Eastern Connecticut State University Informed Consent Form: Participant's Printed Name

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Eastern Connecticut State University

Informed Consent Form

Title of Project: A Quantitative Study of Video Games for Potential Health Care Improvement

Principal Student Investigator: John Cabuyaban

Faculty Mentor: Dr. Anita Lee

Participant’s Printed Name: _______________________________

Introduction

I welcome you to take part my research study “Improving Therapy and Rehabilitation with a

Gaming approach.” I want this study to improve therapy and rehabilitation methods due to them

being too tedious/unmotivating. Taking part of this study is completely your choice and

voluntary. Any questions or information should be for me alone. This will take a little bit more

of your time so make sure that there a little saved up for this study. If you decided to participate,

please sign this form to show that you want to take part.

Section 1. Purpose of the Research

The purpose of this research is to make therapy and rehabilitation better for patients. Therapy

sessions from experience show that there is a need of an update for these methods. Some of these

methods are effective, however, there are efficient and more stimulating ways to make therapy

and rehabilitation better. If there is even a sign of improvement through these methods for better

results in physical, mental, or cognitive recovery, then these activities should be applied to

modern day health care. Stress level will be measured to determine if games really are positive or

negative change for health care change.


Section 2. Procedures

You will participate in two questionnaires. One will determine how much gaming is in

relationship to time and stress. It will be a good reflection on life and will have good information

on health care reformation. The second questionnaire will determine what kind of gamer you are.

For those that play lots of games, this will show how there can be a game for everyone to enjoy

with minimal stress or how the most casual gamer can play any game they want and have no

stress at all. There is a game for everyone and finding the majority will help with types of games

to apply in a health care environment.

Section 3. Time Duration of the Procedures and Study

If you agree to take part of this study, you will engage in an activity for 3 activities. When the

activity is completed, please message me at the end of the session for results.

Section 4. Discomforts and Risks

Since this is a study on video games, be sure to take the necessary pre-cautions before engaging

in said activity.

Section 5. Potential Benefits

While this is a study on video games, having the mental stability is important to have in these

current times of COVID-19. Being able to access this form of therapy at your own home is an

amazing form of self-therapy. For physical video games, weight loss, muscle gain, stamina

improvement, and most importantly dexterity of limbs (arms and legs) are amazing ways to

apply to therapy and rehabilitation. Current methods are slower and less engaging, so with these

methods being relatively cheaper to the gear hospitals currently have, installing video game like

methods with technology can be applied.

Section 6. Statement of Confidentiality


6a. Privacy and confidentiality measures:

All research records that are reviewed, stored, and analyzed at Eastern Connecticut State

University will be kept in Microsoft Forms. It will be deleted after three months. Your data

collected for research will be labeled with a code name, initials, and a code for what type of

activity you did. Any data gathered will be deleted within 30 days upon study completion. In the

event of any publication or presentation resulting from the research, no personally identifiable

information will be shared.

Section 7. Costs for Participation

No cost will be required from the participants.

Section 8. Compensation for Participation

No compensation will be offered to participants.

Section 9. Research Funding

The research study has no funding.

Section 10. Voluntary Participation

Taking part in this study is completely voluntary. If you choose to take part in this research you

will be required to, schedule yourself to fit this research, commit to long hours of gameplay for

multiple days, checking in after every week to me, and filling out any forms given. You do not

have to participate in this study. You have the right to stop at any point in time of the study and

there will be no penalty for quitting. I will take you out of the research study without your

permission. These reasons may be, not following instructions, having late check-ins, or having a

suspicion of faking a task.


Section 11. Contact Information for Questions or Concerns

Information about this Study: If you have questions about your participation in this study,

or if you would like to receive a summary of the study results, please contact John Cabuyaban

at cabuyabanj@myeasternct.edu or my faculty mentor, Dr. Anita Lee at Leean@easternct.edu.

Your rights as a research participant: If you have questions about your rights as a research

participant, please contact Dr. Melanie Evans Keyes, Chair, Committee on the Use of Human

Subjects in Research at

Eastern Connecticut State University (Phone: 860-465-0070; Email: CUHSR@easternct.edu).

Consent Statement: Please initial the following statements and sign to indicate your

willingness to participate.

_____ I have been given the opportunity to ask questions about the research;

_____ I have received answers concerning areas I did not understand;

_____ I willingly consent to participate in this research;

_____ I understand that I will receive a copy of this consent form;

_____ I am 18 years old or above on the date I sign this form.

________________________________________________________________

Signature of Participant Date

___________________________________________________

Printed Name of Participant

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