Serious Sam - Wikipedia
Serious Sam - Wikipedia
Serious Sam is a video game series created and developed by Croteam. The series started on
Microsoft Windows and has been released on a number of different platforms, including the
Xbox, Xbox 360, Palm OS, Game Boy Advance, PlayStation 2 and GameCube.
Serious Sam
Developers Primary
Croteam
Other
Climax Solent
InterActive Vision
Publishers Primary
Gathering of Developers
Gotham Games
2K Games
Devolver Digital
Other
Global Star Software
Platforms Microsoft Windows, OS X, Linux, Palm OS, Xbox, Xbox 360, PlayStation 2,
PlayStation 3, GameCube, Game Boy Advance, Android, iOS
Direct spin-offs of the first title in the Serious Sam series were created for PlayStation 2,
GameCube and Game Boy Advance by Climax Solent and for Palm OS by InterActive Vision. All
of these spin-offs were published by Global Star Software. The fan-made game Serious Sam
Classics: Revolution was developed by online community Alligator Pit and released onto Steam
Early Access in 2014.
The series follows the adventures of protagonist Sam "Serious" Stone and his fight against the
forces of the notorious extraterrestrial overlord Mental who seeks to destroy humanity.
Games
Main entries
https://en.m.wikipedia.org/wiki/Serious_Sam 1/3
16. 08. 2017. Serious Sam - Wikipedia
Serious Engine
Serious Engine 2
Serious Engine 3
TBA
Spin-offs
Serious Sam: Next Encounter (2004)
Serious Sam VR: The Last Hope (2016, Steam Early Access)
Indie series
Development
https://en.m.wikipedia.org/wiki/Serious_Sam 2/3
16. 08. 2017. Serious Sam - Wikipedia
Croteam created their own engine for use in both Serious Sam: The First Encounter and Serious
Sam: The Second Encounter. Named the Serious Engine, it is designed to cope with large view
distances and massive numbers of models, unlike most first-person shooter engines which are
developed for a limited draw distance and only a few animating models (e.g. enemies) on screen
at a time: It is very efficient, capable of maintaining dozens of moving enemies (often
stampedes) even on a modest system challenging the well known id Tech, Unreal Engine or
Source engines. The Serious Engine can render through both Direct3D or OpenGL and, while it
does not support pixel or vertex shaders, it is optimised for Direct3D 7's hardware
transformation, clipping and lighting. Serious Engine 1 is available as open-source software.[1] A
more powerful iteration of the Serious Engine was developed for use in Serious Sam 2 and is
known as Serious Engine 2. It supports many features of modern GPUs such as pixel and vertex
shaders, HDR, bloom and parallax mapping. Serious Engine 3 was used in Serious Sam HD:
The First Encounter and Serious Sam HD: The Second Encounter. It includes detailed shading,
and enemies are remodeled to look more realistic. This engine is also being developed to
harness the full capacity of HDR and High Definition mapping. An updated version, Serious
Engine 3.5, is used in Serious Sam 3.
After the release of both HD remakes of the original Serious Sam episodes, the new publisher,
Devolver Digital, acquired both classic encounters in 2010 and Serious Sam 2 in 2011.
References
1. "Serious Sam’s Serious Engine source code released" . Croteam. Retrieved 12 March 2016.
External links
https://en.m.wikipedia.org/wiki/Serious_Sam 3/3