keep a historical archive of your plan are which time the Auto Save file is overwritten.
automatically created or updated.
Undo Files
Home Designer Suite stores a set number of copies Undo files are stored in your operating system’s
of all open plan file changes, known as undo files. Temp directory. When Home Designer Suite is
Undo files are referenced whenever you select Edit> closed normally, any current Undo files are deleted.
Undo or Edit> Redo . See “Undo and Redo”
on page 100.
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• Opening a file refers to opening it in the program Select File> Open Plan to open an existing
in which it was created. Only plan files can be .plan file located on your computer. Home
opened in Home Designer Suite. See “Compati- Designer Suite automatically browses to the
bility with Other Programs” on page 31. directory last used.
• Importing a file brings data that was created in a
different program into Home Designer Suite. A Before opening a file located on a remov-
number of different file types can be imported able storage device, server, or other com-
into Home Designer Suite. puter on a network, copy it to your local machine’s
hard drive first.
38
Referenced Files
Referenced Files
Home Designer Suite plan files often reference a Whenever any view in a plan is opened, the program
variety of external files for added detail, including: checks for referenced files used in that view and will
• Material Textures notify you if any of those files cannot be found by
opening the Missing Files dialog.
• Images
You can also open this dialog at any time by
• Plant Images
selecting Tools> Checks> Missing Files. When
• 3D Backdrops accessed this way, all missing files associated with
• Picture Files the current file are listed: not just those used in the
current view.
• PDF Files
1 The table lists any Missing Files as well as 2 The buttons on the right offer options for
useful information about each: resolving a selected missing file. The names of
• Missing File reports the name and file extension these buttons will vary somewhat, depending on the
of the missing file. type of file(s) selected in the list on the left.
• File Usage indicates how the missing file is used • Click the top Replace Object button to replace
in the program. any instances of an object or material referencing
the selected missing file with a different object or
• Object Name states the name of the object in material from the library. Not available for PDF
Home Designer Suite that references the file. files or picture files.
• Object Location indicates where in the file the • Click the Replace File button to open the Browse
object can be found. for Missing File dialog and select a file saved on
• The next column indicates whether a missing tex- your system to replace the missing one. See
ture is in use in the plan. “Opening and Importing Files” on page 37.
• File Path states the last known location of the • Click the Delete Object button to remove the
missing file on your computer system. object or material referencing the missing file
from the plan. Not available for material textures
Click on a line item in the table to select it and
that are In Use.
resolve it using the options on the right. Multiple line
items can be selected; however, the selections on the • Click the Add Search Directory button to direct
right may be limited. See “Shift and Ctrl Select” on the program to a particular folder to search for
page 81. missing files in. The list of Search folders can be
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Home Designer Suite 2021 Reference Manual
reset in the Preferences dialog. See “Reset files again during this session at the bottom of the
Options Panel” on page 55. dialog. This option is not available when the dialog is
opened manually.
You can prevent this dialog from opening
automatically by checking Do not display missing
40
Chapter 3:
Project Planning
Space Planning
The Space Planning Tools are a time-saving Room boxes can now be arranged into a floor plan.
way to create a preliminary room-by-room
design of a home without getting caught up in the
Note: Each Bedroom called for in the Space Plan-
details. When the room boxes are laid out, the Build ning Assistant also produces a Closet.
House tool converts them into a working plan that
can be edited and detailed to completion. Placing Room Boxes
Space Planning Assistant In addition to or as an alternative to the room boxes
created for you by the Space Planning Assistant,
In plan view, select Tools> Space Planning> you can create your own room boxes. In plan view,
Space Planning. The Space Planning
Assistant gathers information about the rooms you select Tools> Space Planning , choose the
want to include in your house. When you click desired room type from the submenu, then click to
Finish, the selected room boxes display. place a room box of that type.
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Home Designer Suite 2021 Reference Manual
• Select room boxes using the Select Objects • Rooms can be copied and pasted using the Copy/
tool just like other objects in Home Designer Paste edit button and deleted using the
Suite. See “Selecting Objects” on page 79. Delete edit button.
• Room boxes can be resized, rotated, and rear-
ranged. See “Editing Box-Based Objects” on • Select Tools> Space Planning to access the
page 89. room box tools and place additional room boxes
in your plan. Select a tool and click in the plan to
• Try to line up the rooms so that they are just
place a room box of that type.
touching. Excessive overlaps may cause your
rooms to form incorrectly. Closets are the excep- • Select Tools> Space Planning> Toggle Room
tion. You can overlap a room with a closet, or Boxes to hide or show the room boxes.
place in inside another room box.
Build House
When the room boxes are in place, select walls and railings. Doors are inserted between the
Tools> Space Planning> Build House to rooms, as well.
convert them into a building composed of
When you Build House, the “Space Planning Boxes” 1. Edit and arrange the room boxes on Floor 1 as
layer is automatically turned off. The room boxes desired.
that you created are not deleted, however. 2. Select Tools> Space Planning> Build House
42
Room Box Specification Dialog
3. Go Up One Floor and notice that the posi- 5. On the second floor, select Tools> Space Plan-
tions of the walls on Floor 1 display in red as a ning> Build House to complete the second
reference. floor.
4. Arrange the rooms on Floor 2 as desired using
the red polylines as a guide.
General Panel
Most of the settings on the GENERAL panel are used
when the selected room box is converted to a room
using the Build House tool.
1 Specify the selected room box’s Room Type does not affect the shape of the room created
and Name. using Build House .
• Specify a Room Name for the selected room
box. When the default is specified, the Function Line Style Panel
selected below is used as the name.
The LINE STYLE panel is available for a variety of
• Select a Function from the drop-down list. See other objects in the program. For more information,
“Room Types” on page 132. see “Line Style Panel” on page 103.
2 Specify the Size of the selected room box.
•Specify the room box’s Width and Height. Fill Style Panel
• Specify the Fillet Radius, which is the radius of The FILL STYLE panel is available for a variety of
the curve on each of the room box’s corners. other objects in the program. See “Fill Style Panel”
Unlike the other settings on this panel, this value on page 76.
Plan Check
Plan Check examines the current floor of a
plan, checking for anything that appears to Disclaimer: The Plan Check feature in
violate common building practices. Plan Check may Home Designer Suite does not claim to
not find all the problems in a plan, but does it point detect all building code and design requirements.
It merely compares your plan with common build-
out areas that may need improvement. ing practices.
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Home Designer Suite 2021 Reference Manual
To run Plan Check, select Tools> Plan Check . • Click Previous to return to the previous error.
• Click Hold to suspend Plan Check so you can fix
Potential plan errors found are usually highlighted in
the current error. Select Tools> Checks> Plan
plan view. To ensure the highlighted item is on-
Check again and the check starts where it left off.
screen, make sure the entire plan is shown in the
• Click Done to terminate Plan Check.
window before you run Plan Check .
If this dialog obscures the plan view, drag its title bar
to move it. It remembers its new position and
Plan Check Dialog
displays there the next time Plan Check is run.
Room Types
Plan Check can do a much better job of
checking for problems if it knows what the rooms in
your plan are to be used for, so you should assign a
Room Type to each room in your plan. See “Room
Types” on page 132.
The current error number, along with the total The first time Plan Check runs in a plan, it
number of errors found, is stated at the top of the automatically assigns a room type to as many
dialog. undesignated rooms as it can. Some rooms are
determined by their size and shape, and others by
A description of the current error displays in the field
their contents. For example, a shelf in a small room
on the left.
indicates a closet; a stove or refrigerator indicates a
Options for navigating Plan Check are found on the kitchen; or a bed, a bedroom. If the program cannot
right side. assign a room type, Plan Check highlights it and
• Click Next to ignore the current error and pro- suggests that you do so manually.
ceed to the next.
Loan Calculator
Select Tools> Loan Calculator to open the
Loan Calculator dialog. This dialog lets you
calculate different aspects of a loan for the current
plan based on a variety of parameters.
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Loan Calculator
• Monthly Payment
4 The Optional Fields allow you to include
• Loan Amount additional information in your loan calculation.
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Home Designer Suite 2021 Reference Manual
46
Chapter 4:
Preferences and
Default Settings
Default Settings
Default settings determine the initial
characteristics of objects when they are first
drawn. For example, when you place a base cabinet
in a plan, its size, materials, front items, and
hardware are determined by settings in the Base
Cabinet Defaults dialog.
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Home Designer Suite 2021 Reference Manual
Preferences
Preference settings influence the overall
environment of the program, such as what the
interface looks like and how the tools are accessed.
See “Preferences Dialog” on page 50.
Unlike default settings, Preferences are global, which
means that any changes that you make to them will
take effect in all plan files.
To access the Preferences dialog, select Edit>
Preferences from the menu.
Dynamic Defaults
Dynamic defaults are values that can be changed Dynamic default text fields have an Active Defaults
globally throughout the current plan file. They are icon in the value field.
available for a variety of objects, including
dimension lines, walls, doors, cabinets and rooms.
• If you change a dynamic default value in a
defaults dialog, all objects of that type that are set
to use the default will update automatically to use
the new value. • Click on the Active Defaults icon to remove
• Any objects of that type that are not using the the red check mark and prevent the value from
default value because of editing will not be being dynamic.
affected if you change the default. • Type a value into the text field. The red check
Dynamic defaults are presented in several different mark is removed from the Active Defaults icon
ways in specification dialogs. Some settings have a and the setting is no longer dynamic.
Use Default radio button, or a “Use Default” option • Click on the Defaults icon to restore the red
in a drop-down list. check mark and make the setting dynamic again.
Dynamic default check boxes have a Default Materials are another example of an attribute that
checkbox. Uncheck this box to make the setting not uses Dynamic Defaults. See “Material Defaults” on
dynamic, or check it again to restore the dynamic page 294.
behavior.
48
Reset to Defaults
Reset to Defaults
Select Edit> Reset to Defaults to open the Reset to
1 The settings can be cleared for the current
Defaults dialog. floor or for All Floors.
This dialog allows you to reset critical structural
2 Specify which settings you want to reset to
settings in the current plan to the default values. Default.
• Check Floor and Ceiling Heights to reset the
default values as specified in the Floor Defaults
dialog. Floor and ceiling heights for any room can
be changed in the Room Specification dialog.
See “Floor Defaults Dialog” on page 227.
• When Roof Directives are reset, all items on the
ROOF panel of the Wall Specification dialog are
reset to the default. See “Roof Directives in
Walls” on page 256.
1 General Settings - Specify the default positioned against an intersecting interior wall.
functionality for a variety of general behaviors Clear this box retain sufficient space for the open-
in the program. ing’s specified interior trim width.
• Casing is the trim that surrounds a door or win- • The Arrow Key Scroll Distance setting deter-
dow. When you resize a door or window, its sides mines how far to scroll in plan view when you
are kept away from intersecting walls by the press an arrow key. The initial default is 12 inches
width of the casing. Check Ignore Casing for (300 mm). See “Using the Arrow Keys” on page
Opening Resize to allow wall openings to be 64.
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Home Designer Suite 2021 Reference Manual
2 The Snap Grid allows you to snap objects to • Check Display as Dots to display the Reference
specific points on-screen as they are moved or Grid using dots rather than lines.
resized. See “Grid Snaps” on page 68.
• Check Use Snap Grid/Units to enable Grid 4 Specify how the Living Area label is
calculated and whether it displays in plan view.
Snaps. See “Living Area” on page 137.
• Specify the Snap Unit you wish to use. The ini- • Select Main Layer to have the Living Area cal-
tial default is 1 inch (10 mm). culation measure from the walls’ Main Layer.
3 Specify the display of the Reference Grid. • Select Surface to have the Living Area calcula-
•Check Show Reference Grid to display the tion measure from the walls’ exterior surface.
Reference Grid, the virtual graph paper used to • Uncheck Show “Living Area” to disable the dis-
create a sense of scale in plan view. play of the Living Area label.
• Specify the Reference Grid Size.
Preferences Dialog
The settings in the Preferences dialog are subcategories. Click the arrow to make the
global: they apply to all plan files and are subcategories visible or to hide them.
preserved between sessions. To access this dialog,
Preferences dialog panels:
select Edit> Preferences in Windows® or Chief • Appearance Panel
Architect> Preferences in macOS™. Unlike most • Colors Panel
dialogs in the program, it is not necessary to have a • Library Browser Panel
plan file open to access the Preferences dialog. • General Panel
• Folders Panel
The Preferences dialog’s list of panels is organized
• Edit Panel
in a tree structure with categories and subcategories.
• Render Panel
A white arrow next to a category indicates that it has
• Video Card Status Panel
• Reset Options Panel
Appearance Panel
1 Check Contextual Menus to activate • Check Click Twice to Display to require two
contextual menus that display when you right- right-clicks on an object before the contextual
click. See “Contextual Menus” on page 23. menu displays. This allows the first right-click to
be used for object selection. See “Selecting
Objects” on page 79.
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Preferences Dialog
Colors Panel
Specify the View Colors for a variety of different • Specify the Selection Fill color, which is the fill
elements in the software’s interface by clicking a color for selected objects. Note that depending on
color bar to open the Select Color dialog. See the fill assigned to a selected object, its Selection
“Select Color Dialog” on page 77. Fill color may vary.
• Specify the Background Color for plan view.
The background colors for 3D views can be set in Note: If the Selection Line and Handle Fill Colors
their defaults and specification dialogs. See “3D are similar, it may be difficult to distinguish
Backdrop Panel” on page 317. between active and inactive CAD Points.
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Home Designer Suite 2021 Reference Manual
1 The View options control the display of the Standard Rendering Technique or in a line-based
main sections of the Library Browser. Vector View. See “Rendering Techniques” on page
• Check Hide Selection Pane to hide the pane that 323.
displays objects in a selected catalog or folder. To restore the original size and position of the
• Check Hide Preview Pane to hide the pane that Library Browser and other side windows, click the
shows a preview of a selected object. Restore Side Windows button on the Reset Options
Panel.
2 Specify whether selected library items in the
Preview Pane are displayed using the
General Panel
1 When Show Options at Startup is checked, When unchecked, dialogs always open to the first
the Startup Options dialog opens when Home panel. See “Dialogs” on page 24.
Designer Suite is launched. See “Startup Options” on
page 17. 3 Troubleshooting in the Mac version only -
•When Mouse Movement Optimizations is
2 Specify when the program should Save Dialog checked, zooming using the mouse scroll wheel is
Size and Position: Always, Per Session, or optimized for Mac systems. This box is checked
Never. See “Dialog Size and Position” on page 25. by default and should only be unchecked when
• Check Open Dialogs to the Last Panel Visited troubleshooting issues with the mouse scroll
to open paneled dialogs to the last panel that you wheel in the Mac version of the software only.
accessed during the current program session.
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Preferences Dialog
Click the Associate Files With This Program active if plan and library files are already associated
button to direct your computer’s operating system to with this program and version. See “File
associate all .plan, .calib, and .calibz files with Association” on page 31.
Home Designer Suite 2021. This button will not be
Folders Panel
• Important user-specific information is stored in Folder. This folder is created in the directory
the Home Designer Suite 2021 Data folder, intended for shared application data in your oper-
which is located in your Documents directory by ating system (C:\ProgramData in Windows;/
default. See “Home Designer Suite Data” on page Library/Application Support in macOS). If you
32. specify a new location, the program will automat-
If you specify a new location, any custom tool- ically copy your library content to that location.
bars or other settings that you may have will not See “Library Content” on page 276.
be copied to the new location: you can do this
yourself if you wish.
If you choose to use a different folder, you
must specify a directory on a hard drive with
Make sure that the location you specify is sufficient space to hold these files.
accessible and has adequate space for the
files in this folder. See “Data Folder Name and • All Program Paths - Click the Show button to
Location” on page 33. open the Program Paths dialog, where you can
find the location of files that may be needed for
• All library content aside from your User Catalog troubleshooting purposes. See “Program Paths
is stored in the System Library Database Dialog” on page 393.
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Home Designer Suite 2021 Reference Manual
Edit Panel
You can use a cursor with Crosshairs and control its keep up with your mouse movements, try
appearance. See “Crosshairs” on page 21. unchecking this option.
• Check Enable in Plan and Elevation Views to • Click the Color bar to open the Select Color dia-
use a cursor with crosshairs in plan and elevation log and specify the color of the crosshairs.
views. This option is checked by default. • Crosshair Size is specified as a percentage of the
• When Synchronize with Cursor is checked, the view Window Width. Specify the Size as 100%
mouse pointer and crosshairs always move to extend the crosshairs across the entire screen.
together on screen. If you feel that they do not
Render Panel
The settings on the RENDER panel control how 3D
views are generated and navigated.
1 Hardware Edge Smoothing uses the video • Select Navigate about Camera Focal Point to
card to reduce the jagged appearance of angled center mouse movement about the location of the
surface edges, producing cleaner lines. The higher camera’s focal point. See “To create a camera
the smoothing effect, the longer the rendering time. view” on page 305.
See “Edge Smoothing” on page 320.
3 The Troubleshooting settings can be used to
3Dconnexion® troubleshoot performance in 3D views.
2 The 3D Mouse and Gamepad
settings affect how 3D mice and gamepads • Uncheck Use Enhanced Lighting to disable most
function in Perspective 3D views. See lighting effects in Rendering Techniques that sup-
“3Dconnexion® 3D Mice” on page 308. port lighting. This box is checked by default and
• Select Navigate about Camera to center mouse should only be unchecked for troubleshooting
movement about the location of the camera. purposes. It may become unchecked automati-
cally if the program detects a problem with your
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Angle Style Dialog
video card. See “OpenGL and Hardware” on page ory is required when a 3D view is generated. Tex-
303. ture Compression takes time, however, so view
• When Texture Compression is checked, material generation will typically be slower.
textures are compressed so that less video mem-
• If message boxes have been suppressed, you can • Home Designer Suite retains a list of locations
make them display again by clicking Reset Mes- where you have located missing files in the past.
sage Boxes. See “Message Boxes” on page 26. If you find that the program takes a long time
• Click the Reset Dialog Sizes button to restore all searching before informing you that files are
dialog boxes to their original sizes and positions. missing, you can click the Reset Search Folders
See “Dialogs” on page 24. button to clear this list. See “Referenced Files” on
page 39.
• Click the Reset Toolbars button to reset all tool-
bars to their original states. If you are encounter- • Click the Reset Migration button to be prompted
ing warning messages regarding toolbars, this to migrate your content and settings from an older
option may resolve the issue. See “Toolbars and program version the next time you launch the
Hotkeys” on page 57. software. See “Migrating Content and Settings”
on page 13.
• Click the Reset Side Windows button to restore
all side windows to their original sizes and posi- • Click the Reset Preferences button to restore all
preferences to those originally installed with the
tions. Tool Palette Settings are also reset, as program.
are the panes in the Library Browser. See “Side
Windows” on page 22.
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Home Designer Suite 2021 Reference Manual
The selection in this dialog is global, affecting all Angles can be displayed using one of five methods:
plans during the current program session, and • Degrees/Minutes/Seconds - Measured counter-
controls the format of angles in dialog boxes as well clockwise from a line drawn horizontally to the
as in the Status Bar. See “The Status Bar” on page right of the angle’s vertex. Useful for most draw-
26. ing tasks. Select the level of accuracy that you
Although this setting controls the format of values require.
used in dialogs, it does not limit how you can enter • Bearings - Measured from a vertical line repre-
these values. For example, if you set your Number senting North/ South, Quadrant Bearings use
Style to use Inches, values will display using directional bearings in their measurements. Use-
fractional inches. You can, however, enter values ful for site drawings.
using decimal inches, inches and feet, or even
• Pitch - Defined as a ratio of vertical rise to hori-
decimal feet. When the dialog you’re typing in
zontal run. In Imperial units, the run is always
updates, the value will be converted to fractional
12”; in metric units it is 1000 mm.
inches.
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Chapter 5:
Toolbar Arrangement
Home Designer Suite’s toolbars provide fast access the arrow to the right of the Window button to
to the program’s most commonly used tools and display a drop-down list of the other Window Tools.
settings, and are organized so that related tools are
grouped together and easy to find.
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Home Designer Suite 2021 Reference Manual
just like other side windows. See “Side Windows” on object. Which buttons display depends on the type of
page 22. object selected, the current view, and how you
selected the object.
As long as it is open, the Child Tool Palette will also
display the members of a selected tool’s family when
the Drop Down interface is active. If you select a tool
that does not belong to a family, the previously Toolbar Button Size
selected tool’s family will continue to display in the
Tool Palette. By default, toolbar buttons are sized at 20 pixels,
which works well on most computer monitors
When you click the Window Tools Parent running default system settings. If you wish, you can
button, for example, its Child buttons display in the increase or decrease this size in the Preferences
Child Tool Palette. dialog. See “Appearance Panel” on page 50.
Toggling Toolbars
There are several ways to toggle individual toolbars
on or off:.
• Right-click in an empty space on any toolbar and
mouse over Toolbars in the contextual menu. In
the submenu, toolbars with a check mark next to
their name are on in the current view. Click on a
toolbar name to turn it off if it is on, or vice versa.
Click the Settings button at the bottom of the
palette to select how the tools within it are presented: • If a toolbar is undocked, click the Close button at
its top right corner.
• Select Fit Palette to resize the palette so that
it is one row wide. You can turn off the display of toolbars entirely or
turn them on again by selecting View> Toolbars .
• Select Grid View to display only the button
icons of the child tools in a grid that may have
Moving Toolbars
multiple rows, depending on the width of the pal-
ette side window. You can move any toolbar to a different location by
clicking and dragging its dotted grab bar. Toolbars
• Select List View to display child tools in a can be docked to any side of the program window, or
vertical list with each tool’s button icon and name they can be undocked and left floating.
in a row.
Undocked toolbars can be moved outside of the
You can open the Tool Palette at any time, even when program window, and they can be closed completely.
Drop Down tools are enabled, by selecting View> They can also be reshaped; however, they cannot be
Tool Palette. See “View Tools” on page 63. resized in such a manner that any buttons become
hidden.
The Edit Toolbar
The location of moved toolbars is not saved between
When you select an object, its edit toolbar opens. By program sessions. The next time you use Home
default, it is located at the bottom of the program Designer Suite, the toolbars will be back in their
window, just above the Status Bar. The buttons on original locations.
the edit toolbar can be used to edit the selected
Hotkeys
Many Home Designer Suite tools have a keyboard hotkey exists, it will display to the right of the tool’s
shortcut, or hotkey, associated with them. If such a name in the menu.
58
Gamepad Settings Dialog
1 Check Enable Gamepad to allow Home the camera height in 3D. Uncheck this to main-
Designer Suite to recognize a gamepad on your tain a consistent camera height instead.
system and enable the other settings in this dialog. • Use the slider bar or text field to specify the 2D
Sensitivity, which controls how quickly the view
2 Speed - When Linear Acceleration is pans in plan and elevation views.
checked, camera acceleration is always directly
proportional to the amount the thumbstick is pushed. • Use the slider bar or text field to specify the 3D
When unchecked, acceleration is increased on a Sensitivity, which controls how quickly the cam-
curve, allowing more precision on the low end, and era moves in 3D views.
more speed on the high end.
4 Specify the behavior of the Right Thumbstick
3 Specify the behavior of the Left Thumbstick in 2D and 3D views.
in 2D and 3D views.
• When Invert X-Axis in 3D is unchecked, push-
• When Change Camera Height When Moving ing the right thumbstick to the left rotates the
in 3D, the left thumbstick can be used to change camera to the left. When checked, pushing this
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Home Designer Suite 2021 Reference Manual
thumbstick to the left rotates the camera to the • Use the slider bar or text field to specify the 3D
right. Sensitivity, which controls how quickly the cam-
• When Invert Y-Axis in 3D is unchecked, push- era rotates in 3D views.
ing the right thumbstick to the up rotates the cam-
era upward. When checked, pushing the 5 Click the Reset Thumbsticks button to restore
the default Left and Right Thumbsticks settings
thumbstick up rotates the camera downward. on this panel.
• Use the slider bar or text field to specify the 2D
Sensitivity, which controls how quickly the view
zooms in plan and elevation views.
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Chapter 6:
The View and Window Tools let you control how Chapter Contents
views of your drawing are shown on screen, as well • View Windows
as toggle useful drawing aides on and off. • Working in Multiple Views
By default, Home Designer Suite uses a tabbed • View Tools
document interface. The name of the file and the type • Zoom Tools
of view displays at the top of each view window in • Undo Zoom
its title bar. • Fill Window
• Panning the Display
• Closing Views and Files
View Windows
In Home Designer Suite, there are two different types level, view extents, and Color toggle setting that
of views: plan views and 3D views. Each view were in use in the active plan view the last time the
displays in a view window and can show the model plan was saved will all be used.
from a different perspective. While multiple views
You can create additional plan views for use during
can be open and display on screen, only one view
the current program session: select Tools> New Plan
window can be active at any given time. See “3D
Views” on page 303 and “Working in Multiple View . Each plan view that you create can show a
Views” on page 61. different floor and have different view extents and
Color setting.
Plan Views
Closing View Windows
Plan view is where most drawing and editing is done,
and when you open a new plan file, a plan view is There are a number of ways to close view windows.
active. When an existing plan file is opened, the floor See “Closing Views and Files” on page 65.
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Home Designer Suite 2021 Reference Manual
• Each tab states the name of the file, the view • Tabs can be reordered by clicking and dragging.
type, and the view’s name.
There is no limit to the number of 3D view windows
• Each tab features an icon indicating its type of that you can have open at a given time; bear in mind,
view. though, that each window demands use of your
• Click on a tab to make it the active view. computer’s resources and that you may see poor
performance if too many views are open. See “3D
• If there is not enough room in the program win-
Views” on page 303.
dow to display all tabs, left and right arrow but-
tons allow you to scroll through the tabs. There are several ways to close a view window. See
“Closing Views and Files” on page 65.
Tiling Views
As an alternative to tabbed views, results of changes in plan view in 3D or vice versa. It
windows can instead be tiled. Tiling can also be useful for copying objects from one plan
allows you to display multiple views in a single to another.
Home Designer Suite window so you can see the
There are several ways to create tiled views: you make in the active window are reflected in
• Click and drag a view window’s title bar or tab other views as well.
into the part of the drawing area that you would • To end window tiling, select Window> Tab
like it to be. When a highlighted space is created, Windows. You can also end tiling by double-
release the mouse button. clicking on the title bar of the program window.
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View Tools
• Select Window> Select Next Tab or Win- • A list of all the views currently open is located at
the bottom of the Window menu. Each view is
dow> Select Previous Tab to cycle through identified by its name and what type of view it is.
all open views in the order you prefer. A check mark is beside the view that is currently
• In Windows, press the Ctrl + Tab (Next Window) active. Select one to go directly to that view.
or Ctrl + Shift + Tab (Previous Window) keys to If more than eight view windows are open, More
cycle through all open views. Windows will be the last item in the Window menu.
• On a Mac, press the Ctrl + } (Next Window) or Select this option to open the Select Window dialog:
Ctrl + Shift + { (Previous Window) keys to cycle
Select the name of a view in the list and click OK to
through all open views.
make it the active view.
View Tools
The View Tools allow you to open and close the Tool Palette opens and closes the Tool Palette,
program’s side windows, as well as toggle a variety which will display related tools. See “Child Tool
of references and drawing aides. Select the View Palette” on page 57.
menu to access these tools.
Scrollbars displays and suppresses scrollbars
Refresh Display redraws the current window on view windows. See “View Windows” on
to clean up extra lines, show missing items, page 22.
and correct random on-screen effects caused by
Color toggles the display of color in the
changes to the model. See “Refresh Display” on page
current view. See “Color On/Off” on page 76.
76.
Reference Grid toggles the display of the
Library Browser opens and closes the
Reference Grid in all views in the current plan
Library Browser side window. See “The
file. See “Grid Snaps” on page 68.
Library” on page 271.
Zoom Tools
Zoom is used to magnify any given area on Undo Zoom - Reverse the last zoom opera-
the plan or 3D view. Select Window> Zoom, tion.
then click and drag a marquee around an area on
Fill Window - Fits all visible items on screen.
screen. When you release the mouse, the selected
area expands to fill the screen. Fill Window Building Only - Fits all walls
and railings on the current floor on screen.
Note that in 3D views, using Zoom does not
reposition the camera. This can lead to Zooming With the Mouse Wheel
inconsistencies between a camera’s position and
what is actually shown in the view if other methods Use the mouse wheel to zoom in and out in
of zooming are used later. See “Repositioning all view windows. Scrolling the mouse
Cameras” on page 308. wheel one click up or down zooms in or out,
centering on the location of your pointer and
When the zoom is complete, whatever tool was changing the zoom by about 10%.
active prior to selecting the Zoom tool
By default, zooming in 3D views changes the
automatically becomes active again. If another zoom
camera’s position. See “Mouse Scroll Wheel and
is needed, click the Zoom tool again. Trackpad” on page 308.
Zoom In - Click to zoom in towards the
screen center by a factor of two. Note: Depending on the configuration of your
mouse, it may be necessary to hold down the Ctrl
Zoom Out - Click to zoom out from the key while turning the mouse wheel.
screen center by a factor of two.
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Undo Zoom
Select Window> Undo Zoom to reverse the Zoom and Undo Zoom are also available
last zoom operation. through the contextual menu. See “Contextual
Menus” on page 23.
Note: Undo and Redo do not affect zoom.
Fill Window
In plan view or an Elevation view, select Fill Window Building Only
Window> Fill Window or press the F6 key to
view nearly everything on screen that is visible, Window> Fill Window Building Only is
including the Reference Display. CAD Points are the similar to Fill Window, but zooms in or out to
only objects that are not included when Fill Window so that all walls, railings, and roof planes in the view
is used. fill the current window. These objects are included in
the extents of the view even if their layers are turned
If you are zoomed in so that only a portion of the off. Other objects are ignored.
drawing displays on screen, selecting Fill Window
zooms out so that the entire view fits on the In 3D Views
screen. If you are zoomed out so that the entire
drawing is smaller than the screen, selecting Fill In 3D views, Fill Window and Fill Window
Window zooms in until the drawing fills the Building Only adjust the camera’s Field of View
screen. is adjusted so that all surfaces in the 3D view are
included.
When the drawing sheet is shown, Fill Window
zooms to the sheet borders.
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Closing Views and Files
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Chapter 7:
Creating Objects
Snap Behaviors
There are three categories of snap behavior in Home You can select Edit> Snap Settings to quickly turn
Designer Suite that affect how objects are created Object, Angle and Grid Snaps on or off.
and how they can be edited:
To temporarily disable Snap Behaviors and other
• Object Snaps , which snap CAD and archi- move restrictions, press the Ctrl key while dragging
tectural objects to other objects. an edit handle. See “Moving Objects” on page 92.
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Object Snaps
Object Snaps allow you to position objects In addition, On Object snapping occurs anywhere
precisely relative to each other; for example, on an object’s edges and is most noticeable when
to position lines so that their endpoints meet. Angle and Grid Snaps are turned off.
Object Snaps can be turned on or off by selecting When multiple objects are selected, the selection
Edit> Snap Settings> Object Snaps. set’s only snap point is its midpoint.
There are many locations on an object that other
objects can snap to. Extension Snaps
• Object endpoints and corners Extension snaps allow you to snap to a point that is
not actually on an object. Instead, these snaps locate
• The midpoints of object edges
points that are either collinear to the end of a wall or
• Object center points orthogonal (at a 90° angle) to it.
• Intersection points where an object drawn at an Extension snaps function when you are drawing or
allowed angle meets another object. editing walls and create a “sticky point” where the
wall being drawn reaches a point that is either
collinear or orthogonal to another wall’s end point.
See “Creating Walls” on page 114.
Angle Snaps
It is often important that objects be drawn at Angle Snaps can be turned on or off by selecting
exact angles. This can be accomplished using Edit> Snap Settings> Angle Snaps . When
Angle Snaps. Angle Snaps allow you to draw walls,
lines, and other objects at angles in 15° increments. Angle Snaps are disabled, the Angle Snaps icon
Angle Snaps also affect the way objects rotate, the will display near the mouse pointer.
radius of arcs, and a variety of other operations.
Grid Snaps
Grid Snaps allow you to snap objects to and is useful for zooming in and out, or for general
points on an on-screen grid. This grid cannot layout guidelines, but is not used for snapping.
be seen directly, but as you draw, move or resize an
The Reference Grid can be toggled on and off by
object, you can sometimes see it snapping at regular
increments. See “Moving Objects” on page 92 and selecting View> Reference Grid . See “View
“Resizing Objects” on page 94. Tools” on page 63.
It is recommended that you draw and position the The appearance and size of the Snap and Reference
Grids can be controlled in the Plan Defaults dialogs.
exterior walls of your plan with Grid Snaps
See “General Plan Defaults Dialog” on page 49.
enabled. Once these walls are in place, you may
choose to turn Grid Snaps off to finish the rest of the
drawing. Grid Snaps and Angle Snaps
Grid Snaps are turned on and off by selecting Edit> Of the three snap behaviors, Grid Snaps have the
lowest priority and are overridden by Angle Snaps
Snap Settings>Grid Snaps or in the Plan and Object Snaps.
Defaults dialog.
When Grid snaps and Angle Snaps are both enabled,
Reference Grid objects are drawn and edited using Polar
Coordinates. For example, if the grid Snap Unit is
In addition to the Snap Grid, the Reference Grid is set to 12" (1 foot), drawing a new wall at an Allowed
provided to give you a visual sense of scale. The Angle snaps the wall length to 0", 12", 24", and so
Reference Grid is composed of 12” x 12” squares on.
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Creating Objects
Creating Objects
In Home Designer Suite, there are three ways to add Many architectural objects can be created in plan
new objects to your drawing: by clicking to place an view or any 3D view. In order to place a stand-alone,
object, by clicking and dragging to draw an object, or click-to-create object in 3D, it is necessary to click
by importing custom symbols, pictures or metafiles. near a wall or within the Terrain Perimeter as these
objects help orient the new object within the 3D
If you create an object using any of these methods
space.
and the layer it will go on is turned off, the program
will ask you if you want to display the layer. See
“Object Creation and Layers” on page 69. Clicking and Dragging
While the size of the drawing area in Home Designer Other objects, including walls and railings, straight
Suite is limited only by the resources on your com- stairs, and CAD and CAD-based objects are created
puter, it is best to begin your drawing near the origin, by clicking and dragging to define either a path or an
0,0,0. The current position of your mouse pointer enclosed area. Select a tool, then click and drag in the
displays in the Status Bar at the bottom of the drawing area to draw an object between your start
program window. See “3D Drafting” on page 19. and end points.
Continue drawing the selected object until another
Click-to-Create tool is selected.
Many objects, including doors and windows, You can temporarily slow the movement of the
cabinets, library symbols, text, pictures, and images mouse as you drag by holding down the Shift key on
are created by clicking. Select a library object or one your keyboard.
of the drawing tools mentioned above, then click in
You can cancel any click-and-drag drawing operation
the drawing area to place the object at that location.
before it is completed by pressing the Esc key on
Continue clicking to place the selected object until your keyboard, or by pressing any two mouse
another tool is selected. buttons at the same time.
If you click at a location where there is not enough
room for the object to be placed, one of two things Importing Objects
may happen: Custom symbols, pictures and metafiles can be
• Some objects, notably cabinets, doors, and win- imported into the program and placed in the drawing
dows, will resize smaller to fit into the space. area with a click. See “Importing and Exporting” on
page 341 and “Pictures, Images, and Walkthroughs”
• Most objects cannot resize in this manner, so the
on page 325.
program will present a warning message indicat-
ing that there is not sufficient space at the current
location. Object Creation and Layers
When most drawing tools are active or library When it is created, every object is placed on a layer
symbols selected for placement, a preview outline which controls whether and how it displays. See
follows your mouse pointer, indicating the size and “Layers” on page 74.
shape of the object to be created. If your pointer is If you try to create an object on a layer that is not set
positioned at a location where the object cannot be to display in the current view, the program will ask if
placed, this preview outline will not display. you want to turn that layer on. See “Message Boxes”
As you move the mouse pointer, the center point of on page 26.
the object’s back edge will snap to active snap points • Click Yes to create the object and turn on its layer
when Grid Snaps or Object Snaps are enabled. in the current view.
See “Snap Behaviors” on page 67. • Click No to create the object but leave its layer
turned off in the current view.
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Copying and Pasting Objects
as the original. See “Paste Hold Position” on in Paste mode and continue pasting copies of the
page 71. selected object(s).
• Click the Main Edit Mode edit button or To exit Paste mode and return to the main edit
press the Esc key to return to the selected object’s toolbar for the selected object, click the Main Edit
main edit toolbar. Mode edit button or press the Esc key on your
If you paste a selection in a file other than its original keyboard. If you have not pasted a copy of the
source file, when you return to the original, Paste selected object and immediately click Copy/Paste
mode is still enabled. after returning to the Main Edit Mode, Sticky
The Copy/Paste edit button can be used with the Mode is still enabled.
edit handles in either of two ways: by clicking or by
dragging an edit handle. Paste Hold Position
Click the Paste Hold Position edit button to
To Copy/Paste by clicking create a copy of the selected object(s) at the
1. Select an object or objects to copy. same location as the original. The copy remains
selected so you can perform additional operations.
2. Click the Copy/Paste edit button, select
Because multiple walls, railing and fencing cannot
Edit> Copy from the menu or press Ctrl +
share the same space, the Paste Hold Position
C to copy and then Ctrl + V to activate the Paste
edit button is not available for these objects.
functionality. The cursor displays the Copy/
Paste icon. When copying between different floors or view
3. If you wish to paste the copy in a different view windows, you can paste a copy at the same absolute
or program window, open that window. position as the original selection using the Paste
Hold Position command.
4. If your cursor does not display the Copy/Paste
icon, select Edit> Paste from the menu or press To use Paste Hold Position
Ctrl + V.
5. Left- or right-click once to paste a copy of the 1. Select the object(s) to be copied.
object at that location. 2. Click the Copy/Paste edit button.
To Copy/Paste by dragging 3. Switch to the desired floor or plan file and select
Edit> Paste> Paste Hold Position .
1. Select an object or objects to copy.
4. A copy is placed at the same X, Y coordinates
2. Click the Copy/Paste edit button, select on the new floor or in the new plan as the origi-
Edit> Copy from the menu or press Ctrl + nal’s position.
C. The cursor displays the Copy/Paste icon.
Copy and Paste in Place
3. Drag an edit handle:
• Drag the Move edit handle to position the copy Select Edit> Copy and Paste in Place to create a
at a new location. copy of the selected object(s) at the same location as
the original. The copy remains selected so you can
4. You can position the copy accurately with
perform additional operations.
respect to the original by watching the moved
distance in the Status Bar at the bottom of the Because multiple walls, railings, and fencing cannot
screen. share the same space, the Copy and Paste in Place
command is not available for these objects.
Sticky Mode
Paste Special
Normally, after an action is performed using
the edit tools or handles while in an edit mode The Paste Special tool allows you to choose a
such as Paste mode, you return to the Main Edit representation for the selection to be pasted.
Mode. Click the Sticky Mode edit button to remain
Selections can be pasted as:
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Chapter 8:
Displaying Objects
Displaying Objects
There are two broad categories of objects in Home Fill Styles
Designer Suite: architectural objects and CAD
objects. See “Architectural vs CAD Objects” on page Closed CAD objects and can also be assigned a fill
67. style for their interior areas. Fill styles may be a solid
color or a pattern, and can be specified as
CAD objects are two-dimensional and display only transparent. See “Fill Styles” on page 76.
in the view in which they were drawn. Architectural
objects, on the other hand, are 3D and are A few architectural objects such as rooms and stairs
represented in 2D and 3D views in different ways can also be assigned a fill style; however, it is only
used in plan view. In 3D views, architectural objects
are represented using surfaces that have materials
Layer Settings
assigned to them.
By default, CAD and CAD-based objects use the
color assigned to their layer. They can also be Material Textures
assigned custom line attributes in their specification
dialogs. See “Line Style Panel” on page 103. The appearance of architectural objects in 3D views
is determined by the materials applied to the objects’
In plan view, architectural objects are represented surfaces. See “Materials” on page 293.
much like CAD objects, using the color assigned to
their layer. In Standard rendered views, you can turn on or off
the display of textures by selecting 3D> Camera
In addition, layers can be used to turn the display of
View Options> Toggle Textures .
objects on and off in different views.
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Layers
Layers are used to organize and manage the display You can find out which layer an object is on by
of all objects in all views. A layer can be thought of selecting the object and looking at the Status Bar.
as a transparency sheet with objects placed on it for And, you can customize how each layer displays in a
viewing. Nearly all views use multiple layers, like a particular view in the Display Options dialog.
stack of transparencies put together to show different
Multiple layers are organized into Layer Sets, which
types of objects.
allow you to control which objects display in
different views.
Layer Attributes
The display of objects in different views is controlled place or draw an object on a layer that is hidden, the
by layer sets and layers in the Display Options program asks if you want to turn the layer on.
dialog. See “Display Options Dialog” on page 74.
For example, the primary layer for base cabinets is Only displayed objects are included when DXF/
“Cabinets, Base”. In addition, base cabinets have a DWG and EMF files are exported, and only
number of secondary layers that control the display displayed objects print.
of the countertop, face indicators, door opening The Color attribute assigned to a layer determines
indicators, module lines and labels. how the lines representing objects on that layer
appear in floor plan views.
Note: If an object’s primary layer is turned off, Some objects, notably CAD and text, allow you to
information on its secondary layers will not display
override their line color without changing the layer’s
- even if those layers are turned on.
color attribute. A custom line style can also be
assigned to these objects. See “Line Style Panel” on
All layers with a check in the “Disp.” column display
page 103.
when the current layer set is active. Objects that are
not displayed cannot be seen or selected. If you try to
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Layer Sets
Layer Sets
Layer Sets are used to control the layer settings for • Elevation views. See “Elevation Views” on page
different views in a plan file. 306.
• Framing Overviews. See “Framing Overview” on
A layer set consists of a complete list of the layers in
page 306.
the current plan along with the display settings for
each layer as set for a particular type of view. These • Reference Floor. See “The Reference Floor” on
display settings can be modified, and can be different page 231.
for each type of view. See “Display Options Dialog” While any view is active, select Tools> Display
on page 74.
Options to make changes to the layer set used
Layer sets are file specific, which means that for that view type.
changes made in one plan file have no effect on the
settings in other files. Any changes made to settings in the Display
Options dialog for one particular view will affect all
Home Designer Suite uses a different layer set for views using that same layer set. For example, if you
each type of view of your plan: make changes for a camera view, all camera views
• Plan views. See “Plan Views” on page 61. and overviews in the current plan will be affected.
See “Display Options Dialog” on page 74.
• Camera views and Overviews. See “3D View
Tools” on page 304.
Drawing Groups
Each object in a plan file belongs to a Drawing A selected object’s Drawing Group is reported in the
Group, which influences whether it displays in front Status Bar. See “The Status Bar” on page 26.
of or behind other objects. Drawing Groups control
Within a given Drawing Group, drawing order is
the display of objects in plan view but in camera
determined by the order in which objects are placed.
views and overviews.
By default, an object will display in front of any
Most categories of objects have their own Drawing objects that were created before it was. For example,
Group; however, a few objects are instead placed in if you place a chair and then a table, the table will
the Front or Back Group. Imported pictures, which display in front of the chair; if you instead place a
are placed in the Back Group, are a notable example. table and then the chair, the chair will display in
front.
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Display Toggles
There are a number of toggles and tools that can be Color On/Off
used to affect the appearance of the on-screen
display. The display of color on-screen can be toggled
on and off in any view by selecting View>
Color.
Print Preview
Print Preview and its related display toggles • If Color is toggled off in any 3D view, the
allow you to get a sense of what the current view will be displayed in grayscale.
view will look like when it is printed. See “Print
• If Color is toggled off in floor plan view, the
Preview” on page 385.
view will be displayed in black and white.
Refresh Display You can also print in color or gray scale. See “Print
View Dialog” on page 387.
Refresh Display redraws the current window to
clean up extra lines, show missing items, and correct
Delete Surface
random on-screen effects caused by changes to a
model. Select View> Refresh Display or press the In any 3D view, select 3D> Delete Surface,
F5 key to refresh the on-screen display. then click a surface in the view to temporarily
remove the surface from the current view. See
“Delete 3D Surface” on page 307.
Fill Styles
Fill styles are CAD-based patterns that can be used to fill styles can also be applied to a variety of
fill the interiors of closed CAD shapes. In plan view, architectural objects.
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Select Color Dialog
1 Specify the style, size,and other attributes of the 2 Check Background to add a solid background
Pattern color to the fill pattern and enable the settings
• Select a Fill Pattern from the drop-down list and below. When unchecked, the fill pattern has a
specify its characteristics. transparent background. Not available when “Solid”
is the selected Pattern Type.
• When “No Pattern” is selected as the Type, the
settings that follow are disabled. • Specify a custom background Color by clicking
the color bar. The Background Color set in the
• Specify the Width of the selected fill pattern. Not Preferences dialog is used by default. See
available for Solid fill. “Colors Panel” on page 51.
• Specify the Height of the selected fill pattern. • Use the Transparency slider bar or text field to
• Specify the Angle of the selected fill pattern. Not control how transparent the background color is.
available for Solid fill.
• Specify a custom Color for the lines that make up 3 A preview of the selected pattern displays to the
right. As changes are made to the settings on
the fill pattern or Solid fill by clicking the color this panel, the preview will update.
bar. The color assigned to the selected object’s
• Choose a Preview Width from the drop-down
layer is used by default.
list. This value controls how large an area the pre-
• Use the Transparency slider bar or text field to view represents. The selected value indicates the
control how transparent the fill pattern lines are. horizontal width of the preview pane in actual
This setting also affects the transparence of Solid plan inches (mm).
fill colors.
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1 The currently selected color displays in the 5 Click in one of the Custom colors boxes to
rectangle at the lower center of the dialog. either select it or to specify it as the box for a
There are a number of ways to select a color in this new custom color to be defined.
dialog: • Click the Add to Custom Colors button to add
Click in any one of the Basic colors boxes to the selected color to the Custom Colors group.
2
select it.
6 Click the Color Chooser Eyedropper, then
click anywhere on your monitor to select the
3 Click anywhere in the color spectrum area to color displaying at that location.
select a color.
• The location of the selected color is identified by
crosshairs. You can select a color from any program win-
dow. Before opening the Color Chooser dia-
• Click anywhere in the vertical bar or drag the log, make sure the desired color can be seen on
arrow to adjust the selected color’s Luminosity screen.
and RGB values.
Click OK to apply the currently selected color to the
4 Define the color by specifying its Hue, object’s line or fill style, or to the material’s pattern
Saturation, and Luminosity (HSL) or its Red,
color.
Green, and Blue (RGB) values.
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Chapter 9:
Editing Objects
Selecting Objects
“Select” refers to selecting an object for editing. An handles may not display as you zoom away from the
object must be selected before it can be edited. selected object.
In order for an object to be selected, it must be When an object is selected, its edit toolbar also
visible in the current view. See “Layers” on page 74. displays, typically on the upper left side of the Home
Designer Suite program window. See “The Edit
When an object is selected, it displays edit handles
Toolbar” on page 23.
and a grey selection fill color. In 3D views, a selected
object will also display lines representing the Information about the selected object or objects may
selected edge or surface. The size of the edit handles also display in the Status Bar. See “The Status Bar”
does not change as you zoom in or out. To prevent on page 26.
them from stacking on one another, some edit
A selected object remains selected until another
object is selected, a different tool is activated, the Esc
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Selecting Multiple Objects
selected: it will be selected if the marquee includes • Click the Restrictive Selection edit button
only a small portion of it. to toggle it on and select only objects with
When using the marquee-select method, both CAD additional attributes like materials in common.
and architectural objects included in the marquee are 3. Click and drag a rectangular selection marquee
selected. To remove an object from the selection set, in the drawing area to select similar objects
hold down the Ctrl key and click on it. within its area.
If an object is selected and a selection marquee is
4. Alternatively, click the Select All Similar
drawn around it using the Ctrl key, that object
edit button to select all similar objects in the cur-
becomes deselected. If the Shift key is used instead,
rent view.
the original object remains selected and the other
objects are added to the selection set.
Shift and Ctrl Select
The Shift key can be used to marquee-select objects
of a similar type when the drawing tool used to create You can select a group of objects by adding them to
those objects is active. the selection set one by one. Select an object, hold
down either the Shift or Ctrl key, and click additional
To marquee-select objects by type objects to select them.
More than one type of object can be selected using
1. Select a drawing tool used to create the type of
this method, but the ability to edit the group-selected
object you wish to select: for example, the
items is limited to attributes that all selected objects
Hinged Door tool. have in common.
2. Hold down the Shift key, then click and drag a To remove an object from a selection set, click on it
rectangular selection marquee in the drawing once more with the Ctrl key pressed.
area.
The Shift and Ctrl keys can be used to select multiple
3. When you release the mouse button, objects of items in a variety of contexts, such as: the Library
the selected drawing tool’s type - here, door and Project Browsers, lists in dialog boxes, and files
objects - located in the marquee will be selected. to be imported. They can also be used to marquee-
select objects in plan view. See Marquee Select,
To make marquee selection easier, you can above.
turn off the display of objects you do not
want to include in your selection set. See “Layers” Edit Area
on page 74.
The Edit Area tool allows you to quickly
Marquee Select Similar define an area of your plan and select the
objects in that area. Once selected, they can then be
The Marquee Select Similar edit tool lets repositioned, rotated, or deleted. Select Edit> Edit
you group-select objects in the current plan Area, then click and drag a rectangular marquee
view that are similar to the selected object(s). around the area that you would like to move.
To use Marquee Select Similar Unlike other selection methods, the Edit Area tool
cuts walls, railings and fencing where the selection
1. In plan view, select one or more objects, then marquee intersects them, allowing you to edit only
click the Marquee Select Similar edit but- the selected portion of these objects.
ton. Some objects, such as cabinets, are included in the
selection only if more than half of the object is
2. The Restrictive Selection toggle controls contained within the marquee.
whether objects are selected by similar type(s)
only, or if additional attributes are taken into
account.
• Restrictive Selection is disabled by
default, so objects of the same type will be
selected.
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Adjust Width
Other objects, such as stairs and roads, have • Click and drag a small, round Expand handle to
additional edit handles that allow you to increase or decrease the object’s width. By
concentrically adjust the object’s width. default, objects are resized in 1" increments. This
Snap Unit is defined in the Plan Defaults dialog.
Using the Edit Handles See “General Plan Defaults Dialog” on page 49.
When selected, a typical line-based object displays
four edit handles: a Move handle, two Extend/
Using Dimensions
Change Angle handles, and a Rotate handle. Dimensions can be used to position line-based
Any action performed using the edit handles can be objects relative to other objects. See “Moving
cancelled by pressing the Esc key or any two mouse Objects Using Dimensions” on page 154.
buttons at the same time. Dimensions cannot, however, be used to adjust the
length of line-based objects, or the width of line-
Extend/Change Angle based objects such as stairs.
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Editing Arc-Based Objects
Using the Edit Toolbar • Click the Center Object edit button to center
A selected line-based object can be edited in a an object along a wall within a room or relative to
variety of ways using the buttons on the edit toolbar. a cabinet fixture. See “Using Center Object” on
page 94.
The following toolbar buttons may display on the
edit toolbar for a selected line-based object: • Click the View Drawing Group Edit Tools
edit button to modify the selected object’s place
• Click the Select Next Object edit button to in the drawing order. See “Drawing Group Edit
select nearby objects instead of the selected Tools” on page 76.
object. See “Selecting Objects” on page 79.
• Click the Break edit button to add a new
• Click the Open Object edit button to open corner or pivot point to the selected object. See
the specification dialog for the selected object. “Break” on page 95.
See “Specification Dialogs” on page 25.
• Click the Complete Break edit button to
• Click the Copy/Paste edit button to copy the break the selected object into two separate
selected object(s) to the system clipboard so they objects. See “Break” on page 95.
can be pasted elsewhere. See “Copying and Past-
ing Objects” on page 70. • Click the Change Line/Arc edit button to
change a line-based object to an arc, or vice
• Click the Delete edit button to delete the versa. See “Change Line/Arc” on page 96.
selected object(s). See “Deleting Objects” on
page 98.
Resize Reshape
(changes radius) (moves center)
Move
Chord
Rotate
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at the center of the chord and the other, at the arc Reshape
center. • Drag the small triangular Reshape handle to
• Movement may be limited or stopped by other change the length and location of the center
objects or Snap Behaviors. Move restrictions can without moving the endpoints.
be overridden by holding down the Ctrl key while
dragging. See “Unrestricted Movement” on page
93.
Adjust Width
Using Dimensions
Dimensions can be used to position arc-based
objects. Dimension lines typically locate
tangent extension lines and any extension lines that
may be parallel to those lines rather than the arc
itself. See “Moving Objects Using Dimensions” on
Extend edit handles
page 154.
Resize
• Drag the small, round Resize edit handle to Using the Specification Dialog
change the radius and included angle of the arc Arc-based objects can be edited using their
while maintaining its center. specification dialogs. See “Arc Specification
Dialog” on page 104.
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Editing Open Polyline-Based Objects
• Click the Select Next Object edit button to a cabinet fixture. See “Using Center Object” on
select nearby objects instead of the selected page 94.
object. See “Selecting Objects” on page 79. • Click the View Drawing Group Edit Tools
• Click the Open Object edit button to open edit button to modify the selected object’s place
the specification dialog for the selected object. in the drawing order. See “Drawing Group Edit
See “Specification Dialogs” on page 25. Tools” on page 76.
• Click the Copy/Paste edit button to copy the • Click the Break edit button to add a new
selected object(s) to the system clipboard so they corner or pivot point to the selected object. See
can be pasted elsewhere. See “Copying and Past- “Break” on page 95.
ing Objects” on page 70. • Click the Complete Break edit button to
• Click the Delete edit button to delete the break the selected object into two separate
selected object(s). See “Deleting Objects” on objects. See “Break” on page 95.
page 98. • Click the Change Line/Arc edit button to
• Click the Center Object edit button to center change an arc-based object to a line, or vice
an object along a wall within a room or relative to versa. See “Change Line/Arc” on page 96.
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Resize Arc
Move
Resize • Click and drag the Resize Arc edit handle to
polyline
arc Reshape change the radius, chord length and chord posi-
Reshape
arc tion of the arc segment. Adjacent segments may
polyline
extend, contract, or change angle to maintain
Move line Move arc
their connections.
segment segment
Reshape Arc
• Click and drag the Reshape Arc edit handle to
change the radius of the arc without moving its
Same Line end points.
Extend Type Adjust Width
Rotate polyline
Some open polyline-based objects, such as stairs and
Move roads, have additional handles that allow the width of
• Click and drag the Move handle to move the the object to be adjusted.
object. Adjust
• Movement may be limited or stopped by other Width
objects or Snap Behaviors. Move restrictions can
be overridden by holding down the Ctrl key while
dragging. See “Unrestricted Movement” on page
93.
Rotate
• Click and drag a small, round edit handle to
• The Rotate handle is used to rotate the object increase or decrease the object’s width. By
about its center. Its position varies depending on default, objects are resized in 1" increments. This
which edge is currently selected. See “Rotating Snap Unit is defined in the Plan Defaults dialog.
Objects” on page 96. See “General Plan Defaults Dialog” on page 49.
Extend
• Click and drag an Extend handle to lengthen or Using Dimensions
shorten the unconnected end of the selected line Dimensions can be used to move or reshape
or arc segment, or to change the radius of the polyline-based objects. See “Moving Objects
selected arc. See “Editing Arc-Based Objects” on Using Dimensions” on page 154.
page 83.
Reshape Using the Specification Dialog
• Click and drag a Reshape edit handle to change Open polyline-based objects can be edited
the angle and/or length of the segments on either using their specification dialogs. See
side of it, or the size of the object. “Polyline Specification Dialog” on page 106.
Move Line Segment
Using the Edit Toolbar
• The Move Line Segment edit handle is found on
straight segments of open polylines and moves A selected open polyline-based object can be edited
the straight section perpendicular to itself. Adja- in a variety of ways using the buttons on the edit
cent segments may extend or contract in their toolbar.
original directions to maintain their connections.
The following toolbar buttons may display on the
Move Arc edit toolbar for a selected open polyline-based
• Click and drag the Move Arc edit handle to object:
change the radius and/or chord length or position.
• Click the Select Next Object edit button to
Adjacent segments may extend, contract, or
select nearby objects instead of the selected
change angle to maintain their connections.
object. See “Selecting Objects” on page 79.
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Editing Closed Polyline-Based Objects
• Click the Open Object edit button to open in the drawing order. See “Drawing Group Edit
the specification dialog for the selected object. Tools” on page 76.
See “Specification Dialogs” on page 25. • Click the Break edit button to add a new
• Click the Copy/Paste edit button to copy the corner or pivot point to the selected object. See
selected object(s) to the system clipboard so they “Break” on page 95.
can be pasted elsewhere. See “Copying and Past- • Click the Complete Break edit button to
ing Objects” on page 70. break the selected object into two separate
• Click the Delete edit button to delete the objects. See “Break” on page 95.
selected object(s). See “Deleting Objects” on • Click the Change Line/Arc edit button to
page 98. change a line-based polyline edge to an arc, or
• Click the Center Object edit button to center vice versa. See “Change Line/Arc” on page 96.
an object along a wall within a room or relative to • Click the Record Walkthrough Along Path
a cabinet fixture. See “Using Center Object” on edit button to record a walkthrough video of your
page 94. model along the path defined by the selected
• Click the View Drawing Group Edit Tools polyline. See “Walkthrough Paths” on page 335.
edit button to modify the selected object’s place
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Editing Box-Based Objects
Extend Move
Resize
Using Dimensions
Rotate
Dimensions can be used to move or reshape
• Click and drag the Move handle to move the box-based objects. See “Moving Objects
object. Using Dimensions” on page 154.
• Movement may be limited or stopped by other
Using the Specification Dialog
objects or Snap Behaviors. Move restrictions can
be overridden by holding down the Ctrl key while Box-based objects can be edited using their
dragging. See “Unrestricted Movement” on page specification dialogs. See “Box Specification
93. Dialog” on page 107.
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• Click the Copy/Paste edit button to copy the • Click the Center Object edit button to center
selected object(s) to the system clipboard so they an object along a wall within a room or relative to
can be pasted elsewhere. See “Copying and Past- a cabinet fixture. See “Using Center Object” on
ing Objects” on page 70. page 94.
• Click the Delete edit button to delete the • Click the View Drawing Group Edit Tools
selected object(s). See “Deleting Objects” on edit button to modify the selected object’s place
page 98. in the drawing order. See “Drawing Group Edit
Tools” on page 76.
Rotate
90
Editing Circles, Ovals and Ellipses
• Click the Open Object edit button to open • Click the View Drawing Group Edit Tools
the specification dialog for the selected object. edit button to modify the selected object’s place
See “Specification Dialogs” on page 25. in the drawing order. See “Drawing Group Edit
Tools” on page 76.
• Click the Copy/Paste edit button to copy the
selected object(s) to the system clipboard so they • Click the Break edit button to add a new
can be pasted elsewhere. See “Copying and Past- corner or pivot point to the selected object. See
ing Objects” on page 70. “Break” on page 95.
• Click the Delete edit button to delete the • Click the Complete Break edit button to
selected object(s). See “Deleting Objects” on break an edge of the selected object into two
page 98. separate objects. See “Break” on page 95.
• Click the Center Object edit button to center • Click the Record Walkthrough Along Path
an object along a wall within a room or relative to edit button to record a walkthrough video of your
a cabinet fixture. See “Using Center Object” on model along the path defined by the selected
page 94. polyline. See “Walkthrough Paths” on page 335.
Concentric
Resize
Rotate
Move
• Unlike ovals and ellipses, circles cannot be
• Click and drag the Move handle to move the reshaped. When a Reshape handle is dragged on
object. . a circle, it is only resized.
• Movement may be limited or stopped by other
objects or Snap Behaviors. Move restrictions can
be overridden by holding down the Ctrl key while
dragging. See “Unrestricted Movement” on page
93.
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Moving Objects
Objects can be moved using the edit handles as well
as a variety of edit tools. Multiple selected objects
can also be moved as a group. See “Selecting
Objects” on page 79.
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Aligning Objects
If a selected object passes over its original location as You can also press the Ctrl key while dragging an
it is being moved, it will snap to that location. object’s Move handle to override move restrictions.
You can temporarily slow the movement of your
mouse as you drag an edit handle by holding down Nudging
the Shift key on your keyboard. You can use the arrow keys on your keyboard to
move a selected object or objects by single Snap
Bumping/Pushing Grid increments in 2D and 3D views. This is
referred to as nudging. See “Grid Snaps” on page 68.
When an object bumps into another object while it is
being moved, it stops. If you do not release the In Plan View
mouse button and continue to drag, however, the
To nudge an object in plan view, select it and press
selected object resumes movement and continues
any of the four arrow keys: Up, Down, Left, or Right.
past the obstructing object.
In 3D Views
Instead of dragging through and past obstructing
objects, you can instead push them. To do this, bump In 3D views, nudging is relative to the selected
an object into an obstructing object and release the surface. If, for example, you select the front of a
mouse button. Then, click and drag the Move edit cabinet in 3D and nudge it to the left, it will move to
handle a second time in the same direction. the left in plan view. If you instead select the back of
a cabinet in 3D and nudge it to the left, it will move
Walls, wall openings, cabinets, furnishings and to the right in plan view.
fixtures, and CAD and CAD-based objects are
examples of objects that can bump into as well as When multiple objects are selected, the surface that
push other objects. was clicked on last is considered the selected surface.
When nudged, all selected objects will move relative
Bumping/Pushing does not affect objects moved to that surface. See “Shift and Ctrl Select” on page
using dimensions. See “Moving Objects Using 81.
Dimensions” on page 154.
If an object is rotated, the directions that it can be
Unrestricted Movement nudged in 2D are not affected; however, in 3D, they
are. If, for example, a cabinet is rotated 45º, it will
Many objects have restrictions placed on their nudge to the left in plan view. When nudged in 3D,
movement by their own properties or specification however, it will move at a 45º angle: or parallel to the
settings. Architectural objects, for example, bump selected surface.
into other 3D objects as they are being moved.
Other move restrictions are activated by the Snap Center Object
Settings. See “Snap Behaviors” on page 67. The Center Object edit button allows you to
These restrictions can be overridden when necessary move walls, cabinets and other objects so that
by holding down the Ctrl key while dragging to they are centered along a wall within a room or
move an object. relative to a window or cabinet.
Aligning Objects
It is often important to align objects such as text Using the Mouse Pointer Crosshairs
boxes or walls, or to align objects on different floors.
There are several methods to choose from. Objects can be aligned by eye using the mouse
pointer crosshairs as a reference. This method can
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help you draw, place and edit objects quickly, easily, To center an object
and with reasonable accuracy, but is not necessarily
as accurate as some of the other approaches 1. Select an object.
described here. See “Crosshairs” on page 21. 2. Click the Center Object edit button.
The mouse pointer crosshairs can be turned on and 3. Move the mouse pointer over the object you
off in the Preferences dialog. See “Edit Panel” on would like to center the selected object relative
page 54. to.
• As the pointer passes over an eligible object, it
Using Snap Settings becomes highlighted and a dashed centering
With Object Snaps, you can snap the edge of a axis line displays.
selected object to that of another. Select an edge of 4. When the desired centering axis displays, click
an object. Drag it to the edge of another object, then once to center the selected object along that axis
release the mouse. line.
With Grid Snaps on and Angle Snaps off, To center an object in a room
select the left side of the object, and drag from the
center move handle. This snaps the selected side to 1. Select an object such a cabinet.
the grid.
2. Click the Center Object edit button.
When both Grid Snaps and Angle Snaps 3. Move the mouse pointer in the room that you
on, objects snap at increments equal to the Snap unit would like to center the selected object relative
specified in the Plan Defaults dialog rather than onto to.
the grid itself. This does not align objects to the grid • As you move the pointer, a centering axis will
unless they were already snapped to the grid. See display along the wall it is closest to.
“Snap Behaviors” on page 67. • The selected object does not have to be inside a
room in order to be centered relative to that
Using Dimensions room.
Create a temporary or manual dimension 4. When a centering axis displays along the correct
relative to an object such as a wall or line, and wall, click once.
relocate the objects to the same dimension. See 5. The object is moved perpendicular to the center-
“Moving Objects Using Dimensions” on page 154. ing axis.
If you click outside an exterior wall instead of
Text objects can be aligned using settings in
clicking inside, the selected object is centered along
the Text Specification dialog. See “Aligning
Text” on page 162. the edge of the Exterior Room. See “The Exterior
Room” on page 134.
Using Center Object
Aligning Objects on Different Floors
The Center Object edit button can be used to
center a variety of objects either relative to Objects on different floors can be aligned with one
another object. Center Object can be used in floor another using the Reference Display . See “The
plan, elevation, and 3D views. Reference Floor” on page 231.
Resizing Objects
Objects can be resized using the edit handles and To override any movement restrictions caused by
specification dialogs. snap settings or the presence of other objects, press
the Ctrl key while dragging an edit handle.
Using the Edit Handles As an object is resized, any dimensions indicating its
The end, corner and/or side edit handles can be used size will update to reflect your changes. You can use
to resize a selected object. dimensions as references to help you achieve the
correct size for most objects.
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Reshaping Objects
Reshaping Objects
There is a variety of ways to reshape objects using Break
the edit handles, specification dialogs and edit
toolbar buttons. The Break edit tool can be used to break an
individual line-, arc-, or spline-based object
Some objects, notably circles and box-based objects, into two segments. The edges of a polyline-based
cannot be reshaped - only resized. See “Resizing object can also be broken.
Objects” on page 94.
7. Click the Main Edit Mode edit button or object’s main edit toolbar.
press the Esc key to return to the selected
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If you click and drag one of the edit handles on either independent of the object or edge on the other side of
side of the partial break, the edge moves at a right the break. Click on the other edge to select it instead.
angle to itself and another edge forms, connecting
the moved edge with the one on the other side that To remove a break from an edge
does not move.
1. Make sure that Object Snaps are enabled. See
You can remove an edge from a polyline-based “Object Snaps” on page 68.
object by clicking and dragging a corner handle until
2. Select the object that has a break that you want
it snaps to an adjacent corner handle.
to remove.
To create a complete break 3. Click on the corner edit handle associated with
the break that you want to remove and drag it to
1. Click the object, object edge, or object center- an adjacent corner handle.
line that you want to break into two segments.
4. Release the mouse button and the handle that
2. Click the Break edit button. you selected will be removed.
Rotating Objects
Objects can be rotated using the edit handles as well The angles of line-based objects can also be changed
as a variety of edit tools. Multiple selected objects by dragging an end handle in a direction other than
can also be rotated as a group. See “Selecting parallel to the object. The object rotates about the
Objects” on page 79. opposite end point. See “Editing Line-Based
Objects” on page 82.
By default, an object or group of objects rotate about
the center point of the selection set. Objects snap to Allowed Angles as they are rotated.
See “Angle Snaps” on page 68.
Using the Edit Handles To override any movement restrictions caused by
Select an object, then click the triangular Rotate edit snap settings or the presence of other objects, press
handle and drag it in any direction. When your the Ctrl key while dragging an edit handle.
pointer is over the Rotate handle, it displays a curved
arrow.
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Eyedropper and Painter Tools
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• Select a material in the Library Browser and target object are replaced by the one being
move the mouse pointer into the current view painted.
window. If that item can be applied in the current
view type, the associated Painter will be active • Marquee Mode is available in plan view for
and you can apply the selection to eligible objects the Fill Style Painter and Object Painter tools. To
in that view. use this mode, click and drag a marquee around
the objects you would like to paint instead of
• When you select the Material Painter tool, clicking on them.
the Select Material dialog will open, allowing
you to choose a material from the library. See • Room Mode applies attributes to a target
“Select Material Dialog” on page 297. object as well to as all instances of that object
type in the same room with a single click. All
Once a Painter tool is loaded, simply click on an instances of the original material throughout the
object to apply the selected attributes. See “To use room are replaced by the one being painted.
the Material Painter tool” on page 295.
• Floor Mode applies attributes to a target
Painter Modes object as well as all instances of that object type
on the same floor with a single click. All
There are five Painter Modes that control how instances of the original material on the current
broadly or narrowly a selected Painter tool will apply floor are replaced by the one being painted.
an attribute or attributes to objects in the current
plan. These modes are listed in the same submenu as • Plan Mode applies attributes to a target
the associated Eyedropper and/or Painter tool. When object as well as all instances of that object type
a Painter tool is active, they are also found on the edit in the entire plan with a single click. All instances
toolbar. In both locations, a small check mark will of the original material throughout the plan are
display at the lower left of the active Mode’s button replaced by the one being painted.
icon. • An additional mode, the Material Painter Com-
ponent Mode , is available for the Material
Painter only. See “Material Painter Modes” on
Rather than modify instances of an object type, the page 295.
Material Painter Modes replace instances of a mate- Home Designer Suite will remember your Painter
rial based on the selected scope. Mode selection until you quit the program. The next
time you launch the program, Object Mode will be
• Object Mode applies attributes to or replaces
active.
a material on individual target objects, one at a
time. All instances of the original material on a
Object Eyedropper
Select Tools> Object Painter> Object Eye- functions like other Eyedropper tools. See “To use an
dropper to apply the attributes of one object eyedropper tool” on page 97.
to other, similar objects. The Object Eyedropper
Deleting Objects
Objects can be deleted in a variety of ways: • Objects are deleted if the floor they are placed on
• Select an object or group of objects, then click is deleted. See “Deleting Floors” on page 229.
the Delete edit button, select Edit> Delete If an object has a line with arrow attached to it, the
line with arrow is deleted if the object is deleted. To
from the menu, or press the either the Delete prevent the arrow from being deleted, drag the
or Backspace key on your keyboard. attached end away from the object before deleting it.
• Entire categories of objects can be deleted using
Objects such as roofs and Auto Exterior Dimensions
the Delete Objects dialog.
that are set to automatically rebuild or refresh cannot
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Delete Objects Dialog
be deleted while that behavior is enabled. a single handle. See “Reshaping Objects” on page
Automatically generated objects cannot be deleted 95.
unless the automatic creation option is disabled.
Delete Surface
Deleting Polyline Edges
In any 3D view, select 3D> Delete Surface,
To remove an edge from a polyline, drag a corner then click a surface in the view to temporarily
handle until it overlaps an adjacent corner handle to remove the surface from the current view without
remove the edge between them and merge them into permanently affecting the object. See “Delete 3D
Surface” on page 307.
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3. Check the box for each subcategory of objects • Continue clicking on rooms or choose a differ-
that you want to delete. ent Delete Scope.
4. When the scope is set to Single Room: • Click Done when all selections have been
• Move your cursor into the drawing area and deleted.
click in a room of the plan to delete objects of 5. If you select All Rooms On This Floor, you do
the selected type within that room without clos- not need to click in plan view. The Delete button
ing the dialog. becomes available, and clicking it closes the dia-
• Only objects with their center point located in log and deletes the specified objects.
the room are deleted.
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Chapter 10:
CAD Objects
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Once an arc is created, it can be edited. See “Editing Draw an oval, by clicking and dragging at an angle to
Arc-Based Objects” on page 83 and “Arc define its maximum height and width.
Specification Dialog” on page 104.
Once an oval is created, it can be edited. See “Editing
You can snap the ends of arcs together with other Circles, Ovals and Ellipses” on page 91 and “Circle/
arcs or with lines to form polylines. See “Polylines” Oval/Ellipse Specification Dialog” on page 105.
on page 105.
Draw Ellipse
Draw Polyline
An Ellipse is a set of points with a constant
Select CAD > Draw Polyline to draw a combined distance from two points called
rectangular polyline in either of two ways: foci. An ellipse looks like a stretched circle, or a
• Click in the drawing area to place a 24” x 24” circular surface viewed at an angle.
square polyline at that location.
To draw an ellipse, select CAD> Draw Ellipse
• Click and drag to draw a rectangle of any size. and drag at an angle to define its maximum height
Once drawn, a rectangular polyline can be edited into and width.
any shape. See “Editing Closed Polyline-Based Once an ellipse is created, it can be edited. See
Objects” on page 87 and “Polyline Specification “Editing Circles, Ovals and Ellipses” on page 91 and
Dialog” on page 106. “Circle/Oval/Ellipse Specification Dialog” on page
105.
Draw Box
Select CAD > Draw Box to draw a box. Draw Spline
CAD boxes are drawn from corner to corner, A Spline is a curve that passes smoothly
forming a rectangle that can then be edited. Unlike a through a set of points. Select CAD> Draw
polyline, a box always has four 90° corners. See Spline to draw connected line segments that form a
“Editing Box-Based Objects” on page 89 and “Box spline. See “Splines” on page 107.
Specification Dialog” on page 107. Once created, a spline can be selected and edited. See
“Editing Spline-Based Objects” on page 90 and
Draw Circle “Polyline Specification Dialog” on page 106.
Select CAD > Draw Circle to draw a circle.
Dimension Tools
Draw a Circle by dragging across the Select CAD> Dimensions to access the
diameter, in any direction. Dimension Tools. The Dimension Tools can
If a small circle is needed, draw a larger circle and be used with CAD and architectural objects and are
then resize it. See “Editing Circles, Ovals and discussed in their own chapter. See “Dimensions” on
Ellipses” on page 91 and “Circle/Oval/Ellipse page 147.
Specification Dialog” on page 105.
Text Tools
Draw Oval Select CAD> Text to access the Text Tools.
Select CAD > Draw Oval to draw an oval, The Text Tools are discussed in their own
which is a four-arc approximation of an chapter. See “Text” on page 157.
ellipse.
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Line Specification Dialog
Line Panel
The information on the LINE panel of the Line SELECTED LINE panels of various specification
Specification dialog is similar to that found on the dialogs in the program.
1 Specify the Length and Angle of the selected changed using the line’s edit handles, however. See
line. “Editing Line-Based Objects” on page 82.
2 The X and Y Position coordinates of the 3 Specify the X and Y Position of the selected
selected line’s Start Point display for reference line’s End Point.
but cannot be changed here. The Start Point can be
• Click the Line Color box to specify a new line An additional Display Options setting is available In
color. See “Select Color Dialog” on page 77. the Picture File, Metafile, and PDF File Box
Specification dialogs. See “Pictures, Images, and
Mouse over the Color bar to display a Walkthroughs” on page 325.
tool tip reporting the selected color’s • Check Show Outline to display the selected
RGB values.
object’s border polyline.
• Click the Line Style drop-down list to select from
a variety of available line styles.
Arrow Panel
The ARROW panel is available for any line, arc, open A line, polyline, or spline with an arrow can be
polyline, or spline that can have an arrow: including attached to other objects. It attaches to a closed
dimension lines. The defaults for arrows are set in polyline-based object along its edges, but can attach
the Arrow Defaults dialog. See “Dimension Defaults to an architectural object anywhere within its 2D
Dialog” on page 147. symbol in plan view. If an arrow is attached to
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another object, deleting that object will also delete objects, including closed polylines and Electrical
the arrow. connections are examples of objects that cannot have
arrows at all.
Some objects, notably Joist Direction Lines, do not
have the Attach or Auto Position settings. Other
Arc Panel
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Circle/Oval/Ellipse Specification Dialog
1 These settings define the Arc. Some values are • Start Direction - Specify the angle of a tangent
listed for reference only and cannot be directly line at the start of the arc.
changed here. They can, however, be changed using
the edit handles and edit tools. See “Editing Arc- 3 End Point - Specify information about the end
point of the selected arc.
Based Objects” on page 83.
• End X - Specify the X coordinate for the end of
• The Center X and Center Y Points are the Y
the arc.
and Y coordinates of the center of the arc and dis-
play for reference. They may update as changes • End Y - Specify the Y coordinate for the end of
are made to other settings in this dialog. the arc.
• Radius - Specify the distance between the center • End Direction - The the angle of a tangent line at
of the arc and the arc surface. the end of the arc displays for reference. This dis-
plays for reference only but may update as
• Start Angle - The angle of a line drawn from the
changes are made to other settings in this dialog.
arc center to the arc start points. This displays for
reference only but may update as changes are
4 Define the selected arc’s Chord, which is the
made to other settings in this dialog. straight line between its start and end points.
• End Angle - Specify the angle of a line drawn • Chord Length - The straight line distance
from the arc center to the arc end. between the two ends of the arc.
• Arc Angle - Specify the angle between the center • Chord Angle - Specify the angle of the chord.
of the arc and each end.
• Arc Length - Specify the length of the arc along Line Style Panel
its curve. For information about the LINE STYLE panel, see
“Line Style Panel” on page 103.
2 Start Point - Specify information about the
starting point of the selected arc.
• The Start X and Start Y Position coordinates Arrow Panel
display for reference. They may update as For information about the ARROW panel, see “Arrow
changes are made to other settings in this dialog. Panel” on page 103.
Polylines
A polyline consists of two or more line and/or You can also create a polyline by drawing lines and/
arc segments that are attached at their or arcs end-to-end, allowing the end of each new
endpoints. Select CAD>CAD> Rectangular object to snap to the end of the previous one.
Polyline, then click and drag from corner to corner to
Line- and arc-based objects will only snap together
create a rectangular-shaped, closed polyline. A
to form a polyline if they are on the same layer and
closed polyline measuring 2’x 2’ (600 mm x 600
share identical attributes such as color, line style, and
mm) can also be created by clicking once while the
arrow specifications. If one end of the polyline is
Rectangular Polyline tool is active.
connected to the other, it becomes a closed polyline.
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Polylines can be copied, moved, reshaped, or resized Once created, polylines can be edited in a variety of
as a single unit. ways. See “Editing Open Polyline-Based Objects”
on page 85 and “Editing Closed Polyline-Based
Objects” on page 87.
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Box Specification Dialog
Splines
A Spline is a curve that passes smoothly 4. As soon as two straight spline segments connect
through a set of points. Splines are typically end-to-end, the straight segments become a
used in situations where there is an irregular curve. A curve that passes through the endpoints defined
contour line is a typical example. Splines are useful by the original segments. Each point is called a
wherever a free-flowing curve is needed. vertex.
Once created, splines can be selected and edited. See 5. Draw a few more segments, connecting each to
“Editing Spline-Based Objects” on page 90 and the free end of a previously drawn segment.
“Polyline Specification Dialog” on page 106.
Result
To use the Spline tool
As drawn
Result
3. Draw the second segment from the end of the
7. Form a closed spline by drawing a segment
first at a different angle. Object Snaps
between its two free ends.
should be on to assure that new segments attach
correctly to the ends of previous segments.
Draw segment to close
As drawn
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108
Chapter 11:
Walls, Railings,
and Fencing
To draw a wall, select one of the Wall Tools, then Chapter Contents
click and drag in a line to the approximate length that • Wall Defaults
you want. When you enclose an area with walls, a • Wall Tools
room is created, complete with floor and ceiling. The • Railing and Deck Tools
Door Tools and Window Tools can be used to add • Fencing Tools
openings, while Dimensions are used to position • Exterior and Interior Walls
walls and openings with accuracy. • Foundation Walls
Walls are the single most important structural • Railing and Deck Tools
component in Home Designer Suite. They define • Room Dividers and Invisible Walls
Rooms, are used to create Foundations, and even • Polygon Shaped Decks
influence how Roofs are built. It is helpful to • Hatch Wall
understand how Wall Type Definitions, wall • Creating Walls
connections, and wall alignment all affect your • Connecting Walls
design. • Displaying Walls
• Measuring Walls
• Editing Walls
• Aligning Walls
• Roof Directives in Walls
• Attic Walls
• Wall Type Definitions
• Wall Specification Dialog
• Railing and Fencing Specification Dialogs
• Wall Hatch Specification Dialog
Wall Defaults
Default Settings can be accessed by selecting tools are used. It is a good idea to be familiar with
Edit> Default Settings. Click on “Walls” and these settings and how they relate to your style of
click the Edit button to open the Wall Defaults building.
dialog.
The settings in the wall defaults dialog determines
what wall types are drawn when the different wall
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Wall Tools
Select Build> Wall to access the Wall Tools. The
type of wall drawn by each wall tool is specified in Note: Whether a wall is recognized as an exterior
its corresponding defaults dialog. or interior wall by the program is determined by its
position in the model, not by the tool used to draw
The Curved Wall tools are similar to their it. See “Exterior and Interior Walls” on page 112.
corresponding Straight Wall Tools. Select Build>
Wall to access these tools as well. Glass Walls and Half-Walls
Exterior Walls The Straight Glass Wall tool creates single-
layer glass walls that do not cut the surfaces of
The Exterior Wall and Curved Exterior the floor, ceiling, or adjacent walls.
Wall tools draw walls using the default
The Half-Wall and Curved Half-Wall
wall type specified for exterior walls in the Exterior/
tools create solid railings: walls that are
Interior Wall Defaults dialog. See “Exterior and
36” (900 mm) high topped with a handrail.
Interior Walls” on page 112.
110
Railing and Deck Tools
Hatch Wall to. You can then select the hatch and resize it if you
want to only hatch a portion of a wall. See “Hatch
The Hatch Wall tool applies a hatch pattern Wall” on page 114.
to a wall that displays in plan views. You must
click the wall that you want to apply the hatch pattern
Deck Edges
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view to create that deck room. See “Polygon Shaped • Baluster creates railings composed of newel
Decks” on page 114. posts, balusters, a railing, and an optional bottom
rail.
Railing Types • Solid produces a framed railing wall, or Half
A variety of railing types can be specified in the Wall. See “Glass Walls and Half-Walls” on page
Railing and Deck Railing Specification dialogs. See 110.
“Rail Style Panel” on page 127. Available types • If Panels is selected, you can choose a panel style
include: such as glass or ironwork from the library. See
“Newels/Balusters Panel” on page 129.
Newels and balusters do not display in plan view.
Fencing Tools
Fencing is a special type of wall that is designed to and follows the shape of the terrain. See “Terrain”
follow the terrain rather than define a room with a on page 349.
flat floor platform.
Select Build> Fencing or click the Fencing
Tools to access the fencing tools. Fencing
automatically follows the shape of the terrain.
The Fencing and Curved Fencing tools
are used to draw fences, which are
similar to railings but by default do not define room You can specify a fence panel style in the Fencing
areas. Fencing is created and edited much like walls Specification dialog. See “Railing and Fencing
and railings, and normally used outside of a building Specification Dialogs” on page 127.
Foundation Walls
Foundation walls are similar to the interior and floor is created. See “Building a Foundation” on
exterior walls but also have a footing. Foundation page 222.
walls are created automatically when a foundation
112
Room Dividers and Invisible Walls
If a zero-thickness Room Divider separates two • Invisible walls can be drawn through a cabinet to
rooms with different floor and/or ceiling heights, its attach to the wall behind.
wall type will be changed to the current plan’s • Room Dividers are automatically generated to
default Interior Wall so that the platform step created connect “island” rooms to the larger structure
by the height difference can be enclosed. around them. See “Room Definition” on page
131.
Invisible Walls
Any wall, regardless of its wall type or thickness, can
also be specified as Invisible - or vie versa - in the
Wall Specification dialog or by clicking the Make
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Hatch Wall
The Hatch Wall tool can be used to fill wall If you use the Hatch Wall tool to apply a hatch
segments with a single hatch pattern in plan pattern to a wall that has been divided into multiple
view.
segments using the Break edit tool, the pattern is
To apply wall hatching, select Build> Wall> Hatch only applied to the segment that you clicked on. See
Wall , then click on a wall. The hatch pattern “Break” on page 95.
covers the entire length and width of the wall Like doors and windows, wall hatching cannot
segment. extend across multiple wall segments. Unlike these
objects, hatching cannot be located by dimension
Note: The Hatch Wall tool cannot be used to lines.
apply a hatch pattern to Invisible Walls. See
“Room Dividers and Invisible Walls” on page 113. The wall hatch pattern can be specified in the Wall
Hatch Specification dialog. See “Wall Hatch
Specification Dialog” on page 130.
Hatch Wall places a hatch pattern across all
layers of the selected wall layers, covering any fill When editing or deleting wall hatching, make sure
styles specified for that wall type. that it is selected rather than the wall by noting that
“Wall Hatching” displays in the Status Bar. See “The
Once created, wall hatching can be selected, edited Status Bar” on page 26.
and deleted much like other line-based objects. See
“Editing Line-Based Objects” on page 82.
Creating Walls
Walls, railings, and fencing are drawn similar to the • Exterior walls can be generated automatically
way CAD lines are drawn: select a Wall Tool and when a new floor is built by using another floor as
then click and drag from end to end in the drawing a model. See “Adding Floors” on page 228.
area. Walls can be drawn in plan view, camera views, • Foundation walls are created when a foundation is
and overviews. See “Draw Lines” on page 101. automatically generated on Floor 0. See “Founda-
There are several other ways that walls can be tions” on page 221.
created in Home Designer Suite:
114
Creating Walls
Drawing Walls
Drawing walls to create a floor plan is simple if you
keep a few things in mind:
• The Old Angle is stated for reference.
• Draw exterior walls first to define the building’s
footprint, then draw the interior walls after the • Enter a New Angle in the text field.
perimeter is in place. • Specify whether to Lock the Start, Center, or
• It is easiest to draw walls at the approximate loca- End point of the wall when its angle is changed.
tion and length needed and then move or resize There are several other ways to fix a selected wall if
them precisely using dimensions later. See it has been drawn at an off angle:
“Moving Objects Using Dimensions” on page
154. • Click the Open Object edit button and spec-
• When drawing and positioning exterior walls, ify the correct angle. See “General Panel” on page
125.
make sure Grid Snaps are enabled. Once
these walls are in place, you may prefer to turn • Click and drag an end edit handle until the wall
Grid Snaps off to draw and position interior walls snaps to an Allowed Angle. See “Angle Snaps”
and other objects. See “Grid Snaps” on page 68. on page 68.
• As walls are drawn, “sticky” points identify • If the wall in question should be aligned with a
points that are either collinear or orthogonal to the wall directly above or below it, click the Align
end points of other walls, making alignment eas- with Wall Above or Align with Wall Below
ier. See “Extension Snaps” on page 68.
edit button. See “Aligning Walls” on page
• When walls enclose an area to form a room, the 121.
program will orient all exterior walls so that the
siding material faces outward. You can also suppress the Caution symbol by
specifying the needed angle in the wall’s
• To flip the layers of a wall after it is drawn, select specification dialog.
it and click the Reverse Layers edit button. Although not recommended unless the walls in
See “Editing Walls” on page 119. question are Fencing, Terrain Walls, and/or
• Initial wall heights are determined by the default Retaining Walls, you can choose to Ignore Off
floor and ceiling heights of the current floor. Angle Wall or Ignore All Off Angle Walls by
clicking on the Caution symbol that displays
Wall Angles over an off angle wall. See “Fencing Tools” on page
With very few exceptions, walls should be drawn and 112 and “Terrain Wall and Curb Tools” on page 355.
edited with Angle Snaps enabled. Walls that are
drawn at irregular angles can result in wall
Wall Positioning
connection, alignment, and room definition The recommended method of drawing walls is to
problems. draw them at their approximate location and length,
If a wall is drawn at an off angle, the Off Angle Wall then move them into position with accuracy using
dimensions. To make this task quick and efficient:
icon will follow the mouse pointer and a Caution
• Notice the temporary wall that displays as you
symbol will display over the problem wall in draw. Its length and angle display in the Status
plan view. Bar at the bottom of the window and adjust as you
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move the mouse. Release the mouse button to are drawing, you do not need to position walls
draw the wall at the displayed length and angle. precisely when you first draw them: they can be
See “The Status Bar” on page 26. easily moved into place at any time. See “Editing
• Use Snaps to help ensure proper wall alignment Walls” on page 119.
and orientation. See “Snap Behaviors” on page
67. Drawing Curved Walls
Once walls are drawn, they can be accurately Drawing a curved wall, curved railing, or curved
dimensioned and moved as needed. See “Measuring fence is similar to drawing a CAD arc. See “Draw
Walls” on page 118. Arc” on page 101.
A straight wall can also be converted into a curved
Wall Openings
wall and vice versa using the Change Line/Arc
To create a door or doorway, do not draw wall edit button. See “Change Line/Arc” on page 96.
sections with a gap between them. Walls should be
drawn to completely enclose rooms, and then door
To create a room in the shape of a circle,
and window objects should be placed in the walls to you must draw two curved walls.
create openings later. See “Doors” on page 169 and
“Windows” on page 183.
Space Planning Assistant
Temporary Dimensions The Space Planning Assistant Tools allow
you to place and arrange room boxes that can
Temporary dimensions will display along the length then be converted into a fully editable house plan,
of a wall as it is drawn, helping you draw walls to the including walls. See “Space Planning” on page 41.
desired length. Although dimensions display as you
Connecting Walls
When walls are drawn sufficiently close to one Fix Wall Connections
another, they will snap together to form an
intersection. This snapping occurs when the walls’ Occasionally, intersecting walls may not properly
center lines are within a distance defined by the connect. When this is the case and the connection in
larger of the two walls’ widths and will occur even question is on the current floor, a Caution
when Object Snaps are turned off. See “Object symbol will display at the problem location in plan
Snaps” on page 68. view and the Connect Walls icon will follow your
If the two walls in question have identical mouse pointer.
specifications and are collinear, they will merge to
become a single wall. See “Aligning Collinear Click on the Caution symbol that displays over
Walls” on page 121. the wall to open a contextual menu:
When three or more walls connect to form a • Select Delete to delete the wall.
completely enclosed area, that area defines a room. • Select Ignore Unconnected Wall to leave the
See “Rooms” on page 131. wall unchanged and suppress the Caution symbol.
When walls snap together to form an intersection and
Object Snaps are enabled, the program joins them at
Removing Wall Breaks
their Main Layers. See “Aligning Walls” on page
The Break edit tool allows you to break a wall
121.
into two or more separate wall segments. See
• The wall that is being drawn or edited will move, “Break” on page 95.
lengthen, or shorten slightly to meet the other
wall. To merge two collinear walls separated by a break,
select one of the segments, then click on the end edit
• The other wall will not move; however, its length handle located at the break and drag it a few plan
may be affected. inches (mm) away from the break.
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Displaying Walls
If the two walls do not merge, either one or both Specification dialog for each wall and determine
walls have been moved and they are no longer how they differ. See “Wall Hatch Specification
collinear, or one or both has been edited in some way Dialog” on page 130.
and they are no longer identical. Open the Wall
Displaying Walls
The display of walls in all views is controlled
pointer and a Caution symbol will display at
in the Display Options dialog. See “Layer
the problem location.
Attributes” on page 74.
The recommended response to either situation is to
If a “Walls” layer is turned off in plan view, any
fix the problem, although you can choose to ignore it
doors and windows placed in walls on that layer will
if you prefer. See “Wall Angles” on page 115 and
not display, either. See “Displaying Doors” on page
“Fix Wall Connections” on page 116.
171 and “Displaying Windows” on page 186.
If an issue has been ignored, notification icons for it
In Plan View will not display. Select Tools> Checks> Reset
Notification Icons to display any suppressed
There are several options for controlling how walls notifications so that any wall angle or connection
are displayed in plan view. In the Display Options problems can be corrected.
dialog, you can specify whether or not various types
of walls display. Walls are placed on layers with In 3D Views
“Walls” at the beginning of the layer name, such as
“Walls, Normal”. As in plan view, the display of walls can be
controlled by layer in the Display Options dialog.
Note: In plan view, railings not specified as Solid When a camera is located on the exterior of a
display their Main Layer regardless of whether structure, you can select 3D> Camera View
“Walls, Layers” or “Walls, Main Layer Only” is Options> Hide Camera-Facing Exterior Walls
turned on.
, allowing the interior to be seen as you rotate
Foundation Walls have footings that display in plan around the model. Interior walls set as Attic walls are
view as long as the “Footings” layer is turned on. also hidden when this setting is active.
Brick ledge lines can also display. See “Displaying While most architectural objects in the program can
Foundations” on page 222. display in both floor plan and 3D views, a few
It is sometimes helpful to display the walls from a cannot. Invisible walls and Wall Hatching are
floor other than the current floor. To do this, select examples of objects that do not display in 3D.
and display a reference floor. See “The Reference Unlike in plan view, doors and windows placed in a
Floor” on page 231. wall can display in 3D views even if the wall’s layer
is turned off..
Notification Icons
Occasionally, the program may detect a problem
Wall Materials
with one or more walls in a plan. When this is the There are several ways that materials can be assigned
case, notification icons will display on the floor to walls. See “Rooms” on page 131.
where the problem has occurred:
When you draw a wall, it uses the materials specified
• If a wall is drawn at an off angle, the Off Angle in its wall type definition. See “Wall Type
Wall icon will follow the mouse pointer and a Definitions” on page 124.
Caution symbol will display over the prob- You can change the surface material of an individual
lem wall in plan view. wall in the Wall Specification dialog. If you select
• If there is a problem with a wall connection, the “Use Default” as the material and the wall is used to
define a room, the program refers to the material
Connect Walls icon will follow the mouse
specified in the Room Specification dialog. See
“Wall Specification Dialog” on page 124.
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You can also change a room’s wall material in the here when those walls are not specified as Foun-
Room Specification dialog. See “Materials Panel” dation.
on page 296. To restore the default Wall Type • Insulation - Insulation is calculated for all exte-
material, select Use Default in the Select Material rior walls that are not defined as Railings, and
dialog. See “Select Material Dialog” on page 297. have one Framing layers. Insulation thickness is
Wall materials can also be changed using the Mate- equal to that of the framing layer. See “Exterior
and Interior Walls” on page 112.
rial Painter tool, but bear in mind that
depending on which Material Painter Mode is in use, • Wallboard - Lists all materials located inside of
only a portion of the wall may be painted and that the each wall’s Main Layer, such as drywall. Includes
entire room may be affected rather than the all materials aside from framing, concrete, and
individual wall. See “Material Painter and Walls” on rebar in walls that do not define rooms.
page 296.
Does not include materials specified in either the
Room or Wall Specification dialog. See “Materi-
Note: Wall materials that are specified on the als Panel” on page 127.
Materials panel of either the Wall or Room Specifi-
cation dialog are not calculated in the Materials • Interior Trim - Lists base, crown and chair rail
List. moldings
• Foundation - Lists the concrete for all walls
In the Materials List specified as Foundation as well as their footings.
See “Foundation Walls” on page 112.
The materials that make up wall assemblies are listed
under different Categories in the Materials List: With the exception of wallboard, windows and doors
• Siding - Lists all materials located outside of each are taken into account in the calculation of these
wall’s Main Layer, such as siding, sheathing, and totals.
housewrap. Additional wall-related information is listed in the
• Framing - Lists the Main Layer material for all General category, including the total linear feet of
walls as well as railings specified as Solid. Non- each wall type per floor and the thermal envelope
framed walls’ Main Layer materials are also listed wall area per floor. See “Conditioned Area” on page
382.
Measuring Walls
Accurate wall measurements are an essential aspect that your Dimension Defaults are set up to meet your
of any drawing, and can be achieved by following needs. See “Dimension Defaults Dialog” on page
two basic rules: 147.
• Be aware of what part of a wall assembly dimen- If a wall is specified as Invisible, dimensions will
sions are locating; locate it at its centerline regardless of your
• Position walls using dimensions rather than edit Dimension Defaults settings. If the Invisible wall
handles or edit tools. divides rooms with different floor heights,
dimensions will locate the edge of the wall facing the
These rules can easily be met when you keep the room where the floor is lower.
following recommendations in mind.
For information about changing the value reported in Edit Dimension Lines
a dimension line label, see “Using Dimensions” on
Once a dimension line has been drawn, its extension
page 120.
lines can be edited to locate a number of locations on
a wall assembly:
Use Dimension Defaults
• The exterior surface
Dimensions can be set to locate walls at their
• The Main Layer’s exterior
Dimension Layers or at their surfaces. Before
drawing dimensions - and particularly, before using • The center line of the wall assembly
them to move your walls into position - make sure • The Main Layer’s center line
118
Editing Walls
• The Main Layer’s interior important if you forego positioning walls using
• The interior surface dimensions in favor of using edit handles to move
them.
See “Editing Extension Lines” on page 152.
Using Grid Snaps is recommended when
Moving Walls Using Dimensions you are laying out exterior shell walls, but
By far, the most precise method of positioning walls may be inconvenient when positioning interior
walls or other objects.
is using dimension lines. To produce accurate
measurements, remember to:
Angle Snaps make it easy to accurately draw walls
• Be aware of what part of your walls is being at regular angles, ensuring walls that are truly
located by dimensions. parallel or perpendicular to one another and
• Avoid specifying dimension values with greater separated by consistent distances.
accuracy than your dimensions are set to display.
See “Format Panel” on page 148. No Locate
See “Using Dimensions” on page 120. If a wall is specified as No Locate in the Wall
Specification dialog, it will be ignored by Auto
Use Object, Angle and Grid Snaps Exterior Dimensions in plan view, as will any
Object Snaps, Angle Snaps, and Grid Snaps make it doors or windows placed in it. See “Dimensions” on
easier to align walls when they are being drawn as page 147.
well as when they are edited. See “Snap Behaviors” By default, Railings, Deck Railings, and Room
on page 67. Dividers are specified as No Locate. See “General
Object Snaps help to ensure consistent wall Panel” on page 125.
connections and are particularly helpful when Once a dimension line has been created, it can be
aligning collinear walls. edited so that it locates a No Locate wall or railing
When Grid Snaps are enabled, walls are drawn on a that is perpendicular to it. See Editing Dimension
regularly spaced grid, which helps avoid inaccurate Lines.
wall placement. This can become particularly
Editing Walls
Walls can be selected in all views. When a wall is Using the Edit Handles
selected, it displays edit handles and an edit toolbar
that can be used to modify it in various ways. When a A selected wall can be modified in a variety of ways
wall is selected, temporary dimensions will also using its edit handles in any view. The handles that
display. are available will depend on the current view type.
• In plan view, straight and curved walls can be
The ways in which a wall can be edited depend on
edited like other line- and arc-based objects. See
the current view and which edge is selected. See
“Editing Line-Based Objects” on page 82 and
“Selecting Objects” on page 79.
“Editing Arc-Based Objects” on page 83.
Selecting Walls • In a camera view or overview, click on the top
surface of a wall to display the same edit handles
Like other objects, walls can be selected in a variety as in plan view, allowing you to rotate, move, and
of ways. See “Selecting Objects” on page 79. extend or shorten the length of the wall.
In plan view, if wall hatching has been applied to a • Moving a wall in any view will move any cabi-
wall using the Hatch Wall tool, the hatching nets attached to that wall, as well.
• In an Elevation view, the side edges of straight
may be selected first. Click Select Next Object
walls can be moved to shorten or lengthen the
to select the wall itself. See “Hatch Wall” on page
segment. Curved walls can be shortened in this
114.
manner, but not lengthened.
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• In a camera view or overview, click on an interior available: Move Along Rails . When this option
or exterior surface to display an edit handle at the is used, the selected wall both resizes and changes
center of each side edge, allowing you to shorten position so that it remains connected to the other
or lengthen the wall. Curved walls can be short- walls when you press the Enter key.
ened in this manner, but not lengthened.
• When a wall is connected to other walls, it can
only be moved perpendicular to itself or, in the
case of curved walls, perpendicular to its chord,
using the Move edit handle.
• Vertical walls have Move Top End , Move If a wall type’s thickness is modified, the wall will
resize about the outside edge of its structural Layer.
Both Ends , and Move Bottom End . In some instances, the wall may appear to move as a
Choose the option that you want to use before result of changes made to the thicknesses of its
pressing the Enter key. layers.
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Editing Straight/Curved Wall Combinations
See “Floor Level Defaults” on page 132. When- • By dragging the end edit handles. See “Editing
ever possible, it is best to set all ceiling heights Line-Based Objects” on page 82 and “Editing
using the default. Arc-Based Objects” on page 83.
• The ceiling height of a single room can be set in Bear in mind that if you try to resize a wall by a
its Room Specification dialog. See “General small amount using one of its edit handles and that
Panel” on page 142. wall is connected to another wall at that end, its
length will not change because its end will snap back
Wall Length to the existing intersection. See “Connecting Walls”
on page 116.
Wall length can be modified in several different
ways: The most accurate way to specify wall length is using
• Using dimensions. See “Measuring Walls” on dimensions. By default, wall length is measured at
page 118. the outside edge of the Main Layer. You can instead
specify that dimension lines locate surfaces in the
• In the Wall Specification dialog. See “General Dimension Defaults dialog. See “Dimension
Panel” on page 125. Defaults Dialog” on page 147.
• Using the Break edit tool to divide a selected
wall into two segments. See “Break” on page 95.
Aligning Walls
Wall alignment refers to the way wall segments line Aligning Collinear Walls
up with one another, either on the same floor or on
the floor above or below. Walls may need to be Collinear walls are parallel walls connected end to
aligned in a variety of situations. end and drawn on the same floor. When collinear
walls join end-to-end, the walls snap together. If
To make alignment easier when drawing or resizing these walls have the same wall type and identical
walls, “sticky” points identify points that are either specifications, and if Object Snaps are enabled, they
collinear or orthogonal to the end points of other will merge to become a single wall segment.
walls. See “Extension Snaps” on page 68.
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By default, the program will produce a roof plane to Gable Wall(s) edit button, or change it
over each exterior wall to create a hip roof. You can back by clicking the Change to Hip Wall(s)
edit button.
122
Attic Walls
Full Gable
Wall
Before After
Extend Slope
Downward
Attic Walls
In Home Designer Suite, walls are built between the • Some interior Attic Walls can be suppressed by
floor and ceiling platforms of the current floor. See specifying space they enclose as a Shelf Ceiling.
“Floor and Ceiling Heights” on page 138. When the See “Shelf Ceilings” on page 139.
program detects an open space between a wall and
the roof plane above it, it automatically creates an • Select the Attic Wall and Delete it. The pro-
Attic Wall on the floor above that wall to fill in the gram will specify the wall as Invisible automati-
gap. cally. If you delete this Invisible wall, a new Attic
Wall will be created.
Attic Walls are typically found above Full Gable
Walls, forming a gable or closing the top portion of a Knee Walls
side wall of a shed roof. Attic Walls are often found
on the Attic floor, but can be generated on other Knee Walls are a bit like Attic Walls in that they are
floors, as well. See “The Attic Floor” on page 231. not meant to generate to full ceiling height. Instead,
they build upward until they encounter a roof plane.
Unlike Attic Walls, however, Knee Walls are used in
If you do not want to keep a particular Attic the interior of a structure, typically to separate
Wall in your plan, specify it as Invisible. See
unused areas from rooms on the upper floor of a
“Room Dividers and Invisible Walls” on page 113.
story-and-a-half structure. See “Room Types” on
page 132.
Removing Attic Walls
Home Designer Suite does not specify walls as Knee
Occasionally, the program will generate an Attic Walls automatically. If an interior wall is drawn in a
Wall where one is not wanted. There are several location where the roof is lower than the ceiling
ways to address this: height, you should specify it as a Knee Wall in the
• Turn off the display of the “Walls, Attic” layer. Wall Specification dialog. See “Roof Panel” on page
• Specify the Attic Wall as Invisible. See “Room 126.
Dividers and Invisible Walls” on page 113.
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124
Wall Specification Dialog
General Panel
1 Specify General properties of the selected wall • Check No Room Definition to display the wall in
or railing. floor plan and/or 3D views but not create room
• The Thickness of the selected wall displays and definition. See “Room Definition” on page 131.
can be changed here. If the wall is a Post to Over- • Check No Locate to prevent Auto Exterior
head Beam railing, this setting also affects the Dimensions from locating the wall in plan
width of the beam. See “Wall Thickness” on page view. See “No Locate” on page 119.
120.
• Check No Room Moldings Exterior to prevent
• Wall Angle - The current absolute angle of the any room moldings from generating along the
wall in plan view is shown. If you type in a new Exterior side of the selected wall. See “Room
angle, any walls attached to it will not move. If Moldings” on page 141.
the selected wall is curved, this value describes
the angle of the chord and cannot be modified. • Check No Room Moldings Interior to prevent
any room moldings from generating along the
• Wall Length - The current length is shown. If Interior side of the selected wall.
you type a new length, any walls attached to the
selected wall will not move. If the selected wall is 3 Select the Wall Type assigned to the selected
curved, this value cannot be modified. wall from the drop-down list. A preview
diagram of the selected wall type’s layers, as seen in
2 Check any of the Options to modify the plan view, displays below.
selected wall accordingly. In most cases,
multiple options can be selected. Not available for 4 A preview of the selected wall, including any
fencing. doors or windows inserted into it, displays on
the right. If the selected wall is specified as Invisible,
• Check Invisible to specify the wall as invisible.
its plan view will display here by default. See
Invisible walls can display in plan view but not in
“Dialog Preview Panes” on page 25.
3D views or the Materials List. Room Dividers
are invisible by default. See “Room Dividers
and Invisible Walls” on page 113.
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Roof Panel
Any automatically generated roof style other than a The ROOF panel is not available for Foundation
hip requires roof information to be defined in the Walls or Fencing. See “Foundation Walls” on page
exterior walls. On the ROOF panel, you can specify 112 and “Fencing Tools” on page 112.
how the selected wall interacts with the roof plan,
defining the portion of the roof plan that bears on it..
1 Roof Options - Specify the shape of the wall • Enter a value to define the Pitch of the roof plane
relative to the roof. bearing on the selected wall.
• Check Full Gable Wall to create a gable end over • Check Upper Pitch to create a roof with two
the selected wall. pitches or, if the selected wall is a Full Gable
• Check Dutch Gable Wall to create a small gable Wall, a half hip condition.
part way up a hip roof. Use the Pitch Options • Enter the Pitch of the second, upper roof.
below to specify the location of the gable. • Specify the Height that the Upper Pitch Starts at,
• Check High Shed/Gable Wall to specify the or define the distance In from Baseline that the
selected wall as the high end of a shed roof. second pitch begins. The two values are dynamic.
• Check Knee Wall to define the selected interior Press the Tab key to update the relative numbers.
wall as a knee wall. Only an interior wall can be These settings are also used to position a Dutch
defined as a knee wall. A knee wall’s height is Gable Wall.
defined by the roof above, not the ceiling height.
See “Knee Walls” on page 123. 3 Specify the Overhang Length, which is the
horizontal distance from the outside of the
• Check Extend Slope Downward to continue a wall’s Main Layer to the eave. See “Wall Type
roof down over a bump out in an exterior wall. Definitions” on page 124.
See “Extend Slope Downward” on page 123.
4 Check Auto Roof Return to generate roof
Pitch Options - Specify the pitch or pitches of returns on the selected wall. In most cases, roof
2 returns only work for Full Gable Walls. See “Roof
the roof plane(s) above the selected wall.
Returns” on page 263.
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Railing and Fencing Specification Dialogs
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1 Railing Type - Select the radio button for the • Select Post to Ceiling to extend the newel posts
desired railing type: to the ceiling.
• Select Balusters to create regularly spaced balus- • Select Rail to Post to produce newel posts of the
ters between larger newel posts. Height specified on the NEWELS/BALUSTERS
• Select Solid to create a solid railing or Half Wall. panel, with rails that build to the sides of the new-
els.
• Select Open to create a railing with only newel
posts and top and bottom rails. 3 The Top/Bottom Rail options control the
placement of the top and bottom rail, or shoe.
• Select Open with Middle Rail to create a railing
with newel posts and top, bottom, and middle • Uncheck Include Top Rail to eliminate the top
rails. rail.
• Select Panels to create a railing composed of pan- • Uncheck Include Bottom Rail to eliminate the
els. bottom rail and extend the balusters to the floor.
Not available for Solid railings.
2 Check Newels/Posts to assign these to the • Check Raise Bottom, then specify the Floor to
selected railing, then specify their properties.
Bottom distance, measured up from the floor
• Select Post to Rail to create newel posts from the platform to the bottom rail or panel.
floor to the top rail. This option is selected by
default. 4 A preview of the selected railing or fence,
including any doorways or gates inserted into
• Select Post to Beam to create newel posts from
it, displays on the right. See “Dialog Preview Panes”
floor to a beam placed just under the ceiling
on page 25.
height. The beam’s width is based on the Thick-
ness of the selected railing wall.
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Railing and Fencing Specification Dialogs
Newels/Balusters Panel
1 Specify the height of the Railing. • Specify the on-center Spacing of the
newel posts.
• Specify the Railing Height. For interior • Type - Select Square, Round, or Library
railings, this is measured from the height newels.
of the floor finish.
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Chapter 12:
Rooms
Rooms are created when walls are drawn to enclose Chapter Contents
an area. When a room is defined in this way, it • Room Definition
automatically receives both a floor and ceiling as • Floor and Room Defaults
well as features like moldings and finish materials • Room Types
that can be seen in 3D Views. • Displaying Rooms
Rooms can be selected and edited. Each room can be • Selecting Rooms
assigned a Room Type with predefined • Editing Rooms
characteristics. For example, a room defined as a • Room Types
Deck is assigned certain attributes that are different • Room Labels
than a Kitchen. • Room Label Specification Dialog
• Decks
• Floor and Ceiling Heights
• Stepped Floor and Ceiling Platforms
• Special Ceilings
• Room Moldings
• Room Specification Dialog
Room Definition
A room is a totally enclosed area defined by any an Invisible Wall. See “Room Dividers and Invisible
combination of joined walls or railings, visible or Walls” on page 113.
invisible. To be recognized as a room by Home
Room definition disappears if part or all of a
Designer Suite, a room must have an unbroken
surrounding wall is deleted. It is a good idea to
perimeter.
finalize the position of walls before specifying Room
Unless otherwise specified, rooms generate floor and Types or defining room attributes such as floor or
ceiling platforms automatically. Most rooms are also ceiling height.
automatically covered by the roof when one is built.
There are exceptions to this, such as rooms defined Subdividing Rooms
as Decks. See “Room Types” on page 132.
When a room area is first defined, it inherits its
If a room is drawn within a larger structure and none characteristics from the Floor Defaults dialog for
of its walls connect to the exterior walls, either that floor. If the room is then specified as a particular
directly or indirectly by connecting to walls that do, type, it may inherit properties from the Room
it is referred to as an “island” room. The program Defaults dialog associated with its type.
will connect such a room to the larger structure with
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Room Types
Room Types are used to quickly apply useful is built, while a “Kitchen” will get GFCI Outlets
structural, functional, and appearance properties to when the Auto Place Outlet tool is used.
different kinds of rooms. For example, a room
When a room is first created by enclosing an area
assigned the “Garage” Room Type will receive
with walls, it is assigned a generic room type of
concrete curbs under its walls when the Foundation
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Room Types
“Unspecified.” Once a room is created, though, it can • Garages have a foundation under them with a
be assigned a Room Type in the Room concrete slab at the top of stem wall or grade
Specification dialog. See “General Panel” on page beam.
142. • The floor in Garage and Slab rooms display in 3D
on Floor 0, not the first floor. See “Garages” on
Available Room Types page 224.
There are three broad categories of room Types: • Deck rooms do not generate foundations. See
Interior, Exterior and Hybrid. “Decks” on page 138.
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Displaying Rooms
Unlike most things in Home Designer Suite, a room Room labels that include the room’s name as well as
is not an individual object. Rather, a room is a space its size and other information can be set to display in
defined by the walls that enclose it. plan view. See “Room Labels” on page 136.
Selecting Rooms
Room definition is established when a room is To select the Exterior Room in plan view, click just
completely enclosed by walls. You can confirm that a outside an exterior wall using the Select Objects
room has room definition by using the Select tool. If a wall or other object becomes selected
Objects tool to select it. When a fully-enclosed instead, click the Select Next Object edit button
room is selected, its interior space becomes or press the Tab key until the Exterior Room
highlighted. See “Selecting Objects” on page 79. becomes selected. The Status Bar indicates which
Rooms can be group-selected using the Shift or Ctrl object is currently selected. See “The Status Bar” on
key. They can also be marquee-selected using the page 26.
Marquee Select Similar edit tool. To select
rooms of a particular type, us the Restrictive
Selection option. See “Selecting Multiple
Objects” on page 80.
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Editing Rooms
If you select a wall or other object instead of the the exterior surface of an exterior wall using the
room, click Select Next Object edit button or Select Objects tool and then clicking the Select
press the Tab key until the room becomes selected. Next Object edit button.
In exterior camera views and overviews, the Exterior
Room for each floor can be selected by clicking on
Editing Rooms
A room’s structure and appearance can be modified
using its edit tools and specification dialog. Rooms Note: Any rooms that do not update when the
can be selected in all views, and the ways in which default floor or ceiling height is changed are not
they can be edited depend somewhat on the current using the default values. To use the default values
for a specific room, check Default for any of the
view. See “Selecting Rooms” on page 134. room height values in its specification dialog. See
“General Panel” on page 142.
In 3D Views
The floor and ceiling heights of individual rooms and To adjust room heights in 3D
entire floor levels can be edited using edit handles in 1. Create a 3D view of your plan.
3D views. Lowered ceilings cannot be edited in 3D.
See “3D Views” on page 303. 2. Click on the surface of a wall that faces a room
to select it, then click the Select Next Object
The default floor and ceiling heights for an entire
edit button.
floor level can be edited by selecting the Exterior
Room. See “Floor and Room Defaults” on page 132. 3. When a room is selected in 3D:
• The wall that you clicked on remains high-
To change default ceiling heights in 3D lighted and an edit handle displays along its top
and bottom edges.
1. Create a 3D view of the exterior of your plan.
• The Status Bar says “Room”.
2. Click on the exterior surface of a wall, then click • A temporary dimension will display in eleva-
the Select Next Object edit button. tion views, and measure from the room’s rough
3. When the Exterior Room is selected in 3D: floor to rough ceiling.
• The wall that you clicked on remains high- 4. Click and drag the edit handle on the top wall
lighted and an edit handle displays along its top edge to adjust the room ceiling height, or the
edge. handle on the bottom edge to adjust its floor
• When the wall is on any floor other than Floor height. Temporary dimensions display.
1, an edit handle also displays along its bottom 5. As you drag a handle, notice that all walls defin-
edge. ing that room are affected.
• A bounding box displays around each wall of Room materials such as floor, ceiling, and wall
the selected floor level. materials can be changed in 3D views using the
• The Status Bar says “Exterior Room”. See
Material Painter . See “Material Painter Tools”
“The Status Bar” on page 26.
on page 295.
• A temporary dimension will display, measuring
from the floor’s default rough floor to default Room moldings can be replaced directly from the
rough ceiling. See “Temporary Dimensions” library in 3D views, as well. See “Replace From
on page 150. Library” on page 283.
4. Click and drag the edit handle on the top wall
edge to adjust the default ceiling height, or the In the Specification Dialog
edit handle on the bottom edge to adjust the Floor and ceiling heights, moldings, and
default floor height. materials can all be specified in the Room
5. As you drag a handle, notice that the entire floor Specification dialog. See “Room Specification
level is affected. Dialog” on page 141.
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• Click the Calculate Materials for Room edit • Click the Auto Interior Dimensions edit but-
button to create a materials list of the contents of ton to generate interior dimensions that measure
the selected room, not including walls. See “Cal- each wall defining the selected room(s). See
culate Materials in Room” on page 378. “Auto Interior Dimensions” on page 150.
Room Labels
A label can display in plan view for any area defined Living Area to setting in the General Plan
as a room. There are two parts to each room label: Defaults dialog. It is rounded to the nearest
square foot or mm and does not include the area
• The Room Name, which is similar to a Text within bay, box and bow windows. See “Exterior
object and can be selected and edited. See “The and Interior Walls” on page 112 and “General
Text Tools” on page 158. Plan Defaults Dialog” on page 49.
• The room area, which is not a standard text entry • Rooms, Interior Area is measured from the inner
and cannot be directly edited. surfaces of all the room's walls.
• Rooms, Interior Dimensions is also measured
Room labels can move or even disappear from the inner surfaces of the room walls.
when room entries are revalidated.
The display of room labels can also be controlled on
Custom Room Names a room by room basis in the Room Specification
dialog. See “General Panel” on page 142.
The Room Names that display in room labels are
based on the Room Types assigned in the Room Editing Room Labels
Specification dialog. See “Room Types” on page
132. Room labels are similar to simple Text objects
You can, however create a custom name for a and can be moved and resized much like any other
selected room, also in the Room Specification text object. You can also modify a room label’s Text
dialog. See “General Panel” on page 142. Style and other attributes in the Room Label
Specification dialog. See “Room Label
Before creating a custom Room Name, assign the Specification Dialog” on page 137.
Room Type most similar to the room’s actual use.
For example, if you wish to name a room “Guest The text of a room label cannot be modified in its
Room”, begin by specifying it as a “Bedroom” since specification dialog, however. The Room Name can
these rooms have similar uses. only be specified in the Room Specification dialog.
You can assign a custom Room Name, move a room If you delete a room label, the Room Type and Room
label or even delete it without affecting the Room Name remain unchanged in the Room Specification
Type. dialog. To restore the label, check the Show Room
Label checkbox on the GENERAL panel of that
dialog.
Displaying Room Labels
If you wish to further customize a room’s label by
The display of room labels is controlled in the adding text, uncheck Show Room Label in the
Display Options dialog. Room labels are placed on Room Specification dialog and create your own
the “Rooms, Labels” layer and use the Text Style label using a Text object.
assigned to that layer. See “Display Options Dialog”
on page 74.
Room Area
You can specify how the area of rooms is reported by
Unlike the rest of a room label, the room area and
the program by turning on the display of one or more
dimensions are not standard text entries and cannot
of these layers:
be edited or changed. The room area moves, resizes
• Rooms, Standard Area is measured from the and rotates with the rest of the room label, but you
center of interior walls that define the room and can turn the area and dimensions on or off separately
from either the outside surface or outside of the in the Display Options dialog. See “Displaying
Main Layer of exterior walls, depending on the Rooms” on page 134.
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Room Label Specification Dialog
The Interior Area room area calculation includes To turn off the display of all Living Area labels in a
the areas within bay, box or bow windows, while the plan, uncheck Show Living Area Label in the
Standard Area and Interior Dimensions calculations General Plan Defaults dialog or turn off the “Room
do not. Labels” layer in the Display Options dialog. See
“General Plan Defaults Dialog” on page 49.
Living Area The Living Area label can be moved or deleted. To
The Living Area label is an automatically generated restore a deleted Living Area label, select Tools>
Text object that reports the area of the current floor Plan Check . You can click the Done button
specified as living space. By default, Interior Rooms immediately, without actually completing Plan
are defined as part of the Living Area, while Exterior Check. See “Plan Check” on page 43.
and Hybrid Rooms are not. See “Available Room
Types” on page 133. Living Area vs. Footprint
Regardless of its Room Type, you can specify The Living Area should not be mistaken for the
whether any room is included in the Living Area footprint of a house. Only true livable areas are
Calculation in the Room Specification dialog. See included in the Living Area calculation. By default,
“General Panel” on page 142. exterior and hybrid room types such as Garage,
A Living Area label is created as soon as a room area Deck, and Porch are not included. Neither is any
is defined by walls and/or railings and is recalculated room labeled Open Below or Attic. See “Available
every time you add, remove, resize, or redefine a Room Types” on page 133.
room. If multiple buildings are created, each will Regardless of its room type, you can specify whether
have its own Living Area label. If none of a a room is included in the Living Area calculation in
structure’s rooms are included in the Living Area the RoomSpecification dialog. See “General Panel”
Calculation, however, no Living Area label will on page 142.
display for it.
Living Area is measured from either the outside
Each Living Area label can be edited in its surface or the outer surface of the structural layer of
specification dialog. If a new floor is added, exterior walls.
however, any existing Living Area labels will be
deleted and replaced. See “Room Label Specification
Dialog” on page 137.
Text Panel
The settings on the TEXT panel allow you to add selected Room Label cannot be edited, however. See
information to the Living Area Label. The text of a “Room Labels” on page 136.
1 In the text field, type any information that you text of a selected Room Label displays here but
would like added to the Living Area Label. The cannot be edited.
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Decks
A Deck room is an exterior-type room that uses deck To give the roof a visible means of support, you can
planking and framing to create a floor platform rather select the Post to Beam option in the Wall
than using a single floor surface that spans the entire Specification dialog. See “Rail Style Panel” on page
room area. 127.
To draw a deck, select Build> Railing and Deck> Openings in deck railings can be created using
Straight Deck Railing , then click and drag to Doorways . See “Openings in Railings” on page
draw a railing. 175.
• To create a deck without a railing, use one of the
Deck Edge tools. See “Fencing Tools” on page Deck Framing and Planking
112. When a Deck room is created, the floor platform is
• You can also create a regular, polygon-shaped modeled using joists, beams, posts, and planking.
deck using the Polygon Shaped Deck tool. Deck framing, planking, posts, and beams are placed
See “Polygon Shaped Deck” on page 111. on their own layers with names that begin with
A room does not have to be defined by Deck Railing “Framing, Deck”: for example, “Framing, Deck
to be specified as a “Deck.” See “Room Types” on Posts”. These layers cannot be turned on in plan view
page 132. You can also define a room as a “Deck” in but are shown in 3D views.
the Room Specification dialog. See “General Panel” The structural materials for a selected deck can be
on page 142. calculated in a Materials List by clicking the
By default, decks do not have roofs. If you want a Calculate Structural Materials for Deck edit
roof over a deck, check Roof Over This Room in button. See “Materials Lists” on page 377.
the Room Specification dialog. See “Structure
Panel” on page 143.
138
Stepped Floor and Ceiling Platforms
room definition without enclosing an area with solid lower ceiling. By default, the area above the flat
walls, use Railings . ceiling will be enclosed by automatically-generated
Attic walls. See “Attic Walls” on page 123.
Ceiling and floor heights are interrelated. Changing
the floor height in one room can affect ceiling If you prefer, you can specify that these Attic walls
heights of the rooms below. be suppressed and an open space be created instead.
This condition is referred to as a Shelf Ceiling, or
• If a room’s floor is lowered, its ceiling height is plant shelf, and can be specified in the Room
increased while the ceiling below that room Specification dialog of the room with the lower flat
drops. ceiling. See “Structure Panel” on page 143.
• If the floor is raised, the ceiling height decreases
while the ceiling below that room is raised. Split Levels
If the rooms above a particular room have more than A split level can be created by raising or lowering the
one floor height, the room’s ceiling is stepped. floor and ceiling heights of various areas of the plan.
In the following example, the lowest floor height is
0, the next is 24, and the next is 48 inches. The
ceiling height in each room is set at 109 inches. See
“Split Levels” on page 229.
Shelf Ceilings
In rooms with high or vaulted ceilings, it is possible
to have a smaller room such as a closet that has a flat,
Special Ceilings
By default, the program builds a flat ceiling platform complex ceilings are made using settings in the
on top the wall plates of a room. More varied and Room Specification dialog.
Lowered Ceilings
You can define a lowered or dropped ceiling in a In the following illustration, the default ceiling
room without affecting the top height of the walls by height for the entire first floor is 120", and the room
increasing the thickness of the Ceiling Finish. on the right has a ceiling finish lowered to 96".
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Cathedral Ceilings
A cathedral ceiling has the same pitch as the roof and 2. Select the room and open the Room
is created using the underside of the roof above the Specification dialog. See “Room Specification
room. Dialog” on page 141.
3. On the STRUCTURE panel, uncheck Flat Ceiling
To create a cathedral ceiling Over This Room.
1. Build a roof for your plan. See “Roofs” on page
255.
Trey Ceilings
A trey ceiling is an area within a ceiling that is raised 3. Change the Ceiling Height of the room to the
and has either vertical or sloping sides. A standard desired height of the flat ceiling surface in its
trey ceiling can be easily created by placing Soffits center.
around the perimeter of the room. An angled trey
In plan view, dashed lines indicate where the ceiling
ceiling can be created using the underside of roof
changes from sloped to flat. These lines are located
planes above.
on the “Ceiling Break Lines” layer in the Display
Options dialog. See “Display Options Dialog” on
To create an automatic angled trey ceiling
page 74.
1. In the Room Specification dialog, make sure If the roof is rebuilt after the ceiling height is
that Flat Ceiling Over this Room is checked, adjusted upward, the new roof will be raised to
then specify the desired height of the walls as match the new ceiling height and a trey ceiling will
the Ceiling Height. See “Structure Panel” on not be created.
page 143.
In the following example, a hip roof is built on 8’
2. Make sure that Auto Rebuild Roofs is
(2400 mm) ceilings. After the roof is built, the
unchecked, then build the roof. See “Build Roof
Ceiling Height is raised to 10’ (3000 mm). The
Dialog” on page 256.
resulting ceiling follows the roof pitch for 2’ (600
mm), then becomes a flat ceiling.
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Room Moldings
Hip roof with Hip roof, ceiling over, Ceiling Break lines
cathedral ceiling over. ceiling height raised. in plan view.
Cantilever Undersides
Occasionally, a room will cantilever out past an panel of the Room Specification dialog. See “Room
exterior wall. You can specify the surface material of Specification Dialog” on page 141.
the underside of a cantilever on the MATERIALS
Room Moldings
Base molding, chair rail, and crown moldings can be hybrid room types. Baseboards and chair rails are not
applied to rooms on a floor by floor basis in the automatically added to Open Below rooms, either;
Floor Defaults dialogs, to different room types in the however, crown molding is if it is specified in the
Room Type Defaults dialogs, and to individual defaults for the room’s floor. See “Room Types” on
rooms in the Room Specification dialog. See “Floor page 132.
and Room Defaults” on page 132 and “Room
Base molding and chair rail heights are both offset
Specification Dialog” on page 141.
from the floor, while crown molding is offset from
By default, Home Designer Suite does not the ceiling. For additional information, see
automatically add room moldings to exterior or “Applying Moldings” on page 268.
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General Panel
1 The settings here control the Room Type and 2 Specify whether the selected room is included
the appearance of the Room Label in the Living Area calculation. See “Living
• Select the Room Type from the drop-down list. Area” on page 137.
Changing the Room Type can affect settings • Select Include in Total Living Area Calculation
throughout the dialog. See “Room Types” on page to include the room in the Living Area regardless
132. of its Room Type.
• Click the Define button to open the Room Types • Select Exclude from Total Living Area Calcu-
dialog where you can customize the settings of lation exclude the room from the Living Area
the selected Room Type. regardless of its Room Type.
• In the Room Type Defaults dialog only, the • Select Use Default for Room Type (Included/
Function of the selected room type displays for Excluded) to base the selected room’s inclusion
reference. See “Available Room Types” on page in the Living Area on its Room Type. The default
133. for the selected Room Type is stated in parenthe-
• If you wish to use a custom name in the room’s ses.
label, type the desired Room Name in the text
field. 3 The preview on the right side of this dialog
features a cross section diagram showing the
• Check Show Room Label to display the room relationships between the room’s heights and
label in plan view. See “Room Labels” on page platform thicknesses.
136. If present, the floors above and below the selected
This option is unchecked automatically if you room are also shown. The left side of the floor above
select “Unspecified” as the Room Type, and is offset for clarity.
checked automatically if you select any other
Room Type The height and thickness values shown in this
diagram are set on the Structure Panel.
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Room Specification Dialog
Structure Panel
Some settings on the STRUCTURE panel are also
found in the Floor and Room Type Defaults dialogs.
Active Defaults icons in the Elevation and Height log on Floor 0, or if multiple floor heights are
fields, as well as Default check boxes next to the specified above the selected room.
Finish fields indicate that these settings are Dynamic • Specify the Floor height, as measured from zero
Defaults. to the top of the subfloor.
Note: Many of the settings on this panel are inter- Note: The default floor height for Floor 1 is 0. It
dependent. For example, if the Ceiling Finish can be modified in the Room Specification dialog,
thickness is modified, the Finished Ceiling height but not in the Floor 1 Defaults dialog. See “Floor
will change in response. and Room Defaults” on page 132.
1 Absolute Elevations - These height values are If a room is defined directly beneath the selected
measured from zero, which is the default top room on the floor below, additional settings may be
height of the subflooring on Floor 1. See “Floor and available.
Ceiling Heights” on page 138.
• Specify the Floor Below height, which is the sub-
• The Floor Above height displays here for refer- floor height of the room directly below where you
ence. If multiple rooms with differing floor clicked to select the currently selected room. If
heights exist directly above, “No Change” will there are multiple rooms with differing floor
display. heights located below, this value may change
• Specify the Ceiling height of the selected room, depending on where you click.
as measured from zero to the bottom of the ceiling • If the selected room is directly above a Garage
framing. Not available in the Floor Defaults dia- and there is a foundation present, you can specify
the SWT Below height, which is the top height of
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the concrete stem walls around the perimeter of • The thickness of the Ceiling Structure displays
the garage. here for reference but cannot be changed.
• Specify the thickness of the Ceiling Finish layer.
2 Relative Heights - These height values are
measured from surfaces within the selected
room or the room below. 4 Specify the thickness of the Floor Finish layer.
•The thickness of the Floor Structure displays
• Specify the Rough Ceiling height, as measured here for reference but cannot be changed.
from the subfloor surface to the bottom of the
ceiling framing. Not available if multiple floor 5 The preview on the right side of this dialog
heights are specified directly above the selected features a cross section diagram showing the
room. relationships between the room’s heights and
platform thicknesses.
• Specify the Finished Ceiling height, as measured
from the finished floor surface to the finished • If present, the floors above and below the selected
ceiling surface. Not available if multiple floor room are also shown. The left side of the floor
heights are specified directly above the selected above is offset for clarity.
room. • The callout or dimension line associated with
• Specify the distance from the Stem Wall Top to selected height or thickness value will be high-
Ceiling. Only available when Floor for this lighted in the preview, as will any height or thick-
Room is Supplied by the Foundation ‘Room’ ness value that you move your mouse point over.
from the Floor Below has been checked. What appears in both the diagram and in the settings
• Specify the Ceiling Below height, which is the on the STRUCTURE panel may be affected by the
height of the ceiling of the room below, as mea- location where you clicked to select the room. For
sured from that room’s subfloor to rough ceiling example:
surfaces. Not available when Auto Rebuild Foun- • If the selected room is located above two rooms
dation is enabled or if there is no room below the with different structural settings, the position of
selected room. See “Rebuilding Foundations” on the pointer relative to these two lower rooms
page 223. determines which of them displays as the floor
• Specify the Stem Wall height, which is measured below.
from the top of the foundation wall footing to the • If the selected room is located below two rooms
top of the treated sill plate, if one is specified. with different floor heights, its absolute and rela-
Only available if the selected room or the room tive ceiling height settings will be disabled.
below it is defined by foundation walls.
Moldings Panel
3 Specify the characteristics of the room’s
Ceiling.
Chair rail, crown and base moldings can be assigned
• If Roof Over This Room is checked, a roof auto- to one or more selected rooms on the MOLDINGS
matically generates over the room. If unchecked, panel. Moldings are placed on a room’s wall surfaces
no roof generates. and continue around the surface of any soffit that is
• If Flat Ceiling Over This Room is checked, the attached to the wall at the molding height.
room has a flat ceiling. If unchecked, the ceiling The settings on this panel are also similar to those
follows the underside of the roof. found in the Floor Defaults dialog, but affect only
• Check Shelf Ceiling to prevent Attic Walls from the selected room instead of all rooms on the current
generating over the interior walls that define the floor.
selected room. When unchecked, interior Attic
The settings on this panel are similar to those found
Walls will generate if surrounding rooms have
in other specification dialogs throughout the
higher ceilings than the selected room. See “Shelf
program. See “Moldings Panel” on page 268.
Ceilings” on page 139.
• Check Use Soffit Surface for Ceiling to improve Fill Style Panel
the 3D appearance of the transition between ceil-
ing and eaves of exterior rooms with Flat Ceiling The settings on the FILL STYLE panel affect the
Over This Room unchecked. appearance of the room in plan view. This panel is
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Room Specification Dialog
also found in the Floor Defaults dialog. For more Default molding and ceiling and floor covering
information, see “Fill Style Panel” on page 76. materials can be set on this panel in the Floor
Defaults and Room Defaults dialogs.
Materials Panel
The settings on this panel affect the appearance of a
selected room’s walls, floor, ceiling, and moldings in
3D views. See “Materials Panel” on page 296.
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146
Chapter 13:
Dimensions
Setup Panel
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1 Uncheck Auto Refresh Exterior Dimensions 3 Specify how Manual and Auto Exterior Dimen-
to prevent Auto Exterior Dimensions from sion lines locate interior walls.
being regenerated as changes are made to the plan. • Select Centers to have exterior dimensions
When checked, Auto Exterior Dimensions will be locate the centers of interior walls.
created when walls enclose a room area and will
refresh whenever walls, doors, or windows are added
or moved. See “Auto Exterior Dimensions” on page
150.
Format Panel
The settings on the FORMAT panel allow you to control the format of object length numbers in the
specify the units, position, and degree of accuracy of Status Bar. See “The Status Bar” on page 26.
dimension numbers. The settings on this panel also
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The Dimension Tools
1 Specify the numbering Format for dimension 3 Specify the Dimension Text Position, which is
numbers. the location of dimension numbers relative to
• Select the Units of measurement to be used by the dimension line.
dimensions from the drop-down list. • Center primary dimension numbers on the
• Check Unit Indicators to display the unit of dimension line. If two formats are used, the pri-
measurement along with the dimension number. mary format is placed above the line and the sec-
ondary format, beneath it.
• Check Leading Zeros to include the zero before
a decimal less than 1 or to display 0’ or 0” when • Position dimension numbers Above Line.
the ft-in or ’-” unit formats is used. • Position dimension numbers Below Line.
• Check Trailing Zeros to display trailing zeros at
the end of decimal values. When the ft-in or ’-” Arrow Panel
unit format is used and fractional inches are spec- For information about the ARROW panel, see “Arrow
ified, 0” will be included. Panel” on page 103.
2 Specify the degree of Accuracy used by
dimension numbers. Text Style Panel
• Select the Decimal Places radio button for The settings on the TEXT STYLE panel control the
dimension numbers in decimal format. In the text size, font and other attributes of automatic, manually
field, specify the number of decimal places to drawn, and temporary dimension line labels. See
use, from 0 to 20. If 0 is used, no decimal places “Dimension Labels” on page 151.
are used.
For information about the settings on this panel, see
• Select the Smallest Fraction radio button for “Text Style Panel” on page 165.
dimension numbers using whole numbers and
fractions. In the text field, specify the largest Temporary dimension labels always use the color
denominator to use, from 1 to 16. If 1 is entered, assigned to their layer - not the color specified in the
whole numbers are used. Dimension Defaults dialog.
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again. Similarly, if you want to dimension between If you edit an Auto Exterior Dimension line, it
two objects but the dimension locates unwanted will be converted to a manual dimension, so if Auto
objects between them, Zoom out. See “Zoom Exterior Dimensions are later regenerated, your
Tools” on page 63. changes will not be lost.
Once created, both manually drawn and Up to three rows of automatically generated
automatically generated dimension lines can be dimensions may be created per exterior wall. The
selected and edited. See “Editing Dimension Lines” innermost dimension line locates exterior walls,
on page 151. interior walls, and all openings in exterior walls. The
second dimension line locates exterior and interior
Manual Dimensions walls. The outermost dimension line is the overall
exterior dimension.
To display the distance between two objects,
select CAD> Dimensions> Manual Dimen-
Auto Interior Dimensions
sion and drag a dimension line near or through the
objects. Select one or more rooms and click the Auto
Interior Dimensions edit button to generate
Manual Dimensions locate walls as specified in the
interior dimensions that measure each wall defining
Dimension Defaults dialog. See “Dimension
the selected room(s).
Defaults Dialog” on page 147.
Auto Interior Dimensions lines are generated
End-to-End Dimensions inside of the rooms they measure and do not
Use the End-to-End Dimension tool to recognize the No Locate setting for walls. If a wall is
dimension between any two defined objects in specified as No Locate, Auto Interior Dimensions
plan view. will locate it anyway. See “No Locate” on page 119.
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Displaying Dimension Lines
object is located by the temporary line, you can snap The Tape Measure tool can be used in Elevation
to it. views as well as in plan view. See “Elevation Views”
on page 306.
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Editing Extension Lines
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1. Select the object and click on a dimension line 1. Select the object along the edge that you would
that locates it. An inline text field opens at the like to move. See “Selected Edge” on page 80.
location where you clicked. 2. Click on a dimension line that indicates its dis-
• The actual distance displays in the text field. tance from the object’s opposite side.
• If the dimension is locating two different 3. In the inline text field, enter a value.
objects and the selected object is polyline-
4. Click Move edge to move the selected edge
based, the Move Edge and Move Entire
only.
Object buttons display to the right of the text
field. 5. The selected edge moves, resizing the object,
when you press the Enter key.
Move Edge (selected)
You can cancel a move or resize opera-
tion using dimensions at any time by
pressing the Esc key.
Move Entire Object
Resizing Walls Using Exterior
• If the dimension describes a selected wall’s
length, additional buttons display to the right.
Dimensions
See “Using Dimensions” on page 120. When resizing a structure using dimensions, it is
important to work your way around it in one
Move Start Move End direction. Relocate one wall at a time in succession
so that you do not redefine the same dimension more
than once.
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Dimension Line Specification Dialog
The settings in this dialog are dynamic defaults. See Specify the Number Height for the selected dimen-
“Dimension Defaults Dialog” on page 147. sion. See “Dynamic Defaults” on page 48.
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Chapter 14:
Text
The Text Tools help you draw attention to special Chapter Contents
details of your drawings in plan view. • Text Defaults
Text lines with arrow can be attached to text objects, • Fonts and Alphabets
allowing you to direct attention to specific plan • The Text Tools
details. • Creating Text
• Displaying Text
• Rich Text Specification Dialog
• Editing Text
• Copying and Pasting Text
• Find/Replace Text
• Text Arrows
• Text Styles
• Object Labels
Text Defaults
Text Defaults can be accessed by selecting Rich Text Defaults
Edit> Default Settings in any view in which
text can be created. See “Default Settings vs The Rich Text Defaults dialog is similar to the Rich
Preferences” on page 47. Text Specification dialog. See “Rich Text
Specification Dialog” on page 159.
The default settings for Rich Text determine what
these objects look like when they are first created. Text Lines with Arrows use the same default
Text Style Defaults determine the appearance of text layer as Rich Text, so by default they have the same
associated with things like dimensions and object color, line weight and line style. See “Layers” on
labels. page 74.
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International Alphabets
The Rich Text tool supports unicode alphabets
and characters. In order to use a unicode alphabet or
characters, the appropriate language support must be
installed on your computer.
The table lists all missing fonts and how they will be
Special characters can be added to any Rich Text replaced.
object by:
• Click on a font name in the list to select it. Use
• Copying and pasting the character from another the Shift or Ctrl key to select multiple fonts. See
application; “Shift and Ctrl Select” on page 81.
• Copying and pasting the character from the Win- • Select a replacement font from the Replace With
dows Character Map; drop-down list, or leave “No Change” as the
• Using the Mac Character Viewer; selection to maintain the file’s association with
the missing fonts.
• Typing the keystroke associated with the charac-
ter. • A preview of the selected font displays below the
Replace Width list.
See “Copying and Pasting Text” on page 162.
If you do not plan to return the file to the computer
where it was created, you may want to replace
missing fonts with the fonts you normally use. On
the other hand, if you do intend to return the file, you
may prefer to not replace any missing fonts.
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Creating Text
Creating Text
Text can be created in plan view only. See “View 3. Type or paste the desired text into the Text Field.
Windows” on page 61. 4. Use the options to change the font, style and size
Once created, text can be selected and edited in a of any portion of the text.
variety of ways. See “Editing Text” on page 161.
Note: If you do not type anything in the Text Field,
To create Text
a text object will not be created when you click
1. Select CAD> Text> Rich Text . outside of it.
2. Click in the drawing area, and the Rich Text You can also create lines with arrows connecting the
Specification dialog will open. See “Rich Text text that you create to items in the drawing. See
Specification Dialog” on page 159. “Text Arrows” on page 164.
Displaying Text
As with other types of objects, the display of Text Text objects can only be displayed in plan view.
objects is controlled in the Display Options dialog.
The display attributes of each individual text object
All Text objects, including Text Lines with Arrows,
can be controlled independent of the layer it is placed
are located on the “Text” layer. See “Display Options
on. See “Rich Text Specification Dialog” on page
Dialog” on page 74.
159.
Text Panel
The settings on the TEXT panel allow you to type the
selected Text object’s content and control many
aspects of its appearance, including its font, size,
color and style.
You can specify the appearance of the text before
typing, and can also select and change the attributes
of all or portions of the text content after it is typed.
To change text that already exists, simply highlight it
using the mouse and/or the Shift + arrow keys and
then make any needed changes to its attributes.
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1 Use the options on the Edit Bar, which displays • Click the Align Left , Align Center , or
above the Text Entry field, to change the font,
size, and style of the text. Align Right button to specify how the
selected text is aligned.
Select the desired options before typing to affect the
text as it is typed, or select some or all of the text and • Click the Paragraph Options button to spec-
then specify which options to apply to it. ify the selected paragraph’s alignment, spacing
• Select a Font from the drop-down list. and bullets or numbering in the Paragraph
Options dialog.
• Specify the Text Size in drawing units.
• Specify the Zoom factor of the selected text by
• Click the Color button to specify the color of typing a percentage value in the text field or
the selected or subsequently typed text. See clicking the up/down arrows. This setting only
“Select Color Dialog” on page 77. affects the text as it appears in this dialog.
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Editing Text
Editing Text
Once created, Rich Text objects can be selected 2. On the TEXT panel of the Rich Text
Specification dialog, click and drag to select
individually or as a group and edited using the edit
handles and the edit toolbar buttons Individual text some or all of the text typed into the Text field.
objects can also be edited in the Rich Text
Specification dialog. See “Rich Text Specification
Dialog” on page 159.
To edit Text attributes 4. As changes are made, the selected text updates.
Only the selected text is modified.
1. Select a Rich Text object and click the
Open Object edit button.
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Scaling Text
As with the size of other objects, text size is subject
to the current drawing scale specified in the Page
Setup dialog. See “Drawing Sheet Setup Dialog” on
page 384.
Rotate
Copy, Cut and Paste
As a text box’s width is made narrower or wider Copy, Cut and Paste of text into and out of the Rich
using an edit handle, its height may increase or Text Specification dialog can be accomplished using
decrease so that none of the text becomes hidden. keyboard hotkeys:
The opposite is not true, however: a text box’s height
• Press Ctrl + X to Cut the selected text and save it
cannot be resized smaller than the height of the rows
to the system clipboard.
of text it currently contains.
• Press Ctrl + C to Copy the selected text and copy
Using the Edit Tools it to the system clipboard.
• Press Ctrl + V to paste your last cut or copied
A selected Rich Text object can be edited in a selection in a new text object.
variety of ways using the buttons on the edit toolbar.
For more, see “Copying and Pasting Objects” on
See “The Edit Toolbar” on page 23.
page 70.
Resizing Text Copy, Cut and Paste use the system clipboard,
making it possible to transfer text between text
The default character height of Rich Text objects objects, between Home Designer Suite files, from a
can be specified as can the character height for plan into another application, or vice versa.
individual objects, in their specification dialogs. See
“Text Defaults” on page 157.
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Find/Replace Text
2. Press Ctrl + X to Cut the selected text out of its Pasting into Rich Text
original location and save it to the system clip-
board. Text pasted into a Rich Text object from
another source will retain most - but not
3. Press Ctrl + C to Copy the selected text to the necessarily all - of its custom formatting. If a line of
system clipboard without removing it from its text is sufficiently long, however, it may be wrapped
original location. automatically when pasted into Rich Text.
4. Open the text object or a file in another applica-
tion and click to place your cursor in the Text Text pasted into a RichText object from a
field, writing area, or spreadsheet cell. spreadsheet program retains basic column and row
information. Column width cannot be adjusted;
5. Press Ctrl + V to Paste the copied text at the
however, as you add or remove text from a cell, row
location of your cursor.
height will increase or decrease to accommodate
Bear in mind that when text is copied and pasted, its your changes.
formatting is not always retained. The results depend
on the program or type of text object in which the Pasting into a View
content was created as well as the type of text object
into which it is pasted. Text can also be pasted directly into a plan or
elevation view. When you use the Paste command, a
new Rich Text object is created, the text is pasted
into that object, and it is selected. In order to see the
new object, you may need to Fill Window.
Find/Replace Text
The Find/Replace Text tools help you make sure
that the text in your files is current and correct.
Find/Replace Text locates text in Rich Text
schedule titles and headings, and custom labels for
objects and rooms. It does not locate text in
automatic object labels, default room labels,
suppressed labels or the Materials List, however.
Find/Replace Text
Select Edit> Find/Replace Text to find a
particular word or string of text in your plan
file and replace it if you wish.
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“Current File”, “All Open Files” or “Selected the current search Result. See “Select Color Dia-
Objects”. log” on page 77.
2 The Search Options allow you to refine your 3 The current search Results are shown for
search. reference in the field on the left. The location of
• Check Case Sensitive to distinguish between the associated object, including file name, view
capitalized and lowercase letters when searching. name, and its object type is stated above the Results
When unchecked, capitalization is ignored while field as well. Click a button to perform the associated
searching. The Replace function is always case action:
sensitive. • Click Find Previous to find the previous search
• When Expand Percent Signs is checked, the Results.
program will ignore strings of one or two % signs • Click Find Next to search for additional Results.
in a row, which may be used to mark up imported • Click to Replace the current search Results with
text with style commands. Uncheck this to find the replacement specified above.
individual % signs in the search results.
• Click to Replace All instances of the current
• Check Show in File to open a new view window search Results found throughout the Searching In
or go to a new layout page and highlight the scope, selected above.
object associated with the current search Result.
When unchecked, the current search Result will
only be highlighted if it is located in the current Although the Find options do not locate text
in suppressed labels, Replace All will
view window. See “Working in Multiple Views”
replace that text. See “Displaying Labels” on page
on page 61. 166.
• Click the Highlight Color button to specify the
color used to highlight the object associated with
Text Arrows
Text arrows, which are simply CAD lines with Text with Arrow
arrows drawn on the “Text” layer, can be used to
connect text objects to details of interest in your The Text with Arrow tool places a text object
drawing. See “Draw Lines” on page 101. with an arrow already attached. This arrow
can be selected and edited like any other arrow.
When a selected Text Line with Arrow is snapped to
an object on either end, its end edit handle will Text Line with Arrow
display the Selected Edge Handle Fill color. See
“Colors Panel” on page 51. Text Lines with Arrow can be attached to
text, CAD and architectural objects by
Text arrows can be snapped together to form open or selecting CAD> Text> Text Line with Arrow and
closed polylines. If two lines with arrows meet then clicking and dragging to draw a line. There is no
within the bounding box of a text object, however, limit to the number of text lines with arrows that can
they will not join. This allows you to attach multiple, be attached to an object.
separate text arrows to a single text object. See
“Editing Line-Based Objects” on page 82. The endpoints of Text Lines with Arrows can
Lines with arrows can be independent or attached to be joined to form polylines with corners that can be
other objects. If an attached object is moved, the end adjusted using the edit handles. See “Polylines” on
of the Line with Arrow will move, as well. Arrows page 105.
attach to closed polyline-based objects along their
edges, but can attach to Text or an architectural A Text Line with Arrow behaves like a Line
object anywhere within its bounding box in plan With Arrow with one exception: Text Lines
view. with Arrow are initially placed on the “Text” layer,
not the “CAD, Default”. See “Layers” on page 74.
If an arrow is attached to text or another object,
deleting either the text or the object will also delete
the arrow.
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Text Styles
Auto Position Arrows moved, the tail of the arrow snaps to different Auto
Position locations on the text object, maintaining its
Auto Positioning helps prevent a Text Line with connection.
Arrow from crossing over the text object it is
attached to by snapping the end of the line to the
midpoint of the text box’s nearest edge. If the text
object or the line’s arrowhead is moved, the location
of the tail end will update as needed so that it snaps
to the nearest edge’s midpoint. This behavior only
occurs when the end of a line with arrow is snapped
an Auto Position location: if it is snapped to a
different point on the text, the tail end will not move.
The following image illustrates the behavior of Auto
Positioning. When the head of the line with arrow is
Text Styles
In Home Designer Suite, a Text Style is a set of log will open, allowing you to select which Saved
attributes assigned to any object that displays text, Text Style Defaults you would like to edit.
such as Dimensions and object labels.
Saved Text Style Dialog
Note: Because of its ability to use multiple attri-
butes in the same object, Rich Text does not use
Text Styles. See “Rich Text Specification Dialog”
on page 159.
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Object Labels
Object labels can display in plan view for a variety of • Fixtures and appliances inserted into cabinets do
different object types. not have labels of their own.
• Automatic Labels provide basic information
about the object, such as its type, size, or name. Displaying Labels
• You can create a custom label for an object in its The display of object labels can be controlled
specification dialog using text. See “Label Panel” by layer in the Layer Display Options dialog.
on page 166. Label layer names begin with the object type,
followed by the word Label: for example, cabinet
Automatic Labels labels are located on the “Cabinets, Labels” layer.
See “Display Options Dialog” on page 74.
Most objects that can display labels have an
Automatic Label created by the program that states You can choose to suppress the label for an
basic information about it. When Automatic Labels individual object on the LABEL panel of its
is selected in the object’s specification dialog, this is specification dialog.
usually the label that will be used; however: Object labels use the “Default Label Style” Text
• If a user-defined label is specified in the object’s Style. See “Text Styles” on page 165.
defaults dialog, that label will be used instead of
the Automatic Label.
Label Panel
The LABEL panel is found in the specification and defaults dialogs for a variety of different objects.
166
Object Labels
1 Most objects have a Suppress Label option. the Materials List. See “Window Labels” on page
Check this box to prevent the selected object’s 187 and “Displaying Mulled Units” on page 186.
label from displaying in plan view.
2 The Label Options control what information is
Bay, Box and Bow Windows and Mulled Window contained in the label. See “Displaying 3D
units have several settings for controlling Multiple Views” on page 307.
Component labels. See “Window Labels” on page • Select Automatic Labels to use the default label
187. for the selected object. See “Automatic Labels”
• Select Suppress All Labels to display no label in on page 166.
plan view. Individual components are counted in • Select Specify Label to replace the selected
the Materials List. object’s Automatic Label with whatever you type
• Select Show Component Labels to produce in the text field below. When Specify Label is
labels for each component in plan view. Individ- chosen, the selected object’s Automatic Label
ual components are counted in the Materials List. initially populates the text field.
• Select Show Single Label for Entire Unit to
produce one label for the unit and suppress com- 3 In most specification dialogs, a preview of the
selected object displays here. Labels can be
ponent labels. When this option is selected, the seen in Plan View only. See “Dialog Preview Panes”
settings that follow become enabled. on page 25.
These settings also affect how Bay, Box and Bow
Windows and Mulled Window units are counted in
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168
Chapter 15:
Doors
Home Designer Suite comes with tools for creating a Chapter Contents
wide variety of interior and exterior doors. In • Door Defaults
addition, the library offers a large selection of • Door Tools
specialty doors and doorways including hinged, • Displaying Doors
sliding, pocket, bifold, and garage doors. Additional • Editing Doors
name-brand door catalogs are also available for • Changing Door Swings
download from our web site, HomeDesignerSoft- • Special Doors
ware.com. • Door Specification Dialog
Door Defaults
There are several defaults dialogs for doors. Because Hinged and Sliding Doors are often used in
Default Settings are accessed by selecting both interior and exterior applications, they have
Edit> Default Settings. Click the arrow next to both Interior and Exterior Door Defaults.
“Doors” to expand the category. Select a subheading
and click the Edit button to open the defaults dialog Interior vs Exterior Doors
associated with your selection.
Regardless of its Door Type or the tool used to
The Door Defaults dialogs look nearly the same as create it, a door will be:
the Door Specification dialog. See “Door
• An Interior Door if it is placed into a wall that
Specification Dialog” on page 176. There are only a
separates two interior rooms;
couple of differences:
• An Exterior Door if it is placed into a wall that
• Since default settings are specified here, “Use
separates an interior room from either an exterior
Default” is not an option for some settings as it is
room or the building’s exterior. See “Room
in the Door Specification dialog.
Types” on page 132.
• The Door Type cannot be changed in the Defaults
dialogs. This rule applies to doors copied and pasted from one
location to another just as it does to those created
using the Door Tools.
Door Tools
To place a door, select the type you want from pointer over a wall section. When a preview outline
the Build> Door submenu. Move your mouse can be seen, click to place a door at that location.
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The minimum initial size for doors varies by Door Sliding Doors
Type. For example, If there is room enough along the
wall to fit a 12” (300 mm) wide Hinged Door, a Select Build> Door> Sliding Door and click
preview outline will display and a door can be on a wall to place a sliding door. Sliding doors
placed. Garage doors, in contrast, must initially be at have separate defaults for interior and exterior doors:
least 6’ (1800 mm) wide. interior sliding doors are typically solid while
exterior sliding doors are Glass Panel doors.
Doors can be placed in both straight and curved
walls, as well as span across straight, collinear wall The initial opening side of a sliding door can be
segments. specified by moving the mouse pointer along the
wall while the mouse button is still pressed.
A newly created door inherits the settings in the
Door Defaults dialog for its door type. Once created, Pocket Doors
doors can be edited in a variety of ways. See “Door
Defaults” on page 169. Select Build> Door> Pocket Door and click
on a wall where you want to place a pocket
Doors cannot be placed in a wall specified as door.
Invisible. See “Room Dividers and Invisible Walls”
on page 113. As with sliding doors, the initial opening side of a
pocket door can be specified by moving the mouse
Once placed, any door may be changed into any pointer along the wall while the mouse button is still
other type of door in the Door Specification dialog. pressed.
See “General Panel” on page 177.
By default, a pocket door becomes a double pocket
Hinged Doors door if its width is four feet (1200 mm) or greater.
The initial hinge side of a hinged door can be set by Similarly, the initial hinge side of a bifold door can
clicking to place the door and then holding the mouse be specified by moving the mouse pointer along the
button down rather than releasing it. Move the mouse wall while the mouse button is still pressed.
toward the end of the door that you would like the By default, a bifold door becomes a double bifold if
hinges to be on: as the mouse pointer nears either its width is greater than three feet (900 mm).
end, the door preview’s hinge side will move to that
end. You can also adjust the door’s swing direction in
Garage Doors
this manner. When the swing direction and hinge
side are correct, release the mouse button. Select Build> Door> Garage Door and click
on a wall to place a garage door.
Doorways In plan view, dashed lines show the size and location
Select Build> Door> Doorway and click on of the garage door when open.
a wall to place a doorway. Doorways are Garage doors will build into a garage stem wall
simply openings without a door and can be placed in provided the room is designated as a garage before
interior and exterior walls, railings, and fences. You the door is inserted. See “Room Types” on page 132.
can assign a door from the library to a doorway if
you wish.
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Displaying Doors
Barn Door
Select Build> Door> Barn Door and click on
a wall to place a surface mounted sliding door,
sometimes referred to as a barn style door.
Shower Door
To add a door to the Doorway, select a Door Type
Select Build> Door> Shower Door and click other than “Doorway” from the drop-down list in the
on a wall to place a hinged glass slab shower Door Specification dialog. See “General Panel” on
door. page 177.
You can also select a door from the library and place
Place a Shower Door in a Straight Glass it into a doorway in plan view or any 3D view.
Wall. See “Wall Tools” on page 110.
To place a library door in a doorway
The Doors & Doorways Library 1. Go to plan view or any 3D view.
Catalog 2. Open the Library Browser.
The Doors & Doorways library catalog can be 3. Browse or search to find a door style that suits
accessed by selecting View> Library your needs.
Browser and browsing to Home Designer Core 4. Select the door in the Library Browser, then
Catalogs> Architectural> Doors and Doorways. This click on the doorway to place the selected door
catalog contains a variety of interior and exterior within it. If a door already exists, it is replaced.
doors, as well as special entryways and wrapped
openings. 5. Continue clicking other doorways as needed.
Displaying Doors
The display of doors and door labels is • Opens to an exterior room such as a Garage or
controlled in the Display Options dialog. See Deck. See “Room Types” on page 132.
“Display Options Dialog” on page 74. • Is located between rooms with different floor
Doors can only be placed in walls, so if a wall’s layer heights. See “Stepped Floor and Ceiling Plat-
is turned off in plan view, any doors placed in that forms” on page 139.
wall will not display, either. Doors can display
independent of their containing walls in 3D views,
however. See “Displaying Walls” on page 117.
If the “Doors” layer is turned off, doors and their
casing do not display but openings in the walls where
they are located are visible.
In Plan Views
A door’s jamb, and swing are all represented in plan
Threshold
view. A threshold line will display across a door Line
opening in plan view when the door:
• Is located in an exterior wall. See “Exterior and If an exterior door to a Garage room on Floor 1
Interior Walls” on page 112. extends into a Garage stem wall or curb on Floor 0,
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its location will be indicated on Floor 0. See You can specify whether an exterior door has a
“Garages” on page 224. threshold in the Door Specification dialog. See
“Casing Panel” on page 179.
In 3D Views
Door Labels
You can specify whether a selected door is shown
open or closed in 3D views by clicking the Show Door labels display in floor plan view, centered on
Door Open in 3D and Show Door Closed in 3D the doors they represent, when the “Doors, Labels”
layer is turned on and use the “Default Label Style”
edit buttons as well as in the Door Specification Text Style. See “Object Labels” on page 166.
dialog. See “General Panel” on page 177.
Door labels indicate Width and Height. For example:
If a door is set to display open in 3D, the angle of the
• In Imperial plans, the label for a 3’-0” wide, 6’-8”
open door can be changed using the edit handles in
high double hung window will read 3068.
plan view. See “Using the Mouse” on page 172.
• In metric plans, the label for a 900 mm wide,
2100 mm high double hung window will read
900x2100.
Editing Doors
Before a door can be edited, it must be selected. To the door along the wall it is placed in. Use the
select a door, click it when the Select Objects triangular Rotate handle to adjust the door’s swing.
tool or any of the Door Tools are active. Doors In 3D views, a selected door has five edit handles:
and/or windows can also be group selected and the Move handle at the center and a Resize handle on
edited. See “Selecting Objects” on page 79 each edge. Click and drag an edge handle to resize
the door.
Blocked units are made up of individual doors and
windows that have been grouped together to act as A door or window moved against an intersecting
one object. You can create what is essentially a wall temporarily stops when the casing meets the
blocked door unit by assigning a library door to a intersecting wall. You can continue to drag and it
doorway from the library. resumes movement past the intersecting wall.
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Changing Door Swings
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Hinged Doors
In addition to using the edit buttons, Hinged Doors
and Shower Doors’ hinge side and swing direction
can be changed using the triangular Rotate edit
handle.
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Special Doors
Garage Doors
To change the side of a garage door that it faces,
Unlike other door types, the Swing side of a garage
select it and click the Change Swing Side edit door cannot be modified using the edit handles.
button.
Special Doors
A variety of special doors and doorways can be
created in Home Designer Suite.
Doorway
Wrapped Openings
Wrapped openings of various shapes are available in
the Doors & Doorways Library. To open a railing across an entire section, resize the
doorway’s Width so that it is greater than the length
You can also create a wrapped opening by
of the railing in the Door Specification dialog. The
unchecking Use Interior Casing and/or Use
opening resizes to the maximum width possible for
Exterior Casing in a Doorway’s Door Specification
that space. See “General Panel” on page 177.
dialog. See “Casing Panel” on page 179. If base
molding is present, it will wrap around the opening. To add a gate, specify the doorway’s Door Type as a
Door, then choose an appropriate gate as the Door
Style. A selection of gates is available in the Fences
& Railings library folder. See “Placing Library
Objects” on page 281.
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Door Specification Dialog
General Panel
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• Specify the Offset from Wall, which is how far opposite direction. Only available when a door
the selected door is offset from its default loca- symbol from the Library is specified as the Door
tion. Slider and Pocket Doors are centered in the Style. See “Door Sides” on page 173.
wall’s Main Layer by default, while Barn Doors • Check Separate Trim and Materials for Each
are positioned against the wall surface. Side to specify the casing, lintels, and all materi-
als for each side of the selected interior door inde-
4 Panel Frame Widths - Specify the dimensions pendently. When unchecked, the two sides of the
of the selected door’s rails and stiles. Only
available for Glass, Panel, and Louvered doors. door use the same trim and materials. Only
available when the selected door is placed in an
• Specify the Width of the stiles and top rail.
interior wall. See “Exterior and Interior Walls” on
• Specify the height of the Bottom rail. page 112.
Options Panel
1 Specify the number of Door Panels or sections (900 mm) wide. If the width is greater than this,
that the selected door has. See “Door Style and Double Door is the default.
Panels” on page 173.
• Select Single Door Only to force the selected Note: The Calculate From Width defaults are not
hinged, pocket or bifold door to be a single door, editable.
regardless of its width.
• Select Double Door Only to force the selected 2 3D Display - Specify whether the selected door
hinged, pocket or bifold door to be a double door, is shown open or closed in 3D and Elevation
regardless of its width. views.
• Select Calculate From Width to use the program If Show Open is selected, the Swing Angle set on
defaults. Hinged and pocket doors default to Sin- the General Panel is used.
gle Door when less than four feet (1200 mm)
wide; bifold doors do so when less than three feet 3 A preview of the door displays on the right side
of the dialog box. See “Dialog Preview Panes”
on page 25.
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Door Specification Dialog
Casing Panel
1 Check Use Interior Casing, then specify the is not included in the door’s size, which is set on the
Width of the casing. General Panel.
2 Check Use Exterior Casing, then specify the 4 Uncheck Use Sill/Threshold to prevent a sill
Width of the casing. Not available for doors in from being generated under the door. See
interior walls unless Use Exterior Trim and “Displaying Doors” on page 171.
Materials is checked on the GENERAL panel. See
“General Panel” on page 177. 5 A preview of the door displays on the right side
of the dialog box. If casing is not specified for a
Uncheck Has Jamb to prevent a jamb from Doorway, the Show Wall option will be toggled on
3
generating around the selected door. The jamb automatically. See “Dialog Preview Panes” on page
25.
Lites Panel
The settings on the LITES panel of the Door General Panel. These settings are also found on the
Specification dialogs are only available when the LITES panel of the Window Specification dialog.
selected door is specified as a Glass door on the See “Lites Panel” on page 191.
Arch Panel
The settings on the ARCH panel are also found in the
Window Specification dialog.
The settings on this panel are not available if the
selected door is a Sliding, Bifold or Garage door.
The ARCH panel is not available for window symbols
from the library, and its settings are not available if a
selected window has been modified using the SHAPE
panel. See “Shape Panel” on page 192.
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1 Define the style and size of the Arch. • Specify the Height of the arch, as measured from
the base of the arch to the top of the door. Not
• Select a Type of arch from the drop-down list. available for Round Top Arches.
Hardware Panel
Many of the settings on the HARDWARE panel are door’s Type is used. See “Dynamic Defaults” on
Dynamic Defaults: if “Use Default” is selected, the page 48.
setting in the Door Defaults dialog for the selected
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Door Specification Dialog
1 Specify the Handles to be used on the selected 4 Specify the Sliding Tracks to be used on the
door. selected Barn Door.
• Select an Interior Handle and/or Exterior Han- • Select a Sliding Track from the drop-down list.
dle from the drop-down lists. • Specify the track’s Height Above Door.
• Specify the location of the door handles In From • Select a style of Hangers from the drop-down
Door Edge. list.
• Specify the location of the door handles Up From • Specify the distance In From Sides of the door to
Bottom. the center of the outermost hangers.
2 Specify the door’s interior and exterior Locks. • Specify the number of Hangers to be evenly
•Select an Interior Lock and/or Exterior Lock spaced along the door.
from the drop-down lists.
5 A preview of the door displays on the right side
• Specify the location of the door locks Up From of the dialog box. See “Dialog Preview Panes”
Bottom. The locks use the same In From Door on page 25.
Edge value as the handles.
Materials Panel
To use the same handle and lock on both The MATERIALS panel is available for a variety of
sides of a door, select “Match Interior” as the
objects throughout the program. For more
Exterior option.
information, see “Materials Panel” on page 296.
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Chapter 16:
Windows
Window Defaults
Default Settings can be accessed by selecting dialog. For more information, see “Window
Edit> Default Settings. Select Window from Specification Dialog” on page 188.
the Default Settings dialog.
The settings in the Window Defaults dialog control Dynamic Window Defaults
the attributes of a window when it is initially placed A variety of window default values are dynamic,
in a plan, so you should define the type of window including the Window Type, Casing Specifications,
that will be placed most often in your model. See and Sash sizes. All Materials are also dynamic.
“Default Settings vs Preferences” on page 47. When a dynamic default is changed, existing
The panels in the Window Defaults dialog are windows using the default value are affected. See
similar to those found in the Window Specification “Dynamic Defaults” on page 48.
Window Tools
To place a window, select Build> Window the window will display and a window can be
and choose the desired Window Tool. Move placed.
your mouse pointer over a wall section, then click to • The Bay, Box, and Bow Window tools do not
place a window in the wall at that location. have preview outlines. If a minimum width of
• If there is room enough along the wall to fit a 6” 30” (725 mm) cannot be accommodated at the
(150 mm) wide Standard Window, a preview of location where you click, a warning message will
display and a window unit will not be created.
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Standard Windows can be placed in both straight and Box windows initially measure 4’-2” wide with a
curved walls, as well as span across straight, depth of 1’-6”. The component windows are
collinear wall segments. In contrast, a Bay, Box, or specified in the Window Defaults dialog and their
Bow Window can only be placed in a single, straight sizes adjust to fit the available space.
wall.
Windows cannot be placed in a wall specified as
Invisible. See “Room Dividers and Invisible Walls”
on page 113.
Bay Windows
Wall Niches
Box Windows
Select Build> Window> Wall Niche, then
A Box Window is a bay window with side click on a straight or curved wall to place a
angles set at 90°. Select Build> Window> Wall Niche at that location.
Box Window and click on a straight wall to produce
a box window. A Wall Niche is a wall opening that does not extend
through the entire depth of the wall. You can specify
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Special Windows
the niche’s depth in the Window Specification Architectural> Windows to access a selection of
dialog. See “General Panel” on page 188. special window units. Select the desired window,
then click on a wall to place the window at that
Windows Library location.
Special Windows
A variety of special windows can be created using • To move a window all the way into a corner,
multiple standard windows, the edit tools or custom check Ignore Casing for Opening Resize. See
symbols. “General Plan Defaults Dialog” on page 49.
• To produce a minimal corner post and no siding
Creating Manual Bay, Box and or casing between the windows, use their Move
Bow Windows edit handles. Click and drag each window past
the exterior corner until its preview outline
Sometimes it is easier to draw bay, box and bow
moves into the middle of the wall corner.
windows manually than to use the automatic tools.
Bays created using walls can have more than one
window per section, which is not possible using a Special Window Shapes
bay window unit. A selection of special shaped windows is available in
Bear in mind that moving a manually created bay, the Windows Library, including arched windows and
box or bow window is generally more difficult than mulled units.
moving a unit created with one of the Window Tools In addition, you can create a variety of window
since it is composed of individual walls. shapes in the Window Specification dialog,
including:
Corner Windows • Arched windows. See “Arch Panel” on page 192.
To create a corner window, first create the desired • Trapezoidal windows. See “Shape Panel” on
window on each side of the corner. For best results, page 192.
the heights, casing, and sills of both windows should
be the same. Placing a Gable Over a
There are a number of ways to control the size of the
Window
corner post. Click the Gable Over Door/Window edit
button to produce a gable roof over the
selected window(s) the next time automatic roofs are
built. See “Gable Over Door/Window” on page 258.
You can manually edit or delete this gable line at any
time. Your changes take effect when the automatic
roofs are rebuilt. This tool can also be used with
group selected windows.
Vents
• Use dimensions to position the windows relative A selection of attic, foundation and gable vents are
to the corner. By default, windows will stop when available in the Library Browser. See “The Library”
their interior casing bumps into the adjacent wall. on page 271.
See “Editing Windows” on page 187. Vents are placed in the same manner as regular
windows and can be edited in much the same way, as
well.
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Grouped Windows
Windows can be grouped together to create a wide Mulled Units in the Library
variety of custom configurations. Stacked windows
are easy to create in 3D views, particularly Elevation A selection of mulled window units is available in
views, using their edit handles. See “Editing the Windows library. To place one in your plan,
Windows” on page 187. select it and click on a wall in any view. See “Placing
Library Objects” on page 281.
Displaying Windows
The display of windows in floor plan and 3D in that wall will not display, either. Windows can
views can be controlled in the Display display independent of their containing walls in 3D
Options dialog. See “Display Options Dialog” on views, however. See “Displaying Walls” on page
page 74. 117.
Windows can only be placed in walls, so if a wall’s If the “Windows” layer is not set to display, window
layer is turned off in plan view, any windows placed casing and other components are not visible, but the
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Editing Windows
openings in the walls where they are located can still Labels” layer is turned on and use the “Default Label
be seen. Style” Text Style See “Object Labels” on page 166.
Window labels indicate Width and Height, followed
In Plan View by Type. For example:
A window’s frame, glass, and sill are all represented • In Imperial plans, the automatic label for a 3’-0”
in plan view. This makes some window types, wide, 4’-0” high double hung window will read
notably Sliding and Double and Triple Casement 3040 DH.
windows, distinguishable.
• In metric plans, the automatic label for a 900 mm
wide, 1200 mm high double hung window will
read 900x1200 DH.
You can specify whether a Bay, Box or Bow Window
Double Hung
displays a single label or displays the labels of its
component windows.
• When Suppress All Labels is selected, individ-
Left Sliding ual components of Bay, Box and Bow Windows
are counted in the Materials List.
• When Show Component Labels is selected,
components of Bay, Box and Bow Windows are
Triple Casement counted in the Materials List.
Window types in plan view • When Show Single Label for Entire Unit is
selected, the Bay, Box or Bow Windows has one
Bay, box, and bow windows have dimensions lines label in plan view but each component is counted
associated with them. separately in the materials list.
• You can suppress their display by turning off the
These options are also available for mulled units but
“Manual Dimensions” layer or on a unit by unit
affect their display the materials list somewhat
basis in the unit’s specification dialog. See “Bay/
differently. See “Displaying Mulled Units” on page
Box and Bow Window Specification Dialogs” on
186.
page 196.
• The arrow style and fill are set in the Dimension Customized labels can also be specified in the
Defaults dialog. See “Dimension Defaults Dia- Window Specification dialog.
log” on page 147.
Wall Niches can also display labels when the
“Wall Niches, Labels” layer is on. Unlike other
Window Labels windows, these objects’ Automatic Labels are blank;
Window labels display in floor plan view, centered however, you can specify a custom label in their
on the windows they represent, when the “Windows, specification dialog.
Editing Windows
Before a window can be edited, it must be selected. Windows can be edited using their edit handles, the
Click on a window when the Select Objects tool edit toolbar buttons, and the Window Specification
dialog. See “Window Specification Dialog” on page
or any of the Window Tools are active. Doors 188.
and/or windows can also be group-selected and
edited. See “Selecting Objects” on page 79. When you select a window in plan view, the window
size label displays the width followed by the height.
To select a window that is part of a blocked unit, For example, a 3036 window is 3’-0” wide by 3’-6”
click the component window, then click the Select high.
Next Object edit button. See “Selecting
Components of Mulled Units” on page 186.
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In the Specification Dialog To create a corner window, drag the Move handle
straight out past the wall corner, parallel to the
The most precise method of editing a window selected window’s wall. See “Corner Windows” on
is to use the Window Specification dialog. page 185.
The window type, size, casing, materials, and more
can all be specified in this dialog. See “Window
Using Dimensions
Specification Dialog” on page 188.
Like various other objects, windows can be
Using the Mouse moved using dimensions. See “Moving
Objects Using Dimensions” on page 154.
In plan view, click either of the two end handles and
drag along the wall to change the width. The label By default, dimensions locate the sides of windows.
showing the size updates as the window is resized. Once a dimension line has been drawn, you can
move or add its extension lines to locate the center of
In 3D views, a selected window has five edit a window. See “Editing Extension Lines” on page
handles: the Move handle at the center and a Resize 152.
handle on each edge. Click and drag an edge handle
to resize the window.
Using the Edit Tools
A single window or a group of windows can be
A selected window or windows can be edited in a
moved with the center edit handle.
variety of ways using the buttons on the edit toolbar.
A door or window moved against an intersecting See “The Edit Toolbar” on page 23.
wall temporarily stops when it is the casing distance
from the intersecting wall. Enable Ignore Casing for • Click the Gable Over Door/Window edit
Opening Resize in the Plan Defaults dialog to turn button to create a gable over the selected win-
off this behavior. See “General Plan Defaults Dialog” dow(s) the next time the roof is rebuilt. See
on page 49. “Gable Over Door/Window” on page 258.
You can continue to drag the selected window and it • Click the Change Wall Side edit button to
will resume movement past or onto the intersecting move the selected Wall Niche to the opposite side
wall. of the wall. See “Wall Niches” on page 184.
General Panel
In the Wall Niche Specification dialog, only the Size
and Position settings on this panel are available. See
“Wall Niches” on page 184.
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Window Specification Dialog
1 Window Type - Select the type of window • Specify the Bottom Component Size for Single
from the list. The first entry in the list is the Hung, Double Hung, Double Awning, Double
“Use Default”, which is set in the Window Defaults Hopper, and Triple Hopper windows; specify the
dialog. Top/Bottom Component Size for Triple Awning
windows; or,
2 Specify the Size and Position of the selected • Specify the Side Component Size for Triple
window.
Casement and Triple Sliding windows, the Right
• Specify the window’s Width and Height.
Component Size for Left Sliding windows, or
• Select the Elevation Reference from the drop- the Left Component Size for Right Sliding and
down list. This determines where the next two Double Casement windows.
settings are measured from and also affects their
setting labels. A Component Size value of 0 creates a window
with identically sized components.
• Specify the height to Top, measured from the
selected Elevation Reference to the top of the 3 The Interior Windows settings are only
window frame. present when the selected window is a Pass-
Through placed in an interior wall. See “Exterior and
• Specify the height to Bottom, measured from the
Interior Walls” on page 112.
selected Elevation Reference to the bottom of the
window frame. • Check Separate Trim and Materials for Each
Side to specify the casing and all materials for
• Specify the Depth of the selected Wall Niche,
each side of the selected Pass-Through indepen-
measured from the wall surface to the back of the
dently. When unchecked, the two sides use the
niche. Only available for Wall Niches.
same trim and materials.
Note: When either the Floor to Top or Floor to Bot- 4 A preview of the selected window displays
tom setting is modified, the other will adjust in here. A label indicates which side of the
response to prevent the window’s Height from window is its Interior and which is its Exterior. See
changing. “Dialog Preview Panes” on page 25.
Casing Panel
The CASING panel is not available in the Window
Symbol Specification dialog.
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1 Check Use Interior Casing, then specify the 3 Uncheck Has Frame to prevent a frame from
Width of the casing. generating around the selected door. The frame
is not included in the window’s size, set on the
2 Check Use Exterior Casing, then specify the General Panel.
Width of the casing. If the selected window is a
Pass-Through placed in an interior wall, these
4 A preview of the selected window displays
settings will be unavailable unless Separate Trim here. You may need to rotate the preview to see
and Materials on Each Side is checked on the GEN- the casing on the side of the door you are editing. If
ERAL panel. See “General Panel” on page 188. casing is not specified for a Pass-Through, the Show
Wall option will be toggled on automatically. See
“Dialog Preview Panes” on page 25.
Sash Panel
The settings on the SASH panel control the size and The SASH panel is not available in the Wall Niche
position of the selected window’s sash. Note that Specification dialog, and the settings on this panel
increasing the Side, Middle, Top or Bottom Width are not available for Pass-Throughs.
decreases the area of the glass and vice versa.
1 Specify the width and depth of the selected tral members of Casement and Sliding windows.
window’s Sash, which are the pieces of the This is also the width of the top portion of the
window that hold the glass; or, uncheck this box to window when an arch is specified.
prevent it from having a sash. • Specify the Middle width of horizontal compo-
• Specify the Side Width of all vertical sash mem- nents between the top and bottom sash in Double
bers: those at the window sides as well as the cen- Hung, Double and Triple Awning, and Double
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Window Specification Dialog
and Triple Hopper windows. It does not affect • Specify the Depth, or thickness, of the sash stock
Casement and Sliding windows. measured from the exterior to the interior.
• Specify the Top and Bottom Widths. The Top
value is not used if the window has an arch. 2 A preview of the selected window displays
here. See “Dialog Preview Panes” on page 25.
Lites Panel
The LITES panel allows you to add muntins to The LITES panel is not available in the Wall Niche
windows, and is also available for Glass doors. See Specification dialog, and the settings on this panel
“Doors” on page 169. are not available for Pass-Throughs.
There are four possible styles of muntin bars.
1 Specify the number, position and style of Lites • Craftsman style is based on the normal style, but
for the selected window. only the topmost horizontal muntin bar is kept
• Select a Type, or style, of window lite from the with all the portions of the vertical muntin bars
drop-down list. above it. Typically, both Lites Across and Lites
Vertical should be set between 4 and 8.
• Enter the number of horizontal Lites Across in
each sash.
• Enter the number of vertical Lites Vertical in
each sash.
• Check or uncheck Lites in Top and/or Lites in
Bottom - or Lites in Left and/or Lights in Right
- to specify either one or both of the sashes to
• Normal style is the most common, with muntins
have divided lites.
going horizontally and vertically. Colonial win-
dows are an example of the normal style. • Check Auto Adjust Lites for Component Size
to have the program produce lites that are consis-
• Diamond style uses angled muntin bars to divide
tent in size across all components. When this is
up the lites. French windows are an example of
checked, the window’s lites and its specification
the diamond style.
settings may not agree; when unchecked, lites in
• Prairie style is based on the normal style, but the components may not be consistent in size.
with all the central muntin bars removed, leaving
only the two outside muntin bars both horizon-
Note: Because the fixed window in a Triple Sliding
tally and vertically. Typically, both Lites Across
window is twice the size of the movable windows,
and Lites Vertical should be set between 6 and 8. the fixed section has a vertical muntin bar. To
Federal or Federation windows are an example of eliminate this, uncheck Auto Adjust Lites for Com-
the Prairie style. ponent Size.
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Shape Panel
The settings on the SHAPE panel control the position the selected window has an arch specified on the
of the selected window’s corners, allowing you to ARCH panel, it will be removed.
create angled edges and mitered top corners.
The SHAPE panel is not available for mulled units or
If any of these settings are used to create a custom window symbols from the library.
shape, the selected window will be automatically
specified as “Fixed Glass” on the GENERAL panel. If
Note: The Left and Right settings on this panel
refer to the window’s exterior.
1 Window Width displays for reference. It can • Click Revert All to restore the window to its
be changed on the General Panel. original shape, type and arch settings.
• Click Match Roof to match the angle of the top
of the window to the pitch of the roof above by 2 Specify the height of the window’s Left and
Right Sides, as measured from the bottom of
changing its Sides heights, below. If either Top the window. By default, these settings match the
Inside Corner box is checked, it will become window’s Height.
unchecked.
3 A preview of the selected window displays
Match Roof does not work for curved roofs, has here. You may want to rotate the view so the
no effect if the window is not in a gable end wall, window’s exterior can be seen. See “Dialog Preview
and is not available in the Window Defaults dia- Panes” on page 25.
log.
Note: The Left and Right settings on this panel
refer to the window’s exterior.
Arch Panel
The settings on the ARCH panel of the Window and The ARCH panel is not available for window symbols
Mulled Unit Specification dialogs are also found on from the library, and its settings are not available if
the panel of the same name in the Door the selected window has been modified using the
Specification dialog. See “Arch Panel” on page 179. SHAPE panel.
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Window Specification Dialog
Shutters Panel
The settings on the SHUTTERS panel allow you to The SHUTTERS panel is not available in the Wall
specify exterior shutters for the selected window or Niche and Window Symbol Specification dialogs.
mulled unit from the library.
1 Select a Type of Shutters from the drop-down rior sides face the wall. For functional shutters,
list. this should remain unchecked.
2 Specify the Size of the selected shutters. 5 A preview of the selected window displays on
•When Match Opening Width is checked, the right. In order to see the shutters, you may
each shutter’s width is exactly half that of the need to rotate the preview to show the Exterior. See
window, excluding casing. “Dialog Preview Panes” on page 25.
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Bay, Box, Bow Windows and Roofs
Both the top and bottom heights of these window When the ceiling is lowered, the top heights of the
units can be adjusted in its specification dialog or a walls that define the window unit are also lowered.
3D view using its edit handles to create a lowered When a roof is built over the unit, its height will be
ceiling and/or a bench seat or garden window. affected, as well.
When the bottom of the window is raised to create a
bench seat, the unit’s walls will not reach the ground.
As a result, window units with bench seats will have
no foundation beneath them when the foundation is
built.
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For this roof style, the ceiling heights of the window Extend Existing Roof - Rectan-
unit and the adjacent room must be the same. If you gular
lower the ceiling of the window unit and then build
the roof, a lower hip roof over the window is created. To extend the main roof down over a window unit to
See “Floors and Ceilings” on page 194. create a rectangular roof over it rather than one that
follows its shape, select both Extend Existing Roof
If a header is desired over the window unit, first over and Rectangular Roof Over.
build the roof, then lower the ceiling of the window
unit. Do not rebuild roof planes.
Gable Roof
A gable roof is not one of the automatic options for
the roof above a bay, box or bow window.
General Panel
1 Size - Specify the Width and Depth of the • Check Has Lowered Ceiling to enable the set-
selected Bay, Box, or Bow Window. tings that follow. When this is unchecked, the
ceiling height and finish material within the win-
2 Specify the height and structure of the Ceiling dow is the same as that for the adjacent room.
within the selected window.
• Specify the Height Lowered, which is measured
from the ceiling height of the adjacent room.
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Bay/Box and Bow Window Specification Dialogs
Options Panel
1 Specify the structure of the Roof over the • Check Display Dimensions to Center to display
selected window unit. See “Bay, Box, Bow a Bow Window’s radial dimension.
Windows and Roofs” on page 195.
• Check Use Existing Roof if the existing roof Materials Panel
needs no changes to accommodate the bay win- The settings on the MATERIALS panel are the same as
dow. those found on the same panel in dialogs throughout
• Check Extend Existing Roof Over to extend the the program. See “Materials Panel” on page 296.
existing roof plane to cover the bay window
below. Label Panel
• Check Rectangular Roof Over to create a roof Bay, Box, and Bow Window labels display in plan
over the bay window that is square across the end view when the “Windows, Labels” layer is turned on
instead of following the profile of the roof. and use the Text Style assigned to that layer. See
“Window Labels” on page 187.
2 Specify the appearance of the selected window
unit’s Dimensions in plan view. For more information about the settings on this
• Check Display Standard Dimension to display panel. See “Label Panel” on page 166.
the automatically-produced dimensions that show
the window’s width and depth.
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Chapter 17:
Cabinets
With Home Designer Suite’s cabinet tools you can Chapter Contents
create base, wall, and full height cabinets as well as • Cabinet Defaults
soffits, shelves and partitions. These objects are very • The Cabinet Tools
versatile, allowing for a wide range of customization. • Cabinet Fillers
A selection of cabinet door and drawer styles are • Placing Cabinets
available in the Library Browser. • Displaying Cabinets
• Editing Cabinets
Home Designer Suite also has many customized • Editing Cabinet Styles
cabinets and cabinet groups available in the library. • Special Cabinets
• Cabinet Specification Dialog
• Shelf/Partition Specification Dialog
Cabinet Defaults
There are several defaults dialogs for corresponding specification dialog. For descriptions
cabinets. Access Default Settings by selecting of these settings, see “Cabinet Specification Dialog”
Edit> Default Settings, then clicking the arrow on page 206, “Shelf/Partition Specification Dialog”
beside “Cabinets”. Select a subheading and click the on page 210 and “Soffit Specification Dialog” on
Edit button to open the defaults dialog associated page 291.
with your selection.
In many of the new plan Style Templates, Wall and
Each type of cabinet object has default definitions for Full Height cabinets have crown molding. These
size, style, materials and more. In fact, the default cabinets can be placed from the library into any plan.
dialog for each cabinet type is similar to its See “Template Plans” on page 33.
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1 Specify the Minimum Cabinet Width. The • Select Use Grid Snaps to resize cabinets using
smallest allowable value is 1/16 of an inch (10 Snap Grid increments. See “Grid Snaps” on page
mm). 68.
• Select Use Resize Increment to resize cabinets
2 Specify how Cabinet Resizing takes place using the increment specified here.
when the edit handles are used.
• Set the Resize Increment at which cabinets
resize. The minimum allowable increment is 1/16
of an inch (10 mm).
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Cabinet Fillers
Catalogs> Architectural. Select an item, then click on automatically change to a False Drawer or False
a cabinet in your plan to place the door or drawer Double Drawer.
onto that cabinet. Doors, drawers, and panels can be
Once placed, an inserted fixture can be selected and
assigned to a cabinet in its specification dialog, as
edited:
well. Cabinet doors, drawers, and panels can also be
placed as stand-alone fixtures. • To select a fixture in a cabinet top, click on it and
then click the Select Next Object edit button.
Built-In Sinks and Appliances See “Select Next Object” on page 80.
A variety of fixtures and appliances such as sinks, • Front fixtures can only be modified or deleted in
cooktops, and dishwashers can be placed into the Cabinet Specification dialog. See “Front
cabinets. See “Inserted Objects” on page 282. Panel” on page 207.
Place fixtures and appliances into cabinets Fixtures can be added to both the top and
early, so that any resizing can be done while front of the same cabinet. It is up to you to
there is adequate free space. determine which can be effectively and safely
combined in the real world.
To insert a fixture into a cabinet, select the fixture in
the Library Browser, then click on a cabinet. There Electrical Switches and Outlets
must be enough space in the cabinet or adjoining
cabinets to contain the selected fixture. Electrical switches and outlets placed within the
backsplash area of a base cabinet will display in front
If a sink or cooktop is inserted into a cabinet with a of the backsplash in 3D views when the “Electrical”
top Drawer or Double Drawer, its Item Type will layer is turned. See “The Electrical Tools” on page
213.
Cabinet Fillers
Home Designer Suite models a continuous
countertop and generates fillers automatically when
cabinets of the same height are either touching or
placed with 3” (75 mm) of one another.
If two cabinets meeting at a corner are separated
from each other by 3” (75 mm) or less, the program
will automatically generate a filler in the angle
between them. A filler is used to separate the front of Two base cabinets and the filler between them
one of these cabinets from the one it meets so that
drawers and doors have room to operate.
Placing Cabinets
Cabinets are easily created with a single click in any If the ceiling height of the room does not
view. See “Click-to-Create” on page 69. accommodate the height of a cabinet, its Floor to
Bottom value will be retained and its Height will be
When used near a wall corner, the Cabinet Tools will
reduced so that it fits under the ceiling. When this
produce corner cabinets and soffits. See “Corner
happens, some front items may be removed from the
Cabinets” on page 204.
cabinet if there is not enough room for them. See
When created, cabinets are positioned relative to the “Front Panel” on page 207.
floor of the room in which they are placed. Base and
Because cabinets are typically organized into groups
full height cabinets typically rest on the floor while
with shared attributes, they have some special
wall cabinets are placed a set distance above the
behaviors.
floor. See “Cabinet Defaults” on page 199.
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Cabinet Snapping and Aligning backsplash, and moldings continuous. Any gap
between merged cabinets will be automatically filled.
Cabinets have several special snapping and aligning
behaviors which help you create precisely aligned The exposed ends of merged cabinets have side
cabinets quickly and easily. counter overhangs.
• When Base and/or Full Height cabinets are Cabinets placed at different angles will also merge if
within 3” of one another’s sides, they will snap they face toward one another and meet at a front
together. Wall cabinets snap in a similar manner, corner. Cabinets that meet at a back corner will also
but only with other Wall cabinets. merge provided that they face away from one another
• When Base and/or Full Height cabinets are at an angle no greater than 87°. In either case, a filler
within 3” of one another’s sides and their front or is created in the angle between the two.
back surfaces are within 3” of aligning, they will If the side of a cabinet is placed within 3” (30 mm) of
become aligned. Wall cabinets snap in a similar a wall, the countertop will extend to the wall and a
manner with other Wall cabinets as well as Full filler will be created.
Height cabinets.
• When a Base and/or Full Height cabinet is placed Base and Wall Cabinets
against the back of another Base or Full Height
Base and wall cabinets have different default heights,
cabinet, its back surface will automatically face
so they can be placed directly above or below one
the other cabinet’s back. Wall cabinets snap in a
another without interference. You can use Object
similar manner with other Wall as well as Full
Snaps to center a wall cabinet’s back center point
Height cabinets.
above that of a base cabinet, or vice versa. See
• When a cabinet is placed against a wall, its back “Click-to-Create” on page 69.
and/or side will snap to the wall and, if the wall is
moved, the cabinet will move with it. Minimum Cabinet Size
When cabinets are snapped to a wall or to other If you try to place a cabinet into a space that is too
cabinets, only exposed end cabinets have side narrow for its default size, the program will place a
counter overhangs. smaller cabinet with a width that is a multiple of the
Cabinet snapping and aligning occurs even when default Resize Increment. For example, if you try to
Object Snaps are turned off; however, you can place a 24” wide cabinet in a 20” wide space and
override this behavior by moving a cabinet into the your Resize Increment is 3”, the program places an
desired position using dimensions. See “Moving 18” cabinet. See “General Cabinet Defaults” on page
Objects Using Dimensions” on page 154. 199.
If you try to place a cabinet into a space narrower
Cabinet Merging than the default Minimum Cabinet Width, a cabinet
When cabinets of the same height and type are will not be placed. If, for example, you have a space
placed side-by-side within 3” (30 mm) of one that is 8” and your Minimum Cabinet Width is 9”, no
another they will automatically merge, making any cabinet is placed.
shared components such as the toe kick, countertop,
Displaying Cabinets
The display of the various cabinet object order by clicking the View Drawing Group Edit
types, labels, module lines, door opening Tools edit button. See “Drawing Group Edit
indicators and more is controlled in the Display Tools” on page 76.
Options dialog. See “Layer Attributes” on page 74.
Objects assigned to cabinets, including hardware and
Like other objects, cabinets are placed in Drawing moldings, are located on the same layer as their
Groups that affect whether they display in front of or parent object. They display in 3D views, but are not
behind other objects in plan view. By default, wall shown in plan view. There are two notable
cabinets, soffits and shelves are drawn in front of exceptions: countertops and doors/drawers.
base and full height cabinets and partitions. You can
modify a selected cabinet’s place in the drawing
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Editing Cabinets
• Countertops are drawn on the “Cabinets, Coun- You can also display cabinet front indicator arrows in
tertops” layer in all views. plan view by turning on the “Cabinets, Front
• Cabinet doors and drawers are drawn on the Indicators” layer.
“Cabinets, Doors & Drawers” layer in all views, Cabinet labels display in plan view when the
but only display in 3D views. “Cabinets, Labels” layer is turned on and use the
By default, cabinet module lines display in plan view “Default Label Style” Text Style. See “Object
when cabinet objects of the same type are placed side Labels” on page 166.
by side. If you prefer that these lines not display, turn In 3D views, cabinet doors and drawers are drawn on
off the “Cabinets, Module Lines” layer. You can also the “Cabinets, Doors & Drawers” layer, and their
specify whether module lines are full or partial. display can be turned on and off.
Editing Cabinets
Cabinets can be selected in 2D and 3D views and Using the Edit Tools
edited using the edit handles, the edit toolbar and
their specification dialog. A cabinet or cabinets can be edited in a variety of
ways using the buttons on the edit toolbar. See “The
Edit Toolbar” on page 23.
You can marquee-select cabinets of multi-
ple types when the Full Height Cabinet tool
is active. See “Marquee Select” on page 80. Add to Library
Cabinets can be saved in the Library Browser. Select
Using the Mouse a base, wall or full height cabinet or cabinet filler and
Cabinets can be edited like other box-based objects. click the Add to Library edit button. See “Add to
See “Editing Box-Based Objects” on page 89. The Library” on page 279.
edit handles that a cabinet displays when selected
will vary depending on the view. Using Dimensions
When a cabinet is selected in plan view or on its top Like various other objects, cabinets can be
surface in a 3D view, ten edit handles display: the moved and resized using dimensions. See
Move handle at the center, the Rotate handle, and a “Moving Objects Using Dimensions” on page 154.
Resize handle on each edge and at each corner. Dimensions locate the sides and/or corners of cabinet
In 3D views, cabinets can be selected on any surface: boxes. If you wish, you can move a dimension’s
front, side, back or top. When the side of a cabinet is extension lines to locate the centers or countertop
selected, five edit handles are available: the Move edges in plan view after the dimension line is drawn.
handle and a Resize handle on each edge. See “Editing Extension Lines” on page 152.
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Special Cabinets
There are a number of special cabinet shapes that can
be specified. Certain requirements must be met
before some special cabinet shapes can be specified.
If the requirements are not met, a warning message
will explain what is needed. See “Cabinet
Specification Dialog” on page 206.
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Special Cabinets
Kitchen Islands
To create a kitchen island, simply place several
cabinets back-to-back and/or side-to-side. Match the
widths so that each cabinet back or side meets the
back or side of only one other cabinet. If this is not
done, the lines separating the cabinets cannot be
Corner cabinet with diagonal door suppressed.
End Cabinets A given side of a single cabinet cannot merge with
the edges of two different cabinets. The example
To turn a cabinet into an end cabinet, specify its Type
below shows two instances of cabinets placed back-
as “Left End” or “Right End”.
to-back. Cabinet fronts and joining surfaces are
shown.
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General Panel
1 A number of Cabinet Types are available in • Specify the Height (Including Counter) of the
the drop-down list. Certain requirements must cabinet box, as measured from bottom to top. For
be met before some types can be specified. See base cabinets, this value includes the countertop
“Special Cabinets” on page 204. thickness, but not the height of the backsplash.
2 Size/Position - The selected cabinet’s Note: Height refers to the height of the entire cab-
dimensions and position relative to the floor
inet, including countertop and toe kick. If you
can be specified here. Fractional values are
change the Countertop Thickness or Toe Kick
supported to 1/16th of an inch (1 mm). Height, the cabinet’s total height is not altered.
• Specify the Width of the cabinet box, as mea- Instead, the cabinet face height and the heights of
sured across the front of the cabinet box from left face items change in response.
to right. This does not include the countertop
overhang.
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Cabinet Specification Dialog
Front Panel
If you click on a cabinet face item in the preview on
the right side of the dialog, the FRONT panel will
become active and that face item will be selected and
can be edited.
If the selected cabinet was originally created in Chief
Architect Premier or Chief Architect Interiors, some
settings on this panel may display for reference only.
See “Opening Chief Architect Plans in Home
Designer Programs” on page 32.
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Cabinet Specification Dialog
3 A preview of the selected cabinet displays on • Mouse-Orbit Camera mode allows you to
the right side of the panel. See “Dialog Preview orbit around the preview of the cabinet. When
Panes” on page 25. this is active, you can right-click on a front item
• Select Cabinet Face Item mode is active by to select it.
default and allows you to click on a face item like • The cabinet Label displays below the preview
a door, drawer, or separation in the preview to pane.
select it for editing. The selected face item is
highlighted in grey.
Door/Drawer Panel
The settings on the DOOR/DRAWER panel allow you
to control the appearance of the selected cabinet’s
doors, drawers and hardware.
1 Specify the appearance of the Doors applied to • Select “Library” or click the Library button to
selected cabinet. select a cabinet door from the library. If a library
door has been previously selected, its name will
Select a door Style from the drop-down list. See
display in the list. See “Select Library Object
“Doors, Drawers and Panels” on page 204.
Dialog” on page 283.
• Select “Use Default” to apply the door style
• Check Glass Doors to use a glass material for the
specified in the defaults dialog for the selected
panel of Framed doors or for the entire door for
cabinet’s type. See “Cabinet Defaults” on page
Slab doors. Not available when “Library” is the
199.
selected door Style.
• Select “Slab Doors” to apply a flat door front or
“Framed Doors” to apply a door with a frame and 2 Specify the characteristics of the selected
flat panel front. cabinet’s Door Handles.
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• Select a door handle Style from the drop-down • Specify the Vertical Position of the drawer han-
list. dle(s): Choose Use Default to use the default
• Specify the position of the handle In From Edge, position, Centered for handle(s) centered on the
as measured from the edge of the door opposite drawer face, or specify the handle’s Distance
the hinges. From Top.
• Specify the height of the handle Down From 6 A preview of the selected cabinet displays on
Top, as measured from the top edge of the door. the right side of the panel. See “Dialog Preview
For wall cabinets, this value is measured Up Panes” on page 25.
From Bottom. • The cabinet Label displays below the preview
pane.
3 Specify the characteristics of the cabinet Door
Hinges.
Moldings Panel
• Select a door hinge Style from the drop-down
list. The settings on the MOLDINGS panel allow you to
• Specify the location of the hinges Up/Down assign one or more horizontal moldings around the
From Edge, as measured from the door edge. If selected cabinet. See “Editing Cabinet Styles” on
the cabinet door is more than 35 1/4” (880 mm) page 204.
high, three hinges will be created instead of two. For information about the settings here, see
“Moldings Panel” on page 268.
4 Select a Drawer Style from the drop-down list
or choose one from the Library. For best
results, “Framed” drawers should be at least 6” (150 Materials Panel
mm) high. The settings on the MATERIALS panel affect the
appearance of the selected cabinet in 3D views. For
5 Specify the characteristics of the selected information about these settings, see “Materials
cabinet’s Drawer Handles.
Panel” on page 296.
• Select a drawer Handle Style from the drop-
down list.
Label Panel
• Specify the Horizontal Position of the drawer
handle(s): Choose Use Default to use the default Cabinet labels display in plan view when the
position; One Handle Centered for a single han- “Cabinets, Labels” layer is turned on and use the
dle centered on the drawer face; or Two Handles Text Style assigned to that layer.
In From Edge for two handles set in from the For more information about the settings on this
drawer sides by the value specified in the text panel, see “Label Panel” on page 166.
field.
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Shelf/Partition Specification Dialog
General Panel
Materials Panel
The settings on the MATERIALS panel affect the
appearance of the selected object in 3D views. For
information about these settings, see “Materials
Panel” on page 296.
Label Panel
Shelf and Partition labels display in plan view when
the “Cabinets, Labels” layer is turned on and use the
Text Style assigned to that layer. The Automatic
Labels for Shelves and Partitions re blank, but you
can specify custom labels
For more information about the settings on this
panel, see “Label Panel” on page 166.
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Chapter 18:
Electrical
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• An outlet placed at the back of a base cabinet • Switches placed outside the building or in an
containing a kitchen sink is placed at the standard exterior area such as a deck or porch will be
11 1/2" (300 mm) above the floor. weatherproof.
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Auto Place Outlets
on a table or the floor. See “Placing Library Objects” Electrical Object Heights
on page 281.
When a wall-mounted electrical object is placed in
Wall mounted outlets, switches, and Library symbols plan view, its initial height off the floor is based on
can also be placed on the sides of cabinets and commonly used standards.
soffits. They will snap to the outside of the cabinet
box but will ignore doors and drawers. In 3D views, an electrical object placed on a wall in a
3D view will snap to the standard height for its type
When a light fixture is created using any method, provided that the mouse pointer is near that height
including copying and pasting, it will always be when you click. If you move the mouse pointer away
turned On. This is the case even if the default symbol from the standard height, the object will be
is turned Off. positioned wherever you click on the wall, regardless
of the height at that point.
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Connect Electrical splines cannot be snapped to from a circuit, any Connect Electrical splines
one another: they can only snap to electrical objects. snapped to it will also be deleted. See “Deleting
Once drawn, though, additional vertices can be Objects” on page 98.
added and used to form complex curves. See
“Editing Spline-Based Objects” on page 90. Three- and Four-Way Switches
Multiple switches can control an object or group of
Vertex points
objects.
• Two switches controlling the same objects are
referred to as three-way switches.
• Three switches controlling the same objects are
called four-way switches.
Spline segments In plan view, a three- or four-way switch’s “way”
To remove a connection from a circuit, simply select number will automatically display in its 2D symbol.
and Delete it. If you remove an electrical object
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Editing Electrical Objects
In the Materials List Electrical splines are 2D objects only, however, and
are not calculated. See “Materials Lists” on page
Electrical objects, including outlets, switches, lights, 377.
and symbols from the library, are listed under the
Electrical Category in the Materials List. Connect
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General Panel
The items on this panel vary, depending on the type
of electrical object selected.
1 The Name of the selected object as used in the shape to become distorted. This check box does
Library Browser and Materials List displays not affect editing performed outside of this dialog
here. and is an action rather than a state: the next time
you open this dialog, it will be checked.
2 Specify the Position of the selected electrical • Click the Reset button to restore the electrical
object. The options available depend on the
type of object selected. symbol’s original size.
• Specify the Offset From Ceiling of a ceiling out-
4 Options -
let or ceiling mounted light. If the light is
mounted to a cabinet, this value is the offset from • Check Reverse Symbol to reverse the object’s
the cabinet. appearance so that features on its left are located
• Specify the Height to Center of a switch, wall on its right and vice versa. Does not affect sym-
outlet or wall light. metrical symbols.
• Specify the Offset From Floor of a floor outlet • Check Automatically Change Switch Type
or floor lamp. When Wiring for a selected switch to become a
• Specify the Distance From Wall of a wall three- or four-way switch if your wiring plan uses
mounted symbol. A negative value will recess the it as such. See “Connect Electrical” on page 215.
symbol into the wall and may prevent it from
being seen in 3D. Switches placed from the toolbar use this option
by default; switches placed from the library do
3 Specify the Size of the selected electrical not.
symbol.
• Specify the Height, Width and Depth of the 5 Any Copyright information associated with the
selected symbol will be stated here.
selected symbol.
• Uncheck Retain Aspect Ratio if you would like 6 A preview of the selected object displays here.
See “Dialog Preview Panes” on page 25.
to modify one of the above values without affect-
ing the others. Doing so may cause the symbol’s
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Electrical Service Specification Dialog
Materials Panel use the “Default Label Style” Text Style. See
“Electrical Labels” on page 216.
The MATERIALS panel is found in the specification
dialogs for a variety of objects. For more For information about the settings on this panel, see
information, see “Materials Panel” on page 296. “Label Panel” on page 166.
Label Panel
Labels for electrical fixtures display in plan view
when the “Electrical, Labels” layer is turned on and
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Chapter 19:
Foundations
Foundation Defaults
Foundation Defaults can be accessed by
selecting Edit> Default Settings.
Select “Foundation” and click the Edit button to
open the Foundation Defaults dialog.
The settings in the Foundation Defaults dialog are
similar to those in the Build Foundation dialog,
which opens when Build> Floor> Build
Foundation is selected. The primary difference
is that when you click OK in the Foundation
Defaults dialog, no changes are made to the model.
See “Building a Foundation” on page 222.
1 Check Auto Rebuild Foundation to
automatically rebuild the foundation whenever
changes are made to Floor 1 that affect the structure
of the foundation. See “Rebuilding Foundations” on
page 223.
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3 Wall Options - Specify characteristics of the If the wall height is at least 6 feet (1800 mm), a slab
foundation walls. floor is generated above the footings and inside the
• Wall Thickness - Specify the desired thickness foundation walls. The Wall Height includes the
of the foundation walls. See “Wall Thickness” on thickness of this slab.
page 120. If you do not want this slab, specify the “rooms” on
• Wall Height - Specify the desired height of the Floor 0 as Open Below in the Room Specification
foundation walls. dialog. See “Available Room Types” on page 133.
Building a Foundation
Two foundation types are available: stem the Foundation Defaults dialog. See “Founda-
walls with footings and monolithic slabs. The tion Defaults” on page 221.
first option is created using walls; the second creates 3. In the New Floor dialog, select Derive new
concrete slabs with footings. Foundation plan from the 1st floor plan and
Automatically built foundations are placed on Floor click OK to build a foundation based on Floor 1.
0 and are based on wall positions and floor heights If you prefer, you can instead select Make new
on Floor 1. Foundation walls or slab footings are (blank) plan for the Foundation to create an empty
generated under: foundation level where you can manually draw
• All exterior walls on Floor 1 that define a room foundation walls or slabs.
other than a Deck type room. See “Room Defini-
In most cases, it is preferable to base Floor 0 off the
tion” on page 131.
first floor plan and then manually edit the foundation
• Any interior walls on Floor 1 defining rooms as needed. See “Editing Foundations” on page 223.
with different floor heights. See “Floor and Ceil-
ing Heights” on page 138. Mixing Foundation Types
At least one room must be defined on Floor 1 for a You can also create a foundation that combines stem
foundation to be automatically generated. If no walls and/or monolithic slabs.
rooms are defined on Floor 1, a blank Floor 0 is
created. To create a foundation of multiple types
Displaying Foundations
The display of foundation walls, slabs, curbs • Deck post footings are placed on the “Footings,
and footings is controlled in the Display Deck Post” layer.
Options dialog. See “Display Options Dialog” on • In stem wall foundations, brick ledge lines in plan
page 74. view are on the “Slabs” layer; in monolithic slab
• Foundation Walls, including slab footings and foundations, they are on the “Walls, Foundation”
Garage curbs, are placed on the “Walls, Founda- layer. See “Brick Ledges” on page 113.
tion” layer. • The “Foundations” layer controls the display of
• Footings under slab footings and Foundation all objects on Floor 0 in 3D views but does not
Walls are placed on the “Footings” layer. affect plan view.
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Editing Foundations
If a door on Floor 1 extends into a stem wall or curb as well - even if the “Footings” layer is turned off.
defining a Garage room, its location will be indicated The reverse is also true - if a foundation wall’s
on Floor 0. display is turned off, so will its footing’s.
In 3D views, all objects on Floor 0 will only display The display of monolithic slab foundations in 3D
when the “Foundation” layer is turned on. views is controlled by the “Foundation” layer. Slab
footings are located on the “Walls, Foundation”
While the display of foundation walls and their layer; but if this layer is turned off, any slab footings
footings can be controlled independent of one that define a foundation room will continue to
another in plan view, in 3D views this is not the case. display as long as the “Foundation” layer is on.
If a foundation wall is set to display, its footing will
Editing Foundations
Stem wall with footings and monolithic slab Floor Structure on Floor 1 will also be changed to a
foundations are both created using walls which slab rather than a framed platform. See “Floor
enclose room areas. Defaults Dialog” on page 227.
• Foundation walls can be selected and edited If you rebuild the foundation using a different
much like other walls. See “Editing Walls” on Foundation Type, it is advisable to check the floor
page 119. heights of all rooms on Floor 1 - particularly Garage
• Foundation rooms can also be selected and edited and Slab rooms, as well as any rooms that do not use
like other rooms. See Foundations and Rooms. the default floor height of 0”.
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Deleting Foundations
Select Build> Floor> Delete Foundation to or pressing the Delete key. See “Deleting Objects”
delete the entire foundation floor. on page 98.
You can also select and delete individual foundation Deleting and rebuilding the foundation is often the
walls and slabs by clicking the Delete edit button quickest way to update the model when substantial
changes are made to Floor 1 after the foundation is
built.
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Foundations and the Terrain
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Library Fireplaces
A variety of fireplace symbols are available in the
library. Flush fireplaces are designed to snap to wall Always check the manufacturer’s product
surfaces. Some fireplace symbols can be enclosed by information for the framing and clearance
walls or positioned to project through a wall. See requirements of the fireplace unit you plan to use,
and design your plan accordingly
“Placing Library Objects” on page 281.
Chimneys
Chimneys can be created using a variety of methods. • Place a closed box Geometric Shape or Soffit
over the chimney chase, resize it to match, then
Masonry Fireplace Chimneys increase its height either in its specification dia-
log or in a 3D view using the same method as
To create a chimney on a masonry fireplace extending a masonry fireplace.
• Use walls to define the chimney chase as a room
1. Select the fireplace in a 3D view. area, making sure these walls are aligned
2. Ctrl + drag the top edge of the chimney upward between floors. The chimney chase “room” on
through all the floors and the roof until it is to the uppermost floor should have a much higher
the desired height. See “Unrestricted Move- ceiling than the other rooms on that floor and
ment” on page 93. should also have no ceiling or roof. See “Room
Specification Dialog” on page 141.
3. When the chimney is approximately the correct
height, select the fireplace, click the Open A selection of chimney tops is available in the
Object edit button, and type in the exact library. In addition, custom chimney caps can be
height. made using Geometric Shapes and/or Soffits. See
“Other Objects” on page 289.
Chimney Chases and Caps
There are two ways to draw a chimney chase:
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Chapter 20:
Multiple Floors
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Floor Tools
Select Build> Floor to access the floor tools. more information, see “Deleting Floors” on page
229.
Select Build> Floor> Build New Floor to
build a new floor. A new floor can be Choose Build> Floor> Build Foundation to
generated based upon the perimeter of the floor open the Foundation Defaults dialog and
below or a blank floor can be created and drawn from build a foundation floor. See “Building a
scratch. See “Adding Floors” on page 228. Foundation” on page 222.
Choose Build> Floor> Delete Current Floor Select Build> Floor> Delete Foundation to
to remove the Current Floor from the plan. For remove the foundation from the plan. See
“Deleting Foundations” on page 224.
Adding Floors
When a new plan file is opened in Home Designer cated; however, interior walls are not. See “Roof
Suite, two floor levels are present: Floor 1 and the Panel” on page 126.
Attic Floor. You can add up to 3 total living floors, as • Check Move Highest Floor’s Roof Up to move
well as create a foundation below Floor 1. any roof planes displaying on the highest floor in
Floors can be added whenever you like; and once the plan up one floor when the new floor is cre-
created, they can also be copied and deleted. ated. Roof planes displaying on floors other than
the top floor are unaffected. This option is only
available if there are roof planes built on the top
Note: Home Designer Suite allows only one floor,
floor and is not available when Auto Rebuild
the foundation/basement, below Floor 1. See
“Foundations” on page 221. Roofs is enabled. See “Build Roof Dialog” on
page 256.
Build New Floor • Check Step floor/ceiling elevations to match
existing floor to maintain all ceiling heights on
New floors can be created in plan view as well the existing floor by stepping floor heights on the
as in 3D views, and are always added above new floor to match. Ceiling heights on the new
the top living floor. To create a new floor, select floor also become stepped accordingly. See
Build> Floor> Build New Floor. “Stepped Floor and Ceiling Platforms” on page
139.
• Make new (blank) plan for the # floor creates a
new top floor that is blank. This option is typi-
cally useful only if none of the exterior walls on
the new floor will be directly above the exterior
walls on the floor below. If you choose this
method, it may be helpful to turn on the Refer-
ence Floor when drawing walls on the new floor.
• Derive new 2nd floor plan from the 1st floor See “The Reference Floor” on page 231.
plan creates a new top floor with exterior walls
generated directly over the exterior walls of the When you click OK, the Floor Defaults dialog for
floor below. Wall types and roof directives associ- the newly created floor opens. Make any necessary
ated with the walls on the floor below are dupli- changes to the floor structure, moldings, or materials
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Displaying Floors
and click OK. See “Floor Defaults Dialog” on page Adding a Foundation
227.
To add a foundation, select Build> Floor> Build
The new floor becomes the Current Floor in plan
Foundation . See “Building a Foundation” on
view. If, however, the new floor is created in a 3D
page 222.
view, the camera remains on its original floor and
does not move.
Displaying Floors
Home Designer Suite allows you to view the floors In 3D Views
in your plan in a variety of ways.
In most 3D views, all floors in a plan are visible,
from the foundation up to the attic. There are three
In Plan View
exceptions:
In plan view, only one floor can be active for editing
at a time. This is referred to as the Current Floor. See • Doll House Views , which show the Current
“The Current Floor” on page 230. Floor, not including its ceiling, plus any floors
beneath it.
In addition to the Current Floor, one other floor can
be displayed for reference purposes: the Reference • Interior Elevation views show a wall on a sin-
Floor. Objects on the Current Floor can snap to those gle floor, in a single room.
on the Reference Floor, helping you align objects.
See “3D View Tools” on page 304.
See “The Reference Floor” on page 231.
Exchanging Floors
Select Build> Floor> Exchange With The floor that was moved becomes the Current Floor
Floor Above or Exchange With Floor at its new location. You can easily move a floor up or
Below to swap the Current Floor with the floor above down several floors by using either one of these
or below. buttons repeatedly.
Deleting Floors
Select Build> Floor> Delete Current Floor foundation without actually being on Floor 0. Floor 0
to remove the Current Floor from the plan. If cannot be deleted while Auto Rebuild Foundation
there is a floor above, it becomes the Current Floor; is turned on. See “Deleting Foundations” on page
if there is no floor below, the floor beneath becomes 224.
the Current Floor.
To delete Floor 0, select Build> Floor> When a floor is deleted, all objects on that
Delete Foundation. You can delete the floor are deleted with it.
Split Levels
Both split level floor plans and split level entries can Split Level Floor Plans
be created by controlling the floor and ceiling heights
of individual rooms in a multiple story structure. A split level, or tri-level, structure is a building
where the floor level in one part of the plan is located
For more detailed information about both types of approximately half way between the floor and ceiling
structure, visit HomeDesignerSoftware.com. levels of another part of the plan.
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The Attic Floor
Floors become available once they have been built. Change Floor / Reference
The Attic and foundation levels are also accessible
If there are multiple floors, select Tools>
using these tools.
Floor/Reference Display> Change Floor/
Reference to open the Change Floor/Reference
dialog, where you can select both the Current Floor
and which floor is used in the Reference Floor.
By default, the floor below the Current Floor Check Show Reference Floor to turn on the display
is the Reference Floor, but any floor can be of the Reference Floor.
referenced using the Change Floor/Reference Choose the current Reference Floor from the drop-
dialog. To open the dialog, select Tools> Floor/ down list. When “Automatic” is selected, the floor
Reference Display> Change Floor/Reference or level below the Current Floor is always used; if there
is no floor below, the floor above is used instead.
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Chapter 21:
Stairs, Ramps,
and Landings
Stair Defaults
The purpose of interior stairs is to provide passage considering a staircase’s structure, bear in mind that
from one floor platform to another, so the attributes riser height is directly dependent on the distance
that influence floor heights - including ceiling from one floor platform to another.
heights - also influence the structure of stairs. When
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Anatomy of a Staircase
Stairs as well as ramps are often described in terms building codes. When this is not desired, however,
of rise and run. Rise is typically between 6" and 8", stairs and ramps can be divided into multiple sections
and the run between 10" and 12". In metric plans, subsections. See “Stair and Ramp Sections and
rise is 177 to 190 mm, and the run is about 250 mm. Subsections” on page 238.
Whenever possible, Home Designer Suite will
automatically apply reasonable rise and run values Staircase Terminology
that meet most building codes to stairs and ramps as
they are drawn. Balusters - The vertical members that run between
the handrail and the treads or bottom rail.
In Home Designer Suite, staircases automatically
have a consistent rise and run along their length Bracket - Decorative L-shaped supports on the
because this is also a typical requirement of most exposed side of stairs below each tread.
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Drawing Stairs and Ramps
Landing - A platform connecting two or more stair Stringer - The inclined support member of a
sections. staircase that supports the treads and risers.
Newels - The end post of a stair railing located at Tread - The horizontal member of a stair that the
landings and the beginnings and endings of new stair foot is placed on.
sections.
Tread Overhang - The portion of a tread extending
Rise - The height of a riser, measured from tread past the front surface of the riser and over the tread
surface to tread surface, Also referred to as Unit below. Also referred to as Nosing or Nosing
Rise. Extension, it is not included in the Run or Tread
Depth measurements.
Rise Angle - The angle of the staircase or stair
section, defined by a line drawn through the back Tread Thickness - The vertical depth of the tread
surfaces of its treads. material.
Riser - The vertical stair member located between
the treads. Risers may be solid or open. When open, Stair Structure and the Model
the front surfaces of the stringers are considered the Stairs locate the height of the floor platform that they
risers. are drawn on and seek the next level, which may be
Run - The depth of a tread, measured from riser the floor platform of the floor above or a landing.
surface to riser surface. Run does not include the The stringers locate the subfloor of the floor
Tread Overhang. Also referred to as Unit Run. platforms and maintain consistent riser height. If the
stairs are long enough to reach the next level at a
Runner - The carpet that runs down the center of the reasonable rise angle, their tread depth and number
staircase. of treads are automatically calculated to create a
Shoe - The bottom railing, placed on the landing staircase with consistent tread and riser dimensions
floor, that anchors the balusters at landings. along its entire length.
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with a single click will be 30” (760 mm) high, have a continue clicking to place additional curved
slope of 1:12, and be 360” (9120 mm) long. staircases until another tool is selected.
An individual stair or ramp section must be between
6” (150 mm) and 100’ (30 m) in length. If a greater Drawing Stairs and Ramps
length is needed, connect two sections using a Downward
landing. Stairs and ramps can be drawn from the current floor
level downward; however, drawing stairs or ramps
Curved Stairs and Ramps between floors in this manner is not recommended.
You can make a straight stair or ramp section curved, Drawing downward should only be used to create a
or vice versa: staircase or ramp between a porch or deck and the
terrain when you require the direction arrow to say
by selecting the stairs or ramp and clicking the “DN” instead of “UP”. See “Displaying Stairs,
Change Line/Arc edit button. See “Change Ramps, and Landings” on page 237.
Line/Arc” on page 96.
To draw stairs going downward
You can also curve straight stairs and ramps by
drawing them against a curved wall. 1. Select Build> Stairs> Draw Stairs .
2. Hold down the Alt key or the right mouse but-
ton.
3. Click and drag to create straight stairs.
When drawing stairs or ramps from a floor platform
to the terrain, or vice versa, they will locate the
height of the terrain as long as it is lower than the
floor height. You can also create a landing or “room”
Straight stairs drawn along a curved wall
outside the structure and use it to establish the
Curved Stairs can also be created in plan bottom height of the stairs or ramp. Then, draw in an
view by selecting Build> Stairs> Curve upward direction from the lower platform to the
to Left or Curve to Right. Click to place a 90º upper platform.
curved stair section that can then be edited. You can
2 U Shaped Stairs -
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Displaying Stairs, Ramps, and Landings
• Specify the width of the Gap between the two • If you continue to move the mouse closer, the
stair sections. lower stair section will snap to the wall instead.
• Check Split Landing to create two rectangular • If you move the mouse pointer into a wall corner,
landings instead of one. When Make Winders is the preview will rotate so that the bottom stair
also checked, each of these two landings is fur- section snaps to the wall that is nearest to the
ther divided into triangular shaped winders. mouse pointer.
When you click OK, a preview outline will follow • When a U-Shaped staircase preview is in a
the mouse pointer. wall corner, move the mouse pointer within the
You can control the staircase’s orientation and landing area to control which wall the back of the
direction by moving the mouse pointer towards a landing snaps to. With the landing in place, move
wall. the mouse pointer over the two stair sections to
control which is the bottom section.
• In the case of a U-Shaped staircase, the land- • Press the Alt key to reverse these snapping
ing will snap to the wall first. behaviors and the stairs’ direction.
• As you move the mouse pointer closer to the • Hold down the Ctrl key to prevent the stairs from
wall, the preview will rotate so that the upper rotating or snapping to walls.
stair section snaps to the wall.
In Plan View
In plan view, stairs, ramps and landings display on
the floor they were drawn on and are only visible
from the floor above if there is a stairwell. See Stair section Stair subsection
“Creating a Stairwell” on page 243. number numbers
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• Curved stair sections and ramps are edited like In the Specification Dialog
arcs and also include edit handles for resizing the
stair’s width. See “Editing Arc-Based Objects” Stairs and ramps can be customized in the
on page 83. Staircase and Ramp Specification dialogs.
See “Staircase Specification Dialog” on page 245,
• When stair sections are merged, the edit handles “Ramp Specification Dialog” on page 251, and “Stair
display differently depending on what subsection Landing Specification Dialog” on page 252.
is currently selected. See “Merging Stair and
Ramp Sections” on page 238. Stair, ramp, and landing railings can also be
customized. See “Railing Panel” on page 249, and
• When moving merged stair sections, all merged
“Newels/Balusters Panel” on page 249.
sections and landings move as one unless Stair
Sections Move Independently is checked in the
Preferences dialog. To temporarily enable this
Using the Edit Tools
behavior, hold down the Alt key on the keyboard. A selected staircase can be edited in a variety of
• Additional edit handles display on the first two ways using the buttons on the edit toolbar. See “The
Edit Toolbar” on page 23.
treads of a staircase if the Starter Tread edit
button is clicked. See “Starter Treads” on page
241.
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Stair and Ramp Sections and Subsections
Heights can be merged. The resulting staircase or (or DN) arrows join, becoming a single direction
ramp section is made up of subsections and, if there arrow.
are no landings, functions as a single unit.
When a subsection is selected, the entire staircase is
Stair and ramp subsections must be drawn in the selected. Additional edit handles, indicating the
same direction if they are to be merged: presence of multiple subsections and allowing you to
• The top edge of a stair section or ramp cannot reposition the line along which they join. See “Using
merge with the bottom edge of another section or the Mouse” on page 237.
ramp.
Curved Subsections
• Combinations of stairs drawn in the UP and
DOWN directions cannot be merged. Stair subsections attached at both ends by other
sections do not have a free end that can be dragged
Stair subsections merge at the center points of their
into a curve. In this situation, change the middle sub-
upper and lower edges.
section to a curve using the Change Line/Arc
Stair sections and ramps cannot be merged directly. edit button. See “Change Line/Arc” on page 96.
If a combination of stairs and a ramp is required,
connect them with a landing. See “Landings” on To curve an enclosed stair subsection
page 240.
1. Draw three straight stair sections and connect
To merge stair or ramp sections them end to end.
1. Confirm that the stairs or ramps that you wish to 2. Select the middle subsection.
merge are using Automatic Heights. See “Gen-
eral Panel” on page 245.
2. Position the sections so they are in the desired
relationship to each other.
• In order to merge stair sections correctly, they
must be parallel to one another.
• To create merged subsections that change
direction, make one of the merged sections
curved.
3. Select either stair section so that its edit handles
display.
The middle stair subsection is selected
4. Click the Extend handle on the end to be merged
and drag it to the point where the two stairs are
to meet. 3. Click the Change Line/Arc edit button. The
center section turns into a curved stair section.
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4. Use the triangular Change Curve edit handle to Stairs joined in this manner can be turned into
adjust the curvature of the middle section as winders, which are steps located where a staircase
needed. turns and are narrower on the inside of the turn than
they are on the outside.
Landings
Stair landings are platforms between stair sections A landing formed between two stair sections having
and/or ramps, and can be created in either of four less than a 90º angle between them are created with a
ways: short edge not less than 6” (150 mm). This is because
most building codes require the shortest tread to be at
• Click and drag using the Landing tool. least 6” wide. This edge can be manually edited to
less than 6” if needed.
• Single-click using the Landing tool to create
a 3’-3” (975 mm) square landing.
Adjacent Landings
• Click between two stair sections using the Draw
Some staircases have more than one landing adjacent
Stairs tool.
to one another. When Auto Adjust Height is used,
• One or more landings are also created when the landings in Home Designer Suite recognize other
L-Shaped Stairs or U-Shaped Stairs nearby landings and will automatically adjust their
tool is used. heights and railings when their edges are sufficiently
close to one another.
To create a landing between stair sections To create adjacent landings, draw two landings and
then position them so that their edges are within 1”
1. Draw two stair sections going UP. They can be
(25 mm) of one another. The landing that was drawn
at any angle.
first will maintain its position while the height of the
2. Click between the two sections using the Draw one drawn later will be the equivalent of one riser
Stairs tool to create a landing. Notice that higher than the first. The railings on adjacent edges
only one direction arrow displays after the sec- are suppressed, as well.
tions are joined by a landing.
Editing Landings
Once created, landings can be selected in 2D and 3D
views and edited like other closed-polyline based
objects. See “Editing Closed Polyline-Based
Objects” on page 87.
Landings derive their initial materials, height,
thickness, and railings from the stairs and/or ramps
Creating a stair landing attached to them. You can assign a unique railing or
Similarly, a landing can be created between two material to a landing in the Stair Landing
Specification dialog. See “Stair Landing
ramps by clicking between them with the Ramp Specification Dialog” on page 252.
tool active.
When moving a landing, all stair or ramp sections
Multiple stair sections and/or ramps can be connected to it move as one unless Stair Sections
connected to one landing. For example, two or three Move Independently is checked in the Preferences
stair sections might meet at a landing with a single dialog. To temporarily enable this behavior, hold
stair section continuing to the next level. down the Alt key on the keyboard.
To be linked by a landing, all sections must be drawn
in the same UP direction and the top of one section Landing Height and Thickness
should be near the bottom of the next.
A landing’s height and thickness can either be
Stair sections connected with a landing will move dynamically controlled by the program or user-
together as a single unit. defined and static.
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Maintaining Tread Depth
By default, landing top height and thickness are both automatic behavior is used, the railing is suppressed,
set to Auto Adjust. This means that if the structure or the railing is always applied in the Stair Landing
of the attached stairs is edited so that their length or Specification dialog. See “General Panel” on page
riser height is affected, the landing’s height and 253.
thickness will adjust automatically to maintain
You can also suppress the railing on a selected edge
consistent riser height in all connected stair sections.
by clicking the Remove Railing from Selected
If you uncheck either Auto Adjust box in the Stair Edge edit button. To always generate the railing
Landing Specification dialog, the landing will
on a selected edge, click the Add Railing to
maintain the specified height and/or thickness no
matter how the attached stairs or ramps are modified. Selected Edge edit button. See “Selected Edge”
This can result in stairs that have inconsistent risers. on page 80.
See “General Panel” on page 253. Landings can be edited into a wide variety of shapes.
So that the railings of stair sections connect properly
Landing Railings to the landing railings, you may find it helpful to use
By default, landings have railings on all edges, but the Break edit tool to create a break in a landing
will automatically suppress the railing along any edge if it is longer than the connecting stairs are
portion of an edge that connects to a stair section or wide. See “Break” on page 95.
has an adjacent landing. You can specify whether this
Starter Treads
The first and second treads of a staircase can
be turned into starter treads by clicking the
Starter Tread edit button. Starter treads extend to
the side of the staircase, have rounded edges and are
common on traditional staircases.
A starter tread can be added only to open sides of a
stair section. If one side of a stair section is against a
wall or wrapped (see “Wrapped Stairs” on page 242),
only the exposed tread end can become a starter
tread.
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2. Click the Starter Tread edit button. An edit 6. Drag either of the two square handles upward to
handle displays on each end of both the first and increase the width of the rounded ends of the
second treads. tread.
Wrapped Stairs
Stairs can be wrapped around the corner of a deck or
landing. Curved stairs and stairs with multiple
subsections cannot be wrapped. See “Style Panel” on
page 247.
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Other Special Railings and Stairs
2. Click between them to create a landing. 4. The stairs wrap around the corner. Notice that
3. Rotate one stair section 180°. the Up arrow displays on the most recently
edited stair section.
Solid Railings
To create a solid rail along a staircase, position a
solid Railing or Half Wall against, but not
underneath, the stairs.
Creating a Stairwell
An interior staircase must be located in a stairwell, Auto Stairwell edit button. This button is only
an opening to the floor above. A stairwell is an Open available when a living space exists above the
Below room type on the floor above. See “Room staircase. It will not be available if the space above is
Types” on page 132. Open Below or on the Attic Floor.
If you create a stairwell away from other walls so the Auto Stairwell automatically creates a room on
Open Below is created in the center of another room, the floor above enclosed by railings, defined as
connect a wall of the Open Below room to another Open Below in the Room Specification dialog, and
wall using an invisible wall. given a Stairwell room label. This room can be
selected and edited like any other room.
Creating a Stairwell Automatically
To create a stairwell that matches the Creating a Stairwell Manually
perimeter of a selected staircase, click the Stairwells can also be created manually.
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To create a manual stairwell 6. When the railings are positioned properly, select
Tools> Floor/Reference Display> Reference
1. Draw a two-story building. Create the staircase
on the first floor. Display to turn off the display of the Refer-
ence Floor.
2. Make the second floor the Current Floor and
the first floor the Reference Floor. See “The 7. Click inside the room using the Select Objects
Reference Floor” on page 231. tool to select it, then click the Open Object
3. Select Tools> Floor/Reference Display> edit button.
Reference Display to show the Reference 8. On the GENERAL panel of the Room
Floor, including the stairs. Specification dialog, select “Open Below” from
the Room Type list. Click OK to close the dia-
4. On the upper floor, use the Railing tool to log.
create a room around the stairs. Use the edit han-
dles to position the railings as needed.
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Staircase Specification Dialog
General Panel
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4” (168.75 mm) that allows the selected staircase to maintain the multiple sections’ individual set-
to meet the next level precisely. This comment is tings.
only active if Automatic Heights is checked,
below. 3 The specifications for each stair section and
subsection are listed and can be edited here. Up
• The total number of stair Sections, Landings, to ten items total can display.
and Risers associated with the selected staircase
also display here. A change in one value usually affects other values.
You may need to reposition the staircase after
• The Rise Angle of the currently active stair sec- making changes.
tion also displays here.
• The Section Number column identifies the
• Click the Make Best Fit button to add or remove Selected Section and the number of each section
risers to the Selected Section. Only available of the selected staircase. The radio button to the
when Automatic Heights is checked and the left indicates which section or subsection is
staircase does not currently use the Best Fit Riser selected. See “Displaying Stairs, Ramps, and
Height. Landings” on page 237.
Make Best Fit will also extend stairs drawn in a • Define the Length, or run, of each section.
downward direction until they reach the terrain. See
“Terrain Perimeter” on page 349. When the length of a section changes, other sec-
A diagram of a sample staircase’s structure displays tions and landings in the staircase unit move in
here for reference, as well. response. You can specify whether the bottom or
top edge of the Selected Section moves when you
2 The Advanced Options apply to all sections resize it by selecting either the Lock Bottom or
and subsections. Lock Top radio button, above.
• Select Automatic Treads to have the program • Define the Width of each section. If a section is
define the depth and number of stair treads. If the connected to a landing, its width should equal the
staircase has multiple sections, each may have length of the landing edge that it connects to. See
different tread depths. “Landings” on page 240.
• Select Lock Tread Depth to specify the Tread • Specify the Tread Depth, or run, of each stair
Depth for each stair section, below, and prevent tread in the selected section.
them from changing. When Lock Tread Depth is
• Define the number of Treads in a stair section or
selected and the length of the stairs is changed,
subsection.
the number of treads will change.
• Define the Riser Height, the height of the risers
• Select Lock Number of Treads to specify the
in each stair section.
number of treads in each stair section and prevent
it from changing. When Lock Number of Treads
4 A preview of the selected staircase displays on
is selected and the length of the stairs is changed, the right side of the panel. If the staircase
the tread depths will change. includes any landings, only the section that was
• If a staircase with multiple sections is selected, selected when the dialog was opened will display.
No Change may be an option as well. Select this See “Dialog Preview Panes” on page 25.
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Staircase Specification Dialog
Style Panel
1 Specify characteristics of the staircase Treads. beneath stairs is to use walls. See “Rooms Below
See “Anatomy of a Staircase” on page 234. Staircases” on page 244.
• Specify the Tread Overhang, which is the dis-
tance that each tread overhangs the riser. 3 Specify the attributes of the staircase’s carpet
Runner. Only available when Open Risers is
• Specify the Tread Thickness. unchecked, above.
• Specify the Runner Width. The default value of
2 The Open Options control whether the 0 does not create a runner.
selected stairs have open risers or an open
underside. • Uncheck Runner Tucked to have the runner
• Check Open Risers to eliminate the riser face drop straight down from the tread front to the
under each tread and expose the stringers. riser below. This is checked by default.
• Uncheck Open Underneath to add a skirt below 4 A preview of the selected staircase displays on
the staircase along the two sides. It looks like a the right side of the panel. If the staircase
wall in 3D, but only has a single face. Base mold- includes any landings, only the section that was
ing does not generate along the bottom of the selected when the dialog was opened will display.
skirt, and doors cannot be placed in it. In most See “Dialog Preview Panes” on page 25.
cases, the recommended way to enclose the area
Stringers Panel
The settings on the STRINGERS panel affect all
sections of a selected staircase.
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Staircase Specification Dialog
Railing Panel
2 Style -
• Select Balusters to create regularly spaced balus-
ters between larger newel posts.
• Select Open to create with only newels posts.
• Select Open with Middle Rail to create railings • Check Raise Bottom, then specify the distance to
with newel posts and a middle rail. raise the bottom rail or panel from the stair tread.
• Select Panels to create railings composed of pan-
els. The panel style is specified on the NEWELS/ 4 A preview of the selected staircase displays on
the right side of the panel. If the staircase
BALUSTERS panel. See “Newels/Balusters Panel” includes any landings, only the section that was
on page 249. selected when the dialog was opened will display.
See “Dialog Preview Panes” on page 25.
Newels/Balusters Panel
The settings on the NEWELS/BALUSTERS panel will attached to the selected staircase. See “Landings” on
also affect the appearance of railings on any landings page 240.
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Ramp Specification Dialog
General Panel
1 A diagram of a sample ramp’s structure • Specify the Max Thickness, which is the ramp’s
displays here for reference. maximum thickness. At the low end of the ramp
where it meets the floor or terrain, its thickness
2 Size - Specify the Ramp Length and Width. may be less than this value.
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• Specify the Tread Thickness, which is the tread By default, the settings on this panel will also affect
surface’s vertical depth. the appearance of railings on any landings attached
to the selected ramp. See “Landings” on page 240.
5 A preview of the selected ramp displays on the
right side of the panel. If the ramp is composed
of multiple sections separated by landings, only the Rails Panel
section that was selected when the dialog was opened The settings on the RAILS panel are similar to those
will display. See “Dialog Preview Panes” on page 25. on the RAILS panel of the Staircase Specification
dialog as well as the MOLDINGS panel of a variety of
Selected Line/Arc Panel other dialogs. See “Moldings Panel” on page 268.
The SELECTED LINE panel is available when the By default, the settings on this panel will also affect
selected edge is a line as opposed to an arc. For more the appearance of railings on any landings attached
information, see “Line Panel” on page 103. to the selected ramp. See “Landings” on page 240.
The SELECTED ARC panel is available when the
selected edge has been converted to an arc. For more Line Style Panel
information, see “Arc Panel” on page 104. The settings on the LINE STYLE panel are available
See, too, “Selected Edge” on page 80 and “Change for a variety of other objects in the program. For
Line/Arc” on page 96. information about these settings, see “Line Style
Panel” on page 103.
Railing Panel
Fill Style Panel
The settings on the RAILING panel are similar to
those on the same panel in the Staircase The settings on the FILL STYLE panel affect the
Specification dialog. For information about these appearance of the selected ramp in plan view. For
settings, see “Railing Panel” on page 249. information about these settings, see “Fill Style
Panel” on page 76.
By default, the settings on this panel will also affect
the appearance of railings on any landings attached Materials Panel
to the selected ramp. See “Landings” on page 240.
The settings on the MATERIALS panel affect the
Newels/Balusters Panel appearance of the selected ramp in 3D views and are
available for a variety of objects throughout the
The settings on the NEWELS/BALUSTERS panel are program. For information about these settings, see
similar to those on the same panel in the Staircase “Materials Panel” on page 296.
Specification dialog. For more information, see
“Newels/Balusters Panel” on page 249. The settings on this panel will also affect the
materials applied to any landings attached to the
selected ramp. See “Landings” on page 240.
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Stair Landing Specification Dialog
General Panel
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254
Chapter 22:
Roofs
Roof Defaults
Select Edit> Default Settings, to open the The floor and ceiling heights in individual rooms
Default Settings dialog for a variety of also influence roof heights and are specified in the
drawing tools, several of which directly affect roof Room Specification dialog. See “Structure Panel”
generation. on page 143.
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Specification dialog for any exterior wall. See “Roof and are much like those in the Dormer Specification
Panel” on page 126. dialog. See “Dormer Specification Dialog” on page
262.
Dormer Defaults
The settings in the Dormer Defaults dialog
determine the initial settings for automatic dormers
Automatic Roofs
When roofs are automatically generated, a roof plane Rebuilding Roofs
is created over each exterior wall by default,
resulting in a hip roof. By default, whenever changes are made to wall
placement, floor/ceiling heights, or roof directives in
walls, the roof will update in response. If you do not
Roof Directives in Walls
want the roof to rebuild automatically, uncheck Auto
To automatically generate a roof plane using values Rebuild Roofs in the Build Roof dialog. See “Roof
other than the defaults or to not generate a roof plane Panel” on page 257.
bearing on a particular wall (as with a gable or the
You can also rebuild the roof at any time to reflect
sides of a shed roof), you can change the settings in
the current state of the model by opening the Build
the Wall Specification dialog for that wall. See
Roof dialog and clicking OK.
“Roof Panel” on page 126.
For more information about creating different roof
styles, see “Roof Tutorial” on page 43 of the User’s
Guide.
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Build Roof Dialog
open the Build Roof dialog, select Build> Roof> Aside from a checkbox on the ROOF panel that
Build Roof . allows you to automatically generate roof planes, the
settings in this dialog are also found in the Roof
Roof planes are generated based on the positions and Defaults dialog. See “Roof Defaults” on page 255.
roof directive settings for each exterior wall in the
plan. If you make changes to any of these walls, you There are three panels in the Build Roof dialog:
will need to build the roof again for them to take • Roof Panel
effect. See “Roof Panel” on page 126. • Materials Panel
• Roof Styles Panel
Roof Panel
1 The Build options are commands related to an eave. On the right, the alcove is less than the 36"
building and rebuilding roofs. minimum, so the roof passes right over it.
• If you check Auto Rebuild Roofs, the program
automatically rebuilds the roof if you make a
change that affects the roof, such as to exterior
wall positions or ceiling heights.
• Check Ignore Top Floor to build the roof so that
it bears on the walls of the floor below the top liv-
ing floor in the plan. When unchecked, the roof
builds so that it bears on the walls on the top floor
of the plan. The Roof Overhang is measured horizontally from
The Specifications settings affect basic roof the exterior surface of the wall’s framing layer to the
2 end of the top of the rafter. It does not include
structure.
gutters, sheathing or siding.
• Enter a value to describe the Pitch. In plans using
U.S. units of measurement, pitch is described as a • Normal is the overhang at the eaves and is always
ratio over 12; in metric plans, it is measured in the overhang for a roof plane having the default
degrees. Pitch specified above. If the pitch for a particular
roof plane is set differently, its overhang may try
• Minimum Alcove Size - Specify the minimum
to maintain its fascia at the same height. Over-
width of an alcove (depression into an otherwise
hang can be greater for a shallower pitch, lesser
straight exterior wall). Any alcove less than the
for a greater pitch.
specified width is treated as though the exterior
wall continues straight across. Alcoves that mea- • Gable is the overhang dimension at gable ends or
sure wider than this value are not roofed over; rake walls.
they cause a change in roof planes.
Following is an example showing this difference. If
Min Alcove is 36", a 36" wide alcove requires a
change in the roof line. Each wall of the alcove has
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Editing Roofs
Unlike most other objects in Home Designer Suite, if the roof is later rebuilt. See “Material Painter
roof planes cannot be selected and edited. To make Tools” on page 295.
changes to the roof, you must edit the edit roof
directives in walls and/or settings in the Build Roof Deleting Roof Planes
dialog, and then rebuild. See “Rebuilding Roofs” on
page 256. There are several ways to delete roof planes.
Delete the entire roof quickly by selecting
An exception to this rule is the Material Painter Build> Roof> Delete Roof.
tool, which you can use to change the materials used
by individual roof planes without rebuilding the You can also delete all roof planes at once in
roof. Bear in mind, though, that any changes made the Delete Objects dialog. See “Delete
Objects Dialog” on page 99.
using the Material Painter will not be retained
2. Click the Gable Over Door/Window edit • Each gable will extend 12” (300 mm) on either
button. side of its door or window.
• If two of these openings are within 30” (750
• Gable Over Door/Window is not mm) of each other on the same wall, a single
available for openings placed in Full Gable gable will be created.
Walls or for Bay, Box or Bow Windows. See
• If you move or resize the door or window(s),
“Bay, Box, Bow Windows and Roofs” on page
the associated Gable Line will not update until
195.
the roof is built again.
3. In the Gable Line Specification dialog, specify
5. To remove a Gable Over Door/Window, select
the desired Pitch and Overhang for the gable
the door(s) or window(s) and click the Delete
roof. See “Gable Line Specification Dialog” on
page 259. Gable Over Opening edit button. The next
4. The next time automatic roof planes are built, time the roof is built, the gable will be removed.
gables will be created over each of these doors
and windows.
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Gable Line Specification Dialog
• Specify the Pitch of the roof planes that form the Line Style Panel
gable.
The settings on the LINE STYLE panel are available
• Specify the Overhang of the roof planes that for a variety of other objects in the program. See
form the gable. “Line Style Panel” on page 103.
Skylights
A skylight can be created by selecting Build>
Roof> Skylight and drawing a rectangular
polyline within a single roof plane. You can also
simply click once within a roof plane to place a 2’ x
2’ skylight. These measurements describe the
skylight’s projected size, as measured in plan view:
roof pitch is not taken into account.
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Although inserted into roof planes, skylights are able log. See “Skylight Specification Dialog” on page
to display in both plan and 3D views when their 260.
containing roofs do not.
Skylights must always be contained by a single roof
plane. If the roof plane is deleted, any skylights it
Editing Skylights contains are also deleted. Aside from this restriction,
Skylights can be edited using the edit handles, edit skylights can be edited much like standard closed
toolbar buttons, or the Skylight Specification dia- polylines. See “Editing Closed Polyline-Based
Objects” on page 87.
General Panel
1 Specify the Frame Width and Height of the • The Framing Area is the area of the skylight
selected skylight. These values describe the with the pitch taken into account.
skylight’s projected size, as measured in plan view: • The Projected Area is the area of the skylight as
roof pitch is not taken into account. seen in plan view.
2 The Inside Hole Rim settings define how the
hole for the skylight is framed, as well as the Line Style Panel
shape of the skylight well where it passes through the
For information about the settings on this panel, see
roof plane.
“Line Style Panel” on page 103.
• Select Square Sides to cut the framing for the
skylight square to the pitch of the roof. Fill Style Panel
• Select Plumb Sides to produce framing for the
The settings on the FILL STYLE panel control the
skylight that is plumb-cut.
appearance of the selected skylight in plan view. See
• Select Plumb/Square to produce framing with “Fill Style Panel” on page 76.
the bottom edge plumb-cut and the top edge,
square-cut. Materials Panel
Polyline Panel For information about the MATERIALS panel, see
“Materials Panel” on page 296.
The POLYLINE panel states the skylight’s Perimeter,
its Framing Area, and its Projected Area. Label Panel
• The Perimeter is the length of the skylight’s
Skylight labels display when the “Roofs, Labels”
perimeter with the pitch taken into account. It
layer is turned on and use the “Default Label Style”
does not equal the perimeter as measured in plan
view.
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Dormers
Text Style. The Automatic Label for these objects is For information about the settings on this panel, see
blank, but you can specify a custom label. “Label Panel” on page 166.
Dormers
Dormers can be drawn manually or placed A dormer can be placed in plan view on the same
automatically using the Dormer tool. floor that its underlying roof plane displays on, or it
can be placed on the floor above. Normally, it does
Automatic Dormers can be placed only under certain
not matter what floor the dormer is on; but in some
conditions:
cases, it may need to be on the floor above so that the
• Automatic Dormers can only be placed entirely dormer walls do not interfere with walls or railings in
within a single roof plane. They cannot extend the room below.
past the eaves or ridge of this roof plane.
Regardless of which floor it is placed on, a dormer
• Automatic Dormer side walls cannot be posi- must always fit within a single roof plane. When
tioned above other walls in the plan. placing a dormer on the floor above, you may find it
If you click within a roof plane to place an automatic helpful to turn on the Reference Display . See
dormer, but click too close to an eave or the ridge, a “The Reference Floor” on page 231.
dormer will not be created; however, its outline will.
Move this outline box to a location that meets the Manually Drawn Dormers
dormer’s requirements and it will be created.
Once you are familiar with Home Designer Suite’s
The initial width, height, roof style and other settings
roof tools, drawing dormers manually can be quite
of Auto Dormers are set in the Dormer Defaults
simple. There are several different ways to draw
dialog. See “Dormer Defaults” on page 256.
dormers; some methods work better in certain
applications.
Dormer
A variety of resources with information about
Select Build> Roof> Dormer and click the drawing dormers manually is available at HomeDe-
roof plane where you would like to place the signerSoftware.com.
center of the dormer's front wall.
See, too, “Manually Drawn Dormers” on page 54 of
The bottom edges of all dormer walls are cut off by the User’s Guide.
the underlying roof plane.
The images below show both the outside and inside
of a typical dormer.
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Roof Panel
1 Specify the selected dormer’s Roof Style. • Choose a roof Type from the drop-down list. You
can choose from Hip, Gable, Shed, Gambrel,
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Roof Returns and Other Details
Mansard, Barrel, Curved Eave, Hip Curved Eave 12 pitch. For Gambrel and Mansard types, this
or Eyebrow. applies to the lowest, or eave, roof planes.
• Check Pitch in Degrees to display the pitch in
degrees; uncheck it to display the pitch in terms of
rise and run.
Walls Panel
• Select a Wall Type for the dormer walls from the dormer. Not available in the Dormer Defaults
drop-down list. dialog.
• Specify the Height of the dormer, as measured • Specify the dormer’s Width, measured from the
from where the top of the underlying roof plane outside surfaces of the dormer side walls.
meets the dormer front wall exterior to the top
plate of the dormer roof’s bearing walls. Line Style Panel
• Check Set to Existing Ceiling to assign the ceil- For information about the settings on this panel, see
ing height of the room behind the dormer to the “Line Style Panel” on page 103.
Roof Returns
A roof return is a small decorative roof plane that
connects to the low side of a gable roof overhang and
extends below the upper triangular portion of the
gable wall. Three styles of roof returns that can be
produced.
The first two styles are called Gable and Hip returns
since the return ends in a gable or hip. Hip Return Gable Return
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The third is called a Full return because it extends Roof returns are generated automatically on a wall
under the entire gable to connect both sides and is by wall basis using settings found in the Wall
sometimes referred to as a water table. In order for a Specification dialog. See “Roof Panel” on page 126.
Full return to be created, the roof planes on each side
These roof return settings are also found in the
must have the same height.
Dormer Specification dialog for gable roof dormers
and function similarly. See “Roof Panel” on page
262.
The pitch of an automatically generated roof return is
the same as that of the roof plane above it.
Full Return
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Chapter 23:
Trim Tools
The Trim Tools allow you to place corner boards and Chapter Contents
quoins at wall intersections that form corners. • Trim and Molding Defaults
You can also assign moldings to a variety of objects, • Corner Boards
such as rooms and cabinets, in those objects’ • Corner Board Specification Dialog
specification dialogs. See “Specification Dialogs” on • Quoins
page 25. • Quoin Specification Dialog
• Editing Corner Boards and Quoins
• Millwork
• Applying Moldings
Corner Boards
Corner boards are added to a building exterior
in any view by selecting Build> Trim>
Corner Boards.
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Click at a wall corner where you want to add trim. Be A selected corner board or boards can be moved, but
sure to click where the outside wall surfaces meet. If only to another wall corner or corners. In 3D views,
you click where the inside surfaces meet, corner trim corner boards can be lengthened or shortened using
will be created inside the room. the edit handles. Corner boards can be copied,
deleted and resized similar to other objects using the
Corner boards extend from the top plate down to the
edit toolbar or the Corner Board Specification
bottom of the floor platform of the floor on which it
dialog.
is placed, but do not extend to other floors. You must
add corner boards to all floors of the building that The default material for corner boards is defined by
you want to have corner boards. the Exterior Trim entry in the Material Defaults
dialog. See “Material Defaults” on page 294.
General Panel
Specify the Width of the selected corner board. information about these settings, see “Materials
Panel” on page 296.
Materials Panel
The settings on the MATERIALS panel are available
for a wide variety of objects in the program. For
Quoins
Select Build> Trim> Quoins in any view and A selected quoin or quoins can be moved, but only to
click at a wall corner where you want to place another wall corner or corners. In 3D views, quoins
quoins. can be lengthened or shortened using the edit
handles. Quoins can be copied, deleted and resized
similar to other objects using the edit toolbar or the
Quoin Specification dialog.
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Editing Corner Boards and Quoins
General Panel
1 Specify the Size of the quoins in the selected • Uniform - Produce quoins that are of equal length
Quoin object. on both sides of the corner.
• Specify the Width, which is the horizontal • Staggered - Produce quoins that have one long
dimension of each quoin in the selected Quoin side and one short side staggered on opposite
object. The dimension along the other wall is half sides of the corner.
this value when they are staggered or mirrored.
• Specify the Quoin Height for individual quoins Materials Panel
in the selected Quoin object. The settings on the MATERIALS panel are available
for a wide variety of objects in the program. For
2 Specify the arrangement of quoins used by the information about these settings, see “Materials
selected Quoin object.
Panel” on page 296.
Millwork
A selection of various types of millwork including Most millwork objects are designed to be placed in a
columns, corbels and finials is available in the plan as free-standing objects. Some - notably,
Library Browser. See “The Library Browser” on newels and balusters - can be assigned to objects
page 271. such as railings and stairs. See “Placing Library
Objects” on page 281.
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Applying Moldings
Moldings can be applied to a variety of different then click on a molding assigned to an object in the
types of objects in Home Designer Suite, including plan. See “Replace From Library” on page 283.
rooms, doors, windows, and cabinets. Moldings are
In a 3D view, select a molding profile from the
assigned to their containing object in that object’s
Library Browser and move your mouse pointer into
specification dialog.
the view window. When a molding is selected, the
Replacing an Existing Molding pointer displays the Moldings icon. When the
mouse pointer is moved over a molding in the view,
If a molding profile has already been applied to an
object, it can be replaced by another directly from the the Replace From Library icon displays instead.
library in a 3D view. Select a molding in the library, Click on the molding in the view to change its
molding profile.
Moldings Panel
The specification dialogs for a variety of and click the Open Object edit button to open the
objects in the program include a MOLDINGS specification dialog for that selection.
panel. Select an object or group of similar objects
1 At the top of the dialog, one or more check Check this box to use the defaults set in the Floor
boxes may be available. Defaults dialog for the current floor. See “Floor
• Only available for rooms, uncheck Use Floor Level Defaults” on page 132.
Default to make the settings that follow active.
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Applying Moldings
• If multiple objects with different moldings • Click the Delete button to remove the currently
assigned to them are selected, a No Change check selected profile from the table.
box will be available. Uncheck this box to make • Click the Move Up or Move Down button to
the settings that follow active but note that only change the order of the line items in the table.
moldings that all selected objects have in com- This does not change a selected item’s Height,
mon will be retained. Offset, To Top setting, or Type: only its position
in the table.
2 The selected object’s Molding Profiles are
listed in a table and can be edited here.
3 The Selected Profile Options only apply to the
• Select the name of a molding to edit it or remove molding profile selected above.
it from the object. • A preview of the molding profile(s) displays here.
• Click in the Width and/or Height column and When multiple moldings of the same Type, To
type to specify the selected molding’s size. Top setting, or similar Height are specified, they
• Specify the Vertical Offset of the selected mold- will display together here, even when only one is
ing, measured relative to the default molding selected. The selected profile is identified by
location on the object it is assigned to. thicker edge lines than the others. When multiple
moldings of different Types, To Top, or Height
• A check mark in the To Top column means that settings are selected, no preview will display.
the Vertical Offset value is measured from the top
of the molding. When unchecked, this value is • Click the Rotate Profile button to rotate the
measured from the bottom of the molding. Click selected profile 90° counterclockwise, or to the
to place or remove a check mark. left. Not available for stacked moldings or a
selected molding symbol.
• When Retain Aspect Ratio is checked, if you
change either the Height or Width, the other value • hoose the currently selected molding’s Type from
changes to maintain their original ratio. When this the drop-down list: Base Molding, Chair Rail, or
is unchecked, the two values can be edited inde- Crown Molding. See “Room Moldings” on page
pendently. 141.
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Chapter 24:
The Library
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button or double-click on an object in the • Click the Search Filtering Options button to
Selection Pane. customize your search parameters. If the Library
The library directory is presented in a tree list with Browser is resized so that it is narrow, this button
five categories: Home Designer Core Catalogs, will be replaced by two arrows.
Home Designer Bonus Catalogs, Manufacturer
Catalogs, User Catalog and Trash. See “Library 2 The library Directory and Search Results
display here. The basic structure of the
Content” on page 276. directory tree is:
272
The Library Browser
Click the Show/Hide Selection Pane button to Using the Contextual Menus
toggle the Selection Pane on and off. A number of important library functions can be
accessed using the contextual menus. Right-click on
4 When an individual item is selected in either an item in the Library Browser to open a contextual
the Directory or Selection Pane, an image of it
displays in the Preview Pane. If the item is designed menu displaying options related to that item. See
to be inserted into another object such as a cabinet, Contextual Menus.
that parent object will also display in the preview.
5 The toolbar at the bottom of the browser aids in The options in the contextual menu vary depending
searching, displaying panes, and managing
library content. on the item selected, but may include:
Click the Plant Chooser button to open the • Search Folder
Plant Chooser dialog. See “Plant Chooser • Cut/Copy/Paste
Dialog” on page 372. • Paste Shortcut
Click the Get Additional Online Content • Locate Shortcut Source
button to launch your default web browser to
• New
the Home Designer Suite web site, where additional
library content is available for download. • Rename
Click the Show/Hide Selection Pane button • Delete
to toggle the Selection Pane on and off. • Export Library
Click the Show/Hide Preview Pane button to • Open Object
toggle the Preview Pane on and off. • Reset Preview
Click the Toggle Preview Display button to • Expand All/Collapse All
switch between high and low detail images of • Show in Browser
a selected library object in the Preview Pane.
A selected material will display on a shape in Keyboard Commands
the Preview Panel. The initial shape is a
The Library Browser can be navigated using the
Sphere, but you can select a Cube, Teapot, or 2D
arrow keys on your keyboard.
Plane instead if you prefer.
• The right and left arrow keys expand and collapse
Click the Preferences button at the bottom of folders.
the Library Browser to open the Preferences
dialog, where display properties for the Library • The up and down keys change which library
Browser can be controlled. See “Library Browser object is currently selected.
Panel” on page 52. • Select an item and press F2 to rename it.
• Select an item and press the Delete key to delete
it.
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Initially, the Library Browser side window is docked Closing the Library Browser
to the right side of the main Home Designer Suite
program window. To undock it, click and drag its The Library Browser can be closed in either of two
title bar towards the center of the program window. ways:
Once undocked, it can be moved and redocked in the
• Click the Close button at the top right corner
same manner. See “Side Windows” on page 22.
of the browser window.
When moved to the top, bottom, or side of the
program window, it automatically docks in a vertical • Select View> Library Browser .
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Find in Library
Find in Library
You can find out whether a selected object is • If a single line item was selected in the Find in
saved in the library and if so, where, using the Library dialog was clicked, that item will be
Find Original in Library edit tool. selected in the tree list of the Library Browser.
The Find Original in Library edit tool also allows • If the single line item is not found in the library, a
you to locate any objects inserted into the selected message box will inform you of this and give you
object as well as any materials or moldings assigned the option of adding it to the library.
to it. See “Inserted Objects” on page 282. • If multiple line items were selected, the Show in
Library Results dialog will open, summarizing
Find in Library Dialog the status of each.
The Find in Library dialog opens when you select
one or more objects and click the Find Original in Show in Library Results
Library edit button This dialog lists all of the If multiple line items are selected in the Find in
selected objects as well as all objects assigned to and Library dialog, the Show in Library Results dialog
inserted into them. will report where, or if, they are found in the library.
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Library Content
The Home Designer Suite library has five categories: The User Catalog
Home Designer Core Catalogs, Home Designer
Bonus Catalogs, Manufacturer Catalogs, User The User Catalog is the location for items that you
Catalog and Trash. add to the library either from a drawing or by
importing. See “Adding Library Content” on page
279.
Home Designer Core Catalogs
You can create and organize custom library folders
The Home Designer Core Catalogs category contains
and imported items such as symbols, images,
a wide selection of 3D symbols, images, and
backdrops, and materials. See “Organizing the
materials. If you install the program from USB drive,
Library” on page 279.
this library content will also be installed; if you
download the software, you will be able to download
the Core Catalogs separately, after the program is Updating Library Catalogs
installed. The Home Designer Core Catalogs, Bonus Catalogs,
When you launch the program for the first time, it and Manufacturer Catalogs are updated periodically
will ask if you want to download the Core Catalogs. to include new and improved content. You can
Click Yes to begin the download. If you click No, update your installed catalogs to include the latest
you can download at any time by selecting Library> content by selecting Library> Update Library
Install Core Content from the menu. Catalogs at any time.
The program will gather information about the
Home Designer Bonus Catalogs content in each of these three categories, and then
download and replace any content that is not up to
Chief Architect regularly posts new library catalogs
date, and you may see a progress indicator at the
available for download. Select Library> Get
bottom of the Library Browser while it is doing so.
Additional Content Online from the menu to See “Download Progress” on page 277.
access the bonus catalogs and content.
Most Bonus Catalogs can be purchased for a nominal Library Content Location
fee, while others are available free of charge. In All library content aside from your User Catalog is
addition, some Bonus Catalogs are only available to stored in the System Library Database Folder. This
Chief Architect Support and Software Assurance folder is created in the directory intended for shared
program members. application data in your operating system
(C:\ProgramData in Windows; /Library/Application
Manufacturer Catalogs Support in macOS).
A variety of name brand library catalogs is available The Home Designer User Catalog File,
for download on the Home Designer web site with User_Library.calib, is located in the Home Designer
content ranging from materials to fixtures. Suite 2021 Data folder by default. See “Home
Select Library> Get Additional Content Online Designer Suite Data” on page 32.
to access these Manufacturer Catalogs. You can specify a different location for the Data
folder if you wish in the Preferences dialog. If you
As with the Bonus Catalogs, some Manufacturer choose a removable drive or network location,
Catalogs are available free of charge while others can library slowness may result. See “Folders Panel” on
be purchased, and some are available for Support and page 53.
Software Assurance members only.
If you choose to use a different location, it is
important that you specify a directory on a hard drive
Note: Support and Software Assurance is an with sufficient space to hold these files.
optional program for holders of Chief Architect
Premier and Chief Architect Interiors software
licenses and is not available for Home Designer
licenses.
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Downloading Library Content
Core Catalogs
When you launch Home Designer Suite for the first
time, you will be asked if you want to download the Pausing and Resuming
Core Catalogs. Click Yes to begin the download. Library downloads can only take place while Home
If you click No, you can download at any time by Designer Suite is running. If you close the program
selecting Library> Install Core Content from the while a download is in progress, a dialog will
menu. confirm whether you wish to stop the download.
• Click Stop Download and Close Program to
Bonus and Manufacturer Catalogs stop the download and close the program.
Bonus and Manufacturer Catalogs can be • Click Cancel to leave the program open and con-
downloaded from our web site, tinue downloading.
www.HomeDesignerSoftware.com. Select Most catalogs are composed of a single file. If you
Library> Get Additional Content Online to stop the download midway, none of the downloaded
launch your default internet browser to our Content data will be retained.
Resources page. The Core Catalogs, on the other hand, contain a large
volume of data saved in multiple files. If you close
Download Progress the program and stop the Core Catalogs download
midway, only data associated with the file currently
When library content is downloading, a green
being downloaded will be lost. You can resume the
progress bar will display at the bottom of the Library
download beginning with that file at a later time by
Browser. If you choose to download the Core
selecting Library> Install Core Content.
Catalogs while the library is not open, the Browser
will open so the progress indicator can display.
Download Errors
Click on the progress bar to display the name of the
current file being downloaded, the total amount of If any problems occur during the library download
data to be downloaded in KB, and the amount process, a dialog box will notify you at the end of the
downloaded so far. download. Click Retry Download to repeat the
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Adding Library Content
2. In the Select a Legacy Library File Folder dia- 4. Click the Open button to import the prior ver-
log, select an .alb file that you want to bring in sion third party .alb file into the User Catalog.
to Home Designer Suite 2021. 5. Organize the imported content to suit your
3. The selected file’s name will display in the File needs. See “Organizing the Library” on page
name: field. 279.
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The new folder is created inside the library item you them. Release the mouse button to relocate the
right-clicked on and is initially named “Untitled”. selected library item in the highlighted location.
Type a short, descriptive name and press Enter.
You can also cut a library item from one location and
paste it in another. When an item is cut, it is removed
from its current location and saved to the system
clipboard. To cut an item:
• Right-click on it and select Cut from the contex-
tual menu.
• Click on the library item and press Ctrl + X on
your keyboard.
To Paste the item, click on a library catalog or folder
in the Library Browser tree view and either:
• Right-click on the new location and select Paste
Selecting Library Items from the contextual menu.
To select a library object, folder, or category, simply • Press Ctrl + V on your keyboard.
click on it.
When an item is selected, preview images display in
Copying Library Items
the Selection and Preview Panes and basic All library folders and library objects can be copied
information about it also displays in the program’s and pasted to new locations in the User Catalog.
Status Bar. See “The Status Bar” on page 26.
There are two ways to copy a library item to the
A selected library item can be modified in a number system clipboard:
of ways to help meet your organizational needs.
• Right-click on it and select Copy from the con-
textual menu.
Renaming Library Items
• Click on the library item and press Ctrl + C on
Only folders and objects in the User Catalog can be your keyboard.
renamed. There are several ways to do this from the
tree list: To Paste the item, click on a library catalog or folder
in the Library Browser tree view and either:
• Right-click on the item, select Rename from the
contextual menu, and type a new name. • Right-click on the new location and select Paste
from the contextual menu.
• Click once on the item, press F2 on your key-
board and type a new name. • Press Ctrl + V on your keyboard.
• Click once on the item, pause for a moment, then When a library item is copied and pasted, the new
click a second time and type a new name. item that results is independent of the original item.
If you make changes to it, the original item is
Library names are case-sensitive and can contain up unaffected. Similarly, changes to the original item do
to 63 characters. While you can have more than one not affect the copy.
library item that uses the same name, it is best to use
short, descriptive and unique names. Library Shortcuts
Moving Library Items In addition to copying and pasting to create new,
independent library items, you can copy and paste to
Folders and objects in the User Catalog can be create Library Shortcuts. Library Shortcuts are not
moved to new locations within the User Catalog. independent items - they are linked to the original
Folders and library objects are always organized item and are affected if changes are made to the
alphabetically within each hierarchy. original.
To move an item to a different location, select it in Library Shortcuts are advantageous because you can
the tree list, then click and drag it to the new location place a given library item in multiple locations to suit
in the list. Directories and folders able to accept new your organizational style without increasing the size
content highlight as your mouse pointer moves over
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Exporting Library Catalogs
of the library database and without having to Items in the library that are eligible for deletion can
maintain multiple copies of the same item. be deleted in either of two ways:
To create a Library Shortcut, copy a library item to • Right-click on it and choose Delete from the con-
the system clipboard. Then, right-click on the textual menu.
location where you would like to create a copy and • Select it and press the Delete key on your key-
select Paste Shortcut from the contextual menu. board.
Library Shortcuts use the same name as their source
When items from the User Catalog are deleted, they
item but use the Library Shortcut icon.
are moved to the Library Browser Trash . Items
To locate a Library Shortcut’s source item, right- in the Trash can be retrieved by clicking and
click on it in the tree list and select Locate Shortcut dragging them into any location in the User Catalog.
Source.
If you move or delete an item from the library, any To empty the Trash , right-click on it and select
shortcuts to it will not be updated or removed. If you Empty Trash from the contextual menu.
try to use a “hanging” shortcut, a message about its Depending on how much content is in the Trash,
status will display in the library preview panes. emptying it can be time consuming. You can click
the Cancel button to end the process if you wish.
Deleting Library Items
The five installed library categories: Home Designer The Empty Trash command is both immedi-
Core Catalogs, Home Designer Bonus Catalogs, ate and permanent. It cannot be undone, so
use care when using it. You should back up all
Manufacturer Catalogs, User Catalog, and Trash
your library files regularly. See “Backing up Cus-
cannot be deleted. tom Content” on page 277.
Catalog level folders in all categories can be deleted;
however, individual subfolders and objects can only
be deleted out of the User Catalog.
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objects require sufficient free space at the location placement. See “The Library Browser” on page
where they are placed, for example, and some library 271.
objects have additional requirements. 2. Move your mouse pointer into the view area and
Library windows and doors, for example, must be notice that it displays an icon indicating the type
placed in a wall just like standard windows and of object selected instead of an arrow.
doors, and some fixtures are designed to be placed in 3. Click to place the selected object at that location.
cabinets.
4. Continue clicking to place as many instances of
Library symbols have placement restrictions that are the selected object as needed. When you are fin-
determined when the symbol is created but can be ished, click the Select Objects button.
changed later. See “Native Objects vs Symbols” on
page 284 and “Symbol Specification Dialog” on Once a stand-alone object has been placed, it can be
page 183. edited in a variety of ways. See “Editing Library
Objects” on page 284.
If a warning message displays when placing a library
object, it will indicate where the object can be
placed.
Inserted Objects
Some objects cannot stand alone and must be placed
There are three main categories of items available in
into other objects in a plan. For example, doors and
the Library Browser:
windows must be inserted into a wall, while some
• Stand-alone objects that can be placed directly appliances and plumbing fixtures are designed be
into a plan. Examples include cabinet modules, placed inside a base cabinet. See “Doors” on page
furnishings and images. 169, “Windows” on page 183 and “Cabinets” on
• 3D objects designed to be inserted into another page 199.
3D object. Examples include cabinet fixtures, With the exceptions of doors, windows, and
windows and doors. Some items, such as cabinet skylights, an inserted library object can only display
doors and fixtures and fence panels, can be in a 2D or 3D view if the object that contains it is set
inserted into another object or placed as stand- to display. This is the case even if the inserted
alone objects. object’s layer is turned on. See “Displaying Library
• Materials, which cannot stand alone and must be Objects” on page 283.
assigned or applied to another object.
To insert a library object
Stand-Alone Objects
1. Click on an item in the tree view or Selection
Most library categories contain objects that can be Pane of the Library Browser to select it for
selected in the Library Browser and placed directly placement. See “The Library Browser” on page
in a 2D or 3D view. 271.
• Most stand-alone objects are designed to rest on 2. Move your pointer into the drawing area.
the floor or terrain.
3. Click on the object into which you wish to insert
• Some objects will rest on top of a cabinet, shelf, the selected library item. If the selected library
furniture or roof plane object if one is located at item is designed to be inserted into that type of
the point where they are first placed. object, it will be placed into it.
• A few objects, notably some light fixtures, will 4. Continue clicking on other objects to place as
mount on the bottom of a wall cabinet or on the many instances of the selected item as needed.
ceiling. When you are finished, click the Select Objects
• In addition, some objects will attach to a wall if button.
one is nearby.
When an object has been inserted into another object,
To place a stand alone library object it can be replaced directly from the library. See
“Replace From Library” on page 283.
1. Click on an object in the tree view or Selection
Pane of the Library Browser to select it for
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Like other objects, each library symbol is placed in a example, are located on the “Fixtures, Labels” layer.
Drawing Group that affects whether it displays in See “Object Labels” on page 166.
front of or behind other objects. You can modify a
You can specify a custom label for many library
selected symbol’s place in the drawing order by
objects in its specification dialog. See “Symbol
clicking the View Drawing Group Edit Tools Object Specification Dialogs” on page 285.
edit button. See “Drawing Group Edit Tools” on
page 76. In 3D Views
Object Labels All library objects can display in 3D views.
Free-standing library objects can display labels in By default, images rotate to face the camera in 3D
plan view when the appropriate layer is set to display views. For information about turning off image
in the Display Options dialog. Fixture labels, for rotation, see “Image Specification Dialog” on page
328.
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Symbol Object Specification Dialogs
In the Specification Dialog Specification dialogs are not available for native
objects saved in the library.
The specification dialog for an individual symbol,
image, or plant image in the User Catalog can be
Deleting Built-in Fixtures and
edited from the Library Browser Directory Pane.
Right-click on the item and select Open Object from Appliances
the contextual menu. See “Specification Dialogs” on A fixture installed into the front of a cabinet becomes
page 25. a cabinet face item, like a door or drawer. It can be
Individual or multiple group-selected materials can resized or deleted like other face items in the
be edited by right-clicking and selecting Open Cabinet Specification dialog. See “Front Panel” on
Object as well. See “Define Material Dialog” on page 207.
page 300.
General Panel
1 The Name of the selected symbol object Does not affect the behavior of the object’s edit
displays here. handles.
• Click Reset Size to reset the symbol’s original,
2 Size/Position - unmodified size. The symbol’s elevation is not
affected by this option.
• Specify the Width, Height, and Depth of the
object. • Select the Elevation Reference from the drop-
down list. This determines where the next two
• Check Retain Aspect Ratio to maintain the ratio
settings are measured from and also affects their
between the object’s Height, Width, and Depth
setting labels.
when it is resized in the specification dialog.
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• Specify the height to Top, measured from the as an appliance in a cabinet, the parent object will
selected Elevation Reference to the top of the also display. See “Dialog Preview Panes” on page
object. 25.
• Specify the height to Bottom, measured from the
selected Elevation Reference to the bottom of the Materials Panel
object. The settings on the MATERIALS panel affect the
appearance of the selected object in 3D views. See
3 Options - “Materials Panel” on page 296.
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Chapter 25:
Architectural Blocks
A selection of pre-arranged rooms library catalogs is blocked together, these objects retain many of their
available for download. These pre-arranged rooms own attributes, such as materials.
are a collection of fixtures, furnishings and
Architectural blocks can also be exploded so that the
accessories that are grouped together so that they can
individual sub-objects become independent of one
be placed and moved as a single object. See
another.
“Downloading Library Content” on page 277.
3D objects that are grouped together like this are Chapter Contents
referred to as Architectural Blocks. Although • Displaying Architectural Blocks
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architectural block and click the Explode Once exploded, an architectural block cannot be
Architectural Block edit button. made into a single object again.
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Chapter 26:
Other Objects
Home Designer Suite has additional objects that can Chapter Contents
be used to customize your design. • General Shapes
• Soffits
• Special Applications for Soffits
• Soffit Specification Dialog
General Shapes
Items in the Home Designer Core Catalogs> General Shape objects are placed and edited much
Shapes library catalog allow you to create a like other library objects. See “Editing Box-Based
variety of custom objects using basic geometric Objects” on page 89.
shapes. These shapes can be used individually or
combined to create a wide variety of custom objects.
Soffits
Soffits typically fill the space between the • The default soffit should be the same width as
tops of wall cabinets and the ceiling, but they and 1" (20mm) deeper than the default wall cabi-
are very versatile and can be used to create almost net. See “Cabinet Defaults” on page 199.
any other object that can be modeled as a 3D box. • The default soffit Floor to Bottom value should
Select Build> Cabinet> Soffit to activate this tool. equal the sum of the default wall cabinet’s Floor
to Bottom value plus its Height. See “General
Soffit Defaults Panel” on page 291.
The default settings for soffits are set in the • The default soffit Height should be equal to or
Soffit Defaults dialog. The settings in this greater than the space between the ceiling and the
dialog are similar to those in the Soffit Specification top of the wall cabinets.
dialog. See “Soffit Specification Dialog” on page
If the sum of the default soffit’s Floor to Bottom
291.
value and Height is larger than the ceiling height of
When a soffit is created, it is placed on the “Cabinets, the room in which a soffit is placed, the Floor to
Soffits” layer. See “Layer Attributes” on page 74. Bottom value will be retained and its Height will be
adjusted so that it fits under the ceiling.
For best results when placing soffits above wall
cabinets: The maximum soffit width is 250 feet (48m), and the
minimum width is 1/16" (1 mm).
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Once a soffit is placed in a plan, you can change its When positioned against a wall in a room, soffits will
size and position to meet a variety of needs. automatically display any moldings present in that
room that are at the same height as the soffit. Soffits
Placing Soffits can also have custom molding profiles assigned to
them. See “Moldings Panel” on page 144.
Soffits can be created in both 2D and 3D views by
When positioned against the ceiling in a room, a
simply clicking with the Soffit tool active. See
soffit will prevent the Ceiling Finish layers directly
“Click-to-Create” on page 69.
above it from generating in 3D. See “Lowered
To create a corner soffit, click as close to an inside Ceilings” on page 139.
wall corner as possible. A corner soffit retains its
shape when it is moved, edited, or copied.
Coffered Ceilings
Soffits can be used to create coffered ceilings. They
will display any moldings assigned to the room it is
in that are at its height.
Masonry Veneer
You can use a soffit to create a brick or stone veneer
over part of a wall. Specify a soffit depth equal to the
masonry material to be used.
Accent Tiles
A material such as ceramic tile can be assigned to
one or more soffits applied to the walls above tubs or
in showers.
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Soffit Specification Dialog
or ceiling platform, select it and hold the Ctrl key • If the soffit depth is greater than both 4 inches (10
down while dragging its edit handles. See mm) and 1 ½ times the material thickness, then
“Unrestricted Movement” on page 93. the surface areas of the soffit back, sides and top
are used in addition to the front, if these surfaces
Calculating Materials on Soffits are not attached to a wall or other soffit. How-
ever, only those portions of the sides, top and bot-
By default, soffit materials are not calculated in the tom remaining after subtracting twice the
Materials List. In order for a soffit’s material to be material thickness are used. So, for Dark Red
counted, it must be edited so that it is not using the brick, which has a depth of 4", the sides, top and
default material. See “Material Defaults” on page bottom surface areas cannot contribute to the
294. brick count unless the soffit depth is greater than
The number of bricks, tiles, shingles, shakes or other 8 inches.
materials applied to a soffit is calculated using the • If surface materials such as brick are applied to a
following rules: large soffit, the soffit center is assumed to be hol-
• If the soffit depth is less than the larger of 4 low, with only a single layer of the material
inches (10 mm) or 1 ½ times the material thick- applied to each applicable face.
ness, then only the front area of the soffit is used. • For shingles and shakes, the overlap amount
Thus if a soffit is 48"x48”x4” thick, and the Dark should be subtracted from the height, as opposed
Red brick material is used (3"x 8" with 3/8” mor- to brick or tile, where the joint width is added to
tar joint) the front of the soffit is 48"x48”=2304 the size.
square inches. Including the mortar joint, each
• For materials in the area category, the soffit area
brick requires 3 3/8” x 8 3/8” = 28.26 square
calculation above is used, with the material thick-
inches. 2304 sq. in. divided by 28.26 sq. in. per
ness treated as zero.
brick gives 81.5 bricks.
• For materials in the volume, concrete or earth
categories, the true volume of the soffit is used.
General Panel
1 Define the Size and Position of the selected • Define the vertical Height of the soffit.
soffit relative to the floor or terrain. • Define the Depth, which is the distance between
• Specify the Width of the soffit. the front and the back of the soffit. When selected
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in plan view, the front of a soffit has a “V,” and Moldings Panel
the back of the soffit has a triangular rotation
handle. The settings on the MOLDINGS panel allow you to
assign one or more horizontal moldings around the
• If the selected soffit is a corner soffit, the Width selected soffit.
controls its left side width, and Depth controls its
right side width. For information about the settings on this panel, see
“Moldings Panel” on page 268.
• Specify the distance from Floor to Top of the
soffit.
Materials Panel
• Specify the distance from Floor to Bottom of the
soffit. Soffits are not calculated in the Materials List unless
a non-default material is specified. See “Calculating
• When the selected soffit is outside a room, its
Materials on Soffits” on page 291.
Floor to Bottom height is measured relative to the
terrain. Check Auto Adjust Height to maintain For information about the settings on this panel, see
the same distance above the terrain if the soffit is “Materials Panel” on page 296.
moved to a location with different terrain height.
Uncheck this to maintain the same absolute Label Panel
height regardless of the terrain below. When
Auto Adjust Height is checked, the Floor to Soffit labels display in plan view when the
Bottom value may automatically adjust if the sof- “Cabinets, Labels” layer is turned on and use the
fit is moved. Text Style assigned to that layer. The Automatic
Label for Soffits is blank, but you can specify a
2 custom label.
Check Ignore Room Moldings to prevent the
selected soffit from displaying moldings assigned to For more information about the settings on this
the room that it is placed in. See “Special Applica- panel, see “Label Panel” on page 166.
tions for Soffits” on page 290.
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Chapter 27:
Materials
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About Materials
The materials that are assigned to objects in Home Textures
Designer Suite perform two important roles:
In Home Designer Suite, materials have textures
• They determine what the surfaces of objects look associated with them that determine how they look in
like in 3D views. 3D views.
• They influence how objects are calculated in the
Textures are created using special image files that tile
Materials List. See “Materials Lists” on page 377.
seamlessly when applied to surfaces.
Materials are stored in the Library Browser and can
In 3D views, you can turn the display of textures on
be applied to objects in either of two ways:
and off by selecting 3D> Render View Options>
• Using the Material Painter . Toggle Textures . When textures are turned off,
• In an object’s specification dialog. See “Materials materials are represented using solid colors.
Panel” on page 296.
Material Defaults
Most objects in the program have defaults rial Default, all of these objects in the plan can be
dialogs which allow you to set up a variety of affected.
attributes, including materials, before the objects are • The “Cabinet”, “Cabinet Door/Drawer”, “Coun-
created. These defaults dialogs are accessed by tertop”, and “Hardware” Material Defaults can be
selecting Edit> Default Settings. See “Preferences used in your Cabinet Defaults dialogs to ensure
and Default Settings” on page 47. that all cabinets use the same materials.
The Material Defaults dialog serves two purposes. It
allows you to: Material Defaults Dialog
• Set the default materials for objects that do not
Select Edit> Default Settings from the menu,
have a defaults dialog: for example, fireplaces and
select “Materials”, and click the Edit button to open
furnishings from the library.
the Material Defaults dialog.
• Set the initial materials that can then populate a
variety of defaults dialogs. Door, Window, and
Cabinet Defaults are examples of defaults dia-
logs that can draw their material assignments
from the Material Defaults dialog.
Material defaults are dynamic, which means that if
you change a particular default material, all objects
that are set to use that default will automatically
update to use the new material. See “Dynamic
Defaults” on page 48.
Because material defaults are dynamic, you can use
the Material Defaults dialog to apply a material to
multiple objects that share similar components. For
example: • Select a material category from the scrollable list.
Select multiple line items using the Shift or Ctrl
• The “Room Moldings” Material Default applies key. See “Shift and Ctrl Select” on page 81.
to the base, crown, and chair rail moldings that
can be assigned to rooms, as well as to interior • Click the Select Material button or material pre-
door and window casing. If you change this Mate- view box to open the Select Material dialog. See
“Select Material Dialog” on page 297.
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opening an object’s specification dialog and • Component and Object Modes only
changing the material of one of its components on paint the section of the wall that defines the room
the MATERIALS panel. See “Materials Panel” on located where you click to apply a new material.
page 296. Sections of the same wall that define other rooms
• Material Painter Object Mode replaces all are unaffected.
instances of a material on the target object. • Room Mode applies the material to all walls
• Material Painter Room Mode replaces all and solid railings that define the room where you
instances of a material in the current room. click provided that they have the same original
surface material as the one being painted. Any
• Material Painter Floor Mode replaces all other objects in the room with that original mate-
instances of a material on the current floor. rial are also affected, but railings are not unless
they are specified as Solid.
• Material Painter Plan Mode replaces all
instances of a material in the entire plan. • Floor and Plan Modes apply the material
to all walls, all railings, and any other objects with
Material Painter and Walls the same original surface material as the one
being painted: either on the current floor, or
Painting walls is an obvious use for the Material throughout the plan.
Painter ; however, it is important to note that the
Material Painter Modes affect walls and rooms Note: Wall materials applied using the Material
somewhat differently than they do other objects: Painter tool are not calculated in the Materials
particularly if a wall defines multiple rooms on the List. See “In the Materials List” on page 118.
side that is being painted.
Materials Panel
The specification dialogs for most objects include a appearance of the preview image on the right side of
MATERIALS panel. Select an object and click the the dialog updates.
Open Object edit button to open the If the selected object is using a material that is
specification dialog for that selection.
missing its texture, a Caution symbol will
On the MATERIALS panel, you can specify material display next to the Materials panel name in the list on
assignments for the components that make up that the left side of the object’s specification dialog. See
object. When a new material is assigned, the “Referenced Files” on page 39.
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The LIBRARY MATERIALS panel has most of the • A preview of the selected material displays on the
functionality that the Library Browser has, including right. See “Dialog Preview Panes” on page 25.
the search and preview options.
The OK button is only active when a library item is
• To locate a material, either search using keywords selected. If a library folder or catalog is selected, the
or browse the tree list. See “Searching the OK button cannot be clicked.
Library” on page 274.
• To apply a material to an object, either click on Material Defaults Panel
the material and click OK or double-click on the
The MATERIAL DEFAULTS panel will only be present
item in the Selection Pane.
if the Select Material dialog was accessed via an
• Click the Add New Material button to open object specification dialog where a component of an
the Define Material dialog and create a new mate- inserted library symbol was selected.
rial saved in the user Catalog. See “Define Mate- Rather than apply a specific material to the selected
rial Dialog” on page 300. component, you can dynamically associate it with a
• Check Use default material to apply the default Material Default category. See “Material Defaults”
material to the selected object, if one exists. See on page 294.
“Material Defaults” on page 294.
Editing Materials
Much like objects, materials in Home Designer Suite way will affect any instances of that material in
can be edited so that they better suit your design the current plan only.
needs. There are two approaches to material editing:
Editing the material applied to an object is not the
• Select a material in an unlocked library in the same as applying a different material to that object.
Library Browser, edit it, and your changes will be See “Material Painter Tools” on page 295.
used when you next use the material in any plan.
Changes made in this manner do not affect mate- Library Browser
rials already in use in a plan.
Right-click on a material in an unlocked library and
• Apply a material to an object in a plan and then
edit that applied material using the Adjust Mate- select Open Object from the contextual menu to
open the Define Material dialog for that material. See
rial Definition tool. Changes made in this
“Define Material Dialog” on page 300.
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Creating Materials
Adjust Material Definition in the Define Material dialog. See “Define Material
Dialog” on page 300.
The Adjust Material Definition tool is useful
for changing plan materials directly from a 3D Changing a material definition with this tool affects
view. all objects in the current plan that are using that
material but does not affect any materials saved in
Select 3D> Materials> Adjust Material Definition the library or materials used in other plans. See
and then click any surface in a 3D view to “Adding Library Content” on page 279.
modify the material currently assigned to that surface
Creating Materials
Home Designer Suite provides a wide variety of PAINTED:” followed by the name of the solid color
materials - including numerous name brand material material.
catalogs - that are ready to download and use. If you
cannot find a suitable material, you can edit an
existing material or create a new one. See “Editing
Materials” on page 298.
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1 The Material Name displays here. In this field, Select Color button to specify the color you
you can type a new name if you wish. would like to blend it with. When a new material
Renaming the material does not create a new is created using the Blends Color With Materi-
material: it redefines the existing material in the als tool, the resulting material has this box
current plan. checked. See “Blend Colors With Materials” on
• Click the Solid Color radio button to specify the page 295.
material as a solid color, then click the Select but- • Specify the X and Y Scale for the chosen texture
ton to open the Select Color dialog and select a in inches (mm). If you specify x and y values of
new color. See “Select Color Dialog” on page 77. 30”, the pattern repeats every 30 inches in both
• Click the Texture radio button to specify a texture directions along a surface.
for the material instead of a solid color, then click • Check Stretch to Fit to stretch the texture image
the Select button to open the Select Texture File over the entirety of each surface it is applied to.
dialog, a standard Open File dialog, and specify This is useful when you wish to create a painting
an image saved on your computer to serve as the or photo material to display in a frame. See
texture. “Stretch to Fit” on page 299.
2 The Texture Options are only enabled when
Texture is selected, above. Note: Changing the scale or selecting Stretch to Fit
• Check Blend Color and Texture to blend the can cause textures to appear distorted if they are
selected texture with a solid color, then click the mapped to a surface using a different aspect ratio
than they were originally created with.
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Chapter 28:
3D Views
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Elevation Defaults
Specify the initial attributes of cameras created using Although Elevation views do not have a specification
the Elevation tool. See “Elevation Views” on dialog, the settings in this dialog can be found in the
Camera Specification dialog. See “Camera
page 304.
Specification Dialog” on page 315.
3D View Tools
Select 3D> Create Camera View to display the Overviews
Camera View Tools.
The Full Overview tool creates views of the
entire model including all floors, ceilings, and
Camera Views
the roof.
The Full Camera tool creates multi-floor
The Doll House View tool creates views of
views of the 3D model. It can be used to
the current floor with the ceiling removed and
create interior and exterior perspectives, and is good
all floors beneath it visible.
for displaying cathedral ceilings, roofs, lofts,
stairwell openings, and other variation in floor and The Framing Overview tool creates views of
ceiling levels. the framing in the model. See “Framing
Overview” on page 306.
The Glass House Camera tool creates full
camera view of the 3D model using the Glass
House Rendering Technique. See “Glass House” on Elevation Views
page 323. The Wall Elevation tool creates views similar
to the traditional, orthographic views often
used in drafting. See “Elevation Views” on page 306.
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Creating Camera Views
• When an interior view is created, an elevation of • When an exterior view is created, the entire
a wall on a single floor and in a single room is model is shown.
shown.
3. Focal Point
Field of View (release)
Indicator
Creating Overviews
Overviews generate as soon as you select the tool Full Overview
and are always created at the same angle. The focal
point is always located at the center of the model; Select 3D> Create Camera View>
however, the position of the camera will vary Perspective Full Overview to generate an
depending on the size of the 3D model. The larger or exterior view of the entire model.
more spread out the model, the further away the
camera will be from the focal point so that the entire
model can be seen in the view.
Once generated, an overview window’s title bar
indicates its view type and a camera symbol
representing the overview displays in plan view, The
overview ‘camera’ can be edited much like regular
camera views can. See “Editing 3D Views” on page
311.
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Doll House View make another floor current before generating the
Doll House View.
Select 3D> Create Camera View> Doll
House View to create a view of the current
Framing Overview
floor with the ceiling removed and all floors beneath
it visible. Select 3D> Create Camera View> Framing
Overview to create a view of the entire model,
Doll House Views are an effective tool for
displaying only framing and the foundation.
illustrating traffic flow and the relationships between
spaces. Select 3D> Create Camera View> Framing
Overview to create a view of the entire model,
displaying only framing and the foundation.
Elevation Views
The Elevation tool produces views in which
all lines and dimensions are their true lengths, 1. Camera
regardless of their distance from the camera. (click) 2. Line of Sight
(drag) 3. Focal Point
When an Elevation camera is created inside of a (release)
room, it is referred to as a Wall Elevation and shows
a single wall defining that room, along with any
objects in the room that are located between that wall
and the camera. The camera does not cut through
walls or show the ceiling, floor, or roof and any
adjacent rooms are not shown.
1. Select the Elevation tool. The pointer 3. Drag in the direction of the Line of Sight to draw
changes to a with crosshairs marking the a camera arrow.
position of the pointer. • Always drag the camera arrow perpendicular to
• Click in the building’s interior to create an ele- the wall to be viewed.
vation of a wall on a single floor and in a single 4. When you release the mouse button, the view
room. generates in a new window.
• Click outside of the building to create a view of If the Line of Sight does not cut through a 3D object,
the entire model. such as a window shown in elevation, the object
2. Click and drag a line in plan view. retains its 3D definition and can be selected, moved,
• A Camera symbol displays where you click. stretched, or otherwise modified in the view. The 3D
model is updated in all views.
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Displaying 3D Views
Displaying 3D Views
A variety of tools and settings allow you to control display in plan view. See “Floor Up / Floor Down”
the appearance of 3D views. There are also on page 230.
numerous ways to adjust a 3D view’s position, focal
point and field of view. See “Editing 3D Views” on Active cameras can have labels indicating the camera
page 311. number. Camera labels are located on the “Cameras,
Labels” layer. They are numbered sequentially in
The name of the current plan file and the type of each plan in the order they were created.
view displays at the top of each view window in its
title bar. Camera symbols are an on-screen reference: they do
not print unless Print Image is used.
There is no limit to the number of 3D view windows
that you can have open at a given time; bear in mind, In Rendered Views
though, that each window demands use of your
computer’s resources and that you may see poor There are a number of factors that contribute to the
performance if too many views are open. See appearance of rendered 3D views:
“Working in Multiple Views” on page 61.
• Select 3D> Toggle Textures in a 3D view to
turn off the display of material textures. See
Display Options “About Materials” on page 294. Not available in
Which objects display in a 3D view is Glass House Views.
controlled in the Display Options dialog. See
“Display Options Dialog” on page 74. • Select View> Color to toggle between color
and grayscale in 3D views. See “Color On/Off”
Different view types use different layer sets when on page 76.
they are created. See “Layer Sets” on page 75.
• Select 3D> Lighting> Toggle Sunlight to turn
on and off the light source that represents the sun.
In Plan View This feature can be used to simulate day vs. night
Cameras are represented in plan view by symbols exterior views. User defined exterior lights are
that indicate the camera’s position, field of view and turned off in day views and turned on in night
focal point. views. See “Generic Sunlight” on page 321.
3D Backdrops
A backdrop is an image, usually of an exterior view,
that displays in the background of 3D views to help
place the model into a realistic setting and add a
sense of perspective. If a backdrop is not specified,
The symbols for Elevation views and Full Overviews Home Designer Suite applies a background color.
display on all floors, while those for Full Cameras See “3D Backdrops” on page 333.
and Doll House Views display only on the floor
where the view was created. See “Creating Camera Delete 3D Surface
Views” on page 305.
The individual surfaces that make up objects
You can move a camera to a different floor by can be temporarily removed from any 3D
clicking the Up One Floor or Down One Floor view by selecting 3D> Delete Surface and then
clicking on a surface. When the pointer is over a
button while the camera view is active. Note that
surface, that surface will become highlighted.
this may affect what is seen in the view as well as its
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Surfaces removed in one view are removed in all 3D There are several ways to restore all deleted surfaces:
views, but are not permanently removed from the • Select Build> Floor> Rebuild Walls/Floors/
model. Continue clicking surfaces to remove them, Ceilings.
then select another tool when you are finished.
• Exit the 3D view and reopen it.
Surfaces in 3D views are composed of multiple
• Generate a new 3D view.
triangles. Hold the Alt key while clicking to delete
one triangular face at a time rather than all triangles
forming a surface. Rebuild 3D
To restore the most recently deleted surface, select Select 3D> Rebuild 3D to regenerate all 3D
3D> Delete Surface or click the toolbar button. data associated with the current plan. All open
views will remain open.
Repositioning Cameras
Once a 3D view is created, there are many ways to See “Camera Specification Dialog” on page 315.
manipulate the camera location and the direction of
Each time you move the camera, the view is updated.
its line of site using the mouse, the keyboard, and the
If you are using either the toolbar or keyboard to
menus.
move the camera, you can hold down the Shift key,
When the keyboard, toolbar buttons, or menu suppressing the redraw of the view until the Shift key
commands are used to move or rotate a camera, the is released and allowing you to move multiple
adjustments occur in regular increments. The size of increments more quickly.
these increments is specified in the Camera
You can also move a camera to a different floor by
Specification dialog:
clicking the Up One Floor or Down One Floor
• The Incremental Move Distance controls Pan-
ning movement and forward and backward Dolly button while the camera view is active. Note that
movement. this may affect what is seen in the view as well as its
• The Incremental Rotate Angle controls Orbit display in plan view. See “Floor Up / Floor Down”
movement, Tilt movement, and side to side Dolly on page 230.
movement.
3Dconnexion® 3D Mice
3Dconnexion®'s 3D mice can be used to navigate in In the Windows version of Home Designer Suite,
all views - including camera views and overviews. pre-programmed view direction hotkeys are
supported on devices with buttons for that purpose.
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Repositioning Cameras
MacOS™ does not provide mapping support to the Rolling is not supported in Home Designer Suite, In
view direction commands. See Hotkeys. addition, 3D mice cannot be used to move the mouse
pointer. For details about using your 3D Connexion®
You can specify whether navigation is centered about
mouse, refer to its documentation.
the camera or its focal point in the Preferences
dialog. See “Render Panel” on page 54.
Gamepads
In the Windows version of Home Designer Suite, of thumbstick functionality when used in Home
gamepads can be used to navigate in camera views Designer Suite. See “Gamepad Settings Dialog” on
and overviews as well as elevation views. page 59.
To use a gamepad in Home Designer Suite, check You can specify whether navigation is centered about
Enable Gamepad in the Gamepad Settings dialog. the location of the camera or its focal point in the
You can also adjust the sensitivity and other aspects Preferences dialog. See “Render Panel” on page 54.
Description
Mouse-Orbit Camera lets you move the mouse to rotate the camera around its focal point.
The camera’s position and direction both change.
To continuously rotate the camera around its focal point, click in the 3D view, drag the
mouse, and release the mouse button to “throw” the view. Click again in the view to stop it
from rotating.
To temporarily activate Mouse-Orbit Camera in the Windows version, hold down the Alt
key and then click and drag using the middle mouse button. In the Mac version, hold down
the Option + Shift keys, then drag using the left mouse button. When mouse button and
keys are released, whatever tool was previously in use will still be active.
Mouse-Pan Camera lets you move the camera up, down, left and right using the mouse.
The camera’s position changes, but its direction does not.
Mouse-Dolly Camera lets you move the camera forward and backward by moving mouse
up and down. Move the mouse left or right to rotate the camera side to side.
Mouse-Tilt Camera lets you move the mouse to tilt the camera in any direction while
staying in the same location.
3D Center Camera on Point lets you focus the camera at a particular point in the scene.
This changes the camera’s direction and focal point, but not its position. To use the 3D
Center tool, activate the tool and then click on any object in the scene.
3D Focus on Object lets you focus the camera on a specific object, changing the camera’s
position, direction, focal point, and the length of its line of sight. To use this tool, activate it
and then click on an object in the scene. Alternatively, select an object in the view and click
the Focus on Selected edit button.
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Description
Move Camera Forward moves the camera and its focal point forward.
Move Camera Back moves the camera and the focal point back.
Move Camera Left moves the camera and the focal point to the left in a line perpendicular
to the line of sight.
Move Camera Right moves the camera and the focal point to the right in a line
perpendicular to the line of sight.
Move Camera Up moves the camera and the focal point up.
Move Camera Down moves the camera and the focal point down.
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Description
Move Camera In moves the camera closer to the focal point along the line of sight. The
camera cannot move past the focal point using this tool.
Move Camera Out moves the camera away from the focal point along the line of sight.
Orbit Camera Upward rotates the camera up about the focal point. The camera cannot
rotate past a vertical line looking straight down on the focal point.
Orbit Camera Downward rotates the camera down about the focal point. The camera
cannot rotate past a vertical line looking straight up at the focal point.
Orbit Camera Left rotates the camera to the left about the focal point.
Orbit Camera Right rotates the camera to the right about the focal point.
Description
Tilt Camera Upward tilts the camera up while keeping it in the same location. The camera
cannot tilt beyond the vertical position.
Tilt Camera Downward tilts the camera down while keeping it in the same location. The
camera cannot tilt beyond the vertical position.
Turn Camera Left turns the camera to the left while staying in the same location.
Turn Camera Right turns the camera to the right while staying in the same location.
Editing 3D Views
In addition to its position and direction, there are appearance, and other attributes. See “Camera
other ways to modify a 3D view. Specification Dialog” on page 315.
In the Specification Dialog Tile a 3D view and plan view and use the
camera movement tools to see how they
You can make adjustments to a camera view
affect the camera. See “Tiling Views” on page 62.
or overview in the Camera Specification
dialog. This dialog is particularly helpful for making
fine adjustments to the camera’s position,
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Using the Edit Tools the contextual menu. See “Contextual Menus” on
page 23.
A camera symbol or symbols selected in plan view
can be edited in a variety of ways using the buttons
on the edit toolbar. See “The Edit Toolbar” on page
23.
Using the Contextual Menu In plan view, the angled lines of a camera symbol
indicate its field of view.
In a 3D view, right-click in an empty space in which
the backdrop or background color displays to access
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Cross Section Slider
To use the Cross Section Slider • Position the Cutting Plane with accuracy using
1. Check the box beside a cross section cutting the text field to the right of the slider.
plane to select it and make its Position slider and 3. Repeat steps 1-3 to use additional cutting planes
text box active. if you wish.
2. Move the Position slider to adjust the position of 4. Click OK to close the dialog. If the active cam-
the cutting plane. era is saved, its Cross Section Slider settings will
also be retained. See “Saving 3D Views” on
• The cutting plane Position is measured from
page 314.
the edge of the model that is cut first by the
selected cutting plane.
Working in 3D
A variety of tools are available in 3D views that appropriate tool and click in the 3D view. You can
allow you to edit your 3D model. Y then edit the object’s size and placement.
When created in 3D, most objects must be placed
Creating Objects in 3D Views against a wall, on a floor platform, or within the
You can place windows, doors, and most library Terrain Perimeter.
objects directly into 3D views. To do this, select the
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You can also click and drag to draw some objects Temporary dimension lines display when many
such as terrain features and road, in camera views objects are selected to help you resize the object and
and overviews views. determine its height.
Because Elevation views are orthogonal and display
Selecting and Editing Objects objects at their actual dimensions, they are
in 3D Views sometimes more suitable for editing objects than
Most objects can be selected and edited in 3D views. camera views or overviews. See “Elevation Views”
on page 306.
Select Edit> Select Objects and click on the
surface of an object to select it. Once selected, When several 3D views are open, changes made in
objects can be edited using their edit handles, buttons the plan automatically rebuild the model in all views.
on the edit toolbar, and the object’s specification Because of this, it is typically faster to make changes
dialog. See “Editing Objects” on page 79. to your plan with as few windows open as possible.
When you select an object, edit handles and a handle Editing Materials in 3D Views
surface display. The handle surface is a rectangle
around the perimeter of the object that indicates the Select 3D> Materials> Adjust Material
overall height and width of the selected surface. The Definition, then click on a surface in the 3D
edit handles that display depend on the type of object view to open the Define Material dialog for that
selected. Walls, for example, display two resize edit material. See “Adjust Material Definition” on page
handles when selected while a slab displays ten 299.
handles, allowing you to move, resize and reshape it.
Select 3D> Material Painter to apply
materials to surfaces in the view using the
Note: If the wall height of the Exterior Room is Material Painter Tools. See “Material Painter Tools”
adjusted in a 3D view, the default Floor or Ceiling on page 295.
Height of the entire floor is changed. See “Floor
and Room Defaults” on page 132. Select 3D> Material Painter> Material
Eyedropper to apply the material on a
All moving or resizing is in the plane of the handle surface in the view to other surfaces in the view. See
surface. You cannot move an object directly towards “Material Eyedropper” on page 295.
or away from the camera, for example, because that
surface plane cannot be seen in the view. Rebuild 3D
By default, object movement is restricted to one inch As changes are made to your plan, a 3D view
or 10 mm increments. See “Grid Snaps” on page 68. automatically updates to reflect any changes
Unrestricted positioning can also be enabled by visible in the view. If you find that a view is not
holding down the Ctrl key while moving or resizing updating as expected, select 3D> Rebuild 3D to
an object. See “Unrestricted Movement” on page 93. rebuild the entire 3D model.
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Camera Panel
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Camera Specification Dialog
3D Backdrop Panel
The settings on the 3D Backdrop panel allow you to your model in the selected 3D view. See “3D
specify a backdrop image or color to display behind Backdrops” on page 333.
1 Specify Backdrop -A preview of the selected • Click Select Backdrop to choose a backdrop
backdrop image is shown here. A backdrop image from the library. See “Select Library
cannot be selected or removed when Use Generated Object Dialog” on page 283.
Sky is checked, below. • Click Remove Backdrop to use a solid color
• Backdrop Name - The selected backdrop instead of a backdrop image in all 3D views, then
image’s name displays for reference. specify the color below.
• Click the Color bar to select the Background
Color that displays when a backdrop image is not
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Camera Panel
The Camera Name displays in plan view. • Check Ignore Railings and Invisible Walls to
• Check Show Shadows to turn on shadows in the ignore the room definition created by these types
selected camera view. When unchecked, shadows of walls in a selected interior Wall Elevation
are not generated. See “Shadows” on page 319. view. When this is unchecked, interior Wall Ele-
vation views only recognize room definition cre-
• Check Ray Casted Sun Shadows for higher ated by regular walls. See “Elevation Views” on
quality shadows cast by sun light. Ray Casted page 306.
Sun Shadows take longer to generate than regular
shadows and only refresh when the camera is not
Backdrop Panel
moving.
• Check Edge Smoothing When Idle to apply The settings on the BACKDROP panel allow you to
high quality smoothing to edge and pattern lines specify a backdrop image or color to display behind
when the camera is not in motion. See “Edge your model in the selected 3D view. See “3D
Smoothing” on page 320. Backdrop Panel” on page 317.
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Chapter 29:
3D Rendering
Rendering Tips
There are a variety of factors which affect the direction and color can have a large impact on image
appearance and quality of rendered 3D views. You quality. See “Lighting” on page 320.
can use these tools and settings to achieve renderings
that meet your needs. Shadows
• Lighting Like lighting, shadows have an important
• Shadows effect on image quality. Shadows can be
• Reflections generated in any type of camera view using any
Rendering Technique aside from Glass House. See
• Material Definitions “Rendering Techniques” on page 323.
• Images
When shadows are enabled and the sun is shining
• Backdrops directly at a window, its light can shine through the
• Edge Smoothing window and into an interior room. These shadows
use Ray Casted Sun Shadows by default, but this
• Hide Camera-Facing Exterior Walls
option can be unchecked if it slows performance in
3D views. See “Generic Sunlight” on page 321.
Lighting
Shadows are enabled in Full Camera views by
Lighting is extremely important in most 3D default. You can, however, check or uncheck Show
renderings. Lighting controls the visibility of objects Shadows and Ray Casted Sun Shadows in the
in a view, affects the appearance of surfaces, and defaults dialog for any camera tool or in the Camera
influences the appearances of colors and textures on Specification dialog. In addition, you can select 3D>
those surfaces. Even small changes to light intensity,
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Reflections only generate in Perspective 3D views You can specify how much Hardware Edge
using the Standard Rendering Technique. They can Smoothing occurs in 3D views in the Preferences
slow down 3D view generation and responsiveness dialog. Hardware Edge Smoothing is set to “High”
considerably. by default; however, if 3D views render slowly on
your system, you can try using a lower setting. See
Reflections can be toggled on or off in a camera view “Render Panel” on page 54.
by selecting 3D> Camera View Options> Toggle
Even higher quality Edge Smoothing can be
Reflections as well as in the Camera produced by checking Edge Smoothing When Idle
Specification dialog. See “Camera Specification in the Camera Specification dialog. This setting
Dialog” on page 315. does not affect a camera while its position or
orientation are being changed, but applies additional
Material Definitions smoothing to edge lines when the camera is not in
Textures are graphic files that represent contoured motion. See “Camera Specification Dialog” on page
surfaces of objects such as carpet, bricks, tile, and 315.
wood in 3D views. Textures are assigned to materials This high quality Edge Smoothing option is view-
which in turn are assigned to objects. See “Textures” specific and can also be toggled on or off by
on page 294. selecting 3D> Camera View Options> Toggle Edge
The display of materials in 3D views is controlled by Smoothing When Idle .
settings in the Define Material dialog. See “Define
Material Dialog” on page 300. Hide Camera-Facing Exterior Walls
Brightness, shininess and transparency control how Occasionally, it can be very helpful to view
light sources affect the display of surfaces in 3D the interior of a structure from an exterior
views. See “Lighting” on page 320. view. To achieve this, create an exterior camera view
If no texture is selected for a material or if the display or overview and select 3D> Camera View Options>
of textures is turned off, affected surfaces are a solid Hide Camera-Facing Exterior Walls. This option
color instead. is view-specific and can also be set in the Camera
Specification dialog. See “Camera Panel” on page
Images 316.
Images are very important for the appearance of 3D Hide Camera-Facing Exterior Walls is also an
views. Images are picture files that represent option for Walkthrough Paths. See “Walkthrough
individual objects such as trees, flowers, and Options Dialog” on page 337.
vehicles. See “Placing Images” on page 326.
Lighting
Lighting controls the visibility of objects in 3D influences the appearances of colors and textures on
views, affects the appearance of surfaces, and those surfaces.
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Displaying Lights
You can also manually turn on and off individual When standard shadows are enabled, sunlight can
lights in order to get the desired lighting effects. See shine through windows into interior rooms. See
“Displaying Lights” on page 321. “Shadows” on page 319.
When the camera is outside a building, the program Select 3D> Lighting> Toggle Sunlight turn the
normally uses sunlight for lighting calculations and Generic Sun on or off to simulate either daytime or
turns off all other light sources. You can turn the nighttime exterior lighting.
sunlight off and use all the other exterior lights to
simulate nighttime views. Ambient Lighting and Occlusion
There are four types of light sources in Standard 3D Ambient lighting simulates the way light bounces
views: around a scene, producing a basic level of uniform
• Default Interior Light illumination on all surfaces. It is used in camera
views and overviews using the Standard Rendering
• Light Fixtures
Technique.
• Generic Sunlight
There are three types of ambient light in Home
• Ambient Lighting and Occlusion Designer Suite:
Displaying Lights
The display of light fixtures in floor plan and dialog. Light fixtures are placed on the “Electrical”
3D views is controlled in the Display Options layer. See “Display Options Dialog” on page 74.
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In addition, they can serve as sources of light in In plan view, light fixtures can display labels when
rendered 3D views. They can be turned on and off, as the “Electrical, Labels”layer is turned on.
well.
Sunlight will shine through windows into interior
To turn one or more light fixtures on or off in 3D rooms when shadows are enabled. See “Shadows” on
views, select them and click the Turn Light(s) Off page 319.
in 3D or Turn Light(s) On in 3D edit
button.
Lighting Modes
By default, cameras use an Automatic Lighting • Regardless of their intensity or proximity to the
Mode that allows a set number of lights to illuminate camera, lights on floors above the camera are not
the view. This number can be specified in the used in Floor Overviews. See “3D View Tools”
Camera Specification dialog. See “Camera Panel” on page 304.
on page 316. The Automatic Lighting Mode is useful because it is
If more than the set number of lights are present, an easy way to produce reasonable lighting without
lights are prioritized in this order: taxing your video memory.
• Lights in the same room as the camera before An alternative to the Automatic Lighting Mode is the
those in different rooms. Use Light Settings option. When Use Light
Settings is selected, all lights in the current plan that
• Higher intensity lights before lower intensity
are turned On are used in 3D views. This gives you
lights.
control over which lights are used as light sources
• Lights closer to the camera before those further but may require more resources on your system.
away.
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Rendering Techniques
293.
Rendering Techniques
Any camera view, elevation view, or overview In plan view, the camera symbol for a
can be generated using either of two view using the Standard technique
Rendering Techniques. When a 3D view is active, displays an S in its center. See
select 3D> Rendering Techniques to access these “Displaying 3D Views” on page 307.
tools.
Glass House
Standard Rendering
Glass House rendering uses different shades of a
Standard rendering is a photo-realistic single color to display the model with surface edge
technique that represents materials using lines and semi-transparent surfaces. Lighting and
textures, models lighting, and can also display shadows are not modeled, and materials are not
shadows. represented, so textures are not used.
Standard Panel
The active 3D view immediately updates to There are a variety of other tools that affect the
reflect any changes made to the Rendering appearance of Standard rendered views, as well. See
Technique Options for Standard renderings. “Displaying 3D Views” on page 307.
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Specify the amount of Ambient light to use in • Nighttime Ambient affects nighttime exterior
different situations in Standard renderings. See views.
“Ambient Lighting and Occlusion” on page 321. • When Use Backdrop is checked, the backdrop
• Interior Ambient affects interior views. image specified for this view is used. When
• Daytime Ambient affects exterior views. unchecked, the specified Backdrop Color is used
instead. See “3D Backdrops” on page 333.
• Click the Color bar to select a color for the semi- • When Use Backdrop is checked, the backdrop
transparent surfaces and lines in a Glass House image specified for this view is used. When
view. See “Select Color Dialog” on page 77. unchecked, the specified Backdrop Color is used
• Specify the Transparency of the surfaces in instead. See “3D Backdrops” on page 333.
Glass House view. For example, to create a wire- • Click Reset to Defaults to restore the default set-
frame line drawing of your structure, turn trans- tings used when the Glass House technique was
parency to full and minimize line thickness. first enabled.
• Specify the Line Thickness of surface lines in
Glass House view.
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• Recording a Walkthrough
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Images
Images add realistic detail to 3D views without To create an Image in plan view
adding many surfaces to the model. For example, a
tree image with a single surface can be used instead 1. In plan view, select Build> Image> Create
of a tree symbol with thousands, dramatically Image or Billboard Image to open the
improving realism without compromising drawing Image Specification dialog. See “Image Speci-
time. fication Dialog” on page 328.
There are two types of Images in Home Designer 2. On the IMAGE panel:
Suite: • Click the Browse button to select a picture file
on your computer or enter the path to a valid pic-
• Images rotate so that they always face the ture file in the Image File field. If the file is not
camera in 3D views. located in the Home Designer Suite 2021 Data
• Billboard Images do not rotate to face the folder, a copy of the file will be created at Home
camera. An example of when this may be useful Designer Suite 2021 Data\Images\-My Images
is an image of a trellis, which might look awk- and the Image object will reference that copy.
ward when facing a camera from a side view. See “Home Designer Suite Data” on page 32.
• Select a 2D Plan Symbol from the drop-down
Placing Images list or click the Library button and select a sym-
bol from the library. The selected symbol repre-
A selection of Images are available in the sents the image in plan view. See “Image Panel”
Library Browser. Select one and click in a on page 328.
plan view, camera view or overview to place it. See • Specify the Size and Position of the image.
“Placing Library Objects” on page 281.
3. Specify transparency information on the TRANS-
PARENCY panel.
Creating Images
4. Click OK to close the Image Specification dia-
Custom Images can be added to the User log.
Catalog in the library, as well as created in
plan files. Home Designer Suite can use any image 5. Click to place the new Image in plan view.
with a *.bmp, *.jpg, *.png, *.gif, or *.tif extension.
To create an image in the Library Browser
Generally, .png files work best as Images because
this format has good compression and allows for the 1. In the Library Browser, right-click on an
Image to contain transparency information. unlocked folder.
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Displaying Images
2. Select New> Image from the contextual menu Using Paste Image
to open the Image Specification dialog.
You can also import an image by first copying
3. Browse to the image file you want to add and it to the system clipboard, then navigating to a
select your other options. See “Image Home Designer Suite window and selecting Edit>
Specification Dialog” on page 328. Paste> Paste from the menu. See “Paste Special” on
4. Once created, the image is listed in the library page 71.
folder that you right-clicked on. Size and other
data is saved.
Displaying Images
The display of images in floor plan and 3D In 3D Views
views is controlled in the Display Options
dialog. See “Layer Attributes” on page 74. The actual picture associated with an image object
can be seen in 3D views, as can any transparency
Images are placed on the “Images” layer. data associated it. See “Image Specification Dialog”
on page 328.
In Plan View
Images can be set to either rotate so that they always
In plan view, most images are represented by an face the camera or remain stationary, like billboards.
Image symbol. You can specify a different See “Images” on page 326.
symbol to represent an image if you wish. See
“Image Specification Dialog” on page 328.
Editing Images
Images can be selected in 2D and 3D views and When an image is resized using the edit handle, its
edited using the edit handles, edit tools and the aspect ratio is retained and 2D symbol resizes
Image Specification dialog. proportionally.
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Image Panel
1 General information about the selected Image outside of this dialog and is an action rather than
can be specified here. a state: the next time you open this dialog, it will
• The Image File associated with the Image can be be checked.
specified. Click Browse to choose a file saved on • Click Reset Original Aspect Ratio of to reset
your computer or type the file’s full pathname in the image’s original aspect ratio and remove any
the text field. distortion caused by resizing.
• Select a 2D Plan Symbol from the drop-down • Select the Elevation Reference from the drop-
list to represent the Image in plan view. See “Dis- down list. This determines where the next two
playing Images” on page 327. settings are measured from and also affects their
setting labels.
2 Specify the Size/Elevation of the image as it • Specify the height to Top, measured from the
displays in 3D views.
selected Elevation Reference to the top edge of
• Enter a Height for the selected image.
the image.
• Enter a Width for the selected image.
• Specify the height to Bottom, measured from the
• Uncheck Retain Aspect Ratio of X if you would selected Elevation Reference to the bottom edge
like to modify the Height or Width without of the image.
affecting the other value. If you do this, the image
may appear distorted. 3 Specify the location of the X and Y Coordi-
This check box does not affect editing performed nates of the selected image’s Center Point.
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Pictures
Pictures
A variety of picture file types can be imported into type, and location. See “Exporting Files” on
and exported out of Home Designer Suite. page 36.
Metafiles are also types of picture files that can be
imported and exported. See “Metafiles” on page 330. Export Picture Dialog
Exporting Pictures
There are several ways to save a picture of a view in
Home Designer Suite:
Using the Export Picture tool is similar to
creating a screen capture of everything in the
current view window. Pictures can be saved in
various file formats and used in other applications.
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the other value. Leave this box checked to pre- dialog, which is a typical open file dialog. See
vent the image from becoming distorted. “Importing Files” on page 38.
• Click and drag an image file from an operating
2 Check Transparent Background to produce system window into the Home Designer Suite
alpha transparency in the spaces between all
objects that can be seen in the current view. Trans- window.
parency associated with Fill and Text Styles is • In any application, copy an image to the system
retained, as well. Note that the .png and .tif file types
clipboard, then select Edit> Paste> Paste
support transparency, while the .jpg and .bmp file
from the Home Designer Suite menu in an eligi-
types do not.
ble view window. See “Paste Special” on page
71.
Importing Pictures
Pictures can be imported into and displayed in
Note: Importing large, or multiple, Pictures into a
plan view. Pictures do not display in camera plan file can result in program slowness.
views or overviews. See “Displaying Pictures,
Metafiles, and PDF Boxes” on page 332. An imported picture is placed in the center of the cur-
There are several ways to import a Picture into Home rent view. Once imported, pictures can be selected
Designer Suite: and edited. See “Editing Pictures, Metafiles, and
PDF Boxes” on page 333.
• Select File> Import> Import Picture (BMP,
JPG, PNG) to open the Import Picture File
Metafiles
A metafile (.emf, .wmf) is a special picture file To export a metafile
format made up of vectors (lines) that allow the
image to be rescaled without loss of quality. High 1. Accurately position the view on screen.
resolution pictures of line-based views can be 2. Select File> Export> Export Metafile
exported as a metafile. (EMF) .
Note: Metafiles are not supported in Mac operat- 3. Drag a marquee from corner to corner,
ing systems and cannot be imported or exported defining the area that will included in the meta-
in Mac versions of the software. file.
4. Release the mouse button to open the Export
Exporting Metafiles Metafile dialog, which is a typical Save As dia-
An enhanced metafile (.emf) can be exported log. See “Saving, Exporting, and Backing Up
from plan view. Files” on page 34.
5. When you click the Save button, the Metafile
Only objects that display on screen are included in an
Size dialog opens.
exported metafile.
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Metafile Box Specification Dialog
PDF Files
Portable Document Format (.pdf) files are a special will open either the Print View or Print Image
type of file that can be viewed on nearly any dialog, depending on the view type.
computer and can include a wide variety of visual
You can also save any view as a 2D .pdf file by
information.
selecting “Chief Architect Save as PDF” as the
Destination printer Name in either of these dialogs.
Printing and Exporting PDF Files See “Printing to a PDF File” on page 387.
You can save any view as a 2D .pdf file by
selecting File> Export> Export PDF. This
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1 The full pathname of the .pdf file displays here. 3 Specify how much of the .pdf file you wish to
If the pathname is not that of a valid .pdf file, Import. When multiple pages are imported, a
this text will display in red. separate PDF box is created for each one.
• Click the Browse button to choose a new .pdf • Select Current Page to import only the page
file or to relink to a missing file. specified above and shown in the preview to the
• Specify the Page of the .pdf file that displays in right.
the preview on the right. Type a page number in • Select Pages, then specify the starting page in the
the text field or use the spin control arrows to From field and the ending page in the To field.
browse the pages sequentially. • Select All to import the entire .pdf file.
A preview of the page selected above displays
2
on the right.
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Editing Pictures, Metafiles, and PDF Boxes
pictures and PDF Boxes are placed in the Back Once imported, the drawing order of pictures,
Group, and imported metafiles are placed in the same metafiles, and PDF Boxes can be customized. See
Drawing Group as CAD objects. “Drawing Groups” on page 75.
3D Backdrops
A backdrop is an image, typically of an exterior
view, that displays in the background of 3D views to
help place the model into a realistic setting and add a
sense of perspective.
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Specifying a Backdrop Image Similarly, backdrop images are only used by default
in Standard renderings. You can choose whether a
Backdrop images are view specific. You can select a backdrop is used in either technique in the
backdrop image for a camera view from the library in Rendering Technique Options dialog. See
either of two ways: “Rendering Technique Options” on page 323.
• In a 3D view, open the Library Browser. Select a
Backdrop image, then move your mouse pointer Adding New Backdrops
into the view window. Click anywhere in the A new backdrop image can be created using a variety
view to apply the selected backdrop. of graphic file formats and can be imported into
• Open the Camera Specification dialog, and on Home Designer Suite in several ways:
the BACKDROP panel, click the Select Backdrop
button. See “3D Backdrop Panel” on page 317. • Select File> Import> Backdrop to open the
Import Backdrop File dialog, which is similar to
When a backdrop image is not applied, Home the Import Picture File dialog. See “Importing
Designer Suite applies a background color instead. Pictures” on page 330.
This color can be specified on the BACKDROP panel
• Right-click on the User Catalog and select New>
of the Camera Specification dialog, as well.
Backdrop from the contextual menu.
The Use Generated Sky option produces a special • Copy and paste an image into Home Designer
Spherical Panoramic Backdrop that simulates a Suite. See “Copying and Pasting Objects” on
daytime sky using the Generic Sun. page 70.
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Walkthrough Paths
1 A preview of the selected image displays here. not located in the Home Designer Suite 2021
Data folder, a copy of the file will be created at
2 Backdrop - Specify backdrop’s Name and the Home Designer Suite 2021 Data\Backdrops\-My
image file associated with it.
Backdrops and the program will reference that
• Type a Name for the selected backdrop, to be copy. See “Home Designer Suite Data” on page
used in the Library Browser and 3D View 32.
Defaults dialog.
• In the Location field, type the full pathname of 3 If the selected image has a Copyright,
information about it will display here.
the image file or click the Browse button and
browse to the file on your computer. If the file is
Walkthrough Paths
A 3D Walkthrough is a series of pictures to draw a Walkthrough Path. See “To use the
saved as an .mp4, .wmv, or .avi file that can Spline tool” on page 107.
be played like a video by other applications such as 3. Edit the direction and curvature of the spline’s
Windows Media Player. segments, as needed. See “Editing Spline-Based
Objects” on page 90.
Create Walkthrough Path
4. Add Key Frames to the path and modify
There are several ways to create a walkthrough along their specifications.
a path, but the Create Walkthrough Path tool is the
fastest and most flexible option. 5. Select the path and click the Record Walk-
through Along Path edit button. See
To create a Walkthrough Path “Record Walkthrough Along Path” on page 337.
1. Begin by choosing a codec for recording walk-
throughs. See “Selecting a Codec” on page 339. Walkthrough Paths can follow stairs and
ramps to span multiple floors. See “Walk-
2. In plan view, select 3D> Walkthroughs> Cre- through Paths and Stairs” on page 336.
ate Walkthrough Path , then click and drag
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You can also create a walkthrough based on a regular 2. Each Key Frame on the selected Walkthrough
CAD polyline or spline by selecting it and clicking Path will display a Move and Rotate edit handle.
the Record Walkthrough Along Path edit • Click and drag the square Move handle to repo-
button. This was the only way to record a sition the Key Frame along the path.
walkthrough along a path in Home Designer Suite • Click and drag the rectangular Rotate handle to
versions and does not provide as many options as change the Key Frame’s direction angle
using a Walkthrough Path. 3. When you are finished adjusting the Key
Walkthrough Paths display in plan view when the Frames, click the Main Edit Mode edit tool
“Walkthrough Paths” layer is turned on. When to restore the Walkthrough Path’s normal edit
displayed, Walkthrough Paths display in front of handles.
other objects and will print. They are included in
views exported to .dxf. See “Layers” on page 74. Walkthrough Paths and Stairs
Key Frames If you draw a Walkthrough Path up or down a
staircase or ramp, it will follow the height of the
Key Frames are points along a Walkthrough Path that stairs or ramp and continue on the next floor.
allow you to change:
• Camera direction, tilt angle, and height; To create a multiple floor walkthrough
• Changes in walkthrough speed; 1. Draw a Walkthrough Path so that it extends into
• The floor that the walkthrough is on. a staircase or ramp in the same direction as its
Direction Arrow. See “Displaying Stairs,
These changes are applied as the camera moves Ramps, and Landings” on page 237.
along the Walkthrough Path from one Key Frame to
• Do not drag the Walkthrough Path across the
another.
entire length of the stairs or ramp. If you do, its
To add a Key Frame to a Walkthrough Path, select height will remain relative to the current floor.
the path and click the Add Key Frame edit 2. When you release the mouse button, the pro-
button. Then click on the path to add a Key Frame at gram will automatically display a dashed line
that location. with an arrow extending past the last Key Frame
on the current floor.
In plan view, each Key Frame is represented by a
camera symbol centered along the walkthrough path. • If it follows stairs or a ramp going upward, the
It displays the frame number, is pointed in the path will also extend to the top end of the stair-
direction of its Camera Angle, and its position along case or ramp.
the path corresponds to its Time setting. 3. Go up or down one floor, select the Walkthrough
Path, and resize and reshape it as needed. You
can use the Create Walkthrough Path tool
to draw more segments and additional Key
Frames can be added, as well.
Key Frame Time, Angle, and other properties can be Playing a Walkthrough
edited in the Walkthrough Path Specification
dialog. See “General Panel” on page 339. Once a walkthrough has been recorded, it can be
played using a media player.
You can also use the Edit Key Frames edit tool
to enable Move and Rotate edit handles for each Key To play a walkthrough
Frame on the selected Walkthrough Path.
1. Select 3D> Walkthroughs> Play Walkthrough
To use the Edit Key Frames edit tool to open the Select Video File dialog.
1. Select a Walkthrough Path and click the Edit 2. Browse to the .mp4, .wmv, or .avi file on saved
on your computer. Your default video applica-
Key Frames edit tool. tion plays the walkthrough video.
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Recording a Walkthrough
Recording a Walkthrough
There are two approaches to recording a walkthrough
of a plan:
• Select a path in plan view, then direct the pro-
gram to record a walkthrough along that path.
• Create a 3D view, then begin recording and use
the Move Camera tools to navigate through the
view.
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• Check Retain Aspect Ratio to retain the origi- To record a walkthrough frame by frame
nal ratio between the frame Width and Height. If
you modify either value while this is unchecked, 1. Create a camera view. This view is the first
the walkthrough may appear distorted. frame of the walkthrough.
2. While the camera view is active, select 3D>
3 Rendering Options - Walkthroughs> Record Walkthrough .
• Select the walkthrough’s Rendering Technique 3. In the Walkthrough Options dialog:
from the drop-down list. See “Rendering
Techniques” on page 323.
• Check Show Shadows to turn on shadows in the
walkthrough. See “Shadows” on page 319.
• Check Ray Casted Sun Shadows for higher
quality shadows cast by sun light. Ray Casted
Sun Shadows take longer to generate than regu-
lar shadows.
• Select a Frame Rate between 1 and 100. The
• Bloom occurs around areas of intense light and value entered is the number of frames per sec-
looks as though the light is ‘bleeding’ beyond ond.
the edges of a light source. It adds realism to the
• Select a Compression Percent between 0 and
view but takes longer to render. Only available
100. A value of 0 gives the highest quality
when a Rendering Technique that supports light-
images and the largest file size.
ing is selected above.
• Select a Codec from the drop-down list. See
• Check Hide Camera-Facing Exterior Walls to
“Selecting a Codec” on page 339.
suppress the display of any exterior walls that
face the camera. Interior walls set as Attic walls • Click OK.
are also suppressed. This setting only has an 4. In the Save Video As dialog, specify the name,
effect when the walkthrough path is on the exte- location, and file format for the walkthrough
rior of a structure. file, then click Save. The available file formats
will vary, depending on the codec you selected.
Note: Reflections will be used in a walkthrough if 5. Use the camera movement tools to navigate the
they are enabled in the Full Camera Defaults dia- view. Each time the screen redraws, it is
log when the walkthrough is recorded. See “Full recorded as the next frame in sequence. See
Camera Defaults” on page 304. “Editing 3D Views” on page 311.
6. To move the camera without saving a view,
4 Select a Video Codec from the drop-down list. select 3D> Walkthroughs> Pause Recording
This setting is retained between sessions and is
also global, affecting all walkthroughs in all plan to temporarily stop recording.
files. See “Selecting a Codec” on page 339. • You can then select 3D> Walkthroughs> Save
When you click OK, the Save Video As dialog will Frame button to control what views are
open, allowing you to specify the name, location, and saved.
file format for the walkthrough file. The available • You can start recording again by selecting Pause
file formats may vary, depending on which codec
you selected. Recording once more.
7. When the walkthrough sequence is complete,
Frame by Frame Walkthroughs select 3D> Walkthroughs> Stop Recording
You can also create a walkthrough by recording it or close the view.
frame by frame. Although time-consuming, creating
a walkthrough in this manner lets you see exactly Note: Zooming in and out and using the scroll
what is being recorded as you record it. bars does not change the viewpoint and does not
produce a frame for the walkthrough.
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Walkthrough Path Specification Dialog
If you resize the current view window while you open either dialog, even if you do so in another
recording a walkthrough, the program will stop plan.
recording.
“Windows Media Video 9” is the default codec in the
Windows version and “H.264”, in the Mac version;
Selecting a Codec but any codecs installed on your system will be
A codec is a utility that compresses and available to use.
decompresses media files, and is used when both To choose the codec that best suits your needs, it is a
recording and viewing videos such as walkthroughs. good idea to create a test walkthrough using each of
When you record a walkthrough in Home Designer the codecs installed on your system to see how well
Suite, you can choose which of the codecs installed their walkthrough quality and file compression meet
on your system you want to use. This selection is your requirements. Note that your choice of codec
universal and is retained between program sessions: may affect the file formats in the Save Video As
when you choose a codec in either Walkthrough dialog.
Options dialog, it will become selected the next time
For more information about codecs, visit
HomeDesignerSoftware.com.
General Panel
1 A list of the selected path’s Key Frames dis- • Specify the Time in seconds at which the
plays on the left. Click on a Frame in the list to selected Key Frame is found in the duration of
select and edit it using the settings on the right. When the walkthrough. Frame 1 is always at 0.0 and
the dialog is opened, the last key frame edited in the cannot be moved; similarly, the last frame is
current program session will be selected automati- always at the end of the walkthrough Duration.
cally. See “Key Frames” on page 336. • Specify the Speed After (ft/s), which is how fast
• Specify the Floor that the selected Key Frame is the camera moves along the walkthrough path
located on. See “Multiple Floors” on page 227. from the current Key Frame to the next. Not
available if the last Key Frame is selected.
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340
Chapter 31:
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342
Import Room Planner File
• The Camera Name of each saved Perspective • In the Initial View column, add a check mark for
Camera and Overview in the plan is listed here. the camera that you would like to be active when
The camera that is active when you export the the model is opened in 3D Viewer.
model, if listed, is followed by “(source)”. Doll • Click the Include All button to export all saved
House Views can be exported; however, they cameras with the model. A large number of saved
behave like Full Overviews in the 3D Viewer. cameras may slow down the interface of the 3D
• In the Include column, click to add or remove a Viewer app.
check mark for each camera that you would like • Click the Include None button to export no saved
to export. By default, only cameras of the same cameras with the model. When the model is
type, on the same floor, and using the same layer opened, an unsaved 3D Overview will be the ini-
set are Included. tial view.
.dxf (Drawing eXchange Format) is a standard file Binary .dxf format is another related file format. It is
format created by Autodesk for the transfer of data easier for computers to read, is more accurate, and
between other programs. occupies less disk space and regular .dxf files. When
exporting, however, bear in mind that not all
applications support binary .dxf.
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3D Data Import Requirements
Importing 3D Symbols
Home Designer Suite supports the import of • By selecting File> Import> Import 3D Symbol
3D surface and 3D solid objects saved in .3ds, tool.
.obj, .dae, and .skp formats.
There are three ways to import a 3D symbol into • By selecting New> 3D Symbol from the con-
Home Designer Suite: textual menu in the Library Browser. See “Using
the Contextual Menus” on page 273.
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• By dragging and dropping the file from an operat- 3. Resize and position the window so that the
ing system window into plan view. Home Designer Suite program window can be
seen behind it.
Symbols imported by clicking and dragging are
imported for use in the current plan, while those 4. Click on the desired .3ds, .obj .dae, or .skp file
imported using the Import 3D Symbol dialog are and drag it into the Home Designer Suite pro-
also saved in the library. See “The Library” on page gram window.
271. 5. When your cursor changes to a +, click in the
drawing area to place as many copies of the
To drag and drop a 3D symbol file symbol as desired. When you are finished, select
1. Open the plan in which you would like to import a different tool.
a 3D symbol and remain in plan view. Symbols imported by clicking and dragging cannot
2. Open an operating system window in front of be edited in the Symbol Specification dialog. If a
the Home Designer Suite program window. symbol needs to be rotated, or its unit of
measurement specified, use the Import 3D Symbol
tool to import it.
3D Panel
1 3D Geometry - Select the Drawing Unit that 2 The Rotation settings allow you to rotate the
was used to create the symbol. If any units selected symbol about the X, Y, and Z axes.
other than inches or mm are selected, the program • Select the X, Y, or Z Axis.
will convert the data into units appropriate for Home
Designer Suite. • Specify the Angle to rotate the symbol in the text
field. 90° is set by default.
• Click the Rotate + or Rotate - button to rotate the
Note: SKP files are always imported using inches,
regardless of the default units used in the plan object around the selected axis in a clockwise or
file. See “Creating a New Plan” on page 33. counterclockwise direction, respectively.
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3D Symbols and Materials
3 The Number of Faces that the symbol has selected, the most recently selected symbol displays.
displays here for reference. When multiple See “Dialog Preview Panes” on page 25.
symbols are being imported, nothing displays.
Although there is no limit to the number of surfaces Materials Panel
that a symbol can have, large numbers can increase
the rendering time for 3D views significantly. The MATERIALS panel allows you to assign materials
to the symbol’s components and is similar to the
4 A preview of the symbol’s appearance displays same panel in many specification dialogs. See
here and updates as changes are made to the “Materials Panel” on page 296.
settings in this dialog. When multiple symbols are
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All of the settings in this dialog are retained during 2 Check Save to Disk to save the exported
the current program session. panoramic image file on the local computer
system.
• Specify the full pathname of the File you wish to
export, or click the Browse button to open the
Export 360 Panorama File dialog, which is a typ-
ical File Save dialog. See “Exporting Files” on
page 36.
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Chapter 32:
Terrain
Home Designer Suite allows you to model the terrain Chapter Contents
around a house. Begin by specifying elevation data • Terrain Perimeter
that creates the surface contours, and then add • Elevation Data Tools
surface features such as planting areas and water • Terrain Modifier Tools
features. • Terrain Feature Tools
You can import terrain data from a variety of sources • Garden Bed Tools
and use this data to produce your 3D model. • Water Feature Tools
• Stepping Stone Tools
Driveways, parking lots and sidewalks as well as • Terrain Wall and Curb Tools
plants and sprinklers are among the objects that can • Terrain Objects in the Library
be placed in your terrain and are discussed in • Displaying Terrain
“Plants” on page 371 and “Roads, Driveways and • Editing Terrain Objects
Sidewalks” on page 367. • Importing Elevation Data
Terrain Perimeter
The Terrain Perimeter is a closed polyline If you create a terrain perimeter in plan view but do
defining the boundary of the terrain that not see it, select Window> Fill Window . See
generates in 3D views and of the contour lines that “Zoom Tools” on page 63.
generate in plan view. Select Terrain> Create
Terrain Perimeter to create a terrain perimeter. Once created, the terrain perimeter can be resized
and edited like other polyline-based objects. See
“Editing Closed Polyline-Based Objects” on page
87.
When a terrain perimeter is first created, it is
completely flat and is placed at a height of 0’-0”, or
sea level.
Terrain Perimeter
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The terrain perimeter by itself does not have center point of the building footprint. Then, it
elevation data associated with it. You can use the determines the elevation of the terrain at that point..
Elevation Data and Terrain Modifier tools Finally, it adds the thickness of the floor platform to
to create terrain that slopes in a wide variety of ways. this value plus either 6” (150 mm) or 8” (200 mm)
If you do not create elevation data within the terrain depending on the foundation type. The resulting
perimeter, the terrain remains flat at an elevation of 0' value, referred to as the automatic Subfloor Height
- 0". See “Elevation Data Tools” on page 350 and Above Terrain, is how far the default height of Floor
“Terrain Modifier Tools” on page 352. 1 is above sea level in the current plan. See
“Foundations and the Terrain” on page 225.
Terrain Height vs Floor Height The Subfloor Height Above Terrain distance is stated
and can be modified in the Terrain Specification
Home Designer Suite always defines the default
dialog. You can specify a custom value to produce a
height of Floor 1 at 0’-0”. This height value is the
daylight or walkout basement. See “General Panel”
constant by which the heights of structural elements
on page 357.
in the program like walls, floors, and ceilings are
measured. The heights of architectural object can be
measured relative this absolute height, as well. See
Build Terrain
“Floor 1 Default Height” on page 132. Select Terrain> Build Terrain to generate
The default height of Floor 1 is not, however, the the terrain surface based on the provided
absolute by which terrain elevation is measured. elevation data. Build Terrain also updates the
Instead, elevation data is measured relative to sea Building Pad Elevation value in the Terrain
Specification dialog. See “Building the Terrain” on
level. This means that if you want to, you can use
real-world elevation data to generate a 3D terrain page 356.
model without also having to measure floor and The Terrain Perimeter has a variety of editable
ceiling heights from sea level. See “Importing properties that affect the appearance of the terrain in
Elevation Data” on page 363. 2D and 3D views. See “Terrain Specification
The program automatically positions Floor 1 a set Dialog” on page 357.
distance above the terrain. To do this, it first finds the
350
Elevation Data Tools
120"
Elevation Lines
An Elevation Line contains absolute
elevation data for many points along a line at a
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240"
352
Terrain Feature Tools
Hills and Valleys Terrain Modifiers can only be drawn when a Terrain
Perimeter is present, and will only display in 3D
The Hill and Valley tools create raised when they are drawn within the perimeter. See
and lowered areas in the terrain that come “Displaying Terrain” on page 356.
to a point rather than flattening at their highest or
lowest elevations. Once created, Terrain Modifiers can be selected and
edited in a variety of ways. See “Editing Spline-
Based Objects” on page 90.
Hill
Valley
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Kidney Shaped Features can be edited like other on the same floor as the Terrain Perimeter. The shape
closed spline-based objects. See “Editing Spline- of these holes follow the exterior surfaces of the
Based Objects” on page 90. walls and will automatically update if any of those
walls are moved.
For information about adding height and material
information to Terrain Features, see “Terrain Feature A Terrain Hole is a Terrain Feature that cuts a
Specification Dialog” on page 360. hole in the terrain. Terrain Holes are useful
for manually clipping the terrain around a foundation
Terrain Holes that does not match the footprint of the first floor.
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Stepping Stone Tools
Terrain Walls and Curbs are examples of Terrain A Retaining Wall’s height is determined by the
Paths. Other examples include Sidewalks and elevation of the terrain on each side. By default, the
Streams. See “Terrain Path Specification Dialog” on height of the wall matches the terrain on the high side
page 362. of the break and the bottom matches the low side. If
you insert a Retaining Wall into flat terrain, it looks
like a concrete strip in 3D views.
Terrain Walls
Once drawn, a Retaining Wall can be edited much
Use the Straight Terrain Wall tool to draw a
like other walls. See “Editing Walls” on page 119.
wall that sits on top of and follows the terrain.
Use the Spline Terrain Wall to draw a curved Terrain Curbs
terrain wall. This wall is drawn the same way
as a CAD Spline. See “Draw Spline” on page 102. Terrain Curbs are useful for creating curbs around
planting beds and along paths, driveways and roads.
Once drawn, a Terrain Wall can be like other line-
based objects. See “Editing Line-Based Objects” on Use the Straight Terrain Curb tool to draw a
page 82 and “Editing Spline-Based Objects” on page straight landscaping curb.
90. Use the Spline Terrain Curb tool to draw a
Terrain walls are 5’ (1500 mm) high and concrete by curved landscaping curb. This curb is drawn
default, but you can specify the material, height and the same way as a CAD Spline. See “Draw Spline”
more in the Terrain Path Specification. See “Terrain on page 102.
Path Specification Dialog” on page 362. Once drawn, a Terrain Curb can be like other line-
based objects. See “Editing Line-Based Objects” on
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page 82 and “Editing Spline-Based Objects” on page Specification. See “Terrain Path Specification Dia-
90. log” on page 362.
You can specify the height of straight and spline ter-
rain curbs on the GENERAL panel of the Terrain Path You can also add Fencing to your terrain,
complete with gates from the Doors Library.
See “Fencing Tools” on page 112.
Displaying Terrain
The display of terrain objects in 2D and 3D A variety of tools are available to help you adjust the
views is controlled in the Display Options perspective of your 3D views. See “Editing 3D
dialog. See “Display Options Dialog” on page 74. Views” on page 311.
Like other objects, terrain objects are placed in
Drawing Groups that affect whether they display in Building the Terrain
front of or behind other objects. You can modify a When terrain is generated, Home Designer
selected object’s place in the drawing order by Suite gathers all elevation data that has been
clicking the View Drawing Group Edit Tools added to the model and creates a terrain surface. The
edit button. See “Drawing Group Edit Tools” on program interpolates the data to produce smooth
page 76. contours.
You can customize appearance of Terrain Features, A terrain perimeter with no additional elevation data
Roads and other terrain objects in plan view by drawn within it generates terrain that is flat at the
changing their line and fill styles. elevation 0' - 0", or sea level.
Plant images are represented in plan view by 2D The terrain is automatically built before a 3D view is
CAD symbols. You can select a plant’s symbol in the generated. This process takes a variable amount of
Plant Image Specification dialog. See “Image time, depending on the amount of elevation data and
Panel” on page 374. number of terrain features in the plan. The Building
Terrain progress dialog displays as terrain is
When elevation data has been drawn or imported into generated, sometimes only briefly, indicating the
a plan, contour lines will display in plan views. See progress.
“Elevation Data Tools” on page 350.
Terrain and 3D Drawing Time
In 3D Views
Terrain is typically large with many surfaces, which
In order for objects such as Terrain Features and often increases the drawing time of 3D views. The
Roads to be visible in 3D views, they must be drawn time required is affected by the amount of elevation
within the Terrain Perimeter. Any portions of these data and number of terrain features present.
objects drawn outside of the Terrain Perimeter will
not be seen in 3D views. See “Terrain Feature Tools” Lights and symbols can be placed outdoors and
on page 353. included in 3D views when the terrain is generated.
These objects can also contribute to the time needed
to generate 3D views. See “Rendering Tips” on page
319.
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Terrain Specification Dialog
view. In addition, the Terrain Perimeter and Terrain • Elevation Lines are edited like other line-based
Features can be selected in 3D views. See “Selecting objects.
Objects” on page 79. • The shape of a Raised Region, Lowered Region,
A selected terrain object can be edited using its edit Hill, and Valley can be edited like a spline.
handles, edit tools and specification dialog. See • Terrain Features are edited like other spline- and
“Specification Dialogs” on page 25. polyline-based objects.
Any time elevation data is changed, the terrain must
be rebuilt. This can be done by selecting Terrain> Using the Edit Tools
Build Terrain , and occurs automatically when a A selected terrain object can be edited in a variety of
3D view is created. ways using the buttons on the edit toolbar. The edit
tools available for a terrain object depends on the
Using the Edit Handles type of object selected. See “The Edit Toolbar” on
page 23.
Terrain objects can be moved, resized, and reshaped
using their edit handles. How a selected object can be
Note: If you copy terrain objects from one plan to
edited depends on what type of object it is. See another, you cannot view the pasted objects in 3D
“Editing Objects” on page 79. unless a Terrain Perimeter exists.
• The Terrain Perimeter can be moved, resized, and
Using Dimensions
reshaped like a polyline-based objects.
• Elevation Points can be moved in plan view using Like many other types of objects, terrain objects can
the Move edit handle. be resized and moved using dimensions. For more
information see “Moving Objects Using
Dimensions” on page 154.
General Panel
1 Specify how the Building Pad is generated • Check Automatic to have Home Designer Suite
beneath the structure. See “Foundations and the automatically lower the terrain relative to the first
Terrain” on page 225. floor. See “Terrain Height vs Floor Height” on
• To specify the distance between Floor 1 and the page 350.
terrain at the building footprint center, uncheck • Check Flatten Pad to flatten the area beneath the
Automatic and enter a value in the Subfloor building. To create a walkout basement, uncheck
Height Above Terrain field. this box.
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2 Clipping - Check Hide Terrain Intersected The SELECTED ARC panel is available when the
by Building to cut out the portion of the terrain selected edge has been converted into an arc. See
that is intersected by the first floor footprint. “Arc Panel” on page 104.
Checking this box prevents the generation of contour
See, too, “Selected Edge” on page 80 and “Change
lines inside the house.
Line/Arc” on page 96.
Polyline Panel Line Style Panel
The POLYLINE panel states the length of the Terrain
The settings on the LINE STYLE panel are available
Perimeter’s Perimeter, its enclosed Area, and its
for a variety of other objects in the program. See
Volume.
“Line Style Panel” on page 103.
The settings on the this panel are available for a
variety of other objects in the program. For Fill Style Panel
information about these settings, see “Polyline
Panel” on page 106. The settings on the FILL STYLE panel affect the
appearance of the Terrain Perimeter in plan view. See
“Fill Style Panel” on page 76.
Selected Line/Arc Panel
The SELECTED LINE panel is available when the Materials Panel
selected edge is a line as opposed to an arc. See
“Line Panel” on page 103. The settings on the MATERIALS panel let you specify
the terrain surface and terrain skirt materials used in
3D views. These materials are not calculated in the
Materials List. See “Materials Panel” on page 296.
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Elevation Line/Region Specification Dialog
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General Panel
• Specify the top Height of the Terrain Feature, rel- • Check Clip Overlapping Terrain Features to
ative to the terrain surface, using a positive or suppress the 3D display of any part of the selected
negative number. Terrain Feature intersected by other Terrain Fea-
• Specify the feature’s Thickness. tures with a lower Height value. Clipping is use-
ful for creating features that contain other features
If a feature’s height above the terrain is greater than such as planters or swimming pools.
its thickness, the program will fill in the resulting
gap.
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Terrain Feature Specification Dialog
1 Specify the Current Object assigned to the • Specify the Distance between the objects in the
selected garden bed. When an object is garden bed, as measured from their center points.
assigned, its name and a preview of a single instance • Select Standard Grid to position the objects in
of it display here. rows and columns based on the standard X/Y grid
• Click the Select button to choose an object from in the program.
the library. See “Select Library Object Dialog” on • Select Alternate Grid to position the objects in
page 283. rows and columns based on the shape of the gar-
• Click the Delete button to unassign the Current den bed.
Object from the selected garden bed.
• Click the Edit button to open the Current Object’s 4 Object Orientation - Specify how or if the
objects in the garden bed are rotated. These
specification dialog. Changes made here affect all settings do not affect the garden bed itself or its
objects generated within the garden bed. See edges.
“Specification Dialogs” on page 25.
• Specify the Angle that the distributed objects
should be placed at.
You can replace the plant assigned to a
Garden Bed by applying a new one directly • Select Absolute Angle to rotate the objects to the
from the library. See “Replace From Library” on specified Angle as measured from an imaginary
page 283. horizontal line drawn from the origin towards the
right.
2 Display Options - • Select Relative Angle to rotate the objects rela-
tive to the angle of the region’s first edge or, if
• Check Show Objects to display the distributed
that edge is curved, to the angle of its chord. The
objects in plan view.
first edge is typically located at the top of the gar-
3 Object Spacing - Specify how the objects in den bed when it is first created; however, this can
the garden bed are spaced. change as the bed is edited.
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• Select Random Angle to rotate the objects in the Selected Line/Arc Panel
region at a variety of random angles.
The SELECTED LINE panel is available when the
5 Object Positioning - Specify the positioning of selected edge is a line as opposed to an arc. See
the distributed objects relative to a point of “Line Panel” on page 103.
origin within the garden bed.
The SELECTED ARC panel is available when the
• Specify the X Offset, the horizontal distance in selected edge has been converted into an arc. See
plan view from the garden bed’s specified point of “Arc Panel” on page 104.
origin.
See, too, “Selected Edge” on page 80 and “Change
• Specify the Y Offset, the vertical distance in plan
Line/Arc” on page 96.
view from the garden bed’s specified point of ori-
gin.
Line Style Panel
• Select From Polyline Center to measure the off-
set from the garden bed’s center point. The settings on the LINE STYLE panel are available
for a variety of other objects in the program. See
• Select Polyline Start to measure the offset from
“Line Style Panel” on page 103.
the garden bed’s start point. This start point is typ-
ically located at the top left of the garden bed
when it is first created; however, this can change Fill Style Panel
as the garden bed is edited. The settings on the FILL STYLE panel affect the
appearance of the selected object in plan view. See
6 A preview of the garden bed displays on the “Fill Style Panel” on page 76.
right side of the dialog box. See “Dialog
Preview Panes” on page 25.
Materials Panel
Polyline Panel The settings on the MATERIALS panel affect the
The POLYLINE panel states the length of the garden appearance of the selected object in 3D views. See
bed’s Perimeter, its enclosed Area, and its Volume. “Materials Panel” on page 296.
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Importing Elevation Data
General Panel
Size - Enter the Width of the object and the Height See, too, “Selected Edge” on page 80 and “Change
above the terrain. If the Height value is a negative Line/Arc” on page 96.
number, the object sinks into the terrain.
Line Style Panel
Polyline Panel
The settings on the LINE STYLE panel are available
The POLYLINE panel states the length of the Terrain for a variety of other objects in the program. See
Path’s Perimeter, its enclosed Area, and its Volume. “Line Style Panel” on page 103.
See “Polyline Panel” on page 106.
Fill Style Panel
Selected Line/Arc Panel
The settings on the FILL STYLE panel affect the
The SELECTED LINE panel is available when the appearance of the selected object in plan view. See
selected edge is a line as opposed to an arc. See “Fill Style Panel” on page 76.
“Line Panel” on page 103.
The SELECTED ARC panel is available when the Materials Panel
selected edge has been converted into an arc. See The settings on the MATERIALS panel affect the
“Arc Panel” on page 104. appearance of the selected object in 3D views. See
“Materials Panel” on page 296.
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Select File
• If a file has been selected, its full pathname dis- • #XYZ Description - Information in this format
plays here for reference; if a file has not been begins with a number that belongs to each data
selected, the directory of the last file imported point followed by the X coordinate, the Y coordi-
displays. If the pathname is not that of a valid .txt nate, the Z coordinate, and a description.
file, this text will display in red. • YXZ - Information in this format begins with the
Y coordinate followed by the X coordinate and
2 Select the organization of the data. the Z coordinate.
• #YXZ - Information in this format begins with a
Elevation information can be organized in one of six number that belongs to each data point followed
different ways, and can be separated by either a by the Y coordinate, the X coordinate, and the Z
comma (comma delimited) or a space (space coordinate.
delimited).
• #YXZ Description - Information in this format
• XYZ - Information in this format begins with the begins with a number that belongs to each data
X coordinate, followed by the Y coordinate and point followed by the Y coordinate, the X coordi-
the Z coordinate. nate, the Z coordinate, and a description.
Click Next to continue.
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Import GPS Data Assistant
Scale Data
1 The total number of data points to be imported 2 Select the Units of measurement used for each
and the ranges of their coordinates are axis.
described here.
Click Next to finish.
Select File
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Import Data As
1 Specify which items you want to import by • Select “Terrain Perimeter” to create a closed Ter-
checking the box to the left of the Name. Items rain Perimeter polyline based on the position of
with unchecked boxes are not imported. either Way Points or Track Points. The points
themselves are not imported. A Terrain Perimeter
2 Specify what you would like the selected item has no elevation data associated with it. See “Ter-
to Import As from the drop-down list.
rain Perimeter” on page 349.
• Only Way Points have elevation data associated
with them. To import this data, import them as Way Points are typically imported as “Eleva-
“Elevation Points”. tion Data”, while Track Points are imported
• Select “Marker” to import either Way Points or as “Markers”, “Polylines’, or “Terrain Perimeter”.
Track Points as location markers. Markers have Click Next to finish.
no elevation data associated with them.
If you do not see the imported terrain, select
• Select “Polyline” to create an open CAD polyline
based on the position of Way Points or Track Window> Fill Window .
Points. The points themselves are not imported.
Polylines have no elevation data associated with
them.
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Chapter 33:
• Have a consistent width that can be defined in The ends of multiple road sections can be connected
their specification dialogs. See “Road Specifica- together. Roads are edited along their center line and
tion Dialog” on page 369 and “Terrain Path Spec- can be edited much like other line-based objects. See
ification Dialog” on page 362. “Editing Line-Based Objects” on page 82.
Driveways and Parking Lots, on the other hand, are Select Terrain> Road and Sidewalk> Spline
actually Terrain Features which follow the contours Road, then click and drag to draw a curved
of the terrain rather than cut into them. They are road composed of spline segments.
drawn as rectangles but can be edited to any shape. Spline roads are drawn and edited like other spline-
See “Terrain Feature Tools” on page 353 and based objects. See “Editing Spline-Based Objects”
on page 90.
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Sidewalks are edited along their center line like line- Driveways can be edited like other closed polylines.
based objects. See “Editing Line-Based Objects” on See “Editing Closed Polyline-Based Objects” on
page 82. page 87.
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Road Specification Dialog
General Panel
Size - Specify the Width and Height of the road Line Style Panel
relative to the terrain.
This panel is the same as the LINE STYLE panel in
many other specification dialogs. See “Line Style
Polyline Panel
Panel” on page 103.
The POLYLINE panel states the length of the road’s
Perimeter, its Area and its Volume. For more Fill Style Panel
information, see “Polyline Panel” on page 106.
The settings on the FILL STYLE panel affect the
appearance of the selected object in plan view. For
Selected Line/Arc Panel
information about these settings, see “Fill Style
The SELECTED LINE panel is available when a Panel” on page 76.
Straight Road is selected. For more information, see
“Line Panel” on page 103. Materials Panel
The SELECTED ARC panel is available when the The settings on the MATERIALS panel affect the
curved segment of a Straight Road is selected. See appearance of the selected object in 3D views. For
“Arc Panel” on page 104. information about these settings, see “Materials
Panel” on page 296.
The material selected here is not calculated in the
Materials List. See “Materials Lists” on page 377.
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370
Chapter 34:
Plants
The Plant Tools allow you to create planting designs Chapter Contents
in your terrain. • Plant Tools
The Terrain Tools are discussed in their own chapter. • Plant Chooser Dialog
See “Terrain” on page 349. • Hardiness Zones
• Plant Image Specification Dialog
Plant Tools
Select Terrain> Plant to add plants to your Garden Beds
landscaping plan. Plants can also be placed in
a plan directly from the library. See “Placing Library Garden Beds are special Terrain Features
Objects” on page 281. with material and height attributes typical of
planting beds. In addition, you can choose to
Plant objects are actually images, which provide distribute copies of a plant image within a Garden
realism while avoiding high 3D surface count. Once Bed. See “Garden Bed Tools” on page 354.
created, plant images can be selected and edited
much like other image objects. See “Editing Images” Plants Library Catalogs
on page 327.
In the Library Browser, browse to Home
Select Terrain> Plant> Plant Chooser to Designer Core Catalogs> Plants to access a
open the Plant Chooser dialog and find plants selection of plant images. Select the library object
based on their characteristics and requirements. See you want, then click in any view to place it in the
“Plant Chooser Dialog” on page 372. plan. See “The Library” on page 271.
Select Terrain> Plant> Create Plant Image A selection of Bonus Catalogs of plants is also
to create a plant image. Once a plant image is available for download. See “Home Designer Bonus
created, it can be added to the library for future use. Catalogs” on page 276.
See “Creating Images” on page 326.
In addition, you can add plants to the library. See
Select Terrain> Plant> Show Hardiness “Adding Library Content” on page 279.
Zones to access regional climate zone maps.
See “Hardiness Zones” on page 373.
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1 Type the Name of a plant that you would like to 3 Check one or more boxes to specify the
find. selected Sub-Type to search for.
• Specify the plant’s Common Name, Scientific
Name, or its Variety Name. 4 Specify the plant Needs to search for. These
include the Sun, Water, Soil pH, and
• A Pronunciation field is also provided. In the Hardiness Zone range. See “Hardiness Zones” on
Plant Image Specification dialog, it is populated page 373.
with a phonetic pronunciation guide for the
plant’s scientific name. 5 Flowers and Foliage -
2 Check one or more boxes to indicate selected • Specify the Flower Color to search for. Multiple
plant Type to search for. colors can be selected.
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Hardiness Zones
7 Check one or more boxes to search for plants 11 Click the View Item button to see more
with Special Characteristics. information about the selected plant in the
Plant Information dialog. See “Plant Image
Specification Dialog” on page 373.
Hardiness Zones
Select Terrain> Plant> Show Hardiness
Zones to view a selection of regional
Hardiness Zone Maps. Click the drop-down list at
the top left to select various regions.
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Image Panel
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Plant Image Specification Dialog
1 A detailed Description of the plant displays in assigned to that layer. See “Label Panel” on page
this text field. 166.
Label Panel
Plant labels display in plan view when the “Plants,
Labels” layer is turned on and use the Text Style
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376
Chapter 35:
Materials Lists
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378
Organizing Materials Lists
Columns
Categories
Edit
Toolbar
The line items in the Materials List are organized Unlike other categories that calculate materials or
into a set of predefined categories, such as Electrical objects, the General category lists information about
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the building’s thermal envelope. See “Conditioned of the dialog to view their location in a plan view
Area Totals” on page 382. window.
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Editing Materials Lists
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Materials List window, select File> Export Materi- in whose databases you can keep your current pricing
als List. and generate reports based on this data.
The Write Materials Export File dialog will open. Before purchasing an estimating software program,
This is a typical File Save dialog. See “Exporting be sure that the program supports the direct import of
Files” on page 36. Chief Architect Materials Lists.
Any questions regarding estimating software
Estimating Software packages and how they interact with Home Designer
You can export a Materials List to a word processor Suite should be directed toward the company
or spreadsheet program to arrange it in your providing the estimating software. Home Designer
estimating format. You can also export the Materials Suite is unable to provide any technical support for
List to a number of commercial estimating programs third party programs.
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Chapter 36:
Printing
Introduction to Printing
Home Designer Suite offers printing options to suit a Terminology
variety of needs. It is helpful to be familiar with these
options and choose the one that makes the most sense Paper Size - The dimensions of the paper to be
for the project at hand. printed on. Specifying a paper size that is smaller
than the scaled drawing allows large drawings to be
printed across multiple pages.
Output Options
Drawing Scale - Drawings are often printed to scale
Printing a View - Floor plan and elevation views
for accuracy. ¼" = 1' and 1 m = 50 m are examples of
can be printed to scale. See “The Printing Tools” on
common scales. You can specify this scale in the
page 384.
Drawing Sheet Setup dialog. See “Drawing Sheet
Printing an Image - Any view of your plan can be Setup Dialog” on page 384.
printed as an unscaled image. See “Print Image
When a particular scale is not important, drawings
Dialog” on page 389.
can also be sized to fill a particular area. See
Printing to PDF - Plans can be printed to a .pdf file “Printing to Scale” on page 386.
and printed remotely. See “Printing to a PDF File” on
page 387.
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Printing Problems
Options available with one driver may not be
If you encounter difficulties when trying to print, see available with another. Printers supported in
“Troubleshooting Common Technical Issues” on one operating system may not be supported by
page 422. the manufacturer in another.
384
Print Preview
1 Specify the Orientation and Size of the • Uncheck Remember Print Settings after Print-
Drawing Sheet, which is the final printed ing to use the default settings every time a Print
output. dialog is opened. When checked, the program
remembers your settings for each type of view.
Check Show Drawing Sheet in View to turn on the
This setting is global, affecting all plan files.
display of the Drawing Sheet in orthographic views.
See “Drawing Sheet” on page 386.
3 Specify the Drawing Margins which define
the extents of the printable area of the active
2 Specify the Drawing Scale for the active view. view’s Drawing Sheet.
This scale is applied only when the view is
printed. • Specify the width of the Top, Bottom, Left, and
Right margins.
The scale is specified in two parts, which by default
are ¼ inch = 1 ft or 1 m = 50 m. Both imperial and
Clearing Printer Information
metric units of measurement are available and can be
selected independently. Select File> Print> Clear Printer Info to clear the
printer-specific information stored in the Drawing
Sheet Setup dialog.
Print Preview
Print Preview and its related display toggles The printer page displays as a solid white rectangle,
allow you to get a sense of what the current and blue lines along the edges of the printer page
view will look like when it is printed. indicate the edges of the printable area, as defined by
the currently selected printer. See “Drawing Sheet
Print Preview Setup Dialog” on page 384.
Select File> Print> Print Preview for an on- Objects such as camera symbols, and the Reference
screen representation of how the current view Grid that do not print do not display in Print
will appear when printed. Print Preview is only Preview . Text and dimension objects appear on-
available in plan view. See “Printing to Scale” on screen as they will on the printed page.
page 386.
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Printing to Scale
Several different print scaling options are available. Imperial drawing scales are typically noted in inches
The type of view that you are printing determines per foot. Larger scales, such as 1 inch = 50 feet or
which options you may choose from. 1:200m, are often used for property layouts.
• Objects do not appear to decrease in size as their • Objects in the view may be at any angle relative
distances from the viewer increase. to your line of sight.
• Objects seem to decrease in size as their distances
Orthogonal views can be printed to scale.
from the viewer increase.
The scale set in the Page Setup dialog is inherited
Perspective views can only be printed using the
by the Print dialog. This scale can be overridden on
an individual basis in the Print dialog. See “Print Print Image tool. See “Print Image Dialog” on
View Dialog” on page 387. page 389.
386
Printing to a PDF File
breaks will occur. See “Print Preview” on page 385. page is located within the printable area of the
page.
To print across multiple pages
4. Select File> Print> Print . In the Print dia-
1. Select File> Print> Print Preview to display log, make sure To Scale is selected, then click
the white rectangle representing the printer OK. See “Print View Dialog” on page 387.
paper. See “Print Preview” on page 385. 5. Select the printer paper rectangle and move it so
that the desired contents of your second printed
2. Click the Select Objects button, then click page are within the printable area and print To
near an edge of the printer paper rectangle to Scale.
select it.
6. Continue moving the printer paper and printing
When selected, the printer paper is highlighted as needed.
in pale grey and a square Move edit handle
displays at its center. When printing multiple pages, it is generally a good
idea to leave some overlap on the edges of each page
3. Click and drag the Move edit handle to position
to make sure that information near those edges is not
the printer paper so that the portion of your
left off the printed pages by mistake.
drawing that you would like to print on your first
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1 Select the Name of the Printer that you would • Select Drawing Sheet to print the entire sheet
like to use from the drop-down list. To print to even though you may be zoomed in on a portion
.pdf, select “Chief Architect Save as PDF” from the of the view. This is selected by default when the
list, or choose a .pdf writer installed on your system. Drawing Sheet is set to display in the current
See “Printing to a PDF File” on page 387. view.
• Select the DPI, or Dots Per Inch to use when • Select Current View to print only that portion of
printing, from the drop-down list. The available the active view that is currently visible on screen.
options may vary depending on the selected If you are zoomed out, any blank space outside of
printer. the printable objects in the view is ignored. This
is selected by default when the Drawing Sheet is
2 Select the Paper Orientation, Size, and not displaying in the current view.
Source. The available Size and Source options
are controlled by the selected printer’s driver.
4 Specify the Drawing Scale of the printed
• When possible, the program will automatically output. Changes to these options may cause the
set the Size and Orientation to match those of the Paper Size to change, above. Not available in the
Drawing Sheet. Print Materials List dialog or in camera views or
overviews.
• The Paper Size may be automatically adjusted if
the Drawing Scale option is changed, below. • Fit to Paper prints the view on one page. The
program uses whatever scale is necessary to fit
3 Specify the Print Source. Not available in the the plan on one page.
Print Materials List dialog.
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Print Image Dialog
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1 Select the Name of the Printer you wish to use • Specify which Page displays in the Preview area.
from the drop-down list. To print to .pdf, select • Click the buttons to Zoom In, Zoom Out, or Fit
“Chief Architect Save as PDF” from the list, or the selected Page to the extents of the Preview.
choose a .pdf writer installed on your system. See
“Printing to a PDF File” on page 387. • Uncheck Update Automatically to turn off the
print job Preview and prevent it from updating as
2 Select the Paper Orientation, Size, and changes are made to the settings in this dialog.
Source. The available Size and Source options
• Click the Update button to update the print job
are controlled by the selected printer’s driver. See
Preview to reflect the current settings in this dia-
“Printer Drivers” on page 384.
log. If Update Automatically is unchecked, click-
3 Specify the number of Copies you would like ing Update may force the Preview to be blank.
to print.
6 When Update Automatically is checked, a
4 Advanced Options - Click the Open System preview of the current print job displays here. If
Print Dialog button to close the Print View the print job is large, a progress dialog may display
dialog and print using your operating system’s Print briefly as the preview draws or updates.
dialog instead. Not available when No Printer is
selected. 7 To help prevent unwanted printed output,
information messages regarding page size and
Control the appearance of the print job Preview resolution may display here, depending on the
5
on the right side of the dialog. settings in this dialog.
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Appendix A
Resources and
Support
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available free of charge to all registered Home To visit HomeTalk, select Help> HomeTalk or go to
Designer Suite users. hometalk.chiefarchitect.com.
• Discussions are initiated and carried out by users.
Online Samples Gallery
• Experienced users share knowledge with each
other and beginners. A collection of plan sets and renderings is available
• Home Designer Suite Staff members post for viewing and download on our web site. Select
announcements, advice and technical informa- File> Download Sample Plans to launch your
tion. internet browser to HomeDesignerSoftware.com
Error Messages
Most common error messages have a known cause If the message is discussed in an article it will
and simple resolution. When you encounter an error display, providing information about the message
or warning message in Home Designer Suite, you and how best to avoid it.
can click the Check Knowledge Base button in the
It is important that abnormal errors be reported to
message box to launch your default internet browser
Chief Architect Technical Support so that we can
to the Home Designer Knowledge Base on our Web
identify and resolve any problems.
site, HomeDesignerSoftware.com.
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Program Paths Dialog
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394
Index
Numerics Architectural Blocks
Displaying ......................................... 287
Edit Sub-Objects ............................... 287
360 Panorama Export ....................... 348
Explode ............................................ 287
3D Sub-objects ....................................... 288
Backdrops ......................................... 317
Archive Files ....................................... 37
Data Import ....................................... 345
Delete Surface ................................... 307 Area
Mice .................................................... 20 Living Area calculation ....................... 133
Symbols, Importing ............................ 345 of a Polyline ...................................... 106
of Rooms .......................................... 136
3D Roof Designer .............................. 258
Arrow
3D Views
Auto Positioning ................................ 165
Display .............................................. 307
Panel ................................................ 103
Doll House ................................ 305 – 306
Text Line With ................................... 164
Editing .............................................. 313
Framing Overview .............................. 306 Artwork
Full Overview .................................... 305 Creating textures ....................... 299 – 300
Overviews ......................................... 304 Attic
Save ................................................. 314 Floor ................................................. 231
Working in ......................................... 313 Rooms .............................................. 133
3D Wall Designer............................... 114 Walls ................................................ 123
Auto
Archive ............................................... 36
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Text .................................................. 162
Change
D
Door Swings ...................................... 173 Deck ................................................... 138
Floor/Reference ................................. 231 Designer ........................................... 111
Line to arc ......................................... 239 Edges ............................................... 111
Chimneys ........................................... 226 Framing ............................................ 138
Circle Railing .............................................. 111
Specification Dialog ........................... 105 Roof Over ......................................... 138
Circles ................................................ 102 Decks ................................................. 138
Ovals ................................................ 102 Default
Click Stairs ........................................ 234 Lights ............................................... 321
Close Default Sun Light
Plans and Views .................................. 65 Specification Dialog ........................... 322
Program .............................................. 40 Defaults
Views .................................................. 65 Cabinet ............................................. 199
Color Camera ............................................. 303
Off/On ................................................. 76 Defined ............................................... 47
Dimension ......................................... 147
Color Chooser
Door ................................................. 169
Eyedropper ......................................... 78
Dormer ............................................. 256
Colors Dynamic ............................................. 48
Selecting ............................................. 77 Floor ......................................... 132 , 227
Compatibility Foundation ........................................ 221
with other programs ............................. 31 General Plan ....................................... 49
Connect Material ............................................ 294
Electrical ........................................... 215 Reset .................................................. 49
Walls ................................................. 116 Roofs ................................................ 255
Contextual Menus ............................... 50 Room ............................................... 132
In Render views ................................. 312 Settings .............................................. 47
Structural Member Reporting ............. 378
Copy Wall .................................................. 110
Folders and Library Objects ............... 280 Window ............................................. 183
Copy/Paste Define Material Dialog...................... 300
Main Edit Mode .................................... 71
Sticky Mode ......................................... 71 Delete
3D Surface ........................................ 307
Corner Built-in Fixtures and Appliances ......... 285
Boards .............................................. 265 Current Floor .................................... 229
Windows ........................................... 185 Floors ............................................... 229
Corner Board Foundation ........................................ 224
Specification Dialog ........................... 266 Gable Over Opening .......................... 258
Create Library Content ................................. 281
New Plan Dialog .................................. 33 Objects ............................................... 99
Plant Image ....................................... 373 Roof Planes .............................. 256 , 258
Cross Section Slider......................... 313 Wall Hatching .................................... 114
Cross Section/Elevation Camera Dimension
Specification Dialog ........................... 318 Defaults ............................................ 147
Tools ................................................ 149
Crosshairs ........................................... 21
Aligning with ........................................ 93 Dimension Defaults .......................... 147
Dialog ............................................... 147
Crown Molding
Cabinets ............................................ 204 Dimension Line
Specification Dialog ........................... 154
Current
Floor ................................................. 230 Dimensions
Floor, Delete ..................................... 229 Auto Interior ...................................... 150
Editing .............................................. 151
Curved
End to end ........................................ 150
Deck Edge ........................................ 111
Exterior ............................................. 150
Deck Railing ...................................... 111
Interior .............................................. 150
Stairs ................................................ 234
Locating railings ................................ 125
Walls, Draw ....................................... 116
Move Objects Using .......................... 154
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Data Tools ......................................... 350
Points ............................................... 350 F
Regions ............................................ 352
F6 Key
Tab ................................................... 359
Fill Window ......................................... 64
Elevation Data
Fence Designer ................................. 112
Tools ................................................. 350
Field of View ..................................... 312
Elevation Line
Specification Dialog ........................... 359 File
Backing Up Your Files ......................... 36
Elevation Point
Create New ......................................... 33
Specification Dialog ........................... 358
Management ....................................... 31
Elevation Region Open .................................................. 37
Specification Dialog ........................... 359 Organization ....................................... 32
Elevation Views ................................. 306 File Management Preferences .......... 53
Ellipse................................................. 102 Fill
Specification Dialog ........................... 105 Patterns .............................................. 76
End Window ............................................... 64
Cabinets ............................................ 205 Window Building Only .......................... 64
To-End Dimensions ........................... 150 Fill Style Panel .................................... 76
Enhanced Metafiles .......................... 330 Filter
Error Messages ................................. 392 Library Search .................................. 274
Estimating Software ......................... 382 Find Object in Plan........................... 380
Exit Program ........................................ 40 Fireplace
Expand/Collapse All ......................... 274 Library .............................................. 226
Symbol ............................................. 226
Explode
Architectural Blocks ........................... 287 Fireplaces
Chimneys .......................................... 226
Export
2D Drawings ...................................... 343 Fix
360 Panorama ................................... 348 Wall Connections .............................. 116
3D Viewer File ................................... 342 Fix Off Angle Walls .......................... 115
All Floors ........................................... 343 Fixtures
Current View ..................................... 343 Lights ............................................... 214
Drawing File Dialog ............................ 344
Floating Auto Dormer ...................... 261
EMF .................................................. 330
From the Library ................................ 281 Floor
Materials List ..................................... 381 3D Overview ..................................... 304
Picture Files ...................................... 329 Build New Floor ................................. 228
Windows Metafiles ............................. 330 Camera ............................................. 304
Windows Metafiles Dialog .................. 330 Defaults .................................... 132 , 227
WMF ................................................. 330 Heights ............................................. 138
Overview .......................................... 304
Extend
Tools ................................................ 228
Slope Downward ................................ 123
Floor Plan
Extension Lines
Drawing .............................................. 27
Adding .............................................. 152
View ................................................... 28
Deleting ............................................ 153
Editing .............................................. 152 Floors
Adding .............................................. 228
Extension Snaps ................................. 68
Attic .................................................. 231
Exterior Change Floor/Reference .................... 231
Dimensions ....................................... 150 Current Floor .................................... 230
Room types ....................................... 133 Deleting ............................................ 229
The Exterior Room ............................. 134 Exchange With Floor Above ............... 229
Walls ................................................. 112 Exchange With Floor Below ............... 229
Eyedropper Floor Up/ Floor Down ........................ 230
Object ................................................. 98 Maximum number .............................. 228
Reference Floor ................................ 231
Focus on Object ............................... 309
Folders Preferences ........................... 53
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Fonts................................................... 158
and Alphabets ................................... 158 H
Footings ............................................. 221 Half
Foundation Walls ................................................ 128
Auto Rebuild ...................................... 223 Half-Walls .......................................... 110
Defaults ............................................ 221
Hardiness Zone Maps ...................... 373
Walls ................................................. 112
Hardware
Foundations
for Doors .......................................... 180
Build ................................................. 222
Daylight Basement ............................. 225 Hatch
Delete ............................................... 224 Fill Patterns ........................................ 76
Display .............................................. 222 Wall .................................................. 114
Garage .............................................. 224 Height
Mixed Types ...................................... 222 Railings ............................................ 129
Stem Wall .......................................... 222 Help
Stepped ............................................ 225 Tool Tips ............................................ 29
Walkout Basement ............................. 225
Hill / Valley
Framing Specification Dialog ........................... 359
3D Overview ...................................... 306
Hill/Valley .......................................... 353
Deck ................................................. 138
Structural Member Reporting .............. 378 Holes
In terrain ........................................... 354
Full
Height Cabinets ................................. 200 Home Designer
Overview ................................... 304 – 305 Product Key ........................................ 29
Version Number .................................. 29
Hotkeys .......................................... 23 , 58
400
K Light Sources.................................... 320
Default Lights .................................... 321
Default Sun Light .............................. 321
Key Frames ........................................ 336
Fixtures ............................................ 321
Keyboard
Lights
Commands ............................ 23 , 58 , 273
Fixtures .................................... 214 , 321
Kidney Shaped Turn On/Off ....................................... 322
Garden Bed ....................................... 354
Line
Pond ................................................. 354
Color ................................................ 103
Terrain Features ................................ 353
Panel ................................................ 103
Kitchen Island ................................... 205 Specification Dialog ........................... 102
Knee Walls ................................. 123 , 126 Line Style........................................... 103
Panel ................................................ 103
Lites
L Craftsman ......................................... 191
Diamond ........................................... 191
Label Panel ........................................ 166 Doors ............................................... 179
Labels ................................................. 166 Normal .............................................. 191
Displaying ......................................... 166 Prairie ............................................... 191
Door .................................................. 172 Living Area ........................................ 137
Electrical ........................................... 216 and Room Types ............................... 133
Plant ................................................. 375 Calculation ........................................ 137
Room ................................................ 136 Delete label ....................................... 137
Window ............................................. 187 Label ................................................ 137
Landing .............................................. 240 Restore label .................................... 137
Landings Show .................................................. 50
Height ............................................... 240 vs. Footprint ...................................... 137
Landscape Designer ......................... 349 Loan Calculator .................................. 44
Layer
Layer Sets ........................................... 75
Layers M
Primary and Secondary ........................ 74
Main
Left Mouse Button Edit Mode ........................................... 71
Definition ............................................. 20
Manual
Library Dimensions ....................................... 150
Adding Folders .................................. 279
Manufacturer Libraries .................... 276
Bonus Catalogs ................................. 276
Content ............................................. 276 Marquee Select ................................... 80
Deleting Content ................................ 281 Marquee Select Similar ...................... 81
Export ............................................... 281 Material
Manufacturer Libraries ....................... 276 Defaults ............................................ 294
Renaming Libraries ............................ 280 Eyedropper ....................................... 295
Search .............................................. 274
Material Painter................................. 295
Shortcuts ........................................... 280
and Walls .......................................... 296
Trash ................................................ 281
Blending ........................................... 295
Library Browser ................................ 271 Modes .............................................. 295
Adding Items ..................................... 279 Using ................................................ 295
Docking ............................................. 274
Materials
Panes ............................................... 271
Add to Library ................................... 279
Preferences ......................................... 52
Artwork ..................................... 299 – 300
Library Object Blending ........................................... 299
Specification Dialog ........................... 285 Brightness ........................................ 301
Library Objects Calculating amounts .......................... 291
Editing .............................................. 284 Color ................................................ 300
Placing .............................................. 281 Creating ............................................ 299
Light Define Material Dialog ....................... 300
Ambient ............................................ 321 Editing .............................................. 298
On Soffits ......................................... 291
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PDF ..................................................... 331 Folders Panel ...................................... 53
Importing ........................................... 331 General Panel ..................................... 52
Print to .............................................. 387 Global settings .................................... 50
Peninsula Radius Cabinets.............. 205 Library Browser Panel ......................... 52
Render Panel ...................................... 54
Picture File Box
Reset preferences ............................... 55
Specification Dialog ........................... 330
Print.................................................... 383
Picture Files
3D Views .......................................... 386
Export ............................................... 329
Across Multiple Pages ....................... 386
Import ............................................... 330
Center Sheet ..................................... 386
Scale ................................................ 333
Clear Printer Info ............................... 384
Pitch Color or Black and White ................... 389
Above Wall ........................................ 123 Dialog ............................................... 387
Place Drawing Scale ................................... 383
Gable Over Window(s) ....................... 185 Drivers .............................................. 384
Images .............................................. 326 Options ............................................. 384
Library Objects .................................. 281 Paper Size ........................................ 383
Outlets .............................................. 215 Perspective Views ............................. 386
Plan Preview ............................................ 385
Create New ......................................... 33 Printable Area ........................... 385 – 386
Drawing .............................................. 27 Scale to Fit ....................................... 386
Files, Opening ..................................... 37 Terminology ...................................... 383
General Defaults .................................. 49 Tiled ................................................. 386
Saving ................................................. 34 to PDF File ....................................... 387
View .................................................... 28 To Scale ........................................... 386
Plan Check ........................................... 43 Print Image ........................................ 315
and room labels ................................. 133 Dialog ............................................... 389
Dialog ................................................. 44 Printers
Hold .................................................... 44 Select Printer .................................... 388
Restart ................................................ 44
Plant
2D Symbols ....................................... 374
Chooser Dialog .................................. 372
Q
Encyclopedia ..................................... 372 Quoin
Labels ............................................... 375 Specification Dialog ........................... 266
Tools ................................................. 371
Quoins................................................ 266
Plant Image
Create ............................................... 373
Specification Dialog ........................... 373
Plant Shelf ......................................... 139 R
Pointer Radius
Crosshairs ........................................... 21 End Cabinets .................................... 205
Polygon Rail Style Panel................................. 127
Shaped Deck ..................................... 111 Railings .............................................. 111
Polyline Balusters .......................................... 128
Area .................................................. 106 Decks ............................................... 111
Definition ........................................... 105 for Stairs ........................................... 249
Garden Bed ....................................... 354 Glass ................................................ 112
Panel ................................................ 106 Half Walls ......................................... 110
Specification Dialog ........................... 106 in a Doorway ..................................... 175
Ponds ................................................. 354 Locate with dimensions ..................... 125
Round ............................................... 354 Middle Rail ........................................ 128
Preferences Newels ............................................. 129
Appearance Panel ............................... 50 Open ................................................ 128
Colors Panel ........................................ 51 Openings .......................................... 175
Definition of ......................................... 48 Solid ................................................. 128
Dialog ................................................. 50 Stairs ........................................ 243 , 250
Edit Panel ........................................... 54 Type ................................................. 128
File Management Panel ....................... 53 Raised / Lowered Region
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S Skylights .................................... 256 , 259
Sliding Doors .................................... 170
Sample Plans Snap Behaviors .................................. 67
Download .......................................... 392 Angle Snaps ....................................... 68
Save Extension Snaps ................................. 68
3D Views ........................................... 314 Grid Snaps .................................... 50 , 68
and Save As ........................................ 34 Object Snaps ...................................... 68
Plan .................................................... 34 Soffit
Thumbnail Image ................................. 36 Defaults ............................................ 289
Scale Specification Dialog ........................... 291
Picture Files ...................................... 333 Soffits ........................................ 200 , 289
Printing to ......................................... 386 Calculating Materials ......................... 291
Terrain Data ...................................... 365 Corner .............................................. 290
Text Size ........................................... 162 Special applications ........................... 290
to Fit ................................................. 386 Space Planning ................................... 41
Schematics, Wiring ........................... 215 Special
Scroll Bars ........................................... 64 Shaped Cabinets ............................... 204
Seat Specification Dialogs
in Bay Window ................................... 195 Arc ................................................... 104
Select Bay/Box Window ............................... 196
Backdrop ........................................... 317 Bow Window ..................................... 196
Components of Blocked Units ............. 186 Cabinet ............................................. 206
Ctrl+Click ............................................ 81 CAD Box ........................................... 107
Library Object Dialog ......................... 283 CAD Circle ........................................ 105
Marquee .............................................. 80 CAD Ellipse ...................................... 105
Material Dialog .................................. 297 CAD Oval .......................................... 105
Multiple Objects ............................. 80 – 81 Camera ............................................. 315
Next Object ......................................... 80 Corner Boards ................................... 266
Objects button ..................................... 80 Cross Section/Elevation Camera ........ 318
Objects in 3D Views ........................... 314 Default Sun Light .............................. 322
Room ................................................ 134 Dimension Line ................................. 154
Selected Edge ..................................... 80 Door ................................................. 176
Shift+Click ........................................... 81 Dormer ............................................. 262
Similar Objects .................................... 80 Electrical Service .............................. 217
Elevation Line ................................... 359
Select Color Dialog ............................. 77
Elevation Point .................................. 358
Selection Fill Color ............................. 51 Elevation Region ............................... 359
Shadows............................................. 319 Hill / Valley ....................................... 359
Ray Casted ....................................... 319 Image ............................................... 328
Shelf ................................................... 200 Library Object ................................... 285
Line .................................................. 102
Shelf Ceiling ...................................... 139
Plant Image ...................................... 373
Shelf Tool........................................... 200 Polyline ............................................ 106
Shelf/Partition Quoins .............................................. 266
Specification Dialog ........................... 210 Raised/Lowered Region ..................... 360
Shift Key Ramp ............................................... 251
Marquee selection ............................... 80 Rich Text .......................................... 159
Select multiple objects ......................... 81 Road ................................................ 369
Shininess ........................................... 301 Roof Hole/Skylight ............................. 260
Room ............................................... 141
Shortcut Keys ................................ 23 , 58 Shelf/Partition ................................... 210
Show Soffit ................................................. 291
Living Area .......................................... 50 Stair Landing .................................... 252
Reference Grid .................................... 50 Staircase .......................................... 245
Sheet ................................................ 386 Terrain .............................................. 357
Shutters.............................................. 193 Terrain Feature ................................. 360
Side Windows ...................................... 22 Terrain Path ...................................... 362
Text .................................................. 137
Sidewalk ............................................. 368
Wall .................................................. 124
SidewalkTools ................................... 367 Wall Hatch ........................................ 130
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Terrain Modeler Memory ............................................ 303
3D Views ........................................... 356 OpenGL ............................................ 303
Terrain Path Status ................................................. 55
Specification Dialog ........................... 362 Videos
Terrain Perimeter .............................. 349 View Online Help Videos ................... 391
Text Views
Aligning ............................................. 162 Tiling .................................................. 62
Arrows .............................................. 164 Virtual Graph Paper...................... 49 – 50
Bullets ............................................... 161 Visual CAD Snaps .............................. 49
Copy, Cut and Paste .......................... 162
Volume
Creating ............................................ 159
Of a Polyline ..................................... 106
Displaying ......................................... 159
Editing .............................................. 161
Layer ................................................ 159
Line Spacing ..................................... 161
Lists .................................................. 161
W
Move ................................................. 162 Walkthroughs .................................... 335
Numbering ........................................ 161 Along a Path ..................................... 335
Paragraph Options ............................. 161 Codecs ............................................. 339
Printed Size ....................................... 162 Create Path ...................................... 335
Reshape ........................................... 162 Key Frames ...................................... 336
Resize ............................................... 162 Pause Recording ............................... 338
Rotate ............................................... 162 Playing ............................................. 336
Scaling .............................................. 162 Recording ......................................... 338
Specification Dialog ........................... 137 Save Frame ...................................... 338
Text Style Defaults Dialog ............... 165 Stop Recording ................................. 338
Text Styles ......................................... 165 Wall
Angles .............................................. 115
Texture Assemblies ....................................... 124
Filename Conflict Dialog .................... 347 Cabinets ........................................... 200
Textures ............................................. 320 Defaults ............................................ 110
Thumbnails .......................................... 36 Niche ................................................ 184
Creating .............................................. 36 Specification Dialog ........................... 124
Tiling Views ......................................... 62 Tools ................................................ 110
Toolbars ............................................... 22 Wall Hatch
Drop-Down .......................................... 57 Specification Dialog ........................... 130
Edit ..................................................... 23 Walls
Hide .................................................... 57 Align between floors .......................... 122
Parent-Child ........................................ 57 Align collinear ................................... 121
Transom Windows ............................ 175 and Material Painter .......................... 296
Attic Walls ......................................... 123
Transparency..................................... 301
Connecting ....................................... 116
Trim Curved .............................................. 116
Door .................................................. 173 Curved, align between floors .............. 122
Delete hatching ................................. 114
Display surfaces only ......................... 117
U Drawing ............................................
Editing ..............................................
114
119
Undo ................................................... 100 Exterior and Interior ........................... 112
Files .................................................... 37 Fix Connections ................................ 116
Undo Zoom ......................................... 64 Flip layers ......................................... 115
Foundation ........................................ 112
Unrestricted Movement ...................... 93
Full Gable Wall ................................. 126
Grid snapping ................................... 115
Half .................................................. 128
V Half Walls .........................................
Hatching ...........................................
110
114
Valley .................................................. 353 Heights ............................................. 120
Vents................................................... 185 Invisible ............................................ 113
Video Card Knee Wall ......................................... 126
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