Yu-Gi-Oh! Duelist (v02) (Digital)
Yu-Gi-Oh! Duelist (v02) (Digital)
Yu-Gi-Oh! Duelist (v02) (Digital)
*v*v
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Duel 11 Things That Don’t Change
Duel 12 The Scourge of the Sea
28
:::::::
Duel 13 Attack from the Deep
• • • •
• • • •
• • •
Duel 14 The Thief 71
• • •
• • • •
• • •
*•*•*•* Duel 15 Messenger from Hell
• • • • °
91 V.V
• *•*•*• Duel 16 The Cards Bare their Teeth 113 .•••••.
• • • Duel 17 The Legendary Dragon 136 xX:
•# # #• Duel 18 On My Own 159
Duel 19 I Won’t Lose! i83 Xv!
•.*.*•* Bonus Game 204
Master of the Cards
M-MY
GIANT
s'M
W7^
yess-
SSS!
'IMf
I WIN!
I BEAT <nf
i: The Cards Bare Their Teeth
T77~7
s HEH
WAJ
TOP
duei i9:1 Won’t Lose!
BVBN
THERE'S
2340
oTHIS IS A STPATESIC
BATTLE SAME FOP TWO
PLAYEPS USINS PESULAP
PLAYINS CAPOS' (BASICALLY,
IT'S CAPO CHESS.) THE
PLAYEPS TAKE TUPNS
MOVINS THEIP CAPOS AND
FISHTINS. TO WIN,
YOU MUST TPAP YOUP
OPPONENT'S OOKEP.
LEAPN THE PULES AND
PLAY IT WITH YOUP
FPIENDS.'
ttXXXXttXKKHKXK
ppbpapat ions eeeoee playing
OFOP THIS SAME, YOU ONLY NEED THE 9S, 3S,
HS, SS, ACES AND TWO OOKEPS. PEMOVE AIL
THE OTHEP CAPDS FPOM THE DECK. IF YOUP
DECK OF CAPDS DOESN'T HAVE JOKEPS, USE
TWO KINSS INSTEAD.
OPPEPAPE A SXS SPID CSEE BELOW). THE SQUAPES
OF THE SPID SHOULD BE BIS ENOUSH TO PIT
CAPDS IN THEM. YOU DON'T HAVE TO DPAW THE
SPID AS LONS AS IT'S CLEAP WHEPE THE
SQUAPES APE.
HOW TO PLAY
OEACH PLAYEP PLACES ONE OOKEP CAPD, PACE
UP, ANYWHEPE ON THEIP SIDE. (THE JOKEP IS
LIKE THE KINS IN CHESS.)
o SHUFFLE THE OTHEP 90 CAPDS CACES, 9S, 3S,
4S AND SS) AND PLACE THEM IN A SINSLE STACK.
OEACH PLAYEP DPAWS 8 CAPDS FPOM THE STACK,
TAKINS TUPNS. HOWEVEP, EVEN APTEP YOU DPAW
THEM, YOU CAN'T LOOK AT YOUP OWN CAPPS/
OPLAYEPS PLACE THE 8 CAPDS FACE DOWN ON
THEIP OWN SIDES, TAKINS TUPNS. YOU CAN'T
PUT MOPE THAN ONE CAPD ON THE SAME SPACE.
O PLACE A COIN ON EACH OF PLAYEP 1'S CAPDS
(SO YOU CAN TELL THEM APAPT FPOM
PLAYEP 9'S CAPDS).
OUSE POCK-PAPEP-SCISSOPS TO DECIDE WHO
SOES FIPST.
cxxxxxxxxxxxxxxxxxxxxx>:
o WHEN THE SAME ST APTS, THE PLAYEPS TAKE
TUPNS. ON YOUP TL4PN, YOU MUST DO ONE OE
THE FOLLOWINS (NOT 6OTH.0:
• PUP ovep ONE OP YOUP own pace-down capds so it's pace
• MOVE ONE OP THE PACE-UP CAPOS. EACH CAPO MOVES
DIFFERENTLY BASED ON ITS NUMBEP (ACE, 9, 3, 4, ETC.), AND
PISHTS DIFFERENTLY BASED ON ITS SUIT (HEARTS, DIAMONDS,
ETC.). IP yOU MOVE INTO A SPACE WITH THE OTHEP
0[—o
WIN | 0 WIN
,
0.ELEMENT
4 .ELEMENT
OF EAPTH
OF WATEC
O CAPOS FISHT, Tt ; WINNEP IS
IT (HEARTS, DIAMONDS,
* 0 *
V ~W IE TIE IE
* iE diamond TIE
DU^AONO
0 TIE DIAMOND eSlH
* IE TIE eg£H
BATTLE SYSTEM
omove youe capos accopoin© to theip number <see
pass ao6>. you can jump ovep youp own capos while
MOVINS, GUT you CAN'T stop on the same space with
THEM, you CAN'T JUMP OVEP yOUP OPPONENT'S CAPOS/
IF YOU MOVE ONTO YOUP OPPONENT'S CAPPS,
you MUST STOP ANP FI&HT THEM.
OIF you MOVE ONTO AN OPPONENT'S CAPO WHICH IS FACE
DOWN, FLIP IT FACE UP BEFOPE yOU FISHT. (THE CAPO
STAyS FACE UP AFTEP THE BATTLE.)
OTHEPE APE THPEE OUTCOMES OF BATTLE;
• ONE CAPP BEATS THE OTHEP CAPP. PEMOVE THE
LOSIN© CAPO FPOM PLAy. THE WINNEP DOESN'T SET
TO TAKE IT. IF THE WINNIN© CAPO MOVEO ONTO THE
LOSIN© CAPO'S SPACE, THE WINNIN© CAPO MUST
STOP AND THE WINNIN© PLAyEP'S TUPN ENOS.
• BOTH CAPPS PIE. IF BOTH CAPOS HAVE THE SAME
SUIT, BOTH CAPOS APE PEMOVED FPOM PLAy.
• TIE. BATTLES BETWEEN CEPTAIN CAPOS (LIKE HEAPTS
VEPSUS DIAMONDS) PESULT IN A TIE. IN THIS CASE,
THE PLAyEP WHO STAPTED THE BATTLE MUST MOVE
THEIP CAPO BACK TO ITS OPISINAL POSITION AT THE
ST APT OF THE TUPN. THAT PLAyEP'S TUPN ENDS.