Walkthroughs For Fatal Evidence
Walkthroughs For Fatal Evidence
Walkthroughs For Fatal Evidence
• Articles
• Whether you use this document as a reference when things get difficult or as a road
map to get you from beginning to end, we're pretty sure you'll find what you're
looking for here.
• This document contains a complete Fatal Evidence: Art of Murder game walkthrough
featuring annotated screenshots from actual gameplay!
• We hope you find this information useful as you play your way through the game. Use
the walkthrough menu below to quickly jump to whatever stage of the game you need
help with.
• This walkthrough was created by Nina de Boo, and is protected under US Copyright
laws. Any unauthorized use, including re-publication in whole or in part, without
permission, is strictly prohibited.
Walkthrough Menu
• General Tips
• Chapter 1: The Master
• Chapter 2: Goldman's Store
• Chapter 3: The Witness
• Chapter 4: The Gallery
• Chapter 5: Simmons Garment Factory
General Tips
• This is the official guide for Fatal Evidence: Art of Murder.
• This guide won't tell you when to zoom into a location; the screenshots show each
zoom scene.
• Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be
shown.
• Use the map for fast travel to a location.
• Place LAPTOP CABLE and POWER ADAPTER for HOP (Y); receive LIBRARY
ADDRESS.
• Place LIBRARY ADDRESS (Z).
• Take RUBBER GLOVE and INHALER (A).
• Talk; take canvas piece. Offer INHALER (B).
• Receive BULLET.
• Use FILE; take SCREWDRIVER, CLIP and BROKEN CLASP (C).
• BULLET and CLIP on UNLOADED GUN; receive GUN.
• Use GUN (D).
• Go (E).
• Take VIOLET PETAL (F).
• Place wheel and bolt; use SCREWDRIVER (G).
• Take FIRECRACKER and RED PETAL (H).
• Use RUBBER GLOVE; take GREEN PETAL and MATCHES (I).
• Use CUTTERS; take AXE BLADE and BOX INLAY 1/2 (C).
• Use SCOOP; take SCRAPER and BOX INLAY 2/2 (D).
• Walk down.
• Use SCRAPER; take LIGHTER and WIRES 1/2 (E).
• Go (F).
• Place MAPLE LEAF INLAY; take GRIPS 4/4 and STICKY TAPE (A).
• Place GRIP BOLTS and GRIPS (B).
• Solution (C).
• Take ANCHOR AMULET and COINS 1/3 (D).
• Go to Subway.
• Receive HANDCUFFS.
• Place HANDCUFFS (Q).
• Solution (R).
• Take BOOK BUTTONS 1/3, BROKEN UMBRELLA, EVIDENCE PORTRAIT and
UMBRELLA HANDLE (S).
• Take canvas piece, LOCKED BOOK and PENCIL (T).
• UMBRELLA HANDLE on BROKEN UMBRELLA; receive UMBRELLA.
• Use UMBRELLA (U).
• Go (V).
• Take NEEDLE AND THREAD 1/2 and BROKEN PULLEY MECHANISM (J).
• Place EVIDENCE and EVIDENCE PORTRAIT (K); take note (L).
• Walk down.
• Use HOT COAL and QUILL (M); take BELT, BRUSH and MEASURING TAPE
(N).
• Walk down.
• Use MEASURING TAPE (O).
• Play HOP (P); receive SHOVEL.
• Use SHOVEL; take note, NEEDLE AND THREAD 2/2 and SPOON (Q).
• Go to Witness's Apartment.
• NEEDLE AND THREAD on TORN POUCH; receive POUCH.
• Open. Use POUCH and SPOON; take GLUE POWDER, GLASS and CRANK (R).
• Place GLASS; take WATER (S).
• Place GLUE POWDER and WATER (T); receive GLUE.
• Walk down.
• BELT and CRANK on BROKEN PULLEY MECHANISM; receive PULLEY
MECHANISM.
• Place PULLEY MECHANISM (U).
• Solution (V): select clothes in location 5-1-2-4-2-2-3-4-5.
• Take PIN and RUBBER PATCH (W).
• Walk down.
• Take note; take WOODEN BOARDS 3/3 with TWO-PRONGED FORK (K). Take
FLAG EMBLEMS 1/3 (L).
• Place WOODEN BOARDS, NAILS and WOODEN STATUETTE (M).
• Go (N).
• Take FLAG EMBLEMS 2/3 and DECORATIVE OARS (O).
• Place DECORATIVE OARS (P).
• Easy solution (Q): Rx3-Sx5-Tx4-Ux5-Wx2-V.
• Hard solution (X): F-Bx3-E-Z-Yx4.
• Take PLUME (P).
• Use PIN (G). Use HEX WRENCH (H); take SCREW AND NUT and NAIL CUTTER
(I).
• Walk down twice.
• Use CANE (G). Take TONGS; take CHANDELIER DETAIL with NAIL CUTTER
(H).
• BURNER, WATER and METAL BRACELET on AMULET INSTRUCTIONS;
receive DOOR LOCK INLAY.
• Place DOOR LOCK INLAY (I).
• Go (J).
• Take SELFIE STICK; take TREE CLIMBER PARTS 1/2 with TONGS (V).
• Take TREE CLIMBER BELT (W).
• Use NET (X); take FRAME DECORATION and SPONGE (Y).
• Walk down twice.
• Place FRAME DECORATION (Z); take SOLVENT and VALVES 1/2 (A).
• Use SOLVENT and SPONGE; take TREE CLIMBER PARTS 2/2 (B). Use
TRACING PAPER AND COAL (C); receive COMBINATION.
• Go (D).
• ARROW, ROPE and ELASTIC ROPE on BRANCH; receive BOW AND ARROW.
• Use BOW AND ARROW (Y). Open basket; take BURNER (Z).
• Use BURNER (A).
• Go (B).
Chapter 5: Simmons Garment Factory
• Use ACID (W); take WOODEN BOARDS, HOBBYHORSE 1/2 and SEEDS (X).
• Place SEEDS; take HOBBYHORSE 2/2 and LONG NAILS (Y).
• Use HOBBYHORSE (Z); take INCOMPLETE WIRE SAW and CHEST INSERT
(A).
• Walk down.
• Place CHEST INSERT (B); take WIRE SAW HANDLES 1/2 and TOY TRACKS 2/2
(C).
• Go (D).
• Place TOY TRACKS and TOY TRAIN; move train. Take BIRD FIGURINE (E).
• Place BIRD FIGURINE and SHELF BUTTON (F); take PILE OF BOOKS and
WOODEN RABBIT (G).
• Place PILE OF BOOKS for HOP (H); receive REMOTE CONTROL.
• Use REMOTE CONTROL; take WIRE SAW HANDLES 2/2 (I).
• Go to Roof.
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