Support Plots II
Support Plots II
Support Plots II
to give new ideas and alternatives in long stories, campaigns or side missions.
The plots that I write here I try to make them generic so that they can be used
in “x” fantasy or medieval type system, in some parts I will make similarities
based on Dungeons and Dragon 5ta since it is the best known to me.
The plot twist is the addition that I give to these plots, they can be used instead
of the main line to liven up the game, lengthen it or chain it with some other
story that is being followed previously.
I thank everyone who reads these lines and I hope it serves for new ideas in
future games.
The group is hired by an old man to look for a relic (weapon / medal / ring) on
a battlefield, the relic does not have powers by itself but it belonged to his
family, he found where the battle was, but he can no longer venture to go For
her due to her age, she also tells them that it is possible that they will find
enchanted weapons, and she will pay them 500 gold coins when they bring her
the relic. The group gets a map indicating the place that is a dead or barren
forest, in the search they will be able to find magic weapons as the old man
said but most will be cursed or carried by undead depending on how big the
battle has been, if there were These trees should be possessed by the blood
they absorbed, the relic depending on which type has been chosen could be
found in the middle of the place, carried by someone or embedded in the
remains of an undead, when returning the object the old man will thank them
with tears in his eyes, and he will give them the agreed reward, the group will
be able to get the magic weapons that the master has chosen.
Plot twist!
The map is correct indicates the location of the battle and all the above but
the relic is not there, they find traces of a fight and possibly someone else has
taken it, following the traces will lead them to the road and depending on how
long it takes they could find a group and a cart on the road that will belong to
an antique dealer who carries some things that he obtained from the
battlefield next to the relic depending on his mood or how they talk to him he
will tell them that he will sell them the weapons for a cheap or expensive price
but if They insist on the relic, the antique dealer will sell it to them for an
exorbitant price, if they decide to steal they will fight against him and his
assistants carrying some of the magic weapons, if they attack him by surprise,
it is possible that during the fight some assistant will escape and tell the city
guards, if they defeat it, they will get the weapons the relic and everything it is
carrying, when returning the relic and charging the reward will hear some
travelers or guards say that there was an attack, and they found the bodies
and the antique dealer's cart (if they did not get rid of them). If they cannot
The map is correct and the battlefield is correct, but when you arrive you
will feel a pressure in the air and on some sides you will feel that the pressure
is much stronger, if you realize it you will understand that the closer you are
to the relic, the more pressure you will feel. Reaching the center of this, a
specter will appear to carry the relic, when defeating it they can recover it but
if one of the players tries to use it, they will be possessed by it, the affected
person must use their will to contain it, meanwhile he will try to attack his
companions, if they cannot save it and defeat them, it will become a specter
staying there carrying the relic, if the specter has little life it will try to escape,
when defeating it or the player manages to force his will on the relic it will end
up on the ground, if they do not take it within 12 hours a specter will appear
again, to take it they must use other objects to avoid contact with any of the
characters, they can try to purify the relic Maybe in a church but there will be
a cost depends on the game director, they can tell the elder that there will be
an extra cost to purify it, but he may not have enough money, they could also
give the relic without purifying the elder he will pay the reward but within in a
few moments or hours the specter will seem to possess the old man.
It's all as before, but in the place depending on how long it takes they could
find a group of looters rummaging through the things or else with the relic in
hand, if so, they will fight against the group, but if the looters already obtained
The relic who has it will be stronger than the others, if they obtained the relic
before them or took the relic from the leader of the looters, the player who
touches it will feel the sensation of great power running through their body,
depending on their will it is possible If he tries to keep it for himself, a fight
could start if the player loses his will and thinks that they want to take the relic
from him, when he defeats the will or is defeated the relic will fall to the
ground, it should not come into contact with anyone so it should be carried in
a box or bag, even if they give it to the old man he will thank them and give
them the reward but later they will see him acting strange.
The map guides them to the place, they will find the undead, and corrupted
trees, when obtaining the relic they will feel great power from it, when they
return to the city if it is night they will be attacked by specters and shadows, if
it is daytime the animals they find They will try to attack them, when they
arrive and deliver the relic the old man will confess that he was an old sorcerer
who fought in that battle and that part of his power was trapped in the relic,
and over time it began to get out of control and corrupt the environment but
now will take care of cleaning it, he will give them the reward and an extra for
the problems they have had, if the group manages to convince him this after a
day could reinforce any accessory they have. Here there could be one more
The reward and the map will be the same, but when they get to the old
battlefield if they realize they will see that the shields or symbols they could
find will be from a single kingdom or that they belong to a single army, when
they get closer they will be ambushed by some bandits , but these will look
strange as possessed, when defeating it they will not find anything at first
glance but if they check them well they will see that the wounds they have are
from days ago, when they go further they will find looters who like thieves will
see themselves as possessed , and maybe they will not see anything strange at
first glance but they will have almost recent wounds, upon reaching the center
they will meet another group of adventurers, they seem to be possessed and
will attack the group, if they could not find magic weapons before they should
get them now if they defeat the enemy group, when defeating them they will
see that they all died a few hours ago from fresh wounds, when they reach the
center they will see a hooded figure, he will greet them and give them the
welcome. Welcome to his garden, he will tell you that his name is old and
In the city / village while they are walking through the streets a hooded man
approaches them and asks them if they would accept to do an honest job but
in absolute silence, if the group doubts the intentions he will tell them that he
is the assistant to the mayor and the job It is about the mayor / governor and
that the size of the problem is the reason why it must be secret, it is about the
kidnapping of the mayor's wife, this happened 1 night ago and the kidnappers
contacted him asking for a sum of 5000 coins of gold, the mayor decided to
send the sum but the kidnappers did not mention who should take it, so on
behalf of the mayor / governor he wants to ask you to do it but not only bring
the amount of gold but bring your weapons to bring the heads of the
kidnappers, because this affront against him should not go unpunished so he
asks them to save his wife in the exchange and kill the kidnappers, in exchange
he will let them stay With the gold as a reward, the place of the exchange will
be at a crossroads in the forest at midnight, so use the remaining time to
prepare and return to him, who will wait for you with a carriage and horses if
you need them to be able to go to the meeting place, when they meet him
again, he will give them simple uniforms so that they can pass as city guards,
they will travel with the carriage and horses if they ask them to the meeting
place, in the place they will see bandits surrounding the road and one in the
middle who seems to be the leader will ask them to get off the carriage and
the horses and show the gold, seeing that everything is fine he will raise his
hand and from among the bushes a woman tied with her head covered will
appear, The leader will ask them to send someone with the gold in hand to
make the exchange, with the exchange done they will begin to withdraw to
the forest, if all goes well the assistant will go with the wife in the car and tell
them that this begins their job of hunting the kidnappers, the group could ask
the wife if she saw or knows anything, depending on who is leading the party,
the wife could tell them that she was in a cave but that she was listening to a
nearby river, if they don't they should look for the trail in the middle of the
forest, on the way they will find traps from simple to deadly the closer they
Plot Twist!
Everything unfolds the same but when they make the exchange the
kidnappers attack them and even the assistant also escaping with the carriage
and the horses, the group will stay in the middle of the road with the wife on
one side covering from the attack, they must try to escape or defeat there The
kidnappers themselves, if they manage to escape or repel the attack, the wife
will tell them that the mayor / governor has dealings with the kidnappers and
that they have paid him to steal on the roads, she found out everything but
they discovered her and how they could not get rid of her easily they thought
of a kidnapping and kill her so that it seems that it was the adventurers who
kidnapped her and fell fighting guards while trying to escape, the group can
decide to go with her to the city, but on the way they will find several guards
paid by the assistant mayor / governor if they manage to enter the city they
Everything unfolds the same but on the way they will find carriages that go
to the other side of the forest, when they arrive at the place of exchange they
will tell them that for safety they will have to go down and go to another place
on foot, the assistant will accept and follow the path they are told, The new
place seems close to some caves where they will show the wife tied up and
with bandages on her face, the assistant will ask them to deliver the gold, when
they deliver it they will be attacked and the assistant will also escape if they
manage to defend themselves and escape the attack the wife will tell them
that it was all a hoax to get rid of her and the suspicions that fall on the mayor
/ governor, but what suspicions, she will tell you that her husband has been
involved in many rumors about illegal merchandise, rumors that she did not
believe but after following the assistant and some nobles discovered what
would be a tower in the middle of the forest which works as a black market for
slaves and they have kidnapped people from the city and surroundings when
she tried to retreat and go to the city, she was caught by the assistant and
some of the tower guards, she knows the location of this tower, she also tells
them that the kidnappers and the mayor were plotting to get rid of it, making
it seem that everything would be an attack to the carriage that they brought
where they supposedly went, she will tell them that if they go to the city now
it will be more dangerous so she asks them to go to the tower and assault it to
rescue the people who are there and get evidence against the mayor, when
they go There in the middle of the forest you will see a tower of about 6 floors