Primary Appendixb Final
Primary Appendixb Final
Primary Appendixb Final
APPENDIX B
DAILY PHYSICAL ACTIVITY (DPA)
APPENDIX B
DAILY PHYSICAL ACTIVITY
Daily Physical Activity is critical to making schools healthier places to learn and to improving student achievement. It is also widely
acknowledged that physical activity is essential to children’s growth and development.
Regular physical activity can have a positive impact on students’ physical, mental and social well-being. In particular, physical activity
is likely to have an impact on students’ achievement, readiness to learn, behaviour and self-esteem.
Participate in sustained moderate to vigorous activities and appropriate warm-up and cool-down
activities to the best of their ability for a minimum of twenty minutes each day (e.g., doing an
Grade 1 – A2.1
animal walk, a fitness circuit, parachute activities, galloping to music, wheeling their wheelchair around
the gym).
Participate in sustained moderate to vigorous activities and appropriate warm-up and cool-down
Grade 2 – A2.1 activities to the best of their ability for a minimum of twenty minutes each day (e.g., playing
continuous tag games, skipping, wheeling their wheelchair, using hula hoops).
Participate in sustained moderate to vigorous activities and appropriate warm-up and cool-down
activities to the best of their ability for a minimum of twenty minutes each day (e.g., moving to
Grade 3 – A2.1
music at a variety of speeds during warm-up, participating in a variety of dance activities, moving,
scooters).
Participate in sustained moderate to vigorous activities and appropriate warm-up and cool-down
activities to the best of their ability for a minimum of twenty minutes each day (e.g., running,
Grade 4 – A2.1
wheeling their wheelchair to music, skipping to music, doing light warm-up aerobic activity before
stretching, doing parachute activities).
Participate in sustained moderate to vigorous activities and appropriate warm-up and cool-down
Grade 5 – A2.1 activities to the best of their ability for a minimum of twenty minutes each day (e.g., power walking,
wheeling, 3-on-3 games, skipping rope).
Participate in sustained moderate to vigorous activities and appropriate warm-up and cool-down
activities to the best of their ability for a minimum of twenty minutes each day (e.g., hiking, lead-
Grade 6 – A2.1
up soccer, fitness circuits, doing aerobic routines, orienteering, walking to reduce heart rate after an
activity, holding stretches after running).
Participate in sustained moderate to vigorous activities and appropriate warm-up and cool-down
Grade 7 – A2.1 activities to the best of their ability for a minimum of twenty minutes each day (e.g., aerobic fitness
circuits, floorball, capture the flag, wheelchair soccer).
Participate in sustained moderate to vigorous physical activities and appropriate warm-up and cool-
Grade 8 – A2.1 down activities to the best of their ability for a minimum of twenty minutes each day (e.g., capture
the flag, 4 corner soccer, ball fitness activities).
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Adapted from Daily Physical Activity in Schools: Grades 7-8, Ontario Ministry of Education © Queen’s Printer for Ontario, 2005. Reproduced with permission.
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Outdoor Activities
For all activities, designate boundaries. Students should be located within hearing distance of the teacher so they can respond to stop
signals.
Speedway
Equipment Required: None
Activity Description:
Students stand in a circle and choose the names of three different “fast cars” (e.g., Camaro, Corvette, Porsche). Give each student the
name of one car, then call out the name of one car at a time. When they hear their make of car called out, those students step out of
the circle and run laps around the circle. Students need to duck into the centre of the circle to “get some gas” if they are passed by
another student. To get gas, students must do a designated fitness task (e.g., five tuck jumps). After they have “gassed up,” students
should look at the traffic running around the circle, carefully re-enter traffic and continue running laps. Call out “Parking Lot,” and
have all students return to their home spot. Call out the next make of car. More than one make can be called at a time if students are
good at watching carefully and moving safely.
Onesies Twosies
Equipment Required: None
Activity Description:
Designate two thirds of the class to be “twosies.” Twosies move in partners, one holding onto the other’s waist. The rest of the
students are “onesies.” In this game, onesies try to catch a twosie and hold onto the waist of the back person on the twosie team.
When they succeed, the onesie calls out “threesies,” because they have formed a group of three. The front person in this group is
then released, becomes a onesie and then looks for another group.
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Touch Blue
Equipment Required: None
Activity Description:
Give students a challenge by instructing them to touch designated objects and then return to the starting point as quickly as
possible. Challenges could include the following.
●● Touch the far fence, then touch three blue things and come back.
●● Touch the climber, touch the fence, touch four different lines on the playground and then come back.
●● Touch two different fences, then touch something blue, something red and something yellow and then come back.
Jumpin’ Math
Equipment Required: None
Activity Description:
Students complete a variety of activities that involve counting.
●● Jump across the field, counting the total number of jumps. Ask students how many jumps the whole class made.
●● Jump across the field while working with a partner. One partner takes off from where the other partner landed. Challenge the
●● Jog across the field while a partner counts to time the run. Repeat the activity while trying to take exactly the same amount of
time as before. Repeat this activity again while setting different goals (e.g., try to cross the field five seconds faster).
Twizzle
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Couch Potato
Equipment Required: Couch Potato signs as markers for the person designated “It.”
Activity Description:
Have students walk quickly around the classroom. Three or four students are “It.” If tagged by “It,” students “sit” in a crouch position
and pretend to be sitting on the couch while watching TV or playing a video game. Designate two or three “Active Angels” who visit
each couch potato. The couch potato names an activity that they could do to be active in their free time for the Active Angel, and is
then free to re-join the game.
Keep It Clean
Equipment Required: Small balls or objects (i.e., math manipulatives or crunched-up balls of paper).
Activity Description:
Divide the class into two groups and place all objects in the centre of the room. Have one group stand at the back of the room
and one group at the front of the room. On a signal, students walk quickly to the centre, pick up ONE object and return it to their
end of the room. When all objects are gone from the centre, students can walk to the other side and take an object from the other
side. Students work as quickly as they can to get many objects on their side of the room. Consider challenging the class to move in
different ways or to carry the objects in unique or creative ways. Students may also work at grouping or counting their objects as
they gather them.
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Popcorn
Equipment Required: Music, audio equipment.
Activity Description:
Play music, and have students move to the music like popcorn. Students need to keep “popping” for the entire song. Vary the kind of
jumping – on one foot or two feet, jumping forward, jumping backward, feet out and in. If possible, use the song “Popcorn.” If it is not
available, use any music that has a quick tempo.
Fitness Circuit
Equipment Required: Fitness Task Cards.
Activity Description:
Create six fitness task stations around the activity area or in the hallway. Divide students into groups and assign them to a station.
Allow students to work at their station for 1 – 2 minutes before giving them a signal to move to the next station. Music can be used
as a signal. If doing so, have students freeze when the music stops. Once they have frozen, they should point to the next station and
then walk there. The students can track their progress by completing a fitness log or journal after this activity. Fitness stations can be
changed and adapted and given catchy names to fit with themes and units in the class. Stations include the following activities:
●● Station 1: jump and wall touch
Tambourine Move
Equipment Required: Tambourine or other music maker.
Activity Description:
Students move around the room to the beat of a tambourine. Use the tambourine to signal changes in the students’ tempo and
patterns of movement. Consider directing students to move by walking, hopping, jogging or skipping to the beat.
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1. CHICKEN JACKS A Chicken Jack is a modified Jumping Jack that takes up less space. Start by standing with feet together. Bring
your hands to your arm pits to make “chicken wings.” Jump up and move your legs apart, then jump and bring
your legs together. As your legs move apart, your elbows move up and away from your body. As your legs move
together, your elbows move close to your sides. Repeat with elbows and legs moving apart, then together. For
lower intensity, instead of jumping, extend one leg to the side, touch your foot on the floor and repeat with the
other leg instead of jumping. Chicken Jacks can also be done while seated in a chair.
3. WALL SIT AND PRESS Start with feet shoulder-width apart and knees bent at 90° angles and arms bent at your sides. Your knees
should be directly above your ankles. Pretend you are sitting on a chair. While in “chair” position, press both
arms straight above your head (both arms are straight above head) then return arms to a bent position by
your sides. Repeat press and bending of your arms while holding the “chair” position. To help strengthen the leg
muscles, try to hold the “chair” position for the designated time or as long as possible (without pain). If there is
space available, do the Wall Sit against a wall. For higher intensity make a "3-Legged Chair" by lifting one foot
off the floor, balancing your weight on the other leg. Hold and then switch sides.
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4. LOW ROW Stand with feet shoulder-width apart and knees bent. Extend your arms out in front of your body and pretend
to hold a pair of oars. Pull your hands in toward your waist as you extend your legs and jump up. Land in the
start position. Repeat the Low Row. For lower intensity, do the Low Row as above, but omit the jump.
5. AB-ROPE TWISTERS Stand with feet shoulder-width apart and knees bent. Lean back slightly. With your right hand, reach up to the
left side of your body (twist your upper body to the left) reaching for an imaginary rope then pulling downward
toward your right hip. Repeat with your left hand reaching up to the right (twist upper body to the right) then
pull down to your left hip. Continue “climbing” and “pulling” on the rope, rotating your abdomen each time you
switch hands to pull on the rope. This exercise helps strengthen the upper back and abdominal muscles. If space
is limited, sit on the floor with legs bent, feet on the floor in front of you. Lean back slightly so you can feel
your abdominals tighten and begin to “climb an imaginary rope” that is overhead.
6. MOUNTAIN CLIMBERS Pretend you are climbing a mountain while standing in one spot. Step up with your left foot as you reach
up with your right arm; then step up with your right foot as you reach up with your left arm. Repeat this
“climbing” action. For higher intensity, add a hop as you step up and reach. In larger spaces, start in push-up
position on the floor, then bring alternate knees up to the chest. One leg is extended while the other leg is in
towards the chest.
7. HEAD-2-TOE Using both hands, touch your head, shoulders, knees and toes in sequence; then jump up once and raise your
hands high above your head. This series makes up one repetition. Repeat. For higher intensity, each time you
complete a series, add one more jump each time you complete a series (i.e., the second time, touch head,
shoulders, knees, toes and do two jumps; the third time do three jumps).
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8. IN-OUT HEEL TOUCH Stand, lift one knee at a time and touch the inside and then outside of your heel with your hand in a sequence:
“Out-Out-In-In” Lift your right knee and touch the outside of your foot (i.e., right side of your heel) with your
right hand. Lift your left knee and touch the outside of your foot (i.e., left side of your heel) with your left hand.
Next, touch the inside of your right foot with your left hand, and then touch the inside of your left foot with
your right hand. Repeat the sequence.
CHALLENGE “In-Out-Out-In”
As above but touch the inside of your left heel with your right hand, then the outside of the left heel with your
left hand. Touch the inside of your right heel with your right hand, then the outside of the right heel with your
right hand.
9. BOXER JOG Extend your arms, with your palms down, in front at waist level. Do alternate knee lifts, hitting (or touching)
palms to knees. One repetition consists of a left knee lift and touch and a right knee lift and touch. To vary the
intensity, increase or decrease the speed.
10. GLUTEAL KICKS Stand with feet shoulder-width apart and knees slightly bent. Straighten your right leg as you bend your left
knee and bring your left heel back toward your buttocks. Alternate left and right, heel to buttocks kicks. For
higher intensity, hop side to side, alternating left and right buttocks kicks. For variation, add arm movements
such as "biceps curls" (i.e., bend elbows and bring hands toward shoulders).
11. SWINGING LEG LIFTS Stand, then hop on your right foot as you swing your left leg to the side. As the left leg comes back to the
centre, hop on your left foot and swing your right leg out to the side. For lower intensity, instead of jumping,
swing one leg to the side instead of jumping, and then stand on both feet before swinging the other leg to the
side.
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12. JOGGING SKY ROLLS Roll your fists above your head, like you are striking a mini punching bag, while jogging on the spot. To vary the
intensity, increase or decrease the speed (e.g., march or run on the spot).
13. RAISE THE ROOF Stand with legs shoulder-width apart, arms overhead with palms facing up and jump. Each time you jump,
pump your arms up and down, using your palms to “raise the roof.”
14. V-HOPS Stand with your feet together. Jump forward and land with your feet shoulder width apart. Then jump backward
moving your feet back together. Repeat jumping “forward, feet apart” and “backward, feet together,” creating a
“V” jumping pattern. Key Phrase: “Forward-apart; Backward-together.”
For lower intensity start with your feet together. With your right foot step forward at a 45° angle to right,
repeat with left foot (i.e., 45° to the left), so feet are shoulder width apart. Move back into “start” position by
stepping backward with the right foot followed by the left foot, so feet are together. As a variation, jump on
the spot after moving your feet “forward apart” then jump on the spot again after moving your feet “backward
together.”
15. PLUS SIGN HOPS Stand with feet together at the “centre.” Hop to a straddle so feet are shoulder width apart. Hop back to the
centre with feet together. Then right scissor hop (i.e., right foot is forward and left foot is back). Return feet
back together at the centre. Repeat the sequence but using a left scissor hop instead of the right. Alternate
right and left scissor hops with each new sequence.
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16. BELL HOPS Stand with your feet together and knees slightly bent. Do a two-foot jump forward while simultaneously
swinging your arms forward. Then do a two-foot jump backward, simultaneously swinging your arms backward.
Swinging the arms forward and backward as you jump helps to propel the body forward and backward.
For higher intensity, Bell Hop with one foot. For variation, place a skipping rope on the floor or find a line to
jump forward and backward over. You can also add a double jump forward then a double jump backward.
17. LEAP FROG ON-THE-SPOT Bend forward at the hips with knees slightly bent, touching hands to the ground or to the toes. Push off the
ground with your hands and simultaneously jump upward on the spot (maintaining the bend at hips). Repeat.
For larger spaces (e.g., gymnasium), find a partner. One partner kneels, while the next person in line leap frogs
over him or her.
For lower intensity, place feet slightly apart with knees bent and hands placed on the thighs. Two-foot leap
upward by straightening knees and pushing off the thighs. Land on the same spot. Place your hands back on
thighs ready to leap again on the spot.
18. FLURRY Run as fast as you can on the spot, taking tiny, quick steps. At the same time, alternate speed punches (i.e., left
then right), out in front of your body, as quickly as you can. For lower intensity, jog on the spot and roll your
fists in circles around one another at forehead height. Roll your fists at the same speed as your feet are moving.
Your arms may tire more quickly than your legs. If this happens, drop the height of your fists to chest level or
stop rolling all together and just jog or march on the spot.
19. SQUAT HOPS Begin standing with your feet shoulder-width apart. Bend at your knees as if you are sitting on a chair (i.e., a
squat). Explode (i.e., jump) upward from the squat position, on the spot, and land with a slight bend in your
knees for cushioning. Return to a standing position. You should try to sit back on your heels as you squat and
then drive your body upward through your heels as you jump. Have your hands out in front of your body to
maintain balance. Your knees should be in line with your ankles and not go over your toes.
For lower intensity perform same movement as above but straighten to a stand instead of jumping upward.
“Stand, squat, stand.”
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20. JUMP & TWIST In large spaces: bring your arms up to shoulder height (parallel to the floor). Swing them across your body
opposite the twisting motion of the lower body. Jump and turn (quarter turn to half turn) in the air. Then
repeat to the other side. The lower body jumps one way while the upper body twists the opposite way.
For smaller spaces: instead of twisting with your arms fully extended, bend at the elbow so your body takes up
less space.
21. JUMPING ROPE While standing, bend both arms out at 90º angles to your sides and pretend to hold a skipping rope. While
rotating both wrists and forearms, two-foot jump on the spot. As a variation, skip “double time” by turning the
“rope” (your wrists and forearms) twice with each hop.
Other variations can include one-foot hopping, high knees or jumping then crossing either arms or feet.
22. ROCKING HORSE Select the left or right knee as your lead leg. If you select your right knee as your lead, hop twice on your left
foot and drive your right knee forward and upward. Make sure the knee is bent at close to a 90° angle. Next,
hop twice on the right foot and immediately swing the left knee backward, with the knee again bent at close to
a 90° angle. Repeat the hopping sequence is repeated with the right knee rocking upward and forward, then the
left knee rocking downward and back. Switch your lead leg to the left and repeat the sequence.
Key Phrase: “Right knee up/forward, left knee down/back.” Hop twice at “right knee up,” hop twice at “left knee
back.”
23. BOX HOP Start by standing with your feet side by side before two-foot jumping in the shape of a box. Start at the top
right corner of the “box” and hop sideways to the front left corner. Then jump backward to the left back corner
and then sideways to the right back corner. Finally, complete the Box Hop sequence by hopping forward back to
the top right corner. As a variation, hop on one foot to each corner of the box.
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24. STEP TOUCH Start with your feet together. Step to the left with your left foot (i.e., straddle left), then bring your right foot
beside the left, touching down with your toe. Next, step right with your right foot (i.e., straddle right) and bring
the left foot beside the right (i.e., touch). Repeat the “step-touch” sequence.
For higher intensity, add arms to make the movement more intense. For example, swing both arms out to the
side as you step out, and arms come in as a foot moves in to “touch.”
25. PULL UP YOUR SHORTS Start with your legs shoulder-width apart and knees bent. Lean forward slightly at your hips and extend your
arms straight down in front of your thighs. Next, pull both fists upward toward your chest, bending at your
elbows. Pull upward at the same time, balance on one foot, with the balancing leg now straight, while the
other heel kicks backward toward your glutes (i.e., “gluteal” kicks). Repeat pulling your fists low to high while
simultaneously alternating left and right “gluteal” kicks.
26. FLUTTER KICKS For small spaces, alternate left and right leg kicks in front of your body. Knees are slightly bent as you kick low
and quick. Bend elbows at 90° angles and pump slightly up and down as you alternate left and right kicks. For
larger spaces, lie on the ground and place your hands under your buttocks. Raise your leg slightly off the ground
and alternate the lifting and lowering of your legs. Keep your knees slightly bent and elevate to just below a
45 degree angle. Increase the bend in your knees if the lying flutter kick is too challenging. This variation of the
exercise helps to strengthen the abdominal muscles.
27. CROSS-COUNTRY SKIER Jump into the air, moving the left foot forward and the right foot backward, landing with both knees slightly
bent. As your feet alternate forward and backward while jumping, your arms also alternate forward and
backward, in time with your moving feet. For example, when the right foot is forward and the left leg is back,
the left arm is extended out in front at shoulder level while the right arm is extended behind you.
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28. X-JUMPS Place your hands on your hips and feet shoulder width apart (straddle position). Jump and cross your feet,
landing with your right foot over your left foot. Next, jump back into straddle position. Then jump and cross
your feet, landing with your left foot over your right foot. Then jump back to straddle position. The full
sequence = one X jump.
For higher intensity, add arms to increase intensity and complexity of the movement. Arms mimic the same
action as the legs.
29. JUMP TO SKY-TOUCH TOES Make a two-foot jump upward, lifting arms straight above your head as you jump. As you land, lower arms,
bend knees and touch your toes. Repeat, jumping to the sky then touching your toes. For a modification touch
your knees or shoulders then jump to the sky. For higher intensity, each time you jump to the sky, add one
more jump before touching your toes (i.e., the second time do two jumps to the sky before touching toes; the
third time do three jumps to the sky).
30. SKIER JUMPS Two-foot jump to the left and then to the right as if jumping over a line. Keep arms bent at your sides and
swinging comfortably forward and backward as you jump. Make your jumps quick. When preparing to jump
right, bend your knees. As you begin to jump, keep your arms steady and your upper body still like a mogul
skier. Land with knees bent, quickly jump back to the left and repeat. Jumps are controlled, with all emphasis on
legs, and should be performed at a moderate pace. As a variation, pretend to hold onto ski poles.
31. 4 POINT STAR Start with your feet together and stand on the upper right corner of the four-point star Next, jump to your left
(upper left corner). Then jump backward on a diagonal to the lower right corner of the four-point star. Jump to
your left (lower left corner) and finally jump forward on a diagonal to your original starting corner at the upper
right. This completes the “hour glass” four-point star. Knees should be slightly bent on take off and landing.
Key Phrase: “Upper right, upper left, diagonal bottom right, bottom left, diagonal upper right (i.e., back to the
start).”
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32. SPEED SKATER Start standing on your left leg with knee slightly bent and right leg tucked behind your left on an angle angle,
like a flamingo. Hop to the right, landing on your right leg with knee slightly bent, the left leg following and
tucked behind the right on an angle, like a flamingo again. Repeat lateral one foot “Skater Hops” to the left
then to the right. These lateral movements are working your quadriceps muscles and should be performed at a
moderate pace.
Key Phrase: “Hop and land right, left tuck; Hop and land left, right tuck.”
For higher intensity, pump your arms at 90° angles as if you were going for a jog. For example, when the right
foot is planted, the left arm swings forward and the right arm swings back.
33. SQUAT AND KICK Stand with feet shoulder width apart then bend your knees and squat at a 90° angle as if you are sitting on a
chair. Next, drive your body upward, through your heels, and move from a squat to a standing position. As you
stand, raise your left knee and kick outward with your left foot. Repeat the squat then kick with your right leg.
Alternate left and right squat kicks. To ensure safety, your knees should be in line with your ankles and not go
over your toes. Be aware of your personal space when kicking forward.
34. HIGH JUMPER This is a one-foot jump straight into the air. Plant your right foot on the ground with both arms down at your
side. Drive your left knee up into the air and at the same time drive your left arm into the air and jump as high
as possible. Take a second to prepare for the next jump. Then drive the right leg up and the right arm jumping as
high as possible. To ensure safety, try to “High Jump” on the spot as momentum may carry you slightly forward.
35. COFFEE GRINDER For small spaces, Coffee Grinder: Feet are together. Arms are tight to your chest with your fists facing up and
arms parallel to the line of your body. Two foot jump and twist a quarter turn to the left then two foot jump
and twist a quarter turn to the right. Your whole body is jumping and twisting left and right a quarter turn.
For large spaces, do a Three-Point Coffee Grinder: Stand with your left (or right) palm on the ground and
balance on the outside of your left and right feet. Your palm is the axis point as your feet walk in a circle around
your balancing hand
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36. R-P-S (ROCK-PAPER-SCISSORS) The following are descriptions of the three movements for R-P-S:
Rock: Crouch low into a ball, touching hands to knees.
Paper: Stand straight, with your feet together and hands at your sides.
Scissors: Legs straddle shoulder-width apart and arms move away from your sides.
Add a jump into each movement. For example, two-foot jump into the “Rock” position, then jump to “Paper”
and to “Scissors.” Key Phrase: “Jump – Rock, Jump – Paper, Jump – Scissors.”
Repeat R-P-S sequence. As a variation, find a partner and play active R-P-S. Partners start by facing one another.
Both partners jump twice then, on the third jump, show rock, paper, or scissors. Play a best of three rounds,
then find a new partner.
Key Phrase: “Bob then weave left; Bob then weave right.” To ensure safety, your knees should be in line with
your ankles and not go over your toes. For higher intensity, when weaving left or right, add a hop into the air
and then move back into a squat upon landing.
38. CALF RAISES Stand with legs shoulder width apart. Rise up onto toes, hold for two seconds, then lower your heels so they
are flat on the floor. Repeat. A variation of this move is the Single Foot Toe Hop. Hop on one foot, keeping your
heel off the ground. Hops should be quick and your knee should be slightly bent when landing.
39. POGO JUMPS Keep your feet together and arms held tight at your sides. Begin to bounce double time off the fronts of your
toes. Your heels should not touch the ground as you are bouncing rapidly and knees should be slightly bent at
all times. There are no deep knee bends during this activity. As a variation that works your abdominal muscles,
lean your shoulder to the left and then quickly lean your shoulder to the right with each jump.
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40. SWIMMER For small spaces, jog on the spot while performing a swimming stroke with arms and upper body (e.g., front
stroke, back stroke or breast stroke). As a variation, increase or decrease your speed to vary the intensity (e.g.,
jog or run on the spot). For large spaces, lie flat on your stomach with your arms and legs extended on the
floor. Lift your left arm and right leg off the ground, hold for 1 – 2 seconds, then relax. Lift your right arm and
left leg the ground, hold for 1 – 2 seconds, then relax. Lift your right arm and left leg off the ground, hold for 1
– 2 seconds, then relax. Repeat opposite arm to leg lift, hold, and then relax.
For higher intensity, lift and lower opposite arm to leg in double time.
41. HALF TURNS Start with your feet slightly apart and knees bent in ready position. Swing your arms behind you then propel
them forward and up as you jump and twist your body to do a half turn (180°). You should be facing the
opposite wall. Repeat. The twist originates from the arms. Check that students are not performing this at
high speeds to ensure safety. Repetitions should be completed at a steady pace. 360-degree turns are not
recommended in small spaces.
42. CROSS CRAWL This activity is difficult to coordinate and should be performed at a walking pace to start. For low intensity,
do cross lateral walking in place: Lift the left knee and touch it with the right elbow and then lift the right
knee and touch it with the left elbow. Left to right then right to left = one repetition. Repeat. For a simplified
variation, perform action with elbow and knee meeting together on the same side. For higher intensity, add a
hop when touching elbow to knee.
43. HEEL DIGS For low intensity, stand on your left foot, take a step forward and dig your right heel into the floor. Then bring
the right foot back and stand on it, step forward and dig your left heel into the floor. Alternate right and left
foot digs. For higher intensity, add a hop and/or arms while heel digging or perform heel digs in double time.
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44. JUMPING JACK AND JILL (WITH WINGS) For small spaces, start with your feet together and arms folded in half (i.e., with hands in armpits; folded arms
take up less space) to create “chicken wings.” Perform one Chicken Jack, where legs and arms move together
simultaneously out to the side, with legs in a straddle jump. Next, perform a Jumping Jill, where Legs and arms
move together simultaneously. The left arm and leg move forward while the right arm and leg move backward
(i.e., scissor jump). Wings and legs move back to their start position with feet together and “wings” at your
sides. Repeat the sequence, alternating left and right foot forward on the scissor jumps.
Key Phrase: “Jack: straddle-together; Jill: scissor-together.” After each straddle and scissor, remember to move
your feet back together and arms in at your sides. For larger spaces, extend arms fully, performing a Jumping
Jack instead of a Chicken Jack and follow the above activity description.
45. WOUNDED DUCK Stand with your knees, toes and fists facing in toward the middle line of your body. Jump into the air and rotate
your knees, toes, and fists outward (all at once) Repeat this in and out movement.
Key Phrase: "Fists in, knees in, toes in; fists out, knees out, toes out.”
46. LOLLIPOP HOP Start with your feet together and jump/bounce up and down on the spot while performing the following
sequence with your arms. While jumping/bouncing, punch both arms once straight up above your head. Next,
punch once out to the sides or straight out in front of your chest if in a small space. Then punch once down at
the sides of your body, once out to the sides, and finally back to the start, punching arms upward.
Key Phrase: "Punch up, out, down, up.” Repeat punching sequence while jumping on the spot.
47. SCISSORS Start with feet together and knees slightly bent. Jump and land with knees slightly bent so that your left foot
is forward and your right foot is back. Jump again and land with right foot forward and left foot back. Repeat
scissor jumps on the spot. Arms are bent and rock slightly back and forth as legs scissor forward and backward.
Arms can swing forward and back with the same or the opposite leg. As a variation, between each scissor jump
return to starting position between each scissor jump, with feet shoulder-width apart..
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48. FIVE DOT HOP Pretend you are hopping on top of the face of a die on the side with the number five. Start at the middle dot
with your feet together. Jump forward, legs splitting shoulder-width apart as if touching the two top dots on
the die. Jump back to the middle dot, feet together. Then jump backward, legs splitting shoulder-width apart as
if landing on the bottom two dots of the die. Finally, jump back to the middle with your feet together.
Key Phrase: “Middle-together, up-apart, middle-together, down-apart, middle together.” Repeat the sequence
counting one repetition each time your feet come together in the middle.
49. PUNCH UP – DOWN AND HOP Using two fists, punch up toward the ceiling once with the left and once with the right. Then punch down
toward the ground twice, once with the left and once with the right. Repeat this punching sequence while
jumping on the spot. One repetition is completed once you punch up twice then down twice while jumping.
Key Phrase: “Up, up, down, down.”
50. FREE CHOICE Select any activity and perform the designated number of repetitions.
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