EOG-Based Eye Movement Classification and Application On HCI Baseball Game
EOG-Based Eye Movement Classification and Application On HCI Baseball Game
ABSTRACT Electrooculography (EOG) is considered as the most stable physiological signal in the
development of human–computer interface (HCI) for detecting eye-movement variations. EOG signal
classification has gained more traction in recent years to overcome physical inconvenience in paralyzed
patients. In this paper, a robust classification technique, such as eight directional movements is investigated
by introducing a concept of buffer along with a variation of the slope to avoid misclassification effects in EOG
signals. Blinking detection becomes complicated when the magnitude of the signals are considered. Hence,
a correction technique is introduced to avoid misclassification for oblique eye movements. Meanwhile,
a case study has been considered to apply these correction techniques to HCI baseball game to learn
eye-movements.
I. INTRODUCTION A. VERGENCE
The importance of eye movement tracking along with human- Vergence eye movements are considered as, ‘‘slow discon-
computer interaction (HCI) has been investigated in this jugate eye movements that allow the visual system to fuse
paper. This approach has remained a promising method which targets moving in depth, giving a person the ability to perceive
is used in recent years to detect and analyze eye movements. the world in all three dimensions’’ [3].
Electrooculography (EOG) is an inexpensive technique used
in recent years to record eye movements [1]. EOG signal B. PURSUIT MOVEMENTS
classification is considered as the most useful control sig- Pursuit movement occurs while the eye tracks a moving
nals for human-computer interface [2]. Eight directional eye object. It means that the image of an object can maintain focus
movement classification algorithm is an effective way to ana- on the fovea.
lyze the aftermath effect of noise in EOG signals. However,
a thorough understanding of various characteristics of eye C. SACCADE
movements leads to a better understanding of eye-movement Saccades are classified as rapid eye movements where these
detection algorithm. eye movements observe the world without an externally
Following types of eye movements can be detected through driven feedback system [3]. Saccades are faster than Vergence
EOG signals. and Pursuit eye movements.
D. BLINK
The associate editor coordinating the review of this manuscript and Blink can be described as a rapid eyelid movement which
approving it for publication was Mohammad Zia Ur Rahman. has a stimulant to the surrounding environment such as
This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see http://creativecommons.org/licenses/by/4.0/
96166 VOLUME 7, 2019
C.-T. Lin et al.: EOG-Based Eye Movement Classification and Application on HCI Baseball Game
E. FIXATION
Fixations are the stationary state of eyes. Visual gaze is
maintained in a single location during fixation state. Fixations
are the events that occur between two saccades. The average
fixation time ranges from 100ms to 200ms [6].
In recent years, several eye tracking techniques have
evolved which allow the detection and monitoring of eye
movements. One of them is Infrared oculography (IR), which
is generally used to quantify the difference between the
amounts of infrared light reflected by the sclera and sen-
sor (phototransistor) pair [7]. However, IR is not a reason-
able technology to measure pursuit or saccades because of FIGURE 1. System Overview for extracting EOG signals.
the nonlinearity problem. Many other techniques such as
search eye coil [8], [9], video images [10], [11] and EOG
have been proposed to track eye movements [12], [13].
EOG has been very popular due to its ease of signal
acquisition approach. However, studies show that hybrid
brain-computer interface utilizing hybrid signal are in prac-
tice [12], [14], [15], these papers concentrate on EOG based
eye movement analysis. EOG measurement is based on the FIGURE 2. Schematic diagram of electrodes placement.
potential difference between electrodes from the skin it is
placed. Human eyes act like a dipole with cornea acting
as positive side and retina as a negative side. When eye- eye-movement detections, and the output is represented by
balls are rotated, the inner dipoles also move consequently. a graphical user interface.
These movements of eye dipoles make electrical potential
slightly change around the eyes. Thus the potential difference A. EOG MEASURING DEVICE
assessing eyeball rotation can be measured. Because of these An EOG Mindo device from National Chiao Tung University
characteristics, EOG signals are considered as an appropriate Brain Research Center has been used to measure EOG signals
approach to develop human-computer interface (HCI). It also from subjects. Electro-physiological signals are measured by
aids in translating eye movements into human understandable placing electrodes around eyes as shown in the figure 2.
commands. Electrode placed on the forehead is a reference signal. Four
EOG has become a preliminary eye movement detect- channels are read by placing electrodes around eyes, where
ing technique in developing HCI systems such as voice Ch1 and Ch2 collect horizontal signals, and Ch3 and Ch4 col-
recognition [16], [17], visual information [18], gesture con- lect vertical signals.
trol [19], [20], methods based on brain signals, infrared
head-operated joysticks [21] and many other medical B. SIGNAL ACQUISITION
usages. Extensive research is being carried out in terms The proposed wireless EOG signal acquisition device was
of non-medical applications such as gaming [22]–[25], and approximately 45 × 32 × 8 mm3 in size. A Bluetooth
browsing internet [26]. However, this paper aims to utilize module was employed to transmit the EOG signals wire-
EOG based classification in gaming applications for practical lessly. The Bluetooth module BM0203 provided a sufficient
consumption. It discusses an approach to have high accuracy transfer band rate (115 200 b/s) and was compliant with the
and low computation for an EOG-based HCI baseball game. computer’s Bluetooth v2.0 with enhanced data rate (EDR)
specification. Power was supplied by a lithium battery with an
II. MATERIALS AND METHODS output voltage of 3V. A commercial 750 mA·h Li-ion battery
Figure 1 gives the overview of the proposed BCI system. has been used to supply power to the EOG acquisition circuit,
BCI system focuses on aspects of extracting EOG sig- which has capacity to operate continuously for 12 hours. EOG
nals. An EOG measuring device will be used to record the signals are measured by the wet or dry sensors which are
eye-movements from the subjects. A signal acquisition sys- firstly amplified by the preamplifier unit. The preamplifier
tem is used to collect EOG signals from the devices and the amplifies the voltage difference between the reference sig-
processed signals are transmitted to personal devices with nals and those of the EOG electrodes, while simultaneously
the aid of Bluetooth devices. Thereby, HCI computations rejecting common-mode noise (i.e., the power line noise).
are carried out. Classification algorithms are applied for An instrumentation amplifier (INA2126, Texas Instruments,
Dallas, TX, USA) was used for its extremely high input
impedance and high common-mode rejection ratio (CMRR) Vertical Signal = Ch3Signal (Vertical +)
(∼90 dB) [27]. − Ch4Signal (Vertical −) (2)
Instrumentation amplifiers have the ability to improve
CMRR and amplify the EOG signals to a degree, where the a: SIGNAL SMOOTHING
minute voltage levels can also be detected. Gain of the pream- Some high frequency noise still could corrupt the signal in
plifier unit was set to 5.5 V/V. The cutoff frequency was reg- an unexpected way. Thus, to solve this problem, a filtering
ulated at 0.1 Hz by using a high-pass filter. Microcontroller process in the firmware level is introduced. A moving average
program which is controlling preamplifier and filter stage has method is utilized, to fit the limitation of the hardware. Mov-
reduced the 60 Hz noise in the EOG signals employing a mov- ing average also called rolling average, is the basic type of
ing average. In addition, a 12-bit resolution ADC has been FIR filter in DSP domain. Moving average is most commonly
used to digitize the EOG signals. A microcontroller unit was used with time series data to smooth out short-term fluctu-
also used to digitize the EOG signals, with a sampling rate ations and highlight long-term trends or cycles. The choice
of 256 Hz. The sync filter removed signals with frequencies between short-and long-term, and setting of moving aver-
higher than 62.5 Hz. After removing the noise and amplifying age parameters depends on the requirement of application.
the EOG signals, the data was transmitted to the computer Mathematically, the moving average is a type of convolution
interface via a wireless module. and similar to a low-pass filter used in signal processing.
The moving average filter is optimal for a common task:
C. SIGNAL CLASSIFICATION ALGORITHM reducing random noise while retaining a sharp step response.
EOG Classification algorithm is designed to reduce the This makes it as the premier filter for time domain signals.
overall calculation time and it also does not require signal Now considering an M -point sequence x[n], it needs to be
down sampling. The structural overview of the classifica- transformed to a new sequence y[n] through an N -point mov-
tion algorithm is as shown in figure 3. A software program ing average for this sequence. It means that the each element
gathers four channels transmitted from a Bluetooth device. of output y[n] is the average of N values in order of input
System reduces the common mode noise caused by elec- sequence x[n]. Its input-output relation can be represented in
tromyography (EMG) and environmental noise. Raw signals equation (3).
are obtained in horizontal and vertical form. In order to
1
extract features from the eye-movement, raw signals need to y [n] = (x [n] + x [n + 1] + . . . + x [n + N − 1])
be smoothened. Calculation amount of the signal has been N
1 XN −1
reduced by introducing buffer in the classification phase. = x [nk] (3)
N k=0
1) RAW EOG SIGNAL As mentioned above, the recorded signals are easily inter-
Electrodes are placed around the eyes to record EOG signals. fered by 60Hz noise, especially when the acquisition circuit
During this process traces of EMG signals are found due gets closer to the electric appliances. It has been showed in the
to facial contact of electrodes. This paper intends to discuss figure 4, that the original sine wave had been contaminated by
extracting only the EOG signals. Hence, EMG signals needs 60Hz power-line noise. After applying the moving average
to be removed from the raw signals. Equation (1) and (2) filter with a 5-point moving window, the moving average
demonstrates the subtraction of channel 2 from channel 1 and could be effectively removed by power-line noise, as shown
channel 3 from channel 4. The signal processing is done by in the figure 5.
using these equations. Given a continuous noise signal x(t) with frequency F Hz,
it is apparently that the integral within 1/F sec is equal to zero.
Horizontal Signal = Ch1signal (Horizontal +) A digital situation is demonstrated here. Equation (3) can be
− Ch2signal (Horizontal −) (1) extended to digital form. That means the summation of all
TABLE 3. Results of previous classification. TABLE 5. Results of experiment procedure with cues SSD.
TABLE 4. Results of experiment procedure without cues. TABLE 6. Results of application on HCI baseball game.
with cues. Most of the blinks were removed during this clas- FIGURE 23. Two look-up saccades without differentiation.
sification technique and the oblique eye-movements are well
classified with the above method. When the experiment was
conducted without cues, blinks were not removed effectively
due to processing time. Hence, a buffer was implemented
which aided in classifying eye-movements. This system will
split the signal when it encounters a blink before passing it
through buffer. This will cause misclassification. This factor
explains the decrease in correctness rate for experiment pro-
cedures without cues for number 5.
The average correct rate of the result for experiment with
cues in the small scale is lower than the average correct rate
of the result for experiment with cues. This can be observed FIGURE 24. Two look-up saccades with differentiation.
for the correct rate of number 1, number 3, number 7 and
number 9. This circumstance will explain that the angle of
view is smaller, which can make the EOG signal smaller classification applies differentiation. This will shrink the
and the EOG signal is proportionate with the angle of view. magnitude of signals which makes deviation smaller.
When the oblique eye-movement distance is longer from the Figure 23 shows two saccades without differentiation,
screen, the signal of the vertical and the horizontal are smaller and the deviation is 293 micro-volt. In figure 24 we can
than the up, down, right and left eye-movements. observe two saccades with differentiation, and the deviation
It is evident from figure 21 that the oblique eye-movement is 15 units. When a threshold is set by the calibration, the error
signal is smaller than the look-up saccade or look-right sac- probability of the two saccades without differentiation is
cade. This occurrence demonstrates that the signal scale is higher than two saccades with differentiation. It aids differen-
about ten times smaller than the original signal and it is tiation to shrink the scale of the signals and this can shrink the
caused by electrode displacement. deviation at the same time which in turn decreases the error
Figure 22 explains a look-up-left saccade. For look-up-left probability.
saccade signal is captured by channel 2 and channel 3. If there
is only a look-up saccade, signal is captured by channel 3. VI. CONCLUSION
Channel captured for look-up saccade is clear and hence It is evident from the HCI Baseball game that the classifica-
appear large. When an oblique eye-movement occur, the left tion can be utilized in everyday life. Usability and simplicity
eye will not directly approach the channel 2 or channel 3. of the classification is made efficient due to online compu-
Therefore, vertical and the horizontal signal of the oblique tation. The performance accuracy of the system has been
eye-movement are smaller than the up, down, right and left improved by scaling down the measurement to fit a tablet.
eye-movements. Small scale has the smaller angle of view The proposed method has established that by utilizing eight
than the normal scale, apparently the signal in small scale eye-directional movement the accuracy and performance of
is smaller than normal scale. The other key point is that the system can be increased. Research conducted based on
if there is a slight disturbance while using the tablet, this procedures without cues and small scale measurements calls
classification can tolerate a bit of deviation. That is because, for a further study in terms of improving the accuracy.
In future, we focus on developing descriptive alternatives [23] R. Krepki, B. Blankertz, G. Curio, and K. R. Müller, ‘‘The Berlin brain-
for all directions and even smaller scale eye-movements clas- computer interface (BBCI) —towards a new communication channel for
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D. V. Nomiya, ‘‘Human-system interface based on speech recognition: JUNG-TAI KING received the B.S. degree in psychology from National
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Energy, vol. 52, no. 4, pp. 379–386, May 2010. Chung-Cheng University in 2001, and the Ph.D. degree in neuroscience
[18] S. Funck, ‘‘Video-based handsign recognition for intuitive human- from National Yang-Ming University (NCTU) in 2010. He is currently an
computer-interaction,’’ presented at the Proc. 24th DAGM Symp. Pattern Assistant Research Fellow with Brain Research Center, NCTU, Taiwan. His
Recognit., 2002. research interests include psychophysiology, cognitive, and social neuro-
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position using an infrared head-operated joystick,’’ IEEE Trans. Rehabil. Technological University, Belgaum, Karnataka, India, in 2012, and master’s
Eng., vol. 8, no. 1, pp. 107–117, Mar. 2000. degree from the State University of New York, USA, in 2014. Additionally,
[22] Y. Yang, J. Wiart, and I. Bloch, ‘‘Towards next generation human-computer she was a Software Engineer in the USA and Singapore before joining
interaction–brain-computer interfaces: Applications and challenges,’’ in UTS as a Visiting Fellow. Her research interests include signal processing,
Proc. 1st Int. Symp. Chin. CHI (Chin. CHI), 2013, pp. 1–3. machine learning, and data analytics.
CHIH-HAO CHEN received the master’s degree from Institute of Imag- coauthored more than 60 papers in top journals and prestigious conference
ing and Biomedical Photonics, National Chiao Tung University, Hsinchu, proceedings. He was a recipient of the National Natural Science Young Foun-
Taiwan. His research interests include brain computer interface, machine dation of China in 2013. He was awarded as High-Level Talent (Six Talent
learning, and signal processing. Peak) of Jiangsu Province in 2016, and a Middle-aged and Young Academic
Leaders (Qing Lan Project) of Jiangsu Province in 2019. Dr. Ding currently
serves on the Editorial Advisory Board for Knowledge-Based Systems and
AKSHANSH GUPTA received the master’s and Ph.D. degrees from the
Editorial Board of Information Fusion. He serves/served as an Associate
School of Computer and Systems Sciences, JNU, in 2010 and 2015, respec-
Editor for several prestigious journals, including the IEEE TRANSACTIONS
tively. He is currently a Postdoctoral Research Fellow with the School
ON FUZZY SYSTEMS, Information Sciences, Swarm and Evolutionary Com-
of Computational and Integrative Sciences, Jawaharlal Nehru University
putation, IEEE ACCESS and Journal of Intelligent and Fuzzy Systems,
(JNU), New Delhi, India. His research interests include signal processing,
Co-Editor-in-Chief of Journal of Artificial Intelligence and Systems, as well
brain-computer interface, cognitive science, and healthcare.
as the leading guest editor in several international journals. He serves/served
as a program committee member for several international conferences and
WEIPING DING received the M.S. degree in software engineering from workshops.
Soochow University, Suzhou, China, in 2005, and the Ph.D. degree in com-
puter application from Nanjing University of Aeronautics and Astronautics,
Nanjing, China, in 2013. His current research interests include granular com-
puting, data mining, machine learning, and their applications in medicine. MUKESH PRASAD received the Ph.D. degree in computer science from
He was a Visiting Researcher with the Department of Mathematics and Com- National Chiao Tung University (NCTU), Hsinchu, Taiwan, in 2015 and
puter Science, University of Lethbridge, Alberta, Canada, in 2011. In 2014, master’s degree in computer application from Jawaharlal Nehru Univer-
he was a Postdoctoral Researcher with the Brain Research Center, National sity, New Delhi, India, in 2009. He was a Principle Engineer (Research
Chiao Tung University (NCTU) with Professor Chin-Teng Lin, Hsinchu, and Development) with Taiwan Semiconductor Manufacturing Company,
Taiwan. In 2016, he was a Visiting Scholar with National University of Hsinchu, Taiwan. He is currently a Lecturer with the School of Computer
Singapore (NUS), Singapore. From 2017 to 2018, he was a Visiting Professor Science, Faculty of Engineering and Information Technology, University of
with University of Technology Sydney (UTS), Ultimo, NSW, Australia. He is Technology Sydney, Australia. He has published 35 peer reviewed journals
currently an Associate Professor with the School of Information Science and and 40 conference articles. His current research interests include machine
Technology, Nantong University, Nantong, Jiangsu, China. He is a Senior learning, data analytics, pattern recognition, fuzzy systems, neural networks,
Member of CCF. He is Chair of Task Force on Granular Data Mining for artificial intelligence, and brain computer interface.
Big Data, the IEEE Computational Intelligence Society. He has authored or