Scout Proficiency Badge Scheme PDF

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The document outlines the syllabus for various Scout proficiency badges in Singapore, including badges for general scouting skills as well as sea scouting.

Some of the proficiency badges mentioned include Abseiler, Angler, Artist, Astronomer, Athlete, Camp Cook, Camper, Collector, Computer Cook, Craftsman, Cyclist, Explorer, Foot Drill, Librarian, Master-At-Arms and more.

To earn the Air Researcher badge, Scouts must carry out research on an approved historical aspect of flight and present their findings. They must also visit a relevant place of interest and include a model in their presentation.

THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

(Updated June 2010)

The Scout Proficiency Badges (General Scheme and Sea Scout Scheme) introduced
since the promulgation of the Association‟s first Policy Organisation and Rules (POR) in
1969 have largely adopted the syllabus of the Scout Association, UK. The syllabus has
not undergone a major review since the subsequent POR editions of 1984, 1987 and
1988 although new proficiency badges relevant to the Singapore context, such as the
National Campaign Badges have been introduced from time to time.

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Abseiler Angler Artist Astronomer

Athlete Camp Cook Camper Collector

Computer Cook Craftsman Cyclist

Explorer Foot Drill Librarian Master-At-Arms

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Mechanic Meteorologist Musician Naturalist

Observer Photographer Pioneer Rock Climber

Smallholder Sportsman Technician World Friendship

Open Theme
Collective

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Camp Warden Civics Conservator Fireman

First Aider Guide Interpreter Job Man

Quartermaster Secretary

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Boat Puller Basic Boat Puller Boat Puller Canoeist


Intermediate Advanced Basic

Canoeist Canoeist Advanced Dragon Boat Rower Optimist Basic


Intermediate

Optimist Power Craft Driver Power Craft Driver Power Craft Driver
Intermediate Basic Intermediate Advanced

Sailor Basic Sailor Intermediate Sailor Advanced Shore Assistant


Course

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Skin Diver Basic Skin Diver Skin Diver Scuba Diver Basic
Intermediate Advanced

Scuba Diver Scuba Diver Swimmer Basic Swimmer


Intermediate Advanced Intermediate

Swimmer Advanced Windsurfer Basic Windsurfer Windsurfer


Intermediate Advanced

Life Saver Basic Life Saver Life Saver Race Management


Intermediate Advanced Assistant

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Syllabus of the Scout Proficiency Badges (General Scheme)

Proficiency Badge
Abseiler Attend successfully an Abseiling Course (Level 1) conducted
by the Singapore Mountaineering Federation to qualify.

Angler Know the water safety rules. Understand the dangers of


wading and the precautions to be taken.

Go fishing in fresh or salt water on at least 6 occasions in 3


months:
Keep a log of these fishing trips showing numbers, species
and sizes of fish caught;
Where caught; methods, tackle and bait used;
Weather and water conditions.

Know the dates of the closed seasons and the size limits of
salt and/or fresh water fish in the area(s) in which you fish.

Be able to draw and identify 10 local fish:


Have knowledge of the habitat and feeding behaviour of one
of the fish identified;
Know suitable baits and hook sizes.

Do one of the following:


Either cast with surf tackle a measured 50m;
Or cast logger and float tackle into a 1m circle at least 3 out
of 6 at 10m range;
Or cast a trout size fly line 12m within a minimum of
splashing.

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Artist Paint or using aided design with a computer, or draw an


illustration of a scene from a story selected by the Examiner.

Paint or draw a person from life or an object set before you.

Paint or draw a landscape set by or known to the Examiner.

Keep a sketch book for a period of 6 months or portfolio.

Portfolio should include 10 drawings and 2 to 3 different art


works.

2 to 3 project works to be included either in the Scout Unit,


school or community.

A Scout who has professional qualifications awarded by a


recognized art institution, or have gained recognition at
national or international level, or represented the school in
art/design competitions at national or international level would
automatically qualify for this badge.
Astronomer Demonstrate, with diagrams, drawings or models, a general
knowledge of the nature of the stars and planets, and their
apparent and actual movements. Understand the causes of
the seasons, eclipses, and occultation.

Know the meanings of elementary astronomical terms, e.g.


sidereal period, axial rotation, synodic period, opposition,
conjunction.

Give a general account of the bodies in the Solar System: sun,


moon (with an explanation of its phases) planets, satellites,
comets, meteoroids and minor planets.

Give a general account of the stellar system; the stars, double


and binary stars, variables, spectra and some general ideas
about stellar evolution and energy sources.

Recognise the main constellations, i.e. Ursa Major, Bootes,


Virgo, Leo, Orion, Canis Major, Canis Minor, Gemini, Taurus,
Cygnus, Aquila, Scorpio, Sagittarius, Pegasus, Andromeda,
Aries, Pisces, Austrinus, Perseus, and Cassiopeia.

Discuss the outer galaxies, and explain why they are thought
to be receding.

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Understand the principles of telescopes and spectroscopes.


Discuss the work carried on at a major observatory. Know
something about the world's leading observatories.

Keep an observer's diary for a period of not less than 2


months, with a planned programme included, such as
estimating the magnitude of a variable star (e.g. Delta Cephei)
or plotting the radient of a meteor shower.

Athlete Understand the importance of physical endurance, circuit


training, weight training and progressive training in athletics.

Know the correct attire of an athlete in competition.

Demonstrate one of the following:


a correct technique in starting a race;
a correct technique in baton-changing in a relay;
The basic steps of any field event.

Pass in any 3 events to qualify:


100 m - 13 seconds
200 m - 26 seconds
400 m - 60 seconds
800 m - 2 minutes 30 seconds
1500 m - 5 minutes 30 seconds
3000 m - 10 minutes 30 seconds
High Jump - 1.42 m
Long Jump - 5.2 m
Triple Jump - 11 m
Pole Vault - 2.25 m
Discus - 29 m
Shot Put - 9.75 m
Javelin - 29 m
100 m Hurdles - 17 seconds
80 m Hurdles - 13.5 seconds

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Camp Cook Plan and cook the following for a Patrol of 6:


Cook a pot of rice over open/natural fire.
Cook without using foil, a chicken over open/natural fire.
Cook and serve successfully a dessert of your own choice.
Draw up 2 menus (including quantities) of 3 courses each
(not all of which need require cooking) for a Patrol of 6.

Note: All dishes to be cooked under camp conditions using


only open/natural fire, with or without utensils.

Show an understanding about fire safety and demonstrate


proper food handling.
Camper Have camped under canvas with Scout Unit or Patrol Camps
for a total of at least 10 nights.

Pitch and strike a hike tent.

Direct successfully the pitching and the striking and packing of


a Patrol tent.

Know what to look for when choosing a camp site.

Show understanding of the principles of camp hygiene and the


importance of order and cleanliness in camp generally.

Demonstrate how to store food and equipment in an organised


manner.

Construct on your own, 3 different camp gadgets of your own


choice.

At a camp, cook for yourself and at least one other - but not
more than a Patrol of 6 - either a hot breakfast meal, or one
meal consisting of 1 main staple and 2 side dishes of your own
choice.

Have knowledge of Scout Camping Standards.

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Camp Warden Have camped on 10 separate occasions on at least 4 different


sites.

Have worked for at least 7 days at a camp site, helping the


Warden or Camp Chief to his satisfaction.

Demonstrate 3 of the following:


Use of charcoal for cooking;
Building a camp fire;
Pitch a Patrol tent;
Drying wet clothes and bedding in camp conditions;
Fire precaution in camp.

Explain, and where possible demonstrate, methods used in


camp for 4 of the following:
The care of food; the care of drinking water;
The care of cooking stoves and of equipment other
personal gear;
The disposal of waste;
The construction and care of latrines.

Have knowledge of Camping Standards.

Equip a camp first-aid box suitable for a camp of 7 days


duration.

Demonstrate the ability to use 3 of the following:


Felling axe;
Bush saw;
Maul;
Adze;
Pruning tool;
Any mechanical equipment, e.g. grass cutting machine,
power-saw, or drill.

Discuss with the Examiner developments and improvements


you would like to see on any camp site with which you are
familiar.

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Civics Study the Singapore system of government and make a brief


presentation to your Patrol.

Name and briefly describe the roles of the following


appointments:

a) President of Singapore
b) Prime Minister of Singapore
c) Speaker of Parliament
d) Chief Justice of Singapore
e) Member of Parliament of your place of residence

Visit two of the following places (one each from Category A


and B and share with your patrol on what you have learnt
about the two places.

Category A:
a) Supreme Court
b) Parliament House
c) Istana
d) Family Court

Category B:
a) Community Development Councils
b) Self-Help Groups
c) Family Service Centres
d) Voluntary Welfare Organisations such as Bizlink Centre
Ltd, Down Syndrome Association, etc

Participate in at least two community activities such as block


parties.

Describe some of the significant events in the history of


Singapore from 1945 to the present. For example, separation
from Malaysia, the SARS epidemic, introduction of National
Service, etc.

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Collector Make a collection of one type of object, neatly and


systematically arranged, for a period of at least 6 months.

Note: The Scout will choose the object for collection. These
objects may include stamps, match-box tops, coins, shells,
badges and labels.

The collection must be of a reasonable size, bearing in mind


the nature of the collection. The quality of the collection is an
important factor to be taken into account.

Prepare a presentation to your Patrol, to the satisfaction of


your examiner, covering the following points:

a) Reasons for your choice;


b) Lessons learnt from the process of collecting the object;
c) How do you maintain your collection;
d) Your future plan with regards to the collection.

Computer Able to discuss with the Examiner the development of the


computer since its inception, the present trends and future
outlook.

Draw a block diagram of a typical microcomputer. Describe


the various component parts and briefly explain their functions
in the workings of a microcomputer.

Describe 4 types of Data Storage Devices.

Know the differences between different computer systems.


(e.g. Micro, Mini, Medium and Super Computer System)

Do one of the following:


Either Write a programme design (or flow chart) of a
routine which you perform daily and produce a programme
design (or flow chart) for a programme that you have
written.
Or Show a working knowledge of a common computer
language, and demonstrate its use by writing a programme
using Branching, Loops and Subroutines on a subject
agreed with the Examiner. Run this Programme using a
suitable computer system and show the necessity for good
presentation and documentation.

Able to illustrate 6 applications of modern computer in

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

business, education, health and science.

Able to illustrate 6 applications of modern applications and


functions of a personal computer that you are familiar with.
Example: Word Processing, Personal Financing, Home
Security and etc.

Able to assemble or to replace parts of a personal computer by


yourself as requested by the Examiner.

Conservator Know the aims of conservation.

Know about the work of the Government Department


concerned with conservation.

Know what is meant by igneous, metamorphic and


sedimentary rocks. Give 1 example of each and its uses.

Know 5 soil types and major causes of soil erosion.

With reference to the water cycle, compare the effects of


excessive rainfall with those of drought conditions.

Know the main causes and effects of air and water pollution
and explain how they can be controlled.

Know how plants, animals and man are interdependent.

Give 4 examples, 2 of which should be in your locality, of how


our natural environment is being injured and destroyed, and
describe how conservation methods can prevent such injury
and destruction.

Make a survey of 2 different areas, one of which should be


extensively used by the public. A minimum period of 2 days
should be spent out-of-doors in each area. 1 day's visit should
be either on a Saturday or Sunday. By means of sketch maps,
describe and discuss your results of the survey with the
Examiner under the following main topics:

Past and present land utilization;


Amenity and recreational value;
Wildlife conservation;
Conflicts between different users.

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

(Note: This survey may be carried out in company with other


Scouts taking the test, but reporting separately.)

Take part in a conservation project for a period of at least 1


day. The project should be under the control of a
conservationist.

Show a general understanding about the species of local trees.

Know some of the dangers to which woods may be exposed,


i.e. fire and animals.

* To be listed as an environment badge for First Class Scout


Badge.

Cook Know what is meant by normal culinary terms e.g. to sweat,


fold, render.

Prepare by yourself and cook 1 of the following:


The choice being your own:
Banana cake, birthday cake, pudding (bread or rice), or
bake a 2 kg cake of your own choice.

Cook and serve with rice for 2 to 4 people 2 dishes from the list
below:
Meat curry
Sweet sour fish
Stew
Roast chicken

Cook and serve for 2 to 4 people these 2 dishes:


A vegetable dish cooked so as to conserve their food value,
A purely wheat meal.

Know the principal joints etc of meat and how to carve a


chicken.

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Craftsman The completion of one section will qualify:

A. Basket Making

Produce an article of practical use in basket, cane rush or


straw work, made entirely by yourself.
Show a general knowledge of the raw material used, where
it is obtained and how it is prepared for working.

B. Bookbinding

Prepare the parts or sections for sewing and sew sections


on tapes.
Fold and paste on end-papers, glue up and line with mull,
round the back and add second lining.
Cut boards and cover with cloth or paper, and put book into
cover.

C. Joining

Drive a screw up to one-and-a-half inches without damage


to wood or screws.
Nail on a packing case lid correctly, using half-inch wood
and one-and-a-half inch nails.
Divide lengthwise with an ordinary saw, a 1-inch board 2
feet long, the cut should not to deviate from the line more
than 1/16 of an inch.
Sharpen a chisel and plane iron, make a housing tenon and
mortise, and halved joint.
Either dovetail 2 pieces of wood together with not less than
5 dovetails, or make a properly framed stool chair or other
piece of furniture.
Distinguish woods in local use and know the nature and
common uses of each.

D. Leather Work

Either soled and heeled a pair of boots or shoes, sewn or


nailed.
Or produce an article made by yourself, such as a handbag,
wallet or purse, on which a design must be modelled and
stained. Know how to mix and use the various stains.
Show a knowledge of the tools required. Know the different
kinds of leather used and how to select them.

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

E. Metal Work

Execute some work in beaten brass, copper or sheet-iron.


Exhibit tools used and demonstrate use of each.
Explain the composition and properties of solders and
fluxes.
Make and solder a tin to measure, with lid to fit.

F. Printing

Set up a handbill or page of type and produce machined


prints.
Understand the point system of types and know the names
of 6 common type faces.
Understand the printer's correction signs and know the
names of different paper size and their measurements.

G. Pottery

Execute some work in different clay techniques.


Exhibit tools used and demonstrate use of each.
Explain the composition and properties and process of
techniques.
Make a project with the use of different techniques.
H. Stitch work –
Execute some work in different stitching techniques.
Exhibit tools used and demonstrate use of each.
Explain the techniques and process of project.
Produce a course work demonstrating different stitching
techniques.

Cyclist Own, or have used satisfactorily for at least 6 months, a cycle,


properly equipped and in good working order.

Be able to make simple adjustments and repairs at the


discretion of the Examiner, e.g. change tyre and tube, mend a
puncture, replace a brake shoe and block, adjusts the height of
saddle and handlebar to enable a younger boy to ride the
cycle.

Demonstrate that you know and observe the Highway Code,


traffic signals, road signs, and that you can read a road map.

Take part in a Scout activity which includes the use of cycles.


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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Explorer Arrange and carry out an expedition for yourself and at least 2
other Scouts, preferably members of your Patrol, of not less
than 2 days and 1 night's duration, in country not previously
visited.

(Note: The expedition may be carried out on foot, by cycle, by


canoe or by boat. All equipment and food for the expedition to
be carried by those taking part.)

Plan a project, and submit to the Examiner for approval; carry it


out alone or with a companion, to the Examiner's satisfaction.
The type of project should be a simple exploration, such as
identifying and mapping all footpaths or waterways within a 1-
km radius of a given point.

Complete a journey, with a companion, of 3 km by compass


bearings only. 6 different bearings by degrees to be used. A
map may be used.

Fireman Either:

Understand how the Singapore Civil Defence Force works in


the event of a fire.

Know the dangers and understand the fire precautions


necessary in the home relating to the following:
Smoking materials, particularly matches;
Electric wiring, fuses and appliances;
Use of household gas;
Petrol;
Fireworks;
Candles;
Bonfires;
Storage of materials;
Party decorations;
Doors and windows.

Plan the fire precautions for a Scout or similar entertainment,


including seating, and know why precautions are necessary.

Know the dangers of fire at camp and what precautions should


be taken. Know the causes of grass fires and how to deal with
an outbreak.

Explain what action should be taken, and why, on an outbreak


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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

of fire indoors and outdoors. Know the various methods of


calling the Singapore Civil Defence Force and the correct
procedure to be taken, have knowledge of what happens from
time of the call to its acceptance by the Singapore Civil
Defence Force and the reasons for such action.

Understand how a bucket chain works. Know how to use the


various types of fire extinguishers, and on what type of fire they
should be used. Know how to deal with a person whose
clothes are on fire.

Be proficient in making a chair knot and bowline on the bight.


Explain the methods of rescue employed; explain and
demonstrate crawling with an insensible person.

Give a simple explanation of the process of combustion; know


the effects of smoke and heat, and how to act in smoke.

Or:

Have attended an approved fire-fighting course or equivalent


organised by a recognised institution, such as the Singapore
Civil Defence Force.

First Aider Qualify for the Adult First Aid Certificate of the St. John
Ambulance Association or the Standard First Aid Certificate of
the Singapore Red Cross Society.

Perform First Aid services for at least 2 separate school or


Scout events.

Foot Drill Attend successfully a Foot Drill Course conducted by your


District or Area or at National Level.

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Guide The completion of one section will qualify.

Section A

Have a good knowledge of a locality of your choice for


example a museum, conservation area or neighbourhood.
Conduct a guided tour for a patrol of the selected locality.

Section B

Have a good knowledge of places surrounding a particular


theme. For example, war memorial sites in Singapore, best
eating places in Singapore, religious and/or national
monuments.
Conduct a guided tour for a patrol of the selected theme.

Section C

A certified guide with any established organisation and


having conducted a tour will automatically qualify for the
badge.

Interpreter Pass the following test in any two languages of your choice.

Carry on a simple conversation on a topic of your choice for at


least 10 minutes.

Write a letter of about 200 words on a topic chosen by the


examiner.

After a few minutes of study, give a translation of a given


passage.
Be able to read an article from a newspaper and make a
summary of it.

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Job Man Demonstrate 6 of the following, the choice to be made by you:

Renew a sash cord, or replace a casement window frame


and hang.
Glaze a window, both in wood and iron frames.
Whitewash or paint a ceiling; paper or distemper a room.
Repair defective plastering.
Re-hang a door and repair door furniture, including handles,
locks etc.
Effect minor repair to furniture, such as broken castors and
minor upholstery repairs.
Lay and adjust gas fire or gas cooker.
Put a neat patch on a garment.
Clean and polish a car.
Repair a gate or fence.
Mix concrete and effect simple repairs with it.
Repair children's toys.
Replace a tap washer.
Lay linoleum.
Oil and adjust a lawn-mover.
The immediate steps to be taken in the case of a burst water
pipe.

Master-At-Arms The completion of one section will qualify.

Section A
1. Demonstrate proficiency in one of the following:
Singlestick
Quarter-staff
Fencing
Boxing
Wrestling
Archery
Or any art of self-defence approved by your Scout Leader

2. Have attended regular training sessions in the selected


activity for a period of not less than 3 months.

3. Take part, in the selected activity, in a properly supervised


contest and be able to demonstrate the correct methods of
attack and defence.

Section B
1. Know the usual safety-first rules for rifle shooting and have
21
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

knowledge of the parts of the rifle you use and of its care
and cleaning.
2. Produce 2 targets fired by yourself, preferably on different
dates, within the previous 4 weeks for any 1 of the 4
alternative tests, showing that on both occasions you have
obtained no less than the minimum score indicated.
3. The targets must be certified by your Instructors.
4. The edge of the shot-hole nearest to centre of the target is to
decide the value of the hit.

Small Bore Rifle (.22 inch)


Any single loading type; any sights except telescopic; position
prone; sling may be used. 10 shots at any of the following
ranges:

Distance in Yards Minimum Score Targets

25 80 N.S.R.A 1967 Tin Hat

20 80 ditto.

15 80 ditto.

Air Rifle (.177 inch)


Any single loading type; position standing or prone, a sling may
be used. 10 shots at the following range:

Distance in Yards Minimum Score Targets

6 75 N.S.R.A 5 Bull Air Rifle

Note: When using air rifle, care must be taken to fix the targets
so that pellets do not rebound to the danger of the firer's eyes.

Mechanic Alternative A – Motor Car

Know the principles of operation of an internal combustion


engine and understand the function of the clutch, gearbox
and rear axle differential of a motor car.
Show how to check and refill the windscreen wash bottle of
a car.
Show how to check and top up the level of the engine oil.
Show how to change a bulb at the front and in the rear light
cluster of a car.
Show how to check the level of water in the radiator, 'top up'

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

the radiator.
Show how to check tyre pressures and inflate a tyre
correctly.
Remove and replace a road wheel.
Explain what to look for when checking that a tyre conforms
to the legal requirement. Understand the reason why cross
and radial ply tyres should not be mixed on the same axle.
Show how to change a wiper blade and replenish screen
wash.
Know the outline requirements for an LTA road test.

Alternative B – Power Boat

Complete one from the following two activities:

a) Be able to discuss the principles and performance of


several types of motorboat engines, other than two-stroke.
Show knowledge of the maintenance needed by a familiar
type of marine internal combustion engine, other than two-
stroke.
b) Assist with the maintenance, dismantle, service and re-
assemble an outboard engine. Demonstrate proper fitting to
the transom of a boat. Be able to explain how to detect
minor faults in starting and running whilst afloat.

Complete one of the following two activities:

a) As driver or mechanic member of a power boat's crew:


- Assist in the preparation of the boat for a voyage by
checking the engine for possible minor faults, checking
the fuel supply and pump, and mustering the fire-fighting
equipment.
- In response to orders, operate the engine whilst getting
underway from the quay.
- Operate the engine to bring the craft alongside the quay
and shut-down
- Lay out a kedge
- Re-man the boat in response to a 'distress call' and under
orders, start and operate the engine whilst proceeding to
and manoeuvring alongside a 'stranded craft'.
- Operate all the boat's gears in a confined area of water
and a return journey to base, coming alongside with the
tide (or current).
- Know how to leave the engine in a proper manner and
how to drain the engine in an emergency

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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

b) Act as mechanic on at least one short cruise or expedition


- Be responsible for the running of the engine throughout
the cruise.
- Check the engine of a motorboat in preparation for a
cruise or expedition to include the provision of fuel and its
safe storage, an adequate tool kit and effective fire-
fighting apparatus.
- Accompany the expedition either as the mechanic or
assistant and be fully or jointly responsible for the
operation, care and maintenance of the engine
throughout.

Complete one from the following two activities:


a) Be able to discuss the principles and performance of several
types of motorboat engines, other than two-stroke. Show
knowledge of the maintenance needed by a familiar type of
marine internal combustion engine, other than two-stroke
b) Assist with the maintenance, dismantle, service and re-
assemble an outboard engine. Demonstrate proper fitting to
the transom of a boat. Be able to explain how to detect
minor faults in starting and running whilst afloat

Complete one of the following two activities:

a) As driver or mechanic member of a power boat's crew:


Assist in the preparation of the boat for a voyage by
checking the engine for possible minor faults, checking
the fuel supply and pump, and mustering the fire-fighting
equipment.
In response to orders, operate the engine whilst getting
underway from the quay.
Operate the engine to bring the craft alongside the quay
and shut-down
Lay out a kedge
Re-man the boat in response to a 'distress call' and under
orders, start and operate the engine whilst proceeding to
and manoeuvring alongside a 'stranded craft'.
Operate all the boat's gears in a confined area of water
and a return journey to base, coming alongside with the
tide (or current).
Know how to leave the engine in a proper manner and
how to drain the engine in an emergency
b) Act as mechanic on at least one short cruise or expedition
Be responsible for the running of the engine throughout
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THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

the cruise.
Check the engine of a motorboat in preparation for a
cruise or expedition to include the provision of fuel and its
safe storage, an adequate tool kit and effective fire-
fighting apparatus.
Accompany the expedition either as the mechanic or
assistant and be fully or jointly responsible for the
operation, care and maintenance of the engine
throughout.

Alternative C - aircraft
Understand the basic principles of, and be able to point out
the component parts of either:
A aircraft piston engine;
An aircraft gas turbine engine.
Understand the basic principles of flight and airframe
construction of a fixed wing aircraft.
Know and be able to demonstrate Aircraft Marshalling
signals used by day and night.
Demonstrate your ability to carry out four of the following:
Replenish a light aircraft fuel and oil system.
Rig and de-rig a glider.
Picket a light aircraft.
Change a set of plugs on a light aircraft engine.
Inspect aircraft main and tail or nose wheel tyres or
serviceability.
Repair a small tear in the fabric surface of a light aircraft or
glider.
The pre-use inspection of a parachute and how to put it on
and take it off.
Check the control system of a light aircraft or glider for
correct sense of movement.

Alternative D - motorcycle or scooter


Know the principles of operation of a two-stroke or four-
stroke internal combustion engine and understand the
function of the clutch, gearbox, carburettor and transmission
of a motorcycle.
Remove, clean and check the gap of a sparking plug.
Check and top up the level of the engine oil.
Explain how to adjust the tension of the final drive chain.
Show how to change a bulb at the front and in the rear light
cluster.
Show how to check tyre pressures and inflate a tyre

25
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

correctly.
Remove and replace a road wheel.
Explain what to look for when checking that a tyre conforms
to the legal requirement.
Know the outline requirements for an MOT road test.

Notes: If you need help designing alternatives to these


requirements for those with special needs please contact the
Scout Roundtable.

Meteorologist Make a simple rain gauge.

Make a wind vane and estimate wind speed.

Make a thermometer shelter and set up the thermometers for


measuring air temperature and humidity.

Construct a Nephoscope for measuring cloud movement.

Make and keep a weather log for a period of one month.

Demonstrate your ability in weather forecasting using any one


of the following methods:

Forecasting temperature, precipitation and general weather


from wind strength and direction;

Forecasting by using an aneroid barometer; Forecasting by


noting cloud movement and cloud type;

Short-range forecasting by using weather lore;

Extended range forecasting by using weather lore.

Show a general understanding about the various types of cloud


formations.

26
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Musician The completion of one section will qualify.

Section A
Sing a solo with chorus or take part as treble, or alto, in a
part song.
Read at sight 3 tunes.
Know what is meant by a Sonata, Concerto and Oratorio,
and give 3 examples of each.
Discuss with the Examiner recent performances you have
heard at concerts or on radio or television.

Section B
Play 2 solos, one of your own choice and the other at sight,
on any recognised musical instrument other than a
percussion instrument.
Either produce a concerted item with others, in which you
must play the instrument used in (1) above, or play another
solo of different type and speed than those played in (1)
above.

Note: A certificate that you are a regular member of an


orchestra may be accepted.

Know what is meant by a Sonata, Concerto and Oratorio, and


give 3 examples of each.

Discuss with the Examiner recent performances you have


heard at concerts or on radio or television.

Section C
Either sings unaccompanied 2 different types of Folk Song –
e.g. Spiritual and Sea Shanty, Mountain Song and Lullaby.
Note: You may add your own rhythm, such as handclapping
or tambourine.
Or sing, with your own accompaniment (banjo, guitar,
mandolin etc) 2 different types of Folk Song.
Or play 2 different types of Folk Song as music on a banjo,
guitar, mandolin, concertina, harmonica or other folk song
instrument.

Know some basic principles and fundamentals of music, such


as tuning your own instrument, keys, chords and bass notes.

Note: Folk music is at its best when simple and uncomplicated.


27
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

The Scout should be encouraged to put over his own way.

Discuss with the Examiner some of the types of Folk Music and
performers or artists which you enjoy. You must be prepared to
give reasons for your choice.

Section D
Show that you can tune your pipes properly.

Play:

a) 2 bagpipe marches in 2/4 time;


b) 2 bagpipe marches in 6/8 time;
c) a slow march or slow air;
d) a march, strathspey and reel.
(The march may be one of those played in a) to c) as above.)

Note: All tunes to be of your own choice. When Northumbrian


or Irish pipes are used, alternatives may be used at the
Examiner's discretion.

Section E
Be a member of a band, either at school, in your Scout Group
or Unit or other organisation, e.g. People's Association.

Demonstrate your proficiency in one of the following band


instruments:

a) Side drums

Perform routine maintenance of your instrument.


March well (not playing) with drum sling and sticks carried
correctly.
Beat in 2/4 and 6/8 time. Play "off" beats in 2/4, 6/8 and
3/4 time.
Play a good class roll in the following form: 3 pace roll, 5
pace roll, 7 pace roll.
Take part satisfactorily in 6 different marches.

b) Tenor drum

Perform routine maintenance of your instrument.


March well (not playing) with drum sling and sticks carried
correctly.
Beat in 2/4 and 6/8 time.
28
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Play "off" beats in 2/4, 6/8 and 3/4 time.


Play a good class roll in the following form: 3 pace roll, 5
pace roll, 7 pace roll.
Show good stick drill when beating at the halt and on the
march.
March over a distance, not less than 50 yards, beating a
strict 116 paces to the minute.
March over a distance, not less than 50 yards, beating in
Slow Time - 65 paces to the minute.

(c) Bass drum

Perform routine maintenance of this instrument. March


well (not playing) with drum sling and sticks carried
correctly.
Show good stick drill when beating at the halt and on the
march with simple flourishing.
March over a distance, not less than 50 yards, beating a
strict 166 paces to the minute.
March over a distance, not less than 50 yards, beating in
Slow Time - 65 paces to the minute.

(d) Bugle or Trumpet

Perform routine maintenance of this instrument.


March well (not playing) carrying Bugle, or Trumpet in
the right hand with the bell on front hip, swinging left
arm.
Play "Fall in", "Cookhouse", "Lights out", "Reveille",
"General Salute" and "Sunset" or "Retreat".

A Scout who has professional qualifications awarded by a


recognized music institution, or have gained recognition at
national or international level, or represented the school in
music competitions at national or international level would
automatically qualify for this badge.

In addition to the above qualifying sections, the Scout shall


take part in a public performance in the Scout Unit, school or at
a community event to demonstrate his proficiency.

29
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Naturalist Either:

Study the natural history (i.e. plant and animals) for at least 3
months, of either a piece of seashore, sand dune, rocks or
garden/vegetation; or a length of roadside verge; or a length of
stream, river or canal or a small pond, not less than 100 m.

Explain the results of the study to the Examiner, using field


notes, simple sketches or photographs and sketch maps.

Discuss with the Examiner how the natural history of the site
studied could be affected by man's activities or management:
e.g. waste oil discharged by oil tankers at sea; cutting hedges
and roadside verges by machine instead of manually.

Or:

Make a detailed study of any one plant or animal (i.e. ferns,


grasses, wild flowers, trees and shrubs; butterflies, moths or
other insects, amphibians, wild animals, birds, fish etc).
Discuss with the Examiner the results of observations and
sources of any information used, i.e. museums, books etc.

Make a visit to any natural conservation area in Singapore and


display an understanding of how man‟s activities or
management could affect the site.

Show a general understanding of the efforts by the government


or any non-governmental organisation involved in the
protection of natural environment.

*To be listed as an environment badge for First Class Scout


Badge.

30
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Observer In Kim‟s Game, remember 24 out of 30 well-assorted articles


after one minute of observation. Test to be performed twice
with different articles and each article to be adequately
described.

Recognise 8 out of 10 simple sounds. These may include


animal sounds, sounds of different musical instrument, different
vehicles sound, etc.

Give an accurate report of an incident lasting not less than one


minute and involving at least three people. This report must
include a full description of one of the persons involved.

Travel on a public transport for about 20 minutes or walk along


a street for 10 minutes. Describe, to the satisfaction of the
examiner, of the places, people and dynamics that have taken
place.

Demonstrate alertness to potential sources of dangers in an


urban setting. This could be done in the context of a risk
assessment or potential terrorist plots in public places.

Photographer Produce 12 photographs taken by you, using either a


conventional camera or digital camera. The 12 photographs
must cover at least 4 different types of subject (e.g.
landscapes, animals, portraits, action shots).

Be able to tell the Examiner how prints from conventional or


digital cameras are being processed and developed. Diagnose
faults in exposure and/or processing in examples supplied by
the Examiner.

Demonstrate knowledge of photographs by artificial light (flash


or photoflood) by arranging equipment provided by yourself or
the Examiner for a portrait, still life or similar object.

Discuss with the Examiner: The main features of a


conventional or digital camera (i.e. shutter speeds, apertures
and lens focusing) and how they are used to ensure technically
good results; the various types of cameras currently available;
the use of accessories such as tripods, exposure meters, filters
and close-up lenses.

31
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Pioneer Understand the main characteristics of various types and sizes


of man-made and natural fibre rope useful in pioneering. Show
how to coil and care for them and how to assess strength and
condition.

Be able to ensure safety. Understand the possible dangers


from negligent leadership, from indiscipline, from misuse or
overloading of gear, and from incorrect rope work, including
knots and lashings. Understand the special danger from the
recoil or fracture of man-made fibre rope.

Understand and demonstrate in use, pioneering anchors suited


to a variety of project, location and soil; to include loose or
marshy ground.

Demonstrate mastery of all the knots, lashings, splices,


whippings and machines described in the Badge Book - or their
orthodox equivalents - by completing a journey, short in length
but searching in technique, round a circuit of situations devised
by the Examiner. At least 3/4 of these situations are to be
completed successively with correct technique and without
undue hesitation.

Note: A range of possible gear should be on hand from which


the Scout may freely select what he needs, and though the
response must be his along, other people may act as dumb
robots to hold or pull things at this specific direction.

Play an efficient part, other than that of leader, in the


construction by a Patrol of one project selected from a small
batch of drawings or models presented by the Examiner.

Efficiently lead a Patrol to construct successively one further


project chosen by him from the Examiner's batch, taking all
prudent safety measures.

Efficiently lead a Patrol to construct a successful pioneering


project of his own unaided design. The design, shown by
drawings and a scale model, and the scheme of work, to
include detail of all necessary gear and an estimate of the time
involved, are to be discussed with and agreed by the Examiner
beforehand.

Notes: The Scout has a free choice as to the type of project or


problem but the Examiner will suggest possibilities on request.
32
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Though it may have many aspects in common with previous or


published projects, the Scout must demonstrate sufficient
originality to prove competent pursuit of the activity as opposed
to mere repetition of another's work. The projects constructed
for Part 5, 6 and 7 must be of different type, i.e. rafts, towers,
masts, bridges, cranes etc - and on a sufficient scale to make
the skilled application of pioneering techniques essential. As a
normal rule, bridge spans should exceed 8 m, high projects
should exceed 7 m, and cranes should lift at least 1/4-ton load
through a height of at least 2 m.

Quartermaster The completion of one section will qualify.

A. Have assisted the Scout Unit Quartermaster effectively for a


period of 3 months.

Understand and be prepared to demonstrate:-

Care of ropes, i.e. whipping, splicing, banking, coiling,


inspection and storing;

Care of tentage, i.e. guy line repairing, simple tear repairing,


reproofing, inspection and storing;

Care of tools, i.e. sharpening, re-setting, rehafting, cleaning,


inspection and storing.

Understand and demonstrate how to keep simple and efficient


records, including issue and returns of Group or Unit
equipment.

Understand and be prepared: to demonstrate storage of


equipment; to demonstrate storage of handicraft material; to
illustrate a simple colour, number or other code system for the
replenishing of handicraft material.

Understand how to care for storage for Group visual aid


equipment, e.g. projector, wall charts, drawing paper and
special visual aids.

Understand how to deal practically with depreciation of all


equipment.

Understand that general tidiness is the secret of good Quarter


mastering. Explain how this is achieved in the Scout Unit.

33
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

B. Have assisted the Camp Quartermaster at a Scout Unit


Camp of at least 5 days duration in total.

Understand and be prepared to demonstrate the care of all


equipment in camp:-

ropes, i.e. coiling and hanging, inspection and storing;

tentage, i.e. emergency guy line repairing, emergency tear


repairing, inspection;

tools, sharpening and cleaning, inspection and storing;

cooking equipment, i.e. cleaning, inspection and storing.

Understand and demonstrate how to keep simple, efficient


records in camp, including issue and return of all equipment.

Understand and be prepared to demonstrate how to care for all


other special equipment in camp, e.g. uniforms, hiking kit,
climbing kit and canoes.

Produce a set of menus covering 48 hours in camp. Be


prepared to discuss them with the Examiner.

Describe how you would deal with storage of food in the camp.
Submit to the Examiner a list of tools you would take to camp,
to effect emergency repairs of all equipment. Justify your
inclusion of each item in the list.

Understand that general tidiness is the secret of good Quarter


mastering. Explain how this was achieved in the camp at which
you helped the Quartermaster.

C. Either carry out the duties of a Quartermaster to your Scout


Unit for a minimum period of 3 months or as the Quartermaster
to a Scout Camp of at least 5 days duration in total to the
satisfaction of the Scout Leader and Patrol Leaders' Council.

The Scout should display a satisfactory competency of the


relevant requirements as laid down in either Section A or B.

34
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Rock Climber (Basic Attend successfully a Sport Climbing Course conducted by the
and Intermediate) Singapore Mountaineering Federation for Singapore National
Climbing Standards (SNCS) Level 1 and 2 to gain Basic and
Intermediate of the badge respectively.

Secretary Show a general knowledge of administration of the Association


at Unit and District levels; know the terms of reference of the
Patrol Leaders' Council, Group Council and District Council.

In the presence of the Examiner, Either writes with a good,


legible hand, 250 words of prose; Or type 100 words, with not
more than 5 mistakes, and show how to clean the machine and
replace the ribbon. If a computer with word processing
software and a printer are used, demonstrate the cleaning of
the printer and replacement of the ink or toner cartridge or
ribbon (for dot-matrix printers).

Show an understanding of committee procedure including


ability to prepare an agenda and take minutes.

Have a general knowledge of the financial structure of the


Scout Unit; prepare a simple receipts and payments account
for a Unit or Patrol; know how a personal bank account
operates.

Write a letter on a subject chosen by the Examiner, draft a


wording for an invitation card addressed to members of the
public in connection with a Group, Unit or Patrol event.

Show a general knowledge of postal rates and know where to


find information on parcel post, registered post, recorded
delivery services and foreign letters.

Prepare a press release on the subject of a Unit event or write


an article for a Scout magazine reporting a Unit or District
event.

35
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Carry out the duties as Secretary to your Patrol Leaders'


Council or some other committee not necessarily concerned
with Scouting for a period of 3 months to the satisfaction of the
Scout Leader and Patrol Leaders' Council or the chairman of
the committee concerned.

Smallholder The completion of one section will qualify.

Section A

Keep a pet for a year.

Demonstrate knowledge on your pet‟s habitat, dietary


requirements, physical well-being and handling as well as
common diseases related to your pet.

Keep a record of your pet‟s development as well as


interesting occurrences.

Section B

Cultivate 3 different species of plants over a period of 6


months.

Demonstrate knowledge on appropriate care of the plants of


your choice.

Keep a record of your plant‟s development.

Sportsman Have a good knowledge of the rules or laws of 2 outdoor


games such as football, cricket, hockey, tennis.

Be capable of acting as an official such as referee, linesman or


umpire in a game organised for young people (School, Youth
Club or Unit).

Take an active part in one seasonal game and show


reasonable proficiency and evidence of a sportsman - like
approach to the games.

Be able to discuss with the Examiner the advantages which


can be gained from participation in sport and show that you
have a good knowledge of the history of 2 games chosen by
you.

36
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Know the names and performances of 2 international, national


or local sportsmen. Be able to discuss these personalities with
the Examiner and show that you have made a study, or have
carried out some research, concerning the sportsman of your
choice.

Technician The completion of one section will qualify.

A. Construct a model aero plane (use of kit permitted) which,


when flown, meets one of the following minimum flight
performance:

Glider (hand launched) 25 sec


Glider (tow launched with 50m maximum motor run) 45 sec
Rubber-powered 30 sec
Engine-powered 45 sec

Control line: demonstrate your model by making a smooth


take-off, 3 laps level flight at approximately 1.8m and climb and
dive with a smooth landing.

Have knowledge of basic principles of flight, including the 3


axes and their effect on stability and control.

B. Build an electric or engine-powered model boat or yacht, not


less than 46 cm in length (kits permitted) and show it to be
capable of maintaining a straight course of not less than 23 m.

Give a clear explanation of Archimedes' Principle.

C. Either build an electronic slot car racer (not from a kit,


though commercial body and other parts may be used) and
drive it to a minimum distance of 120 m on any track without
stopping or leaving the slot more than 4 times.

Or build a free running car of any type (kit permitted) and


demonstrate that it will run for at least 18 m. Airscrew drive
allowed.

Know how track and wheelbase are measured and sketch and
explain Ackerman steering.

Build a coach or wagon and demonstrate that it runs


satisfactorily behind a locomotive.

Build a scenic model such as a station, farmhouse etc (kit


37
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

allowed) to scale for a layout.

Know what the coding on the front of electric locomotive


signifies.

Note: HQ will provide, on request, conditions for this badge for


a Scout whose needs are not dealt with in the above
requirements.

World Friendship Either:

Have corresponded regularly for not less than six months with
a friend of another nationality and not residing in Singapore.

Carry out a study of your friend‟s country and present to your


patrol the difference in the way of life between that country and
your own.

Or

Complete any two of the following:

A. Participate in an activity involving scout or scouts of another


country (either in your own or their country) and record in a log
book or blog covering this event to include your impression and
knowledge gained of the visiting scouts and their country or
countries.

B. Entertain in your home or school for not less than three days
a scout or scouts from overseas.

C. Share with the examiner ways in which you have welcomed


immigrant young people or visitors from another country met at
school, sport or in your community and what you have done to
make them feel at home.

D. Devise and run a unit or patrol activity based on the


information gained from an overseas scout with whom you are
in touch or from your own knowledge of another country or
countries.

38
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Introduction of “Open Theme Collective (OTC)” Proficiency Badge

The paper would also like to seek the endorsement from the
Commissioners‟ Council on the proposal to establish an open-
themed proficiency badge that is decided entirely by the Scout on
the particular area of interest/pursuit/skill that he/she is interested in.
This consideration arises from the recognition that the needs of
today‟s youth are dynamic and the syllabus of the Scout Proficiency
Badges may not be revised in time to reflect such developments.
However, it would be undesirable for the Scout Programme to
undergo revisions at such a pace that it is unsettling for the general
well-being and stability needed for strategic planning.

The proposed open-ended theme proficiency badge, hereafter named as the “Open
Theme Collective (OTC)” Proficiency Badge is designed to address this issue. Essential
points are laid out as follows:-

Name of Open Theme Collective (OTC)


Proficiency Badge
Particular pursuit/ As decided by the Scout. It would broadly cover the following
interest/ skill themes or categories such as sports, open air, scientist,
covered performing arts etc.
Who are the The National Scout Roundtable, with designated members as
Examiners either the panel of testers or as decided by the Scout Programme
Commissioner
What would the The Scout would identify the area that is not covered by the
Scout need to do existing syllabus of the Scout Proficiency Badges and submit a
write-up or proposal of the project he would like to do to the
National Scout Roundtable, with support from the Scout Leader.
After the suitability is evaluated and approval given, the Scout
would carry out the project within the stipulated time as agreed by
the Roundtable.
Prospects of Depends on the demand and popularity of the particular area
turning the OTC displayed by the Scouts.
Proficiency Badge
into a standalone
proficiency badge

39
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

PROFICIENCY BADGES (SEA SCHEME)

Boat Puller Basic Note: To be a Qualified Boatman

Pre-requisite:

Able to swim 50 metres with the aid of live-vest.

Requirement:-

Able to identify the difference type of pulling boat.

Able to name parts of the pulling boat and its equipment.

Able to execute the commands of pulling rowing proficiency.

Able to apply knowledge in personal safety.

Able to anchor the pulling boat.

Participate in the Boatman expedition as a crew and a bowman of


at least 2 nautical miles in a day.

Boat Puller Note: To be a Qualified Coxswain Mate


Intermediate
Requirement:-

Able to give commands of pulling rowing.

Able to maintain discipline of the crews.

Able to conduct land drill of pulling rowing for the crews.

Able to organise the crews smoothly in launching and recovery of


the pulling boat.

Able to prepare the pulling boat before setting off.

Able to show basic maintenance.

Able to carry out basic maneuvers including anchoring & along


side of a jetty or boat.

40
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Able to handle emergencies :-


- Fire
- Collision
- Grounding
- Abandonment

Participate in the Boatman expedition as a Coxswain Mate of at


least 4 nautical miles in a day.

Boat Puller Note: To be a Qualified Coxswain


Advanced
Requirement:-

Able to apply knowledge of ROR.

Able to apply knowledge of costal Navigation.

Able to understand the characteristics of the cloud formations.

Able to apply knowledge of tidal condition.

Able to execute man overboard drill.

Able to apply knowledge of safety for the boat and crews at all
time.

Able to operate basic safety equipment.

Able to carry simple fiberglass repair.

Assist in planning and conducting of a boatman course.


Participate in the Boatman expedition as a Coxswain of at least 4
nautical miles as a Coxswain.

Canoeist Attend successfully a Canoeing Course (SCF 1 Star) conducted


Basic / recognised by the Singapore Canoeing Federation to qualify.

41
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Canoeist Attend successfully a Canoeing Course (SCF 2 Star) conducted


Intermediate / recognised by the Singapore Canoeing Federation to qualify.

Canoeist Attend successfully a Canoeing Course (SCF 3 Star) conducted


Advanced / recognised by the Singapore Canoeing Federation to qualify.

Dragon Boat Attend successfully a Dragon Boat Course conducted /


Rower recognised / by the Singapore Dragon Boat Association to
qualify.

Life Saver Basic Attend successfully the Lifesaving 1 Course conducted /


recognised by the Singapore Life Saving Society to qualify.

42
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Life Saver Attend successfully the Lifesaving 2 Course conducted /


Intermediate recognised by the Singapore Life Saving Society to qualify.

Life Saver Attend successfully the Lifesaving 3 Course conducted /


Advanced recognised by the Singapore Life Saving Society to qualify.

Optimist Basic Attend successfully the Opti-Sailor Course conducted /


recognised by the Singapore Sailing Federation to qualify.

Optimist Attend successfully the Opti-Racer Course conducted /


Intermediate recognised by the Singapore Sailing Federation to qualify.

43
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Optimist Advanced Attend successfully the Opti-Star Course conducted / recognised


by the Singapore Sailing Federation to qualify.

Power Craft Driver Attend successfully the Power Pleasure Craft Course conducted
Basic / recognised by the Singapore Maritime Authority to qualify.

Power Craft Driver Attend successfully the Power Pleasure Craft Theory Test
Intermediate conducted by the Singapore Maritime Authority to qualify.

Note: The candidate must be of 16 years old to take the test.

Power Craft Driver Attend successfully the Power Pleasure Craft Practical Test
Advanced conducted by the Singapore Maritime Authority to qualify.

Note: The candidate must be of 16 years old to take the test.

44
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Race Management Note: This course and test is only conducted at Sea Training
Assistant Centre at National Sailing Centre (STC@NSC) by the approval of
National Sea Scout Commissioner.

Pre-requisite:-

Able to swim 50 metres with the aid of life-vest.

Requirements:-

Understand the Prime Objectives of the Race Management.

Familiarise & assist in the duties of the following roles;

- Race Officials
- Race Secretariat

Understand the Secretariat duties on a typical Racing day.

Perform On-Water Duties.

Assist in Race documentation.

Know the Result Abbreviations.

Know the Scoring Software (Powerscore).

Attend a 2 hours theory lecture.

Attend a 1 hour practical lesson – sea sickness test & swim 50


metres with aid of live-vest.

Complete On the Job Training for 2 Regattas.

Sailor Basic Pre-requisite:-

Able to swim 50 metres with the aid of life-vest.

Requirements:-

Able to identify the parts of the Dinghy.

Understand the Basic International Regulations for the prevention


of collision at sea.

Understand the Basic principles of Tides, Tide tables.


45
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Rig / De-rig dinghy.

Perform fundamental Launching / Recovery.

Understand the Points of Sail.

Perform a Capsized Drill.

Know the Importance of Personal & Boat Safety.

Tie the 6 basic nautical knots.

Perform the Man Overboard Maneuver successfully.

Be able to Heave-to precisely.

Sailor Intermediate Pre-requisite:-

Hold the Sailor Basic Badge.

Requirements:-

Rig / De-rig a dinghy within 10 minutes each.

Understand the applications of the 6 basic nautical knots in


Sailing.

Perform Tacking & Gybing in moderate winds.

Be able to act in cases of emergencies out at sea.

Read the wind without a burgee.

Perform Basic Sail Trimming.

Perform Launching/Recovery in pairs.

Understand Tides and its effects of current and the difference of


Spring & Neap tides.

Able to complete Short races (Triangle & Sausage course).

46
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Sailor Advanced Singapore Sailing Federation Level 1 Dinghy Proficiency


Certification.

Pre-requisite: -

Hold the Sailor Intermediate Badge.

Requirements:-

Must be able to Pass Sailing Theory Test.

Perform Boat handling precisely.

Understand and apply Boat Tuning.

Be familiar with the Racing rules.

Understand and apply Racing Tactics & Rights of Way.

Perform Man Overboard Maneuver successfully for 3


consecutive attempts

Sail the triangle course flawlessly.

Participants must be aware of the Tides and Weather on Sailing


days.

Shore Assistant Note: This course and test is only conducted at Sea Training
Course Centre at National Sailing Centre (STC@NSC) by the approval
of National Sea Scout Commissioner.

Pre-requisite: -

Able to swim 50 metres with the aid of life-vest.

Requirements:-

Understand the Prime Objectives of the Shore Assistant.

Understand the importance of Personal Safety & Precaution.

Know the nautical terms for parts of a sailing boat.

Be able to tell wind directions.

47
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Be able to safely handle sailing boats.

Aid in the Launching & Recovering of sailing boats.

Undergo Trolley Management

Attend a 2 hours theory lecture.

Attend a 1 hour practical lesson

Complete On the Job Training for 2 Regattas.

Skin Diver Basic Notes: The 3 Parts of the tests must be taken in sequence, and
the tests in each Stage taken at one time in the sequence
specified.

Diving suits may be worn if buoyancy correction is made before


commencing the tests. Test in Intermediate & Advanced call for
the use of basic equipment i.e. fins, mask and snorkel. Nose
clips should not be worn and the snorkel tube should be of the
single bend open end type.

Requirements:-

Swim 200m free style (except backstroke) without a stop.

Swim 100m backstroke without a stop.

Swim 50m wearing a 6 lbs weight belt.

Float on back for 5 minutes (head and leg movements


permitted).

Tread water with hands above head for one minute.

Recover 6 objects from deep end of training pool (1 dive per


object).

48
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Skin Diver Pre-requisite:-


Intermediate
Before examination in the requirement for Skin Diver
Intermediate or Training, candidate must satisfy their Instructor
that they know of the dangers of anoxia, and of eardrum rupture
and are able to „clear ears‟ by pressure equalisation through the
Eustachian tubes.

Requirements:-

Sink basic equipment in deep end of training pool.

Dive for each item in turn of fit at surface.

Fin 200m surface diving every 25m (i.e. 8 times).

Tow an adult 50m by Sub Aqua Club method.

Land „body‟ & carry out artificial respiration.

Perform 3 rolls forward, 3 rolls backward (Breath may be taken


between rolls).

Fin 15m under water.

Hold breath for 30 seconds under water.

Skin Diver Requirements:-


Advanced
Fin 15m wearing 10 lbs weight belt. Release weight belt in deep
end, remove mask.

Fin 50m face submerged, using snorkel tube and mask.

Finish up deep end, replace mask, surface dive, recover and


refit weight belt.

Fin further 50m wearing 10 lbs weight belt.

49
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Scuba Diver Basic Attend successfully the Discover Scuba Diving Course
recognised / conducted by Professional Association of Diving
Instructors (PADI) or Scuba Diving International (SDI) or
Technical Diving International (TDI) to qualify.

Scuba Diver Attend successfully the Open Water Diver Course recognised /
Intermediate conducted by Professional Association of Diving Instructors
(PADI) or Scuba Diving International (SDI) or Technical Diving
International (TDI) to qualify.

Scuba Diver Attend successfully the Advanced Open Water Dive Course
Advanced recognised / conducted by Professional Association of Diving
Instructors (PADI) or Scuba Diving International (SDI) or
Technical Diving International (TDI) to qualify.

Swimmer Basic Requirements:-

Make an entry from the side of the pool by a straddle or tuck


jump.

Swim 50 metres.

Demonstrate ability to "drown-proof" for 1 minute.

Tread water for 3 minutes.

Undress in water & demonstrate ability to make a float from


attire.

Swim 400 metres using any stroke, with one surface dive during

50
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

the swim & swimming at least 5 metres submerged.

Climb out from deep end of the pool without the use of steps or
assistance.

Swimmer Requirements:-
Intermediate
Make an entry from the side of the pool by a straddle or tuck
jump.

Swim 100 metres in less than 4 minutes.

Demonstrate ability to “drown-proof” for 1 minute.

Tread water for 1 minute with one arm, the other arm at back of
body.

Tread water with both arms for 3 minutes.

Undress in water, make float with attire & use it to swim 25


metres using legs only. Re-inflate if necessary.

Swim 800 metres using 3 strokes, 200 metres backstroke, 200


metres sidestroke & 400 metres front-crawl or breaststroke with
2 surface dives, once "head first" & once "leg first", swimming
submerged for at least 5 metres.

Climb out from deep end without the use of steps or assistance.

Swimmer Requirements:-
Advanced
Demonstrate a compact jump.

Straddle or tuck jump into deep end of pool, & swim 100 metres
in less than 3 minutes.

Demonstrate ability to "drown-proof" for 1 minute.

Tread water for 1 minute with one hand waving. Raised hand
may be changed no more than 5 times.

Tread water for 5 minutes.

Undress in water & make float with attire & use it to swim 25

51
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

metres with legs only.

Deflate & re-inflate float & swim another 25 metres with float
using legs only.

Re-inflation may be made during the entire swim when


necessary.

Swim 1000 metres (300 metres backstroke, 300 metres


Sidestroke, 400 metres front crawl or breast stroke) in not more
than 45 minutes, executing 4 dives (2 head first 2 legs first)
swimming submerged for at least 5 metres.

Climb out from deep water without the use of steps or


assistance.

Windsurfer Basic Pre-requisite:-

Able to swim 50 metres with the aid of life-vest.

Requirements:-

Board knowledge and function.

Rig knowledge and function.

Safety knowledge.

Secure position.

180 degrees turn.

Sailing position.

Steering the board.

Sailing across the wind.

Self rescue.

52
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Windsurfer Requirements:-
Intermediate
Able to perform the following:
- Upwind.
- Tacking.
- Downwind.
- Gybing.

Windsurfer National Sailing Federation Level 1 Windsufing Proficiency


Advanced Certification

Requirements:-

Able to perform course sailing.

Know the basic right of way.

Know the signal for sailing.

Know the finer points of sailing.

Understand sailing instructions.

Understand tides and its effects of current and the difference of


Spring & Neap tides.

Able to complete Short races (Triangle & Sausage course).

53
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

NATIONAL CAMPAIGN BADGES

Anti-Drug and Attend successfully the Anti-Drug and Inhalant Abuse Badge
Inhalant Abuse Course conducted by the Singapore Anti-Narcotics Association
(SANA).

Civil Defence Attend successfully a Civil Defence Badge Course conducted by


the Singapore Civil Defence Force (SCDF) and the Association.

Crime Prevention Attend successfully a Crime Prevention Badge Course for


Scouts conducted by the National Crime Prevention Council
(NCPC).

Energy Attend successfully the Energy Experience Programme Stage I


Conservation & Stage II conducted by the Energy Efficiency Centre,
Singapore Power is open to Secondary 1-3 students.

Stage I is conducted in two half-days. Upon completion,


participants will be awarded with a certificate. An assignment on
home electricity audit and test will be conducted. Students who
pass the assignment and test will be awarded an Energy Badge.

Scouts who have completed Stage I can progress to Stage II.


This is only a half-day programme. Please make the booking for
Stage II only after participants have passed Stage 1.

Scouts are required to undertake a project which is to be


submitted within 6 weeks' time.

54
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Certificates and badges will be awarded to all students upon


completion of Stage II.

Health Trooper Attend successfully the Health Trooper Badge Course


conducted by the Health Promotion Board.

Stage 1 – Dynamite Health Trooper

Stage 2 – Warrior Health Trooper

Stage 3 – Supreme Health Trooper

Total Defence Attend successfully the corresponding Total Defence badge


course conducted by Ministry of Defence/NEXUS for the
respective levels of Bronze, Silver and Gold.

The timeline for these three levels or modules in the Total


Defence Badge Lessons is as follows:-

Bronze module – To be completed in Secondary One

Silver module – To be completed in Secondary Two

Gold module – To be completed in Secondary Three,


except for Part 3 which can be completed at any point of the
Scout years.

55
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Water The completion of one section would qualify.


Conservation
Either:

Show evidence to the satisfaction of the Examiner that you


understand the workings of the PUB, the management of
Singapore‟s water resources and methods on water
conservation.
Show evidence to the satisfaction of the Examiner that you
understand the concept of a Water Loop and the water
technologies involved.

Or:

Qualify for the requirements of the PUB “Water Ambassador”


Programme. A Scout who has gained the “Water Ambassador”
Badge would automatically qualify for the Water Conservation
Proficiency Badge.
World Scout Complete Stage A and B as follows:-
Environment
Stage A - EXPLORE and REFLECT

1. People and natural systems have clean water and clean


air
Explore the sources of clean water and clean air in the local
environment.
Identify threats to clean water and clean air in the local and
global environment and be able to suggest solutions.

2. Sufficient natural habitat exists to support native


species
Explore a local natural area.
Understand the ecosystem connections of native species of
plants and animals and their habitat needs.
Be aware of global conservation issues.

3. The risk of harmful substances to people and the


environment are minimised
Be aware of harmful substances in the local environment
and identify their source.
Demonstrate what personal action can be taken to reduce
the risk of harmful substances to people and the broader
environment.

56
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

4. The most suitable environmental practices are used


Recognise how we are connected with the environment and
how we can make informed choices about our actions that
can minimise the impact on the environment.
Identify potentially better environmental practices for your
local area.
Demonstrate how local solutions can impact global issues.

5. People are prepared to respond to environmental


hazards and natural disasters
Be able to recognise different types of environmental
hazards and natural disasters and explain why they occur.
Demonstrate how to help other people to be prepared to
respond to environmental hazards and natural disasters in
the local area

Stage B - TAKE ACTION

Do an environmental project
Environmental project that relates to the previous learning and to
the local environment
Identify local environmental issues and potential solutions.
Plan and execute an environmental project.
Understand the local to global connection of the project.

57
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

National The National Resilience Badge Programme is facilitated by two


Resilience government agencies - the National Security Coordination
Secretariat (NSCS), Prime Minister‟s Office and the National
Resilience Division (NRD), Ministry of Information,
Communications & the Arts (MICA).

Level 1 – Bronze (Open For Secondary 2)

Attend, participate and complete the followings:-

a) Introductory lecture
b) Discussion
c) Short activity
d) Presentation to peers

Level 2 – Silver For (Open For Secondary 3)

Attend and complete the followings:-

a) Recap / advanced lecture


b) Site visit
c) Research project
d) Presentation to peers

Level 3 – Gold (Open For Secondary 3 and Secondary 4)

Attend and actively participate in the Resilience camp

58
THE SYLLABUS OF SCOUT PROFICIENCY BADGES

(GENERAL SCHEME AND SEA SCOUT SCHEME)

Heritage Badge Complete any one of the projects listed by the National Heritage
Board within a period of three months.

Projects meet the following criteria:-


a) Level of commitment, i.e. see through the project right
from the beginning till the end.
b) Professionalism of project.
c) Ability to show that he or she has learnt and benefitted
from the project, give a talk or produce a scrap book,
depending on the project chosen.

Projects listed are as follows:-


a) Designing a Heritage Trial
b) Guiding in NHB Museums
c) Undertaking a Simple Research Project
d) Designing an Information Booklet on Monuments in
Singapore
e) Tracing your or someone‟s genealogy, i.e. family tree.
f) Creating a multi-media programme or CD-ROM, or web-
based project on Heritage topics
g) Designing a Museum Guide for Schools
h) Guiding in Heritage Galleries in Schools/Community
i) Put up Heritage/National Education related exhibitions for
Schools/Community
j) Volunteering at NHB events/exhibitions and other projects
relate to Heritage in consultation with NHB
k) Promotion of National Symbols, e.g. exhibition,
information booklets, board game, card game.

59
Scout Section (Proficiency Badge Programme – for all Scouts)

Model Maker Badge

To gain this badge, Scouts must complete the requirements in one of


the following alternatives:

Alternative A

1. Choose one of the following two activities:


a. Build a model involving the use of a plastic or white metal kit or pre-cast figures.
b. Design and construct a model from wood, plastic or metal construction set (such
as Lego or Meccano).
2. Demonstrate knowledge of the different types of kits or parts available in the material
you chose.
3. Discuss the experience of building the model with a knowledgeable adult.

Alternative B

1. Construct a model aeroplane, using a kit if desired. When flown, it must meet one of the
following target flight performances:
a. hand-launched glider: to fly for 25 seconds.
b. rubber-powered aircraft: to fly for 30 seconds.
c. control line aircraft: to show a smooth take-off and landing, with three laps of
level flight at about 2 metres, with a climb and dive.
2. Discuss the experience of building and flying the model with a knowledgeable adult.

Alternative C

1. Build an electric or engine-powered model boat or yacht not less than 45 cm in length
(kits permitted) and show it to be capable of maintaining a straight course of not less
than 25 metres.
2. Discuss the experience of building the model with a knowledgeable adult.

Alternative D

1. Choose one of the following two activities:


a. Build an electric slot car racer and drive it a minimum distance of 122 metres on
any track without stopping or leaving the slot more than four times.
b. Build a free running car of any type (kits permitted) and demonstrate that it will
run for at least 18 metres. Airscrew drive is allowed.
2. Discuss the experience of building the model with a knowledgeable adult.
Astronautics Badge

To gain this badge, Scouts must complete the requirements in one of


the following alternatives:

1. Explain the purpose of space exploration including:


 historical reasons
 immediate goals in terms of specific knowledge
 benefits related to Earth resources, technology, and new products
2. Choose one topic below and with it undertake option one or two:
1. a commercial or scientific rocket (Ariane, Delta, Soyuz, Proton, Zenit, etc)
2. the NASA Space Shuttle
3. the International Space Station
4. a specific satellite (eg Envisat, Cassini, Aurora, etc)
5. an unmanned space probe

Option one

Describe the topic's primary mission purpose; explain the functions of the component
parts, together with a brief history and accomplishments of a specific mission and what
was learned from that mission.

Option two

Build a scale model of or about the topic, either from a commercial kit, or from plans
available from the Internet or model clubs and shops.

3. Discuss and demonstrate two of the following:

- the law of action-reaction in the context of rockets and zero or low-gravity environments
- how rocket engines work, and their lift-off and re-entry procedures
- how satellites stay in orbit and the different types of orbits they use
- how satellite pictures of the Earth, planets and their moons are made and transmitted
Air Spotter Badge
To gain this badge, Scouts must complete the requirements below:

1. Be able to recognise by sight three-quarters of the aircraft in the list published by The
Scout Association.
2. Complete one of the following activities:
a. By yourself or with another Scout, take photographs or collect pictures of a
minimum of ten different aircraft types found in Asia. Name the different types
and their uses.
b. Keep a log for at least four weeks including dates and times. Note the aircraft
seen, giving any distinctive recognition features, and the aircraft's approximate
heading.
3. Complete one of the following activities:
a. Recognise and name national aircraft markings, both service and civil, of at least
six countries including Singapore.
b. Name three basic training aircraft used in private flying. Give a brief report on
one, naming a club and airfield where it is used (local, wherever possible).
4. Describe the key recognition features of six aircraft selected by an appropriate adult.
Air Researcher Badge

To gain this badge, Scouts must complete the requirements below:

1. Know the rules relating to access to airfields in Singapore


2. Carry out research into one historical aspect of flight, and share your findings with
others in the Troop. Some example research topics could be:
 the development of aviation or flight over a period agreed with your assessor
 the development of a specific aircraft type, discovering details of its history, role
and achievements. Examples might be the Spitfire, the Boeing 747, the Harrier or
the UH1H helicopter.
 the development of balloons or airships from their first appearance to the
present day.
 the development of a type of aero engine. Examples might be jet or piston
engines in general, or a specific engine such as the Rolls Royce Merlin.
3. In the course of your research, visit at least one place of interest that is directly relevant
to your project. For example a museum, an air display or an aeronautics factory.
4. The presentation of your findings should include a model that you have made to
illustrate some aspect of your research. Other resource materials such as diagrams and
pictures should be used wherever possible.
Air Navigator Badge

To gain this badge, Scouts must complete the requirements below:

1. Given three headings and corresponding tracks, work out in each case the type and the
amount of drift in degrees. Illustrate each case by a simple diagram.
2. Demonstrate with a compass how an aircraft can be turned on to various compass
headings.
3. Choose one of the following activities:
a. Draw on a topographical air map a track for an imaginary flight of not less than
80 kilometres. Point out the landmarks that would show up on both sides of the
track in clear visibility at an altitude of about 600 metres.
b. Identify on a topographical air map landmarks seen during a flight of about half
an hour's duration in clear weather
4. Illustrate by means of a simple diagram how a fix can be obtained from two position
lines. Describe briefly two ways in which bearings can be obtained in an aircraft.
5. Show an understanding of compass headings by completing the following two tasks:
a. Given the true heading and the variation and deviation, work out the compass
heading on which the pilot should be flying.
b. Given two sets of true, magnetic and compass headings, work out the variation
and deviation in each case.
6. Illustrate latitude and longitude by simple diagrams.
7. Draw on a topographical map the track between any two places not less than 100
kilometres apart and measure the exact distance. Given the aircraft's air speed as 130
km/h, work out the time of flight from overhead starting point to overhead destination
in each of the following conditions:
a. with no wind at all
b. with a head wind of 30 km/h
c. with a tail wind of 50 km/h
8. Demonstrate your awareness of the latest developments in electronic technology such
as the Global Positioning System.
Air Maintenance Badge

To gain this badge, Scouts must complete the requirements below:

1. Understand and explain the process of Air Maintenance:


a. Maintenance
b. Repair
c. Overhaul
2. Present the process in a scrap book showing the different stages.

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